Showing posts with label new xbox one console. Show all posts
Showing posts with label new xbox one console. Show all posts

Friday, January 23, 2015

Review of Chulip - PlayStation 2

Chulip - PlayStation 2
Customer Ratings: 5 stars
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Chulip is a very interesting game. It's a completely different concept than anything else I've EVER played before, but in a good way. You play as a boy trying to win the girl of his dreams. Earning the trust of the locals means kissing them, and that's a lot of the game.

Positives of the game include that the overall feel of the game is a nice one, and the graphics, though not utterly amazing and realistic, fit the game to a T. The characters are all a little on the weird side, but that's one of the reasons that the game is funny. Earning some of the kisses require you to do odd things, like play on the (very dangerous, as the sign says) playground equipment in the park, riding to all of the train stations, and running out of the bath-house without your clothes on.

A definite con, if you ask me, is that when you're out past curfew (in the town only) and get caught, you are shot and it's game over. However, some of the kisses require you to go out at night, so it adds a little more challenge to the game. Also, because the main character is so poor, it's a little hard to maintain and earn money in the game. Your main source of income is digging in trashcans, where you can find many things from sweet potatoes to poo (which has value in Chulip, oddly enough).

All in all, it's a great game, and I would easily recommend it. Though it's not too bad, you might want to pay attention to the fact that it's "T" for "Teen"

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The concept of Chulip is not to beat your enemies up to a pulp, but to simply kiss them. Yes, kiss them. That is what I love the most about this game: It's very innocent and yet also probably one of the most challenging games I've ever played. This game proves that it's not easy to kiss someone. This game will definitely have you addicted. I bought this on a whim because it was so cheap and I've never regretted it ever since.

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I really love this game. It is by far the weirdest game I have ever played (and I have played a lot of games!). I mean it, every time I describe this game to someone, they look at me with one eyebrow raised and say "no, you're just kidding." They can never believe that this game is just THAT weird.

**Sorta SPOILER ALERT!!** ("Sorta" because these are things you find out very very soon after starting the game)

Okay, so you go around kissing everyone. And I mean *everyone!!* This includes a lion statue, a dinosaur, and a lady with an onion for a head. In order to complete the game, you truly need to kiss everyone.

You go around streaking, smoke cigarettes (this kid is 13), and disobey the town's curfew. Oh, and if you get caught after curfew by the cop, he shoots you. And I don't mean like a warning shot because he is surprised, he aims at you until you die.

The playground tries to kill you, too.

Also, at night, be careful of the demon doctor. He has a massive needle with him and goes around trying to take all of your blood.

Basically, everything in this game is out to get you (everything!!).

**END OF SPOILERS**

This game is wonderful. It is the most unique, interesting, and creative game ever. The sound effects are infectious, and they're so amusing and strange. They fit perfectly. The game teaches you very clearly how to play the game, but the "puzzles" are quite complex and difficult to figure out. I would've lowered this game's score for this (it is insane how obscure the puzzles are, and it's just a guessing game) if the instruction booklet didn't come with every single answer in it. I have used it quite a lot, and it has everything. This includes every map and secret in the entire game. I assume they knew how complicated this game was, and that they would drive a lot of people to insanity if they did not provide a cheat sheet.

The only reason I took one star off of this score is because there is only one thing to do. It takes a very long time to complete, but it gets a tad repetitive after a while.

All in all, this game is a true gem and I recommend it highly to true video game fans. If you like some games, but are picky, then I strongly suggest you look at something less unusual.

Honest reviews on Chulip - PlayStation 2

It's straight outta Japan, so it's kinda freaky plot-wise. You and your dad move to some town where you are expected to kiss a bunch of people to build your reputation. Strange, but it's fun to play to get a few laughs with a some friends if you have nothing better to do.

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Came sealed just as I ordered it. It was for a friend though, so I can speak to the quality of the game itself.

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Thursday, January 22, 2015

Def Jam Icon - Xbox 360 Review

Def Jam Icon - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $19.98
Today's Bonus: 33% Off
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This game is retarded. Sorry that I have to start my review like that but seriously, this is one of those games where I try to explain it to people and the words fail me every time.

I'm not saying it's the worst game I've ever played. For one, the graphics are really impressive and the way the levels are affected by the music is pretty interesting. Looking at the character models, you can tell exactly who you're looking at, i.e. The Game looks like the Game, Big Boi looks exactly like Big Boi, etc. The fighting engine is okay, if limited and not overly responsive. The music is okay as far as today's hip-hop goes (sorry to say it but rap music these days is in a sorry state... that's a whole other conversation though) but luckily you can upload your own music to play with and this feature works well.

The premise of this game is what makes me scratch my head. I mean, a typical scenario in the game would go something like this:

The record label exec you work for needs you to sign an artist, but Ghostface Killah might be there to stop you, so you two have to duke it out.

As ridiculous as it sounds, that's pretty much what the game is and it also has a lot of fighting which gets repetitive fairly quickly. The game has a weak frame around it which attempts to incorporate a kind of lifestyle management aspect like what to wear, how much to spend on your girlfriends, how much to spend on artists and their records.... but it all gets boring pretty quickly, especially when you're really just having the same fights over and over.

I've played online and like with most fighting games, I found the lag times to be a bit of a pain. Sometimes I'd have a clean match and other times, my opponent would be teleporting all over the level.

I'd have to suggest a rental on this one first or at least try the demo out. Seriously, this game is just really weird in too many ways to count to make any kind of recommendation.

There's one other thing that I should mention. I find it kind of sad that this game promotes the exact same kind of violence that gets the rap industry into so much trouble all the time. While it's all handled in a tongue in cheek way (I mean, fighting Sean Paul for whatever reason is just plain silly, no matter what), the fact that this is an officially licensed product from a well known record label makes me wonder what the intended message is.

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1) Take out everything that made the first two games cool

2) Add new crap that doesn't work and makes you want to punch the developer in the face.

3) Come up with the most god awful plot and unbelievable events to ever grace the 360 to date.

Controls are a nightmare. I could go in the bathroom with a notebook and take a crap and come out with a better control scheme than this. I also now have the god-like ability of making a door swing open to hit my opponent by merely making a gesture with my hand. This is crap. But worst of all, AND I MEAN WORST OF ALL, is that the cool finishing/blazing moves that I loved from the first two are nowhere to be found.

I guess it wouldn't be THAT bad of a game if I wasn't comparing it to the first two but this is retarded when a franchise of this calibur switches to better graphics on a next-gen system and comes out being not even close to the equivalent of the other two. I can smell Electronic Arts from here. And they smell like garbage.

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The game has defenetly improved in graphics since its last tittle, fight for NY. The controls are easy to master but the counters are a bit tricky to use. One of the major options in this game is the ability to use your own sound track in the fighting scenes. In general you donthave to be a hip hop fan to enjoy this game, you can fight to punk, rock, metal or if you like.....classical. The enviroment will come alive with whatever music you choose. The only down fall to the game is that you can finish it in one day, if your really devoted to it. It has a medium replay value and the mini game of managing your rappers sales is a good way to earn money to buy bling. Overall, i beleive the game is worth buying, its fun and what better way than to releive strees than kicking the crap out of your friends.

Honest reviews on Def Jam Icon - Xbox 360

Compared to any other Def Jam game his one should not exist!!! Its been out for quite a few years longer but DJ Fight for New York is leaps and bounds past this title.

My biggest peve is theres no power meter to judge how much life each opponent has but instead the screen gets really red....thats just one nag among the 15 others on the top of my head.

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It completely breaks away from the previous versions with control style. It takes a second to learn, but when you do it is a lot of fun. If your the kind that gives up easy if you dont understand something as soon as you pick it up this isnt for you. But if you dont mind about 10-15 min of learning the game is great. It also has great replay value. A great buy

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Friday, January 9, 2015

Buy Dance Central 2 - Xbox 360

Dance Central 2 - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $15.18
Today's Bonus: 49% Off
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For those of you who have the Kinect, Dance Central was THE game to get for it. With songs like "Poison" and "Brick House", it was the first game that actually made me want to get off my butt and dance. Though to be fair, Kinect Sports and Kinect Adventures are great games in their own right, there's nothing quite like the feeling you get when your dance moves sends your friend crying off to mommy. Haha but in all seriousness, Dance Central made dancing fun. With Break it Down mode, you could learn moves at your own pace, and the actual song never stopped just because you weren't doing so well that one time.

If you didn't think it could get any better, trust me -it does. The main feature to come to Dance Central 2 is the ability of two people to play at the same time. The function works well enough, though it does get awkward depending on which songs you do. It's actually not a fault of the Kinect, just that one person's body movements sometimes gets in front of yours, and it confuses the game. A nice addition to the game is that when you pick a song, before you play it, the game actually does a little preview of the dance moves involved with the songs a nice quick way to see how difficult the moves actually are (or aren't).

You also can import your songs from the original Dance Central, unfortunately you have to pay for the privilege. I really shouldn't have to spend Microsoft Points to redownload the songs just allow me to store the songs from Dance Central on the HDD or USB stick, and play them from there in Dance Central 2. Also, one of the commentors had mentioned that the dancers don't do their little quirky sayings and moves in the beginning of songs anymore. He's correct, but I'm sure I like it or not. Having them making random sayings or moves gave them personality almost making me choose one over the others. Maybe it's just me though....

One more thing that can be hit or miss: the game now allows you to go through menus and change options by the regular hand swipes, or with your voice. The voice recognition does work, but I've noticed that it sometimes has a hard time picking up your voice when you're in a song. I really don't like having to turn my TV down when I'm singing "Break Your Heart" by Taio Cruz, ok Harmonix??

Those are really the only three things I can say that are somewhat a negative to this fantastic sequel. They also changed up the songs somewhat picking some more 90s and today's hits, like "What is Love?" by Haddaway and "Baby Got Back" by Sir Mix-A-Lot. I have to say it flawless performance on this, Harmonix. Another thing I enjoyed: Dance Battles just got a whole lot more interesting. Instead of having Freestyle like in Perform It mode, they took it out, and put in Freestyle Moves, where the game shows you 4 different moves, and each person can choose whichever they want to perform, but if you and the other player start performing the SAME move, you basically go head-to-head to see who can finish the move correctly FIRST. I can't tell you how much more fun and competitive that made Dance Battles. Also something to note Dance Central 2 introduced Gold Moves, which are worth 4x the points. And yes Gold Moves are in Freestyle Moves (can't tell you how much of a competition that creates).

Between the awesome selection of music to the once-again awesome and nice twist of humor in the move names (Sir Mix-It-Up, Funky Charleston just a few of the ones I noticed), Dance Central 2 proves that if you just put the time and effort into it, sequels really can be better than the originals....

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I'm an old lady, but I love the Dance Central series. And DC2 is a worthy -better than worthy -successor to DC.

Like in DC, you'll get to learn new dance moves and choreographies, sweat, and generally have a good time set to good music. But there are a few differences.

1) Graphics. The graphics are a lot better this go-round, from the backgrounds to the way the characters move. Instead of being set in a gritty city setting, they've moved down to a Cali/Miami-styled place, with richer and brighter colors. DC2 looks amazing. The incidental music feels more sophisticated.

2) Instead of dancing as a particular character, you dance with a "crew," whether that means the athletes of Riptide, the club kidz of Hi-Def, or one of the other styled crews. I haven't seen Dare or Oblio, two fan faves from DC, so far in a few hours of play. Boo. However, the crews mean there's a campaign mode. You select the level of difficulty for the dances at the outset (Easy, Medium or Hard), then cruise from one crew to the next dancing their routines with them. This means you get to go through the campaign three times, if you want, and the personalities of the crews come through.

3) Fitness is tweaked. There are playlists, which load pretty rapidly, so you can either do a 20-minute low-impact workout or a 50-minute "long hall." The game estimates calories for you, though I'm curious to know how it does so since a medium-sized old lady like myself burns a vastly lower amount of calories than someone significantly larger and a lot more than a skinny kid. You can also create your own playlists. If there were a "shuffle mode" that would have been perfection.

4) Break It Down mode is WAY better. You can actually get through it faster than in DC, and using voice commands can slow it down, video your movements and check against the dancer, and focus on one or two moves you may need to get through. The only reason I'll never have all the achievements on DC is because one is "get 100 percent on all songs in break it down." If this tech had existed for DC, I might have gotten it.

5) Import all your DC songs. This is great, but 400 MSP? Come on. I'm glad I got the pre-order free points to do it. But the instructions were wrong -don't redeem code from inside the game for this, go through your XboxLive account. Seriously, there are too many digits for the in-game code redemption, which works for the 240 MSP card you get inside the package.

Speaking of songs, there are some really good ones on DC2. Lots of them are not family-friendly, even with words blipped out. And there are a lot of "meh" songs. I think my biggest disappointment in the DC series is that there is a lot of great dance music out there, but a lot of what DC licenses is ... "meh." What's up with that? Why don't they get a whack at better songs? They get a lot of great songs through "Rock Band," why is a dance game such a challenge?

While I'm on about song choices, I think one of the things that hampers the series is its music choices are all in a limited genre -hip hop, classic disco/funk and pop. Why not bust out an occasional jazz standard, rockabilly or country song, at least for DLC? Here's where having characters and crews kind of limits the range, one way that the Just Dance series overcomes these limitations. Of course, Just Dance 3 is way more family-friendly than DC. But my point is that if you're going to limit your range, you need to get the best of what's available from that range, and I don't know that Harmonix necessarily does that (I mean, three novelty songs -the Numa Numa song, "What is Love?" and "Baby Got Back" are supplemented with the Humpty Dance. This is too much novelty. At least they're fun to dance, if not to have stuck in your head -damn you, Haddaway.)

6) Two people can dance at the same time. Yay! Party time! And there are mini-games in the multiplayer mode.

7) You can shut off Freestyle mode and just do programmed moves for all the DC2 dances (not so much the older stuff you have).

8) The way it reads your moves seems to have improved. Although going "down" in a scroll menu you can still have a rough time of it getting "stuck."

At any rate, there were reasons that DC was the best, most-popular Kinect title on the market forever. And those same reasons -fun, fitness, challenge, friendly multiplayer -are still around, and even stronger, in DC2.

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When you think about the Kinect, there are a handful of games that come to mind. Without doubt, Dance Central has earned its spot in the Kinect Hall of Fame. There are dance games and then there is Dance Central. Millions of fans have benefited from the fun approach of dance instruction and often club floors are living testimony of Dance Centralfs impact. Now, the DC crew is back and better than ever in Dance Central 2 for Kinect.

FEATURES

There are many positive things to talk about with Dance Central 2. Immediately you will notice the clean interface and ease of menu navigation. The original version of DC was already clean, but Harmonix took their time to make navigation even more of a breeze. This aided tremendously by the addition of voice commands. Within seconds of popping in the game, you can be dancing. For me, all it took was literally saying, gXbox, dance, song, Like a G6, XBox danceh. And off I went.

For those that have already played the first Dance Central and even purchased songs, everything is ready to transfer directly into Dance Central 2. Purchased songs will automatically show up in Dance Central 2s playlist. To carry over all the songs from the original Dance Central, you will need the code that came with the first game and 400 MS Points (5 USD). The transition is smooth, but you will need a harddrive or USB drive, as well as a connection to the internet. Once the songs carry over, everything is integrated into the game. Your play list becomes HUGE. All of Dance Central 2s new features are supported except the option to skip the freestyle part of the song.

The new game play modes are subtle, but add a lot of play value to Dance Central 2. My personal favorite new additions include the ability to make my own playlists and the Dance Crew challenges. There are already a decent amount of pre-made playlists, but you are able to pick your own songs for some killer back-to-back dancing sessions. As for the Dance Crew challenges, this is as close as you are going to get in a story mode for the game. Essentially, you meet a Dance Crew, dance the selected songs, and unlock the next crew. This makes it more of an immersive game versus dancing for the heck of it.

One huge bonus of Dance Central 2 is the ability to have two players, either playing cooperatively or battling it out. The second player can hop in and out of the game with ease and at any time. Like the song? Jump in and play. That easy.

One of the main niceties of playlists is for working out. Our Kinect to Fitness and Health group has already seen great success in people losing up to and over 100 pounds from playing the original Dance Central. On top of the improvements already mentioned, the workout mode now has its own screen in Dance Central 2. Calories are tracked from every activity, including Break It Down mode. When doing the playlists, the songs flow from one to another without interruption. What I absolutely LOVE is how quickly you now move into the song. No more waiting for your dancer to bounce around and talk buckets of smack. They might do a quick move and a few words, but nothing like the original Dance Central. And finally, when the dancing is done, the calories are added all up. The calorie tracker may not be totally correct (no weight or gender asked), but you definitely have an idea of how close you are to burning off that Halloween candy.

Break It Down mode has returned and has been made more inviting for us impatient folks. The same mode from the original has returned, but with added voice control. There is a sweet satisfaction in yelling, gskiph after being told to perform ehitch a ridef for the millionth time. Better yet, for the returning veterans, you will be able to pick out certain steps to learn, versus learning the routine. And for the curious mind that wants to know exactly what they are doing, you can shout, grecord videoh and a video of you dancing a particular move will show up behind the dance leader for comparison.

The final added feature that really brightened my day was the cleaned up store-front. The first Dance Central had the ability to buy extra songs, but was made cumbersome by having to pull up an extra menu and scroll through a few songs at a time. The new store is built into the game and is just as easy to navigate as the playerfs song list is. With a quick flick of the wrist, you can be jamming to James Brown in no time.

GRAPHICS AND SONGS

Despite all the nifty new features, the dividing point between Dance Central 2 and Just Dance 3 seems to be the songs and the graphics. Ifll have a more detailed comparison of these two games up later. As for Dance Central 2, the graphics are very similar, but have definitely had an overall. Character models are similar, but backgrounds and special effects have been smoothed out and upgraded. The game is a lot more pleasing to the eye. Between the scenic locales and neon hand paths, everything feels more alive than the original.

Everything in a dance game comes down to one thing: songs. The fact is, if you enjoy the music, you will enjoy dancing to it. Dance Central 2 has everything from Gaga to Willow in it. There isnft a song on the list that you probably wonft hear at the club. The song variety is a little more eclectic than the first Dance Central, but you still wonft find anything your granny might be anxious to jump into. The songs are all fun, even the Bieber one, but thankfully there are those playlists to pick your favoritescjust in case youfve had your fill of ethe Biebh.

THE FIVE Ffs

When reviewing games, I like to look for the five ffs: family, fitness, fun, functionality, and firsts. Dance Central 2 is rated for the teen crowd and above. Mostly for lyrics, but there are a few mildly suggestive dances. I mean, do you really think you can dance Baby Got Back or The Humpty Dance without smacking some booty? For the fitness folks, there isnft a better game I can think of that will get your cardio flowing. Playlists and trimmed song intros will make sure you are getting a full heart-pounding workout. Without doubt Dance Central 2 is one of the most fun games around. Now with two player tracking and voice commands, the same trusted functionality of the original has been upped. There isnft a lot ground-breaking features that Dance Central 2 brings to the table, but you can expect a lot of additional features compared to the original. Calorie tracking, playlists, uploading to Facebook, and more have all been done by other games, but now you can have the complete package.

PROS

Streamlined play

Two players

Playlist creation

Calorie tracker

Many more!!

CONS

None!

FINAL THOUGHTS

If you have ever been interested in a dancing game, then this is the one to get. With the streamlined play, ability to bring in your previously owned songs, and added player tracking, youfll be partying for quite a while. The song selection has spread out, but still maintains its roots. Essentially, the bottom line is, if you own a Kinect then you will need to eventually own Dance Central 2.

Honest reviews on Dance Central 2 - Xbox 360

I must say the song selection, character design, co-op play, and newly renovated moves are refreshing, but sadly this game has one design flaw unlike Dance Central 1, which worked well with my large frame and helped me to lose 100lbs (Yay me!), I have found within the first hour of play, that it will not register me below the waist at all (Even though I am wearing skin-tight pants, and have checked to make sure I appear fully in the camera frame), and it will barely register my arms, although this may be due to a baggy sleeves issue. However, this was never an issue before in DC1, wearing the exact same clothing. I feel like I have wasted my money in a game that keeps telling me I am doing the moves wrong when I know, as a veteran 5-Star DC1 player, that I am doing them right. I can't imagine what the issue here is... a change in programming perhaps? However, I really regret pre-ordering it now, as it cannot be returned (as it is opened). It's really too bad. I feel like I am stuck with a game I cannot play. I hope other larger people like myself will be helped by my review, and at least rent the game before buying to see if it will register you correctly. I gave this a five star rating for fun, because even though it would not register me, I got a great workout and had fun playing this game with my husband and friends. It gets only a 3 star rating overall because of the issue I have described. I should mention, to make sure this is not a camera or hardware issue, that all my thinner friends registered for the camera and were able to play just fine.

UPDATE 1/13/2013: Dusted off the game after basically ignoring it for awhile to find a series up updates available which seem to have fixed my problems. It reads me fairly well now, and while not perfect, makes the game fun.

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Dance Central was a huge step forward in dance video games when it was released as a launch title for the Xbox Kinect. It wasn't the first video game to let you use "real dance steps" (Just Dance had pioneered the concept a year earlier on the Wii). But by making use of the Kinect, it offered unprecedented accuracy in evaluating your precise moves. The question is, does Dance Central 2 move the platform forward? The answer is a resounding "yes".

As soon as I started up the game, one thing I noticed right away was that my whole body was getting picked up by the Kinect sensor, even though my TV is only about 6 feet from me. I can't tell you how many Kinect games can only detect my torso and above.

Something else I noticed right off the bat was that the user interface that Harmonix developed was the best I've seen of any Kinect game. You can scroll through long song lists easily, and menu selections require simple and foolproof "swipes" of the hand. Microsoft should require every game developer to use this instead of the current situation where each invents their own.

Okay, on to the game play itself.

There are five menu options when you start Dance Central. They are:

Dance

Crew Challenge

Fitness

Options

Buy New Dances

As with the previous version of Dance Central, you can just jump right into dancing by selecting "Dance". You'll be shown a list of songs to choose from. I noticed that as of today the Amazon product page doesn't have the list of songs, so I'll provide it here (the complexity of the song is in parentheses):

Atlantic Connection and Armanni Reign Reach (1)

B.o.B ft. Bruno Mars Nothin' on You (3)

Bananarama Venus (2)

Bobby Brown My Prerogative (4)

Britney Spears Toxic (7)

Bruno Mars Grenade (4)

Chingy Right Thurr (3)

Ciara ft. Petey Pablo Goodies (4)

Daddy Yankee ft. Fergie Impacto Remix (2)

Daft Punk Technologic (6)

Darude Sandstorm (1)

David Guetta ft. Akon Sexy Chick (7)

Diddy ft. Keyshia Cole Last Night (2)

Digital Underground The Humpty Dance (2)

Donna Summer Hot Stuff (3)

Electric Valentine Body to Body (3)

Enrique Iglesias ft. Pitbull I Like It (3)

EXILE I Wish for You (4)

Far East Movement ft. Cataracs and Dev Like a G6 (5)

Flo Rida ft. David Guetta Club Can't Handle Me (3)

Gnarls Barkley Run I'm a Natural Disaster (6)

Haddaway What Is Love (5)

Justin Bieber Somebody to Love (6)

Kevin Lyttle Turn Me On (2)

Kurtis Blow The Breaks (2)

La Roux Bulletproof (2)

Lady Gaga Bad Romance (5)

Lady Gaga Born This Way (5)

Lena Satellite (7)

Little Boots Meddle (4)

Mary J. Blige Real Love (1)

Missy Elliot Get Ur Freak On (7)

Montell Jordan This Is How We Do It (2)

New Boyz You're a Jerk (3)

Nicki Minaj ft. Sean Garrett Massive Attack (4)

O-Zone Mai Ai Hee Dragostea Din Tei (1)

Remy Ma Conceited There's Something About Remy (5)

Rihanna Rude Boy (3)

Sean Kingston Fire Burning (3)

Sir Mix-a-Lot Baby Got Back Mix Mix (6)

Tweet ft. Missy Elliot Oops Oh My (3)

Usher ft. Lil' Jon & Ludacris Yeah! (5)

Usher ft. Pitbull DJ Got Us Fallin' in Love (5)

Willow Smith Whip My Hair (5)

For each song, each player can select a difficulty of Easy, Medium, or Hard. The "complexity of the song" plus "difficulty level" together dictate how complex and intricate the choreography is.

As others have noted, new to Dance Central 2 is the ability for two dancers to dance at once head-to-head. Once you select a song, the screen basically splits into two sides, where both dancers select the difficulty level they want to dance to (this allows for a "golf-like handicap" where strong dancers and weaker dancers can compete head-to-head). Here's where you really do need at least 8-10 feet of space and to stand separately, or you'll be bumping into each other and confusing the system if your motions cross.

I was a little perplexed as to why the system automatically assumed that two players; I would have rather seen the split screen come up only when another person stepped into the camera. Still, if you're playing solo, you can just ignore the left side of the screen and select "Play Solo".

The first time you play, you start out by reviewing the basics. For those who don't know, the concept is simple: you try to mirror the movements of an on-screen dancer as if you're looking through a mirror. A series of unique flashcards, with real dance move names like "cabbage patch", "snake", and "shoulder pop", will tell you which moves you should be performing as well as which ones are coming up. You have a couple cues to tell you how well you're dancing--a "spotlight" under your feet will display encouraging words when you hit the moves, the onscreen dancers will glow red if you're out of place, a boombox will display 1-5 stars depending on your progress through the song. Gold flashcards are worth 4x the points, and if you nail multiple moves at once, you'll "pump up the room".

Most of the reviewers have already talked about how spot-on the motion detection is, and all I can say is I agree. Every motion of your arms, legs, and body seem to be tracked almost perfectly. There are certain types of actions that the Kinect isn't necessarily great for (gunfire, precision sword fighting, and auto racing come to mind), but it's games like this where the Kinect's capabilities really shine.

After the song is done, you can view Photos of your performance. A nice new touch is that there is also a "Break Down" section, where the system will identify which areas of the song you didn't perform very well in, and review which areas you need to practice.

"Crew Challenge" is another new feature of the game. This is a 2-player "story" mode where both players perform as a "Dance Crew" battling to get to the top. Scoring works the same as in Dance mode with a few differences. For example, during dance battles, each member of the crew will be able to "go solo" where good performances will result in double the points. During a "Free 4 All", the dancers have to perform any of the moves of the song to score points. And so on. I was a little disappointed that the mode required two players, as this leaves out a large percentage of people. Having said that, if you've got a dancing buddy, you're going to love it.

To play "Fitness" mode you need to sign into a gamer profile. There's no option on the main menu to do this, you need to go to the Kinect menu and do it. Once you're signed in, you're brought to a menu where you can "Enable Fitness Mode". Once you've done this, the game will begin to track the calories you burn and the length of time you've played the game, both per session and lifetime. There are also a couple suggested workouts song mixes you can choose from, with names ranging from "Easy Start" (a 20-minute workout consisting of lighter songs such as Last Night and Hot Stuff) to "Sprint" (a 10-minute workout consisting of intense songs such as "Run (I'm a Natural Disaster" and "Toxic") and "The Long Haul" (a 49 minute marathon consisting of just about everything). I would have liked some more features within Fitness mode, such as the ability to set goals, set a schedule, see graphs of your progress, and so on. But regardless of all that, Dance Central 2 does have the potential of being a great way to work out that surpasses any step aerobics class at the gym.

In the "Options" menu, you can turn on and off Photos, Freestyling, Autosave, and Voice Control. There's also an intruguing option called "Enter Cheats".

"Buy New Dances" leads you to the downloadable content store. As of this writing there are 32 additional songs, each costing 240 Microsoft Points (about $3 a song). You can also purchase Dance Packs for 480-960 Microsoft Points each, and Marathon Packs for 1400 Microsoft Points. There's a pretty good variety of artists to choose from, from Ne-Yo to Rihanna to James Brown to The Black Eyed Peas to Sean Paul.

Bottom line, Dance Central 2 is a great sequel to an already great game. Of course, there is going to be a debate over whether Dance Central 2 or Just Dance 3 is the "better game", and I'm sure opposing sides will defend their choice with religious ferocity. But from my point of view, they're very different games. Just Dance seems to put more of an emphasis on being party game that's just "fun" (with more frivolous and lighthearted choreography and multi-platform play, but perhaps at the expense of precise motion tracking), while Dance Central definitely puts a higher emphasis on technical accuracy and perfecting the dance steps. But at the end of the day, both are extremely enjoyable to play, and both can provide a great workout.

But when all is said and done, from a motion detection perspective and a game which can teach you real dance moves that you can take onto any dance floor, Dance Central 2 right now represents the pinnacle of "real dance move-based" dance games on any platform.

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Sunday, November 2, 2014

The Sims 3: Showtime - Katy Perry Collector's Edition - PC Reviews

The Sims 3: Showtime - Katy Perry Collector's Edition - PC
Customer Ratings: 4 stars
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I'm a collector of all of the Sim expansion packs, but some are always better than others. This one was decent. I was disappointed that I only got a few extra items for $10 more and there's really not much to do with Katy Perry in the game at all, except for giant fruit stage decorations.

I'm relatively satisfied with the gameplay, but I am still disappointed that there wasn't more to show for the extra money I spent on this game.

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This expansion is the latest in the Sims 3 franchise. Its major contribution to the Sims 3 world is the addition of three new careers: Singer, Acrobat, and Magician, along with venues for these performers (and Sim guests) to visit and perform in, along with objects, clothes, lifetime wishes, and rewards related to performing.

This seems like the best-realized of the Sims expansions. The objects are very well-made, with plenty of special objects like mechanical bulls, jukeboxes, karaoke machines, pool tables, and more. The careers are interesting if repetitive, and the new wishes and rewards are really cute. The EP also introduces the concept of Simport, which allows Simmers to send their performers into other Simmers' gameworlds to perform and to receive other Simmers' performers into their own.

The hometown that comes with this world looks very thematic, complete with a "Hollywood"-style giant wooden sign in Simlish at its edge. There's plenty to explore, especially with the new venues. The families in the town are all right; they're nowhere near as purely fun as those in Lunar Lakes or Hidden Springs, but they're extremely thematic for the performer-dominated town here. The houses range from modernistic to Mediterranean styled; I found them difficult to live in and decorate, but they are very nicely made. It's not too hard to customize the world with your own lots and with Late Night and World Adventure venues. I should also mention that there doesn't seem like there's a lot of child-related things in this EP, which is fine for someone like me who rarely plays families but which might cause a Simmer who prefers families to feel like their Sim-children have been neglected.

The Katy Perry special edition included a few special costumes that are terribly cute, along with some stage props I particularly like and a custom-made venue. The venue is really nice, with an LA vibe. I use one of the costumes frequently and the stage props are fun for the type of Sims I usually play--fun-loving Sims who play around a lot. If you see something in the bonus content you really like, then get it with the assurance that it's well-made stuff. If you don't see something you like in the bonus content's collection, then the special edition EP won't be worth it to you.

Simport gets old extremely quickly. It's a bit like Facebook and AIM right in your game; you can see and make status updates and share memories with the friends you've selected from the website. After experimenting with it a while, I got tired of it and turned it off. It's incredibly buggy and cranky to use and crashes the game on my Mac after it's been running a short while. But it's a neat idea, and if you liked the Sims but wished it was more cooperative or social, then you might really love Simport. I don't really care for social/cooperative play so I don't like it enough to fight with it.

Performing is very fun--people who've tried Sims Medieval might recognize the general mechanics from the blacksmith occupation from TSM; you set up the general "perform" command, then issue sub-commands within that general one to do special things like blow kisses to the crowd or do Michael Jackson-style dance moves. It gets repetitive very quickly; there aren't nearly enough different songs or tricks, for example, though the ones that are there are pretty cool to watch. But I enjoy it as a change of pace. Sims can rise through the ranks very quickly and get very wealthy as top-level performers, which didn't seem too unreasonable to me. Two types of performance that don't get a lot of attention but which I think are very neat are the ability to DJ (with your own portable DJ station) and sing karaoke. I just wish EA would release more songs and tricks for Sims to perform!

The hairs, clothes, and objects are all 5/5. Some are misses, mostly men's hairs, which are, as usual, rather weird-looking to me. The hairs especially are getting more and more creative and imaginative. The clothes are getting more complex and detailed, which is always a plus. The new stage prop type objects are also useable as room decoration or seating, which opens up all sorts of new possibilities; one of the prop themes is "steampunk"--which means that now it's possible to make a 3rd-party-content-free steampunk house. The prop objects also work really well with the Store's magic sets.

You don't need anything but the base game to run this expansion pack. I got mine on DVD and it runs just fine on both my Mac and PC computers. I'm not sure I'd recommend it as the very first EP someone should buy after getting the base game unless the idea of making a performer makes that person just ecstatic, but I think that most Simmers, especially ones who prefer playing adult Sims, would enjoy the new things this EP brings.

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I received this item a few days ago and found that the Katy Perry items had expired. I am not a fan of hers, but thought the extra items (hair, clothing, decor, etc.) were worth the extra couple dollars I paid. What a big disappointment to find that the items had expired! I had even read the box it came in, before opening it, but a sticker covered the section that told when these items would expire. EA shouldn't let these limited item games be sold after they have expired (which they have proved they don't care much about customer's problems) and the same to the stores that allow, and sell, them.

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I really loved this expansion! While pets has been my favorite Sims 3 expac so far, this one is up there as well. One of my favorite parts about it is the ability to send your Sim to your friends towns to perform though the system seemed buggy and I did not get many successful tours to my friend's towns. I also really enjoyed being able to customize my stage with all sorts of cool props and stuff, though I wish there was a much bigger variety of in the themes of the props for the stage. There were only about 3-4 different stage themes. The items included in this pack are also really fun, including DJ booth, karaoke machines, etc. I don't think the Katy Perry version adds much for the cost and it's probably better to just go with the regular version.

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Like many Sims players, I really loved playing the game. The first Sims didn't overdo it with expansion packs but lacked graphics even though it was the most flexible. Then Sims 2 came out with better graphics but got carried away with expansions and once you invested in those the Sims 3 gets released with honestly not much better graphics. But Sims 3 can't seem to stop adding Stuff, Worlds and Expansions, not to mention that hardly anything is free at The Sims Store. But besides spending more on Sims than real people and pets, even some game consoles, it's riddled with glitches and rarely anyone can play the game without endless problems, losing hours of work and things getting slow, which is why it's got more patches than a pair of old jeans. Then custom content is risky as a result can mess things up big time, from freakish people to crashes. It's just become too big and nothing that's ever released is as fun or lives up to expectation EA promises. The idea was lost and hardcore fans (this one included) are tired of buying disappointments. Then, before you know it Sims 4 could come out and it's back to to square one and the previous Sims we spent so much on sells for dirt cheap that we'd never use again anyway. Maybe it's time a copycat game like Cities, that turned out better than Simcity makes their version of The Sims, that works.

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Friday, October 3, 2014

Review of Darksiders II: Collectors Edition -Xbox 360

Darksiders II: Collectors Edition -Xbox 360
Customer Ratings: 5 stars
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If you're a Darksiders fan, you've already got this game. If not, get the first one, then get this one. They are amazing. It's Zelda for current consoles with great voice acting.

The collectors mask is detailed, and well made.

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If you liked the first one then this one is more of that, but just way more refined. It would have been nice to have the first one be like this one and this one be a bit more dynamic but then again the grounds are def there for part three to improve upon!

Awesome action adventure game with a bit of puzzles and rpg elements to complement but the graphics need a bit more stylized definition other then that def a must own especially if you finished playing the first one.

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Mask is pretty cool, game play is great. would recommend to anyone who played zelda as a kid on nintendo.

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The product arrived promptly, and was expertly packaged.

I liked that I could easily register this item using the original packaging.

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Though it has some technical glitches (i was stuck in the environment and a few times, and as reviewers have stated, there is some screen tearing going from one large area to another, but those things aside (which never stopped a full-on good time) the game is fun. It is all about the loot, the hunt for those items just outside your field of vision and figuring out how to get them. Death is nimble but still able to take a beating (if you level him up enough). His skill trees are varied enough without becoming a burden and the game warps up nicely. I clocked in about 39 hours without finding everything, but found a lot. It was definitely better than the first, which I really liked, but could honestly stand on its own without the first one.

It is a constant homage to every great game before it (God of War, Portal, Prince of Persia) but it is well done and when it invokes those titles, it does so in a way that makes sense.

Great game, great voice acting. Pick up the novel Darksiders: The abomination Vault, really got me into it before the game came out and gives you some good perspective on characters you will meet in the game

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Thursday, September 18, 2014

Need for Speed: The Run - Xbox 360 Review

Need for Speed: The Run - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
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Pretty boring honestly. The game itself isnt that fun to play, it's ok but it's weak. The races are short for the most part and the driving is ok a camera stays focused on your car through turns which is cool but NO WAY this game is worth $60. Breakdown

Graphics-9.5 awesome graphics but unfortunately this is the best part of the game

Replayability-4 there are challenges to unlock cars an other things but nothing major

Physics (mechanics)2 it doesn't feel like you are driving the car, even when you choose the view to race from within the car there isn't even a steering wheel or nothing just looking at the road, this isn't the early 2000s

Length1...maybe 5 hours tops?? Really?

Enjoyment1 honestly it's pretty boring, it didn't make me want to play this game at all

I love NFS, mostly the older ones but I did enjoy hot pursuit but this game just doesn't appeal

Do yourself a favor, RENT before you buy. Trust me you will understand why after you rent it

Overall the game is just overall weak minus the beautiful graphics but thats it. If you are looking for a new game for xbox pick up Skyrim, Saints row 3, Battlefield 3, Mw3, Gears of War 3, Batman Arkham City, Sonic Generations even Forza 4, but not The Run. I'm not hating on this game it just doesn't being much too the table races too short an the little bit of excitement you'll have playing this game quickly vanishes.

Hope this helps

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This game is good, but there are a lot of people I know will be disappointed with it. All the races seem the same, just on a different stretch of track. Personally, I don't mind because I can sit and play a game for hours, not caring whether I do good or bad, or what's even going on in the game. The graphics are very nice, and they used the "Frostbite 2" engine, for those who don't know, which was used for Battlefield 3. The actual story behind the game isn't bad as well.

Overall, the game will keep you busy for at least one play through the game, and if you're interested, for some races online as well.

EDIT: It feels like it's sort of moving away from what NFS used to be. As far as I've played the game, I haven't come across any "lap" type of races, it's all get from point A to point B in an expensive sports car. I miss the street/drag racing kind of thing.

EDIT #2: I'm finding myself to rage quiting while playing this game quite a bit. It seems like there's always a car in the same lane that I can't see just over that hill. It seems like the obstacles in this game are too easy to predict. Once again, I miss the old street/drag racing type of style. This feels a lot more like a simulator than an arcade racer. [Edit: it seems they have have patched it since I originally posted the review. I don't run into those cars nearly as much anymore]

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This game is amazing. It has the feel of a great action movie. Before I bought this game, I was kind of skeptical because of some the mediocre reviews it had received. I decided to get it anyway and I am so happy I did. I think it is a must have for anybody who is a fan of arcade racing games.

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This game is utter trash. It's NFS all over again. Nothing new... except terrible game play mechanics.

Out-of-Bounds

The cars now must stay within the confines of the game's "invisible out-of-bounds" rules. The animated holographic boundaries previously found in NFS games that were solid walls are now able to be driven through into out-of-bounds territory. Cross the boundary line... even if you are heading back onto the road and you're automatically reset. And that brings up the next issue.

Resets to Checkpoints

You're allotted only 4 resets per race. After that you start all over again. I don't know what made it worse... the fact you're only alloted 4... or that the reset takes you back to your last checkpoint which could be miles back... OR that the checkpoint may place you in an unplaying position (speeding off the track for another immediate reset)... OR the fact that if you get reset before the first checkpoint, the race starts over anyways but with you having spent a reset. I always just restart the event at that point because why deal with 1 less reset? Which sets us up for another issue.

Load Times

Every reset brings and insanely long load time. Each EVENT brings and insanely long load time. Each event reset brings insanely long load times. It destroys the pacing of the game to the extent that it no longer fun to play. "Need for Speed"? Maybe they were referring to their own "need for speed" in getting the games loading faster.

Duplicating World Scenarios

While the one shining gem of the game is it's graphics and the world that's recreated taking inspiration from places in the USA, you'll find similar situations (track covers, city scapes) will recur if you drive the thing in one go. Streets in Chicago the you drive on while evading the Mob will be the same streets you drive on for the next race leg. Similar road curves (even a shortcut) are also duplicated verbatim from the Chicago area to the "State Forest" stage... just with new textures.

Car Selection

The game makes a big deal out of the cars it offers... but then it specifically mentions you're going to need certain cars in certain scenarios (mountains, street, highways each suggest a different style of car). That's all fine and dandy... but here's the snag. YOU CAN'T CHANGE YOUR CAR! Oh sure, you'll get to choose one at the start... and a couple times in the middle... but other than that you have to pull into a gas station to switch out cars. Gas Stations are located on VERY FEW event maps. Which means you might get to select a car on one event, but the next even you're still stuck with it because there is no gas station on that event's course map and then the car you chose might be all wrong for the event! Too bad... you're still stuck with it. If you're going to make car selection an important part of winning the game... ALLOW US TO PICK A CAR AT THE START OF EACH EVENT!

No Replay Value

The game also has very little replay value. Previous NFS games I've enjoyed exploring the world... or taking out another car and avoiding the cops. This one is just a single path... from San Francisco to New York... and not even all of that. Total playing time for "The Run" itself took around 2 hours (not counting the resets or the load times) and then you've seen it all. Oh sure there are challenges to go back and do... but it's on the same tracks you've already raced on. And the game itself is a challenge enough!

Terrible AI

The computer cars display insanely impossible acceleration and driver recovery capabilities. Think you've just pushed an opponent over the cliff? Guess again. But they can perform the same move and send you flying for... you guessed it... another instant reset. Or think you've passed someone at 190mph? Guess what... they'll go flying by you 2 seconds later without nitrous with you still going 190 but making it look like you were standing still.

Do yourself a favor... and "Run" away before it sucks $60 from your pocket.

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After being extremely impressed with Hot Pursuit, I picked up this game thinking it would be a step up from that. Not true.

Don't get me wrong, this is a great game. The graphics are fairly good and overall it's a fun game, but compared to previous NFS games, it's nothing to brag about. Ironically, the aspect of this game that's the most boring and tedious is the running part. At certain points in the game, the police will surround your car and you will be forced to run on foot. In order to jump fences and avoid getting caught, you have to hit certain buttons on the controller. Mess up, and you have to try it again. These feel more like cut-scenes with a little audience participation than any type of challenge. I can understand that the hope was to give the game a little variety so it's not strictly a racing game, but if that was their intent, they should have allowed the player to control where they run and where to hide.

Also, NFS is known for having the police in the game. Sadly, the cops are only a small part of this game and many races won't even include them. This may not bother you, but if you're buying a game in the NFS series, chances are, you'll be missing that.

The game does have a lot going for it. Visually the game looks good and the selection of cars is nice and grows as the game progresses. The storyline is a nice element in a racing game, but it's referenced so infrequently that you'll often forget about it. Plus, you goal in each leg of the race is usually to just progress a few spots, so you'll wonder why you needed the story at all.

Overall, the game is still a lot of fun and I have a feeling that most of the negative reviews are from those who just expected more from the NFS series and were a little let down. But used for a few bucks, it might be worth it.

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Sunday, June 15, 2014

Buy DISNEY INFINITY Figure Mike Wazowski

DISNEY INFINITY Figure Mike Wazowski
Customer Ratings: 4.5 stars
List Price: $12.99
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He is a big, green, mean machine!

His skills ingame are fantastic!

He could own Shrek anytime!

Recommended! 5 stars!

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I ordered Mike as the bonus character for preordering the starter kit. I have no problems with the figure or the character in-game Mike is one of my favorite Disney characters, and the toy is well-made. He will look good on my shelf when I'm not playing the game. They toy could probably stand up to kids playing with it, although I'd be a little worried about his spindly arms breaking off.

The problem is that in order to play the initial 3 adventure of the game in co-op mode, you need two characters from each world. So the best deal is to buy the DISNEY INFINITY Figure 3-Pack: Sidekicks, because you're essentially getting 3 figures for the price of 2.

I wish I had chosen one of the characters that does not come in a set, such as DISNEY INFINITY Figure Dash or DISNEY INFINITY Figure Violet, and bought the sidekicks pack separately to get Mike.

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Hey! It's $14 additional dollars so I can play Monsters University in co-op with my son! What's not to love?

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Mike is great! The whole family loves Monsters Inc. and Mike is a great addition to Disney Infinity line. We got it free as preorder but would buy it in a heartbeat.

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Grandchildren requested this Mike. They are into WII now and love all these movie characters. They are following the Infinity trend.

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Sunday, May 18, 2014

NHL Slapshot Bundle - Nintendo Wii Reviews

NHL Slapshot Bundle - Nintendo Wii
Customer Ratings: 4.5 stars
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To be perfectly honest, when I first saw this game at Best Buy I was quite excited I've been an addict of NHL2K10 for the last year and liked the Wii's play controls, but was always annoyed with how stiff it felt. To see a game with an actual hockey stick seemed perfect.

Then I went home and read the reviews from different gaming site and everyone gave it solid marks (B-A-) but constantly mentioned that it wasn't for hardcore gamers that scoring 7+ goals was common and that things weren't realistic enough. Disappointed, I checked it off my "things I want for Christmas" list.

Then, ironically, my wife gave it to me as a present she saw how much I loved the 2K10 game so I put on tentative smile and thanked her. I was hoping, if anything, that since Slapshot was more arcade like, we could actually play it together unlike 2K10 which is a bit complex at times.

I popped the disc in later that night and started playing the PeeWee to Pro mode (where you create your own player and start off as a little dude in the outside rinks and have to move your way up through the leagues). The arcadeness came out right away checking and shooting was definitely fun just move the stick as you would instinctively but the scores were often double digits and checking sent the little guys flying across the ice. I must say my wife found it adorable to see lil baby Kane and Toews running around the ice it has a cute factor to it.

So I upped the difficulty level to "superstar" and now the game became very intense to play quite competitive and fun yet still double digit scores. It was like playing NBA Jam but for hockey.

However, then I came to see where so many reviewer went wrong. It's the core difference of actually playing a game for an extended period of time or just going for an extended "test drive".

After playing for a week, I finished the season (actually in 5th place) and my player had good enough stats to move to the next league. Now the players were a little bigger teenagers playing in outdoor rinks and things were a little tougher. Checks didn't send people flying across the ice players actually kept their balance and you couldn't just push them around. Scores were still in the 4-9 goal range, but it had a completely different, and more challenging feel.

Now I've made it through that age level, and my player recently got drafted into the CHL (Canadian Hockey League). I'm from Chicago and honestly know nothing about it but it appears to have all the real teams and stadiums. Let me tell you it's a whole new league! First, the whole concept of playing your role on the team comes into play in the peewee and teenage league, you just dominate the ice, go anywhere you want, and have the players pass it to. In the CHL it's a full 6v6 and as a RW I need to play my position. This isn't a game where you control whoever has the puck you just control your player. Try to take the puck the length of the ice and score? Forget it you'll have two guys double team you and lose the puck 9/10 times. Try to not play defense? No hope of winning your unmarked guy will put it in. Want to go check crazy? Well penalties now exist so if you get called for tripping, YOU go into the penalty box and can do nothing but scream at the TV while your goalie gets pounded during the opposing team's powerplay. It's absolutely fantastic.

Plus at the CHL there are announcers calling the game and you can set it to use a name of a pro player similar to yours. So when you get the puck, score, etc, you actually hear "your" name being called. Let me tell you I could get used to it.

Finally the scores? Tight matches with usually less than 5 goals a game. I've had countless 2-3 or 2-1 games. It's completely realistic.

All in all I honestly was in the playoff in my NHL2K10 game when my wife game me Slapshot and I haven't put 2K10 back in my Wii since. Between the graphics, gameplay (having an actual stick), realism, personalization, etc Slapshot is 50 times better than the 2K franchise. Unless you really care about contracts and trades and etc go with Slapshot the game is one of the best on the Wii to date.

PROS:

-Starts arcade style evolves to realistic sim in pro leagues

-Peewee to Pro Game Mode well developed and immersive

-Peewee mode SUPER friendly for family fun; Easy controls

-Pro level involves playing your position

-Pro level penalty means your actually have to sit in the penalty box

-Pro level includes customized player name announcing

-Hockey stick play control better than any wii-remote + nunchuck setup

CONS:

-No online multiplayer

-Hockey stick control has a learning curve for advanced levels

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NHL Slapshot is a great hockey experience on the Wii. Definitely more of an arcade experience than a simulation like the regular NHL series, Slapshot still offers a great combination of fun and skill and it gets you moving and involved with your hockey video game experience. Checking is the funnest part in the whole thing as it really feels substantial on the screen. Each hit feels huge and hits with guys that actually are big hitters, feels even better. Goal scoring is fun and you can still make some pretty great plays. The game feels great and is easy to play right off the bat (or stick as it may be...) my only complaint is that EA Sports didn't put out any additional hockey sticks to purchase on the release day of the game. but i won't bother putting a lower score for the game just because the company didn't fully understand that the game is best played with the hockey stick...

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NHL Slapshot is a good game that brings hockey to your living room. I was impressed with responsiveness of the hockey stick when using wrist shots, backhands or slapshots. I even found myself lowering my shoulder to get around defenders in traffic.

It definitely translated hockey well to the Wii and have no complaints so far. I would give this a higher mark, but have yet to get too far into a season and Pee Wee to Pros mode.

If you're looking for a more realistic hockey game, this may not be for you. But control wise it's tons of fun and does make you feel like you are part of the game.

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I enjoy hockey, but I'm not a stickler for a comprehensive GM mode like in baseball games. This game is a lot of fun, is challenging on the hardest skill levels, and peewee to pro is a unique game experience. The arenas are generic except for the logos on the ice. The player faces are generic, but the names are real. Commentary is average. Main thing is this game is a lot of fun and a challenge. If you're ok without the hardcore details of a hockey simulation then this game is definitely a must have.

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NHL Slapshot is a great game whereby you can play pee wee, AHL, CHL & NHL. You can play mini games from a full NHL Season to playoffs. Everyone who has tried the game, however, has found that game play is best using the Wii remote & Nunchuk so I would certainly try the hockey stick as a controller before you purchase any additional sticks. This game has quickly become one of the family's favorite games on the Wii that everyone enjoys! You can play pee wee, bantam to the pros that includes slapshot games, mini games and you can play a whole NHL Season to the Playoffs. The only reason why I gave it a 4 star is that there could be improvements with the goalie control and there needs to be more variety from the announcers as the lines can become monotonous. You will certainly not be disappointed if you buy this game as it is a fun game for all ages!

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Monday, May 5, 2014

Buy Video Game Storage 90 + 18 Set in Titanium

Video Game Storage 90 + 18 Set in Titanium
Customer Ratings: 3.5 stars
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Pipex® Systems is a unique, modular system of interlocking "pipes" for storing CDs, DVDs, software, video games, etc.

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What is this? It does not look like anything that can hook up to an XBox...

Thursday, April 24, 2014

Review of Xbox 360 Rock Band Wireless Fender Precision Bass Replica - White

Xbox 360 Rock Band Wireless Fender Precision Bass Replica - Hot Rod Red
Customer Ratings: 4 stars
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This is a great controller for all of us wannabe bass players. I held out for the wireless version and it's excellent. It connected quickly with my console and I was up and running in a couple of minutes. The only real drawbacks are that the sides of the keys are not protected so the can be depressed by your hand if you have large hands, and there is no clearly felt ridge on the yellow key to help quickly reorient yourself when playing a fast full range riff in Hard/Expert. The black inlay is very slightly raised but not enough to easily feel, especially if you have calloused fingertips. As a tall adult, I found the strap about 2 inches short of where I would like it to fall and the neck is a bit narrow; but as it was made for all ages and is one size fits all that's not a really major issue. I've seen some reviewers of the wired version say they dislike the use of a knob instead of a whammy bar; I don't really see the need for it with bass anyway, but the knob works fine and there are plenty of opportunities during long notes to use it. Just like playing the split strum bar it takes a little getting used to. All in all, after a solid day of use, I'd say this is an excellent piece of gear. Playing 2-fingered 5-string bass on Guitar Hero and Rock Band is much more fun and a real challenge. Oh, yeah, did I mention that it works for both Rock Band and Guitar Hero? I tried it with Rock Band and GH World Tour and it did fine. For RB2 there's a switch on the back. Bottom line, if you want to really get the Bass experience and don't want to worry about a wire, this is for you.

UPDATE after a few months of use:

I purchased the wireless XBOX 360 Rock Band Fender bass because I really wanted more of a 'bass' feel while playing RB and GH (it works on both). I must say it was better than I expected and I have much more fun and have improved much faster than I would have playing bass with the standard non-split strum bar of the guitars or the McCartney fiddle head bass (too bad they didn't do split strum bar there!). The action is excellent but takes some getting used to. I would give this 5 stars except for the following (which have nothing really to do with game enjoyment, but can be annoying):

1) The unit doesn't like to turn itself on. Even with fresh batteries you have to play with the button to get it on much of the time.

2) It burns through batteries like crazy. I bought rechargables primarily for this controller and I seem to have to change out almost every time I play (about 1 2 hours of use).

3) The headset plug in doesn't work PERIOD. The input plug receiver is a larger size than the standard headset plug and the adapter recommended in the accompanying paperwork (which isn't very helpful) doesn't fit either. I took a headset with a straight pin plug and put an adapter that fit the bass' input and it still didn't work. You have to use a handset controller to have a headset work while playing on XBOX LIVE.

4) The whammy knob is really not a good idea. It's difficult to use as is the "start" knob which takes a good hard twist to get it to work.

So, with all the problems I noted, why did I give this 4 stars? Because it's absolutely the best bass controller available and for simply playing bass in the game it's FANTASTIC!

Oh yeah, get the ABBEY ROAD add on for "The BEATLES" some great tunes and excellent bass parts.

Gamer tag: Katkillr

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If you are a BASS player like me, get this controller. Almost exact size of precision bass. On RB1 setting it plays with all the guitar hero games. Played out of the box spot on for notes. Split strum bar gives true two finger bass playing. best of all no cables.

Best Deals for Xbox 360 Rock Band Wireless Fender Precision Bass Replica - White

Let me preface this by saying I was very excited in purchasing this product. Based on the reviews, the design with bassists in mind...I was pumped. So, keep this in mind that I might've been hoping for the moon.

I do play (real) bass, although I'd rate my skill as about a 3 out of 10. I thought getting this controller would help strengthen my fingerwork, even when I want to relax and just play a game.

For starters, the overall design is nice. It is longer, much more "bass-like" than the Rock Band controller. However, it feels a bit cheap, in my opinion. The tuning pegs are quite weak (not like you need to twist them to play, but it goes with the feel of the controller) and the pegs for the strap are pretty loose.

Like other reviewers, I did like the omission of the strum bar. The buttons are actually more responsive for hammer-on's and pull-off's, which is nice as well. And, probably best of all, there is a black plastic piece for you to rest your thumb on while you strum like mad...

But the strumming is the largest limitation. It strums significantly louder than the original Rock Band guitar (which is an issue for me when I jam late at night and have to crank up my TV even louder to drown out the click-click-click-click). It also takes more force to strum. An issue for me, maybe not all bassists, was my tendency to catch my finger on the inside edge of the strum bar I wasn't intending to hit. It didn't happen often, but frequently enough to frustrate me and ruin some good note streaks. I generally keep my fingers close together when I play, which is what would lead to the accidental clipping of the other bar.

Another critique, albeit minor, is that you will not get an "Authentic Strummer" achievement while using this controller. For some reason the strum bars work in opposite directions, one is up and the other is down. This can also be a bit confusing when going through menus, trying to send a message, etc. And although it does work for both Rock Band 1 and 2, there is a switch on the back you have to flip to choose which game you are playing. This makes me wonder if it will be compatible with future Rock Band games or Guitar Hero even (which I did not test). Also, when I turned off the controller, my Xbox wouldn't let me turn on another controller as controller one.

Taking all of this into account, I decided to return this controller and go back to what I had been doing: playing the game by strumming the original Rock Band guitar like a bass, alternating fingers. I really couldn't justify the $100 if I'm playing worse with louder strumming. I'd suggest you try the same before purchasing this product.

Honest reviews on Xbox 360 Rock Band Wireless Fender Precision Bass Replica - White

I've been a bass player for over 15 years, and I, like many of you, was looking forward to this controller. I honestly find it harder to play the game with than the guitar controllers, mainly for 2 reasons.

While playing i constantly feel like i'm going to break the neck off, it feels very shoddy and just bends while I play.

Also the split strum bar almost works right, I have found that if you are holding one strum bar up and strum the second it will not register the strum, taking away a very realistic feel for me.

But when I keep these two in mind its a great addition to a very fun set of games!

I rate it 3 stars because of those two issues

Find helpful customer reviews and review ratings for Xbox 360 Rock Band Wireless Fender Precision Bass Replica - White

having used the wired p-bass for a while, i must say this is worth the extra 20-30 dollars.

1. back of the fretboard has a matte texture instead of gloss, much easier to slide between G and O.

2. strum bar has less of a click, so "strumming" it bass style isn't as tiring.

3. no wires! i thought 10 feet would be enough but when it's poking from the xbox it's really only a coffee table away.

4. hitting o/d was perfect, with the wired i would have to have a seizure to switch on o/d sometimes.

definite must for rock band enthusiasts. highly recommended for casual players.

can't wait for the player's guitar now.

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Tuesday, April 22, 2014

Discount Gamesis Multi-Platform Dance Dance Revolution Non Slip Pro Pad

Gamesis Multi-Platform Dance Dance Revolution Non Slip Pro Pad
Customer Ratings: 5 stars
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This dance pad is wonderful! I bought this for my son and he enjoys it! He said it was very sensitive and doesn't slip around that much. It evens auto maps on his step mania game! I would reccomend this pad to anyone.

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Wednesday, April 9, 2014

Review of Pair of Thumbstick Bullet Brass+Brass for XBOX 360 Controller w

Pair of Thumbstick Bullet Brass+Brass for XBOX 360 Controller w/ Torx L key
Customer Ratings: 4 stars
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One of the most talked about Christmas presents in my group of friends. Gave them to a COD fan and it's an eye catcher when we have gaming parties. Totally worth it!

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i gave it a 3 star because everything gits well but playing with the sticks for regaular time the heat from your thumb causes discoloration almost like it looks burnt its kinda fustrating because the button now looks kinda ugly

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Friday, March 28, 2014

Xbox 360 NFL Seatlle Seahawks Controller Reviews

Xbox 360 NFL Seatlle Seahawks Controller
Customer Ratings: 3.5 stars
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I purchased my controller brand new off of Amazon. I have had it maybe two months. I've only used it four or five times. The last time I used it it kept saying the controller was disconnected from the xbox and then the message would disappear. It did that 5 or 6 times within about 5 minutes. I checked the connection and it was solid. I finally gave up and went back to my old, trusty Microsoft wireless controller and it was fine.

As far as the controller goes (if you were to get one that works properly), the "thumbsticks" feel slick. The Microsoft brand has a kind of rubbery material used on theres, whereas Madcatz uses some kind of slick plastic. If you are playing a game that requires precision this one probably isn't for you.

I looked for reviews prior to purchasing and couldn't find any, so hopefully this helps.

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Bought this as a gift for my brother, he loves it even though it is not wireless, he is a major Seahawks fan.

Saturday, March 15, 2014

Discount Xbox 360 Raptorfire Master Mod Chip

Xbox 360 Raptorfire Master Mod Chip
Customer Ratings: 5 stars
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Worked great but fast reload didn't work other then that easy install and set up has allot of options and works with all of my shooter games fast rapid fire and great jitter

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