Showing posts with label xbox slim 4gb. Show all posts
Showing posts with label xbox slim 4gb. Show all posts

Wednesday, February 11, 2015

Cheap Battle vs Chess (Xbox 360)

Battle vs Chess
Customer Ratings: 3 stars
List Price: $34.99
Sale Price: $22.99
Today's Bonus: 34% Off
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Just picked this title up as there are no other chess games available for the Xbox360! First off, the game is not user friendly, you can't make hardly any adjustments to the look of the game play (remove hints, only 3 piece styles, etc.... The fighting "battle" mode is COMPLETELY LAME and almost unplayable!! There are no mentor/teaching modes available in the game. No chess library for playing through classic games etc, it's like the dynamics of chess wasn't even really addressed or though of when they designed this turkey!...overall it is a LAME game title. If you're a chess enthusiast, PASS on Battle Vs Chess! Save your money for a REAL chess game for the Xbox360, IF they ever release one, that is!:-(

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This is a preliminary review, but I wanted to share some first impressions. First of all, although the disc & packaging says PAL (European) only, it works perfectly well in an American Xbox 360 -provided parental controls are disabled or set to allow M+ rated games. It's the same game as Check VS Mate [Download], but it's unclear when if ever it will be released with that title for Xbox 360 in the US. My advice is to go ahead and get this international version if you want to play on your console.

There is a LOT of game modes/features and variations for both single-player and multiplayer. Here are some examples:

* Classic game (just thought I'd mention it in case people think there isn't "normal chess"). Still, classic game has some innovative options for placement such as "Randomized" (for major pieces only), "Tactic" (AI has presets, player has control), "Madness" (all pieces' placements randomized), "Recruit" (point values of pieces, random number and type), and "Madness + Recruit." There are 6 options for boards/settings, and 10 options for AI difficulty.

* Battlegrounds "Slasher" (3rd person action) & "Duel" (2-D side view beat-em-up). I haven't tried them out but the rules and "how to play" appear different for the different modes, so it's likely more than just the perspective difference.

* Minigames Treasure Hunt, Puzzles (various types, lengths, and difficulties)

* Campaign Mode Missions for the Order or Chaos armies (puzzle-like challenges)

* Multiplayer features There is a lot here: Local ("Head-to-Head"), Xbox Live, and System Link multiplayer. Modes include Classic, Reserve (captured pieces join your side), Suicide (goal is to lose all your pieces), Double (move 2 pieces in a turn; "Marseillais" variant, Duel. There is also a "Fog of War" option.

* Tutorial I haven't tried it, but the topics are basic (i.e., how the various chess pieces move). I was kind of hoping for something akin to Majestic Chess (Jewel Case). The Campaign Mode (see above) sort of approximates an adventure game, but it's not instructive like Majestic Chess.

The animations, etc. are very impressive (miles better than Majestic Chess, which I mentioned above), and I'd strongly recommend it to anyone who enjoys puzzle or board games.

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Thursday, January 15, 2015

Buy Halo 3 Legendary Edition -Xbox 360

Halo 3 Legendary Edition -Xbox 360
Customer Ratings: 5 stars
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With the literally thousands of reviews of Halo 3 available throughout the internet and print media, I'll let you decide for yourself. Instead I will focus on merely THIS edition of Halo 3.

First off, if the price tag didn't let you know, this is for serious fans only. If you're a casual fan, or maybe you like having the occasional local match, youd be better off with the Limited edition, or just the normal. This is purely for those who live for Halo.

The packaging is mythic. It's a hell of a lot bigger than it looks in these pictures. The helmet is the size of an adult's head, plus the base. The box is wrapped with a VERY cool Legendary Edition poster, so be careful opening it. Inside it's pretty straightforward. A helmet, a Base, and two DVD cases.

The helmet is beautiful. It's plastic, so it wont weigh a ton, but man, it looks the part. it slides over the base, which is also quite impressive. on the back of it is a serial number.

The discs. first off you get the game disc in a black dvd style case with a darker cover art than the other editions. this disc is identical to all other editions.

the other dvd case has two dvd's in it with special features. one is the same as the limited edition, with behind the scenes, interviews, etc etc. lots of fun there, very comparable to Halo 2's special eidtion.

the 2nd bonus disc has a few features on it, like the voice of cortana going on a PR tour, bonus episodes of Red vs. Blue and This Spartan Life, and a full bestiary which was really cool for any fan of the canon.

the base has a lot of room for DVDs in it. I took out the bonus dvd case and keep halo 1 2 and 3 all in there, they fit nicely, with room to spare.

i think the legendary was originally going to get the metallic case like the limited edition, hence the wider space in the base.

Was it worth $130? yes, but barely. The helmet is what really sells it. the extra bonus features are cool, especially the Red vs. Blue episodes, but unless youre a MAJOR and im talking friggin MAJOR halo fan (as in accounts on halo.bungie.org, read all the novels, own the soundtracks, have downloaded every movie on XBL, and have a Halo 3 Zune) then its not necessary.

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Halo 3 is the game to buy right now. One would think that wouldn't be the case with that monstrous ad campaign that's made it's way not only to Burger King but to the sides of Pontiac cars but believe it or not, this game lives up to the hype and surpasses it in just about every way imaginable.

Whether you play the game in single player mode or online against or alongside other people, you're pretty much guaranteed to be entertained from start to finish. I particularly enjoyed the storyline to the single player game this time around as Halo 2 wasn't exactly the most fun I've had playing a single player campaign. Not only that but you can play with up to three others online in cooperative mode and it's a lot of fun if a little too easy, even on Legendary difficulty. Graphics, sound and control are all exactly what you'd expect from the franchise and they've added so many bells and whistles to all the modes and all the new modes that what you're left with is an astounding package that is pretty much guaranteed to give you plenty of entertainment for the next couple of years, no question.

Now.... here's the question: which edition do you get? I've got the Legendary edition with the helmet and while it is a cool piece of art, it is a little steep for what you get. You get an extra disc of content as well, so it's not like you're paying an extra $70 or so dollars to get just a helmet but it is a lot of money to blow on a game, no matter how you cut it. The extra disc has one feature worth mentioning: a film of all the cinematics from the first two games combined into one two hour plus "movie", if you will. It's pretty cool, not to mention it makes for a good refresher on the events from the earlier part of the story.

I guess it's just a question of how much of a fan you are and whether or not you have the cash to blow. I wouldn't consider this a must-have on the blood of all your children and your children's children but it is kind of cool in a strange kind of way. It's about the same size as a human head and it's detailed and instantly recognizable.

I don't regret purchasing it but at the same time, if you look at the special edition for the upcoming GTA IV, you do notice that you get a lot more stuff (and pretty cool stuff it is) for a lot less. If you've got the cash to blow on it and you don't mind, I'd say go for it but only if you're really sure you want a fancy-shmancy case for your games. And if you don't have space for it, don't even bother.

And no, you can't wear the thing. It's just for show.

Best Deals for Halo 3 Legendary Edition -Xbox 360

Halo 3 Circa 2007

GOOD:

Four-player online (or offline) co-op Gameplay allows two; three, or four players play through the game from start to end. A co-op player can come into the game at any time and leave at any time (note only one of you will play as the Master Chief, while another will play as the Arbiter, and the other two players will be Elites that work with humans)

Great looking graphics and animation, that look even better then Halo 2, F.E.A.R. and just as good as Bioshock, while these graphics might not look as good as Gears of War do to some people these graphics still are some of the best seen to date.

Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and offline with out using Xbox Live using either spilt screen, or system link). Halo 3 is set up similar to Halo 2 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.

BAD:

Confusing plot to new players of this franchise Playing Pervious games and read the Halo Novels will fill you in on the details, if you are incline to learn them.

No Clan Support (like in Halo 2) This might get fixed in a future patch

Game is considered short to some (Campaign Story Mode).

IF IT FITS YOUR TASTE:

A Sci-Fi First Person Shooter with quick pacing and vehicle combat.

Co-op and online versus/team games is the big draw here.

NEW MODE: Forge is a mode that lets you edit all the maps in Halo 3, while you cannot rebuild the maps themselves you can in this mode, add and take away any and all of the objects from vehicles and guns to spawning points and flag zones. This is all done in real time and you can invite friends to this mode while your customizing the map(s), they can play a multiplayer game while your doing this (instead of just waiting for you) and if you want you can forgo editing the map and join the game at hand as either a player or the map editor (who looks like 343 Guilty Spark), while playing as the map editor you can still add and take away any and all objects from vehicles and guns to spawning points and flag zones any time you want.

NEW MODE: Theater Mode is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Forge modes from the point of view of any player either in first person or third person (even in a orbit-cam where the camera circles around the player) all in real time (you can also pause this at any time as well as fast forward and rewind), even use your camera to fly around the match and see the match from any angle you want, Don't forget you must save your videos before you turn off the game or you will lose said videos. Also you can take a picture at any time and save it to your Xbox 360 then download your picture at Bungie.com.

GAME ITS MOST ASSOCATED TOO:

Halo 2 (Xbox)

Halo (Xbox)

Resistance: Fall of Man (PS3)

Bioshock (360)

Gears of War (360)

ADDITIONAL NOTES:

There are bonus items scattered through the Campaign Story Mode called Skulls getting these "Skulls" will make the game harder (by doing things like turning off radar for the rest of the Campaign Mode your playing it) but will also greatly increase your meta game score for the Campaign Mode.

There are two different limited collectors editions of this game. One is called the limited edition, which comes in a metal tin and has a bonus disc (with behind the scene videos and such) and also comes with an art book. While the other limited edition (called Legendary edition) you will find an art book a mini poster two bonus DVDs (with behind the scene videos and such as well as a collection of all the cut scenes form Halo and Halo 2 and themes you can download to your 360) And the it comes with a plastic Master Chief Helmet to keep your DVDs in (Helmet as big a volley ball).

At Bungie.com you can sign up and pay a small fee to upgrade your Halo 3 account (default is free) to hold more space on their serves for your videos/pictures/clips that you made.

Honest reviews on Halo 3 Legendary Edition -Xbox 360

The Game:

I am not a true gamer. I'm 34 and just can't keep up with the kids. :) Still, Halo is the most fun I've had in years. The music is wonderful, and everything about the game seems to work well together. It's obvious there was a lot of time put into polish and balance. The first time I finished the campaign I couldn't wait to play again. Halo 3 has enormous depth and replayability. As a huge Firefly / Serenity fan I was absolutely thrilled by ... eh, I'm not going to spoil it.

The Legendary Edition:

The helmet is much higher quality than I had anticipated. It's solid, put together with screws (not simply snap-lock), and the paint has real depth. The packaging, while larger than that of the 360 console is good, but not great; it's obviously still paper and cardboard, with some less-than-legendary rough edges and downright cheap molded plastic positioners inside. Microsoft should have hired Apple's packaging designer for this one. The DVD case insert for the game disc is different (and cooler) than that of the standard Halo 3 package.

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The game is the game, nothing different. You can find reviews of that all over the web.

The other special features, like behind the scenes, etc., you can find those all over too.

The HELMET: That's one thing you can't get anywhere else. This review is for people who want to know: is the helmet worth it?

In short: YES

When I first saw pictures of this version with the helmet, it seemed to me that the helmet would be a hollow, plastic, Halloween-costume-type toy. But being a hard core fan, I bought it anyway.

You may already know that the helmet is not full-size. Also, it is not wearable. However, what you can't tell from the pictures is that the helmet is HEAVY and SOLID.

It is not gutted out and hollow inside, but rather it has a slight rectangular cavity that fits over the base (where you can store your Halo games). It comes in the box covered with a special cloth cover fitted specifically for the helmet.

Each one also has a unique serial number (big deal, but still cool).

I don't think of it is spending $130 bucks for the Legendary version; Rather, I think of it as spending an additional 70 bucks for the helmet. To me, this helmet is definitely worth the $70 as a collector's item.

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Tuesday, December 30, 2014

NBA Street V3 - Xbox Reviews

NBA Street V3 - Xbox
Customer Ratings: 4 stars
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After 2 years since Volume 2, E.A. releases a very worthy successor, NBA Street Vol 3 is definitely worth your hard earned money.

Overall, Vol 3 is a must have for hoops fans, both casual and hardcore. It has enough new additions to warrant a buy even if you have volume 2.

The first thing I noticed is the upheavel in graphics. This game, putting it mildly, makes Vol 2 look like old school. The courts, the new dunk animations, the new motion captured moves, the teriffic new courts, and the best lookin' b'ball game I've ever layed my eyes on. Vol 3's grittier, darker look may be a downer to some, but one could never knock the time spent on it's graphical prowess. But the game's visual is not without faults however... For still some strange reason, Vol 3 does NOT support HD Tv's, widescreen is implimented thankfully, but HD support should be standard for every XBOX game, E.A. seems to be waiting for XBOX 2? Hmm, maybe next year. But even without HD, it still looks great, and most people with regular TV's will also be right at home.

The gameplay is a bit similar as last year, with the exception of a few minor differences. The big addition for XBOX is the addition of online play with XBOX Live. Collectively, you can play up to 5 other players online or 3 if you have 2 buddies to play at home with. 3 on 3 with each person controlling every player is quite a feat. Although it's early on, and I expect things to get busy online at first, I didn't notice extreme lag, but I did not play it at a peak hour so no final word how this game will really play online. NBA Live 2005 seems to continue to have issues online, so I was surprised how this game played a bit better with no lag.

Don't have XBOX Live? No problem. You can play up to 4 players with 4 xbox controllers. How cool is that? Multiplayer is where it's at and this game has it all for everyone. And don't think the game won't keep you busy, the street challenge mode will keep you busy for months.

Gone away is the "freestyle" stick, but don't let the game fool you, it's still there, they just changed the name to "trick stick". However, the trick stick allows you to do certain moves not while just dribbling, but also on defense, while shooting and dunking, passing, and even blocking shots. The more you use the "trick" stick the more points you score. Some killer moves like throwing the b'ball at opponents head, off of backboards, between their legs and even off spectators in the crowd. And never threat, the infamous "GameBreakers" are all back only this time you can change a dunk on the fly while the gamebreaker is interacting with the trick stick. With all new dunks and player celebrations, you're going to fall in love with this game from start to finish!

The game also seems to have a "home field advantage factor." The game requires you to create your "home court" in the street challenge mode. I noticed my players seemed to be more "in the zone" when I was playing on my home court I created compared to playing on other playa's turf. Speaking of courts, vol 3 offers 12 realistic courts (indoor and outdoor) from actual locations throughout Europe and the U.S each with their own unique feel. Each can be modified with countless changes like court time, location, colors, spectators, lights, etc, all can be completely customize to your liking. Even better, all courts can be played at different parts of the day including night and eve.

If the game disappoints, it's the absence of Jordan and Barkley. This is a big knock for some, not as much for others, but the fact is, the greatest player that ever played the game is not in the game and it truly is a disappointment. I'm sure you'll come across others that you were hoping to see along with Jordan, but there are certainly some other big names missing too. I understand it has to do with licensing issues but weirdly enough, Jordan was in NBA Street Vol 2, very weird. But although missing the greatest player in NBA history is a big strike, the lineup is still amazing as a whole. Spud Webb, Walt Frazier, Kareem, Magic, Bird, just to name a few.

To earn the dozens of old school ballers, you have to take your created baller and your amateur teammates (that you chose at the beginning of the game) through a virtual season in street challenge mode. Take your baller all the way to earn your rights to play the best players today in the NBA and the old school guys too. You earn the rights to earn new players and of course earn your shoes. The game still lets you customize your player (boy or girl) to-boot, jeans, baggy shorts, nba sweats, sweatpants, jean shorts, tank tops, NBA jerseys, shoes, socks, loaded with tons of customization. Change your hairstyle, change your eyebrows, nose length and width, ear size, chin, etc...

Word of warning, this game requires some serious playing time to get the items and attributes you want. It seems to take an eternity to earn skills and points to improve your player and get new ones. It took me a few games just to buy a new pair of shorts and shoes! As you keep playing, you can give more power and ratings to your created player too as the competion gets more fierce and eventually you'll run into NBA Players which really heats up the challenge.

New to the game, is the "morale" factor of your teammates. Do they get along, are they battling it out after hours? The morale factor keeps you updated between games on how your players are getting along. If you mix Rasheed Wallace and Reggie Miller on the same team, you might be more at risk for troubles. When the morale factor is low, players don't play as a team and it might be time to get a new roster to keep the fire low.

There is so much good about this game, I really can't say anything bad about it. I really think the two years off since Vol 2 is for the better as I consider this one of the best multiplayer games I've ever played. Definitely pick up some friends or go at it online, because this is the best street ball ever and I can only see the series getting better as time goes on. It's definitely worth your money.

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When I purchased this game for X-Box, my decision was based on the enjoyment that I got out of NBA Street 2 for PS2. I figured that the 3rd installment would be at least as good as the 2nd. Believe me, it's better. The graphics are very unique, much more three-dimensional than the previous version. I know that there are a lot of people that are disappointed that Michael Jordan is not included as a bonus player, but there are many bonus players, courts, items, etc. that keep the game fresh and as unique and original as possible. So if you're in the market for a fun game that isn't too difficult to get the hang of, then this game is a great choice. It only takes a few pick-up games to get the hang of the controls, and the game just gets better and better after that. The only drawback that I have found with this game is the lack of camera angles. The available angles are either too close or too far away for my tastes, but I have gotten used to.

Best Deals for NBA Street V3 - Xbox

Fitting final entry to the NBA Street series. Even though it's got last-gen graphics, I still prefer it to the even-more-stripped-down play of NBA Street Homecourt, which hardly feels related at all. V3 still plays well on XBox 360 with only occasional stutter issues on videos. There's probably a reason there aren't any other current-gen NBA Street games; they peaked at vol. 2, and have been stripping out the magic since.

Stick with this version for your 360 until EA decides to try developing it again someday, with more of the original arcade inspiration!

Honest reviews on NBA Street V3 - Xbox

i hate it very much it doesnt i mean it doesnt want to update on my 360 which is really abummer because i love nba street games

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This game cannot be found in popular gaming stores because it was meant for the Xbox not the Xbox 360. However, it is one of my boys' favorite games and it will play on the Xbox 360. The price was reasonable and shipping time was very fast. Overall great purchase!

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Thursday, December 25, 2014

Review of 120G Xbox 360 S Slim HDD Hard Disk Drive Replacement with AGPtek

120G Xbox 360 S Slim HDD Hard Disk Drive Replacement with AGPtek All-in-One Card Reader
Customer Ratings: 4.5 stars
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The product I recieved I ordered it on a friday and it was delivered to my house by monday instead of the extra week it said it was going to take. It was a little big had to apply some force to put it in the memory slot but it worked perfectly just remember to format it immediately before use and you shouldn't have any problems. I ordered a gerneric one from amazon the week before and it didn't work at all. I ordered this one before its the same one you might see at selected best buy stores. My friend also bought this one months ago and he has no problems either that is why i bought this one. aDON'T BUY ANYOTHER HARD DRIVE EXCEPT THIS ONE OR THE OEM FROM MICROSOFT.

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Not exactly 120 gb hard drive, it was 106 gb hard drive once installed, but a very good hard drive for the money.

Sunday, December 21, 2014

Buy GTMax Wii to HDMI Video Audio Converter 720P 1080P HD Output

GTMax Wii to HDMI Video Audio Converter 720P 1080P HD Output Converter TV + 6FT Gold Plated HDMI WITH ETHERNET Flat Cable(Blue Nylon) M/M
Customer Ratings: 3 stars
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It does change your cable to HDMI. So you have a clean installation with one cable. But it does not output your video to 1080P. Wii is not capable of outputing to 1080P.

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Tuesday, December 16, 2014

Discount Hitachi-LG GDR-3120L 47DJ for Microsoft Xbox 360

Hitachi-LG GDR-3120L 47DJ for Microsoft Xbox 360
Customer Ratings: 4 stars
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I had gotten a broken xbox from my friend and decided i could probably fix the problem. Once I put this in and did the chip swap it worked great and still does. great buy and easy fix for under 40 dollars including S+H

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This was exactly what it said and fixed my problem with my Xbox. Now I can play games on my Xbox again just like new!

Best Deals for Hitachi-LG GDR-3120L 47DJ for Microsoft Xbox 360

I have no complaints about the drive itself the complaint is actually more of a Buyer beware. Do not purchase from the Buyer VRGamerz if you want the 0047DJ version [[ASIN:[[ASIN:B002W199C0 Hitachi-LG GDR-3120L 47DJ for Microsoft Xbox 360]] Xbox 360 DVD driver Hitachi-LG GDR-3120L 47DJ Driver]] Although the description specifically states it's the version 0047DJ they sent me the 0059DJ version which is not a direct replacement without changing the board from the broken drive into the new drive. For those of you looking to replace a drive make sure it is the version that matches your current version if you want a simple plug and play swap where you only need to flash fw with your old key.

Honest reviews on Hitachi-LG GDR-3120L 47DJ for Microsoft Xbox 360

everything fine for the product i bought.it work perfect and the time i get it was very fast.i enjoy it very much.

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...OK I'm calmed down now, DON'T buy a REFURBISHED one if you want it quiet. Try to get a new one, pay attention to see if it is or not, trust me. But it does work, it just sounds like a chainsaw. You also need to switch circuit boards with the old one.

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Sunday, December 7, 2014

Best Pokemon Battle Revolution Deals

Pokemon Battle Revolution
Customer Ratings: 3.5 stars
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I admit, it's my fault. I got excited and I assumed. Hopefully by now, you know what happens when you assume.

First: There is NO, I repeat NO real single player game on this!! This is not Pokemon Colosseum or XD!! And that's where I made my big blunder. I assumed that this game would be similar to those extrodinarily enjoyable games. I guess if I had gotten on to the right websites, I would have known this, but I didn't. Though the back of the box never promises anything like Colosseum, honestly, I never really looked at the back. Lesson learned.

Second: If you don't own Pokemon Pearl or Diamond, and haven't played through either of those games, there's really not that much reason to own this game. Yes, you have 12 pokemon available to you, but they never get better, and have NO manner of customization that I have encountered so far.

Third: The focus of the game is on battling other people over the net. While I assume this can be quite fun (I haven't done it, because I don't really fancy getting my backside handed to me by people with huge numbers of very customized pokemon from the aforementioned DS games), it's not really why I've played the Pokemon games in the past.

In the end, I really don't care for the focus of this game. And I sorely miss the single player game that I boneheadedly assumed would be there. I'm very disappointed in this purchase. I don't want other people to make the same mistake.

E.

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Pokemon Battle Revolution is anything but a revolution. It feels like a step in the wrong directions sometimes. Mostly, however, you just feel like the game wasn't complete... like it could use a lot more than we got. Simply put, Battle Revolutions isn't bad, it's just a glass that's half full. This is a game for only the most die-hard of Pokemon fans only.

Let's get the first big annoying thing out of the way. If you don't have Pokemon Diamond or Pearl, then I highly suggest buying those before you actually dive into this game. Otherwise you'll find your experience to be a pretty daunting one. If you don't, you get passes with random Pokemon on them. This is pretty sad considering other Pokemon games in this genre let you rent Pokemon. Instead here, you're given six random Pokemon with random stats and moves. You've no say in the matter, and that's just lame. At least transferring your Pokemon from your DS games is no pain at all.

Let's get the second really annoying thing out of the way. The menu is alright and everything, but your guide through the menu is really really annoying. The guide has to explain everything. And when I say everything, I'm not kidding. If you're a seasoned gamer, you know what most of the stuff the guide is going to tell you is, yet you still have to sit through it anyway. The good news is you only have to sit through it once.

Previous Pokemon Stadium games also gave you a more RPG like experience. There was actually more to battling than just the sake of battling. Here in Battle Revolutions, that's all you're doing. You're battling just to battle... and you're battling endlessly. There's no real reason why. Of course, this isn't a HUGE problem, though, because in the long run battling is quite fun. I just wish there was some kind of objective here, and some kind of reward to show your achievements to your friends. Not found here. Of course, there will be some who really love this. After all, the point of battle revolutions is to do just that: Battle.

Seeing all your favorite Pokemon from Diamond and Pearl is a real treat indeed. The game has a cartoon like look, but that doesn't mean it isn't impressive. In truth, it is. It doesn't take the Wii to its limits, but again, no Pokemon game ever really pushes a system to its limit. But the game looks good for what is. Visually the game is great. It's the other aspects of the graphics that I sometimes find pretty lacking. It suffers from the same thing Pokemon has suffered from for years. There's hardly a whole lot of animation going on. You simply watch your Pokemon step forward and perform the attack, and then you see the other Pokemon take damage. There's no interaction between the Pokemon. It's a limitation that doesn't make combat less exciting, but over the past few years you do kind of wish your Pokemon would actually... you know... look like they're battling each other rather than just standing there idly. Regardless, combat is still pretty solid, and much like the DS games, pretty addictive.

As far as DS and Wii connectivity go, this game shows that it can be done. As you can transfer your Pokemon from your DS to your Wii wirelessly. However, you get the feeling so much more could've been done with it. Unless Nintendo plans on making a "DS Player" for the Wii, I can't imagine why they wouldn't let you play through your DS games on the big screen. Again, it's not a big set back, but it is a step back from other Pokemon Stadium installments. There's also the excitement over using your DS as a controller, but even that feels incomplete sometimes. Simply because you can't use your DS as a controller in the main game. You CAN, however, use the DS as a controller when playing against a friend. It feels limited, though. Otherwise you can use your Wii-Remote like an NES controller or use the motion sensor controls to point and click.

Now there's the online experience. This is the first real true taste of an Online gaming experience on the Wii. Unfortunately, like the rest of the game, it feels a bit... incomplete. The only thing you can do online is battle. And the battles are all random. To be honest, if all I wanted to do online was battle... I'd just boot up my DS copy of Diamond or Pearl, and they let you do more online than this game does. It just feels like the online mode in this game was a test to see if they could actually do it. The test is a success, but the experience is pretty stale overall.

This isn't the kind of game you buy for curiosity's sake. A lot of it really does feel incomplete. There's so much potential here, but the overall product feels as though it were rushed. Previous Pokemon Stadium games had a lot more substance to them. Pokemon Battle Revolutions is, for the most part, fun. It just doesn't include a whole lot of content worth getting excited about... because the things that we were getting excited about aren't really all that exciting. You're pretty much only going to buy this game to battle... but why spend 50 bucks to do so when you could just as easily spend 35 bucks on the DS games? Besides, without those DS games you can't enjoy the full experience of battling in this game anyway. It's a good "test" to see what the Wii can do, but hopefully the next Pokemon Stadium game will actually push the structure to its limit.

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This really seems like a Wii expansion pack for the Diamond/Pearl DS games. Great graphics make your beloved pokemon come alive. For a full-price game, a solo quest really seems like it would be appropriate. For those with D/P the worst problem is Nintendo's on-line match-making system which requires extra friend codes and doesn't even give you a game lobby so you can find someone you'd think might be a good match for you.

If you have the DS game already this is a great purchase. If your kids and their friends have them, this will make your house the game center of the universe! But if you don't have pokemon playing friends, I'd recommend finding a web site of other players to connect up with so you don't have to rely on the game's match making ability (or lack of it).

And if you don't have Diamond or Pearl I don't think it's worth the price.

Honest reviews on Pokemon Battle Revolution

Pros: Beautiful 3D Graphics, Excellent representation of the battle system we know and love, Great Character Customization, WiFi Battles, Transfer of Pokemon from Diamond or Pearl

Cons: No RPG-like Single Player Campaign, Must own Diamond or Pearl to completely experience the game (If you are buying this as a gift, make sure the person you're buying it for

Pokemon Battle Revolution is an excellent game in that it does exactly what it has been advertised to do: battle in three dimensions, use Nintendo's WiFi connection to battle all over the world with others, and offer an excellent character customization. However, this game is really only worth purchasing if you already own (or are intending to buy) Pokemon Diamond or Pokemon Pearl for the Nintendo DS handheld system. Owners of Pokemon Diamond and Pearl are able to transfer all their Pokemon to the game using the WiFi capabilities of the Nintendo DS. If you do not own Diamond or Pearl, you are forced to use "rental Pokemon," which have fixed stats and movesets. They are harder to use than Pokemon you may be used to, but using the rental Pokemon does make for a challenging single player experience. It just isn't what the developers of the game intended this is not a stand-alone game.

I spent a few hours testing what the game has to offer. Its strongest point so far is the integration of random battle matchups using Nintendo WiFi. While you are still able to battle a specific friend using a friend code, the option of a random battle with a random person is appreciated. The creation of a character is also very fun, I spent about half an hour on my first battle pass. The character customization goes so far to even let you customize catchphrases for when Pokemon enter the battle, return to their PokeBall, etc. Not to mention that transferring Pokemon from my Diamond cartridge using the DS was seamless and easy, taking only a matter of seconds to see my beloved Pokemon appear in all their three dimensional glory. In addition, when you earn currency in the single player campaign, you are able to buy items and send them to your Pokemon Diamond/Pearl game using the Mystery Gift function.

Many critics of this game may say that it suffers due to lack of a deep, RPG-like mode present in the handheld games and it's Gamecube predecessors, Pokemon Colesseum and Pokemon XD: Gale of Darkness. While I'm the first to admit that I would have enjoyed a single player RPG campaign like in the handheld games, that is not (and never was) what this game was designed to do. It is a Wii and DS specific representation of Pokemon Stadium for the Nintendo 64: It focuses on battling on a very broad scale, and very little else. The graphics are better, they've improved many aspects of the formula, but at its core, it's just a game for people who want to have the major satisfaction of seeing their carefully raised Pokemon battle in three dimensions. This is a wonderful game to use if you or your child enjoy the battling system, or if you simply want a new way to battle competitively online beyond using your DS. Just be aware that the single player campaign is not what you may be used to from the handhelds, and that most of the advantages come from owning a DS and Pokemon Diamond/Pearl.

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If you do not have a DS do not buy this game. It is next to useless. Sure you can go online in 3D and do a couple of canned battles, but there is no real collectathon. However, if you have a DS this game is pretty darned cool, if for no other reason that you finally have some connectivity for that awesome wii and awesome DS. You can use your wii to see the DS guys you have found and put them in battle on the WII is stunning 3-D. Again, the short of it is that if you are a huge fan of Pokemon, you probably have a DS and are ying to go online with your diamond and pearl guys you have collected. If this is the case, buy the revolution!

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Thursday, November 20, 2014

Cheap Xbox 360 Audio Drum Rocker Core Rock Band 2 Drum Set without

Xbox 360 Audio Drum Rocker Core Rock Band 2 Drum Set without Cymbals for
Customer Ratings: 4 stars
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The Ion works great! My friend owns one and I decided to purchase one for myself. In my own opinion, if you are buying the Ion, buy the Ion drum rocker core that does not come with the cymbals. The original Ion cymbals are not worth the extra $100. But the Core drum kit, and order diffrent cymbals, there are tons available online.

-Steven M.

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This set is really nice. It doesn't drop any notes as long as you hit the pads with reasonable force. Reasonable force being not a light tap. Like you've heard from other reviews, the pedal is crap. I was like you. I thought I'd be easy on it and not break it like everyone else, but I did. So really, for a set that'll last, you're looking at the cost of this plus $100 or so for the rock pedal which I'm on my way to buying. I still recommend this set because if you don't consider the pedal, it's a fantastic piece of equipment.

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This kit responds very well, provides good bounce, and is pretty quiet when struck. It's not perfect, though: it can't be raised nearly as tall as the Rock Band stock kit, the pedal just feels a little off (it still works fine, though), and the pads don't respond to very light touches. With my play style, this has been a bit of a problem, but I've adjusted. But overall, they work very well, and if you're a Rock Band addict like me, most likely worth it.

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My son loves this drum set for his Xbox 360!

He had one major problem with the kick pedal. It is solid and sturdy, but the piece that hits the receiver fell off in only a couple of days. He tried to re-attached it with super glue, but it didn't hold and fell off again the same day. I am sending it back for a replacement. I am really hoping that the next one doesn't have the same defect.

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The Ion Drum Rocker Core is an all around excellent product, the instructions can be a little plain and confusing, but I had not too much trouble putting this together in under an hour.

One problem with the kit overall is the kick pedal, for the most part it is solid and sturdy, but the piece that hits the receiver to signify a kick is very flimsy. Mine fell off in under a week (about 30-40 songs). I am hoping it can be easily reattached w/ super glue or will be replaced by the company.

Even with that small hiccup this kit is highly recommended for any hardcore Rock Band fan.

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Sunday, November 9, 2014

Tom Clancy's Ghost Recon Advanced Warfighter - Xbox 360 Review

Tom Clancy's Ghost Recon Advanced Warfighter - Xbox 360
Customer Ratings: 4.5 stars
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If you're looking for a combat game with amazing graphics for your XBox 360, then definitely go buy Ghost Recon Advanced Warfighter. The game is fun in single, co-op and online mode!

First, the graphics, because they are just so gorgeous in high definition. The character movements are smooth and realistic. Characters tumble down stairs. Smoke billows. Leaves wave. The different types of area beach, city, snow all have their own look and feel.

We mostly play games single player or XBox Live but it so happens that when we first took this game home there were 2 gamers who both wanted to play. We played the side by side co-op. It was amazingly fun! There was plenty of screen for both players and with the huge maps, there was great opportunity to flank your opponents and catch them in the crossfire.

The sound is fantastic. The ambient noise around you really adds to the feeling that you are there from people talking, to wind noises, to the various noises made by the weaponry used. If you don't have your XBox 360 going through a good stereo yet, now is really the time to hook that up.

I found the on screen status alerts to be both easy to read and unobtrusive. They were there for quick reference, but didn't get in the way of actual gameplay.

The regular single player campaign is a ton of fun, involving, and very fun to play through. The real challenge, of course, is going Live and facing off against other real players. If you don't have Live yet, then this is a game that might entice you to take that step. It really does make this game one you could play for years and still have fun.

I've had non-war-gamers come over and pick up the basics of gameplay within minutes. It's not super-challenging or technical in that sense. It does take patience, though. This isn't a game about plowing Rambo-like into the middle of a pack of enemies and blasting away. It requires you to look over the situation, find the angle that gives you the best protection and to pick away at the enemies while staying safe. You're not a super-human here. You are a well equipped soldier who can stay alive with a combination of weaponry skill and strategic intelligence.

Highly recommended!

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Tom Clancy, you sly devil. You've got me loving modern warfare again. If I weren't so old and asthmatic, I'd consider signing up for your army of the future.

Gameplay:

Ghost Recon, Advanced Warfighter is a great mix of action, squad tactics and 3rd person shooter. If you try to play this game by running out in the open with your rifle blazing, you'll find the game awful and difficult. Sadly, if you're one of those strange-o freaks who likes to play video games in real time, crawling against the side of a virtual house for 6 hours, you'll hate this game, too. So... who would like this game? The rest of the planet. Basically, the game design encourages you to play smart, but doesn't force you to play slow. Many stealth games are painful to play, in my un-humble opinion, but this Tom Clancy game does stealth the right way. An important feature of this game is the "advanced" weapons and tools you have at your disposal. Futuristic graphical enemy detectors and flying drones give the game a different feel than other Tom Clancy games, and I find it a cool addition. Its not overwhelming, just a great add-on. The friendly AI isn't always the best, but the game is designed to make up for any flaws in your team. It isn't impossible to have a useless idiot on your team in real life, so I guess occasional AI flaws could be considered the height of realism.

Graphics:

Ubisoft has offered us one of the best looking games for the 360 (unless you count the pretty colors of some of the very nicely done XBLA games). Everything from the character animation to the colors and tones of the environments draws you into the game.

Sound:

The voice acting is slightly better than a Spanish soap opera. (close your eyes while watching one of those and you'll find it a lot less fun). The sound effects and score more than make up for it, though. Its easy to get lost in the game with the sound turned up.

Multiplayer:

I would have preferred full campaign co-op, as the game limits you to mission based maps that feel a bit disconnected from the main game. This, and the AI glitches mentioned earlier, cost G.R.A.W. (as all the cool kids call it) a half point from me, but this is still an excellent game to play with friends (real, imaginary or internet based).

Overall:

Haven't you heard enough? Go buy it. You don't have to pay full price for it, of course. 60 bucks is a bit much (not counting a $15 extra map pack you can buy from Xbox Live), but if you have it to spend, there are no games better for the xbox 360. I rate this 4.5 stars.

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You play as Scott Mitchell, captain of the Ghost forces stationed in Mexico, while the three presidents of the North American countries are signing a mutual protection act of some sorts. Things go bad at the signing when Mexican rebels led by a Carlos Oniveros storm the place, killing the Canadian president & forcing the US & Mexican presidents to run for their lives basically. Anyway, its your job to rescue said presidents and stop Ontiveros..sounds easy until you find out Ontiveros has the US President's "football" (Which is a brief case that has codes to nuclear ICBMs).

This game has it all. You run, climb, slide, dive, go prone, heal fallen teammates, take cover and lean against any flat surface, press select and you have a full 360 degrees rotatable map of the area, select a HUGE array of weapons (both with and without scopes), pick up enemy weapons, command not only fellow Ghost ground pounders but M1 Abrams tanks, Apache & Black Hawk helicopters, and many more. Ontop of that, your enemies are outlined in red (and once spotted are noted on that 360 degreed map for future planning), friendlies in green, and you also get night vision goggles.

I never thought I would be saying this about a Tom Clancy game, but Ghost Recon: Advanced Warfighter is one of the most action packed, combat heavy, intense tactical games I have played. You will constantly be swarmed by wave after wave of enemy rebels and tanks... take this one stage where the US Embassy gets bombed you have to protect the Mexican president from seriously an army of rebels with just you and the three Ghost members. It's a very hard game, but extremley fun. One thing thats boo though is the fact that you really only get hit like three times until you die.. meh.

Graphics....are quite possibly some of the best I have ever seen; they easily blow Halo 2 out of the water and rank way up there with games like Perfect Dark Zero (blarff). The lighting is magnificent and enchanting, windows actually reflect the scenery, the cities look so real, and the characters look life like in fact they even move as fluid as a real human being. Simply put, you'll be breathless and G.R.A.W. really flexes X-Box 360's video muscles.

The music is a blend between real bands such as Ill Nino, and Ubisoft's own symphony/rock ballads. Both really help set the atmosphere and fit in perfectly. Take, for instance, when Ontiveros shoots this guy in a Black Hawk that has been helping you the entire game the music gets REALLY sad and depressing and actually fills you with rage and determination to take Carlos down. Amazing once again.

There is indeed an online and split screen mutliplayer. Both are pretty fun you can play against people in a free for all or teams, or play co-op in a made up campaign or play against bots. Its pretty sweet and really helps you get the feel of the controls (though you can't command a team in multiplayer like you do in the solo game) and shows you how the game is going to basically be. One thing I didn't like about multiplayer is the fact that it's not in a third person view like the entire game is, but rather takes a first person approach. Im a fan for FPS, but I liked this game as a third person.. oh, the little things.

The ending was typical Tom Clancy, and was rather short to get to (11 missions) Mitchell retrieves the football and kills Ontiveros thus securing the safety of the world from a nuclear strike. Ontop of that the FBI or something arrests some retired high ranking official in the US for conspiring with Ontiveros...eventually it starts getting all complicated with conspiracies so I didn't understand it.

Lets finish this review by saying this if you own an X-Box 360, you better own this game. So far, it's the best game for the system, and is one of the best games I have played.

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Tom Clancy's Ghost Recon Advanced Warfighter is the third game in the Ghost Recon series. Each of the games has improved over the original, and this one is no different. With new gameplay mechanics like the Cross-Com, a much improved cover system, and breathtaking graphics, Advanced Warfighter is a worthy sequel and a true next generation game.

The story takes place in modern day Mexico City. In the game you play as a man by the name of Scott Mitchell who is the captain of an elite light infantry unit called the Ghosts. You are there to provide security during a meeting between the leaders of the United States, Canada, and Mexico. It is during this time that some Mexican insurgents decide to attack the meeting in an attempt to come to power. They kill the Canadian prime minister and the US and Mexican presidents disappear. Your job, among other things, is to locate and rescue the US and Mexican presidents.

You won't be fighting alone for most of the campaign. You will have three teammates which you can order around for the majority of the missions. You can order them to attack, fall back to you, and move into certain positions. While the way you command them is not exactly deep or provides a lot of control, you can still be pretty effective with your squad. Your Cross-Com allows you to see what one of your teammates sees, allowing you to get multiple perspectives of the battlefield. Unfortunately, the squad AI can give you a bit of a headache sometimes. While they are usually pretty good at shooting enemies, it's not too uncommon to find your teammates exposing themselves too much instead of properly using cover. For the most part they do try to use cover whenever possible though.

Besides your three teammates, some missions give you other assets to control. One of which is a UAV which you can order around the level. The UAV can detect enemy troops and mark them on your HUD. Since you can die pretty fast in this game, knowing where the enemies are and planning your next move is essential, and having a working UAV helps greatly. Occasionally you will also have a tank or helicopter gunship. The tank can not only be used to attack enemies but it can also be used as cover while it moves. The helicopter is also pretty good and moving and striking targets on the ground quickly. During a few sequences in the game, you will actually get to fly around in the helicopter and use the machine gun on the side to take out huge groups of enemies. While these sequences are not too challenging, they are a lot of fun.

Because a single good shot can kill you in Advanced Warfighter, the game has a slower pace and more tactical feel then other action games. That is not to say that the game is dull; it is filled with fierce fire fights and big explosions, but it does require more thinking then some other games. You always want to lean around corners before going walking out in the open, and always fight from behind cover. Since the levels are pretty large (many city blocks for each level), there are usually multiple ways to get to each objective. Most of the time just taking a different route will end up in a totally different experience. Enemies roam the map, also making sure the game never plays exactly the same way twice.

The amazing graphics are probably the first thing you will notice when you load up this game. The amount of detail in objects and the size of the city are staggering. During the game's many helicopter rides, the city buildings and streets stretch out for mines in every direction. Sometimes you can see areas filled with fire or smoke from all of the fighting that has been going on. These sequences do a great job of making you feel that you are in a real city fighting in a real conflict. Mexico City just looks absolutely beautiful. Advanced Warfighter is easily the best looking game on the Xbox 360 console. The HDR lighting is used to great effect in all of the games missions, which range from early morning, afternoon, and dusk. During some of the afternoon missions, the sunlight can get so bright that it actually makes it hard to see. The character models are some of the best that I have seen. They are all extremely detailed and look very realistic. They also animate in a very believable way. The only negative thing you can say about the graphics is that things will sometimes "pop" into view when leaning around the corners. This does not happen often, but can take you out of the game for a moment when it does happen.

The audio in the game is also great. All of the guns sound different and extremely clear. Explosions and tank and rocket fire sound great as well. The game also muffles the sound when explosions go off around you. The music in the game is also pretty good and comes in at the right moments. The voice acting, while not amazing, is convincing.

While the single player game is great, the multiplayer is what's going to keep people playing. The game features three ways to play multiplayer: local play, system link, and over Xbox live. There is a large selection of game types to choose from. First, there are the excellent co-op missions which are a blast to play with your friends. Then there are the more standard game types you are used to like capture the flag and deathmatch. Besides those default settings, the game allows you to customize your game to play the way you want to. The multiplayer experience is extremely addictive and plays very well. I definitely expect people to be hooked on this game for a very long time.

Overall, Ghost Recon Advanced Warfighter is a great game. Offering an intense single player campaign and multiplayer matches which will remain fun for hours at time, Advanced Warfighter is a great complete package and sets the bar pretty high for the inevitable sequel.

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Every once in a while, a video game comes along and redefines a genre, defines the capabilities of a console, or both. Ghost Recon: Advanced Warfighter is one of those games that accomplishes both feats. Ubisoft's next-gen centerpiece turned out to be quite a game in almost every way imaginable. From the intense duck-and-cover, squad-based gameplay to the beautiful environments and the amazing online multiplayer, GRAW has it all.

The single-player campaign's story puts you into the helmet of Captain Scott Mitchell, a member of the Ghost Recon team working for the United States government. It's 2013, and Mitchell and his crew are armed with equipment that could accurately and precisely take out a small army in moments. Their goal is to secure the United States and Mexican presidents from Mexican rebels who attack during a trade deal that would make peace with three separate countries. From there, it's up to the wits and military smarts of the gamer and his or her crew to stay alive, suppress the enemy, and protect the VIPs.

Each of the game's 11 long, engaging missions will test your wits as a Ghost. Mitchell and his crew are already armed with the proper equipment and it's the optimization of the surroundings that will keep your squad alive. Fortunately, thanks to an extremely intuitive squad command system and heads-up display (HUD), ordering your squad to move out is as simple as pressing up on the directional pad while pointing at a location. You can even change their approach from Recon to Assault for sneaking or aggressively going into a battle guns-blazing.

That isn't to say that Ghost Recon: Advanced Warfighter is ever a run-and-gun game. Instead, its pace is as slow as a slug but as intense as any game you've ever played before. Imagine Call of Duty 2 on its Veteran setting; that's how intense this game can be. Even a situation, one as early as the third level, is extremely intense. I was almost too afraid to poke my head around a corner and take a pot shot at an attacking rebel and his back-up, an armored APC complete with a machine gunner. Unfortunately for my on-screen Ghost, my brash tactic of rolling out from cover and trying to take out the gunner resulted in the Game Over screen and a look of disappointment on my face while my Ghost lay dead on the ground.

The gameplay is extremely tight thanks to a set of perfect controls. While at first the scheme felt awkward, after a few minutes of getting used to it, I was ready to load terrorists with lead and direct my team with relative ease. Even when back-up arrives, usually in the form of Cypher spy cameras or Bradley tanks, controlling everything on the screen is easy. When the going gets really tough, the player can use the optimized HUD to mark enemy locations, find different routes, and locate mission objectives. The HUD even offers a mini-screen located at the top-left of your television screen that allows you to view the game through the eyes of a comrade or your support units. Overall, I'd say that GRAW is the first game I've ever played where the HUD was sometimes the most helpful part of the game. Because of this, and the general tight feeling of the gameplay, I feel that GRAW is one of the best action titles around.

My only complaint with the gameplay is the "unsnapping" from a wall; it is sometimes too difficult to do in dangerous situations. Rather than simply pulling away from the wall at any given moment, I found myself having to wait for Mitchell to complete whatever he was doing before he'd "unsnap" from the wall. Generally, I only panicked when a terrorist ran around the corner and faced me with his gun raised while I was reloading. This situation, 100% of the time, brought up that damn Game Over screen again and again.

I've honestly never played a game that felt so tactical and felt so realistic. Thanks in part to the visuals, which I'll mention in a moment, Ghost Recon: Advanced Warfighter has the best level design I've seen from a shooter in years. The open feeling of the different urban areas is a fresh breath of life after linear games like The Outfit have been spinning in my Xbox 360. If I approached a firefight from one angle and found myself dying every time, I could usually pull back and approach the situation from another angle-and simply making use of my tools, like the HUD and tactical map, did I find the perfect route. Using my support units, like the Cyphers and Bradleys, I could spy on the enemy and pinpoint their location and then watch as they're obliterated. Then I could clean up any mess left over with my trusty MR-C rifle.

The visuals in Ghost Recon: Advanced Warfighter are quite simply the best thing I've ever seen from a video game. I've never played a game that looked this advanced-from the environments to the HUD, Ghost Recon: Advanced Warfighter is truly the first next-generation video game. The city feels real. As I'm creeping along the alleyways of a run-down Mexican suburb, I can almost smell the mud and dirt that I sneak on. I can almost taste the gunpowder in the air after a firefight. I feel like I could reach into the television screen and take a shot with Mitchell's rifle, then high-five him after a bullet plows through a terrorist's skull from 200 yards away. Ghost Recon: Advanced Warfighter simply has to be seen to be believed, so I'll leave that experience for you to discover!

As good as Ghost Recon: Advanced Warfighter looks, it also sounds amazing. As you sneak along, picking off terrorists, you'll hear distant firefights and nearby yells from other terrorists. If you're unseen and without a Cypher spy camera, you can always rely on your ears to know when a cluster of terrorists is waiting around the corner.

Multiplayer, both on Xbox Live and local Xbox 360 matches, is absolutely fantastic. With Elimination (deathmatch), Last Man Standing, and Territories (same as Halo 2's mode), Ghost Recon: Advanced Warfighter has some of the most fundamental yet entertaining modes of play. The maps are also fantastic. "Nowhere", a ghost town with hills, rocks, a junkyard, and a deadly, wide-open main street, is my favorite. Each of the maps offer strategic locations and tactical possibilities for each of the game's character classes, like Riflemen, Marksmen, and Grenadiers. The weapon selection is also much larger than it is in the single-player mode, and the controls are optimized for faster gameplay. On Xbox Live, gamers are given a rank-based off of real-life military ranks-for their performance. Similarly to Halo 2's level system, better players have higher ranks. Earning a new rank in GRAW is much more gratifying, though, as it requires a lot more time and skill than it does in Halo 2. While the gameplay experiences are entirely different, with Halo 2 being more frantic and action-packed and less tactical, I predict Ghost Recon: Advanced Warfighter's online community will be huge, just like the legendary Xbox title.

Not everything in Ghost Recon: Advanced Warfighter is perfect. I was particularly annoyed with the on-rails helicopter sequences, the unsnapping from walls and the sometimes-spotty AI of my comrades. Still, the game is dangerously close to that label, and the three complaints I just mentioned are pretty easy to deal with in exchange for the best visuals and the next big Xbox Live title. Ubisoft should be proud; they've created one of the very few Xbox 360 must-have titles. Action fans will absolutely love this game, and next to Call of Duty 2 and Dead or Alive 4, Ghost Recon: Advanced Warfighter is a game that should be in your Xbox 360 inventory.

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Thursday, November 6, 2014

Carcassonne Reviews

Carcassonne
Customer Ratings: 4.5 stars
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My wife and I play it on the 360 all the time when we don't feel like setting up the board game. This game ranks up there with Catan and is my favorite board game that I own. I really wish they would release some more addons for it though.

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Every person that comes over to my house gets addicted to this amazing tile strategy game. It seems simple enough: you get a turn and a tile. Put it where you can. Then decide if you want to claim part of that tile (and any connecting tile pieces that match) with a limited number of "followers." Repeat. Then score the game.

But as the games go by and you learn more and more about scoring and the strategy behind when and where to use your limited amount of followers you will find a game that has amazing depth and a high level of satisfaction as you pull just the right tile at the right time.

I've purchased all available add-ons (King & Baron, River 1 and River 2) and, like another reviewer, wish there were more. Until then, though, I am fully satisfied to play this online against you all and locally with friends and family. This is an excellent game.

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This game is fun and requires thought to win. It is a tile game (which means setup and scoring is much easier on the Xbox than in real life) and with limited resources you need to make sure you get the most points. Since the game board changes with every game, no two are the same. Also, since you have no hand, you can have multiple players on the same couch.

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Wednesday, October 29, 2014

Sony PS3 Street Fighter IV FightStick Review

Sony PS3 Street Fighter IV FightStick
Customer Ratings: 3.5 stars
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The stick used for this is trash. The first day I received this, the stick was already faulty because the stick was not able to register a few motions. It turns out the stick is actually a Sanwa knockoff and it shows by its poor quality. I was forced to replace the stick with a Sanwa one, which was something I was already planning on doing. The buttons on the fightstick is mostly good, except after using it for over a month, my roundhouse button has started to act up. It will mostly register the action, but once in a while, it will not. Like the stick, I will be replacing the buttons with Sanwa parts really soon.

Other than those two problems, the fightstick itself is fine. It is small and portable and it feels nice using it. The layout of the buttons is great and the spacing between the stick and buttons is great too. The fightstick is also very easy to mod so you can easily swap out the stick, buttons or the artwork without any problem.

My recommendation is if you have the money for the TE fightstick, then go for it. If not, then this is a decent alternative with a few problems.

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I've been playing with the SE fightstick for about a month now, with at least one hour of use every day. Thankfully I didn't have the loose washer issue (first thing I did was listen very carefully as I moved the stick around -I thought it would be okay if I didn't hear any scraping/scratching noises, as I assumed the later units should not have such a big problem).

This is my first stick, so I'm no expert on them, and as such I think this is a great stick. Buttons are sensitive, the stick works well (once you get used to the square gate), and it's a nice weight so that I can set it on a chair or on my lap unsecured and it won't move too much, or at all.

After a month of use I'm beginning to suspect that some of the buttons will begin sticking, but I was aware this might happen as they're not Sanwa parts. If it becomes big enough of a problem I'll order replacement parts and swap buttons, which seems easy enough to do. After I do that I don't think I'll have any further reasons to complain.

All in all, this is a bit more expensive than I would expect for an arcade stick (by $15-$20) that doesn't have premium arcade parts and seems designed as a starting point for modification. All indications point to a product out-of-the-box that has a limited life before it starts having issues (though online discussion is going to be biased towards those who have problems). With that being said, I'm not unhappy with my purchase at all, and neither are the dopamine receptors in my brain every time I get my hands on this thing. (Now if only I could find some opponents online with whom I match up well...)

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This is the second stick I've got, but both of the ones I own I received in January, so I can't help but compare the SF4 stick to the PS3 Fighting Stick 3. The differences between the two are pretty drastic the Hori stick was a really good first choice for me because it has stock parts that are decent for first-timers and really got me into playing fighting games again, but because it requires soldering and dremels to properly mod, and because its case is just too small to easily fit Sanwa's JLF and Seimitsu's LS sticks, I didn't feel comfortable opening it up.

I got the SF4 stick and immediately fell in love with the case the pictures online don't do it justice. Maybe it's because I was playing with the FS3 for so long and its sticker was starting to bubble and it is lightweight and thin, but the SF4 stick has good weight to it and the art, aside from looking good, really feels like it's protected well from oil and grime from your hands. However, even though I only just ordered it last week, THE WASHER PROBLEM DOES STILL EXIST. While MadCatz may have fixed the problem in sticks just produced, there's no guarantee that your fight stick won't be one that was on the shelf for months with a faulty washer.

Luckily it's a great stick for modding. I just completed my first ever mod tonight using a Sanwa JLF and OBSN-30 buttons. Unlike the FS3, which has a huge PCB with the buttons directly soldered to it, the buttons in the SF4 stick have quick disconnects and are easily accessed as soon as you open the stick. It's a quick change for the buttons and if you use the proper JLF stick, even quicker there. You almost have to do this you don't want to be in a position where your joystick is scratching its PCB every time you move, and even if you plan on replacing the stick eventually the washer does impede movements in certain directions every now and then. Sure, you can open the stick up and glue it down, but if you're going to do that and void the warranty, you may as well just put a quality part in there instead. The stock buttons get mushy pretty quickly, too, but aren't as vital as the stick when it comes to exchanging parts.

If you've never modded before and want a user-friendly stick to start, go with this one! Art templates are found all over online and with all the colors that OBSN-30 and Seimitsu's PN buttons come in, you can really make it your own. Don't be duped into thinking that you need to pay more than retail price anymore, or even duped into believing you need to pay equal to retail price. Amazon's price for the stick fluctuates every day keep an eye on it and jump when you get the chance.

Honest reviews on Sony PS3 Street Fighter IV FightStick

It's a great product (especially the second generation), helps your game a lot, its well built and pretty solid (it's support even the beating of a one year old lol). Just a little warning to all the gamepad sf4 players. It takes a little time to get used to it, don't espect to just take it out of the box and start making ultras right away, it takes a little practice.

I gave it four stars just because of the 4 way gate. An 8 way gate will be much better especially for d df f projectiles (ryu,sagat,ken,....)

Its very easy to open and replace parts or mod it.

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I received this stick in the beginning of September. It's extremely tedious to play street fighter on a controller, so I decided a fightstick was in order. When I first bought it I was blown away, the box and packaging was great and the fightstick seemed great, and I felt I got a steal.

After using it for a few months I can say a few things about it.

Bad

Buttons and stick are made by madcatz (read: garbage.) The stick on mine no longer registers the up-right diagonal with any consistency, and the medium punch and hard punch buttons will sometimes not respond

White balltop and buttons make any dust or residue very visible

Too small, your wrists don't rest comfortably on the surface, because there isn't enough surface space, even for the smallest of people.

Very light. This might seem like a good thing, but when you're playing on your lap or table it slides all over the place and messes with your inputs.

Cheap case material.

Feels really cheap after playing with a good fightstick.

No headset port.

Good

Cheap!

Easily better than a controller.

Easy to mod with superior sanwa parts.

Long cable is extremely convenient.

Probably the best stick in this price range.

I can say that this is definitely a step up from a controller, and probably a good idea if you are unsure if you are going to like a fightstick or stick to fighting games. But if you are even slightly sure, just get a tournament edition, it has original sanwa parts and much higher build construction.

If you're thinking of buying it and then modding it later, think hard. While you may be able to mod it with better parts, you can't really fix the small case and light weight. It would probably be smarter to just start off with a better product, like the tournament edition.

Overall, it's OK for beginners, but there are hugely better choices out there, you just need to pay a bit more.

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Tuesday, October 7, 2014

Just Cause 2 - Xbox 360 Reviews

Just Cause 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.31
Today's Bonus: 8% Off
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If you love gaming, work all the time, don't have time for games needing hours of investment then this is the game for you!

I watched a video of a developer playing the game quite a while back and had forgotten about Just Cause 2 until the demo was released on Xbox Live for Gold members. All those memories of amazement while watching that video came flooding back into my head. The game is just plain fun from the moment you put the disc in. Only have 30 minutes to spare? Put the disc in your Xbox and you can roam free around the entire 35 square mile world and pretty much do whatever you want to whomever you want instantly. No time for completing a mission? No problem! Go grapple onto a chopper, shoot the gunner,throw the pilot out and steal that joker! Perform your own Shock and Awe campaign for those precious 30 minutes of gaming you have.

The game is totally unrealistic but I do not want to play "Real Life Simulator" as I do that everyday. The controls of the game can be a bit tricky at first but you will get the hang of it; especially if you do some tweaking to the X and Y sensitivity settings in the options menu. The camera however can be a bit frustrating at times. The camera will sometimes recenter itself when you do not want it to and there is no way to turn auto centering on/off. The camera only has these issues when you get really, realy close to a building/cliff or while controlling a vehicle. I have trained myself not to touch the right stick while controlling a vehicle and that has helped a lot. If you read the manual it tells you that while using your parachute to steer with the left stick and only make minor corrections with the right stick. That information should be in the game because it is very important to getting very skilled at parasailing. The minor camera and control issues are why I took off one star from the overall game rating.

If you have any doubts about this game then I highly recommend checking out the demo on Xbox Live if you are a Gold member. If the demo does not sell you on the game then do not buy it. For those of you with a PC that has a decent graphics card you may want to purchase the PC version of this game instead, since the Xbox version does not offer any multiplayer features. The controls would probably be much better with a computer.

-Striker777

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Sandbox games have really advanced in the past few years, especially since the clones of GTA were released. Just Cause 2 is what I'd call the latest incarnation of the sandbox game. It is based on a fictional island nation in Southeast Asia, where you are looking for a rogue agent. Your task is to get in with the local revolutionaries and understand the big picture in Panau.

Main Points

Positive

-Insanely large, multi-faceted open world

-Many different vehicles; planes, tanks, helicoptors, bikes, cars etc

-Graphics are generally good and very believable

-Pretty large weapons cache

-Grappling hook and parachute makes the game feel like a 007 movie

-Black market feature allows you to purchase vehicles and weapons anywhere on the island

Negative

-Game is difficult even on casual

-Ammo goes quickly, leaving you on a constant hunt for bullets (and health)

-Main storyline is really short, probably 7-8 hours

-Many sidequests and challenges are cookie-cutter and can get repetitive

-Vehicles are far from realistic i.e. cars don't handle well, planes are slow

Map 9 of 10

The size of the playable area of Just Cause 2 is mind-bendingly large. It is claimed to be 400 square miles according to the scale. And I'm inclined to believe it. The map is so diverse, expansive and realistic. There are numerous airports, military bases, settlements, skyscrapers and cityscapes to name a few. In fact, there are 368 distinct locations to explore on Panau. Topography is impressive as well, including hundreds of miles of coastline, mountains, deserts, rivers, jungles and even a Zeppelin which has a night club underneath. My only real qualm with the map is that it is so big that even with planes it will take you a good 10 minutes to traverse the full map. This makes use of a car almost pointless.

Gameplay 7 of 10

As an agent for some secret US security team you are basically the best at what you do, which is apparently cause havoc. You're equipped with two very important items: a grappling hook and an infinite number of parachutes attached to your back. Any number of things can be achieved with the parachute/grappling hook combo. You can shoot far away from yourself and pull out the parachute launching yourself into the air. You can scale a mountain with only the hook. You can attach the hook to enemies pulling them towards you. It allows for a very creative gaming experience. This is what separates Just Cause 2 from other similar sandbox games. In fact it makes me think of a James Bond movie every time I jump out of a plane.

It's clear, however that the developers fully intended for you to do A LOT of piddling around the country, because there are only seven main storyline missions. The number of sidequests with the local guerrillas is probably around 100. These take maybe 10-15 minutes each. The problem with the sidequests is there are so many that they start to run together and can get really repetitive. If you really want to explore in depth (and get the achivements), you'll go to each settlement and cause chaos. This includes destroying any number of government installations such as fuel tanks, SAM sites, statues, radars, generators you get the picture. A bunch of achievements are associated with "finishing" a settlement. This means getting all the parts located in the settlement and destroying everything necessary.

My biggest problem with the game is definitely the difficulty of the game, which is considerable in my opinion. There are four levels of difficulty and I'm on the lowest one casual. On most shooter games, the lowest level of difficulty means that I'll never die. And I've been killed at least a dozen times by enemies. You'll be swarmed constantly. That's not the ridiculous part either. I've been killed that many times with the fifth level of armor equipped. It appears that even though I've leveled my armor, that it really doesn't provide any extra protection. The same thing seems to happen with the guns. Leveling them up is so marginal, that you'll have to take the weapon to the max level to notice the difference. What really bothers me is this: you have four levels of heat or your wanted level. The number of guys that attack you isn't based your heat level. You'll face basically the same amount of enemies on level 1 as on level 4. The only real difference on the higher levels is that they'll pursue you more.

Vehicles 7 of 10

This part of the game definitely needed more work. Though there are 104 different vehicles including planes (some armed), tanks, helicopters and cars. Many of them have control problems. Sports cars are touchy to the point of being almost impossible to drive at high speeds. And the weight of the vehicles is far from realistic as even hitting a small bump could send your vehicle hurling end over end. That being said, there is a great variance of the types of vehicles you can drive and what can be done to them. One of the more impressive parts of the game was the ability to upgrade vehicles and weapons via the Black Market. As you go through the game you'll find vehicle parts and weapon parts which can be used to increase speed, handling, acceleration etc. But only the vehicles on the Black Market list can be upgraded, which is less than 20 total.

Along with that, the air vehicles are astonishingly slow. I figured out that the fastest plane on the game will only do about 250 mph. You might say it's fine for a game, but until you see the size of the map, you won't understand.

Graphics 7 of 10

Visuals on the people in Just Cause 2 are average, probably at best. But the rest of the map is gorgeous. Textures are very detailed and have the brilliance of a plethora of colors. Water in particular has a reflective quality I've only seen in a few other games. In fact, the ocean floor is littered with rocks, seaweed and reefs. The most amazing part about the graphics is that there are no loading times while you're just walking around the island. Animation is very smooth and for the most part realistic.

Conclusion

Just Cause 2 takes the size of a sandbox to levels never before reached. It is a fun mess around game where you could drop hours just exploring or just do a couple of missions and quit. The sheer size of the map is something that anyone who's into sandbox games should see. So here's the gist of it: very good weapons cache, ability to upgrade vehicles and weapons, grappling hook and parachute make the game quite unique, tons of stuff to do and beautiful scenery as well. Unfortunately, the sidequests can get repetitive and the difficulty will definitely turn more casual gamers away. Also, most of the non-flying vehicles seem almost superfluous because of the size of the map. So it's not a perfect game by any means, but has probably a good 50-70 hours of playtime which not a whole lot of games can say they have.

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Sequels for video games have a better reputation than say movie sequels. Many of the most innovative games ever made (Mario 64, Grand Theft Auto 3, Final Fantasy VII) were of course sequels. Indeed in this generation we have seen many sequels improve upon their original outing (Assassins Creed 2, Mass Effect 2). These games succeed by fixing many of the niggling issues, that made the first game less than perfect, while still keeping the tone of the original piece.

Even among these improved sequels Just Cause 2 stands out. The original Just Cause could neither be called beloved nor all that terribly well received. Calling the first Just Cause a flawed open world game with some fun bits would be the kindest of labels. Nobody certainly seemed to be clamoring for a second go. When Just Cause 2 was delayed from an Christmas 2008 release date to 2009 and eventually 2010 there was no gnashing of teeth. Many expected it to never be released or at the very least, to be an under the radar, by the numbers rehash.

So when Just Cause 2 was finally released it was a jaw dropping shocker. Here was the open world Michael Bay movie we all wanted (even if we didn't know it). In fact Just Cause 2 nails two factors with such perfection mere words simply cannot do it justice.

The first is the open world itself. In the somewhat crowded field of open worlds to explore the island of Panua is simply a standout. In fact it is simply the best open world ever designed. (Knocking Oblivion and Grand Theft Auto IV out of the top spots). It is huge. It has everything from snow capped mountains to rally style deserts to Tarzanesque jungle to coral reefs. What is more impressive is that it is truly three dimensional. Unlike many open worlds you can fly anywhere up to a mile high or dive anywhere a few hundred feet below the surface. The travel is seamless and the graphics are jaw dropping gorgeous.

If the open world is the star of the show the dual-grappling hook is the love interest. Words again simply fail to describe the eventual joy one gets from use of this tool. With a grappling hook one can tie enemies to trees, fling oneself through the jungle like some parachute wearing Tarzan, hijack any vehicle in the game (including 737 passenger jets), and fulfill your Spider-man fantasies than any Spider-man game can.

Alas like any Michael Bay movie the plot itself is a throwaway. You play Agency Agent Rico Rodriguez being dropped into the South-east Asian island nation of Panau. Panau has taken over by Kim Jong Il doppelganger Baby Panay, who assassinated his father, institutes a hilariously propaganda filled regime and cuts off all ties to the US in favor of eventually revealed evil foreign powers. Your mission is to oust Panay from office, as well as track down your mentor from the first game Tom Sheldon, whom the Agency fears has gone native while on the island. To achieve all this you ally yourself with the three dominant criminal gangs on the island: the Roaches, the Reapers, and the Ular Boys.

In other words you blow stuff up to unlock criminal gang missions (which honestly consist of blowing stuff up)to finally unlock Agency missions (which also consist of blowing stuff up).

Fortunately blowing stuff up (like shooting super-mutants in slow-mo while playing Fallout 3) simply never gets old. In fact the game gets more enjoyable the longer one plays it. As one becomes more comfortable with the grappling hook-parachute mechanic, learns which cars to avoid, and realizes that the developers really did think of everything. The Island of Panua becomes an increasingly enjoyable experience.

The Nitpicks

Anytime I gush uncontrollably about a game it only seems fair to point out those few niggling problems that others may have noticed.

Vehicle Control: With over a hundred vehicles in the game it is no surprise some are better than others. With cars one will find their comfort zone between the Tuk-Tuks that can't seem to make it up hills and the overpowered Titus ZJ Cabriolet sports cars that cannot seem to go two hundred yards without flipping over. Cars in general handle well as do motorcycles and boats. Helicopters in particular are a joy to control... and that is an awfully good thing to since planes are the definite fly in the vehicle ointment.

For some reason developers decided to control planes with only the left stick. How does one fly a vehicle in three-dimensional space with a two dimensional control? Very poorly it turns out. Fortunately, outside of one mission where your jet fighter has to shoot down a rocket in flight, this really doesn't come into play if you do not want it to.

The Story and Voice Acting. I finished the main story without really finishing the game. In fact I was only 22% done when the final credits rolled. (In the games defense It did take me 33 hours to get to that point.) Needless to say many of the Easter eggs, Mile High nudie bars, Japanese WW2 soldier encampments and the island from the TV show Lost will have to wait till my next play through.

While clearly Just Cause 2 has an insane amount of content (There is an achievement for 75% completion but none for 100% ) I do wish the story had been a little more... well there. The criminal gangs you do missions for could have also been a little better drawn as they all seem to blend together (Think the gangs in Saints Row 2 as an example of gangs done right).

The voice acting is universally awful. If it is so bad its good is truly a personal judgment. (I vote for no). Who gives the worse performance in Just Cause 2 is a game one can play with ones friends. The popular choice around here is Bolo Santos' G-Man like Singaporean accent as leader of the Reapers, but I am inclined to give the prize to Tom Sheldon's massacre of a Texas drawl.)

Ironically even though you are forced to play with a fixed character throughout (A common complaint I have with Rockstar open world games) the sheer lack of story and personality actually negates my usual complaint of being unable to "roll my own".

Some others have complained about the lack of ammo (and general difficulty) in the beginning of the game, the loose gun-play (which once you get used to it works rather well) and the fact they want a pony.

Generally these complaints (outside of the pony one) are negated as one gets used to the controls, upgrades their weapons, and discovers the myriad ways one can use the dual-grappling hook. The game really does improve with time and I am chomping at the bit to try another go (at a higher difficulty level no less.)

Just Cause 2 is in the running to be my Game of the Year (against some pretty hefty competition) and is simply a must by for any action fan.

Honest reviews on Just Cause 2 - Xbox 360

Ok. If you researched "What is the best free-roaming game for xbox 360?" You'll probably get Fallout 3 or some other sellout (ha) as the answer. Don't even think about trusting them. If you want awesome explosions, a huge map, smart AI, varied landscapes, grappling hooks, giant cities, tiny villages, huge military bases, and Military Strongholds, not to mention awesome stunts, James Bond action, cool weapons, skydiving, hijacking, sweet chases, or sunsets (weather :D), then you should SO get this game. Believe me. It may be totally underrated, but it IS the best free-roaming game out there. And, no sexual content(except Mile High Club), no one TAKING drugs, or too much alcohol, or too much frustration or difficulty (there is some). So, to summarize, you should get this game.

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Take Just Cause 1 and improve almost everything and you have Just Cause 2. From great visuals of deserts, snow mountains, jungles, beaches, oceans and towering skyscraper cities, this game looks great.

The controls are improved for vehicles too. And they sound crisp and realistic (great sound from the weapons, explosions, overall sounds too). Only thing I miss is the ability to zoom into a first person view. There's only a distant 3rd person view, which takes away a lot of the impact of "Being right there with the vehicle". It's more like "Watching a toy vehicle from a birds eye view". This is most evident when flying a helicopter or plane. Too far away to really feel like you're flying it. More like a Remote Control toy.

And the grappling hook/parachute combination as you've probably read is a huge reason to buy this game. You can be out in the middle of a flat desert (think Red Dead Redemption's vast drylands), and within two quick moves, be up in the air. How? Aim the grappling hook at a point ahead on the ground, tap the hook button, slingshot automatically towards that point and quickly press the parachute. You can continue this flight without ever touching the ground by using the momentum from grappling the ground from the sky. Great stuff and more effective than most vehicles for escaping enemies.

On foot, the gunplay is solid, with a welcome return of the over the shoulder camera for some great "right in the game" action.

The missions are mostly fun and varied, but learning how to use the new control features on the first mission took some trial and error. After the first hour of missions, you're free to explore everything. And most of the time, as long as you don't shoot in public, no one will attack you. No more constant helicopters flying over every 2 minutes either thankfully.

There's not many interiors, but climbing a skyscraper "Bionic Commando" style is plenty of fun, and jumping off the top with a running leap, even better. For skydiving, few games deliver an experience like Just Cause 1 and 2. Just wish there were a few stunts thrown in, like a cannon ball, fast spins, and more.

If you're an explorer, this game delivers one of the largest worlds ever made for an on foot/vehicle game. Think Test Drive Unlimited and Fuel in terms of size, much like Just Cause 1. And plenty of nice variation, though the small villages are a bit dull with not many interiors. Not much to complain about, with plenty of options to adjust (unfortunately, almost everything but control mapping). It does feel like an improved version of the first game, but that's also a good thing. It's a sequel after all.

So with such a giant world (with a nice day/night cycle and weather), what is there to do? walk, run, sprint, jump, duck, roll, grapple, parachute, skydive, fire weapons, drive, fly aircraft, cause havoc, explore, side missions, story missions and plenty more. Overall, Just Cause 2 may deliver more of the same, but twice as good. If you're a fan of the first and want another world to explore with Rico, this game delivers like few others. Excellent and recommend to exploration/action fans.

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