Three important things to know. First, you cannot use a wireless controller with a charge cable to connect. The charge cable simply charges the wireless controller, it doesn't establish a connection between the wireless controller and the XCM. In short, you need a WIRED controller. Second, you cannot use an XBox headset that connects to your Xbox controller the XCM doesn't handle that (not that I expected it to.) Third, if you find that you lose your connection frequently, turn OFF the Controller Auto-Off power saving option on your PS3. It's in the XMB (Cross Media Bar) under Settings > Power Save Settings > Controller Auto-Off.
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First of all, I loathe the dualshock design and have ever since it was tacked on to the original playstation controllers. I also have hand/arm "issues" (medical in nature) that make gaming on the PS3 uncomfortable to be polite.This product is easy to use. Turn on your PS3, plug this device into the PS3, plug a wired 360 controller into the device and you're ready to go. It's that simple. If you love the 360 design, this is a wonderful thing.
There are a few drawbacks, however.
One is that you actually need the wired 360 controller.
Another is that while in use the green LEDs (that signal what player you are) all flash while in use.
Also, there is no motion sensing for any game that may require it (I recommend the Nyko Zero to solve this).
Next, this adapter will not work with PS2 games played on the PS3 (if you have a BC model of PS3).
Finally, this item would have really benefited from a way to assign controller functions. As is, you are still forced to use the bumpers for firing in some games such as first person shooters. I see this as a design flaw in the dualshock 3 design where even devlopers have tried to accomodate for the less-than-adequate, and slippage-prone L2/R2 "trigger." Unfortunately, the Cross Battle adapter cannot compensate for this unless the options are available in-game.
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Basically, this product allows you to use a wired Xbox 360 controller to play on your PS3. I used this adapter to play Resistance and MW2.The product I received differed from the one shown in the picture. It is not labeled as "plus" and the plastic used on it is transparent. However, it is functionally the same as the "plus" version (transmits rumble).
Things to be aware of:
1. You need a wired controller. A play and charge kit is not a wired controller.
2. Rumble functionality is included.
3. The Xbox Guide button serves as the PS Home button, and the lights on it still indicate which player you are.
4. The turbo functionality works and is simple to use. When activated, holding down the button is equivalent to rapidly pressing it.
5. The adapter includes plenty of cord length, so combined with the 360 controller's cable there should be more than enough length.
6. Most shooter games on the PS3 have firing your weapon set to R1, which translates to RB on the 360 controller. It is best to make sure that there is an in-game option to switch weapon firing to R2, which translates to RT on the 360 controller (This option is included for Modern Warfare 2).
7. Obviously, motion sensing controls don't work.
After playing MW2 on my 360, and then playing MW2 on the PS3 with this adapter I didn't notice any sort of controller lag.
Overall, this is a great product that is quick and easy to use and provides all the functionality I expected with no lag at a good price. The only thing I cannot rate is durability, as I have only had mine for 4 months.
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I have the Street Fighter 4 TE and a HORI-RAP 3 arcade sticks and tried them both with the XCM Cross Battle adapter. I was able to get the joysticks to work right from the start and I was thrilled that I might be able to play SSFIV with some friends of mine that had a PS3. I went to training mode and started trying some combos. I was able to pull off basic moves just fine, but when I tried to link stuff together which required some faster joystick inputs (QCF or QCB in particular) the buttons wouldn't quite work. I opened up the input options in training mode to see what exactly was being inputted when I tried to do a fireball: I did a d,df,f+P on the joystick and it ended up inputting d,d,f,f+P. I tried it multiple times and anytime I tried to quickly pull off a fireball it wouldn't input the d/f. A simple combo like mk,fireball would almost never come out.So, long story short the product works in that you can get your 360 controller/joystick to work on the PS3, but it is far from lag free input. Maybe it works well with shooting games but for a fighting game like SSFIV it is absolutely worthless. It makes a $125 joystick feel like you are using a $39 joystick.
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I ordered this specifically for my Razer Onza Standard Edition (I had ordered the SE and got it over a month before my TE finally shipped, when my TE arrived my SE was set aside to collect dust... until now). I can confirm that it works with both Onza's without problem. Even the two programmable shoulder buttons work. I've tried MW2 and BOPS, response lag is minimal, in fact I only noticed it when attempting to "Drop-Shot". The only two other games I've tried were Megaman 9 (works great) and a PS2 game (just to confirm it does not work with PS2 games, it doesn't!).***UPDATE*** July 5, 2011
I just ordered my second XCM, this thing is amazing. I'm beginning to believe there is no response lag; I can say this because I use it for Wipeout HD and Tetris my scores are the same as if I were using my Sixaxis.
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