Showing posts with label xbox 360 wireless controller. Show all posts
Showing posts with label xbox 360 wireless controller. Show all posts

Sunday, February 15, 2015

Reviews of Creative Sound Blaster Tactic 3D Fury Gaming Headset

Creative Sound Blaster Tactic 3D Fury Gaming Headset
Customer Ratings: 5 stars
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Great headset! Fits very comfortably for long periods of time. Sounds quality is amazing, as always! The amount of pre-set profiles, especially those from pro and former pro players is a great feature. The build quality is sold and for the price you cannot beat this headset if you're a gamer!

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Best gaming headset I've found in a long time. Comfortable for extended periods of gaming. Very durable, yet light enough to feel like I'm not wearing anything.

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There's a lot of junky gaming headsets around but overall these are excellent. Sound stage is great and these are definitely awesome for gaming. Excellent value too!

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I am a long time Sound Blaster fan and this is the best gaming headset they have come out with in a while. It is great for either PC or my console gaming,

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It took a little time getting used to using a headset, but now, I find it to be comfortable. The sounds coming through the headset, particularly gaming sounds, are really great. The only problem I've had with it is the microphone keeps coming loose and sometimes falls out. Thus, only 4 stars.

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Thursday, February 12, 2015

Reviews of GLOSS PINK/BLACK Xbox 360 Modded Controller (Rapid Fire) COD MW3

GLOSS PINK/BLACK Xbox 360 Modded Controller COD MW3, Black Ops, MW2, MOD GAMEPAD
Customer Ratings: 3.5 stars
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I received the wrong order in the mail. Not only is it the wrong color, it doesn't even work properly. I've contacted the company multiple times to have the problem resolved and haven't received any kind of response yet. I've since gone to a different company in order to get the controller I ordered from GeniusMods in the first place. GeniusMods not only needs to work on verifying their shipments against the orders before they send them. They should also work on their Customer Service. At this point I will never use this company again and will recommend against them in the future.

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Barely passable as a usable controller, it has had more problems than any other controller I have ever had, short of just not working.

Pros:

Custom look

Operable as the regular Xbox 360 Controller

Cons:

Light ring only works on occasion

Rapid fire only works 25% of the time (I had purchased another controller along side this one and it has worked fine)

Gloss resembles the Microsoft attempt at Chrome controllers with the same result, it becomes too warm and is uncomfortable to hold after a short period of time

Absolutely DESTROYS batteries (Luckily I have 2500mA rechargeable batteries, but I still have to charge them nearly every three days. Again, the other controller I purchased from GeniusMods does not do this)

Buttons are too resistant and noisy (This becomes increasing frustrating when you are in a high intensity moment and you have to make sure you are HITTING the buttons)

Bottom Line:

Even though it has its flaws, it has a nice custom look and will play similar to the regular Xbox 360 Controller, with exception to battery life. This is a good controller for a girl/woman who seldom plays and is not expecting performance.

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I bought it for my daughter (4), and she loves it. However, the A B X Y buttons aren't labeled. It only came with the controller and the AA batter holder. Not bad really, but not quite what i was expecting.

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Exactly as described.

Would like to get another, so people won't "shotgun" my cute pink and black controller. Peace out.

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Bpught this for my son. Yes it is pink but who cares about color it was less money because of the color and it works great he loves it. Fast shipping too.

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Thursday, January 29, 2015

Review of MLB 11: The Show - Playstation 3

MLB 11: The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $11.10
Today's Bonus: 72% Off
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This will be short and sorta sweetrefer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).

This year's version of The Show is again clearly aimed at serious baseball gamersmeaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewherethis is clearly a very serious baseball simand as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.

This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like methose seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhereyou'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.

The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fieldingmore on this below.

To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his ownhitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.

Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windupthe height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white linehitting the white line exactly when you push up on the stick means a pitch on the leveltoo soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup startedhit it exactly, and the pitch USUALLY winds up where you intendedthe more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.

Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, howeverthough this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lotsee my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.

The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......

The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.

Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB levellikely a licensing thing, I suspect.

Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratingsso I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.

Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since I rarely use them: playing a full season vs: the CPU is all the time I can manage.

In summary (guess this wasn't too short after all): MLB The Show 2011 remains the best baseball game on the videogame market, by far. It has it's appeal mainly to serious baseball fans, though, and will likely be "too hard" and "no fun" for more casual gamers, especially those who don't understand that the best MLB teams LOSE 4 out of every 10 games. I'll add details in the comments section for those interested, as the season moves onand I get more games played, and comments are welcome.

PLAY BALL!!!

P.S. As of this date, no less than 26 professional videogaming review websites rate this game 89.5%, out of 100%.

I'd have to agree.

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Maybe it's the fact that I've purchased this game since '08. Maybe it's because this game is so good that it has spoiled me. But I can't help but feel this franchise has reached its peak and is starting to level off.

First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.

The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.

Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.

Returning this year are Road to the Show and Franchise.

RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone. If you swung at it, you'd invariably miss the ball, failing the goal in the process. Now, each at-bat is rated as Poor, Good, or Excellent. From my experience, there is NO way to gain negative points during an at-bat. Even if you end up hitting into a double play, you could still earn points (albeit, not many).

As usual, you'll spend about two seasons in the minors before being called up to The Show. If you're lucky, a player in your position will get injured or traded, allowing you to ascend the ranks much more quickly.

Franchise allows players to manage everything from ticket prices to concessions. It's essentially the same as last year. Running a team can become a little tedious, especially dealing with injuries. If a player on your MLB roster needs to spend time on the DL, you will have to call up a player from your AAA roster, call up a player from AA to replace the AAA player, and basically do it all over again in reverse once the MLB player returns. And injuries are COMMON. Of course, you could always set all of the tedious decision making to AI control, which is what I did.

One thing that annoys me to no end in Franchise is the way MVP awards are decided. Just like in previous versions of The Show, pitchers are awarded the MVP award at an alarming rate. In real life, a pitcher has won the MVP only once since 1987 (Dennis Eckersley). Since there is an MVP award for each league, that's one pitcher out of the past 46 MVP awards bestowed. In The Show, I've played five franchise seasons and SIX pitchers have won the MVP. Yes, in three of those seasons, both the AL MVP and NL MVP were pitchers. That's unheard of!

The commentating is just foul at this point. Matt Vasgersian has probably not been in the recording studio since '08 other than to say a few new names. Dave Campbell is back to add absolutely nothing to the experience. Where's the excitement? Where's the inflection? Why does everything sound so forced? Eric Karros is new to the booth and an improvement over Rex Hudler (who WOULDN'T be an improvement over Rex Hudler?). But it's marginal. Karros has more energy, but his lines are still painfully generic. Of the three commentators, Karros sounds like he had the most fun in the recording booth.

There have been reports on multiple message boards that the game is prone to freezing. I've personally experienced instances of freezing. The very first time I loaded the game, it froze during one of those opening montages. Next time, it froze on the trade screen in Franchise mode. Luckily, the game hasn't frozen during an actual game.

One other minor gripe has to do with the Home Run Derby. First, there is absolutely no unique broadcaster commentary for this mode, just the muffled PA announcer in the background ("He's down to two outs!"). There's no golden ball as the final out, which could have been a cool touch. And there are no kids running around in the outfield shagging balls! Honestly, when I watch the home run derby on TV, I get a kick out of the kids diving for balls and trying to catch pop ups. I think that would have been such a great addition! Instead, you're just hitting balls into an empty outfield. It just feels a glorified session of batting practice.

Many of you die-hard fans probably think I'm being too tough on this game. But hey, if I buy this game four years running, my expectations are going to be high. Sadly, this game feels like what perennial sports games should never turn into the $60 yearly roster update.

If you are new to the franchise, buy it, hands down. But if you own The Show 10, I'd wait for next year.

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I've had every edition of this series since it started, and I've grown accustomed to the great graphics and the slick presentation. I've always found, though, that the playability needs quite a bit of tweaking to make the gameplay realistic. Thankfully, you have the ability to make these changes with the dozens of settings that you can customize with using the slider bar. I will say that this year's game seems the hardest to play in the MLB series and after hours of tweaking the gameplay settings, I still can't get this right. My beefs:

1. Hitting has become exceptionally hard which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.

2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult. I don't think there is enough recognition separation between pitches with 15 to 20 MPH differences. I actually think MLB 2K is better in this area. Other than 12-6 curveballs, pitches tend to be flat across the board.

3. Hits into the corner are seldom doubles. I think this game has always struggled with effectively scaling OF speed, throwing accuracy and throwing velocity. Not enough drives into the gap fall. This needs much tweaking to get right and, again, for some reason I have not yet been able to find that elixir in this year's edition.

4. Stealing is, as always, tough. Not enough separation in catcher skills between those you cannot run on and those you can thieve all day. It's been this way for years.

All in all, I do enjoy the game but I'm now looking at MLB 2K11 as a diversion to the somewhat unrealistic gameplay that The Show is becoming more and more. The Show, graphically, blows away 2K11 but in my opinion playing the game is why we buy them.

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First off, let me state that I come from the school of thought that if they had done nothing but update the rosters I would consider the game awesome, so what I have seen so far deserves A+ in my opinion. Secondly, let me add that I have no interest in analog control. I tried it for about 30 seconds. I don't see that it adds to the experience for me at all. I am all about playing Franchise on All-Star level with my Cubs and Yankees and I have only played some pre-season games so here is what I can offer.

Graphically I see improvement in terms of the appearance of the players. The biggest thing I have seen with limited playing time is that the movement of the players in the field is, to my mind, significantly more life-like. They move toward the ball in a more natural fashion and I have noticed that if you try to change direction they are not able to turn on a dime, but have to slow down and will move in a much more realistic way. Each individual player's range is actually a factor. I noticed that Soriano will bumble a little bit in LF--I have personally seen him drop flies like a little leaguer (those of you who know Strat-O-Matic will understand when I say he is a definite "5" in LF)so no one can claim this is not realistic.While I am still feeling my way through the settings (that's what Spring Training is for) I am starting to really appreciate the broadcast camera view. I am still getting used to it and it can be a little deceptive when fielding , but the look of it is really pretty.

I have also noticed that the hitters will take their sweet time in between pitches. It can be a little frustrating if ,like me, patience is not your best trait but it is very realistic and really adds the relaxed pace that is a game. And on the subject of issues that arise with a lack of patience, I loooove the balk feature. And I learned you have to be careful. I was getting beat and getting frustrated so I started to hurry and balked a guy from first to third and he scored on a hit. If you don't like it you can turn it off, but I love having to come set . Again--the real feel of the game comes through.

I think the commentary, while largely the same, has improved. Karros is heads and shoulders above Hudler--he speaks in a more relaxed,conversational tone that adds to the leisurely ambience that is baseball--not goofy and on fire all the time.I almost fainted when I heard interaction between him and Vasgersian, when Matt asked him if he agreed that C.C deserved CY Young consideration!

Hitting is very challenging (see edit) challenging, and it almost seems like pitchers are mind readers in foiling your location guesses. You have to be patient, work the count, be aware of pitcher (and umpire!) tendancies. After I had a strike called on a high pitch clearly out of the zone, I took a chance that the wiley pitcher was going to try and get away with that location again, and roped it for a single. I have not tried the contact swing too much, but love the idea that with a 2 strike count you have the option to try to protect a little bit and cut down on the strike outs. The cancel throw feature is also a great idea.

The game is even more visually stunning than last year and I haven't even scratched the surface of what I will see as I am planning for the first time to play all the Spring games to really get a feel for the game and my roster and build that anticipation toward opening day!

If you really love baseball and have the patience for hitting, with no arcade expecatations that you will hit a homer every at bat this game is a real loving tribute to America's past time, and really done in a first rate fashion.

A tape measure home run on this one for me!!

EDIT:

I have played several more games as the Yanks and Cubs in Spring Training and I think that my experience is consistent with the general consensus that hitting is definitely more challenging this year.I am really struggling on All-Star level. I did not have trouble at all in last year's model, but I am averaging like 1 run a game with a team BA of .177. I have won five games out of the twenty-odd that I have played. One, I was down 7-0 in the third and got miffed and simmed it to the end, and lo and behold the CPU had the Yanks win 13-7.One I won against the Nats 1-0 on a suicide squeeze in the 11th after Burnett had a no hitter thru 8 1/3. The CPU is clearly even more develish than last year with spotting pitches, and focus and patience at a much bigger premium. I have never been a slider adjuster, but have found that with this version it is a must to tweak the sliders a bit to generate some offense. As I write I am still perfecting that, but I can say that, unlike Madden in my opinion, this game can be adjusted to play beautifully and the graphics are really just stunning.

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Its an awesome game. So realistic and the picture is amazing. I love the Sox and its so cool to see all the updated players and play as my team in different parks. I bought PS3 for this game and I'm glad I did because it is that awesome.

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Saturday, December 27, 2014

Reviews of Tom Clancy's Rainbow Six Lockdown - Xbox

Tom Clancy's Rainbow Six Lockdown - Xbox
Customer Ratings: 3 stars
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I was somewhat surprised how much I am enjoying this game. I own the previous installment Rainbow Six 3 and Rainbow Six 3: Black Arrow. They are both very well put together games, but the a.i. intelligence was lacking. When I first put this game in and one of the first things they did was set a trap for me and my team I knew I had a keeper... Everything about this game is an improvement, the graphics, the sounds, the a.i., the gameplay. You name it, it's better! Even though I haven't been able to play on live as I have for the previous ones I have heard it is also way better... PICK THIS GAME UP! You will not be dissapointed.

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This game has a very bad rap among hard core rainbow six players and critics, but I thought it was a pretty good game. I guess it wasn't tatical or realistic enough for them, but since I played rainbow six 3, and rainbow six 3 black arrow, and both of those games had me being a "lone wolf" going up against a bunch of terrorists during an entire level, what's realistic or tatical about that? Who the heck goes on terrorist missions all by themselves? (maybe just batman, but he's freekin BATMAN!). I thought these games were supposed to be mainly about commanding an elite squad of people and using team play to get the job done. At least when I went on a lone wolf mission in this game, it made sense. I had to rescue a team mate and I started off the mission by myself, but I wasn't really alone. After I rescued my team mate, there was now two of us to go on the mission. Then we hooked up with the rest of the team and all four of us completed the mission. In R6 Black Arrow, the very last mission had me being a lone wolf and it sucked. I really hated the lone wolf missions in these games (I can do lone wolf missions in Splinter Cell or Metal Gear games). Overall though, R6 Lock Down is a pretty cool game. Although it's old, it's still fun to play.

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I am a huge fan of the Rainbow series, and the first Rainbow 6 for the xbox is one of my favourite games, so i was excited to hear about a new one coming out that allowed you to do such things as customize your teammates and other cool things. How wrong i was!

So much has changed from the previous games, that the only similarities are the characters from the Rainbow series, everything else is different.

The POV has changed so that everything is through goggles, this is not a big deal like all the reviews make it out to be, the outline of the goggles do not get in the way of any of the view, but when you get shot bullet holes appear in the googles glass obscuring all the view. I do not know what kind of goggles these are, but if the person was shot 3-4 times in the eye making these holes they would probably be dead.

The gun selection has been severly limited, and although the names are different from the other Rainbow games they are just different varients and that is why the names are different. It did seem that they took away all the popular guns, like the G3A3, M16,M60 and others, and added many smaller machine pistols. I can not speak for other people but i would rather be killing people with a huge assault rifle than with a gun the size of my hand. You can only use a sniper rifle when the game lets you and the are next to no guns with scopes or silencers(the ones that do have them would definitly not in real life). All the gun sight systems are left to the stock option of needle and hole sighting, which is not typical of any special forces when they have red dots, scopes and lasers. This does get annoying when lining up a target because most of the gun gets in the way when looking at an enemy.

The controls have been drastically switched around, which seems to be for no reason since no new button options were added making the relayout a pointless joke. The way they have changed the button configuration has made it awkward for old Rainbow player, the left trigger used to be for changing weapons, now it throws grenades(real nice when im surrounded by my teammates and i frag them on accident)It seems that the games controls have been made very similar to Halo and other FPS games, just so that those people can get into it quicker.

The graphics are in my opinion the biggest let down, they arent as good as the others, which is a shame because the others were quite good. The guns do not look realistic and instead look almost cartoon like, the scopes on the very few guns that have them do not reflect light or interact with the environment in any way. Every enemy is one of about 3-4 designs, and the environment is nothing special.

The AI of both the team mates and the enemies is disgusting, i dont understand how other reviewers can say that they are intelligent or that they set up traps because the most i have seen them do is miss constantly with their guns only a few feet away from me. The enemy are almost as stupid as your own team mates who in every gun fight hide and switch to the hold option, causing you to go off without knowing that they are at the beginning of the map and you are at the end.

The game would be semi decent if it were not the sequel to the other excellent Rainbow games, and its expectation of being better or at least the same smashed. The game is far too easy, but i have found many glitches that have stopped me from progressing. On the fifth level a door jamned and the only way i managed to get through was by constantly running at it until i fell through it. Other things like terrorists managing to shoot me whilst they are in the reload sequence(impossible) and the heart beat moniter only sometimes working properly have all dampened the game.

The reviews that have given it a low score are from people who have played the other Rainbows, like good games, or expect better from xbox. The reviews that give it a good score are from people that are into quick fast paced games, that sacrafice quality and realism for a game that can be beaten quickly and easily.

I would recommend renting it because there are a few fun aspects to it, but not enough to actually wish you had bought it.

Honest reviews on Tom Clancy's Rainbow Six Lockdown - Xbox

my brother really loves this game for a reason I don't know but it keeps him enetertained but it should work

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Rainbow Six Lockdown is set up to be a squad based tactical shooter, where you and your team breach doors, rescue hostages, and take down the bad guys.

You have up to four team members at a time, and you issue fairly straightforward commands to them. They are fairly mindless and sometimes stand stupidly while being fired on. It's not so bad, though the enemy does the exact same thing. Both of you are dealing with not-so-bright comrades so it all evens out.

Really, the thing to remember in single player is that it is all a training mode for multi-player. You always get far better challenges playing against live humans than against computer-driven drones. So consider this your training grounds to get used to the commands.

The graphics are reasonably good, with some rag-doll physics and details in the environment. Certainly not the best game on the XBox in terms of graphics, but not the worst either. The sound falls into the same middle-of-the-road category.

On one hand the game is a bit challenging you can't survive infinite hits with a gun before you go down. It is much more realistic than many games in that sense. On the other hand, once you get even a basic grasp of how the tactics work, you should be able to rip through many of the missions without any need for cover or caution. The enemy is fairly clueless and you can usually kill them long before they start to take action.

The voice commands are a fun addition if you enunciate clearly. You can shout out orders (or just "go! go! go!" for doing the current default) and see your teammates run and respond appropriately. It does add to the realism, if your house-mates don't mind you shouting at 2am!

Certainly in modern times there are better graphics and better gameplay out there, but this is still worth looking into if you're a Rainbow / Tom Clancy fan and want to round out your collection.

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Tuesday, October 28, 2014

Best Record of Lodoss War Deals

Record of Lodoss War
Customer Ratings: 4.5 stars
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This is probably my favorite game that I ever played on the Dreamcast. It is a very hard game at times(It took me forever to beat Wagnard the first time. Exploring every inch of the sixth level of the cold cave was also a doozy.)It also is a very long game for an action rpg. There are so many items that you can find. I have played it for a while and I still haven't found every one. It is definitely worth the time it takes to play through it though because it is a very fun game. I highly recommend it.

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Record of Lodoss War looks and plays similar to Diablo I/II and Blood Omen. This means no annoying random encounters like most RPGs. There are two VERY cool aspects to this game. For starters, you are given your own castle from which you can explore the island of Lodoss. Using a spell, you can return to this castle at any time (similar to the Town Portals used in Diablo II). By activating portals, you can transport to different locations throughout the island without having to walk the whole way every time you want to traverse Marmo. The second great aspect of this game is the weapons/armor system. After rescuing Wart, a blacksmith, you can have him forge weapons for you and emboss magic runes onto your weapons and armor that will become NECESSARY for completing the game. My only complaints about this game are the graphics and sound. The sound of your boots clanking againt the floor can get repetitive at best and aggravating at worst. The graphics and sound are what keep this otherwise great game from earning 5 stars, in my estimation.

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I bought this game only because of the anime series, I did not know what to expect at the bargin... So let's get to the point, I never played a game with so much depth and freedom to roam around.To me what was really cool is that you can put inscriptions on your weapons and armor. I liked the fact when your in an area, like most games and you kill anything and everything in sight and you leave and come back the enimes are not there and you can walk around and say to your self that's it,but in this game they were back ten times fold.To all my fellow gamers you should take up the the challenge of this great highly forgotten and wonderful game.

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You play as a hero from the past brought to life again thanks to Wart, one of the six legendary heroes of Lodoss. He warns that Wagnard, an evil wizard, plans on resurrecting the evil goddess Kardice. Your mission is to find and help different characters from the anime, such as Parn and Deedlit. You will notice that the story line is much different from the anime series, being that Karla is actually helping Wagnard in the resurrection of Kardice. After you briefing from Wart, you will soon capture a goblin fortress and become its ruler. Before entering into the fortress you will meet a dwarven blacksmith, whom you can name. Which leads us to the weapon system. It is excellent and unique. You will find ancient inscriptions all across Marmo, then you will be able to inscribe them into your sword, shield, helmet, and armor. Some inscriptions can give you resistance to spells and others might give you an advantage against golems. Your dwarven blacksmith will inscribe them for you, being that you have enough mithril. There are two sub-plots along with the main plot that will keep you busy for some time. The endings are also based upon your replies to the different characters that you meet. It is defiantly a Diablo styled game, but with a rich story and a unique weapon system. A must have game for Lodoss fans and Diablo fans!

... the boot's item description warns they are loud. In fact the monsters will be drawn by the sound of your boots, unless you're wearing softer boots. Also it is possible to sneak past monsters while wearing softer boots.

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This game is a lot of fun, it really lets you customize yourself and has a great system. Graphics and CG animations are terrific. Now the downside: It's nearly impossible. I have never heard of and RPG where a level 99 character still dies in the outworld. But you will in this. About 3000 enemies ambush you from all sides and stand around you just pounding. Forget the fact that you can do 2000 hit points of damage, you can barely attack. The game is beatable, but if you are easily frustrated...well, you may end up breaking it.

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Sunday, September 7, 2014

Review of Indiana Jones and the Staff of Kings - Nintendo Wii

Indiana Jones and the Staff of Kings - Nintendo Wii
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.26
Today's Bonus: 19% Off
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I had high expectations for this game. I don't know why. The last two Indiana Jones action games (Infernal Machine and Emperor's Tomb) were fun, but not great. That is what this game is: fun, but not great...just good.

The first problem is the story, which moves along without much context, logic, or narrative. Indy just moves from place to place following the mystery. The story is all bones, but no meat, which is disappointing for an Indiana Jones story, as well as one from LucasArts, which used to tell amazing stories through their games.

Another thing that really annoyed me was the controls, specifically, the fighting controls. A quick swing of the remote is a quick jab, that works fine. But a hard swing is a full on left or right hook (depending on which you swing, the nunchuk or the wiimote). This should have been a lot more intuitive, I found myself often swinging really hard with Indy not moving, which resulted in me getting pummeled from the 4 different enemies who were attacking me. This is the same control mechanic that is necessary for swinging one of the many weapons you can have in your hand, which means that swinging the weapon hardly works, and never worked when I wanted it to. I found myself dying during many of these brawls, and heading back to a checkpoint (you regenerate with full health), but there is no way to skip a cut scene (Really? This is game programmer 101!), so you could find yourself watching the same scene over and over if you die often. Also...I would have liked the puzzles to be challenging. They weren't challenging, and to be honest I never really felt like there were any actual puzzles to solve. This is an action game, pure and simple.

On the plus side, the voice acting is great. The actor who plays Indy really sounds pretty close to Harrison Ford. When saying one-liners he is nearly indistinguishable. No matter what flaws there are in this game, it is still fun, even through the frustration. Oh, did I mention it has Fate of Atlantis, LucasArts' classic adventure game, bundled in? (You don't have to finish the whole game to unlock it Fate of Atlantis can be unlocked within 30 minutes of Staff of Kings game play).I doubt I'll replay Staff of Kings anytime soon, but I'll spend a lot of time on Fate of Atlantis, which plays beautifully (in all it's talkie glory) with the wiimote.

Threadbare story, unintuitive controls, and a very heavy focus on action over puzzles bring the game down. Good voice acting, pure fun, and one of the greatest adventure games ever made bundled in make the package still worthy of buying. Who am I kidding? LucasArts should have sold this as Fate of Atlantis with Staff of Kings bundled in.

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Indiana Jones is back in a really good way.

The Wii is a natural fit for the adventurer, allowing you not only to crack the whip, but to crack it in interesting ways (grab your enemy by the neck, waist, feet!). Also, the controls for fist fights, while being explained to you in detail during your first fight, still is a natural fit that doesn't bear repeating nor consulting the manual during "pause" to figure out what's what.

I have read some reviews on gaming sites that complain about "autosaves" being few and far between and that the controls didn't always respond as expected. I, for one, can definitively say that I encountered NO SUCH PROBLEMS. My controls work just fine and I have had no mis-cues so far.

If there was ever a complaint that I could have for this game, it would be his facial expressions. They are definitely comical and cartoonish...and not in a good way. That, and the graphics are toned down...which is expected for a Wii game, but after seeing the beautiful colors and sharpness in Super Mario Galaxy, the game developers clearly were not giving the Wii enough credit.

That said, the graphics aren't THAT bad; I'm simply pointing out that they could have done better. Apart from that minor quip, the gameplay more than makes up for it.

There might be other complaints that the game might be too easy. Keep in mind, however, that the game is targeted to a broader age group and therefore is intended to be enjoyable by all ages. I won't say who it's made easier for, but you gamers know who I'm talking about. ;)

It's a fun ride that will get your nunchuck and wiimote moving. The multi-player game mode is also fun.

And, if game reviews are to be believed, the original Indiana Jones and the Fate of Atlantis is an unlockable reward for this game...2 for the price of 1!

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I have to start off by saying that I'm an Indiana Jones fanboy. `Raiders of the Lost Ark' is one of my "Five Desert Island Movies". That along with the idea of using the Wii-mote as the whip and being able to pummel Nazis using the Wii sensor controls was too good to pass up. There was no way I was not going to pick this game up the day it came out.

I can't say this game surpassed any expectations I had but I will say that I was not disappointed. The graphics don't set any new standards but are good for the Wii. The sound is pretty good and the soundtrack is dominated by well placed cues from the legendary scores of all four films. Some new music is thrown in as well but the newer cuts are few and far between. The voice acting is as good as one could hope for without having any of the original cast. Indy is well done as is Henry Sr. in the multiplayer co-op mode. The dialog has the tendency to be drowned out on occasion by music or other sound effects but no key plot points are missed. Also, a staple of the Indy film series, the "Wilhelm Scream" is featured a couple of times, for those who know what I'm talking about.

The story is okay. There's no scene that really sets up plot and tells you what the ultimate artifact is that you are after. It could have been developed better but I honestly didn't buy an Indiana Jones game for the Wii to experience and award winning story. There's an artifact the Nazi's are out to get, you need to get it first. Save the better developed stories for the movies.

The controls are good but may take a bit of time to get used to. Using your six-shooter takes some practice but taking out the bad guys is easy once you get it down. Sometimes the only way to defeat an enemy is to shoot objects around where they are taking cover. Throwing punches and using your whip to swing across pits is easy enough but things can get a bit more difficult when you are facing multiple enemies. There is a simple strategy that I employ when I find myself outnumbered; stay near a wall, grapple your enemy, ram them into the wall. This will either kill them or take away 90% of their health. If there are no walls nearby then stay on the move, whip a baddie around the neck, reel him in and deliver a knee to the face. The brutes are easy; just wait until they rear back to throw a punch and simply dodge.

One difficult spot I ran into was in the Istanbul level. There comes a part when you need to throw a skull into a gear to jam it so Indy can move on without being flattened. I must have thrown hundreds of skulls and was almost ready to throw my Wii-mote through the wall but I found out the solution was amazingly simple. When you come to this part just pick up a skull, go to the gear, and make a throwing motion. Don't push the `A' button.

The levels are well designed and definitely add to the "Indy" feel of the game. The first level is pretty much just a tutorial on how to use the controls. It's capped off by Indy having to make his escape by flying a German plane through a narrow canyon. My favorite level has to be the one in Panama, especially when Indy gets to the temple. That entire part of the level completely captures the spirit and inventiveness of the opening temple scene of `Raiders'.

I have completed the game on both the Wii and PS2 and the versions are nearly identical. Pretty much the only difference is that the combat tutorials on the Wii are narrated by Indy and therefore take a bit longer. The Wii also serves up slightly better graphics. Shooting is obviously easier on the Wii but controlling vehicles and other modes of transport is easier on the PS2. Taking on multiple bad guys is also a bit easier on the PS2 but once you get your strategy down on the Wii, it's nearly as simple.

I have to say I prefer the Wii version for the fact that it serves up a more authentic Indy experience with the use of the motion controls. Also, having the ability to unlock 1992's `Fate of Atlantis' is a huge selling point. It is presented exclusively on the Wii platform in all of its talkie glory which makes for a great trip down memory lane. The co-op levels on the Wii are neat if for no other reason than it features Indy and Henry Sr. on an adventure together. I've actually been able to complete the first two co-op levels on my own, with a controller in each hand, and they were pretty fun.

In all honesty, this is a pretty short game but I, and I imagine most other Indiana Jones fans, will find reason to go back for more. Hardcore and more experienced gamers may not find it all that challenging. It's a great introduction to the Wii for Indiana Jones and hopefully just the first of more adventures to come.

Honest reviews on Indiana Jones and the Staff of Kings - Nintendo Wii

This game is so much fun! It is so much more interactive with the wii remote and nunchuck. You get to punch, grapple, whip, shoot (and reload your gun manually), and even fly planes! It's so much more satisfying to be able to feel like you are punching the enemy, and not just pushing a little button. I think I've played pretty much every Indiana Jones game ever made (all the way back to Indiana Jones and His Desktop Adventures), and this one does not disappoint. It also has some great nostalgia value by including Fate of Atlantis as a bonus game. I can't comment on the multi-player mode, since I haven't tried it yet. It might be helpful to have an extra helping hand when you have three goons coming after you and trying to beat you up! I think the graphics are really nice, but then again, I'm not a major gamer, and I don't have any other system than my Wii, so I don't have much to compare it to. The average game player will have a lot of fun!

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This games is great. Who cares that it is not as visually stunning as it would be on PS3 or 360. You can not sacrifice graphics for gameplay. The added bonus of Indiana Jones and the Fate of Atlantis from the early 90's PC days is outstanding! This is a game that any fan of Indiana Jones must buy.

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Wednesday, September 3, 2014

Review of HKS Racing Controller - Playstation 3

HKS Racing Controller - Playstation 3
Customer Ratings: 3.5 stars
List Price: $44.99
Sale Price: $35.00
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I just received the controller and so far it's amazing. Keep in mind that these are simple first impressions, but thus far, color me impressed. Right off the bat the controller itself feels solid. Build quality is easily a 7 or 8 out of 10. The auto-centering wheel is going to be great for oval races in GT5 and the new NASCAR game. For once I can hold a fairly steady racing line, which has definitely improved my laptimes a bit. So far I've only tested the controller with Burnout Paradise and F1 2010. Burnout I noticed the tighter analog stick helped out while on F1 2010 the steering wheel was smoother. The pressurized gas and brake pedals are phenominal, specially on F1. The great thing about this controller is the ability to change setups on-the-fly. There is a little switch on the back that is labeled "NFS/GT" which swaps the Square/X with L2/R2.

For fast maneuvers like in Burnout, the steering wheel doesn't respond *quite* as fast as I would like, but it still works very well. I think the best part about this controller is how versatile it is. With F1 2010 the steering wheel really helped in the middle of turns where I usually have to put a bit more wheel into it and often spin or get really loose requiring me to get off the throttle. Speaking of which, the throttle on the controller compared to R2 on the official PS3 controller is like night and day. Everyone knows how loose the analog sticks and triggers feel on the official PS3 controller. That is all tightened up quite nicely with the HKS controller. Much more control.

With Gran Turismo 5 now out, I have been putting this controller through it's paces and am happy to report it is holding up quite nicely. The steering wheel on the controller really shines through on the license tests where the difference between Gold and Silver can .001 of a second. With the steering wheel I can hold a steady line through the turns which allows me to keep as much speed as possible. What I'm finding I like most about this controller though is how I can use the analog stick for the hard turns but I can immediately switch to the steering wheel if I come up on a turn that requires just a little more finesse.

My only complaints would be the digital led readout...it's not so much a complaint, but rather that I find it useless as I'm paying attention to the screen, not the controller. This leads me to my second complaint; the controller is wired. While InterWorks has included more than enough length in the USB cord (which is gold-plated, MAJOR props for that, excellent connections!), I'm curious to see if they could have possible removed the led and put in a bluetooth chip and small battery...perhaps gen 2?

Overall, I'm really digging this new controller. There are a few racing games coming out in the future that I look forward to more now that I have this controller. NASCAR 2011 for instance should really benefit from this controller. For anyone who can't afford a racing wheel/seat, or who just don't have enough room for a racing wheel/seat, this is a near-perfect substitution. Definitely recommended!

*UPDATE* September 1, 2011 I've had the controller for almost a year now and I still use it every week on GT5. I'm almost always in the top 3 and that's racing against guys with actual wheels. We usually race 4-5 races during our racing night and Over the past 6 months or so, my average finish is 2nd ;) I have since expanded to NASCAR The Game 2011 and the HKS controller works great. I can hold a pretty smooth line through the turns at every track, but most importantly Daytona and Talladega. You can clearly tell the difference between people using a regular controller and a wheel and this HKS could easily pass for a wheel. I've had people complain that I must be using a wheel and I simply tell them to Google "HKS Controller for PS3" and it shuts them up :)

With F1 2011 coming out in less than 3 weeks (can't wait!) I'll have yet another game I'll be using this controller on an almost daily basis. Still "definitely recommended!" :D

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Here is my small review for this racing controller.

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I've been playing Gran Turismo 5 with the HKS Racing Controller for 2 weeks. Here is a list of pro's and con's:

Pro:

Same size as a normal controller

Button layout feels natural

Well built and has a nice weight

Topside has a racecar design

Underside of controller is of a different material and doesnt get sweaty

MACRO button lets you program the controller how you want

Wheel is precise

Wheel snaps back to center

Takes hardly no time to get adjusted to the wheel

Gas and brake pedals improve throttle use through corners

Switches on the underside can easily be changed from GT to NFS

Con:

Gas pedal becomes uncomfortable during a long race (it would be nice if the pedals were made of rubber)

Center marking on wheel can become uncomfortable

LED display in middle sometimes goes crazy (displaying random h's and U's)

Triangle and Circle buttons feel like you have to reach for them (bad if you use handbrake)

These are things that I dont feel are either pro or con:

It is NOT cordless (which is fine with me)

I dont ever look at the LED display

USB plug-in is gold plated

Honest reviews on HKS Racing Controller - Playstation 3

Note: I have only used this controller for GT5, I can't comment on how it works in Need for Speed or other racing games.

I bought this controller for GT5 and have had it for 3 months. All in all I'd say this controller is not that great and I got tricked by positive reviews. What bothers me the most is that the professional reviews (Kotaku, Gameinformer, etc.) didn't address the main problem. The LED display shows the real problem with this controller, it's extremely inaccurate. I would attribute this to the lack of support from Sony, PD, and Eagle 3 (Controller Developer). Someone needs to develop better drivers for this. As is a value of 24 is full throttle. The pedals are also made out of a hard plastic that really dig into your thumb after a few races.

I attempted to drive a F1 car with this controller and found it didn't make things any easier, compared to a normal controller. I may not be the best driver but it's impossible to get the throttle response you need while exiting corners, and the brake isn't any better. I found that even when I was gentle I'd usually end up spinning out. Going back to my previous point, the error in the pedals is exponential, as you get closer to 24, each step is equal to a bigger chunk of acceleration. So while 24 is full throttle 21 is about 3/4 throttle.

The steering wheel was a nice departure from the analog, but after using for 2 months, it isn't much better. It helps with holding constant turns, but that's about it.

Since I bought this controller I tried to like it. I am even still using it now, but that's mostly attributed to my attempt to justify this purchase. I haven't heard anything about future driver support for this so this controller, the newest update to GT5 did nothing to improve this controller's performance. If Sony, Eagle 3, or PD develop drivers for this than the controller is worth it. As is I would not recommend this controller to anyone.

In my frustration I bought a Logitech G27 Wheel, I understand that something like this isn't for everyone, but if your in the market, it's 100 times better than this controller.

I also know that Fanatec offers their own PS3 racing controller, I can't comment on how good it is but it might be worth checking out.

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Great product for racing car games at an affordable price compared to a steering wheel system. This allows you to be more precise with the turning, accelerating, and braking. Great for controlling higher power cars as you can easily control the pressure in acceleration and braking. You also have the ability to memorize different button choice options for different racing setups and change the upper buttons on the fly for different race styles.

However, there's 2 things I didn't like. This controller is not wireless so the cable can be somewhat annoying; but, its long enough to make it comfortable. Last the middle acceleration percentage meter is useless as you really can't be paying attention to that; it's just a cool little feature for cosmetic purposes.

Overall, I recommend this product if you're looking to get faster in the game and be more precise in racing and yet not spend $100s on a good steering wheel system.

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Sunday, August 17, 2014

Cheap American Girl: Julie Finds a Way - Nintendo DS

American Girl: Julie Finds a Way - Nintendo DS
Customer Ratings: 4 stars
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I gave this to my daughters (ages 9 and 6) yesterday as an early Christmas present. They got it when they got home from school and did not want to quit playing it. They said it is a lot of fun. The 6-year old had a little bit of trouble with some of the reading of tasks you were supposed to perform, but once someone helped her with the hard words, she was able to complete the tasks. If you have a daughter that likes American Girl dolls and DS games, this is a great combination.

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My 10-year old niece LOVED receiving this game, collects AG dolls and received Julie from another relative. Games within DS included "making crafts" like beading a necklace, she thought it was interesting to do this via the DS when she enjoys making crafts herself.

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I gave this game to my daughter for her 12th birthday. In one day, she's played it about 3 or 4 hours. She really likes it, but she's about 2/3 of the way through the story. I don't think she'll play it much once she's finished, so I think she'll get at most about 10 hours of play from it.

My daughter is one who has never cared much for the American Girl books about the characters (though she likes the magazine, dolls and accessories), but she said this is much more fun than the "Meet Julie" book would be. She likes getting to choose what Julie wears, and completing the various missions. She says the mini-games aren't too hard, and some of them are pretty fun.

The only other DS game she really likes is Animal Crossing.

She said her 8 year old brother wouldn't like it because the most violent thing that happens is a plant falls out a window!

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My girls got this game for Christmas. The game requires a lot of reading and can be challenging at times. My 9 year old is 85% through the game. She likes the story mode better than the mini games. Some of the activities through out the story really require puzzle solving skills and creativity.

Unless you plan on playing it with your child, I recommend this to good readers only. You can read more about the game at

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My daughter, who also reads the Julie books and has the Julie doll, absolutely loves this game. She's new to the DS and plays this one more than any other game. I'm not sure if she'll play it much after the entire game is "solved" though... it seems like it may have less "longevity" than some of the puzzle style games.

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Sunday, July 27, 2014

Cheap Universal PC/Stereo Gaming Headset - Yapster TM-YB100A – Black

Universal PC/Stereo Gaming Headset - Yapster TM-YB100A – Black
Customer Ratings: 4 stars
List Price: $31.25
Sale Price: $19.99
Today's Bonus: 36% Off
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This video shows off the mic quality and the headset's features.

**Update 2/10/2013**

Well, it has been over a year since this review.

The headset itself has held up to lots of use and even drop abuse.

The one thing that I would like to note (which is why I gave it a 4 star in the first place) it is a cheap headset, so the wiring is where they cut corners. The wires themselves are very tiny, and re-soldering is impossible (I found this out when my pet chewed through my first pair.) The second headset I received has had issues after a year of use, the little control box on the wire is put together cheaply and can cause static if the volume level is maxed. The microphone also has a tendency to go out so I have to tug on the wire from the box to get it to work.

However, my brother who still has his original pair has had no issues at all.

**Update 10/22/2013**

I will be needing to replace this headset soon, my mic has gone out (unless I want to try moving the wiring around the control box) and the speakers are starting to develop static when the wire is moved (also mostly around the control box.)

I will say this for the manufacture, removing the control box would be awesome, I use it rarely. Some of my friends that have the same headset use the control box, but only because it's available to them, as most voice communicating software comes with an easy way to mute your microphone.

I consider volume control on a headset worthless, since it's easy to change the audio volume on your computer.

My brother's headset is still working like a champ. (I'm envious.)

They are okay headsets, not stylish, but comfortable and quite affordable.

On another note: I am looking at other headsets or even just headphones and buying a dedicated microphone at the time of writing this update. I may buy another pair of these since they are cheap. However the pair that I got last were not the quality that I had before and I am looking at other options.

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This does not come with a USB hook up. I'm personally happy about that. It frees up my other two USB ports. It comes with a two pronged hook-up, for the microphone port and the headphone port. You can plug in just one or both, depending on your needs.

Just make sure you have a mic and headphones port on your computer, the small round ones. (I don't know the technical term.)

If I just want to listen to music, I can use the headset alone. If I just need the mic, I can unplug the headphone jack from the port and have my computer's sound come through the speakers. The mic still functions.

It's very comfortable, unlike some headphones. I can wear it for hours and forget I have it on. The sound is great, and the microphone seems to work well for my gaming needs.

One tiny negative would be that it encloses your ears completely. So hearing the sounds around you can be somewhat difficult. That can be a positive as well, though, since it blocks out other noises.

Over all, this is a great uncomplicated device. I plugged it in, and it worked!

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Yapster TM-YW100A nice sound quality, sensitive mic. I checked mic in Corel Video Studio Pro X2. Recording quality: loud, clear, no white noise. I liked it. Sound is great also! Good enough bass and high frequencies.

Fit exactly for my ears. Feels a little tight, but if you want to unbend it be aware that it is plastic under soft leather so be careful.

Headphones have volume control, mute button. Both work so far flawlessly.

Very nice design. Mid size. Cord 168 cm though not 2.2m as in description, but it's still long enough to not pluck off if you will stand up suddenly. The mic handle is very pliable and long enough for anybody's head. It's about 7.5'' or 19 cm from plastic part of center of connection with headphone to the end of plastic part of microphone. You can bend it on anyway you want. Very handy!Other characteristics:

3.5 mini-jack;

Microphone:

Noise reduction design (however I'd recommend adjust it lower otherwise your breath from nose will be heard);

Omni-directional;

Frequency response: 30 16Khz

Sensitivity: -59 db

Headphones:

Frequency response: 20 20KHz

Sensitivity: 100db

Max power input 50mW

Right price, right size, right headphones with microphone right on, right on!

Update: 6 months later I bought some unbranded VOIP/SKYPE Headset w/Microphone which was cheaper and I regretted it. As old says don't buy to cheap you'll pay twice. It was a step down after Yapster. So, on the second day I ordered from Yapster and received (in couple days) my well known TM-YW100A. It's my second headset (first one was taken from me by my kid) and I still happy with it. Microphone quality is outstanding and so sound quality.

The only thing I'd highly recommend to Yapster Company is to include the Microphone Cover which is noticeably reduce a breath noise.

The rest is awesome!

Long life to Yapster! :-)

I still recommend it very much.

Honest reviews on Universal PC/Stereo Gaming Headset - Yapster TM-YB100A – Black

I've had these for over 4 months now. Like many previous purchasers, I was searching for a headset that suited my budget as much as it would suit my needs. Since then, I've had ample time to run this headset through its paces. And frankly, I must confess that I am stunned by its exemplary performance. Over the past few months I have used the Yapster for everything from Skype & video narration, to watching movies and/or listening to music, to gaming (on both the PC and an Xbox 360), to audio books. Here's how it fared:

Skype: This headset is absolutely brilliant for Skype (and all other VoIP applications I would suspect). In my work, clear and constant communication between all parties is vital. With my previous headset a Logitech Clear Chat voices sounded hollow and distant. With the Yapster, those I conversed with came through clearly but warmly the way human voices should. Not once did I feel the need to ask others to speak up or repeat themselves. I heard and understood them the first time, everytime. And the sensitive microphone performed flawlessly. I have been able to converse with others without ever once raising my voice or repeating myself. For me, this was (and continues to be) a clear advantage. I've not had my voice go hoarse much less lose my voice since I began using the Yapster, despite having spent hours a day in online communications and presentations.

Movies & Music: With a name like "Yapster", I assumed that the headset would only excel at chat and not much more. I was stunned to find that the Yapster was surprisingly stellar with the wide dynamic range found in cinema and music. The low-frequency response was flat-out top-notch, producing deep and impactful bass notes in music, and tightly defined hits in film. The highs were equally impressive. The upper registers of voices were airy and angelic. Cymbals and hats were almost like-like. And even the subtlest background nuances in films came through flawlessly. But perhaps what surprised me most was the presence of a substantial mid range to tie all of that together. Most consumer headphones these days tend to emphasize bass and treble, leaving all the mids behind. This was most certainly not the case with the Yapster. As a result, sweeping orchestral scores actually swept. And as you would imagine, being superb with voices, the Yapster rendered dialog impeccably well with both clarity and warmth. Although these are by no means audiophile-quality, they are in fact quite good! Much better than their price would suggest, and far and away better than comparable headsets I've used. I found myself continually demanding more and more in terms of sound quality and performance, with the Yapster largely continuing to deliver at each and every step.

Gaming (PC & Xbox 360): This is where the Yapster's performance sealed the deal for me as it were. Since gaming requires the ability to handle all of the above simultaneously well (music, effects, dialog, and mic sensitivity), I was a bit doubtful as to whether it could in fact deliver on its promises. Needless to say, the Yapster acquitted itself in sensationally. Crysis 2 took on a much more cinematic scope, and Oblivion came alive as I made a bit more progress in my most recent playthrough. With the help of a simple 3.5mm to 2.5mm adapter I had laying around, the Yapster was easily and quickly converted into an Xbox 360 headset. Playing Medal of Honor became an entirely new experience for me. For the first time, the sound of a fellow sniper discharging his weapon near me was frighteningly realistic and scared the daylights out of me as it rightly should. Bravo Yapster, bravo.

Yes, I understand that it is only a $20 headset. But if I'm to be honest, the Yapster has undersold itself severely. Its wealth of features and consistent performance make this an outstanding headset in my book. But its affordable price should make this a truly exceptional headset in anyone's book. I've tried, but I can find no fault with the product whatsoever. And should I ever lose or break the one I have, I would buy the Yapster again in a heartbeat, and without any hesitation.

My only complaint is that it could have been named better. Telling those who ask that I use a "Yapster" does very little to convey an image of maturity or masculinity.

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this is a circumaural headset, which means, it captures sound from 360 degrees while playing in a first person shooter pc game. i find the bass very deep for a headset. this affordable headset is excellent. did alot of research to enhance my gaming and spent needless amounts of money to find that "perfect" headset for under $30, and i finally found a "near perfect" one.

PROS:

great bass sound

great surround 3D immersive feel

good quality mic

mic length adjustable

mic on/off switch

volume control

CONS:

headset kinda feels flimsy. don't care, it's cheap.

cord is only 6 feet long, good for me, hate tripping over cord.

earpiece feels kinda tight but comfortable, may irritate ear cartilage with prolonged usage.

overall:

i'm still amazed at the quality of sound this thing produces! when i first put this on and got into a game...i said to myself, "WOW!". the old saying..."you get what you pay for" isn't true at all in this case.

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Sunday, June 22, 2014

Prince of Persia: The Forgotten Sands Reviews

Prince of Persia: The Forgotten Sands
Customer Ratings: 4.5 stars
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Totally satisfied with my product. I had my doubts downloading so many megabytes but It turned out to be safe and secure. VIRUS free.-

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I really liked this game, it may or may not be what everyone wants it to be. I had fun playing this game, and would recommend it to anyone who likes the persian setting.

Monday, May 19, 2014

Best Xbox 360 Wireless Headset Communicator Deals

Xbox 360 Wireless Headset Communicator
Customer Ratings: 3.5 stars
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The "earloop" design is a little unsettling at first, but with a little readjusting it will fit quite comfortably (for many people, anyway). It does happen to be twice the size of most Bluetooth headsets currently available, but since this is the first wireless headset for the Xbox 360, I'll give them a little bit of leeway. Also, the lightweight nature of its design somewhat negates this fact. The unit also has no problems connecting with a 360 controller either. The real fault actually comes from using the headset on Xbox Live. You won't really notice any difference hearing other people than if you are using the regular wired headset, but the microphone is just the way too sensitive. While hosting a number of games, I noticed every once in a while there was a player whose microphone would seem to pick up a constant string of background noises, if not, the player breathing himself. That players mic always seemed to be constantly sending feedback (or white noise), as if they were constantly rubbing up against the mike. I now learned that it was actually a byproduct of the Wireless Headset itself, not the fact that someone just had and "over-sensitive" mic. Now that I knew the problem was in fact the wireless headset itself, I found that the only thing you could do was to turn it OFF and then back ON again, which would alleviate the problem. Depending upon which game you're using at the time, this might happen to you at least once every two hours. Yet, on other games it might not happen at all.

It's nice and having a wireless headset, but if you like to play a lot of Xbox Live (20+ hours a week), you might just want to stay with the standard wired headset. It might have an extra lyre going from the headset tier controller, but if you're like most people you probably don't really find it in the way that much. Unfortunately, since Microsoft has proprietary technology on any wireless product, will have to wait until they decide to fix the problem themselves. Honestly, just find yourself a normal headset for around $10-15 and you'll never have any trouble, because even though the wireless headset has dropped in price recently, it's really not worth the frustration at even $40. besides, we'll probably see a "streamlined" wireless headset version for Microsoft not too long from now -then we don't need to deal with that "earloop" thing.

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After waiting months for this to arrive I was very disappointed with this product. The earloop took a little getting used to but over all it did fit comfortably. I was a bit surprised at the size of this thing, its twice the size of most bluetooth headsets out on the market. I had no problems hearing my friends on XBOX Live, they came in loud and clear. It was also very easy to link the headset to the XBOX 360. The real problem comes in with the sensitivity of the microphone. The mike would pick up every little sound in the room which became very distracting to the other players. It would also start broadcasting feedback to the other players for no apparent reason. Once it started doing this the only thing you could do to stop it is to turn it off and on again. After having to do this 5 or 6 times in one evening I decided it was time to bring it back. Hopefully Microsoft will resolve this issue in future releases, until then its not worth the money or frustration.

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I picked up MS's new wireless headset a couple of days ago. I have to say I was very impressed with the unit. It is small, light, and all things considered, comfortable to wear. I hopped on Gears of War and it worked like a charm. I could hear everyone crystal clear.

*However*....during the game, a few people were complaining about racket. They said it sounded like someone's tv was too loud.....or perhaps a fan was going in the background. I came to discover in the lobby, that my in-game voice-active indicator (the little cartoon bubble that appears over your character when you speak) was ALWAYS on. That was a clear indication to me that it was *I* who was responsible for the racket.

Everyone yelled at me and said it was very distracting. I turned my TV all the way down, and my fan was off. It was *completely silent* in my room, but it was still happening. I ended up having to switch to my old headset to keep from annoying everyone.

On a side note a friend of mine also bought one (before me) and I remember telling him the same thing ("turn your TV down..........turn your fan off..."). Even he said it wasn't loud, and the fan was off.

All in all, this headset is a big disappointment. The people with whom you play will be very irritated with you due to the constant "buzzing" sound coming from your mic. I have a feeling I'm going to be muting a lot more people now that this mic is available for retail purchase. I would stay away from this mic and wait for second generation...

Honest reviews on Xbox 360 Wireless Headset Communicator

In a glance, this looks like a nice product. It's nicely designed, although it might be a little uncomfortable at first. You have to pull your ear though the little loop. The sound comes out nice and clear. The charger is nice, and the little LEDs are nice. Finally, i can go to the bathroom without having the lug the controller.

HOWEVER, people in your game will complain getting feedback. It will sound like your voice is echoing to others. The worst part is, is that it will make everybody else's mic echo too.

Problems from not syncing to feedback has been reported EXTENSIVELY on the official XBOX forums.

DO NOT BUY THIS

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If you read most of the negative reviews look at the date. Most of them are from 2006. This is 2009. Yes there are a few from 2009. The thing about the headset is it does work, in fact it works very well. I read a lot or reviews who were stating that they could not get it to sync up and buzzing sounds and drop outs.

I can tell you this I do not have any of these issues. Keep in mind it runs on a 2.4 gzh wave the same as oh cordless phones, wireless routers, etc...so people maybe having problems with that. Me I have a wireless network and no home phone, just use cell and this headset works awesome.

The mute button works (silver button that just has to be pressed 1 time), I can hear every one and they can hear me. I know that in Left 4 Dead on the wired headset (which I just got my xbox for Christmas of 08) I had to some times have to have the mic litarly in my mouth for me to be heard or speak very loudly. Not the case here.

It picks up my voice. Also this is very light weight. You almost forget you have it on. It does have a tendency if it's not on your ear right you can feel it which is why I gave this 4 stars. I would have given it a 4 1/2. This is a 5 star headset. Do yourself a favor, I know it's as much as a game, but it's worth it.

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Saturday, May 17, 2014

Best Hasbro Family Game Night - Xbox 360 Deals

Hasbro Family Game Night - Xbox 360
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $27.59
Today's Bonus: 31% Off
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Board games are one of the greatest family group activities of modern times. Getting the board out, finding the pieces, rembering all the rules, deciding who sits where and goes when, and finally to end up with someone quiting over a dice roll that slid off the board. Yup good times!! Just think after all that fun you get to throw most of the pieces back in the box and shove it in the corner of the closet, for another 6 months. OR YOU COULD JUST BUY FAMILY GAME NIGHT FOR 360!! Thank goodness someone from EA finally figured out buying these games seperately from Xbox live at $10 a piece was ridiculous. With Black friday, and a slow economy you should be able to pick up this game for around $20, and that is part of the reason why I rated this game so high. Not only can you play the classic games with all the rules intact and "a rule/move" assist from the game, but you can play the wildcard variations as well. Again the game shows you what moves are allowed (or not) based on the game mode your playing so there is no cheating. You can play local or over Xbox Live and your Xbox live Avatars become your representatives in the game. The number of people that can play is based on the game your playing, and there is no split screen everyone plays the same board. My wife and Kids actually play this game without me (4 players max) so you know it must be good if my wife is picking up an Xbox controller. Here is the official list/ write up.

Join your host Mr. Potato Head as you play your favorite Hasbro games including CONNECT FOUR, SCRABBLE, BATTLESHIP, YAHTZEE, BOGGLE, as well as exciting new versions created for Xbox LIVE® Arcade in Hasbro Family Game Night.

The only thing that could make this game any better is more addon games and lower Xbox live prices. I understand the game developers need to make money, so they should add more games to the title via Xbox live but limit the price to $5 a game. The only game they should make 800 points or 10 bucks is monopoly and they should totally rework that failed stand alone version to play as the current games on Family Game night works now.

Pros: Should be able to get it for $20, Games are fun and everyone in the family can play, all the other stuff I wrote earlier.

Cons: Family playing 360 takes up all your valuable first person shooter time, forcing you to watch reality TV.

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This is an awesome two player game. Me and my wife have spent hours on this. The re-playability is very high. Battleship is probably our favorite, but they are all fun (Boggle, Connect 4, Sorry Sliders, Sorry, Scrabble, and Yahtzee). We have played them all quite a bit. I do like how you can play different styles of the game. It mixes it up a little bit which is good. I paid $20 for it and it was worth every penny. This game would be great for kids 6+ as well. My five year old daughter is still a little bit too young to play it, but in another year or so I'm sure she could play a couple of the games on it.

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I bought this game as a Christmas present for my wife. She was always telling me that I got to spend all the time on the Xbox and she would like a game that she could play too. Well, this is what I found and it turned out to be a winner. She even enjoys playing with folks when we have a dinner party or when her parents were, she introduced them to this game. My only complaint is how few games come as part of this game. I wish there was a way to add more to it. As far as I can tell. there is no way to supplement the included games. Oh well. There's plenty to keep her occupied for quite some time and for $20.00, I'm not upset.

Honest reviews on Hasbro Family Game Night - Xbox 360

My teen boys and husband love this game -especially battleship. A very fun way to play some old favorite games.

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This game is about what I expected. You can play the original games and newer versions of them. No game boards, no lost pieces, no storage problems. I played it with my nephew and we both had fun. I would expect you to enjoy it also.

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Thursday, April 17, 2014

New Xbox360 Slim Ac Adapter Led Indicator Light Ac 100-245v 50/60hz Review

New Xbox360 Slim Ac Adapter Led Indicator Light Ac 100-245v 50/60hz Auto Voltage Feature
Customer Ratings: 3.5 stars
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The item that arrived was the wrong product. I ordered this especially because the picture and name are what I needed. I posted a review of the vendor saying the wrong product was sent. They contacted me quickly asking me to remove the negative comment and they would send a return package and the correct item. That was a couple weeks ago and nothing yet. I removed the negative review as asked. Would not buy anything from nor recommend them to friends.

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I had the original power pack damaged by flooding in my barracks and found this replacement online. After having issues before with finding outlet space on 120v converters, I tried this one. I love the fact that it is auto voltage from 120-240 and but still maintained the US plug, that way I can still use it when I get home to the states and not have to buy another power pack, which you have to do if you get the 240v pack from Microsoft. Looks just like the original, same dimensions and has the 2 prong connector that are on the new XBOX 360 Slim.

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The bottom line is I regret buying this, true it works with 220, but it is so loud I can hear the fan during any point in a movie or playing a game. It's a high pitch very fast noise coming from an internal fan.

Honest reviews on New Xbox360 Slim Ac Adapter Led Indicator Light Ac 100-245v 50/60hz

The adapter works great, used it at 110 and 220. Its really load, loader than my proyector, xbox, ps3. No use with new XBOX 360 slim as it will make more noise than the original xbox (Has a fan inside it.)

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I just got this today as soon as I picked it up, something rattled inside like a loose fan and a screw. Being crazy, I decided to give it a chance and plug it into my xbox to give it a fair test. Strangely enough it did work, but after a couple of seconds a loud death rattle started and I instantly turned it off. I am horribly disappointed and will be returning this product immediately!

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