Showing posts with label xbox formula one. Show all posts
Showing posts with label xbox formula one. Show all posts

Wednesday, January 28, 2015

Best Professional Headphone with Microphone for XBOX 360 (Lifetime Deals

Professional Headphone with Microphone for XBOX 360
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $6.99
Today's Bonus: 65% Off
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This headset really changed the quality of my Xbox communications. Pretty straight forward this headset makes what I'm saying very clear to others. I can hear everyone very well. Its heavier than the normal headsets that come with the Xboxes so it takes some getting use to if you happen to have some pretty lengthy sessions like my friends and I.

I've only had this headset a week so I can't speak for how long it will last and I tend to go through a lot of headsets but honestly I've used it over 10 hours so far and at the price I think its worth it. If something were to happen to it I would get the same headset instead of going with the other ones.

I can see some people wanting wireless which this one doesn't have but the volume wheel and mute/non-mute buttons are in nice places and the connection to the controller is pretty nice.

I'd give this headset a 4 out of 5 because it does do great for my communicating needs, it is heavy but its to be expected but all in all it does great and I would recommend it to anyone who needs a communication solution for their Xbox.

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I'll start off by saying for 5 bucks, I was not expecting much out of these, but come to my surprise, they really had a lot more to offer than I thought. The reason to why I purchased these was so that I could have the ability to chat and nothing more. As for the headset itself, you can hear little to no static while players are chatting and the mic works fairly well as I have asked players to give their opinion on how the mic sounded. This headset can fit comfortably on you're ears for about an hour and a half, but after that you may begin to feel numbness and pain along the ends of you're ears. One downside to this headset is that it cuts off sound from the actual game play so It can be a bit difficult to hear the pitter patter of an opposing players feat as he comes in for the knife to ruin your streak. I'd recommend either turning up the volume so that you can hear, or keep one of the earphones on and the other off. Although the headset feels a little cheap, It still has a sufficient amount of durability considering that I've already dropped it a couple times and have had no problem with them sense. Overall, this is not you're top tier gaming headset, but for 5 bucks, they can certainly get the job done in a sufficient manner. I'd definitely recommend these to anyone looking for an inexpensive headset merely just for the ability to chat.

Please leave a positive vote if you found this review helpful. Thanks. And as always, feel free to ask any questions related to the product or review. I'll try to answer them as best as possible.

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See the video below for a quick review on this product. They were very uncomfortable, they fell apart. Spend another 5-10 dollars and you'll get a much better pair.

Honest reviews on Professional Headphone with Microphone for XBOX 360 (Lifetime

For the price, it is great. The only issue I have with this product is that it really limits all other sound from penetrating.. Most importantly the game sounds! So I can hear everyone talking and that's great, but I likely won't hear the guy coming up behind me to end my kill-streak! All in all, speedy delivery and great quality/price!

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This headset is really awesome. It does everything I want it to do and more. The volume is nice and loud and the microphone is very sensitive, so you may want to distance the reciever away from your mouth. Overall, a cheap yet high quality product.

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Discount Razer Onza tournament edition -Xbox 360

Razer Onza tournament edition -Xbox 360
Customer Ratings: 3 stars
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Update!

I'm updating this review because the directional pad gets stiff after mild use and the stick itself registers motions that I never inputted (when I tap up.. it registers, then goes down). I've since gotten a replacement, but only to sell it online (couldn't get a refund, just an exchange). Don't have faith in the long-term durability of this controller. Was great when it worked, but I'm sticking to first party controllers from now on.

My old review is below for when it does work properly.

Here are the games I've tested this on to get a wide range of various button/control uses:

* Battlefield: Bad Company 2

* Crysis 2

* Super Street Fighter IV

* Dragon Age 2

I'll cut to the chase since other people have already commented on the great build quality, ergos, and not being able to use the FPS Freek on this.

Here are some of my observations:

Of the games I've tested, it was painfully apparent that fighting games would not do well with the directional pad. Earlier reviews on other sites have already mentioned this, but being the skeptic, I had to test for myself. Verdict is in.. its really lacking for fighting games. The separation of each direction, and the amount you have to push makes for quick combos really difficult. I may dare even say that the original 360 directional pad might be better for this purpose. That said.. if you played fighting games with the analog, then this is where the strength of the controller shines. The adjustable tension on the analogs really help tailor it to your liking. Also, being able to remap your buttons on the extra shoulder allows you to avoid using the triggers.

On the topic of remapping buttons...

this is my number one complaint about the controller... YOU CAN'T REMAP LEFT SHOULDER BUTTON OR TRIGGER TO THE RIGHT RE-MAP BUTTON, and vice versa. I'm guessing this was done on purpose because they still had the Major League Gaming or other professional gaming leagues in mind. From what I understand, they're not accepting this control pad to be legal in those tourneys (subject to change), so I really wish there was full re-mappability. Perhaps it might cause some abuse down the lines, but in Crysis 2, it would have come in really handy if I could remap my shield (usually left bumper) to the right re-map. This would allow me to activate shield on the fly when I'm aiming down the iron sights (holding down the left trigger). Unfortunately this is a no go.

New placement of "Back" and "Start/Play" buttons...

is a mixed bag for me. The reason Razer moved them is to avoid accidental pushes of those buttons. I've never done so myself and I have medium to large hands. To me, the new placement is more of a negative because now its harder to push the Select/Back button on Bad Company 2 to spot your enemies. Luckily this can be re-mapped to any of the remappable buttons and actually works better than its original implementation. Just something to look out for. I can see it helping those who had issues before.

New directional pad...

is again a mixed bag. As mentioned before, it didn't perform too hot for fighting games. It does make it easier for FPS games though to not select the wrong direction. However, I found the button themselves to be clunky and feel like they "stick" a little. Not as responsive as the other buttons on this controller. They work though and work better than the original 360 directional pad for FPS games. Worked fine in Dragon Age 2 when trying to select targeted enemies, but had slight trouble selecting skills during level up with skills that were placed very strangely in the tree. I blame that more on BioWare though for their awkward placement as I had the same issue with the original 360 control pad too.

On the topic of the other buttons...

I like them, but still not 100% sold on them. They are responsive, but admittedly I miss the tactile feedback the original 360 controller had. Don't get me wrong, there is a "click" that assures you that you're pressing the button much like a mouse button, but I actually missed how much the buttons are raised on the original 360 and the amount of force needed to push them maybe I'm just heavy handed.

One very minor gripe of the design...

is that the "face" of the control pad has this sharp taper at the top near the shoulder buttons. It does make the controller aesthetically pleasing, but it looks like that area can easily chip or dent in the future after prolonged use or aggressive handling. Running your finger along it is sharp, but I've never really done it in a way that it was detrimental in my gameplay. I only noticed it when I was fondling the controller outside of actual gameplay.

I'll keep updated postings on new findings and possibly on the topic of long-term durability.

Click Here For Most Helpful Customer Reviews >>

Excellent controller for FPS, programmable shoulder buttons worked for me. Can't speak to D-pad use, not important in Halo.

But quality sucks. After 1 month first controller left thumbstick developed dead-zone. Worked in all directions but up. Return was no hassle with Amazon

After 20 days, replacement controller developed dead zone in right thumbstick.

(I think it has to do with the adjustable thumbstick tension: great feature but plagued with problems)

Return again no hassle.

No 3rd strike for me, I'll stick to less buttons but a controller that works.

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Here is my small review of this controller.

Honest reviews on Razer Onza tournament edition -Xbox 360

Out of the box it's a great product but unfortunately after some usage things start to go haywire and literally fall apart.

Direction sticks move your character. Around without you touching them.

Button pushes do not register.

I really wish this product worked but it does not.

Top it off with the companies ridiculous return requirements and it's not a good mix

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Since the wireless controllers on the Xbox are junk I saw this one, it looked like it could work fine. I've purchased from Razer in the past as well, for PC Gaming. They sell real half-assed expensive products that are cheaply made. They lure you into buying their products by their cosmetic appearance and hefty price tag. It appears here..... it's no different. I hardly play my Xbox as it is as well.. maybe 3 hours a week, I only go this around early May as well. The problem is... the controller has started to become very choppy and unusable. I've noticed that the R Trigger has begun to have input lag, the left stick has start to move on it's OWN as well, the L stick is completely stationary as well. I've tried unplugging solution to controller as well, sometimes even removing it and then shutting the Xbox and then putting it back in, it's hopeless. These are the is the worst and most common errors with these Xbox controllers, hands down.

Pros-

Light-up buttons, easy to see in the dark.

The buttons have a less-delayed pressure timing, it's quicker and ultimately easier to press down.

Much sleeker look than the standard controllers.

The D-pad is has separated buttons. You aren't as prone to slipping your finger and pressing the wrong button anymore.

The gripping is solid.

The L and R triggers are quicker to use. They are not as limited in length as the standard controllers. This proves very useful if you are playing a button mashing type game.

Cons-

The tightening system on the L and R sticks is junky, it weighs down INSIDE the controller as well. It moves more precisely when you move the sticks slowly, when you move it faster it loses the grip.

The macro system is a total gimmick. You do not need macros on console games, it's useless.

The start and select buttons are in a very awkward position.

It's cheaply made and breaks very quickly.

NOTE: Don't listen to those who rated this product with 5-stars. They clearly just opened, used it once.. and rated it.

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Tuesday, January 20, 2015

Cheap POWER A SKYLANDERS CARRY & DISPLAY CASE

POWER A SKYLANDERS CARRY & DISPLAY CASE
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $38.35
Today's Bonus: 4% Off
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It displays the characters very well. My daughter has alot of the Skylander Giants and it held around 40 of the characters including the giants very well.

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Bought this case for my son and he just loves it. Already Whining to me to buy more characters for the new series. I guess it's time to break the bank again......

Best Deals for POWER A SKYLANDERS CARRY & DISPLAY CASE

My Grandson was so happy to get this for Xmas. He put in all his skylanders & now he won't misplace any of his pieces. In fact his friends all wanted to get one too.

Honest reviews on POWER A SKYLANDERS CARRY & DISPLAY CASE

There aren't many Skylanders cases that will hold more than 30. My son has 42 and they all fit in this case, which is wonderful as now I don't have them sitting on the floor. Highly recommend for the Skylanders lover!

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It's ok at best. The compartments aren't really good for much and it's more a big open pit to throw your skylanders into. The giants don't fit very well either. You're paying for the logo on the front. Period. I'm done with all of these cases and off to make my own. I'm sure there is something at Michaels that is a fraction of the price and will protect the figures much better.

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Thursday, January 8, 2015

NCAA Football 2006 Reviews

NCAA Football 2006
Customer Ratings: 4.5 stars
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There's no disputing that EA owns the lion's share of the sports videogame market, especially with their recent acquisition of exclusive licenses for both pro and college football. Many (understandably) feared that this lack of competition would lead to lackluster games, i.e. each year's release being reduced to not much more than a full-price roster update. The team that developed NCAA 06 apparent set out to soothe gamers' fears and ended up rewarding us all with a top-notch college football game full of both subtle improvements and big-time innovations.

GAME MODES

When you put in the game you're immediately rewarded with a number of gameplay modes, some familiar (dynasty, single game) and some new (Race for the Heisman). The Race for the Heisman mode allows you to create a player and then guide him through tryouts for a scholarship, choosing a school, and then playing a career aimed at racking up the massive stats required to take home the hardware. Along the way, the main menu is your dorm room where you can review your accomplishments in the school newspaper, head off to the practice field (small mini-game drills), and check how your season stats compare versus the compeition. It's a little bit self-involved since you're emphasizing your individual campaign over that of the team, and make no mistake, you will have to put up unreal numbers to beat even the candidates with lesser stats. At the end, the presentation of the Heisman award ceremony is a little bit uninspired given that it's your main aim in this mode. Once you've finished your college days with or without the Heisman, you can port your created player over to Madden 06 to continue your career in the pros.

The real gem here is the dynasty mode where you control a school's program year-round. During the season, you get a great mix of responsibilities: you're the Athletic Director looking to avoid NCAA sanctions by disciplining problem players, you're the coach sorting out the depth chart while also courting high school recruits, and of course you're the players strapping on the pads each Saturday. In-season recruiting is one of the best additions to this year's game it works basically like a poker game where you bet your finite time on how much attention each recruit needs and what kind of pitch will attract him to your school. If you leave it to one of your assistants to call him about the school's prestige, don't be surprise to watch him commit to your rival whose entire coaching staff showed up at his front door promising an immediate starting role. You also schedule recruit visits to your school, which can go a long way toward securing the signing if you beat up on your on-field opponent that week. There aren't any unsavory aspects of the NCAA represented here, i.e. you can't buy a recruit a car and so that he'll immediately sign. In fact, it's quite the opposite if your team is under any NCAA scrutiny for rule violations or disciplinary problems, you'll find it much harder to attract blue chippers, so don't slack on your AD responsibilities when your superstar decides to stop going to classes. As the season winds down, you'll get your committments and start playing for the bowl rankings and player trophies. Weekly updates are presented as stories in Sports Illustrated magazine, which is a nice visual approach compared to traditionally dry menus.

OK, so your dynasty school just ran over the competition in their bowl game. Mission accomplished, right? As Lee Corso would say (and does say quite a bit in the game) "Uh-uh. I don't think so, Sweetheart." You've got to look at who's graduating, who's going pro, who you might be able to talk into staying (furthering the integration with Madden, you can even export that entire NCAA class to become the draft class for Madden's franchise mode). After that period is over, you hit the recruiting trail. The off-season recruiting works much like the in-season session but with even more detail. For instance, over the course of the several years, you can set up specific states as pipelines where the many of the top candidates will already be interested in your school on day one. Still, it's up to you as coach to figure out the right buttons to press to get the commit. Recruiting continues week by week for five weeks; however, if you're not into this much detail, you can opt to automatically have the computer do its best for you. Afterward, you check on your players' off-season skills progression, set the depth charts, redshirt players and then you're ready to suit up for the next upcoming season. You can also change up the team's non-conference games in order to bolster your strength of schedule or generate a new rivalry.

If you build up your school's program over the course of several seasons, you may receive an invitation to join a better conference and play in front of better crowds, all of which will attract better recruits. Of course, your head coach may also opt to take a higher-profile job elsewhere, so success is a dual-edged sword.

The game also solves one of my biggest pet peaves with prior NCAA games you can finally just substitute made-up names for the players instead of going with QB#7 handing off to HB#23. I understand why legally you can't use these players' real names, but I never understood why you couldn't just go with any name instead of position and number. Of course we all know who that stellar Texas signalcaller or USC ultra-back is, so made-up names work just fine. If it really bothers you, you can take the time to edit them.

The main menu also features options to quickly set up one-time games, including all of the major rivalries, and even a goofy game played between mascots.

GAMEPLAY

In-game control is another highlight of NCAA 06 you can perform a lot of cool moves with relatively simple and sensible button/stick combinations. Chief among these is the use of the right analog stick to perform juke moves on offense and big hits on defense. Earlier EA games turned the right stick into a Superman button where your player would defy the laws of physics as a reward for you merely touching the stick. Thankfully, this has been reeled back to more realistic limits while still keeping the excitement factor. You even have the option to zoom in and slow-mo particularly well-executed moves. You can't help but get hyped up when you look to be caught in the backfield by the other guy's blitzing backer only to spin, stiff arm him to the turf and then hurdle over him on your way to six. The control configurations are just about identical to those of Madden, making it easy to switch between the two (Madden obviously doesn't have the option offense).

Before the snap, the right analog stick allows viewing of matchups. This new feature zooms out to field width and shows player skill level and composure for particular matchups, e.g. wideouts vs. defensive backfield, o-line vs. d-line, or QB/RB vs. linebackers. It's a nice feature that allows you to see if you've got any potential mismatches to exploit from play to play, giving you an idea of which receiver to key on or maybe even enough insight to audible a different play.

But is NCAA 06 more than just Madden dusting off its old varsity jacket? To quote the coach once again, "Ab-so-lutely". The makers of the game paid painstaking attention to detail here, making NCAA 06 truly a payoff for fans of the college game. The stadiums are intricately rendered I play my dynasty as a mid-major (Miami, OH) and even their field is accurate right down to the dorms in the distance being accurately drawn and properly placed. As best I can tell, all of the MAC fields are like this, so enjoyment of that home field experience isn't limited to just fans of the biggest programs at the biggest conferences. This year's game even includes division 1-AA and NAIA schools. Want more evidence of what a massive tribute to the college game this is? Here goes: Mascots? Check. Rivalry games? Check. All year-end trophies? Check. Fight songs? Well, NCAA 06 earns an incomplete for this one. Not all of the fight songs are there some just get generic march music and drumlines but I'm guessing that was more due to legal rights than effort by the developers. Fans of ESPN's College Gameday program will be happy to know that Lee Corso does his signature donning of the mascot's head during his pre-game pick.

GRAPHICS

Player models are about the best that this generation of console can deliver. Clarity and sharpness can suffer a bit when looking at a pile of players in the wide field view, but up-close, they look great. The real strength is in the massive stockpile of fluid, natural animations and the way that the game combines them. String together some impressive combinations of moves and you'll find yourself watching the replay over and over again (it's a shame that you can't save them).

The in-studio pre-game show is the biggest low-point, exposing EA's longtime problem with weird lighting of facial models. Everyone at the desk seems to be underlit, making them look sinister. Plus, their movements are surprisingly robotic. But in terms of importance, these problems are miniscule the developers placed their efforts on the on-the-field action where it belongs.

SOUND

In-game commentary is provided by the familiar voices of Brad Nessler, Lee Corso and Kirk Herbstreit. The game contains tons of commentary clips, but you will hear a lot of the same lines over and over again once you've played a few seasons. The game generally does a good job of mixing commentary up and also playing the right clips at the appropriate times. Nevertheless, if you're not a big fan of Corso and Herbstreit's Abbott-and-Costello routine, maybe you'd be better off turning off the commentary. One glaring problem here is that once you set a new school or NCAA record, they keep announcing it almost each time you keep pushing your numbers further for example, once you take your school's record for career rushing touchdowns, you'll hear something like "And with that carry, he's done it! He's just become the all-time touchdown king for his school!" just about every single time you ever score a touchdown from that point forward. It gets a little annoying to say the least. Crowd noise including chants and school bands is well-delivered.

SUMMARY

NCAA 06 stands on its own as a great football title it's not Madden dressed up in collegiate clothes, nor is it simply a rehash of last year's NCAA game. The developers delivered great gameplay, lots of long-term playability and superb attention to the aspects that make college football so revered. All combined, this is the way that videogames should function, especially in the sports genre intuitive controls mix with massive attention to detail to result in gameplay that's addictive fun.

PROS

* The variety of gameplay modes, highlighted by a very well-conceived dynasty mode, will keep this game fresh and interesting for a long time to come

* Massive attention to detail will satisfy any college football fan regardless of whichever school you follow the mascots, the stadiums, the rivalries, and (most of) the fights songs are all meticulously recreated here.

* In-game controls are very well-designed

* Game graphics/animations are generally smooth, extremely realistic and just plain fun to watch

* Integration with Madden exporting players/draft classes, similar controller schemes, etc.

CONS

* The Race for the Heisman mode could use more development

* Off-season drills quickly become repetitive as touted mini-games

* Studio graphics have lighting oddities that are typical for EA titles

Click Here For Most Helpful Customer Reviews >>

I got started a bit late in college football gaming, but I have seen several iterations of this product, and NCAA 2006 is definitely a large improvement over previous versions.

I was disappointed in the small difference in gameplay between 2004 and 2005, and although the bells and whistles (e.g., home field advantage, and some dynasty mode improvements) that were added increased my enjoyment of the game somewhat, the only reason to pay the extra $49.95 was for the new rosters.

2006, however, contains some substantial improvements in gameplay. They fixed or improved upon previous flaws in gameplay including in pass coverage, getting off blocks, manouvering while running and fakes/play action. These are discussed in more detail in the next paragraphs.

In previous versions, you could have ten or more passes batted down in a game with five minute quarters, as defensive backs flew all over the field and leaped around with perfectly timed swats to knock balls off course. Additionally, after swatting at the ball, if a defensive back was near the receiver while the receiver was trying to catch the ball, he was instantaneously tackling the receiver without even having to adjust his position. Now, the game seems to have been improved, so that throwing the ball to the open receiver is easier, especially if you are trying to throw over the coverage, but still throw relatively quickly (before, to throw over the linebackers, you had to loft the ball so slowly that a safety would always be there waiting). Receivers still have trouble catching darts, and the ball will hit them in the head if they aren't looking for it. Additionally, if you throw into coverage, it is very difficult to complete a pass (to your own teammate), moreso than in previous versions. From what I have played, this seems like a huge improvement.

A previous issue with the EA NCAA line of games has been in blocking, in the sense that it was exceptionally difficult to run up the middle. Usually, when I called a run up the middle, I would look for a hole in the middle, and if one didn't form, I would just run to the outside. Because of this, I would end up running to the outside a large percentage of the time (over 1/2), especially if the defensive line pinched. Now, holes form much more clearly, and they form where you would expect; additionally, if you call a run to the inside, your momentum goes in the direction of the hole that the playcall has you going through, making it much more difficult to change directions to the outside. This makes the playcalling a lot more important, as an inside run call when the defensive line is pinching and the linebackers are in close will likely result in lost yardarge (and not huge yards on a run to the outside). On the defensive side, it's much easier to control your movement in getting off blocks, as you now use the right analog stick.

2006 also improves gameplay by adding a backward juke, and by making the right analog stick control the juking movement. This control substantially improves the fluidity of running (which itself is, I believe, much improved already) and takes my right thumb off of the sprint button (which I used to use far too much). The option becomes a lot more fun to run, and it's easier to regulate the magnitude of the jukes using the right analog stick rather than by modulating the length of time that the L1 and R1 buttons are pressed down.

Finally, the computer is much more likely to be faked out by play action (and by draws). This is especially true if you have established the run (or the pass) already. I play using UT (Texas), and I have been very happy with my ability to sell the run and then throw over the top to my tight end for huge yardage. In think there is more variability player-by-player in the speed at which the players realize that there was a play fake; also, Texas A&M embarrased me for a huge touchdown on a pass by the RB (to the QB) -these never worked in '05. (I ended up embarassing them in the end, though). If the defense is playing the run, you may be able to air it out for a long touchdown (as the safeties bite on the fake).

All of these aspects make the play calling a larger part of the game. You cannot win by continually calling pass plays, as you will have more more success mix together running, passing, play action and draws.

One final note is that position-specific audibles are much improved. You can now audible coverage changes (cover 2 man, 1-deep to 4-deep zones, bring safeties close to the line, etc.), you can crash left or right, rush to the ouside or pinch with the DL (without moving them at all), you can call DE QB spies, and you can call/call off LB blitzes. These improve your flexibility on defense a lot.

The bells and whistles added (Heisman race, in-season recruiting in dynasty mode and impact players) aren't really that important. However, the spring drills are kind of fun and helpful.

Overall, I am very happy with this game and I think it was worth every penny.

Best Deals for NCAA Football 2006

Frankly, I was disappointed with the gameplay of NCAA '05. The balance in the passing game felt completely wrong, making it unneccessarily difficult to actually complete a pass and near impossible to even throw the ball while on the run. Plus, the new features added more of an aesthetic charm to the environment rather than truly improving the gameplay. Thankfully, '06 brought the series back where it belongs. The passing game finally feels right, not too heavily favoring the defense like last year's or too heavily favoring the offense like the years before that. Passing is a challenge, but not impossible. But the best feature is the new running controls. The trick running moves are now controlled by the analog stick, resulting in a very natural, intuitive motion for jukes and stutter steps. Couple this with the reappearance of last year's features, and we now have what is a true update to the series. It is obvious that Tiburon has been heavily inspired by the 2K football series from last year, from the running controls to the actual announcers appearing for pre-game and post-game shows, but imitation IS the greatest form of flattery (especially when you've monopolistically knocked your competition out of the market). Regardless, NCAA '06 is a top notch sports game that really shows how much fun Saturdays in the fall can be.

Honest reviews on NCAA Football 2006

NCAA Football has always been a game that I usually buy for two primary reasons -1) to keep myself occupied until Madden comes out, and 2) to obtain realistic draft files which I can import in my Madden dynasties. Each annual version of NCAA has its ups and downs. I'd say this year's version is an improvement over last year's version, but not by much. The most important improvement is gameplay. In particular, passing is much easier this year, but at the same time, defensive back AI is smarter. So while your slants, outs and other quick short passes aren't going to bounce off players as often as last year, at the same time, you can't get away with "bombs away offense" as much as last year. Another new feature I enjoy is the expanded recruiting during the season because I've always found recruiting to be the most enjoyable aspect of dynasty mode. The new feature of impact players which helps you spot who the playmakers are and take advantage of them when they are hot is okay for quick strategy, but really not much that I care for. My biggest disappointment is the new "Race for the Heisman" mode, especially since EA Sports spent so much time and money advertising this new feature that allows you to create a player and dictate his college career. Could they put any less effort into it? One drill with ten plays determines ALL of your custom player's ratings?! You also automatically start your player no matter how skilled the other players are at the same position. There is no training camp competition, no split starting time, nada, nothing! And furthermore, you are forced to spend all these seasons trying to win the Heisman and when you finally do win it, the only reward is a crummy ten second video. Woohoo. It really is nothing more than dynasty mode with a few extra features. If you want the draft files for Madden, you want another football game, or you just love college football and some of the playbooks you'll never find in the pros, then give NCAA 2006 a try. Just don't expect it to blow your socks off.

Find helpful customer reviews and review ratings for NCAA Football 2006

It's been a long time since I really looked at sports games. Back on my N64 and Playstation, I was always looking for Blitz, Madden, NCAA...you name it, I'd try it out. But for a while, sports were out of my mind. But now that I'm actually playing football for my H.S. squad, why not try some new games? Well, I made the right choice here.

Pros:

-All the teams are present from all across the country.

-The announcer voice is actually quite nice, but you can turn it off and just hear the P.A. do the play by play.

-Create-A-School returns! Create your own school down to the field design.

-There is actually a quest mode (so to speak). The "Race For The Heismann" allows you to make your way through four full college seasons and get drafted to the pros. You choose your name, number, position, appearance, and everything else.

Cons:

-There are no real player rosters, but given that the players only have 4 years to be on their teams, it's not a great surprise.

-Honestly speaking, the PS2 version's graphics aren't too hot, especially when compared to the XBOX version. The movement is kind of jerky, and the players look choppy.

-The commentary gets kind of repetitive on occasion.

-The field grunts and tackle crunching sounds aren't too realistic.

This game is a nice choice for hardcore college football fans. Can't say I am one, but I've rediscovered the sport of football, and I can't help but recommend this game.

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Wednesday, December 31, 2014

Review of Custom Xbox 360 Controller Abxy&guide Bullet Buttons 9mm Metal Mod

Custom Xbox 360 Controller Abxy&guide Bullet Buttons 9mm Metal Mod Kit for Xbox-bronze
Customer Ratings: 3 stars
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why are these things $132.99 i mean what the heck are they made of gold? they look great and all but is this a typo or are they really $133 thats insane.

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one button was a little tight and the controller hole had to be opened up a little, otherwise good product

Wednesday, December 17, 2014

Discount Guitar Hero World Tour Guitar 2 Pack Bundle - Wii

Guitar Hero World Tour Guitar 2 Pack Bundle - Wii
Customer Ratings: 4.5 stars
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I received game and guitars before date they gave me. Everything inside the package was perfect, nothing damaged. This game is sooo much fun!

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The product had two guitars; one was unused and the other was. Although I knew it was a used product, the condition of the second guitar was very bad. I don't think anyone tried to clean it up for resale. If there had been a picture of the actual product on line, I would not have bought it.

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i'm sure everyone and their mom knows this game....well it rocks, i don't play games everyday, but when i play this is a must....especially for parties....the controls work great for the wii as well

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Thursday, November 27, 2014

Best Tropico 4: Modern Times Expansion Pack (Tropico 4 Full Version Deals

Tropico 4: Modern Times Expansion Pack - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $13.92
Today's Bonus: 30% Off
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The game hasn't really changed especially the graphics and this expansion doesn't do much.

Update the graphics and allow the game to continue with new leader after the old retires.Also a better transportation system is needed not just subways.Bottom line is this game with proper changes can be really fun again.

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Excellent Game to try. I can't wait for Tropico 5 to come out. Great graphics and menus. Easy to figure out.

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I have loved every edition of this game. The new buildings were nice, the campaign was good. Hard but not too hard. I got a decent amount of hours of gameplay out of it. I can't wait for the next version.

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totally addictive. The add ons are terrific but I loved the game before I discovered them. I spent many hours before I eventually tired of this game.

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I feel like I was suckered in by false/misleading advertising. Modern buildings permanently replace older buildings against your will. None of the reviews made this clear. Some of the "upgrades" make no sense. Why is the restaurant replaced with a huge, pirate ship-themed restaurant? Stick with the original and imagine you are playing this expansion.

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Saturday, November 8, 2014

Self-Defense Training Camp - Xbox 360 Reviews

Self-Defense Training Camp - Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $9.99
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I wouldn't call Self Defense Training Camp a "game" as much as I'd call it an interactive instructional video. There are no points to rack up, no real levels to achieve. Instead, the main objective is educational: to teach you practical self-defense techniques.

Violent crime is something none of us like to think about, but it's an unfortunate reality of life. The organization RAINN says that 1 out of every 6 women will be the victim of an assault or attempted assault in her lifetime. And even more devastating, 44% of victims are under the age of 18. But as frightening as these numbers are, as the old adage goes, knowledge is power. Any woman, no matter what age or size, can disarm any attacker if she's knows the right moves to make--and will have the confidence to make them when the time comes.

That's why I really appreciate this title. I'll start off by saying it's not perfect. The instruction can be long-winded and even tedious at times. But if you stick with it you'll learn some pretty good self-defense techniques. Self Defense Training Camp doesn't replace getting real self-defense instruction from a real trainer, nor does it really pretend to (one of the many random tips it presents throughout the game is to enroll in a physical class to continue your learning). But it is definitely a good introduction to a very important skill all woman (and men) should have.

When you start up, you'll see a number of menu options in this order:

1. Cardio Workout

2. Options

3. Profile and Extras

4. Balance Practice

5. Self Defense Rehearsal

6. Reflex Training

Oddly, #1, #4, and #6 are all locked until you complete a certain number of classes in #5 (which begs the question, why didn't they make that one #1?). There are a number of user interface oddities like that.

You start with "Self Defense Rehearsal". This is a bit of a misnomer. It's not so much "rehearsal" as it is step-by-step training instruction. Specifically, this section is broken into 5 different classes.

1. Wrist Grab situations

2. Arm and Shoulder Grab situations

3. Attack from Behind situations

4. Choke Hold situations

5. Frontal Attack situations

Each of these classes are further broken down into a number of very real and practical scenarios that a would-be victim of an attack may encounter. For example, for Wrist Grab situations, it goes through six scenarios.

1. Crossed Wrist Grab (when the attacker grabs your left wrist with his right hand or vice-versa)

2. Parallel Wrist Grab (when the attacker grabs your right wrist with his right hand or vice-versa)

3. Double Wrist Grab (when the attacker grabs both your wrists)

4. Double Wrist Grab from Behind (when the attacker grabs both your wrists from behind)

5. Side Wrist Grab (when the attacker comes from the side)

6. Choking (when the attacker grabs your wrist with one hand and tries to choke your neck with the other).

The four other classes all each have 6 similarly practical scenarios. Each scenario consists of two phases: a Learning Phase and a Timed Phase.

In the Learning Phase, you start out by seeing a demonstration of the defense technique. Two animated male figures will act out the scenario, with the narrator explaining what's going on step-by-step.

One of the very first things you learn, which is repeated over and over again, is to how kick an attacker in...his most vulnerable spot. Admittedly, it's hard not to snicker the first few times you see the computerized "attacker" get kicked there over and over again. But of course, at the end of the day the point is a serious one--if you're the victim of a real attack, be prepared to use whatever you have at your disposal in any number of situations. Aside from this universal tactic, you do learn important other techniques.

After seeing the sequence played out once, it's broken down into smaller components. You'll see each component demonstrated again by the two male trainers. Then, you (as a female character) can try it yourself. To help guide you, you'll see a white silhouette of yourself in the upper left hand corner, as well as a red silhouette reminding you of the next move you need to make.

The Kinect does a mostly good job of detecting whether you're doing the moves correctly. In some cases I was pleasantly surprised at how accurately it was able to distinguish between subtle movements--for example, the correct move to disarm a wrist grab is to rotate your arm at your elbow. I tried to "trick" the system by just flailing my arm, but it wouldn't take it until I did the proper technique. Having said that, it's not perfect--there were a few cases where I was doing the right moves but the system failed to register it. Similarly, in other cases, I would just twitch and the narrator would exclaim "incredible!" But I'd say for the majority of cases the system is quite accurate.

Once you master the one component properly, the process will proceed to the next one. You'll keep going until you've mastered all five components of the entire sequence.

Then comes the Timed Phase. After you've learned the sequence, you then need to try to execute the whole thing by yourself, remembering what the moves are and in what order to do them. If you execute all the moves, you'll get five stars for the scenario. It's not challenging at all to get five stars, but again it's not supposed to be; again, this is more of a class than a game.

Overall, I found the "Self Defense Rehearsal" section to be helpful, if a little drawn out and tedious. But again, if you approach it like a class and not like a game, it's definitely helpful. And what makes it more powerful than a video is the ability to perform and practice the moves yourself. .

The "Cardio Workout" section, has ten sessions of progressively more intense aerobic fitness exercises that incorporate boxing moves. This part of the game was reminiscent of Gold's Gym Boxing Workout for the Wii. Your trainer will do boxing moves and you need to mimic the moves to a beat. Each move you have to make is both announced by the narrator and shown in timeline of icons to the left of the screen. Overall this provided a decent workout, and of course the motion detection is spot-on. What I wasn't crazy about was that the workouts were all under 4 minutes. And once again you need to "unlock" each lesson one at a time. I would much rather them have provided complete set of cardio boxing routines that each lasted a good 20-30 minutes. As it is, your heart rate is barely elevated after one or even two of these sessions.

The "Balance Practice" section of the game are essentially yoga exercises. You're taken outside the training camp to a beautifully designed garden scene with cherry blossoms, running water, and relaxing bird chirping. Your first session takes you through yoga moves with names like "young deer", "spreading the wings", "buddha pose", and "circle of chi". As with the Cardio section, you mimic an on-screen trainer's moves, while each move is announced and shown in a timeline of icons.

The "Reflex Training" section contains various reflex games where you punch and kick or you try to dodge and block punches and kicks with your virtual trainer. Again, the motion controls are adequate on these, but the exercises themselves are fairly repetitive and uninspired. It's what we've seen in many other games--do a jab, hook, or upper cut in response to instructions from the on-screen trainer, or dodge punches to the left and right.

Overall, I had the same impressions of all three of these "unlockable" sections. They're not horribly executed, but they all feel somewhat incongruous in this particular title. There doesn't seem to be any obvious connection between these activities and the self-defense training. In addition, all of these sections just felt far too short and shallow. I get the sense that the developer was trying to make this a comprehensive "martial arts instruction" title. But it falls a bit short of that. (In fact, after progressing through some rudimentary exercises, you start to earn different colored "belts", which was quite misleading).

It's hard to rate this game, because as I said it's not really a "game". From the perspective of the self-defense training content alone it's very good; in fact, I think it's material that every woman should know.

But in terms of its quality as an interactive game, I'd say there's a lot of room for improvement. For example, it would have been interesting to have a section where you can be "quizzed" where you face a virtual attacker in different scenarios and have to choose the right defensive techniques for the situation.

Something else I found a little disappointing is that your on-screen character doesn't have freedom of motion. In other words, when you go through the exercises, you don't really control the on-screen character directly. Rather, the system will show a still image of the character, and it will only respond once you perform the exercise correctly. I think the title would have been much more powerful if they used real "video game technology" (like the kind you see in fighting games) to let you control your character in a more fluid and dynamic way.

Something else I found a little disconcerting was that the developer invented yet another way of selecting items from a menu--you need to "swipe" to browse through menu options and then "punch" with your right hand to select it. Once again, it's a shame that Microsoft never enforced consistent user interface guidelines to its developers, resulting in dozens of different UI behavior.

In many ways I see this title as an early example of what I hope will eventually be whole new genre of "self help" titles. Some day I would love to see the Kinect used, for example, to let you do things like take a cooking class in a virtual kitchen, or take a ballroom dance instructional class on a virtual dance floor.

Overall, I'd give the game 3 for "It's OK". As a "video game" it's a bit disappointing and could have been so much more. But as an interactive instructional video, while it's not perfect, I do consider the content extremely useful, especially for women who have had no prior knowledge. Put in more peoples' hands, it may even help save lives, and that's certainly not a bad thing.

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99% Exercise; 1% Non-Self Defence; 100% Misleading

Before I bought this product, I had read a few reviews on Self-Defense Training Camp. What I appreciate from those reviews was that it clearly stated that this is NOT a self defence title, but could work as an exercise title. This will be where I start off -it's EXACTLY what this game is: an exercise title trying in the guise of a self defense programme. Having gotten this bit of info from the reviews, I went ahead and bought it and have been pleasantly surprised from the word go.

So let's get the most important aspect out of the way: this is not, I repeat NOT a self defense game. Yes, it does have a total section (and large part) devoted to self defense, but it's this part that kind of drags the momentum of the game down and lower its score. So why am I giving it a four? Hope my explanations below can shed some light on it.

Let me break it down like this: this game is divided into 4 sections: 1.) "Self Defense" training 2.) Reflex Training 3.) Balance Training and then 4.) Cardio Workout. In each of these areas there are different classes starting at easy and as you complete each one you will unlock a new level. (This is easily done and for those Xboxers after easy achievements, this game is a breeze on raking them in.)

SELF DEFENSE TRAINING

This is, well, not what anyone would expect. It does do what a self defense class will teach you, but there is absolutely no value in it. You do the moves, copy them, and then go to the next one. You don't learn anything, unless you force yourself to do the same class a million times for memory sake. I would not have minded this part, but what becomes increasingly annoying as you go through the classes is the amount of times you have to select (and this is by punching at the sensor) between moves to continue to the next phase. For example, in one class, they first show you the move PUNCH TO CONTINUE now break the moves down PUNCH TO CONTINUE now first part of move PUNCH TO CONTINUE next part PUNCH TO CONTINUE next part PUNCH TO CONTINUE now try the whole sequence PUNCH TO CONTINUE your score PUNCH TO CONTINUE...and 6 more punches before the class is over. The entire class itself is a mere 4~6 minutes, so punching to select menus as much as 12 times is really wearisome. Even when you know what to do next and how the training method works, they still insist on this punching/selecting process. Because of this, you do not even build up a sweat, just a residual ache in your right arm from punching.

Having said this, I still do these self defense classes diligently, because I use it as an easy warm up and cool down. The wife loves them purely because they are super easy and not taxing at all. But still, this is the biggest weakness of Self-Defense Training Camp.

...now, the 3 remaining parts in which this game does work:

CARDIO WORKOUT

This is a cardio workout with "boxing" incorporated very well. We love this. Like all programmes in Self-Defense Training Camp it starts at easy and gradually increases in difficulty. This is true in-gym boxing aerobics and a great alternative to what Your Shape Fitness Evolved offers. This part alone is worth the game, and it's a pity they had not spend more time on this section of the game to improve and broaden it.

REFLEX TRAINING

Another form of in-gym boxing, but with a twist. Wait for the cues on-screen and dodge punches or kicks, or perform them. As an old black belt in karate, I love this part, as reflexes are truly the master mind behind a good defence. At my age then it's good to have something to keep me on my toes and test my reflexes a little. The tracking is on course 85%~95% of the time (depending on whether you are doing blocks, punches or kicks), so even with the ones you miss you will still get a good score at the end.

BALANCE TRAINING

a.k.a Tai Chi. Again, a great alternative to Your Shape Fitness Evolved. I'm not saying it's better that Your Shape Fitness Evolved, but when you do suffer the infamous exercise fatigue from one game, then this is a great alternative until you get your breath back to take up the previous game again. The balancing classes work also in steps of progression, and it's truly a very good presentation of Tai Chi.

And that is the game in all its glory. To sum up:

CONS

game title utterly misleading and may create expectations on which it cannot deliver

the self defense part of the game is its weakness

selection process in the self defense classes section is tiresome and repetitive

menu selection can do with some better grouping and arrangement

all exercise sections can be extended with some additional classes

a little bit more guidance to how to perform some activities (like the kicking part in reflex training) would be welcome

NEUTRAL

= need to finish certain levels before you can open other classes; could be irritating when you want to jump into a certain exercise of balancing but you need to finish Class 3 of the self defence class first

= loading times between activities and start up feels a little longer than should be necessary

PROS

+ exercise part of the game is easily on standard with other Kinect exercise titles making this a great addition to an exercise library

+ balancing training (Tai Chi), cardio boxing and reflex training are all welcome additions and well presented

+ tracking mostly on par

+ 0% fit people can enjoy this game as it's not too demanding

+ achievements are granted reasonably and not impossible to achieve

The title may seem a little misleading, but when you interpret it to mean that this is a training camp preparing you for a fitness level to do self-defense, it makes more sense.

It's truly a pity this title has gotten off to a bad start, as the tracking is respectable and the concept for the exercise parts really competent, it's just that the title and the "self defence coaching" significantly knocks it down a few notches. Not sure whether we will see future releases of this game, but if you go into this knowing that you are buying a passable exercise title and focus only on those parts mentioned above, you may just be pleasantly pleased.

As I had not expected a fighting game, nor a self defence training game, I did not have those deceptive expectations that other reviews/buyers had from the misleading title. It's in this regard that I give the game a 4-star, mostly because I don't think it's a bad game. It should deserve a 3-star though as the content is still limited and needs more substance, but as a first release for this title I think it's actually a pretty noble effort and want to give it a little support so that we can see some improvements in patches, DLC and future releases...if any. Hopefully for the future--and again...if any--they can drop the whole self defence gimmick and focus more on cardio exercises, and incorporate even yoga and Pilates or other martial arts related exercises.

Recommendation--when you are tired of Your Shape Fitness Evolved 2012 (as this is the only other exercise title released this season) and need to break out of that procrastinating mood after the festivities, then Self-Defense Training Camp may just be a great alternative title.

In the end, ignore the ratings at the top, as I don't wish to score a game, but purely provide information for people who are interested in buying the game and do not know what to expect. In that regard please leave me a comment if you have any questions and I'll try and answer them.

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(((**EDIT**))) Menu

The loading is about average, it's not long, but not short. Using the menu by punching to select & swiping to the the next/previous on the list expects a real full one shoulder to the other swipe. You can also use the controller.

There are MANY real videos with the woman from the trailer (She's a black belt) about several topics of basic self defense. Quick instructions on how to make a real fist, which part of the hand for palm strikes & hammer strikes. Also, how to walk w/o looking like a victim, how to stand correctly so you don't loose your balance, etc. Unfortunately, these were buried under the Profiles/Extras menu & then again more swiping to find in that sub menu. Also you have to EARN these videos by doing the self defense, cardio, reflexes game modes first to unlock them. They are very informative & she has a good presence & isn't boring, but having them so buried & having to do sometimes 3/4 or more of the game to unlock them (though you don't have to be perfect at the attempts) is wrong. (((**END EDIT**)))

Self-Defense

It teaches you about 2-4 moves that is shown for each segment & you do the first move, then the first 2 moves & so on.

The problem here is the CAMERA angle & teaching. I'm looking over my avatar's shoulder & cannot see how EXACTLY I'm suppose to rotate my hand. Also it's not always fully explained how forceful, or what part of my arm or hand I should use & what part of theirs specifically.

There is some verbal instruction, in fact, what is said is VERY good & not watered down. Such as at first, he will say to just, "...slam down your foot on his." But as you do it, he does explain further, "...make sure you hit the tip of his toes, which are the most vulnerable & cause the most pain."

These are real karate & kung fu (more fluid arm turns rather then hard blocks which are less jarring on the body) & other martial art moves that DO work well, but it leaves me wanting more instruction to know exactly how the attacker will react more. Here, the attacker always acts like he is so shocked by a defense move, he's like a deer in headlights which is the opposite of real life.

(((**EDIT**))) Now, a lot of people make fun of this game because at first it's always "Kick the guy's nether regions" but there are many palm strikes, back fists, circling the arms to get out of holds, etc. which are great. (((**END EDIT**)))

There is enough said to get the basic idea, don't get me wrong, but those like me who like more knowledge will want more. Also, on detection, sometimes I couldn't get the move right, though rare, but other times, I'm suppose to swing an attackers arm out by swinging mine, I just did wrist circle & it counted.

Cardio

It works well, though there is some fluff of step touching (lame) & clapping (really? really?!?!?) which I wasn't happy with at all. But there are punches, elbow strikes, uppercuts, etc. There are also back kicks & side kicks which I was happy to see, but wish there was even more emphasis on it. The classes are all about 2-5 minute each is WAY too short & about 10 of them. These are easy classes, though the animation seems a bit too sped up more then real life in that you might lose form keeping up or lose balance on the unfortunately few kick portions.

(((**EDIT**))) The later classes have a lot of knee lifts & kicks & was a good workout. I actually liked the shorter workouts as you have to get near perfect on everything to score a lot of stars to get an achievement & if they seem short, you can just load more classes. (((**END EDIT**)))

Balance

To clarify, this is NOT yoga, but is Tai Chi, though it's not Short Yang style, which I know, but some other style. It IS more authentic then Your Shapes which is more half yoga, half Tai Chi in a random order. This segment really needed some commentary about the moves & how it helps the body. For people who don't want it, a simple ability to turn it off would appease all audiences. The later classes do have some small kicks (you don't have to kick high to get credit) & snake poses & was relaxing.

Reflex Training (best part)

Very extensive, takes place in a boxing ring, it has it's own levels for:

Dodging dodge right/left, never always left & right, it does random which is great & even has you lean twice in succession.

Punching basic, hooks, uppercuts

kicking side, high & others

Block punches blocking the trainers' punches to your face, side of the head & body

Blocking kicks blocking the trainers' different kicks

I like that they show your body in the corner, though I had a little issue with the arrows (diff color for left/right even when he's hitting straight to your mid line (face/body), though practice fixed that. I also love they really emphasis form, though only a few verbal reminders, but the model shows it in the first level of each type. Again, more emphasis on verbal instruction & even more levels would have made this game a definite recommendation.

(((**EDIT**))) The later levels at 8-10 really ramps up the speed like real life & since the punches are random, you really need to have reflexes/think fast to block them in time. Although I wish there were more punches & blocks to add more variety which a real first person or see through very close third person would allow. (((**END EDIT**)))

This could have been such a great title. The people they used for knowledge on martial arts is well done & the fact form & it not being watered down is refreshing. The movements you need to do are like real life & is great. But the presentation, the animation, camera choice fails. The animations for your character & trainer are terrible. The camera angles are terrible.

This would have been great if your avatar was just a shadow outline of your own body & not some made up character & even first person view with red graphics to tell you where you did it wrong.

The instruction portion would have been better with a real video & highlighting or pausing the screen at key moments during the instruction portion. Even using a video during training would have worked to feel more real life. Even the animation of the speed in the cardio section seemed a bit too fast unless you already have extensive training/practice & each class was only a few minutes long.

I hope this or another company picks up this type of non-watered down martial arts & learns from this games mistakes to make a great game. This is a pretty good game & the only one of it's kind, so it's worth it for the small content. If Dance Central can do dancing with great detection & showing feedback, martial arts can be done as well.

There are videos of gameplay from the site 123Kinect & their review & is posted on youtube as well.

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This game helps with the basics to boxing. This game is great for beginners and for younger kids just starting out in boxing. Great exercise as well. Just needs a little help with the punching in between to get to next level

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It's pretty good as long as you understand what you're getting. This isn't really a game. It's more of an instructional tool for basic self defense. It in no way takes place of a real instructor but it does show some handy techniques if you are a beginner. The cardio workout, however, is pretty cool. It will make you sweat. You have to pass the basic moves to unlock the next level, including the cardio portion but its not too difficult. If you're getting this for a child, think again. They will be bored after a few minutes. It's more for adults or kids who's parents want them to learn some basic moves. Again, this does not replace actual lessons but its a good start and a fun little workout.

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Wednesday, November 5, 2014

Reviews of Intec Wireless Live Controller with Headset Featuring Bluetooth

Intec Wireless Live Controller with Headset Featuring Bluetooth for Xbox
Customer Ratings: 5 stars
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This Controller works great and it's easy on batteries! I have another different wireless controller that eats batteries fast and this one doesn't. It's just the right size and button placement is great. A pleasure to use.

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This is a great addition to any home video game systems this is the best controller everything u need is in the contorller You dont need to get up i recommmend to anyone Great Addition

Saturday, October 4, 2014

Best Logitech Precision Controller for Xbox Deals

Logitech Precision Controller for Xbox
Customer Ratings: 4.5 stars
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First off, logitech makes great stuff. Their PC peripherals are the best in the market right now, and their xbox equipment is the same way.

Pros:

-Great price

-Coolest looking controller out there

-Excellent button placement

-Joystick is amazing, very loose and smooth

-Triggers have a good feel to them

-Great solid feel

Cons

-Not for people with small hands

For most people, this is an excellent controller. It's smaller than "the duke", but larger than the xbox controller s.

Personally, I really liked the look and feel of this controller, but had to switch back to the xbox s because my hands are a bit on the smaller side and I just couldn't get used to it.

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This control is very good. The handling feels great, very ergonomic and the buttons are placed in an excelent ditribution. The construction seems very durable, made with high quality materials. At this price I think it's worth every penny. The only "bad" thing is that it may be too big for small hands...

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I had heard good things about the cordless version of this controller, but I didn't want to spend the money on the cordless version and a cordless headset for Xbox Live.

This controller is very confortable, and is a good blend of the controller-S and the "Duke". My only complaint is that the D-pad is a little too sensitive, and you'll end up pressing down or up when you just mean to press left or right. D-pad controls are pretty rare anymore, though, except in fighting games.

Overall, I'm very happy with this controller, especially for the price, and I prefer it over the controller-S.

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I bought mine used at a local Gamestop and I loved it. First off it feels very comfortable and is only slightly larger than the S controller. Unfortunately for me, mine appears to be defective, the left trigger is extremely sensitive, to the point where I'm not even touching the trigger and it will be activated.

This fact aside, everything about the controller is superior to that of the S, even the fact that you may need a spare set of batteries shouldn't turn you off. Just try not to run afoul of Logitech's sub-par customer service.

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I've always liked the quality of Logitech game controllers so I thought I'd give this controller a try. Plus, I was too cheap to shell out $30 for the Controller S. The Logitech Precision is indeed a very good quality controller. The plastic casing is smooth and has no sharp edges. It definitely feels better than the cheap Mad Catz and Pelican controllers I've tried.

This controller is wider than Controller S. The size of Microsoft's Controller S fits my hands perfectly and I wear U.S. size large gloves. Initially, I felt that I had to stretch my fingers to reach the Logitech's left analog stick and the buttons on the right, but after playing a while I got used to it. The feel is definitely different between Controller S and the Logitech. I could not keep my left thumb on top of the left analog stick when moving the stick to the upper, lower, and right extremes. On the Controller S, I can comfortably keep my thumb on the analog stick at all times.

The two trigger buttons also seem to have dead spots at the initial travel points. When I played Colin McRae '04, the first 1mm or so of travel for the triggers didn't seem to do anything. Whereas a slight tap on the Controller S triggers resulted in immediate response.

I definitely favor the Microsoft Controller S over the Logitech. I bought the Logitech for multi-player action. I wouldn't mind using it once in a while playing with friends. The Logitech is a very good quality controller for half the price of Controller S.

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Saturday, September 27, 2014

Reviews of The Amazing Race - Nintendo Wii

The Amazing Race - Nintendo Wii
Customer Ratings: 3 stars
List Price: $19.99
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I am a huge Amazing Race fan and that is probably why I liked this game at all. First thing people should be aware is you need two people to play this game. There is no option to play as an individual so while I got it a few days ago, I had to wait until today before my husband and I were both free to play. It should be noted that as of the writing of this review, I have only played through once (11 legs) on the easy mode. Within those 11 legs, several of the challenges for roadblocks, intersections, fast forwards, etc. were repeated. How disappointing that they could not come up with enough different challenges to give you a new one on each leg of the race. Also, the challenges often had nothing to do with the part of the world you were in (I was throwing tomatoes at people on three different continents). Most of the games were easy (of course I was playing the easy mode) type puzzles. Oh what they could have done if only they would have made this compatible with a mat or the balance board so some of the challenges could have been physical. Another drawback was that each leg had a plane trip (you pick the fastest plane you can for the money you have) and a car/taxi/bus ride (again you are looking for the fastest, leaving the earliest that you can afford). By the 11th leg I was dreading doing those for the 21st and 22nd time and was actually ready to be done with the game. What about a boat or bike or have there be a way where you can use the wii remote to run through the streets. Hard to believe people got paid to create this game and this was the best they could come up with. Why did I give it 3 stars then??? Because I LOVE the Amazing Race and this was definitely made from the television show. You do see characters from the other teams, Phil Keoghan's voice is narrating, some of the challenges are fun, and seeing the little plane take you to a new country is neat. I did not hate the game, but will probably only play it a few more times before it joins my pile of dust collecting wii games.

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I posted this review on my blog and on Gamefly (a video game rental service) and was shocked to see one review give such high praises. I wonder if they are still playing it? Here's my opinion of the game:

Being a fan of the tv series "The Amazing Race" I was looking forward to this video game but was let down by its gameplay.

First of all, the game is only a 2 or 4 player excursion. You can technically play this game by yourself using two Wiimotes though.

You begin the game designing a profile (up to 4 profiles can be saved), customizing your avatar characters and then you have access to the main menu, either playing Adventure Mode (2 Players) or Party Mode (4 Players).

Adventure Mode has three different length options: Tour (5 Legs), Journey (9 Legs), Race (11 Legs). Just playing Tour takes about 20 minutes. There's three difficulty options to choose from, and then the mode starts.

Basically, this mode consists of going to different locations and playing mini games. You don't really explore any locations, you just see picture slideshows of the locations. The mini games consist of a variety of types, such as match certain pictures, finding certain items, etc. After the mini-game is over, you go through a travel selection screen to your next destination where you select the best travel option.

There are some mini-games that are single player only (Road Block) and many mini-games do require knowledge of geography and basic math skills. Luckily much of the geography data can be unlocked in the Race Journal feature available in the main menu. So each leg consists of playing mini-games, and then traveling to the next leg. This process is repeated and can get very repetitive.

Perhaps the best feature is unlocking video clips from the tv show. There are 32 clips to unlock requiring certain things achieved from the game.

I was not able to play Party Mode (as I don't have 4 Wiimote controllers), but I'm guessing it's similar. Perhaps one of the most annoying things about the game is the frequent loading screens that you will be faced with. Overall this game is just worth a rental. It could have been so much better.

Pros: Authentic music from the tv series, likeness and voice of Phil, video clips you can unlock from show.

Cons: Many loading screens, no true single-player experience, repetitive mini-games, gameplay gets tiring quick.

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If you enjoy amazing race, you'll probably like this game. I was disappointed that you couldn't import Miis into the game. You have to use pre-fabricated characters, there aren't too many to choose from. The graphics could be a little better, but are average-maybe a little cartoony. The challenges are really varied from a very simple one to a really difficult one. One of the challenges requires you to pump up balloons with an air pump & it seemed challenging for my mom. (She decided to do that Roadblock). The one I tried was a lot easier; so it may be too easy for some & harder for others. The sound is a little on the low side, but that's a minor flaw.

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We just purchased and played this game... once. No one in my family has any desire to play it again. It's that poorly made. It could have been so much better if it had been more like Wii Sports Resort, where you control your avatar in doing challenges and running to the mat. Instead, it's a bunch of silly puzzles and overly simplistic activities (like counting down from 15 to push a button to "simulate" sky diving). My family expected so much more! There could have been rapelling, hang gliding, bungee jumping, skiing, kayaking, etc. Waste of money and total letdown. I wonder if GameStop will buy it off us?

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I purchased this as a present for my daughter who is a big fan of the show. She took about 15 minutes to declare it boring. I thought she was not giving it a chance and gave it a try myself and quickly agreed. The many screen loads are simply unacceptable for any game. This detracts from the game experience to such a degree that I would give it a 1 star for this reason alone. There is not a single person play mode, which I find strange. Bottom line if you are a diehard fan of the show, you'll be disappointed in the flow of the game. If you are not a fan of the show, there is not much merit in the game at all.

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Tuesday, August 19, 2014

Review of Skylanders Spyro's Adventure Pack: Dragon's Peak

Skylanders Spyro's Adventure Pack: Dragon's Peak
Customer Ratings: 5 stars
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Fans of Spyro the Dragon, rejoiceSparx has returned! One thing I always joke about with Skylanders is that it's called "Skylanders: Spyro's Adventure", yet his name isn't spoken even once, and he isn't even in the center on the game's box art. The poor little guy gets his first major game in years, and you can hardly tell he's in it! While Dragons Peak might not remedy that, there are definitely some tips of the hat to old school Spyro fans with this pack. Dragon Peak brings back Spyro's great dragonfly, Sparx, and has a whole level where the focus is dragons. Complete with dragons turned to stone, anyone who has fond memories of playing through the first Spyro game will get a little nostalgic with this stage. Also included are the Winged Boots and one of the most visually striking Skylanders: Sunburn. It's about time we get a fire type that isn't human-ish or bulky.

When placed on the Portal, Dragons Peak becomes accessible to the player on the left side of the Ruins in plain sight. You won't have to go hunting around for this level like the Empire of Ice one. An evil dragon has taken over the dragon kingdom after the original king left his throne for a bit. Its up to you to face the dragon and set things right. For the most part, this stage is standard Skylanders fare and can be completed in under 15 minutes. There aren't any puzzles or challenging parts aside from new enemies that blow themselves up and deal huge damage to you if you're within their range. It's a straightforward level and finding everything (hats, treasure, Soul Gem) isn't very hard. You even get to leave the ground for a while with several flying areas. Unfortunately, it's not as cool as it soundsyou're stuck avoiding rocks and collecting gems while on the back of one of the dragons. Control is a little weird: move the left analog stick to move, but you'll always reset back to the center of the screen when you let go of the stick. It's a bummer that these parts are VERY short too. I would've loved for them to have made these more like the old flying stages in Spyro the Dragon just to take you back a little more. And just a little heads upthe boss fight is very, very underwhelming. That and the short flying stages are the reason I'm giving this Adventure Pack a lower score than the others.

But everything else here is great. Sparx is a handy little 'item' that attacks enemies (until his time runs out, like all items). It's nice to have something can interrupt enemy attacks in case you're trying to get away and regroup. The Winged Boots make your Skylander so fast that it becomes funny. Placing this item on the Portal speeds you up big time, giving you a chance to deal tons of damage while enemies are helpless, or make a fast escape. The timer on this item runs out faster than any other I've seen, so use it wisely. As for Sunburn, he's a cool dragon/phoenix creature that has some nice tools. His primary attack is flame breath, secondary is a kind of teleport and his third is a dash move very similar to Cynder's. The flame breath attack pushes enemies back a little bit, and his teleport is unique. When used, Sunburn deploys 4 flames around him (up, down, left and right). Move the left analog stick in any direction, and he'll go there instantly, arriving in a burst of flames that damage enemies. When fully upgraded, Sunburn becomes very powerful, though the recovery time on some his moves may leave him a little helpless in Battle Mode against the stronger Skylanders.

Now that the figures and Adventure Packs are becoming easier to find, there shouldn't be any worry about paying too much for these. The standard price for this one is a great deal, even if the level could've used a little more work on the flight portions. My daughter and I had fun playing through it (she thinks the evil dragon is really cool looking), and Sunburn has become her favorite Skylander, tied with Whirlwind.

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Dragon's Peak introduces a new adventure where an evil dragon has usurped rule in this new area of Skylands; the former, venerable dragon wants your help in restoring order and peace. You traverse through the level with the help of a simple-minded red dragon between platforms you actually fly him around to avoid huge boulder obstacles and shoot fireballs to destroy sky mines that try to impede your progress. The platform levels themselves are just like the rest of Skylanders, although a little more challenging with rotating platforms and stationary dragon statues that intermittently burn extremely damaging flames in your wake.

The new fire element character, Sunburn, is fun to play and shoots flames as his primary ability. His secondary ability allows him to teleport which, once upgraded, can occur in 4 directions.

And to second the other reviewer's comments, please stop supporting these scalpers. Activision IS actually catching up and stores are becoming better stocked every day. I got mine at Toys 'R' Us for $24.99...don't pay a penny more. A lot of these opportunists are digging their own graves as other characters have become so plentiful that some "used" prices are beginning to drop below retail price. Keep it up and wait patiently...Activision is not going to miss an opportunity to make money, so don't waste it on others.

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Over all this is a great expansion to the Skylanders game. However, DO NOT support the greedy gougers on Amazon. I purchased at a TOYS-R-US for $24.99. Wait out the stocking issues caused by the popularity of Skylanders rather than purchase from the price gougers.

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I love this pack it is just so awesome! but don't pay this price. I got mine at Toys r us for $25. But it is still an awesome pack!

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If one were to take a sampling of games I currently own one would find RPGs, FPSs, and RTSs: most of which marketed for adults and hard-core gamers. When my wife (also a gamer) asked me if I wanted to play the Skylanders game, at first, I thought: "Sure, I will give it a go, for her." Not really expecting to enjoy myself or play the game past the end-game (which I expected to arrive at in a matter of hours); I was amazed at the fun I had while playing this game and collecting all the figurines. I have now completed the game multiple times and have leveled almost every character I own to its maximum level, on top of now having almost the complete set of figurines (I am four away...). Love this game. Love the concept. Cannot wait until my kids are old enough to play so I can pass the baton to them and watch them enjoy themselves anew (and live vicariously through them :-)).

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Friday, August 15, 2014

Best Agatha Christie: And Then There Were None Deals

Agatha Christie: And Then There Were None
Customer Ratings: 3.5 stars
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First of all, it's important to explain what type of game this is. This games is a traditional, 2D, point-and-click adventure game. You walk around and explore, talk to people, collect objects and clues, and solve puzzles. I'm a big fan of these types of games, but if you're not as a rule, I would skip this.

As a long-time adventure gamer, I was waiting for the Wii release to play this game. If you've already played it on PC, don't bother. It's exactly the same. The Wii controls are barely used, and when they are it's kinda annoying.

This game definitely has its flaws. It's not a great game. The action is pretty slow and sometimes repetitive. It's not exciting or unpredictable (especially if you've read the book, which I have.) The game is actually not very linear, in that you can do a lot of optional actions and you can do things at different times. That gets confusing sometimes because I felt that I had not done things I wanted to do and was afraid I wouldn't get a chance. But I did.

I have resorted to a walkthrough for a few parts of the game, but I have a low frustration tolerance, so that's not strange. In all, I've been really enjoying my time playing this game. I can't quite put my finger on what I like, but it's soothing and relaxing. I have been monopolizing the TV for several days playing it.

So, if you have liked this type of game in the past, I would recommend it. I understand the later PC games in the series are improvements on this game. I hope they do Wii ports of them as well. Otherwise I'm going to have to get them for PC.

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I review games for the Wii on youtube. To see more of my reviews go to

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I love a good murder mystery and this is the first one for wii. Yes, it took forever to complete and there were some very tedious times trying to figure out what you needed but all in all I got wrapped up in this game and hope there are more in the genre coming out. I DID have to go online and find some cheats in the middle of the game or I would have never finished and just given up but I still enjoyed it. If you are a fan of Christie you will like the game. It is geared towards adults and I think most high school and college kids would find it too slow to be fun.

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My suggestion: borrow it, play it, return it.

Let me first admit that I have never read the Agatha book, or played the PC game. So I started with a blank slate. I will also admit that I am an ADHD gamer, and wasn't interested in this game. But my wife wanted a low action, easy-to-play, 7th Guest puzzle game.

She did not get what she wanted. My wife lasted only about an hour in the game, and then she was done. I lasted 2 more hours, and then I was done. I decided I wanted to see the ending, so I turned to a strategy walk-through cheat guide on the Internet. With the guide's help, the game was over in a few more hours.

I used a walkthrough guide based on the PC version, and found it 99% identical to the Wii game. So if you played this on the PC, there is really no need to buy the Wii version. Yes, there are a few puzzles that you can use the Wii motion-controls, but I found these very few controls to be awkward and unresponsive. Opening doors drove me crazy throughout the game (and I opened a ton of doors in The Godfather).

The game has a few puzzles that require you to assemble various inventory items together. But these puzzles are NOT required in order to complete the game they are just sidebars that provide superficial entertainment. And if it wasn't for the cheat guide, I don't know how anyone would have ever figured out some of these puzzles, or where to pick up the inventory items. For instance, the location of the antidote appears to be completely random (and only makes sense AFTER you know the ending).

The puzzles did not drive the plot along, and the plot did not move you to and through the puzzles. This is what separates this game from some of the other historic success stories in this genre.

The only requirement to moving the plot along was talking to the other characters. The main challenge was to find where the characters have walked off to. So it was really just several hours of wandering around, checking the same rooms over and over and over again, hoping to bump into a character.

And save your game often, because there are some bugs. My game froze at the raft scene and I had to restart from an earlier save which only prolonged my misery.

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In terms of game mechanics, this game leaves a lot to be desired. Sometimes it's repetitive, or doesn't make sense, or you have to go online and look for clues from others who've already solved the mystery. To anyone who says it's not worth the time or it stinks, I truly understand that.

Having acknowledged that, I still love this game, and I'll tell you why. First, I have read almost every Agatha Christie novel and I love them. I've seen both film versions of this one and I've seen the play done really well. So I love the story so much and the setting so much, it's worth it for that alone. My husband and son played this with me and watched me play it for hours. My son helped me draw a map of the rooms in the mansion and keep track of clues, so it was a fun mother-and-son bonding thing. My husband and son both said that one of the things they love most about it is the soothing soundtrack, from rain storms to music. They also love the quaint English dialogue they still quote some of the games lines from time to time.

In short, I'd say this game is like a beloved family member yes, they leave a lot to be desired, yes other people might not enjoy their company (and you know why), but you love them anyway.

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