Showing posts with label xbox 360 forum. Show all posts
Showing posts with label xbox 360 forum. Show all posts

Saturday, December 27, 2014

Buy Afterglow AX.1 Controller for Xbox 360 - Purple

Afterglow AX.1 Controller for Xbox 360 - Purple
Customer Ratings: 4 stars
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before placing my order for this controller i did a lot of research. i looked at video reviews and read online reviews about this product; and what it all came down to was the joy sticks. everyone said that it was difficult to aim when playing fps's. i play halo and CoD and i have to say i noticed what they were talking about. the sticks aren't as sensitive as Microsoft's controllers where just a slight push of the stick will move your reticle very slowly. this doesn't bother me. maybe i have to push the stick a little further but as long as you do it slowly there is no problem. i have zero problems sniping with this controller. i am also in LOVE with the active setting. the LEDs flash whenever the controller vibrates, so whenever you shoot or get shot. the lights indeed are bright but are not distracting at all. i give the PDP AfterGlow a solid 9/10

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Well I got this controller because my batteries kept dieing while playing MW2 and this controller looked cool.

The feel was OK, looks were nice but there are some major issues. The joystick clicking is a lot harder and the bumpers are a bit awkward, neither of which had a huge impact on my decision to return it.

The main problem I had with this controller is the joystick sensitivity. And not the kind you can fix by changing the sensitivity in your game. The problem is when you try to move just a little to the left when your aiming down the site about to blast some poor guys head off... you move the joystick just a little and your sites don't move at all, WTF. So you move the joystick a little farther and it jumps to the other side of the guys head and now your back where you started but on the opposite side.

If you don't play FPS's. And the games you do play don't require you to move ever so slightly in any direction then this controller just might work. Or if you ever play against your friends on the same console you could let them use this one while you use a controller that works and destroy them. =P

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The afterglow controller looks cool and has a cheaper price point but you end up paying for it. The buttons are great and the feel is too but the joysticks are terrible. The sensitivity is messed up and does not allow for precision, and no you can't fix it by adjusting your settings on the xbox. Save yourself the anger and spend the extra 10 bucks on an original.

Honest reviews on Afterglow AX.1 Controller for Xbox 360 - Purple

First off let me say, I've been reading the reviews for the past two days. Bad and good.

Yesterday, I set off to buy this controller from Gamestop and not Amazon "Because I feel the chance of getting it straight from the seller without it shipping and possibly getting a damaged or broken controller is very low".

So I asked the guy returns blah blah blah, I get a 30 day return policy via new accessories so just in case. I came home and took it out of the tough packaging "Yes it's tough, It's unstealable" and then plugged it in.

Let me say first that I'm no stranger to the Xbox controller, I've used the Xbox controller a good portion of the 7 years as well as the PlayStation controller. This Afterglow controller is roughly 10-15% smaller than the Original 360 controller. The "Select & Start" buttons are diagonal at the top of the controller above the big X. Second, I wasn't expecting it to be this bright, wow this sucker is bright.

The Controller*

--------------

The Controller.. Feels great, awesome resistance from the analogs and the buttons work fine as well as the D-Pad.

I first tried this off in a Emulator, worked fine with 0% issues. All buttons are hard and work excellent. However.. I put on Left 4 Dead 2 for the "Test" everyone has dreaded before they bought this, is the right analog really that horrible?!

To put it right, No. Honestly, it's completely fine. At first I had some trouble with it, it kinda feels like I'm using a One-Dimensional cross-hair, you go up, down, left, right. Feels as though you miss the entire 360 fully rotational analog we usually are use to. However, it seems after some test runs and re-calibrating the controller AND breaking it in, it seems to work alot better than out of the box. Is it great? No not at all, is it something you can use for FPS games? That's hard to answer, after using it for quite awhile the rotation got alot better. It could be fact you need to break in the rotation.

I bought this as a Pc Joystick replacement as my previous Joystick is about to bite the dust. I wanted something sleek, like an game console Joystick and in-expensive. This was my offer.

The Good*

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LED Lights, perfect for night gaming. "Can easily turn them off too"

Small, lightweight and a decent cord length.

Clear coating, easy to detect malfunctions etc.

Buttons work fantastic.

Plugs right in and you're ready to play, no software.

The Ugly*

--------

Right Analog stick could be better out of the box. "100% still playable though"

LED's are too bright sometimes.

Little too small for taste.

X "Guide" button is a knockoff. Maybe for legal reasons (Shrugs)?

Verdict?..

-------

Well, if you want a Pc Joystick and aren't strapped to the balls with Cash then this might work for you.

7.5/10, the right analogs knocks it off 2 points while being slightly over-small "For me" takes the 0.5. Maybe the analog will get better after some wear & tear. I didn't really buy it for New Generation games anyway. This was really a strictly bought Joystick for Emulators as the New Generation games are a bonus.

Should YOU get it?

-----------------

Depends on the person honestly, if you're a core gamer and you just enjoy playing game then this controller is most likely for you. I considered myself a relaxed gamer. If you're a hardcore "Underground" player (FPS) Mainly, then I'd probably skip this one unless the analog wouldn't bother you. For 32.47$ at Gamestop it's better than paying 59.99$ for an official controller. The LED's "Various Colors" to choose from, are really nice for nighttime gaming and the Small architecture "even though complained about" can fit in more places for cover.

It's up to you, a real review from a real gamer who wants to help other people out.

P.s. If you can buy this from a Local Best Buy or Gamestop, buy it from there. Just take assurance out that it should be working and didn't get banged around or mistreated where you bought it online.

Find helpful customer reviews and review ratings for Afterglow AX.1 Controller for Xbox 360 - Purple

Overall, its a good controller. It works well, and looks pretty cool, especially in the dark. The only big problems I have with it are; the xbox logo is a sticker, pretty lame. the d-pad is still a bit soft, but thats the case on all controllers it seems. The plastic case has a raised seam, and has cut my hands on just the first use, but thats fixable with a little sand-paper. All in all, its a good buy that will save you a lot of money on batteries, and last a good while.

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Friday, November 28, 2014

Order Up! Review

Order Up!
Customer Ratings: 4.5 stars
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As I've mentioned in other reviews, the Wii is not my console of choice. I bought it for my wife to keep her busy while I logged hours in front of the Xbox 360.

I bought Order Up for my wife as a birthday gift. I feel bad that three days later, she's logged about 45 minutes at the controls, and I've beaten the game at 5 hours, 59 minutes in.

The game is simply that addictive. From the first burger you make until the last visit from the food critic at "Chez Haute" restaurant, you will not want to put this game down.

Your first reaction might be to think that at 6 hours, this game is very short. This isn't untrue, but this is a game that better rewards the casual player. In my course through the game, I served less than 10 "non-perfect" dishes. I refused to serve "good" food, and instead would throw food away multiple times until earning a "perfect" score. Also, by mastering the art of spicing (which is clearly defined within the game) I was able to generate upwards of $200 per table served, and would end a "work day" with over $800 in the bank. Because of this I was easily able to keep my spices stocked, hire the best employees, and upgrade my kitchen very quickly. As a result I made money very fast, and progressed through the game with lightning speed. My wife on the other hand is not nearly as perfectionist, and is satisfied with serving Good or OK dishes. This can end up making for a longer play through the game. I say this as a good thing though this game will entertain her much longer than it did myself.

Many reviews from gaming sites gave less than satisfactory remarks on the controls, saying that everything except folding burritos or omelettes worked well. This is simply not true. Every motion with the Wii control can be easily learned and skillfully mastered. From flipping steaks to cutting swordfish to tearing lettuce to folding crepes I could earn perfect every time. Speed is the key, and some careful precision "aiming" with the remote helps. Also, note that in the instruction manual it states that the "nunchuk" attachment is not needed, but adds some redundant controls to ease gameplay. THIS IS VERY TRUE!! The control stick on the nunchuck offers quicker ability to scroll through your cooking stations instead of having to leave the 'A' button on the remote and reaching the D-pad. With the nunchuk connected, I drastically reduced my meal prep times. I could serve a four-guest table in less than 2 minutes.

What makes this game so much more fun is that you are responsible for running a business. At the start of every day it's up to you on how to spend the wares of the previous day. You may want to unlock some new dishes, hire a new assistant cook (you have a limit of two,) purchase the recipe for exclusive "chef's specials," or and this was always important stock up on spices. You could also upgrade various aspects of your kitchen, making appliances work quicker, making grills and stoves cook faster, or even make you knives sharper. In some regards this made the game more challenging because it's harder to juggle three cooking stations when they all cook faster! In the end, you spent nearly as much time outside of the restaurant as you did inside, and both areas were equally entertaining.

I will agree with others that the game could have used more depth and length. Another restaurant or two would have been nice. A two-player mode would have been fantastic. I personally would have liked to see more "mature" patrons at the nicer resturants I got tired of the guy wearing a soup-can hat and farting on my surf-and-turf dinner... The only real dissapointing part I felt was the "delivery guy" who could bring you super fresh meat or seafood, or fresh, "organic" vegetables. The downside was you had to pay $1 to call the delivery guy, then when he showed up, had to pay upwards of $10 to pull a slot-machine handle built into his delivery truck, only to not win anything at all for your troubles!! After this happened 5 times in a row, I never called the guy again. There should have been a better reward system implemented to make this work. But obviously it wasn't needed to enjoy or complete the game. Lastly, I could not earn a perfect score on my pizza because the game wanted you to place pepperoni in some perfect pattern without any clear explanation. That, as a perfectionist, simply drove me crazy. Luckily I cooked all of 4 or 5 pizzas through the entire game.

Order Up was a very enjoyable experience that I look forward to continue playing even after I have beaten the game. I think that in itself says all that needs to be said. Serve me up another!

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This game was a great and new approach to added cooking genre of games. Although fun, I feel it was somehow rushed as well.

Story in a nutshell:

You start the game working at a basic restaurant,and as you get more stars you get to upgrade to the next level restaurant to become the ultimate cook in the end.

Pros:

Different variety of restaurants to own

Many different recipes that pertain to the restaurant (Italian,

Mexican,etc.)

Cook with spices

Ability to buy items (Spices, Upgrade you equipment, etc)

Hire help each with different abilities

Great and wonderful design style

Little mini-games (Health Inspector,flicking rats, etc.)

A little shopping place to buy your spices or special recipes

Meet the needs of certain customers by putting in spices they like

Has a humor aspect

Cons:

WAY TOO SHORT! Took me only 7 hours to beat, but I played the game on easy and still did not unlock the other special recipes so you could possibly be looking at 10-12 hours of game play. Still it would have been nice to have two more restaurants to at least fill the void possibly a Japanese, Chinese or Indian restaurant.

Repetitive at times, although there were many recipes it seemed you always did the same things with the Wii remote, nothing new or inventive many times when preparing the food.

The market only had two places to explore. It would have been nice to have a variety of markets each with it's own type of spices (Italian, Asian, etc.). It also would have been nice to walk around the market square or explore the island

Not able to improve your hired help or have them level up to become better chefs. It was a pain liking the characters personality, but having to fire them due to just getting "good" many times and not "perfect"

I don't appreciate having to see that little boy ride his bike every time and throw the paper, it would be nice to skip over that scene, the same with the customers walking in.

It would have been nice to see many more characters in the game, and they change their spice recommendations or the ingredient they like.

Better mini-games, I would have like to see different games to do. Like with the Health Inspector and the rats.

NO TWO-PLAYER MODE! That really would have added to the potential of the game. It would make it's replay value double. It's no fun having a friend just watch me play this game and not be able to play as well, or have them come in a help me when I'm in the main game.

The characters seem to be repetitive in what they say. Also, it kind of erks me that the waiters seem to be as well. Like in the Mexican restaurant we have the waiter referring to only one customer as, "Senors and Senoritas".

Overall:

I based my review towards other cooking games, and since there's only a few I know of I believe this one to be the better of them. It was fun, different ( about time we get games other then just the usual) and I did enjoy it in the little time it lasted, still you can not help to see that this game was rushed. There's many things in the game play that prove just that. This game could have had so much more potential if released a little later and those things worked out.

ZOO your in the right direction, this game has a lot of potential, just keep at it! I'm hoping to see a 2nd one sooner or later.

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I am fairly new to wii, and I am a casual gamer. I enjoyed this game quite a bit. I did try Cooking Mama, and I liked this game more. You had more things to do than just to cook. You could control your chefs, earn new upgrades, and you had some control in the restaurant itself, and I liked these challenges.

For me the learning curve on this game hasn't been too much, I can see that if you are a more serious gamer or if you are looking for a lot of game play out of this game, it may be lacking, as the story line doesn't last too long. The graphics are decent, but the limited vocals can get a little annoying, but many are very clever.

All in all I think this is a good game. I liked that it wasn't too hard, I don't play everday. If you are a serious gamer this may not be your best option or you may want to wait until the price on this game goes down. I am definately hopeful they will make a 2nd edition, because I will definately be picking it up.

Honest reviews on Order Up!

This game is tons of fun! It is a great cooking title, and will keep you busy and entertained for hours. You will have so much fun creating and cooking a huge variety of dishes, and also ordering your staff to do certain cooking tasks! It will excite you to earn money and buy new ingredients, spices, cooking tools, and restaurants. Great game all-around. With loads of fun minigames, you'll never get bored. I compare this (favorably) to Cooking Mama, because you don't just cook, you get to manage an entire restaurant!

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This is a great, somewhat addicting game with a very humorous overtone to what happens during the game. I'd give the game five stars!

However, the controls for the wii are terrible! It's like the creators really tried to work in the functionality of the wii remote (moving it, turning it, etc.) but did a poor job as such. I find myself quitting the game out of frustration of not being able to perform the simplest of tasks.

For example, soon into the game you have to buy spices, and visit the spice man at the farmers market. He eventually tests you, which you have to move your controller in a specific pattern in order to be accepted to buy his spices. Try as I might, I could only get 2 out of 10 correct. Mind you I'm an avid gamer, and not at all uncomfortable with handling the wii remote, or winning, what not.

Another frustration is peeling lettuce, yes sounds simple doesn't it! You have to get the wii cursor just right, and keep your hand orientated, or else you'll fail and get "poor". It doesn't feel like natural motions whatsoever.

Lastly something as simple as flipping a burger isn't easy. You must perform the full flipping action, then the game "accepts" what you do, and you see an on-screen result. There is a split second where you don't even know if you did it correct, and you start to try again. Same goes with flipping pancakes, or omelets, etc.

I find to get the best control in the game, I have to be right in front of my tv (not off to one side or the other on the sofa), and very much concentrating on the task at hand.

Good luck with the game, but know the controls need a little work to be on par with some of the nicer wii games out there.

*** Update ***

I still give this game 3-stars for terrible controls, but if you have enough patience, you can figure out strategies that work with foods. For example, Lettuce is easy now, you click, HOLD, and just move your control rapidly left/right. I still have the most trouble with carving, and haven't found a good reliable way to do this quickly.

As for the spice chop game, you have to be directly in front of your tv, then imagine a 2foot x 2foot square in front of you. When you go to chop chop, look at this area (not the screen), and perform the movement watching your wii remote. I can usually get 10/10 with this

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Thursday, October 16, 2014

Cheap uDraw GameTablet with uDraw Disney Princess: Enchanting Storybooks

uDraw GameTablet with uDraw Disney Princess: Enchanting Storybooks and uDraw Studio - Nintendo Wii
Customer Ratings: 4.5 stars
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First of all, this is a fantastic deal because not only does the tablet come with uDraw Disney Princess, but also uDraw Studio.

The pros: easy to set up and use right out of the boxsimply plug your Wiimote into the tablet and you are good to go! It doesn't require batteries. I also love the "storybook" environment of the game (and love the fact that it reads the text out loudit's encouraging my daughter to read along and for little ones, no adult "can you read this for me?" is necessary)

The only criticism I have is that the Princess game is a bit simple for kids who are familiar with other Wii games. My daughter is six and regularly plays Rio, Tangled, Wii Party, Wii sports, etc. and she blazed through all the levels of UDraw Disney Princess in pretty much one sitting. There's not much room for creative "free play"instead it's a lot of painting by numbers (not actually painting, but dragging a paint bucket over a certain area of the screen and dropping it), filling in missing items, waving the "wand" over areas of the image to fill things in, etc. My daughter is really enjoying it, but I can tell that one's she's done with all the levels and earns all her gems (which will probably be this evening), she probably won't pick up the game again. It doesn't have much of a repeat play factor.

Overall, I'm very happy with this purchase. I'm excited to check out also titles in the uDraw series. I think for girls 3-5, this is a great game. For older girls, I think the Princess game may hold only limited interest, but it's a good way to get into the uDraw series of gamesit provides a great introduction into using the tablet and the stylus.

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I purchased this for my 4 yr old princess who loves to draw and color. She loves this and would stay on it all day if I would let her! The studio is awesome and not only does it let her do the art that she likes it also teaches her and gives her new ideas! Everyone in my house uses this and I cant wait to buy more titles for it!

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This game was a gift for my 5 year old. She played it, but it was very easy and boring. The connect the dots was from 1-10, paint by number was a drop and fill, no level choices and no drawing. It would be OK for my 3 year old, but even she would be finished with it in a day or two. Not at all what I expected. I am very disappointed with this game. It will be going to a used game store less than a week after receiving it :(

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I bought this as a gift for my niece for Christmas and I also bought the SpongeBob game to go along with it. Haven't played it yet but I did open the package to make sure everything was there and it all looked good. I am giving this game 5 stars becuase I recieved a bonus game. I got the princess game, the udraw game and I also recieved the Dood's Big Adventure. For the price you can't beat it. Even if she blows through the Princess game, as some reviews said it was very easy, she will still have the other 2 games to play. Love this deal!

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I don't want to give this a bad review because I can't say whether it's a good product or not. I bought this as a gift for my daughter for Christmas. I found it for a lot cheaper somewhere else. Amazon wanted to charge me a huge fee to return it. I've never returned anything before, so they were able to waive the charge. I bought it somewhere else, and after we checked it out we realized that it was too difficult for our daughter(5) to use, so we returned it again.

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Tuesday, September 2, 2014

Buy Oblivion (Game of the Year Edition) -Xbox 360

Oblivion -Xbox 360
Customer Ratings: 4.5 stars
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I remember when I first bought this game years ago on release..What an amazing game. I bought this again after getting Skyrim to relive the good old days and man let me say this..the gameplay is great now as it was then. Felt like a new game to me after so many years. And for 18 bucks to get the game and 2 of the biggest DLCs for it is just great. Also fun playing it after doing Skyrim to see the difference in gameplay.

To anyone new to Elder Scrolls that bought Skyrim, give this game a chance. Along with the other older titles.

Maybe I will go get me Morrowind again..damned cliff racers..

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I just wanted to let everyone know that this is a platinum hits version. The cover art looks like the old GOTY editions but when you recieve the game you will notice it is in a grey box instead of the lime green. Then when you open the box you will imediately notice the Platinum hits disks.

This doesnt really matter but I didnt know I was getting this version because it is not advertised as Platinum hits. Also dont expect there to be a game manual in it like the original came with , its just a sorry little 3 page pamplet with the controller layout and another pamplet advertising some game that I cant remember. I really was thinking I was getting the original GOTY edition with the map and full booklet. Oh well.

Now for what really matters. I have completed Skyrim and the expansion dlc dawnguard and also leveled all the way out to level 81. That is a most excellent game!!!!. I decided I wanted some more Elder Scrolls so I decided to pick up Oblivion. I can honestly say that I am not disappointed in the least. I went into this knowing the game was released in early 2006. So I knew the graphics and voice acting were not going to be up to the standards of Skyrim. The gameplay is almost identical to skyrim. The world is beautiful even with todays standards. The character movement seems to be no different than Skyrim. There are plenty of side quests to go along with the main quest line. So far I am really enjoying the Thieves Guild and Dark Brotherhood quest lines. Just as in Skyrim you can either do the main quest line or save it for later and do side quests like the Thieves Guild that actually have a story of their own. There is just so much to do and so many places to explore.

In conclusion I have to say to you. This is an excellent game with top notch game play that will keep you playing for hundreds of hours. I actually have friends that have been playing this game since its release date and still are playing it today. Go into this game with the mind frame that it was released in 2006. Im not downplaying anything about the game but if you go into it like that there should be no disapointment. Finally , the graphics and world of the game are beautiful , the gameplay top notch , so many hours of quests to even begin try and count. You could literally play this game for years and still not find or do everything. So If you are on the fence about this game climb on down and just buy it because in my humble opinion it has been well worth the money.

Note: ( dont forget that this is the platinum hits version and doesnt include the full release date manual , map and is incased in a gray platinum hits box. If you are looking for the original with the map , lime green box and original GOTY edition discs try somewhere else. Although I was a little disappointed with these few things the game itself is a 5 out of 5 stars and I do not regret my purchase. )

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I have never played the Elder Scrolls games and with the hype of Skyrim I was very tempted to buy it. As a casual gamer who didnt want to spend the $50+ I decided to check out Oblivion. I was able to snag it for pretty cheap and it has been worth every penny. The graphics are great, though nothing like Skyrim. The gameplay pulls you in and half an hour quickly becomes an hour and a half or more. It will be some time before the next Elder Scrolls game comes out so if you are like me and new to it all then I recomend this game first and by the time you finish or get board Skyrim will be cheaper or be sold with an additional expansion pack. Playing Skyrim first, I suspect, will sour most peoples desire to go back and play this game even though its great.

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Not gonna comment on the game as everyone already knows how awesome it is. This pretty much has the same content (base game, knights of the nine and shivering isles expansion) as the 5th anniversary edition sans the steelbook, the map, and the discount coupon for skyrim. The $10 price difference could go towards a guide for the book, which is much more useful than the 5th Anniversary extras

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This is a great game and was steller for its time. Don't expect the graphics to amaze anymore (get Skyrim if you want that). If you want a quality RPG game that has many hours of gameplay and a very advanced skill/leveling system than this is for you. If you want a quick, boring shooter, then don't bother. This 'game of year edition' is great since it has two compreshensive add-ons. I got it on sale around Chistmas for about $15, but even at $20 it is a good deal.

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Thursday, August 21, 2014

Cheap Nintendo 64 N64 / PS2 2in1 USB Controller Adapter to PC

Nintendo 64 N64 / PS2 2in1 USB Controller Adapter to PC
Customer Ratings: 3 stars
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I have a MacBook Pro and not many n64 controller adaptors were for sale. I purchase this product and it works great. I didn't even have to use a installation cd, it worked right away. I'm satisfied with my purchase.

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This does what you'd expect; it works with Project 64, and I do use it on Vista (64 bit).

You'll have to fiddle a bit with the settings, use the N-Rage plug-in and set Analog Stick range to 100% and click on "Real N64 Range".

I think it's obvious, but I'll mention... you need an actual Nintendo 64 controller to work with this.

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I bought this thing, it didn't work, then discovered after much Googling that it is not compatible with Vista. Great.

On the "help page", it says (and I quote verbatim), "BUT for the N64 joypad, isn't ALL joypad can working steady since the structure of N64 joypad is very complex, so we can't 100% guarantee your N64 joypad can 100% work. You have to think over it before you decide to buy this device."

Considering that you can only read the help files (on a CD) once you buy the device, that is not very helpful.

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The shipping on this thing was fast and reliable, but, as others have discovered, it doesnt work. I bought it mainly for the N64, and it will not calibrate under XP. Ive got the same random button press issues everyone is talking about. I can't understand how this thing got any good reviews, but I noticed all the good reviews are from a year or two ago. All the recent ones say it's crap. I'm inclined to agree. The CD is a confusing hodgepodge of Engrish, Chinese, and a few .inf driver files from 2002 here and there. And mine had a piece of broken plastic rattling around inside to top everything else off. I want to send this back for a return, but I doubt they'd give me my money back. I'd avoid this like the plague.

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I bought this adapter about 10 years ago in 2000 when I got my first PS2. I purchased it from before it was shut down by Sony. I used the adapter to play FFXI on my PC with a ps2 pad for over a year and had no problems. I have a ~$150 Mas Systems Fighting Stick for Playstation that I bought at the same time as the adapter (i.e. almost ten years ago), and have recently used both to play SFIV on my PC, resulting in what I perceive as an [well run] arcade-quality experience.

I've also used it over the years for arcade emulation, specifically MAME32. Ever wanted to play all the great Neo Geo games like Metal Slug with a PS pad, or the great fighting games like The Last Blade or Samurai Showdown series with your playstation fighting sticks? This adapter made all of those possibilities easy and like I said I've enjoyed the adapter for almost a decade.

I have never hooked an n64 controller up to it but I only wanted the PS adapter and for $15 it has worked for over 10 years. I've used it for 10 years now, everything from playing FFXI on a PC with a PS pad (imo the best way to play the game) to MAME32 to SFIV in 2009, and the thing still works perfectly. I have zero complaints.

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Saturday, August 2, 2014

Best Shattered Union - Xbox Deals

Shattered Union - Xbox
Customer Ratings: 4 stars
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Shattered Union takes place in the not so distant future where a mishap has allowed the most unpopular president in the history of the United States to remain in office for a second term with no election taking place.

Washington DC is nuked... the entire governing body of the US is wiped out, chaos ensues. States secede from the Union and form their own governments. Europe, feeling the effects of the economy collapsing in the US sends a force of EU "Peacekeepers" to restore order. And so... the battlefield is set, the US is at War with itself for the second time in history.

It's up to you to restore peace and order, to unite the country once again. Seven different factions are at your disposal to accomplish this task.

Pacifica

The California Commonwealth

The Great Plains Federation

The New England Alliance

The Confederacy

The Republic of Texas

European Union

Each faction is comprised of their own strengths and weaknesses, but are very similar in terms of battle units. Which are a virtual smorgasbord of units based on real life American military vehicles as well as some fictional units to keep things exciting. Abrams super tanks, Bradley's, Apache Gunships and Stealth Bombers are all yours to command. Each faction also has their own variation on a super tank. A massive tank unit that is generally the most powerful unit on the field. It's basically the Chuck Norris of tanks.

Beyond that, each faction has their own set of special weapons or tactics that can be unleashed on the field of battle. These range from troop buffs to laser guided tomahawk missile strikes as well as nuclear attacks and other things that are best discovered on your own. These special tactics become available only when you have a certain political reputation, be it evil or be it for the greater good.

The actual battles are played out like any hex based strategy game. You take turns moving your units in a turn based fashion that will instantly be familiar to any Advanced Wars Vet, as well as anyone familiar with the excellent Panzer General series. The battle system is pretty straightforward. The unit with the most destructive power will do the most damage. So if you take a Humvee heads up with a tank... the Humvee is going to be demolished in a timely manner.

Each unit has its own set of attributes that rate it's strength against each unit type, its defense, fuel, movement, sight and weapon range. Generally there is a ying to every yang. For example, to take out a tank, you'll want to use aircraft units. To take out aircraft you will want to use anit-aircraft units... etc. The trick is finding out the best method to deliver the greatest amount of pain and destruction, while taking a small amount of it yourself. You'll also want to keep a close eye on your fuel supply, as there are no supply units in this game and running out of fuel is quite common for the rolling battle fortress tanks. You can't kick any butt if you can't get there. Strategic movement and troop placement are very vital in this game.

In-between battles you will be presented with a tactical map screen of the United States. The map displays each factions current progress. There is not a lot to do here. You can buy and repair units or you can attack a neighboring state. You can do both of these in one turn as well. Each state has its own resources. Money, Oil, Tank Factories, population etc. When you control a state you will reap the benefits. Take Texas and its oil and your units will have more fuel during battles. Take a state with high cash flow and you will earn more money per turn. Take a state with Tank Factories and the price to build tanks will go down. You get the picture.. so it's important to take states strategically and to keep track of your supplies and resources.

All of your units are available in all of your territories that you control. So there is no need to micro-manage your units and place them in different states. This is very helpful and eliminates a lot of nonsense. The rule is that you can use each of your units once per battle period. So, say for example, you attack someone with half of your units. You then will have half of your units remaining if someone else attacks you. But if you attack someone all-out, you will be left defenseless if someone attacks you on their turn. So It's always a good idea to keep some in reserve for defense.

The story is delivered via news broadcasts in-game and are entertaining, but sadly, they're few and far between.

The graphics are well done, nothing spectacular here, but there are some nice details. Zoom in and you can see skyscrapers in the small city hexes. When a tank drives across the landscape you'll see treadmarks streak across the screen. Bridges and highway overpasses, interstates, great lakes, and rolling hillsides. You'll have to pay attention to the smaller details to really appreciate the graphic engine.

Each unit is comprised of a fully 3d model and are well done with small details shining through. The battle animations are second to none and occur in real time with real time damage. It's always nice to sit back and watch your super tank unleash hell on a smaller unit and then watch as it bursts into flames and finally explodes. I get a genuine feeling of satisfaction out of it.

The sound effects are excellent. You'll hear engines roar, and cannons will BOOM! and ring true. Each unit has unique sounds and weapons and it's a pleasure to hear them all.

Music is ambient and fits the mood of the game well. I don't think anything ever sounded out of place.

All in all, Shattered Union is a well thought out game and is easy to pick up and play, even for newbs to the genre. But to master it.. well that is a more difficult task

For me personally, there is nothing better than sitting down with a quality strategy game and having a cold drink to waste the day away, and this game is one of the best for doing just that.

4 out of 5 stars

-Luke

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I just found this game on amazon and recently began playing on my Xbox 360 (You need the latest firmware update over xbox live) the gameplay is great and the story line is fun I hope the make a modern version of the game like Endwar. On a side note the resolution is only 480P so on an HD tv the picture will be smaller than your used too but still playable. Great game to pick up if you have a 360 and like strategy!

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I played the story line once and it was fun. Now I just do the arcade mode (skirmish) when I want to roll around blow stuff up. Fun time killer. Not incredibly hard. Then again I'm of an AF Ops Intel background so I know what to take out to give me the upper hand, lol. (Hint: target air defenses then bomb with impunity.) I load up on bombers heavy armor and Artillery, use Helo's to open up the battlespace and clear the fog of war, and have fun.

Graphics are decent, sound is good. The aspect that makes the game fun to play over and over are the special weapons you gain after X ammount of turns. Each faction has different capabilities. And in Skirmish mode you can toggle them to either low collateral damage or high collateral damage weapons. High Collateral examples are (but not limited too) Napalm, carpet bombing, Artillery barrages, and a Nuke. Low collateral are precision weapons, electronic attack, cruise missiles, etc.

This game won't keep you riveted for days on end, but makes for a fun few hours spent waging war from time to time.

Honest reviews on Shattered Union - Xbox

A turn-based strategy game for the Xbox console! If you are the sort that loves Panzer General, then you will love this game.

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This is similar to the game "Super Conflict" I used to play on Super Nintendo. Aaaahhh... I love the smell of nostalgia in the morning.

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Sunday, July 6, 2014

CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect Reviews

CTA Digital The Premium Starter Kit for XBox 360 Kinect
Customer Ratings: 4.5 stars
List Price: $14.99
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must say a beautiful kit and a money saver ,I was looking for the TV holder and for a little extra got this kit, has the extension cable ,which was very useful plus the holder which I must say at first I was a bit skeptic, price too good to be true, but I must say I am very happy with the quality and value

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The mounting kit was well packaged and instructions to install were good. I had no problem putting my Kinect onto the mounting provided. I had an older LCD which was a bit "thicker" then the new ones that are out, and the bracket was adjustable enough to accommodate the larger thickness of my screen. Once installed, the rotation and movement of the Kinect was automatic and worked flawlessly. Enjoyed my first experience with Kinect. Total installation time was less the 1/2 hour after I read the instruction manual carefully.

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Excellent starter kit that gives you extra space when playing. Product shipped quickly and was easy to put together. Would definitely reccomend this product and will purchase another in a few weeks for my boyfriends xbox.

Honest reviews on CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect

I tend to keep my things nice and new in order to use "forever", so I've bought everything good could keep my expensive electronics perfect. This product meets my expectations. Nicely fit and comes in black. However, I still hesitate to screw the base on my expensive 3D TV though. :(

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PERFECT.. 9.5-10.00 !!!!!

PERFECT EVERYTHING YOU NEED IF YOU HAVE BUY A KINECT

CTA DIGITAL MAKES GREAT PRODUCT !!!!

GREAT BAG IF YOUR ON A BUDGET

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Sunday, June 8, 2014

Biohazard: Revival Selection Review

Biohazard: Revival Selection
Customer Ratings: 5 stars
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i bought it mainly for playing code veronica which i had never played before. As it is a japanese version, all subtitles and documents are written in japanese. Voice acting is in english though. However one advantage of japanese version is that it included a very easy mode which had plently of health and weapons available at very beginning of game, and this mode is not present in english version of the game

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Saturday, June 7, 2014

Cheap WWE SmackDown vs. Raw 2009 - Xbox 360

WWE SmackDown vs. Raw 2009 - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
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First of all, I don't think that these WWE games are as bad as everyone say they are. Although I did'nt care for the "Road to WreastleMania Mode" (I like to use my created superstars in the storylines). I also did'nt care for the lack of story in "Career Mode".

But, I still enjoy the exhibition matches and like the new Tag Team features.

However, there is something that I have dis-liked about these WWE games since "Smackdown: Here Comes The Pain", and that is the way they limit female wreastlers! When blood was introduced in the "Smackdown series" in "Here Comes The Pain", I was glad. But I hated that women could'nt bleed in the game because women wrestlers bleed as well!

Back then, I said "Well, at least women can compete in all of the matches like men can". But now that's limited as well! Now women can ONLY compete in normal match types like "One on One", "Two on Two (Tag)", and "Battle Royal"! Another thing that I don't like is that you can't add your extra created women to "Career Mode" like created men (although you can still play "Career Mode" with a one woman which is a MAJOR improvement).

Despite the various limitations for women in this game, in "Career Mode" women can go for all titles (except the "Hardcore Championship")!!!! Another good thing about this is that it is possible to have a pair of women for the tag team championship (but you can't have a created woman as your partner which I don't like)!! I was shocked when I noticed this, but you still CANNOT compete in all the other matchtypes in "Career Mode" as a woman (which is REALLY STUPID since you can be ECW Champion but can't compete in a "ECW Extreme Rules Match)!

The new "create-a-finisher" and "Inferno Match" are pretty good but still can't overshadow how this game limit match types for women! I admit that I did'nt get "Smackdown Vs Raw 2008" because of the way woman were limited but I was hoping that this was diffent (I got it for Christmas). I still like the game and I can still find ways of making the diva matches "Hardcore or Extreme" but I will not get used to these limitations! One thing that I can say is that women can compete in a "Six-Man Tag Match"!!

I like this game but if the next releases limit women, I won't get them and I won't put them on my Christmas list either!

And yes, I'M A GUY!

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Let me just start off by saying that I've been a WWE fan for most of my life, and still fondly remember the WWF Attitude era has a teenager. I've also bought every single Smackdown vs RAW game since it's 2004 series debut. I have done so, every year, merely because, despite how many flaws THQ had in the game, there was at least ONE thing that made the game salvageable. And now that THQ has done away with that one thing, I can honestly say that this series is no longer worth YOUR time and YOUR hard-earned money.

The original "WWE Smackdown vs RAW" game was an average wrestling game, that had a lot of improvements over it's predecessors. Frankly, both 'WWE Day of Reckoning' games for the Gamecube were better than it, though.

"WWE Smackdown vs RAW 2006" remains to be the best in the series today, as it had far greater improvements over it's last title, had great action-packed gameplay, had over 100 different match types including the Divas' Bra & Panties Match, had a stellar Story Mode with good, realistic WWE storylines, had an in-depth Create A Superstar mode, had PPV Mode, and introduced the first ever General Managers (GM) Mode.

"WWE Smackdown vs RAW 2007" was our first disappointment as it mainly had a huge amount of bugs and glitches and mistakes and problems with it that ruined more than 50% of the actual gameplay. The storylines were terrible at best, the General Manager's Mode devolved into being worse than it was the year before, and the introduction of the new control stick scheme was something that many gamers today still aren't willing to get used to. The game was a major step down from "2006."

"WWE Smackdown vs RAW 2008" was a major disappointment too, mainly for it's very limited roster (13 prominent WWE Superstars missing), it's limited customization, and the fact that the game series was STILL no better than it's 2005 release. Despite fixing some things up, like greatly improving it's Control Stick control scheme to be more comfortable and easy to use, the game still lacked any new or exciting features and managed to limit or prohibit just about everything Creation or Customization wise. They had destroyed all possible wrestler movesets and decided to repackage them as "Fighting Styles" which were done to hide and celebrate the fact that THQ were giving the least available options for a wrestler's moveset and in-ring abilities in any 'SmackDown vs RAW' game to date. The Create-A-Superstar's options for physical looks were improved, but without a cheat device like a Codebreaker, it was impossible to accurately give them stat attribute points. Why THQ decided to make this so, I'll never know. The WWE 24/7 General Manager's mode was the weakest to date, and even LOOKED bad, with it's new visual display. More rules and restrictions were put onto it that took out all the fun of actually wanting to play it. And with the constant timing and continuity mistakes and glitches involved in WWE 24/7 Career Mode, you often found yourself getting confused about storyline messages you were recieving, that were related to preparation of matches you had just finished. On top of that, the writing was just horrible. As bad, or possibly worse, than the 2007 game's opaque storylines, that could NEVER happen on real WWE programming. To add insult to injury, both SmackDown! and RAW brands had identical storylines in 2008's game, despite the last two games remedying this very problem! And the storyline matches themselves were ill-conceived and unexciting to play through. In fact, the ONLY thing that made 2008 worth playing over 2007 was it's new ECW Extreme Rules match.

.

And now, we get to "WWE SMACKDOWN! VS RAW 2009". And every single problem mentioned above still persists to this very day. This game, I can honestly say, isn't even worth really playing, let alone renting. It's the same as 2008, only with even less to offer. If you do want to play it very badly, then by all means, DO NOT waste your money on actually buying this! Even if you rent it, you'll soon find out how this title could possibly be the biggest disappointment that the Masters Of Disappointment, THQ, have to offer.

*** Gameplay ***

Exactly the same as 2008's, only with even less moveset options and the Superstar Abilities, more or less, gone. This time, you actually have to EARN the ability to do such things that just two short games ago were standard for EVERY single wrestler or diva. In short, it's just like the SvR franchise: it's the same, but worse.

*** Story/Career/Season Mode ***

This year, THQ decided to give specific storylines written for specific wrestlers. Good if you're a fan of that one guy, but bad for EVERYONE else. Sure, "WWE 24/7 Mode" was a bad idea, but at least, ANYONE you used or created in the game could actually go through it. The idea of a seperate Individual's own Story Mode and a seperate General Manager's Mode was an idea no one thought was bad, and thus, never needed fixing in the first place. And yet, we will probably never get that again with the way THQ seems to give us "More of Less" every year with these titles. 2007's game will probably be the last of the Season Mode & GM Mode formats.

And since I'm bringing it up, I should mention that there is No General Manager's Mode in 2009's game. I repeat: THERE IS NO GM MODE!!! So, once you play through all of these horribly-written storylines for each of these superstars, (HHH, Taker, Cena, Jericho, CM Punk, and a Batista/Rey Mysterio tag team) there is quite literally nothing else to do in the game, but play exhibition over and over and over again.

General Manager's Mode was never what anyone would call "perfect" since it's 2005 debut, but at least it was there. At least they were trying. Scrapping it altogether is the sole reason I decided not to keep this game and why I am urging you not to waste your money on it, either. And even if you didn't play that mode and kept playing the single superstar mode in 2008's game, you don't even have that option, either, as the single star storylines given here are very short, very uninspired, and like I said before, just poorly written. HHH's is the only okay one and each storyline takes place after the Royal Rumble and lasts until Wrestlemania, putting each of them about two hours long, at the very most.

*** Create Modes ***

This is a 2009 game. We have Xbox 360 and Playstation 3 technology. We can do just about anything with these consoles. And yet, in a 2009 wrestling video game, we STILL cannot upload our own music onto the game, we STILL cannot have any previous-game-to-current-game technology letting us upload our old Created Superstars into the newest installment, and we STILL cannot even have any real (or useful, if they ever decide to actually do it) downloadable content. In 2009!!!

I, like many out there, am a CAW (Create-A-Wrestler) fan. Every year, I've filled up all of my slots and memory cards with Created Superstars. And even though it was a hassle, I even managed to Re-Create my favorites onto every, single newest 'Smackdown vs RAW' release. With 2008's title, I had to use a Playstation 2 Codebreaker just to give them attribute stats, and just to make GM Mode not suck so much that I couldn't make any matches on it or let anybody, including women, be champion title holders. It was a lot to do, but I did it for enjoyment of the game's sake, and to fulfill my own imaginative side. But I shouldn't have had to do so much JUST to make a WWE wrestling video game enjoyable.

Why THQ -who has admitted the Create-A-Superstar mode as their most popular featurecontinues to limit us to what we can do and how we can do it, in a game WE bought with OUR own money, continues to boggle my very mind. To put it shortly, the few Create Modes left in this game suck, and Re-creating your favorite Created people from the previous games is not even worth it this time around. It's not like you'll be able to really even give them attribute stats, anyway. Maybe one of them, if you actually decide to do the endless "Season Mode" portion of this game, which is just an endless series of exhibition matches. So, just listen to me and save your time by not doing it. Especially since there is no stage for your performers to even act out in, being there is *NO* General Manager's Mode! "WWE Day of Reckoning 2" on the Gamecube had these same limitations, but at least, their game was... fun!

I should also probably mention that the Xbox 360 version of the Create A Superstar mode, is in the Metric System! That's right! Feet and Inches and Weight in Pounds are now Centimeters and Kilos! I'm an American. I'm not from Europe. So why does the North American release of this game have the Metric System in it? Why??? Why does THQ do anything stupid in their games? If there's one good thing to say about the Create modes, then it's that the Created Superstars clothes are now more of "3D" objects than the paper maché layers of "clothing" that they've always been since the WWE Create-A-Superstar's debut. However, this is all "too little, too late" at this point in time. Should we be proud that THQ finally decided to give us "actual character model clothing" instead of "2D layers of skin that look like clothing" this late in the game?

I also wish I could say this time around, they decided to finally give us a 'Create-An-Entrance-Video' mode in Create-An-Entrance, only the "Highlight Reel" as it's called, is only useful for online gamers to look at, and absolutely nothing else. Um... why give us a "Create-An-Entrance-Video" option if we can't actually use it for any Created or Real Superstar's ACTUAL videos??? Have you ever noticed how THQ makes me ask so many questions that shouldn't even need to be asked in the first place?

They also have the new "Create A Finisher", but I'll get to that later.

*** Graphics/Music/Presentation ***

Once again, the game looks like crap. Even on Xbox 360 and PS3 versions. Although the Nintendo DS version looks surprisingly good. Of course, most gamers are willing to excuse bad visuals if the game is good, but this game is not good, so it will not be excused. Some superstars end up looking good and lifelike, while others, look not a single thing like their real life counterparts. Most likely, this is due to them using differently talented artists on different superstars. It would've been much easier for them to just use their one good artist on EVERYONE, but alas, this is not the case.

The music regarding Superstar Entrances and such are okay and standard fare, but as far as a soundtrack goes, this one is one of the worst, yet. No big surprise though, right? SvR 2006 probably had the best soundtrack in the series mainly because half of all the songs were original and made specifically for the game itself, but even that soundtrack was just "okay." But this year, the music is so bad, that once again, I had to Mute all music on the game's audio options just to not have to hear it.

The presentation style of the game looks weak. It's rare when I complain about menus and selection screens in a game, but this one warrants it. Plus, I don't want to have to look at John Cena's bare body every single time I navigate the game's menus.

*** "New" Features ***

In a game series that has mastered making foolish consumers pay for less of something every single year, they sure know how to fool you with the actual "new" content. The three new things they are 'hyping' this year are the new Tag Team format, the new gimmicky Inferno Match, and the new Create A Finisher option. All of them suck. It's that simple.

The Tag Team format is probably the best out of these three, here. It's basically more of an emphasis of the cooperation needed in order to make a tag team work. But it's nothing impressive, at all. The Inferno Match isn't even on level with 'ECW Extreme Rules' from '08. It's a gimmick, and not even an accurate one, at that.

The Create A Finisher, as I might have pessimistically guessed, sucks. I'm sure though, it would be near impossible to please everyone with the mode, THQ manages to once again disappoint, by giving us an incomplete, unfinished version of their new Create-A feature. It starts you off with many options for a finisher, but with each new step given, your options just about literally are cut in half. So by your third or fourth option in making your own finisher, you are left with virtually nothing useful or creative. To emphasize this point, you will find it virtually impossible to make already EXISTING finishers by using this poorly made new mode! Want to make a modified F-U? Well, good luck trying!

*** Overall ***

This game is just more of the same, less of the good, and none of the improved, as the last THREE titles have been! It really is a letdown to me, and really makes me wish THQ wasn't holding tightly onto the reigns of the WWE Gaming franchise. With a severely lacking Create-A-Superstar mode, and NO General Manager's Mode, or anything to possibly replace it or have in-place of it, there is zero reason for me to own this game or even recommend it to the good people on this website. Even if you didn't like all the aspects of the "WWE Universe," there at least used to be enough customizable content to create your own WWE Brand, and run it however you wished, with your own fully created Roster of wrestling talent, made up of your own WWE title belt champions. The fact that even THAT no longer exists warrants me saving my money, hoping to help you save yours, and hoping that you heed my words carefully and AVOID THIS GAME.

Even if you never used the Creation modes, then even still, this game is a rental at best, as the poorly concieved Storylines given in this title will only last you a week or two, at the best. In a 2009 game, only giving the gamer an Exhibition Mode and a few very short Season Modes and virtually nothing else, is utterly inexcusable! If all you're going to do is play Exhibition and then play, a handful of "specially made" individual storylines, which only last about two hours each, then WHY even bother spending forty to sixty dollars on this game? Don't.

In fact, the only reason I did not give this game a [One] is to not come off as a biased WWE hater-just-to-hate. I am giving this game a 100% fair review and the fact that the game can give you at least a couple of hours of enjoyment with your friends as a rental and nothing more, warrants it at least being worth Two Stars. But my disappointment in these THQ-made WWE games makes me feel like giving this latest title a [Negative Five]. I can honestly say that this game, is no better, nor worse, than that very disappointing "TNA Impact" release, if you want to call THAT a "game."

Until someone else other than THQ (The Horrible Quality) and Cory Ledesma at THQ makes these WWE video games, I will not continue to buy them and support them. With 2009's release being a joke, almost to the point that you think that literally and are hoping that they have done this just to make their upcoming "Legends of Wrestlemania" game look good by comparison, it kind of makes you wonder about WWE fans, in general. Most of them are white males with a lot of disposable income, and if you don't have to even try to make a good game, just how many of them will buy it, regardless?

Yes, the WWE has that kind of power, to draw in people to buy their products without even thinking twice about them, but when you continue to fail every single year, us as gamers, have to step in and say, "No more!" Say "No More!" by not purchasing this title and by not supporting below-quality WWE video games every single year. Much like the WWE continues to lose fans and viewers without WCW or any other wrestling franchise to give them any true competition (sorry TNA fans, but it's true), the WWE will continue to put out programming so bad, that SmackDown! is getting 1.5 ratings each week. And the same thing is true with THQ as, as long as no one else owns the rights to WWE video games, we will get garbage-quality gaming like this, with only the bare minimum effort, if any, put into it. Maybe IF enough people stop buying, THQ will start actually caring about what they release each year. But that's a pretty big IF.

This game is horrible, not worth your money or time, and should be avoided altogether, if possible. Stick with the older SvR games, or stop playing WWE video games, altogther. Those are your only two choices when THQ messes up on a scale like this.

To sum it up in three simple words: "This game sucks."

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At this point in the franchise, I'm expecting total suck from any future WWE releases that continue the "Smackdown vs Raw" name.

Since this is basically a slightly improved rehash from last year (and the years before)'s game, I can't criticize it since I've already criticized it in last year's game review of mine.

So I'll point out some improvements and new things:

Perhaps in response to last year's razor-thin roster, this year has a far greater roster (including love of my life, John Morrison). Story mode is now actually "Story" mode, as it features the perenniel main eventers (John Cena, Triple H, the Undertaker, etcetera) and some IWC favorites (CM Punk, Chris Jericho) and the tagteam of Batista and Rey Mysterio in separate storylines in which you actually have a story that does not repeat itself on an endless loop; each superstar(s) get their own unique storyline, including some twists like in Triple H's campaign where you either re-form DX (for the FIRST TIME in THREE MONTHS) or re-form Evolution (only with Randy Orton on top).

I can't complain about a lack of "legends", as the WWE is releasing a "Legends" full game of its own in a few months.

The CAW creations are far better and far more attractive for wrestler creation; this is the first time in any game since Day of Reckoning (2004) that I've been able to create the most accurate representation CAW of my fictional wrestler "Bloody Margie". Though unlike DOR, she still can't compete in anything except normal matches and tag team matches.

A big move up for females (or "divas"); there is a generic "Career Mode" which any superstar, male or female, can compete in for ANY title; meaning for the first time in years, a female wrestler can hold a championship belt bigger than the Women's Championship. Still no luck on competing in the "heavier" matches.

Then here come some negatives which need to be addressed:

Create a Finisher is perhaps a nifty, innovative idea, but much like the entire "TNA iMPACT!" video game, it's simply a beta test; You can't really "create" finishers so much as just add some extra steps in between pre-existing finishers. For example, you can choose to stall for 30 seconds before dropping an FU or a Samoan Drop, or you can bounce a superstar on your shoulders so they're facing up or down before dropping them. There is no innovation, like making a Military Press Slam that transitions into a Hurricanrana and into a dropkick; once you pick a certain move, your next options are extremely limited to only basic transitions. In totality, it's not even worth making a messy created finisher when the pre-existing ones are so much better.

Gameplay has not changed one bit since SvR08

And now comes the very crux of this review and of the game. Everything I said before can/has/will be addressed by others, but this part of the review is my most important aspect that I feel needed to be addressed.

In my opinion, the gameplay is terrible. In my opinion, this is because there is no collision detection, and no breaking up of moves in progress.

Starting in WWF Wrestlemania X8 for Gamecube, an option was made where any time there are more than two wrestlers in the ring, any wrestler can break up moves by attacking the people involved, or throwing objects at them, or so much as slapping one of them. This was mostly a beta, carried over into every succeeding Gamecube release, and while it may have annoyed some people when someone would do a "Giant Swing" in the middle of the ring and knock EVERYONE ELSE over, it was fun, hilarious, innovative, and much more realistic than punching thin air around superstars when one is suplexing another.

Despite the massive fail that "TNA iMPACT!" was, they managed to perfect this collision detection, as moves could not only be broken up, but broken up realistically---that is, if one superstar is about to be suplexed, when you attack the person suplexing him, you will only knock down the other person and not the victim.

WWE Smackdown vs Raw 2008 does not have this. WWE Smackdown vs Raw 2009 continues not to have this.

It is about time that this franchise begins to include collision detection/move breakups. Even if it means ripping the idea straight from Midway, I think it's worth the risk if only to add the extra fun factor of it to these games.

More so than with SvR08, the more I played SvR09, the more I wanted to stop it and hook up my Gamecube to play DOR2 again, just because I could break up moves at any time.

If this game had had that, I would have rated this game five stars, and considered it the best wrestling game of the decade thus far.

Honest reviews on WWE SmackDown vs. Raw 2009 - Xbox 360

Overall SvR 2009 is a decent game. The graphics, gameplay and challenge are all good. Not great, but good. Being a fan of customization, I like what this game has to offer... Especially with the new "create-a-finisher" feature. While some bugs still exist, a few from previous versions have been fixed. The wonky targeting system from '08 has been taken out, so you don't constantly attack the referee when he gets too close. The gimmick matches are fun (though ladder-based matches are still a PITA). I also appreciate the emphasis on tag teams, since the previous games in the series didn't really have much focus on those kinds of matches.

I don't like the fact that you can't play custom characters in story mode, but the upside is that the pre-set story featuring established superstars actually makes sense. 2007 was great with story, but 2008 had a lot of hiccups where you were suddenly shaking hands with your enemies and falling for Divas that didn't even match personalities with your character. Undertaker falling for Candice Michelle, then allowing himself to be screwed over by her and letting it affect his match? PUH-LEASE! With the pre-set story mode, at least those kind of incongruous issues didn't take place.

One thing I miss that was in '08 that didn't make it to '09 is fighting styles. The fact that custom characters' movesets and abilities evolve intelligently based on how you play the character is an interesting idea... but I don't think it will last in the long run. People like open-endedness, and the MMORPG craze has a lot of gamers fiending for XP. With the current SvR setup, those players won't get their fix. Still, the one thing I'm glad they took out is having to build up popularity between matches with autograph signings, high-profile dates, and movie releases. Sure, I guess it's realistic... But if I wanted that much micromanaging, I'd play a Sim game.

Also absent from '09 is General Manager mode. Though some have complained about it, I say: good riddance. The mode had tons of promise conceptually, but never delivered in execution. Ultimately it became a numbers game, with anyone who could out-math the computer winning and anyone who sucked at statistics being left with little but frustration. I think that if a general manager game was created in and of itself, it might be more fun... But that kind of thing would require a fantasic amount of disc space, and doesn't really work as a mini game that's part of a larger program.

Nothing about this game is *superb*, but it's still a lot of fun. If you are a fan of the series, then by all means pick it up. If you didn't like '07 or '08, I'd say rent it and decide for yourself. It's not as GAWD-AWFUL as some people have said it is. It has its merits, and is good for a little mindless violent fun. If you want a smart, engrossing, beautifully rendered game, get Fallout 3. If you just want to make a character and hammer away on some competition, SvR '09 is great for it.

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This is a great purchase. I strongly suggest any one to buy this. Well worth the money for this product.

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Tuesday, May 20, 2014

Discount Skylanders Giants Portal Owner Pack - Nintendo Wii

Skylanders Giants Portal Owner Pack - Nintendo Wii
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $35.99
Today's Bonus: 28% Off
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I don't know about you, but my household became consumed with Skylanders in 2012. It was not just a game, it was an obsession AND a collection. To the tune of hundreds of dollars, we grabbed every character that became available (and that wasn't always easy as Activision didn't do a great job in the supply department). So I was both excited by the prospect of Skylanders Giants and fearful of the financial commitment necessary to supply a whole new chapter of adventures. Despite my love of the game, I wasn't sure I wanted to go down this route again. But when I had an opportunity to get an early copy of the Skylanders Giants Starter Kit, I simply couldn't resist. Let me just cut to the chase before providing a more detailed analysis. If you loved Skylanders, this provides more of the same with some cool new features. More of a continuation than a re-imagining, this won't disappoint fans of the original because it sticks closely to the winning formula that made the original game a cultural phenomenon. Having had the game for a little over a day, we have played it relentlessly and beyond all reason! The game in story mode seems too short, I'll be honest.

The initial offering of the game has been released in two versions:

(1) Skylanders Giants Starter Kit: This includes the game, a portal of power (not necessary to re-purchase, your portal from the original Skylanders works here as well), one new Giant figure Tree Rex (a life element), one regular size new figure Jet Vac (an air element), and one reposed figure Cynder (a death element). There is also the new character poster, the trading cards for the new figures, and some stickers.

(2) Skylanders Giants Portal Owner Pack: This includes the game and Tree Rex only and is designed for those that do not wish to purchase a second portal.

Gameplay: Skylanders Giants operates on the same story mode principles as the first game. You are still battling Kaos who is always good for some great villainous comedy! Vocal talent like Patrick Warburton returns and there are new voices like George Takei and Bobcat Goldthwait. The game, honestly, feels a little skimpy at 16 chapters as opposed to the original's 22 (before expansion packs). Running straight through, you could probably finish this game very quickly. There are, however, more collectibles (soul gems, hats, treasures) and more items to buy. Some of the challenges are a bit more difficult as are the Big Boss battles. But the addition of Giants to these confrontations is a nice boost of power.

Extras: There still exists a Battle mode for those that like to pit their characters against one another in different arenas of chance and skill. And the Heroic Challenges (one of my favorite aspects of the original Skylanders) has some great new twists and challenges.

Giants: The Giants certainly look cool. They are bigger (duh!) and Tree Rex is pretty awesome. They light up on the portal unlike previous characters and are able to smash through things, stomp around creating more havoc and opening up surprising new pathways, and performing other strength maneuvers that help you proceed. In many cases, they can do damage that you previously needed a bomb to accomplish. There will be a total of eight new Giants figures: Swarm, Crusher, Bouncer, Tree Rex (already available) AND Eye Brawl, Ninjini, Thumpback, and Hot Head (yet to be released).

Old Figurines: The new game recognizes all of the progress that you have already earned on your initial figures. I was afraid that they would feel obsolete, but they have also gotten an increase in levels. The initial Skylanders capped them at level ten, now they have been expanded to 15 levels (so you can progress them to new powers).

New Regular-sized Figurines: There are eight new character figures (Pop Fizz, Chill, Flashwing, Sprocket, Hot Dog, Shroom Boom, Jet Vac and Fright Rider) with a couple of new features as well as new reposed characters featured already in the first game (they are distinguished as Series 2 on packaging) that light up (like the Giants) with these same new features and a Smart Bomb attack mode.

I love Skylanders, it's just a fact. I might have hoped that this new incarnation might have taken a few more chances and varied the game play. I might also have hoped it was longer and more intricate. But it is solidly entertaining. Just be cautious, as in the original--the soul gems will convince your kids that they need more, more, and even more. While it doesn't look like the financial commitment will hit as deeply this time around, it is still a sizable investment for avid collectors or completists. KGHarris, 10/12.

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I picked up the game with my five-year-old last week on launch day and we are thoroughly enjoying playing it. It's as much( or more) fun as the first and we love the new levels and characters we've played so far. I'm writing this because of the rampant misinformation in the game stores.

We bought the starter kit because the sales reps at 2 different Gamestops told us the old wireless portal had compatibility issues with the new game and figures. One guy said the Lightcore figures would not illuminate and the other guy affirmed it and added that you cannot play a legacy Skylander figure and a new giant on the old portal. I did some basic review without finding confirmation of this and figured for the small price difference and extra characters, I'd try the new Starter Kit. We currently own around 8 or 9 legacy figures and the old portal.

The Gamestop reps were wrong. I have tried both the new, wired portal, and the old, wireless portal. THERE ARE NO NEGATIVE DIFFERENCES IN NEW GAMEPLAY PERFORMANCE WITH THE OLD PORTAL AND THE NEW GAME. The Gamestop guys were wrong! The new portal, however, is hard-wired to the game system and uses no batteries vs the original which is wirelessly connected and requires 3 AAA batteries. Also the new portal stays illuminated always, even with the Wii turned off as well as the Lightcore character. The old portal seems to have more solid build quality and better detail too. Finally we had many problems switching characters during game play with the new, wired portal and we would get an alert to contact Activision for support. The old portal is not doing this.

Bottom line: If you have the legacy game, characters and portal buy the Portal Owners game, regardless of what the game store rep tells you, unless you want the added characters Jet-Vac and Cynder. Jet-Vac is pretty cool though! (2 extra characters= $15, neither is a Lightcore.) Please post questions below and I will do my best to answer> :)

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My son owns the original Skylanders and a whole host of figures. He bought the Skylanders Giants Portal Owners Pack in the belief that the Portal Owners Pack and the Starter Kit are exactly the same minus a portal, but that's not true. The Starter Kit comes with more figures: one Giant and two regular figures. That's three figures versus the one in the Portal Owners Pack, and the figures are everything in a Skylanders game. Because of that, we are planning to return the Portal Owners Pack and get the Starter Kit.

The original Skylanders figures will work in this game and they remember how far they have leveled up; but they can level up even higher in Giants . . . up to fifteen! Figurines aside, the game levels are easier but last longer.

Can we use the Giants figures in the original Skylanders game? No. We tried that. It didn't work.

My son rates the Owners Portal Pack four stars because it only has one figure, but he loves the game.

UPDATE 10/30/12: My son beat the game in only a few days. Skylanders Giants has only 16 levels compared to the 22 of the old Skylanders game. Because all his old figures were leveled to the maximum possible in the old game, it was easy to beat the new one. He's disappointed he could beat is so quickly, but he still thinks it's a great game.

Honest reviews on Skylanders Giants Portal Owner Pack - Nintendo Wii

Highly recommend the Skylanders Giants game. We got it the day it came out. Even though we could have gotten the Portal Owners game, we were thrilled to buy the one that came WITH a portal because the Skylanders Giants portals PLUG IN to the game console, instead of using batteries (yes, even rechargeables will drive you mad replacing them constantly). Just a side note: In the original Skylanders game, the XBox version had a plug-in portal, but the others all used 3 AA batteries. So we would really suggest getting this one instead: Skylanders Giants Starter Kit

My 8 year old son pointed out that I'd never have to change batteries in the new one, as well as saying we could use our battery one as a backup if the new one broke. (proud mommy)

The Skylanders Giants game: you can use all of the characters from the original game. Of course there are many different types of new characters that your children are convinced they need: ones that light up, the Giants ones, Series 2 ones (which is the same one as in the first game, but modified slightly to make the child want the new one, too!) And there are new regular-sized ones for the Giants game as well.

It's so fun, even for adults, and there are a zillion layers in it. So many different ways to enjoy the game, mini-games, etc. I'm astounded and delighted that there are games like this out for my son and his friends.

It reminded me of when I was young, and got the Final Fantasy game for the first time. And you realized then that there was so much more to do than the basic video games ever prepared you for.

Just my two-cents. It's very fun, the levels, characters, mini-games, even the art in the game, it's all amazing. Besides buying the various characters, you can also buy add on worlds. I've been distressed that my son's 7 and 8 year old friends are playing Call of Duty type games. I'm so glad that there are wholesome games like Skylanders around so my son can enjoy being a kid and killing little bouncy froggies for now, finding gems, doing puzzles, playing a very addictive stone card game, earning money, buying upgrades (that you get to choose from, not just live with, doing battles and hero quests, and so much more that you may get so lost in the game that may or may not stay up late a couple nights "checking the game out." ;-)

Last year we went all out in what we jokingly referred to as the Ultimate Skylanders mini-game, that's when the parents run from store to store, or online site to online site, in order to track down the various just-released or hard-to-find Skylanders, especially when Activision was caught off guard by the HUGE interest that didn't match up the with the inventory.

We set a budget on it this year, though. And whatever we get, we get. But the game itself is so much fun, and has so much to offer, that we would highly recommend it. Hope this helps someone.

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My title says it all. We have almost the entire collection for the original game, which my 8-yr old has played repeatedly. While he enjoyed the edition of the giant figures with this one, his assessment is that the Skylanders Giants game itself is not as interesting and he was disappointed that this game has only 16 levels, while the original has more than 20. He's not sure he will even play this one again-compared to the original, which he played all last year. A disappointment, considering the price. And for whatever reason, the figures seem to lose energy and need to "rest" more quickly in this game. In short, your die-hard Skylanders fans will enjoy it, but not as much.

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Wednesday, April 30, 2014

Buy X360 Slim Vault - MLG Special Edition

X360 Slim Vault - MLG Special Edition
Customer Ratings: 5 stars
List Price: $89.95
Sale Price: $24.99
Today's Bonus: 72% Off
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This case is a definite plus if you own a Xbox slim, it raises the bottom to allow more airflow. The wider feet help keep the system from falling over (I have 5 children), we have a small collection of games with "the ring" on the disc from systems falling over. Another plus of having this case on is the touch sensitive buttons for opening the disc tray, and the power button are now recessed, preventing accidental powering on/off, or opening the disc tray inadvertently. The controller/headset hook works well, it has a groove that the battery side of the controller fits into. The mask is quality made, there's a button on the USB plug for cycling through all the different light modes. Assembly was also very easy.

Now for the negatives. If you are like me, you will do some searches and watch a few videos online for this product. You will see there is a retractable "hook" on the top of the mask for holding a headset, this is not included with this case. Next the MLG logo nameplate seen on the front in all the pictures isn't included either, being a MLG case you would think it would be. I raised my concerns with the seller Rover Mall, and they went above and beyond trying to locate a nameplate to send me. Turns out none of them come with it. So it would appear Caliber just didn't include these items, this is no fault of the seller. This case normally retails for $90. and is substantially less here on Amazon, combined with "Prime" free 2-day shipping makes this deal even better.

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The Calibur Vault is great! very simple to install, and it gives a great overall look to you xbox 360....it also comes with a controller slot as well which is aweosme! the LED lights from the eyes give it an awesome look at night....great price, great item, and it arrived fast......

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Nice my kids love it they show it off all the time to friends and family and take pictures and send to everyone

Honest reviews on X360 Slim Vault - MLG Special Edition

First let me say I have been extremely impressed with this entire package. The box the vault came in was cool all by itself, opening up like Jambi's box (Yes, that's a Pee-Wee's Playhouse reference) revealing the MLG Vault stored quite safely inside. A big shout-out to the shippers for dropping this off 3 full days before the expected shipping period even started! The assembly of the Vault was amazingly easy..... it took me about 3 minutes. The LED eyes on the mask have a few different modes, including solid colors, fade outs, and colour rotations, all of which are operated with the push of a button. The MLG plate beside the usb ports was included, with an option to get a customized nameplate for the front of the Vault, which I plan on doing. This makes my Xbox360 look totally custom, the sturdy base keeps it from tipping over and also keeps it elevated for better airflow to the system. Amazing product, amazing shipping, amazing experience!

One word of caution for people (like me) who live in Canada and are planning on ordering this:

Be prepared for around $40 in "brokerage fees" (aka taxes) for them to let this across the border. Keep in mind this is no fault of the manufacturer, distributor, shipper, or Amazon. Just our Canadian government. Even with the brokerage fees I'm still incredibly happy with my purchase and would recommend it to all my friends, it just would've been nice to know about beforehand.

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I received my x360 slim vault -mag special edition promptly love it ordered it for my son he would recommend to all his friends

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Monday, April 28, 2014

4-IN-1 AV COMPONENT HDTV CABLE FOR XBOX 360 PS2 PS3 Wii Review

4-IN-1 AV COMPONENT HDTV CABLE FOR XBOX 360 PS2 PS3 Wii
Customer Ratings: 3 stars
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I wish I could tell you how well the adapter works.I purchased this product expecting what you see,a 4in1 adaptor for PS3/PS2,Wii, and 360. What I received was a one way adapter only for the Wii. Assuming that it was a simple mistake I informed Bargain Cell and they said they would resend the order. They did, and sent me the wrong adapter AGAIN. It then occurs to me from reading the one other review that the product they're offering isn't even the one they're showing. I can't even be sure that they have a 4-IN-1 AV COMPONENT HDTV CABLE FOR XBOX 360 PS2 PS3 Wii. Hopefully they don't screw up my refund too. With these types of business practices I wouldn't buy from these people unless I absolutely had to.

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No issues. Arrived as promised, the quality is good,can fits to my Nintendo Wii quite well,though the price is a little high, never mind, as a cable,the quality is the most important part.highly recommend this cable from eforcity, can have a try, u will satisfied with it.

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Thursday, April 24, 2014

Review of Xbox 360 Rock Band Wireless Fender Precision Bass Replica - White

Xbox 360 Rock Band Wireless Fender Precision Bass Replica - Hot Rod Red
Customer Ratings: 4 stars
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This is a great controller for all of us wannabe bass players. I held out for the wireless version and it's excellent. It connected quickly with my console and I was up and running in a couple of minutes. The only real drawbacks are that the sides of the keys are not protected so the can be depressed by your hand if you have large hands, and there is no clearly felt ridge on the yellow key to help quickly reorient yourself when playing a fast full range riff in Hard/Expert. The black inlay is very slightly raised but not enough to easily feel, especially if you have calloused fingertips. As a tall adult, I found the strap about 2 inches short of where I would like it to fall and the neck is a bit narrow; but as it was made for all ages and is one size fits all that's not a really major issue. I've seen some reviewers of the wired version say they dislike the use of a knob instead of a whammy bar; I don't really see the need for it with bass anyway, but the knob works fine and there are plenty of opportunities during long notes to use it. Just like playing the split strum bar it takes a little getting used to. All in all, after a solid day of use, I'd say this is an excellent piece of gear. Playing 2-fingered 5-string bass on Guitar Hero and Rock Band is much more fun and a real challenge. Oh, yeah, did I mention that it works for both Rock Band and Guitar Hero? I tried it with Rock Band and GH World Tour and it did fine. For RB2 there's a switch on the back. Bottom line, if you want to really get the Bass experience and don't want to worry about a wire, this is for you.

UPDATE after a few months of use:

I purchased the wireless XBOX 360 Rock Band Fender bass because I really wanted more of a 'bass' feel while playing RB and GH (it works on both). I must say it was better than I expected and I have much more fun and have improved much faster than I would have playing bass with the standard non-split strum bar of the guitars or the McCartney fiddle head bass (too bad they didn't do split strum bar there!). The action is excellent but takes some getting used to. I would give this 5 stars except for the following (which have nothing really to do with game enjoyment, but can be annoying):

1) The unit doesn't like to turn itself on. Even with fresh batteries you have to play with the button to get it on much of the time.

2) It burns through batteries like crazy. I bought rechargables primarily for this controller and I seem to have to change out almost every time I play (about 1 2 hours of use).

3) The headset plug in doesn't work PERIOD. The input plug receiver is a larger size than the standard headset plug and the adapter recommended in the accompanying paperwork (which isn't very helpful) doesn't fit either. I took a headset with a straight pin plug and put an adapter that fit the bass' input and it still didn't work. You have to use a handset controller to have a headset work while playing on XBOX LIVE.

4) The whammy knob is really not a good idea. It's difficult to use as is the "start" knob which takes a good hard twist to get it to work.

So, with all the problems I noted, why did I give this 4 stars? Because it's absolutely the best bass controller available and for simply playing bass in the game it's FANTASTIC!

Oh yeah, get the ABBEY ROAD add on for "The BEATLES" some great tunes and excellent bass parts.

Gamer tag: Katkillr

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If you are a BASS player like me, get this controller. Almost exact size of precision bass. On RB1 setting it plays with all the guitar hero games. Played out of the box spot on for notes. Split strum bar gives true two finger bass playing. best of all no cables.

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Let me preface this by saying I was very excited in purchasing this product. Based on the reviews, the design with bassists in mind...I was pumped. So, keep this in mind that I might've been hoping for the moon.

I do play (real) bass, although I'd rate my skill as about a 3 out of 10. I thought getting this controller would help strengthen my fingerwork, even when I want to relax and just play a game.

For starters, the overall design is nice. It is longer, much more "bass-like" than the Rock Band controller. However, it feels a bit cheap, in my opinion. The tuning pegs are quite weak (not like you need to twist them to play, but it goes with the feel of the controller) and the pegs for the strap are pretty loose.

Like other reviewers, I did like the omission of the strum bar. The buttons are actually more responsive for hammer-on's and pull-off's, which is nice as well. And, probably best of all, there is a black plastic piece for you to rest your thumb on while you strum like mad...

But the strumming is the largest limitation. It strums significantly louder than the original Rock Band guitar (which is an issue for me when I jam late at night and have to crank up my TV even louder to drown out the click-click-click-click). It also takes more force to strum. An issue for me, maybe not all bassists, was my tendency to catch my finger on the inside edge of the strum bar I wasn't intending to hit. It didn't happen often, but frequently enough to frustrate me and ruin some good note streaks. I generally keep my fingers close together when I play, which is what would lead to the accidental clipping of the other bar.

Another critique, albeit minor, is that you will not get an "Authentic Strummer" achievement while using this controller. For some reason the strum bars work in opposite directions, one is up and the other is down. This can also be a bit confusing when going through menus, trying to send a message, etc. And although it does work for both Rock Band 1 and 2, there is a switch on the back you have to flip to choose which game you are playing. This makes me wonder if it will be compatible with future Rock Band games or Guitar Hero even (which I did not test). Also, when I turned off the controller, my Xbox wouldn't let me turn on another controller as controller one.

Taking all of this into account, I decided to return this controller and go back to what I had been doing: playing the game by strumming the original Rock Band guitar like a bass, alternating fingers. I really couldn't justify the $100 if I'm playing worse with louder strumming. I'd suggest you try the same before purchasing this product.

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I've been a bass player for over 15 years, and I, like many of you, was looking forward to this controller. I honestly find it harder to play the game with than the guitar controllers, mainly for 2 reasons.

While playing i constantly feel like i'm going to break the neck off, it feels very shoddy and just bends while I play.

Also the split strum bar almost works right, I have found that if you are holding one strum bar up and strum the second it will not register the strum, taking away a very realistic feel for me.

But when I keep these two in mind its a great addition to a very fun set of games!

I rate it 3 stars because of those two issues

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having used the wired p-bass for a while, i must say this is worth the extra 20-30 dollars.

1. back of the fretboard has a matte texture instead of gloss, much easier to slide between G and O.

2. strum bar has less of a click, so "strumming" it bass style isn't as tiring.

3. no wires! i thought 10 feet would be enough but when it's poking from the xbox it's really only a coffee table away.

4. hitting o/d was perfect, with the wired i would have to have a seizure to switch on o/d sometimes.

definite must for rock band enthusiasts. highly recommended for casual players.

can't wait for the player's guitar now.

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