Showing posts with label xbox live one year subscription. Show all posts
Showing posts with label xbox live one year subscription. Show all posts

Wednesday, January 21, 2015

Best Afro Samurai - Xbox 360 Deals

Afro Samurai - Xbox 360
Customer Ratings: 4 stars
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I was pretty excited about this game when I heard it was being developed as I am a fan of the series. Upon reading several reviews such as IGN, GamesRadar and GameSpy I almost passed on getting it. It seemed that yet again something I liked had a poor game made based on it. I bought Afro Samurai anyway and man am I glad I did, here's why. First off let me start by correcting a few erroneous errors in some of the reviews I read that lead to their scores.

GamesRadar claimed that the instruction manual listed the wrong command for dashing. The manual lists clicking the left stick to dash. This is correct. While moving Afro in any direction clicking the left stick results in...guess what....a dash. Clicking it while stationary does nothing. Like many other action games with a run button you have to click it in conjunction with a directional input.

Gamespy noted a "game-stopping bug" that prevent ropes from being cut in the game. There is no bug. The ropes in question can only be cut by using the focus mode and executing the perfect slice maneuvers...along with aiming the slice to cut properly with the analog stick. It can't be done by button mashing. It's a precise cut that requires you to use the perfect slice system.

The IGN review bugged the daylights out of me as it was really off base (and I usually understand IGN's reviews) IGN claimed to be able to get through the entire game by "alternating attacks and mashing buttons". This same review claims an overly frustrating and cheap Brother 6 boss battle. Well it shouldn't be frustrating if the game can simply be beat with mindless button mashing I thought. If it's frustrating it really can't be so simple, right? Read on. This battle I did 3 times to test. The 1st time it took me 10 minutes after I died during phase 3 on my first attempt (I was not using the two bears they give you to restore your health during the battle). I then proceeded to kill him in 3 minutes both of the next two times without using the bears. How? Using a dash attack (An attack that can't be done by mashing buttons). I dash attacked Brother 6 and then proceeded with a simple combo of XXXX until brother 6 knocked me away. As soon as I hit the ground and roll recovered I dashed right back in with a dash attack and interrupted his attack animation. This dash hit stuns him and then I use XXXX again. I repeated this pattern for ALL of the three phases. 3 minutes using one dash attack, one combo and no bears to recover life. Hardly frustrating or worth mentioning as "cheap". If anything, I was cheap by abusing one move and one combo.

Several reviews said there is no way to track XP as you progress or what moves you'll unlock. False. When checking your moves list (something many reviewers openly admit not doing) there will be moves with white slashes through them. These are locked. There will also be moves with blue slashes through them. These moves are the ones you're gaining experience on. When the slash fills completely blue you'll gain that move when the screen next flashes "level up".

Another review mentioned that you have to click R3 (nearly an industry standard) to re-center your camera. The complaint was that doing so removes your fingers from the buttons rendering you defenseless. This would hold true if the block/parry button (defense right?) was a face button...but it's not. It's the R-trigger which can be held while pressing the re-center camera button if that is an issue for someone. So you're not defenseless. Also the inverted X-axis is listed as a major issue in some reviews. To anyone who has been gaming long enough or who has played titles from regions other than the US an inverted X-axis on the camera is not new. It's not prevalent here in the states, but it's been around for a while in a few titles here and abroad. It should be old hat and easy to adapt to. And it's not game breaking either. Like learning any other controls in any other game it should be factored into the learning curve....not listed as something to drop the score or the opinion of the game...unless you're a gamer that has issues learning new controls. If that's the case then be fore warned the camera is inverted and cannot be changed.

So now that the air is cleared of some incorrect stuff let's get to the review.

Presentation, graphics and sound are great with some minor issues. The game has a definite anime/comic look to it with comic paneling and cutaways to coincide with the cel-shaded looks. The menus are simple and easy to navigate and the load screens are animated instead of static. The music really gets you pumped to play. There are very minor instances of slow down and clipping is very noticeable when it happens. But oddly enough the slow down blends into the game since you have a slow down mechanic of your own. So it often ends up appearing stylistic even though it is a technical concern with too many body parts and too much blood animating on the screen. The moves list is very well done as it demonstrates the commands needed for each move and even includes a video demo of it so that you can see the timing involved and know what the move should look like when done properly. The game is over flowing with violence, blood, gore and nudity just like the series. It is very much an adult atmosphere. Parents, you have been warned.

The gameplay is very good, almost textbook. Actually it's not almost textbook it IS textbook with pages borrowed (read: STOLEN) from other textbooks.

You have the near endless array of combos in the vein of games such as God of War, Devil May Cry and Ninja Gaiden. You have an upgrade system that adds new moves to your repertoire based on experience...which is gained by killing enemies. These upgrades include moves such as reflecting bullets, fragmenting bullets, the ability to execute multiple precision cuts in a row, the ability to cut through more enemies with each strike, etc. You have your standard attacking combos, throw moves, combos that link into a throw animation, dodging moves, blocks/parries/counters, etc. You can instantly link many of the games combos together to make near infinite combos, you can launch and juggle enemies and pressing block cancels your attack animations to put you in a blocking stances or to parry instantly....well most attacks. Some of the higher powered moves can't be interrupted. Bigger damage, bigger risk.

A special feature of Afro Samurai is the innovative...ok I mean overdone focus mode that allows you to slow the game down. What Afro does different with this old mechanic is give you manual control of where to attack when in this mode. Focus mode slows the game down and gives access to other moves most notable of which are the perfect slices. These moves allow you to sever enemy body parts precisely by aiming the slices with the left analog stick and choosing horizontal or vertical slices based on the button you press. When Afro's focus meter is full you can press a button which puts Afro into overfocus mode. For those familiar with the old Punisher game this will sound VERY familiar. The screen turns black and white and everything slows down. All of Afro's attacks are now one hit kills on most enemies. It's essentially a manual smart bomb.

Speaking of Afro's focus meter an observant gamer will notice that there are no meters displayed in-game. Afro Samurai joins the legions of recent games opting to use a HUDless system. Thankfully it works well. Afro's life is displayed on his body and this also applies to opponents. As characters near death a red aura starts to show on the body. The closer to death they are the darker and more apparent the red glow becomes. Attached to the hilt of Afro's sword is a medallion. This is his focus meter. When the medallion has a black aura around it Afro's meter is empty and he needs to score some combos to increase it. As the meter fills up the medallion begins to flash with a pulsating white aura. When the medallion has a constant solid white aura the focus meter is full and the aforementioned overfocus mode is available.

The platforming in Afro Samurai is passable and only so because of one key issue. It's inconsistent. In games like Ninja Gaiden and Devil May Cry the platforming moves such as running on walls can be done at any time. In Afro Samurai these moves can only be done in certain places and at first you can't tell where. There are subtle clues like level geometry and flashing ledges to give hints but even these are more questionable than they should be.

Replay value depends. For fans of the series, you'll be playing this a lot as it feels like a good representation of the source material. For those who like a hyper violent action game with slick visuals and responsive controls...you'll be loving this. For those who can't get passed the camera inversion, avoid this game. For those that have problems with pattern recognition and timing, avoid this game as that's what the boss battles consist of mostly and to a lesser extent the battles with the weaker enemies.

Overall I give the game a solid 8 out of 10. It's not pushing the envelope in any given area, its best features are ripped from or inspired by other games and it has enough minor issues that prevent it from achieving A status. I'd rank it as an 8 even if it wasn't an Afro Samurai game, but I also won't rank it higher just because it is based on a series I like.

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Afro Samurai is an action game based on the anime that aired on Spike TV in 2006. Both the game and anime chronicle Afro Samurai's ultra violent quest to avenge his father's death. Lots of effort was focused on the style of the game and it really paid off. The writing, art, acting, combat, music, all flow together to create a fun experience... but the game has some serious flaws.

Story / Dialogue 8/10

The story is well told and voice acted by Samuel L. Jackson, Kelly Hu, Ron Pearlman... The dialogue is entertaining, humorous, and deeply poetic at times. However, unless you've watched the anime, the story will be hard to follow and may seem like a hip hop ronin acid trip with a large dose of Samuel L. Jackson. The relationships between the characters and the events in the story aren't fully explained in the game, but it still manages to entertain. If you've seen the anime, you'll be fine.

Graphics 9/10

The game does the best job ever at creating a game that looks like playable art. The stylized look is amazing. The screen shots and movies don't do the game justice. If you're an anime fan, you'll really appreciate the look of the game. If you strive for a more realistic/traditional game look, like Gears of War, the look may not appeal to you. But if you like anime, you'll love the art!

Combat 9/10

The combat system of Afro is great. Afro and his enemies are well animated and very responsive with a large arsenal of attacks. What truly sets the game apart is the SLICING system. The player can slow time, and dynamically slice enemies. Chop off arms, legs, torsos, heads, parts of heads, feet, hands, cut them in half... etc. Wherever the sword passes through the enemies, they get cut. It's incredibly satisfying and never gets old. There's never been an action game that's captured the feeling of wielding a katana and hacking through hordes of enemies quite like this one.

Sound 9/10

The sound effects and music set the mood really well. The music blends hip-hop, feudal eastern, and classic western tracks. I'm not a hip hop fan, but I really enjoyed the epic feel of the soundtrack. The music is great!

Style 9/10

The art, combat, acting, music are all top notch. Very few games have as much style as Afro Samurai. I really wish I could stop writing here... but here comes the part where the lice ruin the fro.

Camera 4/10

The Camera is awkward to say the least. The camera is not inverted. (95% of games use an inverted camera system pushing right, moves view to the left.) You can go into the Options Screen and set the horizontal axis to inverted, but you can't adjust the vertical axis. The camera feels like it is drifting at times. I finished the game and never got used to this. It felt like I was watching a samurai movie shot by a perverted camera man when there were cheerleader tryouts happening just offscreen.

Levels 5/10

The Levels look great, but some of the designs are very confusing. It's pretty easy to get lost, but you can press Down on the D-Pad and Samuel L. Jackson appears as Ninja Ninja, telling you where to go. If you use him too much, he starts insulting you... Unfortunately, this is when you need him the most. The combat parts of levels are great, but there are platforming sections of the game. The platforming areas do a great job at showcasing how bad this game is at jumping and acrobatics. They're horrible. Afro is much too floaty, and the camera is too unreliable, for a player to consistently jump from platform to platform. Most checkpoints are generous, but for some reason, some checkpoints send you back 6 checkpoints if you fall. This game needs platform jumping like the Superbowl needs a halftime show.

Bosses 5/10

The bosses in this game are hit or miss. Some boss fights are really fun, while others are very frustrating. There's an amazing fight with Afro-Droid, but for the most part, the bosses take really cheap shots at you and do a disproportionate amount of damage. Some bosses can insta-kill Afro with a single hit while others feel like they're attacking with a fly swatter. Most of the time, you won't be sure if you are winning or not and the fight will be interrupted by a victory cut scene. If this happens, it means that you've won.

Leveling Up 3/10

Sometimes, an icon appears that says Level Up while you are playing. However, the game never tells you how you just improved! Did you get more Hit Points, Do More Damage, Get More Moves, Get Sexy Pictures of Kelly Hu? This is never clear. You can pause the game and look at a moves list for Afro, but the new moves are not highlighted. The only thing I can say for certain is that you don't get Sexy Pictures of Kelly Hu, so you're never really excited about leveling up.

Replay Value 4/10

There really isn't much. You can play on a Hard difficulty level and completionists can search levels for collectibles to unlock character models and concept art. That's it. Playing the game over again to experience the combat is the best reason to replay the game. The game ranges from 6-7 hours long, depending on how much you search for collectibles.

The game is rated M for Mature for every reason a game could be rated M. Gallons of blood, dismemberment, gore, language, breasts, etc... Spike TV would be proud.

Overall, this could have been a great game, but the flaws start to add up. Buy it if you are a hard core fan of Afro Samurai and can overlook flaws... like if you don't mind if your girlfriend has herpes.

Rent it if you liked Afro Samurai, want slice through hordes of enemies like Uma Thurman in Kill Bill, love Sam Jackson, know what an Otaku is, know the difference between a katana and a wakizashi, or love action games.

Avoid it if you hate hip-hop, Sam Jackson, anachronistic samurai stories, flawed games, violence, or gore.

Personally, I feel that Afro Samurai could have been great... The team at Namco managed to do all of the hard stuff right, but messed up on the easy stuff like Leveling Up, Camera, and Straight-forward Level Design. It's a cool game with fun moments, but it's not a great game.

Best Deals for Afro Samurai - Xbox 360

Because being a fun, ultraviolent anime blast wasn't enough, Afro Samurai makes the splash into the video game world courtesy of Namco Bandai. Samuel L. Jackson returns to lend his voice to the revenge-driven Afro as well as his foul-mouthed sidekick Ninja Ninja, in a storyline that more or less follows the plot of the first Afro Samurai flick, as you take on hordes of enemies and dish out bloody punishment. The fighting is mostly fun, as are the boss battles which are orchestrated wonderfully, but the best part of the game is undoubtedly the graphics and art design. Afro Samurai looks and moves fluidly and beautifully, and the game's soundtrack and voice acting are excellent as well. What really hurts the game however lie mostly in its controls and platforming. You can't really string together attacks, and the game's platforming elements are disappointingly clumsy. The game's schizy camera doesn't help matters either, and the fact that you can adjust the Y-axis but not the X-axis is mind-boggling. Still, there's a lot to admire with what you get here in Afro Samurai, but it's just a shame that a little more polish wasn't put on here, otherwise we could have had something really great. Still, the game is worth a look despite its flaws, and if you're a fan of the anime, you'll definitely want to check this out.

Honest reviews on Afro Samurai - Xbox 360

This game is pretty sweet but i've found i really need to have a guide open the entire time i'm playing as there's often few cues as to what exactly your supposed to do. i'm finding my self asking "now what?" WAY more than i should. This is a big negative for me personally.

when your actually on the right path however this game is pretty sweet, for a button mashing platformer its got a lot of style and neat things with the battle system added in to keep it fresh. The soundtrack shines in this game as it was prepared by the RZA from the wutang clan.

This game is cool but not without its problems. If you really wanna know if you want it check out the demo on xbox live, after playing it i really wanted it.

Find helpful customer reviews and review ratings for Afro Samurai - Xbox 360

great game it can get a little hard to get use to at times over all its great

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Tuesday, January 20, 2015

Best The ICO and Shadow of the Colossus Collection Deals

The ICO and Shadow of the Colossus Collection
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.82
Today's Bonus: 6% Off
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It's difficult to believe that over 10 years have passed since Ico was first released, alongside other 2001 classics like Metal Gear Solid 2 and Final Fantasy X. Unlike those two games, Ico fared poorly in the sales charts, despite its incredible graphics, great story and gameplay.

However, this was not the end, as 4 years later, the second game by "Team Ico", Shadow of the Colossus (SotC), was strongly promoted and achieved much better sales figures.

Now, Sony has breathed a second life into these games, thanks to this hi-def PS3 re-release.

Both games have been significantly enhanced in this PS3 remastery by Bluepoint Games (who also remastered the God of War Collection and the upcoming Metal Gear Solid 2 & 3 games), with the most important changes being:

+ 720p or 1080p @ 30fps framerate, with very little slowdown as found in the PS2 version during intense Colossus battles

+ Native widescreen support for Ico

+ Gameplay is ported from the European version, with the extra puzzle, weapon, and other small changes

+ Trophies! [16 for Ico, 31 for SotC]

+ 7.1 surround sound

+ Behind the scenes videos + 2 dynamic themes (yours to keep!)

+ Reversible cover insert containing original cover art for both games

= 3D support (but only at 720p, and framerate reduces down to 15fps during some of the battles in SotC)

Textures appear to be more detailed, but they still look blocky close up, and the polygons look the same

The menu/map in SotC is stretched on a widescreen TV, while the menu for Ico looks sharp and completely redone

I have already beaten Ico and the first few battles of SotC on PS2, and am finding this remake just as enjoyable, especially since there is virtually no slowdown even at 1080p. Do realize that both of these games are relatively short with limited replay value (

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Thursday, January 8, 2015

NCAA Football 2006 Reviews

NCAA Football 2006
Customer Ratings: 4.5 stars
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There's no disputing that EA owns the lion's share of the sports videogame market, especially with their recent acquisition of exclusive licenses for both pro and college football. Many (understandably) feared that this lack of competition would lead to lackluster games, i.e. each year's release being reduced to not much more than a full-price roster update. The team that developed NCAA 06 apparent set out to soothe gamers' fears and ended up rewarding us all with a top-notch college football game full of both subtle improvements and big-time innovations.

GAME MODES

When you put in the game you're immediately rewarded with a number of gameplay modes, some familiar (dynasty, single game) and some new (Race for the Heisman). The Race for the Heisman mode allows you to create a player and then guide him through tryouts for a scholarship, choosing a school, and then playing a career aimed at racking up the massive stats required to take home the hardware. Along the way, the main menu is your dorm room where you can review your accomplishments in the school newspaper, head off to the practice field (small mini-game drills), and check how your season stats compare versus the compeition. It's a little bit self-involved since you're emphasizing your individual campaign over that of the team, and make no mistake, you will have to put up unreal numbers to beat even the candidates with lesser stats. At the end, the presentation of the Heisman award ceremony is a little bit uninspired given that it's your main aim in this mode. Once you've finished your college days with or without the Heisman, you can port your created player over to Madden 06 to continue your career in the pros.

The real gem here is the dynasty mode where you control a school's program year-round. During the season, you get a great mix of responsibilities: you're the Athletic Director looking to avoid NCAA sanctions by disciplining problem players, you're the coach sorting out the depth chart while also courting high school recruits, and of course you're the players strapping on the pads each Saturday. In-season recruiting is one of the best additions to this year's game it works basically like a poker game where you bet your finite time on how much attention each recruit needs and what kind of pitch will attract him to your school. If you leave it to one of your assistants to call him about the school's prestige, don't be surprise to watch him commit to your rival whose entire coaching staff showed up at his front door promising an immediate starting role. You also schedule recruit visits to your school, which can go a long way toward securing the signing if you beat up on your on-field opponent that week. There aren't any unsavory aspects of the NCAA represented here, i.e. you can't buy a recruit a car and so that he'll immediately sign. In fact, it's quite the opposite if your team is under any NCAA scrutiny for rule violations or disciplinary problems, you'll find it much harder to attract blue chippers, so don't slack on your AD responsibilities when your superstar decides to stop going to classes. As the season winds down, you'll get your committments and start playing for the bowl rankings and player trophies. Weekly updates are presented as stories in Sports Illustrated magazine, which is a nice visual approach compared to traditionally dry menus.

OK, so your dynasty school just ran over the competition in their bowl game. Mission accomplished, right? As Lee Corso would say (and does say quite a bit in the game) "Uh-uh. I don't think so, Sweetheart." You've got to look at who's graduating, who's going pro, who you might be able to talk into staying (furthering the integration with Madden, you can even export that entire NCAA class to become the draft class for Madden's franchise mode). After that period is over, you hit the recruiting trail. The off-season recruiting works much like the in-season session but with even more detail. For instance, over the course of the several years, you can set up specific states as pipelines where the many of the top candidates will already be interested in your school on day one. Still, it's up to you as coach to figure out the right buttons to press to get the commit. Recruiting continues week by week for five weeks; however, if you're not into this much detail, you can opt to automatically have the computer do its best for you. Afterward, you check on your players' off-season skills progression, set the depth charts, redshirt players and then you're ready to suit up for the next upcoming season. You can also change up the team's non-conference games in order to bolster your strength of schedule or generate a new rivalry.

If you build up your school's program over the course of several seasons, you may receive an invitation to join a better conference and play in front of better crowds, all of which will attract better recruits. Of course, your head coach may also opt to take a higher-profile job elsewhere, so success is a dual-edged sword.

The game also solves one of my biggest pet peaves with prior NCAA games you can finally just substitute made-up names for the players instead of going with QB#7 handing off to HB#23. I understand why legally you can't use these players' real names, but I never understood why you couldn't just go with any name instead of position and number. Of course we all know who that stellar Texas signalcaller or USC ultra-back is, so made-up names work just fine. If it really bothers you, you can take the time to edit them.

The main menu also features options to quickly set up one-time games, including all of the major rivalries, and even a goofy game played between mascots.

GAMEPLAY

In-game control is another highlight of NCAA 06 you can perform a lot of cool moves with relatively simple and sensible button/stick combinations. Chief among these is the use of the right analog stick to perform juke moves on offense and big hits on defense. Earlier EA games turned the right stick into a Superman button where your player would defy the laws of physics as a reward for you merely touching the stick. Thankfully, this has been reeled back to more realistic limits while still keeping the excitement factor. You even have the option to zoom in and slow-mo particularly well-executed moves. You can't help but get hyped up when you look to be caught in the backfield by the other guy's blitzing backer only to spin, stiff arm him to the turf and then hurdle over him on your way to six. The control configurations are just about identical to those of Madden, making it easy to switch between the two (Madden obviously doesn't have the option offense).

Before the snap, the right analog stick allows viewing of matchups. This new feature zooms out to field width and shows player skill level and composure for particular matchups, e.g. wideouts vs. defensive backfield, o-line vs. d-line, or QB/RB vs. linebackers. It's a nice feature that allows you to see if you've got any potential mismatches to exploit from play to play, giving you an idea of which receiver to key on or maybe even enough insight to audible a different play.

But is NCAA 06 more than just Madden dusting off its old varsity jacket? To quote the coach once again, "Ab-so-lutely". The makers of the game paid painstaking attention to detail here, making NCAA 06 truly a payoff for fans of the college game. The stadiums are intricately rendered I play my dynasty as a mid-major (Miami, OH) and even their field is accurate right down to the dorms in the distance being accurately drawn and properly placed. As best I can tell, all of the MAC fields are like this, so enjoyment of that home field experience isn't limited to just fans of the biggest programs at the biggest conferences. This year's game even includes division 1-AA and NAIA schools. Want more evidence of what a massive tribute to the college game this is? Here goes: Mascots? Check. Rivalry games? Check. All year-end trophies? Check. Fight songs? Well, NCAA 06 earns an incomplete for this one. Not all of the fight songs are there some just get generic march music and drumlines but I'm guessing that was more due to legal rights than effort by the developers. Fans of ESPN's College Gameday program will be happy to know that Lee Corso does his signature donning of the mascot's head during his pre-game pick.

GRAPHICS

Player models are about the best that this generation of console can deliver. Clarity and sharpness can suffer a bit when looking at a pile of players in the wide field view, but up-close, they look great. The real strength is in the massive stockpile of fluid, natural animations and the way that the game combines them. String together some impressive combinations of moves and you'll find yourself watching the replay over and over again (it's a shame that you can't save them).

The in-studio pre-game show is the biggest low-point, exposing EA's longtime problem with weird lighting of facial models. Everyone at the desk seems to be underlit, making them look sinister. Plus, their movements are surprisingly robotic. But in terms of importance, these problems are miniscule the developers placed their efforts on the on-the-field action where it belongs.

SOUND

In-game commentary is provided by the familiar voices of Brad Nessler, Lee Corso and Kirk Herbstreit. The game contains tons of commentary clips, but you will hear a lot of the same lines over and over again once you've played a few seasons. The game generally does a good job of mixing commentary up and also playing the right clips at the appropriate times. Nevertheless, if you're not a big fan of Corso and Herbstreit's Abbott-and-Costello routine, maybe you'd be better off turning off the commentary. One glaring problem here is that once you set a new school or NCAA record, they keep announcing it almost each time you keep pushing your numbers further for example, once you take your school's record for career rushing touchdowns, you'll hear something like "And with that carry, he's done it! He's just become the all-time touchdown king for his school!" just about every single time you ever score a touchdown from that point forward. It gets a little annoying to say the least. Crowd noise including chants and school bands is well-delivered.

SUMMARY

NCAA 06 stands on its own as a great football title it's not Madden dressed up in collegiate clothes, nor is it simply a rehash of last year's NCAA game. The developers delivered great gameplay, lots of long-term playability and superb attention to the aspects that make college football so revered. All combined, this is the way that videogames should function, especially in the sports genre intuitive controls mix with massive attention to detail to result in gameplay that's addictive fun.

PROS

* The variety of gameplay modes, highlighted by a very well-conceived dynasty mode, will keep this game fresh and interesting for a long time to come

* Massive attention to detail will satisfy any college football fan regardless of whichever school you follow the mascots, the stadiums, the rivalries, and (most of) the fights songs are all meticulously recreated here.

* In-game controls are very well-designed

* Game graphics/animations are generally smooth, extremely realistic and just plain fun to watch

* Integration with Madden exporting players/draft classes, similar controller schemes, etc.

CONS

* The Race for the Heisman mode could use more development

* Off-season drills quickly become repetitive as touted mini-games

* Studio graphics have lighting oddities that are typical for EA titles

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I got started a bit late in college football gaming, but I have seen several iterations of this product, and NCAA 2006 is definitely a large improvement over previous versions.

I was disappointed in the small difference in gameplay between 2004 and 2005, and although the bells and whistles (e.g., home field advantage, and some dynasty mode improvements) that were added increased my enjoyment of the game somewhat, the only reason to pay the extra $49.95 was for the new rosters.

2006, however, contains some substantial improvements in gameplay. They fixed or improved upon previous flaws in gameplay including in pass coverage, getting off blocks, manouvering while running and fakes/play action. These are discussed in more detail in the next paragraphs.

In previous versions, you could have ten or more passes batted down in a game with five minute quarters, as defensive backs flew all over the field and leaped around with perfectly timed swats to knock balls off course. Additionally, after swatting at the ball, if a defensive back was near the receiver while the receiver was trying to catch the ball, he was instantaneously tackling the receiver without even having to adjust his position. Now, the game seems to have been improved, so that throwing the ball to the open receiver is easier, especially if you are trying to throw over the coverage, but still throw relatively quickly (before, to throw over the linebackers, you had to loft the ball so slowly that a safety would always be there waiting). Receivers still have trouble catching darts, and the ball will hit them in the head if they aren't looking for it. Additionally, if you throw into coverage, it is very difficult to complete a pass (to your own teammate), moreso than in previous versions. From what I have played, this seems like a huge improvement.

A previous issue with the EA NCAA line of games has been in blocking, in the sense that it was exceptionally difficult to run up the middle. Usually, when I called a run up the middle, I would look for a hole in the middle, and if one didn't form, I would just run to the outside. Because of this, I would end up running to the outside a large percentage of the time (over 1/2), especially if the defensive line pinched. Now, holes form much more clearly, and they form where you would expect; additionally, if you call a run to the inside, your momentum goes in the direction of the hole that the playcall has you going through, making it much more difficult to change directions to the outside. This makes the playcalling a lot more important, as an inside run call when the defensive line is pinching and the linebackers are in close will likely result in lost yardarge (and not huge yards on a run to the outside). On the defensive side, it's much easier to control your movement in getting off blocks, as you now use the right analog stick.

2006 also improves gameplay by adding a backward juke, and by making the right analog stick control the juking movement. This control substantially improves the fluidity of running (which itself is, I believe, much improved already) and takes my right thumb off of the sprint button (which I used to use far too much). The option becomes a lot more fun to run, and it's easier to regulate the magnitude of the jukes using the right analog stick rather than by modulating the length of time that the L1 and R1 buttons are pressed down.

Finally, the computer is much more likely to be faked out by play action (and by draws). This is especially true if you have established the run (or the pass) already. I play using UT (Texas), and I have been very happy with my ability to sell the run and then throw over the top to my tight end for huge yardage. In think there is more variability player-by-player in the speed at which the players realize that there was a play fake; also, Texas A&M embarrased me for a huge touchdown on a pass by the RB (to the QB) -these never worked in '05. (I ended up embarassing them in the end, though). If the defense is playing the run, you may be able to air it out for a long touchdown (as the safeties bite on the fake).

All of these aspects make the play calling a larger part of the game. You cannot win by continually calling pass plays, as you will have more more success mix together running, passing, play action and draws.

One final note is that position-specific audibles are much improved. You can now audible coverage changes (cover 2 man, 1-deep to 4-deep zones, bring safeties close to the line, etc.), you can crash left or right, rush to the ouside or pinch with the DL (without moving them at all), you can call DE QB spies, and you can call/call off LB blitzes. These improve your flexibility on defense a lot.

The bells and whistles added (Heisman race, in-season recruiting in dynasty mode and impact players) aren't really that important. However, the spring drills are kind of fun and helpful.

Overall, I am very happy with this game and I think it was worth every penny.

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Frankly, I was disappointed with the gameplay of NCAA '05. The balance in the passing game felt completely wrong, making it unneccessarily difficult to actually complete a pass and near impossible to even throw the ball while on the run. Plus, the new features added more of an aesthetic charm to the environment rather than truly improving the gameplay. Thankfully, '06 brought the series back where it belongs. The passing game finally feels right, not too heavily favoring the defense like last year's or too heavily favoring the offense like the years before that. Passing is a challenge, but not impossible. But the best feature is the new running controls. The trick running moves are now controlled by the analog stick, resulting in a very natural, intuitive motion for jukes and stutter steps. Couple this with the reappearance of last year's features, and we now have what is a true update to the series. It is obvious that Tiburon has been heavily inspired by the 2K football series from last year, from the running controls to the actual announcers appearing for pre-game and post-game shows, but imitation IS the greatest form of flattery (especially when you've monopolistically knocked your competition out of the market). Regardless, NCAA '06 is a top notch sports game that really shows how much fun Saturdays in the fall can be.

Honest reviews on NCAA Football 2006

NCAA Football has always been a game that I usually buy for two primary reasons -1) to keep myself occupied until Madden comes out, and 2) to obtain realistic draft files which I can import in my Madden dynasties. Each annual version of NCAA has its ups and downs. I'd say this year's version is an improvement over last year's version, but not by much. The most important improvement is gameplay. In particular, passing is much easier this year, but at the same time, defensive back AI is smarter. So while your slants, outs and other quick short passes aren't going to bounce off players as often as last year, at the same time, you can't get away with "bombs away offense" as much as last year. Another new feature I enjoy is the expanded recruiting during the season because I've always found recruiting to be the most enjoyable aspect of dynasty mode. The new feature of impact players which helps you spot who the playmakers are and take advantage of them when they are hot is okay for quick strategy, but really not much that I care for. My biggest disappointment is the new "Race for the Heisman" mode, especially since EA Sports spent so much time and money advertising this new feature that allows you to create a player and dictate his college career. Could they put any less effort into it? One drill with ten plays determines ALL of your custom player's ratings?! You also automatically start your player no matter how skilled the other players are at the same position. There is no training camp competition, no split starting time, nada, nothing! And furthermore, you are forced to spend all these seasons trying to win the Heisman and when you finally do win it, the only reward is a crummy ten second video. Woohoo. It really is nothing more than dynasty mode with a few extra features. If you want the draft files for Madden, you want another football game, or you just love college football and some of the playbooks you'll never find in the pros, then give NCAA 2006 a try. Just don't expect it to blow your socks off.

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It's been a long time since I really looked at sports games. Back on my N64 and Playstation, I was always looking for Blitz, Madden, NCAA...you name it, I'd try it out. But for a while, sports were out of my mind. But now that I'm actually playing football for my H.S. squad, why not try some new games? Well, I made the right choice here.

Pros:

-All the teams are present from all across the country.

-The announcer voice is actually quite nice, but you can turn it off and just hear the P.A. do the play by play.

-Create-A-School returns! Create your own school down to the field design.

-There is actually a quest mode (so to speak). The "Race For The Heismann" allows you to make your way through four full college seasons and get drafted to the pros. You choose your name, number, position, appearance, and everything else.

Cons:

-There are no real player rosters, but given that the players only have 4 years to be on their teams, it's not a great surprise.

-Honestly speaking, the PS2 version's graphics aren't too hot, especially when compared to the XBOX version. The movement is kind of jerky, and the players look choppy.

-The commentary gets kind of repetitive on occasion.

-The field grunts and tackle crunching sounds aren't too realistic.

This game is a nice choice for hardcore college football fans. Can't say I am one, but I've rediscovered the sport of football, and I can't help but recommend this game.

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Wednesday, December 24, 2014

Medal of Honor Collection - PlayStation 2 Reviews

Medal of Honor Collection - PlayStation 2
Customer Ratings: 4.5 stars
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The classic war games of this vein (MOH) are updated for your enjoyment on the PS2! It's a shooting game for those who like historical accuracy (with some artstic license, of course) mixed in with some pretty intense gameplay.

In the Medal of Honor Collection, you have 3 games to play: Medal of Honor: Frontline, Medal of Honor: Rising Sun, and Medal of Honor: European Assault. The first of the 3 games deals with the major battles of WWII, including the water landing at Normandy in June, 1944. The second game is strictly set in the Pacific Theatre, and opens with your character attempting to escape a damaged destroyer before it is sunk by Japanese attack at Pearl Harbor, in December, 1941. The final game in the collection is made with a whole new MOH format, which includes an adrenaline feature so you can go nuts on the enemy without taking damage, floating ammo/heath kit icons (instead of the standard items-on-the-ground format from the previous games.

MOH Frontline is my favorite game so far. The D-Day assault mission is VERY intense. It remainds me of the scene from Saving Private Ryan! There is a recoil on the weapons when firing, and also when a bomb drops, the entire screen shakes. It makes it very difficult to get a good accuracy rating.

MOH Rising Sun is a great game! I have never played a shooter so throughly steeped in the Pacific Theatre as is this MOH title.

MOH European Assault is a good game too, yet I haven't played that one trough very far yet!

One element that successfully ties all 3 games together is, your character actually works cooperatively with other computer controlled allies that help you during the missions. This is especially true in MOH Risisng Sun, and MOH European Assault. A great series of games awaits you in this Collection!

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The Medal of Honor series is not only an excellent first-person shooter game on its own, but is quite entertaining if you are more social and still like to play multiplayer split-screen with friends it's one of only 3 games I play anymore.

While Frontline seems to be single player, (I haven't even opened it) in Rising Sun you can engage in a two-player cooperative campaign! This is unique to Rising Sun EA dropped that play mode for all future MoH iterations and I am not aware of any other first-person shooter like it.

Rising Sun and European Assault also support other multiplayer play modes plug in a multitap adapter and you can split your screen 4 ways for 4-player action. Could be a great party game if you like shooting things!

Rising Sun multiplayer team death match allows you to have up to 8 total players, including AI, so add in some AI players and the fun goes on for a long time. Gang up against against an all-AI team, or divide up into 2 human player teams and add in some AI to help your less proficient friends!

Unfortunately in European Assault they dropped the AI players from multiplayer modes, but they added some fun arena-based games like Capture the Flag. Also European Assault graphics and gameplay are significantly better than all previous MoH iterations I think they are pushing the limits of the PS2 console and it looks great for being a PS2 game! After playing European Assault for a while and then going back to an older MoH game it is apparent I've taken a step back in gaming technology.

You don't get the most recent MoH for PS2 in this collection, Vanguard, but I own that separately and will admit that it is in many ways not nearly as good as European Assault. Seems like they slapped it together to please the PS2 crowd during a time when they were spending most of their resources developing the PS3 game.

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This is a nicely-priced collection of some very popular games, but it comes at a price: online play is NOT supported. I noticed that this info is not listed on the Amazon site, and hope to save someone the frustration of buying this product with the intention of playing online.

Honest reviews on Medal of Honor Collection - PlayStation 2

Fun, Fun and more Fun. The high end graphics are not the strenght of this game but the different missions and skill levels will replace that and if you are like me (a 37 year old man child) you will pay no matter to that particular point.

It's perfect to kill time when nothing's good on TV or you want to give a rest to reading Fantasy(wich is just as Fun..or even more depending on what are you reading).

Great price for an incredible combo. Medal of Honor Collection it's a must have.

Cheers!!!

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This is simply a great deal!!!3 games, and all are pretty good ,i had the 1st Medal of Honor already so now i have a dup, but when i seen all 3 well its still a good deal for the other two games which are just as entertaining as the 1st one maybe better??? imo ......

If you like WWII land games this is it along with the Call of Duty series imo...

I see these 2 series, Call of Duty and Medal of Honor as like example:[coke and pepsi] a must for Land World War II games and this 3 pk is a great deal money wise and fun wise..

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Thursday, December 18, 2014

Discount Cabelas Survival: Shadows of Katmai with Gun - Xbox 360

Cabelas Survival: Shadows of Katmai with Gun - Xbox 360
Customer Ratings: 3.5 stars
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To me the one thing this video game generation has really missed out on is light gun games. I missed those things and really wanted to play some. But the only ones they really have on Xbox are the Cabela's games. I detest hunting but after watching some reviews of the games, they still looked pretty fun, so I finally broke down and bought it.

After I put the game in, the first thing I want to do is calibrate the gun so I can shoot straight. It turns out that this is entirely impossible. It has a target at the top left you're supposed to shoot to start calibration. But when I aim at the target, the game no longer recognizes my gun. It only recognizes the gun if I aim at the bottom middle and to the right. I try all kinds of stuff over the next hour. Moving the TV farther back, moving the sensor bar from the bottom of the TV to the top. Sitting on the couch, standing on the couch, sitting on the floor, standing behind the couch, pointing the TV left, pointing the TV right, taking pieces off the gun, putting pieces on the gun, changing batteries, changing games, curtains open, curtains closed, lights on, lights off, fully dressed, in my underwear, fully nude. Nothing works.

I turn to the internet. Lo and behold it turns out that these guns don't really seem to work for anybody. All of the documentation tells you that you need to have around 6 feet between you and the TV. What it does NOT tell you is that this ONLY applies to TVs under 32 inches. For anything bigger you need to be around 15 feet away from your TV. If you had trouble using Kinect, well good luck with this LIGHT GUN. Basically you need to put your TV at the end of a hallway to be able to use the thing and then you have to be a sniper to make any shots. Seeing how this is America 2012, I didn't even know they still sold 32 inch TVs.

The question is, how was this SOOOOOOO easy with Duck Hunt a 100 years ago, but with all this amazing technology of 2012, you have to have a empty warehouse for a living room in order to be able to do the same thing that was so simple then?

The other question is, how do these people get away with selling these guns when they absolutely are 100% unusable to most people?

The game itself is fun. I played it with a standard controller and it was pretty good but the whole time I felt like it would've been way better with the gun. It's not a game worth 60 bucks, but it's a few hours of fun.

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going in with the cabelas name, and coming with a dedicated controller, I had high hopes for this game. The troubles started with setting up the gun controller. GOOD LUCK getting it calibrated. once I got it close to being "accurate" i tried the game. VERY simple and liniar. I admit it's fun using the gun to hunt and shoot, but using the controller for the action and climbing parts is awkward. If you make it through the game once, you will never pick it up again. even the party games arent fun.

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Cabelas Survival with gun is quite fun. The game it self Shadows of Katmai is fun but I found it to be rather hard to play with the gun. The survival modes of the game are great. My sons and I spent hours chalenging each other to see who could get the best score. The gun performs well as long a you calibrate it properly.

Honest reviews on Cabelas Survival: Shadows of Katmai with Gun - Xbox 360

I agree with previous reviews when it comes to the gun...calibration is difficult at best. I gave up after 3 tries and just shot at the ceiling so I could at least go through the motions of playing the game to get a feel for it. I will try again to calibrate "the gun" and if it remains impossible I will do as some have claimed to do before me and use a regular controller. Good luck.

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Do not get this game, the gun site is totally off. But the game itself is pretty cool from what we played of it.But the gun was the whole reason I bought this for my son hence why I rated it so low.

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Friday, December 5, 2014

Review of Star Wars Battlefront II

Star Wars Battlefront II
Customer Ratings: 4.5 stars
List Price: $9.99
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I dug out SW:BF1 the week before SW:BF2 released and played it for a day or so just to remind myself of the general gameplay. Others have already listed pros, cons, and recommendations; let me add to their lists rather than duplicate them:

PROS:

-You get to (a) dogfight in space and (b) play as a Jedi or other 'hero' character (e.g., Boba Fett), all within the context of a given mission.

-The "Rise of the Empire" campaign is well thought out, if a bit dark (e.g., you get to assassinate the Queen of Naboo; I'm just grateful you don't have to kill the 'younglings' in the Jedi Temple).

-The overall gameplay is great, with larger and more complex environments.

CONS (all relatively minor):

--The Options/Controls panel is a pain to use (as when setting up a joystick). Someone needs to improve the UI design and general behavior on this; it strikes me as being somewhat 'quick and dirty.'

--The shift to story/objective mode moves SW:BF2 towards the classic problems of a 'railroad' game, namely, you have to figure out how the designers intended you to complete the objectives and in what order. For example, in the Kashyyyk: First Line of Defense mission, I tried to destroy the CIS cruiser heavy turrets before I destroyed the enemy frigates, but SW:BF2 wouldn't let me.

--Each mission has a number of sub-objectives, and there is no way to save a game within a mission. In other words, if you get to the very last mission task and die, you have to start the entire mission all over again.

--There are a few glitches here and there. For example, in that same mission, SW:BF2 seemed to have a hard time figuring out when the other clone troopers should follow me over to the CIS cruiser.

RECOMMENDATIONS:

-First, get a joystick. It's a lot easier to do the space combat with one, though you'll have to take some time to set up the controls (under Options).

-Second, if you don't have a lot of spare time, get the strategy guide. It doesn't have all the answers, but it does give you a heads up as to the overall flow of the mission.

-Third, experiment. I've been able to solve specific objectives more than one way.

As of this writing [Nov 9], I'm about 2/3rds of the way through the Rise of the Empire campaign (I've completed 11 of 18 missions). I'll update my review once I've finished it and have had time to play in Galactic Conquest mode as well. ..bruce..

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Following up the smash success of Star Wars Battlefront was no easy task. When you are the best selling Star Wars themed game in history, the bar is set very high as fan expectations for part 2 were lofty. Thankfully the designers at Pandemic Studios were more than up to the task. The game is Star Wars Battlefront II and like the original as well as Battlefield, 2 Battlefield 1942 and Battlefield Vietnam, players take on the role of soldiers who must battle on various maps for control of strategic points in order to obtain total victory. Unlike the previously mentioned games, Battlefront thankfully does not have many of the issues of the previous Battlefield games such as excessively long load times, difficult controls, and numerous bugs and instabilities directly out of the box.

In solo play mode; players can take on campaigns from the classic as well as the prequel series as they battle a myriad of A.I. opponents while the work with an A.I. teammates. There is a great campaign mode where players play as a member of the Elite 501st Squadron of Clone troopers as you battle in the deciding conflicts of the Clone Wars. The multiplay campaigns offers new maps from Prequel locales ranging from the opening space battle above Coruscant to Jabba's palace. Fans will rejoice in the detail level of the game from the Rancor in the palace down to the frozen Han Solo on the wall in the previously mentioned palace. There is also a map of the Tantive IV which allows players to play in Princess Leia's ship from the first Star Wars film and recreate the opening of the film in a grand scale.

As before, players not only attempt to eliminate enemy players, but they attempt to defend and seize key command points situated throughout the map. What is a nice plus is that by earning Hero Point for good play, players can play as Han Solo, Obi Wan Kenobi, Dath Maul, Darth Vader, and many more. When playing as a hero, players move faster, can withstand more damage, and can dish out quite a bit as well. Unlike tradition shooters, Battlefront 2 can be played in either first or third person perspective and immerses you into the action in a unique perspective. Unlike the previous game, Space battles have been added to the mix and it is a very welcome addition. In the original game, I could fly X-wing and T.I.E. fighters in support of ground based battle. In Battlefront 2, I was able to play as part of a squadron in battles against other fighters and capitol ships. The twist is that each capitol ship has hard point targets such as weapons or communication arrays which have to be destroyed as part of the mission. Players can also land their fighters in the hangers of enemy capitol ships and battle on foot to destroy strategic segment of the enemy ship from within. If flying is not your strong point, you can man a gun turret on the fighter or capitol ship, or skip flying altogether and be a ground defender. It is such variety that really makes this game enjoyable as the options as well as the variety of ships to fly makes this a real treat. As in the original, players select a side such as Rebel, Republic, Imperial, or Separatist, and then from a class within. For example, there are various types of Clone troopers each with their own unique weapons and abilities. When you die in a mission, players are able to select from a different class to find one that is best suited to the changing missions and player preferences. It is also interesting to note that local and NPC characters such as Jawas, Gamoreans, and others inhabit the map.

Multiplay fans will be delighted with the abundant number of servers that are available to play and I noted that the players were not only very friendly, but were willing to help new players learn the ropes such as how to get around the maps and watching your back. Logging in, I was able to find numerous games all with varying styles and maps. The connection times were very good and lag was not much of an issue in the games I played to prepare this article.

The vast variety of weapons, units, and character classes ensures that Star Wars Battlefront 2 will have great replay value. Multiplay mode allows players not only to pick their unit but also to take up arms for either side be it Rebel or Imperial, Separatist or Republic depending on the map being played. The menu and controls of the game are very easy to navigate and use and I have been unable to find any real issues with the game other than a need for a better save system for the solo play missions.

Graphically the game is very impressive as the rich landscapes from the films are well rendered and the detail level is amazing. What really made the game for me was the sound effects that were taken directly from the films as staring down an opposing tank is one thing but to hear the trademark whine of the laser fire is a Star Wars fan come true even if it is the last thing your players hears before hitting the ground with a loud thud. A true classic and one that will provide endless hours of casual and diehard fans alike, Battlefront 2 is a winner and one of the nicest surprises of the year.

5 stars out of 5

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Short, sweet, simple: Battlefront II is a BLAST!

Battlefront I is and always will be a classic for it's day, but at times the gamer would fly vehicles around on ground-based maps, with one eye on the ground, and their other eye, heart and mind on what lies beyond the atmosphere. In Battlefront I, you may have noticed the lack of a good plot or story, as the basic scheme concerned battle after battle for fun and points. How could Pandemic and LucasArts make Battlefront II any better, but to go above and beyond the call of duty to make the sequel worthy of attention?

Simple. You flesh out, increase, rebuild, glorify, enhance, expand, re-imagine, recondition, and make land & space reachable.

The second installment for the Star Wars: Battlefront series is absolutely beautiful. If you purchase one Star Wars game along with your DVD copy of Episode III, this is a must have!

Live the chaotic and blaster infested army battles you dream of conquering, leap into the air in a dazzling somersault only to finish off your landing with a Force push to the enemy and lightsaber slash to the chest, jump into the cockpit of a Tie-Bomber and scream from the belly of an Imperial Destroyer...land in a Rebel Frigate and take the battle to the belly of the beast, maneuver your A-wing in a twisting corkscrew-reverse maneuver to break enemy lock and return fire down your enemies throat, and live moments as characters from the Star Wars Galaxy like Darth Vader, Boba Fett, Luke Skywalker, Han Solo, Jango Fett, Yoda...and the list goes on. Battlefront 2 is AWESOME!

The good:

1) Galactic space battles & dogfights

2) New worlds to explore

3) New characters & the ability to play classic characters

4) Incredible supply of vehicles to operate

5) Beautiful graphics and design, almost movie quality

6) Play in 1st or 3rd person

7) Online play for up to 64 players

8) This list could go on and on...

The bad:

1) Not much!

2) Lack of a "cockpit" view for spaceships

3) Prone position is no longer available for crawling

4) Difficult to find partners or buddies in battle

*The PC version is amazing. Expect further patches and upgrades to make this the ULTIMATE experience.

THIS COULD & SHOULD BE THE GAME OF THE YEAR FOR 2005!

Honest reviews on Star Wars Battlefront II

A fun game with hours of playtime, 2 different single player games, and several different online games, this game does have its pros and cons...

Pros: Slightly better graphics than Battlefront 1. Better cut scenes and a better stroy line.

You get to control Jedi's.

Space battles, you can fly almost every space cruiser you've seen on the movies.

Cons: One level, Yavin 4 is timed and is near impossible to pass. There are no cheats for the PC version as there are for other consoles, so a trainer program may be needed to help out.

Jedi control... After playing Star Wars Jedi Academy, I'm really disappointed. Many of the Jedi's are 'handicapped' and move slow. You're extremely limited in Jedi Powers, and you just don't get the moves that Jedi Academy gives.

Overall: The game is worth your money... several options, and several games. If you're into Jedi action, look into Jedi Academy.

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this was truly a great game! it was one of the best games I have ever played, and was THE BEST shooter I have ever played. It's gameplay was easy and it is one of those games you can just pick up and learn to play in a few minutes, though it takes a couple of rounds to become familiar with the game, and space battles can be just a bit tricky.

PROS)

This game is compatible on probably any computer with windows. I have a 3 year old dell dimension 4600 that is even a bit slow on empire earth, and this game ran fine. In fact, it ran more than fine, loading a battle took about 8 seconds, which is VERY fast for my computer. So, you don't have to have a gaming computer for this game to work well

I like shooters, but first person (you can set it to third or first) shooters usually have missions where you're on your own, or with a few dumb marines, defeating waves of enemies (most of the time they're aliens)... BUT this game's missions were basically conquest modes (where you must take over enemy spawn points) where you had to destroy specific things and capture certain things (you also have like 32 people on your team)

The jedi were fun, with tons of different abilities, the other heroes who weren't jedi were good too

The space battles were very fun, with different classes of ships and frigates and central systems to bomb

There were tons of maps, each unique. For example, kashyyyk (that's right three y's) is much bigger than tantive IV. Each map also had unique features, such as the death star's bridge consoles you had to repair, and kashyyyk's wooden barricade. Teaser: The general favorites are hoth, geonosis, and mos eisley.

There were tons of vechicles, probably over 20, a few of them unique to a certain map. For instance, the ATTE is only found on geonosis and the ATAT and snowspeeders are only found on hoth. (I might add that the ATAT is extremely fun, who wouldn't enjoy driving an 100 foot tall behemoth that shoots huge lasers and bombs that send rebels flying)

I really like the feature of being able to repair things with your fusion cutter. When you are an engineer, you can repair any of your vechicles, health and ammo droids, and other various repairable features on the map, such as turrets and consoles that retract bridges or pull up gates(for example)Hint: you can also use your fusion cutter to slice into vechicles

CONS) please note that these are very small "bugs" and barely effect the GREATNESS of this game

The AI set on easy are too easy (they'll stop shooting at you and look at their surroundings when you're 3 feet away armed with a rocket launcher), and when you are on hard the AI in the area seem to aim precisely for you. I think there should've been a medium setting where the AI are smart, but act like normal soldiers and hit the easiest targets. This may seem like a big con, but until you beat the campaign you probably need the easy, and when you're experienced and are looking for a challenge, the hard setting is great

The story mode isn't very much of a story (while it is very fun) you can do almost the same exact things in instant action. There's no taking 5 smart clones and taking over a command point, its just a conquest battle, but you have certain objectives, like "take out those turrets soldier!" The campaign is still fun thoug, and you should play it to get to know the game and most of the maps

The graphics are very good, but not what I'd call amazing, which is fine with me, but for the more "hard core" gamer, they might not be enough. BUT!!! their is a HUGE PRO in this, this game will work easily on computers that arent very advanced or new, and it loads fast!

OVERALL:

This is a great game, and I am only a bit bored with it, after having played it probably 5/7 days a week for thes past 5 months. Playing online almost never gets old, but I suggest you beat the campaign and play on most of the instant action levels before you make those seem bad by playing with real people.

YOU SHOULD GET THIS GAME IF:

-you are a first person shooter (or just shooter) game fan, you will almost definitely like this

-you are a star wars fan you'll probably like it, and you'll like doing missions and fighting battles from the movies

-you are a videogame fan, and have played a few shooters and liked them, you'll probably like this

-you are a shooter fan, but are looking for a game with a good story and unique missions, you probably shouldn't get this game because the campaign isn't great

-you are a shooter fan (halo fans welcome) and like star wars (this is me) TWO WORDS-GET IT

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Monday, November 24, 2014

eForCity Premium Gold Plated High Speed HDMI Cable Type A to Type C Review

eForCity Premium Gold Plated High Speed HDMI Cable Type A to Type C / Compatible with Sony PS3
Customer Ratings: 5 stars
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it's cheap and it work just as well as the expensive ones. Don't waste your money on monster cables and the like.

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Exactly what I needed to hook up my android tablet to the TV. Works great and nice length. Came in very handy on a recent trip.

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WORKS GREAT ... Still Guessing it's gonna work... But I still haven't got it...!!! Hopefully it works on my New PS3 :)

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Sunday, November 16, 2014

Review of Hail To The Chimp: The Presidential Party Game - Xbox 360

Hail To The Chimp: The Presidential Party Game - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
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Hail To The Chimp

FINALLY a good party game to play with my kids/family!

Easy to pick up and play with very simple controls (my wife could actually play it) bright vibrant colors (kids love it) it's a great party game with easy to understand gameplay and easily the funniest game I've played in years.

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I have been quietly anticipating this game for awhile simply because its the first decent party game for Xbox 360. Not a huge Mario Party fan lately since its the same old game over and over. I got this day one and am very happy, especially with the low price tag. :)

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It wasn't what I expected and it's ok, but I rarely play it. I play Lego's and Looney Tunes style games the most. This one is not like those. As a family we don't like games where we compete against each other, only games where we work together.

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The concept, design and theming are great. The intro is funny, lots of little extras.

The problem is that the game is just not very fun. Gameplay is basically a hundred variations on the same goal: get clams.

The complex graphics don't display well on smaller TV's. Sometimes there's so much going-on that you don't really know what to do.

I tried on several occasions to play this game with various friends. Each time, the outcome was the same: boring. After about 10 minutes we switched to something else.

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I was desprite for a party game and came upon this cheesy mess of a game. I was hoping it would be entertaining but it failed in that department with collecting coins for every game. The idea was nice but the follow through was off. I'm not too upset because I bought this game used but it was still a waste of time. Save your time and money... Don't buy this game.

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Monday, October 27, 2014

Discount 12 Month Xbox Music Pass

12 Month Xbox Music Pass
Customer Ratings: 4.5 stars
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I find this service much better than Pandora and Spotifly. The Music Pass has the ability to discover good music like Pandora and has a library that rivals Spotifly. I actually find the social networking part of Spotifly very annoying. All of the sudden, I'm paranoid if I'm listening to music that my peers would judge... "No, I swear my kid was listening to Rafi, not me!"

Anyways, if you like to use your Xbox 360 to stream music to your TV, have a Windows Phone, or use your Windows 8 PC to stream music, this service can't be beat (NOTE: Xbox Music isn't available on Windows 7 or Windows Phone 7 at time of writing).

I find the "reviewer" who complains that it cost money is missing the point. If you don't want ads, you're going to have to pay for music. This also gives people the ability to have access to a massive music library without spending a lot of money. It's also a great option for people who don't want to pirate (and more convenient).

Update 10/1/13: I guess Microsoft is opening up Xbox Music to IOS and to Andriod so it's now going to be on all devices (nothing for Mac OS yet). They're also reporting that they have 10 million more songs than Spotify or Rido (both boast to have about a 20 million song library). I just wish there was a client version you could use with Windows 7 you can only stream it via a web browser.

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XBox Music Pass continues the excellent Zune service and at a much lower price.

Great thing about this card: it fits in a stocking, and is a great item for a kid without a credit card, or anyone who doesn't want to input cc info to sign up for a service.

Another great thing: since it's a prepaid card, you don't have to worry that it's going to roll itself over into a periodic charge on your cc.

Missing from the old Zune service is 10 DRM-unlocked downloads per month. I had Zune Pass for a couple years, and found this was not that big a deal. Remembering to use the 10 downloads was an issue I only got to it about 1/5 of the time. And not all publishers/artists gave MS rights to include their downloadable material in the 10-a-month program, so availability was hit or miss.

Note the 12-month card includes unlimited streaming for 6 months, then 10 hr/mo streaming for the next 6 months. You can stream *or* download to PC, Tablet, or Phone. Downloading to your PC, Tablet is not streaming; syncing to your phone is not streaming; playing music via XBox is streaming only. Once the recipient is sure they want XBox Music on a subscription basis (and once they have a cc to submit) the subscription is available in 1 or 12 month increments, with no limits to streaming hrs/month.

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Even with my old Zune Pass still active, this stands as a great deal in of itself. If you own a Windows Phone or Windows 8 device, this is a much better service than using Spotify or Pandora on your device. First, it syncs in with your Microsoft account so you can manage your subscription along with your other Windows 8 and XBOX purchases/subscriptions (such as XBOX LIVE) under a single account. I have found it annoying to have to have a separate account for these other services. Next up, Xbox Music doesn't require you to login with Facebook unlike Spotify. For those who are anti-social (or just hate sharing your music interests with the world) Xbox Music has you covered. Also Xbox Music includes unlimited music video streaming so you can listen to Gangnam Style and transition to the music video soon after. It might not be a killer decision maker but could be icing to decide between the values of each service.

Before you buy, Xbox Music lets you try a six month free trial that includes unlimited streaming of music to get a feel of the service. Please Note: If you cancel your subscription (as with any music subscription service such as Spotify or Rhapsody), you lose the ability to store tracks for offline play. Your service is also downgraded to streaming only when you do so. If you do not care about ownership of the music, then please disregard this note.

Comparison Chart (all paid features unless denoted with *, ^ is a parenthetical note):

X is for Xbox Music, S for Spotify, P for Pandora.

-Cost: X = $9.99/month ($100/year for Xbox Music) S = $5-$10/month P = $3.99/month ($36/year)

-Streaming: X^S^ (free versions include limited streaming each month) P^^ (unlimited skipping through radio stations only)

-"Radio Stations"*: XSP

-Ad-supported streaming*: XSP

-iOS: SP X^ (slated for 2013)

-Android: SP X^ (slated for 2013)

-Windows Phone: XS P^ (Windows Phone 8 only)

-Offline storage: XS

-Sync your existing iTunes and/or MP3 collection*: X^S^ (if the format is DRM-protected or lossless audio such as .m4a or .flac, the service will not sync it into your library)

-Playlists*: XS

-Largest Music Catalog: Xbox Music^ (30 million tracks)

-Purchasing Ability*: X P^ (through the OS music store)

-Music Videos: Xbox Music

-Recommendations/Music Discovery*: X^S (after observing listening habits) P^^ (using rating system)

-Artist Info*: XSP

-Social Integration* (i.e. Facebook): S^ (signup with Facebook required) P^^ (Facebook sharing optional)

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unlimited streaming, downloads from millions of songs, albums,artists, plus thousands of music videos. no need for xbox or zune,just your computer, $100 a year. if you like music i know of no other way for unlimited choices,and even downloads,GIVE THIS A TRY. it can not last

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I got the Xbox Music Pass to play music on my phone and my Xbox 360 and it has been great. I also didn't want to give my c/c to Microsoft.

So now I have music and music videos all day and all night

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Thursday, October 2, 2014

Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller Review

Rock Band 3 Wireless Fender Mustang PRO-Guitar Controller for PlayStation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $47.31
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I was very excited about the Rock Band 3 Wireless Fender Mustang Pro-Guitar when it was first announced.

I received mine yesterday (11/29) and was eager to try it out of the box. Straight out of the box, I noted that the overall body was still plastic but its heft and build are quite solid. The guitar comes in 3 pieces and snap together quite easily. I plugged it in along with the USB dongle into the PS3...and the game crashed. Tried it again, same result. So, I thought that maybe I had too many USB dongles in at once so I tried just plugging in the Mustang dongle by itself. At that point, the game launched fine. So here are a couple of warnings up front for you:

1. This guitar is not like you other guitar controllers. It actually functions as an alternate PS3 controller, so be sure that you are actually synced up with the dongle.

2. This guitar is a little bit finicky straight off the bat. I would suggest that you sync this guitar up prior to syncing up with other instruments. I haven't found the right combination yet as to what WON'T make it crash, but plugging in 1 at a time appears to work so far.

So, with the unpleasantness out of the way, how does it play? Wonderfully!! All 6 strings are nylon coated steel (which disconcertingly sound like plastic, but they hold up) and all 102 buttons along the 17 frets respond accurately and with no visible delay. If you're a real guitar player, you'll marvel at the realistic response; however, you may complain (and justifiably) that the fret buttons are all the same width and you won't be able to tell which "string" is which. If you're hung up on this, wait until the Squier (which doubles as a real, fully-stringed guitar AND a controller) comes out in the Spring for a rumored value of $280 +/-. The only other complaint that purists may have is that the "notes" on the guitar highway are a combination of numbers placed over strings. No, they aren't notes they just tell you which fret/string you have to hit. If you're used to reading sheet music, you may not be familiar about the 16th fret on the 2nd string...you may know it only as a note and a place to put your finger without consciously thinking how many frets down it is. If you're looking for actual notes, you're out of luck there.

The video game tutorials on RB3 were also fairly helpful in getting a beginner guitar player up to speed, but don't expect these lessons alone to make you a bona fide guitar player on their own steam. Still, they WILL teach you about the numbering and string schematics and also instruct you which fingers are appropriate for which chords. It's not a bad primer.

Overall, it's a fun guitar and the gameplay is phenomenal. Why they can support over 102 different possible fret/string combinations and yet be unable to support drums/keyboard/guitar/bass/vocalists without entering you into All Instrument Mode (as I explain in my review of Rock Band 3) is quite beyond me. My only other complaint is that for a guitar which costs so much, it would have been nice if they had opted for something other than a plastic body; I do feel entitled to something better for that kind of cash. Beyond that, it does work as advertised.

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When I got my MadCatz Fender Mustang Guitar Controller, I felt kind of sorry for it because for some reason someone felt it was necessary to put this message on the front of its packaging: "Not A Real Guitar". No, I guess not. A "real guitar" is like my Fender Strat which sat in the closet unplayed for 20 years due to a disheartening lack of real guitar playing talent. To me, that's a real guitar.

I've had my MFMGC for only a week now and I'm sure I've played it more than I played my Strat in 20 years. The disheartening lack of real guitar playing talent is not a problem on an instrument that is not a real guitar! With some computer help, playing this thing is a ton of actual fun and I actually feel like I'm gaining some real guitar playing talent as a bonus.

I'm not a great judge of whether a guitar-like object is big or small, so I'll provide some useful dimensions for you to decide for yourself.

Neck length (nut to 17th fret): 405mm

Width head (E to E centers at nut): 34mm

Width tail (E to E centers at 17th fret): 45mm

Width strings (E to E centers on strings): 47mm

Some things about playing this are a lot easier than a "real guitar" and some things are harder. Obviously I don't have wires slicing into my finger tips. However, I think that if you play with this thing for hours a day (which is easy to do), you'll go far in preparing your fingertips for real guitar strings. The button action is definitely not real strings, but it's not a terrible substitute if you're not fussy. The button action seems pretty capable of doing what needs to be done. I have had a button get stuck pressed in, but it's very rare and the RockBand feedback points it out right away. Tapping that button cures the problem.

I'm no expert but playing RockBand3 with this seems to foster good habits. The weird one is that you never look at the thing. Never. Harmonix made a fuss about how cool their fret fingering feedback is and that's true, however, they intentionally kept quiet about string feedback because, of course, there is none. I find myself resting the pick on a string just so I can know where it or its neighbor is when I need it. On a "real guitar" that would mute that string.

Some RockBand specific features are good, some not so good. For example, this device can automatically calibrate your audio and video latency for optimal game play. The menu in RockBand to use this feature was kind of confusing, but eventually it seemed to work. I do not like the overdrive feature being tied to the "Select" button. It would have been better had they put it on the down pad or maybe the X. Overdrive still works fine if you tip the neck up to some steep angle, but with complex playing that can be tricky if you're sitting down.

I've played this probably over 50 hours now and I'm still on the original 3 AA batteries. Could be worse for a wireless device. I should note that the battery compartment doesn't have a stupid retaining screw so you don't have to find a small screwdriver just to change the batteries like you did on other RockBand guitar controllers.

Now we come to the coolest part about this unreal guitar. I had thought that if I were going to design such a thing I wouldn't reinvent the wheel but instead I'd use a standard music instrument digital interface. And indeed, they did and they even put a standard MIDI output port on this. This feature makes the price suddenly pretty interesting just for a MIDI controller. After some fussing, I was finally able to hook the Mustang up to a MIDI to USB converter and get Ubuntu on my laptop to see the MIDI events. Then I used the awesome and free music editor Rosegarden to redirect the MIDI events back out to Fluidsynth, a free software synthesizer. This allowed me to play the guitar controller and have the sound come out my laptop. There's a bit of latency with such a setup, but it proves the controller is serious about standard MIDI output. It's not going to be the best guitar-like MIDI controller in the world, but for educational purposes and simple guitar track recording, I think it's great. One odd thing is that if you hit an open string, it tends not to ever decay depending on the patch. However, when you hit a fretted note, the note decays after you let up on the fret button. The way to cancel an open string note is to press a button on that string. It's workable. There's even a mode (press "Start") to send note events by pressing the fret buttons and ignoring strumming (think fretboard tapping). I also confirmed that the strings were velocity sensitive I don't think it's extremely fine, but there are at least two levels of intensity for hitting a string. I should also mention the mysterious headphone jack which disables the MIDI output. I don't know what it's for, but I didn't hear anything with headphones.

So there you have it. This is not a "real guitar". But it is a real musical instrument (technically a part of one) and a pretty fancy one at that. I'm having a great time with it and for me it's a better way to improve "real guitar" playing skills than playing a real guitar.

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Unable to find a Logitech G27 racing wheel last night I ended up buying the pro guitar for RB3. So far I have found it just as hard as learning to play a real guitar except my fingers don't hurt from holding down strings. I think this guitar is a good aid in helping one learn to play because it keeps your interest longer than say a real guitar and book or lesson. However if you are expecting to pick this up and be a pro playing medium or even hard in a months time than you might not have much fun. It will take time patience and dedication. I'm sure it will be months before I get past easy, even if I find the time to practice\play everyday. On a real guitar I know about 5 chords barely. On the normal guitar controllers I was able to complete all songs in Guitar Hero 1-3 on hard with all stars (except for one song on GH 3) but anyway... Right now I'm having trouble playing songs with the PRO Guitar for RB3 that use two strings and 3 buttons. I certainly don't feel like a rockstar when I'm struggling with only 2 strings and 3 fret buttons. I find RB3 overly challenging using this guitar(games are fun right?), but at the same time I feel like I'm going to be able to apply what I am trying to do with the RB3 pro guitar to my real acoustic guitar. And after all it would be pretty awesome if I'm ever able to play Free Bird on Pro Medium. I mean much much cooler and rockstar-esque than using that 5 button regular guitar controller.

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Please try this product before you buy, if you are a real guitar player, it at first, doesn't quite feel like a real guitar. Although, after about an hour of an adjustment period (and a pick is necessary), it starts feeling better and works quite well. I have also tried out the more expensive Squire Pro Guitar model, which has a much better feel, but is slightly less accurate than this one. If you don't already own an electric, the Squire one would be ideal, and if you have one, the Mustang Pro should be fine. The Pros on this guitar are the realistic strumming mechanism, close to the size and scale of a Mustang Guitar, wireless functionality and the amazing accuracy of hitting complex chords and strums. The only downside is getting used to the buttons vs real strings, but after the adjustment period, its not so frustrating.

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I just got my guitar controller today,

I have been a semi pro guitar player for 35 years (meaning I have been paid to play, but never made a living at it) I have turned my nose up at the guitar hero and rock band franchises because of the unrealistic guitars but I have been having a great time with the pro drumset and had the mustang guitar on pre order for more than a month before it arrived.

Well it arrived in the mail today and I rushed to put it together and start playing.

I am pleasantly surprised that there doesn't seem to be any notable latency at all. The fret buttons don't feel very much like guitar strings, but they do not take long to get used to at all. This could be a big plus for those who do not play guitar regularly and are not prepared to deal with the pain of getting your fingers accustomed to guitar strings.

I don't like that RB3 docks points for hitting extra notes, but I can't imagine how they would score otherwise. I am not used to reading music or playing songs "note for note" I usually do a great deal of improvisation when playing actual guitar, so this game is teaching me discipline I have never had before. Over all its a great accessory and I am enjoying it quite a bit. My biggest disappointment is the lack of pro guitar tracks in the DLC.

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Sunday, September 14, 2014

Angry Birds Trilogy - Xbox 360 Reviews

Angry Birds Trilogy - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $19.60
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If you have small children that love Angry Birds and frequently monopolize your phone wanting to play it, then this game is for you! :) My sons love it and now I can have my phone free when I need it. They do not enjoy the Kinect side as much (it's a little difficult for 4 year olds), but can easily play with the controller.

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Greetings! As of this review, the price is a lot higher than people are willing to pay--I think it's been mentioned already. Having never played this game on mobile platforms, I had no idea if the game is worth the money. It was my son that convinced me that the game is a ton of fun and the trilogy edition contained a lot of different levels and challenges.

Is it worth the price? For my family, it certainly was worth it. Four of us play this game on a big screen LED HDTV and it looks and sounds amazing. With the scoring based system, there is incentive to play through the same levels multiple times trying to outdo your previous score or a family member's score. Add in hidden bonuses and achievements, and there is plenty of long term replayability in this game. Compared to some of the high-end $60 games that come with a 10-15 hour playthrough (and are often inappropriate for kids), Angry Birds offers a game for everyone that contains more content than a lot of other games.

The controls are simple and responsive, making the game fun to play and removing the frustration of trying to figure out what button does what; you can jump right in, it's simple enough to pick up and play. My son, who has played on the touch screens, says the console controls are just as easy and he doesn't notice any lack of responsiveness. For any level, you can immediately restart the level by holding a button; this makes it quick and easy to try different strategies without having to go through the menu system.

Overall, despite the concern about an inflated price, this game is well worth it. No one in my family owns a smartphone or tablet, so this Angry Birds game is our first experience with it. If it didn't exist in a free or cheap version for mobile platforms, I suspect the game would do very well at the current price point. It's fun, addicting, simple to play, and looks fantastic on an HDTV.

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There's a reason why "Angry Birds" is the most popular mobile game app in the world the gameplay is simple, streamlined, fun, and is perfectly suited for short bursts of gaming while doing other things in life such as waiting at a doctor's office, getting your oil changed, etc. And best yet, each game is only $.99 cents.

One of the benefits of publishing for a console vs mobile apps is the price point you get to charge more for your product. It makes sense that Rovio wants to bring their "Angry Birds" franchise to the console. "Angry Birds" is probably one of the few franchises popular and well-known enough to merit a console publication, and you can make a lot more money.

But here's the problem. The price point has drastically so been altered and the differences for the increased price is negligible. The first three games are present and accounted for but at a much higher price. For the 3DS version, we go from $.99 cents a game to about $10 dollars a game. Likewise, Rovio is charging over $13 dollars per game on the XBOX 360 and Playstation 3. If a console game went up that much, instead of paying $59.95 for "New Super Mario Bros. U", you would be paying $600

Rovio has decided to publish the first three "Angry Birds" games, "Angry Birds", "Angry Birds Seasons", and "Angry Birds Rio", on the XBOX 360, Playstation 3, and Nintendo 3DS. The two home consoles has an MSRP of $39.95 and the $3DS 29.95. But is "Angry Birds Trilogy" really worth purchasing when the same games are available for so much cheaper?

Really depends, but for most consumers, the answer is no. Now, there will be fans out there of the games that this will be an automatic purchase regardless. For those undecided, here is what the console versions of "Angry Birds Trilogy" offers, as well as cons.

PROS:

-HD GRAPHICS

-Exclusive new level per episode

-Achievements and Trophies

-New Cutscenes

-3D gameplay (for 3DS version ONLY)

-XBOX 360 version supports Kinect, Playstation 3 supports Playstation Move.

CONS:

-Ludicrous price point compared to mobile version

-Obviously PS3 and XBOX 360 lacks touch screen capabilities. As touchscreen gameplay is a cornerstone of "Angry Birds", there is a brief adjustment period but ultimately is not that much of an issue. 3DS does feature touchscreen gameplay

-Unable to use the game on multiple devices for the same purchasing dollar

-Angry Birds are available for TV play on streaming devices for much cheaper

The HD graphics look great, and as far as gameplay the console experience of "Angry Birds" is just as addictive as the mobile apps.. The controls are tight. Of the three different versions I would recommend the 3DS version due to the 3D graphics and the lower price

Another added benefit (for me, anyway) of the console versions how the Angry Birds games play into the dynamic of the contrasting nature [of] between console vs mobile apps. Mobile apps are often used for short bursts of gaming for time killers. Often times console gameplay is often a more prolonged experience. Playing "Angry Birds" for extended periods of times (something more likely to happen on the consoles), demonstrates just how good these games really are and how they hold up even for hours at a time. Few mobile games can say that.

As far as the "exclusive new levels", for me that's not much of a draw. First off, the mobile versions have TONS of content with hours and hours and hours of avian-throwing. All three titles have a large number of levels, which will take you a good deal of time to get through, especially when trying to get three stars per each level. Rovio has added lots of new content to all three titles since initial release. "Seasons" which originally started out as a Halloween themed game now has (at the time of this writing) "Seasons 2011" and "Seasons 2012". When I purchased seasons, only "2011" existed. Now I am getting both as Rovio has updated the game. There can be no updates to these console versions unless they are downloaded, possible for a price.

Another factor to consider is how mobile app purchases work, at least on Apple devices (personally I am not familiar with other mobile carriers). I have purchased all three games, including the fourth ("Angry Birds Space", not included on this package). These purchases are linked to my iTunes account, meaning I can download the game to multiple devices because the purchase is account based, not device based. Obviously this is not a possibility on the home console versions or 3DS version.

And for those who want a larger screen, you can just as easily download "Angry Birds" to a tablet or iPad. For my money, I'd much rather spend three dollars and play these games on tablets than a 3DS or console anyway.

So there you have it. Mobile games and console games are drastically different, and I understand why Rovio wants to monetize their most successful franchise in this manner. It's simply the nature of the market that mobile games are so much cheaper than console titles. Honestly, given how much content already existed within these games to begin with, there's not a lot more Rovio could really do to justify the radically different price points between the two main competing versions of "Angry Birds". Of all the mobile games, "Angry Birds" is easily the most renowned, so they are in the best position to tap into the console market. Consumers may bite the bullet and get the titles in this form simply because "Angry Birds" is so widely popular but for most other mobile app developers, console publication will not be an option (though obviously downloads, such as Nintendo's Wiiware, is possible)..

Ultimately, only you can decide if you want to spend the money on "Angry Birds Trilogy". My recommendation is buy the mobile app versions if you haven't already and if you really enjoy the games, consider purchasing the console versions. Graphically the updated games are gorgeous. If you are more of a casual fan, stick with the mobile app versions.

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A brief overview of the games themselves:

The story (what story there is) is simple green pigs steal the eggs of several different bird species, and the birds want their eggs back. Using a slingshot, you launch the birds (a pre-set number per level) at the pigs, which are in pre-existing structures of various items (mostly wood and ice blocks), with the intent to rid the level of those slimy green pigs. The more damage you cause to the pigs and the structures, the higher you score. Unlike so many other games, there is actual motivation to score high. You get three stars for a high score, two stars for a medium score, and one star for a low score. Several of the levels are quite challenging to get three stars.

As you progress throughout the game, the birds become more varied, with different birds having different abilities. The red bird is standard, the yellow bird gets a burst if speed if you touch the screen after initial launch, the black bird acts as a bomb, the white bird lays bombing eggs, the blue bird breaks into three birds, the boomerang bird doubles back as a boomerang, and the balloon bird inflates to many times its original size. You activate these special abilities by pressing the bird a second time after launch.

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I was not aware it is single player. Boys have a hard time taking turns with this game since they are going for a highscore.

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Bought this for a Christmas present but gave it to my husband early, he loves it with the controller but didn't have much luck with the kinnect.

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