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I'm just going to talk about the content of the limited edition and whether or not its worth the extra price.
First of all, if we factor in the map packs, thats already a $25 value. So it really comes down to a $15 price difference between the standard edition (with the map pass) and the limited one. This is assuming you plan on getting the new maps in the first place. So does the remaining content make up for the price difference? Going over the content:
The packaging is nice. The box has a unique look and opens by lifting the flap which is held in place by a magnet. That and with the UNSC logo stamped on makes it look very official looking. I also like the look and quality of the steelbook case.
The UNSC Infinity briefing packet items are pretty neat, especially if you're into the lore. But they're really things you just look through once and then set aside for the remainder of time. There is not much else to them. However, I appreciate the quality of some of these items, such as the little notebook and the armor schematic poster (not sure what material was used to make said poster, but I like it).
The digital content will probably be the deal breaker here. The map packs as I mentioned are a big part of this edition. The "Halo 4: Forward Unto Dawn" special edition download is a nice bonus, but it would have been even better if it was included as a DVD instead. The access to the six specializations is nothing special considering people can get the same thing if they play Halo 4 before Nov. 20. And honestly, who isn't?
As for the rest of the digital content. The in-game skins and emblem is also nothing special. The skin is basically the default recruit armor that you start with, but with a slightly different design. You get a 14-day LIVE gold trial which you'll probably never use. And the avatar items speak for themselves.
All in all, I'd say the limited edition has things that will make it worth it to many people, especially for those who have bought the limited (or legendary) editions to all the past Halo games. A part of me wishes it was cheaper or had a few more things like a Master Chief figurine for example. But as it stands I thought the overall package was alright for the cost but some of the bonus items are really lackluster.
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First of all i just wanted to say that this limited edition is great. I'm about half way through the campaign and I'm having a blast. Here's what you get inside the box"Numbered box: Each box has it's own number which gives it a truly limited feel.
Game in a tin case: You get a wonderful white tin case with your 2 discs in it.
Gabriel Thorne armor schematic: The schematic is printed on a kind of see through high quality paper
Silver envelope: Inside the silver envelope you get a mission briefing card.
Red UNSC envelope: Inside the red envelope are all the DLC codes. You get: Halo 4 Forward unto dawn which lets your experience halo 4 from it's very beginning, you get specializations, skins, Avatar props and male/female avatar armor. You also get a 14 days Xbox Live trial code.
Gabriel Thorne's Notebook: The notebook is beautiful. it's in a shape of a rectangle with a bottom middle cut out. The notebook shows different weapons, notes and other information. The back of the notebook is a hard, thick plastic with UNSC printed on it.
The box that the whole thing comes in is also beautiful, it's hard plastic and has the UNSC logo on it. If you're not sure whether or not to get the limited edition, there was one thing that totally sold me on it. You get the war maps map pack included in the box! Normally it sells for $25 I believe. It includes future DLC maps for Halo 4, if you were to pay for those maps separately you would pay over $40. If you know you won't keep the game for long and you are mainly buying it for the campaign and not multiplayer, i say get the regular. If you play multiplexer a lot and enjoy the extras which i listed above, i say go for the limited.
Personally I give the game 4.8/5 and the limited edition 5/5 for all the DLC goodies that you get and the attention to detail inside and outside the box.
Best Deals for Halo 4 Limited Edition -Xbox 360
I have to say, first of all, that the story is, in my opinion, far better presented than what Halo: Reach gave; I won't give spoilers here (although it's been quite a while), but I will say that I did not find the campaign, as a narrative piece, to be disappointing. I will warn that people unfamiliar with the expanded Halo universe will have some seriously confusing moments, which is a point against it. But given that I was prepared for that (the game was effectively made by fans), I can accept its eccentricities and flaws.What I can't accept is how buggy and sometimes broken the multiplayer is: it has virtually nothing to do with the weapons and loadout system, as it's close enough to Bungie's system for Reach to avoid being broken, but the stuff that goes on "under the hood": matchmaking, NAT issues, random lag spikes, occasional gear resets until you relog into Live; I've genuinely had more issues with Halo 4's multiplayer in the last few months than I've ever had from Halo 3 to Reach.
You can tell this wasn't made by an objective, fully professional company, at least not yet: there's a lot of love-letters to fans, a few too many and a little too heavy-handed. There's design choices that make no sense (again, mostly under the hood; why couldn't they use Reach's netcode instead of their own?; on top of that, levels become rapidly meaningless as you max out your armory, unless you want to farm for achievements/commendation-specific equipment) and just overall the game feels somewhat incomplete at times.
But for me, the most important aspect was the campaign, and that, at least, is extremely solid. Not perfect, but excellently done. I can forgive the bugs and glitches prevalent throughout the game as "first attempt" issues. As long as they're resolved by Halo 5 (or even in a title update), I can forgive it. I really do consider this to be a very promising beta for Halo 5, honestly, rather than it's own standalone game. Perhaps if they'd had a beta, things would've been different, but alas...
At any rate, the game is well worth buying for any fans of Halo, but I'm sorry to say, not quite a good entry point for newcomers, unless you're only interested in multiplayer.
Honest reviews on Halo 4 Limited Edition -Xbox 360
343 Studios have done a tremendous job with Halo 4: it is a sequel worthy of its predecessors and I've been enjoying it very much. Those of you who have followed the saga of The Master Chief will find a very interesting reveal of many of the things you'd been wondering: about Cortana, the Forerunners, and much more. I won't spoil the story for you, but as you can see in the commercials and trailers we also get a new race to battle, with some very clever twists designed to make a veteran player have to think on their feet once more. With a new race are a whole new class of weapons and with the Single Player Campaign I found myself reminded of some of the best feelings of my favorite FPS games, stretching all the way back to Doom, Quake, and Half-Life. One interesting note: the little 'Grunts' no longer speak English: like the other races of The Covenant they speak in their own dialect. Much as I enjoyed the cute quips of "More! Enemy!" and "Bad Cyborg!", this change does bring the story together a little more consistently to me.If there's one drastic difference in Halo 4, it's that there are several interactive cutscenes. These aren't quick-time events: they're more like those moments in the Call of Duty games where something dramatic happens and you are just watching through The Master Chief's eyes. The only downside to this is you spend your time on the edge of your seat hoping you'll know when to grab the controls again. There are melee kills that pop the camera to an over-the-shoulder view and then there are a couple of moments where you interact with switches and the camera changes to a short cutscene of The Master Chief flipping the switch/opening the door/etc. There is also a sprint mechanic that takes a bit of getting used to: click down to sprint, but take your thumb off the stick and let it pop upright again to be able to re-shoulder your weapon.
The maps we are introduced to in the Single-Player Campaign look like they'd be fantastic in Multiplayer: I haven't dived into the Multiplayer yet but I will say that there are plenty of areas for hiding, taking the high ground, or mixing it up with a bit of both. We also have armor enhancements beyond the ones introduced in Halo: Reach. For example, The Master Chief can cloak. He can produce an energy shield, but it's not for having instant invulnerability: you'll find yourself using it most in times when you're pinned down and need to get to cover to recharge. The use of these armor-driven powers is on a cooldown timer that's more reasonable than the all-or-none method introduced in Halo 2: if you need to re-engage the power before it's fully charged, you get what charge is built up--like Crysis.
I bought the collector's edition. It comes with the three DLC add-ons, access to a streaming version of the Forward Unto Dawn video series (but only through Halo Waypoint), and "eyes-only" UNSC mission briefs. We have a blueprint (that I won't spoil for you), a notebook similar to the "Dr. Halsey's journal" that was included in the limited edition of Halo: Reach (only much smaller), and all of it packed in a foldover game case. I was really pleased that the DLC was more of a quick unlock than it was a long download--I know there's some controversy over on-disc DLC, but I guess in this case, not having to sit and wait (or re-download it if I have to replace my XBox 360) makes it a bit more convenient.
If you've enjoyed the rest of the Halo series, I hope you enjoy Halo 4 as much as I have. I'm sad to see Bungie step away, but I'm also impressed with 343's work on this worthy sequel.
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As far as Halo stories go that deal with the Master Chief, this is the best. It shows a more emotional component to the series in addition to the already decent sci-fi story. I should divulge now that I think the pinnacle of the Halo games story telling was reached with Halo: Reach so if my review of this game seems lackluster in regards to the story, you are forewarned.The game picks up right where part three left off, on the ship where Master Chief last went to sleep. A few years have passed since these events and things are not looking to good for the dynamic duo of Cortana and John. As usual, John is putting boot to ass to achieve the mission goals and this time, he has set his own priorities. His number one priority right now is to get Cortana back to her creator for repairs as it seems she is dying. Along the way he discovers those wacky Covenant forces doing more silly shit, this time uncovering the origins of an ancient civilization that is determined to rule the universe, and trying to utiliza the power for themselves. The visuals are a little more polished from the halo: Rech time and the game runs a lot more smoothly. The best thing about this game aside from the story is all the added things that come along with it. Right now there is a guaranteed 10 week online component to the side story of the Spartans that further continue the story. That is 5 extra missions per week that are not simply multiplayer but addition to the story. There is a movie or a five part web episoded series that shows the beginning relationship and explanation of Captain Lasky and the Master Chief. If you watch it in it's movie form I guarantee you that it stands up easily to any big budget hollywood sci-fi movie. There is of course the always spectacular multiplayer and ever present DLC. This game basically picks up and runs with the ground work laid with Hal: Reach and makes an already exemplary series even better. If you buy it, get the limited edition as it comes with some very cool extras and a beautiful game case.
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