Showing posts with label xbox 360 slim 250 gb. Show all posts
Showing posts with label xbox 360 slim 250 gb. Show all posts

Thursday, February 12, 2015

James Bond 007: Quantum of Solace - Xbox 360 Review

James Bond 007: Quantum of Solace - Xbox 360
Customer Ratings: 4 stars
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When I heard about this game I wasn't expecting much. All the games after Goldeneye have been decent but overall a disappointment. Well Goldeneye fans rejoice, this is hands down the best Bond game to come out since the N64 classic.

The single player is very cinematic and exciting retaining the old school feel with modern touches. I think new fans and old fans will be very happy.

As for the multiplayer, it is amazing! It isn't redefining the genre by any means but it is just plain fun and highly addictive. The cover system works perfect and I really like the credit system to upgrade your weapons. It uses the same engine as Call Of Duty 4 and since I played the hell out of that jumping into a Team Conflict match in Quantum Of Solace feels very natural.

Even though Gears Of War 2 will be coming out soon and I will be spending most of my time playing that I am still very glad I bought this. Its a refreshing change from the games that try to do too much. Overall, highly recommended.

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This game absolutely nailed the James Bond experience. This is a fun and exciting Bond title that has some truly engaging situations and pretty production values. Certainly worth considering if you are a Bond fan or just want a good shooter.

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My Pre-playing Expectations:

I must say that if Casino Royale hadn't been a phenomenal release, then expectations for this game would not have been as high. My expectations for the game were very high, especially after experiancing thrills from 3rd person shooters like Gears of War and Dead Space as well as 1st person shooters like Call of Duty 4 and Far Cry 2. Not only did I have games to compare this game to, but I had found out that the original makers of the Bond videogames, Electronic Arts, had sold the rights to the franchise to the better known Activision and Treyarch. For those of you that are not familiar with these two companies listed above, they were extremely successful in their latest release, Call of Duty 4 Modern Warfare.

About QoS:

Qos starts off the story right after Bond tracks down Mr. White to his mansion at the end of the Casino Royale movie. I know what your thinking, and yes, the best action scene from the first movie is in the game:(Bond chases down the bomb-maker with scars on his face through a constuction site and eventually to the Mbatu Embassy). The cut-scenes are brilliant and epic which ultimately keeps the plot closely tied with the upcoming QoS movie.

Gameplay:

The most innovative feature in QoS is the ability to transition from the traditional Bond 1st person view to the 3rd person view while wall covering. The wall covering feature takes a bit of time to master because not all objects can be used for cover, unlike Gears of War. Those of you that have watch the movie have noticed that Daniel Craig as Bond is very physical, so Activision and Treyarch did not forget to add stunningly realistic melee combat. Players can now choose to beat levels with stealth or the traditional "I'm James Bond, so I will take out an entire army of heavily trained soldiers and henchmen" style. Brilliant weapons, great variation in difficultly modes, but the game lacks a key concept. Its understandable that James Bond never dies, but seriously, he should not have the ability to automatically regain lost health when in cover like the robotic spartan, master chief, who we have grown so familiar with. I feel that the developers wanted to take everything everyone liked out of halo and gears of war and mutate it into a Bond game rather than create a new and innovative gameplay; apart of the reason why I cut down a star on my rating. Also, unfortunately the traditional offline multiplayer is not an option anymore. But don't fret 007 fanatics, there are tons of reasons why this game will give you the trigger finger and award you a license to kill.

MY RATINGS: Comments:

Gameplay:8/10

Visual:9.9/10 *Absolutely stunning visuals, .1 off because, unrealistically there are explosive gas canisters at a library, which did make me laugh for a while. Daniel Craig looks great, and so do the guns and enviornments. The melee combat will leave you speechless...it looks like the real thing. I just wish the future James Bond games will move up to the 'Mature' rating by adding blood; now in days shooting games without blood is like a flamethower filled with water.

Sound:9.5/10 *Features Daniel Craig's voice, along with Judi Dench as M. I took of .5 because the explosions could have used some tuning.

Storyline:9/10 *Follows the next movie and some extra stuff, great cutscenes, and the unknown story will leave the players with a taste to find out what happens next.

Controls:7.5/10 *The hassel with aiming at the location first then wall covering caused me some deaths at key locations.

Multiplayer:8/10 *Where's the offline?!? Xbox live multiplayer is phenomenal and includes traditional heart stoppers like Golden Gun mode, and License to Kill mode.

Lasting Appeal:7/10 *Sure. Everyone needs to beat it in 00 agent difficulty mode, but there are no Bond moments anymore nor are there any incentives for completing levels and different objectives in different difficulty modes; specifically no awards or unlockables offered besides the rushed and corny upgrades to weapons that can only be used in xbox live.

OVERALL SCORE:8.5/10 *This score of course translates to 9/10 for 007 fanatics, like my self.

CONCLUSION:JAMES BOND FANS, GET YOUR FINGER ON THE MOUSE AND CLICK BUY NOW. To others: If you liked Call of Duty 4, you'll like this, and if your still unsure, I suggest you rent it first. Keep icing that trigger finger my fellow 007 fanatics, and good luck.

END OF REVIEW

Honest reviews on James Bond 007: Quantum of Solace - Xbox 360

This is the first 007 game from Activision, who took over the franchise from Electronic Arts. I have no idea why EA would sell those rights, especially when they made some very fine games, the best being Everything or Nothing from 2004. Quantum of Solace is actually an amalgamation of the plots to Casino Royal and QoS, the first 'new' Bond films with Daniel Craig, whose voice and likeness are used here. There isn't much to solve in the missions, you just have to shoot a lot of goons. It's actually far less complicated than the previous Bond game plots, less produced (EoN had a large cast, its own theme song, etc), and more linear.

It's a strange game, though...it's really a step backward from the EA games, though it still retains the general feel of the earlier entries like Agent Under Fire and Nightfire. The innovations that EA brought to Everything or Nothing are completely absent. That game's engine, which had you control a third-person Pierce Brosnan (more reminiscent of the GTA games, and an engine that EA would further develop with the excellent The Godfather), had things like 'Bond Vision', Q-gadgets, and a far, far better hand-to-hand combat element. QoS returns us to the first-person mode, so you just see the gun barrel. Granted, there is a cover mode, which has Daniel Craig suddenly slide behind a wall or a box, but it's hardly anything new (it does work well in firefights, though).

There isn't a gadget in sight, and though the new Bond films are moving toward grittier action and less gimmicky tech-toys, for a video game it'd have been nice to incorporate something whacky like the Q-Laser/Claw/Spider/whatever. Also, the hand-to-hand action on QoS is very strange...there are a few 'boss' moments where you have to fight someone, but the screen tells you the button to press...you just have to time it. Very easy, and not necessary. The guns are pretty good, but no upgrades in 1P mode, and there is less variety--will they ever match the video-controlled rocket launcher from Nightfire? The villain AI is similar to Nightfire...even their speech ("Target acquired!" "I'm moving in!", etc).

Furthermore, QoS has no driving missions at all--how can a Bond game not have his Aston Martin or BMW? There are no 'Bond Moment's...at least none that give you bonuses, a fun part of the EA games, and there are no upgrades like special weapons (more power, a Golden Gun, etc) drastically cutting the replay value on this game (there is a weapons upgrade on the online multiplayer mode). QoS is also a very short game...far too short. You can finish this with no problem on the third difficulty in a few hours. Even the fourth/hardest difficult level is pretty easy...the enemies are quicker and more accurate, but you just replay and replay. The game is very linear with only one way to attack a board, and not enough interaction with the backgrounds.

Despite these drawbacks...I still liked the game, maybe because I've enjoyed all of the previous Bond games on the PS2 and before. There is still some classic Bond-esque action---cartoonish shooting with no blood or gore. Funny enough, this is actually more reminiscent of the 2002 game Nightfire (for the PS2), which also had the third-person mode. But it's definitely a step backwards in terms of features and overall game play. Mystifying as to why EA would surrender this lucrative franchise--and don't believe any hype that it's the best Bond game since Goldeneye (every Bond game has been called the best game since Goldeneye by someone).

Recommended if you can find it at reduced price. This review is biased because I've waited for a new-gen system Bond game, so I'll take what I can get. It's far too short, there is only an online multiplayer mode (once again, the makers cheap out on local multiplayer in order to push the XBox Live business), and it's way too easy. I would still recommend Everything or Nothing as perhaps the best-ever Bond video game, and far more innovative than this effort. Let's hope Activision steps up next time, or perhaps tries something before the next Craig Bond film, ala EA's From Russia With Love retro-effort.

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It's no secret that most Bond games since GoldenEye 64 have been sub-par, with the exception of Nightfire which I loved.

Then comes Quantum of Solace. I absolutley love this game. I have had it for over two weeks now and there have only been about 2 days that I have not played it.

First off, the campaign mode. A very entertaining and very fun mode to play. The only draw back of it is that it is on the short side. Since it is very fun though, you can play on a lesser difficulty first, then go back and beat it again for the achievements/enjoyment of it. The game is set just after the events of Casino Royale. You first play through a couple levels from Quantum of Solace, and then go back and play through Casino Royale, then go back and finish off QoS. The game keeps you very interested with the fast paced, fun gameplay and the interesting cut scenes.

This game is a first person shooter with hints of a third person shooter. At first this was a negative for me as I am not a huge fan of TPS, but it is done in a fantastic way. There is a cover system that allows you to take cover behind pillers and boxes and walls and whatever else you can hide behind. This allows you to blind fire as well as peek out when the time is right to conserve your health and make perfect shots. This system is also in multiplayer. Also there are fight scenes that you are able to "control". I say that because there will be a whole fight scene, but you will only be allowed to hit about two buttons, the rest is done for you. This is a bit weak, but does not take away from the fun of the game.

The multiplayer is VERY fun and addictive. Treyarch developed this game with Activision, the same team that procduced Call of Duty 3 and Call of Duty: World at War, so you know the multiplayer is quality. The system is set up just like Call of Duty 4 and World at War, with the different weapon classes that allow you to build your own weapon pack. You can choose which main gun, side arm, grenade, weapon attachments, and perks you want.

There are many different modes in multiplayer. There is Team Conflict which is just teams of 4 or 6 that battle each other, deathmatch style. Golden Gun mode is where one person has a golden gun that shoots explosive bullets and everybody else is trying to kill him and each other to get the golden gun. There is territory control in which two teams battle to take over a certain territory and hold it for an amount of time. Classic mode is just how it sounds, classic. This feels a lot like GoldenEye 64 where you just start with a pistol and you have to find other weapons on the map, everybody for themselves. There are about 4 other modes that are fun as well. Great weapon, great perks, and a very good multiplayer experience.

Overall I would recommend this game to anyone who loves shooting games. The campaign is awesome, and the multiplayer is very addictive and adds much replay value to this game. This is one of my favorite Xbox 360 games!! Go get it now!!

Graphics9/10

Sound9/10

Replay Value10/10

Gameplay9/10

Multiplayer9/10

Fun10/10

Overall9.3/10

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Tuesday, February 10, 2015

XBOX 360 Slim AC Adapter Power Supply (100V - 240V) Review

XBOX 360 Slim AC Adapter Power Supply
Customer Ratings: 3 stars
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I have wait all this time to make an accurate review, it is been 3 months so far and it is working great, I hope it last at least a year

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Worked fine for the first few weeks. Didn't get a lot of play...then boom. Stops working and needs to be replaced. Maybe you should buy them in pairs.

Tuesday, December 16, 2014

Heavenly Sword - Playstation 3 Reviews

Heavenly Sword - Playstation 3
Customer Ratings: 4.5 stars
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Heavenly Sword is truly an amazing and entertaining experience. My brother and I rented this game and played thorough it in 2 nights. It probably took us about 8-10 hours to get through since some of the bosses were a little tricky. What stood out to me the most about this game was its production value. I have never seen acting so good in a game before, and not just the voice overs. You really began to love the heroes in the game and truly hate the villains, one in particular. Much of this level of quality was due to Andy Serkis (Lord of the Rings' Gollum, King Kong) who headed up the motion capture and voice recording as well as playing the part of the main antagonist in the game, King Bohan.

Everything was done so well down to the smallest detail, the level of quality was outstanding. The game looked great in game and during the cut seans. There were many moments where we had to stop playing and just take in the beautiful landscape. This is definitely a game to show off your PS3 system, I like the rope running sequence myself.

The game play was also top notch. It focuses mostly on melee combat and shooting. There is no real platforming to speak of. Switching between different fighting styles (speed, ranged, and strong) and performing counters was innovative and a lot of fun. As were the shooting sequences using the sixaxis to guide arrows and cannon balls were fun as well and a great use of the technology. Overall the controls were tight and worked very well for this type of game.

I would have to say that Heavenly Sword is up there with my most memorable gaming experiences and is truly an amazing game. If you own a PS3 you owe it to your self to buy or at least rent this game. You won't be sorry.

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Could it be that the Playstation 3 is finally getting some exclusive, must own games? Heavenly Sword, the eagerly anticipated hack & slasher from Sony, may look as if it's a toned down God of War, but don't let that fool you. Boasting some incrediblely mouth watering graphics and superb controls, Heavenly Sword puts you in the role of Nariko: a female warrior who wields said sword and takes down hordes of enemies in the process. While this may sound like it'll get boring after a while (like many games of the genre do), Heavenly Sword manages to keep things pretty fresh by implementing different play styles, playable characters, and puzzle elements as well. The game also boasts some incredible production values, excellent music and sound effects, great voice acting, and entertaining cinematics and story as well. The only real negative to Heavenly Sword is that the game is quite short. It won't take you long to get through the game (you could beat it in an afternoon if you so desired), and though there are a nice selection of unlockables and extras to find as well, the replay factor isn't very high here. Not to mention that the puzzle elements aren't anything we haven't seen before either, but these negatives don't take away the fact that Heavenly Sword is one of the best, original games to hit the PS3 yet. All in all, Heavenly Sword is a fun blast while it lasts, and needless to say, if you own a PS3, this is one of the games you've been waiting to get your hands on since you purchased the console.

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Game Review: Heavenly Sword (PS3)

OMG!! If I hear one more person complain about the length of this game I swear I am going to scream!! First off let me address the fact. It is obvious to me that people complained about the length, because the game is so FRIGGN SWEET and they wanted more. I simply adore the fact that this game is so short, I have a job and family of four and only get to sit and play games for maybe an hour or two here and there. Why do people put such of an emphasis on the length of a game? Saying things like "for $60 this game should be longer". No game IMO is worth 60 bucks, but that is what they charge. I don't feel justified when I spend 60 bucks on a game and it is 20+ hours long. I feel justified by how the game impressed me or how I felt after I finished it. Did I have a memorable experience and maybe how much replay value is there? Heavenly Sword addresses all these questions, with an astounding YES. The only game I have ever played twice that was 20+ hours long was Final Fantasy 7. Otherwise with most longer games I was so glad it was over, that I wouldn't dare go through it again. With short games you can play them over and over be glad you like say Resident Evil. If you want to complain about the price tag, just complain about the price tag!! But please don't place a negative on a game just because it is a little shorter than others. Simply put I would pay 60 bucks for this masterpiece faster than any 20+ hour game I can think of.

Now that I am off my soapbox, let me just say that this game is probably the best entertainment experience I have had in a long time. I say entertainment, because this game is like participating in a karate movie with a great story. It immediately pulls you into its wonderful cinematic story. This game is a crowning achievement from beginning to end. Please do not compare this game to God of War or Prince of Persia, both are great in there own respect, but Heavenly sword destroys them. Both God of War and Prince of Persia are platformers at the core and Heavenly sword is not. You can not jump which some say is a negative, but in that same respect you don't have to worry about falling off any cliffs either.

Yes I will say it Heavenly Sword is the most beautiful game I have ever played, from the cinematic cut-scenes, to the very intense battles. The developers definitely took their time doing this one right! Every battle is like watching Uma Thurman in Kill Bill dispatch a room full of enemies. While this might sound monotonous, the style in which Nariko dispatches of her enemies makes me wish they just kept coming. Blocks, counter attacks, combos, ability to pick things up and hurl them at enemies, and last but not least those GORGEOUS finishing moves are what makes the battles such a joy. I think what I liked most about the game is that it never felt like a straight button mashing affair, you'll actually need to time your blocks, attacks and counters.

Don't think it is all fighting though; alternatively you'll get to play as Kai. Kai is the ultimate fight from a distance companion. And with her comes one of the games BEST gimmicks. The "aftertouch" system, which I ABSOLUTELY loved, allows you to slow down time and aim the arrows with the Sixaxis controller. It does take some practice and you need a gentle touch to make sure the controller is level before firing. Once you get the hang of it though, guiding an arrow's path directly into the skull of an enemy never ever gets old.

The game isn't perfect. I found the button-pressing sections of the game where you have to hit a certain button when it pops up on screen very distracting. Heavenly sword engrosses you so much into the story that I just wanted to watch the cinematic experiences not actually participate in them, so I was constantly mistiming things. There weren't many sections like this, but I wouldn't have missed them if they were gone.

Bottom line: This is the game that will remind you why you wanted a PS3 in the first place. If you own a PS3 or have a friend who has a PS3, you MUST play this game. If you don't have access to a PS3 you are seriously missing out on one of the gaming industries masterpieces. Sure there are other great games on other systems that are outstanding. Heavenly Sword though, will have you thinking about it when you aren't playing it and that is what makes a gaming masterpiece. Whether you rent or buy is really irrelevant JUST PLAY IT!! Yeah it may be only about 6 hours or so long, but soon as I get the chance I am going to play through it again, yeah it is that good. With as many games as I have played through my life, I can't remember the last game I actually wanted to play through a second time. Oh yeah I can Final Fantasy 7 (September 1997)

Honest reviews on Heavenly Sword - Playstation 3

I bought Heavenly Sword the day it came out. While at the time, it was one of the best games graphically for PS3, it definately did not live up to my expectations.

The gameplay is repetitive and SHORT. The movies were pretty long and it did seem like we were watching a movie intercut with some short gameplay. The enemies were easy enough to pick up with a couple favorite combos, and the bosses were easy once you figured out the pattern to their attacks. All in all, if your a good gamer or even an average gamer, this game will last you all of one sitting, plus a few hours for the last boss, because he is irratatingly hard, unlike how the game was up until that point.

I'm not saying that the game wasn't impressive, as it had expansive environments. It just seemed like I was seeing the same things over and over again. The backgrounds were nice, but it wasn't like you got to go see them.

All in all. I'm not sad that I own this game, but after beating it, I doubt I'll pick it up and play it again. Most of the game is watching the movie and once you've seen it, there really is no desire to keep playing.

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Yes, this game is shorter than most, but don't let that stop you from buying this game and supporting the developer Ninja Theory; they have done a great job at giving us a truly next generation game that demonstrates the power of the PS3.

Heavenly Sword is innovative in several ways, from the game interface (basic menu), to the mini animated Super Style moves and the combat system; to the depth that the gamer will be pulled into the story. Playing through I got the feel that things had now changed and after this game, others that follow will have to do more. I played through in 720p and the graphics are awesome, everywhere and all the time. It is amazing how many enemies can be on screen at one time and it all works so well, rocks! The Super Style move animation blends in so well with the rest of the combat flow, it was really done well. The sixaxis use for arrows was well done too.

The story of Nariko, her friend Kai, and Clan will pull you in and keep you wanting more until the very end. I have played no other game that has anything like the way this game delivers the story with you.

I beat the game, but it took me more like 9 to 10 hours. I've gone back now to any previous spot I like, a nice feature of the game to work on unlocking more glyphs for (more of ) the tons of extra content that gets unlocked as you play through the game. There is replay value here, and a hell mode once beaten.

Overall, I'm glad I bought this game, and highly recommend it be purchased.

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Friday, November 14, 2014

Best Sega Saturn - N64 - PS2 Controller Adapter for PC USB Deals

Sega Saturn - N64 - PS2 Controller Adapter for PC USB
Customer Ratings: 5 stars
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This adapter works perfectly with my Windows XP computer. You just plug it in. You don't need to install any drivers or anything. You do have do press and hold down the Start button while pressing the A button on the controller for 3 seconds to make the joystick work in analog mode. The instructions for this are on the back of the package.

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I am a Sega Saturn controller fans and use it for all of my fighting games. I have been looking for a good Saga Saturn controller converter for my PC & Playstaton 3 games and I finally found one. This controller is extremely well constructed and my Saturn controller (both type 1 & 2) works well on Windows XP, Windows 7, and my Playstation 3. I am not sure why some reviewer say it does not work on PS3 but I have no problem whatsoever with this converter with my PS3. It works with the manual and with all of my PSN and PS3 games like SF4, Marvel vs Capcom, SF x Tekken, DC vs Mortal Kobat, etc. I would have to say it is one of the most well-built converters I have used so far. Highly recommended for all the Sega Saturn Controller fans who want to use their Saturn controller for PC or PS3 games.

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Just got it, seems pretty good. No noticeable input delay. Worked with my Saturn arcade stick (Hori FightingStick SS), but despite having analog compatibility for PSX/N64 controllers, it doesn't seem to work with my analog Saturn pad, the NiGHTS 3D controller. Unfortunate since that's what I was planning to use to play Phantasy Star Online 2 on my PC etc, but seems pretty decent, all around.

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Bought this with a used Saturn pad, and it's a fantastic setup for retro games, especially fighters and shooters. I love the option of holding start+A for 3+ seconds on the Saturn pad to switch the D-pad from the point of view hats to the X/Y axis. Once more used Saturn pads are available, I plan on buying another one of these babies to play old games on my PC. I tried my PS2 controller as well and it works great, but it was only a quick test since I bought this as a Saturn pad adapter. I'm very surprised by the lack of input lag; highly recommended.

No other game pad beats the Saturn pad in terms of precision(especially the diagonals) and how tight and responsive the D-pad and buttons are. No problem with pressing, say, right and accidentally jumping in a fighting game like when I use a 360 pad. I'm VERY happy the Sega Saturn slot was included.

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I wanted to use a Saturn controller for my preference in a great d-pad, and also have the option to comfortably play N64 emulation as my console is packed in storage, and also a PS2 controller when I want dual analog control. My only complaint would be the lack of instruction, however what is provided is able to be easily applied and deduced to what application you use.

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Monday, October 6, 2014

Reviews of San Francisco Rush 2049

San Francisco Rush 2049
Customer Ratings: 5 stars
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Sup dreamcast gurus! I just got Rush 2049 a couple days ago. It is the best thing I own. First, the graphics are slick, colorful and smooth, with little slowdown. Second, the sound is realistic and the techno soundtrack is awesome. Third, the gameplay. Oh god the gameplay. You get an "I'm not worthy" feeling when you see a sweet shortcut and realize by taking it you're missing about 20 more, the levels are so huge. For example...I drove up the side of a building, straight up, and landed. There was a whole network of other buildings up there that you could jump on to grab more bonus coins, or simply jump 1000 feet to your doom. How's that for complexity? How's this for a competitive edge--you are driving along, some jerk is in front of you and has cut you off. You hit a red switch on the ground and blam!!!! out comes a huge stone fist from a wall, out of nowhere, that smears him, while you zoom by him. Funniest thing in the world. Also, there are plenty of things to unlock so you'll never be bored (160 coins to find). The stunt mode is creative and mind-blowing. The wings let you do tricks you've never thought possible. Plus, the battle mode which is singlehandedly better than the whole Twisted Metal series is sweet. The weapons are hilarious too. Why buy stiff, stuffy, boring racing games where all you do is circle the same track repetitively (like Gran Turismo)? Why not hurtle through a windy clear full-pipe at 180 mph and fly past the competition instead of worry about "torque" and "cornering" and your geeky italian sports cars? Buy Rush instead.

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OK, so you like racing games....thats great, I don't really. But there is this battle mode in this San Francisco Rush 2049 game that is wicked ru. I have been playing nonstop for close to 2 years and I never get tired of it. The physics are excellent, and well are the courses. You keep discovering new jumps and possiblities with each play. The weapons are perfectly designed. There are limes, tube stick, pews, green gun, machinis, emp, balls, and assram. Of course these are the names we came up for the warpens, but you can make an argument that any one of these is the best weapon in the game. they are complement each other perfectly. This game is absolutely perfect, the only downside is you have to play the racing and stunt mode to unlock all the cars! stoop.

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The battle mode for this game will force you to quit your job and use your last pay check on energy drinks. You will wonder why games like this havnt been made since then and if they do exist where are they?

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It doesn't matter if you are black... or white. This is the most exciting, challenging, strategimus oriented multiplayer in the history of games. It requires supreme tactimus to execute a long-distance greening, or aggressive lime-maying. There is an obvious advantage if you can gain control of tubesticks and limes, but the tables can turn if you get bubble and regain the limes. That is of course unless someone does the deed!

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I can't really speak for the single player version of this game, but if you've got 4 people to play the multiplayer battle mode, it is absolutely the greatest thing ever. Even in 2012, there isn't any game that is better than a good 4 person battle mode session.

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Friday, October 3, 2014

Review of Darksiders II: Collectors Edition -Xbox 360

Darksiders II: Collectors Edition -Xbox 360
Customer Ratings: 5 stars
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If you're a Darksiders fan, you've already got this game. If not, get the first one, then get this one. They are amazing. It's Zelda for current consoles with great voice acting.

The collectors mask is detailed, and well made.

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If you liked the first one then this one is more of that, but just way more refined. It would have been nice to have the first one be like this one and this one be a bit more dynamic but then again the grounds are def there for part three to improve upon!

Awesome action adventure game with a bit of puzzles and rpg elements to complement but the graphics need a bit more stylized definition other then that def a must own especially if you finished playing the first one.

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Mask is pretty cool, game play is great. would recommend to anyone who played zelda as a kid on nintendo.

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The product arrived promptly, and was expertly packaged.

I liked that I could easily register this item using the original packaging.

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Though it has some technical glitches (i was stuck in the environment and a few times, and as reviewers have stated, there is some screen tearing going from one large area to another, but those things aside (which never stopped a full-on good time) the game is fun. It is all about the loot, the hunt for those items just outside your field of vision and figuring out how to get them. Death is nimble but still able to take a beating (if you level him up enough). His skill trees are varied enough without becoming a burden and the game warps up nicely. I clocked in about 39 hours without finding everything, but found a lot. It was definitely better than the first, which I really liked, but could honestly stand on its own without the first one.

It is a constant homage to every great game before it (God of War, Portal, Prince of Persia) but it is well done and when it invokes those titles, it does so in a way that makes sense.

Great game, great voice acting. Pick up the novel Darksiders: The abomination Vault, really got me into it before the game came out and gives you some good perspective on characters you will meet in the game

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Wednesday, September 10, 2014

Skylanders Giants Single Character Pack Core Series 2 Bash Review

Skylanders Giants Single Character Pack Core Series 2 Bash
Customer Ratings: 5 stars
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My son was really happy when he got it. He said that Bash was much better as a skylander giant than it was as a spyro skylander. He plays with it often.

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We bought the Skylanders Giants game so that I, an adult non-gamer would have something to play with my hubby (gamer) and eight year old (on and off gamer). Needless to say, I am hooked. It is great fun and I, being just a tad more than a little OCD have decided I must have every little guy out there. Luckily I am a patient OCD and haven't had to pay more than retail for any character...

We like to see all of the different "skills" and voices they have.

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gave this to my son as a gift he loved being able to get this character! Good product! Lots of fun!

Honest reviews on Skylanders Giants Single Character Pack Core Series 2 Bash

When the first game came out, I didn't really want Bash. A dragon made out of rock? How useful was he going to be? Upon seeing his series two video, I definitely decided he was worth a try!

Speed: Slow

As can be expected for a character made out of solid rock, Bash isn't exactly the quickest dragon on the block.

Primary Attack.

Bash's tail ends in a deadly ball of spikes, and he uses them in a 360 degree spin to wipe out his enemies, literally. With an upgrade, incoming projectiles can be knocked away. If you choose the Granite Dragon upgrade path, your tail swipe does increased damage, your stone projection (which will be talked about below) will deal more damage, and your tail swipe can be charged up for a devastating blow.

Secondary Attack:

Bash's second attack is not only a damage dealer, but also a nice way to get around! The rock dragon will curl up and bowl over his enemies. Since Bash is so slow, this is a nice way to move a little quicker. If you choose the Pulver Dragon upgrade path your roll attack does more damage, you can roll right through enemy attacks, and Bash will become giant while rolling which deals more damage and makes him roll faster.

Tertiary Attack:

Talk about being at one with your element. Bash can summon up large stone masses from the ground and, in combo with his tail swipe, can launch them at enemies. With an upgrade, of course, the damage is increased. I like using this one on the bigger enemies, to keep them at bay while you decrease their health.

Soul Gem:

Since Bash can't fly and already resembles a dinosaur so much, why not give him some cool armor to play it up? The Triceratops Honor Guard (which is represented on the series two figure) makes Bash much harder to hit. It grants him 40+ armor, which is more than most hats can do!

Wow Pow:

I don't have this in game yet (I haven't had him very long), but while rolling, pressing attack 2 will launch Bash in the air and slam him back down again to crush his enemies. How handy is that?

EDIT: I now have this upgrade, and wow! Your enemies are crushed beneath your earthen body, and since a stone uppercut appears whenever you use this attack, it also fires off and hits any enemies in your path.

I feel bad for writing off this handy little fellow the first time around, he's totally worth the purchase!

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Cool addition to anyone's collection expensive but expected when your catching up to grow your collection from an older series

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Wednesday, August 13, 2014

Buy Orange Box - Xbox 360

Orange Box - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $26.66
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I have been a fan of Half Life, so I knew I would get this for Xbox 360. (I prefer playing games on consoles.) I was also curious about the other games in this package. There is one disc...when you put it in the 360 a main menu comes up with five choices across the bottom of the screen...1. Half Life 2, 2. Half Life 2 Episode One, 3. Half Life 2 Episode Two, 4. Portal and 5. Team Fortress 2. That's right 5 games! One disc. One box. $59.99! Great deal.

Half Life 2 appears to be much better looking graphically than the original Xbox version...there are not as many glitches either. The backwards compatible version had quite a few bugs that made playing the game on the 360 quite annoying. Not to worry here. The game play is smooth and quite comparable to the PC version. The bonus here of course is that you have both Episodes One and Two to move on with after completing Half Life 2...or you can play just Episode One or Two. You don't have to solve one to play the others. That may be beneficial if you have played Half Life 2 and just want to jump right into the Episodes. The graphics on the Episodes really shine...it looks amazing...they did a great job with this version.

Portal is an interesting game and quite challenging. It seems very similar to Half Life 2 in that it is in first person, but this is more of a puzzle game. You have a portal shooting gun, and you have to figure out how to use the device to get through a maze or puzzle. There are a few twists on this too...moving platforms, switches, blocks, weight activated floor buttons, electrical sensor receptacles, energy emitting zappers that can activate the receptacles and later in the game this is even more complicated by motion sensing robotic machine gun turrets. It really stimulates the brain. It definitely makes you think outside the box. Eventually, you get the ability to shoot two different portals...one an entry portal, and the second an exit portal. I got addicted to this game and played for two hours straight until I became completely stuck and confused. I had to put it down and relax for a while...I was getting a little too intense. I can't wait to play again.

Team Fortress 2 is an online multiplayer based game. You are set up into teams, and then there are different objectives to play. I only played it twice, so I don't know all the ins and outs of it. However, it does look quite interesting. There are a few different characters to choose from with different abilities. These abilities can make one character better at defending a base, one is better at going out and stalking the other team, etc. There are snipers, medics, heavy weapon handlers, spies, scouts and a few others that I can remember. This game appears to have some replay value and a lot of fun for online multiplayer.

With all those games in one box and on one disc, who wouldn't want it for $59.99?!? This is truly the best deal in video game history. Why don't more companies do this and release more content at one time? This may make developers think about quantity in addition to quality.

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I should mention up front that I'm a PC gamer, and that while there are some here that might hold that against me (you console folks can be brutal) I'm going to give as honest a review of the Orange Box games as I can. Given that Valve's release coincided with some catastrophic malfunction of my wife's car, the funds I had set aside for this game for my PC ended up getting sucked up into car repairs, thus I was forced to play this on my brother's Xbox 360. And that said I thoroughly enjoyed the Xbox version, much to my surprise, even without a mouse and keyboard to aim and shoot with.

Orange Box includes the original Half Life 2, and it's subsequent followups Episodes 1 and 2. In addition it contains the quirky spatial-puzzle game Portal, and as icing on the cake Team Fortress 2. To get these separately (at least on PC) would run in the realm of $250, more or less, and to get all 5 games in one bundle for all of $60 is too good to be true. On to the actual reviews.

Half Life 2 begins with MIT PhD Doctor Gordon Freeman, released some 20 years after the Black Mesa incident by the G-man and into a dystopic City 17. It appears that Earth has been conquered by a galactic conquering empire of sorts who used Freeman's previous handiwork at Black Mesa to burrow through the walls of time and space to invade Earth. The game follows his insertion into this volatile situation culminating in his leadership of Earth's rebellion against the Combine Overwatch. The game's "silent protaginist" approach, where the player's character never speaks, is played out perfectly and adds greatly to the storytelling angle. The game tells it's own story and you're basically along for the ride. The weapons selection is fairly standard fare for a shooter, with your usual selection of pistols, rifles, and the ubiquitous shotgun. The real nice touch is the Gravity Gun, which can pick up loose objects on the ground and can then be used to hurl said objects at your enemies. The sound, voice acting, and atmosphere of the game (of a familiar world turned into an Orwellian style police state) are all fantastic.

Episodes One and Two both continue the story as Gordon Freeman and Alyx Vance both try to escape City 17 in the former and deal with the remnants of the Combine in the latter. Each new episode showcases a new technology add to the engine (lighting effects for Episode One, motion blur for Episode Two) to increase gameplay.

When I loaded up Portal I had only the vaguest idea of what to expect. The game is admittedly hard to grasp at first and requires you to think puzzles out using Euclidean geometry and Newtonian physics and a little bit of brain juice all mixed in. The game begins with the protaginist, a female in an orange jumpsuit, being forced to complete a number of puzzles for the test facility's computer using a hand-held portal generating device. One can cross chasms by blasting an entry hole in the wall next to you and an exit hole in the wall across the chasm and simply cross it by walking through the portal. Each test gets harder, and it becomes apparent as things move along that the computer running the tests (and you) is more than a little deranged. As this game is set in the Half-Life universe I look forward to seeing how the plot of this game fits in with that of the larger title.

Lastly we come to Team Fortress 2. I must admit that I have loved Team Fortress since it's inception and have played it religiously since 1998 on the PC. This game spent the better part of 7 years in development limbo and those of us among the originals fans were pretty skeptical that the game would ever be released at all, but the finished product is here and is an absolute blast. Players can pick one of among nine classes to play, from the lightly armed but fast moving Scout, to the lumbering two-legged tank Heavy. There are only 6 maps included in the game, which is a downside, but the maps themselves are quite solid and the game dynamic is unique. The game itself is done in a style reminiscent of "The Incredibles" and this lends some rather comedic elements to the overall experience. The game is entirely Capture the Flag (CTF) so don't expect to go into Deathmatch as it was never designed to do this.

There are some minor points I must mention about Orange Box though. For starters the Half-Life games are really dark. I've had the benefit of having played this on the PC and the lighting is pretty ho-hum on the Xbox version. Case in point, even with the brightness on the game turned up you can still barely see in even dusk conditions, let alone the details on your weapons. The caveat here is that if you turn the brightness up *too* much then you end up getting flooded with bright light when you enter better lit areas, resulting in a weird glaucoma-style whiteout. Expect to have your HEV suit light on *a lot*. In addition the surface textures aren't quite as crisp as I what I was accustomed to with my previous experiences on the PC, although this didn't detract from the game that much.

I also felt it something of a disservice to 360 owners that as big as the game release was Valve kind of dropped you into the *middle* of the story, without the courtesy of even giving the new HL player an overview of what's happened thus far. The events of Half Life, HL: Opposing Force, and HL: Blue Shift are all integral to the storyline, and taking someone completely new to the story and simply dropping them off halfway through it seemed a puzzling choice. As they'd gone as far as making a game release this big how difficult would it have been to at least add HL 1:Source into the mix? Granted, it's an eyesore by today's standards, but still.

With TFC2 I don't have complaints, more like concerns. In the PC world you have literally thousands of custom player-made maps, as well as numerous Valve releases, and I'm wondering if players will be able to play classic Valve TFC maps like "Rock" and "Hunted". I suppose it wouldn't be too difficult to accomplish, but all in all it was a befuddling thing to place such a great, solid game into the mix with only 6 maps. And I'm wondering if they plan to eventually add class-specific grenades as those would most certainly enhance the gameplay.

Still the game package itself is fantastic and it's clear that a lot of love was poured into their production and subsequent carryover to the 360. I'm impressed enough with the 360's performance with these games that even an old, grizzled PC gamer like myself is giving it a serious second look. Cannot recommend Orange Box enough! Now if only they had a mouse/keyboard setup for old PC diehards like me to play with. :)

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Not only is this game the best value in console history, with 5 quality titles, its also includes some of the most innovative first-person game play design as well. I'll review each title:

Half-Life 2 (4.5/5) Probably the single best 1-player first person shooter ever made, definitely for the PC. I played this game on the PC and it gets a perfect 5/5 there. The console version gets a 0.5 star deduction if only because the 360 controller proves to be slightly less adept than the mouse/keyboard combo. Combat is fine because they've added some auto aim to compensate, but often times you'll find yourself strafing back and forth at doorways, in order to line up correctly and get through. But the absolute worst is the vehicle control. Halo is the only FPS I've played that got vehicle control right, but HL2 is bound by the rule of never leaving Gordon Freeman's eyes, and so driving must be done first-person. But the driving segments are relatively short, given the total length of the game, and there are plenty of breaks. Certainly not a deal breaker, but still noticeably inferior to the PC version in this regard.

Half-Life 2: Episode 1 (4/5) The first in the "episodic content" experiment, HL2:EP1 returns you to the Citadel, where you ended HL2. The first portion of the game has you repeating the same style of combat, using your enhanced gravity gun. Some new puzzle elements have been added here, which basically involves shooting energy balls around. Its interesting, but not nearly as diverse as the first game. Same with the rest of the game. Although there are some interesting new ideas, and a few new enemies, there is also a little too much repetition for such a short title, and although the story is captivating as always, it doesn't advance very far. Ultimately though, its HL2 so it rocks. These are minor complaints, and would be diminished if it didn't have its predecessor to be compared to. There is also an unbelievable XBox 360 "Achievement" that involves completing the entire game using just one bullet!

Half-Life2: Episode 2 (4.5/5) The first "new" game on the disc. A little longer, and a little better than the previous episode. The game play has changed a little here. There are a few less physics puzzles, and more varieties of combat. A brutal new enemy is unveiled, and quickly gives you a reason to despise them. One of the byproducts of this stylistic change, means more frustration. The first two games are very linear and do an excellent job of indicating ideal strategy, while still letting you "run and gun" if thats your style. While this title is still pretty linear, you have to work out some strategies on your own, and that usually involves dying a lot. In the middle of the game, navigating an underground antlion nest involves EVADING a mother antlion. Its not exactly clear (the AI characters only tell you not to KILL it), and you'll waste ammo (that you ABSOLUTELY need later) if you even try and combat it. For the first time, there is an epic "end battle". This was probably the most intense experience in the whole series, and it follows the same style as above: there are multiple strategies to attack the encroaching enemies. This is the first time I wanted to throw my controller out the window, but finally winning was awesome. When does Episode 3 come out again?

Portal (5/5) Another reviewer has said that if you don't like Portal, then you are stupid. There isn't much else to say. Talk about an innovative idea that is perfectly executed! Portal is not only a unique puzzle game, its wickedly smart and funny. Although the game is far too short, it does have some replay value with a few advanced maps and some other challenges. I'm very interested to see where VALVe take this awesome idea! This is the first real first-person style innovation in a while.

Team Fortress 2 (4/5) The online multiplayer aspect of the package. TF2 is awesome looking (almost cell shaded?) and pretty fun and funny as well. This is class based combat, meaning that if you aren't any good at shooting people than you can be a medic or an engineer or something else useful to the team. I have two complaints. First is that its one player per console. This makes sense as its a ported PC game, but it still suffers when compared to other major FPS online games (ahem, Halo 2 & 3). The second is that the online matchmaking system isn't as smooth as others (ahem, Halo 2 & 3). Once again, this is because its based on the PC model. But its no fun to have find an almost full match only to find out its been filled in the time it took you to push the "A" button and then have to start the whole process over again. There are only a couple maps, but thats OK because it removes some of the steep learning curve. Combined with the simple controls and fixed weapon options, it allows n00bs to jump right in and at least enjoy the experience, unlike other games (ahem, Halo 2 & 3).

So the final verdict is that you have to buy this title. Now. Do it. Click "Add to Cart". Do it.

Honest reviews on Orange Box - Xbox 360

Even if the orange box merely consisted of Half life 2 and its' other two episodes it "still" would have been a steal for the price. However on top of that gamers also get Portal and Team Fortress 2.

For those unfamiliar with Portal it uses the same engine as half life and pits your mind against a diabolical computer which uses everything from deadly traps to psychological war-fare to slow your progress. Your only gadget is a gun that can make portals through solid walls and your sole goal is to get out of a giant experimental maze alive. While the environments are a bit bland in portal the "puzzle aspect" is fun and addictive even for people who would not normally enjoy puzzle games.

Team Fortress 2 is a slapstick humorous co-op online fps which seems to burrow a lot of cheese from old spy espionage movies and action flicks. Every character has side splitting outrageous quirks as well as their own unique weapons and skills.

Besides for Bio shock and Jedi academy I've never been in love with the fps genre. However valve presents each of their concepts with such flare and originality even jaded critics would be hard pressed not to like at least "something" the orange box offers up.

Obviously my favorite game is Half Life 2. The only glaring faults with the game are that the controls are not quite so easy to learn as Bio shock's and that if you have not played the first Half Life the story has many plot holes which remain unexplained.

Once you get into driving a swamp boat with a mounted gun turret around in a series of canals while blasting away at corrupt law enforcers and military helicopters or find yourself crawling around in tunnels filled with organic alien traps that want to slurp you up with their hanging tongues to devour you it is easy to appreciate the vast realistic yet nightmarish environments Half Life 2 offers up to the player.

The story though obscure is also quite good. Apparently as Gordan Friedman you helped develop dimensional travel technology in a place called black mesa. Unfortunately the open doorways you and your cohorts created allowed hostile aliens to spill through. Before you knew it humanity got conquered by a hostile group of crazy tyrannical creeps from a close by neighboring reality. The human resistance which did not succumb to the demands of the enemy despot regime formed lucrative alliances with other aliens who were being enslaved by the same oppressive fraction. They all see you as a type of "messiah" who can bring down "The Man".

The only thing I do not understand is since you are partly responsible for the invasion why does no one see you in a negative light? For a guy that set back human civilization you sure do get a lot of rear-kissing compliments! Besides for that oddity there is also the haughty feeling you get from Friedman. A lot of people talk to him yet Gordon never says anything in turn. You get the subtle feeling he is either mute or a bit conceited. A guy that is supposed to be a sophisticated scientist should have "something" to say to someone. The beautiful,brave, and capable Alyx is always at Friedman's side yet I have not seen him flirt with her yet.

Now that ranting wiener fest is over there were things I enjoyed immensely about the cast in half life 2. The cast you interact with are believable, flawed, and endearing. They are akin to what your neighbors and friends would be like if they were suddenly faced with losing their families, friends, and basic human rights. The men are rightfully rugged and while the females are cute they are not that plastic unrealistic false perfection you find in games such as Soul Calibur 4 or Sexy beach. There are no scantily clad big busted model types running around it slinky red dresses or in super short skirts and halter tops. Half life 2 proves you can make women characters "pretty" yet still respect them as people at the same time.

Honestly I think the gravity gun is one of the best ideas ever but beyond it and your environmental adaptation suit I found the weapons to be lack luster. We've seen the incarnation of the crow bar many times as well as machine guns, assault rifles, pistols, and grenades. While Half life 2 does have a decent Selection Bio Shock had "plasmids" which literally gave you cool powers. But yet if you flip over the same argument Half Life 2's environments are much bigger, there are at least 2 fun scenarios where you get to pilot vehicles, and the game is much longer. My final analysis found me loving both games equally for different reasons. However as far as re-playability is concerned even Half Life 2 by itself trumps Bio shock significantly.

Because of Half Life 2 and every other game within the orange box I cannot offer much of an objection. It is akin to a genie offering you grand wishes for a nickel apiece. Can any gamer honestly argue with a bargain of that magnitude?

Pros

+ All the games are high quality.

+ Besides for Bio Shock Half Life 2 is arguably the best first person shooter out there.

+ Fans of brain teasers will adore portal for its biting humor, wit, charm, and challenge.

+ Team Fortress 2 was a nice addition for co-op play over X Box live. Personally it is not for me but for those that prefer co-op and socializing it is a real gem!

+ A steal for the price!

Cons

All the games still use a basic fps format so the variety is still limited in some aspects.

Unless you have played Half Life 1 Half Life 2 will have you scratching your head on more than one occasion.

Half Life 2's controls are a bit unique from other shooters so mild frustration may occur until you get the hang of things.

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I would just like to point out a few things that should be known about this game, in particular the possible issues concerning multi-player with the different versions.

Firstly, I want to agree with what most of the reviews seem to say, which is that this was a great collection for $50, and now that it's dropped in price it's an excellent deal. The Half-Life 2 game and Episodes 1 and 2 are great, with a great story and gameplay, some great visuals and so on. Portal is amazing, it's combination of semi-dark humor and fantastic gameplay amount to a game which is worth the price of the entire Orange Box. Team Fortress 2 is a well balanced multi-player game, with a class system that makes things interesting and keeps things mostly on an even playing-field.

Unfortunately, it is this last game that brings me to my second point. Team Fortress 2 contains the entirety of the Orange Box's multi-player gameplay, and the Xbox 360 version seems to have less people online at any given time, making it take longer to find a game and giving the player less choice as to what gamemodes or maps to play, since looking for a specific gametype will result in a longer wait. I haven't played the PS3 version, so I'm not certain if it suffers from the same problems, but I think it might because it shares the same additional drawbacks of getting the Xbox 360 version, which are:

-Lack of add-ons. Though Valve, the company that makes The Orange Box, discussed the issue with Xbox 360's creators Microsoft, none of the updates already released for the PC version have made it to the Xbox 360 or PS3 versions. The add-ons are due to be released for the Xbox 360, for a price, and grouped together to account for the cost. Valve attempted make them available for free, since the add-ons have already been released for the PC version for free, but Microsoft wouldn't allow it. No mention has been made of releasing the add-ons for PS3.

-No custom maps. Though a multi-player console game may arguably have the advantage in other areas, it is lacking (in most cases) in the areas of customization. Custom maps and gamemodes have been made for PC games for quite some time, and buying the PC version gives you access to those. You may run the risk of them crashing your PC in some cases, but overall custom maps add variety and entertainment value to the game, the trade-off being that you have to download it first, either on the internet or off the server before you join. The original Team Fortress started as a custom mod for another PC game, and the sequel has only three maps (though more official maps were added to the PC version), and more variety in maps is a welcome addition.

-Lack of split-screen support. For a game that has the word "Team" in it's name, the inability to play it side-by-side with your friends in the same room is a terrible exclusion from the game's features. I've never tried to system link to more than one other Xbox and don't know how many can be linked together. I almost bought this for Xbox in order to play the game against a member of my family. Having rented the game for Xbox previously, I realized that with only 2 people playing and no player bots to speak of (there are some in the Commentary, but they don't play in the game), the potential for fun would be short-lived. If it were possible to have 4 people each on 2 linked Xboxes the experience would still be lacking in comparison to that of having to full teams. Now having played the PC version for a while, I can tell that the game is a little tedious with 4 or less people on each team, with maps designed to hold many more players, it can mean a long walk back to where you last died, depending on how the game is going. The game is really enjoyable with at least 7 people on each team, where there are enough players to give both sufficient backup and more variety and strategy. With split-screen and system link, 4 Xboxes linked with 4 people on them could deliver a better experience. As it is now, it would be much more cost effective to buy the PC version, and as mentioned before, I don't know how many Xboxes can be linked together, so linking 14-16 systems together may not even be possible.

If you are just looking for achievements, only want the single-player experience, or aren't concerned with any of the above, then it's merely a matter of preference. Otherwise, I would suggest you purchase the PC version.

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Wednesday, August 6, 2014

Review of Forza Motorsport 3 - Xbox 360

Forza Motorsport 3 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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It's often said the the third time's the charm, and in the case of Forza Motorsport 3, that couldn't be more true. FM3 manages to improve upon it's predecessors in almost every imaginable way. If you've played Forza Motorsport 2, you're probably aware that the game wasn't designed with casual gamers in mind. FM3 changes this, and finally brings the franchise to a level that it has appeal not only as an uber-realistic racing simulator, but also as an entertaining racing game that just about anyone can pick up and enjoy. The addition of autobraking and rewind undoubtedly make things easier on newcomers, while the tweaked physics engine and ramped-up AI will give even the most die-hard Forza fanatics a run for their money. With over 400+ cars and 100+ tracks, one would be hard-pressed to get bored with this game.

Without a doubt, the two most significant improvements are the graphics and the new "Storefront". Forza Motorsport 3 displays in a native 720p (upscaled to 1080p by the console) running at 60 fps. This translates to a rich, detailed, and smooth-flowing picture that makes you feel like you're actually racing in Le Mans. To further immerse gamers, Turn 10 added a true in-cockpit view that was rendered to be a perfect likeness of the real life car. The environment and tracks weren't spared from this graphic overhaul either, and I often found myself going on free rides just to scope out the scenery and enjoy the ride.

Glossy graphics aside, the "meat" of the game is still incredibly satisfying. Those who were avid players of FM2 can testify to the integral part that online activities played. Don't worry, as Turn 10 was obviously aware this and made sure to spice things up just for you. Painting cars, applying vinyls and decals, and selling customized cars in FM3 couldn't be easier. In fact, this practice is encouraged with the addition of the new "Storefront". Players now have the ability to sell not only liveries for cars, but also tuning configurations. Making a name for yourself as an artist in Forza Motorsport 3 is a definite goal for some, but even those who lack the finesse required to create liveries can benefit from the changes.

Overall, this game not only meets all expectations set forth by hardcore FM2, but exceeds them. Those of you who are looking for a fun and relaxed racing game won't be disappointed though, as Forza Motorsport 3 was also designed with you in mind. I would, without a doubt, recommend the purchase of this game. The only downside is that the game comes with two disks (and a total of 1.9 GB of data) and necessitates the use of a hard drive if you plan on adding the bonus content (100+ cars and 3 environments).

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(UPDATE November 4, 2009) Numerous reviews have been posted addressing the shortcomings concerning the online multiplayer mode. They are correct. Turn 10 absolutely perfected the single player aspect of this game with "Season Mode" but, upon playing a few hours in the online multiplayer mode (which, due to all the waiting, is only two or three races) a glaring flaw reveals itselfTurn 10's "reset" of the new matchmaking system sucks. A lot. Gone are the days of creating your own custom party. Gone are the days of racing sub-A class cars. Gone are the glory days of online multiplayer.

While this may not be a huge deal to me (I mostly play single-player anyways), it's definitely a problem that NEEDS to be addressed. I've also noticed some problems in single player mode..

* Some in-car views aren't interactive, or don't render correctly.

* While the sound of cars has been vastly improved, there are still some problems. It seems that the exhaust note is based solely on displacement of the engine. A Camaro shouldn't sound like a Murcielago.

* Uploading the "Movies" doesn't work unless they're shot in low-res. 720p videos just don't upload.

* The "Performance Index" is broken. A Dodge Ram with a PI of 700 should, logically, perform on par with a Lamborghini Reventon with a PI of 700, right? Well, that's not how it works. I don't know how the PI is calculated, but it's not right.

* The resolution of Photomode leaves alot to be desired. While it's understandable that there needs to be a limit on file size to relieve strain on Turn 10's servers, I feel that the quality of the pictures doesn't do the game justice.

* Everything sold in the Storefront has a price cap of 10,000 credits. While this is just temporary, it's a huge disincentive at to spend hours upon hours perfecting a quality livery to be sold.

* The AI occasionally does stupid things. Though it's rare, I've seen opponents slam on their brakes for no reason when they're in the lead, slam into walls, or just stop driving. I don't know if these are just glitches, or the AI trying to be "more human". Whatever the cause, it's not right.

MY ratings so far-

[*****] Single Player Mode

[****_] Soundtrack

[*****] Visuals

[****_] Multiplayer (Split-screen)

[*____] Multiplayer (Xbox Live)

[***__] Fit and finish (Ready to be released?)

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First, let's get this clear...I am not a die hard racing gamer. I don't have that much time. I wish I did but I don't. I have long said that the ideal game experience provided for two kinds of gamers. The game should provide that hard-earned sense of accomplishment for those fortunate to have the skills and time to earn their way to the top. More power to them. But hang on. I still spent $60 for this game and I should have a way to get access to all it offers too (or at least most of it). I want a game provides for both.

Sure, there needs to be a way to tell whether someone earned it or just switched it on. But don't force me to spend hour-after-hour trying to earn level after level. I don't have that much time to devote to a game. I know that some would say that if I don't have the time, I shouldn't buy the game. But I think there are many people like me so it should be a win-win.

This is why I like this game so much. It lets me enjoy the fun of just jumping in some really cool cars and taking laps around really cool tracks. It has assists that allow me to enjoy the limited time I have with the game to the max.

And for those that might not consider this, it puts this game in the reach of my son, who is developmentally disadvantaged. It allows us to enjoy it together.

Let's see great car selection, great track, great flexibility in how to configure it to play all add up to a great game.

Best Deals for Forza Motorsport 3 - Xbox 360

I'll start by saying that I have never played this or Forza 2 online. My online experience is limited to Call of Duty. If you're looking for a review of the controversial multiplayer mode, there are plenty of good ones from other gamers.

That said, in single player mode this game is amazing. Not perfect, but very, very good. I absolutely loved Forza 2, so I was concerned that Turn 10 might alter the new game in ways that would be frustrating. Well, they did...but they made up for it (mostly) with lots of great new features. I am a hard-core driving simulator enthusiast; except on the most frustrating factory stock races, I play everything with the AI difficulty on "hard," stability control off, and manual transmission mode. Despite this, Turn 10 has provided options to make the game EVEN HARDER or considerably easier. In fact, this is one of the biggest new feature sets, which allows a player with just about any level of experience to set the game up to their liking. While I won't use things like "autobraking" or the recommended racing line, I don't have to.

Of course, Forza is all about cars, and Forza 3 delivers tons of them. Counting the DLC, which keeps coming out, there are well over 400. Chances are, unless you are a huge fan of Japanese "kei" cars or obscure pre-war European roadsters from long-disbanded manufacturers, you will find your favorite automobile in this game. (Gran Turismo should cover you in the cases I mentioned).

Forza 3 also improves upon Forza 2 with its selection of tracks. The classics are still here (including my favorite Maple Valley) and with lots of new details thanks to the improved graphics, but new tracks debut as well, including the beautiful and extensive Amalfi Coast and the fictional series of Spanish tracks billed as "Camino Viejo de Montserrat." Additionally, the gorgeous Fujimi Kaido from Forza 1 makes a reappearance.

Forza 2 had tons of customization, and Forza 3 has even more. While everything is just about the same, there are a few new things you can do such as adding oil coolers. On the other hand, it has also been simplified a bit; you can't choose what brand of tires you install, for example.

Gameplay is just as good as before, with an improved physics engine that allows rollovers. The graphics are phenomenal, each car is exquisitely detailed, and there is a full cockpit view from which you can drive. If you are an extreme hard-core racer, you can even choose to drive with a button for the clutch. This is beyond me because in real life I use feet to operate the gas, brake, and clutch while my hands can concentrate on steering and shifting. Doing it all with my hands is too confusing.

Now, the negatives. No game is perfect, and Forza 3 has its share of flaws. The first thing that annoyed me was the "race announcer." He won't shut up. His bass-rich, nostalgic easy-listening voice can be heard any time you try to enter a car into a race for which it doesn't qualify (which I often do in order to quickly see which ones I own that DO qualify).

Another big problem is the acquisition of cars. In Forza 2, you got cars for leveling up via XP, and you received a car for each race series you won. In Forza 3, you do get cars for leveling up, but you stop leveling up about 1/4 of the way through the game; meanwhile, winning race series only gives you money...not enough money. I decided that I wanted to own all the cars in the game, since I did pay real money for this opportunity to virtually drive them, and so with 3/4 of the races completed, I tallied up the cars remaining and found I still needed $110,000,000 to buy them all. Considering that a typical, mid-length race at my advanced level of difficulty only nets about $18,000, that was going to take a while. Part of this is due to a single vintage Ferrari priced at $20,000,000. The cars are just too expensive. It's my own fault for wanting them all, but hey, I should be able to do that.

In their attempt to make the game appeal to a wider range of players, Turn 10 also added some unnecessary drama. There is an entirely repetitive animation at the beginning of each race depicting your car rolling up to the line and revving its engine. While they do stick to realism here (old cars with soft suspension will bounce when they stop at the line), the revving is tacky, and more critically, it removes your opportunity to bring your RPMs to the correct level for a good launch. A successful launch off the line is often the key to getting ahead of rivals who may be hard to pass elsewhere. Forza 3 made this impossible, which is extremely ridiculous considering that an all-new race type is drag racing. The launch is the MOST critical part of a drag race!!

The rewind feature has drawn some criticism from die-hard gamers, but I think it's good. You really don't have to use it, but I certainly have. It's easier than restarting a race (which takes a long while) and in long, tedious races it can save you a ton of headaches. However, it doesn't always work. Seriously. Sometimes, when you need it most, it just isn't an option. The most notable time for me was in the third-to-last lap of an endurance race. At the end of the long straight, I got incredibly distracted by something else (perhaps my own thoughts) and failed to brake. Instead of immediately braking and swerving when I realized this, I moved my hand so that I could hit the rewind button. It did nothing, and by the time I figured that out and got back to the brakes, my car had covered the sand beyond the track and smacked the wall, wrecking its front. Fortunately, the engine was OK, and I still won the race, but it's good to know you can't always rely on the rewind button.

The addition of lousy in-game music is simply a waste of disc space (which is an issue, since you have to install almost 2GB of data on your hard drive in order to play all of the game).

Overall, Forza 3 makes some great improvements (rollovers, more cars, awesome graphics, new tracks) over its predecessor, but it is not perfect. However, it does allow novice and experienced racers alike to jump in and play, and completing the game will take hundreds of hours, making it just as much of a total immersive long-haul experience as its prior installments.

Honest reviews on Forza Motorsport 3 - Xbox 360

This is by far the most technically accurate driving simulator I've played. I bought it primarily for the chance to drive the Circuit de la Sarthe and drive the Audi R10 TDI and although I've not yet gotten the R10 yet, the Circuit de la Sarthe is pure virtual bliss! The single player experience is one of the best I've played of any racing game and the seasons and tracks and available cars make for hours of fun.

The variety of vehicles is varied enough to keep anyone engaged and the ability to nearly infinitely customize not only the mechanics of the cars but the actual set ups as well in terms of suspension tuning, spoilers, tires, etc. In addition, the in-depth ability to customize the looks of the cars is awesome!

But, it's not all fun and games on the Circuit de la Sarthe... I am EXTREMELY annoyed with the lack of ability to create one car design/paint scheme and apply it to multiple cars. This is disastrous! Why spend all the time to create a great design for a car and only be able to apply it to that specific car???? Ideally, you could create a great paint/graphics scheme and apply to any car... it might need to be tweaked for that car but at least the basics would be there. The second disappointment is the multiplayer experience... you cannot play this with a friend on your own xbox... the only multiplayer is via xbox live which, in my opinion, is great for Halo, GRAW, etc., but mediocre at best for racing games...

If not for the disappointing multiplayer and the car design limitations I would absolutely have rated this a 5.

Can't wait to get my R10 TDI!!!

Find helpful customer reviews and review ratings for Forza Motorsport 3 - Xbox 360

After a short 2 year development Forza returns with some impressive changes: a new physics system, about double the tracks, 100 more cars, improved graphics and additions to the difficulty and the storefront. Note that this is a review of only the single player part of the game.

Short Review

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Gameplay 8/10 New physics engine adds life to the races, tires play a larger role, weight is much more noticeable and the game is generally more realistic

Graphics 8/10 astonishing detail, interior view, beautiful new tracks set in the mountains, mirroring and reflections are a step up; but maybe not as good as GT5

Features 8/10 a few new difficulty settings (autobrake, manual w/clutch) more car classes, racing season added, auto upgrade feature, loads of new camera angles for replay; ability to buy tuning setups and create art for the vinyl

Races and Tracks 7/10 new, real tracks add to the simulation and much more variation between tracks, but somewhat redundant racing in the event list, far too many "repeat races" and low level races

Cars 9/10 realism trumps any racing game I've played if not any video game I've played, the look, the feel and the tuning of these cars makes this a true simulator

Sound 9/10 engine sounds are very accurate from the four cylinders to the V-12 engines, each has a distinctive note, superchargers and turbos can be heard as well as crashes and tires gripping, very believable

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Gameplay 8 of 10

Let me begin by saying that the racing in Forza 3 is not so much revolutionary as it is evolutionary; as you might expect with two games on the same console. The physics worked well for Forza 2 and they've added realism here as opposed to reinventing the wheel, no pun intended. You do essentially the same thing as you would have done in Forza 2. The racing hasn't changed. The cars and tracks have.

There are a few essential things that have been changed which directly effect gameplay in Forza 3. Not the least of which is the rewind button (or whatever it is being called). It is exactly what you think you can rewind the race many times throughout the race in five second intervals. It's very handy if you happen to be racing an endurance race and you accidentally forget to make a turn on the last lap. The second major piece of the change in gameplay is the physics system. As you might guess, it's improved. Cars now have the ability to flip over completely (multiple times even), driving is much more dependent on weight, tires can lose grip while the car shifts from side to side or on sharp turns and racing seems to be based much more on the tuning of the suspension.

I've heard complaints about cars being able to flip on the game. First, if you don't believe a car will flip at even low speeds go on your favorite video website and search for car accidents. Secondly, the driving elements in determining if a car will flip are: mass (really rotational inertia) and velocity. Put those together and you get momentum. There are many other forces in play for sure, but can be considered negligible. In other words, a heavy thing going fast gives high momentum and energy and the energy HAS to go somewhere. If it happens to run into another relatively heavy thing going fast, the cars could flip. And if flipping is possible, everything else is just not as difficult to believe.

The physics system is amazing, but it was already really good for Forza 2. It's been said that with all the assists off, even the slow cars are fun to drive because you really notice the difference between them. This is true to a certain extent, but I'd have to disagree with the idea that the slow cars are fun. I found much of the early races in the Event List to be repetitive and more like driving on a highway.

The AI is pretty impressive. I honestly can't say just how good they are because I normally am far ahead of the pack by the end of the first lap. But, they certainly do react to you. If you try to take the inside corner, sometimes they'll cut you off or sometimes they won't if it could cause an accident. If you try to hit them or make them spin out, the AI will fight back and adjust to stay straight. They're pretty good at it. And when you play on hard, they'll manage to complete perfect laps while avoiding you. If you own the game and aren't getting enough of a challenge, turn off just the ABS, use manual shifting and put the opponent difficulty on hard. You won't believe how much skill it takes to manage braking while at high speeds without an anti-lock brake system.

Graphics: 8 of 10

Visuals are considerably improved in pretty much every aspect. I will admit however, you really do need to own an HDTV to notice a substantial difference. Instead of describing the cars, I'll explain the differences between the two games. In Forza 2 the cars were all dimensionally correct; details down to the brake calipers and slotted rotors were shown; cars had a reflective quality where you could see the sky in the paint. But generally they looked too "CGI-ish." In Forza 3 Turn 10 went to mind-boggling levels of clarity and detail. Now there is a new view inside the car where the interior can be seen in great detail; the headlight show clear 3-D aspects.

The headlights, in fact reflect light differently than the metal which is just like a real car. In fact if you're really observant you can see the design on the tire sidewall. Paint looks like real car paint as the sheen changes depending on where you see it from. Chrome just looks amazing, it's hard to even describe how close to reality they came on this. This is the first game I've ever played that I think even I could confuse with reality if just taking a glance at it. The new tracks are gorgeous, especially "Camino Viejo De Montserratt," which is a track set on the side of a mountain overlooking a serene lake. The artists even took the time to put in small outcroppings of grass sticking up from the ground. One of the most unbelievable parts about the visuals is that the game runs at 60 frames per second which gives an ultra smooth animation to the action.

To the dissenters of the graphics, I won't discredit your opinion because it's all subjective. However, if you don't see a noticeable change, I'd recommend playing it on a proper HDTV with an HD connection. I'm doubtful the game will strike you as impressive if you're running it with anything less than component cables. And if that doesn't work, you might need glasses.

Features: 7 of 10

The number of features has gone up to a certain extent. Something new on the difficulty setting called an autobrake allows even the most casual or driving challenged people to be competitive. Another really interesting part of the difficulty is the manual with clutch shifting arrangement, which is on the advanced racer end of the spectrum. Just like in a real car you need to let off the gas, press in the clutch and then get the revs to match the next gear. Sounds difficult on a game controller doesn't it? It is. Unfortunately it's almost useless without a racing wheel that has a clutch because you can easily ruin your powertrain by not shifting properly. It doesn't get much more realistic than this.

The player's storefront is a really nice aspect of the game. Gamers can take photos of their car, videos of races and even create art to sell for credits. Advanced racers can help out others by selling their tuning setups for certain cars. All of the features from Forza 2 are here with quite a few new ones. What impresses me most is that the game caters to essentially all types of racers. If you're more of an arcade racer, turn on autobrake and the full racing line and just gas it. If you're a super serious simulator, turn off all the assists and you really get to feel the essence of the car, the weight, the acceleration.

Another of the less looked upon parts is the presentation. It is a lot cleaner looking and is somewhat easier to use. The appearance and even the sounds resemble Gran Turismo 4's interface. Another feature for the more casual racing enthusiast allows a class upgrade or downgrade. Here's how it works: let's say you want to enter a class B race and your car is an class E; you can have the automated Forza 3 tuner to pick out all your parts and bring it up to the class you need so that it is competitive (which of course costs money) or you can have it downgrade your car so you can race in one of the more restrictive races. It is a pretty ingenious idea. Instead of spending 5-10 minutes picking out parts and then maybe another hour tuning your car, you can just race right away. This is another one of those things that I don't use myself, but would be great for many.

Races and Tracks 7 of 10

Unfortunately this is the Achilles' heel of the game and was with Forza 2. Turn 10 did a wonderful job trying to integrate as many types of cars as possible in so that you not only get a feel for the slower cars first, but so that the vast majority of the cars in the game are used. The setup is very similar to Forza 2, however the hitch is the restrictions put on the races. Many of the lower class races have restrictions such as "only stock" or car must be F class or less than 200 hp for example.

One of the earlier races is a Yaris race. For those who don't know what a Yaris is; it's a very small Japanese economy car. I don't know about anybody else, but I don't consider this a race car or even a sports car. In fact there are at least 10-15 cars I think shouldn't be in the game. And if you want to totally finish the game, you or your hired driver will have to race at least six races in this car. Another problem is there is just flat out too many low class and "repeat" races. There must be 15 events (sets of races) which include F class cars or F class Euro cars. This makes the beginning of the game incredibly boring. And if you're a little OCD like me, you'll want to finish the earlier parts of the game first. I don't care how you spin it. F class cars are boring to drive.

New tracks and track setups have really added more intrigue to the game. Now there are about 20 track locations and each location has multiple track maps making for around 100 different tracks. They've also added ¼, ½ and 1 mile drag strips and a ton of new speed rings. Most of the old tracks are back with a few new ones Motegi, Sedona, Rally Di Positano, Amalfi Coast. There is still no Monaco Gran Prix, which is the one I was hoping for. And as I had feared, they removed even more of the imaginary tracks that were really fun to drive. Overall, I think the tracks have improved but with the downside of losing some of the fun-to-drive fake locations.

Cars 9 of 10

The cars in Forza 3 are by far the most realistic entity I've yet seen in a game; from the graphics to the tiny little details these are a marvel of computer programming and dedication to accuracy. Each car is so close to the actual car in so many ways. Light cars brake more easily. Rear wheel drive cars spin out. But each spins out in a different way. A muscle car loses complete control, whereas a Maza Miata ® will spin out usually at a really high speed. No two cars are alike literally.

You might notice when your car rolls up to the start line at the beginning of the race that the front end dips just a tad because of the forward momentum. Every minute detail of a car was enlisted into the game. A lot of these things many will never notice, but the people at Turn 10 took the time to bring a level of authenticity I've not seen before in a game.

My only issue with the cars is: I'm pretty sure there was some "quid pro quo" going on with the car manufacturers. In other words, after talking with the car manufacturers there was most likely some conversations that went like this "we'll let you use car X if you agree to also put in car Y." Because of this, in the game there are boring economy cars which don't even belong in a racing simulator much less be given the honor of having their own race.

Sound 9 of 10

Considering this games focuses on ultra-realism, sounds definitely need to be accurate and they really are spot on with this game. Most of the cars sound very similar to their real life counterpart. They managed to get a true V8 sound and not just one version. Anybody who knows anything about V8s is that no two sound alike. A BMW V8 from their E92 M3 will not sound like a 426 Hemi on a Challenger. Six cylinder engines sound very good from what I can surmise. Even the four cylinders have a different tone for each car. This just harkens back to the idea of no two cars being the same, even from the same manufacturer. Tire squeals, crashes, blow off valves, superchargers and even shifting noises are all present in Forza 3. If you listen really carefully, you can hear the click of the gear lever changing gears, which shows an incredible attention to detail. The sounds from the game are realistic, seem accurate and take you one step closer to being on the track.

In conclusion, this game is the best racing simulator out right now and is possibly the most realistic game I've ever played. Unfortunately, that means it isn't necessarily the most fun I've had in a game. But if you're a car enthusiast or a racing fan, I doubt you'll be disappointed. Forza doesn't just do cars well; it does just about everything well which is why I'd rate it a 9 out of 10 overall.

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