Showing posts with label xbox classic. Show all posts
Showing posts with label xbox classic. Show all posts

Thursday, January 15, 2015

Reviews of Phantasmagoria Stagefright - PC

Phantasmagoria Stagefright - PC
Customer Ratings: 4 stars
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I found these games highly impressive and exciting. They were well written and created. I will never tire of playing these games they ultimately captivated me. If you are a person, who likes adventures and mysteries and If you like to snoop for things, then this is the game for you! Well worth the price!

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These are some Roberta Williams Sierra games, and this lady knows how the scare the crap out of people. My favorite was the first phantasmagoria game of the two part series. This one takes place in this creepy old house that Adrienne (the character you play) and her husband just moved into. Well Adrienne kind of inadvertantly lets lose this evil demonic force while exploring the house and all heck breaks loose. The visuals of this game are excellent for a 1995 game, the game has lots of video segments and the characters look real (I actually prefer this kind of game play over the more modern 3-D stuff). The interface is good and the plot line is fabulous the story goes into the whole history of the house and even into the surrounding town. Some of the scenes are way disturbing though including flashback murders and a rape scene, but the most disturbing scene is the realistic final scenes at the end of the game that happen if you (Adrienne) lose and she is killed in various horrible ways, this happened to me quite a few times and that night I had to watch cartoons for hours before I would even think about turning off the lights to go to sleep. But this is a horror game and it does it's job it will give you goosebumps, make you scream, and freak you out. I really liked it, because it scared me. The second game Phantasmagoria II: A Puzzle of Flesh, is good but it's not the award winning game the first was. This one follows Curtis through a dark, bizare, and mind-bending tale. This game gave me the creeps, even more so then Phantasmagoria I did, but this game was for my taste too dark and surreal. In the first game it was easy to identify with Adrienne she was the heroine, but its hard to tell if Curtis is hero or villian or both. Curtis even though he is the character I played creeped me out, there is just something about him, and of course you'll find out what in the end, but it makes it hard to identify with him. The gameplay in this game also does the real life (television quality) visuals. Other pluses are the easy to use interface, interesting characters, and well laid plot. Worth the play but too creepy to be as fun as the first phantasmagoria in the set.

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"Phantasmagoria" was the first CD-Rom game I ever played and it and I can still remember being stuck on a disc for a couple of days while the skull kept telling me to "Find Don! Give him what he needs!" I was pretty sure I had the drain cleaner Don needed, but I could not remember what room of the house he was in. "Phantasmagoria: A Puzzle of Flesh" is not quite as good, but that is not a big knock against the sequel, although I have never bothered to find out while Roberta Williams, who designed and wrote the original, was not responsible for the "sequel."

"Phantasmagoria Stagefright" gives you both of these story-based adventure games, where you solve puzzles and overcome obstacles. I eagerly admit that these are my favorite type of comptuer games, where you collect not only information from the locals in town but various objects waiting for the right moment when a nail allows you to do something important. The games allow you to exclude access to explicit scenes, of which there are a few. I have not played a lot of these games, but the end game of "Phantasmagoria" is still my favorite, mainly because of the delicious twist Williams comes up with for how you have to put yourself in position to win the game (I can say no more).

I am sure technology has made quantum leaps in these games since this pair first came out, but they are still a pair of solid games.

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don't listen to anyone that says otherwise: Phantasmagoria is the best! I've never played Phantasmagoria 2, but the first one is one of the best games ever. it has a great plot, awesome music, and graphics better than that of most newer games. If you ever find it for sale (it is out of print) BUY PHANTASMAGORIA!!!!

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I'm am going to say, first of all that this is not a typical game by todays standards. (I am not a fan of today's point and shoot first person shooters, with puzzles a toddler could figure out) This game certainly challenges you to figure out what to do next! There are many points where you may feel "stuck". I assure you, there is a way to go through it!

Now as far as the game contents, Oh my! This is the scariest game I have ever played! (you don't know how messed up it really is, until you get through TONS of gameplay and into the story at the later disks) The movie sequences are graphic, and horrifing!!! You can't help but cringe at them! They are wonderfully terrible!!! (in a good way!)

I was about 8 when i was first introduced to this game. I was only allowed to play disc one (again, that doesn't even give you 1/2 an idea of what to expect the rest of the game (which is 100% NOT FOR KIDS!!!), I then revisited the game on my own in my teens, and played it through... I love horror movies, but i must admit, it gave me nightmares. I am now replaying this again as an adult. They just don't make games like this anymore! I love it!

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Tuesday, December 9, 2014

GameCube Console - Indigo Reviews

GameCube Console - Indigo
Customer Ratings: 4.5 stars
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I haven't owned a Nintendo product since the Super Nintendo many years ago, when Sony introduced the original PlayStation they won me because of the CD-ROM media format, excellent graphics (at the time) and the support for well known third-party developers. But the second time around Sony hasn't made the splash with me they did years ago, don't misunderstand, the PlayStation 2 and the XBox have some incredible titles, but these systems are bulky and cost a lot more than I'm willing to pay. Also, I have small children and I want a system that's kid friendly, but also has a game catalog to support my taste. Gamecube was the only one that fit that bill.

To me Gamecube has the most compelling exclusive titles, trademark games like: Metroid, Mario, Zelda, etc.. are being done justice on the new platform, the GameCube Metriod game is the most outstanding console game I've ever played. In addition to Nintendo's exclusive's Sega is porting more exlcusive titles to Gamecube than any other system they develop for. True it doesn't have a DVD drive, but the truth is, DVD doesn't do much for games, it just provides more storage space (mostly wasted on prerendered movie scenes). The inclusion of the DVD drives on XBox and PS2 are keeping their prices up and their systems bulky. Consider Gamecube.

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With great frustration, I find the overabundance of misguided preconception and unsubstantiated opinion surrounding Nintendo's Gamecube too much to keep quiet any longer. First and foremost I would like to concede to the fact that I am 22 year old, multi-platform gamer. Since my very early introduction to gaming with my first console, the Atari XE, I have since been privy enough to have experienced nearly every other console that subsequently followed. Included in this list are the NES, Sega Master System, Turbo Graphics 16, Game Boy, Genesis, Sega CD, Sega 32X, Super NES, 3DO, Jaguar, Lynx, Gamegear, Virtual Boy, Saturn, PS, N64, Game Boy Color, Dreamcast, PS2, XBox, Gamecube and Game Boy Advanced. In addition to all that, I have a background in PC gaming that began all too clearly with the likes of ID's original Wolfenstein 3D and Lucas Arts' original X-Wing. Now for the breakdown:

HARDWARE:

The first somewhat obvious advantage of the Gamecube is it's sheer processing power. The hardware architectural scheme is simply unparalleled when compared to the likes of the PS2 and Xbox. With the help of hardware development giants like IBM, NEC and ATI, Nintendo was able to assemble a very powerful machine that is cost effective and easy to code for. The beauty of the Gamecube's hardware design is in it's high emphasis on multi-processor resource sharing. With a CPU developed by IBM, a main graphics processor developed by ATI and a slew of other hardware components dedicated to such environmental effects as dynamic light sourcing, bump mapping, tri-linear vector shading, DLPII surround sound support to name a few. Given that all of these components work in tandem and are (for the most part) independent of each other, it is easy to see how resource burden is effectively reduced. Couple this with super-high-speed DRAM (best showcased in the loading-time-free Metroid Prime), and you've got the potential for more performance than you could ask for. Keeping all of this in mind, let us first take a look at PS2 when making comparison. The PS2's general processing scheme is dependant on 3 separate processors: the CPU and two "Emotion-Engine" co-processors. At first glance one may look at this layout and think, "that's not so bad, sounds like Nintendo's design." The truth is, although the intention of the 3 processors was to share processing burden, only but a handful of software titles for the PS2 have effectively been able to pull this off. In my research, I've found that the common, major complaint stemming from production houses was the inefficiency to which it takes in order to couple the processors. Rather than being an automatic component of the hardware (e.g. one processor starts to lag so it automatically routes data crunching to the next processor), whether or not the co-processors go to work is dependant on whether or not that instruction is explicitly stated in the software engine architecture (source code). In most cases, software development houses (especially those who specialize in making cross-platform software) will simply limit processor utilization to the CPU. Take a second to consider how much needs to be processed by the CPU: polygon draw, dynamic light sourcing, shadows, environmental mapping, reflections... this list goes on. Point being, the PS2 is really only barely hanging on in the hardware development. Now, to something a little harder to see is the Xbox architecture. Being the fair an honest critic that I am, I have been quite impressed by the visual and audio processing of the Xbox. Coupled with the fact that it has a built-in hard drive and ethernet card, I must say it is a good design in general. What turns me off about the Xbox is its incredibly striking resemblance to a PC (e.g. CPU, graphics card, sound card, hard drive setup). For God's sake, the thing supports Direct X. What turns me off to this set up is the sheer redundancy of it all. Why not just buy a computer? It does more, and is easily upgraded to last into the future. Granted I have enjoyed Halo, but I've enjoyed UT 2003 on my Pentium 4 1.4Ghz / Nvidia GeForce 4 Ti a heck of a lot more... especially with my mouse and keyboard.

SOFTWARE:

This is where the debate can truly get ugly. I'll be forthright, Nintendo's Gamecube has hands-down the best and most diverse software catalogue among all three next-gen platforms. First and foremost, when considering this statement you've got to look at console-specific games. Sure, the PS2 may have a ridiculous slew of games over both Xbox and Gamecube, but consider the fact that you can attribute this to PS2's earlier launch. Generally speaking, the majority of PS2's console specific games were developed from launch through to the first year of release. Given this fact coupled with the knowledge of PS2 being a less powerful system altogether, who wants these games anyway? If there is credit to be had on the PS2 side of things, it's that of the Grand Theft Auto franchise, the Gran Turismo Franchise, and a couple of good RPGs like Suikoden and Zenosaga... that's it. Both Metal Gear Solid and Final Fantasy are coming to the Gamecube, so both of those Franchises can no longer be used as bargaining chips. Also, consider that Grand Theft Auto exclusivity expires in 2004. Many experts are weary to assume that exclusivity will continue. You wanna talk Xbox now? Only one word: Halo. That's it. Other than Halo, all you have are other multi-platform games that you'll find on both PS2 and Gamecube anyway. Oh, and don't be so naïve as to effetely fall victim to the whole "Only on Xbox" campaign. Given the financial backing of a corporate giant such as Microsoft, how much more obvious is the fact that they pay out big bucks for limited (insome cases 1 to 2 weeks of) exclusivity. Don't be a fool, open your eyes... honestly what else is there for Xbox? Nothing. Now, lets look at Ninetendo's more notable exclusive franchises: Metroid, Zelda, Mario, F-Zero, Starfox, Resident Evil, to name only a few. Couple that with every other multi-platform game that is being published for Gamecube anyway, and you have the strongest software line-up. That's, it. Simple.

VALUE:

$... plus a free game? Are you kidding? Need I say more? Buy it now, you will not be dissapointed.

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I was doing research on game consoles and I felt that the reviews for the Gamecube were very limited in scope. Yes, every system has its pros and cons, but where do they stand and more importantly why.

Of the current game consoles (2003) this is my ranking for them:

1. Nintendo's GameCube

2. Sony's Playstation 2

3. Microsoft's XBOX

**PS2**

The biggest advantage of the PS2 is its library. PERIOD. Due to backward compatibility with the PS1 it has the most games available. Some will tout PS2's ability to play dvds a reason to buy, but it isn't a "dvd player". What does that mean? It means it won't replace any decent dvd player. If you want it for that reason you will sorely be disappointed when you discover it wont play certain dvds to the fact that it doesnt have a real remote.

~Remember... you are in the market for a "gaming console"

**XBox**

The Xbox is by far has the best and fastest hardware. Some people will say it is a pc in a box, and they are pretty much right. Xbox does have some impressive games, but the word that comes to mind when I think Xbox is "limited". Everyone I know who owns an Xbox really isn't getting *excited* about anything anymore. Get an Xbox if you plan to *hack* it. I know people who have done this to create a multi-functioning device that does many-a-things. Very cool... but again I repeat:

~Remember... you are in the market for a "gaming console"

**Gamecube**

Why does the GC come up on top? Quality. It does not have the fastest processor onboard like MS's solution nor does it have a library of games like Sony's, but where Nintendo innovates is in its quality of games. Sound trivial? Look up any Gamecube game on Amazon and read the reviews, compare with any other system. Nintendo is very picky about who they let develop games for their system. And on top of this the Nintendo franchise has alot of VERY promising games coming out from the new Zelda to Soul Caliber II. And now is the time to get a GameCube... Why? because they are offering one of their hot titles for FREE w/ the purchase. This brings the console price drastically!

There are imperfections with every system, but the GameCube holds its ground. The only STRONG reason to not buy the GC right now would be Sega's recent announcement of not supporting its line of Sports Games for the GC (only applies to sega sports). If you primarily play Sports games then you may want to go with a PS2.

Other than that... claims such saying the GC is a "kid's system" really are weak arguments. We all become kids when we play anyhow. And there are alot of games coming out from Nintendo that are not intended for children.

All in all... I prefer the Gamecube and the PS2 over the Xbox. Get the GC if you want a system that will last you 2-3 years w/ quality games before the next generation comes out.

So if you are in the market for a "gaming console"...

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Okay, first off, I'm a girl. I know a lot of people are under the impression that that piece of information excludes me from being a serious gamer, but come on... welcome to the year 2004! That aside, I must say that I have had experience with all three consoles. Here's my comparison.

X-box: by no means can you bash the graphics or the innovation behind this system. The games, while usually featuring unfamiliar characters, are superb. My own personal favorite was the X-box version of Prince of Persia: Sand of time, which I have played for every system available. The disadvantage: for a 20 year old out on their own, the price can be a bit steep for a system rivaled by two others with their own pros and cons. Rating: 3 stars.

Playstation 2: best value for someone looking for options outside of the gamers world. Like other reviewers noted, has the only rights to the GTA series, and in my opinion has a superior controller setup to the other two. Graphics are excellent, but not as good as Gamecube or X-box. Pricing is midrange, and also is compatable with most DVD's, making it space and money efficient. Rating: 4 stars.

Gamecube: easily portable, excellent graphics and game selection (Zelda, Mario, Starfox... the list goes on and on), and lowest priced game system available. While the game selection is not as large as with the other consoles, the selections available are sure to keep you occupied for a while. Overall, pricing and other factors considered, I rate this 5 stars.

While I would have purchased this console solely for The Legend of Zelda: the Windwaker (which was slightly disappointing compared to Ocarina of Time), I find it the best value for what is available.

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I bought my Gamecube a year ago, they were all out of the black ones so I had to settle for indigo. Anyway, this new color is arguably the best and makes the GC look a little more sophisticated and cooler. But that's just on the surface and rather superficial. I'm not writing this to convince you to get a GC based on a color, but rather what the machine has going for it.

Last year, I would've rated the GC only 4 stars at best due to the lack of great games and no built-in cd/dvd player to tide me over till the great games came along. But this year, with all the games available and coming up, to use a game machine for anything other than playing great games is ludicrous. Seriously, if you bought a next-generation game machine to mainly play your music cd's or watch a movie, you basically bought the wrong machine to play games with didn't you? But I'm not here to put down the PS2 or X-Box, just to point out why you'll be too busy playing games to worry about anything else.

Here's why it's essential you pick up a Gamecube this year if you didn't last year:

* There are more games available this holiday season than last, from ports(Tony Hawk, Madden, X-Men, college sports games, etc) to exclusives, the GC will have most of your needs.

* Nintendo carries on the tradition of fun multiplayer games: Godzilla's Destroy All Monsters Melee, Super Smash Brothers Melee, Mario Party 4, Bomberman, etc, not to mention upcoming ones like Mario Kart for GC(you know you want it)

* Powerhouse exclusives like the Zelda, Metroid, Resident Evil franchises not to mention certain specific Star Wars and Sonic games.

* Bigger emphasis on more 'mature' oriented games like Eternal Darkness, Biohazard, Killer 7, etc.

* recent announcement by Capcom that they have 5 exclusive games that seem to be more mature-oriented for the GC(check their web-site out for proof)

* Online rpg's like Sega's PSO(although on-line games are still rare and new to the GC, it is possible), excellent fighters like Soul Calibur 2, racers like 1080 and F-Zero X(Sega's doing this one!), and while Rare says goodbye Namco will take over and make the next Star Fox game, a new Final Fantasy-esque game from Square for GC, plus popular ports of games once thought exclusive to other systems like Capcom vs SNK 2, Medal of Honor, Baldur's Gate, Wreckless, Splinter Cell, Dead to Rights, Blood Omen 2, Red Faction 2, etc.

* The GC has the first major wireless controller(the wavebird) available for any system and works perfectly.

* Certain GC games can be connected to or interact with certain games on your GB Advance(i don't own a GBA so i haven't even enjoyed this aspect yet)

* Also, I've noticed the fan-noise is a little quieter on the GC and the load times are a little shorter on the games(on average, generally speaking). Plus, the durability of a Nintendo built product(one year with my GC, no problems yet; and I'm sure a few of you still have working NES's and Super NES's to back up my claim of Nintendo-made durability).

* recent announcement of a Gameboy adaptor that allows you to play thousands of Gameboy/color/advance games on your GC!!

In closing, if you thought the GC was just a toy, or just for kids, think again. Some great games are here, and some even better ones are around the corner. To be honest, I'm very pleased to see Nintendo trying harder to build up their game library(already more varied than the N64's imo) and working hard with some major companies to get some quality games(Capcom's 5-game deal, Sega's ports of their major franchises, joint effort with Namco on Star Fox, ports of rpg's and fighting games--both genres of which suffered on the N64, and the return of Squaresoft incl. an exclusive rpg). But I bought the GC mainly for their world-class exclusives that only GC owners can play. If you can go one-generation in the gaming world without revisiting Link and Hyrule, holding those hours-long multiplayer sessions of Mario Kart or SSB Melee, or finally getting your hands on the new adventure in Metroid Prime...then you have much more restraint than me. But if you want pure gaming addiction, memories, and fun, do yourself a favor and pick up a great system, at a great price, for great gaming value.

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Monday, December 1, 2014

Buy Mars: War Logs

Mars: War Logs
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $6.79
Today's Bonus: 66% Off
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In some ways this was similar to Fallout 3. But there are major differences too and this game is no where near as good though I still wanted to finish it.

The main combat mechanic of the game is OK once you start using it. The combat interface uses a radial dial interface. Sometimes this style interface is great, other times not. This time it is pretty good owing mostly to the fact that when using the talent selector, time slows way down which gives you plenty of opportunity to decide on your next move. It also makes for some cool video as you can watch everyone's moves in slow-mo if you want to relax and take the action in. Indeed, this slow motion effect can make it too easy. I found that it was possible to hit the Q key (combat radial) such that I could make several moves in quick succession. At first this was to toss grenades one after the other. Later it was to activate various buffs at the beginning of battle. With the grenades there was no need to wait for the first grenade to explode before you toss the second. A fast way to take down bosses. I could easily get six off at a clip if necessary though it was not often necessary. With the buffs my combat damage went way up. For ranged attacks, you use the combat radial to slow time, then use the middle mouse button to "lock on" to a target and then scroll through targets with line of sight, then pick your action. But ranged weapons are not enough. Most enemies will close on you so you will eventually be in melee combat but you can always roll out of this to get some distance.

There are two significant disappointments for me though neither of them detracted a lot from game play. First is that the skill tree which is composed of three sets of skills, does not open up the "magic" skill tree till act 2. In the end though this was not a problem as it is not necessary to have all skills maxed to be quite powerful and some skills seemed of less value than others. On the other hand this was a good way to get you to invest in the other skills before magic as some of these other skills are quite valuable. You will have to decide how deep you want to go into different parts of the skill trees as you won't be able to do all skills and you will have to invest a minimum of skills in order to unlock the next tier of skills in a tree (there are four tiers of skills in each tree and each skill can be buffed twice more after initial activation). You can choose to cherry-pick skills and their buffs from each skill tree or simply ignore one of the skill trees and bulk up on the other two. Which brings us to the second let down. There is no real manual or guide. Thus there is little way to know what each of these skills does till you use it. But in the end I seemed to manage it well enough. There is no complicated scoring taking place and the explanations of the skills is reasonable when you look over them.

I found four bugs, but none of them caused lost play time thanks to the auto-save feature. Bugs included sound error which self corrected, falling off the game universe into empty space which required a reload and careful positioning of my character second time around, quest locators were not always evident on the map, and there was some inconsistency in the interface (the appearance of doors often told what the door did but not always and this was annoying). I found no bugged quests as are indicated by others reviewing the game so I am guessing a patch fixed these. Save and Load and Startup and Exit times are very quick. Right mouse click is also very handy for skipping scene change animations and for advancing dialog in you decide to reload a prior save in order to try out different options. I experienced no crashes to desktop and no installation issues either so the game is pretty solid overall software wise. Nice to see a vendor taking the time to QA their work themselves rather than letting the customer community do it. Kudos.

The crafting system is limited but quite easy to figure out. There are few weapons (about 10) and armor (about 8). But if you get the abilities that let you upgrade, the upgrades make significant differences. You can craft better armor and weapons than your enemies will have. If you are looking for a diablo style crafting system this is not it. But the simplicity pays off if you want a more casual game in this area rather than having to try and figure out all the rock/paper/scissors dynamics common in other games.

Travel in the game does not require the sometimes huge crossing of expanse that other games make you go through, and game areas were limited in their layout such that as in many game designs, you don't have too many ways to go. The early maps are a bit more open than the later maps for whatever reason. This is done by the typical door way offerings and ultimately one path to the current quest goal. Eventually I started using the overlay map options (tab/M key) and after that I figured out I had to move between locations to see quests come up on the map. This made travel and questing much easier.

Video I thought was good overall and yet it does not require a 400$ video card in order to get it. The game does use PHYSX if your card supports it. I highly recommend PHYSX if you got it though I also admit there are no great moments like there were in Fallout 3. Was nothing like seeing a Raider's head roll its way down a hill into a lake. But with this game's slow motion you can see things like the nails from your nail gun making their way to their target so that was pretty good.

Missing from the game is a lot of game lore. You don't read stuff to learn what happened and you don't get a lot of history on anything. I am guessing maybe some of this is on purpose in order to make a sequel worth playing (so you can find all this stuff out (why are people on Mars anyway?, who are the mutants?, etc.)).

Overall this is a somewhat dumbed-down but quite solid 30+ hours of gaming. If you want it, look for a sale.

Hail Flavius!

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First off this is NOT a cyberpunk genre game. Steam punk would be a better term.

Pros:

Interesting story

Cons:

Very Linear

High learning curve

The game is an RPG vice a shooter. Also, the combat system takes a bit of getting used to. You can free shoot but there is no reticule so it takes some practice to do it. Melee combat seems to be the main combat form and again nothing revolutionary there. If you time you blocks properly you will automatically riposte. Much of what you can do it based on what you have unlocked. Many of the unlocks are confusing. For example, I had the one that gives 100% stealth when not moving in stealth mode. This should mean that as long as I'm not moving I cannot be seen even if an enemy walks right up to me. That is not true. If you're out of cover they will see you. It just seems to reduce the distance they see you at. The only reason I'm giving this three stars is because of the story. I'd recommend getting it if you can pick it up for $10 or less.

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When I first started playing I was worried that the game would be short lived, but it isn't at all. It has a decent skill tree for you to explore 3 different combat styles and pretty neat perk system. Advertising for you it made it seem like there was deeper character development, but it's characters are pretty interchangeable. Combat is crazy hard which I love, bu this is mostly due to the fact that it is usually 5 vs.1 (you being the one) and even if you do get a team mate they aren't going to much expect die or hurt you.

Overall I liked the challenge this game had to offer.

Honest reviews on Mars: War Logs

I tried this game on a whim because the cover caught my eye and I am so glad I did! A great story, satisfying battles, beautiful graphics, it has it all. It's not as intense as other games in its genre but for entrainment value, I was very pleased.

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I bought this on impulse from steam and regret my rash action. The game starts

slowly and tapers off so I don't believe I will finish this game as it is just too tedious.

The pros:

Hmm

The Cons:

mediocre visuals

endless and needless, cut scenes

voice acting that makes you cringe

horrible interface that cannot be remapped

a clunky combat system

a ranged weapon you cannot aim, it automatically aims at the nearest enemy

There were a few good reviews on steam but I believe they were from the

developers.

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Friday, November 14, 2014

Nintendo Wii Console Black with Wii Sports and Wii Sports Resort Reviews

Nintendo Wii Console Black with Wii Sports and Wii Sports Resort
Customer Ratings: 4.5 stars
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Of course the WII is awesome. Bought the extended range bar because we have a huge living room. Works great, got here on time, good price, can't complain. I got mine for 138 bucks and they are at walmart for 129.99. No biggie though. Saved me from having to make a trip to that hell hole. Thanks!

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I like to shop Amazon to save money. But this is one item I have found you can pick up at Wal-Mart or Hastings for about $130.00. Now keep in mind other that the DSI XL. The last system I bought was the PS2. But I am amazed at all this system does. It kinda turns your TV into a smart TV. The one thing I really do like is you can use it with the Amazon instant video channel to play your Amazon unbox videos on your tv, which has brought me back to watching movies and tv shows I had bought some time ago. The console includes 2 games on 1 disc WII sports and WII sports resort which combined give you about 18 games to play. I havent tried them all but I have tried a few of the games. So I feel it is a nice starter kit. Also Comes with a WII motion plus remote and a numchuck. I am well pleased with this purchase.

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We are happy with our wii, but so disappointed that we cannot play our gamecube games on it. I called customer support and they said any new wii with a serial number that starts with "KU" is no longer compatible with gamecube. The older wii consoles could play those games with the gamecube remotes plugged into ports on the side.

I might have bought a used one had I known that!

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It's a perfect gift for my son(5and half years old). we really enjoyed almost all the games! we highly recommend to all parents who has a young child.

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My Wii came very fast and works great. I love the fact I do not need Dish any more to see movies.

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Discount Resident Evil 5 Collector's Edition -Xbox 360

Resident Evil 5 Collector's Edition -Xbox 360
Customer Ratings: 4 stars
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Ok, me and a friend went to the midnight Gamestop opening to get the game, and we are on Chapter 3-3 I think. I started playing this game at about 1:15am, until 6:58am, and haven't slept yet. (I'm writing this review at work, heh.)

The game itself is very fun, especially with a friend. I must say I do not like the new inventory system, and I miss the creepy mysterious vendor that sold you goods in RE4, I felt that added more realism to the game, rather than the way you buy items in RE5, at the end of every stage, it seems very artificial, and kind of takes you away from the immersion of the game.

The game is definitely more action oriented, which makes sense when playing co-op, but I hope to see some wierd puzzles in the later levels.

I'll say that this Resident Evil is the most "Un-resident Evil" out of all of them, at least from what I have seen so far. The gameplay is still great, but most of the new additions and changes have detracted from what makes Resident Evil so cool and unique, and feels more like a generic shooter/action game. (The gatling gun/motorcycle thing. It's fun and all, but to me it just doesn't fit the Resident Evil vibe of previous games.) I do like the end of chapter stats though, that is cool.

This next part refers to the bonus stuff that comes with the Collector's Edition. I'll say first off that it honestly is not worth the $30 extra dollars I paid for it. I'm such a huge fan of the games though, that I bought it mainly just to support Capcom, and because of the cool looking metal case and bonus DVD. The action figure is pathetic, looks like a cheap GI Joe toy, except you can't even move the arms or legs, it's just cheap, badly painted plastic that is just stupid, and it doesn't even look like Chris Redfield.

The Tricel carry bag I thought I would use it to carry maybe books or some papers for whatever, but again, it's just a cheap poorly made canvas bag. I haven't even taken it out of the plastic wrapper since I don't want to waste my time with it.

The necklace is the same, fake looking pleather string with the Kijuju Africa symbol on it, I'll never wear it, it's still wrapped in it's plastic wrapper too.

The BSAA security patch, which I thought would be the dumbest item, turns out is actually the coolest to me. I might actually have to sew this on a denim jacket one day, it's actually a semi high quality material, and looks pretty official looking. I can at least pretend I'm Chris Redfield on a secret mission then.

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Resident Evil 5 has to be the greatest game I have ever played on any of the current-generation consoles (Xbox 360/PlayStation 3/Wii). The graphics are simply the best I have ever seen and the gameplay is full of action and suspense. Facial expressions are so incredibly realistic it's difficult to distinguish the cut-scenes between real movies. The voice-acting, music score, and sound effects are simply outstanding and unbelievable. The gameplay is full of hardcore action with a hint of suspense, all driven by a very compelling and ultimately conclusive plot. While I tried not to directly compare the game to its predecessor, Resident Evil 4, it is difficult not to do so as Resident Evil 5 is almost on par with the previous installment from the GameCube (which happened to be the greatest game on the previous generation consoles). There is one major flaw that the developers incorporated into Resident Evil 5 that does not make it as perfect as Resident Evil 4.

The one greatest, painstaking, heartbreaking flaw is the entire co-op addition. Don't misunderstand me; Capcom did a perfect job with incorporating cooperative play in this game. It's indescribably fun and addicting, and I completely give the mechanics and gameplay of co-op play a 5 out of 5. But this is true only when playing with another person (either online or offline). The Resident Evil series has always been a solo game, with only one character going through the entire game. This simply adds to the suspense (just look at Resident Evil 4). Much of the suspense and fun is taken away due to the addition of Sheva as your partner throughout the game. You're no longer alone on your mission; someone always has your back, and this completely destroys the foundation Resident Evil gameplay was founded upon. It's evident the developers made the game and the story around the cooperative aspect. The entire main game revolves around cooperative play with your partner, sadly. This is what ultimately hurts the whole game and the story as well, unfortunately. The plot incorporates Sheva heavily and this in turn results in a rather predictable and duller storyline as compared to Resident Evil 4 (and all of the other main Resident Evil installments, RE0 to RE3). Resident Evil is a survival-action game (as defined by Resident Evil 4); this is not supposed to be sloppy Halo 3.

Other than that, the game is fantastic. Do not let the addition of co-op play turn you away from this game, which continues from RE4. If you played RE4 (and hopefully RE0 through RE3), then RE5 is a must purchase; it must absolutely be played in order to truly experience Resident Evil on the next-gen consoles. Rather than looking down on the incorporation of Sheva and co-op, embrace it and have fun with it.

This game is made even better with the inclusion of the familiar Mercenaries mini-game, which was incredibly fun in RE4 and now better and improved in RE5. Once again like its predecessor, Resident Evil 5 contains a host of rewards and unlockables for you to accomplish. This only adds to the replay value of the entire game, besides the fact that playing the main game over and over again is incredibly fun. The rewards and unlockables in RE5 are as great, if not, better than those from RE4.

IGN gave Resident Evil 4 a deserving score of 9.8/10. For some strange reason, they scored Halo 3 with a 9.5/10 but Resident Evil 5 with a 9.0/10. This is entirely unjust. As Resident Evil 4 fittingly earned a 9.8, then Resident Evil 5 deserves a 9.7/10. As a rating from Amazon, I give it four-and-a-half stars (4.5/5, ****+).

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I've been a fan of the Resident Evil games since the very first one. I even bought a gamecube just to play Resident Evil 4. At any rate, I LOVE Resident Evil 5. It's so much fun and has so many achievements and unlockables that you can play it over and over without getting bored. It's not as creepy as its predecessors, but I love the edition of Sheva and the co-op play! I love playing this game online with my friends. Only downfall is that the versus mode should've come standard with the game. Other than that I highly recommend this game!!

Don't waste your money on the collector's edition, though. I was so excited to see it that I bought it right away. I was a bit disappointed with the "free" collector's stuff. The chris figurine is incredibly small, the messenger bag is rather small, the patch is cool, and the necklace is cool but I've never actually worn it out anywhere. So yeah, just stick with the "plain" version. No need to spend an extra $30 on toy-ish collectibles.

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This game is easily one of the most entertaining games I've played on my xbox. I know many complain that it's not as good as RE4, but even if that's true, this is STILL a fun game. I'll venture to say as it's already compared to, it's better than Gears of War.

Yes it's a different Resident Evil game, but just as many gamers would be complaining if it was an exact clone of a previous RE title. Judge it for what it is, and that would be a genuinely good game. I gave it 5/5 because during my spring break, I couldn't stop playing until I did just about everything you could do on this game. I can't wait for DLC. This game has replay value I've not seen in years, coming from a veteran gamer.

That being said, make sure you have a buddy to play with, because flying solo can be significantly less interesting and enjoyable which I think maybe why there are a few negative reviews. Get a friend and go kill some zombies!

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If you're looking for advice on whether you should purchase the collector's edition or not, my recommendation is no. $90 is very expensive for what you ultimately get. The figurine is maybe 2 inches tall and isn't an action figure, like the Resistance 2 one. The messenger bag is smaller than anticipated. Nifty, I suppose. The patch is, well it's a patch and the pendant is also very small. For $90, I'd recommend a pass. I really like the tin container, but you don't really get your money's worth; buyer's remorse hit me like a chainsaw-wielding majini.

Onto the actual review:

Not every game can be a paradigm-shifting masterpiece. After years of trying to perfect Resident Evil 4 (including at least two completely scrapped attempts), it hit the Gamecube like a storm and completely changed how people viewed the venerable survival horror series. It was as perfect a game as I've seen recently, with amazing pacing, the perfect meaty length, intense action sequences and enough horror to still call it a horror game. In an ironic twist, Gears of War took inspiration from Resident Evil 4 and now Capcom returns the favor by taking some inspiration from Gears of War for Resident Evil 5. Unfortunately, they didn't take it far enough.

If I had to sum up my Resident Evil 5 experience in a few words, I'd say it was frustrating, exciting, annoying, action-packed, thrilling and ultimately a little bit unsatisfying. If RE4 threw out the entire kitchen but kept the sink (the horror), RE5 ditches the sink entirely. And that's where my problems come in.

Before I get too far ahead, the story is probably the weakest part, unfortunately. As convoluted and B-grade as it is, part of my love for the RE series stems from the stories. Here we have Chris Redford and his partner Sheva, members of the BSAA, who are in Africa trying to track down a man named Irving. Of course, the area they go into is swarming with a new form of Plagas-infected townspeople and Chris has ulterior motives in going to Africa that ties into his backstory. The story is kind of a mess and is easily the weakest in the series. The best part comes at the end as it brings closure to some story fragments started way back in 1998.

A lot of people complain about the controls. While the emphasis on action seems counter-balanced by the stiff controls, its the same control scheme used in RE4. And that's fine with me, for the most part. The further reliance on action does tend to add some aggravating moments but I honestly didn't realize there was a control problem through most of the game. The action sequences run from very good to just decent, with a few set pieces that really deserve attention. And of course the boss fights are hugely over-the-top and add some of the best moments of the game in terms of variety.

No, my biggest grief with the game is that it feels like a strange alien copy of a series I've loved for over 10 years. Where's the horror, I kept asking myself. Where are the scares? I would have been satisifed with a cheap window-shattering scare by the time the game was over. Everything just felt so...run of the mill. Most of the great parts of Resident Evil 4 were recycled. The beginning sequence where you're chased around for a time, moving quietly to avoid detection, QTEs, fights against giant rejects from Lord of the Rings...it all felt so familiar. And it doesn't do much much to push the genre forward.

If anything, it takes a few steps back. I love co-op as much as the next gamer, but horror is based about feelings of isolation and it's hard to have that feeling when not only is there another person with you, but it seems as if at any time, the cavalry can arrive to shoot missiles and provide backup. Playing through the game with a real person is a fine and fun experience, but a lot of people will be forced to play with the sometimes good A.I. partner and that's a shame.

Sheva, as controlled by the computer, does an adequate job most of the time. She's a rapid healer and isn't selfish with ammo. But she also is guided by AI principles and does some absolutely stupid things at the worst possible time. Like jumping off a cliff and running back, through the final boss who insta-kills her (and ends your game). Try having that happen to you three or four times. I have never been so frustrated at a game, but when death is sometimes predetermined based on the whims of your partner and not actual skill, my frustration meter goes through the roof.

Overall, I enjoyed my ten (definitely not the 17 of RE4) hours spent in Resident Evil 5's twisted world. It provided enough variety and fun to warrant a couple play throughs, especially with a human partner. However, I never got the giddy feeling I felt playing Resident Evil, RE2 or RE4. I'd definitely recommend giving it a go because it does offer some great moments toward the end of the story and surprised me with how it ended, but don't go in with the same expectations of RE4. Here's hoping that Resident Evil 6, with its proposed "complete reboot," puts the kitchen sink back in.

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Monday, October 6, 2014

RCA Audio Cable Adapter for XBOX 360 + Slim Reviews

RCA Audio Cable Adapter for XBOX 360 + Slim
Customer Ratings: 4.5 stars
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The adapter is perfect for connecting my turtle beach headset to my xbox without sacrificing my HDMI video feed. Now i can experience superior video and audio on everything my xbox has to offer including movies and live chat.

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Bought this and a HDMI cable for under $25 from Amazon.com. What can I say, it works perfectly with my Xbox 360.

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I got this for my Turtle Beach digital connection. Def does what its meant to do although it should have been part of the connections on the back of the xbox.

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Works just as well as the adapter that comes with the Xbox, but much cheaper if you need a replacement.

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mass produced product that works well with appropriate pricing. Thx. We paid some thing like $10 for this compared to the other sellers asking for $25.

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Sunday, September 7, 2014

Review of Indiana Jones and the Staff of Kings - Nintendo Wii

Indiana Jones and the Staff of Kings - Nintendo Wii
Customer Ratings: 4 stars
List Price: $19.99
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I had high expectations for this game. I don't know why. The last two Indiana Jones action games (Infernal Machine and Emperor's Tomb) were fun, but not great. That is what this game is: fun, but not great...just good.

The first problem is the story, which moves along without much context, logic, or narrative. Indy just moves from place to place following the mystery. The story is all bones, but no meat, which is disappointing for an Indiana Jones story, as well as one from LucasArts, which used to tell amazing stories through their games.

Another thing that really annoyed me was the controls, specifically, the fighting controls. A quick swing of the remote is a quick jab, that works fine. But a hard swing is a full on left or right hook (depending on which you swing, the nunchuk or the wiimote). This should have been a lot more intuitive, I found myself often swinging really hard with Indy not moving, which resulted in me getting pummeled from the 4 different enemies who were attacking me. This is the same control mechanic that is necessary for swinging one of the many weapons you can have in your hand, which means that swinging the weapon hardly works, and never worked when I wanted it to. I found myself dying during many of these brawls, and heading back to a checkpoint (you regenerate with full health), but there is no way to skip a cut scene (Really? This is game programmer 101!), so you could find yourself watching the same scene over and over if you die often. Also...I would have liked the puzzles to be challenging. They weren't challenging, and to be honest I never really felt like there were any actual puzzles to solve. This is an action game, pure and simple.

On the plus side, the voice acting is great. The actor who plays Indy really sounds pretty close to Harrison Ford. When saying one-liners he is nearly indistinguishable. No matter what flaws there are in this game, it is still fun, even through the frustration. Oh, did I mention it has Fate of Atlantis, LucasArts' classic adventure game, bundled in? (You don't have to finish the whole game to unlock it Fate of Atlantis can be unlocked within 30 minutes of Staff of Kings game play).I doubt I'll replay Staff of Kings anytime soon, but I'll spend a lot of time on Fate of Atlantis, which plays beautifully (in all it's talkie glory) with the wiimote.

Threadbare story, unintuitive controls, and a very heavy focus on action over puzzles bring the game down. Good voice acting, pure fun, and one of the greatest adventure games ever made bundled in make the package still worthy of buying. Who am I kidding? LucasArts should have sold this as Fate of Atlantis with Staff of Kings bundled in.

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Indiana Jones is back in a really good way.

The Wii is a natural fit for the adventurer, allowing you not only to crack the whip, but to crack it in interesting ways (grab your enemy by the neck, waist, feet!). Also, the controls for fist fights, while being explained to you in detail during your first fight, still is a natural fit that doesn't bear repeating nor consulting the manual during "pause" to figure out what's what.

I have read some reviews on gaming sites that complain about "autosaves" being few and far between and that the controls didn't always respond as expected. I, for one, can definitively say that I encountered NO SUCH PROBLEMS. My controls work just fine and I have had no mis-cues so far.

If there was ever a complaint that I could have for this game, it would be his facial expressions. They are definitely comical and cartoonish...and not in a good way. That, and the graphics are toned down...which is expected for a Wii game, but after seeing the beautiful colors and sharpness in Super Mario Galaxy, the game developers clearly were not giving the Wii enough credit.

That said, the graphics aren't THAT bad; I'm simply pointing out that they could have done better. Apart from that minor quip, the gameplay more than makes up for it.

There might be other complaints that the game might be too easy. Keep in mind, however, that the game is targeted to a broader age group and therefore is intended to be enjoyable by all ages. I won't say who it's made easier for, but you gamers know who I'm talking about. ;)

It's a fun ride that will get your nunchuck and wiimote moving. The multi-player game mode is also fun.

And, if game reviews are to be believed, the original Indiana Jones and the Fate of Atlantis is an unlockable reward for this game...2 for the price of 1!

Best Deals for Indiana Jones and the Staff of Kings - Nintendo Wii

I have to start off by saying that I'm an Indiana Jones fanboy. `Raiders of the Lost Ark' is one of my "Five Desert Island Movies". That along with the idea of using the Wii-mote as the whip and being able to pummel Nazis using the Wii sensor controls was too good to pass up. There was no way I was not going to pick this game up the day it came out.

I can't say this game surpassed any expectations I had but I will say that I was not disappointed. The graphics don't set any new standards but are good for the Wii. The sound is pretty good and the soundtrack is dominated by well placed cues from the legendary scores of all four films. Some new music is thrown in as well but the newer cuts are few and far between. The voice acting is as good as one could hope for without having any of the original cast. Indy is well done as is Henry Sr. in the multiplayer co-op mode. The dialog has the tendency to be drowned out on occasion by music or other sound effects but no key plot points are missed. Also, a staple of the Indy film series, the "Wilhelm Scream" is featured a couple of times, for those who know what I'm talking about.

The story is okay. There's no scene that really sets up plot and tells you what the ultimate artifact is that you are after. It could have been developed better but I honestly didn't buy an Indiana Jones game for the Wii to experience and award winning story. There's an artifact the Nazi's are out to get, you need to get it first. Save the better developed stories for the movies.

The controls are good but may take a bit of time to get used to. Using your six-shooter takes some practice but taking out the bad guys is easy once you get it down. Sometimes the only way to defeat an enemy is to shoot objects around where they are taking cover. Throwing punches and using your whip to swing across pits is easy enough but things can get a bit more difficult when you are facing multiple enemies. There is a simple strategy that I employ when I find myself outnumbered; stay near a wall, grapple your enemy, ram them into the wall. This will either kill them or take away 90% of their health. If there are no walls nearby then stay on the move, whip a baddie around the neck, reel him in and deliver a knee to the face. The brutes are easy; just wait until they rear back to throw a punch and simply dodge.

One difficult spot I ran into was in the Istanbul level. There comes a part when you need to throw a skull into a gear to jam it so Indy can move on without being flattened. I must have thrown hundreds of skulls and was almost ready to throw my Wii-mote through the wall but I found out the solution was amazingly simple. When you come to this part just pick up a skull, go to the gear, and make a throwing motion. Don't push the `A' button.

The levels are well designed and definitely add to the "Indy" feel of the game. The first level is pretty much just a tutorial on how to use the controls. It's capped off by Indy having to make his escape by flying a German plane through a narrow canyon. My favorite level has to be the one in Panama, especially when Indy gets to the temple. That entire part of the level completely captures the spirit and inventiveness of the opening temple scene of `Raiders'.

I have completed the game on both the Wii and PS2 and the versions are nearly identical. Pretty much the only difference is that the combat tutorials on the Wii are narrated by Indy and therefore take a bit longer. The Wii also serves up slightly better graphics. Shooting is obviously easier on the Wii but controlling vehicles and other modes of transport is easier on the PS2. Taking on multiple bad guys is also a bit easier on the PS2 but once you get your strategy down on the Wii, it's nearly as simple.

I have to say I prefer the Wii version for the fact that it serves up a more authentic Indy experience with the use of the motion controls. Also, having the ability to unlock 1992's `Fate of Atlantis' is a huge selling point. It is presented exclusively on the Wii platform in all of its talkie glory which makes for a great trip down memory lane. The co-op levels on the Wii are neat if for no other reason than it features Indy and Henry Sr. on an adventure together. I've actually been able to complete the first two co-op levels on my own, with a controller in each hand, and they were pretty fun.

In all honesty, this is a pretty short game but I, and I imagine most other Indiana Jones fans, will find reason to go back for more. Hardcore and more experienced gamers may not find it all that challenging. It's a great introduction to the Wii for Indiana Jones and hopefully just the first of more adventures to come.

Honest reviews on Indiana Jones and the Staff of Kings - Nintendo Wii

This game is so much fun! It is so much more interactive with the wii remote and nunchuck. You get to punch, grapple, whip, shoot (and reload your gun manually), and even fly planes! It's so much more satisfying to be able to feel like you are punching the enemy, and not just pushing a little button. I think I've played pretty much every Indiana Jones game ever made (all the way back to Indiana Jones and His Desktop Adventures), and this one does not disappoint. It also has some great nostalgia value by including Fate of Atlantis as a bonus game. I can't comment on the multi-player mode, since I haven't tried it yet. It might be helpful to have an extra helping hand when you have three goons coming after you and trying to beat you up! I think the graphics are really nice, but then again, I'm not a major gamer, and I don't have any other system than my Wii, so I don't have much to compare it to. The average game player will have a lot of fun!

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This games is great. Who cares that it is not as visually stunning as it would be on PS3 or 360. You can not sacrifice graphics for gameplay. The added bonus of Indiana Jones and the Fate of Atlantis from the early 90's PC days is outstanding! This is a game that any fan of Indiana Jones must buy.

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Thursday, July 17, 2014

Best Mad Catz SoulCalibur V Arcade FightStick SOUL Edition Deals

Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $96.43
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This is a high quality arcade fightstick . Once you get used to the Sanwa JLF if you have never played on a japanese style machine, you might have some trouble here you will certainly improve your fighting game experience.

It is not so heavy, so you can comfortably play with on your lap. It will also stay steady. I plugged it to my notebook (Intel mobo) and it was recognized as "Madcatz Fightstick TE" and worked perfectly.

Cons:

Once you use it, it will be difficult to put the usb cable back inside its compartment;

Since it was design to play SC V, the button config is a little bit strange.

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I am an avid fighting game fan and had previously bought the Hori pro fight stick (Soul Caliber Ironically) right when it came out. I was comparing it side by side with this product and ended up with the Hori. At the time they were both identical in price ($150) and the Hori offered a couple extra buttons and options (namely the L3 & R3 buttons). Whether or not I would utilize the extra features didn't matter it was more for the same money.

I happened to see this product on sale one day for about $75 and immediately purchased it. I had wanted a second pro fight stick anyway so I could play with friends when they came over (me on the fight stick and them on the six axis wasn't exactly fair) and this was the perfect opportunity.

To quickly compare this against the Hori they both use the same professional brand buttons and joystick, so no difference there. The Hori is a bigger box, size and weight, so if you're putting it on a table, it's a little sturdier. The Hori unit, despite being a Soul Caliber motif, actually has a more traditional, six axis style button layout so perfect for Street Fighter, but would need to be reassigned for Soul. The Hori also has a 10' cord. This Mad Catz has a 13' cord and let me tell you, it makes ALL the difference. I didn't realize what a big deal that extra 3' would be, but it's a big deal. A+ for the 3 extra feet. The Mad Catz is a smaller and lighter box, so it's more comfortable when holding in your lap vs. table top. The Mad Catz also has the official Soul button layout, so to play other games you have to reassign the buttons no big deal, just different.

Maybe simply because it's newer to me, who knows, but I've actually been using this stick more than the Hori. I like that it's lighter, smaller, and has the extra length for slack in the cord. Play-wise, they are identical. They are the exact same components, so they feel exactly the same. The graphics on this (and the clear plastic) is much flashier than the Hori, but that's just aesthetics. The only thing I would criticize all fight sticks on is button spacing. They all have wide button spacing. I don't have the biggest hands and I get finger fatigue after a while both sticks. I'm sure I'm in the minority on that one, but I'll put it out there. Just have to build my own one day! That's it, killer product!

P.S. This fight stick (the Hori as well) is AWESOME for retro arcade gaming. I'm sure you, just as I, would most likely purchase a fight stick primarily for fighting games, but for retro gaming (a la Capcom, Midway, Namco, etc.) these sticks take you right back to the arcade like a six axis never could!

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This is my first real arcade stick. I have used cheap little ones in the past from Hong Kong, but they were more like toys. For my first real stick, I must say that I am very satisfied with this.

It is much larger and heavier than I expected. That may sound bad, but it is actually a good thing for this. It keeps it from sliding around when you are using it. It stays in place very well, both when you use it in your lap and when you have it on a desk.

The stick feels looser than what I thought it would be. But from what I understand, that is normal. After using it for a little while, it became much more comfortable and I haven't had any problems with it. The buttons also feel like very high quality. They don't stick at all and are quite sensitive. Everything about the stick seems very sturdy, like it will last a long time.

The art is very nice. It is colorful and bright. I don't know much about Soul Calibur, but I think the art is of characters from the game. I have mostly been using this for King of Fighters 13, Ultimate Marvel vs Capcom 3, Mortal Kombat, and Virtua Fighter 5. I haven't had any problems with any of them. The controls do take some getting used to after using a controller all my life. But I am greatly enjoying it and am acclimating to it quickly.

The stick is expensive, but from what I understand, $99 is actually a good deal for a stick of this great quality. If you are a big fighting game fan and want to upgrade from a controller to a stick, this is a nice way to start. It makes me feel like I'm using a real arcade cabinet. Highly reccomend.

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Madcatz is the way to go! Buttons are light stick moves well good weight! Works great! go buy now! yes!

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The stick itself is good. The artwork is amazing and the buttons are smooth! It seemed a little bit unresponsive at first but maybe it is because it is my first stick. Overall good stick and i do not see why anyone would pass it up. Cheap amd good quality!

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Wednesday, May 28, 2014

Cheap NCAA Football 13 - Xbox 360

NCAA Football 13 - Xbox 360
Customer Ratings: 3.5 stars
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To whom it may concern:

Here's a hard truth that EA Sports needs to not only hear, but truly understand. What was once a truly great sports game developer that brought fun and entertainment to millions is now quite frankly a complete joke.

I've purchased the NCAA football series religiously since '92 and have looked forward to it every year ever since. This has always been the one game that I've always spent considerable time playing and I don't know how I could have been more loyal to the franchise. Last year's game certainly had its share of issues, so much to the point that I even stopped playing it.

Surely this season would be different.

Then NCAA 13 is released.

I just can't make myself come up with any logical reason the company would release the game in this condition. Surely a company of this size has the resources to do at least some testing before putting it out on the market. I just have to think that if anyone tested the game, they would have been aware of the well documented fact of, "Hey, this thing locks up about once an hour."

Since I know this absolutely isn't the case and the company obviously tests its games prior to release, I am lead to a much more disturbing realization: EA is intentionally ripping off its consumers.

The company has exclusive licensing with the NCAA, so why release a flawed, actually let's call a duck a duck, completely broken game in Early July?? Surely they realize that the season doesn't even start until September right?

The business ethics demonstrated by Electronic Arts are borderline reprehensible. With this level of service to their core consumer, I just can't see the once loyal fans, myself included, standing for much more of this. I will be returning the game. Unfortunately I have no doubt it will be repackaged and sold to some other poor sucker.

I doubt this message will make it past the unfortunate guy who gets paid little to nothing to read these emails as the people who have the power to impact change quite honestly don't give a damn.

But understand this. There's not a soul on this planet who spent their hard earned money on this vast disappointment who does not realize that Electronic Arts just screwed its customer base. I would use the game as a coaster on my coffee table, but the hole in the middle makes it useless for even that.

Sincerely,

John

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Do NOT buy this game if you plan on playing in the dynasty mode. Played the game for two hours and it already froze on me FOUR TIMES! To verify my claim, google "NCAA football 13 freezing issues". In ALL, DO NOT BUY THIS GAME UNTIL THEY COME OUT WITH AN UPDATE. It's official, EA's monopoly of the college football game market is causing them to come out with shottier and shottier games each year because they know people will buy it. Don't join the club!

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I encountered the same freezing errors that the previous posters have found. So frustrating to have your dynasty stalled because EA SPORTS made a serious mistake in programming. Wish they could offer a fix or a refund/replace for those who have had this problem.

Honest reviews on NCAA Football 13 - Xbox 360

It is not possible to play a complete season on the XBOX360 in Dynasty Mode. At some point, the game will freeze loading your dynasty or during coaching tips as it loads a game. For me Dynasty Mode is what makes the game interesting.

What's worse is, EA Sports is completely unresponsive if the first suggestion (which doesn't work by the way) isn't successful. All your emails will go unanswered after that. It is a complete waste of 60 dollars.

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Dynasty mode is what drives this franchise, and it simply doesn't work in NCAA Football 13. After a few hours, it freezes on the load screen to a game, usually mid-season. I have played multiple dynasties with multiple schools, and the freezing issue comes up each time and makes the Dynasty non-functional. The only recourse is to shut the Xbox off with the main power button.

Truly a waste of money. Shame on you, EA. Shame on you.

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Monday, May 12, 2014

Reviews of Mario & Sonic at the Sochi 2014 Olympic Winter Games - Nintendo Wii

Mario & Sonic at the Sochi 2014 Olympic Winter Games - Nintendo Wii U
Customer Ratings: 4 stars
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I have always been a big fan of the Mario & Sonic at the Olympics. We own all the previous games, so I was excited to pre-order this one. It's one of the few games I really enjoy playing and can still compete against my pre-teen kids (I even occasionally win!).

This version of the game is fun, but it's not as good as I expected. Here's why:

Pros:

-As with all the previous olympic games, I enjoy the dream events. They're made up olympic events that are usually very unrealistic, but fun to play. My kids and I spend quite a bit of time playing them.

-Again as with past versions, mulitplayer makes this fun for up to 4 people. Great family or party game.

-Many events where you can play with or against each other.

Cons:

-The Wii U gamepad is actually a negative thing. There are certain events where you need a Wii Remote, so you have to go back and forth between the gamepad and the Wii Remote. In the end, we just removed the gamepad as player 1.

-You must have a Wii Remote with MotionPlus enabled for certain activites. We only have two MotionPlus controllers since most of our Wii Remotes are ones we've had since the beginning of the Wii, so we ended up passing the remotes (where two people play, and then the other two people play). At least the game does give you the option when it detects only two MotionPlus controllers.

-Not enough new functionality and features.

Overall, I still have a lot of fun playing with my kids on this game, but I am disappointed. I expected more.

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Overall, this game does a lot of things right with the content it provides. There are numerous Olympic Events mixed with a few fun made up games that have the ability to keep your attention and wonder for many hours. Each event has its own individual method of perfection and it will take sometime to master them all in order to get the highest score. My only complaint about the events is that they seem to demand the Wii mote more than the gamepad. When one the main selling points of the Wii U is that gamepad, why have such a mainstream game focus so much on old technology. I wanted to use the gamepad because the potential is so high. Having the ability to use your Mii in the events is also a great function. Dressing your Mii with new customs and equipment to change not only his cosmetic look, but his attributes is a lot of fun. Online play was a big selling point for me with this game, but only having three events available online was very disappointing. Personally I would say if you are looking for a fun multiplayer game this is probably the way to go. However, I think your single player experience will fall short eventually since beating your high score only goes so far.

Best Deals for Mario & Sonic at the Sochi 2014 Olympic Winter Games - Nintendo Wii

As the seasons change from fall to winter some people start to think about outdoor sports. The culmination of this season is the Winter olympics as people from all around the world compete in various activities. Sega has created a few games based off of olympic events in which various characters competed in olympic events. Now the latest entry in this line of games is called Mario & Sonic at the Olympic Winter Games Sochi 2014. But is this a game that you will want to pick up for your Wii U or should you give it a pass?

The game takes place in Sochi Russia and there are a total of sixteen events that you can compete in. From the exciting ski jump to the ferocity of ice hockey those are some of the events you can partake in. Also there are eight dream events that you can participate in as well and these are different than the regular events. These dream events take place in the various themed worlds from Sega and Nintendo. Some of the examples are Bullet Bill Sledge Race or Hole in One Curling (which takes place in the Green Zone from Sonic).

You can participate in these events as one of twenty characters (ten from nintendo and ten from sega). The iconic characters can be played such as Sonic, Mario and Luigi but there are also some of the lesser known characters such as Waluigi, Vector and Silver. You can also play as your Mii as well if you want to see your character snowboarding down a mountain.

While it does sound like it could be a fun game especially with the Gamepad the gameplay is rather repetitive. You use the Wii Remote to control your character as you swish and wiggle your way either down a mountain or for the ski jump. This could have been done a lot better as they could have used the gamepad for some of these modes. Some of the games such as Ice Hockey use the analog sticks so the controls are better with this event. Also there is an event called Action and Answer that injects trivia into the game and do we really want to answer trivia about the olympics?

This could have been a great game but it is plagued by repetitive controls and just some boring gameplay. If you own a Wii U and you love the olympics you might want to rent this title first otherwise give some of the other Wii U titles a try.

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Monday, April 21, 2014

ZombiU - Nintendo Wii U Review

ZombiU - Nintendo Wii U
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $22.00
Today's Bonus: 63% Off
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I have played about 3-4 hours of this game so far and I love it. It is a zombie game for those of us that miss the old-style Resident Evil games. Limited inventory, limited save spots (so far only one I know of), and shamblers as opposed to rabid fast zombies.

You play as one random survivor that is being helped by faceless voice on the radio. In the vein of Demon's Souls you die and you start again at the beginning, but unlike Demon Souls, all your progress is not lost. You wake up as another random survivor waking up in the safe house. Whatever mission you were on before you died is still active, and the world remains more or less as you left it when your previous survivor died.

There is inventory management, but unlike most games, the world doesn't stop while you riffle through your backpack, so looting gear becomes a lesson in speed-sorting. Controls for shooting/hitting are fairly easy to pick up. One of my favorite parts is that the gamepad turns into your scanner. You hold up the gamepad and move it around, physically scanning your environment and marking items that you tag with your scanner.

Now to the atmosphere. It's really nothing you haven't seen in other zombie games, but that doesn't mean it's not thoroughly enjoyable. It's more about building the paranoia and fear level. The ambiguous noise coming from another room, the movement off to your right but then when you look it's gone. All of those little things that serve to heighten the fear factor. You have doors and fallen articles to navigate while you move about the area as well, serving to make your getaway path that much harder if you have to run. It is similar to Silent Hill and other survival horror as far as atmosphere goes.

Overall, the reason I think I like it so much is my longing for an old-style Resident Evil game. This game delivers it, but adds some new elements which freshen up the gameplay. If you are looking for a zombie action shooter this game isn't for you. If you want a good survival horror this is definitely the game for you.

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When I picked up my Wii U on launch day, I was 99% positive I was going to cancel my ZombiU pre-order and just wait and see how reviews handled the game. I decided not to. I just had a feeling that I wasn't going to regret it.

I was right.

This game deserves a lot of respect. The developers definitely took some risks here. Survival horror just isn't popular anymore (unfortunately) and survival horror is exactly what this game is. Preparation is very important in ZombiU. Naturally, you can't always be prepared for every possible situation, but conserving ammo and trying to make the most of every medkit are two things that will definitely help your chances.

You die relatively easy in this game, so running and gunning isn't a smart thing to do. You'll want to scan your surroundings (using the game pad) and tag any items you might be able to pick up (you can also tag undead, so they show up on your map). You'll want to use your radar (also used via the game pad) to be aware of any possible dangers that might lurk in the darkness. And, most importantly, you'll want to keep your eyes open.

The attention to detail in this game is what truly shines (in my opinion). Menus fit the mood. Environments look demolished. The lighting is amazing. Weather adds an incredible atmosphere to the gameplay. I was thrilled to hear the deafening sound of heavy rain as it pounded the roof of the storage container I'd sought for shelter. Its little things like this that the developers did not have to spend time on, but did anyway. I even like how the voice guiding you through the game comes out of the game pad speakers and not the TV's. This makes it feel as though he's talking directly to you and not your survivor in-game.

Combat is varied, depending on how you look at it. Even I wish that melee combat had a little more variety to it. You basically just bash zombies repeatedly with your cricket bat until the option to -finish it off -pops up on screen. Guns are as they should be, however. 1-2 bullets (even from a handgun) to the head will drop most undead. There are also barrels and tanks here and there that will explode or catch fire when shot. These containers aren't flashing or glossed over with an obvious hey-you-can-shoot-me-and-I-will-do-something texture, so you really have to keep an eye out for them. The game also has plenty of sub weapons (limited in quantity, of course) to find, such as grenades, mines, and molotovs.

You can upgrade your weapons at any workbench you come across (there is a workbench in your safehouse, but you will also find others here and there). You can upgrade the power, capacity, firing speed, and spread of most of the weapons in the game. Upgrades are accomplished by bringing the required attachments (found throughout the game) back to a workbench where you simply attach them to whatever gun you wish. It's really that easy.

Inventory is limited, so get ready to manage items. You can store excess stuff at your safe-house, which you can return to at set intervals using the sewer system (i.e. the game's fast-travel system). You can assign items to the game pad for quick-swapping, but in order to actually rummage through your pack, you have to keep one eye on the TV screen as the game does not actually pause while you are messing with your items on the game pad. The same with removing barricades from doors, picking locks, and opening new manhole covers. You need to keep an eye out for any undead on the TV that might decide to attack you while you're busy interacting with the prompts on your game pad.

Survival means something in this game. When you die, you lose all the skills that your survivor had developed. You start fresh with a new survivor who has no skills. If you want the guy you've been playing as for the last 5 hours to keep his really sweet handgun skills, you'd better keep him alive. Skills are developed the more you use certain weapons. All weapons except the cricket bat have skills, I believe.

If you ask me, I think those who hate this game do so simply because you aren't drowning in ammunition and healing items at all times. Games like Resident Evil have changed (for the worse) over the years and have basically turned survival horror into action. Don't get me wrong, I still like Resident Evil, but it's great to finally get to play an actual survival horror game again!

I'm a huge fan of The Walking Dead TV series and I always enjoyed how they placed such a huge emphasis on not drawing needless attention to yourself, conserving ammo and supplies, and never leaping before you've looked. This game will treat you to a lot of the same.

Why only the four star rating?

-Unfortunately, the aiming is very float-y and takes some getting used to.

-You cannot adjust horizontal and vertical analog sensitivities separately. I HATE this as just about every single FPS makes vertical too sensitive. By the time you wrestle vertical into a comfortable position, now horizontal is way too slow. This is why we should be able to adjust both X and Y separately!!!

-The occasional bug/glitch does pop up. I've had my survivor's character model change even though I didn't die. One minute I am a man, the next I am a woman. But, if I go into my character's ID card, I'm still the man. I've even had a zombie's behavior glitch through a locked door in order to pull me down from a ladder that I had started climbing. Since the zombie itself wasn't actually glitching through the door, I couldn't kill it in order to prevent what was happening. My only option was to keep climbing the ladder over and over until I got lucky and managed to make it to the top without the glitch occuring. I never encountered a bug or glitch that broke the game, however.

-The immersion is occasionally broken up by the fact that the story barely changes at all for new survivors (when you die). The game just continues on as though your experiences were (somehow) passed on to the next survivor. I understand it would have taken forever for the developers to craft a story that accommodates for this, but it still just causes the occasional hiccup in believability. Having to kill your previous -and now infected survivor -after you die is a nice twist on the gameplay, however. It at least makes retreiving all the items you had when you died make a lot more sense.

Overall, I think most people will find that this game deserves a chance. Sure, not everyone is going to like it. Don't listen to sites like IGN and Game Informer when making your decision, though. ZombiU is not without it's flaws, but it's easily much better than those sites claim in their reviews. At the very least, try to borrow it from a friend who has purchased it. I am confident you won't be disappointed.

Best Deals for ZombiU - Nintendo Wii U

Zombi U is special. It is the only true survival horror experience I have come across in the last six years of console gaming. While other franchises like Resident Evil have gone the way of action shooters, Zombi U is truly SURVIVAL horror. The goal is not to "run and gun," popping zombie's heads with one well placed shot, and feeling invincible behind the barrel of a powerful automatic gun with an infinite supply of ammo. The goal is to survive, and surviving needs to feel very difficult--perhaps even punishing--or both "survival" and "horror" lose any real meaning in the game.

There are only two possible explanations for the host of very negative critical reviews of Zombi U: (1) failure to understand the genre of survival horror and how it is supposed to differ from an action shooter; and (2) desire to be negative toward Nintendo because they choose to rethink the game experience rather than merely feed the ridiculous obsession with better hardware specs (which obviously underlies all the concerns that the Wii U is "not next-gen enough").

Pushing those negative critics aside, here is why YOU SHOULD DEFINITELY PLAY ZOMBI U:

1. It is TRUE survival horror. Weapons, ammo, medicine, and other supplies are in sufficiently limited supply that you are forced to be strategic. You cannot run wild on a shooting spree. If you do, the penalties are severe... Death comes easily and it means starting over as an entirely new survivor, with only the cricket bat, a pistol, 6 rounds of ammo, and any supplies you were wise enough to stow away in the safehouse before an untimely demise. The high stakes of losing the supplies and skills you've built up with a particular survivor result in a palpable feeling of tension during the entire play experience--exactly as a good survival horror game should make you feel.

2. The graphics are excellent. Reading reviews, I had come to expect the graphics to be shoddy, but they are very nicely done. You feel like you're in realistic spaces. Textures, lighting, and environmental objects are sufficiently varied that each location feels distinctive and fresh, not recycled and repetitive. Everything also has a nice "gritty" style that compliments the horror mood well. Play in a dark room on a large HD screen and you really start to feel "in" the game world.

3. The gamepad mechanics are very smartly implemented, NOT gimmicky. I can't believe so many critics disparaged this game for the ways the gamepad screen is utilized. Ubisoft did a brilliant job finding ways to incorporate it in ways that enhance the experience. For one, it is wonderful that the game does not pause when you're managing your inventory. That keeps the mood tense even when you're doing mundane tasks. While some have complained about the need to watch two screens, I think it makes perfect sense. Your gamepad is your inventory, and onscreen you can see if a zombie is sneaking up to attack you. Your attention is divided deliberately because Ubisoft rightly realized that this enhances the creepy and vulnerable vibe a good survival horror game is supposed to create. The scanning feature is also awesome because you can use your pad to look for hidden items or notes, but while scanning the light can also attract nearby zombies. Again, it offers a nice blend of game-enhancing convenience (managing items and scanning are both very simple) and intimidating risk in a threatening environment (both features leave you vulnerable without pausing the gameplay). A third feature--the icing on the cake, so to speak--is the "ping" feature of your radar which allows you to detect moving zombies, but which does not reveal non-moving zombies and also returns false positives when crows or rats are nearby. So the radar helps you detect threats with advance notice, but it's brilliantly designed with some unreliability so that it keeps you guessing and prevents you from feeling confident in your safety.

4. The risks are high, and so the rewards of success are high as well. Like the game Dark Souls, death can have severe consequences. You lose everything in your inventory and you need to fight your way back to kill your previous character (now zombified) to retrieve whatever gear you had when you last died. If you die before retrieving your gear, it's all lost and you start from scratch. This makes death in the game feel like a very undesirable outcome. Unlike 99% of all other FPS-style games, you can't just reassure yourself by saying "who cares if I die; I'll just respawn." Besides contributing tension, this can also lead to massive frustration. I kept my first survivor alive for 58 minutes. Then I hit a rough patch and killed off nine more survivors in about 20 minutes as I tried to recover my gear in a zombie infested zone. Everything was lost, and then it was even harder to battle through the wave of zombies milling around. For some people, that would be a game killer, but if you really appreciate "survival horror" and the experience it is trying to deliver, you'll keep playing. Then you'll discover how rewarding it is to finally battle through a hard spot and keep your next survivor alive twice or three times as long. Yes, if you just want to feel invincible, you're likely to hate this game. If you want to feel like you're really in danger in a very bad situation with genuinely dangerous zombies, then you'll be right at home.

5. The game keeps you guessing by randomly spawning zombies on each new playthrough. UNLIKE Dark Souls, if you die in this game, the next time you pass through the same area, you will NOT be confronted by exactly the same enemies in exactly the same positions. That means you can't just memorize the layout of levels and rush through the zones you know to be safe. If you clear all the zombies in an area, those areas do tend to stay mostly clear (which is nice because it ensures that even players who die very often will still make steady progress if they keep killing a few zombies each time), but they may also occasionally respawn a zombie who will catch you off guard. Even then, when a zombie respawns, it can be in an entirely different area than before. A dead body that slowly came to life and stood up in the corner of a room might be replaced, on the next playthrough, by two zombies shuffling around in the middle of the same room and rushing at you as soon as you open the door. Very cool. This game will have great replay value not only because it is challenging, but also because it mixes up the situations enough to preserve the tension of the experience even as you back-track or play again.

6. The game is truly fresh. The greatest irony of the many critics who bashed Zombi U is that they tend to be the same folks who routinely lament the lack of creativity in gaming. How many articles have we read bemoaning the sheer number of sequels that developers now rely on for a steady stream of "new" games? How many times have we heard calls for "new franchises" and "new modes of gameplay"? Now something like that comes along, and in an extremely well-executed form for a first-showing, especially as a launch title for an entirely new game system, and yet Zombi U gets berated (apparently) for not being like every other zombie game (i.e., an action shooter). Reviewers have complained that dying is too easy, the weapons are underpowered, the supplies are too sparse, the save points are too far apart, the shortcuts are too difficult to find, the zombies are too difficult to kill, etc. Those folks need to stop whining and recognize the irony of their own position... craving something fresh, and then berating Zombi U for everything that is fresh about it. Take my word for it: This game is special and will deliver a truly unique gaming experience with a distinctive feel not quite like anything else you've played.

7. The gameplay is punishing but not impossible. Yes, dying is a big consequence, but refreshingly, Ubisoft did not load every corner of the game with a wave of zombies. WAVES of zombies are actually comparatively rare. Far more common is to bump into one, or two, or three zombies every few minutes. This keeps the creepy vibe going nicely, but also means you do not have to tediously slash or run constantly to stay alive. You're given enough "breathing room" to carefully explore nooks and crannies, and you're rewarded for your exploration with the gradual accumulation of supplies. Those supplies are limited, but if you're methodical and careful, you can load your backpack to capacity with powerful items that make it possible even to square off against one wave of zombies (assuming you play it strategic and find a place where they are forced to funnel through a narrow opening rather than attack from all sides). Again, you can't just "run and gun," but the game does allow you to build up a safety valve of gear to manage one strong stand off against a lot of zombies if the need arises. I really think the balance of power versus vulnerability is near perfect for survival horror--though obviously I swear a lot every time I die. :)

Is Zombi U perfect? No. There are a few places in which accessing a keypad (or some other significant event) will trigger a forced wave of zombies. I realize these moments are necessary to build tension, but they will be annoying if, like me, you try to play it safe and slowly take out all the zombies in an area, then suddenly discover that the area is not clear because the game automatically inserts a new wave of zombies (who were not physically present a moment earlier) the instant you try to open a door whose numeric combination is still unknown to you. But it's not a game-breaker and does contribute to the tension further. After one or two fiascos of that sort, you quickly learn to map out an "escape" route before trying a significant action (like accessing a digital combination door), and arguably, that makes for a more realistic survival horror experience anyway.

Some people will also not like the repetitive motion of the cricket bat (the most used weapon by far), but I think it's very well done because you have to time your shots carefully to take out a zombie. Ubisoft clearly didn't want the bat to feel so powerful that you would take on multiple zombies without question. In fact, it's very likely a losing proposition to try to defeat two or more zombies with the cricket bat. I can tell you that killing three at once is out of the question unless you carefully lead each zombie away from the others first. But the game actually wants you to reserve guns and explosives for killing multiple zombies (in a pinch), and to rely on the cricket bat for one-on-one encounters. I think it's a good mechanic, but it's bound to get criticized for not being more "action oriented" (i.e., more powerful and thus, easier to dispatch zombies quicker). I disagree with that critique because, if the zombies were easier to kill, the game would lose most of its compelling sense of tension.

There's a lot more I could say, but it comes down to this: If you're open to having a fresh and rewarding gaming experience, BUY THIS GAME. If you're wanting an action shooter of the typical FPS variety, however, you'll certainly be disappointed. Nonetheless, this is a brilliant game by any standard (and even more so given that it's a first entry for a brand new console with wholly new split-screen gameplay options). I am confident other developers will learn from Ubisoft's outstanding first effort, and I already hope Ubisoft will make a sequel to this game that pushes its already-superb horror experience even further.

Honest reviews on ZombiU - Nintendo Wii U

You! Yes, over there! The one who bought the WiiU and needs something to play by themselves! Something different, something that takes advantage of the Gamepad, something that scares the everliving **** out of you, right? This is it. Ignore some of the earlier reviews... This isn't CoD: Zombies or Left 4 Dead... You are not invincible... You are helpless and need supplies, ammo, and more to keep the Zombies at bay! Every run-in with a zombie can possibly mean the end of your life!

Don't expect to feel like Rambo at the end of it... Expect to feel like the many survivors you'll control during this adventure... Cold, alone, and scared... Mostly scared...

Likes:

Challenging gameplay

Unique Survivor Gameplay (Sortof like Demon's Souls... When you die, you are a new survivor and need to get back to your old self to get ALL of your loot back!)

Proper Use of the Gamepad (Maps, backpacks, picking locks, scanning areas for clues, etc)

AWESOME MULTIPLAYER! (Gamepad unleashes zombies onto the map while the second person using the WiiU Pro Controller or Wii Motion Plus + Nunchuk must fight off the zombies and take back control of the area)

Dislikes:

Few technical hiccups (Weird loading areas)

No online multiplayer

Find helpful customer reviews and review ratings for ZombiU - Nintendo Wii U

This game is awesome! If you want a more detailed review there are plenty of others on here. Im just stating the facts. If you have a Wii U and like "horror" games, then you need this game. And if you don't have a Wii U....get one, you're slacking!

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