Showing posts with label xbox 360 reviews. Show all posts
Showing posts with label xbox 360 reviews. Show all posts

Tuesday, January 6, 2015

Best Incredible Hulk: Ultimate Destruction Deals

Incredible Hulk: Ultimate Destruction
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $20.48
Today's Bonus: 32% Off
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Bruce Banner feels he isn't a person any more he's the HULK, and he walks a thin line between good and bad. He's a big, green timebomb and he's ticking.

As you might tell from the game's intro message, this isn't about a "good superhero going out and facing down evil badguy". In fact, the training mission has you as a soldier in a VR environment, learning about the Hulk's moves in order to learn how to defeat the Hulk. As you move through the game, you get a general storyline about the Hulk, but really, that isn't what the game is about. The game is about destruction.

Where other games have touted their ability to have a "fully utilized environment", the Hulk delivers very nicely. Just about anything you see around you cars, tankers, even moving people and cows can be used as a weapon. Chase down the cow, grab it (with its legs waving wildly) and toss it at the enemy soldiers. Pick up the missile truck and lob it at the helicopter. The buildings can be damaged and destroyed. You can leap amazing distances and lob even very heavy items a quite long way. The results are often spectacular.

The graphics are quite good considering the number of objects that must be fully rendered in all phases of destruction. That is, they can't nicely create a "painting" effect knowing that object will always be seen in that exact same shape. The helicopters are a little blocky, but you can grab them, dent them, fling them at each other, and so on.

The sound is reasonably good really, all you hear is BASH! SMASH! GRRRROWL! plus a few voices saying things like "he's coming!" and some Banner conversations. It's good enough to keep the game going, and the musical score is low key and rumbling.

You can unlock artworks, move along through missions, and expand the storyline. Really, though, you are primarily destroying things with great glee. You can fling soldiers at trucks. Fling cows at building. Jump up and smash rooftops. Take down towers. Destroy, destroy, destroy.

While this isn't a complex puzzle game, there are times in life where you want to put your brain on hold and get rid of stress. Some people go jogging. Some punch punching bags. With the Hulk game, it doesn't matter if it's raining or snowing outside. You can sit down for an hour or two, demolish a ton of things, and accomplish goals along the way. Think of it as a construction worker who has to tear down the old, broken-down building to make room for new apartment buildings. It's destruction with a purpose, and sometimes that can be great fun!

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The game when you first buy it is awsome. i mean who wouldent want to throw cars at helicopters, make people fly 20 yards with your finger, and bunt-kick a police car down 5 blocks? the game lasts a bit because of the "smash smash get some cash" gameplay (the more smash points you get, the more moves you get). the moves are the best part. at one point in the game, you get a move that lets you grab onto a helicopter or a big boss. i always loved riding the helicopter to 5th street... its alot better then skateboarding on a bus if you ask me. anyway, once you get all the moves and beat the story mode AND get the canadian boxers, it gets extremely repetitive.

at the end of the game, when you get critical alert status, the same guys always come.

5/5 stars for the first 3 weeks-2 months... 4 the next month, and basically declining to 3

BUT, whenever you are board and have nothin to do, no good tv is on, all of your friends are offline and every other game is getting booring, its nice to take a good ol trip back to this game and smash a mech or to.. you know, for old times sake.

Best Deals for Incredible Hulk: Ultimate Destruction

This is one impressive action game. Believe the hype, Incredible Hulk: Ultimate Destruction lives up to it.

I purchased the X-Box version because I assumed it would have the best graphics out of the three systems. I don't know if it really does, but I'm quite satisfied with them. To put it simply, things blow up real good. And they sound good blowing up, too.

This game reminds me of War of the Monsters for the PS2. Players of both games will notice great similarities in the action. Both games allow you to destroy nearly everything around you. Unlike War of the Monsters, the areas in Hulk UD are vast, even if there are only two (not counting the church and the military base interior).

The number of moves and abilities the Hulk has at his disposal are staggering. Many of them must be purchased with aptly-named Smash Points in order to be used. Part of the fun is destroying objects and defeating enemy units to rack up enough Smash Points to buy the next ability, which makes Hulk even more effective in action.

As the story progresses the enemies become more dangerous. Tanks get tougher, aircraft get faster, and robots get bigger. But the player has the option to "free roam" instead of advancing the plot. This allows the collection of more Smash Points to better prepare for the next mission. There's lots of freedom in the game, which I love. Did I mention the VAST areas?

Smash Points aren't the only things to collect. There are 60 hidden comic book icons to find which will unlock different items in the main menu. These items consist of video clips about the making of the game, art sketches, Hulk comic book covers, gameplay alterations, and different costumes for Hulk (one lets you play as Mr. Fixit); all nice bonuses.

As if all this weren't enough, the game delivers a solid story, too. For those who don't notice, the voice of Emil Blonsky is the same guy who does the voice of Slade in the cartoon Teen Titans.

It would have been nice to face down more of Hulk's super-powered enemies besides Abomination and Mercy. I would have loved to fight the Leader, or the U-Foes. I guess that's what sequels are for.

I couldn't stop playing Hulk UD until I reached the end. Even then I had more unlockable items to acquire. This is the perfect game for Hulk fans, and a good one for everyone else.

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Parents: The content in this game seems absolutally fine for anyone roughly ten and up. The only reason I see it as rated teen is because this game requires a good bit of hand eye cordination sometimes. Aslo the hulk roaring might get to little kids who are still around the age where they still come up to you in the middle of the night to check there closets for monsters, but basicly if your kids can handel action cartoons like Ninja Turtles and Justice League they deffinately can handel this game.

Anyways...

I wasn't sure about this game when I picked it up. I don't know why, I hadn't heard much about it and I hadn't played many comic book based games besides the Spiderman based one on the Playstation. But I didn't see many other games at the rental store the kids could play on my XBox so I rented it out to see if it was okay.

It is, in my opinion, an absolutaly great game for almost anyone. The entire game was like a digital stress ball for me, you get to rampage to your hearts desire. I spent a few hours alone that week just ignoring the story chapters completely and just wrecking the huge city and desert military bases to game takes place in. Kids would also love it for the same reason they build lego houses and then smash them to bits with their action figures.

The story is a bit odd if you don't know much about the hulk already as it revolves around bruces quest for a cure in order to stop a second more evil and cunning Hulk Bruce Banner Discoverted growing inside him appropriatly named the Devil Hulk. The big green savage Hulk we all know and love also doesn't like the Devil Hulk moving in to Banner's mind, so it becomes more agreeable to suconicous orders Banner uses to get the child-like brute to do what he wants. Meanwhile a new baddie called the Abomination appears after one of the military general stupidly trys to recover one of bruce's failed "cure" attempts in the very begining of the game. All in all the story is okay as you go on, but you can tell they tried to stuff several comicbooks basic ideas into a game story only as an excuse to callenge you with bosses and other unique situations.

As far a gameplay goes, it's fantasic. The more damage you cause, the more smash points you earn and the more moves you can buy later too continue your assult on just about everything. There are mini games and secrets everywhere to earn even more smash points with. In fact, the only thing that's missing is a co-op or two player mode. As far as replayability goes, it's always there.

Anyway, I would recommended this game to a)anyone who has kids roughly around ten, b) anyone who likes third person, single player games and c) anyone one who has been stress out at work one too many times or feels like throwing a temper tantrum :).

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If somebody came up to you and said, "Here, have some super powers" what would you do? Well, The Incredible Hulk Ultimate Destruction basically allows you to take the super powers, and run rampant with them in just about any way you want. While it doesn't contain the level of violence or crime that Grand Theft Auto has, (and lets face it, that's what everyone will be comparing this game to) it doesn't need to. It also does not contain the depth of story that GTA is so good about. But lets face it, when you do and elbow drop onto someone's head from 50 stories up, you can sacrifice some things to do that. When you can hurl a tank into a helicopter and watch them both explode and almost be able to feel the impact of the explosion, everything else just kind of fades into the background anyway. I just beat the game a few days ago, and I don't even remember the first few story missions, because I spent so much time just running through the city, smashing things and jumping from skyscraper to skyscraper, thoroughly enjoying every second of it. You can lose yourself in this game and play for hours without realizing it just like you can GTA, but instead of getting frustrated at the game, you actually feel a sense of relief each time you pound one of your opponents mercilessly into the ground and repeatedly stomp on thier heads, let out a growl, and kick them across the street. Anger management has never felt so good...

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Sunday, December 7, 2014

Best DISNEY INFINITY Play Set Pack - Lone Ranger Play Set Deals

DISNEY INFINITY Play Set Pack - Lone Ranger Play Set
Customer Ratings: 5 stars
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We got the Infinity system for the WiiU and the kids love it. We got the CARS set, now at a substantial discount, so my boy (4) and girl (7) can play they can play together using the boy/girl CARS combo in the Toybox. This set is a great value for less than $20 (Amazon and Target), since each of the characters is normally 12.99 and Lightning and Holley aren't available any other way.

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If you like Disney infinity, this is a great add on. The cars are fun to race around and side missions are entertaining. It was hard for me to play for more than 2 hours at a time but I like to mix up the playsets so nothing gets boring or old.

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SHORT ANSWER: This is an add-on world playset for the Disney Infinity game. You still need the base portal that comes in the base set, and the game CD itself, in order to play with this set. With that said, the Cars playset adds more to the Disney Infinity game than one might originally expect. The Cars world has more appeal to it than just racing, and a lot of the Cars movie "charm" is present in spades. The additional toybox pieces are great for helping build your own race-tracks, as well. This single playset does come with two Cars character figures so is also all you need to play either single player or local multiplayer, making it a great buy for people with multiple kids who all want to play together.

LONG ANSWER: This playset is, of course, for the Disney Infinity game. With it, you can play in the Cars world as well as add Cars-themed pieces to your own toyboxes. Initially, when my 5-year-old daughter stated that she wanted this playset I was a bit skeptical. I was under the impression that all it would offer was some car racing; which is something you can actually do in the base sets already. I was very pleasantly surprised to find this playset actually offers more than just racing.

The Cars world, itself, has a lot more to it than just having the player race constantly. Like pretty much all of the other Infinity game worlds, this one is open-world. This means you are put into the middle of the Cars world, and allowed to roam around freely doing what you want. There are tons of side quests you can accept to do, but you are also free to just ignore them if you choose. Doing certain ones does open up new areas and items to the game, but it is completely possible for someone to just have fun driving around Radiator Springs without ever doing a single quest.

The missions, themselves, have variety. Some of them are definitely more inspired than others, however. There are the pre-requisite fetch quests (made a little more fun by being able to speed wildly to pick up the items), as well as regular racing quests. There are also destruction derby style quests where the object is to destroy as much of the scenery as possible (a lot more fun than one might initially expect), and trick quests where the object is to perform flips, rolls, etc off of ramps. All in all, they are not always the most inspired of quests, but they are usually still fun enough as to not feel like a chore.

Graphics-wise, Radiator Springs looks wonderful. The color palette for this one was nicely chosen, and gives you that mid-western, desert/canyon feel. This makes it all the more enjoyable to drive around in it. Almost all of the characters from the Cars movie are present, and you get a lot of your missions from them. There are even cute little touches in the game world from the movie; like the ability to knock down Luigi's tire tower, etc.

Most of the terrain is also skillfully set up to be a joy to drive through; with plenty of stuff to run into and destroy as well as ample scenery that acts as make-shift ramps and the like. There are plenty of levels to the environment as well, making exploring all the more interesting.

The story-line is not a very strong presence in this game, however. Do not expect any type of over-arching, epic storyline to add color and perspective to your game-play. Most of the quests are one-off tasks that the individual characters have you do; nothing that has any larger meaning for the game world. Considering the Cars gameplay is open-world, this is not too uncommon of that type of gameplay, however.

The actual character figurines and playset piece are of high quality and sturdiness; much like all of the Disney Infinity pieces. There is still the fatal flaw that if you lose that clear playset master piece (in this case, a clear piston cup), then you are no longer able to play in the Cars world unless you buy the complete set again. Disney REALLY needs to offer a way just to buy the playset master piece for people with children prone to misplacing things. This is one of my largest complaints regarding the whole Disney Infinity game; those playset master pieces are just too important (losing them locks you out of that world), and Disney provides no way to replace just them. You either by that whole set a second time, or you go without.

In addition, there is not much reason to buy any additional Car character figures past the two that come with this set. Unlike other worlds like The Incredibles, where each character figure plays somewhat differently in their world than the others of the set with differing powers, all of the Cars play exactly the same as each other. There is no difference between playing as Lightning McQueen from that of playing as Toemater, except how they look in the game. This can be a benefit, though. Once you have this one set, you no longer have any reason to spend any additional money on any of the other Cars pieces.

Overall, this set adds some good variety to the Disney Infinity game. It is a lot more than just racing, like I initially though. I would not bother buying any more Cars figures past the ones that come in this set, however. They provide nothing extra to the experience.

I hope this review helped at least one person decide whether to purchase this set or not.

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This was a birthday gift for my grandson. it did not look like

Much to me.......Boy was I wrong.!!!!!!!!! He loved it. It looks

like a couple of small cars but is so much more. It is an interactive

game and he still hasn't been able to tell me everything it does.

he gets excited every time he talks about it.

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Love being able to play as the iconic characters of cars in their environment, but also being able to use those pieces and characters in Disney Infinity's toybox mode to build my own car tracks.

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Tuesday, December 2, 2014

Cheap 2 Pack Xbox 360 Rechargeable Battery + Charging Station Black

2 Pack Xbox 360 Rechargeable Battery + Charging Station Black
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $5.94
Today's Bonus: 85% Off
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Received my purchase quickly and it works good. Doesn't charge as fast as name brand by Microsoft, but still gets a good charge in (The batteries may have charged slow because its first charge). I bought this to upgrade from the charge cable, which will fry your batteries or not charge correctly. Not at all disappointed. But hey, whos knows of the future? I'll update this review if anything happens.

It doesn't seem to have happened yet and hopefully it wont, but the last time i stuck a Nyko battery in a charging station it done went and melted. Be wary...

Addition: Did some really crappy math for the battery life, They should and seem to last about 8.5 to 9.6 hours. 2400mAh ÷ 250mA = 9.6 hours

However, not being name brand and made with cheaper materials. I would assume the total lifespan is much shorter than name brand. Maybe we will pay more in the long run?

UPDATE 10/16/2012: Just wanted to update this while im on amazon looking at my amazing and yet sloppy reviews. This product is still working very well, absolutely no problems what so ever. I was right about the battery life as well. They last 9 Hours. Technically 7 8 considering this is the time your controller does the really annoying blinking and your like "F&@! it! Ill change the battery!" But everything is great, my batteries are allows charged and i actually like it better than name brand. Note: Better than Name Brand.

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I received the charger on a Friday and one of the battery packs was damaged. I emailed WOWparts and I had a new battery on Monday. The charger and batteries work great and WOWparts is extremely easy to deal with.

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i dont understand why my questions were about a game when it was an accessory, but I give it 4 stars overall. The price was amazing! I couldn't have paid less anywhere. I love not having to run through packs of batteries just to play video games. The batteries stay charged for a long time, and they really don't take that long to recharge. It is great that it came with two battery packs. It allowed for continual play. There is no more having to wait for one to charge. :)

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Had no issue with it.its good for the price.. Would buy this item again if my charger went out..thank you.

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heats when charging.. but works... enough for that price

bought it with 2 batteries, one of them showed as full charge much before the other one

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Sunday, November 30, 2014

X-Blades - PC Reviews

X-Blades - PC
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $2.81
Today's Bonus: 94% Off
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X-Blades is pretty much a mindless hack and slash with guns and magic thrown in for good measure. You play as Ayumi, a treasure hunter whose come across a map to a temple where the powers of two gods, The Light and The Dark, are being held. Or something like that, being the type of game this is, the story was kind of lacking.

Ayumi carries two gun-blades that she can either hack and slash at monsters, or she can shoot them. Also, as you collect souls from fallen monsters and broken objects in the environment, you'll be able to purchase magic spells to help aid you in your quest.

The gameplay is simple, yet fun. Of course it doesn't hurt that the main character is pretty hot and wearing a thong. You go from one level to the next and can't pass on to the next until you've killed all the monsters in the area. Sometimes you have to just kill everything, sometimes there are monster generators that you have to destroy, sometimes there are special elemental monsters that can only be killed with a certain spell, and then there are boss fights.

The graphics in this game are actually really good. The only thing that I found odd with the graphics is the lighting, which they seem to overuse alot. There were sometimes when Ayumi would just disappear into a bright glowing light. And there's a couple of levels that take place on a beach, and it looks like Ayumi's skin in glowing red like she's got the worst tan ever. Other than that, the character models and the environments look really good.

Sound wise...the soundtrack is actually pretty good with it's rock and techno beats. However, the voice acting was just god awful. The guns sound powerful like they should though.

The game is kinda short, maybe 5 or 6 hours long. You could probably beat it in one aftertoon if you really wanted. But I personally had so much fun playing through it the first time that a few days after I beat it I started a new game and am about to beat the game for a second time. After you beat the game, you unlock new costumes for Ayumi to wear, which is kinda nice.

All in all, it was a fun experience. Just don't go in expecting a great story with well thought out characters. If you're just looking for some mindless fun with some good eye candy to look at while you're doing it, then you probably can't go wrong with X-Blades.

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I'll be honest, I bought the game primarily for the main reason that most other guys bought it. However, the game itself is pretty good. The use of magic and intuitive, and doesn't impede her progress as she's battling with her swords. The only negative I have with the game is that I have to turn the graphics way down to play the game without it slowing, and I've got a Core-2-Quad. Well, I guess it's time to ge tthat new graphics card.

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I bought X Blades primarily because I like 3rd person games with attractive heroines (I'm a long time fan of the Tomb Raider series). After a few hours of game play I can say that I am not disappointed: the whole game is gorgeous (not just the main character); the PC controls are very responsive without being twitchy; the bosses are difficult enough without being impossible, and; the soundtrack adds nicely to the combat experience. Also, gameplay is surprisingly smooth on my "last generation" PC (3.2Ghz P4, Radeon x1950, 2GB DDR400 RAM, Vista Home Premium, 160GB 7200RPM SATA HDD, 1440 X 900 resolution display) at the game's default settings. Since I play games for the mindlessness and the eye candy I won't comment on the quality of the plot. Overall I feel it was money well spent.

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Well, this game gave me what I deserve for 10 dollars.

It is a game that is...well, worth the money for a couple hours of try out but I would not recommend it to anybody.

1. The hits are water-like and weak

The main purpose of hack and slash game is not HD graphic hot chick but the actual excitement of beating stuff up.

This game, compared to Devil May Cry series, feels like I am swinging a pain brush. No 'HIT'. No realism. No excitement.

2. Some enemies are rather annoying to kill.

Enemies who fly are probably what made me quit this game. Since they fly so fast and high I feel impossible to catch em with my sword

in mid air and eventually find myself just shooting over, and over, and over, and some fire balls.

I remember in D.M.C 4 that I can jump and perform some amazing actions while staying in mid air. Here? nope.

3. Story line is probably even worse than Skyrim.

Simply said, I think whoever made this thought of this story line during a 15 minute nap time.

I write a couple fictions as hobby, and I am not being narcissistic or big-headed but my amateurish 200 page fictions sound better than

She went into dungeon for ash-she got a sick treasure-the treasure granted her some power-time to die everybody-the end.

...I mean, really? The characters are 1 sided and rather feel like dolls saying lines rather than a 'live' person.

I do understand that this is a game, but I remember seeing some amazing story lines from these cartoonist chars from Final Fantasy Series.

Overall this game is something you could just try out instead of a big mac meal.

I do not recommend it. I really don't.

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X-Blades is your basic hack and slash type game with a scantly clad chick going against countless monsters. The game's main character Ayumi, comes off as a stuck up cheerleader that has not matured since high school. The story line is interesting, despite its linear context, and the graphics is out of this world (I am not just talking about Ayumi). Overall the game leaves one with a Tomb Raider like feel and game play. The controls are good for the keyboard and mouse users, but game pad wise can be kind of iffy at best. Overall I give the game 4 stars.

P.S. ignore the first reviewer for this download edition of the game; that person either has an issue with his/her controller setup or something else is not configured correctly.

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Tuesday, November 11, 2014

Best Borderlands Double Game Add-On Pack: The Zombie Island of Dr. Ned Deals

Borderlands Double Game Add-On Pack: The Zombie Island of Dr. Ned / Mad Moxxi's Underdome Riot
Customer Ratings: 4.5 stars
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This is a very fun add-on to Borderlands: you need Borderlands and a hard drive to benefit from this expansion. It's really 2 things, the Moxxi Underdome and the zombie island. I love the zombie stuff: fun, fun, fun. I like the zombie expansion better than Left 4 Dead or Resident Evil. A variety of new enemies and environments: you start in a "bayou" area that is just good old-fashioned horrifying fun: zombies popping out of the muck and trying to eat your brains. The new missions in Moxxi's Underdome are ok so far, nothing great. The real plus of the Underdome area is a bank that lets you stash items rather than make the tough choice to sell some of those things you like but don't have space to carry.

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This expansion comes in two parts: The underdome and Dr. Ned's Zombie Island.

Both are very fun, and quite challenging. They require new techniques apart from the normal campaign. For example, on the Zombie Island, corrosive weapons are nearly useless against the zombies while explosvie are among the most effective.

The Zombie Island add-on is well worth playing, and can add another 10-12 hours of gameplay onto the original game. There are new enemies and challenges that you do not get in the original game. The XP gained and weapons collected in these missions carry over to the main game. The integration is pretty seamless in that regard.

The underdome is a slightly more frustrating add on, but it is a fun way to play with friends and re-play bosses and enemies you have played in the original campaign. There are different strengths and weaknesses given to you in every round in the different domes, and creative challenges put in place against your enemies. Very fun, but it can be very frustrating. You can keep the weapons that spawn for you (sometimes eridian weapons), but you gain no XP just for playing. I havent been able to beat a single dome yet after many attempts.

Overall, this is a 4-star recommended add-on with plenty of worthy content to make a great game even better!

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I absolutely LOVED the original Borderlands one of the best games of last year in my opinion. Great shooter action, tons of different weapons, excellent humor!! The add-on pack totally delivered a "post game fix"!!! The add-on was HUGE and almost like a whole new game! The only other xbox 360 "add-on" I'd done before was for Fallout 3, and I was SO happy with it AND Borderlands.

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It will not work the slim line if it still has a internal 4G flash drive vs an installed hard drive (i.e. 60/120 gigs).

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I love the zombie island of Dr. Ned! It is such a blast! I can compare it to zombies on call of duty except it's not rounds of zombies coming at you in the same place. There are a few missions to do and things to find and experience to gain! Mad Moxxi's underdome riot is extremely hard. It says in the mission log that it is a level 15 mission but I beg to differ. My husband and I tried it at level 20 something and we got our butts handed to us on the second round of the second room. We haven't played it since that and we are level 35 now, we plan to try again tonight. It is fun and it will be something we play a lot when we get to be a much higher level with our characters.

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Thursday, November 6, 2014

Carcassonne Reviews

Carcassonne
Customer Ratings: 4.5 stars
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My wife and I play it on the 360 all the time when we don't feel like setting up the board game. This game ranks up there with Catan and is my favorite board game that I own. I really wish they would release some more addons for it though.

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Every person that comes over to my house gets addicted to this amazing tile strategy game. It seems simple enough: you get a turn and a tile. Put it where you can. Then decide if you want to claim part of that tile (and any connecting tile pieces that match) with a limited number of "followers." Repeat. Then score the game.

But as the games go by and you learn more and more about scoring and the strategy behind when and where to use your limited amount of followers you will find a game that has amazing depth and a high level of satisfaction as you pull just the right tile at the right time.

I've purchased all available add-ons (King & Baron, River 1 and River 2) and, like another reviewer, wish there were more. Until then, though, I am fully satisfied to play this online against you all and locally with friends and family. This is an excellent game.

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This game is fun and requires thought to win. It is a tile game (which means setup and scoring is much easier on the Xbox than in real life) and with limited resources you need to make sure you get the most points. Since the game board changes with every game, no two are the same. Also, since you have no hand, you can have multiple players on the same couch.

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Sunday, November 2, 2014

Train Simulator - PC Review

Train Simulator - PC
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $9.49
Today's Bonus: 53% Off
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By Robert and Patrick Scoble

Founders of The MSN Microsoft Train Simulator Fan Site ...

We first got a chance to get up close and personal with Microsoft's Train Simulator at the NMRA (the National Model Railroad Association's National Convention and Train Show in San Jose on August 4-6, 2000) and recently we received a press beta of Microsoft's Train Simulator since we run the MSN Train Simulator Fan Site at ... This was the first time that Microsoft had publicly shown Train Simulator (they say it'll ship in "Spring 2001"). "I want a copy," six-year-old train buff Patrick Scoble says, "they need to finish it."

That about sums up both of our responses. We couldn't wait. We're not usually into games or simulators, but we +are+ train nuts. The Train Simulator has us hooked and we suspect it'll have you hooked too. We're finding as we spend time with the simulator that even folks who don't appreciate trains as much as Patrick and I really are having a great time playing with Train Simulator as well.

First off, driving trains around with a simulator might sound boring, but I guarantee you it is not. This is from the same team that brought us Microsoft Flight Simulator.

Train Simulator will include six trains and tracks based on REAL LIVE RAILROADS. The simulation includes entire tracks over the Marias pass in Montana, for instance -the other tracks are explained on Microsoft's "Features Page."

One of the activities in the simulator lets you drive a BNSF train going through Marias Pass in Montana. (There are nine engines and six different tracks -all modeled on real world engines and tracks). The Microsoft Train Simulator will let you drive a simulation of the same train on the same tracks. Microsoft has tried to keep everything as accurate as possible. (Obviously simulation technology isn't as good as the "real" thing, but with Train Simulator it is darn close). This means that you could play with Train Simulator for six hours (on just one of the six tracks) and not see the same scenery. Switch to a different track and you get more hours of not-seen-before fun. Not to mention that it makes a great screen saver (you can leave it running on your desktop and the computer will take you on a tour of any one of the six rail lines that the programmers have built). The Simulator also doesn't force you to drive. You can stand at the side of the track. You can fly overhead in a "helicopter" mode. You can sit inside a passenger train and enjoy the view. Or you can sit in the cab and drive with realistic controls. This is a blast! If you were working on the Whitefish line, you'd start your six-hour trip over Marias pass in a Dash-9 in the Whitefish, Montana train yard. In Whitefish's train yard, the simulator would let you move your engine around on any of the 10 tracks, pick up other engines and cars, and hopefully refuel (many of these features were not demonstrated yet). Everything is realistic. Hey, think the simulator would let my wife visit her favorite antique store which is right near the track? I don't think so, but maybe that's something that we can build on later since Microsoft will give us the ability to add on new buildings and things to Train Simulator. The tools to build new things are quite nice, and already you can trade things with other Train Simulator users. This thing feels and sounds real. Particularly if you have a good 3D video card and a speaker system with a subwoofer. Here's a rundown of some of the features.

VIEWING: You can view the train from outside at any angle. You can "fly" around the train -at any time (you have complete control of the camera angle and can zoom closer or back off for a wider angle view).

You can sit inside the cab and "drive." All the controls are authentic and you'll have full displays -the same ones the real trains have.

You can stick your head outside the window and see the view (and you have complete control of the view. Forward, back, tilt, all just like if you were on a real train). This alone is unbelievable technology.

If you are carrying passenger coaches you can sit in back like a passenger. There will be other passengers to watch, supposedly (the "pre-Alpha" was empty). You can just sit there and watch the scenery go by, just like a real passenger.

You can switch to a mode that represents someone standing on the track and watching the train go by. I wonder, can you take a picture of your train?

Oh, did we mention the sound? The sound is VERY good and accurate. The product manager tells us that they actually went on location and did extensive recordings of the sound of each train. The sound changes depending on your perspective, too. If you are inside the cab, it sounds like that. If you are standing by on the side of the track, it sounds just like that too (although we didn't get hit by any flying stones like we did one time when we were trackside). The track noise is realistic and will change based on sections that have concrete ties with welded rails -trains running on older track will have the familiar clickety clack.

You can switch trains and run them on any of the six tracks (I don't know that I'd want to take the 100+MPH Acela over Marias Pass, but I'm sure I'll try it just for fun).

In helicopter mode you can view each car one-by-one. You can tilt, pan, and elevate the camera position. You can fly over the train. Around the train. Through the train (almost).

The sound is awesome -it better be, they digitally recorded real trains on location. Blow that whistle. (it's the space bar).

This simulator has one of the best uses of 3D technology I've seen so far. It's well worth the money and if you're into trains it'll blow your mind.

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Kuju entertainment developed this game for Microsoft, and it lives up to its name. You can explore six different historical railroads, including Amtrak's Northeast Corridor, Burlington Northern's Marias Pass route, and a section of the Orient Express in Austria. Two Japanese lines and the Flying Scottsman are also available. The graphics are beautiful and the sounds are faithfully reproduced. Microphones were mounted on various areas of each engine to capture the sounds of accelerating, braking, etc. The steam trains thunder and wheeze, the diesels hum, and the electrics quietly click along. The scenery includes trees, bridges, roads, moving automobiles, and tall mountains that actually look appropriately scaled -a rare feat with today's computer games.

However, make sure you have a mid-range system or better if you want to be able to run this game. Slower PCs, such as those of 500Mhz or under, will probably not be able to display high levels of detail without slowing the system to unacceptable levels. Also, be sure you have a capable video card. If you don't have enough system or video horsepower, you should upgrade your system before installing. Also, the full install requires 1.8 gigabytes of hard drive space -not exactly a small footprint.

Driving a train for the first time is thrilling. The game lets you look at the trains from an almost infinite number of angles, and they certainly look good! Learning to brake was also quite a challenge. Trying to stop a 30-car train on a steep grade in the rain gave me new respect for what engineers do on a daily basis.

However, after playing the game for two weeks, I must relunctantly conclude that this game is only for hardcore train fans. Once I had mastered braking and could get to stations on time, the game quickly ceased to be interesting. I'm just not interested by backing my train into a siding at 5 MPH to pick up some grain cars. I don't think it's fun to have to drive a train at 12 MPH in a reduced-speed zone for 10 minutes of real time. While this game faithfully simulates real-life railroading conditions, I'm afraid that this doesn't translate to gaming excitement.

I'm not knocking railroad fans, and I'm not saying that I didn't enjoy learning how to drive trains. But despite the excellent technological achievements showcased by this game, unless you are a die-hard train fan, I'd advise against buying this product. It simply doesn't provide enough entertainment for your money, especially since the replay value appears limited. There IS an editor included with the game, but at this writing it seems buggy and is not particularly easy to use. Perhaps that will change in the future. Additional user-made maps and scenarios would definitely help to make this game a better value.

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I received my copy yesterday and initially had some trouble getting it to work on my PIII 533. I highly recommend you spend some time online and download all the latest drivers for your video and audio systems before you install Microsoft Train Simulator. Folks with the latest drivers seem to have the least install trouble with this.

Be sure to check the Readme file on the CD-ROM... there is a long list of issues, most of which can be cured by downloading new drivers.

There is virtually no printed material included with this software, and the online help and operators manual only contain very general information. You will just have to tinker with this software for a few hours and figure some things out. If you have no knowledge of the controls on a railroad locomotive, the game has tutorials which will walk you through the basics.

One thing the online docs have which is nice... descriptions and illustrations of the mechanical workings of the various locomotives, and the braking systems.

I'm assuming the strategy guide will contain much more detailed information about actually playing the game.

The software allows you much control over the graphics and sound settings, so you can customize the gameplay to suit the capability of your system.

While you certainly have the option of just blasting down the mainline with a stack train or the Acela Express, don't think that's all there is to this game. The real fun (and the challenege) comes in the Switching Activities, and Roadswitcher Freights which assemble trains from mixed up strings of cars in the yard, or deliver cars to nearby industries.

This software also comes with the tools to create your own switching or mainline scenarios and trade them over the internet, and also allows you to create new landscapes and routes. For this reason, you can expect many more routes and activities to be available in the future.

Also the sound quality is very good, especially if you have a subwoofer.

I make my living riding freight trains around, and it's cool to see Microsoft come out with a whole game about my job! This software is by far the best and most realistic thing out there simulating the operation of a freight train.

Honest reviews on Train Simulator - PC

This is the best, by far, simulation of train operations. I am a RR professional, and have to say, the realism here is incredibly solid along with great sound and graphics. I hope this program will bring on generations of add-ons like FS2000. If you don't appreciate Railroading, you will still be amazed at the detail and replay value of this program.

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I am an avid fan of Microsoft's Flight Simulator. While playing the game, I often wished that the ground was more detailed and realistic. Train Simulator delivers this wish. Previous reviews at Amazaon indicated that some found it boring.. Not even! Sure, if you want Quake 3, but if your looking to explore a whole new world that is absolutely real.. get this game immediately. I do love trains, but I truly believe that anyone.. white or blue collar will enjoy the majestic beauty of the rockies, drving a commuter train (just like the el or a subway) through the heart of the outskirts of Tokyo at sunset, and powering a classic steam engine through Europe.

This game is outrageous! Cruising though the rockies in the forest along a beautiful river and suddenly your going over a bridge and 300 feet of canyon beneath you.

The tutorials are excellent, and the game let's you drive each train along each route without having to deal with a timeline just so you get used to everything. Once you've done that, the challege is on you to maintain schedules, switch tracks to pick up cargo.. you name it.

It's pretty cool to learn all of those weird train signs and be able to respond to them. 'W' means whistle... it's great to see that, blow that huge whistle and go through a street with cars waiting on both sides. Okay... I'm easily amused, but talk about fun. It's not in your face action.. but kick back, pop open a beer and enter a whole new world.

All aboard!

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Saturday, October 25, 2014

Playstation 3 Super Slim 500GB Console Reviews

Playstation 3 Super Slim 500GB Console
Customer Ratings: 4.5 stars
List Price: $479.99
Sale Price: $256.95
Today's Bonus: 46% Off
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I bought a white PS3 console from EZCorp which included the console, cords, and a wireless controller. The product is great. Nice, sleek, and quick at responding. I have been thinking of getting one for ages. I'm always one console behind, so with the PS4 coming out soon I figured it was a good time!

One thing I didn't realize with the PS3 is the fact that it downloads via the Wi-Fi. Well, I knew it, but it didn't occur to me how good that Wi-Fi needed to be. IF YOU DO NOT HAVE SUPER HIGH SPEED INTERNET THEN BUY THE GAME DISCS, don't buy from the Playstation Store. It can take an extremely long time for them to download. I do have high speed, but apparently it's not fast enough. That's not the PS3's fault though that's my internet provider. And downloading while it's wired works better. But if you buy the disc, it does fine since it doesn't have to deal with a full download.

As for the PS3 itself, it's great. A nice step up from the PS2 (though I still LOVE that console!).

My seller was amazing. I got the PS3 in two days without paying for two day shipping because my total (with shipping) came out to be $200.70. It was perfect and well packed. I recommend buying from EZCorp if you can it's worth it for a decent used item.

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I bought this PS3 to replace an old one that broke down. Considering my old PS3 broke due to the BD not being able to "suck in" my disc,this was a great change. I love the amount of space in the hard drive and the quickness of the reader not changing. It is a smaller system, but it feels the same. It's a sexy little Playstation 3!

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This is a rating for the consoles sold by EZCORP not the console itself.

I bought a 500GB console from EZCORP. I paid for 2 day shipping. It took 12 days to arrive. I came with all the cords and a controller. Controller has a broken analog stick. Went to format the drive and turns out the HDD in my 500GB CONSOLE is only 250GB. Kinda sucks that the 'like new' system that arrived is not what I had thought I ordered.

This is the first major thing I've bought used from amazon but the experience will make me thing twice about doing it again.

Moral of the story: BUY NEW.

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500gb of space is just Amazing, there is so much room for a large variety of games I am beyond pleased with my ps3. It is as the seller described.

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I know the PS4 just came out but I still like the PS3 and might even end up buying more games... The only thing I hate now is the fact that I do not have as much time to play as I thought I would lol

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Monday, October 13, 2014

Skylanders Spyro's Adventure Wham-Shell Review

Skylanders Spyro's Adventure Wham-Shell
Customer Ratings: 4.5 stars
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Do not spend the high amount of money here for Wham-Shell. He is now available as a single character purchase on Toys R Us online for only $9.99. Wham-Shell is the last character that we needed in order to complete the collection.

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$14.99 Is the maximum you should probably pay for a figure. Ever since christmas, Parents saw pleased kids, Kids saw great new skylanders to ask for, and a 3rd category consisting of jerks such as scalpers, poachers, and exploiters see one thing. MONEY!!! What do they do? Shove the kids by, Grab the figures, in which they end up here. Camo and warnado slowly go down with the prices as wham-shell still is held hostage by those hob'n yaro's. I can see why. His massive intimidating look strikes awe into the hearts of it's finders, The "Z0MG!!! 1 F0UND H1M!" Feeling, And of course, This is no ordinary skylander. It's a double-barrel shotgun full of bragging rights. I thought this with sunburn. Sunburn is SO easy to find now though. Now back to wham-shell himself. One word sums him up once you upgrade his mace path. OVERPOWERED!! His mace master combo just tears through bosses. But for some reason, I normally retire figures once I max them. I couldn't stop but to play wham-shell!!! Wrecking ball is my favorite but wham shell is about the same caliber as him. In conclusion, good luck! He is hard to find!! Now go hunt for him before the scalpers beat you to it!!!!

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I just picked this up for my daughter yesterday at Kmart for $8.99 and I think this is one of the better skylanders!! He is a must have if you are trying to collect all of them like we are! He is fun and all of his upgrade so far have been great too, but please don't pay what these people are asking....He is not worth $25 I would say no more than $10 if you are wanting to add him to your collection.

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This character is one of my favorite Skylanders next to Voodood from the series 1 collection. He is powerful and remains one of my go-to guys from the water element.

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I can definitely see why people like this little guy! His figurine is cool and he hits like a truck. I took one star away because he didn't totally live up to the expectations I had after reading everyone's comments.

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Thursday, September 25, 2014

Buy Dragon Age: Origins - Xbox 360

Dragon Age: Origins - Xbox 360
Customer Ratings: 4.5 stars
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So I purchased the Xbox 360 version of Dragon Age: Origins yesterday and have spent WAY too many hours in Ferelden when I should be doing far more constructive things.

Is it too much of a stretch to think that someone who names their blog after semi-mystical airships might enjoy a roleplaying game or two?

The game is not perfect. The graphics are decidedly sub-par, audio glitches occur far too frequently, and on a regular basis I notice tiny white specs, which are the "seams" showing between some images that display environmental graphics. Screen tearing, I think it's called. The latter wouldn't be so bad, if I didn't also have to look for a similarly white-ish graphic that indicates a chest or box or crate or body requires ransacking for the requisite reward. I'm always rotating the camera back for a quick second to be sure I'm not missing out on some loot.

But so what?

The game is deep, the voice-acting well done over all, and this may be the best WRITTEN roleplaying game of the current generation, even if the story itself seems safely (perhaps too safely) rooted in standard RPG conventions. Not even Mass Effect has dialogue options that are as "realistic" and rewarding to hear as what can be found in Dragon Age.

But, just to meet my "geek" and "nerd" quota for the day, I read some reviews. I've never seen so many one-star "reviews" based on just one or two aspects of what is otherwise a fantastic game -one-star bashing based on (you guessed it) the graphics or the heavy (oh so time-consuming) dialogue.

My take is that this phenomenon exposes a fundamental shortcoming of this particular generation of games -there simply aren't enough good RPGs that elevate story and dialogue as THE fundamental pillar of the game's success.

In just one short decade, gamers have forgotten how story-heavy games like Baldur's Gate, Planescape: Torment, Icewind Dale, KOTOR, and other RPGS really were.

In just one short decade, everything is about graphics.

What a tragedy.

Gaming has gone from a hobby filled with gaming enthusiasts with imagination and open-mindedness (in terms of what can be considered a successful kind of game), to a hobby filled with mindless addicts seeking the nearest, the quickest possible thumb-twitch to get their needed dose of adrenaline.

And the internet is such a "perfect" forum for them to express their distaste. Twitchers with short attention spans "write" quick, twitch-like reviews that say GRAPHICS SUCK and FAIL and give one star reviews, as if that's all that matters in a game.

Hardly.

Rather than pay attention to either the mostly positive or mostly negative reviews, rather than pay attention to the polarization that can occur in the review sections of buy-sites, be sure to check out Metacritic or GameStats or other sites that organize and collate reviews from ACTUAL CRITICS.

There's a concept.

Dragon Age is a fantastic game. Deep characterization and playing fundamentals/strategy (on higher difficulty levels), lots of looting and blood and gore, romance with a pretty guy or girl, long-term support from Bioware (hopefully) as evidenced by the downloadable content available on the day of release, and huge "bang for your buck."

Even at 60 dollars retail, that averages to at the very least a dollar an hour in terms of value, for anyone who completes the game. And this isn't 60 dollars of sandbox. Dragon Age doesn't appear to be as much of a "sandbox" game as Morrowind or Oblivion. While great games themselves, they left some players feeling a little left out in the cold, wandering around without enough of story-driven momentum to sustain interest. One can only loot so many caves, kill so many monsters, close so many gates, that don't have significant impact on finishing the game.

And did I say dragons, arch demons, and dark fantasy elements?

Anyone who enjoys RPGs should buy this game. Now.

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I am astounded at the backlash against the game, mostly due to the graphics. So it's not incredible detailed and brilliant as people want, so what? KOTOR wasn't exactly top-notch in graphics either but it didn't matter. It was the story and gameplay that counted and that's the same here. From what I've seen, the PC version isn't massively different, a bit sharper but not by that much.

What counts is the story and gameplay and man, BioWare have outdone themselves on this. The brilliance is how it overturns the classic cliches of fantasy adventures. Elves aren't superior beings but divided, the city elves second-class citizens in slums while wood elves are wild and considered myth. Dwarves aren't drinking comic relief but hold to ideas of honor while in truth holding to an ultra-rigid class system that keeps the commoners down. And magic is considered something to be feared rather than used. Twists like that give the entire genere a nice kick.

As for complaints about how it starts slow, that's tradition for BioWare. Hell, it took KOTOR four or five hours on one planet before things got kicking and same with Jade Empire and Mass Effect. After you get through the origins and to the main story, things take off huge and the game is amazing to play. Each origin is fantastic to see and leads to different experiences and the combat is good too. I admit the PC may have an edge with the birds-eye view thing but this is still a great way to make it work.

So ignore those hung up too much on how it doesn't look utter perfection. If you want a game with PLENTY of replaybility, epic story, great characters, good combat and a rewarding play experience, this is it. Bravo to all involved creating it, you've made a true classic.

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The PS3 version is 17.3% better than the 360 version for 4.2 reasons.

The 360 version is 13.7% better than the PS3 version for 2.4 reasons.

Which version is better for you will be determined by your saving throw.

NO SPOILERS

I picked up both versions. I have two identical TVs, one bedroom, one den, both 50" 1080p Panasonic G10s. For this review I put them side by side in the den, PS3 hooked up to one, 360 to the other, and choose the same origin story. I played the PS3, my wife played the 360, we both took the day off of work, a "Bioware Holiday."

BIOWARE

The Bioware RPG is one of my favorite video game genres. KOTOR 1 is still my favorite story. I played through Mass Effect 7 times. If you like Bioware, you will like Dragon Age.

KOTOR 2 GRAPHICS

Bioware didn't make KOTOR 2. Until now. Dragon Age's graphics in general look like a last generation game, upconverted to HD. And why should they not? This game was 5 years in the making. Personally, if I could wave a magic wigglestick, I would magically wish the graphics into the year 2069, to play in my PS9 in my flying car. Unfortunately, I live in a condo that doesn't allow wigglesticking. So the choice is (A) Play the Bioware game. (B) Don't play the Bioware game. (C) Eat a cup cake. No one plays Bioware games for the graphics. You play for the CYOA storytelling.

6 COMPLETE CHOOSE YOUR OWN ADVENTURE NOVELS

Dragon Age is 10 Novels long. With 6 unique hero journeys. That can be twisted good or naughty. Warrior. Magic. Thief. Hybrid-Hybrid. Bioware is the only developer on the planet that makes this kind of beautiful uniqueness. This kind of awesomeness only comes around once every few years. Is this flavor of awesomeness perfect? No. Is amateur pornography perfect? No. Sometimes the pacing is off, or the dialogue excessive, but it gets the job done. The job is to experience a genuine human story--even if you're a lesbian elf. Dragon Age is fantastic video game storytelling. And better written than most fantasy novels.

BLOOD SPLATTER OR POTPOURRI?

I'm going to give Bioware the benefit of the doubt and believe that after battles my characters are splattered with blood and not potpourri. It's hard to tell visually, but I don't think they would censor themselves because this game is, like, totally Mature.

GAY SEX NO NUDITY

My wife likes lesbian threesomes. In books. In movies. In video games. In our kids' crayon drawings. She had never played a Bioware game before, but she likes role playing, and I told her Dragon Age has lesbian threesomes. Now, like with most video games, the depiction of sex isn't much more sophisticated visually than taking two barbie dolls and slapping them together. And there's no nudity. Because Bioware understands the genuine human condition--that people make the special love with their cloths on-even if you're a bi-sexual dwarf. So if you like realisticly-sized breasts well-covered with beige felt bikinis, then you, my friend, are in for a PG-13 flavored treat.

CASUAL VS HARDCORE

My wife played on easy, I played on normal. If you're an uber-genius, like me, who enjoys micromanagement, obscure RPG tactics, and general strategery... Then prepare to spend a lot of time, with the game paused, in clunky interface menus, because that's how real men play. That's how my grandpappy played his Bioware games, and his grandpappy before him, back when Bioware wasn't even Canadian, when they were still French, and the TVs had 11" screens and were powered by fire--usually dry hickory. So if you want that kind of authentic gaming experiece, you can have it. But if you just want to enjoy the story, crank that menu to easy, slump back in the couch, and unbuckle your pants for a good time.

PS3 VS 360

Like with all games, it's a choice between graphics vs framerate. The PS3 has slightly better textures, color saturation, contrast level, resolution. The 360 is less pretty but smoother. The PS3 is the supermodel with arthritis. The 360 is a Ukrainian gymnast. You get to choose who you want to take to bed. But since all you're going to do in bed is talk... It's not such a big deal. Unless you put two 50" plasmas right next to each other, you're not going to see the difference. I'm going to keep the PS3 version (because I like the controller better) and give my 360 copy to my favorite charity FVGFBO that provides fantastic video games for blind orphans.

BUY IT, PLAY IT, LOVE IT

* UPDATE

I have played 115 hours, beaten the game twice, tried three of the six origin stories, watched every sex scene, won every topless hottie boss battle, and found "teh secret nipplz." Personally, I feel this is the best Bioware game to date, the best written video game of all time, and a genuine evolution of the Bioware formula. For those of you fleeing in terror from Adult Content, know that, like in real life, bi-sexual dwarf sex is awkward, optional, and over in less than a minute. You can get through the whole game without "going hairy."

Honest reviews on Dragon Age: Origins - Xbox 360

I am giving this game 5 stars; incredible story, engaging game play and tactics, great voice acting,and characters you grow to care about not withstanding, what sets this game apart, what sets most Bioware games apart, most notably Mass Effect and now Dragon Age, is its approach to morality.

The difference between Dragon Age and other notable RPG's is subtle; I invite you to think back to previous offering in this genre.

JRPG's such as Final Fantasy series, Tales of Vesperia or even the classic Chronotrigger lacked any real morality decisions, or "Role Playing". The story plays out for you, whether you want it to or not. Almost like content in between cut-scenes. Moving from there, you have games with morality choices that are gaged on a meter with a clear line between good and bad: Bioware's KOTOR is an excellent example. However, with the coming of Mass Effect, and now Dragon Age, Role Playing has evolved to a more natural level.

No longer forced to chose between good and evil, it has become possible with these games to actually Role Play a complex character, and in no other game has this been more possible then in Dragon Age. The dialog choices are almost agonizing. My character is anything but black and white. Decisions are not without consequences, whether it be the changing opinion of party members, or the uncovered quests, or even missed opportunities (for example, I killed some one who could have been a party member, I did not know it until I spoke to a friend who played the game differently) Often, the consequences can be brutal; knives in the back cold blooded brutal. This is a true Role Playing Game, that begins to approach a level of engagement never seen before. When I make choices, I do not think,"is this a good, or bad action". I think, "how would "I" handle tis situation?"

You are never forced down a path, or forced to join a faction. This game allows one to play in the truly grey area of human nature. For this reason, I give this it 5 stars.

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Note: This review is primarily but not entirely based off of a complete play through as a Human Blood Mage on the Hard difficulty. On a 10 scale system I would rate this a 9 of 10 (4.5/5).

Bioware's new offering is a role playing tour de force but at the same time is also the premier presentation of that development studio's technical handicap.

Dragon Age: Origins is a solid RPG for the 360 that more than justifies the investment of a retail purchase for the RPG genre fan. The game provides a rich single player experience with a cohesive and engaging storyline in J.R.R. Tolkien's Fellowship of the Ring and George R.R. Martin's A Game of Thrones tradition within approximately 60 hours of unique playtime. Working out at more or less a (US) dollar an hour price this is an unbeatable deal for the RPG fan but maybe not be so for the non-genre fan. Those that place a premier value on cutting edge graphical presentation, action packed style or an expansive, durable and free multi-player experience will probably find Dragon Age to be tiresome, boring or limited in scope, respectively. BioWare has (barring the yet seen release of the new Star Wars RPG) played to death their current engine's style. The engine used in Dragon Age is BioWare's Eclipse. Those familiar with the Odyssey and then Aurora engines used in their previous titles such as Knights of the Old Republic will be familiar with the format. Unfortunately the bar has already been raised technically with Bethesda's Fallout series and narratively by BioWare's own Mass Effect series.

Dragon Age's most immediately apparent shortcoming is its obviously lacking graphical presentation. While, as an RPG fan, I can say that the graphics were never a point of overt disruption to the actual experience of playing the game they were often a source of disappointment for an otherwise superb experience. The textures were painfully off in that materials that should have had a shine were dull and those that should have carried a flat color were heavily reflective. It is unpleasant to see men running around in boringly uniform and oddly shiny leathers while knights were entombed within heavy, dull plate metal. Many of the textures of the equipable items were reminiscent of PlayStation II or original XBox textures, robbing the player of the aesthetic pleasure of customizing their character's equipment. This issue was aggravated by plainly awful terrain textures. The ground, sky, roofs, floors and hillsides are best left ignored, to pay too much attention only detracts from the immersion into the game.

With the most obvious visual shortcomings of BioWare's engine put aside the remaining faults are non-technical. The format that the designers chose to relay the story to the player is an audio presentation navigated by an in-engine dialogue tree. This goes a long way of keeping the player immersed in the game by never removing them, graphically speaking, from the game but after a long period of time serves to lend a tired quality. The first third of my game was played with rapt attention to the dialogue and in-engine cut scenes. The remaining majority of the the game I turned on the subtitles and skipped through it as fast as I could read. By hour 30 or so the I felt as though I were trapped in a nightmare realm of a B grade "choose your own adventure" audio book. While the actual voice over work is excellent the stiff animations and limited graphical variety offered to the player greatly detracts from the ability of the game's characters to relay the otherwise impressively written storyline. The fact that the array of options in the dialogue tree falls short of BioWare's previous Mass Effect title only rubs raw during the initial stages of play. By the end I found myself inclined to forgo conversation entirely and simply simply skip ahead, desperate for more action and less stiff, unstimulating talk.

Regardless I feel obliged to point out these failings not because they break the game but because this is a tremendous fountain of entertainment that more than justifies its retail price but still carries significant blemishes. If you were to play Dragon Age everyday for four hours straight it would take you about two weeks to get through a complete single player campaign. There are six unique starting stories to choose from, each with its own flavor of play through (but without uniquely different experiences). This is not an exercise in filler but instead a meticulously designed story that received an obvious level of care from the design team. A certain system of tolerance is required by the older gamer who is already very well experienced with the traditional concepts of Tolkien and Dungeons & Dragons style story telling but the subtle attention to detail will reward most players. The last major fault with the game is the bizarre decision by the design team to attach a "skin" of gore to any character recently engaged in melee combat. It is very hard to take a character seriously when they calmly discuss Fereldian politics while looking like they just fell into a tank of tomatoes and suffered an epileptic fit. Note that this can be turned off.

The gameplay mechanics are solid with the only exceptions being that the combat is not as easily paused and therefor tactical as in prior BioWare titles and the difficulty level is wildly varied. At times the player will find themselves cutting though vast swaths of disposable enemies and moving through the story with little true opposition until they are presented with a seemingly impossible task or boss battle. These startling interrupts to the flow of play at times can require the ejection from the level to the world map in order to purchase more potions so one could "potion spam" their way out of that stage of play. This is a recurring theme that is barely justified by the fact that the game allows for on the fly difficulty adjustments.

Bottomline: This game is not a rental, it has enough gameplay hours to not simply justify a purchase but actually demand it. RPG fans will not have a complete library without this game but those who find extensive dialogue and substandard graphics to be tiresome should look elsewhere. If you want immediate action, consistent stimulation and endless hours of free online play for your gaming dollar then you are better served by pursuing on Modern Warfare 2. On the other hand if you desire an immersive, paced story and extensive narrative then Dragon Age is a great deal.

Major Pros:

*Immersive and structured storyline

*Full array of classes and skills

*Personal feel to character development

*"Just one more quest" gameplay

*Fulfilling moral decisions

*Branching story

*Excellent voice overs

*Non-linear world map

Subjective qualities and food for thought:

*Not an action game

*Zero free online play but pay-per-play downloadable quests

*J.R.R. Tolkien-esque storyline and Steve Jackson-esque aesthetic

*Demanding narrative

Major Cons:

*Simply awful terrain textures and equipment skins

*Stiff character animations

*Dated engine

*Overwhelming codex/inventory management system

*Often frustrating, ambiguous dialogue tree

*Silly gore effects

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Wednesday, August 13, 2014

Cheap Tales of Graces f - Playstation 3

Tales of Graces f - Playstation 3
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $37.95
Today's Bonus: 37% Off
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The Good:

+A very inventive battle system that has a focus on strategy

+A good story with great characters

+Lots of customization to do

+Lots of sidequests to do at some point

+A lengthy quest

The Bad:

-The voice acting could be better

-The story is very slow paced and has a tendency to get bogged down in too much exposition. It's a very enjoyable story but sometimes you really wish it would just move along rather than taking time to explain what we already know

Note: The Following Review is Long

The Tales series has had a shaky history in the states. Many of them haven't even seen release stateside. Case in point, Tales of Graces was first made available on the Wii in Japan in 2009. When Tales games do get a release outside of Japan there are small handful of fans who take note. The last major release in the United States was Tales of Vesperia on the XBOX360. Tales of Graces comes out amidst worry for some fans as it opts to try something new and different for the Tales series. The results are actually great. It may take a bit of time to learn, but Tales of Graces is certainly a welcome addition. It has a few things that keep it from being nearly as good as previous entries in the series however.

Our story centers on Asbel. A rebellious youth who doesn't desire to follow in his fathers footsteps. Instead of becoming ruler of the Lhant he'd rather be a knight and protect his friends. As a boy he has gotten into trouble and gotten into heated arguments with his father. When he and his brother Hubert go to Lhant Hill (against his father's wishes, of course) they stumble across a mysterious girl who doesn't seem to know anything. There is also their friend Cheria who has a mysterious illness no one can cure. Asbel wants adventure and excitement, and upon meeting another young boy named Richard, they all form a friendship that they hope will last a life time. Unfortunately, due to Asbel's reckless nature tragedy strikes... and that eventually leads to him leaving home to become a knight to better himself. Seven years later, amidst tragedy, he returns to Lhant and discovers that his father may not have been as terrible a man as he thought and that as a child things happened that he simply couldn't understand.

Tales of Graces, like so many other games in the series, has a relatively simple premise that eventually unfolds into an epic tales. Nothing you see at the beginning of the game is any indication of what you're in for. But more importantly than that, the characters are what make the story so worthwhile. We begin the game seeing them as annoying children, but once they mature we can take note of their changes. And the story still develops them as they go. It's a likable cast and you'll find a lot about them as the game progresses. The story is also filled with twists and turns. Some you'll see coming and some you'll be amazed at. One could accuse Tales of Graces of using overdone plot points (the mysterious girl with memory problems is a favorite, it seems) but it's the execution that works here and not the idea itself. The only issue with the story is that of all the Tales games to precede it, Tales of Graces certainly takes the slowest the develop. The prologue alone might take four or five hours, and beyond that you'll feel restricted as it builds up to what's really going on. It is definitely a game you have to be patient with. Once it gets going, however, the characters become endearing enough that it can be hard to put down. The themes presented here can be a little heavy handed (particularly the theme of friendship) but Tales of Graces spends less time preaching to the audience and more time trying to illustrate the importance of the themes it's trying to showcase. What you get, in the end, is a dramatic tale that is more about characters than it is the situation they find themselves involved in. This is what makes the story worth playing through.

While the formula for storytelling has remained consistent with the Tales series, the gameplay has not. There are changes. The feeling of a Tales game is certainly still there, but the complexity of the battle system will take even veterans of the series a moment to learn and establish. Every character has a chain capacity (CC) and each attack will drain your CC. Some attacks will use one CC while others might use two, three or even four. You can string them together so long as you have the CC for it, but it's certainly more than just a hack and slash game in this regard. Depending on which directional button you press as your attacking, you'll pull off different moves and combos. These are called Assault Artes. At first this seems limiting, but it gives Tales of Graces a layer of strategy that no Tales game has had before it. And you can easily restore your CC by guarding in battle. Later in the game, however, players will gain a second stance and perform Bursts Artes, which can also be chained together, but they're stronger attacks. They also consume CC. It can take a few moments to really let this sink in, especially because there's a lot to swallow with the battle system. Luckily, after each fight the game will offer you tips to consistently help you out. It's a little strange at first, given the lack of Tech Points found in other tales games. As I said, the strategy here is much more in depth than you may realize.

Enemies also have weak points. Each assault arte and burst arte has its own attributes and some of your enemies are going to be weak to them. This means that you can't always string together the same attacks for the same result on every enemy. If you want to succeed in Tales of Graces, you're going to have to try several different mix-ups when attacking your enemies. At first the whole battle system seems confusing and overwhelming, but after only a couple of hours it becomes second nature. If you're having trouble with the battle system or can't learn it at first, you can always adjust the difficulty level of the game any time you wish.

Sometimes when you get into battles you'll be challenged to certain tasks such as completing a battle in fifteen seconds, chain together four artes, don't get hit or something else along those lines. The reward for doing so is often more lucrative rewards. Complete the challenges consistently and you'll start getting better items. There's a bit more here to entice you to battle. The biggest addition, however, is the Eleth gauge. A gauge that continues to increase as you do battle. Perform well by dodging attacks or striking enemies and you'll gain an Eleth Burst which will temporarily let you perform all of your attacks without consuming CC. In boss battles this is a very useful tool.

Before in Tales games learning new artes usually entailed reaching a certain level, learning them from certain NPCs (or advancements in the story) or using some artes a certain number of times until it lead to learning a new arte. Here it's entirely different. Abilities are now learned through the title bestowed upon a character. As you battle you'll gain skill points, which will go toward learning certain abilities a title has. Once you've learned them all you can switch titles and learn more abilities. It's a bit deeper than other tales games, but it's relatively simple to grasp.

The battle system isn't the only thing that has changed. So have some of the other aspects of the game. You can combine items to make better ones. You can also combine certain items with your weapons and armor and make them stronger and change their attributes. But most important of all is the introduction of the Eleth Mixer. Place an item in it and the mixer will continue to duplicate them as time goes on. Put two ingredients in it and it'll cook food for you (that'll get used automatically in battle). Of all the additions to Tales, the Eleth mixer is certainly the most amusing of the batch.

That's not to say everything about Tales has changed. The game still has lots of skits. All of them are voiced this time, however, and they often add more development to characters. They don't just add to the characters. Some of the time they add to the overall story. Characters will speculate about events that just happened or comment on other characters as well. They're all optional, but if you want the most out of the story and characters, it's a good idea to take a look at all of them.

Tales of Graces isn't without any faults, however. The pacing of the story is incredibly slow, and in real Tales fashion the story can get bogged down in exposition and drama. The game will explain lots of things to you... several times. You'll also find yourself running from Point A to Point B and back to Point A with only hearing exposition and seeing events explained out to you. The Tales series has always done this, but it's particularly noticeable here as the first few hours of the game have you constantly running between the same places over and over again with slow progression across the overworld. It is by far the most restrictive the Tales series has ever been in terms of exploration. Story is the focus here as the game doesn't even want to let you stray from the main path for too long. Other times Asbel simply won't go certain places, instead informing you that there's no need to go there. Most of the characters are interesting enough at least, but you won't find them to nearly as memorable as characters you found in previous outings such as Tales of the Abyss or Tales of Symphonia.

Seeing as how Tales of Graces was originally on the Wii, one might be tempted to think the presentation would look the same as well. It actually doesn't. If there was one game to show off the difference between HD and standard definition this is it. The PS3 version of the game has crisper and smoother looking graphics. Not to mention there are more details added to the game itself. The character models, in particular, look a lot better than they did on the Wii. The cel-shaded graphics give a cartoon like quality to the game. That's not to say the game is gorgeous all around. It's easy on the eyes, but you'll wish there was more detail to the game itself. Towns are strangely underpopulated and environments feel scarce. Character models are nice, but the portraits in their skits look much more detailed than the models themselves. It's a mixed bag. You'll appreciate the upscaling, but Tales of Graces f certainly doesn't have as much life in it as other Tales games before it.

The games actual soundtrack is pretty good, however. Some tunes sound better than others. What won't always bode well is the voice acting. Once again we have a case of a game that has found the right voices for the characters, but isn't very good at expressing them emotionally. In instances where characters should be mad, they don't actually sound mad... just slightly louder. And this is a shame considering Tales of Graces has some pretty dramatic moments that, had the voice acting been better, would've made some of Tales of Graces best moments even better.

For Tales fans, Tales of Graces F is a pretty good game. It is not the best in the Tales series by far. But it continues to do some of the things the Tales series has done so well for so long. A great story with endearing characters and plenty to do along the way. If you're a fan of the Tales series then Tales of Graces F is a game worth trying.

Click Here For Most Helpful Customer Reviews >>

I didn't know before I started playing, but I have been waiting for this game for 6 years. It has all the strong Japanese flavor of Eternal Sonata, but without the abysmal writing and vocal performance. It's brightly colored, pretty to look at, with an extremely strong battle system, a decent story despite all the "power of friendship" cliches, strong characters, a fun and satisfying battle system, and an addictive growth mechanic. Not to mention the plethora of sidequests, item creation, and the like. Very little about this game is "bad."

However, the audience for this kind of game has dwindled rapidly this generation, and with little to no marketing, games like this are dying at retail. The modern gamer would be put off by it's bright colors and exceedingly foreign sensibilities. The modern gamer would be uncomfortable spending the first 3-5 hours playing as an 11 year old kid. The modern gamer would be embarrassed for any of his friends to see the anime artwork and cutscenes.

But the modern gamer would miss the depth, the fun, the humor, or the charm that pervades every inch of Tales of Graces. It is a great tragedy of this console generation that a title like this can fall by the wayside, with only the most hardcore of the hardcore JRPG fans purchasing it new and showing their support.

If, like me, you yearn for a return to the glory days where JRPGs ruled the roost and you always knew you were getting your money's worth when you bought one, you owe it to yourself to pick this game up. Not used. Pay the extra $10, eat at home one night this week, and buy this game new. Show Namco, and the rest of the Japanese developers, that it IS financially sound to release and market their games in North America. Wallet Votes mean everything in this business. You have the power to shape this industry. Start with supporting Tales of Graces. It is more than worth the price of admission.

Best Deals for Tales of Graces f - Playstation 3

First I should say that I have never played a Tales game before. I bought this on a whim. All I knew about the game was the childhood chapter that sets up the game. So with that said, I don't know how it compares to other Tales games and I don't know if there are common elements throughout each game.

I originally thought I would write this review over a month ago. I'm only writing it now, because I have invested around 100 hours into the game and only the last 5-10 are devoted to a new game+. Whenever I thought I was done, I either had the extended ending or discovered a secret dungeon that kept pulling me back into playing the game. When I played Tales it always felt like there was something else to do.

Battle System:

The most impressing thing about Tales of Graces f for me was the battle system. You only control one character at a time. You use the X and Circle buttons for the type of attacks you want, the left analogue stick to select the attack, and Square for blocking and dashing. Even if you don't quite understand how the game plays from reading my description, it is important to know that you don't look at a long list of commands or a list of 20 different spells when fighting enemies, yet you still have complete control of your character. Fighting feels like simple, yet exciting, because the pace of each battle is quick (an encounter that's over 2 or 3 minutes is really long for Tales of Graces) and it feels like you are actually making your character attack. The game also has 6 different difficulties which you can change at any time. Some are available when the game begins, some you have to unlock. Each difficulty above normal has its own rewards, so the game not only lets you change the game's difficulty based on how well or poorly you are doing, but also rewards you for taking on the extra challenge. I also loved how you are given the option on what to level up by selecting your character's title.

There is only one problem when it comes to gameplay, and it might sound like a weird thing to criticize. The game doesn't have a map for dungeons. On one hand it makes sense that the characters don't have a map to every place they go to in the game. After all, who has a map for some lost ancient ruins? However, a map that fills in as you progress would have been helpful. Basically several dungeons make you backtrack to previous locations or the dungeons are intentionally difficult to navigate. There are three main issues I had while playing the game.

#1) I actually got lost in a dungeon. I wasn't even fighting enemies anymore. Most if not all of them were killed already. I just couldn't find a lever that progresses the story.

#2) I got so lost during a dungeon, I actually left it. I spent 30-45 minutes walking around the middle of dungeon, going up and down rows and columns, and I actually managed to work my way backgrounds, all the way back to the entrance and I didn't even realize it. I only realized it when I actually left it and I was back outside. This dungeon was that confusing for me.

#3) I was trapped in this perpetual loop where I was consistently going back and forth between two or three areas. At one point, I thought the dungeon was impossible. I explored every square inch of the dungeon, but couldn't figure out how to reach the bottom floor. No matter what I did, I would eventually end up back to where I just was or at the beginning. It took me at least 2 hours to navigate something that only takes 3 to 5 minutes to walk through.

While this is the game's biggest issue for me, I would like to say two quick things.

First, numbers 2 and 3 were the last two dungeons of the game, and they were also the biggest offenders. So, I had been playing Tales of Graces around 70 hours before the most annoying part of the game happened. That doesn't negate the issue for me, but at the same time if you are playing a really fun game for 70-80 hours and something like this happens, chances are you are not going to rage quit and never touch the thing ever again. What I'm basically saying is don't discount the game, because I got annoyed at the 70 hour mark.

Secondly, I think I knew what the developers were trying to do with numbers 2 and 3. With the first example, I simply got lost. It had nothing to do with design, I just forgot where I was and where I needed to go. With the other two, I believe the developers made those dungeons intentionally difficult to navigate, like the levels were a puzzle to solve. However, with puzzles you typically know what you are trying to do. With those dungeons, I felt like I had no idea what I was doing or what I should be trying to do, so it was more enraging than a problem solving exercise.

Story and Characters:

As I mentioned earlier, I bought this game solely because I heard about how the game opens. Personally I really enjoyed the childhood section. Granted, it isn't the most exciting opening to a game and some people won't care for it, but I thought it was a great way to introduce the characters and set up the conflict of the story. It is further rewarding when you see the characters as adults and how they have changed since they were children. The plot itself is interesting, but I have to admit it isn't drastically different from anything that has ever existed. The story did keep me interested, especially with how the plot is often focused on one goal at a time. I also appreciate the game's lighter side. There are a lot of genuinely sweet and funny moments in the game. Some of it can be a bit too random. For instance, a few times when I finished a battle, Cheria said (I'm paraphrasing) "Now it's time to join high society. Ho ho ho ho! Like that?!" and looks at the viewer. I just don't know what to make of that. Again, most of the time these moments are funny or at least amusing, but some of them will leave you scratching your head.

The issue I had in terms of story involves some of the character's motivation. Don't get me wrong, the characters in Tales of Graces are likable (especially Sophie, Pascal, and Malik, for me) and the characterization is well done, especially if you look at how characters change from the childhood section, the main game, and the extended ending. However, throughout the entire game some characters will be concerned with something they have to do or something they're trying to overcome. Since this is so persistent with some characters, it feels like some characters (particularly Asbel) say the same thing over and over. One issue may appear in the first 5 hours and phrased more or less the same 45 hours later. There are a few too many instances where it feels like you are watching a replay of a cutscene you already watched. The game doesn't feel slow or anything, but a few moments do become repetitive.

Conclusion:

While the battle system doesn't truly open up until Chapter 2 (after the childhood section), it is incredibly fun, rewarding, and simultaneously gives the player complete control, while making battles real-time and fast paced. I wish there was a map for dungeons so I didn't get lost so much, but the game does so many other things right. The story is also rewarding, even if some characters won't stop talking about a certain dilemma. I don't think the plot is as cliched as some other reviewers. In fact, most of the story elements and characters are entertaining and make you want to know what's going to happen next. The game does have some dark and dramatic moments, but the story perhaps benefits more from the character's charm and the overall sense of humor found in the game.

If you want a fun and addicting JRPG that has plenty of value for your money, definitely give Tales of Graces f a shot. Some things like the the main conflict, how some characters feel like they have roles or are a certain type, the childhood section, and the sense of humor might not work for everyone. While I don't think it is, some people might find the game cliched and slow. Personally, I loved pretty much everything in the game.

Honest reviews on Tales of Graces f - Playstation 3

UPDATED REVIEW (4/2/2012)

I've found most of my original comments still stand. If anything, I have been more impressed with the game as time goes on.

Could the graphics be better? Sometimes, yeah, especially with architecture. But the watercolor effect the game uses for textures still looks quite good and the models for characters and enemies are well done and generally are just quite charming. I'd love if this was redone entirely for the PS3, but with very, very rare exceptions I haven't even found myself noticing.

As time goes on, some of the voices do become tiresome. A lot of the random NPC voices just sound goofy and some of the other main characters just seem strangely cast. Some sound overly robotic at times too, although I suspect a lot of the time this is due to a story element I'm not quite clear on yet (I've not finished the game, but I'm a good 18 hours in).

I really love the battle system and have found myself enjoying it significantly more than others in the series (I'm playing Tales of the Abyss on 3DS alongside this, for example). I love that you don't have to worry about a finite TP bar that can be a pain in the ass to regenerate. The CC system this game uses instead, at least to me, is just far more involving and interesting. As I've mentioned before, I feel like it requires more finesse on your part. I found the game to be a bit too easy on Moderate -I personally recommend setting it to Hard off the bat. But what's nice is that after boss battles, you're given the option to retry the battle and can change the difficulty settings and your character setup. So you rarely have any wasted time there (at least on these difficultly levels, I can't speak of Evil or Chaos yet -although I've unlocked the former), although if you lose to a standard enemy that's the end!

The crafting system becomes fairly more complex as new options are added in. You're given new options to combine equipment with special items, temper that equipment and then extract gems with stats on them. More importantly, you're eventually given access to something called a Eleth Mixer. This has its own set of rules, but it essentially allows you to create items outside of battle (based on how far you travel) and items in battle (based on fulfilling certain needs like getting >30 a hit combo). It's actually fairly interesting and it allows you to craft items that are otherwise fairly difficult to find in the field and makes you feel a bit more invested in bothering to craft (dualize) in the first place.

As far as the story goes, I think it's really ramped up. The game is admittedly fairly slow at first, but I expect that from any general "intro" in these titles. But I will say I've found some of the story "complaints" to be slightly surprising. Many professional reviews talk about how this game goes on and on about "true friends!. And to some extent that is true. But few, if any, seem to mention that this shifts pretty dramatically several hours in -it never goes away entirely, but I have to say given what reviews led me to expect I was surprised to see that the story got fairly dark and dramatic. The characters aren't quite as two-dimensional as it might seem initially -and this is coming from someone who rarely enjoys the typical JRPG/anime tropes we see in these types of games.

Overall I'm very happy with the game. I'd greatly recommend it.

ORIGINAL REVIEW

I'm only several hours in, but I figured a review at this stage could be of use. Overall, the game is great and offers what I imagine most Tales fans want. Still, there were some notable things I would have wanted to know:

1.) Initially I was a bit confused by the battle system, as I expected it to be very similar to the last few Tales games I had played. It's not like Tales of Symphonia or Tales of Vesperia, for example. There's not a dedicated TP/MP/whatever bar for skills; instead you have a new, very small meter (that expands via equipment) that's constantly regenerating depending on what you do in battle (evading attacks, charging abilities, chaining things together). Once you get used to it, you'll realize it's quite well done and does require a level of finesse. I felt like I could get away with a lot of random mashing in games like Vesperia (at least on normal difficulty) and that seems a lot less likely here.

The way Artes are applied is a bit different as well. It uses a skill tree some skills are gated behind others. I'm not a pro at it yet, but from what I can tell this means you have to do a skill from List A before you can launch into one from List B, etc. It's possible this was in another Tales game, but I've not played one with this concept.

2.) The game only offers Semi-Auto and Auto modes initially. In the first town, you can buy a book for 500 Gald that enables manual mode. No idea why they did this.

The game offers various battle difficulties from the start. You can also unlock Evil difficulty through gameplay (I think after so many battles on Hard), and Chaos after 300 battles on Evil. There are incentives to use higher difficulty settings. You get more bonuses and I'd say the game is a bit more rewarding.

The game has trophies based upon difficulty settings. Just know that you are awarded the trophy only based on killing the last boss. This means you can play the entire game on Easy, change the difficulty for the boss and still get the trophy.

If you do lose a boss battle, you're offered a few options which include the ability to retry the battle and change the difficulty.

3.) There's no Japanese voices in the game. I find this a lot less excusable on Blu-rays. The space is obviously available. I personally don't mind the English voice overs, they're on par with Vesperia.

4.) Graphically this clearly looks better than the Wii original. You can tell what they've redone or improved. Animation overall is excellent and the game looks quite good in HD. That said, there are still places where textures are notably poor or areas where you know this would have looked better if the 360 or PS3 were the lead platform. Overall, I would say Vesperia is a far better looking game... but Graces f still is far from unattractive.

Overall, though, I've found the game entertaining, the systems interesting and everything in general just fun. I'd recommend it to fans of the series.

Find helpful customer reviews and review ratings for Tales of Graces f - Playstation 3

Asbel Lhant and the mysterious young girl Sofie are the protagonists of a beautiful HD remade story originally on Wii. This game will have lots of hours for both old and new fans to enjoy and lots of quest and kameo battles in the arena. One of the coolest kameo appearances is Tales of Hearts female protagonist Kohaku Hearts, but they're plenty to enjoy and trophies for doing various boss fights. There are leaderboards for the extra battle mode feature and plenty of costumes to choose from so enjoy the options and freedom to mix up your looks. I don't really wish to spoil anything, but I'll just say take your time and enjoy the unravelling of the story's done in an arc fashion this time around. There are a lot of beautiful Anime cutscenes in this game and sidequests some of which have to be completed early like other Tales titles. You'll meet all of the characters very early into the game and by this time most of you will know who you use best as a team or have a personal preference. This game once again has the infamous level 200 which can be hit easily if you are using 10x eperience, but the long trophies will be the level 9999 Arles Pot and a Gentleman's Defeat. The opening theme is Mamoritai White Wishes by BoA, but anyways I hope this review helps you or gives you the desire to try this game out because you won't reget it. There's a new battle system feature called Axel Mode which is how you pull off extreme combos and Lv4 Blast Caliburs. All characters can and will eventually learn this awesome technique via a title and it really can heat up a battle. Last thing I'll note is that there's a cool feature on Efina that can make you're characters all the same character on the battle screen, but it's extremely pricy so save your gald for it. If anyone has questions about Tales of Graces F feel free to ask me and I will help out as best I can. Thanks for reading and I hope this helped! :D

~Metragoon

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