Showing posts with label buy xbox kinect. Show all posts
Showing posts with label buy xbox kinect. Show all posts

Wednesday, January 28, 2015

Discount Razer Onza tournament edition -Xbox 360

Razer Onza tournament edition -Xbox 360
Customer Ratings: 3 stars
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Update!

I'm updating this review because the directional pad gets stiff after mild use and the stick itself registers motions that I never inputted (when I tap up.. it registers, then goes down). I've since gotten a replacement, but only to sell it online (couldn't get a refund, just an exchange). Don't have faith in the long-term durability of this controller. Was great when it worked, but I'm sticking to first party controllers from now on.

My old review is below for when it does work properly.

Here are the games I've tested this on to get a wide range of various button/control uses:

* Battlefield: Bad Company 2

* Crysis 2

* Super Street Fighter IV

* Dragon Age 2

I'll cut to the chase since other people have already commented on the great build quality, ergos, and not being able to use the FPS Freek on this.

Here are some of my observations:

Of the games I've tested, it was painfully apparent that fighting games would not do well with the directional pad. Earlier reviews on other sites have already mentioned this, but being the skeptic, I had to test for myself. Verdict is in.. its really lacking for fighting games. The separation of each direction, and the amount you have to push makes for quick combos really difficult. I may dare even say that the original 360 directional pad might be better for this purpose. That said.. if you played fighting games with the analog, then this is where the strength of the controller shines. The adjustable tension on the analogs really help tailor it to your liking. Also, being able to remap your buttons on the extra shoulder allows you to avoid using the triggers.

On the topic of remapping buttons...

this is my number one complaint about the controller... YOU CAN'T REMAP LEFT SHOULDER BUTTON OR TRIGGER TO THE RIGHT RE-MAP BUTTON, and vice versa. I'm guessing this was done on purpose because they still had the Major League Gaming or other professional gaming leagues in mind. From what I understand, they're not accepting this control pad to be legal in those tourneys (subject to change), so I really wish there was full re-mappability. Perhaps it might cause some abuse down the lines, but in Crysis 2, it would have come in really handy if I could remap my shield (usually left bumper) to the right re-map. This would allow me to activate shield on the fly when I'm aiming down the iron sights (holding down the left trigger). Unfortunately this is a no go.

New placement of "Back" and "Start/Play" buttons...

is a mixed bag for me. The reason Razer moved them is to avoid accidental pushes of those buttons. I've never done so myself and I have medium to large hands. To me, the new placement is more of a negative because now its harder to push the Select/Back button on Bad Company 2 to spot your enemies. Luckily this can be re-mapped to any of the remappable buttons and actually works better than its original implementation. Just something to look out for. I can see it helping those who had issues before.

New directional pad...

is again a mixed bag. As mentioned before, it didn't perform too hot for fighting games. It does make it easier for FPS games though to not select the wrong direction. However, I found the button themselves to be clunky and feel like they "stick" a little. Not as responsive as the other buttons on this controller. They work though and work better than the original 360 directional pad for FPS games. Worked fine in Dragon Age 2 when trying to select targeted enemies, but had slight trouble selecting skills during level up with skills that were placed very strangely in the tree. I blame that more on BioWare though for their awkward placement as I had the same issue with the original 360 control pad too.

On the topic of the other buttons...

I like them, but still not 100% sold on them. They are responsive, but admittedly I miss the tactile feedback the original 360 controller had. Don't get me wrong, there is a "click" that assures you that you're pressing the button much like a mouse button, but I actually missed how much the buttons are raised on the original 360 and the amount of force needed to push them maybe I'm just heavy handed.

One very minor gripe of the design...

is that the "face" of the control pad has this sharp taper at the top near the shoulder buttons. It does make the controller aesthetically pleasing, but it looks like that area can easily chip or dent in the future after prolonged use or aggressive handling. Running your finger along it is sharp, but I've never really done it in a way that it was detrimental in my gameplay. I only noticed it when I was fondling the controller outside of actual gameplay.

I'll keep updated postings on new findings and possibly on the topic of long-term durability.

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Excellent controller for FPS, programmable shoulder buttons worked for me. Can't speak to D-pad use, not important in Halo.

But quality sucks. After 1 month first controller left thumbstick developed dead-zone. Worked in all directions but up. Return was no hassle with Amazon

After 20 days, replacement controller developed dead zone in right thumbstick.

(I think it has to do with the adjustable thumbstick tension: great feature but plagued with problems)

Return again no hassle.

No 3rd strike for me, I'll stick to less buttons but a controller that works.

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Here is my small review of this controller.

Honest reviews on Razer Onza tournament edition -Xbox 360

Out of the box it's a great product but unfortunately after some usage things start to go haywire and literally fall apart.

Direction sticks move your character. Around without you touching them.

Button pushes do not register.

I really wish this product worked but it does not.

Top it off with the companies ridiculous return requirements and it's not a good mix

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Since the wireless controllers on the Xbox are junk I saw this one, it looked like it could work fine. I've purchased from Razer in the past as well, for PC Gaming. They sell real half-assed expensive products that are cheaply made. They lure you into buying their products by their cosmetic appearance and hefty price tag. It appears here..... it's no different. I hardly play my Xbox as it is as well.. maybe 3 hours a week, I only go this around early May as well. The problem is... the controller has started to become very choppy and unusable. I've noticed that the R Trigger has begun to have input lag, the left stick has start to move on it's OWN as well, the L stick is completely stationary as well. I've tried unplugging solution to controller as well, sometimes even removing it and then shutting the Xbox and then putting it back in, it's hopeless. These are the is the worst and most common errors with these Xbox controllers, hands down.

Pros-

Light-up buttons, easy to see in the dark.

The buttons have a less-delayed pressure timing, it's quicker and ultimately easier to press down.

Much sleeker look than the standard controllers.

The D-pad is has separated buttons. You aren't as prone to slipping your finger and pressing the wrong button anymore.

The gripping is solid.

The L and R triggers are quicker to use. They are not as limited in length as the standard controllers. This proves very useful if you are playing a button mashing type game.

Cons-

The tightening system on the L and R sticks is junky, it weighs down INSIDE the controller as well. It moves more precisely when you move the sticks slowly, when you move it faster it loses the grip.

The macro system is a total gimmick. You do not need macros on console games, it's useless.

The start and select buttons are in a very awkward position.

It's cheaply made and breaks very quickly.

NOTE: Don't listen to those who rated this product with 5-stars. They clearly just opened, used it once.. and rated it.

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Thursday, January 1, 2015

Buy Ben 10 Alien Force: Vilgax Attacks - Xbox 360

Ben 10 Alien Force: Vilgax Attacks - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $37.43
Today's Bonus: 6% Off
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This Ben 10 game is probably the least in line of the other Ben 10 games. Not alot of features other than one person getting to play, and no multiplayer at home or online play

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Tuesday, December 16, 2014

Major League Baseball 2K12 - Xbox 360 Review

Major League Baseball 2K12 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $32.00
Sale Price: $30.68
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I have seen a lot of reviews of Xbox sports games that attempt to provide you with every detail of the gameplay and pros and cons. I am not going to do that and instead will give you the shot and sweet review of what I feel is in fact a very fun game to play with great graphics and incredible realism. It is by far the best Xbox baseball game out there and easily rivals The Show on the PS platform.

The thing though is that 2K12 is not a massive upgrade from 2K11. In fact other than updating the players and some other slight improvements it is hard to call this an upgrade more than just an updated version of the game.

What are the real meaningful differences? MLB Season mode is different as it snaps better to the regular upcoming MLB season. From a gameplay perspective, I like the new throwing mechanism where you have to be much more accurate with your throws or you will see them sail over the first baseman's head or easily miss your cut off man. You also will want to check out what they call the new Tendency system. As you get ready to make a pitch, the batter learns your tendencies and vice versa in a much more accurate way than in the previous version so you have to do a lot more adjusting.

Gameplay continues to be fun. You don't have to learn how to bat or pitch differently although you definitely do need to pay attention to the throwing as I mention above to ensure your accuracy. A good game that moves along fairly quickly and that you can easily play for hours and hours with your friends or by yourself.

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It's an upgrade for 2k11. That much is certain. One complaint is that the graphics aren't up to par with the games rival MLB The show. I did enjoy the new menus in comparison to 2k11's, which I thought were a tad bit confusing to navigate at first. The new batting style is favorable.

Perhaps my biggest peeve about this game is the face that My Player mode wasn't modified enough. It feels the exact same as last year, with a few graphical changes. Sure you can now define your player to fit your favorite role (Strikeout pitcher, ground ball pitcher, etc...), but it just isn't enough. Realistically created players would be submitted minor league offers from random teams and be able to choose the highest paying contract. I haven't gotten much past the first game in my player mode, so I will update when I have finished a season.

Dynasty mode is an exact replica as last season, but that isn't necessarily a bad thing. I like that you get to start out in Spring Training, so you can get practice and a feel for the new controls before the games start counting.

All in all, so far, this game isn't anything that stand above the rest. It is exactly what you would expect from a 2k Baseball game. Needless to say, I am definitely hoping for an EA Sports title next year.

Edit 3/9/2012

Just a small update. I am thoroughly enjoying franchise mode, just pitched a shut out with Josh Beckett in fact. My game has frozen twice when loading the last 2 games I've played, so that is a bit of a downfall. I've also noticed that at times the commentary is wrong. For example, one of the commentators said the Red Sox one the World series in 2008 when in fact they won in 2007.

Edit 4/3/2012

I am digging through My Player Mode now as a pitcher. I enjoy the fact that it is a bit more difficult to get to the Major's than in last years edition. I'm currently dueling it out in Triple A with Pawtucket. My Player Mode is really where 2K shines (well sort of). There were features that definitely, no questions asked, should have been added. For example, NBA 2k12 boasts an interested player draft before delving into its My Player Mode. To me this seems like a feature that could have seamlessly been added to MLB 2k12 that would have made My Player Mode much more realistic. Also I would have liked to have seen the computer to be able to potentially trade your newly created player to other teams.

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First off, I LOVED 2K11 and was really excited to get 2K12 for the updated rosters and because Justin Verlander is my favorite pitcher and the cover athlete. I cannot say I am disappointed in 2K12, but really, it's pretty much the same as 2K11 just with updated rosters and a few minor changes here and there. This is not a bad thing, I just wish a few more changes would have been made such as more minor league stadiums or classic ball parks would have been nice. My Player mode seems really no different from last year AT ALL, neither does Franchies Mode. MLB Living Season mode is cool but not really for me since you csn only play one game at a time (on the current day of the year).

Honest reviews on Major League Baseball 2K12 - Xbox 360

Hi, I don't review many products however as an avid baseball fan and Xbox gamer, I feel compelled to review MLB 2K 12. First you should know, I am a Mets fan. So please know that my expectations are NEVER too high. The best aspect, and also the most frustrating of this game is the MY PLAYER mode. You create your own player, give him whatever name you desire and assign him a position for both the field and batting order, as well as the franchise he will play for. I selected Shortstop and Leadoff hitter, and I obviously assigned him to the Mets. Your newly created player starts in the minor leagues, A ball, and hones his skills (You earn SKILL POINTS to assign to your player's fielding, batting and base running abilities.) until he gets called to the majors. I'm not sure what happened to Double and Triple A ball, it would add to the game if you could develop your player against more difficult competition, but as you read this review you'll understand why that's not really important. Also, you continue earning skill points and developing your player even after you reach the majors. My player was called up to the majors the 2nd week of July during his 1st season. The games move quickly, because they have what's called a SUPER SIM and you only actually PLAY during your at bats, or if you have a potential play in the field at your position. Okay, the frustration begins. The N.P.C.s (i.e. your teammates) have the baseball acumen of road kill that's been baking in the hot August sun for 3 days on the side of I-95. An example: Slow runner on 2nd base, (My speed has advanced to 81 out of a possible 99 at this point) and my player is batting. I hit a ball that reaches the fence in Right-Center field (Ya know, the GAP) and I'm thinking triple all the way. As I'm rounding 2nd base, the center fielder has just gotten to the ball. My team mate (remember, road kill) is standing on 3rd base and not moving. He should have scored. For reference, his speed was 62 out of 99. This type of issue is not a onetime thing. Also, in MY PLAYER mode you have absolutely no control of your team mates. During each of your at bats, you are given a GOAL to achieve for additional skill points. A common goal is to DRIVE IN THE RUN(s) if there's a runner on 2nd, or 2nd and 3rd bases. Frequently the runner on 2nd base simply won't progress beyond 3rd. It doesn't matter where, or how hard the ball is hit. Road kill. Another very frustrating part is the N.P.C.s inability to understand the in-game situation. Every little league boy or girl learns early on, if there are 2 outs and there's a runner behind you, you run on anything. The road kill simply stand there and wait to see if the ball will be caught. If it's not, they are much less farther along than they should have been. Finally, I mentioned the GOALS that are assigned during each at bat. These are apparently random and also don't take into account the in-game situation. Losing by one run, top of the 9th inning with runners on 1st and 2nd. The goal, GET AHEAD IN THE COUNT. That doesn't sound so bad until you realize in order to get ahead in the count, you must take at least 1 pitch. If it's a strike, you're automatically in the hole (behind in the count) and having to take at least 2 more pitches to get ahead in the count. If either of those pitches is also a strike... well, you get the idea. A nice thing about this game is that you play with and against actual Major League players. Stepen Strasburg of the Washington Nationals is a phenomenal pitcher. During my 1st at bat, the goal again was to get ahead in the count. I fouled off 15 pitches, had a count of 1 ball 2 strikes before I finally struck out. He doesn't throw balls early in the game. When I came up again in the 3rd inning, h3 had thrown a total of 49 pitches, only 4 of them were balls. I'm now in my 3rd season, and the problems have only gotten worse. The reason is as I mentioned, MY PLAYER continues to develop while the N.P.C.s are stagnant. This game has so much potential, but the level of frustration far outweighs the fun that's provided while playing it. The best baseball franchise for the Xbox was MVP Baseball by EA Sports. Unfortunately, they lost the contract to 2K. I hope that when the contracts are up for bid again, EA wins it back.

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Overall I really like the game, I updated from MLB 2k9 so I can't compare this two the previous years game, but so far enjoyable. My Player Mode is frustrating, coming from the minors and then into the bigs, I can't seem to get my swing down, this game is definitely challenging. Sure I could use CLASSIC controls, but then what fun is that? Started a franchise as well. I find though that the hitting in this game is a lot harder then in 2k7 and 2k9 which I previously have owned, going to take some getting used to. The reworked pitching is definitely a big positive. For the hardcore MLB fan and casual gamer, this is a decent buy. Though maybe wait a bit more for when the price will go down.

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Sunday, December 14, 2014

Buy Uncharted 3: Drake's Deception - Playstation 3

Uncharted 3: Drake's Deception - Playstation 3
Customer Ratings: 4.5 stars
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Greatness is a word I want to stress regarding this game. Drake's Fortune was great fun, a welcome departure from the end of the world/futuristic shooters predominating at the time. Among Thieves was the ultimate sequel and built wonderfully on all aspects of the first. Drake's Deception, the third entry in the series, is something else altogether. This game sets a new precedent for how inclusive and engaging video games can be. There will be some who won't feel so strongly but most anybody who loved the first two is going to LOVE this.

>Graphics 5/5 As always, fantastic! They have managed to improve on the sequel. While the game still looks the same overall it is the details that ND continues to add that makes each game an improvement over the previous one. This entry specifically seems to push the already present cinematic feel as evidenced brilliantly by its opening scene and chapter as well as numerous times during the game in cutscenes and gameplay.

They show off their abilities by purposely trying to show us different settings than the previous games. The London Underground is wonderfully designed, the Colombia streets are populated and lively, a temple found in Syria has a wonderfully cinematic design, etc. They also show off their ability to render fire, sand, some excitingly trippy hallucination style sequences where everything is warped, and a fantastic (if slightly out of place in the overarching story) swaying environment on a ship. Another nice touch is some levels occurring during day and others at night.

Character acting has again improved as much between this and the last game as the last game did over the original. Faces are fuller and more expressive (Chloe's face is major evidence of this). This game looks so good family members will stop to see what I am watching and so entertaining they then wind up sitting down to watch me play.

>Gameplay 4.5/5 Drake's Deception has everything you loved about the first two games, only more finessed and perfected. Enemies are now slightly smarter and diverge on your position quicker (though in some ways I'd argue this makes them easier to take down, no more pin downs). The weapons system has been updated and tweaked (anyone who played the beta knows aiming is more particular, but you quickly adapt). Drake now grabs weapons automatically when out of ammo, another nice added detail.

The best new feature seems to be the updated brawling system. In what reminds me of the recent Batman Arkham games, Nate can now evade, counter and take on multiple opponents. It's all great fun and plays well. The ability to dive underwater becomes well utilized in later chapters. The new ability to ride a horse is simple but works well, think of the jet ski from the first game only updated, you sort of just steer and shoot. Another nifty new detail is the ability to throw back grenades, though you have to time it well.

Having finished the game I will say objectively that any faults to be found are in gameplay pacing/mechanics. All games I've experienced have a sometimes clumsy quality to gameplay. On occasion you press a button and it doesn't do what you want, that's just part of gaming. In Uncharted this manifests itself when sometimes trying to reach for a specific ledge, it can look like Drake is doing calisthenics.

The other issue is more subjective but this game seems to have less prolonged gun fights (which I always enjoyed) and more of the game plays itself in a sense. Another reviewer said it best noting that the game holds the players hand more this go around (press square now, circle now, etc), this may please some but will definitely aggravate others looking for more challenge. Though this may be due to my having a better handle on the gameplay by this third installment it would still be nice if some new/larger challenges were added to compensate for those who have learned from the previous entries.

>The story 5/5 I won't give anything away but well crafted stories are a key reason for the popularity of this franchise, this entry doesn't disappoint in that regard. The actors perform great as always, so many nuances brought to the characters. This game takes the world of the previous games and expands on it. If the second game was a continuation of the story from the first then this game is an opening up of the characters, their world and the story being told.

A wonderful backstory for Nate and Sully is crafted and played out and a flashback of sorts is handled in a respectful way when it could've felt cheap or forced. There is a very Indiana Jones and the Last Crusade feeling here. This game has the mix of action, humor and romance that previous games had with strong emphasis on emotion in some key scenes (and for those concerned I felt Elena and Chloe's respective returns were well handled and logical continuations).

Another possible criticism though, the villain in this entry is formidable and compelling but when you finally reach the ending I don't feel she is as well utilized a final boss as either Navaro or Lazarvic. The villains overall are also not well explained, not that they have to be, some mystery is always nice, but how this one guy appears and vanishes almost magically at several points I'll never know. Then there is no real boss showdown. There is also a character, Charlie, who is fun but severly underdeveloped and largely used only for story purposes. These don't detract from the game at large but I mention them as I hope they aren't issues that will magnify as further installments are released.

>Online Content 5/5It was adding the online content to the sequel that propelled this series to a new status within the gaming world and here it looks like they aim to keep that status. So far it looks like all the fun of the Beta without most of the bugs or any of the restraints. Everything seems to run smoother and it feels more like playing Uncharted 2's online content, though perhaps this is because I'm more used to the updated mechanics after playing the full campaign? Anyway, you get more customization, more options, more everything.

>Conclusion > Game of the year? You better believe it. Certainly if you are new to PS3 or debating the commitment this game makes it well worth it. You don't have to have played the first two for this to be enjoyable (though I suggest both based on their own merits and to make this story even more enjoyable). While some game studios dream in the recesses of their mind only to wake and find it vanity, Naughty Dog are dreamers of the day. They act their dreams with open eyes to make it possible, and in making Drake's Deception, this they did.

The game is 22 chapters of greatness and should be a good 8-10 hours on the main story depending on player ability. Then there is the treasure hunting/trophies and acclaimed multiplayer to ensure you get well worth the $60 price tag. Overall I'd say this game could be critically rated at the worst 4.5/5 but as a fan I'll say anyone else who enjoys these games is going to rate it 5/5, no doubt.

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Greatness from small beginnings is the phrase that starts out this story.

Uncharted 3 takes us to a whole new world of treasure hunting like never before. In this game, not only do you play as Drake, but as a young (child version) Drake as well. The story jumps back in time through out the game, where we learn how Drake and Sully met and become friends. A new woman is brought into the picture. This time, she's a former love interest of Sully and not Drake.

Rather than starting out the game in the middle of nowhere like Uncharted 2, this time you're in the heart of Europe in a British pub. But just as in past games, you are quickly jumping from location to location throughout the world. Each scene remarkably done and visually stunning.

On thing I really like that's different in the Uncharted 2 storyline is this time there's less issues with your team mates turning on you. In Uncharted 2, people on your team were often taking off, and you lost your allies as quickly as they joined you. In Uncharted 3, your team of 4 sticks with you and works together. Your not getting abandoned because you partner ran off with the bad guys, even if they were just pretending to be on their side.

The story is just as compelling as it has always been. Uncharted 3 plays out like a blockbuster movie, only you get to control the moves. Climbing, running, fighting and shooting your way through everything you can imagine, Uncharted 3 has managed to even out do their last game. As usual, while playing you also look for treasures throughout the game to collect. You have your journal again to help you solve puzzles as well.

Online game play is set up by using a pass code that's included in the games case. Once set up, you have game play options such as:

Team Deathmatch

Plunder

Team Objective

Three Team Deathmatch

Free-for-All

Hardcore

Co-op Arena

Co-op Hunter Arena

Co-op Adventure

The online game play benefited quite a bit from the open beta testing. The online matches are smoother and have less issues than there were months ago when they first opened the testing. I played quite a bit during that first month and can definitely see much more fluidity in the online game play movement versus how it was during beta.

This is not a game you will want to rush through. There is so much to see, treasure to collect and story behind it all.

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Uncharted 2 ended up being a smash hit. Perhaps one of the best video games sequels ever produced. It was better than the first game in almost every conceivable way. It's hard to imagine any follow up to Uncharted 2 being half as good but rest assured, Uncharted 3 is just as good as it's predecessor. If you played the first two games and enjoyed them then you simply have to play Uncharted 3.

The story in Uncharted 3 is a bit more rich and defined than the first two games. Nathan Drake is back and this time he's searching for the Atlantis of the Sands. It has something to do with the ring he inherited from Frances Drake. But a woman by the name of Katherine Marlowe believes that ring is hers and it ultimately holds the key to finding this lost city. On paper Uncharted 3 sounds pretty basic, but watching the story in action showcases a strong character driven narrative. In particular players will learn more about the dynamic between Nathan Drake and Sully. The cast is remarkable and charming. And we learn about them not just through the cutscenes but how they interact with one another during some of the moments in between the actual cutscenes. The dialog and banter between them is charming, humorous and sometimes even heartfelt. There are also moments that can, and often do, feel as though they've been ripped from a summer blockbuster. Though some of it is definitely over the top, the character driven nature of the story is what ultimately makes it so good. Like the first two there is a distinct human element at play that makes the simple situation an interesting one.

The cutscenes are aided by extremely good direction and motion capture as well. The characters feel human. But more than that, Uncharted 3 is simply a beautiful game. The environments the game takes place in are detailed and the animations are smooth. The Uncharted games in general are some of the prettiest you'll ever see. But it isn't just that they're visually astounding, it's that their detailed and encompassing. The environments come alive. Other details also stand out a lot. Water or sand is amazing and the way the physics work is also amazing. If there's one thing we can clearly say about Naughty Dog, it's that they'll never skimp on the presentation of a game. The voice acting is equally as good and charming. Some of the best you'll hear in the industry. As you play and watch the characters interact and hear their voices it's hard not to love them. You'll be drawn into their personal hell and anguish, but also their joy. It's all great on the eyes and ears.

Gameplay wise, Uncharted 3 hasn't changed too terribly from the first two. There is a good amount of gunplay, platforming and puzzle solving throughout the adventure and the game does a very good job of balancing them all and pacing things along. The gunplay in and of itself hasn't changed much. You'll find yourself charging from one firefight to the next, taking down the bad guys and picking up their weapons or replenishing your own supply of ammo. You'll also take cover to avoid fire and pop up to shoot when the time is right. You can also enter melee combat which is fun as well given how much it has improved over time.

The platforming sections are generally among the easiest to acquaint yourself with. You'll find yourself scaling walls or jumping from ledges or hanging off objects all in an attempt to keep yourself from falling too far. Despite all the detail, the path is usually laid out for you. This is also true throughout the entire game. You'll rarely get lost or not know where to go next. You'll also rarely find yourself backtracking as a result. Aside from a few of the hidden treasures off the beaten path, there's no reason to really deviate from your destination. And if something should happen where you find yourself stuck, the game will point you in the right direction. The puzzles are pretty creative and simple. You won't find yourself stuck for too long, given that the game will provide hints thanks to a journal that Nate carries around with him.

The game handles all of this well, rarely keeping you in any given situation for long. What is more amusing is how much adventure is truly packed into this game. The second game, in particular, had amazing moments: A helicopter chase across rooftops, an amazing train sequence, a game of cat and mouse with a large tank and a jeep chase were just some of the second game's highlights. Uncharted 3 does a little more. Without spoiling anything, you'll find some of these moments leaving you quite breathless at the spectacle. It's not the situations themselves that are amazing as it is how the game presents them. You'll even find yourself scaling and shooting at enemies firing from above and watching as they tumble forward and fall past you. It's amazing stuff.

Without a doubt the biggest overhaul is multiplayer. Before the versus primarily had you on teams but here you can do a free for all or three teams against each other at the same time. You still have other modes such as the co-op survival mode or a variation of capture the flag. You also still have tons of different boosters to equip. But you can also enter matches with temporary boosters (called kickbacks) which you can get by earning a certain number of medals. They're not permanent but they help for those who may need that small boost. Likewise, for those who want a truly hardcore experience you can always go onto the hardcore battle arena. The maps are also ingeniously designed. Not only are your opponents people you have to look out for, but so are some of the environmental effects. In one level a sand storm rolls in, for instance.

The most rewarding is the co-op experience. Sure you can still go into an arena and do a survival mode and whatnot, but there's actually a co-op campaign here as well. And it's a full blown story campaign, complete with cutscenes and everything. You can team up with two friends and go at it. It's remarkably satisfying and pretty addictive.

Uncharted 3 isn't perfect by any means. Like the first two before it, there's a lot of precision in playing. For example how the game times some of its jumps when say... platforms are falling from beneath you. Or cutscenes that run seamlessly into gameplay. If you're not on the ball you may find yourself retrying certain segments constantly. Some moments can feel like a trial and error practice simply because you don't know WHERE to go immediately and thus you fail until you figure it out. Since Uncharted 3, like the previous two, is very straightforward and linear you generally only have one option out of a situation. If you don't find it fast enough in some of the more time sensitive moments you're done for. In other situations your timing may be off by just a second. Uncharted has always been somewhat of a challenge but most of it comes from the first hand experience. When you play through a second time things tend to flow more seamlessly when you know exactly where you're going and what you're doing. The good news is that checkpoints are everywhere. If you end up failing a platforming section or a gun fight you usually tend to start right next to it. So the game won't punish you too badly.

Uncharted 3 is a great follow up to Uncharted 2. Whether or not the game is better is up for debate. The multiplayer suite certainly is, but for some fans who were truly blown away by Uncharted 2, they have to face the fact that the third game isn't exactly the same leap forward that the second one was. You've got new weapons, a revamped melee system and you can now toss grenades back to your enemies... but for the most part Uncharted 2 didn't have much that needed fixing to begin with. It was a near perfect game, addressing each and every issue the first game had. With not much to address there isn't much for Uncharted 3 to really improve upon. Or add, for that matter. In seems the only part that Naughty Dog strived for more with was the story. And they succeeded. You certainly get a much more emotionally involved story but the gameplay is primarily the same thing here. If you've enjoyed the gameplay of the series thus far, there's no reason not to jump into this one. The story and characters alone make this a must play for Uncharted fans.

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Uncharted 3 is a solid, well-put-together first-party AAA PS3 title. However, I don't feel it's as good as Uncharted 2. That's not an entirely fair comparison, since Uncharted 2 was a masterpiece, one of the best games ever produced from a design, pacing and story standpoint.

The third Uncharted was really very fun, and one can tell the game design was absolutely top-notch. Really interesting and varied environments, can't-put-controller-down pace it's all there. But it just failed to draw me in. Whereas Uncharted 2 had me on the edge of my seat most of the game (especially with Elena's story near the end), 3 was very good but a little predictable. I didn't really care for most of the game what happened to Sully, and frankly the small plot twists were far from unexpected.

This type of game needs, I think, solid character relationships to draw you in. Elena Drake is a great relationship: an on-again off-again attraction of opposites. Once I had extended playtime with her by my side, I was really interested / attracted to her character. Sully? It's whatever. Somehow the character feels a bit too one-dimensional. To me, Kid Drake is a very bad design call the sort of hokey thing a AAA title really doesn't need to have.

And Uncharted 2 was HARD. If you cranked it up to Crushing there were some parts that were nearly impossible. Even on Normal the campaign was tough and long. Uncharted 3 feels a bit short by comparison, and really quite easy overall. Only two or three times did I feel really frustrated in an encounter / gunfight.

I also thought the Tibetan / mountain art style trumped the desert. Guess that's a matter of personal preference, but it does seem as if Naughty Dog had a lot more time to flesh out the art and level design in the 3 years between Uncharted 1 and 2 than in the one and a half between 2 and 3.

Definitely a great game, probably 8.5 / 10 I think, but not a must play game of the generation.

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I have noticed anyone saying anything bad about this game is called an "xbox fanboy" or the reviewer gets insulted.

Everyone has the right to their opinion and I happen to agree with the negative reviews about this "game".

This game was recommended to me by a friend and I had never played any of the Uncharted games before, but this game just seemed like very bland and repetitive gameplay. The chases especially drove me crazy after a while, it was like enough already.

New age games have all kinds of cut-scenes and very deep storylines, but its like you watch a little and you need to play through a little bit just to get to the next part so as opposed to it being like interactive it's much more one dimensional. This is the same type of complaint from everyone who gives this game negative reviews because it's true. The difference is some people enjoy this type of gameplay, I like many others personally do not.

The story is very good and so are the scenes and at points I found myself wanting to fast forward the gameplay just to watch the rest of it as I couldn't care less about playing it and in fact preferred not to as the gameplay was not that fun and seemed more like an interruption to me.

With a story like this and the way its setup the gameplay really is not necessary.

This game is very reminiscent of Tomb Raider with the puzzles and adventure and everything which is great, although I find it to be much slower paced and I found the gameplay is too forced and as I already mentioned feels almost unnecessary. There is no strategy involved or skill really you just need to make your way through to get to the next scene.

In any regard this game is certainly not worth 1 star like others have given it, but I just found it very slow and boring to play, but the story and cut-scenes are very good and anyone who likes a game like this will certainly love it, but if you are into more fast-paced arcade style games this is definitely not the game for you.

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Friday, November 7, 2014

Cheap Zone of the Enders HD Collection

Zone of the Enders HD Collection
Customer Ratings: 4.5 stars
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Man, where do I even start. Let me just start with this: Zone of the Enders 2 is one of my favorite games of all time, and easily my favorite robot game ever. That's probably why I'm even bothering to write this review. When I heard Konami was going to re-release the two games in HD, with a brand-new animated cutscene, and with the special edition of ZoE 2 (which was never released in the USA until now), I was looking forward to playing the 2 games again for the first time in a while.

However, despite 2 being on this collection, this is probably the most disappointing game-related purchase I've made since Metroid: Other M (big Metroid fan here). I know that I'm not changing much by writing this review, but I hope that it can shed more light onto why many people are complaining about this collection and that, in the very slim chance that a Konami rep is reading this, a patch will be made to alleviate the problems with the collection.

Let me make this simple:

3 Pros:

-The Metal Gear Rising Demo is fun, despite being short (especially if you skip the cutscenes).

-Zone of the Enders 1 looks and runs as it should.

-The animated opening cutscene is masterfully done and, arguably, the most interesting part of this collection. Check it out on Youtube if you haven't!

3 Cons:

-If I had to take a guess, Zone of the Enders 2 runs about roughly half the speed or so of the original PS2 version. The whole point of the ZoE series is to be a fast-paced robot action game. When the game plays as if I'm playing heavily drunk, something is wrong. I mean seriously, it's barely playable in this state and it's definitely not as fun to play as the PS2 version was (which had very minimal slowdowns). I understand that the game was not made for the PS3/360, but come on, Konami: there's, more or less, no excuse why the game can't run properly. The Metal Gear Solid HD Collection runs almost flawlessly.

-Zone of the Enders 1 isn't nearly as fun as it used to be back in the day. It's also incredibly short at only a few hours long. Somewhat of a weak argument, I admit. However, it is easily the weakest part of this collection.

-You're essentially paying $40/$60 (depending on what collection you purchased) for a demo, a really short (2-4 hours or so on your first playthrough), mediocre game (in my opinion), and a decent-length (6-8 hours or so), incredibly fun game (also in my opinion) that's been absolutely butchered by incompetent programmers. This package is, in its current state (as of November 1st, 2012), worth no more than $20, in my opinion.

Anyway, hopefully Konami will learn from from this mistake and make some sort of attempt to patch the 2nd Runner as soon as possible.

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Make no mistake, I love the Zone of the Enders games. Next to Virtual On and the newer Armored Cores, they are some of the most fast, fluid and intense mecha games ever created, with the added bonus of a compelling sci-fi narrative masterfully crafted by Hideo Kojima. So why do I award this "HD remastered" collection of the two PS2 ZOE games one star?

Next to the dire Silent Hill HD, this is one of the sloppiest HD collections yet released. The porting work was farmed out to High Voltage Software, an American studio notorious for putting out licensed junk like White Men Can't Jump, 50 Cent: Bulletproof, and Dora the Explorer. They have very little experience with HD consoles, zero experience with porting other developers' code, and clearly had no idea what they were doing. Compared to the PS2 originals, the framerate of these ports is a complete joke.

Make no mistake, the games will stutter, lag, slow to a crawl, and possibly even crash across the course of a mission. In the scenes that tax the hardware the most, like certain boss battles, the game is practically unplayable. A huge amount of my enjoyment of the original versions came from how fluid the "high speed robot action" was, where you truly felt you were in control of these gorgeous floating monstrosities. That's all but gone here. The unacceptably low framerate also has the unfortunate side effect of rendering the difficulty of some previously challenging battles inconsequential, since you are given so much more time to react to your enemies.

If you are playing the PS3 version, the framerate will be even worse. Konami has claimed that the games play at a smooth 60 frames per second, which is an outright lie. They have also claimed that these ports preserve all the subtle graphical touches and effects of the original versions, which is also untrue. They are mostly intact in the 360 version, but if you are playing on PS3, motion blur is downgraded to be barely noticeable and certain particle effects are entirely removed. There are also strange glitches in background and facial graphics that make it look like you are playing poorly emulated versions of the games.

There are other major problems that could have been solved by a longer development cycle and more competent programmers. For example, getting a trophy in the PS3 version will often freeze the game for minutes at a time. But they are beyond the scope of this review. Suffice to say, Konami needs to release a major patch for this game to fix its numerous issues. It took them a very long time to do this for Silent Hill HD, and it was hardly a panacea. If the ZOE collection is patched and the hardcore fans determine it to be an adequate fix, by all means buy it. Until then, stay the heck away. These amazing games deserved far better treatment.

----------------------------------

UPDATE 7/18/2013: After a prolonged wait, a PS3-exclusive patch has finally been released by porting experts HexaDrive. It fixes everything wrong about ZOE2 and more, making this by far the definitive version of the game now. Only problem? It doesn't affect ZOE1, which still retains all of its performance problems. Admittedly, it doesn't have it as bad as ZOE2 had it before the patch, but it's still a major flaw. Note that the patch is over half a gigabyte, in case your PS3's hard drive is nearly full. I've raised the overall score to 3 stars, with the "fun" score referring specifically to ZOE2.

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I have been holding off on gettings this because of all the negative reviews about performance. Apparently the game has been recently patched though and decided to pick it up.

I have only played zone of the enders 2, wasn't a big fan of the first game, and so far it seems frame rates stay at a steady 60 fps.

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I have been a fan of Zoe since it came out on PS2 many years ago. So far I have beat the first ZOE and I am halfway into ZOE 2. I have had an occasional hiccup every hour or so. I am running it on the latest software for a slim PS3. But I HAVE NOT had constant freezes or frame rate drops to where it is unplayable or even crashes. I do not want to disregard the other one star review but I highly doubt Konami would release a bad port considering they are working on a sequel.

What did upset me a little was that they remade the main opening movie but didn't touch the opening movies for the individual games or touch the cut scene animation. It is a bit of an awkward balance in graphics. Especially for ZOE 1. I felt they could have redone those considering it has been nearly 10 years since the originals came out.

Either way, I got two of my favorite games on a disc for $40, even though I already paid about $40 per game on PS2 and the PS3 hardware is capable of playing them but Sony took that feature out. But at the end of the day, $40 for two games and a demo of MGS:R isn't too bad of a deal. The actual game play does look better, no frame rate or lag issues, I would recommend renting it then buying it.

Edit: I have been playing ZOE2 daily now. It still has not crashed or froze on me as others have said. It does lag a little transitioning from cutscenes to the game but it is livable. I have not experienced frame rate drops in combat either.

Edit 2: after playing ZOE even more, I got a software update to 1.4.something and now the game plays very silky smooth. I am really not sure why the others who have wrote negative reviews are experiencing low frame rate. I'd say rent before buying.

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Konami should be ashamed that they allowed High Voltage Software to be the developers behind the Zone of the Enders: HD Collection. Their track record in recent history has been spotty at best, and this is just another strike on their record. Despite having this purchased from a physical retailer, I feel that I should warn as many people as possible to avoid this product, particularly since at this time, reviews for this product on major gaming websites are either grossly misleading or non-existent.

I own PS2 copies of Zone of the Enders 1 and 2. Both of those versions run at higher and smoother framerates on a consistent basis, with slowdown and frame drops occurring usually where you'd expect the PS2 to have had serious slowdown. The model of PS3 tested while playing the PS3 version was a CECHExx, originally purchased as part of the MGS4 pack released in June 2008. To confirm whether or not the console was the source of the slowdown, I played Tekken Tag 2, Killzone 2, Killzone 3, Dead or Alive 5, MGS HD Collection, and Uncharted 1-3 after upgrading to the latest firmware (4.31). All of those games run just fine. PS3 owners should avoid this collection at all costs, as their version runs at a lower framerate than the 360 version, and suffers from more severe slowdown even when there is no action. Demonstrably, the game suffers from slowdown just staying still in the training mode chamber, while only ONE enemy is present during the basic movement tutorial.

This isn't to say the 360 version is dramatically better. While it does maintain a higher and more stable framerate than the PS3 version, it still suffers from slowdown and frame-drops at all the same points that the PS3 version is. This version of the game was tested on a Xbox 360 250GB edition system. To see if the Xbox was responsible for any of the issues, I also tried out Halo: CE Anniversary, Halo 3, Halo Reach, Dead or Alive 4, and Ace Combat 6. Those games also ran fine on the hardware.

The bottom line is that the Zone of Enders HD Collection is a low effort port of two PS2 games that does not run well on modern gaming consoles capable of playing far more visually complex games. If Konami is hoping this will drum up interest from newer fans who were not fortunate enough to experience these games when they first released on the PS2, they have shot themselves in the foot. If for some reason we do not get Zone of Enders 3 (despite it being announced fairly recently that the game is being worked on), all of the blame should rest firmly on the poor sales of an poorly made compilation made by High Voltage Software.

As an aside, until Konami, Sony, or High Voltage Software acknowledge and address the issues with a patch on both consoles fixing the framerate and overall performance, I would not only avoid purchasing the product, but I would not trust any reviewer claiming the game runs well. At worst, they are paid advertisement shills. At best, they are just fanboys attempting to defend either their console of choice of the franchise they love.

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Saturday, October 4, 2014

Marvel vs. Capcom 2 Reviews

Marvel vs. Capcom 2
Customer Ratings: 5 stars
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One of the greatest 2D fighting games of all time. Marvel vs. Capcom 2. I am literally on this game every day. I've spent hours upon hours on this game, I just can't get enough. According to a website that tracks certain xbox statistics, MvC2 is already my #3 most played game and I've had my 360 for more than a year already. Marvel just came out a few months ago, and I even stayed up to see it pop on the marketplace just so I can get in a few games before I had to "wake up" for work. When I got home that day, I had never seen what I saw that day. I had 17 friends online and 15 of them were on MvC2. On the release date. Gears of War 2, Fable 2, Fallout 3, none of them had as many people on, on it's opening day.

MvC2 is a remake straight from the Dreamcast version of the game (undeniably the best version of the game). All characters are unlocked before-hand so depending on your view that can be a pro or a con. There are lobbies you can set up, with upto 6 people at a time (2 players and 4 spectators) so even when you're not playing you can watch and pick up some new tricks.

The only complaint one might have against this game is that it is not a n00b-friendly game. You better have some sort of knowledge about fighting games before picking this up, preferably some street fighter experience. Heading online you are almost sure to find teams that consist of the following players: Magneto, Juggernaut, Storm, Cable, C. Commando, Sentinel, Iron Man, Psylocke...get used to it. Many players have been playing MvC2 on their dreamcasts for these past 8 years, so be prepared.

Online is virtually lag free, With more than 1000 games under my belt in both ranked and player, I've almost NEVER had a laggy game. There have been a few, yes, but very rare. The only thing you have to worry about is getting spammed, that will almost ALWAYS happen on ranked.

In terms of the achievements, as it's an arcade game there are 200 G's for you to collect. I have maxed this game out, and without a doubt the hardest achievement is 50 OCV's (One Character Victories). Winning 50 games ranked by w/o switching your first character. You can use assists, multi-specials, etc. but the first person that you choose may never leave the field of play. The others are pretty easy, it's easily 150 G's if you try.

Anyways, I do love to mention that I have close to 100 total games (I believe the tally is now at 91), and I can say honestly without a doubt, if I had only one game to play online for the rest of the year it would be...Marvel vs. Capcom 2.

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So many characters, 3 on 3 fighting , and its online! Played this for countless hours on the dreamcast and in the arcades. Definitely a must buy game at 15$.

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Man, I remember logging countless hours on Marvel vs. Capcom 2 in the arcades.

It was a lot of fun back then, so when I heard this was going to be released on the XBLA, I jumped on it. And it's only 1200 Microsoft Points(15 USD)!!!

The new features like online play make this game even better. Take on the world, but I'm warning you, some people are really, really good. The online play can be a bit laggy at some times, so its best to play with people that are pinging on the lower side.

This is an exact port of the absolutely perfect Dreamcast version of the game, so there aren't any gameplay revisions, so characters like Cable, Iron Man, and Magento are still incredibly unbalanced and overpowered, which show how true this port really is.

My only complaints about this game is that you cannot map one button to two actions, which makes it difficult to do attacks that require you to hit two buttons at once, considering you are using a Xbox 360 controller.

For fans of Capcom, Marvel, or any fighting fans, this is a definite buy, considering that USED copies of MvC 2 can run upwards of $50 dollars due to their short manufacturing run. So, MvC 2, gets a 5/5.

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Big fan of the arcade version of this game. Makes me think back to my button mashing days. I still LOVE this game. What's not to love about Street Fighter vs Captain America vs Spider Man vs The X-Men vs Iron Man? And for only $15? Can't beat that with a stick...well I guess you could try...but don't.

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Friday, September 19, 2014

Cheap Shadow Complex

Shadow Complex
Customer Ratings: 5 stars
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Shadow Complex sets a new bar for quality in an XBLA game. It's a side scrolling action game in the style of retro classics like Metroid and Castlevania, where exploration, hidden rooms, and power-ups all play large rolls as you progress through the game. But while the game is presented in 2 dimensions, the visuals are all beautifully rendered in 3D using the same Unreal engine seen in games like Mass Effect and Gears of War. The end result is a near perfect blend of both the old and new, and a game that feels both familiar and fresh at the same time.

Shadow Complex takes about 5-10 hours to complete, depending on how thorough you're going to be exploring the game and searching for power-ups, and is purely a single player experience. While I might usually find that a bit on the short side for a retail game, for a $15 arcade game it's just about right. Shadow Complex is easily one of my top 5 games on XBLA. I would recommend this game to just about anyone.

Update: After spending a bit more time in this game, I thought I'd expand a bit on my initial review. A lot of people have called this a "Metroid-vania" game, but really it's just Metroid. The game borrows heavily from Super Metroid, and there are more than a few weapons and power-ups that have direct analogs in the SNES classic. I don't really consider that a bad thing though. As the saying goes, if you're going to steal, steal from the best. And while Shadow Complex may not really expand on the formula laid out in Super Metroid, it refines it and polishes it to near perfection. Simply put, if you liked Super Metroid, you'll love Shadow Complex.

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A long while ago, in a time of inferior technology and rustic gameplay elements, the side-scroller reigned supreme. The genre has spawned some of the greatest games of all-time, but like all good things, it went away for a while. Being unable to cope with its absence, Chair crafted Shadow Complex a quirky, futuristic, side-scrolling shooter. To put it quite simply, it has resurrected the genre in the best way possible.

The long-running Castlevania series and the earlier Metroid titles are usually credited with being the best examples of side-scrolling ingenuity and Shadow Complex pays homage to these games in almost every way. The graph-paper maps, exorbitant amounts of upgrades, ridiculous varieties of platforming puzzles and weapons, it's all here. Orson Scott Card's "Empire" was also the basis for the story, giving it instantly more appeal. Speaking about story, the protagonist's name is Jason Bailey, a normal dude who's out frolicking with his latest pickup at the bar. Quickly, a seemingly harmless day of cave diving turns into a search and rescue operation from the clutches of a super-terrorist organization called the Restoration.

Okay, so the story isn't exactly the most detailed narrative on the planet, but this is an arcade game and that's one of the biggest shockers. The amount of shear depth is startling and the visuals Shadow Complex doles out are seriously better than some big-budget, full-priced games out there. It's Unreal Engine 3 at its finest. But the gameplay is really what makes the game shine. It's standard side-scrolling fair with a twist that can only be described as 2.5D. That means enemies can be patrolling in the backgrounds and crates could be just off to the side of where you are walking. You'd think it would make shooting a little tricky but since the game's aiming works a lot like the shooting in Geometry Wars, you don't have much of a problem hitting where you want.

My favorite aspect of the classic side-scrolling formula is being rewarded for exploration. Hell, exploring is practically synonymous with the genre. Not only will you inevitably run into some beefy items and exciting upgrades while you light up all those squares on your map, you'll also receive more experience which is a reward in itself. As you level up you'll gain additional passive statistics which don't seem like they do much, but every tenth level you'll be thrown something immensely satisfying. For instance, if you reach the 20th level the game reveals the entire map for you. It may not help those who are only interested in clearing the game, but it's a godsend for the completionist out there. And who in their right mind would stop playing the game when you're that close to getting the shield-dispensing helmet that deflects all manner of projectiles? That's what I thought.

If you've ever played some of the classic side-scrollers, you'd know that towards the end of the show it can become quite a hassle to find certain things. Maybe there's a secret wall you have to hit to find an item, but it's uncharted on your map and there's no clues to its location. Chair has paid attention to old problems like this and labeled absolutely everything. Rooms with items are marked with a "?" and become a simple dot once you've taken it. Different floor sections are color-coded and there's even a blue line (which you can disable) that shows you where you need to go next. The only issue that's apparent is that sometimes there are multiple items in a single/save room and you won't be able to see them on the map. It'll definitely make completionists frown since it's pretty tough to remember those spots.

Shadow Complex isn't a long trip (my first clear took around five hours) but it's such a memorable and fun experience that you'll definitely go through it multiple times. If you choose to do so you'll also retain your level and certain goodies you may have found if you took the time to get everything. There's also a time-trial mode called the Proving Grounds. It's nothing spectacular but the puzzles are a nice, fun distraction and the awesome leaderboard integration makes it fun to compete with friends.

With Shadow Complex, Chair has given the jump-start the side-scroller genre needs to get back on track. It's deep, intuitive, and it makes certain full-priced games look like pure garbage. Even if you're not a classic side-scrolling junkie, there's something about pushing yourself to explore the depths of the underground facility, something about finding one more upgrade for your suit, getting one more headshot for the leaderboard count. And that's when you realize it's fun at its purest level.

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If you grew up with Contra, then moved onto Super Metroid ..and then finally PS1 Castlevania: Symphony of the Night ...you will flat out love this game.

It takes the 2d platformer and revamps it to 2.5d, while maintaing all the game mechanics we loved about these games ...heavy map exploration, weapon upgrades, a leveling systems, puzzles, and on top of it all it looks gorgeous for a $15 game.

I dont review anything at all, but this game is so awesome i must.

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I knew nothing about Shadow Complex leading up to the game's release, but after hearing a few friends hype it up and watching a few videos I purchased it right after it's release. While the game is a bit short (if you really push it you can beat it in 2 hours or so) it is still a ton of fun, worth a purchase.

Tracing it's roots back to Metrodvania, Shadow Complex is a 2.5D side scrolling platformer/adventure game. Controls are a bit odd as one stick moves your character and the other aims your gun, but after playing for a little while it becomes second nature. You start off as a mere mortal and throughout the game acquire power-ups that turn you into an unstopable behemoth (to the point where at the end of the game if you've picked up all the items you are neigh invincible). You've got a few guns to acquire, different launchers (rockets, grenade, riot foam which is fantastically fun), health/armor upgrades and suit upgrades. Suit upgrades give you new skills and let you access new areas.

You will be hard pressed to find a negative review of the game from any of the major gaming publications/sites because, quite simply, there are very few areas to fault the game on. The story is decent, the gameplay is a ton of fun, the graphics and sound are excellent, and it has a very clearly defined gameplay style that it stays within and plays well in.

If you're a fan of the old 2D Metroid games or Castlevania: Symphony of the Night you are going to absolutely love this game from start to finish, through your multiple playthroughs. If you just like well made fun to play games you'll enjoy the game equally. Give Shadow Complex a whirl.

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It really is a code! You can use it, too! I guess it's pretty good as far as codes go.

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Tuesday, August 19, 2014

Review of Kane and Lynch 2: Dog Days - Xbox 360

Kane and Lynch 2: Dog Days - Xbox 360
Customer Ratings: 3.5 stars
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Let me just start off by saying that this game is a rental, not because it plays poorly or is full of bugs, but because the single player story is under 5 hours long. That's right laddies and gentlemen, it took me under 5 hours to beat this game. It is absolutely abhorrent that the developers/publishers are getting $60 for this. If anyone else out there is like me, just based on the shear irritation I experienced upon finishing this game in under 5 hours, I will more than likely not play through it again. I bought this game because I enjoyed the first game (even though it was buggy and full of little technical issues), and that it took me a couple of days to finish it.

Now on to the performance of the game. The shooting mechanic is vastly improved in this game, and the cover system works perfectly. About 99% of the game runs beautifully at a very constant frame rate and the action blends nicely into the ongoing dialog the two characters, Kane and Lynch, carry on throughout the game. Also, I actually enjoyed what they did with the camera, making it look like the entire experience was recorded.

So in closing, if you really, REALLY want this game, go ahead and throw $60 out the window. But if you can be patient, and learn from my horrible mistake, either rent it or wait for the price to come way down.

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Kane & Lynch 2 demonstrates what happens when a development team tries to form an entire game around one glimmering fragment of a good idea.

The story is almost non-existent. It's Mario Bros. Two guys fighting their way through each level, trying to rescue the girl. That's it. It, obviously, continues with the same two irredeemable and unlikable lead characters from the first game that one feels no connection to or interest in.

Also, like the first Kane & Lynch, it tries far too hard to be edgy. As a fan of cleverly applied foul language, I'm put off when a game is so blatantly trying to appeal to twelve year old boys with excessive use of the 'F-word'. It comes across fake and insincere and patronizing.

It has one note of gameplay. You run through hallways shooting people, until you get to the other side. Then a new level loads and you shoot through another hallway, shooting more people. Four hours later, the game is over.

Many have rightfully complained that while length is not everything, it's hard to justify a full retail price for a four hour game. I agree, but I also would not have wanted to sit through another four hours of the same tiring, boring, monotonous action. In fact, I started looking forward to the end arriving, by about the third hour.

Multiplayer has potential, but falls flat. Part of that is due to the poor matchmaking, which seems dated. You'll spend a lot of time waiting in lobbies for people to join and games to start. The loading screens between games, joining lobbies, leaving lobbies, returning to lobbies from games are lengthy and a bit frustrating. There also isn't any host-migration, which has come to be expected in modern multiplayer games. This results in a _lot_ of prematurely ended games due to the host dropping out. I tried playing Cops & Robbers for four hours last night and I never completed a game. Cops and Robbers is four rounds long and in every game over those four hours, the host left before the third round.

The concept of the multiplayer in this game is interesting, though. I'd like to see someone expand on the idea and execute it much better. It could use some polish and definitely could use more maps (there are five or six, I think though it feels like only three). There are three additional maps, but you only get those if you pre-ordered the game from certain retailers. Even then, you only get ONE of the three locked maps; not all of them. If you ordered from Amazon, you got a special assault gun, instead of any maps. I believe that you can play on those maps if the host has the map, but I have not come across any games where that is the case. You also can't buy the maps as DLC.

There is also a Co-Op mode. It's nothing to write home about. It's just the single player game, but with the other person playing Kane. So instead of one player falling asleep with their finger constantly yanking the trigger and pushing forward through the path, someone else can suffer along with you.

All that said, Kane & Lynch 2 does a couple things right. First, while the graphics often look very dated (especially the faces and animations, if you stop and watch Kane running around) -the "camera man" filters they apply cover it up. In fact, the effects they apply can be absolutely stunning and go a long way toward improving realism. (Of course, there is never any explanation for why some guy with a camera is following two murderers around with a camera, risking getting himself killed by stray bullets the entire time, and witnessing to countless crimes by these crooks). Still, the effect is very cool.

I also like that the game, except for frequent long loading screens, has a bit of a "one long tracking shot" feel to it. Think of the scene from Children of Men, but much longer. If they could have found a way to stream-load the game, instead of having loading screens, it may have been memorable for presenting that sort of "game starts at point A and goes to point B and you never stop at any spot in between" experience.

So, in conclusion, Kane & Lynch 2 is a one-note game with a couple intriguing elements that belong in a much better game. I suspect this game will appeal to the same kind of mindset that gets off on all the weed references in Modern Warfare 2 or buys Bayonetta just because it features a naked chick in a "hair suit" standing in stilettos. These people probably wouldn't even realize they're being patronized, though.

For everyone else I suspect they will find it boring and repetitive and wish they'd spent their money elsewhere (even despite the couple of interesting elements that could have had potential). Rent it or pick it up at no more than half of retail price. Otherwise, skip it.

It really seems like IO Interactive had a brainstorming meeting and they came up with one good idea that had enough content for one level of the game and that was the last brainstorming session they ever had, until the game was released. As for why they spent so much time making so little game? There seems to be no explanation for that.

Best Deals for Kane and Lynch 2: Dog Days - Xbox 360

The other day I was reading an interview with a game developer who said he wanted to work on a game with sensibilities that echoed the movie Heat [Blu-ray], because no one had done it yet.

First things first. When people fantasize about a "Heat"-esque game, I'm sure there's only one thing that comes to mind: epic street-level shootouts involving scads of ammo, automatic weapons, cops, shattering glass, screaming pedestrians and duffel bags slung over the shoulder. I'm pretty confident no one wants to play a "Heat" game that revolves around your ruined relationship with your wife and stepdaughter, or meetings in diners with arch-rivals.

If we can agree on that, then I'm here to tell you that Kane & Lynch 2 is as close as you're going to get to a Heat-esque experience in the gaming medium. The entire single player story is one brutally violent street-level shootout after another, while the multiplayer modes masterfully evoke the tense feeling of being in a gang of like-minded criminals who will do anything to go home with a bigger cut including killing their teammates in cold blood.

Kane & Lynch 2 also inhabits its own game space with the kind of confidence few games can manage. That is to say, everything is of a piece and seems the result of a singularity of vision so rare in these times when games seem content to come to you, when it should be the other way around. So few games challenge players to really accept things on the game's level also see Dead Rising, Bioshock and Demon's Souls Greatest Hits.

Because of this, many people have criticized elements of the game as flaws that are actually deliberate design decisions including the woefully inaccurate weapons you start the game with, the briefness of the story mode, and the nausea-inducing camera. That's not to say the game isn't without its flaws. It's loaded with them. But if you can get past them, you'll enjoy it for what it is, not what you want it to be.

Two caveats: One I did not pay full retail for this game. It's been out for nearly 8 months, so I picked it up on the cheap. This may color my opinion somewhat. Two online communities are notorious rovers, and due to the fact that this game underperformed at retail, it's kind of difficult to find a lively online game with any consistency at this point. Still an enjoyable experience though.

Honest reviews on Kane and Lynch 2: Dog Days - Xbox 360

theres a Few things this game did right. the Atmosphere of China is just Beautiful and realisticly done...even Breathtaking at times..the best i have seen in a video game...and shooting through the city streets and buildings is suprisingly Fun. shooting it out in Arcade mode with the A.I. is fun as well...and the game overall has a great Flow to it just like K&L1...but the story mode and its levels are BORING and tedius. i feel like its so Bad, this game shouldnt have had a Story mode at all...

this game should have focused on the Heist theme that the Multiplayer and Arcade modes are based around and expanded on it. they should have invested their time into making about 20 Good Levels filled with Guards for players to blaze through with A.I. or Co-Op, steal money and valuables and try to get away...and with the Money you make, you could buy outfits, masks, guns, vehicles, hideouts and so on...overall, focusing on your CAREER as a criminal mastermind. maybe have it so that if one of your Crew members dies during a heist, hes gone Forever...and youd have to buy a new member to your team or continue through the levels 1 member Short. this would have been 1000 TIMES MORE FUN than the horrible story mode.

also, what is up with having to pay for content thats ALREADY IN THE GAME??? some of the guns were visably shown as Locked...which means they are Already In The Game...yet i have to PAY ACTUAL MONEY to unlock them??? i just dont think this makes any sense at all...

as far as buying this Full Price, i would NOT...i was able to get it for 1/4th the full price...and for THAT, the multiplayer is well worth the price...

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i'm so glad that i rented this title because i beat the game in 6 hours. The first reviewer is right when he said it took him 5 hours to beat it. it took me 5 hours to get to the 2nd last mission before i went to bed that night. the next day it took me about 30 min-1hr to beat the last one.

the game is REALLY fun, and very addictive to play. i love the weapons in it. so much better then Dead Men to me. shooting is much better in this one, then dead men.

i found the graphics to be a bit grainy though.. not too top notch like some other titles. that bothered me for about half of the game, before i got use to it.

this game really deserves like 3 stars from me, but i am giving it 4, cuz i had alot of fun playing it, but i beat it really fast... so i am glad i only spent $6 to rent it and play it. i got 4 days on rentals, but i only needed 2. returned it.

i wish there were more missions or harder ones. after i beat a game, i see no further reason to really keep it around. i have a 360, so i don't play online. (i don't want to pay). if i had the pc specs for this game, i would buy it and play multiplayer online. i'm sure that has to be fun. i don't own a ps3 either yet, so i don't know what multiplayer is like for this game. but if multiplayer is as fun as the game is, then i would buy it to play online.

for those of you waiting to play it out there, DEFINITELY DO NOT PAY $60. DON'T DO IT! NOT WORTH IT!. Not even worth $20. just go rent it. trust me, you'll thank me later, especially ppl who are like me and the guy above who can beat games in like 5 hours or less... and note, usually it's very rare for me to beat a game same day i get it..but dog days is so fun to play i got addicted to it, and i think that's how i beat it so fast.. cuz i was playing it all the time, and it is easy.

just go rent the title. if it does take you longer then 4 days rental time to beat it, just re-rent it.

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Tuesday, August 5, 2014

Discount Dragon Age: Origins Collector's Edition -Xbox 360

Dragon Age: Origins Collector's Edition -Xbox 360
Customer Ratings: 4.5 stars
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I think most gamers are already aware of BioWare's pedigree, and they have stated that Dragon Age is the "spiritual successor to Baldur's Gate." Myself, the only thing I was worried about was EA's heavy hand in BW's back pocket, fortunately, this definitely does NOT seem to be the case.

Dragon Age: Origins is a very well thought out and then realized fantasy world. You start by making a choice... male or female and then one of five different races (there are actually only three races, but elves and dwarves come in two different varieties each), one of three different classes (warrior, mage, or rogue) that will eventually branch off into one of four different specialties. Each choice has it's "Origins" in the form of a specific story line unique to each race with each class, obviously, taking a different approach to that story. I first played the human noble origin, and am now on the elves, then I'll do the dwarves... I'll take the race that I like playing the best and that will be my main character. (Seeming as there's an achievement for each Origin, it's rewarding to take this approach as well).

The graphics are incredible and the sound is just as incredible, I'm not actually sure that there is a way to play this game and *not* get immersed, no lost, in it. I also like the controller scheme, it proved to be very intuitive once I spent a few minutes with it. There's only one action button (A) the other three are skill or talent specific with (RT) acting as a shift so you can get 2 sets of three commands (all mapable on the fly). On the other side (LT) pulls up a radial menu that lets you access most of your different commands similar to how Mass Effect used radial menu's but this one is staked, after you select from the main tree you get a second radial to pick your specific action, and just like ME the radial menu pauses the game. I will do a full review when I get done with my first playthrough.

What I wanted to comment specificaly on was the collector's edition. Is the CE worth the extra money? To me it absolutely was. It's all packaged really nice in a metal case with a map and an extra DVD with a lot of content. On the DVD besides the gratuitous "Making of..." videos, game art, and other comentaries there is also a video strategy guide --by the lead designer at BioWare-and it's really informative. Besides giving some sage advise on different character builds and play styles he also drops some hints as to where to find some of the most powerful items in the game for each class. My favorite part of the Collector's Edition, however, is the extra in-game content. For opting with the CE you get 3 special items: a book, a staff, and a helmet (all heavily enchanted, of course), and you also get the 'Blood Dragon' armor that will also be useable in Mass Effect 2 (how cool is that?) and it tops off with the 'Stone Prisoner' quest please note that this quest is available for purchase seperately as DLC on BioWare's server, but it's not cheap. All in all I am very happy with the CE and I would recommend it over the standard version any day.

**edit 11/15/2009**

I have finished every origin plot line and opted for a female human rogue for my first playthrough. I'm maybe 1/3 of the way through it, I don't have a lot of time to play right now and when I do play I'm trying to cover all ground possible before I move on. I don't want to get too specific in case of spoilers, but I will say the only thing that I can find to complain about so far is a slight lack of depth as far as tactics that are offered and too many talents available compared to how many points you get to spend on them. I will say that BioWare has a good amount of possible tactics to apply to whichever character, BUT in order to get enough slots to make it really worthwhile you have to spend your talent points on tactics.

Personally, I am currently of the mind that there are way too many skills and talents and not enough points available to even end up with 1/3 of them by the end of leveling (it appears there is a level 20 cap *3.15*>there is no cap, level 20 is considered the first mature character level* but skills and talents could still use some an update). Then they make it not just individual talents to focus on, but in trees of four this makes for some hard decisions when you level. This is a detraction for me because I'll end up micro-analyzing which skill/talent I should get instead of playing the game! Mages have it worst. They have a considerably larger spell tree than the warrior or rogue have for skill trees. Being that this is the only thing I have found thus far to have a serious gripe about I still contend that this is by far one of the better games to come along in a while.

**edited 03.15.10**

I have finished a thorough playthrough on the X360 and am about 1/3 through a PC playthrough. I maintain most of my original enthusiasm for this title. If I could revote I would make it a 4-star rating, but this is still a very solid addition to the rpg game realm. There is some definite shortcomings with the whole "tactics" style gameplay, which is almost surprising considering how much Bioware seems to have put into it but its there. Mainly, as far as tactics go there's really only one option and that's have your warriors charge in and take'em downand leave spellcasters in the rear of the battlefield. You **as in the character you're controlling** can attempt to flank, but that's about it. Sadly there's no attempt at a stealthier style of gameplay and combat. Even so, battles can stil be enjoyable but it definitely leaves a hole in the combat system. My main complaint about DA:O is that **everything** is scripted, just try to surprise attack any enemy -can-not be done. This is because combat is only initiated through the conversation options; unless its an attack on the map screen while traveling. You can't just attack somebody because you want to and this is almost unforgivable. Hopefully with the sequel to this they will change that. Currently I am waiting to play Awakenings and Return to Ostagar, I decided to wait to play RtO until Awakenings came out and I'm sure I'll enjoy it. I have enjoyed this title mostly, except for the combat hangups which I really hope they fix.

Bethesda's current stance is that they have become a publishing house and wont be making games anymore Fallout's next game has gone to another designer (Obsidian) and there is reportedly *not* going to be an Elder Scrolls 5 (I was completely floored by this). This is going to leave a huge gap in the fantasy rpg genre which Dragon Age could definitely make a grab for the gold at, but for me they really need to re-address their whole combat system to allow you to attack or not when you want to and have better control of your party and actually have some tactical options: flanking, 2nd wave, surprise attacks, etc. Without a new TES I will definitely be paying attention to what Bioware does with this title.

**edited 05.23.10**

***CHANGED 5STAR RATING TO 4STAR RATING***

^^^^Great news about the previous comment block^^^^ Pete Hines and Todd Howard were being misquoted (check out the forums at Bethsoft if you're interested), there will definitely be a TESV by Bethesda Game Studios they are just not even going to speculate on its arrival or any multi-player games.

I definitely want to see where Bioware takes Dragon-Age though what they did with Mass Effect was simply incredible and revolutionary (I am not aware of any other sequel that lets you port your previous character into it). I am thoroughly intrigued by Morrigan (voice acting by Claudia Black definitely sends it over the top) and what it seems like she's up to, in fact the whole plot of the DA story rests on her lovely shoulders now IMO.

Return to Ostagar was OK, but definitely *not* worth the wait it was originally slated for a "just in time for the holidays" late Nov./early Dec.'09 release date. It doesn't seem like enemies scale with player progression either. I blazed through Ostagar with a level 23 rogue and darkspawn were bouncing off me, I guess after defeating the arch-demon on hardest very little else will seem challenging.

I am about 1/2 way through Awakenings with mixed-emotions, not that anything about it has been bad -I just can't seem to 'get into it' as much as I did with Origins, although there's a new *play as the darkspawn* (can't remember what they named it) mod out now so maybe I can get back into it.

**edit 05.23.10** addendum to the addendum, changed star rating (was 5, now 4)

**edit 03.15.10** final review addendum

**edit 11.21.09** grammatical correction

Thanks for reading and game on....

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Deluxe edition stuff at the very end.

If you don't want to read my retarded ode to Bioware, please skip ahead to where it says, "Actual Review!".

Ah, Bioware. You're like an old girlfriend. The one who defined love for me (1). Then you hurt me (2). I still loved you, but I didn't understand; why did you have to do that?

You went your way and I went mine. Eventually I learned to forget. I met new people; sometimes I'd fall in love, but it was never quite the same (3).

We'd see each other every couple years, and we'd have a lot of fun for a night or two (4). But other times I thought to myself, "What are you doing with your life? We could be happy together! Why are you doing this? (5). After these ultimately disappointing hookups I'd always dig up our old photos and go through them (6). I'm not ashamed to say I cried a little.

You always told me you were searching for something. Learning who you were, and how to be.

Then, one day in early November, you called me. You said, "I know now; I know who I am. I know where I belong: with you." And then you came back home to me.

Then it all became so clear; you HAD been learning. It was the old you, but a new version! Everything past was prologue to this; the version of you I always knew was there. I just needed to have faith, and you'd see it too, and we could get back what we had, what we'd always known was us.

I love you Bioware. I realize now I've always loved you. Thank you for being in my life.

Answer Key!

1. Baldur's Gate I and II, the infinity engine that led to Icewind Dale, Fallout, and Planescape

2. Neverwinter Nights

3. The Elder Scrolls, Neverwinter Nights 2, FFX, FFXII

4. KOTOR, Mass Effect

5. Jade Empire, Sonic RPG

6. all those replays of BGII

ACTUAL REVIEW!

This is the best cRPG experience I've had in ten years. It becomes very clear within the first few minutes of your Origin story that you're experiencing gaming history. Not the revolutionary, innovative, awesome new mechanic kind of gaming history. This is analogous to a new album from your favorite artist that's been doing experimental side-projects for the last few years, and now comes out with a solid, deep, meaningful effort in a well-established form.

All the old ingredients are here: rich, meaningful character relationships; deep, tactically challenging combat; well written, thought-provoking dialogue trees. In short, everything you knew Bioware was capable of, but hasn't been fully present in any of their games since BGII.

Don't get me wrong; I've liked almost all of their games since then (Jade Empire and the Sonic RPG being the exceptions). It's just that none have fully satisfied me, or they've left me with the nagging feeling that something's just not quite right (re: KOTOR and Mass Effect feel slightly underdone).

This game is an instant classic, from a master of the genre. It's the kind of game that will be added to the roster of eminently replayable games (BGII, Fallout 1+2, Morrowind, Final Fantasy [pick your favorite], etc.). It's as good as or better than all of those.

Now, those of you that have NOT played Baldur's Gate, Fallout, Icewind Dale, NWN2, beware.

As evidenced by the very few negative reviews, the ad campaign for this game is not very representative of the content. This is a true western RPG, especially if you're getting it on the PC. Combat is challenging on every difficulty mode but easy.

IT IS BY NO MEANS a hack-and-slash or action RPG!!!

I still recommend it, but be prepared to open your mind to a new experience.

For those of you trying to decide on which version to get, here are some things:

If you played and loved Baldur's Gate, and got it because you bought into the "spiritual successor to Baldur's Gate" thing, get it for the PC, no question.

On the console, the camera is locked in behind the character in the style of Knights of the Old Republic or Mass Effect. This is fine for those who fell in love with Bioware since their console years began, but not if you want to play it for full tactical enjoyment.

Also, if you have a capable PC, the graphics are far superior to the consoles, which is often the case.

360 vs. PS3?

PS3 looks better, 360 moves smoother. 6 of 1.

Don't hesitate. Buy this game.

Learn it,

Live it,

Love it:

Bioware is Back.

P.S. For those of you getting the Deluxe Edition, the added content is completely worth it. You don't have to feel cheated; they did it right. Worth every last penny.

Best Deals for Dragon Age: Origins Collector's Edition -Xbox 360

This was a Christmas present for my dad. He and I have been huge fans of Bioware ever since Knights Of The Old Republic came out in 2003. This is one of his favorite games. He has played and beaten it at least five times, with no signs of boredom. I've also played it a bit. In my opinion, it's pretty good. I believe he is extremely happy with this purchase!

Honest reviews on Dragon Age: Origins Collector's Edition -Xbox 360

It was everything i could ever want in the collectors edition and this came with everything and in perfect condition.

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I'm not going to lie, I ONLY got the collectors edition on this because I knew it came with an add on for Mass Effect and yes, I'm a mass effect whore. I loved that game, and to be fair, I was really happy with this one too. I won't go on a giant rant about my hatred for the second, but just for this game, I was really enjoying it. I loved the characters (most of them), I loved the story. I LOVED the random conversations based on your party. The combat was fun, and in general there was always something pulling me to complete the game. I'm not a game critic, so I won't leave you an 8 million line post n the pros and cons of this game, yelling at the developers for this or that. I'm just going to say, it was a very enjoyable game and I did play it more than once, which is really saying something for a game nowadays.

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