Showing posts with label xbox 360 250g. Show all posts
Showing posts with label xbox 360 250g. Show all posts

Wednesday, January 21, 2015

Best Afro Samurai - Xbox 360 Deals

Afro Samurai - Xbox 360
Customer Ratings: 4 stars
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I was pretty excited about this game when I heard it was being developed as I am a fan of the series. Upon reading several reviews such as IGN, GamesRadar and GameSpy I almost passed on getting it. It seemed that yet again something I liked had a poor game made based on it. I bought Afro Samurai anyway and man am I glad I did, here's why. First off let me start by correcting a few erroneous errors in some of the reviews I read that lead to their scores.

GamesRadar claimed that the instruction manual listed the wrong command for dashing. The manual lists clicking the left stick to dash. This is correct. While moving Afro in any direction clicking the left stick results in...guess what....a dash. Clicking it while stationary does nothing. Like many other action games with a run button you have to click it in conjunction with a directional input.

Gamespy noted a "game-stopping bug" that prevent ropes from being cut in the game. There is no bug. The ropes in question can only be cut by using the focus mode and executing the perfect slice maneuvers...along with aiming the slice to cut properly with the analog stick. It can't be done by button mashing. It's a precise cut that requires you to use the perfect slice system.

The IGN review bugged the daylights out of me as it was really off base (and I usually understand IGN's reviews) IGN claimed to be able to get through the entire game by "alternating attacks and mashing buttons". This same review claims an overly frustrating and cheap Brother 6 boss battle. Well it shouldn't be frustrating if the game can simply be beat with mindless button mashing I thought. If it's frustrating it really can't be so simple, right? Read on. This battle I did 3 times to test. The 1st time it took me 10 minutes after I died during phase 3 on my first attempt (I was not using the two bears they give you to restore your health during the battle). I then proceeded to kill him in 3 minutes both of the next two times without using the bears. How? Using a dash attack (An attack that can't be done by mashing buttons). I dash attacked Brother 6 and then proceeded with a simple combo of XXXX until brother 6 knocked me away. As soon as I hit the ground and roll recovered I dashed right back in with a dash attack and interrupted his attack animation. This dash hit stuns him and then I use XXXX again. I repeated this pattern for ALL of the three phases. 3 minutes using one dash attack, one combo and no bears to recover life. Hardly frustrating or worth mentioning as "cheap". If anything, I was cheap by abusing one move and one combo.

Several reviews said there is no way to track XP as you progress or what moves you'll unlock. False. When checking your moves list (something many reviewers openly admit not doing) there will be moves with white slashes through them. These are locked. There will also be moves with blue slashes through them. These moves are the ones you're gaining experience on. When the slash fills completely blue you'll gain that move when the screen next flashes "level up".

Another review mentioned that you have to click R3 (nearly an industry standard) to re-center your camera. The complaint was that doing so removes your fingers from the buttons rendering you defenseless. This would hold true if the block/parry button (defense right?) was a face button...but it's not. It's the R-trigger which can be held while pressing the re-center camera button if that is an issue for someone. So you're not defenseless. Also the inverted X-axis is listed as a major issue in some reviews. To anyone who has been gaming long enough or who has played titles from regions other than the US an inverted X-axis on the camera is not new. It's not prevalent here in the states, but it's been around for a while in a few titles here and abroad. It should be old hat and easy to adapt to. And it's not game breaking either. Like learning any other controls in any other game it should be factored into the learning curve....not listed as something to drop the score or the opinion of the game...unless you're a gamer that has issues learning new controls. If that's the case then be fore warned the camera is inverted and cannot be changed.

So now that the air is cleared of some incorrect stuff let's get to the review.

Presentation, graphics and sound are great with some minor issues. The game has a definite anime/comic look to it with comic paneling and cutaways to coincide with the cel-shaded looks. The menus are simple and easy to navigate and the load screens are animated instead of static. The music really gets you pumped to play. There are very minor instances of slow down and clipping is very noticeable when it happens. But oddly enough the slow down blends into the game since you have a slow down mechanic of your own. So it often ends up appearing stylistic even though it is a technical concern with too many body parts and too much blood animating on the screen. The moves list is very well done as it demonstrates the commands needed for each move and even includes a video demo of it so that you can see the timing involved and know what the move should look like when done properly. The game is over flowing with violence, blood, gore and nudity just like the series. It is very much an adult atmosphere. Parents, you have been warned.

The gameplay is very good, almost textbook. Actually it's not almost textbook it IS textbook with pages borrowed (read: STOLEN) from other textbooks.

You have the near endless array of combos in the vein of games such as God of War, Devil May Cry and Ninja Gaiden. You have an upgrade system that adds new moves to your repertoire based on experience...which is gained by killing enemies. These upgrades include moves such as reflecting bullets, fragmenting bullets, the ability to execute multiple precision cuts in a row, the ability to cut through more enemies with each strike, etc. You have your standard attacking combos, throw moves, combos that link into a throw animation, dodging moves, blocks/parries/counters, etc. You can instantly link many of the games combos together to make near infinite combos, you can launch and juggle enemies and pressing block cancels your attack animations to put you in a blocking stances or to parry instantly....well most attacks. Some of the higher powered moves can't be interrupted. Bigger damage, bigger risk.

A special feature of Afro Samurai is the innovative...ok I mean overdone focus mode that allows you to slow the game down. What Afro does different with this old mechanic is give you manual control of where to attack when in this mode. Focus mode slows the game down and gives access to other moves most notable of which are the perfect slices. These moves allow you to sever enemy body parts precisely by aiming the slices with the left analog stick and choosing horizontal or vertical slices based on the button you press. When Afro's focus meter is full you can press a button which puts Afro into overfocus mode. For those familiar with the old Punisher game this will sound VERY familiar. The screen turns black and white and everything slows down. All of Afro's attacks are now one hit kills on most enemies. It's essentially a manual smart bomb.

Speaking of Afro's focus meter an observant gamer will notice that there are no meters displayed in-game. Afro Samurai joins the legions of recent games opting to use a HUDless system. Thankfully it works well. Afro's life is displayed on his body and this also applies to opponents. As characters near death a red aura starts to show on the body. The closer to death they are the darker and more apparent the red glow becomes. Attached to the hilt of Afro's sword is a medallion. This is his focus meter. When the medallion has a black aura around it Afro's meter is empty and he needs to score some combos to increase it. As the meter fills up the medallion begins to flash with a pulsating white aura. When the medallion has a constant solid white aura the focus meter is full and the aforementioned overfocus mode is available.

The platforming in Afro Samurai is passable and only so because of one key issue. It's inconsistent. In games like Ninja Gaiden and Devil May Cry the platforming moves such as running on walls can be done at any time. In Afro Samurai these moves can only be done in certain places and at first you can't tell where. There are subtle clues like level geometry and flashing ledges to give hints but even these are more questionable than they should be.

Replay value depends. For fans of the series, you'll be playing this a lot as it feels like a good representation of the source material. For those who like a hyper violent action game with slick visuals and responsive controls...you'll be loving this. For those who can't get passed the camera inversion, avoid this game. For those that have problems with pattern recognition and timing, avoid this game as that's what the boss battles consist of mostly and to a lesser extent the battles with the weaker enemies.

Overall I give the game a solid 8 out of 10. It's not pushing the envelope in any given area, its best features are ripped from or inspired by other games and it has enough minor issues that prevent it from achieving A status. I'd rank it as an 8 even if it wasn't an Afro Samurai game, but I also won't rank it higher just because it is based on a series I like.

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Afro Samurai is an action game based on the anime that aired on Spike TV in 2006. Both the game and anime chronicle Afro Samurai's ultra violent quest to avenge his father's death. Lots of effort was focused on the style of the game and it really paid off. The writing, art, acting, combat, music, all flow together to create a fun experience... but the game has some serious flaws.

Story / Dialogue 8/10

The story is well told and voice acted by Samuel L. Jackson, Kelly Hu, Ron Pearlman... The dialogue is entertaining, humorous, and deeply poetic at times. However, unless you've watched the anime, the story will be hard to follow and may seem like a hip hop ronin acid trip with a large dose of Samuel L. Jackson. The relationships between the characters and the events in the story aren't fully explained in the game, but it still manages to entertain. If you've seen the anime, you'll be fine.

Graphics 9/10

The game does the best job ever at creating a game that looks like playable art. The stylized look is amazing. The screen shots and movies don't do the game justice. If you're an anime fan, you'll really appreciate the look of the game. If you strive for a more realistic/traditional game look, like Gears of War, the look may not appeal to you. But if you like anime, you'll love the art!

Combat 9/10

The combat system of Afro is great. Afro and his enemies are well animated and very responsive with a large arsenal of attacks. What truly sets the game apart is the SLICING system. The player can slow time, and dynamically slice enemies. Chop off arms, legs, torsos, heads, parts of heads, feet, hands, cut them in half... etc. Wherever the sword passes through the enemies, they get cut. It's incredibly satisfying and never gets old. There's never been an action game that's captured the feeling of wielding a katana and hacking through hordes of enemies quite like this one.

Sound 9/10

The sound effects and music set the mood really well. The music blends hip-hop, feudal eastern, and classic western tracks. I'm not a hip hop fan, but I really enjoyed the epic feel of the soundtrack. The music is great!

Style 9/10

The art, combat, acting, music are all top notch. Very few games have as much style as Afro Samurai. I really wish I could stop writing here... but here comes the part where the lice ruin the fro.

Camera 4/10

The Camera is awkward to say the least. The camera is not inverted. (95% of games use an inverted camera system pushing right, moves view to the left.) You can go into the Options Screen and set the horizontal axis to inverted, but you can't adjust the vertical axis. The camera feels like it is drifting at times. I finished the game and never got used to this. It felt like I was watching a samurai movie shot by a perverted camera man when there were cheerleader tryouts happening just offscreen.

Levels 5/10

The Levels look great, but some of the designs are very confusing. It's pretty easy to get lost, but you can press Down on the D-Pad and Samuel L. Jackson appears as Ninja Ninja, telling you where to go. If you use him too much, he starts insulting you... Unfortunately, this is when you need him the most. The combat parts of levels are great, but there are platforming sections of the game. The platforming areas do a great job at showcasing how bad this game is at jumping and acrobatics. They're horrible. Afro is much too floaty, and the camera is too unreliable, for a player to consistently jump from platform to platform. Most checkpoints are generous, but for some reason, some checkpoints send you back 6 checkpoints if you fall. This game needs platform jumping like the Superbowl needs a halftime show.

Bosses 5/10

The bosses in this game are hit or miss. Some boss fights are really fun, while others are very frustrating. There's an amazing fight with Afro-Droid, but for the most part, the bosses take really cheap shots at you and do a disproportionate amount of damage. Some bosses can insta-kill Afro with a single hit while others feel like they're attacking with a fly swatter. Most of the time, you won't be sure if you are winning or not and the fight will be interrupted by a victory cut scene. If this happens, it means that you've won.

Leveling Up 3/10

Sometimes, an icon appears that says Level Up while you are playing. However, the game never tells you how you just improved! Did you get more Hit Points, Do More Damage, Get More Moves, Get Sexy Pictures of Kelly Hu? This is never clear. You can pause the game and look at a moves list for Afro, but the new moves are not highlighted. The only thing I can say for certain is that you don't get Sexy Pictures of Kelly Hu, so you're never really excited about leveling up.

Replay Value 4/10

There really isn't much. You can play on a Hard difficulty level and completionists can search levels for collectibles to unlock character models and concept art. That's it. Playing the game over again to experience the combat is the best reason to replay the game. The game ranges from 6-7 hours long, depending on how much you search for collectibles.

The game is rated M for Mature for every reason a game could be rated M. Gallons of blood, dismemberment, gore, language, breasts, etc... Spike TV would be proud.

Overall, this could have been a great game, but the flaws start to add up. Buy it if you are a hard core fan of Afro Samurai and can overlook flaws... like if you don't mind if your girlfriend has herpes.

Rent it if you liked Afro Samurai, want slice through hordes of enemies like Uma Thurman in Kill Bill, love Sam Jackson, know what an Otaku is, know the difference between a katana and a wakizashi, or love action games.

Avoid it if you hate hip-hop, Sam Jackson, anachronistic samurai stories, flawed games, violence, or gore.

Personally, I feel that Afro Samurai could have been great... The team at Namco managed to do all of the hard stuff right, but messed up on the easy stuff like Leveling Up, Camera, and Straight-forward Level Design. It's a cool game with fun moments, but it's not a great game.

Best Deals for Afro Samurai - Xbox 360

Because being a fun, ultraviolent anime blast wasn't enough, Afro Samurai makes the splash into the video game world courtesy of Namco Bandai. Samuel L. Jackson returns to lend his voice to the revenge-driven Afro as well as his foul-mouthed sidekick Ninja Ninja, in a storyline that more or less follows the plot of the first Afro Samurai flick, as you take on hordes of enemies and dish out bloody punishment. The fighting is mostly fun, as are the boss battles which are orchestrated wonderfully, but the best part of the game is undoubtedly the graphics and art design. Afro Samurai looks and moves fluidly and beautifully, and the game's soundtrack and voice acting are excellent as well. What really hurts the game however lie mostly in its controls and platforming. You can't really string together attacks, and the game's platforming elements are disappointingly clumsy. The game's schizy camera doesn't help matters either, and the fact that you can adjust the Y-axis but not the X-axis is mind-boggling. Still, there's a lot to admire with what you get here in Afro Samurai, but it's just a shame that a little more polish wasn't put on here, otherwise we could have had something really great. Still, the game is worth a look despite its flaws, and if you're a fan of the anime, you'll definitely want to check this out.

Honest reviews on Afro Samurai - Xbox 360

This game is pretty sweet but i've found i really need to have a guide open the entire time i'm playing as there's often few cues as to what exactly your supposed to do. i'm finding my self asking "now what?" WAY more than i should. This is a big negative for me personally.

when your actually on the right path however this game is pretty sweet, for a button mashing platformer its got a lot of style and neat things with the battle system added in to keep it fresh. The soundtrack shines in this game as it was prepared by the RZA from the wutang clan.

This game is cool but not without its problems. If you really wanna know if you want it check out the demo on xbox live, after playing it i really wanted it.

Find helpful customer reviews and review ratings for Afro Samurai - Xbox 360

great game it can get a little hard to get use to at times over all its great

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Saturday, January 17, 2015

Best Las Vegas Cool Hand Deals

Las Vegas Cool Hand
Customer Ratings: 4 stars
List Price: $27.99
Sale Price: $12.88
Today's Bonus: 54% Off
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Although I only knew how to play one type of solitaire I bought this GB game assuming that I'd just play that one type. Boy, I was wrong.

There are 4 styles of solitaire to choose from! The instructions read like a medical text, but using the "hint" option and a little practice I've learned to play Klondike, Calculation, Elevens, and Monte Carlo. What fun!

There are also options to play BlackJack and Cribbage, but I'm too addicted to solitaire to give those games a try. I guess that means I'll have two games waiting when I get sick of solitaire (like that's possible!).

Be warned, though, the music is AWFUL. Luckily there is an option to turn the music OFF.

Enjoy and happy gaming!

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Tuesday, December 30, 2014

Reviews of AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek

AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek Black
Customer Ratings: 4 stars
List Price: $164.99
Sale Price: $120.57
Today's Bonus: 27% Off
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I have bought a lot of stuff, mostly electronic goods, both good and bad. After a while the bad stuff makes me wonder if it is the products or my computer setup that seems to make this stuff quirky and unreliable. I built my own setup and am not averse to trying shareware and other types of programs. I had the Hauppauge HD PVR for about a year and a half. It produced a great captured video. Problem was that it was not very reliable. It would "hang up" frequently for no decipherable reason that I could find. The scheduling software was OK, I did not have the WINTV 7.0 as that came out later, but it didn't much matter because half the time I had a program scheduled it would have locked up at some point and would not capture anyhow. Finally it got to the point where I had reloaded, formatted, my computer for this and other reasons to get a fresh start and hopefully fix the problem. I would load this first before other drivers, after the video driver, and a few other sequences. I don't mind redoing my drives as it gives me a chance to get rid of the junk that has accumulated over time. The Hauppauge never performed reliably no matter when the driver was loaded. Finally the last time I attempted this I ended up using the wrong AC adapter to plug in the Hauppauge got a burning smell from the PVR. Oh well I never cared for the thing anyhow. I did still want to capture video to the computer and did appreciate the high quality the Hauppauge put out. I did some research and finally decided on the Aver USB HD PVR. I hesitate to say this as it's only been a couple of weeks but what a godsend. It's been performing now and the only time it has locked up was once when I was doing something else with another program and must have affected it somehow. Video capture is of the same quality as the Hauppauge and it actually has a video for me when I get back on the computer and look to see if it is captured; every time so far! I've never written a review for anything that I have bought but have been so impressed with the operational difference between these two products that I just felt compelled to do so. Running AMD Phenom II X4 965 3.4GHz (Quad Core) 45nm, AM3 6MB Cache 8 MB Ram and an AMD Radeon 5700 series video card. Mostly do a lot of video editing. Running Win 7 SP1.

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I've been looking for a product that will allow me to copy some of the recordings I have on my AT&T Uverse DVR to my computer without losing any picture quality and this does the trick. I have my Uverse box set to output 720P and I hooked this device up using the included component video cable. I installed the drivers and software and I was able to play one of the shows I had on my Uverse DVR and save it to my computer. Of course this is all done in real time, so it takes however long the show is. When I played it back on the TV (form the computer) it looked as good as the original from when I play it from the DVR.

Now I can free up space on my DVR without losing any shows that I want to keep.

Best Deals for AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek

C874's capture quality is great, but the bundled capture app may needlessly burden low-end machines. There's a workaround which may help somewhat, so if interested, read on...

The whole point of the USB external device is to offload encode and decode (to TV) functions from the computer. As shipped, the software requires more CPU/GPU than the USB device really needs to perform its built-in hardware functions. So they just increase the computer hardware requirements to use the product. Clever.

The C874 should include a lightweight tray-dwelling capture app with full hardware settings and NO preview function or a selectable minimal one.

It would also be useful if the device could downscale any video input and do lower framerates and bitrates. The SDK info on their site indicates the C874 can do this and more. Strange that it is not standard with the product.

An HDMI-out player that has a responsive slider navigation feature and low CPU/GPU overhead would be a main selling point of the product. Preview on the computer isn't required if the PVR is doing the decoding, but maybe subsampled keyframes could be shown with timecode for navigation. The ability to put up a still image or colorbars on the HDMI-out when a clip isn't playing, and the ability to schedule playlists would make it very good for presentations or custom TV viewing.

Standard-issue should be a keyframe-cuts stream editor for basic trimming, excerpting, and joining of the native stream format. Even looking for a compatible editor online is a nightmare. Transcoding or re-muxing shouldn't be required. Perhaps the HDMI-out player could double as the editor with the addition of a few buttons and a save-as dialog. That would make edits a snap!

Capturing:

The ArcSoft capture module that is invoked manually or called by the scheduler appears to force the machine to decode preview video/audio, even when the preview is disabled during recording. There is no option to totally shut off preview at all times. It'll eat your netbook CPU alive.

There is a hardware acceleration toggle, but that doesn't support the Broadcom video decoder that some netbooks have or can be outfitted with, which has a high-priority h.264 decoder. I guess the hardware toggle is for GPU on high-end or newer machines.

On older Atom-based netbooks under XPsp3 or Win7sp1, a 720p or 1080i input results in nearly 100% cpu utilization at all times in CaptureModule. Even sitting there waiting to capture, the preview may lock up. Any recordings may truncate at less than a minute, even with preview supposedly off. 480i on the front input is more reliable, requiring less (but still significant) CPU.

There may be ways developers can provide preview video at lower overhead by sub-sampling keyframes or otherwise not completely decoding all frames, or even sub-streaming a tiny low framerate preview from the USB device. That's for the engineers to figure out.

So in the meantime, and counter-intuitively, we have to "back-burner" CaptureModule's access to the CPU for a netbook to get 720p captures to work (and only for manually initiated caps).

Copy below as 115 character single line to a text file, and rename it with a .cmd extension (cap-low.cmd)

start /low "" "C:\Program Files\ArcSoft\TotalMedia Extreme 2\TotalMedia Studio MV\CaptureModule.exe" /@RecordVideo@

Put the file somewhere out of the way and create a shortcut to it on the desktop. Then go into the shortcut's properties and set it to run minimized and change the icon to point at CaptureModule.exe at the path shown above. Rename the shortcut something simple like CapHD.

Now you've got a much better behaving CaptureModule that may actually record clean 720p if nothing else is running. The command script sets the cpu priority to LOW, so CaptureModule's preview decoding doesn't eat-up all your cpu cycles, and the stream can be recorded to disk with what's left.

That leaves open the possibility of dramatically lower CPU overhead during recording by omitting preview entirely. [see addendum below!]

Unfortunately, there's no way YET to make AVerMedia Scheduler call CaptureModule with the /low switch, so no unattended HD captures on low-end machines unless CaptureModule is fixed or replaced someday.

1080i is still too demanding even with that workaround. 720p is preferable for most things anyway no field order issues with different decoders, for one. 720p with 8000K video, 128K audio set to level 24 seems to be fine for most TV. Cable boxes can be set for fixed format 720p, although most default to 1080i, or a pass-through mode that can switch formats on you.

So, yes, you CAN do 720p HD recording on a low-end netbook! (to some extent)

The hardware in the C874 is good, but they won't let us use it efficiently.

--------------

Addendum 11/25/12:

Sysinternals Process Explorer shows what's going on with CaptureModule.exe

Running CaptureModule with /low switch, minimized to taskbar, preview turned off during recording, CaptureModule still has _two_ HUGE threads of this running:

ASH264Vid.dll

-------------

H.264 video decoding core

ArcSoft Inc

Properties comment: "work with ASVID.ax to decode H264 bitstream"

ASVID.ax is ArcSoft Video Decoder.

So now that we know for sure what's happening, we can try stuff:

I started a capture with preview OFF, then manually suspended both threads of ASH264Vid.dll, and the capture CONTINUED right along, while CaptureModule's CPU use dropped to !!!!! 3% !!!!!! (have to resume both threads to stop capture)

Now we're getting somewhere!

Another less impressive result was simpler to try: Start a capture with preview ON, then toggle the preview checkbox OFF during the capture, and the CPU drops to around 25% and the decoder threads vanish. Not sure why the vastly different numbers vs the direct suspend method... ???

So if AverMedia and ArcSoft just release a CaptureModule that can turn off preview properly, during recording and full-time, the product would work with almost any PC. But really, they should support the Broadcom codec as well, to get full functionality.

Honest reviews on AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek

Amazing item, only difference between the hauppauge hd pvr and this that's the hauppauge has optical cable for audio, other than that the capture is exactly the same plus the avermedia has better look that fits any entertainment centre

Find helpful customer reviews and review ratings for AVERMEDIA AVERTV HD USB DVR TV Tuners and Video Capture C874 Sleek

Although there are some issues with the guide and Dish Network, it's the best USB tuner I've used. The IR blaster is very handy for universal remote use, and it works well even on a weak system. The HTPC I have it connected to has an Intel D2500NH and 3GB of Ram, and it works flawlessly.

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Sunday, December 28, 2014

Cheap Kakuto Chojin

Kakuto Chojin
Customer Ratings: 3 stars
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Kakuto Chojin is a Microsoft game that tries to fill the many empty spots that X-Box has for fighting games. Is it successful in its attempt? Well, let me tell you the pros and cons of this game.

Let's start with the pros. The brightest star in this game is its really simple control scheme. You can pick up the game and start winning fights right away even if you are not used to playing fighting games. The graphic is decent it's nowhere near Virtua Fighter 4 in its quality, but it is pretty good in its own right. The color pallette used here is darker to fit the storyline. You have two meters combined, one is your energy and the other one is another meter which when full allows you to execute super moves.

Now its time to talk about the cons. This game is definitely no Soul Calibur, Tekken, Virtua Fighter, or Dead or Alive in regards to graphics. The characters' moves are basically clones of Tekken and Virtua Fighter, especially the Capoera using character (like Christy Montiero and Eddy Gordo of Tekken) whose moves are almost exactly like those Tekken characters. Also, if you play a lot of fighting games, this game may be too easy for you, as many moves can be pulled off quite simply.

Right now the weakness of X-Box is in two categories: Fighting games and RPGs. This game is definitely not going to help the X-Box much in the fighting arena.

Definitely a rental if you're still interested in trying it out, but don't say I didn't warn you.

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My wife and I must be the only fans of this game. I first played it as a demo in XBOX Magazine and I liked it pretty well. I had just got my XBOX and I'm not an expert when it comes to fighting games. Now my wife on the other hand loves these kind of games. Whenever we pass by an arcade, she wants to play the fighting games. And she does well because she picks up the gameplay pretty quickly. It's always amusing to see her beat the eighteen or nineteen-year-old who plays the game for hours and she just figured out how to play.

Anyway, I had her play the demo and she loved it. So we searched and found the game at a videogame store for a nice price(this was right after the recall notice). And we have been happily pleased ever since. We both play the game at least three times a week. The only way I can explain the critics of this is that these are people who have a LOT more experience with all kinds of fighting games. And maybe they didn't give this game as much of a chance as it needed.

Here are the the pros and cons:

PROS:

Great GraphicsThey characters look amazing and they move like real people. The fighters don't look cartoony but computer animated. They must haved used real people as models because they move eeriely lifelike. The backgrounds are beautifully rendered and colorful.

Great SoundI have a Surround Sound system that takes of advantage of the Dolby Digital 5.1 the game offers. Excellent!

Every character has their own theme and the voices and sound effets are well done.

Fun GameplayThe moves are not too hard to learn and there are more than explained in the manual that comes with the game. There are two sets of moves in the game; Kakuto and Chojin. You can't access the Chojin moves without first completing the game with any character with the Kakuto moves.

CharactersThere are plenty of characters all with different styles to master. And one secret character that is available when beating the game with any one of the characters.

CONS

The ManualAfter buying the game I bought the strategy guide offered by Prima. The guide does a great job of explaining the game, the characters and ALL of the moves. Each character has at least FOURTY moves. The manual that comes with the game does a terrible job of explaing the game. At best, it is incomplete.

No Onscreen Move ListAfter playing DOA 3,MK:DA and Tao Feng, I've noticed you can access a move list in the game. It's too bad KC doesn't do this. It would be more convienent.

Finally I just wanted to say this game is a lot of fun.We have played Dead Or Alive 3, Mortal Combat:Deadly Alliance and Tao Feng: Fist Of The Lotus and they are fun but in our opinion Kakuto Chojin just has more STYLE. It's pretty unique and the characters don't seem to be like any I've seen in any other game. This may be the game's downfall as far as public opinion goes. I may buy DOA 3 and Tao Feng in the future but Kakuto Chojin is my third favorite XBOX game behind Max Payne and Halo. Microsoft did a wonderful job. I hope they don't give up on the fighting game market. I can tell they are trying to be outside the pack by making KAkuto chojin and Tao Feng.

Best Deals for Kakuto Chojin

I have played fighting games for a long time and I am still playing this great game. This game is a steal .

Honest reviews on Kakuto Chojin

If you have played fighting games before then this game is going to waste even your rental dollars.

1. Unimpressed with the visuals of the game myself. You can't see them for the most part, because there is too much distance and too many items packed into the visuals.

2. The fighting scheme was pretty simple, attack high, attack low, and repeat -vary the pattern in an ad-hoc way to keep the AI off balance and victory!!

3. Multiplayer Whoop-a** session -A nice thought. Like a pass in a basketball game that looks innovative and shows creativity, but gets stolen so does the intent of the multiplayer mode. If you've played first person shooters like Halo (where you can melee some up close in personal) then you will have a time looking at the tiny characters go at it in a battle royal. It actually reminded me of someone adding a multiplayer deathmatch mode to Hunter: The Reckoning as the game is currently played.

Overall just unimpressed and thoroughly bored with the game.

Game development: (1) Need an ENGAGING story (2)Everything else gameplay, visuals, etc. need to be in the context of the story -period. Game developers are selling fantasies or illusions where the player wants to be the character for the time that he or she is playing the game.

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First off, let me clear things up. I'm a fighter fan. I've played them all, and yes I consider myself an authority. When I'm not jamming out on Street Fighter, I'm playing some Neo Geo fighter that you've never heard of. Now let me say this: Kakuto is a fantastic, focused, and addictive 3D fighter. Alot of people like to say that this game is as deep as the kiddy pool, and that its all mash.. Thats total bull. If you want a masher, go play Tekken. This game has alot of neat features that reviewers always fail to mention. People should really play the ends and outs of a game before they start bashing and start throwing out 1 star ratings As you've probobly already read, the graphics are no joke. The characters are dark, creepy, and thick and are totally original. The same goes for the stages. If I had to complain about one thing, it would be that its not all that great 1 player. You have no fancy story modes, no unlockables, blah, blah, who cares! Your supposed to play fighting game with friends anyway! I could go on and on about how cool this game really is, but I wont.. Forget all the haters and their reviews, this is the hottest new fighter to come out in a long time. Snatch it up while you still can.

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Thursday, December 25, 2014

Band Hero featuring Taylor Swift Review

Band Hero featuring Taylor Swift
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $5.95
Today's Bonus: 80% Off
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Unfortunately, this game isn't as much fun as I was hoping. The songs are more "pop" than "rock" (that's intentional), but that also means that there just aren't a whole lot of great guitar riffs. In fact, you end up playing keyboard (i.e. "American Pie"), horns and other instruments on your guitar, which just seems out of place and unnatural.

There are a lot of fun songs to sing, and the drum patterns are enjoyable. It's nice to see different types of songs that what we're all used to, but the gameplay just doesn't pair up as well as the music in RB & GH does (maybe we need a keyboard hero?).

I was so pleased to see Paralyzer by Finger 11 (which would have been an appropriate song for the GH series as well) and the Taylor Swift songs are actually some of the best songs on the disk. You also get to import from your other Hero games, including GH5. In what is a nice touch, if you paid to import World Tour and Smash Hits songs into GH5, you won't have to pay to import them into Band Hero. After adding all the imports and downloads, the roster added up to 233 songs, which is nice when you're playing in a party setting.

As an interesting side note, Band Hero is touted as family friendly, so much so that they drop the lyric "whisky" from American Pie, but they include "Dirty Little Secret" whose entire meaning is less than family friendly (good song though).

All in all, it's good, not great, but mostly because the music style doesn't match what you're used to playing in a Guitar Hero/Rock Band game. So, you take the good with the bad: expanded music genre v. playing piano on your guitar.

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The song selection is all a matter of personal preference; You either like the songs or you don't. I'm basing my review on the actual gameplay, which is awesome.

It's the same format as guitar hero 5, so if you like that setup, you will like this one. There's a career mode, and each song has an individual challenge with 3 levels of achievement (gold, platinum and diamond).

If you are a fan of rhythm games, which I am, and if you liked guitar hero 5, which I did, then you will probably like this game. The people who give the game low ratings because they don't like the songs, should have checked out the song list before they bought it.

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This game was a nice alternative to Guitar Hero World Tour and Rock Band. It offers a wider variety than just rock, metal, and emo songs. I'm still waiting for more DLC pop songs that are more popular or recent than the included setlist, as some of the songs are outdated.

The pros to this game are the multiple mics capability. Some times people feel more comfortable singing with others which makes for a better party than, forcing someone to use the mic as the only instrument left. You do receive individual scores with the mics. There's also a party mode where people can jump in and out whenever they want to with the instruments. The only down side is that you can't choose the songs in party mode. Another nice option was the playlist option. Instead of having to pick songs for a playist by default like GHWT, you can turn that option on or off for Band Hero. So people don't get confused with either pressing the green button or the start button. (On Xbox360)

The cons to this game is that it follows the user interface like GHWT. Only the band leader can control the stats screen and choose songs. This gets annoying when your an impatient person and the band leader isn't paying attention to the game. Also, you can't choose your difficulty level right before each song. Instead you have to either back out to the players menu and change it there, or the individual instrument has to press start and change difficulty and restart the song. Either way it's more time wasted than Rock Band's simple difficulty menu before each song. Another annoyance for people with slightly imperfect eye-hand coordination is that Band Hero has less tolerance for error in hitting the notes. You pretty much have to hit them dead on or it will count as a miss. When I was playing I hit all the notes fine, but when my sister was playing she thought there was something wrong with all three of my guitars. Then we realized it was the game.

Overall, this game is fun to play if you're into the pop songs included. I'm sure there will be guys out there who aren't willing to sing Taylor Swift, Jesse McCartney and Hillary Duff, but it's definitely fun to watch if you can get them to do it. Good times....

Honest reviews on Band Hero featuring Taylor Swift

bought this game for our nephew as he enjoys similar games such as rock band and guitar hero. lots of fun. good variety of songs available immediately (not after unlocking parts of the game). songs for all ages. highly recommended.

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What a blast!

Having been an avid gh player for about 4 years I am constantly looking to add to my collection. With the latest addition of band hero I have found a game with fun songs, great game play, and cool new tasks to complete. I really love these games, keep up the good work GH.

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Best Boot Camp - Nintendo Wii Deals

Boot Camp - Nintendo Wii
Customer Ratings: 4.5 stars
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This is a good mini-game game! The instructions are very easy to understand, which I appreciate. I was playing with a 5 year old and an adult last weekend and we were all having a great time. Note: there is some violence/shooting on some of the mini games, so you might want to be cautious of that with some kids, but other games include things like: peeling potatoes, doing push ups, drinking milk, sky diving, running and then posing in specific poses, washing dishes, rope climbing, playing in a marching band, etc. There are a couple shooting type games & one where you punch prisoners. The instructions are usually 1-2 steps (on a couple of games, I wish there were more instructions). On each mini game you get a certain number of stars (if you're playing in "Campaign" mode, you need a certain number of stars before you pass the level). You can also play on "easy" or "hard" level, so once you beat the game on easy, you can try again on hard. I was able to pass nearly all the games on easy the first try, so it's not terribly difficult.

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My 6 yr old son eats, sleeps and breaths anything army. When I saw this game and checked out some of the screen shots it was a no-brainer. HE LOVES IT!!! You know when your child "belly laughs" and it just makes you laugh because they are having soo much fun. That describes this game all the way!! I get more enjoyment watching and listening to my son play than me actually playing it! The controls are easy and there is no frustration on his part, the games are funny (drinking milk) the whole game is just excellent for younger players as well as older. I wish there were more Wii games like this one!!!

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This game has a feel like the Wii Sports Resort, which is one of our favorite Wii games. The games are able to hold everyone's interest, from 4-60 years old. I am very happy with this purchase.

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I found this game to be a bit boring and lacking in graphics and play, but my 10 year old son absolutely loves it! So for adults, a no go. But for a 10 year old boy, perfect.

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Was a gift got our grandson for Christmas. he enjoys it very much . Would recommend for any one who likes these type of games.

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Friday, December 19, 2014

Buy Eat Lead: The Return of Matt Hazzard - Xbox 360

Eat Lead: The Return of Matt Hazzard - Xbox 360
Customer Ratings: 3.5 stars
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I knew this game would get bashed. It got bashed by all the reviews of so-called critics and others. However, I had to put my 2 cents in.

First, I have at least 10+ people on my friend's list who LOVE this game. Not one has said they did not.

Second, IMO, this is a classic. And I also feel it is for the 'older' crowd who can appreciate the very cool humor this game has. If your over 40 you will love this thing. (Play on easy trust me)

This is more of a cult game, and, as with most cult movies, they bomb when they come out. They are panned by critics and then, slowly, & with a bit of time, they become classics. This is definately one of those titles.

Playability is smooth no matter what people say. The 'cover' system reminds me a lot of Quantum of Solace (another great game) and the voice overs are very cool. As the number 1 player in the world (XBox 360) said on his blog recently, it's very "refreshing" & "funny" and a nice change of pace.

I feel that the programmers deserve major brownie points for this title. It is so clever and filled with nostalgia that only a gamer from the 'actual' 80s would appreciate this. Truly, because of the new generation of kids, the humor, hidden jokes & level graphics are beyond them (with all due respect).

So, if you are a gamer who was raised with some of the first videogames that *ever* came out (Handheld Computer Football or Pong anyone?) then this title is for you.

It also would, IMO, make a great gift for an Over-40 couple who want a fun drinking game for a Friday night (on easy mode remember!).

One last thought. I've read numerous reviews on many sites as well as this one. After finishing this game to full completion (1000 gamerscore) I've realized that the developers did most of what people are complaining about ON PURPOSE. Namely, the silly 'Melee' attacks, the feminine running style of the character, the absolutely hysterical AI, and most notably, the graphics.

Again, if you're at least 40 or more, you'll appreciate this absolutely wonderful change-of-pace compared to what's come out the last few years. It's the perfect mockery to everything videogames were back in the 80s, 90s and yes, even up to today.

Kudos goes out to the whole team (who I know are reading this) for making something that is truly so refreshing and unique that I say, FORGET the bad rap. In 10 years, people will still be talking about this title for the plain and simple fact that more and more older people are getting into videogames everyday. And that is who this game is truly for.

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Rented this game not knowing what to expect...and was pleasantly surprised. The game is easily beaten on its most difficult setting (there is one more difficulty you must unlock after completion) in about 6 hrs....tops. The game is quite fun, there is a lot of gunplay, and an assortment of maybe 14 different guns...maybe a few more but there is not much to distinguish a .45 from a 9mm in this game...but the variety of rifles, heavy weapons is nice.

The game allows for taking cover, blind fire behind cover, jumping over your cover etc. The controls are a bit "loose", but only gets in the way a couple of times. The enemy AI is OK, not great, and the boss battles are interesting, but nothing you cannot figure out after a try or two. The dialog is actually VERY funny, as it makes fun of all genres here. The game certainly never takes itself serious, and it really is a casual 6 hr game that would be best utilized as a rental...but I guess buy it if you cannot find it for rent and list it the next day on amazon to sell.

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I say this a lot: "Comedy is hard." I don't do comedy in my own writing. I throw in some funny here and there, but usually to relieve the tension or because some amusing moment grows out of the larger narrative. But I can't imagine writing a full on piece of comedy. It's just too easy to screw up, because few things grate more than bad jokes. Weirdly enough then, the worst part of Eat Lead: The Return of Matt Hazard is not the comedy. Not that the humor shines or even really succeeds very often, but it's more consistently enjoyable than the actual game play, which is consistently dull, mixed with healthy doses of crappiness.

A little background. No, you're not forgetting anything there haven't been any other Matt Hazard games. The conceit of this game is that Matt Hazard used to be a popular action game character from way back in the 8-bit days. The opening cinematic tells his story, voiced by Arrested Development star Will Arnett as Matt Hazard. He does his standard gravely tough guy voice, and it mostly works. The set-up made me chuckle. The load screens gave me a smile. Then it came time to play this ugly, third-person, cover based shooter and I was a lot less happy. It's not horrible, but it's not fun either. There's some interesting variety as the game mixes and matches genres from Hazard's prolific game past. So you might end up fighting cowboys alongside zombies alongside space marines. My favorite baddies are from a kids water pistol game Hazard was in called Soak-em. But there aren't that many of them and the weapons they drop aren't fun. Hazard earns some power up abilities as the game proceeds he can either make his shots freeze enemies or set them on fire. Except the fire's blue (I assume because it's suppose to be pixels disintegrating) and is totally unsatisfying.

There are a lot of jokes in the game pretty much they just throw everything they've got against the wall and hope some of it amuses. Arnett does a solid job as Hazard. Neil Patrick Harris has a much smaller role as the big enemy, but there's nothing he can do to make that crappy character work. It's not a good sign that my favorite jokes almost all happened during the load screens. My favorite was where it said "Tip" and then proceeded to just give dictionary definitions of the word "tip" instead of anything to do with the game. I also like that you get 60 X-box Live achievements for just watching the credits. So there's the game's biggest selling point: easy achievement points and some smiles interspersed with a haphazard arrangement of laughs. Which is to say, not really selling points at all.

Honest reviews on Eat Lead: The Return of Matt Hazzard - Xbox 360

Within minutes of starting Eat Lead you will learn that Matt Hazzard was a big celebrity back in the 80s where he starred in a string of very successful video games. Since then he has unfortunately plummeted off the charts (due to making a Mario Kart type game) and been out of work. Destined for a comeback he is commissioned by "Wally" Wellesley to star in a new, next-generation video game. But not all is as well as it seems--Wally really wants to destroy him.

Allow me to explain: When Wally was a kid he bested every video game he played except for one--Matt Hazzards. Taken as a whole it is actually an intriguing idea for a video game as it leads to an unusual take on breaking the 4th wall.

For instance kicking off the voluntary tutorial leads to Matt Hazzard exclaiming, "Great--an in-game tutorial. God I hate these things!" and "Yeah Yeah! I know how to shoot a damn gun!"

During the beginning of one particular level--in habitual third-person/first-person fashion--the objectives start to appear in the upper right-hand corner. As they pile on they begin to cover the protagonist making him exclaim "Ok! Ok! Can we summarize this or something?" This prompts the list to be consolidated to "Shoot stuff that moves".

It gets even more clever.

In one particular instance Matt Hazzard has to fight some of the enemies from his first game and they are literally 2-D sprites running around shooting at you. The real clever part is they purposefully become more difficult to hit by turning to their sides, thinning themselves.

But all this great material is simply overshadowed by the real issue--the gameplay. Though it replicates Gears of War in this regard, it fails to be engaging. The weapons have little-to-no kickback and lack any sort of originality. The AI is nonexistent and possibly inferior to the PB&J sandwich I had for lunch today. The quick-time events are slow and far too crude to be entertaining. The game is so unbalanced I completed 75% of a level using melee attacks that--when performed at the right moment--seemingly render you invincible.

It would be a bit trite for me to even mention to the readers of this blog that most video games expect you to slip into the boots of their protagonist. But in Eat Lead it's just too difficult to do because the games foundation is so weak. It leaves Matt Hazzard to be possibly the most apologetic video game character ever. He consistently looks back at you winking and nudging his way through the levels in hopes that he will distract you from the real issues at hand.

No More Heroes is a similar game in that it's self-aware (but to a much more mild extent). One of the glaring differences is the protagonist--Travis Touchdown. He is self-assured, hilarious and backed by an extremely robust gameplay model. In contrast I imagine Matt Hazzard would rather crawl out from the TV, sit next to you on the couch and entertain you with his knee-slapping humor. It ultimately makes for an awkward gaming experience that eventually falls prey to the same ridiculous paradigms it sets out to mocks.

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I only bought this game for some easy achievements and because I had some change left over from my birthday amazon gift card. I enjoyed the campaign and variety of guns in the campaign. Graphics could have been better

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Monday, December 8, 2014

Buy Your Shape - Nintendo Wii

Your Shape - Nintendo Wii
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $12.14
Today's Bonus: 60% Off
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This is definitely the most incredible workout on the Wii to date. To provide context, I am in average to pretty good shape. I run 3 miles in about 11 minutes a mile and can handle a good 45 minute workout pretty well. I am totally in love with this game. My Wii is now a great workout machine with EA Sports Active and Your Shape. Some things to consider:

1) Space The game's body recognition is very picky. You do need to keep as much of your body as you can on the screen at all time. They suggest 8 to 10 feet between you and the camera. They are being very literal. I am 6 feet from the camera and definitely have some failures because my arms and my legs sometimes go outside the screen.

2) Light The room needs to be well lit. Shadows in the workout space will confuse the camera when they cover you.

3) Tempo is important Part of the game's finickiness is that you have to be in sync with the Jenny avatar. Falling behind and being off from the tempo will bring the annoying "Follow Me" arrows. You will have to keep your intensity up the whole time.

4) There is a learning curve It will take a few workouts to get used to the way the camera is recognizing you. Expect your first few workouts to "score" lower as you adjust. Thankfully, you are not forced into bad form to make the camera recognize you, but you will have to make some minor modifications.

5) No cheating allowed The camera never gets tired, and expects you not to get tired as well. If you get tired and part of your body starts to slow down, it will ding you for it.

6) The camera is picky yes, the camera is picky and expects precision

7) You are going to get dinged this is a complex technology, and you and the camera will disagree. Just expect it. It will ding you sometimes when it shouldn't.

Definite pluses:

1) Keeps you honest see items 3 and 5 above.

2) Using your equipment Being able to use hand weights and a step are awesome, and definitely contribute to the intensity of the workout.

3) Constant motion one problem I had with EA Sports Active (I have since figured out how to do compound movements with it) is the stillness. You have to be moving only the part of the body that it is expecting. Gold's Gym boxing game has the opposite problem. You can pretty much jab the whole game and it still registers those as the punches it expects. This game never stops moving. Curls and presses are done with plies (sp?), kicks are done with squats and up/back movement. You do not stop moving so the cardio intensity stays up.

This is an awesome workout, and it will have you dripping after 30 minutes. The camera is finicky. You will be adjusting the camera and yourself for the first few workouts.

To Summarize: If you can be patient, have a well lit room, and a good amount of space you will be rewarded with an incredible challenging workout.

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I've been waiting for this program for months. I've become a Wii exercise junkie. Just about everyday I work out with "My Fitness Coach", "Wii Fit Plus", and "More EA active" (I did workout with the originals but I recently upgraded). So when I found out that there was going to be a fitness program that utilized a camera to measure your proficiency, well I was thinking Flying cars just might not be that far behind. I knew it was going to be good I mean after all, everyone learned a lesson from "Jillian Michaels Fitness Ultimatum 2009" . . . Right . . .

Well, I got the program on release date and worked with it for about 2 hours (Set up and working out). The set up is easy. I was afraid the camera was going to utilize the motion sensor plug spot on my Wii. But no, the camera connects to the USB slot, so there's no need to be switching cables every-time I work with Your Shape. The profile set up is easy enough and of course you have to take a fitness test that gets graded. For some reason the program said I was doing my jumping jacks incorrectly, so my final fitness test grade was a B.

After the test you go into creating your workout schedule. Be careful here because I thought I was just checking out what they call "Extra Challenges", but instead ended up starting (and doing) a 30 minute yoga workout.

Now the trouble really starts.

Apparently the Your Shape people thought the annoying feedback chatter in EA Active is charming because I was getting a continuous string of peppy encouragement. At one time, during the corpse poss in yoga, there was nonsensical chatter like "You can do it", or "feel them muscles stretch"or "do you feel the burn". I searched the menus for ways to turn off chatter but the best I could do is lower the voice. The yoga section was still pretty good, although in 30 minutes we only used about 8 moves. And BTW, they continued the same mistake in "My Fitness coach" where the trainer has you going through a seriers of yoga moves, about 4 times in a row, but unfortunately she only verbalizes the moves the first time. And then there were the workouts. If you have "My Fitness coach", then you already have this game. The only difference is "Your Shape" uses the camera. I spent a good deal of time requesting that my workouts center on my core and when my first "Your Shape" work out started it was just about the same workout I did this morning with My Fitness Coach (as a side not "My Fitness coach" used to be called "Your Self Fitness"). And BTW, there were no real core exercises in my so called focused workout.

Today, I worked out with the program for about 90 minutes. And as I suspected, they took away the workout options that you have with "My Fitness Coach". In "MFC" you can pick the workout but here it is scheduled. As I stated earlier you can change the focus of the workout-but selecting an AB focus didn't seem to have any effect. Another thing they took away was the ability to pick the type of music you want to hear. The music is okay for Your Shape but I thought MFC did a superior job with the music selection plus you can pick the style you like. Still, I had no real problem with the music with Your Shape.

As far as the camera. The so called center piece of this game, well I was disppointed. As I stated earlier the game did no recognize my arm movements in the Fitness test. It turns out that was a fairly common occurance with some of the other exercises. Additionally there is a slight time lag between when you do the movements and when they appear on screen. And please wear light colored clothing, otherwise you won't really register on the TV screen. I really did not expect stellar video quality on a 70 dollar game. But it is serviceable as far as the game but the movement recognition has me concerned.

If you have "My Fitness Coach" or "Your self Fitness", don't bother getting "Your Shape". If you don't have one of those programs, wait until "Your Shape" comes down in price. Your Shape by itself is okay but considering it is really a watered down version of its two prior versions, it is hard to recommend the game.

Two stars because it will work you out, and the camera is a neat idea, but the other versions out there are better.

I had to edit my first review I wrote this very late and was too tired to check out the far too many mistakes.

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Like others, I really, really wanted this one to work. This was a fitness game that, done properly, could have revolutionized the whole genre. At the end of the day though, Ubisoft bit off a little more than it could chew technologically. The result is a game which is nothing short of amazing when you can get it to work properly (about 35% of the time), and just plain infuriating when you can't (the other 65%).

Of course, what sets this title apart from the others is the inclusion of an "Innovative Motion Tracking Camera". It turns out this is just an ordinary USB Webcam. I was disappointed that this wasn't going to be a Project Natal-like advancement in Wii gaming; on the other hand, I was happy to get a "free" Webcam I could use for my laptop.

Setup is a snap. You plug the camera into a USB port on the back of your Wii. After a system update, the first thing you see is Jenny McCarthy giving a list of advice for how to maximize performance of your camera.

The video version of Jenny is then replaced with a slightly creepy animated version (with way too much computerized eye shadow on). An annoyingly frenetic, peppy cover of Rihanna's "Umbrella" plays over and over and over and over again.

Setting up your profile:

You start by setting up your profile. As with as other games in the genre, you type your name and an optional password, choose your unit of measurement, enter your gender and year of birth, and enter your height and weight. You still have to enter your weight by hand (I would have liked to see some balance board support).

The game will turn on your camera and you'll see yourself on the TV screen. From here, the system will "scan" your body and show an outline of your body. Sounds amazing at first, but then I realized that the outline of my body was just based on the height and weight I entered. So the purpose of the "body scan" is just to make sure you're standing in the right place.

You select a part of your body you want to focus on: shoulders, arms, back, chest, glutes, or legs. For each of these, you can choose whether you want to burn, tone, and/or build strength. Your workout routine will be customized based on what you enter.

The Fitness Evaluation

The next step is taking you through an "evaluation". Jenny will first ask you your current cardio level (sedentary, moderate, or active), ask you how you're feeling, and then send you through some typical exercises of the type you'd do in your daily workouts.

This is where you start to see both the best and the worst of this game.

In each exercise, the on-screen animated Jenny is juxtaposed with your video image, so the two of you will literally make the same movements at the same time. Plus, every exercise has an optional tutorial where you can learn how to do it.

The first exercise was a warm up march. The first time I did it, it did a fairly amazing job at detecting my precise movements. For example, if I stopped moving my arms but not my legs, Jenny would yell at me to start moving my arms. Pretty cool.

The next exercise was jumping jacks. This was a disaster. The system failed to properly detect my arm movements at all. I tried everything possible to get this working: trying on different colored outfits, exaggerating my movements, adjusting speed and timing, standing in different places, and changing the lighting in the room. Nothing seemed to help--Jenny would yell at me to do it right, and my on-screen score would plummet. Not very encouraging.

The next few exercises were lateral raises, squats, plies with shoulder presses, and cool-down stretching exercises. They were hit or miss as far as my movements being detected. Whenever it worked, it was amazing. But unfortunately, it missed a lot more than it hit.

At the end of your "evaluation" the system will then give you a letter grade (lower than it should be due to the poor motion detection) and customize your workout routine based on your results and all the information you provided. It'll recommend a fitness calendar with preprogrammed workouts for the week, which you can customize.

Workouts

From there, you just start up the Wii every day you're scheduled to exercise and click "Workout" to go to your prescribed workout session.

As other reviewers have said, from a pure exercise point of view, this title is really no different from Ubisoft's previous title My Fitness Coach. The exercises are "old school" calisthenics moves with names like "double heel jacks" to "turn steps" to "grapevines". The package touts that it has "over 400 exercises", but the truth is there are just 400 variations of jumping, swinging your arms, moving your feet, and stretching. Not that there's anything wrong with that--it's a very complete set of routines. An added benefit is that you can incorporate exercise equipment in your workouts: an exercise bench, a fitness ball, or hand weights.

On a positive note, it really helps that you can see your own video image next to the animated Jenny, to see precisely how she does the exercise. And I do like the customization and the attention to detail. For example, I was surprised that my on-screen Jenny greeted me with phrases like "the weather's getting cold outside" (I wrote this review in the Fall).

The fatal flaw of this title, however, is how inconsistently the camera tracks movements. Worse, your workouts will be adjusted based on your "failures", so you're basically going to be penalized whenever the system doesn't detect you properly.

Ubisoft came up with a great idea here, but they just couldn't get it working. I'm not a software engineer, but my gut tells me the money they paid for a celebrity could have been better spent on more R&D, doing something like providing reflective arms straps or leg straps which could be better detected by the camera or supplementing the video information with Balance Board, Nunchuk, or Wii remote information.

From what I can tell, certain things can give you the best chance for success...

* Stand in the middle of the screen. Make sure your entire body is in the screen, and your on-screen image is about the same size as the animated Jenny's image (stand 8-10 feet away).

* Make sure the background is plain, and that your clothes contrast against the background (e.g., wear all black if you're against a white wall and bright clothes if you're against a darker wall). Clear away everything from the camera's view.

* Time your exercises to precisely match the animated Jenny's on-screen movements, not your own video image. The music is completely useless (it's just background music with a beat independent of the exercise).

* Make sure the lighting is such that your images isn't too bright (e.g. next to a sunny window) nor too dim.

* Make sure there's nothing else in the image that's moving.

...but even these were far from foolproof.

To sum up? A great idea, and if everything worked I'd be touting it as the new king of the hill. But at the end of the day the poor responsiveness makes it too frustrating to deal with. Exercise-wise, there's nothing here you can't get in the $19 My Fitness Coach. So the question you need to ask yourself is, is it worth an extra $50 for a low-end Webcam and the thrill of seeing your own image on-screen, knowing that the motion-detecting technology is frustrating and probably years away from being perfected.

Honest reviews on Your Shape - Nintendo Wii

I actually own most of the fitness games that are available, including Yourself Fitness! (which I really liked when it was the first of its kind).

This game is a step above that game. I believe it gives me a more accurate account of calories burned. For me the camera set up was very easy. I had no problems with the overall function of the camera. Yes there are moments in which it was a little behind, but as long as I was watching the trainer and following the beat it did register my movement as good. If you try to watch yourself then that is when it will be off (due to the fact that you are not on cue with the trainer). My home has a big living space and a big TV in the living area. Good amount of windows and lighting. I made sure to wear black since most of my decor was more neutral colors. I believe the contrast helps with the success of the camera.

The game's exercise format was similar to Yourself Fitness! (My Fitness Coach). The positive was that it included a better cool down than the original. I have to agree that you cannot choose the music like you did with Yourself Fitness. But I liked the music better since there are actual words to them too. There are always room for improvements and addition to any fitness game. But I was very happy and overall impressed with this game compared to a lot of others out there. I had a good workout the first day.

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After playing this game for a month, I returned it. Jenny's voice in the game is totally annoying and grates on your nerves, in addition, the camera is not perfected and is more an exercise in frustration than a workout. I tried everything to get it read properly and it just didnt. I noticed when I returned the game, "game stop" the game store had a glut of this game returned and didnt even want to take mine. I got $12 for it after paying almost $70 for it. ouch... learn from my misakes or if you think I am wrong about this review..do yourself a favor and buy it used for a fraction of the cost.

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Tuesday, November 11, 2014

Reviews of Dragon Age Origins: Ultimate Edition - Xbox 360

Dragon Age Origins: Ultimate Edition - Xbox 360
Customer Ratings: 4.5 stars
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DRAGON AGE: ORIGINS will probably go down as one of the best games that I've ever played. It's an RPG of a dying breed. Your character is silent, the lore is extensive, and success only comes about after trial, error, and numerous deaths. A game that all but demands that you invest yourself emotionally and fill your character's shoes as much as possible. It follows the classic D&D tradition that few games submit to these days (not even DRAGON AGE II will be in the same vein) and a masterful story that only the good writers at BioWare could deliver.

If you haven't had a chance to play this game, start with this "Ultimate Edition." No question about it. DA:O is certainly good enough as is, but BioWare released a series of add-ons since its release that aren't quite worth the price tag they were given. This collection, on the other hand, is a great deal. Buying DA:O, its "expansion," and every piece of DLC at release would have cost you a grand total of $160. Unacceptable and insulting, especially considering the quality of some of the DLC. On the other hand, the cost for the "Ultimate Edition" is a fine price for you to enjoy the heck out of DRAGON AGE: ORIGINS, and make up your own mind about the add-ons without conflict.

NOTE: The package includes two discs. The first contains only DA:O, while the second is an installation disc for the add-ons. You WILL have to install the DLC from the second disc to play them. They're not terribly big files, but people with limited HD space should take this into account.

-DRAGON AGE: ORIGINS (5/5 Stars): In my old Amazon review, I gave this game 4/5 stars because of its difficulty, but that was nearly a year ago...and I'm still playing. If the sheer amount of content doesn't keep you playing, then maybe the fact that merely playing as a character of a different gender will dramatically change the way the story progresses. You will never play the same game twice. This is fantasy fiction at its best, and one of the best fantasy RPGs in years and years.

The writing is great, the lore is perhaps TOO detailed, and the characters are extremely likable. If you love in-depth or classic RPGs that stay away from modern trappings, this is the game for you. Perhaps one of the LAST games for you.

(The DLC reviews are in the order I think they should be played for full enjoyment. The first three, you should play before you complete the game.)

-THE STONE PRISONER (3/5 Stars): The quest itself is largely uninteresting, but it unlocks a new party member, Shale. It's a well-written character to be sure and is sure handy in a fight, but don't expect to get a ton out of its backstory.

-WARDEN'S KEEP (4/5 Stars): This has a nice little storyline that's only about an hour in length (as is most of the DLC). You are tasked with helping a descendant of a Grey Warden clear his family's name. To do so, you must clear out a place called Soldier's Peak, which, afterward, will grant you a place to store your goods. For the impulsive looter, this is a gift, though I think it should have been a part of the actual game. Having a guy in your camp asking you to buy Xbox Live content doesn't do much for immersion.

-RETURN TO OSTAGAR (5/5 Stars): This one worked so well on account of its emotional significance to me. Ostagar is The Place where your adventure begins, where you become a Grey Warden, and lose quite a bit. To come back to it was a heart-wrenching experience. It won't take you very long to hack through it, but the items that you can find throughout have great meaning, and the ending brings with it a satisfying sense of closure.

-DRAGON AGE: AWAKENING (4/5 Stars): Without the outrageous $40 price tag attached to it, you can now enjoy this in full confidence. This is a 13-15 hour adventure through the Arling of Amaranthine, which will give you new locations, party members, armor, and an opportunity to rule over the land. It's definitely the best out of all the add-ons, but it probably won't sync up very well with your ending from ORIGINS, which is definitely a downer. And the ending was a bit rushed for my taste.

-GOLEMS OF AMGARRAK (3/5 Stars): I liked the idea of my Warden answering a call for help, but I DREADED going back to the Deep Roads again. AGAIN! There are other places to explore in Ferelden, BioWare...Anyway, this wasn't bad, but there just wasn't much to it. You explore an old dwarven thaig, uncover a few ancient secrets and fight a boss. If it takes you more than two hours to complete, I'd be surprised (that goes for most of the DLC).

-WITCH HUNT (4/5 Stars): The infamous Morrigan romance. If you felt it didn't end the way you'd expected in ORIGINS, here's your chance to get that feeling back again. The story takes place a little over two years after the end of ORIGINS, and your Warden is searching for Morrigan (your intentions, good or ill, are up to you). There's quite a bit of lore to be found here, some humor from your party members, and it provides you with enough foreshadowing to make you remember DRAGON AGE II is right around the corner. Beyond that, Witch Hunt is little more than a fine way to kill an hour, but I liked it. NOTE: This DLC will pretty much serve as the end of your Warden's story until DA2, so plan accordingly.

-LELIANA'S SONG (2/5 Stars): This DLC didn't serve much of a purpose to me. Leliana told her story sufficiently enough in ORIGINS; there was just no reason to play through it. It actually made her character all the more confusing because it doesn't really give you a good, meaningful reason as to why she joined the Chantry. It almost makes it sound like she joined "just because." Way to take a neat story and make it boring. Also, the almost French accents were terribly annoying and poorly done here.

-THE DARKSPAWN CHRONICLES (1/5 Stars): Another pointless piece of DLC. It basically shows what would happened if you, the Warden, had never been found. You command a Hurlock and a party of other Darkspawn through the final battle, killing all of the Warden's companions along the way. This would have been a neat little "what-if?" story, but there is absolutely no voice-work here. Not one word, so it just amounts to an hour of killing things with no real purpose. And all the locations are recycled, let's not forget that.

So, in closing, I do want to reiterate my love for this game and how much of a true RPG experience it is. BioWare might have gone a little crazy with the DLC, but this is a truly great package when everything is said and done. This is my second time buying DA:O (my copy was throughly abused and broken after my friend and I were done with it), and it was my first time playing and of the add-ons with the exception of AWAKENING. I had a lot of fun, despite the questionable quality of a few of them.

This really is as good as it gets. And judging by the current "simplified, modern, give-a-voice-to-the-main-character" trend in RPGs, this may very well be one of your last opportunities to enjoy a game inspired by the classics of the genre.

See you at the Joining, Warden.

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I have had a great deal of difficulty getting into any given game recently, and it has often taken some pretty impressive games for me to put in more than a couple of hours. I started by getting the original Dragon Age: Origins preowned, and within a week, I knew that I would be purchasing this copy. It simply offers too much downloadable content and expansions at too great a value to pass up. I will rate the game as a whole, for those of you who don't know about Dragon Age.

Graphics: I have often heard people speak ill of the graphics of Dragon Age. I suppose the graphics are only slightly better than that of Xbox 360 games that came out on release day, but definitely not as poor as PS2 graphics that some people claim it sports.

Considering what they have done with the game, I can't say I would complain about the graphics. Every single piece of armor shows on every character on every cut scene. Cut scenes change based on what you have done and who is in your party, and every dialogue piece changes depending on who is in your party. It is remarkable to see little details such as what boots a character is wearing showing accurately in every scene. I consider this to be an impressive game. And it may not be FF 13 graphics, but it does some far more impressive things than FF13 ever attempted.

Glitches: Yes the game consists of glitches, are any of them game breaking? I haven't run into any as I had with Fallout 3. The glitches are sometimes audio fails to properly trigger, some characters outfits or beards tend to fall into each other, there was one scene where my character performed the killing blow on thin air because the monster had already fallen, so glitches exist, and they can be distracting. Once again, I point to the shear magnitude that this game accomplishes, and can forgive that some dialogue doesn't match up right, or a codex is inaccurate, given how much the game possesses. Compared to shorter games like Gears of War, Halo, and Darksiders, the game has considerably more glitches, and you will run across them. However, other than being minor inconveniences, I haven't experienced anything. Just follow the rule of save frequently, especially since the games autosave feature isn't quite as frequent as you would probably prefer.

Environment: This might be some of the reason people hit so badly on the graphics. The environments are pretty bland. You aren't going to see very much in the ways of surreal, artistic, landscape. Once in a while you might see something pretty cool, like in the deeproads, but for the most part, I have found the landscape to be relatively bland.

Appropriateness: Most people are curious about the content. A lot of games are labeled M for mature, but that can go in a lot of directions. In general, there is no swearing in the game, the characters rather using the softer words like "Sodding" when they swear. With regards to nudity, there are various enemies that will be fairly bare. Desire Demons typically where nothing but a loin cloth and some "nipple covers". A certain monster shows more boobs, but there was nothing sexual about a broodmother. You can have sex in the game, but it is done fairly tactfully, and every character wears underwear, the loose, unexposing kind. Homosexuality, threesomes, foursomes, and more stuff can occur in this game as well. With regard to violence, the game revels in how it shows blood. Your characters will become covered in blood after fights, and certain items have the unique ability to be "messy" and have more blood. Enemies will have pools of blood around them too, and will quickly decay into skeletons after a kill. So violence is a yes, although you can't just attack and kill anyone like in oblivion... in this game you would have to challenge and threaten to get into fights, and even then it doesn't always work. So yes, a violent, sexual game with surprisingly decent language. The environments are typically OK, I didn't see too many scary environments or inappropriateness like in Fallout 3. In one or two areas, you might see a few people hanged from hooks, but nothing like Fallout 3 does. There was one area that freaked me out and was scary, but that was the only area in the game I found to be that way.

Difficulty: I found the game to be pretty easy, but I suppose that depends on your experience with RPGs in general. I play on normal mode and might crank it up for my second playthrough. There were some challenges, but the more I play and get used to the controls, the easier it gets.

Variety: The game offers a fair variety of gameplay. Most of the time, it is simply clicking A to kill all your enemies, but there are plenty of ways to shake things up. If you are a mage, you will need to balance and run through your spells constantly. You can lure enemies into carefully constructed traps if you would like, causing them to fail miserably as they charge you. A boss or two require unique strategies to kill. So if you want to just hit A until it is dead, you can, or you can use your abilities strategically, the choice is yours.

Other characters:

You have the ability to fully control any member of your party, so don't think you are going to be helpless like in some other games. You can create fairly complex AI controls so that your ally acts exactly how you want him to. Learning to set these up properly is essential to the game. The redial menu is your friend, and while I originally tried to get away without it, I eventual realized it is a necessary part of the game. You will quickly learn that you can't learn everything, so you are going to have to give some of the slack to your allies. One of them will need to learn herbalism/trapmaking/lockpicking ect... you can't depend on the warden to master them all, making teamwork in your party essential, something I have not felt in any game for a while.

Improvements: My only two improvements that I think would have added greatly with the game is 1) allowing a second player to take control of one of the allies, which would have been remarkably easy to set up and 2) Perhaps a few less glitches would have been nice.

Overall: Other than that, I found this game to be the best game I have played in some time. It is fun, giving you an open game feel without the "I have no idea where to go, what to do" feel oblivion sometimes gave. Most of your paths are linear, and I can't say I felt like I missed too much without a strategy guide, but it still gives you options and multiple paths in any given dungeon/city. The additions were all great, and I enjoy awakening just as much. The addons are definitely fun and worth adding on, although I don't expect many of them are worth it to buy individually, they are a great deal within this edition.

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Now before I get into the game im going to state this. To enjoy this game to its fullest there is alot of reading. The game plays like a classic rpg some what similar to that of guildwars and it requires alot of patience and if you dont have any of that you will not enjoy this game.

Now to the main review this game is simply amazing. There is so much depth in it you will spend just as many hours in this as you did in fallout 3. Alot of games you dont know a whole lot about the universe you are put into well thats not the case with dragon age. All around the game there are codex entries that you add to a journal and they describe in great detail of the world around you. You may even get so into it you feel like you are part of the game.

On my first play through I managed to beat the game in 20 to 25 hours and thats only because I didnt even come close to everything there is to do in this game. I mostly focused on the main story and ignored the codex entries. This is definitely a game that requires multiple play throughs to understand it.

The most interesting thing about dragon age is the origin story. There are 6 different origins you can chose from and each one has their own impact on the game and how people around you react to you. Like I said this game is going to take some time and if you want to see all the different ways the game can play out you are at least looking at 6 play throughs.

Whats great about this package is all the dlc you get with it. Theres probably around $80 worth of dlc that I paid and you get for free with the game. Now there are a few DLC's you that you really shouldnt touch until after you play the game. As they could spoil the main plot for you.

If you like old style Rpg's and a vast story you will fall in love with this game, it's simply a master piece. There is just so much with in this game I really dont know where to begin to sum it all up in a review but its deffinatly worthy of being in your collection.

Honest reviews on Dragon Age Origins: Ultimate Edition - Xbox 360

I hope to eventually write a real review, but for now I just need to warn you: I think it is a very bad idea to install the "feastday" DLC pack. Install all the others, but this one is game-wrecking.

One of the great things about Dragon Age is the approval system -your game choices and your dialog options and you use of various "gifts" will influence how much esteem your party members hold you in. Earn their loyalty and you'll unlock special skills, and maybe even romance. Alienate someone too much and they might outright leave.

This nuanced system replaces the literally one-dimensional morality mechanic in games like Mass Effect, Fable, KOTOR and others. I find it so much more realistic.

Here's what the feastday DLC pack does: it takes this innovative game mechanic, and completely destroys it. It gives you abundant access to cheap gifts that *hugely* pump up the loyalty ratings of everyone in your party. If you want to keep everyone at max approval, it's just too easy. It'd be really hard not to.

For each character there is one special gift that gives +50 approval, and one "prank" gift that gives -50. Here's how it went down for me. I had a character who I'd worked hard to get up to, say, 80. Not knowing what the gifts do, I gave her the "good" gift. Her approval maxed out at 100. Then I gave the prank gift. It went down to 50. I thought, "hey, I got robbed! I should get it back to 80 again." Well, this is easy: you just buy three copies of "Thoughtful Gift" from your local merchant. (I'm serious.) That's it. Only once I'd done that, I was drunk on the whole idea, long story short, five minutes later everyone in my party had max approval. Yeah, I'm weak.

Ergo, the whole interesting and motivating game mechanic of the approval system was just tossed out the window. I've never had a DLC actually ruin part of the core gameplay experience of a game before.

I cannot fathom why BioWare made and released this DLC. I say: just don't install it. If, halfway through the game, you decide that you hate the approval system and you wish the game didn't have that aspect to it at all, then go for it; this DLC pack will wipe it off the face of the map for you handily.

Sorry that this wasn't a real review. The core game is 47 kinds of awesome.

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First off, probably the only RPG I've played where I didn't want to viciously murder at least one of my companions by the end of the game (I'm talking about you, Neeshka and Qara of Neverwinter Nights 2). Every character has a great personality, and your companions will engage one another in (often hilarious) dialogue. The graphics look great, and there is a good sense of the benefits and shortcomings of each weapon style and type. Item creation is much easier than in Neverwinter Nights 2, where you have to go all over the continent to search for the required materials. Sometimes you will have to make decisions on whose word to trust without knowing who is being honest with you (ieMorrigan or her mother)

Now for the bad part. Visibility and targeting make absolutely no sense. Enemies would at time appear out of thin air. This could make sense if the enemies were being stealthy, but they're not. I once stood on a hilltop and could not even see the army of Undead that the villagers were fighting. Keep in mind that higher elevation should IMPROVE your visibility. At other times, I could clearly see an enemy but the game wouldn't let me target him until I moved the character slightly forward or to the side.

Additionally, I didn't feel like the mage class contributed enough to the game. All of the spells that end up doing damage to a large number of opponents end up screwing over your melee characters via friendly fire. Some spells such as mind blast and mass paralysis are useful, but you can stun multiple enemies simply by having an archer with scattershot or a bard use Song of Fascination.

Also, merchant stores were kind of limited in some areas, such as health potions. Although you can also get healing via spells, random health potions by looting carcasses, or making your own health potions, it was still rather irritating that I managed to buy out every health poultice on the continent.

I was kinda disappointed to find out that some of the battles prior to the final boss were tougher than the archdemon himself.

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