Showing posts with label xbox 180. Show all posts
Showing posts with label xbox 180. Show all posts

Sunday, February 15, 2015

Review of Karaoke Revolution - Xbox

Karaoke Revolution - Xbox
Customer Ratings: 4 stars
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This is just plain fun! It's one of the few XBox titles that is made for any age, and not complicated to learn and enjoy.

Graphics are good, as are the tunes. If you score high enough, you will unlock new outfits for your performers and advance to new venues with songs increasing in difficulty.

I recommend checking out the tutorial before you try performing, as your performances are rated by the crowd and will determine your advancement through the game. Start on the easiest level until you get your confidence up! Note that if you are using the microphone, you need to have it close to your mouth to register on the game. (*You need either an XBox live headset or XBox microphone (plugs into the standard controller; front side) to play.)

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This is a fun game even if you can't sing. And I think it can help your singing as you get into it. The game is similar to the dance revolution game. On the bottom of the screen there will be the words you need to sing and a visual guide with an arrow pointing up or down to let you know that you're flat or sharp. If you're just right, you get the crowd excited and cheering. It's a great party game. My only complaint is that there aren't enough songs on it. You can go on Xbox live and download other songs, but they're $5 for 5 or 6 songs. In addition, the songs available appear to be the same songs that are on the Playstation 2 version of this game (like Jessie's Girl, I Believe in a Thing Called Love, Sweet Home Alabama). Having said that, though, it's definitely worth getting.

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Love it! Its for every person who loves to sing, but won't get up in public. I received it as a Christmas gift, and its great you can have the fun of performing in front of a crowd without ever leaving the house. My family came for Christmas and they wouldn't sing at first, when they realized how fun it was we played for 2 hours. My nieces 13, 11, 9 went out the next week and bought it for PS2 and fight over the mike. Lots of fun

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Love the series. I was never someone who hit the karaoke bar's on Friday night, but every party we have, we bring it out and its always a hit. Even the people who don't compete will usually sing along as they watch. Be careful, its addictive.

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For anyone who has only tried the Singstar karaoke games for PS2, if you really enjoy singing and doing karaoke, you have GOT to try the Karaoke Revolution games... so many more options for playing and much easier to follow the lyrics and try to stay in tune... In my opinion, ALL of the Karaoke Revolution games are a BLAST!!

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Buy Sonic Mega Collection Plus - PC

Sonic Mega Collection Plus - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.00
Today's Bonus: 20% Off
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I ordered mine from another retailer online yesterday with 1 day shipping. I got it in this evening and I must say this is one fantastic collection on the PC that never gets boring. There are a few buyer beware points that need to be made before you purchase this:

1. The game is a DVD-ROM version for the North American Release, not a CD-ROM as shown on the box and disc label. Sega did not change the packaging and this may lead to many unhappy people that this game does not work in their machine.

2. The localization for this version of the game seems to be the European Localization and not the North American Localization found on the XBOX and Playstation 2. Sonic 3D Blast is known as Flickies Island in this compilation. Shows MegaDrive Icons too next to each game.

3. The roms they use in this compilation seem to be the PAL versions , as shown in the file folder directories.

4. The XBOX 360 Controller for Windows, and any controller that does not have dual analog sticks will not function properly in Sonic Mega Collection Plus and will exhibit behavior as if the DPAD is stuck in one direction. A controller such as the Logitech Dual Action or Rumblepad 2 will work just fine. There may be other dual analog ones that work fine too.

On the plus side, you can save an unlimited amount of save games for the classic games something that had a limitation in the XBOX and PS2 versions of these games.

Overall I am satisfied with my purchase and reccomend this to anyone who has wanted to play this game before but do not own a PS2 or XBOX and could not play it before....

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Finally, the games that established SEGA in the home console market are available for the PC. Included are Sonic the Hedgehog, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 3-D, Sonic Spinball, along with various Game Gear games. There are unlockable extra games as well.

The graphics look rather out of date on today's HD monitors, but the colours still look vibrant. The sound is exactly the same, although it pails in comparison to the surround sound available on many modern games.

Bonus features include comic book covers and character designs as well as all the original game manuals.

Overall a decent collection for any Sonic fan or anyone harking back to a simpler time.

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Ah, Sonic. How well so many of us remember that little blue blur. How many of us are gamers becuase of Sonic, and other stars of the 16 bit era? In this terrific value bundle, you get an excellent assortment of classic Genesis, and Game Gear Sonic games. Included are: Sonic the Hedgehog, Sonic 2, Sonic 3, Sonic and Knuckles, Sonic 3D Blast, Sonic Spinball, Dr. Robotnik's Mean Bean Machine, plus 6 of the original 12 Game Gear Sonic games (Sonic the Hedgehog, Sonic Labyrinth, Sonic Drift, Sonic Chaos, Sonic Blast, and Dr. Robotnik's Mean Bean Machine). There are also unlockable games, but I won't spoil it for anyone. For the record, Sonic Adventure DX: Director's Cut contains all 12 Game Gear titles as unlockable mini-games, and remains readily available for PC, PS2, and Gamecube.

In general, the games are visibly dated, and simplistic comparatively speaking to modern games, but have been nicely re-mastered, and look sharp and vibrant. The sound can't compare to modern games either of course, but is just as you remember it, and even sounds good with surround speakers. Native gamepad support is included (but no rumblepad support), and the button layout is customizable. Keyboard controls are customizable (the mouse is not used), but I don't use them, and can't speak to how intuitive, or well implemented they are. I use, and strongly recommend a dual analog gamepad since this game prefers, and plays best with one. Also, please be aware that this game will require an older type, DirectInput gamepad (like the Logitech Dual Action, or Rumblepad 2 for example) for full, and proper gamepad support. Even if the game will recognize an X-Box 360 controller for Windows, there is a good chance it will not behave correctly since the game pre-dates, and therefore does not support Xinput. The game's system specs are modest, and it seems stable and well behaved. On the down side, there are a few bizarre omissions like Sonic CD, Sonic R, Sonic and Tails 2, and Knuckles Chaotix. Perhaps most significantly for hardcore fans, it does not contain Sonic CD, or Sonic 3 and Knuckles, the classic Genesis two cartridge lock-on game. Their absence is disappointing since they were fan favorites, but in the case of Sonic 3 and Knuckles, the lock-on feature enabled certain features like exclusive cutscenes, and Super Emeralds which are probably difficult or impossible to replicate through emulation, so that could offer a partial explanation for it's absence. Unless it was an issue of inadequate space on the DVD, I can see no good reason for Sonic CD's exclusion, but I guess this is forgivable given that the old Expert Software PC version (which avid Sonic fans will most likely have anyway) is still readily available, and runs fine on Win Vista/Win 7 with a user-created compatibility fix which is just as readily available on numerous fan/tribute sites and forums.

Lacking a jewel case, presentation quality isn't anything to brag about either, but that isn't uncommon for a low budget value title these days, so you can't smack it around too much for that. However, in-game presentation is much better, and you get plenty of extras like original concept art, character designs, and comic book clips, along with a PDF containing each game's original user manual. The game does include a user manual (for once), and in it, the games are laid out chronologically, and each game is pictured with it's original box cover, a brief plot summary, date of launch, and a couple of screenshots. The game has also been spruced up a bit with a save function, modernized front end menu, and in-game interface. Another aspect of this bundle's appeal is that even though there are user-created compatibility fixes available for most of them, older Sonic PC ports are often incompatible with newer operating systems; whereas these are XP/Vista/Win 7 compatible, and don't fuss when you try to play them, or demand scouring the internet for a compatibility fix. There have been some reports of Vista and Win 7 users having trouble running this game even in compatibility mode, but I haven't personally encountered these problems. At worst, I've only had to run the game's installer in compatibility mode to get it to install correctly, and use Vista compatibility mode for the game to run. The headline here though is that PC Sonic fans have never had a better chance to rack up on so many old school Sonic games all at once. Make no mistake: this is the best Sonic value bundle the PC has seen in years, and PC Sonic fans won't want to miss this. All said and done, I'm satisfied with my purchase, and am going to give Sonic Mega Collection Plus a good grade with minor dings for the low production values.

UPDATED EDIT: Sonic Mega Collection Plus is Windows Vista/Windows 7 compatible.

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Playing these games for hours on the Genesis is one of my fondest memories, and playing them again is good indeed. This collection comes with Sonic 1, Sonic 2, Sonic 3, and Sonic and Knuckles. It does NOT contain Sonic 3 and Knuckles, the classic two cartridge lock-on game. This means that you do not gain the advantages of having the lock-on ability, like certain cutscenes and the ability to get the Super Emeralds. You can still obtain regular chaos emeralds twice however, in Sonic 3 and then Sonic and Knuckles.

One advantage of getting this collection is that it is an emulator that has a save function, so you can stop and continue at any time, and play those Chaos emerald missions over and over if necessary. This collection does seem to have a Sonic running speed problem though, he seems to accelerate and run about 4/5 of normal, but everything else is the same (I double checked with online videos). According to other reviews there is a patch available, but I was unable to find in on Sega's website, probably due to the age of this game.

If you want to play your favorite Sonic games again, then this collection will let you do that.

Compatibility: On Windows 7 64-bit I was able to get this game to run in compatibility mode for Vista Service Pack 2.

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I've always loved the old school Sonic games. I've played and beat them countless times and never really get tired of doing so. That's why it's so nice to have them all compiled on a single disc. This collection also includes the Sega Game Gear games, debug cheats, and some bonus character and comic artwork and video clips. My only real problem with Sonic Mega Collection Plus is the required hours of game play needed to unlock certain games. Seems a bit much and can be a little frustrating. Other than that, it's totally worth the buy!

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Monday, February 2, 2015

Best THUMBGRIP/THUMBSTICK MOD! Total Control by iTarget Deals

THUMBGRIP/THUMBSTICK MOD! Total Control by iTarget - FOR INTENSAFIRE V2 RAPID FIRE KIT - BLACK OPS MODERN WARFARE 2 3 XBOX 360 PLAYSTATION 3
Customer Ratings: 4 stars
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I've used the FPS Freeks and the Grip It stick covers and had issues with each of them. The Grip Its work ok on the 360 but they're too small for the PS3 sticks and tend to slide off when playing. So I figured I'd give these a shot. First off they are quite a bit thicker than the Grip Its, and the grip sections are more pronounced. On the 360 they have an indent in the middle when installed and feel really good. One the PS3 they are just the opposite and bulge outwards but still feel pretty good. They do take a little time to get used to though. But once you do get used to them, you'll find they are a great addition to a controller. I just wish they weren't as expensive as they are.

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Friday, January 16, 2015

Xbox Live 12 Month Gold for Halo 4 Review

Xbox Live 12 Month Gold for Halo 4
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $59.90
Today's Bonus: $0.09 Off
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To start off, I'd like to say that X-Box Live is amazing and worth every penny. Online gaming is incredibly fun and quite a good way to pass time.

That aside, there are downsides to X-Box Live that can be avoided through prepaid cards. Number one, you always run the risk that unwarranted transactions will be made if your credit card information is stored on your X-Box 360 system. It may not happen all that often, but it's best to avoid it all together.

The biggest reason to buy prepaid Xbox Live card is the renewal process that happens when you don't use one. If you order X-Box Live through your system, it'll renew every time your subscription runs out. This wouldn't be a problem except that it's not that easy to cancel. Instead of canceling through your system, you have to go through the hassle of actually calling X-Box Live support. Even then, depending on the representative you get, you may be hassled to keep your subscription because they really don't want you to cancel it. I'm guessing that's part of their job to convince you to keep it, but it still is frustrating to the person that is trying to cancel it.

You'll have to go through this process every time you want to cancel if you don't use a prepaid card. Is that hassle really worth it? I don't think so. Therefore, avoid all of the problems by simply buying a prepaid card. You won't be sorry.

UPDATE: (3/6/2011): I updated this review about a year ago pointing out that you could disable the subscription on X-Box Live's website. As of this update, they've taken that feature away again. I'm guessing Microsoft must have seen a major increase on people who canceled their subscription, thus now forcing you to call their customer service hot-line again to cancel. Even if they add it back, just save yourself the hassle and get a prepaid card. You never have to worry about dealing with customer service that will try their hardest to get you to stay on as a recurring customer. Amazon also gives great deals throughout the year. You could save yourself $20 to $30 sometimes just by checking to see if Amazon has these prepaid cards on sale. What's not to love about that?

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I decided to purchase one of these when my current subscription expired. It took a matter of minutes, and I was logged back on to my Live account. It was also about $10-12 cheaper than it would've been if I went to my local big box store (not to mention gas and time). Here are the steps that I took:

1. Purchased it on Amazon.com

2. Checked my e-mail to retrieve my Xbox Live Code immediately after purchase.

3. Logged onto my account on xbox.com, and put the Xbox Live Code in. (Or enter the code on the Xbox 360 dashboard.)

4. Turned on my 360 and viola! Instantaneous access.

I plan on purchasing this again when my current subscription is up. It's a total no brainer.

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This site is the cheapest I have found for this card.

Do not pay for your live service monthly on your credit card.

It's alot cheaper to buy one of these cards every year.

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From what I can find this is the cheapest cost per month option available for a live gold subscription. Depending on the current price, it ranges from $2.9158 to $3.3325 per month. What I don't get is why this credit card sized subscription card comes in such wasteful packaging. It comes in a rather large plastic packaging, which requires it to be shipped in a box. You get free shipping, but how wasteful. Why doesn't amazon just offer the code online and not eat the cost of shipping and at the same time be a little greener?

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Find the card on sale every so often each year. Don't pay the full price. The Xbox Live Gold is stellar and I love it, but I don't see how they charge $50 or more a year and you don't get any freebies...other than advanced demo downloads. They need to throw a bone for a free song or discounted DLC or a free rental every so often. I have spent well over $1000 in my 3 years with the Xbox 360 on peripherals, games and downloads. 2% of my money spent as a gift would have paid for 1600 points of DLC...that would be a nice thank you from Xbox 360 for keeping their community alive and well.

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Thursday, January 15, 2015

Reviews of Phantasmagoria Stagefright - PC

Phantasmagoria Stagefright - PC
Customer Ratings: 4 stars
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I found these games highly impressive and exciting. They were well written and created. I will never tire of playing these games they ultimately captivated me. If you are a person, who likes adventures and mysteries and If you like to snoop for things, then this is the game for you! Well worth the price!

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These are some Roberta Williams Sierra games, and this lady knows how the scare the crap out of people. My favorite was the first phantasmagoria game of the two part series. This one takes place in this creepy old house that Adrienne (the character you play) and her husband just moved into. Well Adrienne kind of inadvertantly lets lose this evil demonic force while exploring the house and all heck breaks loose. The visuals of this game are excellent for a 1995 game, the game has lots of video segments and the characters look real (I actually prefer this kind of game play over the more modern 3-D stuff). The interface is good and the plot line is fabulous the story goes into the whole history of the house and even into the surrounding town. Some of the scenes are way disturbing though including flashback murders and a rape scene, but the most disturbing scene is the realistic final scenes at the end of the game that happen if you (Adrienne) lose and she is killed in various horrible ways, this happened to me quite a few times and that night I had to watch cartoons for hours before I would even think about turning off the lights to go to sleep. But this is a horror game and it does it's job it will give you goosebumps, make you scream, and freak you out. I really liked it, because it scared me. The second game Phantasmagoria II: A Puzzle of Flesh, is good but it's not the award winning game the first was. This one follows Curtis through a dark, bizare, and mind-bending tale. This game gave me the creeps, even more so then Phantasmagoria I did, but this game was for my taste too dark and surreal. In the first game it was easy to identify with Adrienne she was the heroine, but its hard to tell if Curtis is hero or villian or both. Curtis even though he is the character I played creeped me out, there is just something about him, and of course you'll find out what in the end, but it makes it hard to identify with him. The gameplay in this game also does the real life (television quality) visuals. Other pluses are the easy to use interface, interesting characters, and well laid plot. Worth the play but too creepy to be as fun as the first phantasmagoria in the set.

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"Phantasmagoria" was the first CD-Rom game I ever played and it and I can still remember being stuck on a disc for a couple of days while the skull kept telling me to "Find Don! Give him what he needs!" I was pretty sure I had the drain cleaner Don needed, but I could not remember what room of the house he was in. "Phantasmagoria: A Puzzle of Flesh" is not quite as good, but that is not a big knock against the sequel, although I have never bothered to find out while Roberta Williams, who designed and wrote the original, was not responsible for the "sequel."

"Phantasmagoria Stagefright" gives you both of these story-based adventure games, where you solve puzzles and overcome obstacles. I eagerly admit that these are my favorite type of comptuer games, where you collect not only information from the locals in town but various objects waiting for the right moment when a nail allows you to do something important. The games allow you to exclude access to explicit scenes, of which there are a few. I have not played a lot of these games, but the end game of "Phantasmagoria" is still my favorite, mainly because of the delicious twist Williams comes up with for how you have to put yourself in position to win the game (I can say no more).

I am sure technology has made quantum leaps in these games since this pair first came out, but they are still a pair of solid games.

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don't listen to anyone that says otherwise: Phantasmagoria is the best! I've never played Phantasmagoria 2, but the first one is one of the best games ever. it has a great plot, awesome music, and graphics better than that of most newer games. If you ever find it for sale (it is out of print) BUY PHANTASMAGORIA!!!!

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I'm am going to say, first of all that this is not a typical game by todays standards. (I am not a fan of today's point and shoot first person shooters, with puzzles a toddler could figure out) This game certainly challenges you to figure out what to do next! There are many points where you may feel "stuck". I assure you, there is a way to go through it!

Now as far as the game contents, Oh my! This is the scariest game I have ever played! (you don't know how messed up it really is, until you get through TONS of gameplay and into the story at the later disks) The movie sequences are graphic, and horrifing!!! You can't help but cringe at them! They are wonderfully terrible!!! (in a good way!)

I was about 8 when i was first introduced to this game. I was only allowed to play disc one (again, that doesn't even give you 1/2 an idea of what to expect the rest of the game (which is 100% NOT FOR KIDS!!!), I then revisited the game on my own in my teens, and played it through... I love horror movies, but i must admit, it gave me nightmares. I am now replaying this again as an adult. They just don't make games like this anymore! I love it!

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Monday, October 13, 2014

Discount James Bond 007: Blood Stone - Xbox 360

James Bond 007: Blood Stone - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.29
Today's Bonus: 36% Off
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So I picked up Blood Stone last night and decided to keep it despite the horrible early review of 5/10 by IGN.

Blood Stone is Splinter Cell Conviction meets The Bourne Conspiracy, meets Batman Arkham Asylum. It borrows Convictions Mark & Execute feature which is granted one mark at a time by hand-to-hand combat (which is pretty satisfying by the way), and also has a lot of stealth elements. The running and takedowns reminded me a lot of Bourne, also with high octane chases and so forth. It borrows from Batman by using his Smartphone to see where enemies are on the map, with minor detective work.

I have 3 gripes with the game though:

1. It incredibly short... I beat it last night with a time of 5 hours.

2. The cut-scenes and lip synching are definitely not polished.

3. The sound is really bad; I usually have my receiver at -24 for gaming, but I had to turn it up to -18 for decent sound.

I can see why IGN was so harsh, but on the other hand I can see why Game Informer gave it 7/10. Despite the listed problem, this actually was a very entertaining game, but at the moment it's more a rental than a $60 purchase.

There are however certain areas that have polish... the hand-to-hand combat is perfect in every which way, it's very easy to silently take someone down, and the transition from gun shooting to a takedown is just as seamless as SC or UC. I thought the guns handling was awesome, and the focus mode is really easy to switch to when several guys are shooting at you.

The car chases are actually pretty decent, way better than the crap they put on The Bourne Conspiracy. You have about 4 chases and each one is unique and gives a nice break in-between stealth and gun fights.

So if anyone is on the fence in here, I would say if you love games like Splinter Cell and The Bourne Conspiracy, then you will definitely love Blood Stone. However, I honestly don't believe it's worth $60... I would either rent it, or wait for black Friday or even Christmas. I guarantee the games price will be chopped in half by then.

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It's been a long time since I've played a quality Bond game. While Quantum of Solace was pretty good, the shift from first to third person was a necessary one. This game combines a fair amount of stealth with action-oriented gameplay along with vehicle sections. I had a blast playing it, trying to nab all the achievements before the game was over. The only problem I can think of is the game's length, it only took me 4-5 hours to finish on medium difficulty, but I'm sure that number would be much higher if I went back through on the 007 difficulty. Overall, a quality title that's worth any gamer's time to play.

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This bond game isn't quite as good as Goldeneye for Wii or the new Goldeneye Reloaded, but this is far superior over the From Russia with Love game with Sean Connery's voice. That game was for 10 year olds. BloodStone isn't super advanced, but very cinematic and fun to play. Great storyline compared to other games. The game is made to be just like a movie!

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Blood Stone is effectively the latest Bond movie, and if the latest Hollywood gossip is any indication, it may well be the last. After stopping a suicide bomber at the G-20 summit, Bond is tasked with capturing a suspected rogue bioweapons expert attempting to sell his knowledge on the black market.

All the main names are present. Craig and Judi Dench play themselves, and even Ben

Cooke, who doubles for Craig in the bond movies was used for character modeling, so Bond moves like Bond and talks like Bond, and Craig is great at voice acting, which any screen actor will tell you, is much harder than it seems. The audio is clear and crisp, with none of the background washout or mumbling that makes half the dialogue in a typical action game so much gibberish normally.

Graphics are tolerable, if somewhat dated. Story items are richly detailed, such as the vehciles from chases, but backgrounds and terrain are mostly faded shapes on the horizon. This problem comes and goes, but the only real downside is that the interiors are sometimes ridiculous and cartoonish in their out of whack scale and placement of cover thats supposed to be "randomly" placed furniture.

Gameplay is very ordinary. There's some stealth aspect, which is bungled for the most part, as theres no real crouch, so you're running towards an enemy rather than sneaking up on them. Run and gun is tolerable, though the over the shoulder aspect makes aiming a chore and difficult to follow at times, and h2h, which is the most stylishly done, but manages to be the least used, as unless you mess up during a stealth sequence, is rarely used outside the stealth takedowns. "Evidence Collection" is the turn of phrase for open your smartphoe and follow the markers to the plot devices, meaning there is no NPC interrogation or actual intelligence involved. Dialogue is all scripted, so the feeling of really watching a movie is so pervasive that you'll look down from time to time and wonder why you're holding that funny V-shaped piece of plastic.

At a total time investment of just under 6 hours, Blood Stone is a movie/game that might as well have "RENT" stenciled on the case. Theres a multiplayer feature, but with a style and setup as bland as plain yogurt, I can't imagine that this will be more than a flash in the pan, after people try it twice then hand it in for the Goldeneye reboot. A tolerable game with lots of flash and the normally and utterly predictable Bond plot. Worth a watch, but a buy? Not hardly.

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I'll start off with this. If you loved Splinter Cell Conviction you will like/love this game.

I'm a third person shooter fan, when it comes to shooters. The game-play is similar to Splinter Cell Conviction. The controls to get into and out of cover are a little tricky to manage at first, but I was so stuck on conviction for so long I expected the same and it isn't. There is a focus fire system, similar to the mark and execute system, but the enemies have to be in front of you for it to work, unlike conviction. You can have a max of three and need to do a hand to hand take down to get one.

If your a die hard FPS fanboy,(which seems to be 99% of the xbox crowd) well you wont like it. Its the only reason I can see for the multiple negative reviews here. The driving sequences were amazingly fun, and the driving smooth, as expected from a game maker who makes racing games primarily. The graphics are a bit toned down for multiplayer, but I'm okay with that if it makes for smoother game-play, and it does. The graphics are NOT n64 quality as I've seen other reviewers compare it too, I have no idea where this comparison comes from.

My one major complaint is the complete lack of gadgets/grenades and no crouch. I can't understand how this vital feature of a partial stealth game could be missed. Standing up while going from cover to cover in the face of full gunfire made this game ridiculously difficult at times.

You use your smartphone to scan and it goes fuzzy when moving, similar to the sonar goggles of Conviction. But overll this is only my second game that I'm trying to complete the cheevo's on, the other being SCConviction. The multiplayer lobbies are still active and its possible to get the MP cheevos/trophy's as well.

Well worth the current price of $18.00, once you get over the lack of crouching in this game.

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Sunday, September 14, 2014

Review of Xbox 360 Black Play and Charge Kit

Xbox 360 Black Play and Charge Kit
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.43
Today's Bonus: 18% Off
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This is a must have with your 360 and a controller. And in black to match your Elite controllers.

You can plug it in via USB to your Xbox 360 and charge the included battery pack while you play your game.

You can also remove your battery pack, and plug the cable directly to your 360 for wired gaming (so your controller won't shut off while you are in the middle of that hired driver Forza race.

This charges via any USB port on your 360, your computer, your cable box, or your dog (if he has included USB hub).

I recommend buying one of these, then buying the Quick Charge Kit. Then you'll have 2 battery packs, the quick charge dock, and a USB charge cable.

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I enjoy the ease of use, it is convenient to just plug it in to recharge the batteries.

Unfortunately two out of three of my battery packs died within 6 months of purchase, which means they are only usable while plugged in. As such, I have returned to using rechargeable Energizer batteries, which are cheaper and more reliable (as long as you keep a few extra pairs on hand in case you run out of juice mid-game).

If you're a gambler, you might as well pick up at least one Play & Charge kit for the sake of convenience, but keep in mind that it costs as much as four AA rechargeable batteries and a charger.

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Not sure if this is a common occurrence but mine broke within 6 months of use. I can still play with the controller while plugged in but it no longer charges the battery.

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I bought my play and charge kit when I first bought the system. It worked wonderfully the first few times. You plug it in when you are playing and it will slowly charge the battery. However, after not playing for awhile, when I went to charge up the battery it wouldn't charge anymore. The controller was definitely connected to the 360 as I could play the games while connected.

However, the battery light indicator on the controller would glow red, to indicate it was charging, for about five minutes. Then it would turn green to signify that it charged the battery completely. I thought that perhaps it was charging, despite the light not being red, but that was not so.

I kept it plugged to the 360 while playing for a couple of hours, and then tried playing wirelessly. 5 minutes later, the controller died.

Ultimately, I think it is more of a problem with the batteries than the cord itself. I bought an extra battery to go with my white controller and it suffered the same problems.

I seem to be one of the few that have had this problem, and they are not too expensive, but be warned that this problem does occur.

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works. the battery lasts forever. charger recharges. price is right. half the price of the quick charge kit, only a few dollars more than 1 battery. includes a battery and allows you to play in case the battery runs dead.

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Monday, September 1, 2014

Buy Halo 3: The Official Strategy Guide (Prima Official Game Guides)

Halo 3: The Official Strategy Guide
Customer Ratings: 4.5 stars
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There isn't so much complexity, nor are there really a handful of secrets in Halo 3 which require you to actually use a guide. That shouldn't suggest a guide is bad, though. It's a great guide, just not one you'll find yourself in dire need of. However, for what you get you'll more than likely be pleased. It's a very well designed guide and is very well organized. There's a lot of content to swallow but at least the guide is organized and easy to use. Just don't be surprised if you spend a bit more time reading it instead of playing the game.

This guide actually begins with a foreward that explains what you'll find in the guide. Noting that it won't spend a lot of time on the basics and that they really did want to design a good guide. They succeed... almost too well because this is certainly an exhaustive guide. Don't let the size fool you, this is far more detailed than any guide I've ever seen.

Halo 3 doesn't exactly reinvent the wheel. In fact, it plays almost exactly like Halo 2 did. For that the basics section of this guide spends a little too much time reiterating what Halo fans already know. At least it doesn't spend too much time here and if you are new to Halo it'll get you acquainted with the game. In the basics it'll go over basic controls and how to control vehicles and such. Again, nothing veterans will need, but it is good for beginners to take a look here.

The Campaign is where this guide gets interesting. Many strategy guides out there simply focus on one difficulty level: Normal. That's not the case with Piggyback Interactive's guide. This walkthrough has been designed for all difficulty levels. The way they organized it is how it succeeds in doing this. Each section begins with a map. These maps are basically from a birds eye view of the level. They point out weapons, enemy packs etc. for you.

However, the layout is what's interesting. On the map they point out what you should do at each spot. It's brief and to the point. These call outs on the maps are for those going through Easy and Normal. On the facing page is where they give you a ton of detail for what to do on Legendary. Things to do on Legendary are also called out on the map but in the A, B, C format established in other guides. So if you see "A" on the map, look on the facing page at what to do. The walkthrough is designed to help with all the difficulty levels but written with the assumption that you'll be playing through Legendary. Needless to say you can easily use the Legendary tips for the lower difficult levels.

For the gamer who fears spoilers, the walkthrough in all its detailed glory is spoiler free. There's a lot of reading, but it makes sure not to tell you about the story. It also will debrief you after each chapter of the campaign.

The extras chapter is a different story. It doesn't spoil anything, but it is meant to be read only after you've completed the campaign. Here it'll tell you more about Legendary Mode and give you tips. It also talks about the skulls. However, Bungie would not let the authors of the guide reveal the location of the skulls. You know which mission it can be found in but not where in the mission. That doesn't stop them from revealing the effects of the skulls.

There's also a bestiary, info on vehicles and most useful of all, talking about the Score System and the list of achievements. For the score system they also provide great tips to reach the score needed to net yourself achievements.

There is then a huge section of the guide dedicated to multiplayer. Most of this is just showing you maps of the area and providing tips, but they talk briefly about co-op here and they also talk about all the different modes and all the weapons you can get as well. The last thing they mention here is about Forging. It's another section that is generally brief, only helping you to get the basic feel of it.

It's an exhaustive guide, but a good one. You might find yourself a little exhausted with information at times, but at least you know its all there.

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This is very helpful for game play.I would greatly encourage the xbox live gamer to get it because it tells the respawn times for the weapons on each multiplayer map.

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Very detailed strategy guide. The artwork is awesome and the level of explanation from the writers is incredible. A must have for any Halo fan.

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This guide is well written and put together in a fairly logical order. But allot of the higher end details that made the HALO 2 guide great are not included this time around. Bungie (I.E. Microsoft) told/gave prima only the material they wanted exposed. So for the whole story you may need to look else wheres. But for great maps and detailed level layouts that will keep you up to speed until the downloadable content comes out, then look no further.

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Artwork is fantastic and although the game does not require the guide, this is a must-have for any Halo fan.

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Wednesday, August 27, 2014

Tech Deck Skateboarding Review

Tech Deck Skateboarding
Customer Ratings: 3.5 stars
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Hi, Tech Deck? A Video Game? Never...Thats What An Avarage Person Would Say...Tech Deck? With A Video Game? Awsome!!!!Thats What A Gamer Would Say...Tech Deck Is Excellent...Truly A Classic!!!!A Must Buy For Kids And Adults That Think Skating Is Fun!!!! Game Play-5, Graphics-5, Sound-4, Control-5... This Game Is A Must Have...No Matter Who You Are This Game Is Addictive, Fun, Educative, And A True Classic That Is Garrunteed To Go Down In The Books For One Of The Greatest Game Boy Color Games Of All Time!!!!Dont Miss Out And Order This Today!!!!

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I got it off a friend with no instructions but it was really easy to start. I played the easy level and i thought i was going to get through it with no problems until i got to a level when i the 'thing' on the skateboard disappeared every time i tried to get a certain deck. I managed it in the end though i think this games fixed or something cos i cant find anyway to control speed and so can never get to the required deck in the given time. Its like running for the bus with a sore leg. You go slower than you think you should be able to and just as you get to the bus stop, the bus pulls out. may be good if you've got good gameboy control. but if your that much of an expert you wont want to play it.

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This is the best game for gameboy color!!!!! you have to buy it!!!! you do amazing tricks with the tech deck guy that is outragous!!!!!! So buy this game (...)!!! youll be addicted to the best skateboarding game for your entire life!!!!!!!! if you dont believe me then play it, then youll seeeeee that it is the best game!!!!

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Monday, August 11, 2014

Reviews of EA SPORTS MMA - Xbox 360

EA SPORTS MMA - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.71
Today's Bonus: 36% Off
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As a long time MMA fan, I was super excited when THQ released the 2009 UFC game. I had been playing the earlier MMA games on PS2, Dreamcast, etc... I loved how realistic THQ had made their game, and really liked the game play itself, until the fight hit the ground....I just could not ever get the ground game figured out. I felt like it was a bit over complicated.

EA Sports addressed that exact issue for me. The ground game has been simplified a bit, yet it still retains most of the realistic features. This is why I actually did not purchase the 2010 UFC game, but went ahead and bought this one. So far, after about 3 hours of gameplay, I love the game!!

A lot of casual fans to the sport of MMA may not recognize the majority of fighters in this game, but the more hardcore fans will. This game features almost all of the sports top talent that are not currently in the UFC (and even a few who are, like Randy Couture and Jake Shields for example).

Overall, I like the way the game is setup. The only reason I did not give it 5 stars was because I think the stand up could be a little better.

I do recommend this game.

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I'm new to mma in general, the closest I have ever gotten has been kick boxing. That said the closest game I have played to this has been fight night 3, boxing. While that game was ok to me, there was a lot of stuff I just didn't like and never could get into it. MMA I could easily get into. The controls are somewhat similar but not totally to fight night. Which is good, blocking is easier, and parrying is easier. I had a difficult time being able to tell on fight night, and here it was easier. This doesn't get as boring as does boxing because there are several different angels both you and your opponent can come at you.

The fighting styles are basically, boxing, kick boxing, wrestling, and judo. I know I'm probably not saying everything, but remember I'm new to mma in general. The training sessions are nice and teach you how the controls work, because normally with EA Sports games the manual is horrible, and training is even worse. I was able to learn the boxing and wrestling/judo parts in no time flat. Even though the kicking is setup just like the boxing, I'm not totally used to holding down the extra button, but I still like how they did that.

I was happy with the choices I had for customizing my figther. I was able to recreate almost what I look like, even my fatness. Just not as fat as I am right now, lol. Don't worry, I don't play games all day, and I'm losing weight.

But with the few hours I played this game I really enjoy the experience. I have not tried online yet though.

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EAMMA is very good game with realistic fighting mechanics. It's a very fluid virtual representation of the sport that is, on one hand, very accessible but at the same time deceptively deep. Career mode is fun and informative. The game's roster is also good, highlighting many fighting styles that you will have to overcome in different ways. Aoki is a grappling beast, attempting submissions from any position. Fedor is Fedor. Wrestlers will try to grind you. Brawlers will try to knock your head off. You'll really have to master all the nuances of virtual fighting to become great at this game. The expanded rulesets are also a lot of fun to play with as well, and will affect how a match unfolds. Decisions are hard to come by when playing Vale Tudo rules, because after twenty minutes of non-stop fighting somebody is getting finished. Getting rocked in Japan usually signals the end of the match, because soccer kicks are especially effective. Little touches like this show how much love the programers have for the sport. Many UFC fans have been put off by the roster's lack of UFC fighters. FIGHTERSHARE plays a big factor in mitigating this. FIGHTERSHARE is an online library of create-a-fighters made by the EAMMA community. Users have created everyone from boxers to movie stars to historical figures to, of course, UFC fighters. With feature like PHOTO GAMEFACE, likenesses of these fighters ranges from poor to astounding, but it isn't to hard to find a good representation of your favorite fighter. Lastly, multiplayer is extremely fun. Playing this game with a friend is the way to go. I wish I could tell you about the Online mode but I mostly play local. I hear Online is very good though. Overall, this is definitely worth a purchase, especially at the reduced prices that I've been seeing this game being sold at.

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well... i was very skeptical about this game... the roster is the biggest downfall... but if your a hardcore mma fan you'll see alot of names that you know. as far as game play goes... it feels pretty solid. not something you'll master in a day. but that wouldnt be any fun anyway.... It sucks that the UFC went w/ THQ instead of EA... Everyone knows EA is the king of sports games... my final thought... cant go wrong for $20. UFCs only advantage over this is the roster. But I dont care about that really. If your a fan of the sport, and werent happy with UFC 2010 give this game a chance... It reminds me alot of fight night.

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the games controllers are a lot easier than UFC and so is the career mode. you use the stick to punch and kick and the buttons for ground game although it doesnt have all the big names as UFC it does have some such as Fedor, Couture, Bas Rutten, Mayhem Miller, and many more. the blood in this game is more real as well and you can also customize your fighters walk out such as music, stance, and how they walk out as well. this game is fun knock outs dont come as easy as in the UFC game either. and one big thing to me is that they can pronounce your last name and will not say the same thing over and over while i would prefer Randy Couture and Joe Rogan being the announcers you get to work with Frank Shamrock who i dont care for too much and some other guy who i forgot his name.

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Cheap The Legend of Zelda: Skyward Sword with Music CD

The Legend of Zelda: Skyward Sword with Music CD
Customer Ratings: 4.5 stars
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The Legend of Zelda series is one of the greatest video game franchises of all time, and arguably, it's *thee* greatest. With each release, Nintendo has showed us the magic of journeying through Hyrule's beautiful kingdom. Now, they have done it again, greatly injecting innovation into the tried-and-true formula of past titles. This is a Zelda game unlike any other, and feels all at once both an incredible nostalgic celebration of 25 years of history, and a wholly new adventure full of wild, awesome new directions. Get ready for a fairly long review, but please know that this is written from the heart of a young man who loves the series above most others in his favorite pastime.

The story and characters present in Skyward Sword are very different among the other Zelda titles, despite the obvious recurring ones. I don't just mean the amazing setting of Link's home, Skyloft, a fantastical city floating above the clouds where everone is bonded to their own guardian birdlike creature, a loftwing. No, from the start, Nintendo truly changes almost everything of what you'd come to expect from a Zelda game. This is the earliest tale in the series chronologically, acting as a prequel, making way for Ocarina of Time's tale to come. Zelda is not a princess here, just another common schoolgirl. She and Link have been best friends since childhood, and may even have feelings for each other (it's pretty obvious, and incredibly touching. My wife and I were both pretty moved by it). In Skyloft, the local school is essentially a knights academy, the uniform being a tunic that is easily recognizable to fans of the series. After completing a ceremony to become a senior in his class (the senior tunic is, you guessed it, dark green), Zelda and Link ride together through the sky to celebrate. Out of nowhere, a malevolent tornado knocks Zelda to "the surface," a vast, unexplored land below the cloud cover and once again, Link takes up the mantle of being a fated hero, destined to save the day. I'll stop here, because this is virtually spoiler free and if I say more it won't be. Just know that Nintendo has really changed up the formula of story and characters we've come to expect from the Zelda franchise, and as a result, Skyward Sword feels incredibly refreshing.

Another immediately noticeable change is in presentation. The story is much, much more cinematic than Zelda has ever been. Cinematic shot angles are much more dynamic than ever before, character expression is stunning, animation is smooth and realistic, and the writing is just fantastic. If anything, this feels like a very intimate entry in the Zelda series, not just epic or grand like past titles. It's a lovely direction for the Zelda series, if you ask me. The characters all come to life thanks to this presentation, of course, but the writing present certainly helps too. Each character has so much personality, and talking to each of them is a joy. Link is a somewhat distracted dreamer with his head in the clouds, loves to sleep, but has tons of courage and kindness, a true hero. Accompanying him in his journey is Fi, a new kind of companion to the series. Fi looks like a ceramic doll, her "speech" sounds like GLaDOS, and is purely logic driven. She is amazing. Zelda is a strong-willed, tough tomboy of sorts, and very lovable. Lord Ghirahim, the new villain, is *extremely* compelling and creepy (Ganandorf makes no direct appearance). All of these characters, as well as the plethora of side characters, are written and presented beautifully.

The art design and graphical implementation is awesome here. The game has married the art design of two past masterpiece Zelda title styles into one wholly unique direction. You have more realistic people and settings, like in the dark, mature Twilight Princess, but you also have the vibrant color and imagination of The Wind Waker, and it is a joy to behold. Nintendo EAD designed the game to look like a water color painting, and I must say, they did a fantastic job doing so. Draw distances are fairly short, and anything beyond is purposely blurred to look exactly like a water-color painting of the impressionist style, full of brushstrokes of beautiful color. I am deeply impressed here. The Wii is a painfully underpowered system in comparison to its two competitors, but it is genius art design like this that shows why the Wii has had some of the most beautiful titles of this generation (Metroid Prime 3, Muramasa: The Demon Blade, Super Mario Galaxy, Super Mario Galaxy 2, Okami, now this game, the list goes on and on). To put it succinctly, Skyward Sword is one of the most beautiful games in recent memory, and that is totally thanks to the absolutely brilliant (and well implemented) art design.

Koji Kondo and Hajime Wakai; any fan of Nintendo will instantly recognize these names as two of the greatest musical composers of video gaming. They are almost unrivaled as composers, writing some of the most iconic music in the entire medium. Koji worked as musical supervisor in this title (as well as composed the main theme and some other songs). Hajime was in charge of music composition. This may be, and I *do not* say this lightly, some of their very best work yet. The music here ranges from the entire spectrum of musical emotion: epic, intimate, touching, sad, meditative, dark, joyous, achingly beautiful, uplifting, goofy/doofy (for a certain character), anything you can imagine. Each theme, whether for an event, a character, a place, whatever, is absolutely perfect for its place and can greatly change depending on the situation. It takes something special for music to not only define the experience for any gamer playing the game, but also convey the emotion and thought its supposed to, and the soundtrack here does so perfectly. Like most Zelda games, Link acquires a musical instrument that helps progress the story (Ocarina of time had... well... duh. Wind Waker had a baton), here it is a harp. You can play it at any time, and when you do, you can actually accompany the beautiful background music of wherever you happen to be on the harp. That's very, very cool. Great job Koji and Hajime! You're amazing.

The gameplay is what you're probably the most curious about. Does the Wii-Motion Plus work? Yes, it does very well, for the most part. You'll have to deal with calibration from time to time, sometimes actions won't register the way you hoped, but it's not too big a deal and doesn't happen nearly enough to mar the experience. The 1:1 swordplay works pretty flawlessly once you become acquainted with it. Link will seamlessly swing his sword however you do. Horizontal, vertical, diagonal, it all works quite well. Pretty much every enemy you will encounter will require a different strategy to defeat, and I have found that the swordplay grows more enthralling with each hour I play (Boss fights are outstanding). It took me quite a while to get used to it, but I must say that this is truly the game the Wii was made nearly six years ago for. It's about time. The quest items you'll find are also a blast to use. They give you some new ones right off the bat, and they're all awesome, feeling completely new yet appropriate for the franchise. Also, Link now has stamina that runs out as he climbs and dashes throughout the world (yes, Link can now sprint around if you'd like). Link's stamina actually adds a small layer of strategic depth to the game, and the concept comes into play in many scenarios throughout the game. This gameplay concept worried me at first, but it's actually really enjoyable, and implemented excellently.

So far, I have been through three temples in about 20 hours (I bought my copy at a midnight release "party" and have been playing ever since). Gone is the field-dungeon-field formula of past titles. Instead, here you have a hub world, the realm above the clouds, with Skyloft as your main town to visit. Here you can restock supplies, buy or upgrade your shield and other equipment using items you've scavenged in your questing rpg-style, and go on very personal side quests that feel very much like Majora's Mask did, making for a character-driven experience. A great change of formula, one I was *very* skeptical about beforehand.

You can ride your loftwing and drop to the surface world below at key rifts in the clouds. Here, you have more concentrated lands you can adventure through until you get to a dungeon/temple that will advance the story. The world below, and its temples, feel quite a lot like the Metroid series. The land is more condensed and concentrated, feeling like dungeon of sorts by themselves, but as you acquire newer items, more and more dimensions will open up in those places as you revisit them. It's a huge change-up to the Zelda formula, but one that feels surprisingly good. As I've said, I've played through three temples so far and I am amazed at the ingenuity of them. Yes, you'll be pushing blocks and shooting targets to open doors, but you'll also encounter brilliant new puzzles. I mean, the puzzles are challenging and downright laugh-inducing in their ingenuity, and feel very satisfying when you figure them out. Combine this with the totally awesome new items, stellar swordplay, and ease of use and you get the feeling that every area feels like an innovation, in much the same way playing through Super Mario Galaxy 2 felt like standing before a firing squad of brilliant new ideas. I am downright astonished. I did not think it could be done, honestly, but this game really has reinvigorated the series through great change to the formula rather than refining it further like Twilight Princess did, and trust me when I say no one is more surprised than me.

This is a brilliant game, even among the other entries in what has been for 25 years a brilliant series. It takes Zelda in a plethora of new directions, while miraculously feeling *exactly* like a true-to-form Zelda game. Color me surprised. If you're a fan of Zelda, then you don't need me to tell you to go get this right now. This series has some of the most diehard fans of any gaming franchise out there, but just for emphasis' sake, I proudly, and loudly proclaim that this game is incredible! Buy it, soar through the realms above, and dive to the vast, mysterious lands below and fulfill your destiny to save the world once again!

* I know this review is quite long, but honestly, this game has so much that merits attention, the review could be much, much longer and still be appropriate. I will edit my review as I play through the game more if I feel there is something worth mentioning that I come across. However, I feel that this is a pretty good summary that hopefully gives you a good picture of the game. Seriously, go get it, like, right now. You won't regret it.

Final Update, 11/27/11:

Ok, after playing the game for roughly 50 hours I have finally beaten Skyward Sword. In short, this game is an absolute masterpiece. Each and every hour spent in this game was filled to the brim with brilliance and excellence, and not one single minute felt like boring filler that artificially extended the game. This feels like the Super Mario Galaxy 2 of Zelda titles, where there seems to be an exciting new gameplay/puzzle element at every turn. The story is incredible, with a lot of twists that genuinely thrilled and surprised me. This game essentially acts as an origin story for the entire Zelda series. Pretty much every element that you're familiar with from Zelda games see their true origin here, and it is spectacular (I won't give any spoilers though, you'll be blown away when you experience it for yourself). I have to say that I have not been this entranced and enthralled by a Zelda game since Ocarina of Time or The Wind Waker, and I am a HUGE fan of pretty much every entry in the entire Zelda series, so I don't say that lightly. The music is among the series' very best, which by itself is a massive accomplishment. The visuals the art design are incredibly beautiful, some of the most gorgeous and brilliantly inspired of the past decade, despite the underpowered system it is on. Because of all of this, I was compelled to play this constantly until beating it, AND there's a new game plus mode that adds substantially to the game as well! For fans of the series, this game is an immediate must-own. I give it the highest recommendation possible. I absolutely love this game, and I'm fairly certain most of you out there will too.

*That's my final statement. This is meant to finalize the points I made from my original review, which I think will be as detailed and informative as anyone would want or need. Thank you for taking the time to read my review. Good day. :)

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This game is a prequel to all of the other Zelda games in which we find Link is a trainee knight of Skyloft, a town floating high above the clouds where Zelda is not yet a Princess. This is a unique and original adventure that intentionally tries to break apart from the franchise trend.

The sword is Motion-Plus genius in that what you do in real life is exactly mirrored on screen - in combat there is a perfect 1:1 balance I have not seen in any other wii game. You can wave your sword around while waiting for an opening to strike or just flail it around with perfect precision. Nearly every enemy requires a specific sword technique to defeat it although there aren't a ton of enemies in this game, each one offers a unique challenge.

Each item is quickly enabled with the remote so there is not much pausing to go through menu pages. Aiming with the slingshot or bow is much easier since you are using the wii motion-plus. Occasionally the controls will be slightly off, but a quick downward tap of the d-pad resets the pointer.

While there are only 3 unique worlds, you find yourself going back to these worlds repeatedly throughout the game as you gain new tools to unlock different areas. You are also able to freely go back to Skyloft to buy items, assist townspeople and do many other quests.

The dungeons are unique and flow naturally. In previous games, dungeons were basically designed for one item, but not this time -you must use many items in every quest, which makes for a nice challenge and improves upon the level design.

Music is always central in a Zelda game, and Skyward Sword doesn't disappoint -where Skyward Sword finally uses orchestral music for the first time. On a side note, the CD that comes with the game has songs covering the entire history of the series and is of high quality and production, but in all reality I likely won't play it more than once. Skyward Sword has been rendered using an art style that places it somewhere in between The Wind Waker and Twilight Princess and while that sounds weird, it is an improvement on the previous titles.

I have played for many hours already and knowing this is a 40+ hour game is all the more satisfying knowing that I got my money's worth. (I actually received the game Saturday 11/19 after pre-ordering from Wal-mart and have been playing non-stop).

Yes, there are minor quibbles to be had with motion control inconsistencies, small variety of enemies, and occasional camera issues, but this is a masterpiece of modern gaming. This IS the game the WII was made for! Must buy. (9.8 / 10)

**** UPDATE 11/23/11 *****

I have just hit the 35 hour mark and have yet to actually beat the main adventure. This has been one of the most exciting games I have played in years!

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I would like to begin my review by stating that I'm a gamer. I play PC games, console exclusive games, and portable games. I treat all platforms equally and only judge the content. In addition, I'm fortunate enough to have been alive and well pre, during, and post the golden age of gaming.

Visuals:

The new visual direction is amazing and it works. It's art! Everyone has their own option and some will disagree and that's OK. But it works for me and I was impressed. It's a blend between cel shading and the more realistic approach art direction of Twilight Princess with a touch of water paint.

Sound:

I really enjoyed the music scores and sound effects. Again, it's my opinion and some will really like it and some won't. Everyone has different tastes.

Gameplay:

Simply put, one of the greatest aspects of the game. The controls work and are implemented very well. This particular game can't be played with a regular controller because there are gameplay elements that make that impossible. Motion controls adds another level of satisfaction that a person can't get any other way.

This particular game has changed the "Zelda formula". If you've played other iterations of the game, you'll notice the difference early on. There is now a central hub from where you will branch off to complete various tasks including side quests. In addition, the dungeon designs are genius.

There is a crafting system in place that works very well. Though it's basic in comparison to other games, it works very well and adds another level of greatness to the game.

Presentation:

I would love to see a Zelda game with the full glory of voice acting (some will disagree with me) but this game sticks to the traditional text bubbles. And you know what? It still works. Especially because of one particular reason, elaborate facial expressions. It's done extremely well and it fits.

The game interface works well but can get very clunky. Thankfully, there is an option to make most of it invisible.

In conclusion, this new Zelda game simultaneously feels new and familiar. In my humble opinion, it's better than Ocarina of Time which makes it the greatest game ever created.

If you own a Wii, this game is a "must have". If you don't, this game should be the reason to purchase one.

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**Disclaimer: For some Zelda fans patrolling Amazon reviews in order to defend the franchise's name from negative experiences from other players, this review may be another outlet for your negative feedback**

I have played all the major console releases of Zelda, starting with Ocarina of Time. Words cannot fully encapsulate the range of emotion or the imaginative zeal that resulted from playing through Ocarina, and it definitely started a love for the Legend of Zelda games to follow. From Majora's Mask to Wind Waker to Twilight Princess, we finally arrive to Skyward Sword, the 25th Anniversary of the franchise. How does it stack up to its predecessors? Personally, I feel there are strengths and weaknesses in what I think makes a Legend of Zelda game, and these feelings are based directly on my past history and experiences with the previous titles.

Pros:

Controls. Personally, I don't think that WiiMotion+ has ever been better. Smaller titles like WiiSports Resort showcased the ability of Motion+ on a smaller scale-The Legend of Zelda: Skyward Sword has Wii Motion+ fully grafted into the controls of the game to rather accurately manipulate items (primarily, Link's sword) on your quest. As opposed to Twilight Princess' Wii Remote integration into the game, Skyward Sword makes the user feel dramatically more in control.

Story. Every Legend of Zelda game seems to bring something new to the world in terms of background for the hero, the princess, and the evil which pits itself against them: Ocarina revolved around age; Majora's Mask revolved around time; Wind Waker revolved around water; Twilight Princess revolved around realm; and Skyward Sword appropriately revolves around a land in the sky. The makers of Zelda did not disappoint when it came to an innovative and novel story-while Legend of Zelda elements exist, the backdrop surrounding them are fresh enough to revitalize approaches to solving puzzles and to interact with the world on a general level.

Characters. Besides the key characters associated with every Zelda story, Skyward Sword provides certain individuals who are dynamic and progress as the story develops. Even more appreciating than their ability to change, these characters are a large part dependent on your interaction with them in order for their own growth, making you feel like a real agent of change with the sidequests you undergo for them. This feeling of "belonging" with the NPCs of the game models the experience of the characters in Wind Waker, and a departure from the lesser relationships in Twilight Princess. A part of this feeling stems from limited options of responding positively or negatively (and not just "yes" or "no") in certain dialogued conversations.

Land. As with story, the land is creative and new. The regions that you explore resemble the traditional types of areas found in all Zelda games, and yet the names and faces of what you think you ought to meet are different enough to further instigate the feeling of newness and discovery. Also as with other Zelda games, the different regions of Skyward Sword are not fully accessible at the beginning without later equipment, depending on your own search for rare items apart from the storyline-it's a sense of adventure.

Equipment. The past three major console installments of The Legend of Zelda incorporated innovative weapons and items (alongside traditional ones) into their gameplay, and skyward sword is no exception. These added weapons are well utilized throughout the game, whether it be for dungeon bosses and puzzles, traveling to new areas, or fighting the various grunt monsters. Furthermore, the addition of the WiiMotion+ promotes both integration and ease for these novel items, and that includes the elimination of the item-select pause screen in order to select your item in real-time, on the fly. That addition alone is a major benefit and separates this Zelda title from its previous siblings.

Replay Value. You can repeat the game after you have beaten it in Hero's Mode with enemies that deal twice amount of damage and do not drop hearts (additionally, the grass found in dungeons also do not drop hearts), challenging your skill and use of potions to survive. Your progress resets, allowing you to re-experience the game from the beginning (however, treasures you found in the previous saved game file do transfer).

And now my complaints. Although there are no plot spoilers, other elements of the game may be necessarily discussed.

Cons:

Controls. Having been the product of the previous game's button-mashing and combo-utilizing of traditional controllers, I was and still am a cautious gamer with the Wii's interactive controls. Like I stated on the positive side, WiiMotion+ has never been better; it's true: I swing horizontally and so does my sword, I swing vertically and so does my sword, and so on. HOWEVER, a problem arises considering the pace of the game and this control scheme. For solving puzzles where time is no issue or wandering through the various environments, the small flaws of Motion+ are really no issue. Yet, when you are in a more intense situation fighting an enemy and are supposed to swing a certain way, I find that it is really hard to be consciously aware of how your nunchuck is placed, or even if your directional swing with the Wii remote is correctly balanced; too often has my thrusting motion with the remote been misinterpreted as a circular swing because my nunchuck wasn't positioned in a certain way-it is in these fast-paced fighting situations like these where skirmishes are unnecessarily prolonged because you are not hitting the enemy the proper way/direction. Slowly attacking your target while trying to make sure the controls are in the right places takes away a considerable amount of the feeling of a real battle situation.

Story. Perhaps I had higher expectations since this is indeed the 25th anniversary of the franchise, but I only found the storyline decent at best. Similar to Twilight Princess, the buildup surrounding the antagonist was just not as personal or emotionally-stirring as it was with Ocarina of Time (for reasons you will understand when you play the game). The result of such (which I would argue as a critical component) only gives the sense of getting the job done or completing a task rather than abolishing an evil you can really relate to. Although it has been stated that this game precedes Ocarina of Time, I don't find that fact enough excuse to neglect the relationship between the small hope of good versus the imminent dominance of evil.

Characters. My problem with the relationship between good and evil has already been stated above. [Non-plot spoiler] Being the traditional Zelda gamer and fan, I took real issue to the eradication of the Goron and Zora species. True, there are about three Gorons in the game, but as a species, both the Gorons and Zoras were strangely absent (unless you want to count the Floria Lake fish as Zoras). This can again be explained by the fact that this game precedes Ocarina of Time, or is in a different land area, however this game goes against its constituents (you could also put Wind Waker in the same camp, as interaction between Gorons and Zoras were also severely limited) by not having either staple species play a prominent role in the game. I have no problem with the species they introduced in this game, and I know this will be a small quibbling point to some-but Gorons and Zoras have been a recurring part of the Legend as Link himself. The dungeon bosses also need to be mentioned. I have never been less intimidated by the bosses of the Legend of Zelda than I have in this game. They just do not look the part of hideousness or scare that has been reproduced with every Zelda game. I found myself fighting a large purple Tellytubby with Jamaican dreads for one of the bosses-the bosses failed to do their part to add to blood-rush or intensity and looked like a misguided band of creatures on Sesame Street.

Land. Contrary to games like Twilight Princess or Wind Waker, the land of Skyward Sword felt restricted. That's not to neglect all the extended areas made possible by certain parts of the game/equipment; however, as was made known before its release, the non-dungeon areas of skyward sword were largely created to blur the field-dungeon distinction and make even the field-areas more like dungeons. As a result of this, the large-world feel of adventure that one received through Twilight Princess is limited to more puzzle-based interaction with Skyward Sword. This dried the wonder aspect given through "adventure-awe" and hyped up more critical thinking in these areas of exploration.

Equipment. The only real weakness to the equipment in this game pertains to shields. Unlike the other major console games, shields are breakable (and I'm not talking about a burnable deku shield). After so many hits the shield begins to break, indicated by a status bar on the screen. This poses quite the problem considering that shields can be upgraded through finding various treasures; if your shield breaks, that's it. You have to go and buy the initial shield you upgraded from and redo all of your upgrading. It can be a real hassle.

Replay Value. This is more of a personal point but for every Zelda game, I look for replay value similar to Wind Waker in which you keep certain items, have a modified look, and are able to accomplish additional content upon your first beat of the game; it adds to interaction and the feel of the game. I have not played through all of Hero's mode yet, but I do not think it will amount to the replay scope of Wind Waker.

Concluding Thoughts:

If you have read all the above wordage, then maybe you have deduced the underlying problem I had with this game: psychology. All other Zelda games I have played had intensity and scariness from bosses, a feeling of hopelessness against a larger evil, wonder and amazement at new-land discovery, as well as other meaningful emotional ties with NPCs. If Skyward Sword did these things, they were either severely under-played out or were just for the wrong reasons. It is because of the psychological distance this Zelda game has from the others that I would go so far as to say that it didn't really feel like a Legend of Zelda game-and certainly not one of 25th anniversary caliber.

Would I recommend you buy this game? Yes. For the experience. Because underneath all of these flaws, it is still a Legend of Zelda game and worth at least your initial investment. But do not expect this game to be all of what you have come to know the franchise to be, for the reasons already stated. While the creators focused on championing WiiMotion+ for the Zelda experience, they neglected needed attention on the key aspects that makes a Legend of Zelda game a Legend of Zelda game. If Nintendo continues along this same vein with Zelda in the years to come, perhaps we won't make it to another 25th anniversary down the road.

Find helpful customer reviews and review ratings for The Legend of Zelda: Skyward Sword with Music CD

So I recently finished Zelda: Skyward Sword. I originally got it for Christmas but didn't really pick it up until recently, what with the Mass Effect 3 face glitch (simply will not play until I can play as my Shepard!) All in all, it's a good game. It's even a good Zelda game. But still far from perfect.

Graphics I'm not going to get in depth with graphics because as we all know, the Wii uses last gen hardware, and so graphics aren't going to be all that great. They're pretty comparable to Twilight Princess despite the game being 5 years newer than its predecessor. That's all that needs to be said on that. It gets an 8 (average) because it's average in terms of what we expect from a Wii title.

8/10

Sound Sound is very good. I enjoyed most of the music the game had to offer. I didn't think the song playing between the water dragon's cave and the entrance to the second forest temple fit too well in a Zelda game, but hardly brings it down all that much. The song for the end credits was a good homage to the original entries in the Zelda series. For some reason Nintendo still has sounds it delegates to that monotone speaker in the Wiimote controller, though.

9/10

Controls And speaking of controls, this is where the game takes a big black eye. I was hoping that after Twilight Princess, Nintendo would've seen fit to focus less on motion controls. Instead, they made an even heavier emphasis on said motion control. The motion control scheme sounds good on paper swing your Wiimote to swing your sword, aim your Wiimote at the screen to aim your bow, etc. but it doesn't prove so good in execution. It proves to be cumbersome, unwieldy, imprecise and in some cases, maddening. At least in TP, you had a fairly small set of moves, each distinguishable from each other. In this game, just with the sword alone, you have horizontal strikes, vertical strikes and diagonal strikes, two of each, in fact, and many enemies where only one set will work, the others fail, and the controller is so hairline sensitive that it's far too easy to do a vertical slash when I needed a diagonal, or a horizontal slash turns into a ham fisted shaking of my sword, or a forward jab results in the enemy laughing at Link's inability to produce the same result. If I'm fighting a boss, I want to do that fight the boss. I don't want to be fighting both the boss and my controller because it thinks I want to do something completely ineffective. This is especially true when having to manage that awful whip weapon, especially seeing as how both it and the sword rely on the same controls, so using the one when you need the other is far too easy, especially when fighting the boss found in the dungeon where you get the whip. The boss himself isn't hard it's the fact that you have to fumble around with the controls almost as much as you do fight it. But the most damning of all is the tilt controls. The tilt functions (yes, plural) are found everywhere in the game. You need tilt to free fall, you need tilt to swim, you need tilt to control your free-flight Beetle, you need tilt when flying on your mount (and the tutorial for flying the mount is misleading tilting up on your Wiimote does not I repeat DOES NOT cause your mount to fly up. You need to "flap" the controller to do that, yet this is never mentioned in the tutorial,) so suffice it to say, you're going to be tilting a lot. There's a reason why Sony's Sixaxis was a colossal failure. It's a simple enough question why use tilt when you have the thumbstick a much easier, more reliable, more easily reproducable, more fine tuned control system than tilt could ever be? Somebody might respond that Nintendo wanted to take full advantage of the WiiMotion Plus. It's understandable if they want to showcase its capability, but not to the point where that's the one and only consideration at ANY AND ALL COST. That desire has to be tempered and balanced with a consideration towards how well the game will play if the controls are cumbersome, it's time to make some changes. I've yet to read an unbiased review for this game anywhere that didn't have at least one mention of the control scheme giving issues. Having no option to change the sensitivity hurt this score as well.

3.5/10

Gameplay and Presentation As controls directly affect gameplay, it is impossible to give a perfect score in this category. But despite that, the game is still fun. Nintendo promised that they were moving away from the Zelda games of old, and... to some extent they succeed. Many of the conventions we expect to see in Zelda games are still intact, but they did throw us a few new curve balls. The second trip to the desert was probably my favorite dungeon, despite having to find an invisible and actively moving target, and what sold me on it was what happened immediately before the actual boss fight begins, as it's not something that a Zelda game's done before. (At least, that I'm aware of.) A common enough convention in other games, sure, but I wasn't expecting what they did with that particular dungeon so I will give them kudos. A certain other boss you have to stop from reaching its destination was another good twist.

On a sidenote with the gameplay, I almost wish I could give Link the t-shirt that says "Let me just drop everything and work on YOUR PROBLEM", as the townsfolk, like always, are needing his help with everything. It's probably a good thing that we can't interject our own personality into the main character, because I'd probably tell them, "Okay, I'm in the middle of trying to find my childhood friend, someone dear to me, who's gone missing and whose life is in serious danger. I'm also trying to stop an evil entity from breaking out of its prison and destroying the entire planet. There's also a magic-wielding sociopath who wants find my childhood friend for his own nefarious schemes and kill me in the process. But SURE, I'll be glad to dust your house/find your (Fill in prized possession here)/go fetch something you could easily get yourself for you, since you don't want to do it! Not like I've got anything important going on, right?"

I do feel the need to bring this up as well the dialogue feels like it's straight out of a Saturday morning cartoon. A lot of us have been playing Zelda games since the first one when we were kids, and so I do not know why there's yet to be a Zelda game with dialogue that is on the level. This is especially evident with the first dialogue with Link, Zelda and her father. And I'm not saying there should be the kind of dialogue we have in Dragon Age, Skyrim or Game of Thrones, but is it so much to ask to have a script that isn't cheesier than the state of Wisconsin? Ghirahim is far too much of a clown to be taken seriously. If Nintendo was trying to make a nuanced, sinister, disturbing villain out of him, then they failed at it miserably.

I do like Fi, however.... well, okay, SOMETIMES I like Fi her emotionally neutral, overly analytical, almost computer-like speech is humorous, especially with how oblivious she remains to just how she sounds. Now if she'd just stop reminding me that my batteries or health are low.... or if she'd stop saying something that's either blatantly obvious, or give away the solution to the puzzle 30 seconds after I've encountered it.... she could at times be more annoying than Navi, and that's saying something.

Nintendo did get both the intro and ending right. Considering those are the two most important elements of the story (especially the later) I will give them credit where credit is due.

And I really hope Skyward Sword is the first and last Zelda game where our mount is a flying bird. This is Zelda, not StarFox.

Upgrading makes its debut, and it's a good addition. Get some supplies from the enemies, upgrade your shield or other item(s.) I do not know why the Slingshot is still a weapon in this series, however. It was obsolete the moment the Beetle was found (longer range and no ammo to collect) and twice obsolete when the bow is collected (why use a sling when you have a bow and arrow?) I didn't bother investing into it, as I had more important things to put my materials into than seed satchels. Arrow quivers, on the other hand, received the full upgrading experience. One related gripe regarding the process whenever a bug or upgrade treasure is found for the first time in each and every playthrough, the game deems it necessary to pause the game, just stop it dead, and repost the information we've seen thousands of times before before letting us continue. Even if you collect a given bug, go save your game, quit, enter back in five minutes later and collect another of that same bug type, the game will once again pause the game and give its full description of what that bug is. And it does that with each and every type of bug, and each and every type of upgrade treasure you find. I think I've got a good handle on what items do what when the last dungeon in the game is looming on the horizon.

And why, oh why are we limited to selling only 4 types of treasure or bugs at a time? Randomly selected, at that?

Also, why are we over a decade past the turn of the 21st century and there's STILL no voice acting in a Zelda game? Before any ultra-hardcore Zelda purists (read: Raving psychopaths) start breaking their keyboards pounding away their righteous fury at how voice acting would somehow break the "holy sanctity" of the game, or start talking about how that'd turn Zelda into another mass-marketed series that only wants to turn a buck, let me stop you right there. First of all, every video game, regardless of when it was made or the genre it was built for, is a mass-marketed game, intended for a business to make a profit. Second of all, again, note the year we're in. It's time for voice acting, already. Should it be good? Absolutely. But for the last time, start giving voices to the characters. Reading text is boring. Boring is bad. And considering the sheer amount of written dialogue... the sheer amount of BAD dialogue.......

One last thing on the subject I'm not sure why Nintendo would think we'd need tutorials if we're playing on Hard Mode, given that we have to go through the entire game once to access said mode. I wanted to say "I think I've got a good handle on this, thanks!" more times than I would care to admit.

And that stamina bar? That has to go.

8.0/10

Replayability There's a Hard Mode after the game's completed once, but like every other Zelda game, Skyward Sword is completely linear in fashion no branching story lines, no moral choices with long-term consequences that dynamically change the story, nothing like that. I'll give them the benefit of the doubt, as it shows evidence that Nintendo has listened to its fans decrying the easy difficulty of its previous Zelda games.

5/10

All in all a good experience. I'm not going to say if it's better or worse than Ocarina of Time or Twilight Princess, because nostalgia can cloud an otherwise objective point of view. So, it's a good game in and of itself. Hopefully when the next Nintendo console comes out, they'll have given something more responsive and dependable than the motion controls we have to put up with now. While control and general presentation issues do prevent the game from being perfect, or even as close to perfect as games are capable of becoming, it's a solid entry in the Zelda series and one of the best games the Wii has to offer.

Overall: 8/10 (NOT an average of the other scores.)

Graphics: 8/10

Sound: 9/10

Controls: 3.5/10

Gameplay/Presentation: 8.5/10

Replay Value: 5/10

Overall score: 8/10

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Sunday, August 3, 2014

Review of Datel Wired Wildfire 2 Controller White Xbox 360

Datel Wired Wildfire 2 Controller White Xbox 360
Customer Ratings: 5 stars
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Written by my teen:

Likes: It's programmable, has LED mode display, and makes other gamers angry because my guns shoot faster than theirs. Dislike: wish the wire was longer.

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