Showing posts with label new xbox games. Show all posts
Showing posts with label new xbox games. Show all posts

Saturday, February 14, 2015

Reviews of White Silicone Protector Skin Case Cover for Xbox 360 Game

White Silicone Protector Skin Case Cover for Xbox 360 Game Controller
Customer Ratings: 4 stars
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It is an excellent fitting silicone protector. Nothing slips while playing. It improves my grip on the controller which seems to help my gaming. However, it is not a solid white skin, but a translucent white. I wanted solid white to cover my blue controller because it was cheaper than buying a new white controller.

The seller was willing to make the return but I didn't think it was worth the trouble. I have not found anyone who carries a solid white skin. I like it enough to keep as it enhances any Xbox 360 controller's beauty. Similar to a cell phone cover, it protects the 360 controller from sweat, dirt and minor drops.

One very minor complaint. I wish the skin filled the spot between the triggers and front buttons. Sometimes I feel loose skin near the trigger. Filling that space would fix the form fitting. I usually enjoy the black and chrome style of home electronics. But Xbox white is my delight. {:-D

Addendum: Since writing this review I obtained the identical black skin. It is much smoother to the touch and not grippy like the white one. But that black matte finish really makes the controller sexy. It's like touching Batman's cowl as I play Arham Asylum.

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the kids love it, just gives it a different look. easy to clean. no complaints to the quality of the product

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THIS SILICONE PROTECTIVE SKIN FITS WELL IN THE XBOX 360 CONTROLLER, AND GIVES IT AN EXCELLENT PROTECTION FOR MOST EXTERNAL AGENTS WHICH COULD DAMAGE THE CONTROLLER

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Very good skin & fits well with no issue putting it on the controller! Only negative for me was that I wished it was a little more thicker! But the kids likes it!

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Saturday, November 22, 2014

Best TRON: Evolution Collector's Edition - Playstation 3 Deals

TRON: Evolution Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $129.99
Sale Price: $38.50
Today's Bonus: 70% Off
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Just go buy the standard game instead of this. The lightcycle model is made out of a very cheap-looking plastic. There's a hidden button on the lower back of the rider that makes the bike light up when you press it but it's still not that impressive looking. It's painted like a Hallmark ornament. Seriously, the $15 toy Spinmaster lightcycles are superior to it. Even the box it was packaged in is far more impressive to look at. Sideshow Collectibles used to make some really good high-end collectibles but this isn't "high-end" at all except in price only and the quality is definitely not worth paying the extra $70 for even though the $10 movie coupon kind of softens the blow. I regret buying this and will try to sell it on ebay to recoup some of the loss.

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Lightcycle Review: I've uploaded some images of the actual Lightcycle collectible, as it was really hard for me to gauge whether or not this was a worthwhile item or not. Hopefully, these images will help others decide. The collectible is not nearly as bad as many have made it out to be. It's a mixture of black rubber-like components & black plastic. Obviously, since it's representing something that doesn't have any real texture (in the movie), it's not going to be loaded with detail.

Having waited to get this until the price dropped, I'd say that $80 is a good price point for this. I would understand how some might have felt burned for paying $130. But, even then, I would have to say that it's far more 'adult' a collectible than the toy Lightcycle, which didn't seem that great to me. Besides, you can turn on the light on the Tron Evolution Lightcycle and leave it on for display, whereas it seemed to me that the toy is a press-and-it-lights (temporarily) event.

Yes, you heard that right: it DOES light-up. There is a soft-switch well-hidden button in the lower-back of the back of the rider. When lit, it spotlights the front wheel, the engine, and the rider's disc. Now, it would have been ideal if the entire length of blue lines lit like in the movie, ..and maybe really tops if the blue in the display lit-up (neither is true). But, for what it is, it's decent. Certainly, being a big Tron Legacy fan, I'm glad I got it ...and a bit perturbed at all the negative reviews that really slammed this product.

Game Review: Having bought the non-collector copy of the game (as well) months back when it released, I've played through a good amount of it to give a fair assessment. It's not the best game ever; it's certainly not the worst movie tie-in ever, either. When it's good, it's great. When it's bad, it can been insanely frustrating. The biggest problem are the wall-jumping sections that require you to make a jump/back-jump precisely correct ... and if not you fall & de-rezz. And fall & de-rezz. And fall & de-rezz. Over and over until you get it right.

But, when it's on-point, it's a load of fun. The disc-throwing action is fluid and fast, and you feel "like Tron" (even though you play a different character). The cut-scenes are a little rough; not quite up to the par of the rest of the game's graphics, but they're generally short and/or mostly skippable.

Online multiplayer is definitely the high-point of this game, although (bummer) multiplayer can't be engaged in 3D mode. On that note: 3D really adds nicely to feel of this game, bringing it close to the that of Tron Legacy (for those fortunate to have seen the movie in 3D). This is also an element I was worried about. Having just recently got a 3D TV, and having read a review somewhere online that 3D causes severe slowdown. --Not true. I've found that the game runs just as smooth in 3D as not, and it's a very cool additional feature for this game.

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It is an excellent product that does what it has provided on the page, Congratulations on the quality of the product and its features

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Good game, the base is very cool, has a tray compartment, I just found out the light bike illuminates LOL! Decent collector item.

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im go straight this not worth more than $60 I buy it on cut price and im really proud of have it!! now this collector is on a good price don't think about and buy it soon is going to disappear capitalist re going to sell it for more than $150 Is really awesome and the game too!!! I buy it at gamestop on a cut price! and im really really happy with the buy!! I highly recommend it !! so buy it soon! before capitalist!!

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Thursday, November 20, 2014

Cheap D Skin Protective Game Skins 50 Pack

D Skin Protective Game Skins 50 Pack
Customer Ratings: 3.5 stars
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Formerly I gave a glowing review of these d_skins, based upon their performance initially. The DVDs and CDs played well in a DVD player as well as a PC. Having many hard-to-acquire, OOP CDs, naturally I was in favor of a product that promised to protect my favorite music; however....

In time, there appeared rotation marks on the disks covered in d_skins, a pattern I had not seen previously. They differed from random scratches in that they uniformly appeared clockwise to the disks, following the rotation. My $40-plus investment in d_skins came to be questioned.

Having cleaned my disks prior to covering or having covered new disks, I hesitate to believe it is the result of debris between the disks themselves and the skins. Are the skins loose enough to cause friction while playing? Some are quite loose, while others fit well.

Having first noticed this on SEVEN BRIDES FOR SEVEN BROTHERS, I was willing to attribute it to a flaw in disk production, but when these marks appeared ON MY BACH SACRED CANTATA DISKS---It was all too much. Without further testing, I abandoned the d_skin experiment altogether, glad to have discovered it before other favorite disks were marked beyond repair.

Other reviews here disparaged the use of d_skins, all of which I ignored. After all, I wanted the idea to work. Better to enjoy an unprotected disk as long as possible, rather than destroy it in an attempt at preservation. I am dying daily, so why must my CDs be preserved until the last day?

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I really wanted this product to work. I have two young kids who seem to find my CDs, DVDs and X-Box disks no matter what I do with them. I bought 50 of these things when Victor Lucas on G4-TV said they work. Victor, you let me down. My X-Box doesn't read through them about 50% of the time, TWO different DVD players have an even worse record and my computer and car stereo won't read through them at all. It's been about two months and I think I've removed every single one I applied. So much for protecting Halo 2, if your X-Box can't read the game.

None of the other reviews here even hint at this problem, but I swear I'm putting them on right (I can feel each "tooth" snap into place around the disk). As far as I'm concerned, this is a great idea that just doesn't work reliably.

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I got a 5 pack of these to test out. I put one on my xbox game that would always stall and crash and it works great now! It's faster and hasn't crashed yet. That was when I went out and got these to protect all of my xbox games and dvds. I love these things. :) (Didn't stop a cd that skipped a lot from skipping, but helped it a little bit. I recommend these as a method to prevent scratches not fix them.)

I think the 50 pack is a great way to go to protect all of your discs at a cheaper price.

Honest reviews on D Skin Protective Game Skins 50 Pack

So... ive been wanting to try this product for quite some time... cause i know like everyone else im tired of my cds getting freakin scratched... "Thanks greedy record companies for not making better non scratchable cds so they have to be replaced"... but anyways i broke down and bought a few... and oh my what a waste of money... first off they dont fit right... debri gets in between the skin and the cd and scratches it... it makes funny noises in your cd player and if youre like me that tiny sound will drive u nutz... and not to mention i have a problem with moisture in my car cd player... and it gets in between the skin and the cd, mite as well pour water on them.... needless to say all these problems cause pauses and skips, non play, and even error messages... So if u want My honest opinion Dont Buy them!... just get u some blank cds, make copies of your cds, Put your originals up and listen to your copies... much simplier that way!

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I've been using these D Skins for over a year now and am super happy with their performance! I have read other user reviews and have not experienced the fine clockwise scratches perhaps friction between the skin and the disc while in play. I have noticed a slight variance in fit with different skins, sometimes they're snug enough to snap and lock on, but do have a little air between the disc and the skin, if that's the case, I switch skins and most often the next one fits perfect. Maybe there's a better fit for some discs than others? I purchased these skins at a game store and the clerk told me never to use these skins in a car stereo, they are too sensitive and don't have the clearance for the extra thickness they add to the CD. I've never had a play problem with these skins in my DVD player, no skipping or locking up, just normal uninterrupted play. The sales guy that sold these to me showed me an impressive demonstration of aggressive abuse these skins with withstand, and the damage they are cabable of preventing. He snapped one of the on a brand new CD and then purposefully ground the CD back and forth his tabletop and over objects, he picked up the CD and showed me not only that the skin STAYED ON, which amazed me, but also the skin was lightly scuffed compared to the unscaithed CD. I was sold right then and there. If it is true what the reviewer mentioned about clockwise friction he encountered using his skins, whether caused by finite debris or other, I'm fine with that because light scuffing can be buffed out, it's much better than the alternative of heavy very visable scratches that are on all of my unprotected CD's. They might not be perfect but I still think they're a great investment for my collection.

RECOMMENDED!

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Monday, October 27, 2014

Discount 12 Month Xbox Music Pass

12 Month Xbox Music Pass
Customer Ratings: 4.5 stars
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I find this service much better than Pandora and Spotifly. The Music Pass has the ability to discover good music like Pandora and has a library that rivals Spotifly. I actually find the social networking part of Spotifly very annoying. All of the sudden, I'm paranoid if I'm listening to music that my peers would judge... "No, I swear my kid was listening to Rafi, not me!"

Anyways, if you like to use your Xbox 360 to stream music to your TV, have a Windows Phone, or use your Windows 8 PC to stream music, this service can't be beat (NOTE: Xbox Music isn't available on Windows 7 or Windows Phone 7 at time of writing).

I find the "reviewer" who complains that it cost money is missing the point. If you don't want ads, you're going to have to pay for music. This also gives people the ability to have access to a massive music library without spending a lot of money. It's also a great option for people who don't want to pirate (and more convenient).

Update 10/1/13: I guess Microsoft is opening up Xbox Music to IOS and to Andriod so it's now going to be on all devices (nothing for Mac OS yet). They're also reporting that they have 10 million more songs than Spotify or Rido (both boast to have about a 20 million song library). I just wish there was a client version you could use with Windows 7 you can only stream it via a web browser.

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XBox Music Pass continues the excellent Zune service and at a much lower price.

Great thing about this card: it fits in a stocking, and is a great item for a kid without a credit card, or anyone who doesn't want to input cc info to sign up for a service.

Another great thing: since it's a prepaid card, you don't have to worry that it's going to roll itself over into a periodic charge on your cc.

Missing from the old Zune service is 10 DRM-unlocked downloads per month. I had Zune Pass for a couple years, and found this was not that big a deal. Remembering to use the 10 downloads was an issue I only got to it about 1/5 of the time. And not all publishers/artists gave MS rights to include their downloadable material in the 10-a-month program, so availability was hit or miss.

Note the 12-month card includes unlimited streaming for 6 months, then 10 hr/mo streaming for the next 6 months. You can stream *or* download to PC, Tablet, or Phone. Downloading to your PC, Tablet is not streaming; syncing to your phone is not streaming; playing music via XBox is streaming only. Once the recipient is sure they want XBox Music on a subscription basis (and once they have a cc to submit) the subscription is available in 1 or 12 month increments, with no limits to streaming hrs/month.

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Even with my old Zune Pass still active, this stands as a great deal in of itself. If you own a Windows Phone or Windows 8 device, this is a much better service than using Spotify or Pandora on your device. First, it syncs in with your Microsoft account so you can manage your subscription along with your other Windows 8 and XBOX purchases/subscriptions (such as XBOX LIVE) under a single account. I have found it annoying to have to have a separate account for these other services. Next up, Xbox Music doesn't require you to login with Facebook unlike Spotify. For those who are anti-social (or just hate sharing your music interests with the world) Xbox Music has you covered. Also Xbox Music includes unlimited music video streaming so you can listen to Gangnam Style and transition to the music video soon after. It might not be a killer decision maker but could be icing to decide between the values of each service.

Before you buy, Xbox Music lets you try a six month free trial that includes unlimited streaming of music to get a feel of the service. Please Note: If you cancel your subscription (as with any music subscription service such as Spotify or Rhapsody), you lose the ability to store tracks for offline play. Your service is also downgraded to streaming only when you do so. If you do not care about ownership of the music, then please disregard this note.

Comparison Chart (all paid features unless denoted with *, ^ is a parenthetical note):

X is for Xbox Music, S for Spotify, P for Pandora.

-Cost: X = $9.99/month ($100/year for Xbox Music) S = $5-$10/month P = $3.99/month ($36/year)

-Streaming: X^S^ (free versions include limited streaming each month) P^^ (unlimited skipping through radio stations only)

-"Radio Stations"*: XSP

-Ad-supported streaming*: XSP

-iOS: SP X^ (slated for 2013)

-Android: SP X^ (slated for 2013)

-Windows Phone: XS P^ (Windows Phone 8 only)

-Offline storage: XS

-Sync your existing iTunes and/or MP3 collection*: X^S^ (if the format is DRM-protected or lossless audio such as .m4a or .flac, the service will not sync it into your library)

-Playlists*: XS

-Largest Music Catalog: Xbox Music^ (30 million tracks)

-Purchasing Ability*: X P^ (through the OS music store)

-Music Videos: Xbox Music

-Recommendations/Music Discovery*: X^S (after observing listening habits) P^^ (using rating system)

-Artist Info*: XSP

-Social Integration* (i.e. Facebook): S^ (signup with Facebook required) P^^ (Facebook sharing optional)

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unlimited streaming, downloads from millions of songs, albums,artists, plus thousands of music videos. no need for xbox or zune,just your computer, $100 a year. if you like music i know of no other way for unlimited choices,and even downloads,GIVE THIS A TRY. it can not last

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I got the Xbox Music Pass to play music on my phone and my Xbox 360 and it has been great. I also didn't want to give my c/c to Microsoft.

So now I have music and music videos all day and all night

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Sunday, October 5, 2014

Review of Cideko Air Keyboard Conqueror - Playstation 3

Cideko Air Keyboard Conqueror - Playstation 3
Customer Ratings: 4 stars
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I have never written a review before; I have never felt so inclined. I read enough of them, usually by idiots who don't own the product or know how to use it. I figure I'll write one for you guys who *really* want to know about the product. There is a lot of obvious things that are mentioned in *many* reviews, so I won't go into those things in detail, but this will be a *very* detailed review. I give this product 3 stars, because how you want to use it will either mean 5 stars or 1.

First, about the overall gamepad physically: the product feels cheap for such an expensive device. Very plastic-y, the grey grips on the side are not rubberized (they should be), and they are not perfectly smooth where they meet the black (You can actually feel the line in your hands--you shouldn't). It is otherwise well thought-out, comfortable, and functional. The keys are spaced well and tactile, the buttons press smoothly, and the analog sticks track well. Glad they put a receiver slot in the bottom if I take it with me.

The buttons show one of the problems with the company itself: They *really* need to get their act together. The particular model I have is AK08B (purchased from this listing *refurbished* from Warehouse Deals)...it has buttons that are squared on the outside, with numbers and PS logos on them. The start button has a power logo on it.

...Click through all the pictures of this listing. All of the buttons on all of the pictures are different! And they all exist! Cideko's website is *mostly* consistent, but it makes the problem actually worse, since there are different models--as far as their site is concerned, this *variant* doesn't exist, nor a couple other combinations I've seen. Hard to give a review when the "same" product is physically different depending on where/when it comes from...

There are so many combinations to this thing (possibly due to TM legal issues with Sony?) it's not even funny:

Regular buttons:

Squared or fully round (I would have preferred round)

numbers or numbers/PS shapes

Start button:

power logo or PS logo

You can get [I have seen pics of, at least] almost every combination of the above...do you like roulette? I don't. I should be able to buy something and know exactly what I am getting. Not with this product. There is a reason for model numbers. Sure, most of it is printing, but the *BUTTON SHAPE* is pretty friggin' important for a controller!

Here are the models I know of:

AK08 (Cideko.com) Air Keyboard Conquerer cideko shows it in white and black (*same* model number!), but is at least consistent, no PS logos and squared buttons...although other versions exist (and are shown in the manual from the same page).

AK08b (NOT even on Cideko.com) Air Keyboard Conquerer (What I got)...does the 'B' mean black? Is there even model # variations for different button shapes?

AK08c (Cideko.com) Bluetooth Air Keyboard Conquerer grey with black edges. Actually has more capability with less battery life. Shows round buttons, even though squared ones exist for this too. Yay.

AK10 (Cideko.com) Basic Air Keyboard Conquerer What is *basic* is their listed info. All of the specs listed match the regular one. Shown with rounded buttons.

Speaking of specs, the site shows 3 hr charge time. My *packaging* shows 3-4. Which is it? Their documentation conflicts, or isn't even present. Go to their site, download their manual (for US/"Candna" -really? I didn't know "Candna" was a country...) and you'll find no mention of the fact that holding 9/SELECT or 10/START will re-orient your mouse in "3D" (gyromouse) mode.

Their site lists multiple versions of the keymap software on the main page, with cryptic names. Not until you download them can you figure out which is the most recent version.

Which bring this long review to the functional aspects, which are *really* a mixed bag:

RF: is decent, but fickle. Their antennae placement in *my version* (AK08b) left me wondering why it worked fine for me @ ~15' away but not for my daughter...the reason? It was that she kept holding it vertically, and it would cut out sporadically. Really annoying. So at 15+ feet, make sure you hold the controller more horizontally.

The keyboard: works well, rarely misses a press. chiclet keys that are great for rare-typing HTPC use.

The gyromouse: works well and clearly has a good sensor. The tracking works to a pixel or 2 on my 18' screen and is as good as any gyration I have used, but lacking an *easily* accessible toggle like gyration products have. The mouse button placement is fair, but (thankfully) you can remap the clicks to any gamepad button.

The gamepad: is good; the buttons have good tension, but again I wish it had the round buttons I see advertised. The d-pad is odd, as the entire assembly is on a post and rocks like a hat switch with what feels like a small octagonal restrictor. It hits diagonals easily enough, the 4 cross edges are textured. The L2/R2 are very triangular--shaped very differently than most PS controllers I have seen, aftermarket or otherwise. I like them fine, but these things are personal preference.

USB charging: If you assume that this will turn it into a play and charge wired device, you are a fool like me. It *just* charges...you still have to play through the RF dongle. That said, for the MSRP, they should have included a high-amp 5V USB wall-wart and the ability to charge this in under 3 (3-4? lol) hours.

Putting all of these things together is where you will love this device, or be thoroughly pissed off (and return it). I bought this for everything it offers (*should* offer) on my living room pc. I love me some gyromouse, I use mostly HTPC and games. I wanted to kill the keyboard and mouse. I *almost* could. This device is *almost* awesome.

HTPC users will love it. Gamers *might*.

The keymap software is cludgy, with no real documentation. It could have made this product shine, but drags it down instead. It is a resident software that will let you configure *3* (nameless) profiles to remap any buttons to any keyboard or mouse clicks, and the 4 'D' buttons to launch apps or run (limited) pre-defined commands. It supports *simultaneous* multiple keypress assignment, but no ordering (macro). It also supports duration by ms (millisecond) input. Haven't tried specifying duration with multiple keys, but seriously doubt that has much use. After 3 profiles (hope you remember which one is for what game/program!), you have to export it a file, which you can also load.

The software should support many more profiles, names for them, and ideally either give you a quick button to pop up a selection window (since it is a resident background app and all), or track the active window and switch accordingly, or not require to be running at all. It keeps this good product from being great. The controller requires a dongle, so for $100, they couldn't throw a few megs of flash into it? Include the mapping software (autorun if need be) and store the profiles? They obviously design this to take with you (they put a receiver slot in it) but you'll have to load the software and profiles from a thumbdrive if you do.

The software also lets you map a thumbstick to mouse simulation. I was excited about this because my wife sucks at using a gyromouse (it is an acquired skill). However, this is only useful in a narrow range of scenarios, because it is non-adjustable. It moves ridiculously slow, with no speed setting or acceleration at all, defeating the purpose of using an analog stick, which gives the ability to set a speed/travel relationship. It was a feature that could (and should) have been great, that they *completely* dropped the ball on.

For gamepad-designed games, this controller can be better than my venerable 360 controller, because of it's digital trigger design. Assassin's Creed 2, for example, auto-maps the analog triggers of a 360 controller to the view (since analog s Z axis) so by default you only get a left-right camera control. Since the triggers on this are just buttons, it correctly gave the right thumbstick control, so I have full/proper view control. Some games control re-assignments don't let you remap axis' (axii?) so this can be useful.

The ability to hit the mode button to swap d-pad/thumbstick can be nice, but it doesn't change or help the mouse control.

If you are good with a gyromouse, and bought this to play a game designed for a mouse and limited keyboard keys, such as Diablo III (like I did) **THIS IS WHEN YOU WILL RETURN THE PRODUCT**. This is when the integration falls apart.

I got all my keys mapped to the gamepad buttons (including mouse-clicks), loaded up the game and started off (as a witch doctor, for all you d3 guys). In this scenario you hold shift and aim with the (gyro)mouse. *YOU CAN'T*!! (**If I am one of those idiots I mentioned, *please* let me know)

This device doesn't let you move the gyromouse when pressing a button. Even worse, I suspect this may have been by design, to assist in clicking on something in gyromouse mode (your hand naturally moves when pressing a button, possibly making things like clicking a link difficult to for some users).

There should be an ability to turn this off, as this is a *CRITCIAL DESIGN FLAW*. The fact that you can't use the mouse and gamepad simultaneously takes most of the functionality of this combination design and throws it right out the friggin' window. This makes this controller *WORTHLESS* for any combination where you need mouse+gamepad. You *can* use the thumbstick-mouse simulation with the buttons (as it is all part of the 'gamepad device') but due to the aforementioned issues, that is worthless too. For kicks and giggles, I tried the shift key on the onboard keyboard while using the gyromouse, and while using the gamepad, and that all works. Due to the chiclet keys and their locations, you can't really use this approach either.

This device was *almost* awesome.

keyboard + gyromouse = fine

keyboard + gamepad = fine

gamepad + gyromouse = *FAIL*

(If you are awesome enough to need all 3 simultaneously, you're screwed too, you octopus.)

So this device has some great features, and some really not-so-great. Cideko needs to fix their website, get all the models clarified, and fix the glaring flaw with the mouse+gamepad combo and thumbstick-mouse, which I suspect could be done with a software update. That software really needs fixing anyway.

Despite the not-so-great, if you are an HTPC user, or don't map buttons, or play Diablo III (or games like it), this piece of kit is a godsend.

If you just bought this $100 controller to play Diablo III, just remember that Amazon doesn't let you return a box of plastic pieces--before you shatter this thing against the wall.

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Customer review from the Amazon Vine Program NOTE: This review is specifically about using this device for a MediaPC running Windows.

Prior to this device I used a wireless keyboard/mouse combo for a MediaPC in the living room. The wireless keyboard was not rechargeable and it used a touchpad on the right side as the mouse, with the buttons below it. It wasn't very user friendly and we actually had to disable the "tap" on the touchpad because it was so sensitive we were mouse clicking as we moved the cursor. The mouse buttons weren't in a great spot either, and the keyboard was full size and took up too much room.

So when I saw this product I was pretty jazzed. The keyboard is more like a mobile tablet or phone easy enough to use with just thumb typing perhaps. Plus with the mouse keys in more intuitive places at each finger, how can you go wrong?

And I was NOT disappointed. This device gets high scores from me for a number of reasons.

1. Rechargeable battery that is built-in. We've already got power at the MediaPC area so it's quick and easy to plug this remote in when it needs it. No more worrying about batteries. That's just a personal peeve of mine to run around looking for batteries ESPECIALLY when it's for the keyboard.

2. It behaves like a Wii remote. Just point the controller where you want the mouse to go and it does! It's very easy to manipulate the mouse no matter where you're pointing, because it's all done with motion/gyro. For me this is so much easier than having to move a joystick or run my finger along a trackpad. I know I've used the word several times already, but it's just INTUITIVE to point where you want to go. The level of granularity is sufficient that I'm not accidentally clicking on things I am not hovering over as well.

3. Which leads me to the buttons. On the keyboard aspect, the buttons are easy to click and provide sufficient tactile feedback that you know you've done it. Even for large fingered-people, you shouldn't have any trouble pressing a single button at a time. You'll also find your normal "windows key" and duplicated alt/ctrl for those who like to have them on both sides. As to the other buttons, there's plenty of programability here if you want to install the software and customize. I've only programmed one thing, and that's opening a browser window. It's just as easy to double click the icon, but I wanted to test it out. The mouse buttons are in the right places for this. Left click with your left hand, right click with your right. On previous keyboards I was having to hold the keyboard with my left and then mouse+click with my right.

Some other things the big button lights up blue when you're connected, and it connects FAST. Press it and your mouse/keyboard is ready to go almost instantly. I like not having to wait for some kind of wireless sync. Long press it again when you're done and it shuts off so you don't waste battery if you don't need to.

It works from all over the living room. Specs say 10 meters and I've walked all over the place and still been able to control it. Doesn't mean I can see where I'm clicking, but I can click ;-).

Because I'm using this for a MediaPC I am speaking strictly about those functions. I'm not using it for wireless gaming at all, so the joysticks and and PS2-style buttons are not useful for running around in Windows.

The device is very lightweight and can be controlled with just one hand if so desired, since much of the mousing is left click I can just point and click all with my left hand. Could never do that with a full size wireless keyboard/mouse combo.

And so for my purposes on a MediaPC in the living room this device is near perfection. I'm going to give it a full set of stars for MediaPC functions.

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Customer review from the Amazon Vine Program I have a new 2011 Mac Mini that i use for my media center, running Windows 7 Ultimate. That is the front end for my Windows Home Server in the basement. So I get all my content through my TV and this computer, and I've been using various keyboards with it, and have tried a lot of options in keyboards on a home theater PC since I started even before the days of Microsoft's Media Center option.

Lately I've been using my Logitech Dinivo Mini, which has been an outstanding choice for an easy to use keyboard / mouse controller that is a small form factor. I also have the bluetooth wireless keyboard and trackpad from Mac for when I need something a little more full sized. But I like to find alternatives the Logitech one has some problems with the A button not being consistent... A couple months ago I tested one that was offered through the Vine program, but while it started out a very strong contender and very functional, it only took a few weeks before it was pretty much useless and inoperative unless you unplugged and replugged the receiver into your computer. Which was odd, since the computer never shuts down, never sleeps, so there should've been no reason for that.

So when I saw this offered on the Vine program, I grabbed it, since I also always like to try out replacement controllers for my PS3 I'm not at all a fan of their controllers. And their answer for a keyboard is laughable compared to the nice unit that the Xbox has. So here was my chance to try something to replace the lackluster PS3 controllers, allow me to type on the PS3 with a better keyboard than was presently available, and to boot it can work with my media center...

I had it on the media center PC first, and it worked very well. Keyboard has a nice feel to it for a mini sized thing like this, good tactile and audible feedback for button presses, you can feel and hear the click. The controller itself fits in the hands about as comfortably as the Xbox controllers do, which is high praise from me since they are by far my favorite as far as ergonomics go. It's shockingly lightweight, and easy to hold.

The gyroscopic control of the mouse takes a little getting used to, and has a tendency to get a little off track if you hit the borders, but the two buttons right next to the power button in the middle will reset it so that when you release either one, the cursor is reset to where the controller was positioned at that time. So just hold the button, get it oriented where you want it again, and let go. Easy enough, but a bit of a pain at times, yet should be easy to avoid if you just keep in mind the constraints in movement when you're controlling the mouse.

Buttons for left and right mouse buttons are in good positions as well, and work just fine in all the apps I've tried.

So onto the PS3. Got the receiver plugged in there and immediately it was recognized. But the mouse is so sensitive that it flies through the menus insanely quickly. And that's really a problem for people with PS3 use. I've found no way to disable the gyroscopic controls yet, the online PDF documentation is pretty sparse. But any little movement of the hypersensitive gyro sensors makes it sound like a kid with cards in the spokes going by, because it makes the menu options fly by so quickly. The game control itself is fine when you're in a game and doing normal controller movement with the sticks, but the main menus, or the menus in the online system just move so fast that it's easy to shoot right by what you wanted.

So for the mouse control of a computer, it does a nice job gyroscopic control on the PS3? Has more work to be done, at least options needed to disable them altogether so you can control things better.

Edit a commenter let me know which button kills the gyro, so I've upped this to 4 stars then since that alleviates the annoyance with the PS3. Thanks!

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Customer review from the Amazon Vine Program The Cideko Air Keyboard Conqueror does a better job as a media PC controller and casual PC game controller than the Logitech diNovo Mini and I'm a big fan of the diNovo Mini! While the Cideko is a little larger and not as sleek looking, it wins in nearly every aspect of usability.

One of my pet peeves about the diNovo Mini are the missing keys. The absence of an escape key, basic function keys and several others can make for some frustration, especially for surfing the web (just think how many time you end up needing the "ESC" key). The Cideko has all the keys a standard QWERTY computer keyboard has, and a few more. I also prefer the tactile response of the Cideko over the diNovo. The diNovo keys are a little on the "mushy" side, while the Cideko keys give you a nice "crisp" click when a key is depressed.

My other major peeve with the diNovo is the mouse/cursor control. The finger pad on the diNovo is very difficult to use and just doesn't track at all well. I found the gyroscopic control system on the Cideko to be tons easier to use and muck better for "fine" movement.

There is plenty of programability on the Cideko. My initial interest in this keyboard was as a game controller for PC based games and I have not been disappointed. The key assignment is easy and flexible, allowing me to setup the keyboard just like I want.

I like being able to turn off the unit when I'm finished, rather then waiting for it to "time out".

I like how fast it connects.

I like its range. My living room is about 25-feet long and this unit works great from the furthest corner.

The response time for commands in games is great for a wireless controller. Give this little keyboard a try. I don't think you'll be disappointed!

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Customer review from the Amazon Vine Program I have gamers in my family. Lots of them. In addition to owning a PS3, XBox 360 and a Wii, there are also multiple PCs in my home (which all have games on them).

I was drawn to this controller because I thought it would make entering text into PS3 games soooo much easier than using the on-screen keyboard. I really didn't expect the controller to be so exceptional! It doesn't feel much larger in your hands than a regular PS3 controller and the button and control pads are just as smooth so it is a big hit with my youngest son who plays Little Big Planet every chance he gets.

The biggest surprise is what a fantastic PC game controller this is. It also functions as a mouse and indeed, the second I plugged in the usb dongle, my PC picked it up as a mouse. It has additional supplied software to further refine the mouse and button functions but I've never even installed them because I didn't need to.

The controller on the PC is smooth and responsive and a pleasure to game with. We are currently playing Skyrim for PC and everyone remarks on how great the game play with this controller is. In fact, I am purchasing another one so we don't have to take turns using this one!

It is has a rechargeable battery and comes with a usb charging cable. Battery life is very good, IMO.

If you have gamers in your household, this is a great addition!

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Sunday, August 3, 2014

MICROSOFT B4F00014 Xbox 360® Wireless Controller Review

MICROSOFT B4F00014 Xbox 360® Wireless Controller
Customer Ratings: 4.5 stars
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If you've got an XBox 360, you really need to get your hand on one or two wireless controllers. These controllers are GREAT for keeping your gaming area free of clutter. To start with, the controller is much smaller than the standard XBox controller was.

For control items, you start with the standard blue X, yellow Y, red B and green A buttons. There are two thumbsticks, one on the upper left and one in the center right. There is also a directional (d-pad) in the lower left.

Next, you have a pair of shoulder buttons at the "top" of the unit, up above the other buttons. You also have a pair of triggers below those shoulder buttons.

Finally, you have a center X button that can be used to turn the console on and off, plus a "start" and "back" tiny white buttons on either side of it.

The unit has a rechargeable battery unit inside it, the size of two AA batteries. You have to buy a recharger set SEPARATELY that lets you charge up while you play. In essence you plug the charger into the back of the controller and the other end into the USB port in the front of the XBox 360 unit. So you play with the controller "wired" as it charges up. When it's fully charged again, you just pop off the wire and keep playing.

The range of the wireless unit is 30', which is probably much further than anybody is really going to even try playing a game at. The wireless is much easier on your hand no cable holding you down plus it's a great help in keeping your gaming area organized. You can easily pass the controller from person to person, and visitors can come and go without tripping over wires.

The documentation says you can get 40 hours of gameplay between charges, but if you have features such as vibration on, that sucks the time down to maybe 8-10 hours. It's up to you of course I personally like having vibration on because it is often important for gameplay to get those warning signals.

Still, even if I have to plug the cables in every 10 hours or so to give it a juice boost, I still love wireless!! Highly recommended.

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Truly a fascinating controller! This controller's performance is outstanding. There is no delay at all and is much more comfortable than even the first XBOX controller. Do not buy third-part wireless controllers. This is it if you are looking for quality and precision. It is so powerful that even if I, just for testing, try it from the most outrageous angle, it works.

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I've gamed with almost every gamepad imaginable and never before have I used a controller that is so comfortable and easy to use. The Xbox 360 wireless controller is near flawless. Everything from its button layout to its build quality to its comfort level; it's all just perfect.

Never before have my hands wrapped around a controller so naturally. Typically with a controller, you have to make your hands form to the controller in order to access all of the buttons, typically resulting in fingers getting jammed into each other uncomfortably or strecthed out across the controller awkwardly. With the 360 controller, my hands just mold into every angle of the design and my fingers effortlessly wrap around the controller's button layout.

The button layout is as follows: Two analog sticks, D-Pad, four face buttons, two triggers, two shoulder buttons, start & back buttons, and the Xbox Guide Button. I'd give the layout and button design a 10/10. Everything is accessible without having to move your hands from the controller and everything has a solid, durable design. The triggers are smooth and glide with the motion of your fingers and are truly perfect. The shoulder buttons work just fine and are easily accessible (these are where the black and white buttons the from Xbox controller S went). The face buttons have great spring to them and don't feel mushy like the Playstation controller. The analog sticks are an 11/10. Compared to the PS controller in which you jam your fingers into each other and trying to correct out the play in the analog sticks, the 360's sticks are awesome; firm, precise, smooth gliding, and simply perfect. The D-Pad is unchanged from the Xbox controller, which wasn't good to begin with. It works and get the job done, but it could be better. The start and back buttons have moved to the middle of the controller and are better off in the center. And last but not least, the Xbox guide button (which needs a paragraph of its own).

The Xbox guide button is a feature that is running 24/7 and is implemented straight into the 360 architecture and games. Even in the middle of a game, you can hit the Xbox guide button and access everything from your gamerscore, friend's lists, messages, music, achievements, game invites, etc. It can even take you back to the dashboard without even having to restart the console or remove the disc. When you're done with the dashboard, you just fire the game back up with even leaving the couch. When you want to turn off individual controllers or even turn off the console, simply hit the guide button. Want to turn on the console? Just hit the guide button. It's easily the best feature of the controller.

Wireless technology = 10/10 Seamless integration with the console and an incredible stable connection with the console, even through walls, doors, etc; it'll even stay connected through different stories of a house. In over a year's time with the 360 wireless controller, I have NEVER lost my connection with the console. That's right, never. No interference with my wireless network, 2.4 ghz cordless phones, nothing. It is incredible how seamless it is. To connect a controller to a console, turn it on, press the link button on the controller and then the connect button on the console and almost magically, your controller is hooked right up and playing. And once your controller is connected to your console, you never have to link them together again; the next time you turn on your 360, the controller is automatically synched with the 360. If you want to add controllers to your 360, you simply synch them together with the same method that I just mentioned. Want to use your controller on a different 360? Simply synch them together and you're playing. The wireless technology with the 360 and its seamless integration is top-notch. Simply the fact that I will never have to deal with cords again makes the wireless controller more than worth the extra money. But with wireless, you have the issue with charging and batteries...

I average about 25 hours per charge with my controller, although intense vibration feedback in games can drop that number down to about 20 hours. I get plenty of charge to last me through a week or two and when I run out of juice, I simply switch out my battery pack with the fresh pack sitting on my quick charge kit. The biggest problem with the wireless controller is the fact that you are literally forced into buying the rechargeable battery pack with the Play & Charge kit or the Quick Charge kit. It's not that big of a deal, but if you think you can get away with AA batteries, this controller will eat them for lunch, especially with rumble. Speaking of rumble, the motors in the 360 controller pack quite a punch and you'll end up paying more in batteries than the mere rechargeable pack costs. Everything from the roar of a machine gun to the light vibration of deflecting a pass to the jolt of a hard impact, everything on-screen is brought to life in your hands with this controller. And no, this isn't the same rumble like the PS2 or Xbox controller. The 360's rumble is more seamlessly integrated into games and serves a much more useful purpose in immersing you within the experience and can create all kinds of varied feedback effects like never before. I'd take this over six degrees of tilt any day.

Overall, this controller is near flawless and hands down the best I have ever used. Comfort, wireless precision, durability; this controller packs it all into one sleek little controller.

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I really feel Microsoft has done a great job with this pad. After the original XBox controller that felt like it was made backwards this one feels great. The buttons are placed right and it fits well in your hands. Generally I would say it's a toss up between the PS3 and 360 control. They both do the job right. The trigger buttons feel placed well and even the analog sticks are in a good place. This paddle also gets excellent range without loosing it's signal. My only qualm is personal. My experience after playing long hours is that right hand gets a little tight from gripping the control pad. I am sure most people feel just fine gripping this pad. Make sure you get a rechargable batterey pack so you don't spend a fortune on batteries. This pad is obviously a must have for anyone with a 360.

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I have used this controler many times at my neighbors house, and it is basical the same thing as the S-controler, but with the start button moved to the center, and the white and black butttons mooved to the "shoulder" of the controler. This is a very comfortable controler and has great wireless range and the controllers precision is Phenomenal from the pressure sensitive triggers to the joysticks there flawles in my mind.

this controller is WELL worht the money!! you sould also buy the play and charge kit so when the batterie runs low you can play uninterupted.

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Sunday, June 15, 2014

Xbox 360 Rechargeable Battery Pack & Cable Reviews

Xbox 360 Rechargeable Battery Pack & Cable
Customer Ratings: 3 stars
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Upon receiving this item i plugged it into the usb and began charging. There is no indication of when its full or not, so i left it sit there for several hours as initial charge times are generally long.

When i unplugged the battery from the charge cable it immediately began leaking fluid out of the terminals where the paddle plugs in.

Do not recommend to anyone unless you want to destroy your xbox components you plug these in to.

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The battery pack works great. It charges easily and lasts for a full day of play. It is easy to remove from the remote.

Tuesday, April 22, 2014

Discount Gamesis Multi-Platform Dance Dance Revolution Non Slip Pro Pad

Gamesis Multi-Platform Dance Dance Revolution Non Slip Pro Pad
Customer Ratings: 5 stars
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This dance pad is wonderful! I bought this for my son and he enjoys it! He said it was very sensitive and doesn't slip around that much. It evens auto maps on his step mania game! I would reccomend this pad to anyone.

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Saturday, March 29, 2014

Buy Custom Brass ABXY&Guide Bullet Buttons for Xbox 360 Controllers

Custom Brass ABXY&Guide Bullet Buttons for Xbox 360 Controllers
Customer Ratings: 5 stars
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I'm happy to be the first person to review these buttons, because they are awesome!! They fit perfectly, unlike most of the painted, regular plastic ones that you have to cut the bases of the buttons so they fit (don't buy any of those custom painted controller shells, they rarely fit together properly). It also came with a Gold center button that looks pretty good too! I would very much recommend this product to anyone who want to customize their controller.

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Wednesday, March 19, 2014

Reviews of Sonic the Hedgehog - Xbox 360

Sonic the Hedgehog - Xbox 360
Customer Ratings: 3 stars
List Price: $19.99
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I was a huge Sonic fan back when I had a Genesis. I havent played much Sonic in between, but I have a Xbox 360 and thought this game would be fun and nostalgic. The graphics are great and the cut scenes are entertaining, but overall this game is a huge dissapointment. I found myself frustrated and angry to say the least at the lack of save options, glitchy gameplay and unbearable load times. Repeating entire stretches of levels over and over becuase I cant save after one levelI have to wait until I complete 3! Well that just sucks the fun out of it. I think I need anger management classes after playing this. I've found plenty of challenging and entertaining videogames for my 360, and this is NOT one of them!

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I had heard from a friend recently about Sonic the hedgehog (Sonic 06) and how bad it was. I haven't played a Sonic game since Sonic Adventure, and I grew up with the original series on the Sega Genesis. In fact, Sonic 2 was one of the first games I owned...so I had fond memories of this series, although I had been oblivious to the development of more recent titles.

I couldn't believe that it could be THAT bad, so I ended up purchasing a copy for 5 dollars at a local swap meet to sate my curiosity. This would turn out to be the worst 5 dollars I ever spent. After playing the game for about four hours, I couldn't take any more. Rather than continue playing it, I turned to youtube to watch and see if the ending was any better...as I simply did not want to play any more of it myself.

From a gameplay perspective, Sonic team truly botched this attempt. The camera is horrible, and controlling Sonic has never felt more sickening. Sonic can no longer rev up for a speed boost, and his movements feel jittery. Because of poor control, dying is common and frustrating because of the game's absolutely absurd loading times. I would predict about 10% of this game's length could be entirely loading screens...no joke.

The presentation is equally horrid. There's a lot of bad level design here, as even the hub worlds are way too big and difficult to navigate. Sonic and his friends are all here, poorly rendered and animated. Disturbingly, Sonic team decided to place these odd, furry, mascots alongside realistic looking human beings. If that weren't bad enough, Sonic even has a "romantic" relationship with one of these humans. The contrast here is jarring, and somewhat disturbing.

The story is absolutely insipid and the entire thing feels like bad fan fiction. The only fortunate thing is that the ending, which I looked up online, completely retcons the entirety of the game as if Sonic team knew before the game was complete that they wanted this to be forgotten.

In summation: Obnoxious controls, extremely long load times, a poor save feature that can make you lose lots of progress, bad level design, horrible presentation, awful story, and a literally forgettable ending...

Yeah...this game is horrible. One of the worst games ever. Period. If you were a fan of Sonic in the old days, this game will only destroy your fondness for the franchise.

I've been told games like Sonic Generations are better. Stay far away from this game, though.

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This was my first Sonic game on the 360 and it is really bad. The graphics are not much. But that's not the worst part. The game really proceeds slowly. I think there are many unnecessary loads. For example, when doing a little mini-game to get something you have to wait for 20 seconds until it loads, then some guy explains what you must do and I usually press A to skip, at once another 20 second load starts. The mini-game takes about a minute and another 20 second load. If you fail, the whole load thing starts again. The controls are messed up too as well a camera angles. Save the money and buy something else. I got so bored with this game that I just quit after couple of levels.

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Everyone else has said it and I'll say it too. Horrible camera angles and extremely awkward controls. Load times are bad too. You'll find yourself waiting 30 seconds or more just to load a cheesy 3 second video clip followed by 30 seconds or more just to load the next stage. There are too many points in the game where you aren't really playing at all but simply pressing the jump button at crucial times and the springs and dash panels do all the rest. The game is a "learn as you go" style of play wherein the learning is not intuitive and you must figure it out by losing a life or two. This game is a disgrace to the Sonic franchise.

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There is no reason to buy this game other than to experience just how a publisher can rush a product and fool millions of people into buying it as it is. There is no reason why this game should cost $20.

At best if you wanted to try this abomination you should pay no more than $2.

Don't try it.

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Sunday, March 2, 2014

Review of Kirby's Epic Yarn

Kirby's Epic Yarn
Customer Ratings: 4.5 stars
List Price: $49.99
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I picked up my pre-ordered copy this morning and have spent all day playing it. It pleases me to report that Kirby's Epic Yarn not only breathes new life into the Kirby franchise but also marks a return to Nintendo's roots of stylish graphics combined with innovative game mechanics.

The game is very easy to control and players from ages six to ninety-six should have no problems learning how to play. You hold the Wii controller sideways so that the D-Pad is on the left and the 1 and 2 buttons are on the right. Button 2 controls Kirby's jumping and other movement functions such as turning into a parachute when falling. Button 1 is Kirby's action button and is used for attacking, latching on to various objects, throwing enemies and even shooting projectiles. The controls are very intuitive and responsive. You won't need to think about how Kirby moves and jumps, it really will come naturally to you.

As you most likely know, the graphics follow a fabric theme. After an unfortunate encounter with a sorcerer, Kirby loses his classic abilities and is transformed into a creature made of yarn. He finds himself in a strange kingdom called Patch World. The developers really ran with the fabric theme as the game looks like a big fluffy bed. Backgrounds are made of pieces of fabric. Buildings and other items are patches. You don't so much open a treasure chest as you pull it off of the fabric to reveal the treasure hiding underneath it. Kirby can also manipulate the environment around him. At one point you may be working your way up a tree and pull on a certain button which will cause the whole tree to collapse to a more manageable height.

The game also sounds great. The whimsical music reminds me very much of the Forrest Gump soundtrack and you'll hear pianos, flutes and other classical instruments in what turns out to be a very pleasing playlist of melodies. The game sound effects sound cartoony, particularly when unraveling enemies into bits of yarn but are very appropriate to the atmosphere.

I hesitate to refer to Kirby's Epic Yarn as a sandbox game but those elements are certainly present. You can wander around a palace, go to the plaza where you can listen to the game's music or watch videos, collect rare items or even decorate your apartment with furniture. As Kirby you wander across Patch World and must walk to a level and select it in order to play. Various patches and items reveal new levels as Kirby hunts for bits of magic yarn to stitch Patch World together.

The game does have some very challenging moments but Kirby's Epic Yarn may seem relatively slow paced compared to some action games out there. This game is very reminiscent of classic Nintendo titles in that regard.

I feel that this game is a very worthy addition to the Wii library and have no problems recommending it to my friends as well as the younger members of my family.

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I love video games. I work in the video game industry. So with those two caveats out the door, and regardless of if you believe either (not my problem) I will give the short and sweet things that make this title fantastic.

The emotion it breeds in you is one of comfort and genuine happiness. Titles like this are exemplars of how games can be a fantastic artistic medium (and I'm not saying that just because it is cute, Bioshock is a fine example on the uglier end).

The story is told in a great children's book manner.

The characters are incredibly approachable even though they are all made of a few strands of string.

The levels of creative in ways that is often not seen outside of the indie scene.

The storyline is simple and yet you still want to see how it ends.

The gameplay is easy but still engaging enough to keep you playing from end to end, the level of stress this game produces is freakishly low.

If you play this thing late at night it can quite literally put you to sleep. I'm not saying that as a negative, it's that perfectly bound up. It aims to create a "dreamworld" and leaves you unconscious with a wii controller in your lap.

I can be a cynic at times, some titles leave me utterly in awe at how terrible they are. I wonder if the developers had ever even played the title they developed.

But this...I can say with the utmost certainty that if you buy this, you will enjoy it, the odds of you not liking it are so fantastically slim that I would nearly bet money on it.

Nearly ;).

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I'll start off by saying this: get this game. No matter what type of gamer you are, from casual to pro, even if you've never picked up a controller in your life, if you own a Wii, you must play this game. Think of it as classic Mario platforming action, amped up to next-gen quality and improved ten fold. Do not be fooled by the game's bright colors and childish look. At the bare minimum, Epic Yarn is an easy game, perfect for casual gamers and Kirby fans. But in order to hundred-percent it, you'll have to navigate your way through dozens of hilariously original platforming levels that test your brain and your finger agility as you slip past yarn monsters, over volcanoes, and even face off against a fire-breathing dragon, and all without losing your coins. You don't die in this game, you just lose coins, and in order to get a gold coin rating, you'll have to meet the required amount of coins. During the first couple of levels, this may seem like a walk in the park, but the game picks up very fast, and soon even the most experienced of gamers will be struggling to earn their share of coins once the level is through.

Kirby's Epic Yarn is a very fun game to rock through solo, but the local co-op is where it's at. You and a buddy can smash, throw, and hit each other to areas previously unaccessible when going through solo. You can overtake bosses and enemies like never before and even sacrifice your friend to save yourself. Of course, you're in this together. If your friend is hurt, you both lose from it. That's right, as you collect coins in co-op, they are added to a single counter, so you'll need to work together with the utmost cooperation in order to earn gold medals there.

And if these phenomenal points are not enough, Epic Yarn boasts what must be the best looking graphics to hit the Wii yet. It's often said that the best looking games on Wii accept its graphical limitations and create something new. That's exactly what the developers did here. The patchwork world is not only beautiful, but also hilarious when you see an everyday object transformed using items found in a sewing basket. It's the best looking Wii game I've ever seen.

So, without further ado, the final scores:

SOUND: A great, classic platforming soundtrack is hurt slightly by the repetitive squeals of the characters. 8.0/10

GRAPHICS: The best looking Wii title I've ever seen, accepting the system's graphical limitation to create a style and flair unlike anything seen before. 10/10

GAMEPLAY: Your classic platformer, amplified times ten. This game takes all the best elements of the genre and makes them all better, while adding its share of new ideas. 9.5/10

REPLAYABILITY: The story is fairly quick at around seven hours, but you'll be coming back for the endlessly entertaining co-op with friends, not to mention the huge amount of collectible furniture hidden in the levels to design Kirby's apartment with. 9.0/10

OVERALL: An outstanding product that should not be missed by anyone who owns a Wii. 9.5/10

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I have 4 children ranging from 5-12. We are all big fans of Super Mario Bros. and Mario Kart. My only problem is that the younger set will cry and fight over little things like who gets the fire flower. Also, the younger one will get left behind on Super Mario, which results in him losing his life. These things cause major tantrums. Not a fault of the games, I know that. The older kids and adults obviously don't have these problems;-) However, Kirby's Epic Yarn solves all these skirmishes with the little guys. No one is left behind or dies. Finally, they can play by themselves without a referee! For this reason, I give it 5 stars!!

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I bought Kirby's Epic Yarn for two reasons on the day it came out, it came with a credit towards a future game purchase and I had heard nothing but good things from the few places I care about ratings online. There are some minor spoilers ahead (no major storyline revealed, just gameplay aspects).

Right of the bat, the game's unique visuals grab your attention after the very short introduction to the reason why Kirby is made of yarn. The game looks great and the controls are pretty tight and easy to pick up. I was actually pretty surprised at the overall simplicity of said controls as I was expecting more options of things Kirby could do. The premise of the game is to move through levels and collect jewels which are a currency of sorts in the yarn world Kirby is now a part of. The more Kirby collects, the better your overall score on the level (bronze, silver, or gold medal) each level contains two hidden items and the music from the level both of which are tracked in indexed as they are collected. The first few levels were pretty easy and it became apparent collecting items would be semi-important. As I moved along in the game, I noticed the levels were not getting much if any harder and I was very surprised at how little the special Kirby powers were adding to my game experience I thought they would be in almost ever level and make the levels more difficult.

The game has 9 different worlds and 9 bosses that need to be defeated. Only 2 presented a semi-challenge the rest of them were a joke. You really never die, only (temporarily) lose the currency you've collected thus far if you are hit by an enemy or if you fall into a pit. Two regular levels offered the hardest challenges in collecting enough money to get gold medal scores at the end of the stage. The currency collected in levels allows you two buy more items and fabric (for decorating your apt) in two stores. The items collected help decorate apartments for the yarn man housing Kirby which lead to more easy side missions which can be ignored altogether.

I am 93% complete with this game and did so in about 12 hours of gameplay. The game is short, easy, and leaves much to be desired. I play a lot of video games and I don't feel this game was worth fifty bucks. If you can pick it up for 30 (good luck since Nintendo never drops the price of first party titles) and want a casual and relaxing game then this is for you. If you are looking for an exciting and challenging game (for Wii) get Super Mario Galaxy 2 and try to get all of the stars in the game.

I recommend this game for younger audience, not hardcore gamers.

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Discount Rise To Honor - PlayStation 2

Rise To Honor - PlayStation 2
Customer Ratings: 4 stars
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Any enjoyment you might derive from this game is from playing as Jet Li in an old-school fight setting. When the novelty of that wears off, what you have left is an incredibly repetitive game with a godawful camera and an ill-advised control scheme.

Yes, bonus marks are in order for using Cantonese in Hong Kong with subtitles. (As a native Hong Kong person I can say the dialogue is less stilted than usual, though still flawed) Though I might add that international espionage games like Syphon Filter has been doing that for years. The settings are authentic enough, with the battles in the Hong Kong settings being especially evocative of kung fu films.

But is it worth the very problematic gameplay? Just barely. If you've seen/played the demo already, you'll know that the entire fight system consists of slapping the right analog stick. While the array of moves you can unleash is impressive, motion-captured well from Li's own silhouette, this system is very ill conceived from a fighting-game perspective. Worse still, the camera is so restless that you could be in the middle of a combo against an enemy, and then the perspective shifts so that you're suddenly hitting at air and the enemy's to the side. So many game designers have misled notions about being filmmakers, not realizing that the best perspective for gaming is a fixed perspective. This problem came to a head during the ludicrous "escape from capture" stage where the camera actually cuts you off, preventing you from seeing what's behind you, even though there are guards sweeping flashlights that way that you're supposed to avoid! This is simply a moronic use of the camera.

Aside from this, the fighting gets tired awfully quickly, especially since the designers committed the ol' "this level never ends" sin. This game alleviates this problem by having lots of checkpoints where you can continue the game, but during some of the "one against 14" stages, the endless brawling still gets tired. And whose idea was it to have enemies pull off 18-hit combos, where if you get hit the first time, you get to watch your character get pummelled for 10 seconds straight?

I actually find the gunfight segments of this game more fun than the endless, endless hand-to-hand stages. This is where the dual analog sticks truly shine, allowing you to smoothly run from spot to spot forwards and backwards while your hands can aim independently and a top button allows you to do Time Crisis-style ducking. There's even a crazy level where you fight off about 100 enemies with two nailguns!

This game would probably remain tempting to Jet Li fans because of the role-playing aspect of it. And I wouldn't blame them -this was my reason for buying this game, and there are a few levels that I truly enjoyed. The overall game, however, is really not that great, and I would recommend only playing it in small doses. It will get tired mightily quickly if you sit with it for more than an hour.

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i love fighting games, and in this one you fight, you shoot alot. not much of a story, just enough to give you a reason to kickass, the game has great graphics, and sound, although it is strange not using the gamepad buttons, o button etc, you use the l1 r1 and analog buttons, it is a different, not bad thing.

pros: good graphics, lots of action,

cons: the controls get screwed up, you opponent will get you in a place where you can't turn or block, very frustrating. the game should also have a way to roll away, or straf

all in all i suggest you give it a try.

Best Deals for Rise To Honor - PlayStation 2

First of all this game rocks and you should really consider checking it out. It isn't worth the 40 dollar price tag but if you can get it for around 20 that's well spent money. The gameplay is awesome how you use the right analog stick you can do some really cool combos. The environments are totally interactive like throwing someone in a fish tank and see the fish tank break. The bosses are hard but the levels themselves aren't that terribly hard untill you get towards the end then it's really hard. The game is a tad short but don't let that fool you it's still a good game with great graphics. There's probably going to be a better game like this eventually but this game just set the bar for this new crazy genre.

Honest reviews on Rise To Honor - PlayStation 2

This a well balanced action game that should appeal to all action fans. Particularly unique is the fighting system where you use the right analog stick to both fight and aim, it's a welcome change from the standard mindless button mashing action gamers have been subjected to for decades. This new system tests your skills and reflexes and it will be interesting if future games follow this formula.

For die-hard Jet Li fans, once you complete the game, you can replay any scene using a Wong Fei Hong skin and Chen Zen skin (from the movie 'Fist of Legend') it would have been great if they included the skins from the movies 'Tai Chi Master', 'Swordsman 2' or even 'Black Mask'.

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I played a demo of this game and it is alot of fun. You really do feel like your in a hong kong movie. Really fast paced fighting and the fact that you can interact with almost everything is cool. It's impressive how they blend alot of moves on the fly, and there is alot of moves. Good visuals, good audio, good gameplay, good story, good game.

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Thursday, February 27, 2014

Discount Cooling Fan for Xbox 360 Game Console with Three 1.75-Inch Fans

Cooling Fan for Xbox 360 Game Console with Three 1.75-Inch Fans
Customer Ratings: 3 stars
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2 words are all this review needs, BUY IT! I sat my xbox besides a friends and began playing COD at the same moment. A few hours later his was warm enough to keep your MCdouble warm all night. Mine would have kept your Coke nice and cold. Unless your volume on the tv is off you cant even tell the fan is on. Its a must have if you turn your xbox on

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The term "you get what you pay for" does not apply with this fan. This fan keeps your Xbox cool with little to no noise at all.

Best Deals for Cooling Fan for Xbox 360 Game Console with Three 1.75-Inch Fans

I wasn't expecting a lot from this fan given the price. Unfortunately, I was still disappointed. The fan was extremely loud, didn't run smoothly, and did nothing to prevent my console from overheating. Pass on this. You may have to pay more, but at least you won't be flushing money down the toilet

Honest reviews on Cooling Fan for Xbox 360 Game Console with Three 1.75-Inch Fans

This was a perfect fit as a replacement and it works very well and the price cant be beat. Even better than the x box brand fan

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I bought this because I thought it would be a good way of avoiding the RROD on my Xbox 360.

This item was 100% defective, if I could give it negative stars I would.

The plastic clamps that hold it in place were already broken off when it arrived and to top it off it was not turning on.

AVOID THIS AT ALL COSTS.

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Sunday, February 23, 2014

Discount Mushihimesama Futari Ver 1.5

Mushihimesama Futari Ver 1.5
Customer Ratings: 5 stars
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The Limited Edition version of Mushihimesama Futari comes in a box with alternate artwork, a music CD, and comes with a DLC card to unlock v1.01 mode. When buying a used copy, it may be a good idea to ask the seller if the DLC card has been used or not, if this DLC interests you.

All versions of Mushihimesama Futari (limited edition, standard edition, and platinum hits) are region free and will work on North American and PAL consoles.

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