Showing posts with label what is xbox 360. Show all posts
Showing posts with label what is xbox 360. Show all posts

Tuesday, February 3, 2015

Discount Final Fight X: Streetwise - Xbox (Jewel case)

Final Fight X: Streetwise - Xbox
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $15.42
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I'm an old school 2d gamer at heart... no matter how much 3D you throw at me I still love classic games 2d gaming. The original Final Fight was one of my ALL TIME favorite arcade games and console games when it got ported over to the SNES and Sega CD. Plain simple fun.

Capcom has finally made a new Final Fight for us many years after we saw the last batch of games. (FF1-FF3 on SNES, Final Fight Revenge on Saturn). This version is completly 3d and features Kyle Travers (who would be Cody's brother) trying to find out what happened to his bro after Cody goes missing at the start of the game.

The gameplay involves you walking around different parts of Metro City talking to random NPC's who usually don't have anything of interest and beating thugs up along the way. You can also complete some small "side quests" along the way to finding Cody. The fighting itself is ok, nothing spectacular or new we haven't seen before. Music mostly consists of hiphop tracks and some run of mill sound effects. The voices and mini story clips which focus in on Kyle talking are one of my favorite parts of the game, most are humorus and were done well. The graphics definetly leave alot to be desired as they look pretty low scale most of the time being that the game doesnt even support 480p.

The game will have you run into people of Final Fight lore along the way which makes for some of the better parts of the game. Most of the thugs and goons you fight in this game don't compare to the classic thugs of the original, but hey they're just there to get beatup.

All in all, the game needed more polish before it got out the door, and I woudlnt recommend it to anyone who isn't a fan of Final Fight. The cameos and flashbacks to old school Metro City are what ties it in for me, just getting to bust some heads in Metro City again just like back in 1990.

As info, the only way to save the game is to select to "Quit" from the pause menu... it will then prompt you to save before exit. (Another little thing which Capcom should have dont differently..)

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Final Fight goes inner city with Final Fight X Streetwise. The soundtrack is full of rough music, the scenes are concrete jungles with dirt and blood covered combatants.

There's a ton of swearing in this game, as well as hookers, drug dealers and just about every other miscreant type you can imagine. I enjoy the Grand Theft Auto series, so I'm not a goody-goody ... but it was a bit over the top here.

The graphics were very jumpy, with clipping problems and monotone objects. There were some nice interactivities, being able to pick up garbage cans for example. Still, the world felt very forced.

The sound is OK, although if this is going to be a story-driven game, they should have gone for better voice actors. Also, very strangely, the subtitles are usually off from what is being said. The soundtrack sounded like a cheezy version of a gangster / mobster movie.

I think in general that was the problem with most of the game. You could see where they were coming from, and it might have been a ton of fun, but it's just not quite there. Maybe they needed more time in development. The sound is OK but not great. The graphics are OK but not great. The storyline ... ditto.

I'd rent this one first, to see if you get drawn in, before you buy it.

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This game advertises all this stuff about how great it is, but it honestly isn't. I bought it to play with my boyfriend, and even he didn't like it. He is like Mikey, he likes anything.

The graphics are choppy, the story is okay until it deviates into this weird part about people with glowing eyes, and the music isn't all that great.

This is just my opinion, and I suggest you rent this game before you buy it.

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its an ok game for its time ,but i would check out hte bouncer video game if i were you

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I remembered the arcade game from the late 80's and early 90's, so i tried this later version...pretty cool and pretty similar.

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Monday, December 29, 2014

Discount Xbox 360 250GB Elite Splinter Cell Conviction Bundle

Xbox 360 250GB Elite Splinter Cell Conviction Bundle
Customer Ratings: 4.5 stars
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This bundle is excellent. Got it at a great price here through amazon. Microsoft should not call this a special edition though, because it is of no such. So the bundle is a great buy for anyone, whether you are a loyal xbox owner or a new owner this is the one to go with. Microsoft's new JASPER models are freakin amazing! Smaller power brick, quieter/cooler, much cooler, system. Played for five hours the other day and the xbox was just warm not on fire. Overall I love this bundle. Great buy, recommended for everyone.

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Don't get me wrong, PS3 has nice exclusives, but I was very tempted to get a XBOX 360, and I finally did. I was trying to decide between this and the XBOX FFXIII bundle, but I already had the FFXIII game for PS3 so I went with this one.

Well, definitely the XBOX has some nice features and exclusives that I couldn't get with the PS3. I ordered a bunch of XBOX 360 exclusives with this bundle and I am glad I did. I am starting Forza 2 and Fable II right now and I realize how much fun I was missing. The feel of the XBOX controls is also much better than the PS3 controls.

Wouldn't say that one console is better than the other. Both of them have cool features. Now that I own both, I have the best of two worlds.

Shipping was free and fast through Amazon. It arrived on the estimated delivery date. Very pleased so far. Got the TS intercooler and it works like a charm!

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Excellent bundle came with no trouble, amazon is as good as always, a must buy if you need a console and you want the whole deal in one box

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I was a little hesitant on purchasing this, but I'm really glad I did. It works perfectly and I've not had one issue using it while playing a ton of COD: Ghosts. The only thing that I'll mention is that this unit like the older models doesn't have WiFi built in. You'll need to buy an adapter. I'm happy with it though and can't complain.

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I purchased this console with the intent to start a xbox360 relationship.It work for awhile at the expense of scratching up game disc, sounding like it could come apart at any moment with all the noise coming from the tray.Well eventually it died so that was the end of that relationship.

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Sunday, December 21, 2014

The Beatles: Rock Band (Game Only) - Nintendo Wii Reviews

The Beatles: Rock Band - Nintendo Wii
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $25.03
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yes, the game is exactly what you expect.

in case anybody is wondering, you CAN play guitar hero instruments (drums, guitar, mic) with this game. in the GHWT drumset, the orange cymbal doubles as the blue pad on the RB drums. they all work perfectly.

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Other people have and will write thorough reviews so I won't.

The basic gameplay is very similar to any other Rock Band so if you like Rock Band and the Beatles you'll like this game.

It's similar except for the three microphones. The harmonies are really cool. This is a great addition to the game.

There are some other differences that I thought were worth talking about. First, the difficulty scale has an easier entry point than the other games. On RB2 I play guitar well on medium and very poorly on hard. For the Beatles, the low end of the scale is much easier. I've been playing very well on hard. By the time you get to the hard end of the scale things have balanced out and I fail on hard which is normal. This is much closer to the scale of RB2.

I think that's good for two reasons. First a lot of people who haven't played Rock Band will want to try this game. They will be able to have fun pretty much from the word go. More importantly, this game can use three microphones. If you're going to sing and play an instrument at the same time you'll be glad some songs are easier. Playing a fake guitar and singing at the same time can be hard.

Have fun playing.

Tech Note for Wii:

Some USB combinations don't work for the extra microphones. I don't know why.

I couldn't find anything in the manual about how to hook up three mics so I used a standard PC USB hub which worked without a hitch.

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I fully expected The Beatles Rock Band to be my favorite game of this type based on musical consistency alone. I didn't expect the game to be the mostly beautifully rendered, artistically intricate game I've ever played on any platform, ever. It would have been easy to just replace the regular Rock Band characters with Beatles. However, everything is different. There are literally completely different animations on almost every song. I agree with the previous review that I screwed up riffs being mesmerized by what was happening on the screen. I was skeptical that the game would be able to separate vocal, guitar, and drum tracks on these recordings, some of which are almost 50 years old, but this is done seamlessly. The sound quality is great, bright and crisp without sounding 'enhanced.' I can't believe, with the level of intensity and anticipation I've had in waiting for this game for the last year, that it actually meets and exceeds my expectations.

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I purchased this for my daughter's 13th birtday. She has been a Beatles fan for years and this was on the top of her birtday list. The game is excellent she plays it all the time. The music is great and there are many choices which makes the game challenging. She can play by herself or with the family. The only thing that I will say is that I did not know that you had to have the guitar in order to play (or at least one instrument) I thought that you could play with the wii remote until instruments were purchased. (maybe I just misunderstood) However when we went to play the game for the first time we reaslized that it will not work without an instrument so we had to go out and buy that also. If you give as a gift make sure to include an instrument (which can be an expensive gift when combined with the game) or make sure the person already has at least one. The good thing is that you can use guitar hero or generic wii instruments and do not have to purchase rockband instruments. We found a guitar hero guitar on sale and it works perfect! Highly recommend this game to any beatles fan!

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...way too short. I was able to breeze through this on medium within 2 hours. I'm glad I thought to rent this first before buying it. If the price was $ cheaper, it would've been a must-have. I can't see paying $ for a Wii game (and I can't believe others shelling out more for the instrument bundles!) with no extras. (You will be able to download full albums in October...at a price of course!)

I thought the production quality was excellent. I loved the cut scenes and animated performances. I only wish that it incorporated more of GUITAR HERO's playability/game mechanics. Rock Band's "medium" is too easy, yet their "hard" is too hard if that makes sense.

This is a game that I will definitely buy down the road if the price is right or if I found it used cheap enough. I would definitely tell a person to rent it before buying it unless you are a die-hard Beatles' fan.

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Sunday, November 30, 2014

Torchlight Review

Torchlight
Customer Ratings: 4.5 stars
List Price: $14.99
Sale Price: $5.10
Today's Bonus: 66% Off
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This game sure comes with some serious pedigree: Travis Baldree, designer of Fate, and Max Schaefer and Erich Schaefer, co-designers of Diablo I & II put their heads together and came up with an action hack&slash isometric RPG game that can appeal to all ages. The result is a good game that will keep us hacking and summoning until the ...3rd coming that is.

In fact, the game developers made sure to often pay tribute to the DIABLO Series: from the background music while at the town-camp (you would recognize those Tristam guitar riffs anywhere!), to the draining health and mana fountains and to the voice announcing & warning, you cannot miss the timeless DIABLO influences. Having said that, I found TORCHLIGHT to be something between a DIABLO and a FATE game.

If you have experienced any of the FATE games you will be reminded of them often, although the heroes here are not children. The village NPCs will keep giving you straightforward quests (usually a go-and-fetch excuse to dwell deeper into the dungeon). Extra dungeons, however, can be accessed by accepting the extra quests of the male NPC in the south and by purchasing dungeon maps of various levels from the local merchants. Also, sometimes a spectral animal appears while in a dungeon: slaying it will open up a bonus dungeon where better equipment often becomes available. There is no traveling to/from town while in a bonus dungeon, so you better keep an empty inventory before entering it.

Yes, you do get a pet (a dog or a cat but you can interchange them by purchasing and feeding them a special fish) and, yes, you can transform them by feeding them different types of fishes. Fishing is carried out in pretty much the same fashion: you wait for two concentric circles to merge and their color to change from pale blue to purple but it is less important than it was in FATE (so far I brought in nothing else but fish no equipment or valuable items).

Now, when not playing an AD&D RPG (where I always choose to be a Paladin), I like to play other RPGs as a warlock, a fighting mage. The Alchemist class allows you to both cast powerful spells and exchange blows in the midst of the action (the other available classes is the Destroyer and the Vanquisher). The Destroyer is the up-close-and-personal tank warrior whereas the Vanquisher is the ranger.

When leveling up as an Alchemist, make sure to get both the (steampunk!) golems and the Ember Strike spell. Together with some good shielding spells, nothing can stand in your way.

Try not to go broke. At first I though, "finally, an RPG that is not stingy with its money". But that was only at first. Items are less expensive at the shops but (surprise!) they also sell for a pittance. The good news is that money drops like rain from slain foes. The money-hole is the enchanter: attempting to further enchant your equipment will deplete your funds faster than you would imagine! And you also run a considerable risk of having all of its enchantments removed. No post-dated checks are honored. No credit cards accepted. I tried.

You WILL get swarmed so be prepared. Place healing potions, defensive and knockback spells on quick-slots (1-0); equip your pet with self or group healing spells and a powerful summoning spell; and never forget to first stay alive and then keep pounding on your enemies. In the heat of the battle it is best to deactivate (Alt-key) the fallen-items labels (more on this later on) and to always keep an eye on your health and mana levels. Respawning is not free: it will cost you either time, money or experience.

The inventory seems small but, in fact, it is more than adequate. Potions and scrolls are stackable up to 20 and (more importantly) every item takes up only one inventory square (no, you do not have to carry your fishing pole, it is just there).

You can send your pet to town to sell off its inventory and the time it needs to return is much less that what it did in FATE.

And there are treasure rooms you can only access by finding and pulling levers (sometimes in specific sequence) to open doors or turn bridges.

Now, some negative points:

(1) the game is only a dungeon crawler, there are no outdoors locations.

(2) the graphics of the the spells are very impressive but they can become really confusing as well. Even at maximum settings, unless the fallen-items labels are deactivated you will not be able to actually see much of the battle. That means alternating between fighting and looting but it also means missing some important interactive objects (levers or ballistas). Also, when electric, fire, ice and poison spells get mixed the result is not something one can discern friend from foe in. It makes no tactical difference (you cannot harm yourself or your company) but it sure would be more enjoyable if you could aim more than...80% of the time.

(3) the environments are beautifully designed but your path is often blocked by obstacles that visually you could easily bypass. Sometimes you find your hero running in place, stopped by a ...pebble.

Finally, some closing suggestions to the developers for a future patch: (a) add the possibility to order our pet to bring back potions and identification scrolls when sent into town, and (b) make it possible to change class in mid-game (keeping the level and redistributing the skill points).

All in all, TORCHLIGHT is a very enjoyable experience. It is easy to master, it is beautiful and it is fun for the whole family.

HIGHLY RECOMMENDED!

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This game gets the inevitable comparisons to Diablo, but for me personally, it is far more enjoyable. For one, it is more simplistic...you choose from one of three classes/characters and a pet (either a cat or a dog), then you simply start adventuring. The colors used are brighter and more eye popping, in a way. The story itself is pretty well written for what it is, and there are plenty of side quests to keep you occupied as well. The combat mechanics are intuitive and easy to grasp, inventory is also easy to manage, collision detection is spot on....no real gameplay issues that I can think of. Plus, if you get bored, you can always go fishing (in game). Additionally, though Steam and elsewhere, there is a large mod community, so you can further develop and enjoy the game. With part two coming out soon (and part one be offered free as a preorder bonus at some sites), there is no reason not to pick this game up. It really is worth every penny.

Enjoy!

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Runic Games produced Torchlight in approximately 8 months. Of course Runic's personnel included the team (formerly of Blizzard North) that designed Diablo and Diablo II, as well as the creator of Fate. Those who have played Fate will instantly recognize the stark similarities here. Torchlight is bigger, prettier, smoother and the combat engine is fantastic.

You will LOVE this game; it's got everything an ARPG should have with a few notable absences: multiplayer and the ability to customize your toon. However the game is moddable, flexible and provides hours and hours of fun.

Torchlight II will be out soon and it is bigger, better, shinier, more customizable, has multiplayer and will be terrific...due out this year.

Hightly recommend Torchlight till its successor comes out. The price is right and the game is F U N

Honest reviews on Torchlight

Love the game!! Buy and never be sorry. Hours of fun. Addictive to the core! Can't think of much more to say.

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This is a clone knock off from the fate game series. Its fun and well done, Graphics work well, audio is good, support is there if you have a problem, It can be a bit laggy on even the best computers when crossing over in to a new territory. There are walkthroughs, cheats and tips available all over the internet. I liked it. Great game concepts. Good combat system. Item alterations and skills are well thought out. Its doesnt have alot of replayablity. The same quests are there everytime. You only have 3 classes to choose from to play though so not alot of variety there. There is only one town, and set of salesmen in the town, it varies very little. Gold is pretty easy to get, there are side quests and a optional dungeon to do for more exp and gold and items. After i tried all 3 of the classes it was pretty much done and got very boring. You want a game to replay over and over..this is not it.

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Tuesday, November 18, 2014

Best Metal Gear Solid: The Essential Collection Deals

Metal Gear Solid: The Essential Collection
Customer Ratings: 5 stars
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As far as value goes, this is superb. These games are really worth so much more than other games on the market as far as production value and depth go. They are absolutely timeless. Content-wise, this is certainly five stars.

You may be interested to know about this set however...

The games are not individually shrink wrapped. In fact, the shrink wrap didn't even cover the whole box set and there's an opening on the side which the games "bindings" are. I could almost slip out the games without messing with the shrink wrap at all.

Also, the first game is on a ps1 disc and you need a ps1 memory card or ps3 to save like A. Pintor said. "Metal Gear Solid" is still on 2 discs so the set is 4 discs total.

All the discs are black with white font. So they match as a set but look different than the original released version discs.

Each game has a pretty meaty manual as well that match the front and back of their respective game case.

yup, if you're missing just one game in this series, its worth picking up the set.

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The Metal Gear Solid Essential Collection is a great way to play all that has come before the highly anticipated Metal Gear Solid 4 is released.

I have heard alot of griping because the second disc from Metal Gear Solid 3 Subsistence is NOT included. Though I was a bit peeved about this at first, I do own an original copy of Subsistence which included the original versions of Metal Gear 1 and 2 from the Japanese MSX and I can understand Konami's decision in this regard.

The main draw of the 2nd disc of Persistence was Metal Gear Online. The serves have long been shut down and it would be pointless to release a game you can't even play any longer.

I've also heard much griping about Metal Gear Solid (1) being on two CD-ROM discs instead of a DVD-ROM. Use some logic here folks: Konami is giving you Three games for under $30. The original Metal Gear Solid is quite expensive and/or hard to find anymore. Metal Gear Solid 2 Substance is rather pricey for the PS2 version (the inferior Xbox version is fairly easy to find cheap). And even though the Persistence disc (disc 2) of Metal Gear Solid 3 Subsistence is not included, all the changes made to the game (camera angles, etc.) ARE included on the disc.

For those new to the series or wanting to pick up the games again since they no longer have them, $10 a piece is pretty damn cheap! For those collector's out there like me, you are getting all three games with beautiful new artwork, Metal Gear Solid in a very nice DVD amaray-style case (yes!) and a cool slipcase to house it all.

If you are playing Metal Gear Solid (one) on a PS2, you will need a PSOne memory card as per usual with all PSOne games. It works just fine on a PS3 (any model) and you can set up a virtual memory card.

If you are playing Metal Gear Solid 2 on a PS2, you are good to go. If you are planning on playing it on a PS3, make sure you have either the 20, 60 or 80-gig models as the 40-gig model isn't backwards compatible.

If you are playing Metal Gear Solid 3 on a PS2, you are good to go as well. Again, you have to have a 20, 60 or 80-gig PS3 model (backwards compatible with PS2 software) to play it on the PS3.

I highly recommend this series to anyone. At $30, it's a bargain price. I would also recommend the Devil May Cry collection for $30 and the Grand Theft Auto Trilogy for $30. Tremendous deals, you are getting NINE games that originally cost over $450 for less than $90 now. That's an 80% discount folks!

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I have been a fan of the MGS series since I bought a Playstation 2 seven years ago. I applaud Konami for releasing this box set. This presents newbies the chance to catch up with the story just in time for the PS3 release of Metal Gear Solid 4. For $30 this is a steal. All 3 games are well worth the price of admission. You simply can't go wrong with this deal.

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What can I say? This is a collection of three of the finest video games ever created. If you've never played them, this is a great and inexpensive way to start. I guarantee, by the time you're halfway done with Metal Gear Solid 2, you'll be hooked like nothing you've ever experienced!

My only qualm with this box set is the decision to leave out disc 2 of the Metal Gear Solid 3: Subsistence set. This second disc contains the original Metal Gear and Metal Gear 2: Solid Snake for the MSX system. You'd think that by "Essential Collection", that would include the two games that started it all!

However, the other games are presented in their original state and they are incredible. Well worth it!

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I recently acquired this collection a few hours ago at Gamestop, and as a long time MGS fan I've played and beaten all the games in the Metal Gear Solid franchise, including "Twin Snakes" on the GC. With that said, after beating the games I sold them. But never bought the later releases such as "MGS2:Substance" and "MGS3:Subsistence", so just finding out that this collection was coming out by Konami has made me ecstatic to play these great games again and I was guaranteed that I'd get my money's worth.

I haven't played MGS3 in 3 years, since the day it was released in '04, and same with MGS1 and 2 which was a long time ago. They're still the great games I've remembered them to be. If you've kept up in the gaming world, you've heard critical acclaim of these 3 stellar games, and if this is your first time playing MGS and want to backtrack from MGS1 to keep up with the story to follow the upcoming MGS4 installment, then this is a no-brainer to BUY THIS!

There are a few things I dislike about this package and didn't know why in the heck Konami couldn't include. Like another reviewer has said, the MGS3: Subsistence is an incomplete package without the second disc and why couldn't they fix the memory card issue on MGS1? Not only can't we save games if we don't have a original PS1 memory card, but you literally can't find these in stores anymore! Unless you go on eBay. But if you own a PS3 or have a PS1 Memory Card already this just proves you're lucky. With that said, this makes this Essential Collection a bit flawed.

Pros:

All three MGS's in one package at a great price.

Two of them being the "Director's Cut"

The original MGS on original 'black disc' PSone discs. A rarity to see since they haven't made these in a while.

Cons:

MGS1 not save compatible with a PS2 Memory Card.

The second disc for MGS3:Subsistence is missing.

All in all though, this collection is a must have if you don't own any of the MGS games in your library.

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Thursday, November 13, 2014

Reviews of Xbox 360 Repair Kit XCLAMP 3 Red Light Fix X-Clamp RROD Red Ring

Xbox 360 Repair Kit XCLAMP 3 Red Light Fix X-Clamp RROD Red Ring - Hardware Stars Thermal Paste T8 T10 Torx Custom Precision Screwdriver
Customer Ratings: 5 stars
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I bought this product just to try it out and It actually worked. They give you a website to go to for instructions and its simple. They give you all the tools needed to open it, I would suggest you buy this one because of the price and the quality. If u buy a $20 one might as well get this one for about $10. Just get rubbing alcohol to clean the cpu/gpu. Take it from a customer, just buy this one.

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Wednesday, October 29, 2014

X-COM: UFO Defense - PlayStation Review

X-COM: UFO Defense - PlayStation
Customer Ratings: 5 stars
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I can and can't recommend this game. It takes hours of dedication, but once you really get into it you will surely dedicate thousands of hours of your life to it.

You fight about 6 different hostile alien races: the famous Zeta Reticuli race is here (called "Sectoids" in the game); there are reptilian aliens ("Snakemen"); creepy death look-alikes with awesome mental powers ("Ethereals"); and tough jock-types ("Mutons").

You have armored vehicles at your disposal (but--so do the aliens), and even though you start with puny Earth-weapons; as you shoot down, recover, and research alien technology your engineers will be able to build base facilities, aircraft, tanks, weapons, body armor, grenades, EXTREMELY high-explosive missile launchers--and even equipment for MIND CONTROL--based on alien technology.

At the end of each month, you're given a progress report. Nations decide if they should increase your funding, decrease it, leave it the same, or pull out of the alliance all together and try to strike a deal with the alien races.

The ground battles themselves are played in a chess-like state. However, you can only see the areas of the map your troops have explored. Everything else is shrouded black. During the computer's turn, the screen only shows the blinking words "Hidden Movement," unless a soldier spots an alien or is fired upon. The "board" is divided into (I think) 124x124 squares; each one square taking 4 "Time Units" to cross.

Each group of 25(?) squares is given it's own unique attributes such as barnhouses, hills, cropfields, etc., so you'll NEVER--I, in 6 years of playing, have not--come across the exact same map twice. The aliens are also positioned randomly through the map, so check your flanks!

The average soldier starts with 50 TU's. However, shooting takes between 15 & 45 TU's (depending on weapons used & type of shot--aimed, auto, snap etc.). Basically, everything--reloading, throwing stuff, turning your soldier's head--takes TU's. But, as your soldiers see more combat, they can get as many as 81 TU's, which is quite helpful. They also gain health units, stamina, strength, bravery, etc--BUT keeping a soldier from the first mission to the final assault on the main ET base where the alien's collective mind, "the Brain," is kept (in the Cydonia region of Mars) is pretty much impossible. You're fighting a well-trained opponent!

What's more, you battle not only alien occupants of ships you have shot down, but aliens that land in major cities to terrorise the population, alien bases scattered around Earth, and even aliens that locate & attack YOUR base. It's not all fought on farm land in Idaho!

The musical score is a well-crafter combination of military marches and techno-beats; the creepy musical score playing while you fight ground missions is by far the most fitting for such a scenario.

There are a few videos in this game. The two outstanding ones are when you win the game and when you lose. When you win, no indication is given of Earth's future state. Do we acheive peace on Earth? Do we forget all that we've been through & return to our old ways? Unknown. You are shown the Mars base exploding, and your brave soldiers flying back to Earth cheering. Then you are returned to the main menu. Did the designers intend to create such a profound "happy" ending?

The video when you lose is more straight-forward, but still goose-bumpy: Three alien battle-ships hover over the UN building. Inside, the floor is bare of representatives except for a few humans sitting at a table across from two "Ethereals" and a "Sectoid" commander. There is no talking, but the message is chillingly beautiful in it's clarity: most of the world has given in, and it looks like the last fighting nation is following. As the humans & aliens communicate telepathically, several aliens burst through the door, place a plasma rifle to the head of the human leader, and pull the trigger. The "Sectoid" across from him is next seen splattered in the man's blood. Proof that the aliens do not make deals--deals in the sense that we know them--and a taste of what the aliens have always had in store for us: extermination.

This game is no longer in print, apparently because most people saw it as "too intelligent." If you happen to find a copy online...CONSIDER buying it. _I make no promises that you'll like it_. It's called a boring & tedious game by the few critics it has. I consider it an highly challenging work of art; one that shaped my teen years. You won't look at the world the same way after playing this enough hours. I would be another person were it not for the day my best friend John was playing X-Com on Playstation, I looked over, and said "Hey, that game looks kinda cool. What is it?"

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RTS games did not exist when X-COM was released (or least I have never heard of one from that era) and good stratagey games were even harder to find (I could be corrected by a MOOR fan). When it was released, X-COM became the reason I invested so much in video gamming. The computer AI was nothing special, but the other little touches like surprise fire from windows and "Fog of War" (to name only a few) overcame the AI's weakness and forced you think about who to put with who and where on every mission. Fire teams, fire teams, fire teams. If you want to live through a mission, deploy in fire teams of no less than two with mixed weapons and always have someone under good cover, ready replace fallen members. If you just can't get out of the 80's and 90's when it comes to video games, and you long for those old, great strategey games, then this one for you.

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A few years ago PCGAMER made a list of the greatest PC games of all time and suprise, suprise guess what game topped the list? X-Com UFO Defense, and it well deserved it.

The game, even when played today still shows it's greatness. I've logged probably more then 1000 hours of gametime playing X-Com and it's many sequels over the years since it first released and the gameplay still amazes me.

If you love strategy games and for some reason haven't tried X-Com find a copy of it. (The PC version is WAY easier to get a hold of then the PS1 version and is a better port of the game anyway) If you loved games like Final Fantasy Tactics, C&C, Warcraft or less recognizable classics such as Dune 2 and the more recent Disgaea Hour of Darkness then you owe it to yourself to see what you've been missing.

As with the details the other reviews do a great job so i'll just leave you with this I've played just nearly every tactical combat/rpg ever made and X-Com is by far the best.

Honest reviews on X-COM: UFO Defense - PlayStation

Buy this game! You won't regret it.

I'm not a fan of strategy games. I've never been into Populous, Civilization, Command & Conquer, or anything resembling. However, I can't stop playing this game. Every year I pick it up and start playing it again.

You are at the helm of a multinationally funded UFO defense team. Your goal is simple, protect earth from the oncoming insurgency, and ultimately seek and destroy the source of the invasion. Aside from the strategic turn-based combat sequences, you will control all aspects of the administrative efforts. Sink your fingers into the purchasing of supplies, design of bases, hiring and firing of personel, the armament of your aircraft (for shooting down UFO's) and MOST IMPORTANTLY, which alien technologies to research and incorporate into your arsenal.

Combat sequences boast a fully destructible environment, a rarity in classic gaming! Need to get down to a lower floor? Blast a hole and drop down! If there's a tree blocking your view, turn it into kindling with a well placed shot then take aim at your newly exposed enemies. You can even level a hill if you have the firepower! The designers should be proud, they thought of everything.

If you try this game you will discover a new love.

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Everywhere you look people are enjoying taking out little green men with a pistol. Oh well. X-Com has been proven to provide great entertainment for this who enjoy being a MIB. Control bsaes and protect them from attack. Monitor the world and keep major cities safe from the scum of the universe. Control up to 12 soldiers in a turn-based combat mission where every move your people make my be their last. Research new and startling technologies in your biology and physics labs and put them to use in your manufacturing plants. Be careful that you don't spend too much time researching and not enough time in combat. The countries of the world are footing the bill for your little operation and should they fall under alien control kiss your much needed funding good-bye. Vast array of weapons, terrain maps, enemy aliens, vechiles and UFOs will keep you busy for a good 50 hours or more. If you liked this game then get the sequels for them made for your IBM PC.

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Wednesday, October 22, 2014

Halo 4 Limited Edition -Xbox 360 Reviews

Halo 4 Limited Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $99.99
Sale Price: $64.99
Today's Bonus: 35% Off
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I'm just going to talk about the content of the limited edition and whether or not its worth the extra price.

First of all, if we factor in the map packs, thats already a $25 value. So it really comes down to a $15 price difference between the standard edition (with the map pass) and the limited one. This is assuming you plan on getting the new maps in the first place. So does the remaining content make up for the price difference? Going over the content:

The packaging is nice. The box has a unique look and opens by lifting the flap which is held in place by a magnet. That and with the UNSC logo stamped on makes it look very official looking. I also like the look and quality of the steelbook case.

The UNSC Infinity briefing packet items are pretty neat, especially if you're into the lore. But they're really things you just look through once and then set aside for the remainder of time. There is not much else to them. However, I appreciate the quality of some of these items, such as the little notebook and the armor schematic poster (not sure what material was used to make said poster, but I like it).

The digital content will probably be the deal breaker here. The map packs as I mentioned are a big part of this edition. The "Halo 4: Forward Unto Dawn" special edition download is a nice bonus, but it would have been even better if it was included as a DVD instead. The access to the six specializations is nothing special considering people can get the same thing if they play Halo 4 before Nov. 20. And honestly, who isn't?

As for the rest of the digital content. The in-game skins and emblem is also nothing special. The skin is basically the default recruit armor that you start with, but with a slightly different design. You get a 14-day LIVE gold trial which you'll probably never use. And the avatar items speak for themselves.

All in all, I'd say the limited edition has things that will make it worth it to many people, especially for those who have bought the limited (or legendary) editions to all the past Halo games. A part of me wishes it was cheaper or had a few more things like a Master Chief figurine for example. But as it stands I thought the overall package was alright for the cost but some of the bonus items are really lackluster.

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First of all i just wanted to say that this limited edition is great. I'm about half way through the campaign and I'm having a blast. Here's what you get inside the box"

Numbered box: Each box has it's own number which gives it a truly limited feel.

Game in a tin case: You get a wonderful white tin case with your 2 discs in it.

Gabriel Thorne armor schematic: The schematic is printed on a kind of see through high quality paper

Silver envelope: Inside the silver envelope you get a mission briefing card.

Red UNSC envelope: Inside the red envelope are all the DLC codes. You get: Halo 4 Forward unto dawn which lets your experience halo 4 from it's very beginning, you get specializations, skins, Avatar props and male/female avatar armor. You also get a 14 days Xbox Live trial code.

Gabriel Thorne's Notebook: The notebook is beautiful. it's in a shape of a rectangle with a bottom middle cut out. The notebook shows different weapons, notes and other information. The back of the notebook is a hard, thick plastic with UNSC printed on it.

The box that the whole thing comes in is also beautiful, it's hard plastic and has the UNSC logo on it. If you're not sure whether or not to get the limited edition, there was one thing that totally sold me on it. You get the war maps map pack included in the box! Normally it sells for $25 I believe. It includes future DLC maps for Halo 4, if you were to pay for those maps separately you would pay over $40. If you know you won't keep the game for long and you are mainly buying it for the campaign and not multiplayer, i say get the regular. If you play multiplexer a lot and enjoy the extras which i listed above, i say go for the limited.

Personally I give the game 4.8/5 and the limited edition 5/5 for all the DLC goodies that you get and the attention to detail inside and outside the box.

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I have to say, first of all, that the story is, in my opinion, far better presented than what Halo: Reach gave; I won't give spoilers here (although it's been quite a while), but I will say that I did not find the campaign, as a narrative piece, to be disappointing. I will warn that people unfamiliar with the expanded Halo universe will have some seriously confusing moments, which is a point against it. But given that I was prepared for that (the game was effectively made by fans), I can accept its eccentricities and flaws.

What I can't accept is how buggy and sometimes broken the multiplayer is: it has virtually nothing to do with the weapons and loadout system, as it's close enough to Bungie's system for Reach to avoid being broken, but the stuff that goes on "under the hood": matchmaking, NAT issues, random lag spikes, occasional gear resets until you relog into Live; I've genuinely had more issues with Halo 4's multiplayer in the last few months than I've ever had from Halo 3 to Reach.

You can tell this wasn't made by an objective, fully professional company, at least not yet: there's a lot of love-letters to fans, a few too many and a little too heavy-handed. There's design choices that make no sense (again, mostly under the hood; why couldn't they use Reach's netcode instead of their own?; on top of that, levels become rapidly meaningless as you max out your armory, unless you want to farm for achievements/commendation-specific equipment) and just overall the game feels somewhat incomplete at times.

But for me, the most important aspect was the campaign, and that, at least, is extremely solid. Not perfect, but excellently done. I can forgive the bugs and glitches prevalent throughout the game as "first attempt" issues. As long as they're resolved by Halo 5 (or even in a title update), I can forgive it. I really do consider this to be a very promising beta for Halo 5, honestly, rather than it's own standalone game. Perhaps if they'd had a beta, things would've been different, but alas...

At any rate, the game is well worth buying for any fans of Halo, but I'm sorry to say, not quite a good entry point for newcomers, unless you're only interested in multiplayer.

Honest reviews on Halo 4 Limited Edition -Xbox 360

343 Studios have done a tremendous job with Halo 4: it is a sequel worthy of its predecessors and I've been enjoying it very much. Those of you who have followed the saga of The Master Chief will find a very interesting reveal of many of the things you'd been wondering: about Cortana, the Forerunners, and much more. I won't spoil the story for you, but as you can see in the commercials and trailers we also get a new race to battle, with some very clever twists designed to make a veteran player have to think on their feet once more. With a new race are a whole new class of weapons and with the Single Player Campaign I found myself reminded of some of the best feelings of my favorite FPS games, stretching all the way back to Doom, Quake, and Half-Life. One interesting note: the little 'Grunts' no longer speak English: like the other races of The Covenant they speak in their own dialect. Much as I enjoyed the cute quips of "More! Enemy!" and "Bad Cyborg!", this change does bring the story together a little more consistently to me.

If there's one drastic difference in Halo 4, it's that there are several interactive cutscenes. These aren't quick-time events: they're more like those moments in the Call of Duty games where something dramatic happens and you are just watching through The Master Chief's eyes. The only downside to this is you spend your time on the edge of your seat hoping you'll know when to grab the controls again. There are melee kills that pop the camera to an over-the-shoulder view and then there are a couple of moments where you interact with switches and the camera changes to a short cutscene of The Master Chief flipping the switch/opening the door/etc. There is also a sprint mechanic that takes a bit of getting used to: click down to sprint, but take your thumb off the stick and let it pop upright again to be able to re-shoulder your weapon.

The maps we are introduced to in the Single-Player Campaign look like they'd be fantastic in Multiplayer: I haven't dived into the Multiplayer yet but I will say that there are plenty of areas for hiding, taking the high ground, or mixing it up with a bit of both. We also have armor enhancements beyond the ones introduced in Halo: Reach. For example, The Master Chief can cloak. He can produce an energy shield, but it's not for having instant invulnerability: you'll find yourself using it most in times when you're pinned down and need to get to cover to recharge. The use of these armor-driven powers is on a cooldown timer that's more reasonable than the all-or-none method introduced in Halo 2: if you need to re-engage the power before it's fully charged, you get what charge is built up--like Crysis.

I bought the collector's edition. It comes with the three DLC add-ons, access to a streaming version of the Forward Unto Dawn video series (but only through Halo Waypoint), and "eyes-only" UNSC mission briefs. We have a blueprint (that I won't spoil for you), a notebook similar to the "Dr. Halsey's journal" that was included in the limited edition of Halo: Reach (only much smaller), and all of it packed in a foldover game case. I was really pleased that the DLC was more of a quick unlock than it was a long download--I know there's some controversy over on-disc DLC, but I guess in this case, not having to sit and wait (or re-download it if I have to replace my XBox 360) makes it a bit more convenient.

If you've enjoyed the rest of the Halo series, I hope you enjoy Halo 4 as much as I have. I'm sad to see Bungie step away, but I'm also impressed with 343's work on this worthy sequel.

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As far as Halo stories go that deal with the Master Chief, this is the best. It shows a more emotional component to the series in addition to the already decent sci-fi story. I should divulge now that I think the pinnacle of the Halo games story telling was reached with Halo: Reach so if my review of this game seems lackluster in regards to the story, you are forewarned.

The game picks up right where part three left off, on the ship where Master Chief last went to sleep. A few years have passed since these events and things are not looking to good for the dynamic duo of Cortana and John. As usual, John is putting boot to ass to achieve the mission goals and this time, he has set his own priorities. His number one priority right now is to get Cortana back to her creator for repairs as it seems she is dying. Along the way he discovers those wacky Covenant forces doing more silly shit, this time uncovering the origins of an ancient civilization that is determined to rule the universe, and trying to utiliza the power for themselves. The visuals are a little more polished from the halo: Rech time and the game runs a lot more smoothly. The best thing about this game aside from the story is all the added things that come along with it. Right now there is a guaranteed 10 week online component to the side story of the Spartans that further continue the story. That is 5 extra missions per week that are not simply multiplayer but addition to the story. There is a movie or a five part web episoded series that shows the beginning relationship and explanation of Captain Lasky and the Master Chief. If you watch it in it's movie form I guarantee you that it stands up easily to any big budget hollywood sci-fi movie. There is of course the always spectacular multiplayer and ever present DLC. This game basically picks up and runs with the ground work laid with Hal: Reach and makes an already exemplary series even better. If you buy it, get the limited edition as it comes with some very cool extras and a beautiful game case.

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Saturday, September 13, 2014

Nintendo 3DS XL Gold/Black - Limited Edition Bundle with The Legend Review

Nintendo 3DS XL Gold/Black - Limited Edition Bundle with The Legend of Zelda: A Link Between Worlds
Customer Ratings: 5 stars
List Price: $317.14
Sale Price: $258.79
Today's Bonus: 18% Off
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[Just to let fans know THIS IS STILL AVAILABLE from retail stores! Don't waste your money on marketplace sellers just yet. Stores currently stocked: Game$top, BestBud, Wally World, Toyz R Us, Target]

It's a 3DS XL and it's Zelda does anything else matter? Every piece of Zelda merchandise I've ever owned has been top quality, and I don't expect this to be any different. With that said, I have seen the hands-on video of the unit making the rounds, and it looks fantastic! I really like that the inside is gold instead of just black (a la that stupid black "Zelda" Wii U), and the gold lettering on the buttons is a nice touch. The way they did the light Triforce on the front and the dark Triforce on the back is so clever. They even moved the informational text on the bottom to the side so it doesn't interfere with the Triforce. Good job, Nintendo!

But alas, it looks like the stylus isn't gold :(

The gold finish is matte, not shiny :)

Also, the bundle comes with a digital copy of the game, not a physical copy.

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Just as others have stated dont buy the one from the marketplace. This is still available for preorder and they will have them in stock on black friday save yourself hundreds of dollars. This comes with a digital copy of the game and looks sweet.

Best Deals for Nintendo 3DS XL Gold/Black - Limited Edition Bundle with The Legend

Do not order this for $488, it is still available for $219!!!!!

Pro Sell are a bunch of rip offs for offering this.

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This 3DS is not worth nearly this much! Its only worth $220 dollars everywhere! I don't know how they think they can get away with raising the price double of what its worth.

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don't order this through the amazon marketplace. you can preorder this at gamestop for $219. totally not worth overpaying for this item

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Saturday, August 2, 2014

Buy ABXY Bullet Buttons Nickel+Nickel for XBOX 360 Controller w/ Torx L

ABXY Bullet Buttons Nickel+Nickel for XBOX 360 Controller w/ Torx L key
Customer Ratings: 4.5 stars
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within days of install they almost immediately tarnished which I thought was bunk. it wouldn't be an issue if you could still tell they are bullets but now they just look like black circles its petty lame now. I wouldn't buy this again!!!!!

on a different note my package did come very fast and was in great condition.

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They look great. They were easy to install as well. Just unscrew the controller and put it back together. Very happy with them

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I am pleased with my purchase with the ABXY bullet buttons for my controller. All my friends that come over and see the controller really like it also. It works great. I would recommend this to my friends. Great seller. Product was shipped and delivered on time and as promised.

Honest reviews on ABXY Bullet Buttons Nickel+Nickel for XBOX 360 Controller w/ Torx L

I've had these on for a bit with the D-Pad 12 ga winchester bullet button. They've been wearing down quite a bit so I have to take a brush to remove some of the corrosion and oil my thumbs leave behind. Other than that they were easy to install with the help of some youtube videos and look great!!!

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These are great for gun loving gamer nerds. I bought these a few months back and am almost completely satisfied. The look and function are excellent. No issues there. The only thing keeping this from 5 stars is that the buttons rattle a little. You kind of get use to the sound but it can get a little bothersome.

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Friday, July 18, 2014

Xbox 360 E 4GB Kinect Holiday Value Bundle Reviews

Xbox 360 E 4GB Kinect Holiday Value Bundle
Customer Ratings: 3 stars
List Price: $299.99
Sale Price: $249.00
Today's Bonus: 17% Off
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I am giving this a 5 star rating b/c I already have it, wow, talk bout FAST!!! and I requested if come gift wrapped and it came in a beautiful red package. I can't wait to put it under our tree. My only fear, what if it isn't what it's suppose to be, lol...but I can un do a small portion of tape in the back and make sure it is! I can not imagine amazon pulling any stunts as cheap as that! And I purchase a lot from them! I am very happy with this and the kids got a laugh out of me getting their gifts already wrapped in the mail b/c their is no use peaking in my closet while i'm away, yes I order that much Christmas from amazon. And for what it cost it's worth the time and trouble!! Thanks AMAZON, another wonderful Christmas on it's way thanks to your great prices and service!!

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Microsoft stole all of my DLC, TV shows, and arcade games, because I would not accept there latest terms of use agreement. I strongly recommend you read the terms of use agreement before you buy.

Thursday, July 10, 2014

Review of Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo

Call of Duty: Modern Warfare 2 PS3 Controller Faceplate - Camo
Customer Ratings: 3 stars
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I like the look of it but it is more difficult to pop onto than the black ops one. I think this is because the black ops one is newer and higher quality, for example the paint on the mw2 one flicks off in the creases.

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Saturday, June 7, 2014

Cheap WWE SmackDown vs. Raw 2009 - Xbox 360

WWE SmackDown vs. Raw 2009 - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $13.79
Today's Bonus: 54% Off
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First of all, I don't think that these WWE games are as bad as everyone say they are. Although I did'nt care for the "Road to WreastleMania Mode" (I like to use my created superstars in the storylines). I also did'nt care for the lack of story in "Career Mode".

But, I still enjoy the exhibition matches and like the new Tag Team features.

However, there is something that I have dis-liked about these WWE games since "Smackdown: Here Comes The Pain", and that is the way they limit female wreastlers! When blood was introduced in the "Smackdown series" in "Here Comes The Pain", I was glad. But I hated that women could'nt bleed in the game because women wrestlers bleed as well!

Back then, I said "Well, at least women can compete in all of the matches like men can". But now that's limited as well! Now women can ONLY compete in normal match types like "One on One", "Two on Two (Tag)", and "Battle Royal"! Another thing that I don't like is that you can't add your extra created women to "Career Mode" like created men (although you can still play "Career Mode" with a one woman which is a MAJOR improvement).

Despite the various limitations for women in this game, in "Career Mode" women can go for all titles (except the "Hardcore Championship")!!!! Another good thing about this is that it is possible to have a pair of women for the tag team championship (but you can't have a created woman as your partner which I don't like)!! I was shocked when I noticed this, but you still CANNOT compete in all the other matchtypes in "Career Mode" as a woman (which is REALLY STUPID since you can be ECW Champion but can't compete in a "ECW Extreme Rules Match)!

The new "create-a-finisher" and "Inferno Match" are pretty good but still can't overshadow how this game limit match types for women! I admit that I did'nt get "Smackdown Vs Raw 2008" because of the way woman were limited but I was hoping that this was diffent (I got it for Christmas). I still like the game and I can still find ways of making the diva matches "Hardcore or Extreme" but I will not get used to these limitations! One thing that I can say is that women can compete in a "Six-Man Tag Match"!!

I like this game but if the next releases limit women, I won't get them and I won't put them on my Christmas list either!

And yes, I'M A GUY!

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Let me just start off by saying that I've been a WWE fan for most of my life, and still fondly remember the WWF Attitude era has a teenager. I've also bought every single Smackdown vs RAW game since it's 2004 series debut. I have done so, every year, merely because, despite how many flaws THQ had in the game, there was at least ONE thing that made the game salvageable. And now that THQ has done away with that one thing, I can honestly say that this series is no longer worth YOUR time and YOUR hard-earned money.

The original "WWE Smackdown vs RAW" game was an average wrestling game, that had a lot of improvements over it's predecessors. Frankly, both 'WWE Day of Reckoning' games for the Gamecube were better than it, though.

"WWE Smackdown vs RAW 2006" remains to be the best in the series today, as it had far greater improvements over it's last title, had great action-packed gameplay, had over 100 different match types including the Divas' Bra & Panties Match, had a stellar Story Mode with good, realistic WWE storylines, had an in-depth Create A Superstar mode, had PPV Mode, and introduced the first ever General Managers (GM) Mode.

"WWE Smackdown vs RAW 2007" was our first disappointment as it mainly had a huge amount of bugs and glitches and mistakes and problems with it that ruined more than 50% of the actual gameplay. The storylines were terrible at best, the General Manager's Mode devolved into being worse than it was the year before, and the introduction of the new control stick scheme was something that many gamers today still aren't willing to get used to. The game was a major step down from "2006."

"WWE Smackdown vs RAW 2008" was a major disappointment too, mainly for it's very limited roster (13 prominent WWE Superstars missing), it's limited customization, and the fact that the game series was STILL no better than it's 2005 release. Despite fixing some things up, like greatly improving it's Control Stick control scheme to be more comfortable and easy to use, the game still lacked any new or exciting features and managed to limit or prohibit just about everything Creation or Customization wise. They had destroyed all possible wrestler movesets and decided to repackage them as "Fighting Styles" which were done to hide and celebrate the fact that THQ were giving the least available options for a wrestler's moveset and in-ring abilities in any 'SmackDown vs RAW' game to date. The Create-A-Superstar's options for physical looks were improved, but without a cheat device like a Codebreaker, it was impossible to accurately give them stat attribute points. Why THQ decided to make this so, I'll never know. The WWE 24/7 General Manager's mode was the weakest to date, and even LOOKED bad, with it's new visual display. More rules and restrictions were put onto it that took out all the fun of actually wanting to play it. And with the constant timing and continuity mistakes and glitches involved in WWE 24/7 Career Mode, you often found yourself getting confused about storyline messages you were recieving, that were related to preparation of matches you had just finished. On top of that, the writing was just horrible. As bad, or possibly worse, than the 2007 game's opaque storylines, that could NEVER happen on real WWE programming. To add insult to injury, both SmackDown! and RAW brands had identical storylines in 2008's game, despite the last two games remedying this very problem! And the storyline matches themselves were ill-conceived and unexciting to play through. In fact, the ONLY thing that made 2008 worth playing over 2007 was it's new ECW Extreme Rules match.

.

And now, we get to "WWE SMACKDOWN! VS RAW 2009". And every single problem mentioned above still persists to this very day. This game, I can honestly say, isn't even worth really playing, let alone renting. It's the same as 2008, only with even less to offer. If you do want to play it very badly, then by all means, DO NOT waste your money on actually buying this! Even if you rent it, you'll soon find out how this title could possibly be the biggest disappointment that the Masters Of Disappointment, THQ, have to offer.

*** Gameplay ***

Exactly the same as 2008's, only with even less moveset options and the Superstar Abilities, more or less, gone. This time, you actually have to EARN the ability to do such things that just two short games ago were standard for EVERY single wrestler or diva. In short, it's just like the SvR franchise: it's the same, but worse.

*** Story/Career/Season Mode ***

This year, THQ decided to give specific storylines written for specific wrestlers. Good if you're a fan of that one guy, but bad for EVERYONE else. Sure, "WWE 24/7 Mode" was a bad idea, but at least, ANYONE you used or created in the game could actually go through it. The idea of a seperate Individual's own Story Mode and a seperate General Manager's Mode was an idea no one thought was bad, and thus, never needed fixing in the first place. And yet, we will probably never get that again with the way THQ seems to give us "More of Less" every year with these titles. 2007's game will probably be the last of the Season Mode & GM Mode formats.

And since I'm bringing it up, I should mention that there is No General Manager's Mode in 2009's game. I repeat: THERE IS NO GM MODE!!! So, once you play through all of these horribly-written storylines for each of these superstars, (HHH, Taker, Cena, Jericho, CM Punk, and a Batista/Rey Mysterio tag team) there is quite literally nothing else to do in the game, but play exhibition over and over and over again.

General Manager's Mode was never what anyone would call "perfect" since it's 2005 debut, but at least it was there. At least they were trying. Scrapping it altogether is the sole reason I decided not to keep this game and why I am urging you not to waste your money on it, either. And even if you didn't play that mode and kept playing the single superstar mode in 2008's game, you don't even have that option, either, as the single star storylines given here are very short, very uninspired, and like I said before, just poorly written. HHH's is the only okay one and each storyline takes place after the Royal Rumble and lasts until Wrestlemania, putting each of them about two hours long, at the very most.

*** Create Modes ***

This is a 2009 game. We have Xbox 360 and Playstation 3 technology. We can do just about anything with these consoles. And yet, in a 2009 wrestling video game, we STILL cannot upload our own music onto the game, we STILL cannot have any previous-game-to-current-game technology letting us upload our old Created Superstars into the newest installment, and we STILL cannot even have any real (or useful, if they ever decide to actually do it) downloadable content. In 2009!!!

I, like many out there, am a CAW (Create-A-Wrestler) fan. Every year, I've filled up all of my slots and memory cards with Created Superstars. And even though it was a hassle, I even managed to Re-Create my favorites onto every, single newest 'Smackdown vs RAW' release. With 2008's title, I had to use a Playstation 2 Codebreaker just to give them attribute stats, and just to make GM Mode not suck so much that I couldn't make any matches on it or let anybody, including women, be champion title holders. It was a lot to do, but I did it for enjoyment of the game's sake, and to fulfill my own imaginative side. But I shouldn't have had to do so much JUST to make a WWE wrestling video game enjoyable.

Why THQ -who has admitted the Create-A-Superstar mode as their most popular featurecontinues to limit us to what we can do and how we can do it, in a game WE bought with OUR own money, continues to boggle my very mind. To put it shortly, the few Create Modes left in this game suck, and Re-creating your favorite Created people from the previous games is not even worth it this time around. It's not like you'll be able to really even give them attribute stats, anyway. Maybe one of them, if you actually decide to do the endless "Season Mode" portion of this game, which is just an endless series of exhibition matches. So, just listen to me and save your time by not doing it. Especially since there is no stage for your performers to even act out in, being there is *NO* General Manager's Mode! "WWE Day of Reckoning 2" on the Gamecube had these same limitations, but at least, their game was... fun!

I should also probably mention that the Xbox 360 version of the Create A Superstar mode, is in the Metric System! That's right! Feet and Inches and Weight in Pounds are now Centimeters and Kilos! I'm an American. I'm not from Europe. So why does the North American release of this game have the Metric System in it? Why??? Why does THQ do anything stupid in their games? If there's one good thing to say about the Create modes, then it's that the Created Superstars clothes are now more of "3D" objects than the paper maché layers of "clothing" that they've always been since the WWE Create-A-Superstar's debut. However, this is all "too little, too late" at this point in time. Should we be proud that THQ finally decided to give us "actual character model clothing" instead of "2D layers of skin that look like clothing" this late in the game?

I also wish I could say this time around, they decided to finally give us a 'Create-An-Entrance-Video' mode in Create-An-Entrance, only the "Highlight Reel" as it's called, is only useful for online gamers to look at, and absolutely nothing else. Um... why give us a "Create-An-Entrance-Video" option if we can't actually use it for any Created or Real Superstar's ACTUAL videos??? Have you ever noticed how THQ makes me ask so many questions that shouldn't even need to be asked in the first place?

They also have the new "Create A Finisher", but I'll get to that later.

*** Graphics/Music/Presentation ***

Once again, the game looks like crap. Even on Xbox 360 and PS3 versions. Although the Nintendo DS version looks surprisingly good. Of course, most gamers are willing to excuse bad visuals if the game is good, but this game is not good, so it will not be excused. Some superstars end up looking good and lifelike, while others, look not a single thing like their real life counterparts. Most likely, this is due to them using differently talented artists on different superstars. It would've been much easier for them to just use their one good artist on EVERYONE, but alas, this is not the case.

The music regarding Superstar Entrances and such are okay and standard fare, but as far as a soundtrack goes, this one is one of the worst, yet. No big surprise though, right? SvR 2006 probably had the best soundtrack in the series mainly because half of all the songs were original and made specifically for the game itself, but even that soundtrack was just "okay." But this year, the music is so bad, that once again, I had to Mute all music on the game's audio options just to not have to hear it.

The presentation style of the game looks weak. It's rare when I complain about menus and selection screens in a game, but this one warrants it. Plus, I don't want to have to look at John Cena's bare body every single time I navigate the game's menus.

*** "New" Features ***

In a game series that has mastered making foolish consumers pay for less of something every single year, they sure know how to fool you with the actual "new" content. The three new things they are 'hyping' this year are the new Tag Team format, the new gimmicky Inferno Match, and the new Create A Finisher option. All of them suck. It's that simple.

The Tag Team format is probably the best out of these three, here. It's basically more of an emphasis of the cooperation needed in order to make a tag team work. But it's nothing impressive, at all. The Inferno Match isn't even on level with 'ECW Extreme Rules' from '08. It's a gimmick, and not even an accurate one, at that.

The Create A Finisher, as I might have pessimistically guessed, sucks. I'm sure though, it would be near impossible to please everyone with the mode, THQ manages to once again disappoint, by giving us an incomplete, unfinished version of their new Create-A feature. It starts you off with many options for a finisher, but with each new step given, your options just about literally are cut in half. So by your third or fourth option in making your own finisher, you are left with virtually nothing useful or creative. To emphasize this point, you will find it virtually impossible to make already EXISTING finishers by using this poorly made new mode! Want to make a modified F-U? Well, good luck trying!

*** Overall ***

This game is just more of the same, less of the good, and none of the improved, as the last THREE titles have been! It really is a letdown to me, and really makes me wish THQ wasn't holding tightly onto the reigns of the WWE Gaming franchise. With a severely lacking Create-A-Superstar mode, and NO General Manager's Mode, or anything to possibly replace it or have in-place of it, there is zero reason for me to own this game or even recommend it to the good people on this website. Even if you didn't like all the aspects of the "WWE Universe," there at least used to be enough customizable content to create your own WWE Brand, and run it however you wished, with your own fully created Roster of wrestling talent, made up of your own WWE title belt champions. The fact that even THAT no longer exists warrants me saving my money, hoping to help you save yours, and hoping that you heed my words carefully and AVOID THIS GAME.

Even if you never used the Creation modes, then even still, this game is a rental at best, as the poorly concieved Storylines given in this title will only last you a week or two, at the best. In a 2009 game, only giving the gamer an Exhibition Mode and a few very short Season Modes and virtually nothing else, is utterly inexcusable! If all you're going to do is play Exhibition and then play, a handful of "specially made" individual storylines, which only last about two hours each, then WHY even bother spending forty to sixty dollars on this game? Don't.

In fact, the only reason I did not give this game a [One] is to not come off as a biased WWE hater-just-to-hate. I am giving this game a 100% fair review and the fact that the game can give you at least a couple of hours of enjoyment with your friends as a rental and nothing more, warrants it at least being worth Two Stars. But my disappointment in these THQ-made WWE games makes me feel like giving this latest title a [Negative Five]. I can honestly say that this game, is no better, nor worse, than that very disappointing "TNA Impact" release, if you want to call THAT a "game."

Until someone else other than THQ (The Horrible Quality) and Cory Ledesma at THQ makes these WWE video games, I will not continue to buy them and support them. With 2009's release being a joke, almost to the point that you think that literally and are hoping that they have done this just to make their upcoming "Legends of Wrestlemania" game look good by comparison, it kind of makes you wonder about WWE fans, in general. Most of them are white males with a lot of disposable income, and if you don't have to even try to make a good game, just how many of them will buy it, regardless?

Yes, the WWE has that kind of power, to draw in people to buy their products without even thinking twice about them, but when you continue to fail every single year, us as gamers, have to step in and say, "No more!" Say "No More!" by not purchasing this title and by not supporting below-quality WWE video games every single year. Much like the WWE continues to lose fans and viewers without WCW or any other wrestling franchise to give them any true competition (sorry TNA fans, but it's true), the WWE will continue to put out programming so bad, that SmackDown! is getting 1.5 ratings each week. And the same thing is true with THQ as, as long as no one else owns the rights to WWE video games, we will get garbage-quality gaming like this, with only the bare minimum effort, if any, put into it. Maybe IF enough people stop buying, THQ will start actually caring about what they release each year. But that's a pretty big IF.

This game is horrible, not worth your money or time, and should be avoided altogether, if possible. Stick with the older SvR games, or stop playing WWE video games, altogther. Those are your only two choices when THQ messes up on a scale like this.

To sum it up in three simple words: "This game sucks."

Best Deals for WWE SmackDown vs. Raw 2009 - Xbox 360

At this point in the franchise, I'm expecting total suck from any future WWE releases that continue the "Smackdown vs Raw" name.

Since this is basically a slightly improved rehash from last year (and the years before)'s game, I can't criticize it since I've already criticized it in last year's game review of mine.

So I'll point out some improvements and new things:

Perhaps in response to last year's razor-thin roster, this year has a far greater roster (including love of my life, John Morrison). Story mode is now actually "Story" mode, as it features the perenniel main eventers (John Cena, Triple H, the Undertaker, etcetera) and some IWC favorites (CM Punk, Chris Jericho) and the tagteam of Batista and Rey Mysterio in separate storylines in which you actually have a story that does not repeat itself on an endless loop; each superstar(s) get their own unique storyline, including some twists like in Triple H's campaign where you either re-form DX (for the FIRST TIME in THREE MONTHS) or re-form Evolution (only with Randy Orton on top).

I can't complain about a lack of "legends", as the WWE is releasing a "Legends" full game of its own in a few months.

The CAW creations are far better and far more attractive for wrestler creation; this is the first time in any game since Day of Reckoning (2004) that I've been able to create the most accurate representation CAW of my fictional wrestler "Bloody Margie". Though unlike DOR, she still can't compete in anything except normal matches and tag team matches.

A big move up for females (or "divas"); there is a generic "Career Mode" which any superstar, male or female, can compete in for ANY title; meaning for the first time in years, a female wrestler can hold a championship belt bigger than the Women's Championship. Still no luck on competing in the "heavier" matches.

Then here come some negatives which need to be addressed:

Create a Finisher is perhaps a nifty, innovative idea, but much like the entire "TNA iMPACT!" video game, it's simply a beta test; You can't really "create" finishers so much as just add some extra steps in between pre-existing finishers. For example, you can choose to stall for 30 seconds before dropping an FU or a Samoan Drop, or you can bounce a superstar on your shoulders so they're facing up or down before dropping them. There is no innovation, like making a Military Press Slam that transitions into a Hurricanrana and into a dropkick; once you pick a certain move, your next options are extremely limited to only basic transitions. In totality, it's not even worth making a messy created finisher when the pre-existing ones are so much better.

Gameplay has not changed one bit since SvR08

And now comes the very crux of this review and of the game. Everything I said before can/has/will be addressed by others, but this part of the review is my most important aspect that I feel needed to be addressed.

In my opinion, the gameplay is terrible. In my opinion, this is because there is no collision detection, and no breaking up of moves in progress.

Starting in WWF Wrestlemania X8 for Gamecube, an option was made where any time there are more than two wrestlers in the ring, any wrestler can break up moves by attacking the people involved, or throwing objects at them, or so much as slapping one of them. This was mostly a beta, carried over into every succeeding Gamecube release, and while it may have annoyed some people when someone would do a "Giant Swing" in the middle of the ring and knock EVERYONE ELSE over, it was fun, hilarious, innovative, and much more realistic than punching thin air around superstars when one is suplexing another.

Despite the massive fail that "TNA iMPACT!" was, they managed to perfect this collision detection, as moves could not only be broken up, but broken up realistically---that is, if one superstar is about to be suplexed, when you attack the person suplexing him, you will only knock down the other person and not the victim.

WWE Smackdown vs Raw 2008 does not have this. WWE Smackdown vs Raw 2009 continues not to have this.

It is about time that this franchise begins to include collision detection/move breakups. Even if it means ripping the idea straight from Midway, I think it's worth the risk if only to add the extra fun factor of it to these games.

More so than with SvR08, the more I played SvR09, the more I wanted to stop it and hook up my Gamecube to play DOR2 again, just because I could break up moves at any time.

If this game had had that, I would have rated this game five stars, and considered it the best wrestling game of the decade thus far.

Honest reviews on WWE SmackDown vs. Raw 2009 - Xbox 360

Overall SvR 2009 is a decent game. The graphics, gameplay and challenge are all good. Not great, but good. Being a fan of customization, I like what this game has to offer... Especially with the new "create-a-finisher" feature. While some bugs still exist, a few from previous versions have been fixed. The wonky targeting system from '08 has been taken out, so you don't constantly attack the referee when he gets too close. The gimmick matches are fun (though ladder-based matches are still a PITA). I also appreciate the emphasis on tag teams, since the previous games in the series didn't really have much focus on those kinds of matches.

I don't like the fact that you can't play custom characters in story mode, but the upside is that the pre-set story featuring established superstars actually makes sense. 2007 was great with story, but 2008 had a lot of hiccups where you were suddenly shaking hands with your enemies and falling for Divas that didn't even match personalities with your character. Undertaker falling for Candice Michelle, then allowing himself to be screwed over by her and letting it affect his match? PUH-LEASE! With the pre-set story mode, at least those kind of incongruous issues didn't take place.

One thing I miss that was in '08 that didn't make it to '09 is fighting styles. The fact that custom characters' movesets and abilities evolve intelligently based on how you play the character is an interesting idea... but I don't think it will last in the long run. People like open-endedness, and the MMORPG craze has a lot of gamers fiending for XP. With the current SvR setup, those players won't get their fix. Still, the one thing I'm glad they took out is having to build up popularity between matches with autograph signings, high-profile dates, and movie releases. Sure, I guess it's realistic... But if I wanted that much micromanaging, I'd play a Sim game.

Also absent from '09 is General Manager mode. Though some have complained about it, I say: good riddance. The mode had tons of promise conceptually, but never delivered in execution. Ultimately it became a numbers game, with anyone who could out-math the computer winning and anyone who sucked at statistics being left with little but frustration. I think that if a general manager game was created in and of itself, it might be more fun... But that kind of thing would require a fantasic amount of disc space, and doesn't really work as a mini game that's part of a larger program.

Nothing about this game is *superb*, but it's still a lot of fun. If you are a fan of the series, then by all means pick it up. If you didn't like '07 or '08, I'd say rent it and decide for yourself. It's not as GAWD-AWFUL as some people have said it is. It has its merits, and is good for a little mindless violent fun. If you want a smart, engrossing, beautifully rendered game, get Fallout 3. If you just want to make a character and hammer away on some competition, SvR '09 is great for it.

Find helpful customer reviews and review ratings for WWE SmackDown vs. Raw 2009 - Xbox 360

This is a great purchase. I strongly suggest any one to buy this. Well worth the money for this product.

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