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On a scale of 1-10, I'd give NBA Live 14 a 7. This game is not nearly as bad as everyone is making it out to be. There is room for improvement, but I think the core game is a good one.
The first thing a sports simulation needs to get right, in my opinion, is making you feel like you're part of the league. I don't mean there needs to be a good rising star mode where you put yourself in the game; I've never like those modes. What I'm talking about is your team fitting in statistically with the rest of the players and teams. If a game can't do that, then it's failing at a basic level. NBA Live 14 is perfect in this regard. After 10 games, my Cavaliers are a middling team that doesn't really stand out in any area... at the same time, I'm not a bottom dweller in any statistical category either. The one category that I was falling behind in, assists, is something I've been able to correct as I've learned the nuances of the gameplay.
On the subject of gameplay, this is a very competent simulation of basketball. Is it perfect? No, but the harsh criticism it is receiving is undeserved. The defenders and offensive players do not simply stand around. Players who move off the ball in real life move off the ball in this game. Defenders react to your movements and have their own strategies for keeping you away from the hoop. Strategies I've tried with success include driving to the hoop and then kicking out to a shooter who has intelligently moved into a spot up position, pick and rolls used to gain extra assists and using picks to get my own shots. I've been getting the fundamentals down and haven't really gone into preset plays other than to see that they do not have overlays over the court.
Some criticism that has been aimed at this game include saying your shots get blocked too frequently, the shooting is difficult, the free throw shooting is difficult. The only time I've been blocked, literally, is when I'm trying to force a shot. Otherwise, I have used pump fakes, step backs or picks to create space for my shots. If I've tried to force my way inside or shoot as time was running out, yes, I've been blocked. Each shooter seems to have their own shot animation, so it does take a couple of attempts to get it down with certain players, but, as in real life, the general rule of thumb is to release the shot at the highest point of the players jump. With this strategy, my team is shooting in the low 40s from 2 and 3 point range. Foul shooting is essentially the same except the players aren't jumping and you have to follow their arms to know when to release... It is basically the highest point of the shooting motion. As a team, I am shooting mid 70s from the free throw line. Looking at the real NBA stats for the Cavs this year, they shoot 42% from 2, 34% from 3 and 76% from the line. NBA Live 14 is about dead on accurate using that as a comparison. I must say that Kyrie Irving has my lowest shooting percentages from 2 and 3 point range, but that is because I use him in isolation and he's the one who usually has the ball when I'm forcing the issue as time winds down. Those who've had their shots created for them by Kyrie's penetration have the higher shooting percentages. My strategy to raise Kyrie's shooting percentages have been to force less shots, create for others and take his shots as they come to him. In my last two games his assists are up and his shot percentage has been around 50% while only losing a point or 2 off his average.
Bugs. The only bugs I've encountered are the crowd sound cutting out in the daily challenges and a computer controlled opponent standing still until the shot clock expired. The sound has only cut out once on me and the player standing still has only happened on two possessions in roughly 12 games played.
Graphics. Player faces are a slight letdown. I haven't seen a character model that looks nothing like the real life person, but they all do seem kind of off. They could be more realistic and the eyes need some work. Those who say the game isn't detailed must not play long enough for the players to start sweating or look at the models up close. This game has the most accurate player tattoos I've ever seen. Arenas are very accurate, right down to having different lighting in different venues. The Knicks Arena is lit much differently than that of the Thunder.
In conclusion, everything I've said here points to this being a realistic simulation. I think it's a solid 7. Areas I'd like to see improved are transitional animations, I think plays should overlay the court like they do in Madden, I think some players should have a quicker first step and I think the player faces should be more realistic. Do that and I'd rate the game in the mid 8s. To get into the 9s, the series needs a revolutionary feature, but I don't know what that would be. Maybe player creation that allowed you to use EA's Gameface tech and the ability to create your own plays for starters.
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It's worth mentioning that I did play the demo before opening the copy I had already purchased just in case it was as bad as people were saying. I was very excited when I started playing the demo and couldn't wait to put my copy in and get started. I also got Forza 5 and Madden at launch and I've played this the most by far.
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This game is better than everyone says. I read the reviews and I ended up originally buying NBA 2K instead. I was amazed by the graphics. There were several things I was tired of with 2K but I sucked it up to get the overall good experience.I watched a gameplay video and it actually looked really good.
Then it hit me. This game only looks good when you actually know HOW TO PLAY.
In most reviews you see people getting blocked in the post, because the reviewers didn't even bother learning how to play in the post. They didn't even use the proper controls to back down. Once I learned the controls I started scoring half my points DOMINATING with Demarcus Cousins like in real life.
I was tired of NBA 2K being super fast. The game is WAY faster than real life. This game has a good game speed to me.
Everyone acted like the commentary was horrible, but so far I've enjoyed it. NBA 2K's commentary always repeated the same thing over and over to me. So while they filled all of the "gaps" they filled it with the same thing I heard last game. Hearing new commentators is very refreshing to me.
The flaws:
Yes, when the ball bounces off of the hoop it looks funny. Some passing animations are a little funny too. Some of these things look like they were fixed with Live's original update.
While some people claim the AI will stand there and not even shoot, I haven't seen that. Again, possibly that was without the update EA pushed out.
Also as you know, the graphics on this game are subpar. NBA 2K14 has MUCH better graphics overall. However, the graphics are not HALF AS BAD as they say. On my TV NBA Live looks very good. The player models may not look "next gen" but they are definitely an upgrade over the PS3 or the 360. The court looks great, and the net looks great.
But EA has promised to push BIG updates to improve graphics AND animations. Those are the games two major issues.
I think the game is playable now and very enjoyable. It will only improve with the updates.
So if you love NBA 2K and have no issues, I wouldn't recommend getting Live, you will probably be disapointed.
But if your like me, and you got tired of:
Not having control of your player (in 2K people spam the steal button, and you lose control of your player often)
Repetitive Commentary
And if you miss the "feel" of live from the old days. This is a good game to get.
It's still a little stiff and has work to do. But it will get there. I was confident enough to sell my NBA 2K game and buy Live.
In reality it may be a 4 star game, but these 1 star reviewers who just bash and go play 2K give awful reviews, they need to be balanced out.