Showing posts with label new xbox games coming out. Show all posts
Showing posts with label new xbox games coming out. Show all posts

Sunday, February 15, 2015

Reviews of Test Drive

Test Drive
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.16
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This game is fun and entertaing, for a while that is.. Its graphics to start, arent the best, but they arent the worst. The car models are pretty good. But where in the hell is the car damage, XBOX should have car damage. The towns you drive through look pretty good, and the story behind is not as bad as i thought. But the races are good, but after a while, it gets repetitive, you drive through the same city 10 times, its just in diferant parts, and its not that hard to win. It goes along good, you get differant kinds of races like pink slips and linear and circut. The Bad thing is in pink slip is, if you lose, your outa the job, NO, pink slip meens u lose your car, you should just lose your car and not your carreer.

so hear are the pros and cons.

Pros-1.Not bad graphics

2. Very enternaing for a while.

3. Lots to do.

4. Awesome cars, for muscle car lovers.

5. Good underground story.

6. Love the charachters u race with in the underground.

Cons-1. No car damage

2.Gets repetitive.

3. Pink slips-take the car-not the career

4. In underground u race through the same city, its annoying.

5. NOt enough corses in cop chase.

6. Could be alot better

So, to conclusion, this game is a deffinant rent...

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Test Drive is a very exilarating game. All of the sorroundings can be interacted with. The only downfall with this game is that when you crash the cars that you hit go flying and you may aswell but the appearence to the car has not changed. The cars don't actually get damaged.

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When i bought this game i thought it would be like gotham racing but with more of a variety, but i was wrong, it has less variety. No damage on the cars and the lighting sucks. Almost every level i have been to(which is as far as the 4th level on underground mode because i just gave up cause it was to damn long and hard.) is in the night which is anouying. Also you cant get a lead on the computer they are always right there. The cops are also anouying especailly when they pull you over right near the end of the level. Also the computer can knock you into oblivion but you cant even knock them off course, and characters are anouying, they say the same thing every time. This game isnt even worth renting and definantly do not! i repeat, do not buy test drive! Its an exspensive frisbee. In fact i am turning it into funco land.

Honest reviews on Test Drive

In ways this game can be fun but in other ways in can be as frustrating as hell!.

First, in underground mode you can only race as two cars?!.

Drag races get pretty boring after a while.

Cop chases are great but why do you always have play as the cop,

why not be able to run from cops?!!.

Most of the music is good but some [disappoints].

And finally graphics are great, as usual with XBOX.

So rent it before you buy it.

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The things you love about Test Drive and hate about Test Drive run in a dead heat. The action is fast and furious, the streets flashing by in a 100 mph plus blur is a bit of a rush but ultimately there really isn't much to look at, no check that, there's a lot to look at but there really isn't much to see that we haven't already seen in say... Crazy Taxi. Frame rates are solid but the landscapes are anemic and flat, the cars don't fare much better, feeling a tad on the jagged side with muted paint jobs and reflections. The sound is horrible, with some effects missing altogether, when you pile into a lamp post at break neck speed, there is no sound of crumpled steel, just an odd silence. Which brings us to a another major disappointment, car damage, like the sounds of destruction, there is none, not so much as a scratch or paint chip, no twisted fenders or one single dented bumper, which in the end makes Test Drive feel unfinished to say the least. On the up side however Test Drives levels are large and teaming with traffic and peds, the sense of speed is very nice and the controls are comfortable and easy to acclimate yourself to and the Cop Chase mode is a hoot but in the end there are better and much prettier examples of driving games out there, simulation; Project Gothem, arcade; see Wreckless and for a little of both we'll just have to wait and see how Midtown Madness 3 fares. You wont love test drive but you wont hate it so if you're looking for something different to drive around on your X Box this weekend (that's arcade style crash 'em up fun) rent it and save your money for something useful... like say, a cute poster of a kitty.

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Sunday, February 8, 2015

Reviews of NFL® Tennessee Titans Vinyl Skin for 1 Microsoft Xbox 360 Wireless

NFLĀ® Tennessee Titans Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.24
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Make sure that you notice this only comes with 1 paddle skin not 2. It was easy to put on and we have had these for a year and they are still on there. The color looks good on them. No problems so far!

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Tuesday, February 3, 2015

Discount Final Fight X: Streetwise - Xbox (Jewel case)

Final Fight X: Streetwise - Xbox
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $15.42
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I'm an old school 2d gamer at heart... no matter how much 3D you throw at me I still love classic games 2d gaming. The original Final Fight was one of my ALL TIME favorite arcade games and console games when it got ported over to the SNES and Sega CD. Plain simple fun.

Capcom has finally made a new Final Fight for us many years after we saw the last batch of games. (FF1-FF3 on SNES, Final Fight Revenge on Saturn). This version is completly 3d and features Kyle Travers (who would be Cody's brother) trying to find out what happened to his bro after Cody goes missing at the start of the game.

The gameplay involves you walking around different parts of Metro City talking to random NPC's who usually don't have anything of interest and beating thugs up along the way. You can also complete some small "side quests" along the way to finding Cody. The fighting itself is ok, nothing spectacular or new we haven't seen before. Music mostly consists of hiphop tracks and some run of mill sound effects. The voices and mini story clips which focus in on Kyle talking are one of my favorite parts of the game, most are humorus and were done well. The graphics definetly leave alot to be desired as they look pretty low scale most of the time being that the game doesnt even support 480p.

The game will have you run into people of Final Fight lore along the way which makes for some of the better parts of the game. Most of the thugs and goons you fight in this game don't compare to the classic thugs of the original, but hey they're just there to get beatup.

All in all, the game needed more polish before it got out the door, and I woudlnt recommend it to anyone who isn't a fan of Final Fight. The cameos and flashbacks to old school Metro City are what ties it in for me, just getting to bust some heads in Metro City again just like back in 1990.

As info, the only way to save the game is to select to "Quit" from the pause menu... it will then prompt you to save before exit. (Another little thing which Capcom should have dont differently..)

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Final Fight goes inner city with Final Fight X Streetwise. The soundtrack is full of rough music, the scenes are concrete jungles with dirt and blood covered combatants.

There's a ton of swearing in this game, as well as hookers, drug dealers and just about every other miscreant type you can imagine. I enjoy the Grand Theft Auto series, so I'm not a goody-goody ... but it was a bit over the top here.

The graphics were very jumpy, with clipping problems and monotone objects. There were some nice interactivities, being able to pick up garbage cans for example. Still, the world felt very forced.

The sound is OK, although if this is going to be a story-driven game, they should have gone for better voice actors. Also, very strangely, the subtitles are usually off from what is being said. The soundtrack sounded like a cheezy version of a gangster / mobster movie.

I think in general that was the problem with most of the game. You could see where they were coming from, and it might have been a ton of fun, but it's just not quite there. Maybe they needed more time in development. The sound is OK but not great. The graphics are OK but not great. The storyline ... ditto.

I'd rent this one first, to see if you get drawn in, before you buy it.

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This game advertises all this stuff about how great it is, but it honestly isn't. I bought it to play with my boyfriend, and even he didn't like it. He is like Mikey, he likes anything.

The graphics are choppy, the story is okay until it deviates into this weird part about people with glowing eyes, and the music isn't all that great.

This is just my opinion, and I suggest you rent this game before you buy it.

Honest reviews on Final Fight X: Streetwise - Xbox (Jewel case)

its an ok game for its time ,but i would check out hte bouncer video game if i were you

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I remembered the arcade game from the late 80's and early 90's, so i tried this later version...pretty cool and pretty similar.

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Sunday, January 11, 2015

Cheap Avatar - Xbox 360

Avatar - Xbox 360
Customer Ratings: 4 stars
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Avatar is a solid gaming experience. There is absolutely nothing in this game that keeps it from being a lot of fun. The graphics are spectacular and the story is quite compelling. The Na'vi and RDA campaigns play like completely separate experiences which surprised me. They take place in different sectors of Pandora and each one is distinct. Playing as an Avatar, you tower over the humans and the plant life. As a human you are dwarfed by the plant life, Na'vi, and animals. The RDA campaigns really give you a sense of how hostile the environment is.

I have played through all of the Na'vi campaigns and over half of the RDA campaigns and I feel that the RDA campaigns are definitely harder. One of the nice things about Avatar, though, is that it is not a hard game by any means. You don't die much and you shouldn't have to play any of the segments multiple times to succeed. This may irritate hard core gamers but as a less skilled player, I consider it a plus.

Avatar is a good game but with a little more polish and a few adjustments it could have been steller. While the graphics are solid, there are still a few occasional glitches. In the later campaigns there is a little "drop-in" from time to time and throughout the game AI controlled Na'vi and RDA soldiers will appear from a long distance as featureless moving dolls. Then when you get closer the details will snap on. This is hard to explain but when developers make a game the character models are like fleshed out stick figures with a "skin" added later. It was weird and mildly irritating during the game to see characters moving around in the distance as little white figures and then once you got just a bit closer, "pop," now the details. The only other glitch and one common in many games is that some AI controlled characters would get stuck running in place against some of the scenery and once I saw an arrow get stuck in midair. Also the dragon like creatures the Na'vi fly called Banshees are sometimes seen perching in midair. No big deal but silly nonetheless.

Speaking of AI. Sometimes the enemy AI (wheter Na'vi or RDA depending on which side you play) is dumb as a stick and other times so clever you have a hard time staying alive. I would have preferred the AI to be better thought out. The developers should have either started the AI out as pretty stupid and then gradually smarter as you progressed through the game or make it class specific. For example, some the Na'vi tribes would be smarter or tougher than others with variations within tribes depending on ranks and on the RDA the AI could be assigned based on rank (grunts, commandos, elites, etc.) Either approach would be better than what was actually done.

The controls, weapons, skills, and vehicles are pretty well thought out but a few changes would have made them more fun. Both sides can equip 4 weapons and 4 skills at a time. However, each side has one default that you cannot swap. The RDA has twin pistols with infinite ammo that are almost useless and the Na'vi has a bow. Now the bow is a great weapon that you will probably use regularly throughout the Na'vi campaigns so it isn't really a problem but the pistols are a wasted slot. When you play as the RDA you need all the firepower you can muster. The skills are good but unlike the advertising there isn't 60 weapons and 20 skills. You have a handful of weapons and skills with 4 automatic upgrades for each one as you gain in experience points. The Na'vi have 6 weapons and if you count each upgrade you technically get 24 but they are not really that different just more powerful. The Na'vi have 9 skills and the upgrades bring you up to 36. The RDA have 8 weapons and 7 skills. Each side has a sprinting skill but a dedicated standard sprint would have been nice. The left joystick button isn't used so they could have made that the sprint which would have been nice. The RDA vehicle controls work just fine although the AMP suit is not much help if you get swarmed by Na'vi because they are so much faster. The suit gets destroyed in seconds and if you don't get clear of the blast you're toast. Also, I don't understand why when you run over the Na'vi they aren't killed. Usually there is minor damage if anything. The animal controls are okay but it would have been nice if they could have figured out a way for you to use weapons while riding. Also, it is hard to land the Banshees even when it looks like a spot has room. You keep pressing "Y" but the stupid thing won't land. This is major irritation.

Two final things that I can think of at moment that could have used some improving is the campaign structure towards the end of the game and enemy spawning. The last Na'vi campaign seemed rushed. In the rest of the campaigns the quests were spread out across the maps in such a way that you would have explored most of the map by the time you finished the sector. To complete everything I had to go back after I beat the game and explore the rest of the map. The developers clearly got in a hurry and I am curious to see if the final RDA campaign is structured the same way. A big improvement would have been to completely separate the campaigns. This would have aided the replay factor big time. What I mean here is that you have to play the opening sequence twice if you want to play both the Na'vi and RDA campaigns. You start out as an RDA soldier and after you are transferred to your Avatar body you come to a point where you have to choose sides. Take one route and you stick with the RDA and lose your Avatar, take the other and you turn on the RDA and remain in your Avatar body. It works as a story but it is boring to have to do the same stuff twice in order to get the point where you can take the route you didn't take the first time round.

Now regarding enemy spawning. Sometimes you clear an area and then you have to travel a ways before the enemy respawns. Other times they respawn so quick you have to sprint away to get clear. Also, sometimes the enemy follows you until you kill them and other times enough distance gets you clear. I would have much preferred a less haphazard approach. No respawning until you replay a sector would have made much more sense.

The multiplayer is okay. I am not a big multiplayer fan and I cannot see where this game breaks any new ground in this mode. I haven't tried the conquest mini game yet but I suspect it some kind of RTS game.

In conclusion, all quibbles aside, you can't go wrong with this game. It is interesting and fun at the same time. Buy it sooner or later.

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This game was actually a whole lot of fun. It's not an extremely difficult game but challenging enough, which I like because I'm more of a casual gamer. The graphics are great, but don't expect it to look as amazing as the movie did. Never the less they are still very good. What I like about this game is that at a certain point you must make a choice of what side to take. The RDA or the Navi. This makes it two different games that are both a great deal of fun. I had a lot of fun playing this game and recommend it to anyone who enjoyed the film and wants more excitement from the world of Pandora.

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First off i'll state by saying that Avatar is a third person shooter, nothing more nothing less. But, Gears of War, and Lost Planet(which this game compares a lot to, in gameplay terms) is exactly what they are. You see the enemy, shoot, kill, collect items, reach checkpoints, rid in vehicles, do missions. Avatar is just that, the one thing that makes this game stand out among the others is its shear beauty, and atmosphere, i mean the graphics are just second to none especially on the PC version. The detailing Ubisoft put into this game in working along side James Cameron himself is just stellar, and you find yourself just wanting to take in the sights, even though theres really not much time for it. Basically anything that moves(plants, spores, strange explosive type flowers) are considered your enemy and you gain points and ugrgades from doing so. The enemies are quite unique also to say the least, the hammerhead creature is a favorite of mine, and towers over you much like a giant Jurassic creature straight from the movies, and is so realistic you nearly wet yourself. Most of the animals other than that are pretty easy to kill,the vyperwolfs however run amuck allll over the place and can be difficult to aim down. Many reviews have dogged not only the game but also the aiming accuracy, which isnt true, you just have to be quicker than your opponent, and i guess they just stink at shooting things. Also many critics have said how bad moving around in vehicles is, this i just don't get, i think they are just as good as Halo, or Gears or anything else you do battle in machines. The mechs remind you a lot of lost planet, as do a lot of the collection of items from killing foliage. Its also fun to play as the Na'vi or however you spell it, although most of your killing consists of bow shooting, and melee with a giant club, its still pretty solid for battle. Even though i myself prefer the marines. So by all means if you have the money and want to spend it, and are a fan of Lost Planet, or Gears of War, then pick this up, of course just because of the popularity and selling status of those large titles, is the reason the average rating for this game was 6.5. Don't listen to critics, check out that most actual, "players" of the game gave it an 8.6, and you should listen to people who play the game all the way through, not critics who play it once for a while and judge it based on there opinion because it doesnt sell hugely. They call it repetitive i call it innovative and a good source for fun in the strange land of Pandora, quite a beautiful creative place. And hey it beats just going around killing zombies, and waiting for more to do the same when your done, hmm isnt that repetition? Yep.

NOTE:If you have the gear get it on PC, this version looks stellar, but on PC with direct x 10 and ultra high settings it just looks Godly.:D

Honest reviews on Avatar - Xbox 360

This game is pure awesome! I can't really explain it that well, but i can say that it is DEFINITELY worth buying!

Some details

------------

* You can choose to be RDA, or Na'vi.

* The game's storyline is not based on the movie. It's more of a prequel.

* VERY Detailed scenery.

* Conquest mode is an easier way to take over territory.

It would have been a 5/5 from me, but i knocked off a star because the animations, movements, and interactions could have been Way better.

Long story short Buy this game

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Would I buy this game: No

Would I rent it again: Definitely not

Would I recommend someone rent this: sure, its not terrible but its nothing great either

Its a third person shooter with a few gimmicks tacked on like leveling and skills, but that's about it. Each level you usually get a new weapon to choose from and a new skill, but after playing for about 4 hours and leveling up several times you realize that leveling up isn't really that much of an improvement. The things I like least about this game are that the enemies are really tiny on the screen so you can't see very much detail on them, the controls and perspective make shooting difficult, and enemies will insta-spawn after you kill a group in an area (this really just takes away from the experience of immersion in-game when four enemies suddenly appear).

Some reviews have said this game is gorgeous. I disagree. There is a lot of detail in the environment but its sorta grainy looking; just not a really smooth look to the environment. I would call this game about average in terms of its graphics compared to other titles.

The game itself is kinda fun, but so far its been a lot of scavenger quests or go-somewhere-and-turn-something-on quests. Oh, and did I mention that it is quest based. The world does seem to be open for exploration, but what exactly you find out exploring is a good question. The quests have all been linear with no side quests so far.

On an up note there is a strategy type game which is kinda fun to play; I've gotten very bored of the main shooter story and I've been playing the strategy game since its more involved and requires a little more thought. Don't get me wrong, I like a good shooter, this just doesn't seem to be one of them.

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Saturday, December 20, 2014

Reviews of Sonic Colors - Nintendo Wii

Sonic Colors - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $29.99
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Don't listen to people who tell you that this game is gimmicky and unfortunate, like most other Sonic games. This is a hedgehog of a different color.

Taking the best elements of Sonic Unleashed and of recent outings like Sonic 4, this game is all about speed, with Sonic taking advantage of the power of the alien wisps to traverse beautiful alien landscapes in a frantic platforming adventure.

The alien powers come in different colors, each one granting Sonic a useful ability. Most of them, with a few exceptions, are fun and keep the game fast and furious, as it should be.

The farther into the game you get, the more of these alien powers you earn. These can be used in previous levels, creating a fantastic replay value, allowing you to traverse levels in a number of different ways.

Sonic doesn't dissapoint this time, this game is pure fun. Aside from a startling number of cheap deaths and strange physics, this game is a solid effort by Sonic Team. Despite it's kiddy premise and storyline, there is much more to this game than meets the eye, and a more difficult, hardcore game can be found beneath the surface. Beautiful graphics and clever gameplay keep this game a step ahead of the previous Sonic disasters.

Sonic Colors is a fantastic game and is extremley inventive and colorul. I commend Sonic Team's efforts, this Sonic isn't as slow as the others, and I give it only my full reccomendation!

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(Wait, was he ever gone?)

Sonic Colors has superb controls awesome levels excellent music ('cept Asteroid Coaster) stunning graphics (for Wii) but the story is silly and the voices are off but there is SUPER SONIC in the MAIN LEVELS!!!!

All right, I'll now decipher the above sentence. First of all, this game proves that Sonic the Hedgehog games still can appeal to a wide audience of gamers. I mean, the professional critics are running out of stuff to pick at! Myself, I am an enormous fan of Sonic, and have played nearly every game he has ever starred in, own and have read nearly all his hundreds of comic books, and watched almost every TV show of his. Obsessive? Maybe, but come on, he's "Way past cool"! (Comics fans will know where that came from) Now, I'm in a strange position, however, because faced with the game that so nearly reaches perfection, if find myself unable to give it five stars, even though it has far fewer flaws than Sonic Unleashed(which I rate a five). But let's get on to the game itself, and compare its many aspects.

+ Controls? Spot-on accurate. Sonic moves when you move the joystick, he jumps when you press A. There's no twitchiness, no lag, no headaches. The camera is fixed, but it's fixed in the proper location for each shot. This game also has a complement of several power-ups. They come in the form of aliens endowed with "Color Powers". One transforms Sonic into a drill, another into a laser, and so on. They make the game have immense replayability, as many areas are unreachable until certain power-ups are unlocked later on in the game.

+ Level design? Beautiful, fast, challenging, and yet intuitive. Did you want a 3D Sonic with levels in the style of the Genesis Classics? Here it is. Over the years Sonic Adventure always seemed to me to be the most like the originals in level design, but Sonic Colors ----if it was transformed into 2D and given 16-bit rendering---would not seem out of place in the slightest. They are expansive, there are multiple pathways throughout them, and their artistic flair, coloring, and details are incredible. And finally, SEGA has given us a game where Sonic can adventure under water! Sonic Adventure is the only other 3D Sonic game where this is possible ----and that came out in 1999! I think a lot of fans have waited a long time for this (I know I have!), and Sonic Team delivered. Plus, if one presses the jump button repeatedly while underwater, Sonic can actually swim upwards! Yes, for those who care, this kind of messes with the whole "Sonic can't swim" backstory, but it makes the game a whole lot funner. Aquarium Park represents the pinnacle of this game's achievement, in my opinion. The soft twilight lighting, the elaborate detail of the Asian pagodas and buildings, the blue-domed sky, the majestic yet haunting beauty of the lumionous sea creatures in the dark water ----oh, it's magnificient. One of the best zones in all of Sonic history, and probably platform gaming! One must also not fail to mention the inclusion of the classic "badniks" from older entries into the series. To see robots like "Crabmeat" and "Buzzbomber" in a modern 3D Sonic game lends such a classic authenticity to the title, reminding me of the Genesis originals and the excellent TV show Sonic The Hedgehog The Complete Series ("SatAm"). In addition to all of this single-player extravagance, there is an excellent two-player area as well. Sonic Adventure 2 Battle (2001) was probably the last main game in the series to have a multiplayer aspect that was worth playing. Sonic Colors has a whole zone called "Sonic Simulator" where two players can race each other to the finish with multicolored "Sonic Robots" or their Mii avatars. The levels are simple, with players pretty much traversing paths through worlds of few colors and backgrounds composed of floating shapes, but this allows the graphics to remain top-notch without succumbing to framerate slowdown. The music is remixed versions of the main levels, rendered in "retro" video game fashion. Players can help or hinder each other, and the competion encountered while playing can be hilarious. The Boss Battles are some of the best in the series, mixing speed and agility in a gripping balance. Some of the early ones are pretty easy, but by the end of the game you will definitely find yourself challenged.

+ Music? Memorable, pleasant, well-orchestrated, and vibrantly detailed. Aquarium Park (there's that place again!) holds top honors; Terminal Velocity guards the bottom of the barrel position.

Tropical Resort has a sort of surfer theme to it. It is fast paced and fun, with a steady beat and a great array of guitars that are not screaching out heavy metal riffs.

Starlight carnival goes a more techno route, and yet is very upbeat and happy ----exactly what one would like in a carnival.

Planet Wisp has a beautiful theme based around a piano. Its soft and thoughtful, somewhat melancholy, yet pretty in its own right.

Sweet mountain is one of the weaker entries here, yet it is still entertaining, what with its mix of 1940s trumpets and early 1960s guitars. Its not entirely memorable, but it's not grating.

Aquarium Park. Heart-achingly stunning! Piano! Violins! Soft yet steady drums! Electronic synthesizers used to perfection! Just thinking about the music makes me want to cry with happiness. It has an Asian-styled theme that is mournful at times, optimistic at others, and always beautiful. These tracks alone would justify buying the soundtrack (which comes out in Japan late December. Check out amazon.co.jp if you are interested). One of my favorite bits of video-game music. Huh, it's one of the best pieces of music I've heard this year.

Asteroid Coaster jarringly shifts into rock, which in a game this artistic in approach felt quite jarring. It has a distinctive pattern running through it, but it just feels lacking compared to the other music here. Even as rock goes, it was not quite fantastic. About the only person who can pull off rock in a Sonic game is Jun Senoue (Sonic Adventure 1 and 2, Sonic Heroes, etc.). A lot of his Sonic music may be on the harsh side, but at least it is memorable and about as "epic" as rock can get. The music here was just kind of bland and irritating. But things can always get worse...

....and they do in Terminal Velocity. Take all of the complaints lodged above (note "bland") and apply that here to the bland whines of this level. Did I mention bland?

+Graphics? Probably the best on the Wii. At times you could mistake this for a PlayStation3 game. Of course on closer observation one could note their error, but "closer" bears key importance here. The imagery is really that good.

Here come the problems with the game.

-The story is really pretty light. Basically, the evil Dr. Eggman claims to have given up his evil ways, and to prove his good will he has constructed an enormous amusement park in outer space. Sonic figures it's just a scheme for power, and of course he's right. Sonic and his friend Tails the two-tailed fox go up to space to investigate. They find that Eggman is using his park as a means to capture a certain race of aliens called Wisps. He intends to use their power to fuel a mind-control ray down to Mobius, the world where Sonic lives. While this premise sounds reasonably threatening (and somewhat comic-book-like), it is executed as a comedy. Is there anything wrong with that? Not really. But it just seems to miss a bit of heart. When I think of Sonic the Hedgehog stories ----whether it be in video game, comic book, or cartoon form---I think of comedy, but the overarching memory is that of a story that really was gripping in an emotional sense. Sonic Advenure 1 and 2 are prime examples of this. Their storys could be transferred directly to the big screen and few would scoff. Sonic and the Black Knightwas imaginative and sad, but had a powerful message. The story in Sonic Colors is about as "epic" as its name (translation: it's not!) Yes, this is a game. Yes, it's a platforming game. Yes, stories are not really integral to this kind of game. But a great story doesn't hurt. This story wasn't bad, but it was just filled with jokes. Non-offensive, thankfully, but just puns and slapstick and childish humor. In many ways it resembled a story one would find in a Ratchet & Clank Future: Tools of Destructiongame(except that, as mentioned earlier, the jokes in Sonic Colors are not offensive). The voice actors for all but Dr. Eggman have been changed. For those new to the series this has little impact. Some familiar with the series will find this welcome. Yet I do not believe I am alone in missing the old voice of Sonic and his friends. This is really getting into minor impact territory, but it still has an impact.

-Semi-minor annoyance: In every other Sonic game, when the player collects one hundred rings, they are granted an extra life. I believe this is the only game in which this is not true, and its absence is sorely missed (especially on those challenging levels!). Here's hoping this is just a one-time event.

-The difficulty is often rather low. Not that that is a bad thing, as this game was designed primarily for younger children. Sometimes though, a little extra challenge would have been nice.

-The game is kind of short. The story mode can be beaten in a day. Even to go back and collect the bonuses does not take very long. I and my siblings have been playing this game since it came out on Nov. 16, and as of Nov. 23 we have finished about 75% of the games side missions.

All in all, this game is highly recommended, and is a brilliant revelation of the fact that SEGA has learned from its successes and failures with the franchise.

It's not the greatest Sonic, but its a high-ranking title in the series.

P.S. ----Did I mention that you can play Super Sonic in the main levels? That is AWESOME! When all of the 180 special rings have been collected, and all of the Sonic Simulator levels have been completed, Sonic can transform into his invulnerable, superfast "Super" form. You can go back and replay any of the main levels in this form (after collecting 50 rings in the level). This game is the first 3D Sonic game in which this is possible. It brings back so many memories of the Genesis classics! A brilliant move that was well worth the wait.

Ryan Robledo

Best Deals for Sonic Colors - Nintendo Wii

I've been a fan of Sonic since the first time I picked up Sonic the Hedgehog on my Sega Genesis. Unfortunately, he's tested my will for the last several years with some horrible 3D efforts.

Sonic Colors, surprisingly, gets everything right. As I played through the game, I couldn't help but anticipate something wrong to happen...it was just too good to be true. This time, they throw in some aspects new to the series, in the form of small aliens called Wisps that give you different powers. These are a fun addition to the series, and allows for much more creative level design without slowing down the Sonic speed that we play the games for.

The story is mostly standard, cutesy Sonic fare, with the welcomed addition of some honest, self-aware humor from Sonic Team. The graphics are some of the best on the Wii, in both character and level design. Like the name says, the colors and lighting are gorgeous on this game. Even the sound is good...the voice acting is actually pretty decent!

The biggest plus is the gameplay, which unsurprisingly, plays a bit like a faster Super Mario Bros game. The controls are tight, and the level design is nearly perfect. Sonic still moves fast, and this time it's actually fun to control. There's about 12 hours of gameplay through the story, and a lot of incentive to keep playing to find the challenging red rings in the levels. The game suddenly hits you with a big difficulty curve. I had quite a few moments of frustration that nearly killed the entire game for me. We're talking serious wanna-chuck-the-controller-into-expensive-television moments.

Pros: Great graphics, level design, and gameplay.

Cons: Steep difficulty curve, some menus look very thrown-together.

In conclusion, this is a great game I'd recommend to new gamers, and experienced veterans alike. It's the first Sonic game of the last three years I can honestly tell fans of the series to go pick up.

Honest reviews on Sonic Colors - Nintendo Wii

It's hard to believe that I was a wee young lad of eleven years when "Sonic Adventure" was released for the Dreamcast to all the hype and excitement Sega could muster. At that age, I really did not care to slow down and notice the bugs, glitches, and terrible design choices that riddled the game I was too busy running fast and standing in awe of what might have been the most impressive graphics of the day. However, the game certainly has not aged well. Enter sequel after sequel of bad 3D hedgehog platformers that required the patience of Mother Theresa to play. Does "Colors" follow the trend, or set Sonic back on his speedy path?

The latter, to a certain extent. "Colors" is definitely a step in the right direction, and the game very much reminds me of those moments in the "Sonic Adventure" games when they fired on all cylinders and gave us healthy doses of speed. Thankfully, many of the issues that plagued the earlier games are fixed here.

Let's start with the story. Well, let's call it a premise, since there's very little plot development here (a good thing). Dr. Robotn excuse me, Eggman has built a giant multi-planet amusement park under the guise of being sorry for his past misdeeds. Sonic pays a visit and finds a bunch of aliens called "Wisps" being enslaved by Eggman for the purpose of powering a gigantic death ray. That's it. No deathly serious tales of anthropomorphic hedgehogs and humans sharing disturbing emotional attachments. No amnesiac biological experiments serving under demonic alien masters. No overweight felines searching for pet frogs. "Colors" is all lighthearted and self-aware Saturday morning cartoon fare, and while it's rather kiddie in its approach, the delivery is more than passable. Sonic is more of a lovable idiot than a gnarly 80s snowboarder with serious 'tude, Tails sounds like a boy for once, and Dr. Eggman is, well, Dr. Eggman. Animations are smooth, and cutscenes are (mostly) well-scripted.

The graphics on display here are great. Even at 4:3 and 480i, colors are vibrant, textures are smooth, and the environments look great. However, I have encountered one area in Sweet Mountain where, upon using the drill power, the frame-rate took a significant hit, to the tune of around 10-20 frames per second. Some occasional slow-down is acceptable, but in this case, it altered the playability of the game. Likewise, the sound effects are good. Everything sounds about how a Sonic game should be expected to sound. The music here has been dialed back from the pseudo-speed-metal of previous entries, favoring a fast-paced pop-rock soundtrack. Preference is key here, as the soundtrack is decidedly fitting, but I actually somewhat miss the "cheese" factor of the music from previous games.

Gameplay is primarily where the game stumbles. I have a high tolerance for gameplay issues (after all, I actually enjoyed the admittedly terrible "Shadow the Hedgehog"), but when the gameplay is so polished in much of "Colors," the rougher portions stick out like a sore thumb. Sonic controls very tightly, as long as he stays on the ground (or under it, for that matter). Rail-grinding, a staple of 3D Sonic games since "Adventure 2," is simplified to the point of becoming superfluous. The fully 3D parts of the game are handled well for the most part, but they often lose their momentum by virtually playing themselves (almost half of the impressive-looking Starlight Carnival, Act 1 plays completely free of player input). I recognize that much of the "Adventure" games had similar sections, but they are not as numerous and as long-lasting as those in "Colors." What little gameplay is here is actually excellent, and causes me to wonder why these sections of true 3D gameplay are so few and far between. Instead, "Colors" ends up being a side-scroller with 3D sections allowing the player a break from the action. Perhaps Sega was, for once, being a bit too conservative in their design choices here. Fortunately, transitions between the two perspectives are smooth. Jumping, on the other hand, is a different story. The control is passable, but it is far from tight. I found simple 2D platforming action to be a chore, and some environmental challenges such as the candy swings in "Sweet Mountain" were downright frustrating. The frustrations are few and far between, though, and Sonic's controls are improved tenfold from previous games. Thankfully, the camera shoots the action from appropriate angles and rarely, if ever, gets stuck or blocks something important from view.

Environment design is fantastic, but level design is a different story. It's not bad, it's just not great. The introduction of multiple pathways utilizing the different Wisp abilities is certainly welcome, but nothing here is particularly memorable. In the "Adventure" series, Sonic escaped a killer whale that demolished the very bridge he ran along, ran straight down the side of a building while dodging obstacles, snowboarded down a steep city street, and boarded a rocket launching towards space. While everything else in "Color's" is much more polished, it seems to lack any true "Wow" moments (at least, until halfway through the game, where I am now). Design is just a little boring and a little generic. Likewise, level length is woefully unbalanced, with one mission taking a full six or seven minutes to complete on an initial run-through, and the next taking fewer than forty-five seconds. Much to the game's benefit, however, there are numerous routes and secrets through levels, and the speed-and-ring-count ranks are back (from best to worst: S, A, B, C, D, E). There are also forty-four stages, each with 5 red rings to locate, so there is plenty of game here to keep the player busy. Some aspects of exploration simply feel a bit forced, and trimming the fat could provide opportunity for adding a more cinematic quality to the game.

Maybe I'm being a bit harsh on "Colors," but after so much disappointment, I have to compare "Colors" to the blue hedgehog's troubled past. The results are promising but not altogether convincing. This is no "Super Mario Galaxy 2," nor is it a "Shadow the Hedgehog." But as a gaming icon, Sonic's future looks much brighter with "Colors," and, when it comes down to it, the game rarely stops being fun. I fear that previous disappointment, as well as the game's silly story and cartoon-like presentation, will land Sonic's appeal squarely in a much younger demographic. However, Sega obviously realizes that older fans such as myself have had their patience tested and their nerves tried for a decade now. Perhaps the focus toward tenand twelve-year-olds could salvage the beaten mascot's image for a new generation of gamers. Still, there is quite a bit of depth here worth the cash, even if blood, guts, and guns is your thing. Wholeheartedly recommended to families, and cautiously recommended to older gamers. Just don't let me convince you to purchase this platformer if you have not bought any of Nintendo's chubby, red-hatted plumber's Wii titles, especially "Super Mario Galaxy 2."

Ten-point scale: 7/10 Good

Pros: Sense of speed, excellent graphics, decent sound and voice acting, simplicity of control, multiple paths and secrets encourage exploration, replay value, "Sonic The Hedgehog 2" style 2-player mode.

Cons: Somewhat boring level design, unbalanced level length, mid-air control is slippery, too little genuine 3D action, plays itself entirely too often.

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Sonic Unleashed, 2008's 3D outing for the Sonic franchise, was a mixed bag. While the daylight

levels were well-made and fun to play through (sometimes), the Werehog levels were tedious and

ended up making me quit before I finished, something which I almost never do with a game. Adding

in the pointless medal-collecting in order to progress, a poorly-taken cue from the Mario

franchise, and keeping the awful voice acting which diehard Sonic fans (myself included) had

to grow accustomed to, Unleashed was a baby step forward, but two leaps backwards. But finally,

after 15 years of decent (Sonic Adventure, Sonic Heroes) to mediocre (Shadow the Hedgehog)

to god-awful (2006's Sonic the Hedgehog) 3D entries, Sonic Team has finally gotten their act together

and given us what they've always promised: a truly great game. Enter Sonic Colors for the Wii.

Gameplay: A+

Imagine the good old days of the Sega Genesis Sonic, spliced with finely-tuned 3D mechanics,

coupled with amazing power-ups that turn seemingly-predictable levels on their head. That's

just a hint of what Sonic Team has done with Colors. While other 3D Sonic games have failed

at finding the balance point between speed and accuracy in the controls, this outing finally

makes maneuvering Sonic a blast and not an irritating game of trial and error. As for

the powers you acquire as the game progresses, which seemed to be the most dreaded feature

of the game, they're nothing less than stellar. Each one works exactly like it should, and

as you get more of these abilities, you'll find yourself replaying levels, if not whole worlds,

to uncover secrets you may or may not have noticed the first time around.

Story: A+

Yes, Sonic games have stories. And even for the lesser entries, the one complaint I've never

had were with the plots (well, except for Sonic Heroes; I don't what was up with that one).

But despite the overall quality of the plots, the dialogue and little things in between the

major story points were always pretty dull. And THIS is where the writers of Happy Tree

Friends and the fantastic game MadWorld come in. Every little cutscene is laced with gut-busting

one-liners and fast exchanges between Sonic and Tails, and the plot itself has a lot of nice environmental

overtones. Robotni-... I mean, EGGMAN, is trying to capture cute little aliens and turn them into

fuel for his intergalactic amusement park, which he intends to use to take over planets. While it's

admittedly simplistic, I have to give the writers kudos for drawing comparisons to our current

climate and consumption issues. Of course, there always is the possibility that I'm reading too much

into it, so you may have to decide for yourself. But there's no denying that the writing in

this entry is snappy, fun and entertaining.

Graphics: A+

Every world springs to life on the stage with vivid colors, from the bright neons of the Starlight

Carnival to the soothing ripples of the Aquatic Park. If you think you've seen the best

graphics the Wii has to offer in a third party game, well, think again. Every little processor of

the system is pushed to it's very limit, and shows that the Wii still has a quite a bit of

life left in it, and also serves as a nice middle finger to the graphical snobbery offered by

the 360 and PS3.

Sound: A+

The first thing you'll notice as soon as the first cutscene begins is that Sonic no longer sounds

like a jock, and Tails no longer sounds like an infant Justin Bieber. Yes, these are the new

voice actors we've been hearing so much about, and quite frankly, I think they're the best

the franchise has ever had. No more wooden dialogue, no more awkward silences, no more

cringe-inducing exchanges, no more missed lip movements... everything about the voice acting

is flawless. And the music, the sweet, sweet music, is a perfect balance between retro chic and

current synthesizer technology, paired with fast beats and dramatic orchestral flair. So, yeah,

it's good.

Overall: A+

A joy to watch, a pleasure to hear, and a thrill to play, Sonic Colors reminds us why we've

kept giving this old blue hedgehog a chance over the years: because when given the right

opportunity, he can compete with the likes of Mario and Nathan Drake. There should be no

hesitation when you go into the store to purchase this game, because for the first time

in fifteen years, you can be confident that what you're buying is a great game. Thank

you, Sonic Team and Sega, for keeping true to your promise this time around.

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Wednesday, September 17, 2014

Reviews of Nancy Drew: Last Train to Blue Moon Canyon - PC

Nancy Drew: Last Train to Blue Moon Canyon - PC
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $15.24
Today's Bonus: 24% Off
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I just finished playing "Last Train to Blue Moon Canyon", and I was literally blown away by the amazing graphics what an improvement over previous games! These graphics are definitely on par with the likes of "Myst", and other adventure games although you do have to play for a little while before you get to enjoy them...

This Nancy Drew game is about a young rich girl who had her father restore an old train back to working condition. There are many rumors surrounding this train especially since the original owner wound up missing in the mid 1800's, and his engineer was found still in the train, in the middle of the desert, dead... On top of this, the owners wife had died on the train at an earlier date, so many people thought it was haunted.

The reason the young girl had wanted the train restored was because story had it that Jack Hurley (the original owner), had found gold in a mine and that the directions to find this mine were all hidden inside the train. She wanted this treasure, and invited several people (including Nancy and the Hardy boys) to help solve the mysteries, and find the mine.

This is one of those games that ropes you in. In fact, I couldn't stop playing it!!!

I think it's important for you to know that I am 36 years old a testament to the fact that these games are great for teens and adults alike!!!

Overall, I highly recommend this game to anyone who enjoyed (or is enjoying) the Nancy Drew Mystery series. So far, this is hands down the best ND game I've played to date! Just a note of caution though I'd suggest you choose the "junior detective" regardless of your age, as there are several areas where it's too easy to become stuck, and if you choose this level, you have the benefit of a few more hints and the task journal both big helps when you find yourself unable to move on...

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Although the Hardy Boys really didn't do much in this game, it was fun to have them in it. The game had lots of pipe puzzles, some slider puzzles (which I love) and lots more interesting games of chance and puzzles. It was fun to go all over the train and look for pieces to some of the puzzles. I have played all of the Nancy Drew PC games and really love them. I am in the over 65 age group and these never grow old. I am now looking forward to the next one.

Best Deals for Nancy Drew: Last Train to Blue Moon Canyon - PC

I'm writing this review to help others. I purchased a Nancy Drew game, mistakenly assuming Windows Vista would be able to play XP compatible games. After some research I found there are 13 Nancy Drew games that are considered incompatible with Vista. The manufacturer suggested a "work around", which fortunately worked on my particular game, Danger on Deception Island but it may not work for other games. It's definitely worth a try.

This is a statement on HER's website ( ) regarding Windows Vista:

"Unfortunately our first 13 games are not Vista Compatible, we are planning on re-releasing some of the more popular games with Vista compatibility but we don't have any set release dates as of yet. Starting with #14 Danger By Design, all titles moving forward will be Vista compatible.

There is an unsupported work around that may work, if during installation you set the default path as "My Documents" then the game could possibly run under Vista. Unfortunately, we can't give any more support or help on older games running under the Vista Operating system."

The games that are NOT compatible with VISTA are:

Games » Danger By Design

Games » Last Train to Blue Moon Canyon

Games » Secret of the Old Clock

Games » Curse of Blackmoor Manor

Games » The Secret of Shadow Ranch

Games » Danger on Deception Island

Games » The Haunted Carousel

Games » Ghost Dogs of Moon Lake

Games » Secret of the Scarlet Hand

Games » The Final Scene

Games » Treasure in the Royal Tower

Games » Message in a Haunted Mansion

Games » Stay Tuned for Danger

Games » Secrets Can Kill

Honest reviews on Nancy Drew: Last Train to Blue Moon Canyon - PC

I just finished solving this game, and it's definitely worth your time and money. It's longer than Secret of the Old Clock, though not as long as Curse of Blackmoor Manor. Similar to Secret of Shadow Ranch, I'd say. (These are some other Nancy Drew computer games, for those who may be unfamiliar with the titles.) There are lots of puzzles, but they're not too difficult. The graphics are good, as is the ending sequence. I can't really think of a complaint, except that perhaps it could have been scarier. Looking forward to the next one!

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This game was definitely not what I thought it would be. I was expecting a really easy game, mostly geared toward young kids and something I may be bored with. Not the case...

THE GOOD STUFF

1. The characters the mannerisms and the personalities of the characters were great. I loved the phone chat with George & Bess.

2. The puzzles they had just enough challenge to keep you on your toes. It stumped me at one point which actually made me happy. They had just the right amount of serious puzzles and fun ones so you couldn't get completely frustrated.

3. The graphics A+! I was afraid they wouldn't be as good of quality but I was wrong. The detail was pretty darn good for a game geared towards young kids. The mine ride was the most realistic I have ever seen in a computer game.

THE NOT SO GOOD STUFF

1. The length of the game. I'm sure they know what they are doing when it comes to timing the game to keep kids attention but I thought the plot could have gone on a little more.

2. The HARDYS. Ok, they're cute and all but seriously I got a little miffed that they got to sit around while I (as Nancy) did all the work.

3. Locations. I thought that they could have expanded on the areas a little more. I would have liked to travel to a few more places before ending the game. Also I think the train should have had more rooms to explore. A lot of time was wasted trying to see if the doors in the sleeper car opened.

This was the first Nancy Drew game I have ever played and after this, it's definitely NOT the last.

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Monday, September 1, 2014

Cheap Xbox 360 Rock Band Portable Drum Kit

Xbox 360 Rock Band Portable Drum Kit
Customer Ratings: 4.5 stars
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I got this drum because it's cheap and I thought maybe at least something about it would be fun to mess around with. I have an ion, but my pedal is too loud and I also wanted to get something I could take with me on the go to a friends' house. Well this thing worked as well as the other reviewers have said. The pedal in this kit is better and makes less impact noise than any pedal on the market, and if you can stick the pads down in one place, they seem to work perfectly as well. The only downside is that you pretty much have to use this with the included sticks, because the pads are too hard. The sticks in the box are rubber to compensate. Using wooden sticks on these is too loud to stand.

Another added perk of this kit is that the controller can be plugged in standalone and used like an NES controller for arcade games, as long as the games don't use the shoulder buttons. Also, people who are interested in modding projects can use the little controller part as the "brain" for a custom drum kit. People have used this to turn their nice electronic kits into RB kits!

Let me reiterate again that the pedal on this is better than the stock ion pedal in terms of noise and equal in function. Get a 1/4" to 1/8" converter and use it with your ion.

In every way, this product is worth your money if you're looking for any of the above features.

ADDITION: I am adding this to the review as a caution: the sticks that this comes with seem to be susceptible to breaking at the middle where they screw together. Now, I know that all drum sticks break eventually, but just be prepared to try to locate some rubber-head sticks as backups because you really can't play this too well with a wooden head.

UPDATE 6/29/09: The pedal for this is still working great, and I still use it with my expensive Ion drum kit. I play on expert now better than ever, and this pedal is very accurate and much easier to double tap to get those super-rapid beats. The official pedal I bought recently doesn't respond well at all to quick rapid pushes like this does. I even got a second portable kit just so I could have a spare, and the second one works just as well.

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Overall, the quality of this product is top notch. I'll start with the bad and work into the good.

BAD----By itself, the drumkit has to be placed on a flat surface like a table or desk. For those who are used to the standard Rock Band Drumkits, the pads are angled towards the player rather than flat. I guess it's a matter of personal preference but I see this as a negative feature.

BAD----The kick pedal is in the shape of a box rather than the shape of a foot. It is very awkward to use and if you're used to the standard kick pedal, this is a bad alternative.

GOOD----The drum pads themselves are highly sensitive. Never in the past 6 months of using this product have I missed any notes due to the pads not being able to register a hit whether they are soft hits or hard hits. The pads are very reliable for fast parts i.e. Everlong on expert.

GOOD----The drums pads are very durable. For the price of this product, the durability and resiliency of the pads is excellent. I've been using them for 6 months now and not a single pad has malfunctioned.

GOOD----The sticks that come with the package are durable and allow for more fluid play with the drum pads. They are made of plastic and weigh about the same as the standard wooden sticks. These sticks also have rubberized head which allow the player to feel a bounce off of the pad. For me, this allows me to transition from one pad to another more effectively than with wooden sticks. These sticks also have a rubber grip around where you would normally grip a drum stick. This helps prevent the stick from leaving your hand.

OWNER SUGGESTION----Please watch this video this video will teach you how to fully take advantage of your portable drum kit. This enables you to use them with your existing Rock Band Drum Kit.

Another note: The pads connect to a central rectangular panel which has the standard console buttons on it. This is where you plug each individual pad, kick pedal, and has the USB plug that plugs into your console. The only problems I've encountered are with voice communication. There is an outlet where you can plug in a microphone and I frequently run into problems with communicating with other players. Maybe it was my headset, but it works fine with my regular controller.

In sum, this is an excellent product and for its price, it is very much worth buying for its ease and quality of use to its durability.

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We bought these for our son to play on his uncle's Xbox Rock Band game (we already own the Wii set with the full size drums). Our thought was that they would sit on the Wii drums, but they won't they will slide off. When we set them on a wooden bench to play, they work perfectly but the yellow one slides for my son (I guess the way he hits it). They do come with a thin rubber ring around the bottom edge to prevent moving, but I wish they had come with maybe a full non skid bottom to keep them in place better. Still, they work great and were totally worth it for an easy to use set of drums if you need an affordable Rock Band setup!!

Honest reviews on Xbox 360 Rock Band Portable Drum Kit

The pads of this kit are very good. They register strikes perfectly. I bought them to use in a DIY kit instead of wiring up peizos and buying a midi converter, and I am very pleased so far.

Many people buy these to replace a bad/broken kit. Just apply some velcro to the back of these pads and stick them right onto your existing bad kit, and go to town.

They would be alright for schlepping your gear to a friends house or for travel, but I would not want to try and position them to play as sold.

The pedal is pretty craptastic, but will do in a pinch. The sticks are terrible. The weight is slightly off, and they will come apart or break under moderate stress. All of these problems probably result from them being 2 piece sticks, which is a bad idea to begin with.

The tips are great, though. Buy a pair of sticks that you like, with narrow tips, and stick the rubber tips from these onto them. They are still a little louder than the plastic ones, but feel good, won't fall apart and the rubber gives nice action on these pads.

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These drums are actually a lot better than you would think, especially for the price. I had already been through 2 Rock Band replacement sets before I decided to try these out. After cracking the pads yet again on my third set from some intense drumming, I gave these a try. Like some other reviewers have pointed out, this set works best if you simply place the pads on top of your older RB set using velcro or some other adhesive as these have no frame. Also, you can decide to use your old Rock Band pedal with this set or the one that comes with it, whichever you prefer (I opted to use my existing steel-plate reinforced RB pedal and ditch this weird looking one).

I've had these pads for about a year now and they continue to work flawlessly, despite me beating them to death mercilessly. The drum sticks included only lasted a few hours for me before they snapped in half, so you may want to consider using something more durable in that regard.

Prior to these pads, I was never able to get 100% on any drum song (no matter the difficulty) b/c of mishits on my old set. Now I get them quite often. These pads are incredible.

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Sunday, August 3, 2014

Cheap Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Xbox 360

Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Xbox 360
Customer Ratings: 5 stars
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Let's get down to the nitty gritty. I got this stick as a gift from my wife. After hearing me complain about the Xbox 360 D-pad for years now, she eventually ordered me a stick to shut me up. I grew up playing on American arcade machines -no restrictor gate, concave buttons, and bat-top joysticks that didn't spin around freely... so this thing was a huge adjustment for me. I was holding out for an X-Arcade Tankstick, but they stopped manufacturing the single sticks. I'm glad I got this one. One hell of a gift. Works well with MAME games. Very smooth in Street Fighter 4: AE, and a HUGE upgrade over the shoddy D-pad. PERFECT for Soul Calibur, needless to say.

Pros:

-Responsive

-Durable

-Noticable heft

-Nice artwork

-Long cable

-Good quality control overall -especially for Mad Catz

-Joystick has the ability to function as the right or left analog stick of a conventional controller

Cons:

-Somewhat awkward button layout

For those who have never played on a Japanese stick before, take into consideration:

-The ball top on the actual stick rotates freely like a knob

-There is a 4-way restricor gate, meaning the movement of the stick is limited to a square border insode the housing of the unit

-The stick makes a light, tactile click when you move it in any direction, and that 'click' is necessary for the stick to register movements. So slight, double-tap subtle movements you'd make on, say, a Mortal Kombat machine are not as natural.

Great product. Highly recommend it for those partial to Japanese sticks or those willing to adjust their playing for one.

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So I got lucky and picked this up a few weeks ago for only $79.99. Usually these go for $100-$150, but I guess Amazon wanted to have a sale on them.

Some things to note about this stick:

-The Layout is different than a Street Fighter Stick when it comes to button mapping. If you look closely at the picture, the LT button is where the B button usually is. This is so that the 4 buttons you use for Soul Calibur are underneath all of your fingers so there is no need to reach awkwardly for the B button. Keep this in mind when you're buying it because this can present a problem if you are trying to use the stick for different games like I was that don't really allow you to customize the configuration.

The Stick is a tank. It weighs a good amount and will stay in place for most things.

When I plugged it into my laptop, I had to manually click on the device and select the Xbox360 controller driver. This took a while to figure out and was kinda frustrating. I guess depending on whether your running AMD or Intel the computer should automatically recognize it as a Xbox360 Controller and install the drivers. This was not the case for me, but it works great once you figure it out. (I'm running an AMD A8 by the way)

I'm pleased with this stick and I'm glad I got it for cheap. I use it to play Castle Crashers on Steam and SFIV for PC and I don't think I can ever go back to a regular controller. If you're planning to use it for PC like I was, don't be alarmed if it doesn't install the drivers for it automatically, after some fiddling around and doing it manually it should work.

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This is my second fight stick and i must say, this stick is great. THe buttons are sensitive enough to recognize every stroke. The joy stick has no dead zones. I play UMVC3 pretty hard core and this stick is perfect for it. Just the glossy finish maybe annoying because it will leave sweat marks after you play for awhile. Also project the buttons. My friend spilled soda on the surface and some of the buttons got really sticky but its nothing a good wipe down cant fix

Honest reviews on Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Xbox 360

I bought this stick for SSFIV: AE (PC player) since it was on sale in my area. It's a top quality product. My only problem is that the button layout is not the same as the Xbox controller or Mad Catz SFIV AE stick. But it's such a quibble since it is easy to reassign the buttons in-game that it's not enough to downgrade the rating. A great investment for anyone who is serious about playing fighting games, gamepad doesn't cut it.

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This is the second fightstick that I've bought (the first being a HORI tekken 6 wireless stick). I've been using this stick for the past week and have been very impressed with it. First, It has a good weight too it, and is very solid. It feels and looks very well made. The case and artwork are very, very attractive.

Next, This stick is very responsive to inputs. On my other stick I was unable to hit many motions accurately (quarter-circles, z-motions, half circles, etc). On this stick, the input is correct everytime. The buttons are high quality and sensitive (which is a positive for me but may not be desirable if you like stiffer buttons).

I would recommend this stick to anyone that is either buying their first stick, or looking to upgrade from a lesser quality stick.

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Saturday, July 19, 2014

Cheap Xbox 360 Charge Base

Xbox 360 Charge Base
Customer Ratings: 5 stars
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I bought this charger from Amazon, when I opened I was surprised with the quality that I saw from the begging.

I am a casual gamer and don't use my controller to the limit, and I was getting good times with AA batteries. But I wanted rechargeable batteries. And this was the best option out there.

The base have a great design (your controller always finish in the right position when you drop it), the batteries fit like normal ones in the controller, the charge time is good and it keeps your controller in a good place.

PROs

Price Maybe the best value of the market

2 Batteries included

Your controllers charge when you are not using them

25 hours of battery life (I am getting 30+)

Led indicators of the charge

Negative

The led are too bright, is like a flashlight. They will turn off when the charge is finished, but if you have the charger in your room, like me, it will bother you.

I recommend this charger to everyone

TIP: I normally play for 3 or 4 hours, and put the controller back in the charger. If you are like me, once a month, disconnect the charge base and play until the batteries are fully discharged. this will be helpful for your batteries life.

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I waited to write this review until I had used the product for two weeks. I had planned to order a different charging unit till I saw this one. Prviously I had used a microsoft charger, but I was unhappy with its performance and the constant swapping of batteries. So far I am in love with this unit. Sure, the battery must be attached to the charger, you can't have the headphones plugged in and the lights are bright, but the super quick cgarging time and convenience make it worth it! So far the batteries have lasted through even my longest HALO 3 sessions. I liked it so much I immediately bought another for my buddy and he reports zero issues with his as well.

If you want a new speedy charger look no further. This is the unit you need!

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Xbox 360 Charge Base

This is an awsome charge base with two charge packs. It is true that you have to use they're charge packs. It is also true that I have not had this charge base too long, but I absolutley love it. It is a great place to store your controller or controllers. The controller fits snugly in the charge base. Also, the lights in front of the charge base light up the color red when the pack is charging. When the pack is charged the light turns green. When the pack is fully charged, the light turns off.

I use my controller for the xbox 360 and the computer. When ever I set the controller down, I usually set it on the base and it continues to charge. Great Product.

Honest reviews on Xbox 360 Charge Base

I was not satisfied with the look or performance of another Nyko battery charger which you have likely seen in every single store the one where you pop in two batteries etc. It didn't fully charge anything and eventually just stopped working.

This product is wonderful! It charges VERY fast and the batteries seem to have a longer life. I have yet to have a low battery during my marathon gaming sessions. It also keeps things organized, which has been an issue for me in the past with cables and batteries getting scattered.

The charging station encourages orginization and I wish had spent the money on this thing a long time ago. Once you get in the habit of returning the controller to the station after you're done tearing it up on XBL you're be throwing any and charging related items in the trash.

I even bought one for a friend at Xmas. He was still using the USB charging cord or batteries. It was a wreck around his TV! With this product that issue has been eliminated.

Buying this product is on absolute must for anyone with two controllers. It's an investment in my opinion and well worth every penny.

I read a few one star reviews on this product and would like to comment:

One person stated to just use the MS hardware. That's fine for some, if you enjoy a mess of cables and short battery life. There was market demand, by adult console owners, for a space saving and organized approach to the gaming setup. NYKO has exceeded any expectation I could have had.

Another stated incompatiblity with other batteries. The station is made for two controllers to dock and charge without the mess of wires. It is a space saver. When you have a place of your own you'll understand. Further it comes with 2 long life batteries. Made for the station. You're not having to incur extra cost. That's voluntary, no one forced that upon you. If you have 4 controllers invest in another station.

Long and short of it if you're an adult, in your own place, and are a gamer then this a "no-brainer" purchase. Orginization is something I didn't firmly grasp until living with my fiance.

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I have four xbox 360 controllers. Two of them have the normal Microsoft play and charge batteries and cables. I wanted something else for the other two controllers. I didn't like the cables in the traffic lanes, and two of my controllers didn't show the green light when fully charged for whatever reason.

This looked like a good compromise, plus there was a spot to place the controllers to hold them.

These are truly a good product. I have only used them for a couple months, so I can't really speak to the long term point of view ion them, but so far I love them.

They have a little square on the bottom of the battery that makes contact with tabs in the bottom of each base. So no cables, no swapping batteries. Just replace the controller in the cradle, ready the next time you play.

They charge relatively fast also. I usually take one out, use it for a day or two (say 7-10 hours of game play) and it is fully charged again within say a half hour, give or take.

This plugs into a regular 110 volt household socket, not the xbox. So no extra power drain, and the associated extra heat buildup.

Now if i could just buy two extra batteries that used the charger base for the other controllers, I would be happy. But so far I have not found the batteries separately.

I am extremely pleased with this at this point.

10-FEB-2010 update

I liked the original one I had so much, I bought a second one for the second set of controllers. I have been using these for over a year now with never having a dead battery, no charging cables in the traffic lanes, just grab and play baby. When done playing, just replace in the cradle. Now all four controllers have a home. They are always charged, ready to go.

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Wednesday, July 16, 2014

Best Jaws Unleashed - Xbox Deals

Jaws Unleashed - Xbox
Customer Ratings: 4 stars
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Despite mixed critical reaction Jaws: Unleashed is a flawed but ultimately solid and innovative game. The concept of playing as the definitive oceanic apex predator is a brilliant conceptual premise that is occasionally hampered by an unresponsive camera and some sporadic glitches. Nevertheless, there is some quality here and those looking for something outside the norm may find this game worth the investment.

JAWS: Unleashed is an open-ended game set up very much like the GTA titles. After playing the tutorial and first level, the game allows you total access to a massive ocean with primary story missions that cam be activated at any time. The map is also littered with numerous side missions, most of which are time trials and fetch quests that range from mundane (hunting dogs) to entertaining (eating bungee cord jumpers). Like the GTA games, Jaws allows you to do as you like and select side missions whenever you choose while forcing you to play story missions in a certain predetermined order. Also like GTA, you can opt to simply roam the large world map, dining on sea creatures and attacking humans in their various seafaring crafts.

Admittedly, roaming the open sea is more enjoyable than most of the story missions. Simply swimming around and attacking boats, swimmers, and other sea creatures is surprisingly fun and the sheer variety of prey keeps the game play from getting stale. As Jaws you'll encounter all manner of sea life including dolphins, whales, and a variety of fish including other sharks. Some prey will fight back while others will be helplessly consumed, all of which fill both your hunger and health meters. Humans are predictably the most fun to hunt and they appear in all manner of boats and vehicles, including jet skis and helicopters. Almost any vehicle can be brought down with enough damage and fleeing swimmers make entertaining and nutritious diversions. Kill enough people and you may eventually be hunted by the coast guard, another nod to the GTA franchise.

Story missions are sadly not as inspired as open ended exploration. Most of the story missions involve the destruction of something and these missions are typically both a hassle to play and less fun than the open-ended component of the game. It is also at this point that the Jaws becomes less realistic and more fantastical, with the shark performing activities such as hurling explosives and solving puzzles. While some of these elements are forgivable and admittedly clever in terms of implementation, the game mechanics that propel these types of missions forward never seem as solid as rest of the game. Compound this with the fact that many of the story missions are confined to smaller, difficult to navigate areas and you are left with an uneven experience. Still, some story missions are quite enjoyable, specifically those which have you attacking aggressive shark hunters or hitting up the local beach as your own personal buffet.

The camera is also a nagging issue, although no worse than what is found in many other 3D titles. Set behind the shark, it works decently in open water but has a tendency to become useless in more confined spaces. Manual control of the camera does allow for some relief but unfortunately rotating the camera is a slow process and can sometimes makes matters worse. Other glitches include occasional frame rate drops and some nasty collision detection issues that allow the shark to become entangled in any number of underwater structures and debris. What's interesting is that Appaloosa's more realistic approach to developing this game has made Jaws that much more difficult to play; since the shark cannot swim backwards, his extraction from certain locations and areas becomes much more challenging and ultimately frustrating.

Despite these issues, there is quite a bit of fun to be had in Jaws: Unleashed. Even though the camera is less than perfect, the controls are surprisingly intuitive once mastered and allow the gamer to pull off all manner of maneuvers ranging from charged speed boosts and tail swipes to stealth kills and sensational leaping attacks. The controls for the shark are not dissimilar from those of a flying or driving game, allowing for acceleration and turning but with an emphasis on physics and mass. Even though most of this game is about eating anything within range, the developers have done a solid job in implementing a sizeable arsenal of attacks. While most of these attack techniques ultimately serve the same end, the variety nonetheless is welcome and keeps the carnage from becoming stale.

Graphically, Jaws: Unleashed is serviceable but uneven. The underwater backgrounds and water effects are solid and Appaloosa has done an admirable job of imbuing the ocean environment with subtle and realistic details. Even more impressive is the number and variety of marine life that populates this game, giving the environment some much needed animation that supports the illusion of a living, viable eco system. The shark itself looks very good and animates even better, while the other sea creatures populating the game contain a lower level of graphical polish but still look and move realistically. Considering the large scope of the title and the size of the game world map, the graphics are easily on par with other open-ended games of this type. The human sprites are probably the ugliest characters onscreen but thankfully they are small and make up for their lack of detail with solid animations.

Perhaps the most impressive graphical element of Jaws is the carnage. Despite being based on a PG rated film franchise, Jaws is a bloody, violent game that earns its M rating with room to spare. Every creature in the game is edible and most can be torn apart into bloody chucks, including humans. As a point of fact, the human models can be ripped apart at practically any joint, making the sight of severed arms, legs and even heads a common occurrence. This gory goodness is punctuated by the realistic animations of flailing swimmers trying to escape the maw of the shark. As you whip their rag doll bodies back and forth, blood clouds the water and envelopes everything within a murky crimson hue punctuated with tattered appendages and viscera. The more sadistic gamer can opt to swallow their prey and chew it down or even allow a wounded swimmer to attempt an escape towards the surface (often sans an appendage) and trailing a stream of blood in their panicked wake. Most swimmers will frantically try and escape the jaws of the shark and sometimes they will actually succeed in between your bites. Other characters, such as divers, will pull knives and begin stabbing you even as you bite down on them, doing damage to the shark as you kill and devour them.

As for sound, it's a bit of a mixed bag. The voice over-work is atrociously delivered and effectively dilutes any narrative quality this title might have delivered. However, other effects, such as the muffled, gurgled screams of victims underwater are actually handled quite well, along with the anguished exclamations of those on the surface. The music is passable and makes solid use of the now infamous Jaws theme though more strategic placement of this music would have been appreciated. As a whole, the sound reflects the budget and, voice acting aside, it gets the job done.

Ultimately, the pros far outweigh the cons, making Jaws: Unleashed an entertaining romp through a playable predatory gaming construct. The biggest strike against this game is largely budgetary and because of this Jaws misses being an uncontested AAA title. Still, there is much to enjoy here, especially given the open-ended nature of the game play coupled with a gory and satisfying dismemberment engine that will make the more macabre gamer squeal with a certain unhinged delight. Even more important is that the game does a solid job of emulating the look and feel of the original film and includes several nods to the classic movie while attempting to convey a decent (if underdeveloped) story. For the budget price, Jaws: Unleashed delivers a unique and competent game experience that is sure to please anyone looking for something different.

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Jaws is screaming bloody good fun. It is not designed to be one of the best graphically looking games of all time, or even the most intelligent, but it has bags of surreal murderous mayhem to offer and not since `Manhunt' has there been anything quite as violent as it. I am very surprised that it doesn't have an M for Mature rating for the console although the PC box does. I think the RP rating is a very low rating. The game features bodily dismemberment quite literally as people are chewed up into bags of blood with their body parts floating about. They bawl gargling and try to swim to surface missing a leg. The fun you have with this game in the first few days makes it absolutely a must have. If you own a PS2 or XBOX or a PC get JAWS UNLEASHED, especially if you are fan of the movie. How can anyone refuse to play as a great white monching up swimmers and divers? The shark movements are great because you can increase your shark attributes as the game progresses. You can stealth kill swimmers, jump up onto boats, catch people in mid air, drag them under water, torture them, play with them chomp them up into a bloody mess and then go on a free run and do it all again. The story is totally different from the movie but it does include themes very similar to all four films. There are many levels which do require some brains to work out how to solve certain puzzles. In fact I was surprised by how much this game did have to offer considering that it look like a low-entry level console game. It is far from it! This is a fully charged arcade thrill kill with more gore than you would have anticipated. It has you laughing loud at the outrageous things you can do with the shark. You have never played anything like this before, not will you again. And remember this should have been an M rating as the PC box states. The shark is literally tearing people up quite graphically.

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MY SON HAS BEEN PLAYING THIS GAME OVER AND OVER. HE GETS BORED EASILY BUT THIS GAME HAS KEPT HIS ATTENTION. THANK YOU.

Honest reviews on Jaws Unleashed - Xbox

sucks, i paid alot of cash for this.

and it does not play on xbox 360 like i was led to believe it would.

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So, seeing as Jaws was my all-time favorite movie as child growing up I saw no alternative to owning this particular piece of digital entertainment. The design is fairly impressive, its pretty fun BEING the shark for once, roaming the coast and causing mayhem, though I admit, after a while the magic wears a little thin. Much in the way the Assassin's Creed series is like Grand Theft Auto: Renaissance (you know what I mean), Jaws Unleashed is like Grand Theft Auto: Marine City Stories. That being said you should assume that missions are involved and that in between said missions you have free reign over the sea. At time the missions prove both fun and challenging, doling out both in equal parts and making it a pleasure to play. At other times the missions get tedious and clunky, some due to the controls versus the demands of the mission and some due to being just plain way too hard (and way too hard, way too early). Just know that I don't shy away from most challenges in video games and some of these made me flinch.

NOW, let me get to my main gripe: Fun game, but you better make darn sure you NEVER get rid of your ORIGINAL Xbox if you want to play this game because its one of those titles that is absolutely NOT going to work on your 360. Now normally I would have just bought a 360 and put the original away for a bit but GameStop had a deal going on with trading-in and all that bizznass so i no longer have it and can no longer play this game. sad but true.

other than that, worth it. Looks good, fun, and fun to share with people.

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Tuesday, June 17, 2014

Review of World of Warcraft: Cataclysm - PC (Standard Edition)

World of Warcraft: Cataclysm - PC
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $11.75
Today's Bonus: 71% Off
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(+) The old lands of Azeroth were refined to great effect:

* Zone design and lore is more interesting

* Quest hubs are more plentiful and feel more organic, major cities and population centers were redesigned to be more practical and useful

* Phasing, cinematics, real time events, RTS segments, and guided narratives make it feel more like a modern RPG hybrid and less like a MMO

* The new game experience has been streamlined, flowing much more coherently levels 1 through 60

(+) The slight graphic updates and introduction of DirectX 11 effects make the game look far better than you might expect especially for a clearly aging engine with cartoonish art design and direction

(+) There is an absurd amount of quality solo and small-group content in the new post level 80 zones

(+/-) The class and mechanics changes, overall, were well thought out. They made the game even more accessible, early advancement more fun and rewarding, and the general gameplay more elegant. However, customization is limited and stunted. The last leg of levels, 81-85, leave you feeling like you're putting in time and gaining levels without growing in power or versatility

(-) Too much homogenization between classes, defined by role, has occurred. Class and spec combinations that once felt unique have been altered in a ham fisted way, now functioning in an essentially identical manner to others

(-) Cataclysm is short on raiding content. What's present feels uninspired and rushed many dungeon and raid bosses are copies from past expansions wrapped in new skins/assets

(-) Changes to healing mechanics have rendered the role formulaic and rote

(-) Despite the smorgasbord of content the "grind" (repetitive activities that must be performed ad naseum for reward or advancement) has been ramped up far beyond anything I ever thought I would see in a WoW expansion. This terrible design approach is pervasive, affecting everything from dungeon progression to tradeskill advancement particularly the new Archeology skill

(-) There is a gigantic gulf in difficulty between normal and "heroic", or advanced difficulty, dungeons. Many tedious mechanics are introduced, mistakes are far less forgiving, there are too many enemy abilities that kill instantly or nearly instantly, and the time required to complete a single dungeon has been extended from a sensible 20-30 minutes to an hour or longer. It's not uncommon to invest hours in a dungeon only to have the other players give up out of frustration leading to no one seeing any kind of reward or advancement for their efforts

A symptom of the poor heroic dungeon design is an ugly social atmosphere. Players quickly grow short tempered and irate. The sense of gregariousness and community is abandoned, replaced by single minded greed as players squabble over any perceived reward their hours upon hours of grinding might, on some off chance, grant them. It's a terrible and sudden shift that ruins the game and drives players away from a substantial chunk of content.

Blizzard keeps introducing changes that exacerbate the issue, rather than alleviating it. And they apparently do so to spite their customers, as feedback has been overwhelmingly negative towards all of their recent developments. As a result the heroic and raiding community has sharply declined since the launch of Cataclysm. It has been distilled down to small, unsavory cliques of elitist and socially awkward players the kind that, prior to WoW, could only have been found in the darkest corners of the grindiest and most unfun MMOs of 2000-2003.

--Conclusion ---

Cataclysm is a lot of fun for new players and those looking to experience the rebuilt world of Azeroth. Blizzard has shown that modern game design and techniques can work in MMORPGs. It's worth the cover price for the hours of quality gaming it provides to new and old players alike.

However, the wheels come off as you approach "the end game". The game transforms into a soul-sucking trial of banality and tediousness seemingly designed with cold and uncaring calculation to make players unhappy and question their enjoyment of the genre as a whole.

World of Warcraft came along in 2004 and dragged this genre out of relative obscurity, leading to hundred million dollar MMO budgets and prime time advertising campaigns. So it's ironic that here, in its twilight, Blizzard has abandoned the casual players that made it a success and transformed WoW into a ghoulish doppelganger of the MMOs it conquered long ago. Do they intend on courting the types of players that reigned over those archaic fossils of MMO past....and their insignificant subscription tallies? One can only wonder how Blizzard can do so much right in a game, just to turn around and essentially soil their own hard work.

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I played WoW for six years and loved it. I downed most raid bosses while they were still relevant, achieved very high-rank PVP (and later Arena) titles, and was even satisfied as a casual player for over a year when my work schedule was rough. Then the Cata beta came along. Over the course of nearly half a year, I dutifully tested every bit of content available and experienced more of Cata than most people have on live, even now. And I hated it so much that I permanently left the game.

---

Having participated in previous betas, I was struck by the difference in tone this time around. Developers rarely responded to constructive feedback, no concerns were ever addressed with in-game changes, and the bug reporting and suggestions feature was broken for months. The game was clearly going to go live as the developers envisioned, reality be damned.

So what did beta testers take issue with and the developers ignore?

1. Questing. The quests are fun, but mostly only the first time around as the new "on rails" design requires each zone be done in the exact same order no choices, skipping, or jumping around. Leveling is also too quick. It took longer to get from level 70 to 75, let alone 80. Even at a leisurely pace, it takes only days to get to...

2. Level 85. Cataclysm raid bosses are split between several raids, but don't be fooled Naxxramas alone featured more bosses than all Cataclysm raids combined. Cata also has the fewest at-release dungeons of any expansion thus far, profession-related quests which pale in comparison to previous expansions, and few daily hubs. You get to 85 too quickly, and then there's nothing to do besides...

3. Heroics. They are too long for too little reward. For a mandatory (for progression), daily task for the entire expansion, two hours is an outright chore (and it's often still over an hour in epics). Dailies on multiple chars + raid-prep gear grinds = recipe for boredom. But the biggest problem with heroics is...

4. Healing. Universally maligned during the beta, all five specs now have identical playstyles where one spell is spammed ad infinitum. There's some variety when raid healing, and your overall healing done per spell may vary, but one spell will dominate your time spent casting. To ensure hour-long queues, Blizzard also targeted the other vital group role...

5. Tanking. Skilland control-based mechanics have been replaced by DPS-like rotations. Tank cooldowns are now along the lines of "Reduce damage by 10% for 10 seconds" you don't even notice you've used a special ability. The changes to tanks and healers were part of a bigger problem...

6. Homogenization and loss of replay value. If you have one tanking or healing class, you have them all. The differences are superficial, and with few talent and glyph choices, even DPS classes all provide essentially the same experience. Every instance is the same, every character is the same, every day is the same the game feels like a second job instead of an escape. There was only one thing left to screw up...

7. PVP. The imbalances are worse than at any point in WoW's history, and that's saying something. Tol Barad is an unmitigated disaster, with mechanics that were so poorly thought-out that it's mind-boggling. The "new" battlegrounds are quick clones of Warsong Gulch and Arathi Basin (Battle for Gilneas even displays AB node names at the start of games, to make it clear just how little work was put into it). Rated BGs are regular BGs with 90-minute queues.

---

The hype coming from Blizzard simply does not resemble the reality of the game. The talent/glyph revamp made things more cookie-cutter instead of less. Homogenization not only made the game less enjoyable, but did not help at all with balancing nearly every patch (and sometimes hotfixes, too) features massive (30-50%) buffs/nerfs.

Blizzard's greatest misstep was blaming players instead of admitting their mistakes. They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community. The devs are in a lose/lose situation now, as they'll lose players if they don't make changes, they'll lose players if they do make changes, and there will be caustic bitterness in the community no matter what.

After so many years and so many attempts by other companies to create a "WoW-killer," it is a hilarious irony that WoW has itself become a WoW killer.

Update (06/07/2011) I check community fan sites every so often to see what the state of the game is, and things continue to get worse. They've announced premium subscription services (paid in-game features), confirmed that every new raid tier this expansion will have around 7 bosses, and scrapped the Abyssal Maw, among other things. Cata lost 600,000 subscribers in the first three months after release. At that rate, 2.4 million subscribers will have been lost by the end of the year. But with D3, GW, SW and other games due out this year and Cata having the slowest content release schedule of any WoW expansion, 3 million (1/4 of all WoW players) is a safe estimate. Sadly, this may be the end of WoW.

Best Deals for World of Warcraft: Cataclysm - PC (Standard Edition)

This is the Worst Xpack that blizz ever came out with! I have been playing WOW since 2005 and I never thought anything would ever make me quit. I was one of the Biggest WOW fans their ever was. I bought all the books, comics, and collectables. This Xpack is mostly like having a second Job only its less fun. You have to Grind 5 times as hard for items just to be able to raid. there is no new content most of it is revamped old content. The new dificulty level has turned the community against itself making doing anything with out a guild a very painful experiance.

The gear is horible to look at, and there is very few dailies to keep you occupied. The raids are mostly set up for the top eliete whom play the game,leaving the casual player base behind. The blizzard Dev team never listens to the player base, they even removed the suggestions tab from the forums. The things the player base have been asking for for years have been completely ignored. The Avitar models are the same since the game came out in 2004.

The game engine is the same it was in 2004, only the environment in the xpacks are new giving the illusion that the game has improved graphics. If you are a new player too the game you are going to be paying well over $100.00 to get all the xpack including this one for a game made in 2004.

The game is loaded with bugs and most of the original devs working on wow have been transfered to the new Titan MMO blizzard is working on thus making the game even more buggier. The GM`s do not pro actively police the servers allowing people to activly bot and gold farm / mat farm / honor farm for items.

The devs have completely lost touch with the community all the requests that have been asked for by long tearm veterans have been completly over looked such as more charecter slots, updated Avitar models for example.

The 2 main specs Tank and Heals have been designed in a way that makes most players fustrated to the point that they have been either shelved by players or exploited for ingame gold for runs, or the ever so popular its my way or ill boot you from the group attitude. This elietest attitude is a complete turn off for new players due to no one giving the new player a break in a dungeon its either you know what your doing or we will vote kick you.

Blizzard put alot of effort into revamping Azeroth for new players, but anyone over lvl 60 will rarely see it due to LFG que`s never having to leave the city. Not to mention that the dev team has essentially made the community an ANTI new player game. If you are a new player be prepared for a sound tongue lashing from the elitests. If you are lucky they will just vote kick you with out calling you every explitive in the book.

The thing that really agrivates me the most is when they took all of our creativity with our classes and made them all cookie cutter spec's... i mean common Actiblizzion why on earth would you take away every thing that we could call special about our classes. now its like playing tick tack toe with your self. and with pvp or as i call it PVCC there is absolutley no fun in it you are constantly frozen stunned and did i mention frozen.

Shared raid lock outs GASP now you can only chose between a 10 man or a 25 man, they only took away stuff only to take more away. And i want to pay $15.00 a month for this? really Actibliz?

There is no events during the year other then the same old holiday events that have been going on since vanella. The only really fun events are the ones that herald the new xpack that brings a reason to the new xpack. So you are spending time grinding dailys, doing the same dungeons and raids over and over and over again. There is simply no creativity comming from the devs team.

In my opinion Actiblizz is just keeping the lame horse alive long enough to have incomming revenue to fund their Titan MMORPG. there is no way any company would let a major game that millions love go this far down the toilet. Actibliz is their own worst enemy, i will never buy another game from them again.

last but not least if you are a parent avoid buying this game for your children at all costs, the community is the absolute worst cesspool of filth, and depravity that the internet has to offer. There is things that you will see, hear, and read that will make you cringe to the point that you cant beleive that someone would be that awfull. The player base almost goes out of its way to be as discourtious as they can possibly be making one wonder why the hang are they playing a multiplayer game in the first place, unless it is their intention to be there just to be mean to others with no recourse for their actions. there are a few in the game that are nice but most of them are leaving for other games.

All in all I thought that there would have been virtually nothing that would have made me quit WOW I was completly addicted to this game but this xpack was so bad it made me quit cold turkey and I never even felt bad about quiting.

BUYER BE AWARE: this xpack is the worst XPack i have ever seen. Blizzard should be ashamed of themselves for releasing this. They are a wonderful company and I have never seen them release any game this bad!

( edit 11/20/2011 ROFL @ pandas and Pokémon )

Honest reviews on World of Warcraft: Cataclysm - PC (Standard Edition)

You know, I used to love playing this game! I started playing two years ago in 2009, and wow I had waaaay too much fun! I played for ridiculous amounts of time, and there was always something to do.

When I heard that Cataclysm was going to remake the old content in this game I was so excited I couldn't contain myself. I managed to get a sneak peek at this game and do some testing in closed beta on it.

By the time the game came out I was so infuriated about everything that had changed with the game. I mean I really thought that Blizzard knew how to make games that were so good they were even addictive. What I found out was that they either lost their touch, or the talented bunch that made WoW aren't working on it any longer.

With changes like locked in talent trees up until level 71, talent points every two levels, simplified/homogenized classes, linear questing, and guild perks, and making the end game very hardcore tuned...things don't feel right.

In fact the entire game feels like its replayability has been gutted in the extreme for a faster leveling process. Sadly, I don't think Blizzard is able to keep up with its customers as it has a hard time pushing out content fast enough even with its new release method.

To me, this game has destroyed what I enjoyed about it...

Find helpful customer reviews and review ratings for World of Warcraft: Cataclysm - PC (Standard Edition)

Far and away, the worst WoW expansion or concept of all time. With the release of patch 4.2 grinding has reached an absolutely shameful high. Gated upon gated content, the proverbial carrot on a stick on steroids. Most of Cataclysm's gripes have already been documented and discussed extensively so there's no need to add to it. Suffice it to say that Cataclysm is proof of WoW's steep downward slope. With other, very promising mmo's on the horizon, WoW will decline further. Good riddance.

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