Showing posts with label xbox 360 which one to buy. Show all posts
Showing posts with label xbox 360 which one to buy. Show all posts

Sunday, February 15, 2015

Reviews of Test Drive

Test Drive
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.16
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This game is fun and entertaing, for a while that is.. Its graphics to start, arent the best, but they arent the worst. The car models are pretty good. But where in the hell is the car damage, XBOX should have car damage. The towns you drive through look pretty good, and the story behind is not as bad as i thought. But the races are good, but after a while, it gets repetitive, you drive through the same city 10 times, its just in diferant parts, and its not that hard to win. It goes along good, you get differant kinds of races like pink slips and linear and circut. The Bad thing is in pink slip is, if you lose, your outa the job, NO, pink slip meens u lose your car, you should just lose your car and not your carreer.

so hear are the pros and cons.

Pros-1.Not bad graphics

2. Very enternaing for a while.

3. Lots to do.

4. Awesome cars, for muscle car lovers.

5. Good underground story.

6. Love the charachters u race with in the underground.

Cons-1. No car damage

2.Gets repetitive.

3. Pink slips-take the car-not the career

4. In underground u race through the same city, its annoying.

5. NOt enough corses in cop chase.

6. Could be alot better

So, to conclusion, this game is a deffinant rent...

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Test Drive is a very exilarating game. All of the sorroundings can be interacted with. The only downfall with this game is that when you crash the cars that you hit go flying and you may aswell but the appearence to the car has not changed. The cars don't actually get damaged.

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When i bought this game i thought it would be like gotham racing but with more of a variety, but i was wrong, it has less variety. No damage on the cars and the lighting sucks. Almost every level i have been to(which is as far as the 4th level on underground mode because i just gave up cause it was to damn long and hard.) is in the night which is anouying. Also you cant get a lead on the computer they are always right there. The cops are also anouying especailly when they pull you over right near the end of the level. Also the computer can knock you into oblivion but you cant even knock them off course, and characters are anouying, they say the same thing every time. This game isnt even worth renting and definantly do not! i repeat, do not buy test drive! Its an exspensive frisbee. In fact i am turning it into funco land.

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In ways this game can be fun but in other ways in can be as frustrating as hell!.

First, in underground mode you can only race as two cars?!.

Drag races get pretty boring after a while.

Cop chases are great but why do you always have play as the cop,

why not be able to run from cops?!!.

Most of the music is good but some [disappoints].

And finally graphics are great, as usual with XBOX.

So rent it before you buy it.

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The things you love about Test Drive and hate about Test Drive run in a dead heat. The action is fast and furious, the streets flashing by in a 100 mph plus blur is a bit of a rush but ultimately there really isn't much to look at, no check that, there's a lot to look at but there really isn't much to see that we haven't already seen in say... Crazy Taxi. Frame rates are solid but the landscapes are anemic and flat, the cars don't fare much better, feeling a tad on the jagged side with muted paint jobs and reflections. The sound is horrible, with some effects missing altogether, when you pile into a lamp post at break neck speed, there is no sound of crumpled steel, just an odd silence. Which brings us to a another major disappointment, car damage, like the sounds of destruction, there is none, not so much as a scratch or paint chip, no twisted fenders or one single dented bumper, which in the end makes Test Drive feel unfinished to say the least. On the up side however Test Drives levels are large and teaming with traffic and peds, the sense of speed is very nice and the controls are comfortable and easy to acclimate yourself to and the Cop Chase mode is a hoot but in the end there are better and much prettier examples of driving games out there, simulation; Project Gothem, arcade; see Wreckless and for a little of both we'll just have to wait and see how Midtown Madness 3 fares. You wont love test drive but you wont hate it so if you're looking for something different to drive around on your X Box this weekend (that's arcade style crash 'em up fun) rent it and save your money for something useful... like say, a cute poster of a kitty.

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Friday, January 30, 2015

Dungeons & Dragons: Heroes Reviews

Dungeons & Dragons: Heroes
Customer Ratings: 4 stars
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This is a pretty decent game. The graphics are good. Overall gameplay is simiar to Baldur's Gate (xbox): Basic D&D rules are used, but player skill is also required. For instance, when you shoot a bow, you have to aim it yourself, but if you hit, the damage is calculated based on D&D rules. Blocking works similarily.

I like the cooperative multiplayer mode this game offers. This allows you to play the game (main storyline) together with a friend. This is the most appealing aspect of this game in my mind.

Unfortunately, the save game system is a bit of a turn-off. Often, the save points seem to be positioned badly. I would appreciate a save point right before a boss-battle. This is generally not the case. Also, going back to a previous save point after having cleared out most of the level is not an option, because the world isn't truely persisted. In other words: Although the game saves that you picked up gold and other things you might have found along the way, it does not save that you have slain the monster. This might be a good way to gain more XP, but it doesn't help your progress all too much. So you will find yourself fighting through a few minutes of silly battle that you have done before, just to even get to the boss-battle. Argh!

I have now played this game on and off. I keep coming back to it, because overall, it is a pretty good game. But usually I end up a few hours further down the story, but frustrated, and it takes a while before I come back and continue, because I dread re-playing something that I have already done before.

I really wish someone would finally come up with a better save-game concept. The conventional wisdom seems to be that console players do not want to save anywhere and anytime. Instead according to game publishers theory console players want save points. Well, I have news for them: I do not buy into this theory. I am a console gamer, and I still want to save anywhere. And with a system like the xbox, this is no technical problem at all.

Overall level design is OK. As someone pointed out here: It is pretty linear. I do not mind that, but some people do. Some levels could be designed a bit better. One of the worst level-design issues actually has to do with the save game system. Often, save points are positioned very inconveniently. One boss-battle for instance has a save point right in the area where you fight the battle. But when you move over the save point, a stupid dialog pops up, telling the player that saving is not allowed during boss battles. You then click the button to make the dialog go away, and bam!, the enemy whacks you and you die. I mean, why even put that stupid save point there if it can not be used until the enemy is killed? It would be easy enough to put it right afterwards, especially since the game is so linear.

Anyway: If you like D&D role playing games, you probably want to check this one out, but be aware that it is a bit action-heavier than D&D games on the PC.

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This game seems strangely reminiscent of games like Diablo I and II for the PC. That is, it's a hack n' slash dungeons and dragons game. I found the game extremely fun, albeit a bit short. I do not consider myself to be an exceptional gamer and I had very little problem beating this game. The graphics are only above average, although the fire and other lighting effects are great. The gameplay is rather simple, run up to the back guys and hack at em with your sword until they're dead. The button mashing gets a bit repetitive, especially since the enemies are just slightly tweaked recycles from earlier levels. The game is much more fun with friends as you can create a party of up to four characters. When playing as a single player, you can control only one of the characters. I was hoping that the computer would control the others, creating a four-person party, but that is not the case. If you liked Diablo and other hack n' slash games, get this one, it's a lot of fun. More traditional D&D fans might not like the combat system. However, the level up system is quite extensive and offers a lot of variety for the different characters. Overall a great game.

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In a nutshell, it's AD&D wiggled into the Gauntlet package.

Pros:

Good multiplayer game if you've several friends with 3-5 days of free time.

Also fun as a single player game.

Lots of powers to buy up and further diversify each character.

Cons:

Despite the diversity of skills/powers that can be bought up, it all boils down to "look at my new trick for doing/avoiding damage."

Linear gameplay with no means of exploring or jumping ahead.

Gets repetitive fast.

Low replay value.

Finish the game in 3-4 days of solid playing.

Zero character development. Total hack n' slash.

There is no actual story/plot beyond "go kill X again." Yawn.

Mini-adventures/quests are equally linear and inconsequential. Double yawn.

Standing around aimlessly while waiting to heal up.

Backstory is so ridiculous as to be laughable.*

* The backstory has the four heroes killing the Bad Guy centuries ago. But as the Bad Guy is dying in this fight, he gets off a spell that 1) kills all the characters and 2) destroys their weapons by shattering their magic into 20 shards which are then dispersed to multiple planes of existence. Hello? If the guy is so powerful as to be able to cast something like that as he's dying, why didn't he do that right when the heroes walked through the door? It's just outright bad story.

So while the game is entertaining most of the time (the first time through), it becomes tedious in places and won't be one that you go back and play time and time again. Lack of any plot/story makes it a combat-only game rather than an engaging epic, which is the heart of the AD&D gaming system.

I'll be selling my copy after I've loaned it to some friends to play.

Honest reviews on Dungeons & Dragons: Heroes

"Baldur's Gate: Dark Alliance," despite bearing the "Baldur's Gate" name, was more of a hack-and-slash game in the "Gauntlet" vein than anything as grand or complex as its Dungeons & Dragons heritage might have suggested. Even so, it made for a very fine game, and a quite successful one to boot. Well, all successful games have their imitators, and so "Dungeons & Dragons: Heroes" was born. If "Dark Alliance" was thin on roleplaying, then "Heroes" is downright skeletal. It bears even more of a resemblance to "Gauntlet" than its predecessor... but it's actually a solid game, despite its flaws.

You get to pick from four different hero types at the beginning of the game (fighter, wizard, rogue, or cleric), you give that character a name, and you're on your way into the realm of Bael, where an evil wizard is rising to overthrow all that is good and just in the world. A familiar setup, to be sure yet it gets the job done, particularly since the storyline is clearly not much of an emphasis in the game. Even so, the game's animated cutscenes are quite well rendered, and convey that tiny sliver of story in an entertaining fashion. The rest of the time, you roam the world in a way that's highly reminiscent of "Gauntlet" or the aforementioned "Dark Alliance," except now you have complete control over the game's camera. You can rotate your view or zoom in or out to your heart's content. Even so, it tends to be a bit of a hassle, particularly in the cooperative mode. It doesn't help that playing from the furthest zoom makes you and your enemies so tiny you can barely see what's happening, or that at the closest zoom the walls and other bits of scenery can completely obscure your vision in the midst of a brutal fight.

Camera niggles aside, the action is well-handled for a game of this type. There are a thousand monsters waiting to throw themselves at your sword, and hacking, slashing, and casting your way through them can be quite enjoyable. The enemies are many and varied, and in later levels become rather challenging (despite the game's overall simplicity, I mean, but more on that in a second). Each area of the game comes complete with a nasty boss monster as well, and even though they're exactly what you would expect from a D&D game (beholder, dragon, lich, etc.), they make for some exciting battles. Even so, I never once failed to destroy one of these end level baddies on my first attempt. In fact, I never died only to find myself having to restart from my last saved game, and that's because the game is so generous with gold that you can literally build a surplus of health potions and continues (or special items that allow you to resurrect on the spot). So despite the swarming opponents you'll face, you'll never feel all that threatened. That can be good or bad, I suppose, depending on how you look at it, but because the game is so easy it also feels very short.

The game gets off to a bad start. The first cavernous area you're forced to explore is the very definition of bland. The next area, which comprises the forest just outside of Castle Bael, is a little better, but not by much, and the aforementioned fortress stronghold isn't anything to write home about either. Even so, things do start to get a whole lot better as you progress. Even though it's more than a little contrived, you'll eventually wander through an ice-encrusted snowscape, a fiery ironworks, and a pyramid-spattered jungle, the variety is nice and makes you forget just how boring the first few episodes actually were.

In the end, I liked "Dungeons & Dragons: Heroes." If you're a fan of "Dark Alliance," this is a good way to spend your time until "Dark Alliance II" comes out. "Gauntlet" fans should also take notice. Still, it has its share of problems, and does not match the quality of either game previously mentioned.

Final Score: B-

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This is a fun hack and slash RPG in the style of Gauntlet and Baldur's Gate. I thought the controls were well thought out, giving you lots of flexibility over what functions you assign to what buttons. Unlike the other games, you can zoom way in and out, although with multiple players you are almost always zoomed out. Like Baldur's Gate, you manage many types of items, gain spells/powers/etc, which makes it more involved than Gauntlet. The graphics are nice, and and there's a good variety of enemies.

I think the main drawback to this game is that it's too easy. By the end of the game, your character is *really* powerful and you have tons of money with nothing to spend it on. The bosses were all pretty easy to defeat. Baldur's Gate is much more difficult and its storyline is a bit more involved.

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Tuesday, January 27, 2015

Reviews of The Thing

The Thing
Customer Ratings: 4 stars
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I've reviewed a few X-Box games here, so before I continue, I ask that after reading this review, please vote as to whether or not it was helpful so I know how/if I'm helping for your game purchases. Thanks! I'm changing my reviews to give purchase/rent/buy recommendations, as well as the 5-star system.

"The Thing" is one of the more surprisingly enjoyable games I've purchased recently. For those on the fence, on my new rating system I would give this a "good buy". To give you a better understanding of this rating, I would give "Halo" a "definitely buy" rating, "GunMetal" would get a "rent only", and "Smashing Drive" would receive an "avoid" rating. With that said, let's get down to details:

Graphics: Graphics are well-done and rated about a 3.5 to 4 out of 5. The colors are well-integrated, snow/fog perception is visually well done. Texture mapping onto various "thing" creatures can be a bit redundant, but doesn't detract from game play. Conceptually, the graphics are similar to Halo. The mapping of character voices to mouth movements is a bit puppet-like, but it's understood that do so would require a much more programming effort, and again, doesn't detract from the story. There is some granularity on certain images, but the content is large, so some work is spared. Again, the graphics are fine, and do not detract from playability of this game at all. You may need to tweak your TV's video settings if you're used to watching DVD movies often because there are many dark scenes that may require a darkened room to play, or adjusted contrast/brightness (increased Gamma). Occasionally, when your character is too close to battle, the view switches from an "behind the back" third person, to a first-person. Sometimes this can be a bit jerky, or can be accompanied by video clipping (i.e., where parts of the characters seem to be "cut off" or disappear through walls), causing disorientation for the player, but again, doesn't happen enough to be a serious problem.

Sound/music: Sounds are rated 3.5 to 4 also. The sounds for certain weapons as the shotgun are superb with nice subtle additions, such as the clink of shells falling on hard floors, recocking of the gun, and the "schluck, schluk" of reloading more shells. The sounds of "things" dying is can be repetitive, and it would have been nicer to have a few more variations on this. The sound of the wind howling during outdoor missions never becomes overstated, and the repeating track works well. The background mood music is very well done. The tense sounds or sudden pizzicato play very well into the story. When I first started playing this game at night with all the lights out, the mood music started to give me the same fearful anticipation that watching a good horror movie will do. Sounds of doors shutting, computers working, electrical boxes being repaired, and circuit breakers being thrown are realistic.

Game play/controls: This category rates a solid 4. An interesting quirk of this game occurs during loading of missions, which in no way affects game play. During loading from the DVD-ROM a "loading progress" indicator graphic of a single alien cell morphing into a human cell moves with a very jerky motion from left to right, followed by the words "Assimilation Complete" typed out. This doesn't affect game play at all, but more care should have been taken to not detract from the mood between missions. Another slightly annoying thing is the fact that there is no directly accessible save function (from the start button menu). You have to find "data recorders" throughout each mission at various steps along the way to save your progress. Usually these are located in places just prior to some perilous action, however, sometimes they're placed near the end of a mission, and possibly nowhere near the initial action of a following mission. If your character is killed in a new mission, you can simply restart the mission as many times as you need, but if you exit the game, or have to shut down your X-Box, you may have to replay a bit more than you'd like of an earlier mission (from where you had saved at a data recorder location) up to where you'd actually left off in a following mission. The flow of story and action is smooth, and the addition of movie-like scenes between action is very cool, though sometimes at the end of a scene you may be placed right in the middle of critical action without enough time to assimilate your situation, and the next thing you know, you're toast. The controls are standard, however, the left thumbstick controls ALL of your movement, and the right thumbstick is only for "panning" left or right, or to lean outward left or right. This is different from Halo which uses the left thumbstick to move, and the right one to "turn your head" to view separately from movement. If you've played Halo often, it takes a little getting used to, but you'll adapt quickly. The other controls are very simple to use, and there are only a few functions so as to avoid complication. As I said above, playing this game at night with all the lights off can be creepy at first, so the anxious tension comes across very well. The game is rated "M" for Mature, mostly for occasional obscenities/language, and violence. I'm glad Black Ice (the creators) didn't hold back with language; it's probably about a "PG-13" rating, maybe pushing "R", but to have toned it down would have made the game into a parody of what it is now. The game features a great combination of problem solving with action-less action than Halo, but makes up for it with the heightened tension conveyed in playing out a Sci-Fi horror movie game.

I had no idea of what to expect when I had purchased this game, not having read any other reviews (which I usually do beforehand), but I was not let down, and I'd recommend it for purchase.

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Normally, I find games made for multiple systems to be generally weak, or only as good as the weakest platform on the market. Since the Xbox is the baddest machine on the market, even though it might not always have the baddest games to accompany it, a lot of these games seem really watered down. The Thing is a nice exception to this rule. It's not the greatest game I've ever played, but it's definitely the best Xbox game I've played since Hunter: The Reckoning.

Ok, while the use of such an old, relatively tired license might seem a bit odd for those who don't remember the eighties as clearly as old guys like me, it lends itself perfectly to the survival horror genre. "Half-Life" always sort of reminded me of "The Thing" so it's nice to see the game steal a lot of inspiration back from games and movies it inspired over the years.

The one thing the game nails right on the head is the atmosphere. Paranoia rules the day. Are your allies infected, waiting to turn on you at any minute? Do they think the same thing about you? Are you all infected? The use of NPC's to further the plot and mold the atmosphere is used to perfection. NPC's might not be infected when you start, but in the heat of battle can become infected and turn on you. Everyone is a potential enemy. The game tries to further this by creating a NPC interface that revolves around building trust and quelling suspicion. While it's not a major part of the game, it does serve the atmosphere and keep you on your toes. The sound also helps build paranoia by doling it out in small or large doses. Footsteps in the snow or something banging on the wall can be really freaky. Aside from adding to the paranoia, the sound really isn't exceptional.

The graphics are good, but not the best. You can tell the graphics have been cleaned up considerably for the Xbox, but they are still a wee bit grainy and even laggy at times. I found the lag to be a personal irritant. This is the first game I've ever played on the Xbox with any lag at all, and although its minor compared to a lot of PC games on the market, it was still a little irritating. I personally think console games have no excuse for lag. It's not like they're dealing with an aging PC or something, they already have the specifications they need to build the game. The lag isn't horrible, but it's noticeable. Most people probably won't care.

The game-play itself is quite good and is what puts the game over the top in my book. All of the monsters remain threatening no matter how small they are. The big monsters are very difficult and the AI is exceptional. I spent a lot of time sneaking around with practically no health trying to avoid monsters, and it was easier said than done. A lot of times you are forced into combat, and when you are, get ready for a lot of gun switching. You have to beat the big guys down to nothing with machine guns and shotguns and then turn the flamethrowers on them which requires you to get very close. Not easy.

My only complaint about the control is the duck feature. In the control configuration I used, the stick for movement made you duck when you pushed it. In the heat of battle while running for my life, I would suddenly find myself in a duck walk getting beat on by some nasty critter. My only other complaint has to do with the save game feature. I'm sure checkpoint saves, or in game saves that require some device, in this case a recorder, are necessary for games that require memory cards, but with the Xbox's big hard drive, it's just irritating. Please, someone out there figure this out.

Anyway, there are lots of new Xbox games coming out, many of which I've played, few of which are good. The Thing is a good, safe bet. It's not the new Halo, but it's a great single player game. It's well worth your time and money.

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This game is not perfect in design. But it is survival horror at it's best and the controls beat Resident Evil and Silent Hill. The Thing is one of the most tense games I have ever played. From the grotesque mosnters to your own squad mates commiting suicide, you never really relax. One great gameplay dynamic is that you have to dish out the ammo and food. But you have to be careful if your squadmate has turned into the thing. Fantstic game, even better if you like the movie.

Really good game. go get it.

Honest reviews on The Thing

The Thing rocks. From the very begining this game is scary. You start out as a soldier sent out looking for survivors in a destroyed science base in antarctica but find only mangled or frozen bodies, and scattered papers that describe some kind of mutating infection. Later you find a fellow soldier, cowering in a corner, surrounded by mutilated bodys and babbeling about an unknown horror. This horror, the thing, is a virus that mutates anyone infected by it into a nightmarish beast. Your fellow soldiers suspect everyone of being infected and paranoia sets in. In this game you not only have to fight the monsters, but also cope with your teammates fears. A great story, cool weapons, and managing fear make The Thing a grade A horror game. The gory content of this game also makes it scary. Finding an evecerated corpse impaled upon its own severed limb, while your men cringe nervously as they hear strange shrieks and growels coming from the shadows, really adds up to a terrify game. I love this game and all my buddys who have rented or borrowed it ended up buying it because they loved it so much too. If you enjoy horror games or are a fan of the movie than buy it because this will blow you away. (you should also see the movie if you havent already, its great)

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I'm a hardcore PC gamer and picky console gamer, so I rarely purchase console games unless it's worth it. The Thing lived up to what I expected and delivered even more in terms of graphics and sounds, not to mention the AI of "The Things" are pretty good too. Controls are decent and the story plot definitely give those who saw the original movie a feeling of sequel in action (if you didnt see this 1982 sci-fi classic movie, get it, its worth it, the special effects in there are still good to date). There are few minor flaws, such as the trust/fear system that comes in conflict with scripted story/character development, so even after bloodtest those team members who are not infected might become infected due to story development or scripted plot. It's not bad, but it sort of cancels out the fear/trust system as. One minor issue I have with the game is that ammunition tend to be so readily available that it makes the game lean towards action than a survial horror game... but the blood and gore is this game will make up for that. Conclusion is this game is a much better choice for Xbox owners that wants a true resident evil type game (Silent Hill 2 was way too slow for my taste), and with the ability to be able to control a squade, good story and challenging AI this game should warrant any Xbox owner's investment.

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Tuesday, January 20, 2015

Tritton TRIAX-180 AX 180 Stereo Gaming Headset for Xbox 360 Reviews

Tritton TRIAX-180 AX 180 Stereo Gaming Headset for Xbox 360 and Playtation 3
Customer Ratings: 3 stars
List Price: $69.99
Sale Price: $49.99
Today's Bonus: 29% Off
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I did this video review to help anyone out there with the same issues I had.

Hopefully this will help gain the insight you'll need to make a decision.

Please leave feedback, did I miss anything?

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I purchased this AX180 on January 17, 2010. In spite of my headphones being handled with care and never abused in any manner whatsoever, they broke apart on the left side where the earphone connects to the headband. The earphone now dangles from the headband by one wire and are completely unfixable and totally unuseable.

The sound was very good from them and the mic also worked very well. It really is a very good sounding headset. Unfortunately, as with other reviewers of these, I've come to find out that they really are a cheaply constructed waste of money.

The way the earphone is connected to the headband is very poorly designed and constructed. If yours hasn't come apart yet, they are ready to at any moment.

We'll see how Tritton customer service handles this. Even if Tritton replaces them, which I'm sure they will, I give these a DO NOT BUY recommendation.

UPDATED:

I called Tritton Technologies and spoke to a very nice person in their customer service dept.. They were very friendly and didn't hesitate to offer a replacement. They gave me an RMA number and I will be sending these back(at my expense which will probably be about five bucks) and I will be getting them replaced. Other than me having to pay out of my pocket to send these back to them, the Tritton customer service handled it the way all companies should.

With that said, I still give this headset a one star rating for poor construction quality and I will give the company customer service a four star rating for their no questions asked approach to dealing with me. I would have given their customer service a five star rating if they paid for postage to send the broken headset to them.

Overall, the headset still gets a DO NOT BUY from me because I know they will easily break and are worth no amount of money. Sadly, I'm certain that the new replacements Tritton sends to me will also break very quickly. I know nothing about the other Tritton models and if the ax180 is any indication of how their other models are made, I don't want to.

UPDATED PART 2:

I receied my new headset from Tritton after about a two week wait from the day I mailed the broken ones to them.

They work great just like the other ones did. I'm hoping that by me changing the way I put them on and take them off they will last longer and prevent the ear cup from breaking. Instead of pulling directly on the left and right ear cups to put them on and take them off my head, which is how most people put on these headphones, I have changed to pulling on the headband part of the headphones only and I try not to exert any pulling pressure on the ear cups as I put them on and off.

UPDATED PART 3:

As of 7/2/2010, the ax180 microphone has now quit functioning on the headset. I called Tritton and they asked me to plug the mic into my computer to see if I could record something with it in order to see if the mic itself is working or not. The mic functioned fine when used on my PC, so there must be a wiring probelm in the headset causing the mic not to work while attached to the headset.

They gave me another RMA # and I have sent it back.....at my cost. We'll see what happens.

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I bought these to use with the PS3. The hookup isn't completely obvious if you want to hook it up to just the PS3 and not through the TV (you need the Multi-AV out cable that came with the PS3, even if you use HDMI). But once I figured out the cabling and configured the PS3 to use the Multi-AV out for sound and HDMI for video it worked great. The stereo sound is good enough to pick up general directions. And I'm hearing sound effects in the game that I didn't know existed. Its easy to get immersed in the game play that way. So in effect these headphones add value to my $60 games.

The headset fits comfortably even over my large melon. After a few hours of gaming, though, my jaw starts to feel fatigued from the pressure. But the comfort over the ears is perfect.

The mic seems to be working fine as other people on line can hear me. Having it detachable is a nice convenience as these could double as standalone headphones.

The volume/mic controller is well laid out. The mic mute switch is the biggest button on the controller so finding it in the dark is not a problem.

The only CON I have is when no game audio is playing there is a slight buzzing. From what I understand that is a grounding issue with the PS3, not the headphones. But during the gameplay I can't hear it even when I try to. I haven't tried the headphones on anything besides the PS3 so I can't confirm this.

The cabling isn't too bad. The headphone cable is 12' long which is about where you should be for a 42-50" HDTV anyway.

I'd recommend these to anyone wanting to pipe all game play audio and have chat capabilities.

UPDATE (8/30/10):

After a few months of using the headphones I'm still satisfied with the sound/mic but as others have had problems with the construction, so have I. There is enough pressure on the ear pads that over time the thin plastic that holds the length adjustments of the headphones to the headband broke. I was lucky enough to have the pieces just fold off instead of break so I was able to McGyver them back into a functioning form with some bits of metal and duct tape. I'm not pleased with the fact they broke within the year but I don't want to send them back at my cost. I'll just bear with the cosmetic issue of tape and metal on the headphones. I'm lucky enough to have a head tall enough to allow the extra bulk of having tape wound around the area of the breakage but if I needed to push the headphones closer to the head rest I'd be out of luck. I'd bring the rating down to a 3 star due to the obvious construction issues.

Honest reviews on Tritton TRIAX-180 AX 180 Stereo Gaming Headset for Xbox 360

Had this headset since Christmas of 09'. Comfort, sound and price were all outstanding. My headset hasn't fallen apart on me yet. (knocks on wood) I hear everything in COD MW2.

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I have had the headsets for a little over a week now and so far, they have been great. I use these nearly 5 hours a night and unplug/store them after each use. The sound quality is great for me, I am by no means an audiophile and for the price the audio quality is beyond what I expected. The mic has received good reviews from players on the other end of my Ventrillo conversations, far better than the previous set of Plantronics I had. I have primarily used them connected to a Mac with limited to use on my Xbox 360. I have yet to try them out on the PS3.

So far the construction quality seems solid. Again at the time of this writing I've only logged around 40 hours of use with these. If anything changes, I will update my review.

Update to this review: I've now had this headset for a few months and I absolutely love them. They are used once or twice a week for several hours a session across multiple devices. I have traveled several times with these headsets as well for LAN parties. The headsets have held up quite well and show no signs of wear. The ear fit is perfect and for the price they do exactly what I want them to.

*** Update: A year and a half later and I have experienced NO durability issues with these headsets. I still use them regularly. If you take care of them and don't abuse your hardware they should last.

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Thursday, December 25, 2014

The Sims 3: Showtime - PC/Mac Reviews

The Sims 3: Showtime - PC/Mac
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $17.97
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I have to say, I was really excited for this expansion pack (regardless of some of the lackluster packs we've been getting lately). It brought me back to the original Sims: Superstar, one of my favorite original packs. And the Sims 3 has had some good packs out so far (Pets, Ambitions, World Adventures) in my opinion! But Showtime doesn't really cut it.

The new town is nice. I like it. The new premade houses are nice and actually kind of spacious instead of being awkwardly shaped or sized. Some of the job locations are now melded into one big building for instance, say, science and medicine in the same building, not a separate hospital and science institute (that's just an out-of-nowhere example, not factual from the game). It's a little different, but still okay. One thing this town is surely NOT lacking is entertainment venues. Which is, you know, the whole point. I'd give the new town 4/5 stars.

There are some okay new hairstyles and clothing options too. Not the best, but by far not some of the worst I've seen. As far as new traits go, I've only seen three: diva, born performer, and social butterfly. I immediately tried out the diva and social butterfly traits and boy, is social butterfly annoying! If they aren't constantly talking to people, they get a negative moodlet. My sim will wake up and have an automatic negative moodlet just from not talking to people in her sleep. That's a little ridiculous. Diva, I'm enjoying a little more, mainly because of other sims' reactions to my sim's divalicious interactions, haha. Altogether, the new create-a-sim stuff, I'd give 3/5 stars.

The new careers seem interesting, and I was excited to try them out. My only problem is that they're professions not careers. You get a weekly stipend and go out and perform randomly when you get the opportunity. That's not necessarily a bad thing, and for those jobs, I understand it's probably more realistic, but I prefer the jobs to professions. I'd give the new jobs 4/5 stars.

So why did I give the game 3 stars and not 4? Well, it's simple had Late Night and Showtime been combined, I think they would've made a killer expansion pack. As it is, there simply aren't enough new features in Showtime. Some of the items you get in Showtime, I think you should've gotten in Late Night. Had they put the Showtime stuff in with Late Night, everything would've fit perfectly. There's just not enough here to constitute a new expansion pack, in my opinion. Don't get me wrong the stuff is cool, and if you're a true fan, like me, you'll buy the game anyways. But be warned it's probably going to be less new stuff and things to explore than you're used to.

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I was so excited to recieve this game, like I always am for every Sims game. I waited for it load and to download the extra venue. After playing the game for about 30 minutes, I realized this game is just a small add off of the hobbies concept. Three new jobs and that's it? I can be part of a band and save $39.99 if I would have skipped this expansion pack and just kept my old ones. I wish EA would come out with a really awesome expansion pack that you can't really live without. I remember how awesome each of the expansion packs for sims 1 were, I even liked the sims 2 expansion packs, but this one was a huge disappointment. After you complete the three jobs, that's it you're done and there's nothing else added, where is the months of fun in that until the next lack-luster expansion pack comes out. I have to say I would love to see an expansion pack like Makin' Magic from Sims 1. I don't care how old that game is, it was the best expansion pack.

Please do better next time EA.

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Let me just start by saying it's ridiculous how expensive these expansion packs are, and the lack of content you are getting with them. I've been playing The Sims since the very original. The Sims 1 was so much fun, The Sims 2 was great, and now here we have the Sims 3. They are honestly going downhill with each expansion pack. We expect NEW CONTENT with expansion packs, not useless social features. Everyone is wondering "Hmm, why wasn't this stuff included with "Late Night?" Well, allow me to enlighten you. MONEY! Money, money, money. EA is so money hungry that they have to cheap out on these expansion packs, cut content, and then try to sell it back to us. Honestly, it makes me sad. I used to LOVE The Sims, and now I can barely play for more than a half hour without getting bored. These new expansion packs just don't have the same feel as they did with TS2 or even TS1.

To wrap this up, this expansion pack was disappointing. There are tons of things I would love to sit here and complain about, but I won't. All you're really getting is 3 new careers, some unattractive hairs and clothes, and some objects. I really think EA needs to go back to their roots and make Sims expansions that are actually fun and worth the money. (Or better yet, bring Maxis back!) If not, they will be losing a lot of customers, including me!

Honest reviews on The Sims 3: Showtime - PC/Mac

I hate to say it but I own all of the Sims 3 Expansion packs. Some of them have been amazing (World Adventues), some good (Ambitions), and then there is Showtime.

Compared to other expansion packs Showtime provides the least amount of bang for your dollar. You get a new town which isn't too shabby. You get a few new jobs which are decent. You also get some cool new things to buy in the game like the pool table and skee ball machine. Sadly though there just isn't anything that stands out when it comes to this expansion pack. The social features are ok but a number of them came with the latest patch anyways. When it comes to clothes and hair there is a mix of junk. Most of them are ugly and you get find much better items online for free. There are also some cool new lifetime rewards but sadly there is only one new character trait.

Overall if you are a hardcore sims fan you'll enjoy this pack. When you consider that EA charges $20 for a new town, upwards of $10 for a single item with new functionality and at least $1 per peice of clothing through their store this pack could be viewed as a value.

Pros: New jobs, some neat social features, decent new items

Cons: Seems like a rehash of Nightlife at times, nothing really sets it apart from other expansions

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Honestly, once your Sim decides to become one of the 3 professions (acrobat,singer,magician)....all you do with them is have them try out for gigs, perform for tips & then perform at the gigs they booked.

Watching them do the tricks or juggling is fun...a couple times....but when that's all they do....it's a bore. In the normal Sims game, your Sims can form a band. You'd think the new singer career would fit right in, right? Wrong. A singer is an all alone profession. No duets (unless you get another Sim to sing karaoke with you)...no back up singers, no bands. Just your singer....out there on the stage.

If you singer Sim decides to switch careers to something else...then their singing days are over. Can't sing on any stage or even to their own kids. Other than the also boring karaoke...if you want them to sing....even as a hobby....you have to switch them back to that profession.

Expansion after expansion only adds a few new things to do...that are only fun for a short time. Your Sims basically have nothing else to do during their Sim day. The previous game of Sims 2 seemed to have much more creative people involved with it....this one tends to have people who do 'just enough' and no more. This expansion could have been much better...but they stopped short of producing a great game & instead...settled for just OK.

Disappointing and not worth the $40 price tag. If you can wait....try to hang in there till you can receive a price drop. I purchased my copy at Target because they offered a $10 gift card.

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Discount Xbox 360 NFL Philadelphia Eagles Controller

Xbox 360 NFL Philadelphia Eagles Controller
Customer Ratings: 4 stars
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Purchased for my son. Huge Eagles fan! He was very excited when he got this controller. As described. Thank you! FAST delivery!

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I was really happy when I received this, it was really nice looking & good quality, the only dissapointment was that it was not wireless. My boyfriend liked it a lot but never uses it b/c it's wired. I wish I noticed that before purchasing.

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Saturday, November 22, 2014

Review of Two Worlds Collector's Edition -Xbox 360

Two Worlds Collector's Edition -Xbox 360
Customer Ratings: 3.5 stars
List Price: $69.99
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I waited and waited AND waited some more for this game to arrive. After logging 220 plus hours with Oblivion, games after that just didn't hold much appeal for me. So, I had some very high hopes (as did many of us) for Two Worlds.

For all the release delays this game offered us, it's engine was a buggy mess. The graphics were very poor, mostly they seemed to have a very jagged appearance reminiscent of older,low polygon count games. Many of the light effects were VERY obnoxious. Flames looked very unrealistic, light gradients were very mis-colored. Example; you would be walking through a otherwise dark cave, when suddenly the passage is a light blue color. No blue flames indicating the presence of supernatural activity, nothing. Just blue.

Shadows were very jagged looking as well. At times the shadows of a tree would make me wonder if I was interacting with some "Thing" instead of a shadow. Water was like a wobbly mirror.

One of the most annoying and near laughable features in the game was the "Inability" to control a horse. I soon discovered that wasting earned skill points points on my horse riding skills was...well a waist. If you had to stray from the beaten path, what so ever, your mighty stead was bound to get completely immobilized by a shrub or tree. Slight embankments and hill sides were also a major "No-No" for our stead. I can't imagine what the team involved in the actual design of the horse in Two Worlds, was thinking.

I'm thinking malt liquor and bong-hits were the sole inspiration for this one. Next was the (Now Legendary) horrific voice acting. The voice actors themselves sounded as if they had to perform nude in front of a stadium of giggling onlookers. VERY UNCOMFORTABLE SOUNDING. Not only did the characters sound scared, but there was simply not enough variety in the actual voices. You could speak to a close group of three people who all shared the exact same voice and greeting.

The A. I. was very funny. Very bad, but at least it made you laugh. For instance, I could interact with a character who absolutely hated my character and made it known by cursing and threating me. However, as soon as the interaction was over they would say in a totally different voice; Grand Day! Or Greetings Tall One! Or A Fine Day Indeed!

The menu looked a lot like the old Diablo menue system, right down to the barely readable fonts. It wasn't until my wife and I bought a HD t.v. that I could even read what some the menu items or instructions said.

The travel log was the worst I have EVER seen. It's crammed way over to the right side of the menu screen and written in tiny, black letters with some words being separated by an entire line width. It was absolute torture to try and follow.

The title music was also the cheesiest music I have heard in a long, long time. Anyone here remember that old song called "A total eclipse of the heart" by Bonnie Tyler? It sounded like that but with some generic, wannabe operatic woman singing. The in-game music was very unbalanced as well. It was either very quiet or VERY LOUD, so adjusting it in the controls menu was pointless. Not to mention, most of the time the music itself (When you could hear it) didn't fit the situation.

Now there were (Believe it or not) some redeeming qualities to the game. combining similar weapons to make a more powerful version was great. I had some massive sword called the Dragons Jawbone, that had a slashing power of over 3000. Basically I had a one hit wonder. One hit and most everything went flying across the screen and laid on the ground twitching . That was pretty satisfying.

Creating you own spells and so forth could have been cooler if you had some sort of guide to help you. Since you didn't, it was more or less a way to make room in your inventory or power up magical attributes for a weapon. Mostly it was just cumbersome. I beat the game without ever really using any magic.

I threw a few fire balls but why bother when you can smash the tar out of anything with a giant jaw bone? lol The Bow was great to. Once you got your skill level with the bow up to ten and it's damage abilities really high, you could wipe out an entire Orc Camp with it, no problem.

Sadly though, the game just ends up being a decent way to relax before bed, cracking Orc skulls and flinging Bandits into the weeds is alway's a joy.

For $60.00 to $70.00 though, it's just not worth it. Rent it, borrow it or wait until it's in the clearance bin. Whatever you do though, don't waste your money on a brand new copy and especially the Collectors Edition.

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...then Two Worlds is the game for you! I see and hear many people trying to compare Two Worlds to Oblivion and frankly, I just don't think that's a fair comparison to make. When it comes to western RPGs (by western, I mean those that don't have a real Japanese flavor to them, like Final Fantasy, Blue Dragon and Infinite Undiscovery), I like to view things as being on one of two extremes: tactical RPG (like Oblivion and Morrowind) and experiential RPG (like Diablo and RuneScape). Reality Pump took Two Worlds in a different direction; they attempted to blend the two styles, and for the most part, I'd say it works. You still have the 3rd-person (and occasionally 1st-person) view of the character. You're directly in control of swinging your sword and casting spells. Unlike Oblivion, though, you have more of a Diablo-like inventory system and can stack items to improve them (which, albeit less realistic, makes collecting items a lot more fun).

Graphically, Two Worlds is up to par for what you should expect from the 360 at this point. It's not earth-shaking (even though it does look beautiful in HD), but you can still tell you're playing a 360 game. I'd say it at least matches the graphics of Oblivion, for the most part.

The audible aspect is a bit of a touchy issue for some people. Yes, the dialogue can be laughably bad at some points, but I personally view it as a welcome comic relief. It's humor seems unintentionally tongue-in-cheek. (Think of it like Mystery Science Theater 3000 or The Bard's Tale for original XBox.) Allow me to illustrate:

True Story: I'm playing Two Worlds and my character is running through the woods when he comes upon a guy standing outside a cottage. I run up to him and enter into a dialogue that goes something like this.

Man: "I have the finest horses in all of (such-and-such a place). Would you like to buy one?"

I didn't, at the time, so I exited dialogue... but accidentally pressed the button to draw my weapon (which is X, by the way. I'll never forget that now.) My character says something to the effect of "IT IS TIME TO DO BATTLE!" ...and that it was.

I tell you that to make one point the dialogue is unintentionally funny, and if you can accept that, you'll enjoy the game and segway to my next point. Your enemies are TOUGH in the begining of the game. In this instance, because it is similar to Oblivion, I will draw a comparison. Two Worlds doesn't level enemies up with you, like Oblivion does, meaning that when you're level 1 in Two Worlds, a villager will WHOOP YOU. (I got mine handed to me by the horse guy.) On the same token, once you've level up sufficiently, you can return and exact your revenge like the barbarian you are! I deffinately found this to be an improvement over Oblivion's system of leveling up enemies as you leveled up. (It felt like you were never getting anything accomplished.)

I will admit, I haven't tried the online mode yet. I'm waiting for a friend to make some money and buy the game as well. I hear it's a little buggy online, but hopefully it's only minor issues that can be worked out with updates via XBL.

Overall, my experience with the game has been positive. I think Diablo fans who would like a little more control over their character, or Oblivion fans who really wanted to just hack and slash, will really enjoy this game. It's not brimming with excitement for the first half hour or so, but if you give it a little time, it really becomes quite fun. :)

I hope my review has helped. Sorry for the less-than-formal style.

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This is truely one of the best RPGs I have played in a while. This game should go up on the wall with Elder Scrolls IV: Oblivion and the Dungeon Siege Series. The game puts you as a mercenary looking for his sister whom he hasn't seen in 3 years whilst the world's major factions are in an uproar looking for the fallen god of war. Like Oblivion or Mass Effect you can go off of the main quest and do whatever you want to do, if living up to the mercenary part of you is your thing you can go slaughter Orc Tribes, blast Bandits into zapor with your magic arsenal or travel the vast terrain the game can offer. The game is pretty balance, you have four major attributes governing what your skills do and a variety of skills like magic, thievery, melee combat or ranged combat. Your only restriction is level which is not really a problem until you get to the higher levels.

This game is not without errors though, if you have a 20" or smaller TV or wear glasses/contacts you will have trouble reading the text, it is probably in what would be Times New Roman size 10 (or maybe Arial) and the names have different colors which can get a little annoying. One thing that will show are the leaves, they are very blocky and look like 2D blobs of feces instead of a leaf. The blood is cartoon-like it is 3D and all but it is rendered really strange but is quite funny. There is not a great amount of voice actors but the punch-lines and phases your character mutters such as "prepare to meet death" or "drip, drip, drip...its raining" or a grunt when he jumps in water. This game runs smoothly and there is no problem with it, for that real cinametic feel you can hookup your Xbox 360 Elite to a 1080i HDTV with Verizon FiOs which is not really necessary but makes a great picture!

The combat is actually quite intricate, your enemy seems to learn as you attack. If you like jumping back a lot (hitting the B button) they will press attacks, they will chase you if you retreat and will try to unhorse you if you charge at them on a war steed. You will find you self mashing the health potion button at bigger fights and running. The medium and hard difficulties should be remaned Psychotic and Apocalyptic, it is that hard especially when you get up to higher levels. If you like button mashing something to pieces this is not your game

The levels are not hard to get unless you want to press the 100s (yes its possible) if you can get a couple million XP you can get their. You get skill points for combat achievements like killing intervals of enemies (10, 25, 100...) or picking pockets, opening locks, riding horses or casting spells.

All-in-all this is a great game, from the leveling/skill system to the great terrain that ranges from dark dungeons, to sprawling plains, dry deserts and icy mountains and in addition with the funny lines NPCs and your character make this game is very enjoyable

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First off I'm going to say that I found this game to be strangely entertaining.

For the bad, this game has horrible graphics, poor frame rate, laughable voice acting...no, im serious, there were times I was rolling on the floor...very poor story. the ending was horrible nomatter if you were evil or good. control was a pain. horse was the worst by far. and the game froze at least once every time i played it. the only game ive ever played on my 360 that froze. one of the selling points that they use for this game is the changing environments without loading, i.e. walking into buildings. what they dont tell you is that the game loads at extremely inopportune times. i.e. in the middle of battles or there was this one small house that the game loaded 3 different times because i walked into different sections of the house.

This game could have been one of the best rpg games to date if the creators had actually spent a little time with the engine and story.

now, for what i found entertaining. i liked how you could upgrade your weapons and armor by adding 2 of the same type together. you can get some fairly ultimate equipment by doing this. making potions was also fun. especially when you could make them that do permanant effects to your stats. My character had over 800 strengh by doing this. Its not even a cheat. basically this games whole point seemed to be upgrading your character. i never played the game for the story or anything else. it kept me addicted and entertained by finding weapons and armor (and there are very many) and combining them to make better than i think the creators even intended.

as for the online. its nothing. i went online several different times, and never found anyone.

if you like treasure hunt games this one is fairly good, but thats all.

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This game surpasses any expectations I had. I had been devoted entirely to Fable, but this game is simply ADDICTIVE! I have developed a nasty habit of staying up sometimes all night playing this game! Usually I spend at least 5 hours solid. BUt it is never the same game twice and full of quests and challenges. I love it!!

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Monday, October 27, 2014

The Sims 3: Generations - PC/Mac Review

The Sims 3: Generations - PC/Mac
Customer Ratings: 4 stars
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Some people keep complaining about the lack of content in this expansion pack, calling it a "glorified stuff pack". There is actually quite a lot more there than one might think. Therefore, since someone asked me to post this, here is a pretty nice list of what you can expect to find in this pack:

This list was not compiled by me, but by a Sims fan-site

' There is not a new town for Generations. The town shown in photos and videos is Sunset Valley.

' There are 10 new community lots added to Generations.

' They have not added any new Rabbit Holes. (Still unknown if they have opened any existing ones)

' One of the new community lots added is a Playground complete with a Sandbox, Swing set, Seesaw, Playhouse Set, Spring-Rides, and a Treehouse(?)

Sims & CAS

' Body hair is a feature that has been added to CAS

' New accessory for Elders: Canes

Build Mode Features

' Spiral Staircases

' New type of Window

New Objects

' Usable Strollers to transport your toddlers. One per stroller. For more than one child, multiple strollers will have to be used with other sims pushing them.

' Bunk Beds and Loft Beds which can be used by Sims of all ages

' Tree-houses

' New Playground equipment

' Sandbox

' Water Slide which can be used by all ages (Slip n Slide) not a pool slide.

' Video Camera

' Chemistry Set to make lots of new potions

' Sleeping bags

' Children's toy boxes have been improved with costumes so kids can play dress up.

' Pink Limousines

' Costume chest

' Different sized picture frames

' Lava Lamps

New Interactions,Features & Events

' Children and teenagers can play pranks on strangers, neighbors, and even other family members.

' The Sims 3 Generations has two kinds of mischief: Traps and Pranks in public places

' Pranks & Traps include: booby traps, Water balloons, covering a neighbor's house in toilet paper (or TP'ing), Stink Juice (bombs), Flaming bag of poo, Ding Dong ditch, adding hair dye to shampoo, Throwing eggs, making the toilet explode, pouring buckets of water from the tree-house onto someone, messing with the sink to make it spray someone when they attempt to turn it on and whoopee cushions under the sofa!

' "Ninja Vanish-Potion" is used to disappear from the scene of a prank. Chemistry skill required to make the potion.

' Children & Teens can be grounded for mischief, have a timeout or have their video games banned.

' Pranks can contribute to your teen's social standing and will actually let you build up a reputation as a master prankster and local legend to the other kids at school.

' Children can sleep outside in their backyard and tell ghost stories. (Flashlight included!)

' Stories will effects how your sim sleeps at night.

' Sims can now have Nightmares.

' Children can have sleepovers and slumber parties!

' Children can dress up and be a "King or Queen" and reign over their subjects.

' Sims keep memories, so you can go back and review your Sims' milestones when you feel like reminiscing. Memories of significant life moments will be recorded in their Scrapbook.

' Adult Mid-Life Crises

' Pillow Fights have returned!

' Older Sims can interact with toddlers now by performing "claw" movements while in their arms. (most likely an add-on to tickling)

' Children can now have pirate attacks in their Tree-houses. A skull and crossbones flag is hoisted above the tree house, it hisses and pops on the inside and fire and smoke emerge from the windows.

' Children can now have Sci-Fi adventures in their Tree-houses. They dress as astronauts and UFO's appear.

' Children can now have "clubhouse" type adventure in Tree-houses where they spy on neighbors through a telescope to see what others are up to!

' If your sims decide to throw a wild party. a police car may show up! But don't be fooled as they are not real cops! They are there to add to the parties atmosphere.

' Grown-ups can now have elaborate bachelor and bachelorette parties before marriage, which include all manner of festivities like pink limousines, sexy dancers and plenty of "nectar".

' Bachelor parties, will include hiring a female "dancer" to pop out of a wedding cake and spray the lucky bachelor with a bottle of "nectar".

' Parents have the ability to send children and teens to different boarding schools. They can choose anything from military school to the sports academy, and has plenty to choose from to give their children a proper education! This happens outside our current world.

' Children won't go to college specifically, but what they will do are the following: Children can go on field trips now. Field trips are really cool. It is not just a new way of going with the community as they sometimes bring special things back from these field trips and have them in their memories.

' Teens will be able to have a Graduation and a party for it. (no details given on how a graduation will work)

' Teens can have prom dances. They will be able to take their date and go to the prom and they'll take their picture at the school. You can hang these pictures at home on their walls so they can remember this day and how it was like for them. Of course if they got prom king or prom queen that's a very special moment for them.

' New parties include: Teenage parties, graduation parties and bachelor/ette parties! They have also added new fun interactions to weddings such as the "Wedding Arch" and "Cake Cutting"

' Sims can now have Dates.

' Adult sims can Woohoo in the shower and in Tree-houses. In tree-houses, you'll see the adults climbing up in there and the tree house is shaking. Leaves falling down off of it and birds will fly of the tree house .

' Not only can your Sims record home videos of their children growing up, but they can take the Data Discs out of the camera and replay their home movies on most of the in-game TV screens!

' Sims can view the world from the video's perspective while they record events around them.

' Sims are now able to record home movies, or even tape unsuspecting victims to use the footage as evidence (blackmail)

' Sims now have the ability to gift flowers and boxed gifts.

' Sims will now be able to stargaze from the ground.

' Hopscotch

' Children can attend ballet class

New Traits/Skills

' Nurturing

' Rebellious

' These traits are not specific to any one life phase in the game, but they'll provide different benefits to Sims throughout their lifespan!

' As of now we do not know of any new "exact" skills such as cooking that can be improved, but making potions with the chemistry set is something to improve on.

Careers/Professions

' Day Care profession

' Parents can take their children to Day Care at a specific time, which is an at-home daycare. How many children will your Sim be able to handle? An additional challenge is that children with rebellious ways might anger you with their antics. Having the "Nurturing" trait is a plus for this job.

' Sims have this new "Nurturing" trait. Sims with this new trait will be great in taking care of other kids; they can interact with them in a special way. It's a very active career. You have to guide your Sims through these experiences to help them advance. So other Sims bring by their kids and drop them off and you have to take care of them. As you progress through it, it gets more difficult you may even have a problem child. They're going to pull pranks and get in trouble more often. But you make sure that you take care of them like they are your own kid. And as you keep going you will have more and more children and have the ability to manage them.

' Ambitions careers have been expanded.

Lifestate/Creature

' Imaginary Friends

' This fantasy creature with a fancy pants suit, different pairs of shoes and a glowing "light bulb" on the head, moves strangely. An imaginary friend stems from a doll which a child tends to nurture. Once the doll has turned into an imaginary friend, many new interactions become available.

' Only the sim with an imaginary friend can see them. Other sims will not be able to see someone else's imaginary friend. This will be odd seeing a pillow fight or a child on a seesaw with no one else in view!

' You will only be able to see the imaginary creature when the sim who created it is selected.

' Using a special potion, sims can turn their imaginary friends into a "Real" sim.

' Imaginary friends can perform actions that sims can. For example if you have to tidy up the house just ask your imaginary friend to do it!

' Sims can have romantic interests with imaginary friends when they become teens. This romance can continue into adulthood.

' Interacting with an imaginary friend, fills the social bar and gap for your sims.

Extras

' Collections (explained below)

' We now have this new filter in buy/build mode, where you click on it and select the icon of what product you want to see. So if you bought "Generations" and you just want to see the objects from "Generations" you click that icon and that's the only ones you will see. But it's a dynamic system. If you have "Late Night" as well you can click both of them you will see only objects from both of those. So you can show just the objects that you want.

' We will now be able to Upload Screenshots and Memories to our My-Page & Facebook.

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The Sims 3: Generations is the fourth expansion pack the the Sims 3 series and I must say, it's pretty good. I got it on the day of its release via Amazon. Now I'm no game reviewer as I'm more of a music reviewer (aspiring music journalist here) but I'll try my best to describe this game. Like with most expansion packs for the Sims, make sure you got your favorite families or games backed up on CD-Rs or whatever you back them up on. I've been doing this since Ambitions came out a year ago since I learned the hard way when one of the sims in my family wasn't moving. Alright, now to the game itself.

The theme for this expansion pack revolves around the idea of life and growing up. I found this interesting for EA to base an entire expansion pack on. What about the users who like having one sim families? Well, I guess you would get some things out of the new objects. If you're a user who likes to make families and have them go on and on, this might be the expansion pack for you. Your sims will get to keep memories of their lives (examples: Marriage, birth of a child, death, first kiss,prom etc). If you can remember in the Sims 2, your sims did get to have memories. This takes that idea and expands it. Memories can also be shared through the Sims 3 website and even Facebook! The only negative with the memories feature is that it may get annoying after a while. Also, I found this to be a bit funny: after you install the game, your sims will experience their "firsts" in just about anything. For example, my teenage sims, just about to be a young adult, kept his memory of his first day in school (when I know it isn't because he's been to school plenty of times before this expansion pack was released!).

New features are built around sims for all ages but for some reason, I feel like most of them are targeted for child and teen sims. For child sims, they'll get to have a bunch of new things such as see-saws, slip n slides, tree houses, and other things. There's also the interesting addition of imaginary friends. When your sim is just born, they will receive a gift in the mail. Its a doll, which you can give a name and have your toddler sim play with. As your sim grows up, so does your imaginary friend, based on your relationship. I'm also reading that if you keep a good relationship with your imaginary friend, they can have the chance to become real! For teen sims, they'll get to go to prom and even graduate high school. However, there's one disadvantage here with being a teen sim: teen sims can't automatically drive anymore! They have to now ask their parents for lessons! The lessons don't take very long (like 3 skill points to complete). As for other sims, there's a new chemistry set like thing. You can make potions that can help or hurt your sims. Your sims can also give other sims gifts, which is nice to see return!

These are just a couple of things you can do with The Sims 3: Generations. So far, I'm enjoying it. When you get it and open the case, you might be a little disappointed: there's still no $10 card for the online store, which is easy to get over. However, the booklet that comes with the game is barely even a booklet. I think the same goes for the Outdoor Living stuff pack: it just comes with an installation guide. Personally, the booklets have helped me and seeing this removed is sad. Still, The Sims 3: Generations is a great addition to the Sims 3 series.

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For a full in depth and positive review visit

I'm really digging the new interactions available for each age group. The pranks that kids and teens can pull off only are fun and makes raising and playing kids a worthwhile experience. Teens, young adults and adults can now ask their love interests out on dates. There is even an option in giving flowers and gifts (basically stuff from your inventory). I haven't tried out the midlife crisis for the adults just yet but I'm looking forward to it. There are several other new interactions which, like the ones mentioned above, only add to the Sims 3 gaming experience. Sims now have the option to pillow fight each other, share secrets, and effect each other's social reputations. For example, if your sim cheats then that sim will be identified as a heartbreaker or a player around town. Adults can also read bedtime stories to children. All sims can share ghost stories, look up at the stars and tell even more stories.

The boarding school features for the kids and teens is another worthy installment from this expansion. There are several schools you can choose ranging from military school, sports, art and a prep school. Each school improves upon a particular skill or trait. Graduating from these schools adds a more "life like" and rewarding experience for you and your sims. There are now better wedding events (by a wedding cake), bachelor parties, and childrens' sleep overs.

Lastly, the new items (though not as much in quantity) goes hand in hand with the new interactions and features. We now have tree houses (3), strollers, new radios, TVs, tables, Wedding Arches, a Wedding cake, several new decors, a slip and slide, a sand box, 2 new cars, and several new hair styles and clothes. Finally we also have SPIRAL STAIR CASES.

I definitely recommend this expansion for the new interactions because they give more life to your sims.

Honest reviews on The Sims 3: Generations - PC/Mac

--Edit March 5th 2012 ---

To this date I still can't get this game to work properly. But that's because EA doesn't support my video card anymore. EA didn't tell me this but I had to find the information myself. Below is a list of sites/pages that have been very helpful to me. I do not guarantee that this site has the help you need.

This site has a lot of information about The Sims 3. Everything from common technical issues to creating custom content:

The page (part of the above listed site) is a break down of system requirements and have been a great help to me. It lists most common video cards and will tell you if they work or not:

This page has information of technical/graphic issues and how the fix them:

--end edit ----

This game gives you more then a Stuff Pack but less then an Expansion Pack. While it is similar to a normal Stuff Pack--new objects, clothes, interactions/activities--it's lacking in new neighborhoods and only has one new job/profession ((that I've found))--Daycare Provider. I'm not sure what this job entails as I haven't tried it yet. It should be similar to the other professions (fire fighter, hair stylist...). Possibly meaning working in a daycare center or having an at-home service.

A new feature allows you to adjust the length of the age stages--baby, toddler, child, young adult, adult and elder. I love this feature. I thought it took too long for babies (3 days) and toddlers (7 days) to age. Now you can shorten or lengthen to your preference. You can also dictate how long your sims will live in total (preset at 90 days). This feature is accessible through the options menu.

This game offers more towards young sims--more objects, clothing, interactions, ect. You can tell your young sim what to dream about by clicking the bed while they're sleeping. Some dreams come true and some turn into nightmares. Teens can go to prom and become prom king/queen. Young sims can play pranks and have bad/moody days. Sims now have graduation (once they've aged to young adult) where they have a chance at valedictorian, being voted more popular, ect. Teens now have to learn to drive. There are more 'Wohoo' options now for grown-up sims. And for the elders--canes/walking sticks--wow, that's the best EA can do, really?

As mentioned by others, memories are back but with a twist. You can now share your sims' memories online such as Facebook. I like the memory feature but not the share. I highly doubt my friends and family care if my sim gains a skill point or marries. Luckily, you can turn off the share notices in the option menu.

Installation was smooth. The EA Download Manager didn't install properly the first attempt but did on the next try when I restarted my computer. Otherwise, I haven't noticed any installation or game play issues. A hiccup or two but nothing that really affects game play.

Overall, a nice addition to the great game of The Sims 3. But I'm a little disappointed. I was expecting more. I think EA could have done more with this game. Sorry EA but you really seem to be letting your standards drop for $$$. And I've been a fan since Simcity first came out on the SNES--I miss Simfarm.

***UPDATE 6/4/11***

I lied. The game is now crashing. It started to glitch with freezing every few minutes and one sim kept pop out of activities such as using a bed, bathing, ect. Then my pre-Generation sims became unplayable and frozen. I couldn't even click on them. Sims acquired after installing Generations seemed okay. Now the game is AMAZINGLY slow and freezes every few seconds.

All this started after I sent a sim to Egypt. Upon returning home the game began to glitch...

I'm trying to work this out with EA customer service...

***UPDATE 6/29/11***

The only things that fixed those glitched was to uninstall and reinstall. Unfortunately, that was only a temporary fix. Back talking to EA tech support and they're giving me the run around. If someone has had similar issues and know how to fix them please let me know.

***UPDATE 7/12/11***

After two weeks dealing with tech support they finally admitted to having a known issue with the game. They are working on a patch but don't know when it'll be out. Go, EA! I now have a game that's crashing/freezing and don't know when they'll fix it. Teaches me for buying an EA products new. Back to waiting a few months, and then only to by used.

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I have to say, I am a huge nerd for the Sims. Buy every game, every expansion, and so far Sims 3 has not delivered. Would like to see Sims Pets back at some point...but anyway back on topic. There is no new town in this expansion (which most of us know) so don't expect a lot of new trinkets and things. There are no added jobs in this expansion except for becoming a full time nanny. The Nanny job is basically 24/7. You work from 9 am to 8 pm (and sometimes later)plus weekends sometimes, and you can have up to 6 kids, mostly toddlers. As said above, this really is the family game. Its like speeding up your life and all life's events.

What has sims brought back?

MEMORIES! Remember life story and how you could go back and see "got married," "got caught cheating," ect..well, MEMORIES ARE BACK! You have a scrapbook of your life! This is actually a GREAT addition.

MORE INTERACTIONS! Sims can give gifts, give flowers, watch the stars...woohoo in the shower...hahahahah

Guys, if you love to play Sims because you love families then I recommend this.

If you don't then I recommend Sims Medieval...with all the Quests.

Personally *why there isn't five stars* I really wish we were given a new town a new jobs. Isn't that why we buy these? So we don't see the same landscape?

O well, that is my own personal opinion.

Enjoy!

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Tuesday, October 21, 2014

Cheap Gears of War (2-Disc Edition) -Xbox 360

Gears of War -Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
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Gears of War shouldn't be a stranger to any gamer's ears at this point. It's won an absolute truckload of awards and is far and away one of the best shooters available today. It's really a game that should not be missed.

Enter the 2-Disc edition, which with it's reduced price and bonus content is perfect for those that didn't get to jump on board the first time around. A lot of this content is available to download from Xbox LIVE, however as a new purchase its nice to receive all the maps and such already in the box. Also you'll get the exclusive "Emergence Day" gamer themes and pics that were only available at a limited time during the launch in 2006.

If you're already a Gears owner, then this is not the package for you, but as someone looking to get in on the action before the fall of Gears of War 2, this is a great package at an awesome value.

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As is obvious from all its acclaim, Gears is an excellent game.

All of the bonus content is free online and on xbox live. For those with high-speed internet, I don't think it is worth getting the 2-disc edition.

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Very cool game, charged with lot of action and good story, this title has to be part of your game collection!

And also get the second part!

Honest reviews on Gears of War (2-Disc Edition) -Xbox 360

This is perhaps THE MOST polished third-person shooter I've played since Resident Evil 4. Its cover-combat system is highly influential in its genre and its influence can be felt in more recent efforts such as Mass Effect 2 and GTA IV. The game knows not to bore us with plot and introduces us to a variety of hilarious macho characters. The action is intense and non-stop. The night-time levels are superbly atmospheric. I can see why this franchise is so popular!

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Campaign review: GoW is a nice change of pace from Halo 3 in that you're fighting a losing battle in GoW and the fighting is more "gritty." For whatever reason, GoW seems like more of a challenge to me than Halo 3.

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Wednesday, September 10, 2014

Ghostbusters: Sanctum of Slime Review

Ghostbusters: Sanctum of Slime
Customer Ratings: 3 stars
List Price: $9.99
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Ghostbusters: Sanctum of Slime is a downloadable title that just recently hit the consoles and PC market. You may not have heard much about it since the marketing of the game seems to have been a bit on the low, but I got wind of it and couldn't resist picking up a title based off of a childhood favorite. Does this downloadable title offer enough game for the $10 price tag or is it destined to be forgotten in the cesspool that is Slimers stomach? Read on to find out.

The game begins with a comic book style story intro. There's no voice work, just text in comic style on pictures. You are introduced to a strange artifact that originates over 4,000 years ago and is now wreaking havoc on NYC. You play as one of four rookie Ghostbusters who are helping the real Ghostbusters handle their large work load. The story does tie into the lore that we all know and love but don't expect anything state of the art in terms of storytelling. For the most part, you are just going to be shooting stuff.

Gameplay, as stated earlier, is pretty basic. You point and shoot. Ghosts will come from all directions and try to run into you or shoot stuff at you. You will travel through a level going through rooms, hallways, or streets and eventually come face to face with a boss ghost who takes a lot of punishment with a pretty big health bar. You will die a lot in this game and when you do, you can be revived. As long as someone is left standing the game will go on. Reviving someone consists of standing over their body and spamming the A or X button (consoles) or space bar (PC). The gameplay is fun enough, for a while, but after playing for a solid hour or so you'll begin to feel the tedium of exactly what you are doing. The enemies may change, the scenery may change, but you're really not doing anything different. You'll shoot and move throughout the level. Throughout levels you'll find pickups and collectibles, but it doesn't really help the game in the boring department. It jut gets old way too quick and you're left waiting for something, anything to happen that will mix up the gameplay. Keep waiting, it's not coming.

So, if you are a hardcore Ghostbusters fan, you probably don't even need to read a review about the game, you bought it and are making your own opinion of it. If not, you probably should avoid this one and go find another shooter. There's plenty of other games on the market that will offer a much better and varied experience than Ghostbusters: SoL.

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My son has a PS2 Ghostbusters game, he LOVES the ghostbusters. He has been begging me for a long time for another game, I couldn't find another PS2 game but when I found this I was ecstatic. He loves it! I have watched him play it a few times and it seems true to me for ghostbuster style. The previous review mentioned about the voice over, I honestly see no issues with it. My son is happy so I am happy.

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No STEAM CD KEY = GAME worthless and meaningless.

Ghostbusters: Sanctum of Slime is an action shooter game based on the popular motion picture, Ghostbusters. It introduces four new playable ghost buster rookies named Alan Crendal, Samuel Hazer, Bridget Gibbons and Gabriel Sitter.

Players take the role of ghost busting rookies as they are on their way to the streets of New York City to hunt and capture fleeing ghost using their proton guns. The game progresses as the players complete jobs by exploring haunted places that must be cleared with ectoplasmic threats. The adventure rages as the players encounter gigantic bosses that require concentrated effort to defeat using Proton Stream, Plasma Inductor and the Fermion Shock.

The game can be played for up to four players and features 12 levels of arcade ghost busting fun. It also features achievements, weapon upgrades and an all new ECTO-4WD to battle evil ghost.

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Saturday, August 30, 2014

Discount Tom Clancy's Ghost Recon: Future Soldier - Xbox 360

Tom Clancy's Ghost Recon: Future Soldier - Xbox 360
Customer Ratings: 4 stars
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I wanted to try to offer a more critical review than the either glowing 5-stars or completely ignorant 1-stars. I will preface this by saying I got this game for a little less than half price from a friend, the day after release. I will get to the reasoning for that shortly. Game is WELL worth the price I paid, however if I had paid full price...I'm not sure I would feel the same. The lack of matchmaking in Co-Op, and some poor multiplayer choices are what prevents this game from being so much more.

I have not gotten very far into the single player, so I cannot comment too much on it. As others have said the story will definitely not blow you away, but I feel the gameplay is enough to make up for this. The tactical/stealth ability is enjoyable to play, but you can also use a run and gun style of gameplay if that is what you prefer.

Guerrilla mode is an awesome addition. I can't help but love any type of "horde" game mode (zombies/survival/you name it). However, as others have mentioned, the lack of matchmaking for the Co-Op game modes is a HORRENDOUS oversight. There is no justifiable reason to make the Co-Op modes strictly invite only, and is easily deserving of a one star reduction.

Now to the multiplayer. Overall thoroughly addictive and enjoyable gameplay. GR veterans will find that although it is definitely a departure from the series, there are little details that will bring back fond memories. The graphics may be viewed as slightly under par with other recent releases, but the game looks amazing on my screen, and the realism of character movement is impressive. I will say that it is NOT an easy game to play, and those who can't pick up on the style will be smacked around mercilessly. I count this as a pro and a con. I personally love the extensive use of cover style of play, however that is the style you MUST play in. Any thought of not adapting to this style will result in a completely unenjoyable game experience. For those who dig it, you can become a veritable killing machine once you pick it up. Unfortunately, you will find that this style can (sometimes) result in a total deluge of campers, who would rather sit behind a concrete barrier and wait for passersby than to actually get up and go after the objective.

The multiplayer cons are what bring the game down most for me, and also the reason that I was able to get the game so cheaply. In the GRAW games the host was able to choose the map, time limit, and weapon kit. This is gone. I'm sure private games still allow map and time selection, but the kit option is gone entirely. What you get is a choice to vote for one of two maps. Way to dumb it down Ubi. For those who are new to the GR series this may not mean much, but to the veterans, especially from GRAW I and II, this is everything. If you played GRAW II recently you would be lucky to find a sharpshooter (team deathmatch) player game running, but you could ALWAYS find a Pistols Only Blind Siege ranked game. These were/are the hardcore players who still played the game years after release. Kit selection is gone, blind siege is gone, sharpshooter is gone. Some have said that team deathmatch would be added, but why would it not be included in the game upon release? It makes no sense, and leads to one star reviews with people whining about "no team deathmatch?". Some will mock those who say that, but the fact remains that team deathmatch is the industry standard. To leave it out, or to intend for it to be in the game but not upon release, just makes no sense. The load times can also be extremely long at times, and I have had issues with losing connection to the server before loading the lobby and after entering the game.

I will be getting more into the singleplayer and Co-Op modes, and will edit/update this review as necessary. I was really hoping for this game to be a home run, but it is more like a double. Worth checking out, but I would rent or try to check out the gameplay first, so you know what you are buying.

* Update 6/01/2012 *

Single player is a little too linear as compared to previous GR games, but I enjoy it. The rendering of human faces in cut-scenes is really, really poor, as mentioned by others. Like they spent so much time making characters with masks look bad*** that they completely forgot about those not wearing masks or helmets.

I love the multiplayer experience in this game, however, major server issues are dragging it down. Almost constant issues with losing connection to servers, host migrations, lobbies that won't start, and lag that is absolutely ridiculous. I've shot a guy with two full clips who didn't even seem to notice my presence, and then he dies ten seconds later. No exaggeration. Hopefully they will get these issues ironed out in the coming weeks. It should also be pointed out that the info on Amazon states 16 player multiplayer or 8v8, when this is not the case; the multiplayer is 12 maximum.

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You can't compare this game to CoD, Battlefield or really any other FPS. If you absolutely need a comparison, it's a less sci-fi version of Gears mixed with a dash of SOCOM.

The controls are excellent, the campaign is lengthy enough 8 hours in but don't know how much more is left.

Guerrilla mode is fantastic different missions on each map, with up to 4 player co-op. Difficulties range from Recruit (easy) to Veteran (medium) and Elite (hard). I would start with Recruit if you're new to the Ghost Recon universe. Veteran is a decent challenge out of the gate. Elite was much too difficult for the party I was in, but I don't know if that was inexperience in the players, or if the difficulty was scaled by the number of people in the party. Still a great game mode.

Multiplayer is the "meat" of the game (with Guerrilla getting the prestigious "potatoes.") The game modes vary depending on if you have a uPlay account (stupid, but I don't take off stars it came with MY game, so I have a complete experience. The used purchasers may say otherwise...)

The four different modes are all unique enough that you have a different playing style for each Conflict is an objective mode, random objective locations, and respawns. Decoy is a game mode (one that I really enjoy) where there are 3 listed objectives, but 2 are decoys, and one is the actual target both the defenders and attackers don't know which is designated as the actual objective. Once that is found, there is another final objective to be hacked before the round is won. Respawns and emphasis on teamwork. Saboteur is a mode where you take one bomb on the map, and try to plant it in the other teams base. I haven't played but 3/4 games of this mode, but from what I did play, it was good fun. Siege is best described as a "Search and Destroy" clone no respawns, objective based, best of three rounds. I love that Seige allows the defenders to set up before allowing the attackers to spawn in at the beginning. It requires and rewards teamwork.

Gunsmith is a fan-freaking-tastic layer to the game. You basically get to customize almost every part of your gun barrel, stock, trigger, optics etc. The combinations are excellent. You earn unlock points in each class by leveling up, and most unlocks are available at the very beginning. You can test out each specific part of the modifications in the firing range right in Gunsmith, and it loads almost immediately, so you don't spend forever waiting at a loading screen just to see if you like the red-dot versus the Holo sight, or other various things.

No major gripes about the game just yet and I'll edit if they become apparent.

One very minor gripe there's a map (I don't know the name yet) but it went a little too far on the obstructed vision aspect. I get that it's probably very similar to what it would look like in an actual sand storm, but it doesn't mesh well with the gameplay. Every little while, everything pauses while everyone is blinded. Realistic? Probably. Fun? "meh."

4.5/5 Rounded to 5.

TL;DR great addition to the Ghost Recon family, definitely worth picking up (new better than used) and nothing major to complain about. Note: I've heard a few complaints "in-game" during multiplayer where people thought it was an FPS it's not, it's a Third Person (over the shoulder) Shooter.

Thanks!

Edit: 5-25-12. Major network issues. I get that it's only 3 days post launch, but the "ghost" kills, host migrations, unable to find players, and general in-match lag are very detrimental to the experience. It's not every match, but it's every couple. This should have been addressed after the beta.

Minus 1 star. 3.5/5 rounded to 4

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I recommend those who are tired of COD and/or Battlefield to invest the money for TC's Ghost Recon FS. I took a gamble on buying it and so far I am not at all disappointed. This game is so refreshing to play and so different compared to the senseless run and gun monotony of the latter games. Although this game claims to be more tactical than it actually is, you will not be disappointed with the campaign. I cannot really say too much on multiplayer or guerrilla mode since I haven't played them yet, however I would definitely give the game a solid 8.5/10 when it comes to fun and game play.

Some comments on the campaign. The story is pretty dull and lacks a decent plot or captivating dialogue, but this is easily overcome by the game play and style. It keeps you engaged and wanting to perform better in each situation. You can play each situation as tactical as possible, or simply barge in guns blazing where allowed. Certain levels will make you play tactically in which you cannot reveal yourself (which honestly just makes it way more exciting).

In terms of the difficulty of the game, I would have to say it was fairly easy. I played Veteran mode (which is medium in this game) and was able to complete it within 10 hrs. A solid 10 hrs might I add though.

I may have not included too many details on the game itself or its technicalities, but in all honesty pick this one up. You will feel a sigh of relief from all the tension of COD and/ Battlefield, not to mention that it is full 4 player co-op for campaign, guerrilla, and multiplayer.

This just means that if you have friends over your house or friends online who have the game, you will have way more fun playing thru campaign or any other game mode without having to worry about the stuff you have to worry about with other non-coop shooters.

I will admit though that paying $60 may not be fully worth the amount of content in this game, but either way if you are tired of all other FPS out there, you will not feel so burdened letting go of the money. If you do not have that much to front on a game that didn't need millions of dollars to be spent on marketing, then simply wait for used copies at lower prices.

Overall, this game is an excellent, fun, co-op, TPMS (third person military shooter) that will not let you down. You will probably end up playing through the campaign once by yourself and then multiple times with friends since it only gets more fun and satisfying as you get better.

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I picked up the game last night and absolutely love it. Cover system is the best out of every game I have played so far, third person (with first person zoom) adds a new dimension to the genre, and overall, Ghost Recon is an amazing game. Possibly one of the best features is that every mode, including the 12 hour campaign and 15 hour guerrilla mode, includes Co-op, which for me, makes the game even better. I love call of duty and battlefield, but this game is so refreshing. You actually have to play extremely tactically and if you are tired of the sometimes irritating and boring run and gun gameplay of duty and battlefield, you should definitely pick up this game. Kudos to Ubisoft

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This game has been a major disappointment. I bought it three days ago, but decided to write this review before finishing it to make people aware of some serious shortcomings.

I love most games that borrow Tom Clancy's name, and that was part of the reason to buy this one. I do play a lot of multiplayer, but a great part of my multiplayer is at home on a split screen (also online).

The menu is a mess. It takes a while to find what you want, and what you cannot find, it takes a long time to figure out why. I go into campaign to find the co-op campaign, and it is simply not there. What happened here is the following:

although the box is very misleading specifically stating there is a two player co-op that does not need live (orange color coded on the back), this does not include the campaign but just a little add-on.

furthermore, the greedy producers added a code to play anything multiplayer online. The gae comes with one code, but that brings the added problems. If you play in a different console, it is gone. Two players in your house nope. Have to buy more codes. If for one reason you buy it used nope, have to buy code.

Now, a 60 dollar game that you cannot truly play the campaign with someone in your house, despite the misleading box clearly stating you can is just a waste.

The campaign itself, alone or online with someone else that has a code, is good and fun, but nothing spectacular.

Multiplayer can be fun, but the menus are confusing and difficult to use even for someone that is on xbox live on a daily basis.

I am actually sick and tired of expensive games that require you to keep purchasing and paying more for every little thing that should be included. After this game I will never buy a ubisoft game again.

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