Showing posts with label xbox elite. Show all posts
Showing posts with label xbox elite. Show all posts

Thursday, December 18, 2014

Best Ms. Pac-Man Deals

Ms. Pac-Man
Customer Ratings: 3.5 stars
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Ms. Pac-Man was, as we all know, a smash hit in the arcades. The Game Boy version had barely anything unharmed. However, if you buy this, then you'll only be getting the Ms. Pac-Man game, with no options (Except for 2-Player and Hard Mode).

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Saturday, November 29, 2014

Buy Gioteck TX1 THROAT MIC for XBOX 360

Gioteck TX1 THROAT MIC for XBOX 360
Customer Ratings: 3.5 stars
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This is yet another standard microphone being passed off as a throat mic, ala the MadCatz MW2 throat mic. This mic at least lets you adjust the pickups, but is still only built to fit up to a small to average neck, large necks still left out. audio clarity is much better, but is only on par with the OEM headset. the air vibration mic in this throat mic is more sensetive, so my friends could hear me just fine... They also could hear just fine all that was occurring in the game. They indicated the sounds from the tv nearly drowned me out when speaking, and on the occasions that a friend in our party chat was placed on the other team he was able to use my mic for advanced warning when we called in strikes, or started taking objectives.

I recommend avoiding the entire category of throat mics for the XBOX till someone creates a throat mic actually based off the skin contact microphone. Looks like I will be loking at the throat mics created for hunting/paintballing as many of them use the correct technology and have multiple pin adapters, maybe one wil work with the 360.

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I don't want to sound fake, but the mic works perfectly. I'm a bigger guy (19inch neck) and it sits very well, albeit at maximum alignment. I was skeptical when I bought it, but it was worth every penny.

Best Deals for Gioteck TX1 THROAT MIC for XBOX 360

I can finally see why this product had been discontinued after such a short lifespan. This doesn't go without saying I'll keep using it, though.

I like with how the product was designed, so I didn't have to worry about how to put it on.

Being very concerned about the mic attached to the product, I tested it using the Xbox LIVE voice messaging system. It sounded pretty oversensitive since it could hear my button presses and stick and bumper clicks. Turns out that it faces away from the neck to pick up sound from around the user instead of directly from the user. When tested in-game, though, I haven't heard any complaints.

I also tried testing the mute switch. Although the console says it hears nothing, I could still hear some unbearable noise from it... Until I realized that the earpiece is a LOT louder than a stock headset. Honestly, I find this beneficial.

This product may make or break a relationship with the manufacturer because of these loose ends. Take precautions between you and the audio coming from your game console if and when you decide on this one.

Honest reviews on Gioteck TX1 THROAT MIC for XBOX 360

This mic is awsome. The technology involved is pretty sweet also. I like this mic because you don't have a mic hanging in front of your face when you are trying to eat. The earpiece fits nicely in your ear. The only down side is you can't adjust the sensetivity of the mic; it will pic up someone talking across the room. Overall I highly recomend this mic to anyone.

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Don't listen to these people who are rough critics who say it is a rip off or what ever. I believe it is a great mic especially for the price. The quality is pretty good but its not a mic that can only hear you. It hears things outside the throat like the game your are playing, but thats what the default mic does too so I dont really find it that big of a deal.

Great product

i highly reccomend it

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Tuesday, November 25, 2014

Review of Fable 3 Limited Collector's Edition

Fable 3 Limited Collector's Edition
Customer Ratings: 4 stars
List Price: $199.99
Sale Price: $149.99
Today's Bonus: 25% Off
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I just received this supposed Fable 3 Limited Edition package... it clearly states that the playing cards and coin are included, and the pictures show the entire collection, including the cards, coin and case. NOT TRUE. I spent $60 and received only the game disk. :( What's worse, when I called Amazon, they do the customer service for Jake Steele and whatever else he calls his little company, so you can't contact the seller, you can't request for your order to be filled as it was supposed to be, you can't even complain to the seller. All Amazon "can" do is issue a refund. :( So after excitedly counting down the days until my awesome game collection arrives, I now have to send it back and order what I ordered already, and wait for shipping again. :( Needless to say, I'm extremely unhappy, and dissatisfied with "Jake Steele", and Amazon's lack of concern for their customer.

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Fun realistic love story line No complaints I would recommenFable 3 Limited Collector's Editiond to anyone who like role playing. Best Fable yet

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I personally loved the original Fable game, and especially The Lost Chapters expansion. Fable III, however, goes so far away from the feel of that game that it is almost unrecognizable in my opinion. The game play has been "dumbed" down so much that if you are a core gamer and like a challenge, stay clear. The skill required is about the level of a 7 year old. The story itself is not very engaging. Where as the original Fable evoked a serious sense of vengeance for your family, Fable III just feels like a petty squabble amongst siblings. Also, the experience of "ruling" the kingdom will definitely leave you feeling disappointed. Not much really happens with actually being king and your decisions feel pretty limited. Overall, extremely disappointing. Fable II I accepted as the sophomore slump, but this was just plain bad in my opinion.

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Great game i love playing it. I recomend it to everyone to at least try it once! Seriously this game rocks!

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Tuesday, October 28, 2014

Cheap DDR Multi-Platform Super Sensors Energy Non-Slip Dance Pad

DDR Multi-Platform Super Sensors Energy Non-Slip Dance Pad with DDR Extreme
Customer Ratings: 4 stars
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My son loves this and it is easy to follow! Not sure yet on how durable it will be, but he is enjoying it and having fun, so I think I have gotten my monies worth.

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Wednesday, October 8, 2014

Best Ace Combat Assault Horizon - Xbox 360 Deals

Ace Combat Assault Horizon - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $12.62
Today's Bonus: 68% Off
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This review will not concern anyone new to the series because If you have never played an ace combat you will have no idea of what was changed. If you are a new player to ace combat go ahead and pick this up. You will more than likely enjoy it just.

For those who have been playing ace combat since PS2 (only ones I can relate to since I never played it on PSone) here are some things to consider:

Before starting the game:

Make sure you set all settings including invert settings (at least the gunner). There will be an opening credit scene where you need to operate the guns and it will not let you pause to change the settings (which was stupid and sucked for me lol since I didn't know this).

Flight controls:

you only have two options... the new assisted flight option where you cannot roll and the "original" option where you are not bolted to the screen and can roll. The original option is what you will want to use since it resembles the older ace combat games. You get 3 views. Inside the cockpit, a full screen view, and a third person view that shows the aircraft.

For the helicopter the views other than full view are obstructing (for me at least). 3rd person takes up close to half the screen and cockpit view gives you tiny window to look out through.

Damage:

You regenerate your air damage while flying pretty darn quickly in this game which means you really have to be bad if you blow up in the game * will retract this and say latter you will die but usually due to stupid reason...or at least fail a mission*. And you don't ever have to land unless you need restock ammo (which throughout the whole game I never needed to).

Also you can fly away with only critical damage if you hit the ground!?(playing on normal). Now if you nose dive into the ground you blow up however. With the Helicopter you can pretty much bounce off anything without taking damage.

(update)Story:

Finished the game and can concur with my original statement. Story is throw away. You don't feel anything for your team. The characters are kind of awkward really. Especially the ending dealing with your pal Guts. Now you never felt anything for the team in previous ace combat games either but you had a great feel for the cause as to why you were fighting. You don't get that amazing feeling like in older ace combats with some epic music playing while the sky is covered with jets and crowds cheering you on. The story really is stupid.

Gameplay:

Everything in this department has changed.

You no longer buy planes like in past games. There is no longer a map at the end of missions showing you're in game trail of kills and no point/Rank system that I saw. If FORCES you to use the new dog fighting controls for many of the air battles or you will have a hard time destroying the lead targets. You enter the dog fighting mode and need to keep the enemy within the circle or you will lose him. You're on his tail and shoot missiles and bullets till the plane blows up. There are counter moves and flares as well if someone locks in on you. Expect to use this new DFM and various variations of it a lot since there are certain times you must trigger these modes to advance in the mission. Explosions will be zoomed in on which are fun and entertaining but gets repetitive. Most noticeable change that hurts the series is the briefing segments from the past. This isnt present anymore so you have no idea what you will be facing and hence no idea what to what use as your special weapon.

Why the COD reference?

They have clinged to a slogan quote that referring it to COD is underselling it to hopefully sell more copies and you can tell why when you play. You don't feel a sense of pride like you did in the others. There is no heart to the game story wise like the others and there are many ideas, controls, and missions (AC 130 mission very COD4) that resemble COD. Even down to the quick lock where if you are on a helicopter mission you can auto target the enemies much like the same way in COD or the gunner wearing a skull mask.

When all is said and done its still fun but not the same kind of fun as the past. Dumbed down...Yes. Realistic?...No. Ace combat never was (you're kidding yourself if you think that). Something you should consider buying? Yeah it is a good rent or purchase but id wait for a sale. They decided to change things up to try and sell the series better due to the poor sales of the last entry but if they just released the same formula with minor tweaks and shorter missions than the last AC on both PS3 and XBOX 360 instead of just one they would have been fine.

If you are an Ace combat vet hold of awhile on this or rent it to see if its right for you. They have removed a lot.

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Dear Namco,

If I wanted to putz around in a helicopter, I would play that POS Apache Air Assault game. If I wanted to lumber along in an AC-130, I would play Call of Duty. What I want is to strap into a 1200mph fighter jet, do a little fancy flying, and overcome the insurmountable odds to become the victorious ace you know, the Demon Lord of the Round Table.

In the Ace Combat series I've evaded Megalith and Nimbus, shot down Skybird and Aigaion, and scrumbled with Yellow Squadron, Strigon Squadron, and Pixy's ADFX-02. Those were good times. And in Assault Horizon you've tossed them all aside in your desperate pursuit to be Infinity Ward. The story, despite being penned by a bestselling author, is barely noticeable. The graphics are better, but to cram them on the Xbox's limited capacity you made extensive use of repeated animations. And the now-infamous Dogfight Mode is a debacle (ps it's a flying game, you're almost ALWAYS dogfighting. You don't need a separate, dumbed-down mode for it).

I mean, I kinda get what you were trying to do. And I understand that after AC 4, AC 5, AC Zero, and AC 6 were all pretty much the same you ran the risk of being labeled stale. Was HAWX breathing down your neck as this went into production? Sure. But you had millions of copies sold and a legion of fans under your belt, so why did you let those things rattle you?

I think you've made a serious miscalculation with Assault Horizon that will alienate loyal players to the series (who will refuse to acknowledge this as AC7, and will just wait for that game) while not making a compelling enough game to attract new players. I forgave you for making me fly around in a trainer plane when I had a perfectly good F-22 in the hanger. And I hoped you'd learned from that misstep. So seriously, get it together for Ace Combat 7, will ya?

Regards,

Mobius One

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I ran out and bought Ace Combat Assault Horizon because I love airplane games. And for the past decade it would be a safe statement to say that the Ace Combat games were among the best if not THE best aircraft games available on consoles. I played Ace Combat 6 a lot and loved it. Assault Horizon is just a sad, tragic even, installment for a great franchise.

What went wrong? First the flight controls got dumbed down. "Optimum" mode is like flying in molasses and terribly frustrating: it is impossible to roll your aircraft. This mode can be disabled if you prefer better controls. However no matter which controls you use, the new "close combat" system turns the thrilling fights of previous games into hair-pulling frustrating exercises in button pushing. Assault Horizon calls this experience "dog fight mode." In a nutshell if some one is shooting at you slow down and click right and left bumpers all at the same time (as long as some random circles on your screen are lined up) -do all of this and you can evade incoming missile. The same convoluted button pushing is REQUIRED if you want to shoot sown target leaders (basically enemy aces)-no matter how many missile locks, how good your attack angle, or any other factor the only thing that matters is putting the leader in some on screen circle and clicking a bunch of buttons simultaneously. It totally destroys the sense of flight in the game.

Single player / campaign mode is a total bust. There is a faint glimmer of redemption in the online modes. There is a pretty innovative and fun capture the flag mode. But it is currently difficult to find a lot of players online.

At the end of the day, if you were shopping for a flight game for the xbox 360, I have to say stick with (or go find a copy of) Ace Combat 6. HAWX 1 & 2 are also overall better flying games on the xbox. It breaks my heart, but the only honest recommendation I can make about Assault Horizon is SKIP IT.

Honest reviews on Ace Combat Assault Horizon - Xbox 360

I have to admit, I kind of enjoyed this game. For the first 2 or 3 hours at least. And then it hit me. The entire experience has been reduced to a series of... well basically minigames. Fun minigames, yes. With absolutely gorgeous visuals and the beautiful music I've come to expect from Ace Combat. But none of the other stuff I've come to expect from Ace Combat. It's an arcadey series and had no intention or need to change that... but it didn't need to make a massive change TOWARD the arcade either. Dogfight time... lemme click the shoulder buttons... alright now fire when the circle turns red. Oh he's trying to engage me? Lemme line up these arrows and... BOOM shoulder buttons... haha I'm SO good at dogfighting. Alright, took some damage, time for a forced landing. Don't worry about the throttle, just keep this plus in the diamond... PERFECT. Dang I'm SO good at landing! And that's basically how most of the game goes. Dogfighting, landing, airstrikes, door gunner, heavy bombing runs, all made so easy a 10 year old could do it. But I could get through Ace Combat 4 at about that age too. As a matter of fact as someone with (admittedly limited though including landing) flying experience, I started to feel like the game was insulting my intelligence. It was fun, for sure, but it wasn't the series I know and love. It required some skill, but raw reflexes and recognizing simple patterns is required by any minigame. Finally, the story and characters, though acceptable, were seriously underdeveloped.

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This game is overly scripted. For example, some enemies are scripted to die by crashing into the ground. If you just so happen to lock onto that enemy, no matter how many missiles you hit him with, he will stay alive until the scripted sequence plays. These scripted sequences completely removes the player's sense of accomplishment. Moreover, in dogfight mode, the game steer you towards the enemy. The semi-autopilot does not feel like flying, more like being pulled along on a string towards the enemy jet.

The non-fighter missions are completed ripped off from Call of Duty series. The reason this works for CoD is that you play first on the ground and understand the pain of groundfighting. When you get into an AC-130, you then feel empowered by the 120s annihilating enemies that gave you so much trouble before. The AC-130 in Ace Combat feels mind-numbingly like popping bubble wrap. You pull the trigger when enemies show up, and that's about it.

The variety of weapons that derived from the previous series like the multi-targeting missiles are rendered useless in this version, since they just miss on purpose. They are enforcing the dogfight mode, so rarely do you see enemies die outside of going into the dogfight mode. If you dislike linear cinematic games, this game will frustrate you to no ends.

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Saturday, August 30, 2014

Review of Galactic Wrestling Ultimate Muscle - PlayStation 2

Galactic Wrestling Ultimate Muscle - PlayStation 2
Customer Ratings: 4.5 stars
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Good game...reminds me of the tv show alot...very simple controls with great cel shaded graphics...if you are a wrestling game player then this is a must play

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kinda fun game. It takes awhile to getting used to. Totally different than any other wrestling game out there. But it is still fun to play

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If you like Muscle toys, etc you'll probably like this game. I like that they have some custom dialoge for certain match-ups. It's easy to pick-up but not as in depth as other wrestling games is why I advise it for fans of the toy mostly. I had fun unlocking everything & playing every character to see which characters I could get on the top 10 records which I filled.

Good fun but will sit on your shelf after a short enough time. Try to get it for under $10.00 & you should be happy.

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The game brings back a lot of memories and the graphics are actually pretty great. The condition of the game was good and the buying experience could not have been better!

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This is fun, cool, I like it. I can play this all day over and over. My book of mystery challenges is almost complete. Now I play for fun and traveling, make my own moves. This got me started to collect any related type of games. NL

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Sunday, August 17, 2014

Cheap Trine - PC

Trine - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $4.50
Today's Bonus: 77% Off
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'Trine' is a 3rd person, horizontal platform scroller, which I downloaded through 'Steam'; the cost...$29.99

However, don't let my opening statement regarding 3rd person scroller, put you off; this is an interesting and addictive game. In fact it won the 'Best Downloadable game' by 'Gamespot's' 3E Editor's Choice Awards.

The Game:

Three characters (a wizard, a thief and a knight) are physically joined into one person by a magic object called the 'Trine'. They must travel (all the while using their collective skills of conjuring, jumping, swinging and fighting), an evil-laden labyrinth to escape, and thus return themselves into their individual persons.

Each character has different 'skills'. The wizard...object creation and levitation; the thief...a powerful bow and grappling-hook device; and the knight...a fighters sword and shield AND a hammer. Only one character can be activated at a time so you must determine which 'skills' are needed to accomplish the task/puzzle before you.

As you proceed along you will find 'treasure chests' with upgrades and bonuses; there are also experience points gained while fighting, with which you can upgrade your characters abilities and skills. And this is were the game really becomes interesting, because sometime these chests and bonus vials are just visible at screens edge, so you need to figure out a way to get to these precious objects, in order to obtain the bonuses contained within.

The only annoying thing about this game is the game-save method; games are automatically saved at game-generated checkpoints; if all characters die, you restart back at the last checkpoint reached...and this is OK because this checkpoint is usually not too far back, The problem is if, for some reason, you must exit the game and restart at a later time (without having finished the last level you were on)...because then, you must restart from the very beginning of the level. So a restart at the beginning of the last level is not only quite repetitive but also very irritating, because some of the levels are quite long.

Conclusion:

This is not a particularly long game...maybe 8-10 hours if played continuously, but it is addictive and it's one of those games that just keeps you coming back. It does have some replay value as you'll probably not find all the 'bonuses' on the first time through. Lack of full, anytime game saves is a minus...and thus the loss of 1/2 star. 4 1/2 Stars.

BTW, the ending is quite tricky.

Ray Nicholson

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First of all, I would like to mention that I have NEVER before had problems with DRM protected games not working on my PC, or DRM messing up my PC. I am not one of those people who go around writing bad reviews for everything that has DRM on it, this is the first time I even decided to review a game on here.

While I am AGAINST DRM (the idea of it, and the principal) this is the 1st time I have had a major issue with it. I bought this game (TRINE) at BEST BUY (the store... not online). I physically went down to the store, and purchased the actual game. I did NOT buy the digital download, or order it online.

I have an external USB DVD RAM Drive, and no CD / DVD drives inside my PC. I WAS able to install the game from the DVD, however, my drive was making all kinds of crazy noises (I swear, I thought my drive would take off and fly out of the room under it's own power it sounded like a freakin' helicopter LOL), and the install went VERY SLOWLY, for a game of this type.

After installing, I tried to play the game and immediately got an error from the SecuROM CD verification check. It told me to insert the ORIGINAL CD, not a backup. Well, I never made a backup, and only used the original. I went to their website and checked for patches. Updating to the latest patch at the time (1.05) did not help either. I tried to register on their forums to get help, but after waiting for hours and hours, I never got the e-mail verification email from them (it's been 24 hours already at the time of this review).

The publisher's site had some generic (BS / non-helpful) information about the error, and I didn't get anywhere with their "support" either.

So after a lot of frustration I decided finally to return the game the very next day. Unfortunately, no one lets you return "opened software" anymore, but the supervisor at BEST BUY was in a particularly good mood, and decided to let me exchange it for another game of the same price.

There is absolutely NO WARNING on the box WHAT SO EVER That it is protected by SecuROM, nor that even has any DRM on it. For this very reason, I wanted to warn people to be AWARE that if they buy it they do so at their own risk. The game MAY or MAY NOT WORK... as SecuROM may interfere with certain drives / driver configurations.

Since I never got to actually play (and enjoy) the game, I can not give it any stars. I am strictly just telling my (short-lived) experience with the game, and wanted everyone to know: IT COMES WITH SECUROM DRM.

A pity, it looked like it would have been a neat game. I recommend getting the STEAM version, or another digital download version as those do not have the SecuROM protection.

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These are the years of PC gaming that will be known as the Underdog Era: full of indie masterpieces and megapublishers flops. World Of Goo, MOUNT & BLADE, iFLUID,CRAYON PHYSICS, DEFENSE GRID, all released by small independent companies, were rewarded by much better financial returns than overhyped behemoths of the likes of RED ALERT 3, ANNO 1404 and SPORE. It was not unexpected; after all, just like Limited Installations, greed only pays for a limited number of turns.

TRINE is an excellent physics action/arcade game. You control three interchangeable characters (a thief, a wizard and a warrior). Each has his/hers special abilities, from shooting griping hooks to levitating objects and smashing things up. At any point, you can select which one suits you best. Obstacles have to be turned, balanced, jumped over or simply smashed. Enemies have to be wiped out. And vials have to be discovered and collected before reaching the goal.

Between levels there are checkpoints but, annoyingly, no regular saving is possible (hence the star withheld). If a character dies you are only left with the other(s) to finish off the level. If it is impossible without the missing character(s)' abilities you can always revert to the last checkpoint.

The graphics are just beautiful! If you have seen the DIABLO III trailers, they are comparable. PhysX is required however, so nVIDIA gamers rejoice.

The sounds and voices are nicely done and clearly add to the enjoyment of the game.

Overall, I have been playing this gem for almost a week now and apart for the checkpoint saves I can only say good things about it.

TRINE comes with STEAM (in fact it was released first on that platform) and you will need to be online to post accomplishments but there are neither limits on the number of installations nor any RootKits of the likes of SecuROM.

RECOMMENDED!

Honest reviews on Trine - PC

The graphics in this game are gorgeous. A bit too glossy, and with over-saturated colours for for my tastes, but still gorgeous. Traversing its levels is like hopping through a sumptuous, lovingly crafted fairy tale land. In terms of gameplay, it's essentially a two-dimensional game, but everything is constructed in three-dimensions which, together with the subtle camera changes that this allows, helps give it a nice richness and depth. I think that's why I was already two-thirds of the way into the game before I realised that I wasn't actually having that much fun.

The premise of the game and the basic mechanics are great. You can switch between three characters who each have different skills, many of which are inherently very fun. For example, the thief can swing around the place with her grappling hook, while with the wizard you can draw a square with your mouse to make a solid block appear out of thin air. The movement mechanics are very good too. Your characters feel fast and responsive, even when swimming underwater, and despite the fact that each of the three moves in almost exactly the same way, the animations are good enough that they each have a personality of their own.

So, the game looks great, the animations are great, and the core mechanics are great. Why then isn't it as much fun as it should be? The answer, in my opnion, is the level design. With all of the emphasis placed on physics and object manipulation in the game, I expected all sorts of interesting puzzles and problem-solving along the way, but these never really came. Sure, there were lots of obstacles to overcome in the game, but most of the time, the way to overcome these was just too obvious. There are usually at least two different ways to get across an obstacle (for example, to get to a higher ledge, you might grapple up there with the thief, or build a stack of blocks to jump from with the wizard), and you're almost always likely to figure out at least one of them without much thought. In the end, you seem to spend most of the game doing the same type of things over and over. Sure, there are a few slightly trickier moments here and there, but very few of them really felt clever, so I rarely had a significant feeling of achievement when I got somewhere.

What does make the game somewhat more difficult is the enemies, though this isn't necessarily a good thing. There are only a few enemy types in the game, and though they're all well animated and pretty dynamic, they get old really quick. The problem is that they keep respawning. It's so unsatisfying to skillfully fight off a horde of skeletons, or to crush one in a meticulously constructed trap, only to have new ones respawn in the same place. It nullifies whatever feeling of achievement you had for destroying the first batch. Pretty soon, rather than feeling challenging or ominous, the enemies just feel pesky and unwanted.

I think it's telling that even though I finished this game very recently, I can't say which was my favourite level. In fact, I honestly can't remember any of the levels properly; they all somewhat bleed into one another because they all felt kind of the same.

I seem to be in the minority, as everyone else seems to rave about this game, and not just on Amazon. But I wonder how many of the reviewers were so charmed by the game's excellent visuals and impressive production values that they never fully noticed its mediocre level design and repetitive gameplay. I don't think that Trine will remain in people's minds for years like so many other platform games of the past have. But if they can make a sequel with more diverse level design that takes its audience a little more seriously, then maybe they will have a classic on their hands after all.

I'm giving this 4 stars, but only just, and probably only because it's an indie production. It's still worth a play though, especially as it's not very expensive.

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Don't buy this if you intend to register on steam. I don't really like having to lug around games outside of steam anymore

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Monday, June 16, 2014

Cheap GoldenEye 007

GoldenEye 007
Customer Ratings: 5 stars
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This is the one game that I would play day in and day out, for more than a year. The one game where I discovered something new almost every time I played. It was the one game which brought me and my friends together religiously at least 3 or 4 times a week. Somehow it just wouldn't die, no matter how hard we tried.

At first, it just seemed so standard and bland. Playing muliplayer for the first time, I had problems finding guns and felt confused and bored running through the Temple level. soon, somehow, something clicked, and me and my friends ended up playing it for about 4 hours straight. Towards the end of that introductory marathon Goldeneye session, we took our first stride out of the standard Deathmatch restrictionincreasing my character's health to its highest limit and my friends fighting against me. Thus we coined the "God" mode, and we played this variant to death in the coming months.

It didn't end there. We had fests where we would do nothing but attack each other with punches. We bought a bunch of video cable and conected three televisions together to form a sort of splitscreen, LAN-type mode, covering up other player's screens so we wouldn't know where the other players were. We playedthe Team mode constantly, refining our knowledge of the levels and our marksmanship. Fed up with auto-aiming, we turned it off and further honed our skills. I began to be able to play the Complex level in my sleep. Proximity mines soon became an addiction. We pushed the game to its limits, learning that we could move the ammo boxes, shields, and guns around by shooting them, thus reworking their positions and creating large stockpiles in team games. We began to use Gameshark to unlock multiplayer maps that weren't intended for the final version, as well as increasing the limits on two and three player maps to four players. We discovered a code that turned one player invisible, and proceeded to do hunter-hunted scenarios over splitscreen.

Basically, it was the first game to really show limitless possibilities. It was a revolution for first-person shooters, and so many have overlooked this fact. It was the first to have targeting of individual body parts, over 20 weapons to choose from, realistic glass, shooting out of lights, and bullet holes, and for its time fairly revolutionary AI. All in all, it was an experience that defined video games for me, and few if any have matched it with a similar addictive experience.

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Well,I'm a video-game player from Germany and I review GoldenEye here because unfortunately,this game is banned here in Germany.

OK,I bought this game 1998 and never really put it out of my hands.Last week,I erased a game file and started a new game after months and I have to say that this wonderful piece of video-game history is definitely the best game for Nintendo 64-ever!I like it even more than its inofficial sequel Perfect Dark. Even if you play the game hundreds of times,some missions are still hard to finish in the 00 Agent-difficulty.

The graphics are quite good and the animations of Bond's enemies are great!And altough the sound power of the N 64 is not that good,GoldenEye has music pieces that would be suitable for a 007-movie.Even the original Bond-intro and a new version of the 007-theme are included in this game!

But you have to mention the multiplayer mode,too,of course!I can tell you:if four friends sit in front of GoldenEye,you won't even recognize how many hours pass!

Even if this game is more than two years old,I highly recommend to buy this product if you don't already have it!

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Monday, June 9, 2014

Dragon Ball Z: Ultimate Tenkaichi Reviews

Dragon Ball Z: Ultimate Tenkaichi
Customer Ratings: 3.5 stars
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I like DBZ and I like gaming. I'm going to give it to you straight, with a review of the experience as a whole and a review of the different gaming aspects individually. Here goes;

Individual Gaming Aspects

1. GraphicsThe best of any DBZ game hands down. The character models don't look 100% anime-like, and to my surprise, I actually like it better this way. Melee and Specials(whether regular or ultimate) really capture the epicness of the series. It does this better than any before it. The way the battlefield looks after a special/ultimate is amazing, although it does revert back to the original battlefield afterwards(that is slightly disappointing).

2. StoryThe main story is the main story. You probably know it by now, and if you don't, then I suggest you watch Dragonball Kai in jap with english subtitles(easily found just google), then DBZ for the Buu saga. Don't count on the game story mode. It goes into some detail, but a good portion is told through text walls, and that's boring. Plus all games that are based off anime usually never completely follow the way the anime was presented to a T. What it actually does show through cutscenes and in-game fights is very well presented, following the storyline VERY closely, even including some redone HD anime clips of the series. You can tell that if Spike actually had decent time to develop the game(i.e. more than 1 yr) that it would've been really special. As it stands, the main story is 3.5/ 5, above average but not quite there yet.

Hero mode, however, is another story. It's an alternate storyline parallel to that of the canon, where you create your character to try and save the world. How you save the world, I will not say, as I don't want to spoil it for anyone. Just know that it's pretty damn good fun to do so. Creation options are limited at first, as you have to unlock different hair types, clothes, etc. as you play along in the mode. Throughout the mode you get to train under well known Z fighters and/or villans to learn their melee style, supers, and ultimates, leaving you the choice to mix and match which moves you want. Be forewarned, it starts out pretty easy and simple enough, but somehwere around halfway through, there's a sharp difficulty increase, so you will have to level up your character through more training, world tournaments, etc. It's really fun to create your own character and see how they develop, and is easily where you will spend most of your time outside of online. The down side is that you can only create a saiyan, a male saiyan. I can see why only a saiyan when playing through this particular story, but it could've had the option to choose male/female and not had a problem with the development. All in all, a fun mode with very solid foundation for the sequel.

3. GameplayThis is where most who are fans of the series are divided. Some prefer the way Raging Blast and tenkaichi 3 plays, where you control everything all the time. I like how DBZ:UT plays better for one reason and one reason only; It's the closest anyone has ever come to replicating DBZ fights. I don't want a standard fighter skinned with DBZ characters, I want a DBZ fighter, and that's what this delivers. The way the camera cuts when you do any super or ultimate looks like it came from the anime. You have three choices when an super/ultimate attack is fired towards you: Guard/Evade/intercept. What you can choose depends on your Ki level. The interactions look amazing, very true to the series. Of course, you may want the choice of just evading by moving the stick a little to the left or right, but I think this interaction makes for a better dramatic experience, which is what DBZ is all about. Supers/Ultimates themselves are not tied to Ki, but to a Spirit Meter, which fills as you land combos, so you can't just build up Ki, fire ultimate, build up Ki, fire ultimate. Combos/melee are what needs the most work for the sequel. Chain attacks look great, providing great camera angles and explosive blows. The combos leading up to the chain is where it can get repetitive. You combo, then it transitions to dramatic cut of you and the opponent about to clash. You guess what the other will press, ala Budokai 3 for PS2, but this time there's only two choices, so it's down to a coin toss with the added pressure to predict which button they'll press. It would've been better with 3-4 choices, and made it feel less repetitive.

Online is pretty good, with some flaws that make you go: what the hell? It's great that I can use my Hero created character online(be sure to level him up though, as in the beginning he'll be weaker than the stock characters). It's great that you can have online tournaments, but it SUCKS that you cannot watch other people's fights as they participate in the tournament. How they missed that baffles me. So yes, you have to sit there and wait for them to finish while you look at the tournament bracket screen, hoping for the character pic to move up sooner than later. Some people rage quit as well, so don't be surprised if you're kicking butt only to find the connection "time out."

Roster41 characters, but some noticeable ones are left out. Goten and Trunks aren't in the game, yet Gotenks is. SS4 Vegeta and Goku are NOT in the game yet Gogeta is(both SS and SS4). Goten and Trunks I can see, since they dont do much on their own, but they left out SS4 Goku and Vegeta? That's a big miss. This is where longer development time would've come in handy.

Overall Experience:

When it comes down to it, DBZ UT is a fun DBZ experience. It's not the deepest fighter out there, where I have to remember combos, hitboxes, etc., but if I want that, I'll go play Street Fighter. What I want when I play a DBZ game is to feel like I am in their world, following their rules, and that is exactly what this provides. While it does leave some characters out, most of the important ones are definitely in. While it does have some repetitiveness, it also has a lot of spectacle and amazing cutscenes/ camera angles. You can only do so much in 1 year, as Spike had to rebuild EVERYTHING from the bottom up for this game. It finally seems like they have decided to focus on making the best DBZ experience, and not the best fighting game, and I'm thankful for it. A fun game with a great foundation to build upon; if you like DBZ, you can't go wrong with this one.

NoteBandai has publicly stated that this will probably be Spike's last game. However, the next developer will use the assets from this game for the sequel.

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Many have said that "Dragonball Z: Ultimate Tenkaichi" was to be the sequel to "Dragonball: Raging Blast 2". I certainly hope that isn't the case, as the fighting system used for this game has done away with the fast paced, vast freedom of movement, intuitive flow and elegant complexity of the "Raging Blast" series. Instead, "Ultimate Tenkaichi" seems intent on trying to combine the "Raging Blast" and "Burst Limit" gameplay styles, but fails utterly.

For those who are fans of the last generation series "Budokai" and "Budokai Tenkaichi", the latest generation of games have their modern day equivalents in the "Burst Limit" and "Raging Blast" games. The "Burst Limit" series is similar to the "Budokai" franchise of old; the gameplay largely takes place from a more traditional 2D point of view, with opponents facing off from the left and right sides of the screen. Freedom of movement is limited to how far each character can move away or closer while still staying on screen at the same time. Fans of the last generation franchise often resoundingly agree that "Budokai 3" was the pinnacle of the "Dragonball Z" fighting games franchise, whereas the "Burst Limit" games have been less well received.

On the other hand, you have the "Raging Blast" games, which are modern day recreations of the "Budokai Tenkaichi" series. The gameplay style offers much more freedom of movement and action as you view your character from an over-the-shoulder point of view. The environments in these games are quite large, and you can freely move through them at high speed, allowing you to fly around or rush at your enemy, attacking with long-range energy blasts or short-range punches and kicks. In my opinion, these games are superior to the "Budokai" and "Burst Limit" games as "Raging Blast" does a better job of recreating the feeling of being these incredibly powerful, fast-moving characters. It's also my opinion that the "Raging Blast" games strike the perfect balance of a fighting system that's just complex enough to be fun, but not so complex as to be overwhelming.

Then we have this game; "Ultimate Tenkaichi". If it is supposed to be a member of the "Raging Blast" franchise, the fighting system's been tweaked beyond recognition. Gameplay has been simplified to the point where it doesn't even feel like a real game anymore. You have the same ability to perform long and short ranged attacks like you do in "Raging Blast", but whereas in those games you can move back and forth between the two ranges with complete, seamless freedom, "Ultimate Tenkaichi" makes you wade through transitional animations when your character moves closer or farther, then forces you to use whatever attack type is appropriate for that range, thus completely disrupting the flow and pace of the game.

Of course, it doesn't really matter whether you hit your enemy with energy blasts or punches, because the end result is the same; in either case, you simply push one button three times, watch a series of quicktime events in which you have to push another button at the right moment, then just sit and watch your characters fly around and attack each other. To me, pushing one button every 5 seconds while I watch an elaborate animated sequence unfold that I have no control over is not my idea of a real game. I suppose for very young children this might be fun because it makes you feel like a lot is happening without actually having to learn or do much. But for someone who likes to feel like he or she is actually playing a game instead of just watching it, this is a huge disappointment.

My sincere hope is that Bandai/Namco was simply experimenting when they made this game, and that we'll see a real "Raging Blast 3" that lives up to the highly dynamic, incredibly fun legacy of its predecessors. In the meantime, stay away from "Ultimate Tenkaichi".

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By now, you should know what to expect from a Dragon Ball Z game. Ever since Spike introduced "Budokai Tenkaichi" to the world, DBZ games have fundamentally not changed from entry to entry. Exceptions to that rule are the excellent handheld entries (Legacy of Goku, DB Origins, Attack of the Saiyans), as well as fun, one-off anomalies like Dragon Ball: Revenge of King Piccolo or Dragon Ball Z: Burst Limit. For the most part, however, Dragon Ball games are sort of like my own Madden: scant variation between each entry, but new little tweaks that make the series progressively stronger. So, imagine my surprise when I discover that Ultimate Tenkaichi finally held true on all of the promises made by it's ambitious developer. As a true-blue Dragon Ball fan and a dyed in wool gamer, I can say that this is the most consistently entertaining DBZ I've played out of every entry I've played since 2003.

The shtick is pretty much the same as it has been the past decade: fly around, blow stuff up, pummel a dude, rinse, repeat. But for the first time since 2007's exceptional (and now exceptionally rare) "Budokai Tenkaichi 3", the series makes a big step up from it's past few entries. It's instantly distinguishable from the rather disappointing Raging Blast entries from the get-go, with a major overhaul to it's combat system. Instead of being a blind button-mashing affair, DBZ:UT takes a unprecedented turn for the turn-based.

Let me clarify: this game's combat isn't turn-based, and it isn't button-mashing reliant. Instead, it falls somewhere comfortably in-between, with a system that opens up when a player gets a full combo on a foe. Once the player lands a certain amount of hits, the enemy will be sent flying. It is at this point that a sequence begins where the player must either quickly hit a direction on the analogue stick and the attack button, press a button to negate the attack, or be too slow and get counter-attacked by the enemy. It adds a new level of fun and strategy to the formula, which makes for a much more interesting experience than "jam on the buttons and hope for the best." The most welcome feature kept from Raging Blast, though, is the mapping of special moves to the right analogue stick instead of relying on irritating button combos. This, coupled with the new and improved combat system, makes the games fun to veterans and accessible to newcomers.

Where the DBZ games have fallen short before, though, is in the graphics department. What we've typically received are bland cutscenes, boring but destructible environments, and a decent amount of attention to detail on characters. This time around, everything has received a facelift. Cutscenes finally feel like straight-faced adaptations from classic moments in "Dragon Ball Z', and some new pieces of animation have even been drawn up for the game. Environments are top-notch, with photo-realistic skies and picture-perfect landscapes. The characters look to be ripped right from Akira Toriyama's classic manga and breathed to life via some of the most impressive cel-shading techniques I've seen in quite some time. Damage accumulation on these characters has finally been perfected as well, as their wounds and clothing tears progressively grow worse with each blow.

Just as impressive is the attention to depth in two campaign modes in UT, Story and Hero Mode. The former presents the full span of the Dragon Ball Z and GT series in a way that fans have asked for it to be for as long as I can remember: long, drawn-out, and with a large hub world sprinkled with some extra things to do. The latter is more or less the same, except for the fact that the player is guiding a custom character through an alternate reality that operates parallel to the main DBZ continuity. Honestly, Hero Mode needs a bit of work, because the brunt of it takes place in menus in which the player selects the missions they want to do, and the hub world is scarcely utilized for a while. However, the fact that Spike attempted something new is admirable, and it's definitely something they should refine and perfect for the next entry.

Other than that, there are no major changes to the formula. Standard modes are still here (Tournament, etc), and both Local and Online Multiplayer are back and fun as ever. The cheesy English dub and awesomely melodramatic Japanese voice track are both here, and the music is standard techno/rock/DBZ background music fare. A special note should made to fans of the series that Hironobu Kageyama's original "Cha-La Head Cha-la" is used as the opening, complete with totally new opening animation to compliment it. This is a big treat for longtime fans like myself.

Dragon Ball Z: Ultimate Tenkaichi is far from a game-changing, genre-defining experience. What it is, though, is a game to which all other anime-based games should aspire to be like: a perfect balance of accessibility and fan service, with a wealth of content to explore and fantastic production values to back it all up. The DBZ franchise has made it's next big change, and I'm very excited for where it's heading next.

Plot: N/A (it's so established by now, there's no point in grading it)

Gameplay: B+

Graphics: A

Sound: B-

Overall: B+ (very good)

Honest reviews on Dragon Ball Z: Ultimate Tenkaichi

Ok the new fight mechanics take 80%of the skill out of the fighting. its all button masking and reading your opponent like rock paper scissors. good idea separating melee range and blast ranges. good idea creating a character, but they limit it so constrictively! there are three sizes pf fighters to choose from, and they are all saiyan. don't even get your hopes up that you can change your hair through transforming. the absolute worst thing about this game is the damn giant boss fights. instead of fighting a larger, heavily healthed, more fortified opponent, you are resorted to dodging attacks on a restricted platform until a random mini game suddenly appears telling you to stop the marker in a certain spot with X or O, or hurry up and tap the 5 button combination all so you can deliver the same damage no matter what level you are. so frustrating!

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excelente producto lo recomiendo es muy bueno cumplió con todas mis expectativas y el envio fue rapido seguro y confiable

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Saturday, May 31, 2014

Battlefield 3 - Xbox 360 Review

Battlefield 3 - Xbox 360
Customer Ratings: 4 stars
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Let me start this off that I am not a fanboy of any specific shooter, just good games. I have both xbox 360 and PS3 and am unbiased in my reviews as I enjoy both for different reasons. On to the review...

First, I have no idea what all the negative reviews are for. The game isn't without a few flaws, but in no way warrants a 1 star review. This is EA's blockbuster shooter that's set to compete with Infinity Wards MW3 for the calendar year of 2011. A lot of time an energy went into the game (and they even released multiple betas on all platforms to ensure they were meeting their customer's demands). Here is what you need to know:

Game Specifications:

The game ships on multiple discs.

Disc 1: CO-OP/Multiplayer/High Resolution Textures (requires 1.5GB for the installation of the high resolution textures if you want them (THEY ARE OPTIONAL))

Disc 2: Campaign

Thoughts: The game is enormous and can't be fit onto one disc. This isn't necessarily a bad thing. You're trying to run a game on hardware that's 5-6 years old. Due to the restriction of DVD sizes, compromises had to be made. I'm OK with this and you should be too. If you have a 4GB console, you may have to opt out of using the high resolution textures. However, the game can still be played without them; it's just not as pretty.

Multiplayer Review:

Good:

The main reason many people buy this game is for the multiplayer, which I can say as a Battlefield Veteran that this doesn't fall shy of expectations. It plays similar to Battlefield Bad Company 2, which is a good thing. The settings were tweaked from the initial beta release. It isn't call of duty, so don't expect it to play that way. It's slightly slower, meaning that decision have a greater impact to the game.

There are 4 classes to play as, with each offering their own unique contribution to the battlefield (suited to fit multiple play styles). You don't have to be the best killer on the battlefield to contribute to the team and get towards the top of the leaderboards. I've seen people go 6-9 and get top rank by performing supportive actions and taking objectives.

The maps are big and require thinking and tactics. They can easily accommodate the 12vs12 team sizes.

The graphics are fantastic if you've installed the High Resolution Textures.

EA utilizes dedicated servers and has a fantastic system in place that lest you choose the best server for you.

The "Server Filter" is fantastic and robust. It permits you to filter by Game Type (TDM vs Conquest vs Rush etc..), Region (US vs Europe etc..), Desired Map, Number of People in game (VERY IMPORTANT, SEE BELOW) Etc... In addition, you can see your ping to the server, which will let you choose the best server for you.

The vehicles are great and a nice addition to the big maps.

Destructible environments make for some interesting gameplay. It's nice to be able to take out sniper cover, or collapse a building a troublesome sniper keeps using....

Cannot collapse the M-Com buildings anymore, which will make for a better game.

Can go prone, which is a nice welcomed back addition to the Battlefield series.

The customization and ranking up is fantastic. Customization and unlocks work like this:

Overall rank unlocks items available to all classes. This happens with each game regardless of class.

Each class has its own unlocks, which comes with kills and objective taking, so you could easily have all the unlocks for one class and none for another. Experience only accumulates for the class type used in the game.

Each weapon has its own individual unlocks. For example, ulocking the grip for the AK47 will only be available for the AK47. The grip for the M16 will require you to use the M16 and get kills with it.

Bad:

The one major downside to the game is that the party system can be frustrating at times.

You can have a max party of 4 to search for games.

If you quick search, your party may be split up and put on different teams with the server being close to max capacity.

Utilize the "Server Filter" to join a low number game (maybe 10 at most). This will decrease the chance of your party splitting up. If you are split up, watch when other parties join and just change teams to end up on the side with friends. Choose an open squad and all agree to join it. Problem solved.

Once on the same team, the game will keep you together, so overcoming that initial obstacle is the hardest part. Not really that hard, but slightly frustrating.

Although the environments are destructible, they aren't nearly as destructible as Battlefield Bad Company 2.

A Few Quick Multiplayer Tips:

Having a few friends to chat and play with will have a large impact on the game, especially when utilizing the vehicles and one of your buddies is an engineer. If you don't have friends to play with, just make sure you join a squad so you can spawn on multiple team members. This is a tactical game and communicating can have a large impact.

Use spotting by pressing the back button (once your crosshairs are on the target to mark) to mark enemies on the map. This will bring attention to enemies on the map in case you can't kill them or want help (think tanks, which will get your engineers to shoot at them with their rockets if your a medic).

Don't run into the enemies base alone. This isn't call of duty and you'll die quickly.

If you're the last man in your squad alive, STAY ALIVE. You'll get additional points for teammates spawning on you, plus if you die you teammates will be close to the action and you can respawn on them. Spend your time in the action, not running across the map.

This game rewards objective players, not KDR fiends. Going negative is no big deal. It's a team game.

Utilize your team. Stay with them for easily taking objectives and taking out enemies.

When utilizing the vehicles, wait for other team members. Having someone on the gunner of your vehicle offers a lot of protection.

If you're using the vehicles a lot, use the engineer class for repair points. If you have a teammate with you, they can cover while you fix.

Campaign:

While this is a nice feature, this clearly isn't the main focus of the Battlefield 3 (BF3). From what I've played so far, it seems a bit more linear than Battlefield Bad Company 2 (BFBC2). In BFBC2, you could blow a hole through any building and make your own path. In BF3, there are less destructible buildings. In addition, the enemy AI doesn't move much from their initial spawn location. The single player isn't bad, but not fantastic either. I'm still working through this and will update later once I finish.

CO-OP:

I have not had the privilege to try the co-op yet, but I will review once I do.

Closing Thoughts: This is a good game and I give it a 93/100. It's fun and enjoyable, in particular with a squad. I deducted points for the too linear environments within the single player and the frustrating party system in multiplayer. If you're one of those people that buy 1-2 games a year and like FPS, this is a must buy.

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Not all of us are "gamers" (i'm an attorney in my late-20's). Those of us who play video games as light recreation and not "online careers" (e.g. rank, etc.) look at all the hype and wonder which games are critical/fan darlings and which are actually just fun. Well, Battlefield 3 for Xbox360 IS for us. It's like pick-up ball that's just competitive enough without being too serious for itself.

As a consumer of average video game consumption, i've shopped through the most oft-recommended/advertised multiplayer shooter series on Xbox360: Gears of War, Halo, and Call of Duty. All were fun, but with major drawbacks. Gears had mech-like sluggish characters. Halo was like one long frenetic ninja duel. And Call of Duty had poor graphics and an unbearable amount of eerily over-committed...students of the game. Battlefield 3 hits the sweet spot: just realistic enough that your actions actually have an impact despite lacking some gaming trick, yet maintaining a good pace throughout.

Most importantly, Battlefield 3's multiplayer makes, well, playing with multiple players fun. There's always someone to work in teams with. Your actions make a meaningful contribution to the team even if you're not individually a skilled killer. Other players are encouraging and, if you feel disheartened from dying many times, there is always someone on your team to deploy next to and follow their lead. There are fewer trash-talking cowards hiding behind their screen names here because--i'm guessing--they generally don't have the patience for a team effort.

And besides, it's a good game, pure and simple. Who cares about small glitches or whether it's better than other video games; no game is perfect. It's like complaining about receiving cash because it isn't stacked neatly. What matters is whether this game is fun as a video game, not some work of art. And it is fun, immensely. Personally, i believe you will enjoy this game: actually "enjoy", not just "appreciate". That is the best praise i have for a video game.

NOTE: I have not yet completed the single-player campaign, so i can only speak in regards to the multiplayer.

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First off, I have no idea what all of the bad reviews for this game are all about. I've had much background with game developing and playing games for fun and competitively. Here's my defense for all of those bad review and if you just skim through them, you'll understand what's going on and not just whine and complain.

1) It was CONFIRMED that for Xbox 360 and PS3 that there would be a High Res Pack (1.5 and 2GB respectively) because the bandwidth for DVDs and BluRays are not fast enough to load all of the content in HD. (yes there are loading screens but that only loads the "basics" you then have to have real time loading for bullets and objects that the player walks to) And for crying out loud, its just 1.5GB, if you don't have HDD space, you can simply go to WalMart, Target, or heck if you knew about it, Amazon and buy a 2GB Flash Drive. You can definitely get them for less than $10 and if you check Fry's you can even get them for $0 after rebate.

2) BF3 and CoD: Black Ops were in development AT THE SAME TIME. If Dice was to copy Black Ops, they would have had to basically build the entire game in one year. They obviously did not because then BF3 would have come out next year or would have been impossibly rushed. And, they could not have just waited for Black Ops to release and then make the campaign. Multiplayer maps are based off of the campaign maps and the campaign would have taken more than just a year to build.

3) Bugs and glitches, BF3 is an ENORMOUS game. (I mean its on 2 discs for crying out loud) The maps are probably 10 times bigger than those of CoD and on top of that, you have to add in FrostBite 2, so you gotta code in every single piece of the game to fall apart when its shot at. This is VERY difficult to do. The game also pushes the hardware of the Xbox 360 (~6 years old now) to its max. So, if you've got a huge map, older hardware, and destruction going about everywhere, they're bound to be bugs. No game can be 100% bug free at launch, there simply isn't enough time and not enough man-power. This is why Dice has a team dedicated to fixing BF3 and adding DLC and enhancing the game along the road.

Now, on to the good.

BF3 offers gameplay that follows Dice's trend. Huge, realistic, "Battlefield" sized maps. Online, the game puts you in as a soldier on a real sized battlefield fighting alongside your squadmates and team. For Rush and Conquest modes, there's no one man army or lone wolf as many other First Person Shooters have built. You NEED teamwork in order to win and you're rewarded for helping your team, doing the objective, as well as getting kills. Also, the destruction of the Frostbite 1/2 engine is not seen in any other title. Battlefield is the only game where a rocket will actually BLOW UP A WALL! No more "explosion marks" but the wall actually comes down. Bundle this awesome soldier action with some vehicular action, and there's nothing else out there that comes even close. Tanks, Light Tanks, Humvees, Boats, and Jets all add another dimension to the game. Players have to work to take down enemy tanks and jets, which happens in a real battlefield. Sure, there are still some kinks to work out but Dice was only given a few weeks to fix up the game from the results of the Open Beta. That's not a lot of time to fix these huge maps. 1 Battlefield map is probably equivalent to 5 or 6 maps of other FPS's.

The verdict: sure, the campaign seems a bit like Black Ops, but when you get into the action, you can obviously tell that its a total different story. And yeah, they're are a few minor bugs in the game, but it is definitely NOT anything major. And yes, there does need to be a 1.5GB add on for HD textures, but that's simply because the game is pushing 6 year old hardware to match up with current day hardware. Try playing BF3 on your 6 year old PC and see what happens. Once you understand all of these minor issues and bugs, you'll understand why its there and know that it will obviously be fixed in a short period of time, I mean there was already a patch on day one telling us that Dice knows about the problems and is working on it. As a video game aficionado, Dice has supported and are proud of their games. If something's wrong, a fix will be out shortly.

Don't let these minor issues make you miss out on one of the most intense, realistic shooters ever developed.

Honest reviews on Battlefield 3 - Xbox 360

First off, Battlefield 3 and the Call of Duty series are different types of games. To put it succinctly, BF games are about squad/team effort to win games and battles on a large scale. Call of Duty is about individual performance. Previously, I tried out the Battlefield Bad Company games (1 and 2) and they weren't really my jam. I wanted to like them, but just couldn't get into it. I picked up Battlefield 3 at the midnight release on Monday night, and have been loving the game since then. BF3 gets a lot closer in gameplay style to CoD than the previous Battlefield games, and for the most part this is a good thing. Controls are snappier, vaulting over cover and moving around the maps is responsive and enjoyable, and the spawning has been improved so it doesn't constantly feel like you have to run across the entire map just to get back to the action after you die.

One important thing to note is that the retail version is completely different from the Beta. The beta was janky and full of bugs, and the retail game is cleaner. You also seem to have significantly more health and it takes more bullets to kill you, which I really enjoy.

Mainly, though, BF games really enforce teamwork. There is a Team Deathmatch mode, but I found out early on that you miss out of the most fun elements of the game if TDM is all you play. Rush is where it's at. Those intense moments of frantically trying to stay alive so squadmates can spawn on you and help you protect an objective are just priceless, and it's something you really cannot get in Call of Duty.

So in short, CoD and Battlefield 3 are different games. Battlefield 3 is more about the big picture teamwork aspect and it has 12v12 games (on Xbox 360). CoD is about individual performance and killstreaks. In my opinion, both franchises are very enjoyable now that Battlefield 3 is in the mix. If you're willing to step outside CoD and attempt to break in to a different take on the shooter genre, definitely buy or rent Battlefield 3.

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I am absolutly amazed at the ammount of bad reviews this game is getting. Don't get me wrong I love the call of duty series but I personaly believe this game takes it to the next level.

I am a US Army veteran that has seen combat in Iraq & Afganistan and I can tell you that this so far is as close to a real firefight that you will find on a console. The game is intense, and very realistic.

I have played through part of the single player so far and I love it. On par with what you have been getting with COD or MOH over the past few years. Graphics blow the past iterations out of the water (if you install high def textures).

As most of us know the focus on these games is multiplayer, and all I can say is INTENSE!! There is a bit of a learing period and you do need to level up quite a bit before you will really get this game but it is sweet once you do. Hands down I would have purchased this day one if it was only multiplayer.

If your a fanboy and your stuck on the COD formula of killstreaks and unrealistic (However fun it may be) gameplay this may not be for you. If your into realistic combat simulations, I can tell you from experience this is as close as it gets so far...

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Saturday, May 10, 2014

Buy Tennis 2K2

Tennis 2K2
Customer Ratings: 5 stars
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Ah, Virtua Tennis. It provided so many hours of fun and easy-to-learn, hard-to-master pick-up-and-play classic, with amazing graphics and a masterful 4-player mode. And here is the sequel, Tennis 2K2, which takes the basic formula of the first game and expands upon it, and the result is not only an improvement, but an altogether better game.

Sega added the game to its already excellent Sega Sports line, and as a result, the gameplay is more of a simulation than the arcadey Virtua Tennis. In addition, there are now sixteen licensed players, from Patrick Rafter to Jelena Dokic. The players look unbelievably realistic, down to the smallest detail. Monica Seles makes her trademark grunts, Tim Henman hitches his shoulders while he serves, Lindsay Davenport has her familiar racket windup, etc etc. It's almost eerie how true to life the players are a vast improvement over the rather grotesque characters from the first game. There are now 28 courts, a HUGE addition over Virtua Tennis, and some of them are just gorgeous. The Rio court at dusk is particularly wonderous, giving the court and players a glow that's magnificent to behold.

The gameplay, while similar to VT, has undergone a few changes, making the game much more challenging. You now have three types of shots: topspin, slice, and lob. There is also much more attention paid to how powerful the shots are in relation to how close the player is to the ball, i.e. if the ball is close to you when you swing, you're not going to hit it very hard. Positioning your player in order to get maximum shot power and control is vital, adding a whole layer of strategy to the game. Thankfully, the too-often diving of the first game has been practically eliminated, as players lunge for balls just out of reach. If you should dive, however, you jump back to your feet in no time a much-welcome improvement. You can also return serves with much more power, if you're in the right place. This makes the game more balanced, as the server was usually victorious in Virtua Tennis. The players have much more range now, which results in longer, more strategic matches. You cannot jump into Tennis 2K2 and expect victory right away if you've mastered VT it's necessary to learn the subtle details all over again. Despite these new complexities, the game still retains the same charm and playability of the original. Credit Sega for not just re-releasing Virtua Tennis with new graphics T2K2 is a much different, but no less enjoyable game. The best thing about the improved gameplay is it gives you more control over your player and his/her shots.

Tournament (arcade) and Exhibition modes are, in fact, set up the same as VT: pick a player (or players) and hit the courts. There is a mixed doubles option, as you cannot play two males against two females. However, the World Circuit Mode has seen some pretty drastic changes. You create a male and female player using rather limited options, and start training in your quest to become #1 in the world (you start ranked at 300th). You follow a 12-month calendar, on which different singles and doubles matches are displayed for you to enter. In between matches, you train your players using different trials, much like the first game, but instead of winning money, you improve your player's statistics in various categories (forehand power, foot speed, serve control, etc.). These training matches have the same unusual charm as VT's: you'll try to knock items off a conveyer belt to improve your serve, try to catch flags while avoiding being hit by balls fired from tennis machines, and even play a strange tennis version of Othello. These quirky minigames are just as wonderful and addictive as before, and Bulls' Eye and Pin Crasher make repeat appearances. It's very necessary to train, as your players begin basically at zero and will lose matches immediately unless you train. When you think you're ready, you can enter a match. If you win, you get money, which you can then spend in the various shops for doubles partners, additional outfits, racket upgrades, and more arenas for Exhibition Mode. You also improve your rank, imperative as you must have a certain rank in order to enter higher tournaments. These changes are, again, intended to make the game more of a simulation than an arcade experience, but it's set up in such an intuitive and compelling way that it's more enjoyable. You'll get attached to your created players quickly, and you can even use them in the game's other modes.

Tennis 2K2 is a gorgeous-to-look-at masterpiece that has even deeper gameplay than the original, and is unmatched as a multiplayer party game and as a single-player experience. It is a must-own classic that is the final hurrah for the dying Dreamcast, and is one of the system's top three games. Enthusiastically recommended!

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If you loved "Virtua Tennis", picking up "Tennis 2K2" is a no-brainer. This sequel is simply more of what made "Virtua Tennis" a surprise hit. If you have not played the original and are not a tennis enthusiast, consider buying the original....

Reasons why this game does not deserve five stars:

1) The most popular players (Pete Sampras, Andre Agassi, Martina Hingis, Anna Kournikova) are still not here and most likely will be appearing in a rival tennis game for PS2 in the future.

2) If you played the original "Virtua Tennis", you already know this game -you will not be getting a substantially different game here.

Reasons why this game deserves better than three stars:

1) Women are here! A not-too-shabby list of women players includes the Williams sisters, Lindsay Davenport, and Monica Seles.

2) Sega still sports the best blend of realism and approachability in a tennis game. Tennis enthusiasts and casual gamers will all enjoy this game.

3) The new create-a-player mode adds a unique RPG element to the game. And if your favorite player is not among the included 16, you can create him or her from scratch.

4) Minor improvements over the original game can be seen throughout this sequel. For example, the graphics are noticeably cleaner (with nice touches such as scuff marks on the court surfaces) and game control now includes slicing.

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I had the Virtua Tennis and played it until my thumb cramped and the tour was comleted. Now I get to see Venus and Serina. The addition of women was a plus. Agassi and Sampras would've been a nice addition but Tommy Haas holds his own on this version as well as the last. Gameplay is great on any level. I play only on the top level and seem to have no problem winning. I do lose more than I win, but it increases your skill and causes you to make better shots......hint: work the angles and keep the other guy guessing your shot.

oNe

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Tennis 2K2 has a very similar feel to its predecessor, Virtua Tennis. The gameplay mechanics is virtually identical. The main difference is that 2K2 now has a few new shot selections. The other difference is that 2K2 now includes female players.

You get well known tennis gals such as Venus and Serena Williams, Lindsay Davenport, Monica Seles, and Mary Pierce. The men's side features a weak lineup of players(Patrick Rafter is the most well known).

You get Tournament, Exhibition, and World Tour along with training and create-a-player modes. The graphics is smoother and you have a wider selection of courts, which include 'hard', 'clay', 'grass', and 'turf'(there's also a mystery courts you can buy).

For those familiar with Virtua Tennis, this game will feel like a smooth extension with more precise game-play and the ability to choose the women players. One of the best tennis games out there for the Sega Dreamcast.

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A big improvement over Virtua Tennis. This has smother graphics and better playbility with swinging volleys, and trick shots between the legs. Starting out the world tour has a training mode where you create your own player. You can pick the look, hair style everything. My player looks just like me and I get to name him. You have a calender and you decide whether you play a tournament or train. You have to earn your ranking to get into a tournament. The playing is awesome. The negatives are the women are weak and not as fun to play as men. The whole women side is a waste. The second thing is that the ranking of a man player is based on singles, doubles, and mixed doubles. So You have to play all three to move up in the rankings. Training and playing slow matches with the women is sufferingOther than that the playability is awesome. I can't imagine a better tennis game on any console unless it had a better ranking set up on the world tour mode.

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Monday, May 5, 2014

Reviews of Kinect Sensor TV Mounting Clip - Xbox 360

Kinect Sensor TV Mounting Clip - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $2.79
Today's Bonus: 86% Off
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I'm surprised it worked well with my Samsung UN40D6400 40-Inch 1080p 120Hz 3D LED HDTV (Black). The clip ratchets into different positions and tightens to the back of the TV with a small lip on the front of the clip that doesn't show on a 0.5" TV frame. There are 2 sets of locking clamps on top of the clip, one for thinner TV's, and one for thicker TV's. Please check out my review to see me shake my expensive TV, while the clip remained firmly attached with the Kinect Sensor.

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I hated having my Kinect sitting in front of my TV, so about a month ago I started looking for supports for it to sit on top. I was surprised to see that there were not many options and none of the ones I found on Amazon had any really good reviews. A lot of the reviews I found said to go buy something for the PS3 and use that. I saw this clip was available for pre-order and figured the price wasn't too bad so I took a shot.

I got it today and was very happy. It matches the color and finish of my Panasonic plasma TV perfectly. It took all of 10 seconds to set it up and attach the Kinect and it's very stable. It adjusts very easily for different thickness televisions so I had no problem getting it to fit my plasma. I wonder how it would fit some of the really thin sets I have been seeing but I don't have one so I can't comment. It would certainly fit a set thicker than the one I have. I shook the TV a little to see if there was a chance I would come home from work one day with the Kinect on the floor and nothing moved at all. Now the cord to the Kinect is hidden from sight (I hate cables) and the Kinect is on top of the television, where games keep telling me it will work better. I would recommend this to anyone.

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This really is perfect for LCD and other thin TVs. I cannot even imagine it working any better than this. It is stable as can be, more stable than my TV itself. It is adjustable but holds firm to adjustments. It uses no adhesives and will not mark up your TV with tape or residue. It makes a very stable platform and the Kinect sensor very easily locks on firmly on and removes easily by holding two buttons. I have used it on both my LG 52" LCD TV and my Vizio 47" LCD TV. It is quite easy to move it and re-adjust it too.

It can expand the main assembly by double its default width by holding the back 2 buttons and it slides out further. The whole back arm rotates down, but ratchets loudly and securely so that it will not release on its own. The back arm has a wide rubber contact to add some grip. The front is just a plastic edge with no adhesive or rubber so it only intends to hold onto the front but not mark up or leave residue on your TV frame. The sensor easily fits and locks firmly by holding the two front buttons and slipping it on, or slipping it off and then releasing.

Before this, there was only that other TV mount with terrible reviews that had arms to reach down the back of your TV and reach mount points which fit few TV sets well if at all. Or you needed a wall mount and anchors and wasn't suited for corner TVs. Or you needed to stand the Kinect below or in front which limits your play space more. Or what lots of people did was buy the Playstation Eye Camera TV clip, and use Velcro and adhesives to attach the Kinect sensor to it. This is exactly what was missing for mounting your Kinect easily and securely.

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This is by far the best mount available for Kinect! It works for TV's of all shapes and sizes, I highly recommend it.

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Doesn't fit tightly to the Kinect sensor.

Had to use additional sticky tape to make sure that the Kinect sensor doesn't fall off this mounting clip !

Even fitting to the TV (Sony Bravia LCD) isn't that great. It doesn't quite 'fit' but it merely 'rests' on the TV with the support.

I think I'll play it a little more safer. I'll use additional transparent sticky tape to stick the Mounting clip to the TV.

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Wednesday, March 12, 2014

Best PS2 USB Energy Non-Slip 4 in 1 Dance Pad Deals

PS2 USB Energy Non-Slip 4 in 1 Dance Pad
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $25.99
Today's Bonus: 13% Off
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These are ok if you are doing easy or medium difficulty (light/standard). On hard/heavy I can't get A's though, it's annoying. You have to hit the sensors dead center or it doesn't like to register. Normally with pads you can hit kinda in the vicinity and they will pick it up. Not so with these ones. Compounding this problem is the fact that the pads do slip. All soft pads will slip no matter what the box says. Non-slip is bogus. I've seen ppl duct tape them down and maybe if you do this they will stay in place. I don't bother as I tend to move them here and there a lot and I don't want them sitting in the middle of my living room all the time.

They're cheap pads and I wasn't sure what to expect. I guess they are pretty much what I thought they would be...actually a little less. I'm left wondering if I should've bought some other pads instead. Maybe I will if I end up playing a lot with my friends. If you are pretty into DDR it's unlikely these pads will satisfy you. If you just play recreationally and not aggressively they might be ok. I've gotten A's on songs I'm playing now with other pads (check RedOctane, they make good ones but they are costly) and I'm getting much lower now, frustrating.

If you've got a little extra cash you may want to spring for some pads with foam inserts. This helps you orient yourself so you don't start veering, and it also keeps the pad somewhat in place. With this soft one you will have to readjust it after every song--oftentimes I have to do it mid-song or I will run into something. On a positive note, these pads worked well with my PC--just plug them in by USB and they are good to go, StepMania pretty much recognizes them too, no drivers or all of that. However I'm struggling to get them to work with a USB hub, they may not do that.

Conclusion: Newbies and recreational players go ahead I guess; more serious or competitive players probably don't bother. Biggest complaint is probably the seemingly small sensors. The rest of the negatives are mostly common to soft pads and not really unique to these ones. DDR is incredibly fun, but I have to take away a star of fun since my scores aren't accurately reflecting my performance. Well the songs are still good at least.

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The dance pad that i bought was very awesome. It was really good to use because most pads that i have played on have a flat surface and you have to stomp on it. For the one i just bought i just have to put my weight on it and it reads it. I enjoy this product.

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This pad probably isn't the best for expert dancers, but it HAS held up for 30 minute workouts 4+ times a week for over a month now. I guess that's better than a lot of dance pads I've heard of. For the price, I'd highly recommend this one and will probably get the same one once it wears out.

Great dance pad!!!

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The reviews for the dance pad said that it is not good for experts but might be OK for beginners. Not true. It is bad for beginners as well. The pad slips too much. Within a month of buying it the sensors are already weak and have moved from their original position. I don't recommend buying this dance pad.

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Works most of the time, but often does not register a step because sensor buttons are relatively small and not that sensitive, despite the advertising hype. In other words, it's a piece of junk until you compare it with what other dance pads are available at this price then it starts to look pretty good. Sad isn't it? Still, it's good enough to play DDR3 and Stepmania and have fun if you don't get too bent about scores and it's slightly better than the pad that comes bundled with the DDR games and I can't afford to spend $300+ for one of the metal arcade-quality dance pads (and who knows how long one of those would last it's not like the quality control on the soft pads instills confidence). I will say that this dance pad is one of the best I've tried unmodified and it's the best option I know of if you want one dance pad to work with both the Wii and the PC to play DDR3 and Stepmania (unless you can find 2 pads that fit your needs, the combined cost of which is less than the cost for this pad). The good news is, as another reviewer noted, you can modify this pad to make it work much better and last longer the bad news is that all soft dance pads are so poorly made as sold that they need to be modified to be decent (yes, ALL soft dance pads, even the ones with foam because they are the SAME pad as cheaper ones, just with foam and a zipper added oh and they cost $50+ more cough, ripoff, cough).

Bottom line, if you can get a dance pad with 1" foam already inserted for under $30, buy it and even then, you should STILL modify it to add a board back, fasten wires in place, etc. Otherwise, your best option is to buy the cheapest dance pad you can find which is returnable with no restocking fee and compatible with your hardware/software, check that it works and then modify it per the great directions available all over the web (just search for "mod dance pad").

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