Showing posts with label buy xbox 360 games. Show all posts
Showing posts with label buy xbox 360 games. Show all posts

Saturday, February 7, 2015

Where's Waldo?: The Fantastic Journey Review

Where's Waldo?: The Fantastic Journey
Customer Ratings: 4 stars
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I think this should cost $15 or less. At almost $30, it's way overpriced! This review is specifically for the wii version.

There are only 12 scenes and they're taken from the books. Since it's subtitled "The fantastic Journey", I believe the scenes are all from "The Fantastic Journey" book--but I'm not sure on that. Yes, there is some animation and the game does speak most things so it works for kids who can't read. Yes, they did move where people are hidden so it's not a complete waste if you have the book (but the book is totally better!). The book is $8 on amazon (the paperback reissue). Your kids will get a lot more entertainment from the book and you won't have to worry about them scratching a disk!

Pros:

--You can do split screen 2 player.

--Very well animated. Not everything is animated, but there's always something moving on screen.

Great voices.

--They do mix up the gameplay with a few ideas like some "what's different in these two pictures" mini games.

Cons:

--short game, only 12 scenes

--Another draw of the books is that the whole map is spread out in front of you. Here you see a small part of the scene and scroll around. I think the game knows this is a pain because there are many scenes where you can't scroll around (or can only scroll a small area of the whole map).

--Oh and finally there are 15 second load screens! You choose your save game, and there's a 15 second load. You the choose your level, and there's a 15 second load. Then there's a lot of game play without load, but when you're comparing to a book--long load time is certainly a strike against the game.

The game is fun and it plays well. I'm sure they spent a lot of money animating it and doing the voice work. But for $30, it's totally not worth it. You can get the complete waldo for $30! Where's Waldo? The Complete Collection Six books for the same price as one short game! This really should have either been a $10 wiiware game with less animation/voice or it should have included at least 3 books worth of stuff!

If you like the search and find puzzle and want a good game for the wii: I suggest "Ultimate I spy" because it takes the I spy books to the next level. Ultimate I Spy The game lasts a bit longer, uses the I spy gameplay but in 3-d, and plays really well.

If I hadn't played the I spy game first, I might have liked the Waldo game better. As far as the Waldo game goes, you can't just take a book and use the same format in a game. You'll just want the book instead. Imagine a movie based on a book that just read every page of the book--totally wouldn't work! I Spy Wii is a game. Where's Waldo Wii is a book failing to be a good game.

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The WII game is ok but I would suggest renting it or buying it used. There's not too much to the game besides a dozen or so 'pages' where you find Waldo and his friends, special objects, and enemies. There is also compare games (what's different between two pictures) and identify where a small picture clip is on the mural.

This game does not have too many scenes / levels and though it offers a few different types of puzzles there are not enough of them to keep you playing the game beyond the first few uses. As noted, it's a bit annoying that you play a puzzle fairly quickly and then have to wait and wait for the game to load this and that.

I jumped on this game because I got bored of Mii Matching on Play probably will research more before spending nearly $30 on a game next time!

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I enjoyed playing the game. It reminds me of the book, except that there are a couple of levels you can choose from in regards to difficult. I played it on easy and intend to go back and play it on the harder level. There are some timed portions of the game that can be a little more challenging.

Honest reviews on Where's Waldo?: The Fantastic Journey

Bought this for my hubby's birthday and he loved the game, only bad thing was that he finished it completely in a very short time. The graphics are cool for any real Where's Waldo fanatic and my 6 yr old daughter enjoyed playing it too.

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If you and your kids enjoy the books you will enjoy the game. We get the books from the library and they are not always in. Now we can find Waldo at our house anytime and there are more choices.

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Sunday, December 21, 2014

ASTRO Gaming A40 Audio System, Black - Xbox 360 Reviews

ASTRO Gaming A40 Audio System, Black - Xbox 360
Customer Ratings: 4 stars
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I am very happy to say that my extremely stylish white Astro A40 2011 audio system arrived recently and after much time pouring over it, I can safely say that it was worth every penny I spent. I noticed no one has reviewed the white ones, which I will now remedy. My wife and I live in a smaller-medium sized house divided into three apartment sized living spaces. I'm surrounded by two sides by in-law relatives. It's not a very soundproof house, and I sometimes suffer from insomnia or just want to play a game really loud. Until now, I've always had to turn the sound way down and could hardly hear anything. I've also never lived somewhere, ever, with an up-to-date surround sound, high fidelity sound system. Well, I decided I was through with that and so my wife and I got this package. It may be my best entertainment-related choice all year (at least tied with the PS3 I bought in Spring).

Immediately grabbing is the presentation of the A40s, even starting as early as the very slick, stellar packaging that is very reminiscent of an apple product. It's an impressive, clean introduction to Astro as a company. The Mixamp itself really has a retro-futuristic vibe to it and is very enjoyable to look at. In fact, the Mixamp's gorgeously simple design is immediately striking, just sporting two knobs, one for volume and the other for chat control, and two buttons, one for power and the other to activate simulated 7.1 surround sound. The buttons light up red, and really accent the black & white sheen of the Mixamp. Keeping up with the quality aesthetic design are the headphones themselves. The white ones remind me very much of the black & white droids with the red LED face screens from Mass Effect 2 (I hope you know what I'm talking about). Again, a very cool retro science fiction look that reminds me of the aforementioned Mass Effect, Star Wars, and Star Trek series. It's very neat. The speaker tags also look very stylistic and the way they click into place is always satisfying.

The build quality of the headset, as well as the Mixamp, is very sturdy and well built. However, without batteries, the Mixamp is very, very light and can easily be jostled around if you're not careful. Keep that in mind. Each headphone can swivel to rest comfortably around your shoulders when you need to take a break. The quick disconnect cable included allows you to quickly and comfortably get up and walk around with the headset still resting on your shoulders, if you so desire. The headset itself feels heavy in your hand but feels extremely comfortable on your head. I have had long, long gaming sessions with these on and my ears stayed cool and dry, and it still felt great all-around. The package includes every wire you would ever want or need except the most important one for surround sound, an optical cable. Fortunately, there are very high quality ones dirt cheap here on Amazon, like this one, which I found to be particularly high quality. It's also worth noting that the new-and-improved 2011 edition microphone easily molds and stays in whatever shape you want relatively well. It can plug into whichever earphone you want, which is a very nice feature. There are also foam inserts included that you can put in each headphone, sandwiched between the magnetized speaker tags and the open-back headphone themselves. These will lower outside noise by 6 decibels, and really add to the privacy of your sound experience. It also greatly lowers the sound that escapes out when you're playing. This is good for those of you with sleeping wives or girlfriends next to you, or if you want to keep from disturbing anybody nearby. It's also important to note that, despite being a wired set-up, this system is very streamlined and doesn't clutter my house or get in the way at all. I haven't once been inconvenienced by it.

The overall audio sound of the headsets by themselves is excellent. The 2011 edition utilizes new foam in the headphones themselves that is supposed to bring out more bass (the biggest and pretty much only complaint of the prior A40 models were a distinctly poor amount and quality of bass). They do not disappoint in any way. I've sampled various headsets and audio systems in my life, and the overall mix and focus of these headsets are very, very balanced in comparison. Overall, the headphones have a very warm, embracing tone that really brings out the lows, the mids, and the highs in an excellent mix without any being overwrought and abrasive, but still remaining distinct and clear. It's very much like an old, aged acoustic guitar that has settled over the years into a distinctly warm, full-of-character charm, with a loving sound that embraces your ears. It's a little hard to describe, but this thick and creamy tone is great whether in stereo or in surround sound. One reason I really love the Astro A40's is the variety of uses you can have with it. It's not tethered to a base that transmits audio like wireless systems require you to. You can plug the headset itself into your iPod, your 3DS (or just plain DS), your PSP, your laptop, pretty much anything with a standard jack, and that was a major selling point for me. It's nice that I can go anywhere I want, plug my A40s into my iPod, and enjoy the music. The audio from any of these other sources sound amazing through these headphones.

The Mixamp takes what was an already amazing audiophile set of headphones that performed at $350+ quality and turns them into an overachieving, $1000+ quality surround sound theatre system. It is a remarkable little box. To test out the 7.1 surround sound function, I played some multiplayer in Halo Reach, and was promptly blown away. I could FEEL the rumble of an engine, the discharge of a plasma rifle, the power of a running stream and waterfall, and the impact of a grenade. The bass was punchy, the mids were tasty, and the highs were distinctive. It was quite the experience. I stopped to pan the camera around and marveled as the sounds traveled from ear to ear, front to back, side to side, with a realism that genuinely convinced me I was there myself. The newly improved microphone worked very well in multiplayer as well. Having this audio system engaged gave me a distinct edge in multiplayer, which is what I imagine most people will buy the headset for. The award winning Mixamp is critically acclaimed for a reason, it is incredible. For me personally, I didn't buy this audio system for multiplayer efficiency though. Rather, I bought it for the surround sound immersion factor, with more focus on grand single-player experiences, which is what I tested next.

I went through some other games from a broad spectrum of genres and focus from my collection to test the audio quality and the 7.1 function of the Mixamp with the headset. I tried Okami, whose artistic, zenlike focus in the music and sound was made even more spectacular by this audio system. Halo 3: ODST became even more immersive, running around the lonely streets of New Mombasa in isolation and anticipation, newspapers blowing in the wind and rain drops were distinct. The charming ambient noises of Albion and lovely music in Fable 2 and Fable 3 were a delight. So many of my favorite games have so much detail now, I can't help but wonder if I was deaf before. It's a miracle, Astro healed my ears! Dramatic joking aside though, I cannot wait to play Mass Effect and Mass Effect 2 again. This audio system makes me want to go back and play my favorite games again, just to hear all of the details I never had a clue about. One of the biggest factors for me in my favorite games is the immersion, taking me to another place and time to marvel at and enjoy. This audio system made even the most immersive games with the greatest atmosphere so much better to enjoy, and that's what's most important.

Well, are you still here? I know this review is really long, but I gotta tell you, when I was trying to figure out whether I wanted TB X41s, DPX21, PX5s, XP500s, Astro A30s, A40s Wireless, or the wired Astro A40 audio system, the long reviews that went into extreme detail that covered every topic the reviewer could think of are the ones that helped me the most. I hope that's what this review was like. My recommendation: buy this audio system if you can afford it. Astro is a great company to do business with, very personal, very much focused on your satisfaction. I can personally attest to that fact. The only downside that I can think of for most people is the price of the Audio System, but I can tell you that in my experience, the splurging was well-worth it. These headphones, combined with the mixamp, take a $250 price and stretch it out to being the equivalent to a very expensive, high-fidelity surround sound theater system. As a matter of fact, Astro purposefully chose to be their own seller because if they sold their products through a third-party retailer, the price tag would be 400$ OR HIGHER! Yes, $250 is a steal, and you'll get every bang for your buck in the best sound for anywhere near this price range. It's excellent. Buy it, immerse yourself (or "pwn n00bz" online) with it, LOVE IT!

*Below is supplementary information in addition to the main review, which I finished above. I figured I would include some information about this system and my own personal preference to try and give you as much helpful information as I can. The following really didn't fit anywhere in the review, so I put it here, enjoy:

After hours and hours of research into the different high quality headsets out there, I really settled on either Turtle Beach's PX5 or the Astro A40 wireless system, or this one. The PX5's are wireless and boast a ridiculous amount of features and customization. The A40's boast simplicity and ease of use, variety of use, and being of the highest quality. I just didn't feel I needed all of the things Turtle Beach claimed the PX5s could do for me. I'd prefer to avoid wireless, I don't care about bluetooth, I don't care about customized presets, I don't want my headset to be anchored to one base source, etc. I'm really glad I got the A40s.

In the end I went with this wired version, and I want to let you know why exactly I chose the wired Mixamp system over the new wireless Mixamp 5.8. Some may think this is a weird choice, because the 5.8 Mixamp supposedly has every good feature of the wired one, plus some new, exclusive features like a bass boost function that the wired Mixamp does not have, as well as the obvious perk of the convenience a wireless system inherently has. Despite these facts, I deliberately chose to get wired for two main reasons:

1.) Call me a hippy alarmist if you want, blame it on the fact that I live in Portland, OR, the emerald city of weirdness and ecoloving-naturalist-hipsters, blame it on my natural-health focused wife rubbing off on me, but I really didn't want yet another wireless system broadcasting micro/radio waves in my house. It seems every year they come out with studies proving how harmful the background radiation is from wireless things we use everyday (cell phones, wireless routers, etc) and I just want to avoid as much of that in the house as I reasonably can. In our house, we only have one wireless router, and that's pretty much it. I don't judge anyone who uses wireless systems, and if you love high-quality wireless devices and detest wired systems, then the A40 Wireless System is probably the way for you to go, but as for me, this wired system was exactly what I wanted. I may get a lot of unhelpful votes for this paragraph alone because people hate those who seem to be hipsters (I'm really not), but I just wanted to explain one big incentive to go the wired Mixamp route for me. There's also one more big factor for me, and it is my biggest reason...

2.)The quality of a wired audio system is still the best you can get. Despite the fact that newer wireless headsets are getting better in better in quality, perhaps nearly as good as wired systems, I still prefer a wired system for headphones. There really is no better way to transfer audio data that translates to higher quality sound than in a wired system. Maybe next year that won't be the case, hell maybe that's not the case right now, but I just figured I would go wired because after much research, it's a general consensus that wired gives the best quality. According to my experience with the A40s, this is true. This way, there are absolutely no risks of pops, interference (although that really shouldn't be the case with the 5.8 Mixamp as it uses a different frequency than every other wireless device out there), and all of the cons of a wireless system.

So there you go, the two biggest reasons I went with the Mixamp over the 5.8 Mixamp. I traded the convenience for worrywart health precaution and audio quality, but I'm glad I did.

Finally, I'll give you a really nice pointer that helped me tremendously. I have a two-year-old Xbox 360 Elite and a relatively new Playstation 3 slim. Instead of buying accessory plug-ins for the 360 and then unplugging and plugging the optical cable every time I want to switch between the systems, I did something much simpler. Both systems are hooked up to our HDTV via HDMI cables. All I did was hook my optical cable into the optical out on the TV, plugged the USB power cord for the Mixamp into the TV, set up each system to output dolby digital, and voila! It's easy, it's super effective (lame Pokemon reference aside), and now I don't have to bother with it anymore. It's a great set-up! I hope that is helpful to somebody out there.

Ok, I think I'm all out of words to use for the product. I hope all of this was helpful. Take care.

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Hello, this is D-Day1944, and today I will be doing a review on the Astro A40 Audio System (2013 Edition). I know that many of you have been waiting for this one. So, let us get started.

Introduction:

Astro has already proven themselves as a one of the most successful gaming headphone brands in recent memory. However, with Turtle Beach snagging the contract for the new headset licensed by MLG (Major League Gaming), and Tritton having made their turnaround with the 720+, things are more difficult for the A40. To make matters worse, Astro's old rivals, the Beyerdynamic MMX 300 and Sennheiser PC 360, did not make things any easier for this new edition. The most talked about this year, however, the Plantronics Commander, has made things even harder. With all these new competitors, does the A40 still have the sound performance to best its rivals, or has time really taken a toll on this consistent successful performer? Also, should you even consider to upgrade to the 2013 edition? Those questions will be answered soon, so stay tuned!

Out of the Box/Looks:

To start out, if you have already have owned the Astro A40 System, there will not be much change here. However, if you have not, here is to explain what the box looks like.

To start out, the box itself has the Audio System logo on it. On the back, there is a quick set-up guide for those who are new to how a gaming headset is supposed to be hooked up, and on the sides, their is additional information about the A40 specifications.

Now, as you pull of the cover of the box, you are greeted with a eye catching design of graphical artwork. You will then notice a tab sticking out. Once you pull back the tab, the headset itself will appear. There is a 3.5mm input located on the left side. Once out of the case, you can adjust the metal sliders to change how big you want the headphone to be.The skeletal frame looks eye catching as well. If you look at the plates, you cam remove them, which reveals an Astro "A" embossed on it. These plates, or speaker tags, are unique in which you can buy different sets, or customize your own at their official site. Also revealed are two 3.mm inputs in which you can add the microphone on either side. Thus far, this is the only company I have seen who does this. As said before, the A40 is no longer sponsored by MLG, so the embossed MLG logo has been replaced by the Astro logo instead.

Moving on, there is another compartment you pull up, which, once done, will reveal the new mixamp (I will explain how this differs from the 2012 version later in the review). I heave to say, the mixamp definitely has some retro vibe going for it, with its retro-like analog controls and curves. It reminds me of when space invaders was still in its prime.

Afterwards, you will notice a ribbon. Once you pull up the ribbon, you will notice some papers regarding the Astro family, and a congratulations one as well. Under these papers, there are the cables that you will need. The cables are as follows:

A 3.5mm to TOSlink cable.

A 3.5mm Male to 3.5mm Male cable for streaming music or "Daisy Chaining" or the new Stream mode (I will cover this later in the review, along with the Daisy Chaining.)

A 2.5mm Male to 2.5mm Male cable for Xbox Live Chat.

A PC Splitter.

A 3.5mm Male Cable with a mic mute switch that you plug in to the Headset.

A USB Cable.

These are all the cables needed to hook up with any system. The cables themselves have strong wiring, and the Microphone is flexible and pliable for any position once you stick it in the headphone itself.

Well, that covers what is in there and what you will be using. Next up, Build Quality.

Build Quality:

To put it simply, to Astro A40 system is very solid. Initially, I was a bit concerned due to many gaps in the plastic, as well as partially exposed cables of the headset. Through my two weeks of testing, neither of which gave me problems. If anything, I did not even snag a single cord. The headset is also very flexible, so it will not get broke easily. The skeletal frame of the headphone also made me nervous, but, after tossing it a couple of times on the coffee table, the headphone still worked properly.

As for the mixamp itself, it also performed very well. The mixamp's build is so good that even a couple accidents of it falling on the floor did not even break it, let alone scratch it.

In the end, the Astro A40 really did not break a sweat. Nothing low was here, which is good considering the $249.99 price tag.

Comfort will be the next topic in this review.

Comfort:

The Astro A40's really did not give me any problems at all comfort-wise. The flexibility of the headphone was great and did not clamp on my head. The skeletal frame of the headphone made it even more lighter due to its floating design. It is surprising, as the headphone itself weighs around 350 grams. However, none of those key factors above would be worth it if the A40's did not have good earcups. The earcups themselves are made from memory foam, and there is some on the inside as well. There is also a good amount of padding on the headband. The velour materiel was breathable, and the earcups themselves could swivel 90 degrees for breaks while resting on your shoulders. I had received 7-10 hours of comfort without taking them off.

If one word comes to mind about the comfort of the A40, it would be awesome.

Alright, now the main reason whether or not you should purchase this. The Sound Performance. That, my friends, is up next.

Sound Performance:

The moment many of you have been wanting to read, the sound performance. Astro said that the new updates to their drivers make this the best Astro headset ever. I was curious to see if these claims were true as I am an owner of the 2012 Edition.

The answer would be yes. For stereo sound, the A40's were very fun to listen to. In songs like "We are the Reasons" by We Came as Romans, the A40's handled the heavily distorted bass, screeching highs, and powerful guitar strums. It sounded almost as good as a worn in acoustic woody sounding guitar. Other songs, such as "Existence" by Excision, the A40 handled the powerful bass and expansive loops well.

Now, before we take a look as to how the A40 performed in Dolby 5.1 Surround Sound, let me explain how it works:

Dolby 5.1: A closer look:

In order to achieve Dolby 5.1, Dolby headphone is mixed with Dolby Digital, which then uses 5.1 channels of audio much like in a 5.1 speaker setup. Then, DSP's (Digital Sound Processors) are used to simulate 5.1 channels of audio going to the headset. For Dolby 7.1, Dolby Pro Logic IIx is used as rear filler channels and mixed with the Dolby Digital 5.1. That is then blended in with Dolby Headphone to give Dolby 7.1

Disclaimer:

However, Consoles only output 5.1, so the hysteria behind the "Full Dolby 7.1!" is only marketing.

With that now finished, let us go back to the sound performance of the A40.

Sound Performance (Continued):

For entering Dolby 5.1, my audio has really gotten a boost, as the Astro A40's sound somewhat like a borderline physical surround sound system.

For games like Call of Duty: Black Ops 2 and Halo 4 the results were great. Footsteps were easy to detect, gunshots were great and whizzing past my head, and dialogue in the campaign was clear. Other games such as Batman: Arkham City proved to be very good. Hearing Batman fly himself through the city was awesome, and even subtle sounds like raindrops came in clear.

Now, the new mixamp has four different modes. Not only that, the Daisy Chain Adapter from the 2012 Edition has been removed. You now use the 3.5mm Male to 3.5mm Male adapter to link other mixamps if you have friends over. For audio, these change the dynamic range and compression of audio. They are as follows:

Pro

Movie

Music

Sport

I will explain how each performed.

Pro:

This setting turns down the bass response and kicks up the mids and highs. For this option, it was very pleasing, as this was my most favorite option. This option helps in games such as Halo 4, Killzone 3, Call of Duty, or Battlefield. As for others such as Infamous 2, hearing the electrical grinding was fantastic.

Movie:

This setting turns up the mid range and lowers the highs and lows. This turned out to be my second option. This was more used in games such as Batman: Arkham City and Uncharted 3: Drake's Fortune. The Sound stage was wide, and the compression is better suited for these games. While it still can be used for games like Battlefield, I would still recommend pro for those types of games.

Music:

This setting kicks up the low end and tunes down the mids and highs. With the Astro A40, the highs are not as distorted as their 2012 edition, but still, this would be my least recommended option. The low end did not help me at all in Call of Duty or others like Infamous 2. However, I will give the special mention that games like Hydro Thunder or Forza 5, you can have fun hearing the roar of the engine.

Sport:

The High end is kicked up this time for this setting, and the mids and lows are kicked down. Since the A40's had great bass, the Sport setting did not do much, but they are my third favorite, as the sound stage for certain games, such as Halo, did not go well. Games like Madden 13 or NBA 2K13 did do well, since these games really do not vender themselves of audio importance.

Well, there you have it, folks. The new additions have made the audio for the 2013 A40 sound better. It actually sounds slightly better as its nearest rival, the Sennheiser PC 360's, but still not as great as the Beyerdynamic MMX 300's.

As for the microphone, it performed well. It is not a condenser type, but it did well in blocking ambient noise and my teammates could always hear me.

As for the stream option, I had a friend help me stream a video and it turned out well. Basically, if you hook up a 3.5mm Male to 3.5mm Male cable from the streaming option to your PC or Mac, you can have audio and voicing going from the mixamp to the PC or Mac. I would rather just use a capture card, but the mixamp did do a good job. Anyway, back to the review!

The SVM (Selectable Voice Monitoring) that is built in to the mixamp has improved, but still is not necessary. With that note, that brings me to what is not hot about the mixamp.

The mixamp I got for this review is the repaired model. My initial model had distortion upon turning the knobs and the signal wobbles between the drivers when the mixamp was below 15%. It is something to be concerned about, but I do have to mention it for disclosure's sake.

With the Sound Performance done, it is time for the verdict.

Verdict:

Many have tried to knock it from the throne, but only a few have budged it. The Plantronics Commander, Senneheiser PC 360, Tritton 720+, and Beyerdynamic MMX 300 have budged it, but the new 2013 A40 has helped it stay as one of the best gaming headsets available. It looks like that ASTRO Gaming still has what it takes to develop high quality products. While it may cost $249.99 + optional speaker tag additions or a optional carrying case, few can match what it can do and what it offers.

I give the Astro A40 Audio System (2013 edition) a 4.5/5 Stars rating.

Thank you for reading and I hoped you enjoyed. Join me next time were I will cover the Tritton 720+. After hearing so many good things about the 720+, I cannot wait for the review to happen. Until next time, this is D-Day1944,

Signing out.

***UPDATE***

Hello everyone, D-Day1944 with an update. It seems that my 720+ review will be scrapped. Instead, I have opted for the Turtle Beach Sierra for my next review. I am terribly sorry for any inconveniences and hopefully this will not happen again. Anyway, that is all.

This has been D-Day1944, signing out.

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I already own a pair of these and use them for my game consoles, however they are capable of much more! I've also used them on my iPhone and laptop. The sound quality of these headphones is near audiophile level. The directional precision is impeccable, the quality is so high that I had to change the way I sound-whored in Battlefield. I own a pair of X41s and Tritton AXPROs, they're now retired and collecting dust. The build quality is very impressive and comfort level is unparalleled. Astro actually studied the amount of pressure required to maintain comfort. They don't hurt even when I'm wearing my glasses and 3D glasses at the same time. Both of the microphones on the headset are very good too. The boom mic is my favorite with it's ability to be moved to the other side with a quick pull and push. The in-line mic is also very good and if you're not a fan of boom style mics offers a great alternative. When they're plugged into the mix amp, they provide the best clarity and noise cancelling for the mic I've ever experienced. If you take gaming serious and want to compete on a higher level, these are the headphones for you.

Honest reviews on ASTRO Gaming A40 Audio System, Black - Xbox 360

I have had my A40 system for about 6 months now, and it's the best purchase I've made in a while. I've tested all the major headsets available, and this one is by far the best. It sounds amazing, it's extremely comfortable to wear, and Astro Gaming is a great manufacturer. It's obvious to me that Astro takes great pride in all of their products, and I highly recommend buying directly from them, rather than amazon.

The Headset:

The headset is very easy to adjust, and fits all headsizes. On both sides of the headset are speaker tags. These tags are detachable, and comes in packs of three. Two solid ones, and one with a hole (for the mic). If you don't need the mic, you can remove the tag with the hole and replace it with a solid one, giving the headset a more symetric look. Astro allows you to upload images and design your own speaker tags, which is great for customizing your headset. The mic is a single boom with no wires. The mic is very high quality, and will attach to both sides of the headset. As far as sound goes, I give the Astros a 9/10. I think the bass could be a little deeper, but I'm not complaining at all.

The Mixamp:

The mixamp is pure genius. There is only one wire going from the headset to the mixamp. If you're playing Xbox, you will also have a wire going from the controller to the mixamp. I strongly suggest that when you buy this system, you get the TOSlink cable for the best possible sound. The mixamp has two knobs on it. The main one is the master volume control. The smaller controls the game sound to voice sound ratio. The mixamp runs of USB power, which is great because the Xbox has two USB ports on it. You can also get 4 AA batteries which will give you 12-14 hours. Astro just released a new version of the mixamp, which now supports use with the PS3 right out of the box.

The cables:

The system comes with tons of cables, allowing you to connect it with just about anything. It includes a cable to plug your headset into a headphone jack and a mic jack, a cable to plug your headset into a headphone jack, and a few other cables that I have never used. Astro makes sure that you have all of the tools necessary to maximize your headset.

Customer Support:

My headset got a short in the wiring a couple months after purchase. Astro responded quickly to my emails, fixed the headset in about 3 days, and got it back to me just over a week after it broke. They clearly care about customer satisfaction.

Astro Gaming:

Astro offers many accessories and replacement parts for the A40 system. If you have any gaming needs, Astro probably has something just for it. You can also download product manual on their site before making any purchases.

I love my A40 system, and as soon as Astro comes out with a new model, I'll be grabing that one as well. Hopefully it will be wireless.

Find helpful customer reviews and review ratings for ASTRO Gaming A40 Audio System, Black - Xbox 360

INTRO:

Please dont mistake me for a complainer, hater, troll, etc. This is my honest review. I believe Astro can and will fix these problems. But until they do, people need to know what they are getting into.

LONG STORY SHORT:

As of 01/04/2013, do not update the firmware for the mixamp! I immediately updated, and I regret it. It has caused the mic to be complete poop. As of right now, from reading on multiple forums and reviews, the best thing you can do is

1. Get a better quality USB cable than the one it ships with.

2. Possibly plug the USB cable into a different device or wall outlet than the one you're using.

THE DETAILS

Some background on the problem history of the 2013 edition: There were reports of very low mic volume, meaning your friends could not hear you or you sounded muffled. There were also reports of the audio dropping out when certain things (loud noises) happened in game. Astro released a firmware update that "fixed" the low mic volume. They supposedly released another that fixed the sound dropping in and out. Many people have said the sound dropping out is due to the crappy USB cable the items ships with, and that replacing it with a decent one (the ps3 charge cable for example) completely fixes the problem.

When I first hooked up my headset to my 360, according to my friends, I sounded fine. Also, incoming sound sounded great to me. After I stupidly decided to update the firmware, I started sounding like poo according to my friends.

SUMMARY:

Just DO NOT update the firmware until Astro releases a new version and it is confirmed as working (I will update this review then)

I want to like this headset. It really does sound amazing. But the mic problem is a deal breaker. I paid $250 for a gaming headset. If I only cared about incoming sound, I could get a much cheaper set of headphones. But since this is a gaming headset, the mic should work perfectly, and it's not even close.

Current recommendation: Do not buy the Astro A40 2013 edition.

I truly hope to be updating this review and giving it more stars. I am waiting on Astro support to respond to my email. We shall see what happens.

UPDATE 1/17/2012

Still no firmware update from Astro. I did however communicate with a support representative about my headset. (They only communicate through email which means it can be slow). Even though the problem is clearly with the mixamp, they sent me all new cables and a new mic. While its great that they sent all this for free, I didn't really need it. The problem is with the mixamp. It needs a firmware update to fix how a persons voice sounds. For the record, Astro has said they are working on a firmware update for the "noise gate" problems. They have also said they plan to release "an update" sometime in January. Well, I got tired of waiting. I initiated a return through Amazon. The process was painless and Astro even contact me so they could give me a free shipping label for my return. This part of customer service was again, amazing. I really wish this product had worked out. Even though it isn't a bad product, for the price, it should have worked flawlessly. I will try to update this review again if I see they release firmware that works.

Current recommendation: Do not buy the Astro A40 2013 edition.

UPDATE 1/25/2013

I see that today Astro made a new blog post about firmware updates. I am a bit confused though, because I don't actually see any new updates. I can't test this since I no longer have the product.

UPDATE 2/14/2013

Astro released another firmware update today. Again, I no longer have the headset, so I cant test it. But here are some quotes from their forum page on the current firmware update. I think they speak for themselves:

"I did this livestream test using the new stream port with the update firmware and this is how it sounds. Basically my mic quality isn't good at all, it sounds muffled and cuts in and out if I speak over a certain octave."

"So I updated my mixamp now I get now sound except voices from the mixamp, I am playing black ops 2 btw"

"They still need to clean up the background hiss. I honestly feel they should turn down completely the game volume from this port."

"Just updated the firmware, now it's not working at all. Plugged to my computer via USB to power and optical (SPDIF out) for sound. Using the optical cable no sound at all is coming out. I tried setting USB as default and there's barely any sound coming out."

"the voice output has gotten a little bit better, but im still noticing aproblem with it picking up my voice"

Again, I can't say this is happening to everyone and I can't test it myself. Just take this into consideration guys.

Final recommendation: research the latest firmware update. If it has fixed everything for people, consider buying the Astro A40's.

Current recommendation: Do not buy the Astro A40 2013 edition.

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Sunday, November 23, 2014

Reviews of Crysis 2 (PC)

Crysis 2
Customer Ratings: 4 stars
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Crysis 2 is a totally engrossing and submersive game that will have you glued to your monitor for ever how long it takes to complete...and still it will leave you begging for more.I have never played the original Crysis,so I cannot compare the two products,as in one is better than the other.I have always been a FPS lover though and this FPS/RPG game gets top marks all the way.

The scene is NYC and it is being devastated by the Ceph,an alien race bent on the takeover of Earth.A cryo/nano suit was developed to create an army of superior soldiers,the only ones capable of really doing any damage to the creatures.As one soldier by the name of Prophet is nearing his end,he passes on his DNA and subsequently his suit to a dying grunt by the name of Alcatraz.Alcatraz takes over where Prophet left off,with the same protocols and mission,to stop the Ceph.

The game takes you from one "crisis"(Crysis)to another.You(as Alacatraz)not only are battling the aliens but our own ground troops.Eventually you are welcomed and assist the troops but there are interfering generals,scientists and others who want a piece of you,in more ways than one.There is an ultimate secret to your development that will be revealed,but to get there you will battle through the war torn streets of NYC,fall and jump several stories,be under falling debris and collapsing buildings,swim in the filthy rivers and sewers and all in order to save humanity.Your nano suit is fully customizable all the way through and in fact you will collect nano particles,or the life essence of the aliens,in order to better upgrade your suit.Weapons and accompanying ammo are plentiful and there are many,many collectibles along the way which increases your game cred.

The graphics are utterly amazing,and if you have a high end system this should not be a problem for you.I found not so much as a slight slow down at any juncture of the game,no glitches/crashes and it usually loaded up within 10 seconds of finishing a level(going on to the next).I ran the game with a 1920X1080 pixeled screen(maxed)and ALL elements from sound to graphics on high all the way.Flawless.Every step through NYC was a jaw dropping experience as far as looks go.I would even stop mid battle just to view my surroundings more closely.Amazing.

The only game I have played lately that comes close is Bulletstorm in the look and feel,but this game goes beyond that game by quite a stretch.

I bought the limited Edition Crysis 2 which comes with free bonus experience points and level up,a unique dog tag,a weapon attachment and scar weapon skin.In order to get this content and play in multi player mode,remember you must first register an account with EA games.To assist in that,before the game starts there is a login screen which,if you have not created an account before,will take you directly to where you need to go to create one.Once created an email will be sent with a link to both activate your account and,if you have bought the limited edition,give you instructions on how to access your free stuff.A slight annoyance but all pretty simple.

In conclusion,Crysis 2 is a class act all the way.The game's story and graphics suck you in almost from the moment the first frames unfold before you.The game is as smooth as silk with no crashes,glitches or frame flutter of any kind.It loads in seconds and it guarantees an enjoyable and wild playing experience.

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You can tell when developers have really put their efforts and creativity into a game. This game is one of those kinds of games. I'll replay a game IF two things apply:

1. you can replay the game using what you've earned in your first playthrough.

2. the game rocks.

Not only have I played this game though like 4 times, I was playing two different games at the same time (one game on normal, the other using the HD pack on hard setting). I would play through it again. The game is a blast and very well made.

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I walked away from the original Crysis fairly impressed and eagerly looking forward to jumping into the sequel to see what else developer Crytek could come up with. What I found was a game that had nearly everything I loved about Crysis either removed or changed in a way that took enjoyment out of the experience. This was once a fairly unique shooter now feels like a run of the mill FPS experience with some minor nanosuit abilities tacked on to give it a "Crysis-like-feel". Honestly this is the first time I've felt like consoles being tossed into the mix for development actually held a project back from achieving something far better.

Again I'll start with the visuals, which were pretty good but I didn't quite get hit with the wow factor from the original. Trading in the island paradise we find ourselves in a half destroyed New York City which makes for some impressive sights but overall I felt like I wasn't experiencing anything new. Playing on DX9 with everything set at Ultra was still a treat but I didn't find myself stopping to marvel at things. DX11 offered a far better visual treat but due to poor resource management on Crytek's part which often resulted in random slow down due to the over use of tessellation on objects you could see, I opted to go with DX9 for majority of the game. I never got the sense that this game was designed to push the limits in terms of visuals the way the original did. While the visuals were great it just wasn't what I was expecting after playing through Crysis from 2007.

As I stated earlier this time we're playing in New York City shortly after the events of Crysis, which finds Prophet handing off his nanosuit to new comer Alcatraz. This poor guy is having a string of bad luck, after nearly dying when the submarine he is on is sunk in the Hudson River he's then blasted by the Ceph before being found by Prophet. After being infected by a virus that has wiped out most of New York's inhabitants Prophet puts the barely alive Alcatraz in the nanosuit then offs himself before he can explain anything. When Alcatraz awakens he finds that everyone hates Prophet and wants him dead; what's worse is that now everyone thinks he is Prophet. Now Alcatraz must take up Prophet's mission and finish what he started.

Despite being given the nanosuit from Prophet who was the team leader in the original Crysis the suit is quite different for this outing. In fact I'm going to use the term dumb downed to describe it because that is the best I can come up with. Gone is Power mode, instead activating automatically when you need it. Hold down any action you want to do in order to activate Power mode though it mainly seems to be used for jumping and the occasional power kick to move a car or something else blocking your path. Speed is also gone which is now simply activated by holding down the sprint key. Honestly it feels like a normal sprint and there's no sense of incredible speed that Crysis had. Even though it is slower it still drains your energy supply fairly quickly, majority of the time when I truly needed it my energy was already low and I lacked any other form of increased movement. Cloak is still the same with some minor tweaks to how quickly it drains your energy and Armor mode is still the same as well. So in short you've lost Power and Speed mode while keeping Cloak and Armor. Gone is the satisfaction of using this abilities to together as everything is either activated automatically or doesn't serve much of a purpose.

Moving past that minor complaint I found the game riddled with more changes or things simply being kicked out entirely. While the game still allows you to tackle objectives using whatever means you deem necessary the area size you play in is far smaller and extremely linear. Crysis 2 would try to be helpful by pointing out different "tactical options" though I wonder how tactical it is to run out in the open and grab a ledge to get to higher ground where everyone will see me. It didn't take long before I started ignoring that little voice in favor of doing it my way which usually revolved around the concept of start at point A and kill everything in my path on my way to point B. It doesn't allow you to branch off much as you are often limited to city streets or roof tops, the occasional shop being open for you to duck into though rarely would they have a way around back or anything like that. Again this felt like a huge drawback from the original and left me wondering why they thought this was a better design choice. I loved it when I would fail in Crysis because that meant I'd be trying out something entirely new by taking a completely different path and trying to find a weakness in my enemy to exploit. This time dying meant I was pretty much going to replay that same section in the same manner. Very rarely does Crysis 2 give you a good sized area to play in that allows you to experiment and explore.

Crysis 2 also features some of the worst AI I've ever encountered. Enemies/squadmates would get hung up on walls, would throw grenades against barriers they were hiding behind then stand there until it exploded, often my squadmates would ignore blatant danger while attempting to relocate for some reason. Plenty of times I found myself stopping to marvel at the stupidity going on around me. Other times it was easy to get enemies caught in a loop for animations. This means I would shoot one of the Ceph or Cell soldiers and it would send them sprawling to the ground then pop back up in the same spot a split second later. So I would keep my cross hairs in one spot, firing every other second to keep hitting them for an easy kill. Not very often did I feel challenged by the AI. Most of the time the challenge came from having to deal with a boss like creature using limited supplies (you need four rocket launchers to blow up the walking tank, you only have three) while an endless amount of Ceph spawn in the area. Even then it wasn't so much challenging as it was time consuming. One example of this would be in Times Square where you are defending a location while civilians are being evacuated. The Ceph arrive to attack and eventually they drop in one of their walking tanks. By this point your squadmates have blown themselves up so it is just you attempting to take this thing down while Ceph continuously spawn off to the side. So after hitting the walking tank with my three rockets I detached a mounted .50 in order to finish the job but had to constantly put it down to kill the two or three Ceph that had spawned in. What made this process even slower was the walking tank would send out a blast that drains my suit energy completely making it impossible for me to stand there firing at it. This felt like an exercise in patience more so than it did testing my skills.

The story line here was a fair bit better than the original, letting you interact with key characters more often and keeping you in the loop about what was going on. Alcatraz's nanosuit is basically mankind's last hope against the Ceph and is the key to undoing the plague unleashed upon New York. As you play through you find out a fair amount about the Ceph and the war that is unfolding in New York, how they are here to claim Earth and wipe out every last human. It's not the best story I've experienced but still was entertaining enough to keep me chugging through a mediocre game.

Gun play is tight and the weapons feel just right. Again the sound quality here is excellent and helps draw you into the world. Your weapons take center stage with it comes to audio as you hear shell casings hitting the ground, the click of the bolt feeding another round into the chamber, the clang when your clip is empty, the sound echoing off the buildings around you. This was one area I was truly impressed and Crytek raised the bar here over Crysis. The soundtrack was fitting, the voice acting was great, and there isn't much I can think of to complain about here.

Another major change was the Ceph, as they are no longer anything like what you saw in Crysis. Gone are the tentacled half alien half machine monsters which proved quite challenging to battle as they could fly, move quickly, and were quite deadly up close. What we have in their place are humanoid versions of the Ceph which are half alien half machines, running around on two legs like all the other enemies in the game. Why this was changed again I cannot make heads or tails about. There wasn't much of a difference between fighting the Cell or fighting the Ceph beyond the weapons they were firing at you and enemy type. It came off as lazy in my opinion since the Ceph from Crysis were new and original this time around it just felt like a reskinned human soldier with some better weapons.

Overall I just found that Crysis 2 didn't live up to what I expected and didn't continue building upon the great foundation laid by Crysis. Pointless changes, limited scope, and horrible enemy AI really held this game back from being truly great. Instead we got a middle of the road FPS with some exceptional qualities but issues that mar the experience into the realm of mediocrity. I hope Crytek rethinks their strategy for their next game in the Crysis series because this didn't leave me impressed. Clocking in at just under 8 hours for the campaign as well left me a little let down since the original took me closer to 15+ hours to complete. I'm giving Crysis 2 a 6.5 out of 10.

Honest reviews on Crysis 2 (PC)

Admittedly I'm a little late coming on board with Crysis 2... I've read the previous reviews and noticed a lot of mixed opinions on the game, so far that reason I decided to hold off until it hit the bargain bin. Typically when a game starts getting mixed reviews like that, my experience is that the game will end up being a mixed bag of both good features and areas that need improvement.

Actually my experience with this one has been that of being pleasantly surprised. The machine I'm running it on is an AMD FX 8 core processor and Gigabyte GTX 650 Ti Boost, so I was able to take advantage of the DX11 patch and HiRes add-on. That being said, graphics wise the game definitely is a looker... I want to refrain too much from comparing it to the original as this is a completely different environment. Suffice to say that if the player has the ability to run it at maximum settings with the add-ons, I don't think there are many that would honestly claim to be disappointed with the results! :-) Likewise sound and soundtrack are also excellent. Player interface is pretty much standard for the genre, so no great surprises there.

Personally, I think the reason for most of the criticism with this game is that there is a rather large disconnect from the original Crysis. First, there is the storyline. For those who played Crysis 1 (You have played it, haven't you?), Prophet was seen heading back to the island to finish off the job that he started in dealing with the alien threat. Now he shows up in New York as the carrier of an alien virus, handing off his suit to a new protagonist named Alcatraz, and the world seems to be going to hell in a hand-basket around him. What the hell happened in between the two games? Certainly could have been handled better.

The other big disconnect is that this game went from a relatively open-ended game-play style to something much more linear. While I do tend to prefer the former, the fact that this storyline is more focused is not necessarily a bad thing in my opinion. Think in terms of the Half-Life series, and that is overall what this game feels like. One thing this game does offer however, and this is a carryover from the other Crysis, is that it still allows plenty of latitude on how to approach a given combat. Do you prefer to be stealthy and take out your opponent with a knife? Sniper on the rooftops? Classic run and gun? Any of these styles are possible.

The suit options have been streamlined such that things before that required manual activation like Strength mode, are now automatic. There really is only the choice between stealth and armor now. It does allow for upgrades however as the player is able to harvest alien biomass for integration into the suit.

Gameplay itself is fun though pretty standard at this point. There was some criticism of the game's AI, but I felt that it was overall pretty typical of the genre. In other words, they are capable of mounting a reasonably competent defense when attacked, but will generally go back to milling around like nothing happened when things quiet down. Another criticism is that the environment isn't breakable... mostly true. Glass and small objects can be broken, and other objects like crates can be tossed around. Does get a little silly however when firing say the main gun from a tank at a search light and all it does is spin around.

Now, I do personally have one major criticism of the game, and for me this is a big one. The version of Crysis 2 that I got was the "EA Classics" release... meaning it was a reissue. The game had NONE of the patches included. Furthermore, I could tell during the install that once again Electronic Arts had released the initial game without sufficient play-testing and as such when this game was originally released it had a lot of bugs. It actually took me three tries to correctly install the game and get it to patch properly. After two years, this really should have been a non-issue and is inexcusably sloppy on the part of EA. If there is one thing that annoys me to no end is to be a "pay-in" beta tester (meaning that the software is released to the public before being fully tested and relies on customer input to resolve problems), and is the primary reason I don't buy initial releases anymore, preferring to wait a few months until they can chase all the bugs out. I don't expect perfection, but I do expect the game to work without major issues (crashing, freezing, failure to patch, etc.) out of the box. EA has become really bad about this in the last few years, and honestly I was about ready to hang it up on them. Fortunately I was able to get everything to work in the end.

If I were to sum up Crysis 2 in a sentence, it would be "been there, done that". Definitely a fun game, and when working correctly a solid first-person shooter that is definitely worth a look at especially since it can be got on the cheap these days. Unfortunately there is nothing about it that really stands out from the genre, and for those looking for the type of bleeding edge innovations and technology that put the Crytek team on the map, don't expect much from this package. In short, it's the sort of game for people like me who are looking for a decent first person shooter "fix" without spending a lot of money or brainpower to get it!

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I have already replayed this game several times. Great story, graphics, interface, lots of fun! I can hardly wait for the next game from Crytec!

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Friday, November 21, 2014

Buy PlayStation 4 Knack Launch Day Bundle

PlayStation 4 Knack Launch Day Bundle
Customer Ratings: 4 stars
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I wish I couldnt say anything bad about them but would only say that I wish it was Free internet usage like PS3. Small unit, Great graphics, easy setup, blu-ray,games install and load fast.

For launch edition, TOP 5 STARS!

If your PS4 gets hung up at the pulsing blue light while rebooting after the 1.50 update, DO NOT UNPLUG THE PS4 TO TURN IT OFF! Doing this could run the risk of bricking your console.

Sony support had us go into Safe Mode to reset to factory defaults and re-initialize to fix the problem.

1. Hold down power button until the unit powers off and the light goes out. This took about 10 seconds.

2. Enter Safe Mode by holding down the power button until you hear 2 beeps. Release power button after the second beep. The Safe Mode menu will appear with a list of options.

3. Select Option 4 to restore PS4 to factory defaults. Once it's done, the system will restart.

4. In our case, after the reboot, the PS4 automatically entered Safe Mode. This time, they had us select Option 6 to Initialize the PS4. Note that by doing this, you will lose profiles and settings so just be aware that you are basically starting over. Once it's done, the system will restart.

5. When the PS4 comes back up, it will take you through the initial setup again as if it's being booted for the first time.

After that, we were back in business to play our games.

They had us go to the System Settings to see if the software version shows 1.5 and it does so we're up to date. We just hope this won't happen on every update.

Anyway, we hope this post will help out others having the same problem.

Happy gaming!

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Received this on November 15th. Set up was very easy, and have had no problems whatsoever. I would highly recommend the PS4, and have bought ever Playstation since 1995. The graphics are phenomenal on the system, and the new UI is definitely great. I usually do not write too many reviews but wanted to spread the good news about the system.

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Great console hardware IMO. The PS4 is one sleek looking parallelogram prism. I have only seen an XBox one inside a display case in a store, and it is a wide bodied, plain looking, VCR clone compared to the PS4, with its slanted angles, two tone textures, and dynamic LED light show. The physical PS4 console invokes the old days of industrial grade Sony hardware. The dualshock 4 is also a great leap forward. The touch pad, the concave thumb stick tops, and the contoured triggers put it in a different league than the dualshock 3. Picking up the old controller after the new one makes you realize how hollow and tacky it felt. The hardware is great, but the current game lineup is a different story.

The exclusive launch games seem forgettable, and rushed. Knack is what I got with the system, and the reviews are mediocre. Killzone Shadow Fall seems to be faring a bit better, but it falls short too. The multi-platform games are basically up scaled versions of PS3 games and look like it too. The good news is that Sony has kept most of its internal studios, and they are known for high quality work, when given the time. The new Uncharted is coming, the Order 1886 looks good, and Infamous Second Son has been given the breathing room to get polished, and Drive Club has potential. We know that work of the other studios is shrouded in mystery now, but unlike Nintendo, most Sony projects actually see the light of day. As a result the potential for PS4 to blow me away is all there. There is little concrete to show for it, except what came out, and is still coming out on the PS3. As an early adapter, I can live with some lulls here and there.

If you want instant gratification, the PS4 is not for you. It has some kinks to be worked out. And the software lineup is not fully fleshed out yet. But Sony did not push the likes of Last of Us and Grand Tourismo 5 onto the PS4, just to check off the boxes. They are going about it the right way. Keep your PS3, and let the older games keep up the slack, and then prepare to be truly blown away when the new exclusives arrive.

Honest reviews on PlayStation 4 Knack Launch Day Bundle

Brilliant console. More powerful and less expensive than it's competitor. Sleek and small design despite the psu being in the case. Love the controllers too.

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So far so good, never really had any problems except logging onto PSN at first on launch day but now no problems with that. I've been doing other things on the

PS4 that I didn't even play Knack yet but I heard other friends say it is a run game to play.

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Sunday, November 16, 2014

Cheap Birds of Steel - Xbox 360

Birds of Steel - Xbox 360
Customer Ratings: 4 stars
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This is by far the best pure flight combat simulator I have ever played on consoles and on PCs for that matter, and is a worthy sequel to Birds of Prey. While there is an included 'simplistic' difficulty setting, the fun begins at the realistic and especially simulator modes. Be prepared for white knuckle carrier landings in pitching seas, modify prop pitches, trims, mixtures while trying to get a shot at the enemy and being shot at. Marvel as your engine cuts off after you've pulled negative G's and you frantically attempt to restart it as you spin and plummet to earth. At high speeds the close combat is exhilirating, the damage modeling is amazing and the game is just simply one that is quality through and through. The graphics are amazing and the wealth of content on disc should embarrass most other game devs, the replay value of this game is through the roof. There is a ton of COOP and versus multiplayer modes that are just as intense as the single player offerings. Just an amazing game and the true definition of a gem in gaming, an instant classic!

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Very happy with this game considering it only cost $39 buckaroos !

I love the realistic mode in the single player mode.

Still trying to get the hang of all the flying maneuvers in realistic

mode. The instructions (walk thru) are pretty much straight up but actually

doing them is another thing. I'm not talking about the basics I'm

talking about fancy maneuvers...not easy but not too hard and it feels great

when you start to get the hang of it.

Bottom line..if you love flying get this game..I love the realistic option!

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This is in game flight during a carrier Bombing on replay saved. I can't think of another title that has drawn me more to the XBox360 from my PC. Long time IL-2 fan on PC but this is the best darn Flyer I have ever flown on the XBox360, including IL-2. From Arcade mode thru SIM mode, you can't ask for much more then this! Daytime clear weather to night time storms! Editor included to keep it fresh for a long long time! What's not to like? Excellent combined with a Saitek Aviator XBox360 Joystick!

You have all the options for flaps, trim etc. although not clickable switch cockpits it's all there. Including the "pilot" sitting in the seat! Settings to back it down to Arcade mode is also available. There you can learn to "lead" your targets with cursor help.

Once you advance to SIM mode, all the gamey options are gone and you use your visual lead in mind and use cockpit gauges for speed, altitude etc. You have the option of air starts or airport and carrier take offs. Many Planes and variants available along with some history on those planes. Graphics are spot on and performance is what you always wanted from IL-2 on the PC. I believe this title is what is comming to PC as "World of Planes" and will dominate in the near future!

I could not be happier with their decisions to bring this much of a Filght game to the Consoles! Congrats to the Developers!!

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Let me start by saying I have never been a fan of "old school" plane games. Modern fighters and lock-on missiles are more my forte. However, after playing the demo for Birds of Steel, I was hooked! Perhaps it's because of the amount of detail put into each of the 100+ planes. Or maybe it's the unique feel of each plane in the air. Whatever the reason, this game is an absolute blast to play. It's even more enjoyable when you play with your Xbox Live buddies. If you can forgive a few rare technical flaws (AI crashing into you, unexplained deaths, etc), you will be in for a treat!

Pros:

excellent interior and exterior detailing on planes

unique feel to flying each plane

numerous game mode choices, including campaign, dynamic campaign, mission editor, versus, events, and tournaments

dynamic campiagn and mission editor let you customize your missions

one of the BEST co-op plane games I have ever played (including Ace Combat series and HAWX)

customizable buttons for unique controls

value! This game is definitely worth more than the $40 retail price!

Cons

there are some bugs: players drop out of games sometimes (rare), AI wingmen and opponents crash into your plane

learning curve can be steep

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I was relucant to buy a new flying game on the xbox 360 after being disappointed by the last few games I bought. Fortunately the reviews convinced me to give Birds of Steel a shot. At the core of the game there is a robust multiplayer component that will give this game lasting value.

The multiplayer has a variety of co-op and versus modes. You gain experience and points you can use to unlock hundreds of vintage war planes. Moreover, you can customize your plane with decals and art if you so choose. There is also a very cool mission editor that allows you create your own missions to fly with friends. 4 players can play co-op. Or 8 on 8 versus mode.

The single player mode consists of a historical campaign which is great for letting you get the hang of flying. The simplified mode is a good place to start. Realistic mode makes flying considerably trickier as you will stall a bit more often. Simulator mode is very difficult--I found too difficult using the xbox controller. The idea in simulator mode is to finesse the controls, so you'll never push the thumbstick all the way when turning or dogfighting or else you'll push the machine and your character beyond their limits (ending in a black out or tail spin).

The graphics are solid. There are 3 main angles you play with: cockpit view, "virtual cockpit" and an over the shoulder 3rd person point of view. Personally, I prefer the cockpit view. The enemy aircraft are detailed; however, you have to be VERY close to see those details.

This is a fun flight game. Certainly the best vintage flier on the xbox today. My brother and I each own copies, and I can say we're happy with the value as we've spent hours flying sorties in the Ruhr vally, over Midway, and Wake Island. As of this writing Birds of Steel has offered the first bits of DLC including more missions (Battle of Britain) and more planes. I love to see a company continue to support their games. This game is a great purchase!

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Tuesday, October 21, 2014

Best No One Lives Forever 2: A Spy In H.A.R.M.'s Way Deals

No One Lives Forever 2: A Spy In H.A.R.M.'s Way
Customer Ratings: 4.5 stars
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The world of first person shooters is getting a bit played out. There's pretty much two kinds of them: the realistic military type (Counterstrike, Ghost Recon, Operation Flashpoint) and the sci-fi type (Unreal, Alien vs. Predator, System Shock). In all this, there's not much room for improvement and things are getting a bit repetitiveall you do is go in and kill everything that moves, and solve (or cheat) your way past the occasional puzzle that primarily exists to justify putting a longer gameplay figure on the box. Looking at most new titles, the only really interesting thing is even more detailed graphics and effects, whichby the waymean you need a new PC.

Enter No One Lives Forever 2: A Spy in HARM's Way. This excellent shooter and sequel to an excellent shooter is the type that will save the genre. Here's why:

System requirements: You don't need a new PC to run this game, but this doesn't mean it looks like the original Doom. More on that later.

Gameplay: There are some puzzles, but they aren't annoying or counterintuitive. It is possible to get past some levels without killing anyone. Curiosity and inventiveness pay off here, but if you can't do that, you can usually just go in with guns blazing.

Something new: The game has some nice additions from the original NOLF. Most significant of these are skills. Completing primary and secondary objectives and finding intelligence items gives you points, which you can invest in 8 different skills that all have a significant impact on gameplay. Additionally, there are new and cool gadgets to play with. Many of them auto-activate when necessary, which disposes of the annoyance of having to switch over to use them. HARM also has some new hires and allies, including French mimes (no, I didn't make that up). Do you need any other reason to play?

Story: This is what really makes the game fun. The voice acting and cutscenes (all done with the game engine) are superb, and really draw you into the plot. As you might guess from the title, the usual suspects are up to no good once again. It's a tossup as to whether this is more of a James Bond or Austin Powers kind of script, but whatever it is, it's a good one.

AI: The NOLF AI is smartas good as any other game I've seen. They take cover behind objects, go prone, roll out of the way of grenades, and seek you out if you make noise. The AI characters also act like real people. If you pick one of them off with a silenced weapon, they'll be confused for a second and then load their guns and start looking around. If you can see them, they can see you, and given enough time they definitely will.

Replayability: Due to the detail of the levels, it's unlikely you'll find everything there is to find on one pass. Also, the AI behaves in a random enough fashion that every time you play an area the outcome could be very different (if you don't believe me, just try reloading a save). Also, you don't have enough skill points to advance to the max in every area. Playing again with a different set of skills is quite fun. For example, try going all-out stealth and health instead of firepower and attempt to sneak your way through places you blasted by earlier. It's arguably more exciting trying this!

Graphics and sound: This is the first game I've seen that models expressions believably. The Jupiter engine has the look and feel of something that would require a cutting-edge machine to run, but goes smoothly on an average computer. It is, quite simply, astonishing. There's a huge amount of interaction with the environment, and things have an almost movie-like appearance. The characters are especially a pleasure to see, due to the attention to detail. Ms. Archer in particular has had a gorgeous makeovershe is arguably the hottest woman in any game to date, even including live motion actresses. Oh, and by the way, the soundtrack is killer.

Multiplayer: The version of the game that shipped did not have significant multiplay support. This has been remedied. Updating to the latest version gives you deathmatch, team deathmatch, cooperative, and assault game modes. Additionally, there are plenty of maps out now. The only thing missing here is bots, which is a bit of a pity considering how good the AI is. I'm sure someone will think to add those later.

If this isn't enough to convince you, the setting is just plain cool. This is the 60's, folks, complete with President Johnson, neon colored clothing, retro-tech spygear, and even a bellicose American general. The characters that populate this world have true depth and, more often than not, are good for some great laughs. Lastly, this game is probably the best deal you'll ever see at such a low price. Don't miss outgrab NOLF 2 while you can.

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No One Lives Forever 2: A Spy in H.A.R.M.'s Way continues the story of British agent Cate Archer, and her quest to save mankind. She's like a female Austin Powers, set in the 60s but a bit more witty and intelligent.

Cate Archer isn't Rambo. Her missions aren't about shooting everyone in sight. Instead, you lurk in the shadows, use your ultra-cool weapons like the Angry Kitty, and distract your enemies by throwing coins or hitting wind chimes.

The levels are very well done. The graphics are great and quite realistic, making you really feel like you're in different areas of the world in the 60s. The computer characters chat with each other and the ambient noise fits in well. The music is great!

There are all sorts of types of missions, with a wide selection of weapons to find and funny scenes to keep you entertained. The game really pulls you along and the ride is quite enjoyable. The characters are very well done and seem quite real. Add on to all of this a quite-fun on line game experience and you can easily play this for months. Highly recommended for any spy-game-fan!

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Having never played the first installment, I can't vouch for NOLF2's faithfulness as a sequel. Apparently some fans of the first NOLF were a bit disappointed. Regardless, I am now officially hooked on Cate Archer. "A Spy in H.A.R.M.'s Way" beautifully captures all the feel, textures, and sounds of 60's spy flicks with an absolutely delightful sense of humor.

Yes, this is basically another first-person shooter with an entrance and exit to each level, fairly linear missions, and several "bosses" to defeat, but enough was going on in between to keep me very interested. I found the levels and missions were also varied enough between stealth, shoot-em-up, investigation, riding on a snowmobile, and downgright silliness, to keep things from getting dull.

The graphics are gorgeous and show excellent use of the lithtec jupiter engine. All the locales from snowy Siberia to the caves of HARM's secret underground headquarters (complete with artificial lava) are very well done. I especially enjoyed the retro 60's look in HARM's undersea lab and UNITY's headquarters.

The sounds and music are also outstanding. One level has Cate doing some investigating in a trailer park in Ohio with a full blown tornado in the background. While inside, the sounds of the

wind battering and rattling the house are quite unnerving. Once outside, total chaos reigns with sounds of debris striking off of and embedding itself in various surfaces while the wind roars in the background and trailers roll over. The music is top-notch and perfectly matches each locale and the 60's theme. The music also changes appropriately depending on the action.

As far as weapons go, you always start each mission with just a small array, but every level has plenty of weapons to find with a little looking. As is the case with the game in general, weapons range from the typical shoot-em-up ak47's and tommy guns, to spy gadgets like tranquilizer darts and stun guns, to the plain absurd like laughing gas grenades, explosive mechanical kitties, and my favorite hands-down the banana!

It's really the characters, though, that made the game for me. The voice acting is movie quality and all of the NPC's are done very well. And, unlike the Austin Powers series, there is no shameless mugging or gross humor here, which implies that the creators of this game know what real humor is namely grabbibg a tommy-gun and hopping on the back of a kiddie tricycle being peddaled by your burly Scottish sidekick (kilt and all) in pursuit of a 3 foot mime/arch-criminal on a unicycle through the back streets of an Indian city.

System specs: P4 1.9ghz, 512mb rambus, TI4600 Geforce4 128mb, Soundblaster live X-gamer. Performance was flawless.

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If you had the opportunity to play the original No One Lives Forever, and you're thinking of purchasing the sequel, chances are you liked the original: A fun, campy, action-packed spoof of 1960's spy movies (James Bond in particular) and television shows.

NOLF2 delivers another dose of the same in this first person shooter. The graphics are well-done with Lithtech's Jupiter engine. The levels are varied (the tricycle chase and the house-in-a-tornado battle were both different and hilarious), the conversations between the bad guys are as much the silly fun they were in the original and the action is well-paced. A new skills-based "lite" system adds interest to the game. Cate Archer, the character you play, is able to be made into a sneaky, silent spy or a full-bore gun goddess. Your choice!

The Artificial Intelligence is some of the most interesting that I've seen. The baddies don't just go off on timed pathfinding. They are programmed to be object based. In other words, they do something different all the time, based on objects in a room. And when there are many different objects in the room (cigarettes, chairs, desks, coffee cups, etc.) it can trigger a different action each time you load the game--extending its replayability.

So, with so much right, why only 4 stars? On its own, it's a brilliant game. However, compared to the original NOLF, it is missing something. It's taken me a long time to pinpoint what that is, but I believe it lacks the same soul as its predecessor. The cut scenes have been trimmed CONSIDERABLY, which has led to less character development than the original had. The game is also shorter. Plus, some of the stealth aspects were still less feasible because there is a place early in the game where the baddies respawn. It tends to push you from loitering in one place for too long, but that is an irritating way to move the game along.

Overall, I got the feeling that the developers did an excellent job listening to complaints about the original and addressing them. However, I believe they overcorrected in their solutions. Still, the game stands on its own. I have no doubt a third installment will be coming. My hope is that the end result will include the better storytelling aspects from the first, meshed with the improved design of the second.

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I didn't think NOLF 2 would be so good, but it is awesome. Much better engine, great multiplayer, and more. And Cate is back, tautin' enemies, bein' her normal super spy self, you even get to find super ninja assasins with swords!!! It's so fun!!! It requires pretty heavy systems though, not as heavy as ut2003. And the gameplay is great, much better lightning quality and texture/environment detail plus shadow quality, better sound effects, music effects, only by alittle. Very Realistic Shadows, though I think they need to work on casting the shadows on to the models. Besides that, it's great!! Awesome!! On my computer, as I believe it's an P4 1.7ghz, 256 mb ram, GeForce 2 mx, WinXP, and more, It ran pretty fast and pretty slow. Yet the graphics are incredible, and so is the AI. Much better more realistic ingame cinematics, it requires an Pentium III 500mhz, 128mb of ram, 1.4 GB of HARD DRIVE SPACE, DirectX 8.1, 32MB 3-D Graphics Accelerator modern completeley compatible and supporting DirectX8.1 with Hardware T & L, it also requires an Windows Compatible 16-Bit DirectX compatible and certified sound card, 56kModem connection, and the OS is Windows 98/98SE/ME/2000 with latest service pack/XP. They recommed P3 1ghz, 64 MB vid card same, same sound card just with EAX 2.0 support, 1.67 GB of Hard Drive space, cable connection, And that's all I remember. And the water is much better. All I can say is this may end up being the 2002 action game of the year!!! I recommend this for any action/adventure gamer that meets or exceeds the minimum system requirements of NOLF2!!:) I recommend GeForce 3, but GeForce 1 is required....

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Sunday, October 12, 2014

Reviews of Left 4 Dead - Game of the Year Edition -Xbox 360

Left 4 Dead - Game of the Year Edition -Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
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For starters people might turn down Left 4 Dead considering it runs on the Source Engine which is not Unreal Engine standards but the game looks great. The lighting, scenery, and blood all look very realistic and stunning. One thing that bothered me was the textures on some rocks. But you'll rarely notice them to care. The controls could be better but for most first person shooter fans, I'd say go with Config 4. The game contains 4 campaign levels each with 5 sections. These can be played in single player and over xbox live as well as offline split screen with two players. In addition to the campaign there is Versus mode and Survival mode which comes with Game of The Year. In Versus one team is the infected and the other are the survivors. In Versus you play through the campaign levels switching teams at each safe house. It offers fresh gameplay with constant suprises. Say you're in the forest and an enemy smoker grabs you and pulls you away and no one knows where you are. Lets say if that happens, your dead. Overall Left 4 Dead is a great experience and I would reccomend it to anyone who owns an Xbox 360

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First let me comment on the GoTY version. Yes, all the additional content in the GoTY title is available on xbox live for free as a DLC. The only perk to having the GoTY version is that you wont have to use up memory on your harddrive for the survival pack because its already installed on the disc. Other than that i would suggest just getting the normal game if you find it cheaper. I found the GoTY version and the normal version for the same price of $29.99 at gamestop brand new! the funny thing is, right next to it they had the used version for $44.99 still, $15 more then the brand new ones!

This isn't just a Call of Duty World at War Zombie mode revamped...even though the premises is nearly the same there is four people, and if you don't have 4 players to play the 4 survivors then the remaining survivors will be OP'd by computers. In the multiplayer mode you can be the zombies (the special zombies with super moves). The only thing that i didn't really like about this game which others may have liked is that there is no story mode at all. The weapons aren't extensive at all in this game. You can either have the pistols, shotguns, sniper rifle, or uzi. theres some health packs, pills, molotovs, and grenades. to me, this was just a renter after a week or two of playin this game just became pretty boring and repeptitive.

theres only 4 main maps that the survivors fight their way through 4 or 5 stages of the map to get to the end where they will try to be evacuated. its the same story on every map! i gave this 4 stars because 5 stars would just be overatin the game and 3 stars doesn't do it all justice, but know this i wont be buying or playing the sequel because unless they add a storymode or drastic changes all a sequel could be for this game is just a big expansion.

**Edit**

DO NOT buy this with the $59.99 price tag its cheaper at gamestop for $29.99

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LEFT 4 DEAD . of course the second one is better, but this ones worth it

its the same thing as (left 4 dead) except cheaper and better expansion

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Great game have really enjoyed playing it, on an off line. product was received when it was scheduled too be here. It was on time.

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This is one of the best games I own. The campaign can be co op and is great with your friends, and the online game modes like survival and versus are awsome. This game is also very cheapits a great deal. I have owned this game for years, and have never tired of it I also love the controls for this game, they are very easy to get used to. Would reccomend to anyone!

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Friday, October 10, 2014

Best Tiger Woods PGA TOUR 14 - Xbox 360 Deals

Tiger Woods PGA TOUR 14 - Xbox 360
Customer Ratings: 4 stars
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The Tiger Woods PGA Tour series has been solid if unspectacular this generation carrying with it somewhat limited appeal. Hampered by a heavy reliance on downloadable content the justification to purchase yearly has waned considerably.

That won't necessarily change with Tiger Woods 14. People who play yearly may not find as much value as novices. However for those who have skipped recent versions or who would be new to the series it can be easily recommended.

While Tiger Woods 12 had the compelling draw of The Masters for the first time, and Tiger 13 attempted to create a new experience with the Legacy Challenge, it would take travelling many years farther in the past to find a golf game that captured my attention in the way that Tiger 14 has. Any assumption that a gimmicky element would be needed to create interest has been proven wrong by a product that simply delivers realistic and satisfying gameplay as accompanied by a rich and involving feature set. Feel free to check out a few gameplay videos (Career, Legends of the Majors, Live Tournament) on the Pastapadre Youtube Channel.

One very successful element introduced in Tiger 14 is the "Swing Style" feature which gives each current golfer a more personalized feel along with the ability to craft a swing style when creating new golfers. Now each individual is classified in the following categories: Type (Power or Control), Shape (Draw or Fade), Trajectory (Low, Medium, or High), and Handedness (Left or Right). The tutorial helps in getting a feel for some of the differences and the selection screen explains the choices. They can be changed later if so desired. Draws and fades are manageable this year but it can still be difficult to nail that stick movement.

Legends of the Majors is the flashy new mode for this year. It involves playing through events from history within the confines of the time they took place. That means playing with the legends, old course designs, and equipment. The visual filter defines those time periods but feels out of place in a sense given the experience is otherwise all from the golfer's perspective.

Some of the challenges are fairly easy like re-creating a shot, while others take more work such as matching a performance over several holes or a round. Whether they are overly frustrating or just tough remains to be determined. There are 62 challenges overall and most are worthwhile but there are some that clearly could have been omitted. Why am I being asked to play in 1922 as Rory McIlroy against Keegan Bradley? Legends of the Majors is a decent distraction and going through the history of the sport is a valuable journey but it's not something that will hold much value outside of the initial play through.

The Live Tournaments online have been enhanced by adding more of the social element that had been lacking last year. There is of course still the traditional ways to play online but the Tournaments now offer the ability to see the shot arcs for up to an active 24 players on a hole and include group voice chat. I have no expectation of ever winning a public tournament, and that can still be discouraging in a sense, but setting them up with Clubs or friends makes for a fun experience regardless of performance level. Country Clubs have been expanded to 100 members and that too now features chat functionality.

Other additions of note are the LPGA tour, "Simulation" difficulty, and varied tee times that include night golf. Playing in nighttime conditions is more than just the darkness as the sound effects from the environment like the chirping birds are gone. It just has a new feel to it like playing on the historic courses provides in Legends of the Majors. EA probably should have taken sunglasses off golfers who wear them though when it turns dark out. I would not be the right person to assess the "Simulation" setting but from all other accounts it appears to provide the experience very talented players have been looking for.

Presentation would appear to be the weakness of Tiger 14. The commentary is bland, overly generic, and occasionally incorrect. The camera angles range from satisfactory to downright horrible. Quite often after taking a shot particularly when putting it immediately cuts to a camera angle that makes it impossible to actually tell what is happening. They may be meant to enhance the drama but all they do is remove oneself from the moment. The on-screen informational displays do well to communicate information with the leaderboard, scorecards, and Country Club stats but others seem pretty pointless especially when the statistical leaders for a category are all the people who have yet to tee off.

Last year's method of being able to earn DLC courses through time spent playing has been removed due to heavy criticism and problems with the implementation on the PS3. Though not necessarily the wrong decision EA should have provided some alternate method that worked instead of falling back on the old way of doing things where the only way to obtain them is by spending significant chunks of money.

While the enjoyment being had with Tiger 14 may be partially attributed to having not invested much time with the series over the course of the generation and particularly last year which just fell flat and was pushed aside quickly it can't be discounted due to just that. The addictive nature of the gameplay and strong depth of content could be realized by many. Tiger 14′s additions and improvements have the merit to be appreciated by the both the hardcore and more casual crowds and that is a balance that has been tough to come by in the past.

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I have bought every edition of this game since its initial release, but after last year's disappointing edition, I almost stopped. I'm glad I didn't though, because this year's version is simply awesome. I only gave it 4 stars instead of 5 for two reasons: 1) It is much harder and more technical than previous years, with little-to-no explanation--even if you do all the tutorials all the way through. I had to look online to figure a lot of stuff out. 2) In order to play a full PGA season, you have to purchase something like 8 additional courses online, which is like another $30. That's ridiculous. Screw you, EA.

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I'm glad this year's Tiger game is moving away from the golfer himself, and not because of his image. Last year's Tiger Legacy mode faltered, so in its place Tiger 14 offers the Legends of the Majors mode that lets you play through the history of the sport itself instead of just Tiger's career. It's an effective approach, especially when coupled with a few small changes that tighten the overall experience.

I'm not a golf history buff, but Legends of the Majors mode is a fun way to earn coins that incorporates your Career mode golfer by having them face off against the sport's greats at certain intervals. The mode also uses era-specific equipment, which isn't as interesting.

This year the all-important coins, which are used to buy stat-boosting pins, are more useful since you can spend them to level up your golfer. Levels grant you attribute points and equipment for a lot less than it takes to buy a pin pack.

The expansion of the online options gives you more ways to earn coins. The Country Clubs format lets you take in more players, who can contribute to the club's status in more ways (including a variety of tourneys and leaderboards). The clubs also feature expanded voice chat, and a new Club Loyalty Bonus that gives you coins for members playing every day.

The action on the course remains largely the same from last year, except for the new swing arcs. Like changing your club tuning, fiddling with your swing arc has its advantages. This lets you change the flight characteristics of your ball, including your power, control, and how the wind affects your shot.

Even though Tiger 14 has a similar setup as Tiger 13, I had more fun with the newer game because its constituent parts mesh better. For a golfer, getting everything in synch is important.

The Edge

Like last year, if you absolutely have to have motion controls, I suggest you go with the Move. Putting in particular is harder with the Move, but it's also more accurate in general over Xbox 360's Kinect. The Kinect motion controls are dumbed down to the point where the game does a lot of the work for you. For instance, a half swing on the Kinect will often be read as a full-powered shot. This defeats the purpose of using motion controls for a more lifelike feel.

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I have liked the EA Sports Tiger Woods PGA Tour, and purchased regularly... however, this is not a good version, particularly for full price. The game regularly will freeze in transitions between holes. For me the last two times were in a daily tournament event once at hole 17 and once in a playoff right after the 18th hole. You lose anything you've used and all your experience. Very frustrating. The graphics are pretty nice, but it's not worth the aggravation. Extremely disappointed. Others report the same issue. Beware and skip this year's version.

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He hasn't tried it yet. Finishing up on 2013. he is partially blind and this lets him play golf like he was out on the course

reccommend this because it is close to real he says. And if he ever gets to play it improved his game and taught him things.

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