Showing posts with label how much is xbox one online. Show all posts
Showing posts with label how much is xbox one online. Show all posts

Thursday, January 29, 2015

Review of MLB 11: The Show - Playstation 3

MLB 11: The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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This will be short and sorta sweetrefer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).

This year's version of The Show is again clearly aimed at serious baseball gamersmeaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewherethis is clearly a very serious baseball simand as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.

This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like methose seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhereyou'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.

The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fieldingmore on this below.

To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his ownhitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.

Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windupthe height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white linehitting the white line exactly when you push up on the stick means a pitch on the leveltoo soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup startedhit it exactly, and the pitch USUALLY winds up where you intendedthe more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.

Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, howeverthough this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lotsee my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.

The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......

The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.

Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB levellikely a licensing thing, I suspect.

Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratingsso I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.

Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since I rarely use them: playing a full season vs: the CPU is all the time I can manage.

In summary (guess this wasn't too short after all): MLB The Show 2011 remains the best baseball game on the videogame market, by far. It has it's appeal mainly to serious baseball fans, though, and will likely be "too hard" and "no fun" for more casual gamers, especially those who don't understand that the best MLB teams LOSE 4 out of every 10 games. I'll add details in the comments section for those interested, as the season moves onand I get more games played, and comments are welcome.

PLAY BALL!!!

P.S. As of this date, no less than 26 professional videogaming review websites rate this game 89.5%, out of 100%.

I'd have to agree.

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Maybe it's the fact that I've purchased this game since '08. Maybe it's because this game is so good that it has spoiled me. But I can't help but feel this franchise has reached its peak and is starting to level off.

First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.

The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.

Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.

Returning this year are Road to the Show and Franchise.

RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone. If you swung at it, you'd invariably miss the ball, failing the goal in the process. Now, each at-bat is rated as Poor, Good, or Excellent. From my experience, there is NO way to gain negative points during an at-bat. Even if you end up hitting into a double play, you could still earn points (albeit, not many).

As usual, you'll spend about two seasons in the minors before being called up to The Show. If you're lucky, a player in your position will get injured or traded, allowing you to ascend the ranks much more quickly.

Franchise allows players to manage everything from ticket prices to concessions. It's essentially the same as last year. Running a team can become a little tedious, especially dealing with injuries. If a player on your MLB roster needs to spend time on the DL, you will have to call up a player from your AAA roster, call up a player from AA to replace the AAA player, and basically do it all over again in reverse once the MLB player returns. And injuries are COMMON. Of course, you could always set all of the tedious decision making to AI control, which is what I did.

One thing that annoys me to no end in Franchise is the way MVP awards are decided. Just like in previous versions of The Show, pitchers are awarded the MVP award at an alarming rate. In real life, a pitcher has won the MVP only once since 1987 (Dennis Eckersley). Since there is an MVP award for each league, that's one pitcher out of the past 46 MVP awards bestowed. In The Show, I've played five franchise seasons and SIX pitchers have won the MVP. Yes, in three of those seasons, both the AL MVP and NL MVP were pitchers. That's unheard of!

The commentating is just foul at this point. Matt Vasgersian has probably not been in the recording studio since '08 other than to say a few new names. Dave Campbell is back to add absolutely nothing to the experience. Where's the excitement? Where's the inflection? Why does everything sound so forced? Eric Karros is new to the booth and an improvement over Rex Hudler (who WOULDN'T be an improvement over Rex Hudler?). But it's marginal. Karros has more energy, but his lines are still painfully generic. Of the three commentators, Karros sounds like he had the most fun in the recording booth.

There have been reports on multiple message boards that the game is prone to freezing. I've personally experienced instances of freezing. The very first time I loaded the game, it froze during one of those opening montages. Next time, it froze on the trade screen in Franchise mode. Luckily, the game hasn't frozen during an actual game.

One other minor gripe has to do with the Home Run Derby. First, there is absolutely no unique broadcaster commentary for this mode, just the muffled PA announcer in the background ("He's down to two outs!"). There's no golden ball as the final out, which could have been a cool touch. And there are no kids running around in the outfield shagging balls! Honestly, when I watch the home run derby on TV, I get a kick out of the kids diving for balls and trying to catch pop ups. I think that would have been such a great addition! Instead, you're just hitting balls into an empty outfield. It just feels a glorified session of batting practice.

Many of you die-hard fans probably think I'm being too tough on this game. But hey, if I buy this game four years running, my expectations are going to be high. Sadly, this game feels like what perennial sports games should never turn into the $60 yearly roster update.

If you are new to the franchise, buy it, hands down. But if you own The Show 10, I'd wait for next year.

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I've had every edition of this series since it started, and I've grown accustomed to the great graphics and the slick presentation. I've always found, though, that the playability needs quite a bit of tweaking to make the gameplay realistic. Thankfully, you have the ability to make these changes with the dozens of settings that you can customize with using the slider bar. I will say that this year's game seems the hardest to play in the MLB series and after hours of tweaking the gameplay settings, I still can't get this right. My beefs:

1. Hitting has become exceptionally hard which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.

2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult. I don't think there is enough recognition separation between pitches with 15 to 20 MPH differences. I actually think MLB 2K is better in this area. Other than 12-6 curveballs, pitches tend to be flat across the board.

3. Hits into the corner are seldom doubles. I think this game has always struggled with effectively scaling OF speed, throwing accuracy and throwing velocity. Not enough drives into the gap fall. This needs much tweaking to get right and, again, for some reason I have not yet been able to find that elixir in this year's edition.

4. Stealing is, as always, tough. Not enough separation in catcher skills between those you cannot run on and those you can thieve all day. It's been this way for years.

All in all, I do enjoy the game but I'm now looking at MLB 2K11 as a diversion to the somewhat unrealistic gameplay that The Show is becoming more and more. The Show, graphically, blows away 2K11 but in my opinion playing the game is why we buy them.

Honest reviews on MLB 11: The Show - Playstation 3

First off, let me state that I come from the school of thought that if they had done nothing but update the rosters I would consider the game awesome, so what I have seen so far deserves A+ in my opinion. Secondly, let me add that I have no interest in analog control. I tried it for about 30 seconds. I don't see that it adds to the experience for me at all. I am all about playing Franchise on All-Star level with my Cubs and Yankees and I have only played some pre-season games so here is what I can offer.

Graphically I see improvement in terms of the appearance of the players. The biggest thing I have seen with limited playing time is that the movement of the players in the field is, to my mind, significantly more life-like. They move toward the ball in a more natural fashion and I have noticed that if you try to change direction they are not able to turn on a dime, but have to slow down and will move in a much more realistic way. Each individual player's range is actually a factor. I noticed that Soriano will bumble a little bit in LF--I have personally seen him drop flies like a little leaguer (those of you who know Strat-O-Matic will understand when I say he is a definite "5" in LF)so no one can claim this is not realistic.While I am still feeling my way through the settings (that's what Spring Training is for) I am starting to really appreciate the broadcast camera view. I am still getting used to it and it can be a little deceptive when fielding , but the look of it is really pretty.

I have also noticed that the hitters will take their sweet time in between pitches. It can be a little frustrating if ,like me, patience is not your best trait but it is very realistic and really adds the relaxed pace that is a game. And on the subject of issues that arise with a lack of patience, I loooove the balk feature. And I learned you have to be careful. I was getting beat and getting frustrated so I started to hurry and balked a guy from first to third and he scored on a hit. If you don't like it you can turn it off, but I love having to come set . Again--the real feel of the game comes through.

I think the commentary, while largely the same, has improved. Karros is heads and shoulders above Hudler--he speaks in a more relaxed,conversational tone that adds to the leisurely ambience that is baseball--not goofy and on fire all the time.I almost fainted when I heard interaction between him and Vasgersian, when Matt asked him if he agreed that C.C deserved CY Young consideration!

Hitting is very challenging (see edit) challenging, and it almost seems like pitchers are mind readers in foiling your location guesses. You have to be patient, work the count, be aware of pitcher (and umpire!) tendancies. After I had a strike called on a high pitch clearly out of the zone, I took a chance that the wiley pitcher was going to try and get away with that location again, and roped it for a single. I have not tried the contact swing too much, but love the idea that with a 2 strike count you have the option to try to protect a little bit and cut down on the strike outs. The cancel throw feature is also a great idea.

The game is even more visually stunning than last year and I haven't even scratched the surface of what I will see as I am planning for the first time to play all the Spring games to really get a feel for the game and my roster and build that anticipation toward opening day!

If you really love baseball and have the patience for hitting, with no arcade expecatations that you will hit a homer every at bat this game is a real loving tribute to America's past time, and really done in a first rate fashion.

A tape measure home run on this one for me!!

EDIT:

I have played several more games as the Yanks and Cubs in Spring Training and I think that my experience is consistent with the general consensus that hitting is definitely more challenging this year.I am really struggling on All-Star level. I did not have trouble at all in last year's model, but I am averaging like 1 run a game with a team BA of .177. I have won five games out of the twenty-odd that I have played. One, I was down 7-0 in the third and got miffed and simmed it to the end, and lo and behold the CPU had the Yanks win 13-7.One I won against the Nats 1-0 on a suicide squeeze in the 11th after Burnett had a no hitter thru 8 1/3. The CPU is clearly even more develish than last year with spotting pitches, and focus and patience at a much bigger premium. I have never been a slider adjuster, but have found that with this version it is a must to tweak the sliders a bit to generate some offense. As I write I am still perfecting that, but I can say that, unlike Madden in my opinion, this game can be adjusted to play beautifully and the graphics are really just stunning.

Find helpful customer reviews and review ratings for MLB 11: The Show - Playstation 3

Its an awesome game. So realistic and the picture is amazing. I love the Sox and its so cool to see all the updated players and play as my team in different parks. I bought PS3 for this game and I'm glad I did because it is that awesome.

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Tuesday, January 13, 2015

Cheap Kinect Sports Ultimate Collection

Kinect Sports Ultimate Collection
Customer Ratings: 5 stars
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"Finally, you don't have to choose!" Actually, you DO still have to choose. I mistakenly assumed that Kinect Sports 1 and 2 would be on the same disc and was disappointed to see that they just put the 2 original discs inside the same box. If you don't own the games, this is still a good package to pick up and is way better than Wii Sports. But if you already own one of the two Kinect Sports titles, you're better off just buying the one you're missing, instead of getting this.

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My husband and 11 and 8 year old sons have had fun with the games but can't play the basketball game without Microsoft Award points which doesn't seem fair since we paid for the game. We're kind of new to the Kinect system so maybe we're missing something but the games have been fun.

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Fun to play lots of fun games...only drawback is that there are two disks, so you can only play half the games before changing the disk.

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2 Great disks with this. Lots of fun and exercise! I highly recommend it to people looking to get some simple exercise within their home and have fun at the same time!

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I received this game in 4 days after I ordered it from Amazon. You'll be playing this game for hours and lose track of time. The boxing, tennis and football are awesome. There are many games on here to play with the Kinect.

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Friday, December 12, 2014

Best Disney Infinity Power Disc Rapunzel's Kingdom Deals

Disney Infinity Power Disc Rapunzel's Kingdom
Customer Ratings: 5 stars
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I was lucky and got this disc with my starter kit it's pretty awesome! If you put down a sky-changer, you can turn your sky into a night-sky with a bunch of castles and candles in the background. It even changes the music, and you get a tranquil-sounding guitar song.

I don't have any other discs so I can't say how this compares to the others (haven't bought any booster packs or anything), but I'm really happy I got this one, haha.

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My children love, love, love Disney Infinity the game. They are also huge fans of Tangled movie, so this was a must have for our toybox. Thank you for the wonderful product and fast service.

Tuesday, November 25, 2014

Review of Fable 3 Limited Collector's Edition

Fable 3 Limited Collector's Edition
Customer Ratings: 4 stars
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I just received this supposed Fable 3 Limited Edition package... it clearly states that the playing cards and coin are included, and the pictures show the entire collection, including the cards, coin and case. NOT TRUE. I spent $60 and received only the game disk. :( What's worse, when I called Amazon, they do the customer service for Jake Steele and whatever else he calls his little company, so you can't contact the seller, you can't request for your order to be filled as it was supposed to be, you can't even complain to the seller. All Amazon "can" do is issue a refund. :( So after excitedly counting down the days until my awesome game collection arrives, I now have to send it back and order what I ordered already, and wait for shipping again. :( Needless to say, I'm extremely unhappy, and dissatisfied with "Jake Steele", and Amazon's lack of concern for their customer.

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Fun realistic love story line No complaints I would recommenFable 3 Limited Collector's Editiond to anyone who like role playing. Best Fable yet

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I personally loved the original Fable game, and especially The Lost Chapters expansion. Fable III, however, goes so far away from the feel of that game that it is almost unrecognizable in my opinion. The game play has been "dumbed" down so much that if you are a core gamer and like a challenge, stay clear. The skill required is about the level of a 7 year old. The story itself is not very engaging. Where as the original Fable evoked a serious sense of vengeance for your family, Fable III just feels like a petty squabble amongst siblings. Also, the experience of "ruling" the kingdom will definitely leave you feeling disappointed. Not much really happens with actually being king and your decisions feel pretty limited. Overall, extremely disappointing. Fable II I accepted as the sophomore slump, but this was just plain bad in my opinion.

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Great game i love playing it. I recomend it to everyone to at least try it once! Seriously this game rocks!

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Tuesday, November 4, 2014

Reviews of Wireless 4 in 1 karaoke Microphones for Wii PS3 PS2 Xbox360

Wireless 4 in 1 karaoke Microphones for Wii PS3 PS2 Xbox360 with USB Converter
Customer Ratings: 3 stars
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The product works fairly well by itself. However, we ordered two and cannot get them to both work together, not sure if that is because they are on the same frequency or not.

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Tuesday, September 30, 2014

Peter Jackson's King Kong - Xbox 360 Review

Peter Jackson's King Kong - Xbox 360
Customer Ratings: 4 stars
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This game is clearly associated with the 2005 movie. How can we tell? The full name of the game is Peter Jackson's King Kong The Official Game of the Movie. Subtle!

The game was made with complete cooperation of Peter Jackson he let the gaming team have access to the CGI and sets from the movie, and the game was made at the exact same time.

The game plays very much like being in a movie, with smooth slides between cinematic scenes and action sections. That being said, the game of course is FAR more action-oriented than any movie would be. In a movie you might fight off a group of creatures for a short period of time. In the game, of course, the hordes come in numerous, almost endless, waves.

This is more than just a beast-slaying game, though. There's a bit of thought involved. For example, if a gigantic dinosaur comes running at you, you don't have to try to slay it in straight-out combat. You can instead kill another random creature that is nearby, and the dinosaur will decide to go munch on it.

There are a few levels that you can play as Kong, but really for most of the game you are playing as a normal human in a band of friends. The various friends around you can either be helpful or REALLY annoying, depending on their mood. There are many times that I was tempted to snipe at my "friends" instead of the Giant Centipede or whatever the monster of the moment was.

The graphics are of course awesome. From the ocean waves to the murky dark caves, from the detail on the faces to the detail on the monsters' teeth, you get immersed in a high quality version of the movie. Again, this is to be expected, as the game designers got direct feeds of the movie graphic files.

The sound is also well done, with the sounds and feel of the movie. You get an immersive experience, drawing around you what the movie is all about. Danger, gloom, crashing waves and thunderous primal screams.

I have to admit that I found some of the puzzles a little tedious. Walking around and around a post to open a door was silly enough the first time, but for me to have to do it repeatedly was a bit much. Also, there were a few times that monsters seemed to get "stuck" in an area and I had to in essence go and prod them a few times for them to come out and properly attack me. I suppose not all monsters are highly intelligent :)

The game is definitely one that targets adrenaline-rush types. The sounds are loud and pounding from bellows to cries of panic to screeches. The video is always jumping between dark caves to dark stairs to fiery bushes and things swooping down at you. You're kept off balance and rarely get a moment to breathe.

I did like how the game is set up like a movie. There aren't on screen health bars, ammo counters or anything else. You hit a button to hear a verbal check of your ammo. You talk to your friends to find out how they are. When you get hurt, your screen starts to go red and fuzzy, and you even hear "angels sing".

If I'm going to have any complaint about this game, it's really a personal one I like games with a balance between hyped-up tension and more calm puzzle/investigating. There was really no break here, it was just non-stop thundering noise and attacking monsters. I'm sure most people thrive on that :)

Well recommended for those seeking a high action fix!

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As has been discussed since the game King Kong was announced, Peter Jackson approached Michel Ancel to create this game due to his work on one of my favorite games, Beyond Good and Evil. When I heard the Michel Ancel was working on a high profile game, I jumped at the chance to play it. This was one of the first Xbox 360 games I purchased and the second I beat.

One thing Michel Ancel is extraodinarily good at doing is creating a living world, populated with rich characters and terrific scenery. He proved this in Beyond Good and Evil, giving various different gameplay functions to mess around with, as well as terrific characters that could bring a smile to your face. King Kong continues this and gives us a fully realized Skull Island as our playground. Ancel took away any hint of an interface. There's no life, ammo, or aiming device. Its all natural and you have to rely on vocal cues about the ammo, realize that one or two bites from a T-rex is going to kill you and estimate on how you throw your spears.

At first I was worried about the lack of aiming target, but the game compensates for this by being pretty open. Hitting a target really isn't too difficult as long as you are aiming in the general area. Playing in first person really helps get you in the shoes of the protagonist, and hearing the terrifying roar of a T-rex (or V-Rex as they are called in this game, to which I say, WTF?) behind you and knowing that he's there but knowing also that if you stop to look you will be dead really helps sink in this feeling. Its a survival of the fittest and you had better keep your wits about you.

Graphically, the game is beautiful. The textures in the land really help present an island teeming with life. The enemies are done pretty well over-all. One of the problems with the current form of normal mapping is that sometimes things can look shiny or slimy. This is duly noticeable in the hair of people. Naomi Watt's character's hair looks shiny and slimy instead of natural. The art direction is stunning too which helps cover-up any graphical short-comings there maybe.

The audio is stunning as well. The voice actors from the movie reprise their roles and unlike some movie video games, it doesn't sound like the actors are just talking into a mic to get paid. The screams, the bit of dialogue there is, it all fits into a nice package surrounded by terrific dinosaur sounds, ambient music and a terrific score. The only part of the audio that became annoying to me was when you are seriously injured. Hearing the angels choir became annoying after awhile.

Playing as Kong is a delight, mostly. Instead of making it difficult, the game-developers wanted to give players a sense of strength and reckless abandon that you don't have playing as a human. And they succeed. Kong is vicious, you don't have to worry about timing anything or about hiding. Charge in there, destroy things, climb on walls, jump from ledge to ledge, break T-Rex's mouths open. Its all there, easy to pull off, and makes playing as Kong a joy instead of a chore.

Once you get off Skull Island is where the game lost a little. It felt as if New York wasn't as developed as it could be and it was over in about 10 minutes. Pretty much a let down but I'm sure that it was done this way to keep any surprises from the movie leaking out.

Now, as great as this game is, there is a major problem. Its damn short. It took me about 5-6 hours to play it. Since its an incredibly linear video game with no room for exploration, you pretty much have no choice but play it quickly. It is a visually stimulating and exciting journey, but a very quick one. In fact, I don't know if I can justify the $60 price tag. Its a game that begs to be played and you can get it down in one weekend without realizing it.

Michel Ancel succeeds in creating another exciting game. If it weren't in such a hurry to get out before the movie, maybe it could have been a bit more flushed out. As it is, the game is a terrific way to spend 6 hours of your life. But, as to the $60 out of your pocket, that's debatable.

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I will be honest, I was not a huge fan of the movie and wasn't initially interested in this game. I purchased it recently because I had read that it was an easy way to get 1000 achievement points (just play it all the way through), and because it had considerably dropped in price to less than $20.

So, with low expectations, I have to say that I was initially pleasantly surprised. After some clips from the opening of the movie, the game starts off with you playing through the scene of them landing on Skull Island. The voice acting is great, as I keep hearing Jack Black making all his silly comments about capturing footage of everything as we move through the island. The graphics are good, as the character models look very much like their real-life counterparts and the island is rendered in pretty full detail. However, I would not put these graphics anywhere near Gears or some of the newer 360 games, but they are decent enough to hold your interest in the game. The game mechanics are pretty easy to pick up, you either have a gun or you can pick up a spear. Soon you learn to catch the spear on fire and use it to burn patches of thicket in order to clear the way or fend off creatures. There are also some other puzzle-like aspects, such as stabbing bait and throwing it to distract creatures, or needing to find the handles for opening doors.

From there, though, I found the game getting rather repetitive and old quickly. You run through a series of areas fighting and evading various creatures and finding a way out, only to get to more areas where you have to fight and evade creatures.

Finally, after what seemed like an exhaustive amount of play, I got to a stage where I was able to play as Kong. I felt the Kong sequence seemed like it had been tacked on as a gimmick rather than an integral part of the game. First of all, it switches to third-person while you're Kong, so the gameplay is totally different. Secondly, it just took me through a series of climbing, jumping, and swinging sequences, which were all accomplished by pressing 1 button to do everything, so it felt more like a glorified cutscene than actual gameplay. Lastly, I had to fight a flying boss, but due to the third person camera angle I could never face the right direction or time it right to punch him each time he swooped in at me. After multiple attempts I finally beat the boss, but ended up feeling more frustrated than thrilled by it.

The next level has me playing as Jack again, and I frankly haven't summoned up the motivation to play any further yet. I understand there are more Kong scenes coming up where you fight dinosaurs, so that might be fun, but the idea of having to play through another couple of hours as Jack doesn't seem worth it to me.

I recently acquired a few other new games for my 360, and I just find it hard to want to go back to this one to finish it. Perhaps there will be some time when I'll decide to finish this game, but for now I have shelved it and don't have a strong desire to keep playing.

All in all, I would say this game is decent for the price and can provide a couple of hours of entertainment, but don't expect to get hooked on it because you will likely lose interest fairly quickly.

Honest reviews on Peter Jackson's King Kong - Xbox 360

King Kong game wasn't really a great game or a terrible one, hence the 3 star rating. The most impressive aspect of this game was how gorgeous gaming enviroment was. The rocks and grass were almost touchable through the tv screen! The only draw back about the graphics were how the actual humans were rendered. They were not was "realistic" as the enviroment that the game was.

Comparing human graphics between two games, the humans in Condemned: Criminal Origins were more realistic, smoother, and less choppy. The game play wasn't too bad, and the game wasn't that hard to complete. Sometimes, things would get a bit repetitive but that's how the game goes. Playing the game in 5.1 surround sound is a plus, you can hear the rain from all directions and when a character talks to you'll hear their voice coming out from a particular speaker from their direction.

Overall, the game is not worth the high price of $59.99. However, if you're bored it is a game to take a shot at renting for a couple days or so. Long lives the king....

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Most of you who are looking to play this game are looking for the super easy 1000 Xbox live gamer points.. That's what brought me to this game too, however I was not expecting a mildly entertaining game. I was pleased to find this game was okay to play... Decent graphics, amazing sound, great voice acting. It's a nice little time filler. Give it a try!

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Thursday, September 11, 2014

Reviews of Score International: BAJA 1000 - Xbox 360

Score International: BAJA 1000 - Xbox 360
Customer Ratings: 4 stars
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I bought this game because I didnt think that SCORE would endorse garbage...But they did. This game is filled with logical hang ups that ruin any amount of fun you might otherwise have. The tracks are almost identical and the AI is so aggressive it hurts. I am more of a Sim-Racer type and this is one of the worst overall games I have ever seen for the 360! Look closely at Baja-Edge of Control, It is what you should expect for a Baja Experience!

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I didn't really like this game as it is too simplified and very animated, slow vehicles, etc, for my age. This would be an excellent game for those of age 13 and under as they would really like this.

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Not too hard for "old" gamers, but still a lot of fun for younger ones. We play this game as a family, and truly enjoy it!

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my five year old son and myself just got our 360, and I was looking at several racing games. I chose this one. I was impressed! The graphics are very good, and the controls are for the most part good. We have had fun trying to unlock the other cars and levels. I have not played a ton of racing games, but well...I recommend this one!

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I searched around the internet looking for the best deal on this game for a couple of days. Im happy to say the best deal was RIGHT HERE ON AMAZON! This saved me alot of money. The game was 39.99+tax at best buy and can you believe it? Ebay was HIGHER than amazon. The best thing about it is it was BRAND NEW on here and it was used on ebay.

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Monday, July 14, 2014

NCAA Football 10 - Xbox 360 Reviews

NCAA Football 10 - Xbox 360
Customer Ratings: 4 stars
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Look, I love the franchise. I've picked it up like a loyal lad every single year it's been available. Like so many others, every year I have some small amount of misguided faith that perhaps the serious issues that have plagued the title in the past have been addressed. Like so many others, every year I find myself disappointed once I realize that behind some fluff, the same limitations, bugs and flaws are still present.

I suppose that's not entirely fair. Things do get fixed, but for every step in the right direction, new problems (problems that should NEVER get past a reasonable amount of testing and QA) present themselves. So sure, defenders take better angles this year, and now HB screens are only crazily effective rather than unstoppable. Sure, QB sneaks now see the signal callers just sort of slumping forwards like they're having a cardiac event, which has "fixed" rampant abuse of the same in years past. Sure, they don't call the same plays over and over and over again (like a bomb out of shotgun on 4th and short) in modes like Road to Glory anymore. I appreciate all of this work.

What I don't appreciate is that every single time the AI completes a long play and then hurries to snap the ball, I'm called for offsides because my slow plodding DLmen haven't made it across the line of scrimmage yet (in the real world, they can't snap the ball until it's been set by the officials). I don't appreciate that the rosters aren't just hosed, but they're comically hosed, like someone somewhere just assumed that casuals wouldn't care, and the nutty hard-core types would just be tweaking them anyway. I don't appreciate canned animations being stacked on top of canned animations, rather than having real physics introduced.

Another year, and more fluff. Now Erin Andrews follows your career in Road to Glory. Now the Ohio State marching band will run Script Ohio in the Shoe before games. Now you can spend points in dynasty mode to negatively recruit against other schools. Now you can spend real world money on cheats (Want to always be a 5-star recruit? Want to know which recruits will sign with you? Want an extra pipeline state?). Now you can make your own schools/teams (funny, I thought that was a "new" feature like 5-7 years ago). You can find lists all over the place of the changes, my point is not that they don't update the game, it's that most people who play it would really prefer that the core game, the basic play and functionality of the game, be addressed before we load up with sugary video clips of Erin Andrews and various band formations.

I feel a little disingenuous giving the title 2 stars, because I'll play it, and I'll play it often. As a college football fan, I'll get to 'see' teams play that won't in real life, I'll get to right wrongs that happen during the season (at least in my own silly brain), and I'll get to take in some of that camaraderie that comes with immersing in college football with other passionate fans. And, like a good little addict, I'll be sure to line up again next year to secure my copy of NCAA 11 -which won't have many of the fixes and changes fans have been clamoring for all along, but will introduce new fluff, new bells and whistles, but a whole new chorus of bugs and flaws to go along with them.

To be fair, some of the brand new issues (this year) that have most outraged fans since the games release on July 14th have been addressed with a quick patch. Online league commissioners may now prevent the use of purchased upgrades that would otherwise afford one player an unfair advantage. The rosters have been at least partially adusted. The sliders are fixed (funny how that's been a recurring issue). That's not really the point though. For what little they did from last year to this year, it simply shouldn't have gone to market with the flaws that it did. EA knows they have a captive and passionate customer base, they know people like me are going to plunk down the cash for the title year after year, perhaps there's just no incentive to really break new ground and advance the franchise when you hold a monopoly on it.

It's a great game (and that's not a contradiction of anything else I've said, believe it or not), but every year we pay the same price for it that we would a standalone title developed from the ground up. Are you seeing updates, improvements, and new features worthy of full-game cost? After so many years in development, after the "next-gen" consoles have been out in the market so long, shouldn't there have been a more meaningful and apparent evolution of the game? Season Showdown is a wonderful new feature, so it's not like I don't appreciate some of the aforementioned fluff. It's just not worth that full game price every single year, year after year, which is why I find myself writing this review, and lamenting the fact that I remain addicted, while EA continues to seemingly do the absolute minimum, and with no attention to detail, every single year.

I'll close the way I opened, because I know daring to knock the game and EA isn't going to sit well with some -I love the franchise, I play the game religiously, and that's not going to change this year. I just wish I felt a little less like a chump with every new annual release.

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**I deleted my original review so that I could give a more accurate star rating after further play (original star ratings were 4 stars for fun and 3 stars for overall)**

I will start by saying that the base gameplay is fine. It usually is minus a few annoying glitches, but the glitches have never made the game unplayable.

EA Sports has pushed me to an every other year update purchase plan due to lack of ground breaking features and addons. As others have said, they take away excellent features so they can add them back in later as new. That being said I had never played NCAA Football 09 and therefore do not know what has been updated/fixed from that version.

At first I was really impressed with TeamBuilder. This feature was excellent as it kept me from having to type information with a controller and allowed a lot of customization for a custom team (you can even create your own team logo!). You can also share your custom created teams with whomever you please.

This was a great feature, until I became aware that you have to be connected to the internet in order to use your custom created team. EA is either so adament about combating piracy or is so deep in bed with Microsoft that they add most features to their games that require a Gold subscription on Live to use (features that should have NO reliance on Live [statement is based on a different review]) that they decided to keep all your created teams on their servers. This means that if you don't have an internet connection your team will not be available to play with.

Another major iritant while playing this game was seeing EA's use of DLC. Yet again, they have decided to sell what is essentially cheats as DLC. I do not purchase them, but when I see a feature in a game only to be prompted to pay for that feature it gets annoying and is just...tacky. If EA feels they absolutely MUST sell cheats as addons, they should have a dedicated option on the main screen and only once you have purchased the cheat (or DLC as EA will refer to it as) is the option available from in game screens.

Again, the base gameplay of the game is fine as it has always been. It is enjoyable and entertaining while on the field...well, except for hearing the bland, 4+ year old commentary that seems to never get updated. It's when you start to stray away from the base game to their "New and Exciting FEATURES" that you really begin to see a loss in value of the game.

Thanks to NCAA Football 10, I have adopted a new purchasing plan that will have me skipping the next few releases and MAYBE picking up 14.

Perhaps EA should stop releasing updates to their sports titles every year so they can spend more time creating better games. If they were to just give roster updates every "non-release" year (preferable for free but it is EA)...they could get back to their glory days of great sports titles.

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My biggest complaint this year is that EA has decided to leave game content disabled until you pay for it online with M$ points. Each page I go into I think "that looks like a cool new feature" but am disappointed to learn it is only a cool new feature for those who want to pay money to unlock it. I pay good money to get the game to begin with and now i have to play a dumbed down version--as if for a game was not enough already!

You can still play the game without the unlocked features, you just won't be as effective in recruiting in dynasty mode. It would definitely give a huge advantage to online dynasties so i would imagine if you want to be competitive online you have to shell out an extra chunk of change.

As far as the game play goes, it appears to be improved. The new animations are much much better than versions in the past find my self enjoying the game when i play. The computer is still almost impossible to stop and your offensive line does nothing for you in way of a running game, but the football portion is still fun.

The rest is still the same as years before. Which again brings me back to why I am upset. Why am I paying for a game that provides little in way of anything really new, other than items you have to pay to unlock? The updated rosters you would think are a step up but as it turns out there was a snafu and they put the wrong rosters on the game disk. So they couldn't even get that right. Though I'm sure this will be patched, it reveals EA's opinion of us their fans. We are nothing more than a dollar sign. With EA it is all about how much extra coin they can squeeze out of us. Examine the review of each of their recent releases and you see the same theme. Spore, Sims 3, and I'm sure Madden 2010 will have much of the same. Each is geared to get you in the door then you are expected to pay more to get full content of the game.

Though I hate to say it, it is time to stop supporting an evil company. They are not all evil but EA is and they have to go.

Honest reviews on NCAA Football 10 - Xbox 360

Much more depth and replay value than Madden.

For starters, the NCAA '10 "career" modes of Dynasty and Online Dynasty are much more fulfilling than Madden's. You can control everything down to recruiting such as who to offer scholarships to.

Also, the Season Showdown feature is awesome. You represent for your favorite school, and compete against gamers representing your school's real-life opponent that week. You earn points for your school by playing and winning, and at the end of the season there will be a playoff and a championship for the schools. That is just awesome.

Another thing is the announcers (Corso and Herbstreit) are a million times better than Tom Hammond in Madden, who just absolutely SUCKS (just look at him being trashed in almost every review).

But the bottom line is the greater variety of teams, stadiums, bowls, playbooks, etc. as opposed to Madden just make it much more worth the money in my opinion.

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Please don't buy this game. It's not worth the toll it's going to take on your sanity, blood pressure, game controllers that you'll want to throw, etc. Like other versions of this franchise, it has it's good points and bad points. I do like it better that last year's version. But that's not saying much because I hated the previous version.

The biggest thing I hate about this year's version is that it cheats. When it wants you to lose, you are going to lose and there is nothing you can do about it. Your linemen forget how to block (I have given up sacks out of the shotgun where literally nobody blocked). Your receivers drop passes. Your quarterback all of a sudden can't hit the broadside of a barn. Every pass within 10 yards of a defender will be intercepted, and your QB will fumble every time he is hit. Your defense can't stop anything, even when you have the correct defense called. The opposing running back will break 2-3 tackles on every play while your offensive players will go down on first contact every time.

You might be thinking that I am just somebody who just throws a fit every time I lose. Not at all; I have played and lost several games and was fine with the way I lost -the other team just played better. It's the games where all of the above happens that I cannot take. I can beat Alabama 42-10 one week and lose to Rutgers the next, and in the game against Rutgers I will fumble four times, throw three interceptions, my receivers will drop several passes, my line won't block anybody, etc. That's just an example. But this has happened every time I have played a game where it was predetermined I would lose.

How do I know it was predetermined? It's called simulating it over and over again hoping that I can win it without the aggrevation of having to play it again. I have simulated -and lost -the same game 30+ times before finally just giving up. And it's not like I am a horrible team expecting to simulate and win against a good team. I can be LSU and simulate 30 times against BYU and lose all 30 sims.

That's my #1 biggest complaint. It's been like that in previous versions, but seems especially bad on this version. I just can't deal with having to play a game where the game decides to let the other team win by making my team suddenly horrible. I can deal with the other team just playing better and me not scoring enough points, etc. But I shouldn't have to play a game that makes my good team play terrible so the other team can win. Sure, you'll win your share and have some fun doing it. But who wants to play a game where the outcome is already determined? Not me.

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Wednesday, July 2, 2014

Best Deep Sea Fishing 2 & Virtual Deep Sea Fishing (2-Pack) Deals

Deep Sea Fishing 2 & Virtual Deep Sea Fishing
Customer Ratings: 3.5 stars
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Great games, just have issues with PC vs. MAC. My mistake. The fellow who sent it to me was lovely and quick to send.

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I didn't care for this game not as much fun as Rapala and the graphics aren't as good.

Monday, June 23, 2014

Review of Where the Wild Things Are: The Videogame - Xbox 360

Where the Wild Things Are: The Videogame - Xbox 360
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $6.99
Today's Bonus: 65% Off
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this is a very cute game lots of fun for a 10 and under child my son loves it

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I got this so my kids would have something safe to play on the grown ups xbox. Totaly lives up to that. They like it and i dont have to worry about them playing something inapropriate

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All I can say is my grandchildren liked the game. Not a gaming person myself, I just try to purchase games for my grandchildren when I see them at reasonable prices.

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Game is really easy for young kids to be able to play. I bought it for my 4 year old nephew and ended up playing it also.

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This is a good game with lots of exploring that your little ones will like. It is not a shoot em' up game. My sixth grader is a little bored with it but not my second grader.

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Wednesday, June 18, 2014

Reviews of Starsky And Hutch Xbox

Starsky And Hutch Xbox
Customer Ratings: 4.5 stars
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I bought this for my 12yo grandson for his birthday. He has really enjoyed playing it while not knowing anything about Starsky or Hutch prior to this. The game was sent quickly and packaged well.

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Bought this as a gift and they have informed me that they love playing this game. Glad they loved it!

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I don't know how this game plays with one player, but my brother and I played it with a light gun and steering wheel and we had more fun with this than many other games! We're in season 3 now and can't stop playing it!

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Seriously, this is the worst xbox game I've ever played...it's game based on a gimmick, it's frustrating to play, and I thought using a Lightgun with it would make it more fun...but it doesn't. I have 37 Xbox games, and this one is the only one I regretted buying. Really, this game sucks.

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This is the best role-playing game ever.

I received this game for my b-day, and fell in love with it immediately!!!!!! Buy this game for your kids!!!!!

Graphics100

Sound-100

Multiplayer-100.

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Saturday, May 17, 2014

Best PlayStation 3 40GB System Deals

PlayStation 3 40GB System
Customer Ratings: 4.5 stars
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I have both the Xbox 360 and Nintendo Wii. I never thought I would buy a PS 3 but after hanging out at the stores to long during the Holiday shopping I ended up buying one. I must say, so far I'm very impressed. Its easy to see why Sony was charging a lot for this when it first came out, this thing is loaded and the fit/finish seems top notch. Compared to the Xbox 360 the PS3 seems very well thought out. The Xbox some days seems like something I built in my basement. The Xbox is so loud when you are playing a game. I can't figure out why MS would think anyone would want to watch a movie through their HD-DVD player as you would have to turn the movie sound way up to block out the 360's fans.

The PS graphics are very very good, and the blu ray dvd is just an added bonus to a very good game system for the new lower prices. Also, its nice to have the on-line game play be free, compared to the Xbox $50 a year. It's not that the xbox is bad, the PS3 is just more refined. I also expect fewer problems with the PS3 than the Xbox. I have only had one issue with the xbox, the tv connector cable went bad, but I know several people who have had 2-3 360's just die on them.

The Wii shouldn't be compared to the PS3 or the Xbox. Its a great game system with the innovative controlers and the easy to play games. Its the only system my wife will play and she never played games before. That is the beauty of the Wii, it truly is a game system for everyone.

So far I see a lot of pro's for the PS3 and a couple of cons.

Pros

Graphics

Blu Ray DVD

Wireless internet connectin built in

Rechargeable wireless controler

Very quiet

Doesn't run very hot

build quality

free on-line game playing

Cons

Not many games yet

No hdmi cable included.

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For all of you considering the PS3 this is one of the best choices you can make when it comes to home entertainment. Gaming and multimedia are taken to the next level.

First getting my hands on the PS3 made me realize that this is the largest Playstation conosle by volume and weight they have ever come out with. I quickly realized how sturdy and well made this product is. The plastic that is used is solid and heavy duty. I also realized how easy dust and fingerprints attract to the shiny finish which is both plastic and fake chrome. Connecting the PS3 was the easy part. Unlike the Wii and 360 Sony has left the power station inside the console. Which means you only need one heavy duty plug to connect. From the back of the console you have many choices for video and audio outputs. The standard AV outlet is there which allows you to play with the cables it comes with or to buy component cables for high definition viewing. You also have a optical digital output for full digital sound. New to any video game console is HDMI output. This allows you to have the PS3 in full high definiton video and audio. HDMI is capable of a full digital signal allowing 1080p true high definition picture. It is also capable of unleashing 7.1 high definition sound. So audiophiles should be happy about what this console offers. On the front end you get two USB ports. This allows you to connect various devices like a photo camera, internet camera, mouse, or even a printer. The Sony PS3 has a feature that allows it to be on standby at all times. Which is similar to the other consoles. I will talk more about this feature on the PS3 further in the review.

I would like to cover all the interface options the PS3 accompanies seperately so consumers can become aware of all the advantages this console carries. For those of you familiar with the Playstation Portable this interface is almost exactly the same.

You are able to create seperate logins for anyone who uses the PS3. This allows for each person to go online with their information. Although it doesn't really have many more advantages than that right now it is rather insignificant.

Next is the system settings. This allows the user to adapt the PS3 to their television and sound system. You can adjust the high defention settings to fit the maximum resolution of your t.v. You also have setting for your blue tooth devices and internet connections. The PS3 comes with built in wi-fi which seems to have a strong connection that gives you almost seamless online use.

The PS3 also has a photo viewer. You can download pictures by using your camera and connecting it via USB. I haven't checked to see how viable this option is. Generally you get your standard slide shows although they have a fun feature. One of the features takes your pictures and gracefully places them onto a blank canvas. I think the slide shows are best when you set them to music.

Next is the music player. You can download your pics via CD which is rather quick. I have done this numerous times putting quite a music collection on my PS3. Although Sony has talked about having downloads via the internet which I think would go over very well. You can listen to music while viewing a feature that uses colors and textures. It is your standard music viewer...nothing special there.

I want to talk about one of the most notorious features of the PS3. The Bluray player. Most of you now know what a Bluray player is and does. I have viewed numerous movies on it. I have also viewed these movies on two different hdtv's. One a 1080p and a 1080i. I really did not notice much of a picture difference. After viewing a few movies on the XBox 360 hddvd player and the PS3 Bluray player I really did not notice much of a difference. One thing I have noticed about hd movies is that the ones more than a couple years older have a slightly grainy appearance since they were remastered for high definition. Newly made movies appear crystal clear with vivid colors and tremoundous definition. The PS3 does allow you to view regular DVD's which can make the transition that much easier. The regular DVD movies are upscaled on your HDTV allowing an excellent picture. For many of the new movies it is almost difficult to notice a difference in a DVD picture and Blu-ray picture.

Now would be the gameplay part of the interface. This keeps track of the game disc you may have in the player or also games or demos that you have downloaded. This interface is rather simple and easy to negotiate. One feature that is sadly missing from the 40 gig is backwards compatibility. Although you can still play PSone games, PS2 games are a no go. As far as the games go I have played numerous games plus several demos. The games that are non exclusive like Madden Football are deficent on the PS3 compared to XBox 360 counterparts. The game speed is smooth and polished. The visuals on exclusive PS3 games like Heavenly Sword and Ratchet and Clank is quite impressive. The PS3 seems to create a living vivid environment with the ability to create many textures and surfaces. Game demos like Motorstorm and Gran Turismo HD show what the PS3 is capable of. Amazing graphics and sound quality will become apparent in many of the games this holiday season and beyond. I have also enjoyed the few full games that are downloadable. The games have enhanced hd graphics and are affordable at only $7.99-$9.99. What I have enjoyed is online gaming. With the PS3 you don't have to pay any added fees. The gameplay was seamless and quick and allows you to use a blue tooth headset when playing. I also believe you can use your PS2 headset via USB. The online gaming is virtually the same as the 360.

Lastly I will cover the online features of the PS3. On the interface online is a big part. From the browser to having friends and checking your mail. Of course the largest feature is the Playstation store. Which is obviously not very unique. The 360 has a market which could be considered the pedigree for consoles. The Wii is limited to just classic video games. The Playstation store is decent right now with very numerous items to download. You have games, demos, and movie trailers. The store will continue to grow and has a nice feature that allows you to dowload PSone games for the Playstation Portable (PSP). After dowloading it to your PS3 then you transfer it via USB to your PSP. Also a very intriguing feature that I think is really amazing is called remote play. When your PSP is integrated into your PS3 you have the ability to view and listen to stuff on your PS3 anywhere in the world with your PSP. All you need is a wifi connection. I have tried this feature out and it's really enjoyable. I was able to view movie trailers and listen to my music on my PSP. The feature is nice although it is supposed to work when the PS3 is on standby. It did not work for me then. Only when the PS3 was on and set for remote play.

There are also two features that are becoming more apparent for owners. Folding at Home is a beneficial program that works with Stanford University. The program runs when your PS3 is idle. What it does is run computations that help scientists work for many cures to diseases. A beneficial plus to the PS3. I can vouch for having my PS3 on nonstop 24 hours a day 7 days a week for many months without any problems. Secondly I want to talk about HOME. No not your real home but the PS3 program that will be available early 2008. This program will be a virtual online social interface allowing you to meet numerous other PS3 players. I have been allowed to participate on the Beta version and I must say this has extreme potential.

2008 will be an exciting year for PS3 owners. The experience is already excellent with over a dozen very good games. The PS3 will have over a half dozen superb games releasing next year. Games like Gran Turismo 5, Killzone 2, Little Big Planet, Metal Gear Solid, Final Fantasy are just the beginning. If any of these games suit you it would be an excellent reason to own a PS3.

In closing I will say without a doubt the PS3 has been quite an experience. I feel the $400 is well worth it for the features you get. Wifi, Bluray, HDMI, and of course the game playing.

I believe many of you are on the fence and trying to justify a large scale purchase like this. The games are here and the experience is superb. If you want a wonderful living room centerpiece that will provide numerous hours of use the PS3 is the way to go.

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By now, everyone knows the details of the system. I had to chose between the 40GB and 80GB system. For me, it was easy. I don't need any of the extra features of the 80GB system. (limited PS2 compatibility, extra USB, card reader, Motostorm game etc.)I also didn't need the 80GB because I upgraded the 40GB HD with a faster 120GB HD, and it only cost me an extra $55. The 40GB system also has the 65nm Cell Processor. So for less than the 80GB system, I have a faster, quieter, cooler, and more energy efficient 120GB system.

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All the news I read said 60GB was the only way to go if you wanted a PS3 with backward compatibility. Therefore, I rush into nearest BestBuy to get a 60GB when I saw online news said 60GB was sold out in most of retail stores on 11/02/2007.

I was not very happy when I realized my new PS3 was running HOT and LOUD, believe me it was very LOUD. I exchanged it for another 60GB next day. This one was a little better, IMO; however, it was still running HOT and LOUD. I went to Target, and got another 60GB. This one was not any better. I told myself this had to be a design flaw but I would give it for another try. Therefore, I returned it and bought another 60GB from Target again. Four out of four, they were all running HOT and LOUD. I gave up at this point, and returned the last one purchased from Target. At this point I almost wanted to learn to live with the noise since I enjoyed the Blu-ray so much and had some fun playing those demo games.

I went online and did some more research. I found 40GB should consume a lot less energy than 60GB and 80GB. IMO Energy = Heat; therefore, I was in BestBuy again on 11/10/2007 with my family and bought a 40GB. Installed it in the evening, watched a regular SD DVD and left it on over night for downloading. WOW, it ran much quieter and it was even running quieter than my HR20-100 (a DIRECTV HD DVR). Off course, I return the last 60GB I had the following day.

My decision metrics:

1. Can I watch movies with the PS3 running so LOUD?

NO WAY!

2. How important is the backward compatibility to me?

I can keep my PS2 connected to TV, still; however, I should move on and focus on PS3 ONLY for game playing.

3. Do I need two more USB ports and memory card slots?

Not such a big deal.

4. Is 40GB big enough?

I DON'T care.

I would buy another PS3 when it starts using 65nm processor rather than the current 90nm in the near future. Now 40GB is the only way to go IMO. I hope my journey to a 'QUIET' PS3 can help you make your decision on your future purchase.

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A hands-on review, going over:

-What's included in the package and their purpose

-Actual PS3 performance and load-times

Note: This review was for the outdated 60-gig version, but the functionalities and features demonstrated in this video do not differ from those of the 40-gig version, except the extra USB ports and Memory card drives)

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Thursday, April 17, 2014

Defender Reviews

Defender
Customer Ratings: 4 stars
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Defender is a fun game. I like the multiple ships and the fact that you can upgrade the weapons on each one. Once you beat the game though it offers little replay value, but its a fun ride.

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I needed a break from Hitman 2 and Splinter Cell (already played Halo), so I picked up Defender for some mindless shooting. It is actually not so mindless, and is kind of addictive. I almost forgot how much fun it is to fly, and in Defender you have some good choices and you can upgrade your weapons depending on how well you complete each mission.

I am about 1/3 of the way through the missions, they get progressively tougher. When you fail a mission you can start it over. Some of objectives in the missions seem impossible at first, but when you have the right ship, the right weapons and the right strategy "its like butter, baby"!

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The Defender game for Atari was such a great ground breaking game, this version of defender is a disappointment. The only thing that would have saved this games was to of had the original Defender unlockable, like the Frogger, Spy Hunter and Pac Man XBOX games.

I give it 3 stars mainly because the game navigation is horrible, there is absolutely no replay value and the multiplayer is completely worthless, unless you enjoy getting sick from flying around in circles. The multiple ship and buying of weapons is also pretty useless. I pretty much stuck to one ship. I found it much easier to complete missions when I stuck to only 2-3 weapons, its a pain scrolling through multiple weapons while in combat. IDifferent buttons would have been a better idea. I just kept buying more ship lives with my money.

Pros are that the graphics are pretty good, some of the missions are fun and challenging, and the "flight simulation" is pretty good too.

This game is one of those that you should rent and beat within five days. Luckily I bought it used for $15.00 on Amazon. I will probably not resell it as I never sell anything.

Honest reviews on Defender

This PS2 version is fairly true to the original; it maintains a lot of the style and substance of the arcade classic as far as enemies, crazy mutants, saving colonists, and the sheer relentless feel of the original. It has the added dimension of strategy, as you have to deploy and manage auxillary units to complete missions, you won't succeed by just being a firing maniac.

As you'd expect, the graphics are fantastic. The gameplay is generally top-notch. The different ships and weapons give a lot of options and different feels. Make sure you save multiple copies of games in progress so that you can try them out.

The major pain with this game is on the logistical end, it seems that it wants to make you suffer. Starting, loading, changing things on the fly is slow and VERY tedious. You can't trade in weapons you don't like, so if you run out of credits tough luck start over (or reload one of your saved games!). Some of the voiceover game characters are obnoxious; especially when they lag the action. You will hate your CO and that lame nazi mad scientist.

It has three levels of difficulty which is really nice. The "rookie" level is a good start; its moderately challenging more so in figuring out what you have to do than in gonzo firing. This makes it a reasonable choice for the more casual player. Although it has its problems, and the classic version is NOT included (bummer), I'd say its a must have for those of us that get into spaceship shooter type games.

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Easy to control. Good graphics. Neat looking ships. Able to build vehicles and use them to defend. Really good game!

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Thursday, April 10, 2014

Cheap Thrustmaster Hotas Warthog Joystick (2960720)

Thrustmaster Hotas Warthog Joystick
Customer Ratings: 4.5 stars
List Price: $499.99
Sale Price: $416.99
Today's Bonus: 17% Off
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The other reviewers are spot on. I just want to up the 5 star count. VERY happy with this item. Seems to be a WIDE range on price though. Not sure why.

Anyway, I've got more than 1,000 hours in military jets and a dozen combat missions. This stick and throttle system is incredible and by far the best available on the market.

Sturdy not plastic. Easy set up plug n play (except FSX see below).

By far the most impressive to me is the feel the action. It truly feels more like a real aircraft than anything before. Many sticks are flimsy. And "Force Feedback" always had an arcade feel to me. This has a realistic feel.

Obviously it's for DCS A-10C and in that application it's a dream. I set button 4 next to nose wheel steering (pinky) to "active pause" since it's not assigned in the game. I also had to reset the trim switch from a view setting to a trim setting. Other than that and of course the choice is yours it functioned perfectly right out of the box.

Another "sell" for you... I have over 300 landings on aircraft carriers. But, landing the FA-18 in MS FSX was ridiculous. NOW, I'm in the groove and center the ball on the first pass. It is SOOOO nice. The only surprise with this set was the lack of a profile for FSX so, at the time I'm writing this, you have to spend some time on set up. Really!? Yep.

But, honestly, I think you'll enjoy your higher realism sims with this set. And the more you enjoy them, the more the price of this stick and throttle set makes sense. Even "fun" sims like Thirdwire's "Stike Fighter" series work well with HOTAS (and program easily).

See the review at SimHQ for more info on using HOTAS Warthog on different sims...

In fact, HOTAS Warthog is so real, I kept my old Microsoft Sidewinder to use with Rise of Flight. HOTAS just feels too futuristic in a Sopwith cockpit. Too tight on the action. A little "Slop in my Sop" seems appropriate for those early days of aviation. :)

In short, this set and DCS A-10C (I know, I know... Steam) are the closest you'll come to being in an actual military jet without leaving the house.

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The warthog is a good product, I would've given it 5 stars, but unfortunately for Thrustmaster, as with its past Cougar debacle, missed a QC issue. Many users, including me, have noticed that the stick has a 'stiction' issue that is, if you hold the stick at a position, then try to make a slow and fine adjustment, inevitablely you make too much correction due to bumps.

The static friction is much greater than dynamic friction so when making precision work such as gunnery and formation flying, it's rather frustrating. My first unit (which died but was replaced) was smooth at first, but after one month of use, the stiction came about. The replacement unit had stiction from start. Some users have reported that they do not have this issue, while other do.

The joystick sensor is very accurate, but it's rendered entirely moot if mechanical accuracy is not there.

The solution is to take the joystick base apart and replace the existing grease with a better plastic safe grease. It's not hard but soldering is most likely required as breaking wire is almost certain if you don't know what you are doing. I've replaced the grease with Molykote EM-30L as suggested in the forum and now the stick is buttery smooth.

Of course, the Warthog is otherwise very awesome to behold and stiction is not as apparent unless you are doing precision flying. The construction is solid, I just wished that Thrustmaster had opted for a better grease. Had I known this problem and didn't know how to fix it, I would not have paid the $500 I'd expect better.

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I received this kit from a contest about a month ago and it has performed flawlessly during that time with well over 20 hours of game time using it.

I wrote a review for my former TM Cougar HOTAS (http://www.amazon.com/review/R329NM8PE25CQJ/ref=cm_cr_rdp_perm) and while I owned that particular piece of gear I thought it was the best that I had owned at the time...this piece of equipment simply blows all others I have owned out of the water. I have owned gear from CH, Saitek, Logitech, Gravis, Suncom (now out of business) and each time I continue to come back to Thrustmaster gear.

This Warthog has a superior feel to it with the ball joint on the stick portion and the split throttles allow some great customization of the controls and how you can work a single or multiple engine aircraft in games. The one problem I have is with the programming software and trying to understand it out of the box...well you have to download it directly from Thrustmaster but you should know that going into the purchase.

For connectivity I have tried this hardware on operating systems from Windows XP up to Windows 7 64bit and it is recognized immediately and operates as advertised by the manufacturer. I feel that I must let you know that there are some people reporting loss of the throttle response randomly and as a result the manufacturer has released an updated firmware that is reportedly fixing many of the "bricked/dead" throttle units. However a few are having to be sent back to the manufacturer and replaced with new parts to take care of the problem.

If you want to spend the money then you will not be disappointed. Again this is the best flight simulation gaming gear that I have had the opportunity to use in my 20+ years of playing flight simulation games.

Honest reviews on Thrustmaster Hotas Warthog Joystick (2960720)

The HOTAS is plain awesome when it works. The programming software takes some time to learn, but once you get it going, it's the best there is out there. However, since owning this thing for 6 months or so. I am on my second RMA. Shortly after I purchased this HOTAS, the firmware fried the unit, it would not respond, had to send it back for repairs to Canada which is not cheap from my state. Problem number two just occurred with one of the throttle buttons going out. Support wants me to RMA it again. Once again, not cheap to send this back for repairs. Thrustmaster is willing to fix the product but the RMA process is about a 4 week turn around and it is expensive to the end user considering I paid $500 for the best system out on the market but seems to have some quality issues. Needless to say I am frustrated with TM.

You should also know TM is willing to refund shipping charges, but they require your bank account information in an email in order to process the refund. There escalation process is horrible and there support although willing to work with in the their own policy constraints are not very customer centered from what I have seen so far. Again, great HOTAS if it works. Hopefully you don't get stuck with a lemon like I did...

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Five star feel and function, one star reliability.

Great joystick and throttle, when it works.

I have just returned my HOTAS Warthog Joystick for repairs for the SECOND time.

There is some sort of short causing all the joystick buttons to cycle on and off. First failure after 10 months, second less than three months later.

My Warthog Throttle has been returned for repair ONCE.

EAC switch "ARM" back-light failed after two days)

Tech support is painful and slow. Once you finally get an RMA, it takes several weeks to get your joystick back. They will refund your shipping, but it takes months.

When it's working, the Warthog is great (a nice improvement over the HOTAS Cougar).

The feel of the joystick, throttle, and switches is solid and very much like an actual aircraft. (20 years as a Navy pilot)

Joystick is MUCH smoother than the old HOTAS Cougar.

Right Throttle lever has a little bit of play left/right, but is otherwise OK.

I have been using Thrustmaster products for over 15 years. F-16 FCLS and TQS, F-22 Pro, Rudder Control System, MFDs, and HOTAS Cougar.

Previously, the only real problem I had was a broken spring on the Rudder (after 15 years of use) and the Cougar joystick gimbal was poor out of the box.

I'm really not sure if I would buy a Warthog again. It is FANTASTIC when it works, the best I have ever used, but for $500 it should not break in under a year, and three failures is ridiculous.

Update: Had to return the joystick a THIRD time for an internal short.

The good news is that Thrustmaster replaced it with a new one AT NO CHARGE. No problems with the new one so far.

I've got to give Thrustmaster (Guillemot) credit for working to make things right.

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