Showing posts with label resident evil 5 xbox 360. Show all posts
Showing posts with label resident evil 5 xbox 360. Show all posts

Thursday, January 29, 2015

Reviews of Super Street Fighter IV - Xbox 360

Super Street Fighter IV - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.09
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This game was too much for DLC. It contains ten new characters, new stages, tweaks to all existing characters, new modes, a new engine, and every character got at least one new move. I'm not going to say that the game is more balanced. It's too early to tell, but it does retain the feel of SFIV.

Still, there are things that are different. I've already noticed that the arc of my jumping hk with Ken is different. Also he feels overall more powerful. The new characters can really put some hurt on (Dudley especially). These new balances change the strategy of the game some (I still don't use jumping hk much; mk is just much easier to combo off of). The timing of the moves is different. I can connect with combos I couldn't connect with before. So, the game has changed in subtle, but substantial, ways for returning characters. These tweaks amount, not to an expansion, but almost a new game.

The new modes are fun. It's easier to find good matches. The replay channel is a great way to spend time. If you just want to chill with some pizza, it lets you see good gameplay, save it, manipulate it, and whatnot, while providing more passive entertainment. I haven't gotten to try things like team battle, but I suspect that they will be just as well done.

Basically, this is SFIV on steroids and corrects some of its problems. Did you like SFIV? Then this game is for you. If you didn't like it, then you probably won't like SSFIV either. If you were on the fence, give it a whirl. It's basically a whole new game for the price of an expansion. It's easily worth the price.

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Great characters, graphics, sound and controls. This is a Pro Fighting Game so the controls are not as easy as Tatsunoku vs Capcom or Marvel vs Capcom 2, but that makes it very rewarding pulling off Supers and Ultras. Definitely need to practice to master this game but there is a great deal of depth to be had with the different characters, fighting styles and fighting moves.

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This game is simply awesome and from what I can tell there really is no faults. You might be wondering if you own the original SF4 if you really should get this one, the answer is a easy yes. I have both version and this one is by far the better.

One area where it stands out is you have more charecters this alone is worth considering the upgrade each toon fights different and seems to fit right in. No matter what your style there is someone here you will get into and once you do, low and behold you can actually win fights with them. This is the real reason for the upgrade. The older versions Had some real bad balancing issues with some characters clearly unable to compete with others. This has all been fixed and now everyone has a chance. If your like me you hate Microsofts and Sony's controllers so make sure you grab the Xbox 360 Street Fighter IV FightPad Akuma it puts those two to shame though makes me miss my old Sega Saturn controller.

The bonus stages are also a nice return and they did a very good job on, though I would of liked to see a couple new ones, still no complaints.

Street Fighter is the game all other fighters have been campared to and now Capcome has ensured it stays that way. This game is in one word Super!!

Honest reviews on Super Street Fighter IV - Xbox 360

The game was awesome, had very nice gameplay. I played it for hours when I got it in the mail. I've always liked the Tekken, and Mortal Kombat games when you could move around in the game but this one is more like the other Street Figther games and the very first mortal Kombat(s) and Tekken(s)

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Great game! Graphics and animation are mindblowing. There are so many characters to play with, you will really need alot of time to master them all. You definitely get your money's worth with this one. A must for fighting fans.

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Friday, January 23, 2015

Cheap Lips - Xbox 360

Lips - Xbox 360
Customer Ratings: 4 stars
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I'm a big Karaoke Revolution, Rock Band, and Guitar Hero fan. Lips is a pretty good first try. The songs are pretty good but the selection could be a little bigger. Also, some of the songs are really nice to listen to, but they're hard to sing in that a lot of the songs have choppy, quick phrasing. Almost feels like you're rapping to some of the songs instead of doing melody.

I wish they copied the above games more in terms of singing. I'll use karaoke Revolution as an example. As you sing, it's very easy to see the words as well as what pitch you're singing at because they have an easy to see arrow and if you notice that you need to sing higher or lower you can adjust. This is all while still being easy to see the words to the songs.

But on Lips, the words are totally separate from the pitch bar. So if you follow the words, it's hard to see the pitch bar unless you have fabulous peripheral vision. And if you follow the pitch bar, you better know the words beforehand. Plus, you see the glowing light of what pitch you're at but it's not as easy to follow as the arrow you see in Karaoke Revolution or Rock Band or Guitar Hero.

They make up for this fault by taking away all of the game aspect. there's no chance to fail. There's no difficulty level to choose. There's no computer audience to boo. So it feels like a karaoke machine rather than a game. But you don't get that sense of accomplishment the other games give where you feel like you match that pitch bar and feel like a singer.

They should also give you options of how the text and pitch bar scroll like in the other games. The best scrolling is Karaoke Revolution and Rock Band. Pretty each to read the text and pitch bar.

Guitar Hero/Band Hero is bad at scrolling text. But it offers a static mode that is really good too. Lips is like a combination of the two but it's not as good as either mode individually.

I'll be honest, I bought it for the wireless mics, not the game. The mics are really cool. They have glowing lights that change color. And the colors sync up to the music. the setup for the mics is much harder than it should be. trust me, you won't get it the first time or rather, you won't be sure you got it or not until you start the game. there's very little visual indication that it's been properly set up. And it's hard to turn off the controllers too. Because the same action (hold down the button on the bottom of the mic) does 3 different things. You need to do it twice to setup the mic. but you also do it to turn off the mic. so sometimes, you want to turn it off and then you accidentally you put it in pairing mode. when I thought the mic was off, it was on.

in terms of the sound, I liked my mics for Karaoke Revolution more even though they were wired. the sound was just more natural. the sound coming out of these wireless mics seemed a little artificial. almost a tinny quality. and they were not as good at filtering noise.

also, you can use the mics as instruments by shaking them to simulate various instruments like tamborine, etc. but again, there was a lag to when you shook the mic to when it played the sound so if you shake according to the music, it'll sound really off sync with the music.

i love the feature of how you can join a song just by shaking the mic. and the tilt features of the mic are gimmicky but is hilarious in a group situation when both singers raise up the mic in tandem.

Also, there seemed to be a delay between when you sing into the mic and when it comes out the game. but after playing around with the game, I got a downloaded update to the game from MS and it included a cool sync tool. and it's by far the easy calibration tool I've ever used for a music game. You just put up the microphone to the TV speaker while it's running and after a few seconds, it calculates the delay.

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There are just so many great music games out there. While you have the guitar standards that are based on rhythm like Rock Band and Guitar Hero, and those that make you step to the beat of the music like Dance Dance Revolution, there is just the feeling of games that you have to sing your way to the top. With lackluster games like American Idol and Disney's Sing It!, just appeal to tweens and teeny-boppers wannabes alike, there just doesn't feel like there is a universal appeal to sing-a-long games alike. For those who've played Singstar so much from the PS2 and Playstation 3, the Xbox 360 has taken that notion to a whole new level that makes it more than just meets the eye.

Lips for the Xbox 360 takes in the appeal of what the Singstar! series had for the PS2, and brings in the appeal as a first for Xbox 360 players. While the game might seem like a gimmick, there actually is surprisingly more. You have the usuals like Singstar, from singing along to over 40 tracks that appeal from recent favorites like Duffy's Mercy and the extremely overexposed artist of 2008 Rihanna with Umbrella, to classics like The Jackson 5's ABC, and Everything She Does Is Magic by The Police. You also have the ability to download videos from the Xbox Live marketplace to add on to the fun. While the graphics and sound might feel like it is similar to Singstar!, as well as the concept of the downloadable content, what makes this unique to the gameplay is Lips secret weapon.

What makes the gameplay more unique is that you can plug in your MP3 player or Ipod, and connect it to the 360, and sing along to your favorite songs off their personal MP3 Players in the game as well. This feature makes the game a whole lot more exciting and addictive to the gameplay for parties everywhere. Sadly, there is one big disadvantage to the MP3 playback. The only music downloads that are compatable, are ones that are MP3 DRM-Free capable. Which is the only problem, is that if you download music off of sites that use other music files in Windows Media Audio or WMA, they will not be playable on the game. That is sadly, the only major flaw in the game. Also, I was hoping that with the price of the Singstar! games for PS2 and Playstation 3, I really thought it would also be a bit less expensive.

All in all though, Lips for the Xbox 360 brings in the singing along concept well for those who want to have a great time listening to their favorite songs. If you've gotten pretty tired of Singstar!, or if you don't own a Playstation 2, or PS3, than this would be a fantastic buy for music lovers and 360 gamers all around the world. I really hope they make this concept for more music games like this soon. At around $65, you really get a great game, that doesn't feel like it is a gimmick.

Graphics: B

Sound: B

Control: B

Extras: B+

Fun & Enjoyment: Bfor solo play; Afor multiplayer

Overall: B

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If you like to sing, Rock Band 2 is better. When you sing on Rock Band2, it shows you how close you are to hitting the right pitch. With Lips, it only lights up if you hit the right pitch, so it's not as much help in learning to sing the song perfectly on pitch.

You can do 'battles' with another singer, but you can't choose your own avatar when you do. So, you both look like monsters, one skinny with green hair and the other fat with blue hair. It's also confusing to figure out who's who.

I feel this has so much promise, but it's not there yet. And the songs... not that many... we're still figuring the proper format to upload our own music.

I like that it has the original music videos for the songs it offers though.

If you don't have Rock Band 2 you may like to check that one out Rock Band 2

Honest reviews on Lips - Xbox 360

*NOTE: For those of you having connection issues:

YOU MUST UNPLUG ALL USB MICROPHONES BEFORE STARTING LIPS!

One of the better gifts I gave this Christmas was Lips, though I have to admit I was hesitant to buy it after reading a couple mediocre reviews from gamespot and kotaku. Most of the negativity seems to revolve around the music import tool, allowing you to import your own MP3's, WMA's and M4A's from a connected thumb drive, music player (haven't tried the iPod yet, sorry), and even through a wireless connected media center! It sounds like a good idea, but one reviewer pointed out "importing thousands of my own songs was...largely useless. You don't get lyrics..." Not so. Forget proper karaoke for a moment if you love just singing along with your favorite tunes but lack a legitimate excuse to grab a mic and rock out, Lips offers exactly that. Matching the music's waveform earns you the same points and fills the mic-gesture-gauge just as though the song were part of the game. It's a blast and we love it! Even if you decide not to import your own music, there's plenty to purchase online with full lyrics and music videos. Unfortunately, with only 40 tracks on disc, you'll find that if you DON'T add to the library at all, you'll quickly tire of repeating yourself.

Besides the library, the game itself offers a lot over its sing-along competition. The interface alone is super-slick, displaying album art for each song during music selection, and overall the whole experience is tailored for group play. Players can sing simultaneously in versus mode, or take turns with phrases and harmonies in duet mode. There's even a few party game modes (vocal fighters, Kiss, and Time Bomb) which can be activated by selecting them as the songs background video. Spectators can even use the standard controllers to make a verity of percussive sounds (ie "noise makers"), and the motion-sensitive mics can be used to activate a star/point bonus when the gesture gauge fills (much like star power in RockBand / Guitar Hero). And to answer your question, yes, Harmonix has promised a patch which will make the wireless mics compatible with RockBand in the near future. Woo!

My only complaint is an incompatibility that isn't documented in the instructions:

YOU MUST UNPLUG ALL USB MICROPHONES BEFORE STARTING LIPS.

I'll explain. First, don't listen to what other people have said -the process of syncing both mics is just as easy as syncing a normal wireless controller. We ran into no problems here what so ever. The problem was that, though everything was working fine in single player mode, as soon as I tried to join in with the 2nd microphone, BOTH mics stopped working. Then, when starting over, the first mic, which was working fine before, started having timing and static issues. Additionally, the lights on the 2nd mic never light up, making me think it was either broken or not synced properly. No matter which order I connected everything, connecting a 2nd mic broke the connection with the first. Almost ready to take it all back, I ran across this thread on Gamespot, revealing the following observation:

"It turns out that all my issues stem from the fact I have a USB microphone connected to my Xbox 360. Somehow microphone registration gets all screwy because of that. In my case, I have my Rock Band microphone plugged into the Xbox 360 at all times. The fix is to unplug the USB microphone when you're playing Lips. Apparently this will fix both the 2nd microphone lighting issues as well as the static noise, video and audio out of sync issues, as well as the freezing issues."

My problem EXACTLY. I hope someone out there finds this useful. Happy new year!

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Ok, so I'll just start off by saying, I was having a hard time choosing whether or not to give this game four stars or five stars. It has it's pro's, but it also has it's con's, so four stars seemed appropriate, however, I finally landed on five stars to help get the review back up from some reviews which I deem the game doesn't deserve, simply because the reviewer didn't read about the product before buying it. List the pro's and con's for me below, and hopefully it'll help you make your decision.

Pro's

1) Endless music library. For me, this is one of the better Pro's as I love the fact that I can use almost my entire music collection on this game. I say almost because it's restricted to songs in MP3 DRM-Free format, though that's what most of my songs are, so no big problem.

2) Interface. I simply love the interface. It looks nice and it's very easy to use. You have the ability to change the theme and color to those of your choice which means everyone can choose a favorite color. It's also very easy to browse through songs, and search for more off a removable device, xbox live download center, hard drive, etc.

3) Music videos in the background. While, the other backgrounds are fun to use once in a while, I personally enjoy the fact that most of the songs all come with music videos. It makes it more fun for others to watch while you sing.

4) Other backgrounds. The other backgrounds you can choose from are great to. Some animated ones that seem to change depending on the type of song you're playing, i.e. rock, pop, country, etc, and a few interactive ones. One of them is called "Time Bomb" and while you sing you will fill a glass of water up, and you tilt the mic to pour the water onto a fuse to try and stop the bomb from going off. Pretty fun, and makes the game more than just singing.

5) Mics are awesome. I just simply love the mics that come with the game. Both of mine have been working flawlessly and are really fun. Light up while you're singing and have accelerometers inside them so you can shake to the beat of the song. Quite fun really. The only problem I really have with them is turning them off. Think I've found it out now, but sometimes it'll start blinking again a few minutes later, so I'll have to turn it off again, though I might've just not turned it off right the first time...still working on that.

6) Good 40 songs to start with. The 40 songs it comes with are actually pretty fun, and you're bound to know a few of them. I knew more than 20 of them myself, and the rest were fun and pretty easy to learn with the lyrics being on the screen. Might just take a few tries.

7) Fun. All around it's a pretty fun game...only done it with three people at the most so far, but it seems like it'd be great for a party. I'm planning on taking it to a party on New Year's Eve so we'll see if it goes over well or not...might decide to edit my post and let you guys know.

Okay, plenty more pro's but can't really name them all, some are smaller and would just get really lengthy naming them...nor for the cons.

Con's

1) Not good for Xbox Live. Well...the Xbox Live experience just isn't there. The only thing you can do with other players is challenge them to sing a song with you, though I haven't tried yet as none of my online friends have the game. There's also no leaderboard or anything like that, so no way to compare your score's to others' or to find someone that you might be able to challenge. I mean, I'd love to try the challenge but since none of my friends have it, and there's no way to find other users who have it, I just have to wait. One of my friends might end up getting it, but not sure.

2) No score's saved. Actually, there's not too much saved at all. I think it saves your top 5 songs sung, (might've been 10) but other than that it doesn't really save much. This was kind of disappointing because unless you keep a notepad/pen close, you'll never be able to tell if you beat your previous high score.

3) Not really a good voice reducer. Well, I was kind of hoping that for the songs that came with the game you'd be able to completely drown out the voice of the original artist, but it doesn't really drain it out that well. I mean, you can really still hear the original artist very easily. Seems even worse when you use a song from your own library. It's not that big of a deal, but definitely a bit of a disappointment.

4) Only show a max of 5,360 songs when looking for songs to add. This might not be a big deal for everyone, but I have over 10,000 songs on my iPod, and when I connect it, it only loads about half my songs, and will leave the rest out of the list, and there is no way to "load next 5,360 songs" or something like that, which kind of sucks. I've run into the problem of not being able to find my songs quite a few times so far because it ran out of room to add songs...a bit disappointing but I can see the reason they'd do it.

I have some more cons, but I'm going to put them in the section below, because they are not going to be cons that everyone will actually run into, and aren't that big.

Other (These are not pros or cons, just some notes)

1) Songs added from external device won't load. Well, after I added a few songs from my iPod, (not many...maybe 10) I played them all, and they all worked fine for then, but after I turned off my 360 and turned it back on, I had to plug in my iPod, and, believe it or not, that error from above must've had an effect because it wouldn't load some of my songs from the external device and I wasn't able to play them. I waited about 5-10 minutes for one song to work, it was sitting on "Plug in the external device this song is located on", so I'm assuming it was searching or something. After it finally finished I clicked play and it started up, but as soon as it started it ended. Didn't play any music at all, just went to the custom video and right back out. Not sure what happened but I'm assuming that Lips might've loaded a different 5,360 songs from it that time, meaning that my other song might not have loaded.

2) Album art doesn't always load. While I was playing earlier today I noticed that some of the album art for songs that came with the game weren't loading, however, this problem was fixed when I restarted my Xbox and I haven't had it since. Could've been a one time glitch.

3) Not many songs on the xbox live download center yet, but this game isn't too old so hopefully more will come out soon. I'm really hoping they don't forget this game and will try to release AT LEAST one new one per week...that's not asking too much.

4) Rate songs that you add and maybe see them added to the xbox live download center. I thought this feature was neat. Once I finished my first song from my library and I went to rate it, it told me that when I rate my songs it'll keep the information, and when multiple users rate a song high, or play it alot (something like that) they will work on getting lyrics and other content for the song (music videos?) up on the xbox live download center. Seemed like a neat idea, and a good way to give the consumers what songs THEY want.

5) It's not as easy to hum your personal collection as some say it is. You can try and "hum" your way through a song, but it's really not as easy as some people would have you think. I've personally tried it and I've found I get many more points when I sing the actual words to the song, plus, what's the point of humming? Even if you can do it, doesn't mean you have to do it. If people have more fun humming the song than singing the actual words, that's their business, I really don't see how it'd be considered a flaw...after all, it's not really a competitive game, it's meant to be used so you can have fun...and if you are in versus mode and someone is doing it just say stop, or don't play with that person again...not that hard.

6) My iPod (80GB Classic) doesn't seem to be the greatest item to pair with this game. While it works, it doesn't add all the songs, and it takes a little while to browse through as the game pauses after every 3-4 letters if you're using LB/RB to skip through the letters to get somewhere faster. It also seems risky as the song might not be the same one loaded next time. I'd say if you have a 32GB iPod Touch or lower you'd be fine. I actually got around this by just adding any music I want to a 2GB flash drive. Much faster, and easier to load new songs to it.

Jeez, I really can't think of anything else. This really is a great game, and seems like it'd be perfect for any fun parties. You can just put it in jukebox mode and play your entire library and just let it randomize, play only songs in a certain rank range (such as 1 star, or 5 star's), or make your own playlist and play it. Then, you can just listen to the music, and if anyone feels like it, they can walk up and shake the mic and start singing. All in all, it's definitely worth giving a try if you're into these kind of games. I personally think it's better than Rockband/Guitar Hero, on the vocals side of things, however, it can only be that way as long as they continue to add content. If they don't add anymore content, it might get boring after a while. I mean, it's fine to sing from my personal collection, but I personally prefer playing with the original music video, and lyrics, to help me...not to mention I also like when it shows how you're singing and how well on pitch you are.

Hope this review was helpful to someone!

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Thursday, November 20, 2014

Intec G5249 Universal Component Video Cable for PS2, PS3, Wii Reviews

Intec G5249 Universal Component Video Cable for PS2, PS3, Wii and Xbox, 8 FT
Customer Ratings: 3.5 stars
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I like this cable because it's cheap, and I don't have to run a separate cable for my 360 and PS3. It works well, and everything looks good except for one minor issue. It seems that if you have both the Xbox and PS3 plugged in at the same time, and only playing 1 console at the time, the sound on both stops working. I'm not sure if this is a cable issue or the console(s) issue. But I have to unplug one, and plug in the other when i'm switching.

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Pros: Plays Games in 720 x 480i. Works for PS2, PS3(might not anymore due to updates), Xbox 360(not original Xbox), and Wii(not GameCube:C ) Great Cable Quality. Saves Space behind Television.

Cons: 7th Gen Consoles only besides PS2 (except for PS3).

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I use this cable to connect my ps2 and 360 to my tv and it works perfectly. Unlike problems with some cables, I can have both consoles connected at the same time without problems. Sound and video quality is great, no complaints.

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Didnt except to be as good quality as it is, for such a little price. Cord was what i had hoped it would be.

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Great product but DOES NOT support the original Xbox console. If you are looking for a cable that supports the older consoles (PS2 & Xbox) this is the link.

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Monday, November 3, 2014

Cheap Crysis - PC

Crysis - PC
Customer Ratings: 4 stars
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This game is the long awaited follow up to 'Farcry' (one of the best FPSs of 2004). We now finally get a look at this newest offering.

Here are some of the things that I've liked in the single player mode...

1.)This is a FPS in which your nano armor gives you special 'skills"; these 'skills' include enhanced speed, strength, armor and invisibility; and you'll need them all to survive.

2.)Graphics that are smooth and flowing...plus excellent audio; both add a spooky, creepy ambiance to this jungle based horror game.

3.)The ability to use and control vehicles (on land, at sea and in the air), as well as the mounted weapons on these units.

4.)Generally good (but not great) enemy AI! Although some will just stand out in the open, there are some that will sneak up on you or hide behind cover; also they must reload empty weapons. Due to their larger numbers and the fact they're usually spread out, will necessitate your using your special 'skills' and the surrounding environment to defeat them. This is the basic, reoccurring challenge for this game.

5.)Easy, anytime save/loads with F5/F9 respectively, as well as game generated checkpoint saves.

6.)If your taking a beating (or find it too easy), you can change the degree of game difficulty anytime, as you play; you don't have to start a new game. This is a nice feature!

Cons:

1.)I've had a couple freeze ups, requiring reboot; also some minor video fragmentation (after extended periods of play).

2.)I found the controls on flying the VTOL (vertical take-off & landing) craft were difficult to operate (the plane just didn't seem to respond to commands quickly) with the result of frequent crashes.

3.)There was one extended section where you were floating (in either space or water), that I found confusing, tedious and boring. I was lucky it was very linear, or I might never have gotten out of there.

4.)A high end system is preferable. Although playable on XP, Vista can use Dx10, and combined with good hardware and a high end video card, it does make a difference in being able to run a lot of the 'extra' graphic details.

Conclusion:

All the pre-release hype made it sound as if this game would easily qualify for Game of the Year honors; I don't think so. Graphically it is beautiful and it is a good game, but it's not a great game! If you liked 'Farcry' then you'll probably like 'Crysis'. Was it worth the wait...probably, but somehow I was expecting something more. Over all, I liked 'Farcry' and its gameplay a little more. However, still worth a 4 1/2-5 Star rating.

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System: Dell XPS 410

Duel Core E6600

2gb RAM

Nvidia 640 mb 8800 GTS

I was actually somewhat disappointed in this game, I hate to say. I looked forward to this for over a year.

First the good. Graphics are very good even with the low to medium settings I was required to use because of my system. Audio, for the most part, was excellent. AI was a slight step up from other games in the genre, but not as much as I had expected. The game-play was engaging at least for most of the game.

The only negative aspect in the graphics and sound department was the tremendous amount of computer power that must be needed to run higher settings. Although I have a mid to high computer system, I was required to run the game at a low resolution with advanced settings set to either low or medium. I couldn't come anywhere close to my monitor's native resolution of 1920 x 1200, even with all settings on the lowest setting.

What was odd is that if I let the game detect and set "optimal" settings, it would select a a medium resolution and high advanced settings. But playing at that, I could only get maybe 12-15 fps. So, the detection system was useless. I had to tweak manually to get the framerate to acceptable levels.

I finally was able to get the framerate at an average of 35-40 fps which is very acceptable, however, every few minutes, I would hit a "bump" and my framerate would briefly drop to 0 and then bounce back up to the 35-40. Because this was happening so often, I had to take another step back in the graphics department and play on DX9 mode instead of DX10.

It was disappointing to have upgraded my computer to a duel core, 2gb or RAM and a 640mb Nvidia 8800 GTS DX10 graphics card only to run a game on DX9 with low settings and a low resolution. And this was after reading tweak guides, turning off background programs, downloading the latest drivers from Nvidia, etc. Very odd, and I suspect Crysis was rushed out and not optimized correctly.

The story and the characterization were weak in my opinion characterization more so than the story. This is a fairly straightforward FPS with not a lot happening with character development.

Levels early in the game were much more interesting with more openness and options. As the game progressed, it became more and more linear to the point of being very limiting.

There were a lot of glitches in the game items floating around, things spinning. There was a lot of clipping. Some problems became quite a nuisance. For example, getting an objective to clear an area and after doing so just standing there for additional directions. None came and I spent the next ten minutes searching around until I found a hostile in a boxcar just spinning around. He wouldn't die by gunshot, so I had to grab him and throw him to the side. Once he died, it triggered the next script and I got an updated objective.

The last few levels were excruciatingly glitchy. On the ship, I kept falling through the floor to the point that it was extremely hard to complete the objectives. The boss battles were lame. It appeared to me that the game was rushed toward the end and they just threw some things together. The ending was a let down. And the thing is, the game itself was very short maybe 9 hours or so, I would guess. You'd think they could develop something a little better in a few year's time.

I enjoyed the game, but it just wasn't as good as I had expected. High expectation can do that. On a scale of 1 to 10, I would give Crysis a solid 8. If it were optimized to run better and without the glitches (which could be possible with some patches in the future) I would up that score to 8.5.

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In spite of having to run the game on med-low resolution settings I found the game to be excellent. The story flows very well and you never get bored with it. The graphics are excellent, characters are well played for the most part, and the final battle is epic. Even the escort mission (the achillies heal of most games) felt realistic and worked well.

So why 3 stars? I'm taking off .5 because for some reason it won't allow me to map the flight functions to my joystick (wingman extreme). Not that big of a deal since the mouse keyboard does actually work in the game but not very well.

Now for the big hit. I'm taking off 1.5 stars because of the length. I just don't get games these days. They make them with flashy graphics, hopefully a good story, and if it's a really good game it feels epic. However, they make them so short that it just leaves you feeling empty. After the final battle in Crysis I was sitting there waiting for the next section to load when the credits came up. I sat looking confused for a few minutes before I turned the monitor off in disgust.

It's like if they had released Deus Ex and it ended the game after you retrieved the virus or System Shock after you got to the second level of the station or Far Cry after find out about trigens. I brought the game home Friday, played from about 7pm-11pm. Got up the next morning and played from about noon-11PM. I finished the game just after 11PM and I was playing on the hardest difficulty level, took breaks for meals, and ran out to the store to pick up snacks.

It used to be that when you bought a game, you expected to get at least a week of play out of it. Are we now reduced to less than 24 hours? Personally, I'd give up the years worth of work on graphics flash that they spend, for more game time in the story. The multi-player doesn't make up for this either as that's a common excuse.

I loved the game (what little of it there was), but I can't go any higher than 3 stars.

Honest reviews on Crysis - PC

I love this game, and mostly I agree with the high rating that the game has received. The other reviews have pretty much touched on all of the things I love about it and normally I wouldn't think of chiming in just to pile on more of the same, but I feel there are a few points that were missed . . . points that I think others should know before buying this game.

I have a dual boot computer that runs both Windows XP and Windows Vista Home Premium. (2 SLI linked Nvidia 8800 Ultras, 4GBs of RAM and an AMD Athlon 64 FX-62) I have run the game on both OS's and have found that, all things being equal--using the exact same settings on the same computer with only the OS being different--that the game runs significantly better on XP. I've tried this comparison with quite a few recent titles--titles that run both DX 9 and DX 10--and Crysis shows, by far, the biggest slow down when switching between the two OS's. (I've checked around and it seems that I'm not alone in this discovery) This seems a shame. I kind of expect some problems with Vista--that's the reason I kept XP on my system . . . But I guess I'm willing to cut Crysis a little slack because it IS such an ambitious game.

But then there's another bit of hanky-panky that isn't so forgivable: This is the fact that the game won't let you turn the video settings to "Very High" on XP. At first everyone thought, quite naturally, that this was due to some difference between the relative abilities of DirectX 9 on XP and DirectX 10 on Vista. But it turns out that the limitation is purely artificial. (For those who want to circumvent this, it's an easy fix; simply cutting and pasting a few lines in some config files allows those higher settings on XP. Look around on Google, it's out there . . . ) This isn't to say that there IS no difference between DX 9 and DX 10, only that someone tried to make the difference seem even greater than it really is by inserting an artificial limitation.

All is not lost, the Crysis people are coming out with their first patch in a week or so and I have no doubt that they'll have the game running well on Vista in no time. Maybe they'll even give up on the artificial limit in XP . . . but I wouldn't hold my breath on that one. Still, I give it four stars.

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This game feels more like a long demo rather than a complete title. Just when you think the game is going to move onto the next chapter, the soundtrack builds to a crescendo and the credits start rolling. The game abruptly ends after a few hours of gameplay. It seems to me that this game was more of an experiment with the new CryEngine 2 and DirectX 10 support rather than an actual game. As in "The Empire Strikes Back", the storyline in Crysis leaves you hanging. It does not end when the game does! The game ends with your squad leader going AWOL and you have to find him. You know they're going to charge you more money later on to find out what happens when you meet up with him. If people pay the full retail price for a game, shouldn't they get the full game all at once up front? Pay $50 now and wait a year to spend another $40 on an "expansion pack" just to finish the game. What kind of underhanded garbage is that? That should have happened in the first place! If it's not finished, don't sell it!

The audio is atrocious. It's just bad. I mean, the audio in this game is so unsynchronized with the rest of the game that during an in-game movie, the computer *appeared* to freeze, but was just trying to sync the game up with the dialogue. It took about 30 long seconds of waiting to see if the problem was with my computer or not. This is a recurring problem on many other peoples' computers, even with the latest Sound Blaster cards. There have been many times during an intense battle where the sound of the guns has dropped out altogether, and the dialogue is extremely choppy. EA needs to work on a patch for this audio problem. I ran the game with the -DX9 command line parameter to play the game in DirectX 9 mode, and the audio was *STILL* choppy and full of delays.

Please, please wait until the price on this game has gone down. I know you want to see how the game looks with DirectX 10 graphics, but there is a demo of this game available for free online. Crysis is yet another expensive big-name game you can complete over the weekend on the most difficult setting without any cheating (which I did unless you consider using the quicksave and quickload feature cheating).

*************************************************************************

[Now onto the good stuff yes, there are good things about this game....]

I really liked the motion blur, and the shading in DX10 is out of this world. I have not seen a more beautifully rendered computer or video game on the market. Even BioShock, which is supposed to support DirectX 10, doesn't come close to the realism of the graphics in this game. The close-ups with the enemy are breathtaking. If you have all the video settings to "Very High" and are running on DX10, when you go toe-to-toe with a bad guy in the middle of the day while on the beach, and decide to melee attack him, it looks so incredibly real that you might forget you are playing a game. The facial expressions are very detailed and well put together. It's just scary real. There was a time in computer/video gaming where you were doing a great job if you used three triangles to make a nose. This is by far light years ahead of those days (and the rest of the competition, for that matter).

The gameplay is good. I love the quick save/quick load feature. I hate when games don't have it. The different abilities of the character's suit are fun, too. Too many bad guys flanking you? Turn the cloak on and retreat. Can't jump high enough to reach that ledge? Use the maximum strength setting and try it now. Need more info on gameplay? Download the demo.

There is no way to upgrade your suit or your character's attributes. This is not one of those kinds of games. One major beef I have with the AI is that they can see me through the thick vegetation that is all throughout the game, but I can't see them. Yes, there are more of them, but even when I move around, they keep shooting at me perfectly, regardless of how many trees there are between me and them. The only real way to hide in this game when you're close to the enemy is to use the stealth mode. When you so much as throw a grenade at them, the stealth mode is deactivated and you are exposed. I can understand the stealth mode deactivating itself when I open fire, but lobbing a grenade? Shouldn't there be a distinction?

The stealth mode is so incredibly useful when you're floating around in the alien ship. The faster you move, the quicker the stealth mode will expire, so when you remain still, it will last much longer than if you are sprinting. Using the stealth mode, I sneak up to the aliens and get close enough to grab them, then I blast them into smithereens, turn the stealth mode back on and do it again.

All in all, a very good half of a game, but we'll have to wait a while to pick up where this game leaves off. Good gameplay, engaging storyline, outstanding graphics, way too short. It'll be a while before we see a Crysis 2. The big wigs are going to milk Crysis by putting out expansion packs, when they should have just made the complete product and sold it all at once. I guess the days of buying a complete game are over (as are the days of getting gas for 89 cents a gallon).

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Saturday, October 18, 2014

Cheap PlayStation Vita - WiFi

PlayStation Vita - WiFi
Customer Ratings: 4.5 stars
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A few hours since delivery... I'm impressed. Just about everything about the PSV: display, controls, features, the games top of the line. This is a gaming machine that shouts "quality" and, after the first few hours of playing Uncharted and a couple of small games off the PSN, I can say that I've had the best portable gaming experience ever we currently have a PSP and a DSi in the house plus a couple of tablets and smart phones.

Briefly and I will update my review as I experience more of the PSV these are my findings so far.

HARDWARE AND FEATURES

I'm not going to get into details because Amazon's page has it all. Yes, it's quad-core this, and super-high-rez display that but what counts is that it translates into a super-smooth gaming experience with a bunch of non-gaming capabilities on top. I'm surprised how immersive playing a game on such a small screen with such tiny speakers can be. And it is so for a couple of reasons.

the sharpest, best looking display I've seen on a portable

the dual analog sticks make all the difference Sony learned from past mistakes

the back touch panel are something that it's better to experience because it's the one clear innovation on this machine and it won't give you headaches (sorry Nintendo :) )

games can be either downloaded or purchased and shared on physical media like I said, Sony is learning from past mistakes (sorry PSP Go)

seamless integration with the PS3 and the Playstation Network

a bunch of great multimedia apps including Netflix I'll have more to say about these after I stop playing Uncharted :)

cameras more later but I heard that some games allow you to build characters that look just like you

THE GAMING EXPERIENCE

Anyone who has a PS3 or a PSP should feel very familiar with the PSV. All the PS3 controls are there although some of the buttons are smaller. Add to that the 'touch' capabilities on both front and back with support for gestures and the gaming possibilities are almost endless. Because of its high resolution, there can be a lot happening at the same time on the PSV's screen and, don't forget, you can also feel the action while playing.

I don't feel like doing comparisons at this time but anyone who claims that the PSV is no big deal because we can play games on our phones should experience the PSV and then consider revising their statements. Vita can easily play any one-dollar game that a phone can play and I'm sure we'll get a couple of those and Vita can do just about everything a smart phone or tablet can do and most of the time do it better, but no phone or tablet can play Uncharted and no 'next generation' phone or tablet is likely to be able to play Uncharted or Little Big Planet. And, let's not forget that the Vita costs a less than most smart phones.

EVERYTHING ELSE

I haven't had time to explore all of Vita's features yet but, they're all in there. Multimedia, wireless connectivity, music playback... it's all in there. Add to that one of the best laid out, intuitive and responsive user interfaces and even non gamers should be happy to have a Vita around.

WHAT I DIDN'T LIKE

A couple of things. The most annoying is, of course, the hyper-overpriced memory card. You can't play 'big games' without one and Sony decided to make lots of money on this proprietary 'must have' add-on which is anything but optional. Then there's of course Sony not making the Passport program available in the US. We have a PSP and lots of games on UMDs. Not being able to play them on the Vita is very frustrating.

Other than that... perhaps I should have titled my review 'gamer changer' because the Vita is likely to change me into a more active portable player. I used to prefer the PS3 over the PSP but I'm not sure this will always be the case in the future. I know that I won't put the Vita down until I'm done with Uncharted and once I complete that there are at least half a dozen games available on lunch date that I'd like to play.

Oh and... I don't really like sharing our Vita with the kids at this time but I have to :)

____________________________________________

NOTES OF CAUTION

Before deciding whether you want to buy a Vita and as you are budgeting for one, keep the following in mind:

* SINGLE-USER SYSTEM or so it is meant to be at this time. Like the PSP, the Vita will recognize only ONE account. Unlike the PS3, you can't have other members of your family or friends log with a sub-account. If you are planning to share the PSV, Sony suggests that individual users keep their game saves on separate memory cards but you will still be logged on the Vita as the one user who 'owns' it.

* TROPHIES A Sony representative confirmed to me that only the 'owner' will get credit for the trophies, no matter who may be earning them during gameplay because the PSV only recognized one user.

* DOWNLOADS If you buy a 'download' you will have to download that game on each of your family members memory cards who wish to play that game individually.

* MEMORY CARDS SIZE see above for the multiple users scenario. In addition, get the biggest memory card you can possibly afford. The size of downloaded games tends to be enormous. Uncharted alone is 3.2 GB which is just about all that a 4 GB card can hold. Most games I care about seem to be 2 GB or larger.

* DON'T PLAN ON BUYING MANY DOWNLOADABLE GAMES see above. Half a dozen downloaded games would fill up your 16 GB memory card with little room for anything else. I would buy games on physical media whenever possible.

--

>> Brush your teeth, it's the law!

The Good:

The Vita is a beautiful design, and it feels very solid in your hands. It's nice to finally have dual analog sticks, and the touch screen is very smooth and responsive. The rear touch pad has added an interesting new dimension to several games, such as Escape Plan and Mutant Blobs Attack.

The Vita's 5" screen is sharp and vibrant, vastly improved over the PSP. Look up 'mBVi3KbHPgY' on Youtube for a comparison of Hot Shots Golf on the Vita vs PSP. The Vita blows away the PSP!

The speakers are a definite improvement over my PSP, the sounds during Escape Plan were just amazing.

Speaker volume controls are under your right index finger, the perfect position!

Attaching the Vita to a PS3: I have a wireless keyboard receiver and USB mini-B cable coming off my PS3, so there are no open USB ports up front. I use the mini-B cable to charge my PS3 controller, and to attach my PSP. The PS Vita uses a new proprietary USB cable, so I found this adapter on Amazon that allows me to attach the Vita to the USB mini-B cable:

Your Cable Store USB Female A To USB Mini Female B 5 Pin Adapter

The Not-So-Good:

No video-out capability, which given the Vita's high resolution graphics is unfortunate.

The battery life has been decent for me so far, but a friend tells me that during an intense Uncharted gaming session, a full battery is empty in less than 3 hours.

>

Cross-Platform Play & Remote Play: Most games are not compatible. Sony should change their webpage to say "Planned for Summer or Fall 2012 release", because right now this just doesn't work for most games.

Video file playback: The PS Vita is limited to specific MP4 and H.264 file types. Forget about avi, wmv, mkv, DVD files, etc. without doing a lengthy file conversion first. Android phone and tablet owners can download the free 'MX Player' application that will play back just about any video format, but Sony Vita owners don't have that option. I can copy a TV show from my home theater PC and watch it on my 5-inch Android tablet, but on the Vita the file will not play.

The Web Browser -This is just not up to par for a handheld released in 2012. I expect to rotate the Vita in my hand and have the browser change from portrait to landscape mode, but this DOES NOT WORK. I went to Youtube to check the latest FPS Russia video, and look for a video review of Hot Shots Golf, but this DOES NOT WORK. The Vita does not support Youtube, PERIOD. Then I went to Amazon's home page to check the daily Lightning Deals, and this DOES NOT WORK. Lastly, I was on movietickets(dot)com to buy some tickets to the show, and the Vita's browser DOES NOT WORK. Maybe there will be a browser update, or maybe we can buy the Dolphin HD or Opera browser in the Playstation Store in the near future, but as of right now, the Vita browser is limited.

>

The first decision to make is how to buy the games, either Digital Download from the Playstation Store or order the physical game cartridge from Amazon.

We should support Amazon and buy the game cartridges here, for several reasons:

+game carts can be traded with friends, traded-in for store credit, or re-sold for cash. Digital downloads from the Sony PlayStation Store are locked to your online account and have zero resale or trade-in value.

+when I insert the Uncharted game cart into my Vita, in just a few seconds I have transferred 3.2 gigabytes of gaming goodness into my Vita. In comparison, the digital download might take several hours, then it has to be transferred from the PC or PS3 to the Vita using the slow USB cable. Then 3.2 gigabytes of memory card space is needed to hold the Uncharted game, memory space which is worth about 10 d0llars.

+physical game cards will naturally go down in price over time, due to normal supply & demand. For example, Pilotwings and Nintendogs were both launch titles for the 3DS, and they are now selling for HALF the price of launch day. Digital downloads may never see those kind of normal, market price adjustments. For examples of this, just look at PSP game prices on the Playstation Store, then compare to the better Amazon pricing.

Of course there are some games exclusively on the Playstation Store, but they are usually priced lower and with smaller file sizes. For example, Mutant Blobs Attack and Escape Plan are two excellent games that don't take long to download and are a great value.

>

I started out with Hotshots Golf, Lumines, and Rayman Origins.

I've played Hotshots Golf ever since the PS1 days, but this new Vita edition is still a blast to play, and looks great. Lumines is fun too, I was a big fan of Lumines 1 & 2 on the PSP.

Rayman Origins looks amazing and is fun, but I think it's the exact same game that is already on the PS3 and XBox360.

In the PS Store, I bought Escape Plan and Mutant Blobs attack, both highly recommended! My next purchase will be Super Stardust Delta, another great title.

Next I tried some PSP games on the Vita: Pinball Fantasies and Pinball Dreams are Mini's that work great on the Vita, they look better here than on the PSP. Also, Capcom Classics Collection works fine on the Vita.

>

The Playstation Store is part of the PS Vita experience. Even if we buy all our games here on Amazon, there are still a few online exclusives that must be purchased and downloaded from Sony.

I was browsing the store on my PS3, and found 27 Vita games were available for purchase. 18 of these games included a Preview, showing either screen shots or video clips. The other 9 showed nothing, expecting us to buy these games sight unseen, or go do our own research.

I can't believe that Sony still doesn't get it. EVERY game in the store should have a Preview. Sony should require it of the publishers. That's the way Microsoft runs their online store. Microsoft wants to be up-front and honest and lay the cards on the table, so there's no buyers remorse. Almost every game in the Microsoft store also has a free trial download. Sony could take a lesson from them.

Ok so then I went to the Playstation Store from my Vita, and was surprised to see that NONE of the games for sale had Preview screen shots or videos. Unbelievable!

>

The PS Vita is a beauty to behold, a BIG step-up from the PSP, with some truly good launch games.

Now Sony needs to bring their A-game and fix some of Vita's shortcomings. Make the PS Store more user friendly, get Remote Play and Cross Platform Play working, as advertised, and fix the browser. How can ANY handheld not support Youtube in 2012? Lastly, how about a better app for video playback?

----------------------------------

UPDATE May-30-2012

There is now a javascript webpage available that allows Sony Vita owners to watch Youtube videos! The downside is that you have to download the entire video to your memory card before you can watch it, there is no video streaming or previewing available. Just lookup 'vita youtube' on Youtube.

The Vita has been out for 6 months now, why can't Sony give us a proper Youtube application? Samsung and Apple (and others) support Youtube just fine, they get the job done for their customers.

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The answer to that question is both a yes and no. To be quite honest, if you are a casual smartphone user who plays games in their iOS or Android device and aren't concerned with games, the Vita is not for you. However, if you are a smartphone user and yearn to be able to plays higher quality games with controls that makes sense on a screen that won't hurt your eyes, the PS Vita is right up your alley. So let's get into it:

The Playstation Vita itself a beautiful piece of hardware itself with:

5in. OLED touchscreen that puts out ridiculous resolutions.

back touchpad like what you would use on your laptop

two analog sticks like your PS3 or 360 controller

and feels light but having the weight of something premium

A front facing and rear facing camera just like an iPhone

The OLED screen is gorgeous and you will never have a problem being able to read or touch anything on your screen. Also the power button has been placed on top of the unit to prevent accidental pushes while the headphone jack is underneath to prevent pulling anything out. The analog sticks themselves, while on the small side, are just as responsive and intuitive as their larger cousins on the PS3 Dualshock. Overall the unit is sleek, sexy, and pretty darn cool to hold and look at.

However there are some cons:

The right analog stick is a few centimeters away from the X button on the Vita. For people with smaller hand sizes this won't be a problem but as I have larger hands, I noticed my thumb will accidentally hit the stick while I press buttons. Not a big factor but slightly annoying.

The analog sticks themselves are fine but as I said before, people with large hands will have to learn how to adapt to using them. Hey, if we can text paragraphs at the speed of sound on an iPhone, a small joystick is a piece of cake.

Onto the actual software of the Vita, from the get go, Sony walks you through every step of the way while setting up your Vita. From accessing your Playstation Network account to applying for the AT&T Data plan (if you bought the 3G/WiFi model) to even adjusting the time, it's all done in an easy way. I was very impressed. Moving onward you have "apps" such as:

Welcome Park: A mini-game filled app that helps you learn all the features of your Vita and does it in an easy to understand manner. Even a child could understand this app.

Near: AN app that allows you to "see" other users in a few mile radius who also have Vitas. From here you can send friend requests, rate games, and even leave gifts for other users to find. Very neat.

Party: The biggest app you should pay attention too. It's basically Xbox Live on the Vita. You can add people to your party from different games, and talk to them (Yes I said talk!) on your Vita while doing other things. This is the killer app of Vita in my opinion.

Netflix: Looks amazing on the OLED screen.

Freetweet: Lets you post tweets on Twitter while playing games

etc.

I could go on and on but the interface on the Vita is very easy to navigate as all of your apps are cute bubbles you can move around just like on an iPhone. Also, you can press the Playstation button on your Vita and it will 'suspend' your current game or app (just like an iPhone) and let you "tear" the page away to delete it. Very cool.

CONCLUSION: This is where I have to draw the line. As a smartphone user who plays games on my phone, I see the value in the Vita as it provides social and gaming experiences that you truly cannot find anywhere else. The only thing a Vita doesn't do is make phone calls and even then the Vita is getting a Skype app soon to allow you to make calls. However, I know there will be people who don't need to have a Vita when their iPhone gets the job done and that is perfectly fine. However, if you want to take that next step and buy quite possibly the greatest gaming handheld ever made (Yes I can say that with a straight face), then get a Vita. It really is a gamechanger. :)

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First, let me say that I'm in my thirties and am busier than ever with family, career, school and living an active lifestyle. BUT, I've always enjoyed playing an occasional high production and fast twitch games since I can remember. I have an Xbox 360, but just no time to play it, a PS3, but my family really only uses it to watch movies and an IPad and IPhone, but those never satisfied my gaming "fix".

This PS Vita does the trick! Although I no longer sit down for hours and "game" anymore, I still get this real desire to play a high production or fast twitch game, but could never justify leaving my family to feed this small addiction. Now I can lie in bed and play for 30 minutes before crashing (while my wife shakes her head) and get that feeling like I'm playing a counsel in my hand...quite amazing and something that swiping on my Phone and Ipad could never seem to do.

PROS:

Great Screen

Great Controls (takes about 10 min to get used to)

Great product for the stage of life I'm in

CONS:

Pricy

Uncertain future of device and games

I'd recommend this product for those who have less free time as they used to have, but still enjoy playing a (high production) game here and there!

Honest reviews on PlayStation Vita - WiFi

The PSVITA in a nutshell

The Vita overall is an exceptional piece of gaming hardware.

PROS:

-OLED is clear, vivid, and best of all pretty resistant to finger prints.

-PSN is responsive and easy to use.

-Dual analog stick 100% functional (unlike the nub).

-Rear touch pad is innovative and very responsive.

-Front touch works as well as any apple device I've ever owned.

CONS:

-Battery life (5-6 hours with brightness down).

-No PS1 classic support as of 02-23-2012(there are plans to add support down the road per SONY).

I believe that the Vita is where Sony finally got it right, this is the first handheld from them that I love almost as much as I did my GBA.

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Let me preface this review. I'm an adult gamer, have a professional career, etc. I don't have time for PC games anymore, and even console games are a hard sell for me since the ones I want to play demand a lot of time (Mass Effect, Dragon Age, etc).

Mobile gaming is nice, but the PSP was very dated. iPhone games are not in depth enough for me, and most are too casual. iPad, same story. I bought a 3DS hoping for better graphics and games, and it just sucked. What a let down. Then, Nintendo pulls the price drop stunt to infuriate us already disappointed early adopters. I went back to my PSP.

I bought a PSVita on launch day-and it is EVERYTHING I'd hoped for. The screen is big, but not too big. The graphics are incredible. I picked up Uncharted, Wipeout and Ninja Gaiden-and they're incredible. The processing power of this thing is insane. The controls are all smooth and fluid, I mean this thing is near PS3 quality gaming experience-in a handheld!

To make it even better, the launch titles are all mostly very good, and a large variety. Also, tons of my favorite PSP titles are available in the Playstation Store already! The prices are reasonable, too.

I'm telling you, if you are sick of Angry Birds, mad at Nintendo over the 3DS mess, there is hope for us all. Get this thing. It is amazing.

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Saturday, October 11, 2014

Cheap Who Wants to Be A Millionaire - Xbox 360

Who Wants to Be A Millionaire - Xbox 360
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $12.89
Today's Bonus: 57% Off
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Overall, Who Wants To Be a Millionaire 2012 Edition for Xbox is a pass. While the Kinect voice controls are good, and the graphics are spiffy and match the show the gameplay and audio need some serious work:

Controls:

The Kinect controls are unnecessary but work well. Saying the answers worked great for me, and confirming my Final Answer via voice was fun.

Graphics:

It's the new 2010 set rendered in full glory. Initially, the camera starts out with a pan just like the show, but then just stays fixed on your avatar the whole game.

Gameplay:

Clearly the developers haven't seen the actual show, because this plays more like the Facebook game than the actual show. The dollar values are incorrect on the questions, and the lifelines are not correct. Instead of having all three lifelines available when you start the game, you only get 2 "Jump the Question" lifelines in round one, then you get "Ask the Audience" in round two. It's such a no brainer that Millionaire allows all three lifelines from the start of the game, they must have copied this from the code for the Facebook game.

Audio:

The 'host' is bland and boring, and at this price they should have licensed Meredith to host the video game. The audio cues are all wrong, and commonly overlap creating a messy sounding game that has me reaching for the remote to turn it up and down.

Overall, as a person who loves the show, I can't recommend the game. It's clearly rushed, and no production value was put into it.

What's the point of a "Game Show" game, when I can't even play the same game I see on TV? Play the free Facebook game instead, it's more fun.

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Why is this kinect? I think everyone I know with this game asks this. The game has horrible detection it contastanly says i am not there. Also to get all the achievements you need a good 3 hours with another person. What good is that if you see player 1 answer first?

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This game is a prime example of when Kinect is poorly implemented, or at least the motion portion of the game. Tell me, what's the point of having standing in front of a TV selecting trivia answers with your hands? You know, besides it taking twice as long... Well as far as I can tell, there isn't a point.

The game also lets you select answers via voice which is really all the game needs, but even this is destroyed. I figured I'd be able to sit on the couch and select answers with my voice, but the motion controls are CONSTANTLY getting in the way. 80% of the time I sit down it tells me to stand back up so the Kinect can recognize me (and there's no way to disable the motion controls and just use voice as far as I can tell). The other 20% of the time it lets me sit down and play with voice, the motion controls think my hands are erratically moving around and the game ends up selecting random answers. Oh, and if you're sitting and someone else happens to walk into frame (just beside you, not even in front of you), the game instantly gets confused and needs you to stand back up to identify yourself again. It's ridiculously frustrating for something that should be so simple.

Oh, and since it's a Kinect game it doesn't seem to allow you to select answers with your controller either, so you're either stuck with pointless motion controls or voice controls that are absolutely crippled by the motion controls. Oh and if you're playing two player, you can forget about using voice controls as that's not supported.

The game itself is alright, even though the format doesn't seem very true to the real game. The host that's never seen is fairly lifeless and your avatar doesn't do much. I paid $20 for the game and I truly feel I overpaid by about $15. This game is crippled by a poor control scheme, and that's an insane thing to say for as something as simple as a trivia game. Microsoft created a technological wonder with the Kinect and its sad to see games like this utilizing it in such a poor manner.

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It is not like the game on facebook or TV. Only used it once. Maybe I will use try it again. Can not see my family getting into it.

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good price for game hate that its only kinect gave away to sister shipped fast was new okay for price and if you like kinect

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Thursday, September 11, 2014

Buy Sid Meier's Pirates!

Sid Meier's Pirates!
Customer Ratings: 4.5 stars
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Parents: I have absolutely no idea why they gave this game a "T" for teen. The content in this game is light hearted and humerous for any age. Understanding how to play might be a bit tough for energetic little ones, but chances are if they are patient enough to books read by themselves they'll be old enough able to handle this game with no real problem. Be aware though that this game is direct towards those types who like games that usually involve a good deal of time (think monopoly, risk, chess, checkers, ect.)

Everbody I know who has played this game loves it and I...I am not sure why. This game is incrediblely simple and repetitive with a lot of stuff they could have packed into it left out. It has almost zero story. The mini games are few and always the same. Graphically the game is pleasing and the music is happy and positive, but after a while all the environments are pretty much the same. Basically, you could finish the whole game in a few hours if you wanted.

Yet, it's still so fun that you can just keep playing it over and over. It's one of those unique game that you play for about a couple hours a day and it never gets old. Time just flys when your playing this thing and I don't I'll ever really understand why. It only has about four minigames in it, yet me and the rest of my family still find it hard to put down.

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It's a pirate game based in the late 17th-century Caribbean Islands where the player starts out as a young teenage boy and can assume one of several roles. You can be a plundering rogue taking treasure from any ship in your path and sacking ports, or dedicate your life to avenging your family.

Pros:

Excellent open ended adventure. You can either exclusively complete quests that guide to the rogue who kidnapped your family, sail around and pillage and plunder as you want, be a privateer for a specific country and target only the enemies of that country, or a combination of these, with a bit of trade strategy thrown in for flavor.

Mixture of mini-games, story lines, and game play elements maintains interest level. Various quests abound to move the story along, or you can take your chances and just capture ships at your leisure.

Several styles of gameplay are included, such as: turn-based strategy, stealth, real-time ship-to-ship combat, duels with swords, even a rhythm based dance game

Addictive gameplay keeps one playing just a little while longer, which in turn becomes hours

Whimsical approach to subject keeps the game from taking itself too seriously. What violence is here is cartoon-like, at it's absolute worst.

Minimal resource management makes the game approachable without sacrificing gameplay or strategy. Icons indicate crew morale and food supplies, and hints abound in various pause menus.

Interface and controls adapted well for the Xbox. The world map overlays nicely onto to the screen during gameplay, avoiding the need to constantly switch from map to gameplay.

Cons:

Serious Bugs/Quality Control Issues: At one point in the middle of a quest central to the story, my ship "flew" over to the Pacific Ocean side of Central America, an area you can't get to through "normal" gameplay. I stayed there for about 4 years in game time, letting the crew run out of food and mutiny, hoping that either one would at least toss me back into my last port. Unfortunately, that never happened, forcing me to restart the game. To add to the frustration, the save points didn't record my last few conquests and quest accomplishments up to that point, forcing me to redo them all over again. My fault for not saving more often, but the game shouldn't throw the player into non-navigable areas either.

Odd save points: It lets you save at any point on the open sea, but it neither saves the game nor allows you to save when you pull into a port. Having the ability to save while in port would have been nice as ports make good landmarks.

Some repetitive gameplay: It can get a bit repetitive at times, having to do the same types of actions repeatedly to move the story along or progress on a given quest.

All in all, a solid, entertaining game. The various styles, gameplay modes, and difficulty levels give the game good replay value overall. While repetitive in some places, and buggy in others, it easily entertains more in a few minutes of playing than other games do in an hour.

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This game is adictive. Very addictive. It's about as open ended as games come in that it has objectives, but you don't need to follow them...at all. You can go around making a name for yourself on the high seas without completing a single objective and your enjoyment wouldn't be diminished a bit. If the "open ended" games of recent like GTA have you bored with the "drive around, shoot this, run from that" style of open ended gameploy, give this a shot and you'll most likely be loving it. Any improvements? Graphics could be better, and I wouldn't mind hearing actual spoken dialogue, but that's it. Enjoy!

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Sid Meier's Pirates! For the Xbox is a updated version of an old pc game. The updated version was originally created once again for the pc but is now ported to the Xbox with some changes from the original. Pirates! is according to Gamerankings.com the 780th best game overall and the 134th best game on the Xbox scoring a overall average of 83% from game ranking sights, but it is still definitely one you should not miss.

There are a large variety of activities to be done in Pirates!. After the game shows the opening movies and you pick the settings for your game you are left with a single ship and the whole world to play in. There are a variety of missions you can go on, but none of them are required. You can seek out pirates to kill for fortune and glory, participate in cannon battles between ships, loot cities, have sword battles, search for buried treasure, or marry the Governor's daughter.

The graphics in the game are quite good and change depending on the situation. If you are in a sword fight or dancing at a ball the graphics are detailed in a mixture of realistic and cartoon style. During the bulk of the game you look at a above head view of your ships as they sail the seas. The only disappointing graphics are when you chose to attack a city; I think they could have done a better job then they did on that part though it may be true to the style of the original game.

There are a few differences between the pc and Xbox versions of the game. All of the differences are good ones in my opinion. The dancing sequences which I found almost impossible on the pc are now much easier. The pace of attacking a city was greatly increased; in the pc version it could take an hour or more to siege a city. There is an optional chain of quests randomly assigned that can be seen as an optional storyline. You do not have to spend hours on land searching for treasure anymore; if you try to land near the treasure you will automatically find it. And finally the sword duels have slightly altered controls for the Xbox controller making them slightly harder.

Sid Meier's Pirates! is a fantastic game. Unlike other games that you can beat and get tired of this one has no real ending; as your pirate gets older he gets worse at everything he does so you have to decide when to retire. This is a fun addictive game that will keep you coming back for years to come. Sid Meier himself said on G4 TV that this was the game he got the most mail over the years to remake. Give it a try and you may be sending out email for a new version in a few years.

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So a little time has passed and now not only can you run the X-box version of this game on the 360, but you can download it from X-box Live! Is it still worth playing today? Oh yes! First of all, I like the console version better than the PC version. It just feels more pick-up-and-play on the Xbox, the controls work beautifully (I vastly prefer pressing buttons to hitting number keys on a keyboard), and with the high-resolution rendering on the 360 the game looks wonderful. In fact, I only have one complaint. You can't skip the intro movie on the 360 for some reason.

If you like the PC version you may want to change over to this version for sheer ease-of-use. If you've never played the game before you ought to give it a try just to find out how a series of minigames can make for a full-blown game, and why Sid Meyer's games are as popular as they are. I don't play it every day. When I do play it I stop when I beat it and leave it alone for a while. But when I do start playing, I get hooked deep until I beat the game again and hopefully best my high score once again (the real replay value comes from trying to end the game with a super-high score). Give it a try and hopefully the game will do the same for you. Have fun!

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Tuesday, September 2, 2014

Buy XBRdepot 1 Pack of 4 Premium Self-Stick Aluminum Heatsinks for XBOX

XBRdepot 1 Pack of 4 Premium Self-Stick Aluminum Heatsinks for XBOX 360 RAM ANA and Southbridge Cooling
Customer Ratings: 4.5 stars
List Price: $7.99
Sale Price: $3.99
Today's Bonus: 50% Off
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These heat sinks were a little large for the CPU on the Raspberry Pi, The still fit, and should work great

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Works great On my Raspberry Pi! Just the right size for the CPU of the Raspberry PI, now I can over clock it

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Was exactly as pictured and came early and packaged correctly so very good im happy would use again in the future

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These heatsinks are very nice. I bought the four pack, and, upon opening my xbox, discovered I can only use two of them. With the release of the Xbox 360 Elite, the CPU heatsink is longer and covers two of the four RAM chips. Still, overall, they are a very decent set.

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The description does not say/imply it fits the driver. Amazon linked it together as a "Frequently Bought Together" recommended package. It does NOT fit the A4988 Pololu stepper motor driver. It either hits the surface mount parts or the header pins. I will probably cut it down to make it work. The size in the description would indicate that it wouldn't fit, but I thought since others were purchasing it, it must clear the parts on the board. This was not the case. I am giving it three stars because I can't say that I love it and it wouldn't be fair to say I hate it. I think I need something closer to 9mm-10mm.

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Sunday, August 17, 2014

Cheap Street Fighter X Tekken: Special Edition - Playstation 3

Street Fighter X Tekken: Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $29.39
Today's Bonus: 58% Off
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Generally the game is superb, its actually great!.. for the Playstation 3.

The xbox version for this game is UNFINISHED, Capcom excluded one of the more exciting features that's

supposed to be included in the game.... Couch online co op (online play with a friend locally) . Couch online co op is not included in the xbox version of this game and won't be

any time soon, according to Capcom's SVEN there are no plans for patching the feature to the xboxCapcom is also banning anyone who is making any topics related to the issueSo dont bother making a topic on the forum.

The Xbox version of this game is not finished and will probably never be. other than that if you enjoy fighting games on your own and just want to play cooperatively online with a friend you can still do that. Still the lack of this feature is disappointing, also Capcom's lack of support for the 360 version is disappointing. albeit its still a solid game.. yet unfinished for the Xbox version.

TLDR: No local online co op on the XBOX version of this game, Capcom has no plans in fixing. PS3 version of this game is superior.

oh and if Capcom actually patches this in, then this review is null.

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The game is very fun to play. I can't overstate that. There's the great back-and-forth fighting and flashy animation that I've come to expect from a Street Fighter game. And with each fighter being "controllable" by a different player, up to 4 people can play at once, which is exciting. If you've played a lot of Street Fighter, you'll notice that some of the moves have been simplified for ease of gameplay. Specifically, the commands for the super moves are much easier to pull off, as well as the various types of combos and character exchanges. That's either good or bad depending on whether you've always hated the complex controls for certain characters or if you think the complexity helps separate the skilled from the unskilled. If you've played a lot of Tekken, you have a little more adjusting to do. The controls are catered to the SF population, and the characters just don't move in this 2D engine the same they did in the Tekken games. Still, it's easy to pick up since their moves have also been simplified. There are some minor gripes such as the sparsity of animation or CG scenes to complement the story and the annoyingly long pre-fight loading screen, but the game is fun to play.

The big drawback that really sucks some a lot of fun out of the game is that for what you pay upfront you only get about 70% of the game. When I purchase a game, I don't expect to have to put down another $20 to have the characters. Yes, it costs an additional $20 (well, $19.99) to unlock the 12 characters whose pictures you can see on the character select screen but can't access. I know Capcom has nickel-and-dimed customers with the DLC route before, but this game might be the worst in that regard. In previous games, at least some content could be unlocked through gameplay, but in this game absolutely nothing of value is unlocked by playing the game. Instead of something desirable (characters, costumes, gems), you get titles and trophies that don't really have a function. Anything that you will actually want will cost you more money. We're talking a buck (well, $.99) for each costume or gem, and the aforementioned $20 to fill your roster. There are some content packs that cheapen those costs, but it's not really fun to feel like you have financially invest in game to reap the full benefits of gameplay.

I guess the bottom line is... if you're a fan of the gameplay and don't mind the incomplete roster (or don't mind paying more to buy the rest of your game) then go ahead. If you enjoy unlocking secret/extra content through playing games, you'll be severely disappointed.

And if you want to know, yes I bought the character pack. Being I got the game on the cheap, I felt like paying the extra $20 brought it back up to full price.

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As a huge Tekken fan, I pretty much grew up playing every single Tekken games. I also played a plenty of Street Fighter games such as SSF4, Ultimate MvC3, SFxSNK2, SF alpha 3, and X-men vs. street fighter (the best vs. game!).

When I first heard about this game, I was really excited! So, I pre-ordered this special edition ASAP! Ohh boy, I am so disappointed once I started playing!!!! THIS GAME IS INCOMPLETE and UNPOLISHED. Capcom knew about the problems and still shipped the game.

First of all, the arcade cabinet as a bonus is cheap looking! The vinyl comes off in 3 days... it looks really really crappy. I don't even wanna put it anywhere in the room. Wasted extra $10 for this.

Second, those extra Gems u get for this version isn't so useful. WHERE IS MY PRE-ORDER BONUS GEMS AMAZON??? Never got it in the email... but honestly, I don't really need it, lol, so I'm not even bugging amazon.

Third, the game is unfinished and unpolished. As everyone has already heard, the DLC characters are already on the disc; but, you won't be able to use it unless u pay for it this Fall for possibly $5 each... $5x12=$60! That is ridiculous.

Finally, the online play is broken. The sound is broken; u can't even hear hadoken or some crazy static hurts your ear while playing. Not to mention, the game balance is so off. If you are like me, coming from Tekken background, you are automatically at the disadvantage because Ryu, Ken, and Akuma is still the strongest character in the game! Every time, I used Ryu and other street fighter characters, I would win online matches, but if I used Kazuya and Law, I would get my ass kicked ten times in the role for some unfair reason and just wanna throw my controller out the window.

I personally feel like SF characters > Tekken characters in terms of their strength.This game is made for the SF players who love 2D fighting game! It's so far away from tekken combo moves and etc.

Capcom really need to patch this game and give the DLC bonus 12 characters for free or else I am keeping this game at 1 star!

ADDITIONAL COMMENT: Capcom just announced that they will be charging $20 for the additional 12 characters on the disc. That is messed up. I bet they are also going to release an Ultimate version of the game later this year with the Vita version. I'm seriously considering selling this game... too bad, I should have rented it first at Red Box or something so I wouldn't waste my money and time.

RENT THIS GAME FIRST, PLAY A COUPLE TIMES, THEN BUY THE ULTIMATE EDITION OR THE VITA EDITION FOR $39 OR LESS LATER THIS YEAR.

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YOU HAVE TO PAY TO UNLOCK SOME THE ORIGINAL CHARACTERS.I COULD SEE PAYING TO UNLOCK NEW CHARACTERS BUT NOT THE ONES WHO SUPPOSE TO BE THERE.

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I am a fan of the Street Fighter franchise. I only purchased it because it had a similar game play and button functionality to previous Street Fighter Games. However, I do find it interesting when game developers create a mash up with different game franchises. Originally, I have never been a Tekken fan.

Pro:

-Graphics are amazing, considering that it is PS3

-The fight speed to not too fast, an example of a fast fighting game is Marvel vs Capcom 3

-Button layout can be changed to meet personal need

-Button functionality is similar to previous Street Fighter games. Veterans of the SF games will not have a problem. People new to the game will not have a problem after a few hours. I believe that it is generally simple

-Great game play features: combo system, power ups, and special moves

Con:

Can be very repetitive after a few hours. Remember that it is just a fighting game. The game is beaten after completing a designated number of fights

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Monday, August 11, 2014

Cheap The Legend of Zelda: Skyward Sword with Music CD

The Legend of Zelda: Skyward Sword with Music CD
Customer Ratings: 4.5 stars
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The Legend of Zelda series is one of the greatest video game franchises of all time, and arguably, it's *thee* greatest. With each release, Nintendo has showed us the magic of journeying through Hyrule's beautiful kingdom. Now, they have done it again, greatly injecting innovation into the tried-and-true formula of past titles. This is a Zelda game unlike any other, and feels all at once both an incredible nostalgic celebration of 25 years of history, and a wholly new adventure full of wild, awesome new directions. Get ready for a fairly long review, but please know that this is written from the heart of a young man who loves the series above most others in his favorite pastime.

The story and characters present in Skyward Sword are very different among the other Zelda titles, despite the obvious recurring ones. I don't just mean the amazing setting of Link's home, Skyloft, a fantastical city floating above the clouds where everone is bonded to their own guardian birdlike creature, a loftwing. No, from the start, Nintendo truly changes almost everything of what you'd come to expect from a Zelda game. This is the earliest tale in the series chronologically, acting as a prequel, making way for Ocarina of Time's tale to come. Zelda is not a princess here, just another common schoolgirl. She and Link have been best friends since childhood, and may even have feelings for each other (it's pretty obvious, and incredibly touching. My wife and I were both pretty moved by it). In Skyloft, the local school is essentially a knights academy, the uniform being a tunic that is easily recognizable to fans of the series. After completing a ceremony to become a senior in his class (the senior tunic is, you guessed it, dark green), Zelda and Link ride together through the sky to celebrate. Out of nowhere, a malevolent tornado knocks Zelda to "the surface," a vast, unexplored land below the cloud cover and once again, Link takes up the mantle of being a fated hero, destined to save the day. I'll stop here, because this is virtually spoiler free and if I say more it won't be. Just know that Nintendo has really changed up the formula of story and characters we've come to expect from the Zelda franchise, and as a result, Skyward Sword feels incredibly refreshing.

Another immediately noticeable change is in presentation. The story is much, much more cinematic than Zelda has ever been. Cinematic shot angles are much more dynamic than ever before, character expression is stunning, animation is smooth and realistic, and the writing is just fantastic. If anything, this feels like a very intimate entry in the Zelda series, not just epic or grand like past titles. It's a lovely direction for the Zelda series, if you ask me. The characters all come to life thanks to this presentation, of course, but the writing present certainly helps too. Each character has so much personality, and talking to each of them is a joy. Link is a somewhat distracted dreamer with his head in the clouds, loves to sleep, but has tons of courage and kindness, a true hero. Accompanying him in his journey is Fi, a new kind of companion to the series. Fi looks like a ceramic doll, her "speech" sounds like GLaDOS, and is purely logic driven. She is amazing. Zelda is a strong-willed, tough tomboy of sorts, and very lovable. Lord Ghirahim, the new villain, is *extremely* compelling and creepy (Ganandorf makes no direct appearance). All of these characters, as well as the plethora of side characters, are written and presented beautifully.

The art design and graphical implementation is awesome here. The game has married the art design of two past masterpiece Zelda title styles into one wholly unique direction. You have more realistic people and settings, like in the dark, mature Twilight Princess, but you also have the vibrant color and imagination of The Wind Waker, and it is a joy to behold. Nintendo EAD designed the game to look like a water color painting, and I must say, they did a fantastic job doing so. Draw distances are fairly short, and anything beyond is purposely blurred to look exactly like a water-color painting of the impressionist style, full of brushstrokes of beautiful color. I am deeply impressed here. The Wii is a painfully underpowered system in comparison to its two competitors, but it is genius art design like this that shows why the Wii has had some of the most beautiful titles of this generation (Metroid Prime 3, Muramasa: The Demon Blade, Super Mario Galaxy, Super Mario Galaxy 2, Okami, now this game, the list goes on and on). To put it succinctly, Skyward Sword is one of the most beautiful games in recent memory, and that is totally thanks to the absolutely brilliant (and well implemented) art design.

Koji Kondo and Hajime Wakai; any fan of Nintendo will instantly recognize these names as two of the greatest musical composers of video gaming. They are almost unrivaled as composers, writing some of the most iconic music in the entire medium. Koji worked as musical supervisor in this title (as well as composed the main theme and some other songs). Hajime was in charge of music composition. This may be, and I *do not* say this lightly, some of their very best work yet. The music here ranges from the entire spectrum of musical emotion: epic, intimate, touching, sad, meditative, dark, joyous, achingly beautiful, uplifting, goofy/doofy (for a certain character), anything you can imagine. Each theme, whether for an event, a character, a place, whatever, is absolutely perfect for its place and can greatly change depending on the situation. It takes something special for music to not only define the experience for any gamer playing the game, but also convey the emotion and thought its supposed to, and the soundtrack here does so perfectly. Like most Zelda games, Link acquires a musical instrument that helps progress the story (Ocarina of time had... well... duh. Wind Waker had a baton), here it is a harp. You can play it at any time, and when you do, you can actually accompany the beautiful background music of wherever you happen to be on the harp. That's very, very cool. Great job Koji and Hajime! You're amazing.

The gameplay is what you're probably the most curious about. Does the Wii-Motion Plus work? Yes, it does very well, for the most part. You'll have to deal with calibration from time to time, sometimes actions won't register the way you hoped, but it's not too big a deal and doesn't happen nearly enough to mar the experience. The 1:1 swordplay works pretty flawlessly once you become acquainted with it. Link will seamlessly swing his sword however you do. Horizontal, vertical, diagonal, it all works quite well. Pretty much every enemy you will encounter will require a different strategy to defeat, and I have found that the swordplay grows more enthralling with each hour I play (Boss fights are outstanding). It took me quite a while to get used to it, but I must say that this is truly the game the Wii was made nearly six years ago for. It's about time. The quest items you'll find are also a blast to use. They give you some new ones right off the bat, and they're all awesome, feeling completely new yet appropriate for the franchise. Also, Link now has stamina that runs out as he climbs and dashes throughout the world (yes, Link can now sprint around if you'd like). Link's stamina actually adds a small layer of strategic depth to the game, and the concept comes into play in many scenarios throughout the game. This gameplay concept worried me at first, but it's actually really enjoyable, and implemented excellently.

So far, I have been through three temples in about 20 hours (I bought my copy at a midnight release "party" and have been playing ever since). Gone is the field-dungeon-field formula of past titles. Instead, here you have a hub world, the realm above the clouds, with Skyloft as your main town to visit. Here you can restock supplies, buy or upgrade your shield and other equipment using items you've scavenged in your questing rpg-style, and go on very personal side quests that feel very much like Majora's Mask did, making for a character-driven experience. A great change of formula, one I was *very* skeptical about beforehand.

You can ride your loftwing and drop to the surface world below at key rifts in the clouds. Here, you have more concentrated lands you can adventure through until you get to a dungeon/temple that will advance the story. The world below, and its temples, feel quite a lot like the Metroid series. The land is more condensed and concentrated, feeling like dungeon of sorts by themselves, but as you acquire newer items, more and more dimensions will open up in those places as you revisit them. It's a huge change-up to the Zelda formula, but one that feels surprisingly good. As I've said, I've played through three temples so far and I am amazed at the ingenuity of them. Yes, you'll be pushing blocks and shooting targets to open doors, but you'll also encounter brilliant new puzzles. I mean, the puzzles are challenging and downright laugh-inducing in their ingenuity, and feel very satisfying when you figure them out. Combine this with the totally awesome new items, stellar swordplay, and ease of use and you get the feeling that every area feels like an innovation, in much the same way playing through Super Mario Galaxy 2 felt like standing before a firing squad of brilliant new ideas. I am downright astonished. I did not think it could be done, honestly, but this game really has reinvigorated the series through great change to the formula rather than refining it further like Twilight Princess did, and trust me when I say no one is more surprised than me.

This is a brilliant game, even among the other entries in what has been for 25 years a brilliant series. It takes Zelda in a plethora of new directions, while miraculously feeling *exactly* like a true-to-form Zelda game. Color me surprised. If you're a fan of Zelda, then you don't need me to tell you to go get this right now. This series has some of the most diehard fans of any gaming franchise out there, but just for emphasis' sake, I proudly, and loudly proclaim that this game is incredible! Buy it, soar through the realms above, and dive to the vast, mysterious lands below and fulfill your destiny to save the world once again!

* I know this review is quite long, but honestly, this game has so much that merits attention, the review could be much, much longer and still be appropriate. I will edit my review as I play through the game more if I feel there is something worth mentioning that I come across. However, I feel that this is a pretty good summary that hopefully gives you a good picture of the game. Seriously, go get it, like, right now. You won't regret it.

Final Update, 11/27/11:

Ok, after playing the game for roughly 50 hours I have finally beaten Skyward Sword. In short, this game is an absolute masterpiece. Each and every hour spent in this game was filled to the brim with brilliance and excellence, and not one single minute felt like boring filler that artificially extended the game. This feels like the Super Mario Galaxy 2 of Zelda titles, where there seems to be an exciting new gameplay/puzzle element at every turn. The story is incredible, with a lot of twists that genuinely thrilled and surprised me. This game essentially acts as an origin story for the entire Zelda series. Pretty much every element that you're familiar with from Zelda games see their true origin here, and it is spectacular (I won't give any spoilers though, you'll be blown away when you experience it for yourself). I have to say that I have not been this entranced and enthralled by a Zelda game since Ocarina of Time or The Wind Waker, and I am a HUGE fan of pretty much every entry in the entire Zelda series, so I don't say that lightly. The music is among the series' very best, which by itself is a massive accomplishment. The visuals the art design are incredibly beautiful, some of the most gorgeous and brilliantly inspired of the past decade, despite the underpowered system it is on. Because of all of this, I was compelled to play this constantly until beating it, AND there's a new game plus mode that adds substantially to the game as well! For fans of the series, this game is an immediate must-own. I give it the highest recommendation possible. I absolutely love this game, and I'm fairly certain most of you out there will too.

*That's my final statement. This is meant to finalize the points I made from my original review, which I think will be as detailed and informative as anyone would want or need. Thank you for taking the time to read my review. Good day. :)

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This game is a prequel to all of the other Zelda games in which we find Link is a trainee knight of Skyloft, a town floating high above the clouds where Zelda is not yet a Princess. This is a unique and original adventure that intentionally tries to break apart from the franchise trend.

The sword is Motion-Plus genius in that what you do in real life is exactly mirrored on screen - in combat there is a perfect 1:1 balance I have not seen in any other wii game. You can wave your sword around while waiting for an opening to strike or just flail it around with perfect precision. Nearly every enemy requires a specific sword technique to defeat it although there aren't a ton of enemies in this game, each one offers a unique challenge.

Each item is quickly enabled with the remote so there is not much pausing to go through menu pages. Aiming with the slingshot or bow is much easier since you are using the wii motion-plus. Occasionally the controls will be slightly off, but a quick downward tap of the d-pad resets the pointer.

While there are only 3 unique worlds, you find yourself going back to these worlds repeatedly throughout the game as you gain new tools to unlock different areas. You are also able to freely go back to Skyloft to buy items, assist townspeople and do many other quests.

The dungeons are unique and flow naturally. In previous games, dungeons were basically designed for one item, but not this time -you must use many items in every quest, which makes for a nice challenge and improves upon the level design.

Music is always central in a Zelda game, and Skyward Sword doesn't disappoint -where Skyward Sword finally uses orchestral music for the first time. On a side note, the CD that comes with the game has songs covering the entire history of the series and is of high quality and production, but in all reality I likely won't play it more than once. Skyward Sword has been rendered using an art style that places it somewhere in between The Wind Waker and Twilight Princess and while that sounds weird, it is an improvement on the previous titles.

I have played for many hours already and knowing this is a 40+ hour game is all the more satisfying knowing that I got my money's worth. (I actually received the game Saturday 11/19 after pre-ordering from Wal-mart and have been playing non-stop).

Yes, there are minor quibbles to be had with motion control inconsistencies, small variety of enemies, and occasional camera issues, but this is a masterpiece of modern gaming. This IS the game the WII was made for! Must buy. (9.8 / 10)

**** UPDATE 11/23/11 *****

I have just hit the 35 hour mark and have yet to actually beat the main adventure. This has been one of the most exciting games I have played in years!

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I would like to begin my review by stating that I'm a gamer. I play PC games, console exclusive games, and portable games. I treat all platforms equally and only judge the content. In addition, I'm fortunate enough to have been alive and well pre, during, and post the golden age of gaming.

Visuals:

The new visual direction is amazing and it works. It's art! Everyone has their own option and some will disagree and that's OK. But it works for me and I was impressed. It's a blend between cel shading and the more realistic approach art direction of Twilight Princess with a touch of water paint.

Sound:

I really enjoyed the music scores and sound effects. Again, it's my opinion and some will really like it and some won't. Everyone has different tastes.

Gameplay:

Simply put, one of the greatest aspects of the game. The controls work and are implemented very well. This particular game can't be played with a regular controller because there are gameplay elements that make that impossible. Motion controls adds another level of satisfaction that a person can't get any other way.

This particular game has changed the "Zelda formula". If you've played other iterations of the game, you'll notice the difference early on. There is now a central hub from where you will branch off to complete various tasks including side quests. In addition, the dungeon designs are genius.

There is a crafting system in place that works very well. Though it's basic in comparison to other games, it works very well and adds another level of greatness to the game.

Presentation:

I would love to see a Zelda game with the full glory of voice acting (some will disagree with me) but this game sticks to the traditional text bubbles. And you know what? It still works. Especially because of one particular reason, elaborate facial expressions. It's done extremely well and it fits.

The game interface works well but can get very clunky. Thankfully, there is an option to make most of it invisible.

In conclusion, this new Zelda game simultaneously feels new and familiar. In my humble opinion, it's better than Ocarina of Time which makes it the greatest game ever created.

If you own a Wii, this game is a "must have". If you don't, this game should be the reason to purchase one.

Honest reviews on The Legend of Zelda: Skyward Sword with Music CD

**Disclaimer: For some Zelda fans patrolling Amazon reviews in order to defend the franchise's name from negative experiences from other players, this review may be another outlet for your negative feedback**

I have played all the major console releases of Zelda, starting with Ocarina of Time. Words cannot fully encapsulate the range of emotion or the imaginative zeal that resulted from playing through Ocarina, and it definitely started a love for the Legend of Zelda games to follow. From Majora's Mask to Wind Waker to Twilight Princess, we finally arrive to Skyward Sword, the 25th Anniversary of the franchise. How does it stack up to its predecessors? Personally, I feel there are strengths and weaknesses in what I think makes a Legend of Zelda game, and these feelings are based directly on my past history and experiences with the previous titles.

Pros:

Controls. Personally, I don't think that WiiMotion+ has ever been better. Smaller titles like WiiSports Resort showcased the ability of Motion+ on a smaller scale-The Legend of Zelda: Skyward Sword has Wii Motion+ fully grafted into the controls of the game to rather accurately manipulate items (primarily, Link's sword) on your quest. As opposed to Twilight Princess' Wii Remote integration into the game, Skyward Sword makes the user feel dramatically more in control.

Story. Every Legend of Zelda game seems to bring something new to the world in terms of background for the hero, the princess, and the evil which pits itself against them: Ocarina revolved around age; Majora's Mask revolved around time; Wind Waker revolved around water; Twilight Princess revolved around realm; and Skyward Sword appropriately revolves around a land in the sky. The makers of Zelda did not disappoint when it came to an innovative and novel story-while Legend of Zelda elements exist, the backdrop surrounding them are fresh enough to revitalize approaches to solving puzzles and to interact with the world on a general level.

Characters. Besides the key characters associated with every Zelda story, Skyward Sword provides certain individuals who are dynamic and progress as the story develops. Even more appreciating than their ability to change, these characters are a large part dependent on your interaction with them in order for their own growth, making you feel like a real agent of change with the sidequests you undergo for them. This feeling of "belonging" with the NPCs of the game models the experience of the characters in Wind Waker, and a departure from the lesser relationships in Twilight Princess. A part of this feeling stems from limited options of responding positively or negatively (and not just "yes" or "no") in certain dialogued conversations.

Land. As with story, the land is creative and new. The regions that you explore resemble the traditional types of areas found in all Zelda games, and yet the names and faces of what you think you ought to meet are different enough to further instigate the feeling of newness and discovery. Also as with other Zelda games, the different regions of Skyward Sword are not fully accessible at the beginning without later equipment, depending on your own search for rare items apart from the storyline-it's a sense of adventure.

Equipment. The past three major console installments of The Legend of Zelda incorporated innovative weapons and items (alongside traditional ones) into their gameplay, and skyward sword is no exception. These added weapons are well utilized throughout the game, whether it be for dungeon bosses and puzzles, traveling to new areas, or fighting the various grunt monsters. Furthermore, the addition of the WiiMotion+ promotes both integration and ease for these novel items, and that includes the elimination of the item-select pause screen in order to select your item in real-time, on the fly. That addition alone is a major benefit and separates this Zelda title from its previous siblings.

Replay Value. You can repeat the game after you have beaten it in Hero's Mode with enemies that deal twice amount of damage and do not drop hearts (additionally, the grass found in dungeons also do not drop hearts), challenging your skill and use of potions to survive. Your progress resets, allowing you to re-experience the game from the beginning (however, treasures you found in the previous saved game file do transfer).

And now my complaints. Although there are no plot spoilers, other elements of the game may be necessarily discussed.

Cons:

Controls. Having been the product of the previous game's button-mashing and combo-utilizing of traditional controllers, I was and still am a cautious gamer with the Wii's interactive controls. Like I stated on the positive side, WiiMotion+ has never been better; it's true: I swing horizontally and so does my sword, I swing vertically and so does my sword, and so on. HOWEVER, a problem arises considering the pace of the game and this control scheme. For solving puzzles where time is no issue or wandering through the various environments, the small flaws of Motion+ are really no issue. Yet, when you are in a more intense situation fighting an enemy and are supposed to swing a certain way, I find that it is really hard to be consciously aware of how your nunchuck is placed, or even if your directional swing with the Wii remote is correctly balanced; too often has my thrusting motion with the remote been misinterpreted as a circular swing because my nunchuck wasn't positioned in a certain way-it is in these fast-paced fighting situations like these where skirmishes are unnecessarily prolonged because you are not hitting the enemy the proper way/direction. Slowly attacking your target while trying to make sure the controls are in the right places takes away a considerable amount of the feeling of a real battle situation.

Story. Perhaps I had higher expectations since this is indeed the 25th anniversary of the franchise, but I only found the storyline decent at best. Similar to Twilight Princess, the buildup surrounding the antagonist was just not as personal or emotionally-stirring as it was with Ocarina of Time (for reasons you will understand when you play the game). The result of such (which I would argue as a critical component) only gives the sense of getting the job done or completing a task rather than abolishing an evil you can really relate to. Although it has been stated that this game precedes Ocarina of Time, I don't find that fact enough excuse to neglect the relationship between the small hope of good versus the imminent dominance of evil.

Characters. My problem with the relationship between good and evil has already been stated above. [Non-plot spoiler] Being the traditional Zelda gamer and fan, I took real issue to the eradication of the Goron and Zora species. True, there are about three Gorons in the game, but as a species, both the Gorons and Zoras were strangely absent (unless you want to count the Floria Lake fish as Zoras). This can again be explained by the fact that this game precedes Ocarina of Time, or is in a different land area, however this game goes against its constituents (you could also put Wind Waker in the same camp, as interaction between Gorons and Zoras were also severely limited) by not having either staple species play a prominent role in the game. I have no problem with the species they introduced in this game, and I know this will be a small quibbling point to some-but Gorons and Zoras have been a recurring part of the Legend as Link himself. The dungeon bosses also need to be mentioned. I have never been less intimidated by the bosses of the Legend of Zelda than I have in this game. They just do not look the part of hideousness or scare that has been reproduced with every Zelda game. I found myself fighting a large purple Tellytubby with Jamaican dreads for one of the bosses-the bosses failed to do their part to add to blood-rush or intensity and looked like a misguided band of creatures on Sesame Street.

Land. Contrary to games like Twilight Princess or Wind Waker, the land of Skyward Sword felt restricted. That's not to neglect all the extended areas made possible by certain parts of the game/equipment; however, as was made known before its release, the non-dungeon areas of skyward sword were largely created to blur the field-dungeon distinction and make even the field-areas more like dungeons. As a result of this, the large-world feel of adventure that one received through Twilight Princess is limited to more puzzle-based interaction with Skyward Sword. This dried the wonder aspect given through "adventure-awe" and hyped up more critical thinking in these areas of exploration.

Equipment. The only real weakness to the equipment in this game pertains to shields. Unlike the other major console games, shields are breakable (and I'm not talking about a burnable deku shield). After so many hits the shield begins to break, indicated by a status bar on the screen. This poses quite the problem considering that shields can be upgraded through finding various treasures; if your shield breaks, that's it. You have to go and buy the initial shield you upgraded from and redo all of your upgrading. It can be a real hassle.

Replay Value. This is more of a personal point but for every Zelda game, I look for replay value similar to Wind Waker in which you keep certain items, have a modified look, and are able to accomplish additional content upon your first beat of the game; it adds to interaction and the feel of the game. I have not played through all of Hero's mode yet, but I do not think it will amount to the replay scope of Wind Waker.

Concluding Thoughts:

If you have read all the above wordage, then maybe you have deduced the underlying problem I had with this game: psychology. All other Zelda games I have played had intensity and scariness from bosses, a feeling of hopelessness against a larger evil, wonder and amazement at new-land discovery, as well as other meaningful emotional ties with NPCs. If Skyward Sword did these things, they were either severely under-played out or were just for the wrong reasons. It is because of the psychological distance this Zelda game has from the others that I would go so far as to say that it didn't really feel like a Legend of Zelda game-and certainly not one of 25th anniversary caliber.

Would I recommend you buy this game? Yes. For the experience. Because underneath all of these flaws, it is still a Legend of Zelda game and worth at least your initial investment. But do not expect this game to be all of what you have come to know the franchise to be, for the reasons already stated. While the creators focused on championing WiiMotion+ for the Zelda experience, they neglected needed attention on the key aspects that makes a Legend of Zelda game a Legend of Zelda game. If Nintendo continues along this same vein with Zelda in the years to come, perhaps we won't make it to another 25th anniversary down the road.

Find helpful customer reviews and review ratings for The Legend of Zelda: Skyward Sword with Music CD

So I recently finished Zelda: Skyward Sword. I originally got it for Christmas but didn't really pick it up until recently, what with the Mass Effect 3 face glitch (simply will not play until I can play as my Shepard!) All in all, it's a good game. It's even a good Zelda game. But still far from perfect.

Graphics I'm not going to get in depth with graphics because as we all know, the Wii uses last gen hardware, and so graphics aren't going to be all that great. They're pretty comparable to Twilight Princess despite the game being 5 years newer than its predecessor. That's all that needs to be said on that. It gets an 8 (average) because it's average in terms of what we expect from a Wii title.

8/10

Sound Sound is very good. I enjoyed most of the music the game had to offer. I didn't think the song playing between the water dragon's cave and the entrance to the second forest temple fit too well in a Zelda game, but hardly brings it down all that much. The song for the end credits was a good homage to the original entries in the Zelda series. For some reason Nintendo still has sounds it delegates to that monotone speaker in the Wiimote controller, though.

9/10

Controls And speaking of controls, this is where the game takes a big black eye. I was hoping that after Twilight Princess, Nintendo would've seen fit to focus less on motion controls. Instead, they made an even heavier emphasis on said motion control. The motion control scheme sounds good on paper swing your Wiimote to swing your sword, aim your Wiimote at the screen to aim your bow, etc. but it doesn't prove so good in execution. It proves to be cumbersome, unwieldy, imprecise and in some cases, maddening. At least in TP, you had a fairly small set of moves, each distinguishable from each other. In this game, just with the sword alone, you have horizontal strikes, vertical strikes and diagonal strikes, two of each, in fact, and many enemies where only one set will work, the others fail, and the controller is so hairline sensitive that it's far too easy to do a vertical slash when I needed a diagonal, or a horizontal slash turns into a ham fisted shaking of my sword, or a forward jab results in the enemy laughing at Link's inability to produce the same result. If I'm fighting a boss, I want to do that fight the boss. I don't want to be fighting both the boss and my controller because it thinks I want to do something completely ineffective. This is especially true when having to manage that awful whip weapon, especially seeing as how both it and the sword rely on the same controls, so using the one when you need the other is far too easy, especially when fighting the boss found in the dungeon where you get the whip. The boss himself isn't hard it's the fact that you have to fumble around with the controls almost as much as you do fight it. But the most damning of all is the tilt controls. The tilt functions (yes, plural) are found everywhere in the game. You need tilt to free fall, you need tilt to swim, you need tilt to control your free-flight Beetle, you need tilt when flying on your mount (and the tutorial for flying the mount is misleading tilting up on your Wiimote does not I repeat DOES NOT cause your mount to fly up. You need to "flap" the controller to do that, yet this is never mentioned in the tutorial,) so suffice it to say, you're going to be tilting a lot. There's a reason why Sony's Sixaxis was a colossal failure. It's a simple enough question why use tilt when you have the thumbstick a much easier, more reliable, more easily reproducable, more fine tuned control system than tilt could ever be? Somebody might respond that Nintendo wanted to take full advantage of the WiiMotion Plus. It's understandable if they want to showcase its capability, but not to the point where that's the one and only consideration at ANY AND ALL COST. That desire has to be tempered and balanced with a consideration towards how well the game will play if the controls are cumbersome, it's time to make some changes. I've yet to read an unbiased review for this game anywhere that didn't have at least one mention of the control scheme giving issues. Having no option to change the sensitivity hurt this score as well.

3.5/10

Gameplay and Presentation As controls directly affect gameplay, it is impossible to give a perfect score in this category. But despite that, the game is still fun. Nintendo promised that they were moving away from the Zelda games of old, and... to some extent they succeed. Many of the conventions we expect to see in Zelda games are still intact, but they did throw us a few new curve balls. The second trip to the desert was probably my favorite dungeon, despite having to find an invisible and actively moving target, and what sold me on it was what happened immediately before the actual boss fight begins, as it's not something that a Zelda game's done before. (At least, that I'm aware of.) A common enough convention in other games, sure, but I wasn't expecting what they did with that particular dungeon so I will give them kudos. A certain other boss you have to stop from reaching its destination was another good twist.

On a sidenote with the gameplay, I almost wish I could give Link the t-shirt that says "Let me just drop everything and work on YOUR PROBLEM", as the townsfolk, like always, are needing his help with everything. It's probably a good thing that we can't interject our own personality into the main character, because I'd probably tell them, "Okay, I'm in the middle of trying to find my childhood friend, someone dear to me, who's gone missing and whose life is in serious danger. I'm also trying to stop an evil entity from breaking out of its prison and destroying the entire planet. There's also a magic-wielding sociopath who wants find my childhood friend for his own nefarious schemes and kill me in the process. But SURE, I'll be glad to dust your house/find your (Fill in prized possession here)/go fetch something you could easily get yourself for you, since you don't want to do it! Not like I've got anything important going on, right?"

I do feel the need to bring this up as well the dialogue feels like it's straight out of a Saturday morning cartoon. A lot of us have been playing Zelda games since the first one when we were kids, and so I do not know why there's yet to be a Zelda game with dialogue that is on the level. This is especially evident with the first dialogue with Link, Zelda and her father. And I'm not saying there should be the kind of dialogue we have in Dragon Age, Skyrim or Game of Thrones, but is it so much to ask to have a script that isn't cheesier than the state of Wisconsin? Ghirahim is far too much of a clown to be taken seriously. If Nintendo was trying to make a nuanced, sinister, disturbing villain out of him, then they failed at it miserably.

I do like Fi, however.... well, okay, SOMETIMES I like Fi her emotionally neutral, overly analytical, almost computer-like speech is humorous, especially with how oblivious she remains to just how she sounds. Now if she'd just stop reminding me that my batteries or health are low.... or if she'd stop saying something that's either blatantly obvious, or give away the solution to the puzzle 30 seconds after I've encountered it.... she could at times be more annoying than Navi, and that's saying something.

Nintendo did get both the intro and ending right. Considering those are the two most important elements of the story (especially the later) I will give them credit where credit is due.

And I really hope Skyward Sword is the first and last Zelda game where our mount is a flying bird. This is Zelda, not StarFox.

Upgrading makes its debut, and it's a good addition. Get some supplies from the enemies, upgrade your shield or other item(s.) I do not know why the Slingshot is still a weapon in this series, however. It was obsolete the moment the Beetle was found (longer range and no ammo to collect) and twice obsolete when the bow is collected (why use a sling when you have a bow and arrow?) I didn't bother investing into it, as I had more important things to put my materials into than seed satchels. Arrow quivers, on the other hand, received the full upgrading experience. One related gripe regarding the process whenever a bug or upgrade treasure is found for the first time in each and every playthrough, the game deems it necessary to pause the game, just stop it dead, and repost the information we've seen thousands of times before before letting us continue. Even if you collect a given bug, go save your game, quit, enter back in five minutes later and collect another of that same bug type, the game will once again pause the game and give its full description of what that bug is. And it does that with each and every type of bug, and each and every type of upgrade treasure you find. I think I've got a good handle on what items do what when the last dungeon in the game is looming on the horizon.

And why, oh why are we limited to selling only 4 types of treasure or bugs at a time? Randomly selected, at that?

Also, why are we over a decade past the turn of the 21st century and there's STILL no voice acting in a Zelda game? Before any ultra-hardcore Zelda purists (read: Raving psychopaths) start breaking their keyboards pounding away their righteous fury at how voice acting would somehow break the "holy sanctity" of the game, or start talking about how that'd turn Zelda into another mass-marketed series that only wants to turn a buck, let me stop you right there. First of all, every video game, regardless of when it was made or the genre it was built for, is a mass-marketed game, intended for a business to make a profit. Second of all, again, note the year we're in. It's time for voice acting, already. Should it be good? Absolutely. But for the last time, start giving voices to the characters. Reading text is boring. Boring is bad. And considering the sheer amount of written dialogue... the sheer amount of BAD dialogue.......

One last thing on the subject I'm not sure why Nintendo would think we'd need tutorials if we're playing on Hard Mode, given that we have to go through the entire game once to access said mode. I wanted to say "I think I've got a good handle on this, thanks!" more times than I would care to admit.

And that stamina bar? That has to go.

8.0/10

Replayability There's a Hard Mode after the game's completed once, but like every other Zelda game, Skyward Sword is completely linear in fashion no branching story lines, no moral choices with long-term consequences that dynamically change the story, nothing like that. I'll give them the benefit of the doubt, as it shows evidence that Nintendo has listened to its fans decrying the easy difficulty of its previous Zelda games.

5/10

All in all a good experience. I'm not going to say if it's better or worse than Ocarina of Time or Twilight Princess, because nostalgia can cloud an otherwise objective point of view. So, it's a good game in and of itself. Hopefully when the next Nintendo console comes out, they'll have given something more responsive and dependable than the motion controls we have to put up with now. While control and general presentation issues do prevent the game from being perfect, or even as close to perfect as games are capable of becoming, it's a solid entry in the Zelda series and one of the best games the Wii has to offer.

Overall: 8/10 (NOT an average of the other scores.)

Graphics: 8/10

Sound: 9/10

Controls: 3.5/10

Gameplay/Presentation: 8.5/10

Replay Value: 5/10

Overall score: 8/10

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