Showing posts with label xbox one controller for xbox 360. Show all posts
Showing posts with label xbox one controller for xbox 360. Show all posts

Sunday, February 1, 2015

Best Skylanders Giants Single Character Hot Head Deals

Skylanders Giants Single Character Hot Head
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $14.96
Today's Bonus: $0.03 Off
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MAKE NO MISTAKE..HOT HEAD IS ONE OF THE GIANT FIGURES WITHIN THE NEW "SKYLANDERS GIANTS" VERSION OF THE VIDEO GAME WHICH IS THE SEQUEL TO "SKYLANDERS SPYRO'S ADVENTURE". We have all of the current giant figures available and Hot Head is the coolest Giant currently available.

SUMMARY:

Hot Head is the Giant that belongs to the powerful fire element and is immediately a lot of fun to play with. The four available giants at this time are Crusher, Swarm, Tree Rex(comes with the game), and Bouncer. Hot Head begins with shooting a burst of flames out of his hands on his enemies. If you press and hold this attack the flames shoot longer, but slow him down a little more too. Eventually he can shoot oil blobs on his opponents and set them on fire (this combo inflicts a lot of damage to your enemies). His last attack is a rain shower of fire falling from the sky which gives a broad range of damage. If you prefer to enhance his wide ranged attack pick "Oil Baron" for his fire shower. It's a weak attack in the beginning that becomes very powerful over a wide range if you choose this path. The other path turns him into a strong "Burninator" which increases the strength of his hands shooting fire and the oil blobs eventually turn into "oil blob monsters" that help attack his foes. Setting these "oily monsters" on fire will help increase their critical hit abilities. After acquiring his soul gem, he turns into a fire blazing motorcycle, which increases his speed and makes it harder for his enemies to attack him.

STRATEGY:

Hot Head and most of the Giants are relatively slow. They all begin with a speed of 20, except for Bouncer and Ninjini who begin with a speed of 60. Hot Head and Ninjini's starting strengths are their critical hit ability which starts at a level of 80, while the other Giants begin with a 40 or 50 in comparison. Hot Heads beginning weakness is his armor at a level 12 which is equal to Swarm. The other Giants begin at Level 24, 30, and 48 with their armor.

PLAYING NOTES:

When you play with two players the Giants can be a frustrating ally if you are a normal size figure because they are big enough to hide you completely, make it impossible to see what's going on in front of you and where you need to aim. They are unique in that they can perform "Feats of Strength" where they pick up boulders to throw at the enemies, push huge rocks aside to stack and they can pull islands on chains closer for access.

HOT HEAD'S beginning profile stats (actual game console play numbers, not what you'll see on their trading cards which applies to online game-play):

Max Health:430

Speed:20

Armor:12

Critical Hit:80

Elemental Power:25

FYI FOR GIFT BUYERS: There are two other Giants available now that function basically the same in the game but have different color schemes(or Skins). They are Granite Crusher, exclusive to Target and Legendary Bouncer that's exclusive to Toys R Us. If you want your child to be able to access all the levels of the game they will need a figure of each of the 8 elements: Fire, Water, Tech, Undead, Life, Earth, Air, and Magic. If they got the Starter Pack WITH THE PORTAL, they have Life, Air, and Undead already. If they got the other pack without the portal (The Portal Owner's Pack) they have the new Life Giant "Tree Rex" and probably a lot of the older figures that can still be played on this game. There are 8 new Giant figures, 8 totally new regular sized figures and 8 Light-Core Figures (of which 4 are totally new and 4 are re-poses that light up). There are 24 Series 2, or re-poses of the previous Spyro's Adventure figure's available in Giant's. I am sure most kids or kids at heart, would love to have any of those newer figures for a gift and the avid collector would be happy with any of the Skylander's Giants figures. This isn't an all inclusive list of all the variants, but you'll have an idea of what you're in for. The cost can add up. The good news is that there are plenty of ways to have replay value with these figures. Skylanders Giants' figures can be played online, there's a new App Version of the game called "Battlegrounds" that can be played on the iPad, iPod or iPhones, and on their gaming consoles too. But for the basics, they need only 8 figures or one of each element.

RETAIL COST FOR THE GIANTS: $14.99 ANYTHING HIGHER IS THIRD PARTY SELLER, NOT AMAZON!

LIGHT-CORE FIGURES:(different aspects light up from within each of the 8 figures) RETAIL FOR $11.99

REGULAR SIZE FIGURES RETAIL:$9.99

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It happens every Christmas. The popular toys get snatched up by soulless leeches as soon as Amazon gets them in stock. Then these toys are immediately re-listed on Amazon Marketplace for 3 or even 4 times retail. It's ridiculous that a parent has to decide between disappointing their kids on Christmas morning or spending forty bucks on a toy that retails for fifteen. Amazon should limit the amount above retail that an item can be listed on their site!

As for the product itself, I got lucky. I got it for retail cost and it is what my little girl wanted. I can't wait to play Skylanders with her and I'll do a more in depth review after Christmas!

Best Deals for Skylanders Giants Single Character Hot Head

Another Giant, another way to BLAST through the baddies in Skylanders GIANTS! Hot Head is similar to the other giants in that he is slow, extremely powerful and can take a beating like no normal Skylander can. As his name implies, he is a fire element Skylander and dishes out devastating attacks on those unfortunate enough to get in his path. I prefer to pair him with an Air Sklylander like Lightening Rod on 3DS for the increased jumping ability. I personally prefer Crusher overall out of the Giants available for additional purchase. He seems to be the most dominant overall character.

Honest reviews on Skylanders Giants Single Character Hot Head

Happy with this purchase....purchased it for my grandson for Christmas and he loves the hot head character. Would recommend for children.

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great character gives added depth to the game and my little one loves it he tells me stories and uses the characters outside the game

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Wednesday, January 21, 2015

Reviews of Playseat Evolution Alcantara Gaming Seat

Playseat Evolution Alcantara Gaming Seat
Customer Ratings: 5 stars
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If you're serious about driving in the game, this seat is a must have! It is so cool to have the wheel and pedals bolted down instead of everything moving around on your lap or on the floor. The only draw back is the bar that holds the wheel is in a tight spot. Placing the pedals in the right area on the plate for automatic or manual is the key. The G27 manual wheel works perfect with this seat, but keep in mind if you get the seat, be sure to get the shifter holder and assemble them together. It is sold seperate from the seat.

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Really amazed by this seat. Setup was easy and didn't take long. Everything is real sturdy and has held up well. The pedal plate mounted right up to my v2 pedals. Really worth the money!

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This seat is very sturdy and comfortable. My only complaint is that the back is a little too straight. I solved this with an inexpensive mesh lumbar support.

The quality is excellent. I didn't find any defects in the welds or the stitching. It was easy to assemble and doesn't feel flimsy at all.

Having the wheel and pedals stay in place makes it easier to play. The plate that holds the pedals is anchored at the bottom, so will flex a bit due to leverage when you press the pedals hard, but I got used to that pretty quickly. The support for the wheel doesn't move around at all. I didn't get the optional shifter mount since my wheel has paddle shifters.

The seat is comfortable to use for long periods. The cushions are firm and supportive. The bottom cushion lifts off so you can vaccuum under it, which is handy when you have pets that like to sleep on it.

The seat is a velvety fabric with leather on the headrest, and leather accents at your shoulders and thighs. "Playseat" is embroidered in the headrest, a nice touch to add to the feeling of sitting in an expensive race car.

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This product arrived undamaged and in a very reasonable amount of time. It is well built and a lot of fun. Only two complaints: The plastic "seatbelt" openings in the seatback are separated. They should snap together. Lastly it is difficult to get in and out of which I believe could lead to increased wear on the material.

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I will rate this with 5 star if the Playset will came with some accessory that can hide the cables.

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Buy Ghost Recon: Future Soldier Pro GamePad Controller for Xbox 360

Ghost Recon: Future Soldier Pro GamePad Controller for Xbox 360
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $43.98
Today's Bonus: 12% Off
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Deffinately work I bought this to play my PC games and feels great in hand not bulky like regular 360 controllers looks nice and plays great I'm goin to order another soon for company

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I would give this controller 5 stars but there's one place that hurts it...but I'll go over the good things first. The controller feels good when you hold and it won't slip out of your hands because of the material it's made out of. The LB,RB, LT and RT are very responsive when pressed. The bad things about the controller are the combat buttons on the back of the controller and the A,X,Y and B buttons. For me, the combat buttons felt like a pain to press on the back of the controller. The placement just didn't feel right. The A,X,Y and B buttons...oh man, they stick when pressed. This will hurt you in any kind of game you play especially if the game requires a lot of button spamming. I did fix this problem by taking the controller apart and made the holes for the A,X,Y and B buttons bigger. I wouldn't suggest you do this because it would void your warranty.

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It's a decent controller. For the money it's a really good controller. If you don't sit to far from your console this controller works well. My kid loves it so that's all that matters.

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THE PROS

So I've had this controller since November 2012. Me and my brother use CONSISTENTLY with our shooters so I know that it can take normal wear. This was a surprise to me since Mad Catz made this and they have a bad reputation for making cheap 3rd party controllers that give out after 2 months. I've had this for almost half a year and it is barely showing wear on the left stick.

The grips on the controller are awesome. I usually play for 2-3 hours straight during each session and my hands have yet to sweat and slip off during some intense gaming. However, don't pick at the edges like me or you will see faster deterioration at the edges.

The bumpers are also better placed at a better angle which makes it easier, and faster, to press.

THE CONS

One problem I had with this was the mic jack. I use a Turtle Beach 12x with this controller and I found out that they don't like each other. Every time I shoot, the controller will rumble, and the result will be horrible static sound being sent to anyone who is listening to me. Thanks to the feature in my Turtle Beach, I can hear what they hear and it sounds bad. I eventually found the problem through forums and apparently the mic wiring in this controller is not so good (as with most other wired controllers, according to the forums). The answer to this was that I turn off the rumbling, which fixed the audio mic problem but now I miss my rumbling. If you don't use a mic, then you're good.

The LED lights in this controller are awesome but they are LED so be prepared to be annoyed if you're playing in a dark room. When the sticks are in neutral position, they're cool. However, the moment I move them, light will shine straight into my eye. So that's another problem if you play in a dark room.

The left and right triggers are more digital than analog. I play Forza and I've had a hard time slowly accelerating. With a MS controller, you wont have any problems. So if you are a racing fanatic, this is not the controller for you. If you buy it for racing games, be prepared to train your fingers to be more gentle.

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I have own two of these controllers, they will never stop working if you use them right and be carefull, i dropped them 5 times a week, and they hand in there for 8 months avrg,

The buttons:

Everything is Ok, but they could have improved the mapped buttons on the back, you will get used to it, I used these specially for ghost recon, and i dont think they're the best choice if you play other games, because mostly the Dpad are useless in FPS, and your left back button can only map dpad arrows, but i will always recommend this ones. they can handle the hard work, they can be dropped, and you can rely on them for unleveleing your ghost recon experience

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Sunday, December 14, 2014

Cheap PS3 12GB System

PS3 12GB System
Customer Ratings: 3.5 stars
List Price: $199.99
Sale Price: $199.00
Today's Bonus: $0.99 Off
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Just got my 12GB slim and before firing it up I was going to put in my 500GB HDD. Please note the following:

* There is no physical 2.5" SATA drive installed.

* There is no HDD mounting bracket, that is a separate purchase of which the only one I could find available on Amazon is this:

http://www.amazon.com/TOMTOP-Mounting-Bracket-System-CECH-400x/dp/B00CRXE932/ref=pd_sim_sbs_e_1

So another $15 unless you can find the $10 Sony branded kit.

I guess the problem was me assuming it had a 12GB 2.5" SSD, where in actuality it is flash memory embedded on the board. I have the drive in there and rigged up so its not going anywhere, but it's just unfortunate this was not well documented. Maybe it was and I missed it.

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I am excited to see this product. I currently own 3 older PS3 systems and a myriad of other smart TV's, media players, game consoles, etc.

In my opinion, the PS3 has the best media player by far. I use my PS3 systems to watch VUDU, Netflix, and Amazon Prime. The Sony user interface and multimedia controls are outstanding. I do not play video games and I will be purchasing this unit strictly for the media playing capabilities. Finally, the wireless remote allows me to mount the PS3 in a hidden location for a nice, neat install.

Best Deals for PS3 12GB System

1) 12GB of flash storage is enough to run many disc-based games. Example: Lollipop Chainsaw requires 7MB of hard drive space. That is 0.057% of the space on this system. Final Fantasy XIII-2 requires 30.7MB, or 0.25%. Put another way, 30.7MB fits into 12GB over 400 times.

2) You have full access to Playstation Network and can download any title that will fit on the flash drive. For reference, the movie "Zombieland" in HD is 4GB (http://www.itworld.com/personal-tech/99858/sony-begins-selling-hd-movies-its-psn).

3) If you run out of space, you can upgrade the hard drive yourself.

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When I first got it, it took forever to boot up (sometimes 10-15 minutes). One symptom was that the TV would flicker every so often throughout the boot up process...eventually getting the standard PS3 splash screen. I was ready to return it when I remembered someone saying to disable the Deep Color option in Settings...so I tried that. Now it boots right up. The other thing that is OK, but not to my taste is this unit has a top-loading DVD drive. My earlier PS3 (whose video output died) had the front slide in loader. My PS3 remote could unload the disc. The eject button on the remote now does nothing and you have to manually remove the disc. I didn't think it was that noisy as some reviewers have reported. I am yet to see if I can (or want) to install my old PS3 disc drive using the mounting bracket (sold separately). All and all, a good deal for the price.

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This PS3 is really cool. Easy to use and weighs close to nothing. The remote feels good and comfortable in my hands. I simply love it.

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Tuesday, December 9, 2014

Discount Halo Reach

Halo Reach
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $18.78
Today's Bonus: 37% Off
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Halo: Reach Circa 2010

GOOD:

Tried and true (Halo) FPS experience that many other games have copied over the years.

Great Co-op Gameplay allows up to four players to go through the entire game from start to end.

Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.

Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.

Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.

Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.

Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.

BAD:

Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).

Can't play Forge maps in Fire Fight mode.

IF IT FITS YOUR TASTE:

A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.

Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.

The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.

The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.

Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.

An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.

There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).

NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).

Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.

Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.

GAME IT'S MOST ASSOCATED TOO:

Halo 3: ODST (Xbox 360)

Halo 3 (Xbox 360)

Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)

ADDITIONAL NOTES:

There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.

Don't put down that controller once you beat the game as there is a surprise post credits.

People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.

The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.

The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.

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Skipping out on this game is doing yourself a disservice if you were a former HALO fan. I hadn't played Halo 3 in months because I was bored with it. There's a lot of content here and I'm glad to say this game is worth every penny of $60 and I've been very entertained. Yes, it's still Halo and "more of the same", but they've changed enough about it to make a new Halo experience, not just another rehash. ODST was a joke of a game compared to Reach and having owned it almost made me skip out on Reach.

The campaign spoilers will go at the bottom of the review.

I'll put in some of the major stuff I've noticed but I'm sure I'll miss a lot.

There's a new graphics engine and the graphics in the game are superior to any other 4 player split screen game I've played, and I make a special effort to purchase as many of them as I can. The graphics are certainly not Killzone 2 level, but very high quality. MUCH better than Halo 3. I was very pleased when I played the BETA that the new engine still plays in HD when doing split-screen and that it's split horizontally. The blood and shield effects are very well done. You have a night vision mode instead of a flashlight now, similar to ODST. The sound effects are pretty darn good. They finally made the sound of a grenade somewhat deafening. The music, as usual, is very well done and adds a lot to the experience.

The new engineering packs have really added to the game and are what really makes Reach a different experience. Your options that you'll find in the campaign are sprint, hologram, bubble shield(that also heals you), cloaking that doesn't work well if you're moving quickly, what I'd call an ostrich or turtle shield that turns you invincible but immobile and unable to attack and a jetpack. My personal favorites are the bubble shield and the hologram. The Covenant have a roll instead of a sprint in multiplayer.

The enemies are much more mobile and capable of dodging than they were in the past. I beat it on heroic and found the game to be more difficult than the past games, but certainly manageable. The Covenant have engineering packs too. They use the roll very well. There are a couple of new enemies/variations that make the game a little more diverse, but for the most part you've encountered most of them before.

There are new weapons. There is no dual wielding. Both factions have weapons that are very similar now, I suppose it made balancing the game easy. All the weapons seem more effective than they were in the past (probably explains why there is no dual-wielding). The particle beam gun is pretty neat as is the covenant grenade launcher. The rocket launcher can lock onto vehicles. There are some of the old goodies, but there's a new covenant needler battle rifle, a covenant multi-lock plasma/rocket launcher and a couple of other new guns. The battle rifle is single fire instead of burst. There's the awesome pistol from the original Halo. There are two animations in how you melee something when you're holding a weapon. You can also backstab/knife someone now and it shows a little cinematic of you letting them have it instead of them just dying in with an ordinary hit.

There's a health-bar under your shields like HALO 1. There's no red screen when you're injured either, just a red bar. This is a huge plus for me. It's the perfect system.

Customizable characters are a great addition. You get credits for every kill you make, and you can use those credits to make your character look different. New helmets, new kneepads, new add-ons etc. It's a great way to make people feel like they have a real in-game Avatar. As far as I know there are no benefits combat-wise to having new armor, it's just visual. This is how I like it. In Call of Duty games you have to play the game for quite a while to unlock all the weapons and upgrades and it gives experienced players an unfair advantage online. In Reach you should always have a level playing field, you'll just look spiffy if you play a lot. Your customized appearance is in the campaign and multi-player, even the cutscense as they're rendered.

Vehicles. The ghost has been nerfed. It was my favorite vehicle. I got a 27 kill spree on one in Halo 3 so I'm disappointed. The invincibility power ruins running people over. The guns on it are not all that effective either. There's a mini wraith vehicle that is pretty awesome, it can carry other people too. There's a missile launcher mounted to a Warthog also. The humans have the VTOL aircraft with side gunners again.

Multiplayer is where this game really shines. No games does online split screen shooter as well has HALO. The engineering packs/loadouts add a new dimension to the game. Sprint and roll makes the game much faster than it used to be. Not every game mode makes use of the loadouts so if you're a purist you've still got options. Some of the packs don't seem too effective on some game types but sometimes it's fun to just mess around. There's an invasion mode where you play Covenant VS NSDF and try and capture objectives. It's a lot of fun and a great new challenge. There are 3 more classes available with different engineering packs. I also played some firefight (like ODST, but with some new modes) and it was great fun. You can put a human player on the covenant side to make it even more challenging.

HUGE NEGATIVE: No 4 player split screen in Big Team Battle, the Campaign, or Firefight. I expected this for the last two, but Big Team Battle has always had this option. 3 or 4 players split-screen Big Team Battle was what I'd do 90% of the time I've ever played Halo. It probably didn't run very well with the new engine, and that's unfortunate. Taking this away from the game took away A LOT of value for me. I should remove a star but there are still a variety of other options for you to play. I still think the game deserves 5 stars but the loss of 4 player split screen Big Team Battle really hurts the game's playability as a "party game".

Negative: DLC. I was a fan of DLC until Bungie/MSFT disabled some game modes on my original copy of Halo 3 because I didn't want to buy their overpriced map packs. That's shameful. Charging $5+ for 3 maps is shameful. This game might be great now but once they release a couple of map packs the price of playing the full game goes up and up and up. If I lose game modes I'm dropping this review to 1 star. Matchmaking doesn't have much variety. There are more maps than what the playlist is using over and over. Of course the game could use some more maps but I'm not willing to pay much for more of them considering how easy it is for them to make a map with the included editor. Many of the multiplayer maps are in the campaign anyways.

Negative: The double punch in multiplayer, it's not as easy as it was in the beta but it's still how you'll die about half the time. I actually like it but I know it'll annoy a lot of people as sometimes not firing your gun at all is the best strategy.

Negative: Matchmaking still doesn't work perfectly, but the option to vote for different game types/modes makes it a lot more enjoyable.

Negative: In invasion mode the humans seem to win the majority of the time. This may or may not be because of their weapons loadout. The assault rifle is easier to use as the shots hit instantaneously and you don't have to lead your target like you would with the plasma gun.

Negative: You can spawn off of your teammates now which seems like a cool idea but I don't like it. One guy will make it past your defenses and then suddenly it's 3 guys. Spawning in mid-air and falling to your death seems to be a big problem now too. If someone is flying around they shouldn't be an option for spawning.

A few SPOILERS

The campaign is awesome and has a good storyline. There's a Spartan 2 (like master chief) on your squad. I liked that there are some indigenous creatures on Reach. It makes it seem more like a real planet. I didn't have to fight any flood in the game and for that I'm grateful, they're pretty lame. There's no Courtana interrupting you every 2 minutes either like in Halo 3. There is a space flight-sim which is actually really well done. It made me miss playing Wing Commander. The only mission I thought was kind of boring was one where you're flying around from rooftop to rooftop on a VTOL. 8/9 on the missions is pretty darn good. It was pretty interesting that some of the tough enemies could dual wield but it's not an option for you.

The voice acting is OK. Your squad is pretty cool and the cut-scenes are fun to watch and easy to skip. If you've read the books (I haven't) you'll know the ending to the game, eventually everyone has to die at some point. You'll probably like the commander and the Spartan 2. It's great getting to know your squad and then watching them bite the dust. It gives you a feeling of urgency and resolve to complete your mission no matter the cost. There were a few surprises at the end for me. I thought you were just trying to defend the planet. Apparently there's a greater cause. I appreciated that you don't have to put up with the Covenant storyline at all. You don't play the `other side'. The Covenant in Reach remain a powerful and mysterious enemy.

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I'll try to keep this brief:

1) I've been playing FPSes since before Wolfenstein 3D and Doom kicked off the contemporary genre as we know it. (I've been playing video games in one form or another since the early 1970s.)

2) The only aspect that interests me is the single player campaign. The last time I enjoyed multiplayer was Quake III on PC, around 10 years ago. None of my friends still game, and I soon learned the hard way that playing online w/ anonymous strangers is a pit of snakes that I have no desire to subject myself to.

3) Halo 1 has been one of my all time favorite games since I first played it in June 2002. (My review from around that time is still there, if you care to dig for it...) For the record, my Bungie fandom began in 1995, when a co-worker gifted me with a copy of Marathon.

4) I have enjoyed each of the Halo sequels, but felt that they all fell short of the greatness of Halo 1 in various ways.

5) Halo 1 is still my favorite in the series and probably always will be, but of all of the subsequent entries, Reach comes the closest to matching its awesome radness. My expectations were sky high, and yet it managed to somehow exceed them. I've already played through the campaign at least four times and will play it many more times in years to come. Buy with confidence, even if you have no interest in multiplayer.

Honest reviews on Halo Reach

This is a very enjoyable video game. Keeps your mind alert and active. Makes you think before each move you take.

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In short, this is a fantastic game and I would recommend this to any gamer, FPS fan or not. The campaign is epic, multiplayer is just darn addicting, and the other modes are simply the icing on the cake.

CAMPAIGN: (no spoilers)

Halo Reach's campaign takes place just before the events of Halo: Combat Evolved. You are put into the shoes of Noble 6, a member of a Spartan squad called Noble Team. During the campaign, you help out Noble Team in their defense of Reach against the Covenant, a courageous effort against impossible odds. The campaign is reasonably long, logging in at about 7-10 hours on your first playthrough, increasing or decreasing with difficulty or skulls activated. The campaign is very epic and entertaining, featuring a wide array of enemies, vehicles, and locations to discover. The graphics are excellent, though not ground-breaking. And on top of all that, the masterful music of Marty O'Donnell is put in, adding even more emotion to the story. Though the overall campaign is not as good as some of the past titles, it is still excellent and is highly recommended.

MULTIPLAYER:

In a nutshell, the multiplayer of Halo Reach is awesome, providing many new changes (i.e. armor abilities, new gametypes, maps), but still being the tried-and-true Halo multiplayer that we've grown accustomed to over the years. Some new weapons and vehicles have been added in, which are all very cool. Finding and joining a match is easy as pie, and you will find hosting a game with many friends has been made a lot easier. There is some occasional host migration, but not enough to detract from the overall experience. A cool new feature of this game is the sheer level of customization that you can put on your character, like armor pieces, helmets, coloring schemes, emblems, clan tags that you can use. You get most of these by earning credits from playing campaign, multiplayer, and firefight, but some are unlocked by default. These changed apply to multiplayer, firefight, and even campaign, appearing in the cutscenes as well. Offering new game modes like Invasion and returning classic old ones like Infection, Slayer, Big Team Battle, Grifball, and Assault, the multiplayer of Halo Reach is grand.

FIREFIGHT:

Returning from Halo 3: ODST, Firefight is Halo's version of Horde or Survival mode from many other games, adding in many new and interesting features. You can go it alone, invite some friends, or find a match (finally) with up to 4 people. You can adjust so many aspects of Firefight, including ammo, player traits like shielding and movement speed, enemy type, how many spawn, difficulty level, etc., and this makes an already great experience even greater.

FORGE:

Forge has returned from Halo 3, and is Halo's level editor. While you cannot change the level design itself, you can put in and delete weapons, structures, scenery, vehicles, and much, much more while in Monitor mode, easily switched to and from with the D-Pad. And the best part is that this is all done in real time, meaning that you and a bunch of friends can both work on the map or just fool around, as you can switch to a normal player easily. This makes for some hilarious mayhem and awesome finished products, so it is top-notch.

THEATER:

Theater from Halo 3 and Halo 3: ODST has returned, which is pretty self-explanatory-a place where you can record, rewatch, and edit your recent game sessions. While I have not used the feature much, it is very cool when I want to record some gameplay where I did really well, highlight the best parts, and put it in my file share so that my friends and the world can see.

CUSTOM GAMES:

In custom games, you can create your own game modes and game types that can be played with your friends. There's lots of room for creativity here, whether you want Superman-like, fast-moving, high-jumping Spartans facing off against each other, or slow, lumbering soldiers struggling to race to the other side of the map. It is a very fun mode to use, and what you do with it is completely up to your imagination.

OVERVIEW:

Overall, this is a fantastic game and sets a new standard for what modern FPS games should be. You definitely get a lot of bang for your buck, and time spent playing this game is certainly time well spent. And for you parents out there considering getting this for your kid(s), I would only recommend it for youngsters 11 or older. There's a surprisingly low level of violence, blood, and profanity in this game, a level of which I consider a "T" rating. It's at your discretion which ages you let play this, but again, it's not that violent compared to most other games. So if you haven't already, do yourself a favor and buy this game now. It's a steal for $25 (writing this in October 2012), and it's even more fun if you have lots of friends to game with. I hope this review helped, and Remember Reach!

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Monday, December 8, 2014

Buy Universal Adapter for XBOX360/PS3/PS2/PC USB

Universal Adapter for XBOX360/PS3/PS2/PC USB
Customer Ratings: 3.5 stars
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I bought this for 2 purposes: so I could use my PS2 pad on PS3 as well as use my XBOX 360 Madcatz TE stick on PS3.

The good news is that the PS2 pad works really well. I haven't noticed a single problem yet.

The bad news is that my TE works but has problems. It seemed to be working fine at first with no detectable input lag. Then after about 5 minutes in training mode I noticed that sometimes my directional inputs (using the stick) didn't register at all. It happens infrequently but seems to occur at least once every 15 minutes. What's even worse is that sometimes when pressing right on the stick my character will get 'stuck' running to the right even after I take my hand off the stick and I have to press the opposite direction to get him to stop. Obviously, this is a problem if you intend to play in tournaments as a single missed block can cost you your life in fighting games.

The stick's USB connector doesn't fit snugly into the adapter either, so it kind of hangs loose which makes the slightest movement disconnect the cord.

For reference, I'm using an OEM original PS2 pad and the stick is a Madcatz Tournament Edition S, SSF4 edition. From what I've read on various forums this adapter prefers 'Brand Name' controllers, meaning products by Sony or Microsoft as opposed to Madcatz or Hori. I plan to test it with a few other sticks and I'll report my findings here in the future.

**UPDATE: I tried the adapter with a generic Gamestop brand Xbox 360 Controller (actually made by Madcatz). It worked well aside from the analog seeming a bit over-sensitive. No dropped inputs or detectable lag.

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I was hoping I could use a PS3 Hori fighting stick on an Xbox 360. That didn't work. Using a PS3 controller on an Xbox or vice versa seems to work just fine.

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Great 3 in 1 tool for any gamer. Allows for the excuse "oh I can't play because of the controller to be a thing of the past.

Honest reviews on Universal Adapter for XBOX360/PS3/PS2/PC USB

I purchased this for the specific purpose of using my Xbox 360 Madcatz SF4 TE control stick on my PS3, for fighting games...

...basically so I would only need to buy one expensive set of joysticks instead of two and be out $300 more.

At first, this convertor worked great. I plugged in my stick and had marvelous response, perhaps only being off by 0.01 of a frame if at all (not that I could approximate it, just trying to convey a feeling using a number).

However, after a few weeks, the response became HORRIBLE.

I don't know why, or if there's some kind of accidental order in process I pulled off the first time and not thereafter, but now it just sucks.

I push a button and a second later at least, I get a response. A real disappointment.

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You need an Xbox 360 controller if your going to connect a PS3 controller to a Xbox 360. It may have been clarified in the description but it needs to be put out more boldly so buyers don't waste their money on this since they'll need a WIRED Xbox 360 controller.

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Wednesday, September 24, 2014

Buy Solar Striker

Solar Striker
Customer Ratings: 3 stars
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This is a basic spaceship game where you fly around destroying objects.

No saving functions, just 3 lives and game over when you die 3 times, and that's frustrating. It took forever but I finally destroyed the first boss using dodging tactics to defeat him.

I never got farther than the third level, where ground level tanks are waiting to blast you.

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a very basic shoot-'em-up with only 6 stages. i found it fairly easy with the exception of the 4th boss which is annoyingly difficult. after you beat it there's a hard mode with more bullets but not all that much harder. as an early game boy game it's not bad, but there are a lot better shoot-'em-ups, even for game boy.

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Review of Indigo Prophecy - Xbox

Indigo Prophecy - Xbox
Customer Ratings: 4.5 stars
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There have been games throughout the years that have truly done something original, different and completely engaging. It always seems to be that these games fall by the wayside in terms of popularity which is a shame. Indigo Prophecy falls into this category as an original game with a fantastic premise and incredibly exciting gameplay.

Never before have I played a game that was so interactive in its story-telling. When trying to describe this game, I would point to God of War, a PS2 game in which there were scenes where you have timed button presses that would move forward a cutscene. It helped bring you into the story, the cutscenes so that it was you that were doing all of the cool acrobatic manuevers killing the hydra. Another game that used this to a lesser effect was Resident Evil 4, for example with the knife fight that you had to push buttons to keep Leon safe. Indigo Prophecy takes this idea and pushes it to the extreme.

IP is basically and incredibly interactive movie. It mixes the adventure genre, which is seldom seen on console, and movies and melds them into a cohesive and incredibly engaging story. It starts off with a bang as you immediately find yourself killing someone you don't know in a diner. You feel like you're not in control of your actions and as a result you have a body in a restroom and a policeman drinking coffee in the restaurant. What do you do? You're free to act from here on out. Do you leave the body and rush out? Do you hide the body? What about the blood? What about the blood on you? What about the knife? When you leave do you pay your bill? You can take care of all or none of the options above. And the story will be different, sometimes marginally sometimes drastically. Oh, and by the way, that cop sitting outside needs to use the restroom and soon the screen will split and you better be out of there before he makes it to the restroom.

This opening sequence exemplifies everything this game is about. Choices, story and gameplay all merged into one. But innovation doesn't end there. As soon as Lucas (the murdering protagonist) is free of the diner, you take control of two police detectives who investigate the scene. You can switch between the two on the fly and you have to find clues, make theories and basically do everything in your power to catch Lucas. Its this give and take gameplay, where you have to play one side against the other, that truly gives the game a sense of urgency and excitement.

Going back to the God of War example, when you have cutscenes in this game, you better not put your controller down. Gameplay pushes forward the story-centered bits as well. Whether its doing a simon says type control scheme to manuever your character past cars that are hurtling toward him, alternating between the L and R trigger as fast as you can to save someone who's drowning or using the R stick to make dialogue choices on the fly (you're timed) to hear all you can, the game makes sure to bring you into the story. Its very effective and really ratchets up the tension.

If there is one sore spot in the game its the graphics. While not bad, exactly, they don't necessarily push the Xbox in the way that this last year of Xbox life should. It looks like a first or possibly second generation Xbox game. Artistically the game is good. The characters in the cutscenes move really well and realistically. And there is never a moment of lag or skipping seen in a lot of games today. The character's faces have some nice emotion to them and the graphics aren't stellar, like I said, but they do a decent job. There's a ton of aliasing, however, which is sad.

Another sore spot is the controls. When you are in direct control of your character (i.e. actually moving them as opposed to having control of the cutscenes via button pressing) the game is pretty loose. It reminds me of playing the old Resident Evil games. You have the cinematic camera which causes some confusion as to which direction you should push your character. As a result, you will do a lot of figure 8s in the game which can cause a lot of problems when you have to hide the evidence because a cop is at your door and the timer is going down. Character animation while moving is also very stiff and a big difference from the cut scene animation.

The audio is terrific, however. While the box says the game does not run in 5.1 in game, I think it lies. My receiver lights up whenever 5.1 is being used and its always lit with this game. And it sounds like 5.1 is being used. The voice acting is absolutely wonderful and professional. Each voice matches the character and it helps enhance this feeling of playing a murder mystery movie. With voice acting becoming so important in games today, this is most welcome and really helps sell the game. Musically, the game also excels by using the very talented Angelo Badalamenti to score it. That name might not mean much on the outset but he has created scores to many Hollywood movies including most by David Lynch (Lost Highway, Mulholland Dr., Twin Peaks) but also Dark Water, Arlington Road, etc. The score is absolutely beautiful and moving; it really fits in with what is happening on screen.

What this game does best is meld the story-telling of a movie with the gameplay of video games. It exposes the limitations of both and yet uses the best of both to create an engaging, moving and very interactive story. For me, this game is a perfect building block for video games. I can overlook most of its flaws because it is so different, so exciting and so damn cool. It warrants a 5 star review simply because of what it did. I would most heartedly recommend this game to those who love a good story, like action adventure games and want to be impressed with what video games and movies can accomplish together.

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I actually just recently sold my copy when I got this invitation to review. Indigo Prophecy was a pretty fun and interesting game. The story was what sold me and the "choices that affect the game" approach. Much of the gameplay is similar in a way to Shenmue. There's a lot of exploring and minigame sequences for action scenes and forth. Most of these mini games are done like Simon Says and the ever so grueling L and R tappings. These give you somewhat of a sense of realism while playing the game but that doesn't make it too much fun. The fun really comes in having a variety of choices and seeing what happens when you do this or do that. The characters you play as have a mental state meter that goes up or down depending on what happens. Why yawning knocks off 20 points to this is beyond me but overall a neat feature. The story starts off intense and gripping at first but then starts to get strange and seems a bit rushed. I don't want to spoil it for you but you'll see what I mean once certain deaths occur. In any case I'd give this game a rental. It's fun for what it is but the L and R sequences and the storyline at the end doesn't make it a keeper. You should be able to finish it relatively quickly.

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I bought the Xbox version of Indigo Prophecy simply because the machine doesn't get all that much use. I prefer adventure/rpg games and they are scarce for the Xbox, to say the least. Unfortunately, the game was clearly written for the PS2 and then ported to the Xbox with little thought about gameplay. This time Atari took a good game and definitely did not make it better.

Let's do the good parts first, since Indigo Prophecy really is a good game on many levels. The game's inner story is based on an actual legend associated with the change of Mayan eras. Into this new era is supposed to be born an 'indigo' child who will come with a prophecy that will grant great power to those who would listen. Add in a lot of human sacrifice and a dollop of paranoid plot to take over not just the world, but the universe, and you have Indigo Prophecy in a nutshell.

Oracles use randomly chosen instruments to carry out sacrifices, and this is the story of Lucas Kane, who suddenly finds himself a murderer and must elude both the police and assassins from a secret clan long enough to find out what happened to him and why he suddenly has strange powers. Pther key characters are Lucas' brother Marcus, and two police investigators, Carla Valenti and Tyler Miles. The player get's to control all of these characters, often in the same episode. The story is good, and the modern noir settings and sound are as well. Where this game runs into trouble is in the action game play and artwork.

Action is managed by to different operations, either following directional sequences displayed on the screen, or in rapid toggling of the two trigger keys. On any of the typical Xbox controllers these operations are more irritating than challenging. Accomplishing significant parts of this game involve being totally focus on the few square inches of screen where the progress of the challenge is displayed. So there you are in the middle of an action sequence and you can actually miss most of the action. It wasn't until I happened to look at my PS2 controller that I realized all this activity would have been much smoother if I had played the PS2 version of the game.

Artwork is low detail even for a PS2 based game, and looks even weaker on an Xbox. This is odd, considering that there isn't a lot of intricate action to eat up computer time that could have been dedicated to graphics. Atari chose to make this game on a slim budget, and the story, while strong, isn't enough to make this a real winner.

Overall, this is a three and a half star game on the Xbox, but a solid 4 on the PS2. Good entertainment, but not particularly memorable.

Honest reviews on Indigo Prophecy - Xbox

I've beat this game twice already, and still love the game. You can approach the game from quite a few different levels and do different things.

But overall, this game has an amazing storyline and plot. It keeps you hooked, because you see what happened, then you just have to keep playing because you want to see what happens next in the story. Thats the good thing. The graphics are pretty good. I didnt see no flaws in them. The controls, can be a pain SOMETIMES, but hardly ever. The sound in the game, very good. The sound fits the theme of the game perfectly. Very good on that part.

The game is REALLY fun, the simon says sequences, get you more into the game and the scene thats happening. And talking to people is also fun, when you talk to them you usually have a couple different answers you can answer to their questions. Which sort of reminds me of my favorite game, "Shenmue". But this game is VERY good, and should not be passed up by any gamer.

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Indigo Prophecy is an awesome game/interactive movie. As I played I really began to care about the characters. The music and atmosphere are awesome. I only have a few minor complaints. My biggest problem was the left/right button mashing sequences toward the end. It was alright when they were spaced out but the back-to-back ones caused me no small amount of headaches. I got so fed up with this in the last sequence that I just stuck with the mediocre ending instead of trying to get the good one. Overall though, it was an awesome game.

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Sunday, September 14, 2014

Review of Anker® 2nd Gen Astro 6000mAh Portable Charger Rapid-Recharge (2A

Anker® 2nd Gen Astro 6000mAh Portable Charger Rapid-Recharge Backup External Battery Shake-to-Wake power pack for iPhone 5S, 5C, 5, 4S, 4, Retina iPad Mini 2, Samsung Galaxy S4, S3, Galaxy Tab, PS Vita, Gopro and more
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $29.99
Today's Bonus: 63% Off
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This battery pack is beautifully packaged with a black rubberized coated case. The black rubber coating is slightly textured so it is not a fingerprint magnet and it improves the looks of the case and your grip. It is a powerful battery pack rated at 6000 mAh of capacity and the test results were spectacular! I put together a video of the unit and the test results for your review.

The battery weighs in at 4 3/4 ounces. The battery pack has one USB output port that outputs 5 VDC at 2 Amps. It is a smart USB port whose output current will never exceed the capacity of your smart device's current charging capability. The battery is extremely energy efficient and its performance is 10 percent or more above the standard performance of a normal designed external battery. This is because of the superior quality of the battery cells used and the advanced control circuitry within the battery.

During the testing the temperature of the battery pack never even exceeded ambient room temperature. To start your device charging you connect it with the proper cable and the battery pack charging starts automatically. To check the battery pack charge status you have to shake the battery and the LED ring lights up.

This product is outstanding and I rate it at 5 stars. If you are a business person or a student and have to depend on your tablet or smart phone for long periods of time without the ability to get to an AC power source then this is a good battery to own. This is good for those who travel a lot or camp out. Now you can watch your movies or listen to your music on those long airline flights. While this battery pack can put some charge into your tablets it is more ideal for use in recharging your smart phone. Because of its size it is great to drop into a purse, briefcase or a pocket.

You should note that I did not operate my tablets or phones while I charged it but the WIFI and phone transmitter were left on. When I test a battery I do an extensive set of tests that fully charges the battery and then I use it to charge devices and make sure that it is fully depleted when my tests are done. I time each test and document the results as the test progresses. I then calculate the mAh of capacity that the battery supplied and I then calculate its charging efficiency. This process takes from 3 hours to, in very large batteries, about a day for testing. I don't take any short cuts or guess and every battery has these tests performed on it and documented. This is to assure that the battery is tested and it performs well. If a battery has performed poorly I then run the tests again to verify the results.

Items in the box:

* The Anker 2nd Gen Astro 6000 mAh battery

* The battery pack comes with an instruction manual.

* A USB charging cable that is 12 inches long.

* A nice carrying bag for the battery

* You may have to use the charging cable that comes with many of your own devices.

Anker 2nd Gen Astro 6000 mAh External Battery Pack Features:

* Powerful 6000 mAh capacity

* The unit is compact and weighs in at 4 3/4 ounces.

* Attractive design with a black rubberized external coating. The black rubberized coating is slightly textured so it is not a fingerprint magnet and easy to grip.

* The specifications and ports are nicely labeled on the case.

* It has 10 LED status lights in a ring located on the front that indicates the battery charge level. You have to shake the battery and the LED ring will light up and indicate the battery charge level. Each LED represents 10% of capacity.

* This is an ideal size and power of battery to carry in a purse, briefcase or backpack for your smart phone!

* There is one USB power output. It is a USB port rated at 5 VDC and 2 Amps and it is a smart USB port the uses only the current required by your device to properly charge it as quickly as possible.

* When you plug in a device then the charging process of your device begins automatically.

* The battery pack uses Lithium battery technology.

* The battery pack can be recharged 500+ times

* Warranty is 18 months

* The battery pack does not come with an AC wall charger. It is specified to be charged with 5 VDC at 1 amp. It will charge in 5 to 6 hours at 1 Amp input. You can charge the battery using a USB 2.0 port of your computer that is rated at 500 mA but the charging time will be 11 to 12 hours.

* The battery is extremely energy efficient and its performance is 10 percent or more above the standard performance of a normal designed external battery. This is because of the superior quality of the battery cells used and the advanced control circuitry within the battery.

Test charging devices to measure the output capacity:

I charged the battery pack fully before I started my test. I started with a Kindle Fire at 25% and the Anker 2nd Gen Astro was fully charged with 10 LEDs.

* 30 min Kindle Fire at 48% and the Anker battery had 6 LEDs

* 60 min Kindle Fire at 70% and the Anker battery had 4 LEDs

* 90 min Kindle Fire at 82% and the Anker battery had 4 LEDs

* 120 min Kindle Fire at 87% and the Anker battery had 4 LEDs

* 150 min Kindle Fire at 100% and the Anker battery had 4 LEDs

I started with an iPhone 5S at 22% and the Anker 2nd Gen Astro at 4 LEDs.

* 30 min iPhone 5S at 54% and the Anker battery had 3 LEDs

* 60 min iPhone 5S at 84% and the Anker battery had 2 LEDs

* 90 min iPhone 5S at 95% and the Anker battery had 2 LEDs

* 120 min iPhone 5S at 100% and the Anker battery had 2 LEDs

A second iPhone 5S at 79% and the Anker 2nd Gen Astro at 2 LEDs.

* 30 min iPhone 5S at 97% and the Anker battery had 1 LED

* 60 min iPhone 5S at 100% and the Anker battery had 1 LED flashing

I started charging an iPad 2 at 10% and the Anker 2nd Gen Astro at 1 LED flashing.

* In two minutes the iPad was at 12 % and the Anker battery was dead

Summary of charging tests:

* Charge an Kindle Fire 75% x 4400 = 3300 mAh

* Charge an iPhone 5S 78% x 1560 = 1216.8 mAh

* Charge a second iPhone 5S 21% x 1560 = 327.6 mAh

* Charge and iPad 2 2% x 6944 = 139 mAh

* Test result = 3300 + 1216.8 +327.6 + 139 =4983.4 mAh/6000 mAh = 83% efficiency

* That is an outstanding efficiency result for this battery.

Here are some common devices and the amount of mAh of capacity they have when they are fully charged. This is just to give you an impression of how much energy it takes to charge your smart device:

* iPhone 4 battery 1,420 mAh battery capacity

* iPhone 4S battery 1,432 mAh battery capacity

* iPhone 5 battery 1440 mAh battery capacity

* iPhone 5S battery 1560 mAh battery capacity

* iPad 2 battery 6,944 mAh battery capacity

* iPad 3 battery 11,560 mAh battery capacity

* Kindle Fire battery 4400 mAh capacity

* Kindle Keyboard battery 1750 mAh capacity

* iPad 4 battery is 11,486 mAh 3.7 VDC at 42.5 Wh

* iPad Mini battery is 4490 mAh at 3.72 VDC 16.7 Wh

As you can see the Anker 2nd Gen Astro 6000 will not fully charge a totally dead iPad 2, 3 or 4 because it only contains 6000 mAh of capacity. You have to consider the losses in the charging circuits of both the battery pack and the device you are charging. When using an external battery you have to allow approximately 30 % of the battery capacity will be lost to heat, voltage conversion, powering the batteries electronics and the electronics of your electronics device's charging circuits. In addition you have to consider that your device is not truly off like a cell phone is still connected to the WIFI and phone networks and probably receiving emails, etc.

Real world examples of charging capability with this battery pack:

* iPhone 4 approximately 351% of a full charge out of a fully charged Anker 2nd Gen Astro 6000 mAh battery pack

* iPhone 5S approximately 319.5% of a full charge

* iPad 2 approximately 71.8% of a full charge

* iPad 3 or 4 approximately 43% of a full charge

* iPad Mini approximately 111% of a full charge

* Kindle Fire approximately 113% of a full charge

* A normal estimated usable storage is 70% of capacity or .70 * 6000 mAh = 4200 mAh charging capacity available for your electronic devices.

* In my testing I was able to use approximately 4983.4 mAh of capacity or roughly 83% of the 6000 mAh capacity. This is an outstanding result.

I received a sample product for evaluation and I promised to provide a fair and honest review.

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Product exterior -

Main Unit overall the finish has a great feel to it. A very smooth soft plastic that might show some smudges from skin oils if you look really hard but easy to clean off. It has a good weight to it considering it fits in the hand very comfortably. The ends are very glossy and while the end with the usb ports (input and smart) is perfectly clean, the other side with the imprint saying 'Made in China, model number' was a tiny bit scratched up but nothing really noticeable. It does say over here that input is 1A and output is 2A. Ironically the serial number is not listed on this side at all or on the unit. ****The serial number is actually on a the short charging cable. ***Important, for warranty purposes do not remove this sticker..... I admit that I don't like this because usually any large stickers on cables I usually cut off, and also because the serial number should be on the unit itself rather than just the microusb cable.

Microusb Cable The microusb is a very good quality 1ft charging cable. Some people might prefer longer but fortunately it has the high-quality shielded ends that Samsung OEM Cables have. There is a plastic covering over the ends protecting the finish that you can peel off.

Carrying Pouch an interesting sports-like carrying pouch that is double layered and has a closing elastic mechanism. The microusb cable does fit inside with unit while pouch is closed.

Description of use Very easy to install. I simply connected the microusb input on unit to an Anker 2A USB charger (1A or higher is great). I found it was like 80% charged and it charged up to 100% fairly quickly. It works very simply and great. There is no need for a long charging cable and finding an outlet, this solution works even better and is very portable. I still have not yet tested it on iPhones or the newest Samsung Galaxy Tablets but it does it work perfectly with Galaxy S4 and other Android phones. The unit does not need to be shaken to start charging, it simply starts when plugged in. While charging it does constantly blink the light on and out every second which can get annoying but does at least update its amount of battery left. The white ring is divided up into 10 leds. With unit disconnected simply shaking it shows you the charge level.

So far it charges roughly 0.6% per minute on a Galaxy S4. According to 'Galaxy Charging Current' it shows 1900mAh and after a little while drops down to 1200mAh (it does this on stock too). I still need to do more tests though for accuracy and will update later.

UPDATE! 2013-10-19 I have now confirmed that it charges at 0.9% per minute on Galaxy S4 at 2A. So it takes between 90 to 120 minutes to fully charge the phone. The last 10% charges more slowly. I did the test from 1% to 93% in about 96 minutes with minimal usage of screen. Also after using a 100% charged Anker 2nd Gen Astro 6000mAh, I unfortunately was left with 40% battery on that unit so enough for almost two charges on a Galaxy S4.

Ideal users I recommend these Portable External Batteries to anyone with a smartphone with non-removable batteries. With an iPhone I'd expect to the user to get 4 Full Charges with this unit. With a Galaxy S4 about 2 Full Charges. I recommend getting a higher capacity if you are going on a bigger trip and need more than 10 full charges without recharging the unit.

Overall outstanding item and I'm very impressed

I was supplied a sample for test and evaluation, and I promised that my review is fair and honest

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After rolling out new 2nd generation versions of Astro 3 (3 outputs) and Astro 2 (2 outputs), now is a turn for Astro with a single charging output. While Astro 3 was very impressive with three outputs and 12000 mAh capacity, it was a relatively large and heavy device, which is expected. Astro 2 shrunk it down to 2 outputs and 9000 mAh capacity with a more pocket friendly footprint. Here with single output Astro and 6000 mAh capacity the size was reduced down to an awesome compact size which you can store even inside of a very small purse. But don't let the small size fool you you still get all new 2nd gen design with every bell'n'whistle of Astro 2 and 3. So let's take a closer look.

Continuing with their environmentally friendly packaging, battery came inside of a neatly packaged box which contained a battery itself, a manual (always very detailed), and accessory box with usb to micro-usb cable and a mesh draw-string storage bag for a battery and a cable. Now let me tell you about the size of this battery its is SMALL!!! Weighting around 130g and with a size of 90mm by 45mm and thickness of 25mm it will easily fit in a palm of your hand where you can make a fist hiding it inside. That's how compact it is. With a new rounded design and smooth edges, the hard plastic shell is lined with a soft touch rubbery finish. You get one micro-usb battery charging port (1A speed to charge the battery itself) and one full usb smart output port for any Android or Apple device. The output supports a maximum charging speed of up to 2A. In my quick test with OEM usb cable I confirmed a charging speed of 1.5A using my Note 2. The speed will obviously vary depending on the cable you use, so keep that in mind and use usb cables with thicker wires.

Just like with Astro 2 and 3, this 2nd gen device uses a new 10-segment circle LED indicator to show you the charging progress of the battery or the remaining charge on the battery in increments of 10% thus giving you a higher precision reading. Most of the other batteries usually include 4 LEDs to indicate 25% increments, but with Astro you are getting a better precision. There is no power button anywhere around smooth surface of this battery. To start the charging or to check the remaining capacity you just shake it and display LED comes alive. Also, considering actual capacity of any external battery is typically 30% less then advertised value, in case of 2nd gen Astro a more efficient conversion circuit is used which gives close to 80% efficiency, so you can count on about 4700-4800 mAh of charging power. Considering super compact shape of this battery, this is very impressive and perfect as a portable emergency charge you can take with you anywhere.

Overall, the design, the efficiency, the charging speed, and compact size of this battery makes it a very attractive package. It is also very unique and sets it apart from competition. Add to that Anker's 18-month warranty and great support with introductory price of $29.99 on Amazon this is one fantastic value. I highly recommend it!

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The Anker 2nd Gen Astro 6000mAh External Battery is everything I was looking for in an external battery pack. It's small, comes with a one foot micro-USB cord, and a travel bag that holds everything neatly. It also has a nice heft and a smooth rubberized finish that makes it a beauty to hold in your hand.

This pack also holds a large charge. I was able to fully charge my Nexus S phone and top off (30%) my Nexus 7 tablet while only using just over a quarter of the battery pack.

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The Anker 2nd Gen Astro 6000mAh Portable Power Bank is made perfectly for those who want to bring power on the go. This battery pack has 6000mAh of power inside which means you can charge your iPhone 5 about 2 twice and a little more possibly. The battery pack has 1 USB port that is rated at 2 amps/5 volts. The USB port is labeled "Smart. The other port is the micro USB port. This port is used to charge the actual battery pack. You can charge the battery pack at 1 amp/5 volts. You can use the wall charger that came with your smartphone. I have charged my iPhone 5 with this battery pack and it worked fantastically.

Box Contents:

-Anker 2nd Gen Astro 6000mAh Portable Power Bank

-Short micro USB cable

-Carry case

-Instruction manual

The battery has a matte feel all around and is glossy on the sides where the USB port is. The battery is a dark charcoal black. The edges are round making it feel like you have a good solid grip while holding it. The sides that are glossy are a fingerprint magnet. This battery uses 10 LED ring to tell you how much power is left for use. This is a neat design and is different than the traditional 4 LED power level gauge. I like that.

Overall, this is an easy to use and excellently designed battery pack. Anker has again made an outstanding product. I recommend this battery pack to someone who needs power on the go for a smartphone like an iPhone.

Watch my video review.

I was supplied a sample for test and evaluation, and I promised that my review is fair and honest.

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Sunday, August 17, 2014

Cheap Street Fighter X Tekken: Special Edition - Playstation 3

Street Fighter X Tekken: Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $29.39
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Generally the game is superb, its actually great!.. for the Playstation 3.

The xbox version for this game is UNFINISHED, Capcom excluded one of the more exciting features that's

supposed to be included in the game.... Couch online co op (online play with a friend locally) . Couch online co op is not included in the xbox version of this game and won't be

any time soon, according to Capcom's SVEN there are no plans for patching the feature to the xboxCapcom is also banning anyone who is making any topics related to the issueSo dont bother making a topic on the forum.

The Xbox version of this game is not finished and will probably never be. other than that if you enjoy fighting games on your own and just want to play cooperatively online with a friend you can still do that. Still the lack of this feature is disappointing, also Capcom's lack of support for the 360 version is disappointing. albeit its still a solid game.. yet unfinished for the Xbox version.

TLDR: No local online co op on the XBOX version of this game, Capcom has no plans in fixing. PS3 version of this game is superior.

oh and if Capcom actually patches this in, then this review is null.

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The game is very fun to play. I can't overstate that. There's the great back-and-forth fighting and flashy animation that I've come to expect from a Street Fighter game. And with each fighter being "controllable" by a different player, up to 4 people can play at once, which is exciting. If you've played a lot of Street Fighter, you'll notice that some of the moves have been simplified for ease of gameplay. Specifically, the commands for the super moves are much easier to pull off, as well as the various types of combos and character exchanges. That's either good or bad depending on whether you've always hated the complex controls for certain characters or if you think the complexity helps separate the skilled from the unskilled. If you've played a lot of Tekken, you have a little more adjusting to do. The controls are catered to the SF population, and the characters just don't move in this 2D engine the same they did in the Tekken games. Still, it's easy to pick up since their moves have also been simplified. There are some minor gripes such as the sparsity of animation or CG scenes to complement the story and the annoyingly long pre-fight loading screen, but the game is fun to play.

The big drawback that really sucks some a lot of fun out of the game is that for what you pay upfront you only get about 70% of the game. When I purchase a game, I don't expect to have to put down another $20 to have the characters. Yes, it costs an additional $20 (well, $19.99) to unlock the 12 characters whose pictures you can see on the character select screen but can't access. I know Capcom has nickel-and-dimed customers with the DLC route before, but this game might be the worst in that regard. In previous games, at least some content could be unlocked through gameplay, but in this game absolutely nothing of value is unlocked by playing the game. Instead of something desirable (characters, costumes, gems), you get titles and trophies that don't really have a function. Anything that you will actually want will cost you more money. We're talking a buck (well, $.99) for each costume or gem, and the aforementioned $20 to fill your roster. There are some content packs that cheapen those costs, but it's not really fun to feel like you have financially invest in game to reap the full benefits of gameplay.

I guess the bottom line is... if you're a fan of the gameplay and don't mind the incomplete roster (or don't mind paying more to buy the rest of your game) then go ahead. If you enjoy unlocking secret/extra content through playing games, you'll be severely disappointed.

And if you want to know, yes I bought the character pack. Being I got the game on the cheap, I felt like paying the extra $20 brought it back up to full price.

Best Deals for Street Fighter X Tekken: Special Edition - Playstation 3

As a huge Tekken fan, I pretty much grew up playing every single Tekken games. I also played a plenty of Street Fighter games such as SSF4, Ultimate MvC3, SFxSNK2, SF alpha 3, and X-men vs. street fighter (the best vs. game!).

When I first heard about this game, I was really excited! So, I pre-ordered this special edition ASAP! Ohh boy, I am so disappointed once I started playing!!!! THIS GAME IS INCOMPLETE and UNPOLISHED. Capcom knew about the problems and still shipped the game.

First of all, the arcade cabinet as a bonus is cheap looking! The vinyl comes off in 3 days... it looks really really crappy. I don't even wanna put it anywhere in the room. Wasted extra $10 for this.

Second, those extra Gems u get for this version isn't so useful. WHERE IS MY PRE-ORDER BONUS GEMS AMAZON??? Never got it in the email... but honestly, I don't really need it, lol, so I'm not even bugging amazon.

Third, the game is unfinished and unpolished. As everyone has already heard, the DLC characters are already on the disc; but, you won't be able to use it unless u pay for it this Fall for possibly $5 each... $5x12=$60! That is ridiculous.

Finally, the online play is broken. The sound is broken; u can't even hear hadoken or some crazy static hurts your ear while playing. Not to mention, the game balance is so off. If you are like me, coming from Tekken background, you are automatically at the disadvantage because Ryu, Ken, and Akuma is still the strongest character in the game! Every time, I used Ryu and other street fighter characters, I would win online matches, but if I used Kazuya and Law, I would get my ass kicked ten times in the role for some unfair reason and just wanna throw my controller out the window.

I personally feel like SF characters > Tekken characters in terms of their strength.This game is made for the SF players who love 2D fighting game! It's so far away from tekken combo moves and etc.

Capcom really need to patch this game and give the DLC bonus 12 characters for free or else I am keeping this game at 1 star!

ADDITIONAL COMMENT: Capcom just announced that they will be charging $20 for the additional 12 characters on the disc. That is messed up. I bet they are also going to release an Ultimate version of the game later this year with the Vita version. I'm seriously considering selling this game... too bad, I should have rented it first at Red Box or something so I wouldn't waste my money and time.

RENT THIS GAME FIRST, PLAY A COUPLE TIMES, THEN BUY THE ULTIMATE EDITION OR THE VITA EDITION FOR $39 OR LESS LATER THIS YEAR.

Honest reviews on Street Fighter X Tekken: Special Edition - Playstation 3

YOU HAVE TO PAY TO UNLOCK SOME THE ORIGINAL CHARACTERS.I COULD SEE PAYING TO UNLOCK NEW CHARACTERS BUT NOT THE ONES WHO SUPPOSE TO BE THERE.

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I am a fan of the Street Fighter franchise. I only purchased it because it had a similar game play and button functionality to previous Street Fighter Games. However, I do find it interesting when game developers create a mash up with different game franchises. Originally, I have never been a Tekken fan.

Pro:

-Graphics are amazing, considering that it is PS3

-The fight speed to not too fast, an example of a fast fighting game is Marvel vs Capcom 3

-Button layout can be changed to meet personal need

-Button functionality is similar to previous Street Fighter games. Veterans of the SF games will not have a problem. People new to the game will not have a problem after a few hours. I believe that it is generally simple

-Great game play features: combo system, power ups, and special moves

Con:

Can be very repetitive after a few hours. Remember that it is just a fighting game. The game is beaten after completing a designated number of fights

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Monday, July 28, 2014

Cheap Xbox One Wireless Controller

Xbox One Wireless Controller
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
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Ok, first, let me get one thing out of the way.

The xbox 360 controller was probably one of the best, if not the best, gaming pads I have ever had the privilege to use. Even after all these years on market, it never gets old.

Now, the X1 controller is, without a doubt, a new standard in the xbox's line-up of controllers. I have bought this one from gamestop and it's in my home, ready to be played with the xbox one, so this review is a summary of using the controller from all of the events that I have attended (xbox one tours, microsoft store xbox one events, e3, gamescom, etc.) so I have had a fairly lengthy time using the controller. The ergonomics are simply brilliant as the controller fits snugly in your hand and it is a bit smaller and tighter so all the buttons are more easily reachable.

One of the best things about the new controller is the impulse triggers feature. Oh, man. These things are just great. They said that they integrated a whole bunch of tiny rumble parts so that when you shoot a weapon, drive a car, run in a game, etc.whatever you do in a game will match the action to the rumble feedback for more realism. I tried this out with forza and man, this is a world of difference. This feature alone would warrant this controller 5 stars, but the improved grip on the thumbsticks, the more fluid trigger-to-button layout, and the removal of the battery pack bulge on the back add even more value to this controller.

Now, the last thing I have to mention. The D-pad has been finally fixed. It now rests in a depressed setting at the same location as the x360 controller, but now the D-pad is designed to work flawlessly with fighting games and other games that rely more on the D-pad. I tried this out with killer instinct at one of the events and it worked wonders. Huge, huge improvement over the xbox 360 D-pad (which was just awkward).

Overall, the Xbox One controller is brilliant, already piling more improvements and features on top of an already awesome xbox 360 controller.

The improved D-pad, innovative impulse-triggers feedback mechanism, insanely comfortable grip and ergonomics, and other tiny little things make the Xbox One controller a great new addition to the Xbox family of controllers.

Oh, and that sweet looking Xbox logo at the top looks slick as ever.

Hopefully, my impressions/review helped any of you guys and gals out.

Peace and game on.

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The upgrade from the 360 controller to the XB1 controller isn't as significant as the upgrade from the DS3 to the DS4 controller, but it doesn't need to be. So when people say the DS4 is a better improvement than the XB1 controller is, please take that with a grain of salt because the changes between the 360 and the XB1 controller didn't need to be that drastic.

I had the ultimate pleasure of playing with the Xbox One at E3, and I have also been playing with it in Microsoft Stores around my area. I simply love the controller. The XB1 controller feels even more natural than the 360 controller, and at one point I completely forgot I was using a new controller because of how naturally fitting it was in my hands a good thing, I must say.

Thank god the d-pad is better now.. in that it's easier to use. I feel like the d-pad is really cheaply built, though.. which makes me sad. The XB1 controller feels lighter than the 360 controller, and it's probably made of materials that weren't as expensive to mass-produce (yes, I'm saying the 360 controller feels a lot more sturdy than the XB1 controller, but that's also just entirely my opinion, as is this whole "review").

The actual analog sticks feel a BIT smaller than the Xbox 360 ones. I don't know if it's true or not maybe my fingers got fatter these past few months.

At the end of the day, the controller is very, very comfortable to use. There's no "learning curve," no "adjustment period," no change you need to get used to. Pick it up, turn on your Xbox One, and get going. That's the beauty of it. It didn't NEED any revolutionary changes. The changes it did need to make, however, have finally been made!

Enjoy, everyone! :)

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I won't get into the details, because I think enough people have covered that. But I will tell you that this controller is nice improvement from last gen.

Now I want to touch on what a lot of people seem to complain about: AA batteries.

Now at first this seems stupid, but if you think about it, it is actually nice to have this option. If you buy a good set of rechargeable batteries, you don't need to drop $25 extra for each controller. Also the Kinect recognizes when you are not using the controller and shuts it off. So your battery power goes a lot further. Swapping out batteries and not being tied down by a cord is a much better option. Especially if you are swapping out rechargeable batteries and don't have to worry about running to the store. So in the end... people stop complaining about the batteries, and the plug and play kits. You don't need to buy the kit for each controller, or buy the kits at all.

Honest reviews on Xbox One Wireless Controller

The new controller feels great! I really like the new D-pad, and it feels like it would be very comfortable during long gaming sessions. Overall, I would say that's its a great upgrade from the 360 controller, and I just love the new design. I have the controller in hand, so you can be sure that I'm not making assumptions.

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Absolutely brilliant, in case you don't know when you connect a USB cable to it the wireless goes to sleep and it becomes a dedicated wired controller, so not only do you get a superfast WI-FI direct wireless controller you are also getting a fully dedicated wired controller in one for the same price.

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Tuesday, July 1, 2014

Buy Xbox 360 Tony Hawk: Ride Skateboard Bundle Limited Edition Red

Xbox 360 Tony Hawk: Ride Skateboard Bundle Limited Edition Red
Customer Ratings: 4 stars
List Price: $79.99
Sale Price: $18.99
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I am a huge Tony Hawk Pro Skater Fan. So for the price they were selling it for I couldn't not purchase this item. Think of it as the first and probably last ever of its kind. Like Rock band or Guitar hero this item will be well collected like the power glove of old. From this stand point the purchase was well justified and received.

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Hoping this board lasts longer than the first. My 10 year old got it for his birthday and it las just a couple of days. Was used on carpeting and he is just a little guy. Not sure whay it didn't work but we are on our second one. So far so good.

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Works great and seems like a lot of fun. No issues with calibration and during game play. It's a cool change up on the skate games.

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