Showing posts with label 360 games on xbox one. Show all posts
Showing posts with label 360 games on xbox one. Show all posts

Wednesday, December 31, 2014

Call of Duty 4: Modern Warfare - Xbox 360 Reviews

Call of Duty 4: Modern Warfare - Xbox 360
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $19.82
Today's Bonus: 67% Off
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When it comes to FPS's, and any other shooter for that matter, you have your current kings, namely: Halo, Rainbow Six (and all of it's "spawns", like GRAW) and Gears of War (still). Throw BioShock in there if you want... whatever. You get the point. Now take from each of those games the best aspects... throw them together, and you have Call of Duty 4: Modern Warfare.

Simply put you'll love this game, even if you don't like military or first-person shooters. If you're the type that strictly plays the single-player mode, then I'd rent first, just to be sure it's for you. For me, even the story mode keeps me coming back. This game is a BEAST, and it's a BEAST on every platform it's on 360, PS3 and PC.

Infinity Ward understands FPS's their absence was noticed immediately in Call of Duty 3, which sucked. They're back. This game is a few MINOR elements away from absolute perfection, in my opinion. And you don't get better than perfection.

I'll get the little gripes out of the way:

1. No Co-Op campaign. As frantic as every stage is, coupled with the fact that there's really no point on the game where you're not at least with ONE other player usually more I thought this should be available. It's pretty much standard now in the next-gen FPS's, but surprisingly absent here. Hmmm...

2. The whole 'friendly-fire' thing... I realize that this is realistic, but it's pretty frustrating sometimes moreso here than in a game like Rainbow Six, simply because there's no easily identifiable icon or marker. I don't need THAT level of realism in a game just my opinion. Yes, your recticle is red if it's on an enemy and green for a friendly, but during all of the fighting, that's really hard to see. Coupled with the fact that a lot of the enemies are wearing uniforms pretty similar to YOURS, you may end up accidentally shooting your squad more than you'd care to admit, especially on the Veteran difficulty level.

(That's really it for the 'gripes' the other is more of an personal preference for me. I'd rather have more gameplay modes available in the multiplayer right off the bat, but I can also see how starting off with just the initial two works.

You may notice that I haven't complained about the duration of the story mode... while short, I doubt that any of the other reviewers that are slamming it have "breezed through in a few hours" on any difficulty higher than Sick Infant that's before Rookie, if you're wondering. The story is compelling; there are actual moments where your chest and heart actually POUND tell me the "All Ghillied Up" stage didn't have you holding your breath in real life, I dare you. Other games, while significantly longer, don't always fill their time with substance. A game like BioShock doesn't have an online mode, so it's story HAS to carry it entirely. Halo 3 is longer, sure... but most of it is retracing your steps back through previously played boards. No thank you. Apart from an effective story mode, this game's "bread and butter" is in the online multiplayer. Just like Halo 3. Just like RB6: Vegas. Just like Gears of War. Online play is what will keep this game, and others, being played for years to come.)

...and that's it, folks. Nothing else bad here. AT ALL. Period.

Gameplay the game is phenomenal. Even if the campaign is rather on the short side (took about 6 or so hours playing on Normal Veteran or Hardened will probably double that time, plus some) it is undeniably entertaining. While it may not necessarily be breaking new ground as far as plot, it STILL is far more engaging that Rainbow Six: Vegas's campaign mode, which is great, as well as Gears of War and even the mighty Halo 3. (just my opinion) (A+)

Graphics arguably the best on any console, period. I give it the nod over Gears of War and BioShock this is the best looking game I have ever played, and it runs (with all the chaos going on) at a smooth 60 frames per second is 1080P HD glory. The word gets thrown around alot with these newer systems, but this game is truly Photo-Realistic. The only thing I've seen comparable would be Crysis, another military shooter -and that's (not surprisingly) a PC-only game at the moment. It absolutely does not get any better than COD4. (A++)

Sound as good as anything out now. The musical numbers are all spot-on, and the dialogue and combat chatter is phenomenal. Top notch all the way around no "forced" sounding acting here. This games sounds like it was recorded during actual combat. (A+)

Multiplayer time will tell if it will stand up to the insanely deep Halo Multiplayer mode, or the ridiculously addictive multiplayer modes on GoW or RB6, but even in this early stage COD4 is more than holding it's own. Choose from a preset variety of classes sniper, assault, heavy gunner, etc. and get to killing. Kill enough and eventually unlock the ability to create your OWN class and that's where the fun really gets going. There's a rank structure, but with there being absolutly ZERO offical multiplayer achievements, hopefully this will minimize people's tendency to cheat. (big problem on RB6) Ranking up does have it's privileges, however... different weapons, customizations for those weapons (scopes, skins, etc.) How new players feel about playing months from now when the majority of their combatants have superior equipment remains to be seen... balancing could be an issue there. The way it's set up though, if you're good at FPS's (and you know who you are), you will be alright. There's some work to be done with the team balancing... and I would prefer the ability to choose which maps I play on during ranked matches, but all in all, pretty solid. (A)

Replay Value extremely high, even with a relatively short campaign. All of the achievements for the game come from the Campaign mode, yet over half of them require you to beat the game on one of the two harder difficulty levels. (not recommended for first-timers frustration WILL ensue... as well as bullets, grenades and dog bites) Hell, even the TRAINING MODULE is fun and gets replay Halo can't say that. This game is ridiculous. Even as varied as multiplayer is by nature, the Prestige Mode adds a new level to it. Make it all the way to Level 55, then you have "a tough decision" to make... (A+)

Overall Dangerously Good. I give it an A+, or a solid 9.9998 out of 10 (I stand by the fact that a co-op campaign would render a potential Call of Duty 5 pointless) This is one of the best games ever. After playing the Beta earlier this year, I proclaimed that this could be a sleeper for Game of the Year, while everyone else was obviously sold on Halo... maybe a few for BioShock. This has them both, hands down. The only surprising part is how convincingly better this game is than the other GOTY frontrunners. All other FPS's (particularly military FPS's) need to take notice this is BY FAR the best ever. (Note to Tom Clancy and the folks at UbiSoft: you have work to do for that next Rainbow Six. The bar is WAY up there now... don't disappoint)

A definite must own, especially for XBox Live subscribers this is the best for this year. No not Halo Call of Duty 4. Period. The only thing I see that could pull people away from this even for a moment would potentially be Grand Theft Auto 4.

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I was one of the Lucky ones to be part of the beta of this game. Ever since then I was totally addicted to the realism of this game. In this game you don't "get owned" as in halo. You always have a chance to have a good game because of all the options that make each player unique. Combining the right perks with the right weapons will be the key to this game. The graphics are just JAW DROPPING! The frame rate is FLAWLESS! You will not feel dizzy after playing this game, guaranteed! Most importantly this game is PURE FUN! Easy to pick up and just play without any previous experience. This is a MUST HAVE for Xbox 360 0wners!!! I promise YOU!

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For the fourth installment of the series once set in World War II, the Call of Duty series moves to the present day (thankfully), and what results is by far the best Call of Duty game to see the light of day yet. Call of Duty 4: Modern Warfare may very well be one of the best first person shooter's you'll ever play on any system, as it features astounding production values and brilliant multiplayer modes on XBox Live. The graphics and visual presentation are simply gorgeous, as are the spectacular sound effects, which is something the series has always done particularly well. Controls are sharp and the multiplayer elements make Call of Duty 4 worth picking up alone, but there is one glaring flaw that is unavoidable to notice. The single player campaign is short, quite short in fact. You could probably finish the game's single player campaign in an afternoon if you so desired, which is a big time drawback if multiplayer gaming isn't your thing. If it is your thing though, you'll find it a blast here, and even though the single player campaign is lacking, Call of Duty 4 is still definitely worth picking up. All in all, Call of Duty 4 is by far the best game in the series yet, and if you're leary of the change of scenery, fear not, war shooters don't get any better than this.

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(Multiplayer Details and highlights)Exciting Top notch well balanced online play,lag is nonexistent .There's a Party System plus a ton of game modes like Deathmatch,Search & Destroy,Domination,one-on-one duel, a one-shot/one-kill hardcore mode,Heaquarters,Oldschool mode,etc.Also Matchmaking playlists, 16 multiplayer maps right out of the box,Four player split screen.Also your online player will get 'upgrade' perks like faster re-load,detect claymores through walls,asorb more damage,all this is gained through playing and gaining experience points which is a part of the fantastic online leveling system in which everything you do while playing gains experience points that leads to new ranks. And once your promoted to new ranks you'll get added player bonuses like calling in air-strikes,temporary radar,new weapons and attachments,matchmaking playlists,and create-a-class. You MAX out at level 55 but your able to create-a-class at level 4 ,which includes,primary-secondary weapons-grenade type-etc,With 5 slots total to customize. You can tweak your custom class between rounds,according to your tastes for each map and gametype,things like radar jammer-steady aim-sleight of hand/juggernaut-quiet footsteps,etc.All In All Multiplayer is awesome ,COD4 is a must own if your a XboxLive FPS fan.Onto the single player portion ,wow what can I say its beautiful and each mission looks better than the last. There's the standard intense COD action that you'd expect as well as some new 'stealth' type missions (with newly introduced night vision)that makes the game all that much more immersive. The weather,lighting,and textures all look fantastic, and all at an impressive 60fps. The only negative (if there is even just one) is that the campaign is only 10 hours give or take depending on difficulty and how much you explore the levels. But that being said this game hits it on all levels ,fantastic gameplay,stunning graphics,excellent multiplayer,COD4 has all the right things a FPS fan needs and wants. There are some kool 'cheats' too after you collect the (30) laptops scattered throughout the campaign that have the usual cheats like infinite ammo and a wierd but funny cheat that when an enemy gets killed they explode into a pile of car tires..lol..and with the same cheat if you shoot down a chopper the sky rains Goodyears..lol. Also another perk, after beating the campaign 'Arcade' mode opens up , you now get scored on the camapaign based on performance like headshots-blowing up cars-string togeter kills,like mutiple headshots etc. You'll see a score meter that tracks your progress in 'Arcade' mode.What an awesome game the campaign alone really is worthy but its the multiplayer that seals the deal as COD4 is one of the best FPS to hit the consoles in a long time. Definitely 'do not miss' this stellar game.PEACE

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you come home from work everyday and play it just as much as you did when it came out over a year ago....I love this game. Its addictive, the graphics are insane, the story mode is excellent, and multiplayer is incredible. When you die in MP, you know its because of what you did/didnt do. This isnt Halo where you can 'nade someone, empty a clip into them, and then they turn around and 1 shot you. You kill, its because you were better. You die, its because you weren't.....Absolutely incredible game and worth every penny.....

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Monday, December 29, 2014

Thrustmaster Ferrari GTE F458 Wheel Add-On for PS3/PC/Xbox One Reviews

Thrustmaster Ferrari GTE F458 Wheel Add-On for PS3/PC/Xbox One
Customer Ratings: 5 stars
List Price: $129.99
Sale Price: $117.07
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EDIT IMPORTANT: in the time since I made a very positive initial review the add-on wheel has developed a problem. What I thought was just a loose collar screw (which can happen) causing the wheel to rock back and forth a little turned out to be an issue with the wheel itself. I confirmed the problem with TM tech support, and for sure its a problem with the wheel and not the base unit. Be advised.

(The problem specifically is: the male threaded part of the add on wheel may become slightly loose where it mates with the back of the wheel, because they are two separate parts. However they are held together, they came a little bit loose in my case.)

100% full disclosure: I actually bought 2 of these add on wheels from Mac Mall. The first one let out a loud 'crack' while I was using it, sounding like two pieces of plastic held together by adhesive suddenly let go. I saw no evidence of something broken but the wheel would afterward make small noises in use, and I didnt accept it. So I returned that one and received the second one, which is the one that developed the wobble (above). So why keep the 5 star rating?? Because the wheel is beautiful, otherwise, and mine may have just been oddballs.

.............

The wheel itself is the same diameter as the G25 and G27, which makes it extremely comfortable to use.

The paddle shifters are perfectly placed and sized, and they also use a non metal-to-metal stop; so the end of the shift is not a hard clank, but a bit deadened. Nice.

The construction seems identical to the larger GT wheel in terms of materials, etc.

The stock static paddles can be easily removed! Thrustmaster has instructions with pictures on their website. All it takes is a screwdriver and 5 minutes.

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+ As many know, this wheel is one inch smaller in diameter than the stock GT wheel. This is great for open wheelers and adds a real responsiveness to the force feedback.

+ It's also a little heavier than the stock wheel. IMO this eliminates quite a bit of the "notchiness" of the stock wheel.

+ Shifters and button placement is a huge improvement over the stock wheel.

As with all Thrustmaster products I own, they had to skimp somewhere. This wheel does seem to squeak and creek for everyone. Here's what I've discovered: See the plastic housing where the buttons are all located? If you squeeze the top and bottom on that section, it'll make cheap plastic noises. The top and bottom housing for this has an incredibly tight fit. And when you're racing, this causes tension between the two and creates the cheap noises. It's mildly annoying, but I don't think it's going to lesson the lifespan of the actual wheel any (will edit if this changes in the future).

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I own all the thrustmaster T500 wheel addons and so far only problem was the Ferrari Gt wheel went loose after 2 weeks but I just nipped up the front Allen screw bolts and was good as new.

Recommend this wheel to anyone who owns the T500 as it is much better than the original (with the moving paddle shift and the smaller diameter wheel).

Got the wheel delivered to Australia whith no problems and very quick.

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This wheel is just a bit smaller than the original T500rs wheel which i personally find a lot better, Also the paddles are no longer static and move with the wheel which makes driving cars with a sequential box 100x better.

Must have for T500RS owners.

Scott

www.SimRacingVideos.com

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The wheel works well and has the paddles on the wheel. Much easier to use than stock wheel included with the T500RS.

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Sunday, November 16, 2014

Reviews of Gold/Purple Xbox 360 Modded Controller (Rapid Fire) COD Ghosts

Gold/Purple Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, MOD GAMEPAD
Customer Ratings: 4 stars
List Price: $139.99
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This transaction was a disaster. We paid $100 for a modded controller. They lost the product. It never arrived. When I complained they sent another one, but it was not the correct controller. And because I'm not a gamer I didn't realize it. My son did on Christmas morning and he was crestfallen. So he tried to buck up and use the replacement. It turned on and then off and then on and then off intermittently. Then it stopped working altogether. I've called and called and emailed GeniusMods and they don't pick up, or their message system is filled. I've emailed them my order number and asked for a return shipment sticker. But nothing. No answer. I'll never buy anything from them again and am happy to tell everyone I know who's a gamer to stay away from them. What a bummer. My son is still upset about it.

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Controller would disconnect on occasion. I use an oem battery pack and I have not had any issues since. Aside from that the controller is beautiful.

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I was a sucker for the gold and purple combo. I mean what else screams royalty than gold and purple? Okay that sounds REALLY corny but you can't say that wasn't your initial impression after seeing this controller too..

I was really happy with the controller, it came so fast and was brand new, still sealed in the package. I was afraid of the gold looking cheesy and gaudy but it looks great in person. Very reflective and definitely something that grabs attention. All my friends are jealous when they are over to play Xbox.

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I was a little concerned about buying this controller as some of the other reviews made this seem like a poor product, but was not at all disappointed! it looks just like in the picture. However, there is NOT a button on the back. You use the sync button on the controller to do the mods. the gold looks perfect so far no peeling after 3 weeks of constant play. Very good controller over all! I have also bought and recommend custom controller parts from this seller as they are very good.

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the controller works great and looks so cool, i would buy another again for my brother. controller was deff worth the money.

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Saturday, October 11, 2014

Medal of Honor: Allied Assault - PC Reviews

Medal of Honor: Allied Assault - PC
Customer Ratings: 4.5 stars
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Being a 1st person shooter, WWII history and Saving Private Ryan fan I was looking forward to this game for a while. It starts off with one of the best opening levels I've ever played (and that's saying allot). The heavy scripting is so well done it completely immerses you into the world of a WWII soldier. Trying to keep this short so I'll hit on the major points;

GRAPHICS

Very good. Nice explosions and character modeling. Lacked some of the punch of Return to Castle Wolfenstein, but will not disappoint you.

GAMEPLAY

Fantastic. There are different types of levels from running around like in most FPS, to being the gunner on the back of a jeep, it's all fun.

SOUND

Great. From the 'clink' of your rifle's clip running out, to the enemy soldiers yelling out 'Actung!'. Music is always appropriate and adds to the overall effect.

LEVEL DESIGN

Amazing. This is where it really shines. I have never been going through a level and caught myself thinking, 'This is a great game.' while playing until now. The opening level draws you right into the action. The Omaha Beach Landing mission, yes it is straight out of Saving Private Ryan which I think is a great thing, absolutely amazed me. I had been reading about it for months before release and building it up in my mind the whole time. It did not disappoint. Having said that, the last couple missions were not that good (kinda boring actually), but the first 3/4 of the game are well worth the cost. The last level gives you no warning that this is the end which did upset me a bit.

CONS

The ending [wasen't so good] and came on too quick. You will need a good system to enjoy it...

Buy it and enjoy . . .

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Medal of Honor: Allied Assault (MOH) is without a doubt one of the most entertaining first-person shooter games I've played in quite some time. The game begins a U.S. Army Ranger on a secret mission in Algiers and continues with a journey through the history of the western European campaign in WWII. In MOH, you find yourself riding Tiger tanks, sniping Nazis in the rubble of bombed-out European villages, sabotaging U-Boats, assaulting Nazi camps in a torrid blizzard and even storming the Beaches of Omaha.

Usually, when I replay missions in first-person shooters (FPS), it is because I am bored with the game and looking for anything that will allow me to enjoy it again. While playing MOH, I found myself purposefully restarting missions because I enjoyed them so much. The mission that allows your soldier to storm the Beaches of Omaha is straight out of the opening scene in the film "Saving Private Ryan." If you are a fan of FPS games that use snipers in single-player missions, you will get a kick out of MOH as it has some of the best sniper missions I've ever played in an FPS. Each mission in MOH is a change from the previous one. I've rarely seen so much variety in single-player missions in an FPS.

The graphics for MOH are impressive but you'll need an expensive video card to see the full effort artists put into this game. It's rare but I don't have many negative things to say about MOH. Grenades are a large part of any FPS based on WWII and I feel the mechanics for grenade throwing in MOH could be better. MOH needs more objective style maps for multi-player but the MOD community is working on it at a frantic pace and supposedly the developers will be releasing more maps in the future as well as an expansion pack.

ACTION FANS 5 STARS If you prefer an FPS with quick and easy movement/mechanics, you might not enjoy MOH as much as other FPS games. In other words, MOH is based more in realism than non-stop action. Your character moves slower, the weapons have kick back, you can't jump like an NBA basketball player, etc. This bothers some people who prefer a FPS with more of an arcade style. When I started playing MOH, I had just finished the game Return to Castle Wolfenstein which played like the aforementioned arcade tempo. It took some getting use to but once I had the hang of it I enjoyed MOH more than most FPS games I've played. I found the mechanics of the game to be a nice compromise, not as rigid as a game like Rainbow Six, but not as unrealistic or too easy like Unreal Tournament. It's easy to play but difficult to master and the style of play in MOH keeps one person from dominating every online game.

STRATEGY FANS 2 STARS MOH is another shoot `em up that probably won't appeal to gamers that like to stick with strategy games. If you haven't played an FPS and are willing to give them a chance, I would recommend MOH as an introduction to the genre.

ADVENTURE/RPG FANS 3 STARS Just as I suggested MOH as an introduction to the FPS genre for strategy game fans, I believe MOH would be a fun experience for fans of RPG games. If you enjoy watching WWII movies, you will probably get a kick out of MOH. It's better than most action games but only you know how much tolerance you have for these types of games.

X FACTOR BATTLE OF THE WWII SHOOTERS 5 STARS Recently, the PC gaming community has seen a rush on FPS games with a WWII theme. Return to Castle Wolfenstein and the Day of Defeat mod for Half-Life are only a few. After playing all of them, I have to say MOH was the best WWII experience. It would be fair to say that some of the other WWII FPS multi-player modes are slightly more entertaining but taking everything into account, MOH is the superior product.

BUGS 4 STARS I didn't encounter a single crash with the single-player mode in MOH but the multiplayer format crashed a few times. Not a major problem and it will probably decrease as more patches are released. There is a glitch in one of the multiplayer maps that allows anyone who wishes to cheat to move underneath the map thus hiding them from view and allowing them to clean house on the enemy but few know how to do it and it will probably be fixed in a future patch.

REPLAY VALUE 5 STARS MOH uses the same Quake engine that several first-person shooters employ. As I write this review, an official editor has been released and it is basically a modified version of the Quake mapping tools. Luckily, many gamers already know how to modify games that use this popular engine so a full-scale MOD community is already in place with not only multi-player maps in progress but many single-player scenarios being worked on. MOH's single-player missions have plenty of replay value as I even played some missions more than twice. One negative aspect of the multi-player mode is that the most exciting maps are objective maps (require your team to complete goals to win the game) and unfortunately there are only four objective maps included in the game. Deathmatch maps in MOH are your typical deathmatch maps, fun every once in awhile but not entertaining enough to keep your attention for long. A great version of deathmatch maps in MOH is the round-based mode which allows only life per player and is fun to watch as your team either wipes out the enemy or is mercilessly crushed. MOH has a very dedicated online community and looks to have a boatload of MODs, maps, skins and other great additions for a long time.

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I'm a WWII buff, and spend most of my waking time emmersed in a in a WWII era daydream world. For me, WWII is the center of the universe. I am also an avid gamer and usually like the Rainbow 6 series for its immersive quality. I've just played the demo, and it has taken parts of that WWII fantasy world (American perspective after D-day) and made it as real as possible. Outstanding! Playing it is like living inside a Stephen Ambrose book. MOHAA has just totally blown any of the R6 games out of the running for the most immersive game. The only complaint I would have is the lack of control that the player has over their squad. I'd like to be able to tell them to get back or to get down while I snipe an enemy for example, instead they end up getting killed. At the same time, one develops a sense of responsiblity for their men. You really don't want them to die. Unlike R6 where one could care less. This is all in all the best game I've ever played in my life. Avid gamers may disagree, but WWII buffs shouldn't miss it!

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I just got a really good computer, and one of the reasons is because of MOHAA. It is a really realistic and really fun. The sound is incredible, the shells hitting you and the ground sounds like your actually there. The D-Day level is really, really, fun. Can't make it better. The way the enemy AI is pretty good. They act like real soldiers. Some run away, some take cover and wisley and accuratly fire at you, and some take cover and blindly fire at you. The levels are fun, yet challenging (especially the later levels). The graphics are really good, better than Frontline (the MOH sequel for PS2), and it came out after MOHAA. There are six missions, with about five levels per mission. Mission 1Algeria, North Africa. November 7, 1942. You have to recue a SAS Agent being held prisinor. After you do you have to blow up som flaks and many other things. Mission 2Trondhiem, Norway. February 12, 1943. You have to blow up a u boat by dressing up as a nazi soldier, kill a prototype, and many other things. Mission 3Normandy, France. June 6, 1944. You land on Omaha beach on D-Day and clear out a bunker, kill an anti-aircraft gun, and many other things. Mission 4Normandy, France. June 12, 1944. Your deep behind enemy lines and you have to rescue a downed pilot and do many other things. Mission 5Brittany, France. August 20, 1944. You have to capture a king tiger tank and defend a base and many other things. Mission 6Siegfried, Germany. January 18, 1945. You steal a new german machine gun, plant bombs inside a musturd gas company, and wreak havoc in the Nazis home.

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I'd say that it's difficult for a computer game to truly impress me. I can think of very few games that I have been completely taken aback by. Titles that come to mind are Halflife, Deus Ex, Opposing Force and even No One Lives Forever. Medal of Honor: Allied Assault is perhaps the best game that I have EVER played. If you read my other reviews, you'll know that I would not throw around such a bold statement. MOHAA is simply on another level compared to most other games. Now, I'm not crazy, so I won't say that it is better than Halflife, but I will say that it most certainly gives the alien shooter a run for its money. In my mind, the two games are readily comparable.

MOHAA is a WWII shooter, which one must admit there aren't enough of these days. I won't count Return to Castle Wolfenstein, because that wove in some sci-fi also. Everything that's out is special forces and anti-terrorism. It's about time that a game came out that was pure Nazi-butt whoopin'. The plot remains very true to WWII, and the missions are realistic down to the smallest detail. The entire game has a feeling of nostalgia, as the guns that are available are strictly Axis and Allies' weapons and fire realistically. The realistic effects are accomplished through accurate sound and strength of the weapon. There are two sniper rifles, a silenced pistol, various submachine guns (including the Thompson, my favorite), and many others. Some missions even allow you to call in artillery strikes using a pair of binoculars. As OSS agent Lt. Mike Powell, you'll encounter nothing but Nazis in this game, which I absolutely loved. Each mission is extremely satisfying because of the mission objectives. Many objectives call for blowing up German weaponry, which is extremely gratifying. It is easy to feel like you're actually helping to win the war.

There is also something to be said about the enemy AI and graphics. The game's graphics are superb. Each landscape is crystal clear, and special effects such as shadows, rain, snow, and fog have all been expertly designed. Your enemies are also smart, despite what other reviews have alleged. Enemies kick over tables for cover, yell for help, look startled when you surprise them, hide in closets, and take cover in strategic positions. A particular mission orders you to make your way through a bombed village that is crawling with Nazi snipers. The snipers are deadly and make you pay for your excessively bold moves. Although one shot does not kill in MOHAA, it does not take very many and you must be on the lookout for medics or first-aid kits. You're also not overwhelmed with enemies. Enemy strongholds and artillery positions are realistically defended, giving the game an even better feel. Needless to say, you'll have your work cut out for you.

A note must also be made of the Normandy Invasion, which is level 3. It's on the cover of the box, and any advertisement you'll see for the game ties back into D-Day. The fact is that the designers at EA have truly done an honor to the actual Normandy Invasion. The mission is ultrarealistic, and HARD. I spent the most time on this mission, which makes sense since the real thing was also next to impossible. Buy the game for this mission alone, if for nothing else.

Overall, I must say that MOHAA is the best game that I've played in a while (if not ever!). People have compared the game to Saving Private Ryan, which is fair because the two are similar. However, MOHAA is a legend of its own. If you don't buy this game, you're definitely missing out on gaming history, but also world history. People will remember this game for a long time, I guarantee.

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Sunday, September 14, 2014

Reviews of Red Dead Redemption: Undead Nightmare - Xbox 360

Red Dead Redemption: Undead Nightmare - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
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This does NOT CONTAIN Red Dead Redemption's single player campaign. Undead Nightmare is its own single player campaign (along with the multiplayer bits outlined below when you buy the disc version of Undead Nightmare)

For those wondering, if you already have any or all of the Red Dead Redemption DLC, this probably isn't the most cost effective way to collect the rest (assuming you pay MSRP; currently Amazon is running it for $20 (Nov 29, 2010)).

Here's what you receive in this set, including current price on Xbox Live:

Undead Nightmare $10 (800 points)

Liars and Cheats $10 (800 points)

Legends and Killers $10 (800 points)

Outlaws to the End FREE and NOT INCLUDED in this set; I'm not sure if you can download this and use it w/ UN, though I don't believe you can

Xbox Live Total price: $30 (2400 points)

One option that is ALSO available on Xbox Live is the Undead Nightmare Pack for $20 (1600 points). The only reason this isn't the best option is under 2 circumstances: you've already bought ANY of the DLC ($10 each) OR if the MSRP of this stand alone edition is $20 (which, as of Nov 29, 2010, it is on the 360). Except for those circumstances, $20 is always cheaper than $30.

Another reason to buy this set is if you don't own the original RDR and JUST want to play multiplayer RDR, as this game contains the same multiplayer community as the original RDR and can be played with those that have just UN OR those that have RDR only. DLC restrictions not withstanding of course. This being said, however, I don't feel the multiplayer tight enough to justify buying this just to play multiplayer. And given the UN piece is single player (with exception to the horde style mode), and you won't necessarily know the characters (there is little to no character development as Rockstar assumes you already know the RDR cast), buying UN as anything but DLC doesn't make a ton of sense to me personally; this review is for those that decide to go this route anyway.

The final reason you should pick this up as a standalone release is if you don't have the hard drive space for the DLC. That makes perfect sense. Of course, the other option is to buy the DLC and buy a USB hard drive or USB memory device fast enough to install content to, which would allow you to use UN AND other DLC you may wish to own and your hard drive is full.

Now for the review of the content proper.

Undead Nightmare. In an interview with a Rockstar employee, the statement was made that Undead Nightmare (UN) should be taken like this:

The cast of Red Dead Redemption (RDR) has evenings off but has access to the set, makeup and cameras. Being bored and having nothing else to do, they get together in the evenings and create a new production with the same characters and a twist on the RDR story and that is what UN is all about.

This description seems to make you think it isn't RDR canon then. It is. And that's the cool part. It plays right into the whole RDR game perfectly; well almost. RDR, for the most part, is believable. UN, well, we know zombies or the walking dead don't exist (plausible deniability here on my part!), but with the way it starts, and ends, it fits in the world almost seamlessly. If you take out the fact that zombies don't exist (plausible deniability again).

You take over John Marston's character once again. Without giving away too much of the plot, John feels tasked to finding a cure for the undead walking because of an issue that, once again, hits VERY close to home.

They've almost nailed this DLC to perfection. They bring back many of the characters you know and love from RDR and give you extra quests with them. Some "return" if you know what I mean, which is cool too. The music takes the RDR music and turns it on its head. Given the sickness present in the world, which infects people and animal alike, it is only right that the music is also infected!

What I don't like is the repetitive nature of the DLC. The quests are all well and good, but having to save towns constantly from zombie hordes is a bit tiring. Ammo is supposed to be kind of scarce, but given killing zombies isn't all that difficult, ammo tends to be quite plentiful, especially if you free all the towns whenever they are being over run. The other part I despise is the challenges. You think some of the challenges on the RDR are repetitive, mindless and don't fit well within the world? These are about the same. Sure, one can argue that the challenges help you and fit in the world by granting you more ammo and weapons, but really, it just feels like something added to be able to put the "20-30 hours more content!" bullet point on the box. If you ignore the challenges and only do the quests, you're probably looking at about 10-15 hours total, max, for UN.

Legends and Killers Packadds areas to the multiplayer map, characters and the tomahawk weapon. The tomahawk adds challenges to the single player game, but nothing more for single player. My comment above on the challenges not really adding much stands for this content. IMO this one isn't worth $10 on its own.

Liars and Cheats PackAdds new multiplayer mode (stronghold) where you defend a place or attack it on teams/posses, horse races in multiplayer, multiplayer Liars Dice and Poker (no Blackjack loving here), more characters, new map locations in multiplayer (plus hunting grounds) and the Explosive Rifle weapon (along with corresponding multiplayer and single player challenges; My comment above on the challenges not really adding much stands for this content.) Of all of the multiplayer focused DLC, this is the best of the set IMO given how much it adds.

Over all UN is a fun game that continues in the spirit of RDR. I'm just not sure it's worth the price of standalone admission given how much you miss out on having not played RDR.

Why 4 stars? The single player and multiplayer games are FUN. Even without playing RDR you can have fun w/ either, though I believe having played RDR gives you a better appreciation of the UN game, which is why I gave it only 4 stars instead of 5. As far as buying UN on its own, it really only makes sense if you meet any of the criteria outlined above. If you own RDR and have the drive space for DLC, buy the UN collection pack and get all of this without needing to wait for the disc. For those that own RDR, this is probably a 3 star release.

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After finishing Red Dead Redemption main game I wanted more, so I decided to pick a copy of this game at another retailer. This is another full story, related with the original story, but completely different, like in a parallel universe to call it that way. Uncle has become infected with this zombie plague and infected John Marston's wife and kid, so John decides to tie them (wife and kid and not kill them), and leave them locked at home until he finds a cure.

John needs to travel the same RDR world but infested with zombies and help survivors on each town and clear them out, while learning what is causing this plague and how to erradicate it. There is a main story, side quests and more stranger missions. This expansion is tougher than the original RDR because:

1. You cannot fast travel unless you have cleared a town and as long as it remains on a "SAFE" status.

2. Zombies can only be killed with headshots or by burning them with fire. You have very limited ammo, and there are no stores. Dead Eye is very very important on this expansion to survive, to make accurate shots.

3. Unlike RDR where enemies try to shoot you but they protect themselves to not be killed, zombies do not care about getting killed, so all will jump at you. Need to have a horse to move faster than then

4. Survivors really help you to kill them, if you help them. If you shoot at any of the survivors, they will also try to kill you.

5. Great new weapons like the torch and tomahawk

6. Great new horses (4 apocalypse ones), War horse (surrounded by fire) is awesome, because you can burn whatever you touch with it

7. Single player is a whole brand new story (8 to 10 hours to beat). That is the lenght of many other top games available and this is just an expansion.

8. Include all multiplayer maps

9. You can play without the need of having the original RDR disc.

10. Extremely fun and scary at the same time.

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I am very poor at video games and buy very few, but this one looked so interesting, I could not pass it up.

I was definitely not disappointed.

This game keeps me entertained for hours, it never freezes and it has very few glitches.

When this game is on sale for $19.99 or less, it is an absolute steal, in my opinion.

Honest reviews on Red Dead Redemption: Undead Nightmare - Xbox 360

First, let me state that I LOVED Red Dead Redemption. I played that game to death until unlocking the 100% completion achievement. After that, there's literally nothing to do but take in the beautiful landscape. You could TRY the multiplayer, but let's face it, most people online are morons and would rather be self-satisfying jerks than play a game the way it was intended. Having said that, I found out about the Undead Nightmare DLC only after I sold my copy of the game. I don't remember how I stumbled upon this, but the Undead Nightmare stand-alone game came along and I had to have it. No, you do not need the original game disc to play this. It's basically Red Dead Redemption with a shorter list of story-based missions, and it's about ZOMBIES! Yes, the "zombies" thing might start to be getting old to some, what with the Treyarch Crud-of-Doody title's zombie modes, and the Left 4 Dead & Dead Rising franchises, but taking into account the RDR proper game mechanics, and you've got yourself one "hell" of a good time (sorry, I really didn't have to, but I did anyway).

The game eases you into how to deal with this new style of enemy by first only pitting you against a few at a time. You start to feel confident that this game is going to be a push-over, that is until you start running into more and more of them. Next thing you know, you're out of ammo and you're scrambling to get out of there as soon as possible. I had to rethink how to play the game, and strategize how to combat a large group of enemies more than when they were human! RDR: Undead Nightmare single-player campaign reminds me more about what I liked in the first place about RDR, instead of feeling like more of the same which usually happens with add-on packages.

A great little bonus is full access to everything the online multiplayer has to offer, plus the specific DLC game modes that were originally sold separately. Perfect for me, seeing as I had beaten the single-player of RDR like a dead horse, but had barely scratched the surface of the multiplayer. For those that don't already own, or have beaten and traded/sold their copy of RDR, this is WELL worth the money.

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Its a really fun game. It's like lead 4 dead combined with Grand theft auto into one amazing game. The campaign is really fun, especially with zombies everywhere and you can play multiplayer with other people who don't even have undead nightmare.

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Sunday, August 17, 2014

Cheap Trine - PC

Trine - PC
Customer Ratings: 4 stars
List Price: $19.99
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'Trine' is a 3rd person, horizontal platform scroller, which I downloaded through 'Steam'; the cost...$29.99

However, don't let my opening statement regarding 3rd person scroller, put you off; this is an interesting and addictive game. In fact it won the 'Best Downloadable game' by 'Gamespot's' 3E Editor's Choice Awards.

The Game:

Three characters (a wizard, a thief and a knight) are physically joined into one person by a magic object called the 'Trine'. They must travel (all the while using their collective skills of conjuring, jumping, swinging and fighting), an evil-laden labyrinth to escape, and thus return themselves into their individual persons.

Each character has different 'skills'. The wizard...object creation and levitation; the thief...a powerful bow and grappling-hook device; and the knight...a fighters sword and shield AND a hammer. Only one character can be activated at a time so you must determine which 'skills' are needed to accomplish the task/puzzle before you.

As you proceed along you will find 'treasure chests' with upgrades and bonuses; there are also experience points gained while fighting, with which you can upgrade your characters abilities and skills. And this is were the game really becomes interesting, because sometime these chests and bonus vials are just visible at screens edge, so you need to figure out a way to get to these precious objects, in order to obtain the bonuses contained within.

The only annoying thing about this game is the game-save method; games are automatically saved at game-generated checkpoints; if all characters die, you restart back at the last checkpoint reached...and this is OK because this checkpoint is usually not too far back, The problem is if, for some reason, you must exit the game and restart at a later time (without having finished the last level you were on)...because then, you must restart from the very beginning of the level. So a restart at the beginning of the last level is not only quite repetitive but also very irritating, because some of the levels are quite long.

Conclusion:

This is not a particularly long game...maybe 8-10 hours if played continuously, but it is addictive and it's one of those games that just keeps you coming back. It does have some replay value as you'll probably not find all the 'bonuses' on the first time through. Lack of full, anytime game saves is a minus...and thus the loss of 1/2 star. 4 1/2 Stars.

BTW, the ending is quite tricky.

Ray Nicholson

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First of all, I would like to mention that I have NEVER before had problems with DRM protected games not working on my PC, or DRM messing up my PC. I am not one of those people who go around writing bad reviews for everything that has DRM on it, this is the first time I even decided to review a game on here.

While I am AGAINST DRM (the idea of it, and the principal) this is the 1st time I have had a major issue with it. I bought this game (TRINE) at BEST BUY (the store... not online). I physically went down to the store, and purchased the actual game. I did NOT buy the digital download, or order it online.

I have an external USB DVD RAM Drive, and no CD / DVD drives inside my PC. I WAS able to install the game from the DVD, however, my drive was making all kinds of crazy noises (I swear, I thought my drive would take off and fly out of the room under it's own power it sounded like a freakin' helicopter LOL), and the install went VERY SLOWLY, for a game of this type.

After installing, I tried to play the game and immediately got an error from the SecuROM CD verification check. It told me to insert the ORIGINAL CD, not a backup. Well, I never made a backup, and only used the original. I went to their website and checked for patches. Updating to the latest patch at the time (1.05) did not help either. I tried to register on their forums to get help, but after waiting for hours and hours, I never got the e-mail verification email from them (it's been 24 hours already at the time of this review).

The publisher's site had some generic (BS / non-helpful) information about the error, and I didn't get anywhere with their "support" either.

So after a lot of frustration I decided finally to return the game the very next day. Unfortunately, no one lets you return "opened software" anymore, but the supervisor at BEST BUY was in a particularly good mood, and decided to let me exchange it for another game of the same price.

There is absolutely NO WARNING on the box WHAT SO EVER That it is protected by SecuROM, nor that even has any DRM on it. For this very reason, I wanted to warn people to be AWARE that if they buy it they do so at their own risk. The game MAY or MAY NOT WORK... as SecuROM may interfere with certain drives / driver configurations.

Since I never got to actually play (and enjoy) the game, I can not give it any stars. I am strictly just telling my (short-lived) experience with the game, and wanted everyone to know: IT COMES WITH SECUROM DRM.

A pity, it looked like it would have been a neat game. I recommend getting the STEAM version, or another digital download version as those do not have the SecuROM protection.

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These are the years of PC gaming that will be known as the Underdog Era: full of indie masterpieces and megapublishers flops. World Of Goo, MOUNT & BLADE, iFLUID,CRAYON PHYSICS, DEFENSE GRID, all released by small independent companies, were rewarded by much better financial returns than overhyped behemoths of the likes of RED ALERT 3, ANNO 1404 and SPORE. It was not unexpected; after all, just like Limited Installations, greed only pays for a limited number of turns.

TRINE is an excellent physics action/arcade game. You control three interchangeable characters (a thief, a wizard and a warrior). Each has his/hers special abilities, from shooting griping hooks to levitating objects and smashing things up. At any point, you can select which one suits you best. Obstacles have to be turned, balanced, jumped over or simply smashed. Enemies have to be wiped out. And vials have to be discovered and collected before reaching the goal.

Between levels there are checkpoints but, annoyingly, no regular saving is possible (hence the star withheld). If a character dies you are only left with the other(s) to finish off the level. If it is impossible without the missing character(s)' abilities you can always revert to the last checkpoint.

The graphics are just beautiful! If you have seen the DIABLO III trailers, they are comparable. PhysX is required however, so nVIDIA gamers rejoice.

The sounds and voices are nicely done and clearly add to the enjoyment of the game.

Overall, I have been playing this gem for almost a week now and apart for the checkpoint saves I can only say good things about it.

TRINE comes with STEAM (in fact it was released first on that platform) and you will need to be online to post accomplishments but there are neither limits on the number of installations nor any RootKits of the likes of SecuROM.

RECOMMENDED!

Honest reviews on Trine - PC

The graphics in this game are gorgeous. A bit too glossy, and with over-saturated colours for for my tastes, but still gorgeous. Traversing its levels is like hopping through a sumptuous, lovingly crafted fairy tale land. In terms of gameplay, it's essentially a two-dimensional game, but everything is constructed in three-dimensions which, together with the subtle camera changes that this allows, helps give it a nice richness and depth. I think that's why I was already two-thirds of the way into the game before I realised that I wasn't actually having that much fun.

The premise of the game and the basic mechanics are great. You can switch between three characters who each have different skills, many of which are inherently very fun. For example, the thief can swing around the place with her grappling hook, while with the wizard you can draw a square with your mouse to make a solid block appear out of thin air. The movement mechanics are very good too. Your characters feel fast and responsive, even when swimming underwater, and despite the fact that each of the three moves in almost exactly the same way, the animations are good enough that they each have a personality of their own.

So, the game looks great, the animations are great, and the core mechanics are great. Why then isn't it as much fun as it should be? The answer, in my opnion, is the level design. With all of the emphasis placed on physics and object manipulation in the game, I expected all sorts of interesting puzzles and problem-solving along the way, but these never really came. Sure, there were lots of obstacles to overcome in the game, but most of the time, the way to overcome these was just too obvious. There are usually at least two different ways to get across an obstacle (for example, to get to a higher ledge, you might grapple up there with the thief, or build a stack of blocks to jump from with the wizard), and you're almost always likely to figure out at least one of them without much thought. In the end, you seem to spend most of the game doing the same type of things over and over. Sure, there are a few slightly trickier moments here and there, but very few of them really felt clever, so I rarely had a significant feeling of achievement when I got somewhere.

What does make the game somewhat more difficult is the enemies, though this isn't necessarily a good thing. There are only a few enemy types in the game, and though they're all well animated and pretty dynamic, they get old really quick. The problem is that they keep respawning. It's so unsatisfying to skillfully fight off a horde of skeletons, or to crush one in a meticulously constructed trap, only to have new ones respawn in the same place. It nullifies whatever feeling of achievement you had for destroying the first batch. Pretty soon, rather than feeling challenging or ominous, the enemies just feel pesky and unwanted.

I think it's telling that even though I finished this game very recently, I can't say which was my favourite level. In fact, I honestly can't remember any of the levels properly; they all somewhat bleed into one another because they all felt kind of the same.

I seem to be in the minority, as everyone else seems to rave about this game, and not just on Amazon. But I wonder how many of the reviewers were so charmed by the game's excellent visuals and impressive production values that they never fully noticed its mediocre level design and repetitive gameplay. I don't think that Trine will remain in people's minds for years like so many other platform games of the past have. But if they can make a sequel with more diverse level design that takes its audience a little more seriously, then maybe they will have a classic on their hands after all.

I'm giving this 4 stars, but only just, and probably only because it's an indie production. It's still worth a play though, especially as it's not very expensive.

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Don't buy this if you intend to register on steam. I don't really like having to lug around games outside of steam anymore

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Tuesday, July 1, 2014

The Secret World - PC Reviews

The Secret World - PC
Customer Ratings: 4 stars
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This is a complex game to review. It has many different elements that appeal to different types of people, but if you're one of those whose tastes fall right in the center, you will absolutely love it.

The world is an amalgamation of conspiracy theories and horror themes. It's a very bleak world and this is very much apparent once you're out of the three primary cities (London, New York, and Seoul), which are very detailed and well-constructed (London being my favorite by far). If you're a fan of Stephen King, HP Lovecraft, or Supernatural, you will probably enjoy the atmosphere. It will be even more enjoyable if you collect and read the hundreds (thousands?) of lore items scattered throughout the world that offer greater insight into specific events or groups.

There are three factions, the Dragon, the Illuminati, and the Templars. They are united in their fight against the darkness, but often very much at odds over historical events. They each have their own storyline, and many of the responses to different quests are unique to the faction. The Dragon have a more eastern/philosophical outlook on things, the Templars are a bit more mystical and militaristic, and the Illuminati are very business-like and technical. The stories you encounter reflect this, as the Templar story often feels very mystical while the Illuminati story has more of a conspiracy feel to it.

The dialogue is particularly entertaining. You do not get to make responses, as in SWTOR, but I found the NPCs much more interesting to listen to in TSW. They often seem like real people and make amusing or enlightening analogies. You can talk to many about a variety of topics that do not directly apply to a quest, and I've spent several hours doing so without realizing how much time had passed.

The mechanics initially seem to be typical of MMOs, but differences become more apparent the further you get into the game. Instead of each quest being about killing 10 goblins, quests can have you trying to investigate the origins of the town, setting up defenses and fighting off attacks, or tracking down and stopping a supernatural killer (and killing 10 draug...). If the quest is fairly straightforward (kill 10 draug), you will see markers on your map and on your screen indicating where to go. However, if you're expected to figure something out this is often not the case. For instance, you may be given a vague idea of what you're looking for and through the use of google (there's an in-game browser and a website for various groups in the game, such as the Kingsmouth newspaper) and in-game clues (hidden in or behind paintings, in architecture, or just about anywhere you can think of), you're expected to figure out where you need to go and get there. Once you've arrived, the quest progresses to the next stage.

You're allowed to equip 7 active and 7 passive skills of hundreds purchasable using rewards for gaining experience. Some build resources, some use them. Some set certain states on the enemy (weakened, hindered, etc.), while others will exploit those states. You mix and match the 7 active and 7 passive skills to create a "build" that you enjoy and feel is effective. This can be done on the fly as long as you're out of combat (lose a fight? swap skills and try again). The states can also be exploited by other players, so you could theoretically get with friends and work together to create builds where you exploit each others' actions to greater effect.

As for the combat, again, the mechanics initially seem typical button-mashing. The states and skills mentioned in the previous paragraph add greater variety, but there are also indicators that appear when an enemy is about to use a particularly punishing attack that allow you the opportunity to either run out of the way to avoid being hit or to use an active dodge button for the same purpose. Although avoiding these attacks can be helpful in solo-play, it becomes imperative to avoid as many as possible in instances (dungeons) where one such hit may well kill you or put anyone healing on their toes to try to keep everyone alive. Fortunately, you do not sacrifice much damage or many actions by avoiding attacks, as all combat skills are usable while moving (and many situations will leave you dead if you do not use them while moving).

Armor is in the form of talismans, whether they're rings or belts or other items that do not alter your character's appearance. Clothing is separate and only alters appearance. There is a large clothing store in London where you can customize your character after you've earned some money.

Although there are many servers ("dimensions"), you can play with friends on any of them. If you join a group with someone from another server, you will be asked if you want to be transported to their dimension. When you leave the group, you are returned to your own. You cannot PVP on any server but your own.

PVP is restricted to one of two battlegrounds and one warzone. The battlegrounds only allow around 10 people per faction. The warzone allows 75 per faction and is persistent. Controlling various areas in the warzone provides a server-wide buff to the controlling faction (so people in dungeons or just out questing benefit). The power of the buff depends on the number of areas your faction controls.

There are still bugs (as there always will be in games), but generally you can either skip them or ask for an invite to a server where a particular quest isn't bugged. There aren't too many, but the ones that are there can be frustrating because it's often difficult to know whether or not you are stuck because of a bug or stuck because you just haven't figured something out. Except in a few cases (which often pop up in the help chat), most of the time it's the latter. Fortunately Funcom seems to be working quickly to fix the quests that are actually bugged, and reporting it to a GM will get them to bump the quest so that the bugged part is completed.

If you like solving puzzles, learning about the background of the game world, or building "decks" out of hundreds of different skills, this is probably the game for you. If you're looking for something light that you can breeze through without much thought (and there are days when that's the sort of thing I want), you're better off looking elsewhere.

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Having had a chance to really sink my teeth into the game, it's finally time for me to pass judgement on The Secret World. I've played several MMORPG's in the past (World of Warcraft, The Old Republic) and have had fun with them in the past. But after spending countless hours with these MMO's, you start to recognize similarities in the various games. This is where The Secret World really shines.

The Secret World turns a lot of old ideas on their head. Leveling no longer exists, or at least not in the traditional sense. You still earn experience but instead of being greeted with a new level when you fill your experience bar, you now receive Skill Points to be spent in several areas. Along the way however, you also earn Ability Points to be spent on new abilities. You get to fully customize your character to do pretty much whatever you feel like that particular day. You can be a healer one minute and a tank the next. It's a great system that has a ton of depth to it.

Quests are also really well written. All the main quests of cinematic, fully voiced scenes. Side quests usual involve finding notes which is the only reason those aren't voiced. The quests have a lot of variety to them as well. While it is true you'll find fetch quests here and there, even those are done in ways that don't feel repetitive. Something that is truly wonderful about the game is the puzzle and research quests. The game forces you to really think sometimes to solve a puzzle, while other times the game gives you just enough clues for you to research it online (and also has a built in web browser to help). It really adds to the immersion and lore of the game.

Speaking of lore and story, the game really knows what it's doing in this area as well. Sometimes it does get cheesy in areas, but most of the time it stays on course of being a phenomenal story. There are so many missions that really adds depth to the different organizations and to the world itself. It will make you want to really search the world to get every tidbit you can. The controls handle well, there is a great variety of abilities to choose from and play with, and PvP is incredibly fun. There is so much to do and explore that the game will keep you busy for a long time. It will take you months to fully max a character out. No matter what server you play on, you can still pair up with your friends and quest together. Same goes for guilds which are called "Cabals" in The Secret World.

It should be said that the game does initially limit you to only three character slots. You really shouldn't need more because of the fact that you can just load a build and be any class you want at anytime, but it should be noted. You might also find some glitchy quests or other things, but with the game just launching, it's forgivable especially when Funcom stays on top of patches pretty well.

Overall The Secret World is a great game and definitely worth a look.

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I was fortunate enough to get into the last two beta weekends for this game before it went live to release.

I have to say I was absolutely blown away. I finally found a game that wasn't based on _that OTHER MMO that everyone knows_ and I was ecstatic.

They threw out the traditional level grind and made something much more interesting. A sideways and vertical progression. You still level, you still gain experience but it comes in the form of two kinds of points, which can be spent on skill proficiencies and abilities to go along with those skills. The simple fact that your character can learn EVERYTHING in the game is amazing. But the great equalizer is that out of ALL the abilities and ALL the skills... you can only ever have a total of 7 active abilities and 7 passive abilities "at the ready."

What this means is a bit forethought on the part of the player. What will you need for a fight? Which abilities do I have that are going to be best for this area? Need a healer and no one else can? But you can! Change into it! Change from a TANK to a DAMAGE DEALER to a HEALER to any kind of hybrid there-in. There are synergies between all the abilities and untold 1000's of combinations that you can put together to make as unique a character as you want.

Csutomization is amazing out of the box too. In other games, the race for the best gear often results in all the characters of a class looking 100% the same. In the secret world, it's quite rare to see soemone else wearing what you are wearing. It does in fact appear to be a truly living world. In fact my character, well, I change my clothes every hour or so when I'm playing.

PVP is also fun! Three factions make it much more interesting and all of that PVP has benefits and rewards to the players out in the remainder of the world. Bonuses that you get from PVP apply to the PVE experience. And for once, PVP is on an equal footing, since you can have any skills you want, then it's up to you to find the PVP skills that work best for you. No more being beat by the guy that has more time than you so he has much better gear than you "in those other games."

Something that also strikes me as factastic, is that they didn't hold back on puzzle quests. They're NOT easy. It's like being in a "Dan Brown" novel and having to solve the same kinds puzzles that Robert Langdon had to. Cryptic clues, and research and patience. It's a whole new refreshing aspect to a genre that lately began to cater to the powergamer; the guy that had to get all the best stuff asap. This game requires you to pay attention as you play it, not just to gather as many missions as you can from a "quest hub" and go grind them out for the fastest XP gains a player can get.

Anyone looking to have their hand held to just get rewards fast and be the "top level" is going to be sorely disappointed here. This is a game about the journey, not how quick it takes you to get there.

It won't be for everyone, but I think more people will come to see the charm, talent and passion that went into making this game.

As a friend of mine put it, this game is like they took Buffy the Vampire Slayer, the CW's Supernatural, stuffed it with Resident Evil and then made it a massively multiplayer game.

Killing Zombies.

Get your practice in now.

Honest reviews on The Secret World - PC

There is a veil over the MMORPG player's eyes for the last ten years. We've been spoon fed quests with mindless kill counts ad nauseum. We've scoured dungeons and battled whatever may have guarded their deepest treasures, over and over again in the name of Epic Gear. Open your eyes and see the secret world. There is more out there that the MMO genre can offer, and Funcom will be your guide...

The Secret World offers a breath of fresh air in a somewhat stale video game genre. Certain mechanics may be the same sure, there's these things that will define an mmo, but TSW succeeds by adding factors and variables to this formula rather than regurgitating the same old stuff with different models and textures. For starters, this is an MMO based in modern times a welcoming break from your standard fantasy or science fiction setting. This naturally makes the game world familiar and easy to digest and possibly make your avatar more relateable. Mix in conspiracies, cultural mythologies, and the monsters that lurk beneath the bed, and you have an exciting setting that begs you to come back, much like a siren's song.

As noted above, Funcom introduces unique mission types that have never been introduced in the MMO genre before. Investigation missions put you, the player, right into the shoes of an agent of the secret society of your choice. These cannot be solved by just following waypoints on the minimap. You literally have to open your in-game browser and SOLVE the puzzles. You'll be googling for historic information, biblical references, or even searching for answers on a fictional websites blurring the line and enhancing the immersion in a fun and exciting way. These missions require some thinking outside the box. No spoon feeding here. Because I'm no Batman, my detective skills were lacking and it took me almost two days to solve my first investigation mission (Not 48 hours of game time, but more like thinking about the puzzle during the day, even when I wasn't playing) The sense of accomplishment was worth more than the XP rewarded. Sure you could just look up the answers or beg for them in general chat but then you're missing the point. You'll be reading the cliff notes to a good novel. "But I don't want to think and work hard when I'm playing a video game that defeats the purpose of a leisure activity such as playing video games!" Then go back to killing 10 wolves and collecting 5 pelts. These missions are truly a test of patience and perseverance. When you don't feel like playing Scully and Mulder investigating the most recent paranormal activity, the game offers your more traditional missions.

The lack of character levels and blatant classes is a welcoming change to your standard mmo from the last 10 years. Quality Level is a gear characteristic that indirectly defines how much progress you've accomplished in the game, so it could be argued these are just like character levels. But when you're wandering the city streets and encounter other players, you won't be able to tell "what level they are" just by looks clothing has no effect on character progression and is strictly for looks. Long are the days of feeling ashamed and weak as your level 1 thief in tattered leather stands next to a seasoned warrior with shiny exotic armor. You won't have to worry looking like a multi-colored clown as you collect all the items for some gear set. Because the lack of classes, you're free to build the character that matches your playstyle. There's still a holy trinity (tank, dps, heal) for group missions but each player can contribute to each role by offering secondary abilities to the table (ex: a damage dealer doing off heals). If you're a fan of collectible card games, you'll enjoy the way deck/abilities system TSW has to offer.

Another quality that stands out about TSW is how they deal with servers. When you create a character, you're asked to choose a "dimension." This selection matters for pvp purposes only as the persistant warzones will only queue up players from that respective dimension (75 players from each faction, 225 total). This design was used to make for shorter queue times for persistant pvp. The current map (Fusang Projects) is a little lacking when compared to other WvW persistant pvp designs out there but nothing Funcom can't fix in future patches (or by providing new persistant maps with more objectives/mechanics. This is possibly the only reason I can think of why I'm giving TSW on release a 4/5). The other pvp maps will queue up players across all dimensions. In addition, you could group up with other players from the other servers to tackle pve content or the non-persistant pvp. Essentially, TSW is "one server" (much like Eve Online) which means player's names are unique and global.

These are just a few things that stand out from TSW that I've personally noticed and appreciate. The game officially releases today (03JUL12) but I've been lucky enough to play since early access and have been enjoying it since (Fun 5/5). This type of game seems to attract the more mature player due to content as well as game design which proves to be a plus. If you enjoy X-Files, Dresden Files, Dan Brown, Men in Black, SCP, or love conspiracies: the secret world is waiting. Kudos, Funcom. You've shaken things up in the mmorpg world!

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Update 10JUL12: Still digging the game despite some minor bug issues, barely scratching the surface content wise. My in-game time is approximately 4 days and 19 hours and I'm still half way through the first zone (Solomon Island). A couple of the missions are bugged at certain points but the first patch just went live this morning. Chat is still a little buggy, which can make socializing difficult at times (some channels reset when you zone in/out of areas). These are just minor bugs that don't really affect the enjoyability of the game overall.

Lastly, I'd like to leave this update with an official State of the Game written by Ragnar Tornquist. For those people questioning whether or not this game is worth a subscription or whether or not there'll be enough content 2-3 months after launch, hopefully this answers your questions . Back to the secret world; the spirits trapped at the academy are getting restless again.

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Funcom as a developer has had a somewhat checkered history among gamers. While Anarchy Online, its earlier title, had a strong yet small following, Age of Conan disappointed many due to its premature release, which was reflected in a lack of content and many bugs in various game systems. So, to be quite honest, I didn't expect anything in particular at all from The Secret World, other than perhaps a better version of The Matrix Online.

Well.

Funcom has created a secret masterpiece. The Secret World is an MMO which, in many ways, reflects the desires of MMO fans who have been playing the genre for 10+ years, and want something different from yet another clone of World of Warcraft. And this game delivers that, on pretty much all levels.

The gameplay is reminiscent of other 3D MMOs, yet the action system is different, being based on synergies between skills and weapon choices. The game affords the player the flexibility to choose their own skills in whatever way they wish -which also allows players to mess up their decisions with an old school approach of having to live with one's mistakes in this regard. As a result, the game has a steep learning curve, but rewards players who want more complexity in their MMO experience as compared with most of the offerings since 2004.

The mechanics of the game involve the familiar quest system, yet in TSW the focus is very, very heavy on story telling (even more than in TOR, the first MMO to focus heavily on story telling .. and it has quite better writing than TOR does as well). And quest design is not monolithic. There are storyline quests and main quests and then side quests -and the main quests can be either combat, investigation (puzzle solving) or sabotage (stealth) in nature. This makes for a very diverse gameplay set as compared with almost any other 3D MMO. Quests advance in "tiers", and the story focus is underscored by a strict limit on the kind and number of quests one can be "working on" at any one time (gone are the days of going to a quest hub, loading up on its quests, and powerleveling through them to "level as efficiently as possible" -you are following stories here that have their own pace). And speaking of leveling -there are no levels, either, but rather Action Points (used to purchase new abilities) and Skill Points (used to upgrade abilities in weapons and armor slots) which are rewarded based on experience and certain quest completion. The player can allocate these in any way they wish (there are no set classes), although research is recommended to optimize one's choice -in that sense, the degree of complexity and prep required is moving in the direction of EVE Online, although not nearly as complex as EVE is.

I will say this, however. If you are looking for a light-hearted pew-pew type game, this is not that. If you don't want to invest time to learn the game's systems (which are not really like the familiar MMO systems), you won't like this game. If you are looking for another game where you can rush to max level and look around "to see what the endgame is like", then you won't like it either. As a result, I believe this is a niche game, similar in that respect as well to EVE Online -a game that will appeal to a certain segment of gamers, but not the "mass market" of MMO gamers like WoW or TOR or GW2.

So... if you're a bit of an experienced and jaded MMO gamer who is looking for something a bit different, a bit more complex, and quite a bit less mainstream, give TSW a try. It's a great game for people who are looking for the kind of experience it offers.

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Friday, June 13, 2014

Discount Kingdom Hearts: Birth by Sleep - Sony PSP

Kingdom Hearts: Birth by Sleep - Sony PSP
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $19.28
Today's Bonus: 4% Off
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This is a brilliant prequel to what will be one of most well known video game crossovers of all time.

Beautiful graphics, the PSP shines like the PS2. True sceneries could be played with more but for the PSP Im massively impressed.

The story is absolutely heartbreaking, and incredibly dramatic. A perfect tie in to Kingdom Hearts, while also setting up potential storylines for KH3(whenever that decides to be announced).

I despised 356/2 days, absolutely loathed it this is such a breathe of fresh air. True its a hack and slash but there are so many minigames and story to tell its just a fantastic experience.

The gameplay like any Kingdom Hearts game is the typical God of War hack and slash with reaction commands every now and then. I like how they added D links and I LOVE the new combat system, its very enjoyable.

The one problem with the gameplay is the camera mode, they fixed the problem in KH2 but it came back in this one, granted it does not really effect the game play but when your trying to fight the boss and it locks on to a crate it can kind of make or break you.

Which now leads me to difficulty, this game is HARD. It is very challenging especially on Proud Mode, I underestimated the level of difficulty. It seems all those fans that complained about how easy KH 2 was can breathe a fresh air because BBS especially on proud mode is HARD. I think I died 6 times in the Sleeping Beauty world, very difficult.

This game is well worth the money, well worth the wait and an incredible experience.

5/5 easily, I hope I helped. The 1 star review for this amazing game is just a huge hell no.

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I've followed the Kingdom Hearts series from the beginning and this one is the one I would consider the best out of all. Many have complained that the prior KH games were just button mashing. It's nice to be able to say that that is no longer the case. This game requires strategy in battle to beat the bosses (assuming you're playing at a difficult higher than easy). The battles are flashy and fun and the graphics are very nice. I have had no issues with the loading times using Data Install. The graphics are some of the nicest I've seen on the PSP and the voice acting is top notch. You might notice that Mark Hamill (Star Wars, Avatar the Last Airbender) and Leonard Nimoy (Star Trek)do voice acting as well as many of the VA from previous games. Some newcomers to KH may find the cutscenes a bit long but there is a skip scene option. Birth By Sleep is a great place to start for those who have never played a KH game before and for those who are already quite familiar with the story. With three scenarios and a fourth secret scenario as well as several fun minigames and a theatre mode that allows you to watch cutscenes after you complete the game, BBS will give you your money's worth.

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Kingdom Hearts: Birth by Sleep does not disappoint.

STORY:

If you're unfamiliar with the series, the general idea is that you play a hero who wields a weapon known as the Keyblade and you visit various Disney worlds (Aladdin, Hercules, The Lion King, Sleeping Beauty, etc.) to fight the forces of evil. This is a gross simplification of the story, but that's the general idea.

This game takes place about 10 years before the events of the first game. Instead of usual lead Sora, the story revolves around three friends: Terra, Ventus, and Aqua, who are in training to become Keyblade Masters. Early in the game, the heroes get sent on a mission to defeat monsters called "Unversed" that have appeared in the various worlds. In addition, they are tasked with locating the mysterious Master Xehanort, who has vanished under strange circumstances.

Since this is a prequel, we know that things can't end well for our heroes -otherwise Sora would have nothing to do in the other games. As such, BBS has a much darker story than any of the previous games. The ending in particular is rather heart-wrenching, but I won't spoil any of the details. Despite saying all this, don't expect it to be as dark or depressing as something like the Matrix or Battlestar Galactica -this is still a Disney game and you will definitely find yourself smiling and/or chuckling to yourself at many points throughout the game.

The story has been very well crafted and all the new characters have a great deal of depth to them. Aqua in particular I found to be a very good hero; I like her as much as, if not more than Sora. The main villain of the game is easily the most cunning and insidious villain to appear in the series. In fact, I would argue that he is one of the best villains to come out of Square-Enix in a very long time.

Do you need to play the other games to appreciate this story? No, but you will appreciate certain events more if you have played the other games (in particular, Chain of Memories and Kingdom Hearts 2). Even if you're new to the series, I'd still suggest picking it up.

Story: 10/10

GRAPHICS:

This game is beautiful. It is likely one of the best looking games on the PSP. It easily surpasses the graphics of Kingdom Hearts: 358/2 Days, and is probably about as good or slightly better than RE:Chain of Memories or Kingdom Hearts 2. In particular, I found myself admiring the detail of the expressions on the characters' faces during cutscenes.

Graphics: 10/10

SOUND:

Voice acting is, as usual for the series, stellar. Perhaps not the best voice acting ever (the Metal Gear series is probably better), but nevertheless quite good. Disney characters tend to sound just like in the movies (in some cases, voiced by the actual Disney voice actor!) and the original characters are voiced well. Of the three leads, Terra is probably the weakest for voice acting, but it's not intolerable. Special mention goes to Leonard Nimoy for his role as Master Xehanort -he is outstanding at voicing the character.

Sound: 9/10

GAMEPLAY:

If you enjoyed the gameplay of Kingdom Hearts 2, you will likely enjoy playing BBS. The combat is fast paced and there are a variety of attacks to use, from standard keyblade strikes to casting spells to using shotlock attacks to hit groups. You can customize your character's arsenal of attacks by selecting different types of attacks and moves, allowing you to tailor the gameplay to your own preferences.

In addition to just finding new commands/spells as the game progresses, you can also fuse 2 spells together to make a new, more powerful one. In addition, you can choose to add a crystal to give the spell extra powers/abilities. It is like a simpler (albeit less addicting) version of the fusions that occur in the Shin Megami Tensei games.

Summons and Drive Forms from KH2 return as D-Links and Command Styles. D-links allow you to inherit special powers from a friend that you've met in the storyline (like Mickey or Snow White). Command Styles alter your basic attacks. By using various attacks and spells, you charge up the command gauge, and once it is filled, you may enter a Command Style. This greatly improves the effectiveness of your standard Keyblade attacks, just like entering the Drive Forms in KH2. By charging the command gauge with different types of attacks, you may enter different Command Styles.

You play through the story 3 times: once as Terra, once as Ventus, and once as Aqua. At first, you might expect this game to suffer from a lot of repetitiveness, but it never feels like that. While you visit the same worlds, you have different interactions with the characters and see a different part of the storyline. You may not even visit the same parts of a particular world. For example, in the Cinderella world, the Ventus part takes place completely within Cinderella's home, while Terra never even goes inside.

After playing through all 3 stories, if you have achieved a certain condition, then you get to play though one final story as Aqua. While it's pretty short, it gives you an extra boss fight and provides closure to the story.

As usual, there are plenty of fun minigames to play, and a couple not-so-fun minigames. But they add a nice sense of variety to the standard gameplay. Multiplayer is hypothetically fun, but only if you know someone else with a PSP. As I do not, I can't comment on that.

There are 4 difficulties to the game, as opposed to the usual 3 for Kingdom Hearts games. The newly added "Critical Mode" makes the game a serious challenge. Unless you do a lot of level grinding, expect the boss fights to be on par with Devil May Cry or Ninja Gaiden for difficulty. So if you're inexperienced, do not choose Critical. If you're up for the challenge though, it is a very fun and rewarding experience.

Gameplay: 10/10

At the end of the day, this is my favorite KH game. No question about it. If you're a fan of the series, then you're probably going to pick this up regardless of what I say. If you're unsure, I'd say go for it.

One last note: If you buy the game, I STRONGLY encourage you to do the full 600 MB data install. Unlike some other games, this one really benefits from it. Also, if you only have a PSPGo, you may be out of luck; at time of writing this game is not available for download from the PlayStation Store.

Honest reviews on Kingdom Hearts: Birth by Sleep - Sony PSP

Amazing game!

It is a portable, but WAY better than 358/2 days.

*Some unknown facts about the game*

It was in production before KH2 Final Mix, so it was originally designed as a PS2 game which is why it shines so much better than 358/2 days, and why they worked harder on it. The game features the 3 heroes, however, in Final Mix +, they are all wearing capes (gone now) and when you fight Terra's lingering segment, he doesn't have the chain on his keyblade as he does in this game. now on to the review...

*Characters*

It starts with Ventus through the tutorial and lets you control the other two during it to show how they all play. Then you can choose who you want first and Once you beat it with one person, you move on to the next. But I will strongly suggest using Aqua last, as her story goes deeper and further than the others, way past the ends of their stories. (Which is where the secret US exclusive hooded unknown battle comes in.)

*Gameplay*

The Gameplay is flawless! It may be frustrating at times, but you really have to level up the abilities. you can mend abilities together for example, fire and some strike ability, and you get fire strike. once you level up certain spells such as Cure, if you have 2 of them at max level, you mend them together to upgrade to Cura, then to Curaga (as with other spells.) And the gameplay is very fun! Also with mending, you add certain crystals to get abilities such as combo plus or HP plus, and leveling the ability at MAX gives you the ability for other use. I started the game on Proud mode, so I got really frustrated until i figured out how to use the things.

*Command Board*

It's like Mario Party on drugs. You play the game just like Mario Party but you level up your abilities at the same time, or if you win.

Storyline

It takes place before the first Kingdom Hearts, everything is explained in a beautiful way, feels like a PS2 game, definitely.

All in all, I rate the game 5 stars. And don't go thinking just because it is a portable game it would be as watered down as 358/2 days. That game was decent, but not the best in the series and not even close to Birth By Sleep.

***Spoliers Below***

One of the cooler cutscenes is Terra appearing at Destiny Islands. He lets (young) Riku touch the Keyblade and tells him if he looks inside his heart, someday he will be the next Keyblade Master and can travel freely (as Riku wants to leave the island). Sora is their too, and its funny because after Riku talks to Terra, Sora says

"come on riku, tell me who he is! I'm the best at keeping secrets!"

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One of the best psp games 45 hours of gameplay 15 hours for each characters i highly recommend picking up this game

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