Showing posts with label microsoft xbox 360. Show all posts
Showing posts with label microsoft xbox 360. Show all posts

Monday, January 5, 2015

Best Batman: Arkham City Collector's Edition for Xbox 360 Deals

Batman: Arkham City Collector's Edition for Xbox 360
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $85.84
Today's Bonus: 14% Off
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Bottom line up front: If you are a game collector or a Batman enthusiast, then this is worth the money.

**UPDATE since writing the original review (which can be found at the end of the update)**

Since writing this review, I have beaten the game and loved every minute of it. There are definitely some intellectual challenges that I honestly wouldn't have been able to overcome if I hadn't had the game guide (which I highly recommend as well).

But, my opinion of the game did not deteriorate at all as the game progressed. It was fun, stimulating, and challenging. Once again, I think it is worth the money.

**END OF UPDATE original review below**

Normally, I don't play super hero games, because normally, they stink. But, my wife got me Batman Arkham Asylum for my birthday last year and I ended up loving it. So, I was definitely looking forward to this sequel when I heard about it. The trailers and reviews were not misleading. The introductory screen shots and (showing the companies that produced/designed the game i.e. WB, Rocksteady) impressed me. The main menus are also eye candy.

As far as gameplay, it feels more or less the exact same as the first game which is good. The combat system in this game is fun, fluid, and intuitive. But, they did make improvements. Batman has some new moves and takedowns and combos and it isn't any more complicated of a system to utilize.

The storyline so far (I haven't beaten yet) is fun and well thought out. Rocksteady did a really good job bringing Batman's reality into our reality. There was a lot of attention to detail with regard to the relationships and backstories of all of the characters.

As far as the Collector's Editition packaging and contents: I do not at all regret spending the extra $40 on this at all. I got some cool DLC codes (Batman the Animated Series skin and two Catwoman skins, as well as a downloadable sound track exclusive to the Collector's Edition). The statue is really good quality and looks good on my shelf with my other game collectibles. I do want to mirror the only complaint I've seen about this edition of the game so far and that is that the game disc is in the back of the art book. I do wish the game disc had an actual XBox 360 game case. But, this is honestly a minor complaint in my book.

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Arkham City is a Fantastic game to say the least. It is extremely fun and entertaining. Being a big Batman fan I decided to pre-order the collectors edition only to be let down by it. The first dissapointment is the lack of a seperate case. The game disc is in a jewel-case holder in the rear of the art book which is an annoyance to get to. The hard jewel plastic seems to scratch the disc easier than the softer plastic of a typical xbox case. The other gripe I have with the CE was that not all of the goodies were there or correct (from the factory, not the distributor). The trading cards were nowhere to be found, and instead of a Gotham Knights blu-ray, it was a DVD. The only way to obtain these items is to contact WB support. After doing this and giving them my info, here we are 3 months later and my CE still isn't complete. Am i totally upset by this? Not really. Will I buy the next games CE? Probably not. The upside is that the statue is a great piece, but it's not worth the extra money. I recommend this product if you want to pay $40 more for a neat statue, a bad movie, and some stuff you're not going to get.

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If you're a fan of Batman, if you're a hardcore gamer, if you just like stuff that's good... Batman: Arkham City IS the game for you! Don't hesitate in buying this game, and don't hesitate in playing it. With free-roaming over miles of Gotham City to explore, and thousands of criminals to deal with, you won't get bored with this game. The main missions and the side missions gives this game more impact and meaning. For us Bat-fans, there are a bunch of Easter Eggs, characters and shocking moments that'll make you stay addicted to this game.

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If you're reading this review, you've already wasted valuable purchasing/shipping/playing time! It's unbelievable and captures the Batman universe perfectly. The gameplay is fantastic and there is a TON of stuff to do. So stop reading this and go buy it so you can play!!!

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one of the best purchases i have ever made.

love the statue!!

love the artwork!!

love the game!!

just excellent!!

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Wednesday, December 31, 2014

Discount Mat Hoffman's Pro BMX 2

Mat Hoffman's Pro BMX 2
Customer Ratings: 4.5 stars
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I never would have bought this game for myself. I can't decide if it was out of selfish or generous intent, but my 8 year old son bought this game for me for my birthday. I am so lucky. He and I are huge fans of x-games and good video games on any platform, but I had no interest in this title (prior to owning it).

I've been playing video games for over 20 years and even compensating for the state of technology at any given time, this may be, in my opinion, the all-time best game ever.

It is so much fun, so real-feeling...I always thought the "lines" (path a person chooses through the course) were a commentator's concept, but with this game you see them, feel them.

It is incredible. Makes me feel like I can actually do the tricks in real life. I hopped on my son's skateboard in the living room and nearly killed myself as a result.

Graphics, gameplay, sound, music, cohesiveness, variety and options, controls, concept, execution, this game has it all.

Hopefully some day I will be bored with this game and can go back and finish Warcraft 3 and Max Payne which I had recently bought and was playing on the PC before this.

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My grandson loves playing Pro Bmx 2 with his dad. I am so happy I bought Pro Bmx 2 for my grandson, because he can spend time playing with his dad.

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It's ok nothing special. Played it a couple times but nothing to rave about. Probably would not recommend to someone else

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THIS GAME IS TIGHT. okay to the bmx ppl out there this one is most probably the best bmx game out there. Not that mat hoffman himself is any better than miracle boy Dave Mirra but Mat's game is! This game has everything all the other bmx games has but this has one other thing that puts it above all the others, flow... u can see it in the rotations. My favorate tricks were 360s 540s 720s 900s cuz of this i even pulled a 1080. this flow made the game fun and realistic. I can play it for hours

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It sure seems like it's been a long time coming, but now that Mat Hoffman's Pro BMX 2 has finally touched down, was it worth the wait? You bet. Mat Hoffman's Pro BMX 2 is to the original game what Tony Hawk's Pro Skater 2 was to its predecessor-a whole heck of a lot more gameplay shows up the second time around. Once again, you'll bust out flips, manuals, stalls, grinds, and dozens of other BMX tricks on a road trip around eight U.S. cities. Each level is packed with tons of secret areas, icons, and other goodies; there's also a park editor and eight multiplayer games to extend your ride even further. The character animation is extremely fluid, and there are some nice Las Vegas lighting effects-this is a very pretty game overall. The crisp sound effects are sparse (a few voices here and there, plus the ubiquitous spinning spokes), but the eclectic soundtrack more than makes up for it-Iggy Pop, L.L. Cool J, NERD, and Suicidal Tendencies all in the same place! Whip-smart controls make execution of the dozens of tricks easy, especially if you're a series vet; you can also modify grind and stall tricks now. With any of Activision's O2 games, you kind of know what you're going to get, and that's comfortable. Same here-Mat Hoffman's Pro BMX 2 offers no major surprises but plenty of refinements to a proven formula. It's a major improvement over the first game.

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Tuesday, December 30, 2014

Review of Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3
Customer Ratings: 4.5 stars
List Price: $24.95
Sale Price: $19.99
Today's Bonus: 20% Off
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Never have I seen the likes of this game. I played all the Tony Hawk games. I was really sad in Tony Hawk 2x. It was ok. I played Tony Hawk 3 on my Playstation and when I played it, I knew the X-Box version would just be something tou could never think of. With the Internet connection and Bam Margera in the mix this game would be the best skateboard game right now.

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With each new Tony Hawk release comes higher expectations. Tony Hawk 3 met and exceeded those expectations. More eye-boggling special tricks were added as well as the essential Revert trick, which, like the all powerful Manuel, allows players to link tricks together and create HUGE comboes for maximum points. Bigger, more realistic looking levels are just BEGGING to be tricked on. The variety of multiplayer modes will give you and your buds hours and hours of entertainment. Create-a-Park and Create-a-Skater are included again, and have been much improved. Not having to buy tricks or stats (stats have to be FOUND instead), and also being able to outfit your character a LOT more thoroughly makes for a much more innovative gaming experience. Being able to listen to your own music instead of being forced to listen to the game's music can make playing more enjoyable. Ollie, the Magic Bum from THPS2 is a playable character!

There were only a few aspects of the game that I didn't particularily like. The first one is the fact that most of the soundtrack for the game wasn't very good. It was just too mainstream. The other thing I didn't like was that on Create-a-Park, there was a limit to the number of gaps you could make. Something that other people may not like is the control sceme. If you think about it, it's VERY similar to how the N64 controller worked with the Tony Hawk games. It might take a little getting used to, but the controls are fine. If you still don't like the controller, I suggest for you to consider buying the new, smaller, easier button pressing controller made by Microsoft. It's called CONTROLLER S.

Avoiding ending on some bad notes I will simply say this: If you are an Xbox owner or are thinking of being one, then you NEED to get this game.

Tony Hawk's Pro Skater 3 stands tall as one of the best console games out there. Expect to see Tony Hawk 4 on all three "next-gen" platforms this holiday season!!!

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This game is really good. I am on the Tokyo level and I am trying to beat that and getting very close. The levels that I have played are very interactive and big. The controller is not to big, and I would know cuz I am thirteen but very small for my age and the controller fits MY hands perfectly. Buy this game if you have played and liked or loved the previous Tony Hawks.........

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i have favored the tony hawk series in the past. it is not really fun to me as it used to be, but this is a great game, it might have its drawbacks, but despite the time it was made, the controls are pretty good.

as for the xbox 360 compatibility. it works perfect, you can save games to your hard drive, the vibration feature works too. so for those with the xbox 360 and not sure if it works or not, i am informing you it works

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Thank you, Tony Hawk, for finally forcing a game developer to create, distribute and support a good skating game. Great artwork, physics and maps are all hallmarks of this cutting edge video game.

The gameplay is excellent and the corses are challenging. The variations on the controls allow the user to be creative and still achieve the goals. I am still learning new tricks and raising my point levels.

The inclusion of the manual trick has completed changed the game and opened up tremendous new opportunities for the user.

Excellent buy.

See also: Tony Hawk 4

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Saturday, December 20, 2014

Review of 1-Year PlayStation Plus Membership - PS3/ PS4/ PS Vita

1-Year PlayStation Plus Membership - PS3/ PS4/ PS Vita
Customer Ratings: 5 stars
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Playstation Plus is a paid service that is OPTIONAL for users of the Playstation Network. The service provides users with discounts, free games, online storage and much more that I will outline below. The offered digital Playstation Plus subscription code is a safe alternative for users who do not Own, or wish to give their credit card to Sony, or use Playstation Network Cash cards.

COST

There are currently two models of subscription; 3mo @ $17.99 or ~$6.00/mo and 12mo @ $49.99 or ~4.17/mo. Obviously the best deal is the 12mo offer. **This card gives you a 12mo subscription**

ADVANTAGES

Every month the Playstation Store will have featured products available for Playstation Plus users. This often amounts to at least one free "featured" game offered per month, as well as various other free titles.

Playstation plus holders will also receive special discounts on select items, which changes every month. The price reduction can be anywhere from 10% to 75% off an item or package deal.

Exclusive features! Automatic Download service to keep all your games up-to-date without physically having to launch the title. 150MB of online data storage for your save game files or data files (You can even back up copy-restricted saves)

FULL GAME TRIALS. That is right folks. On the boarder about that new title that just came out. Playstation Plus members get a "full game trial". It acts as if you physically bought the game and allows you 1 full hour of game play before disabling itself.

Early access! As a Plus member you will receive early access to game demos and be given priority when it comes to specific Beta invite handouts, Plus members are first to get access.

Free Plus themes and avatars. Not exactly amazing but who doesn't love free stuff!

DISADVANTAGES

As a playstation plus member you have access and perks from all the above. HOWEVER if you do not renew your subscription things can get a little complicated.

*** Any content received that was *FREE* will become "disabled" upon expiration of your PLUS subscription (Excluding: Avatars and Themes)

**Note: Any Item you had to physically pay for, even if it had a special PLUS discount of 99% will not be disabled upon expiration of your subscription

So what it amounts to mostly is that the GAMES you get for FREE are essentially long term rentals so long as you keep PS+ ... While Free avatars, Free themes, and items purchased at a discount will always be yours.

OVERALL

The playstation plus plan is not for everyone. However it is a plan that rewards its subscribers with plenty of perks and loads of content each month. If you think about it, at $4-$6/mo and a free $10-$15 game each month in theory the subscription pays for itself each month, not even factoring in all the other perks like the free full game demos. At just $4.17/mo you are getting quite a great price for a PLUS subscription; one that could easily pay for itself in just a few months.

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This is a great add-on to purchase for your playstation network account. While its not necessary to play games online, make friends, exchange messages and download content like Xbox Live requires for its online network, it does offer a slew of content at reduced prices and with sony's new essential game collections you get fully featured games FOR FREE not to mention avatars, themes, full game trials and the ability to access "the cloud" to preserve your game saves from loss by any means. I recommend this service to all of my playstation 3 owning friends!

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In least than one month I recovered my investment with 3 games valued $50 each. I really recommend this and if you have a vita the added value is even bigger.

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I got this for one of my sub-accounts. Installed the sub-account on a friend's and my ps3 and we have liked the free games we have gotten so far. great value!

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love the free three months. free downloads and sneak peak demos equal an awesome deal, cant go wrong with this deal.

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Monday, December 8, 2014

Review of Assassin's Creed III

Assassin's Creed III
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $20.98
Today's Bonus: 30% Off
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Assassins Creed 3 manages to live up to the hype of its runup, provided you are willing to overlook a bit too much cutscening, way too labyrinthian tutorials, and a large portion of graphical glitches. While I applaud the attempt of Ubi to push the envelope, their flagship title probably isn't where they want to do the first breakout of the "new and improved" Anvil engine.

Graphics (5-10/10): Graphics of the environments are simply stunning. Water flows like water on the sea, clouds and landscapes are pristine and crsip, and fog flows naturally and blocks just the right amount of vision. Trees and buildings feel natural and organic, and nothing is left feeling out of place.

People graphics are... very unsettling. The eyes especially always look like polished stones because of a persistent reflective effect. Clothes and weapons go through objects and people rag doll way too much when killed. Stutters from officers are the worst, with partolling officials getting trapped on railings, shimmying like they are doing the ants in the pants dance, or sinking into the floor but somehow spinning like tops to stare directly at you.

The cutscenes are fantastic, but its almost that they're too detailed. The new engine is great, but leaving it at 60% of capability would've removed a large portion of the problems but still allowed for improvements.

Characters (2-10/10): The characters can make or break a story. Alitair was distant but just involved enough that you felt something for the character. Ezio was entertaining, funny, well developed, and flowed organically from one game to the next, plot hole leaps forward in time be damned.

Desmond is like a pair of dress pants you dont like. You wear them when you have to, and they're annoying, but they do serve a purpose and you can have a quite enjoyable experience in them provided its brief. In other words, perfect. Desmond's story draws to a well deserved and entertaining close, but thankfully he's not the central character.

Haytham Kenway therefore is like slipping into a pair of your favorite jeans: broken in, comfortable, and wearable anywhere. He's erudite, cultured, polite, and willing to rip your heart out through your back after finishing his High Tea.

Connor Kenway... Connor Kenway... ... one must pause long and hard before putting words to this creation. Connor is not something that can be easily shoved into a pants based metaphor. He's frustrating, incredibly naive, stupid and brilliantly intelligent, and willing to put his money with his mouth is. All of his positive and negative aspects sum up to almost zero. He's never truly likable, but never annoyed you enough to make him a legitimate detraction. The fact that they've already leapt to a new ancestor is proof that Ubi at least picked up on that.

Audio (7/10): Audio continues to be top notch. However, while it was great that they got a dozen Mohawk to voice characters, after ten minutes, it was unnecessary in the extreme.

Gameplay (8/10): Improvements abound here, but for one place: the 6 hour "tutorial." Did you know you can choke out a guard instead of kill them if you are empty handed? I didn't, and the game never told you, or that you had a horse summoning whistle, and left you plodding throuh 4-foot deep snow.

AC1's tutorial was seven minutes, all in the Animus. Having one mission explain one new command at a time was a ghastly experience, and it still didn't cover everything that was critical.

The naval portion has to be seen to be believed. I could play a whole game like that and be content. Between bording actions and cannon warfare, its like watching a naval war movie.

New side missions are well placed and a nice addition rather than being a crucial waste of time, ala Codex pages. They help and they're useful, but the game won't screech to a halt so you can go collect them all.

Story (10/10): If you see some of the twists coming, you are probably psychic. Not much more can be said without spoilers.

Overall (8/10): Packaging and unbelievable glitches are the only spots where this game stutters. Suspension of disbelief is great, but when you ride on a horse with a musket sticking through it, it's kind of like being on a plane during takeoff that sucks in a flock of ducks. They're all small things, but you can't ignore how much bumpier the ride suddenly becomes. A few patches and this'll quickly crawl up to 9-10 range. By the time they make the War of 1812 installment for Connor, they'll have the system nailed down.

Update: The Tyranny of King Washington DLC (5/10): The alternate history DLC was very poorly thought out. The first episode is on an entirely new map, an almost nuclear winter New York, and follows a surprisingly bland and boring plot, where Washington is corrupted by the Apple of Eden. New abilities are shoe horned in pretty hard and are absolutely necessary to proceed through the plot, which is a pretty bad thing, as you're supposed to be able to get through on your wit and guile rather than your "spirit power."

The future episodes appear to hold more promise, but so far, I'm unimpressed. I've already purchased the season pass, so hopefully this will improve.

In addition, MP content continues to be added. Not just player purchased items, if you have money that you absolutely have to flush-I mean spend, but cutscenes and "glitched" cutscenes, which can be pretty entertaining. A seroius Gold star for actually adding content rather than just another ten billion prestige levels.

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It really pains me to say this, but this isn't a fun game. I love the Assassin's Creed series. It's easily one of my favorite.

This game does have some cool features. Hunting, the wilderness, etc etc, but for all of the cool new features, they forgot the features that made this series enjoyable.

One of the biggest problems is the main character is unbearable. This is something that didn't occur to me until playing this game. With Altair and Ezio, I had taken for granted an engrossing protagonist. Their stories were interesting, the cut scenes where they spoke were interesting and their story was interesting. You genuinely liked them. You wanted them to succeed and you became invested in their characters. Connor is a one dimensional schmuck. He says nothing insightful. He's not endearing in anyway. Actually, I found myself hating him. This may seem minor to someone reading this, but it isn't. It turns out it isn't fun to play a 30 hour game when you hate the main character. It becomes a bit of a chore.

Now let me get down to some of the details of why this is the least enjoyable of the AC series.

I had a bad feeling about the game at the outset. The first 1-3 hours are essentially a tutorial. Now, you might say to yourself, "If there are 1-3 hours of tutorial, then I'll be 100% ready to play the game." Well, you'd be wrong. I'm about 40% into the game and I still don't know how to do some of the tasks that should be simply. I had to go online to figure out how to do basic things like recruit other assassins.

The maps are awful and useless. While the "open" nature of this game is cool, it is nearly impossible to navigate the wilderness. The biggest problem is the map isn't topographical. Looking at a map you may see Point A and Point B. You think you can just travel in a straight line. This isn't so. There might be a mountain range in between the two. The mountain then has only one point where you can cross it or climb it, however you can't see it on the map. So you have to run the length of the mountain until you can find it. This can turn a something simple into a 20-30 minute task. Map aside, navigating the wilderness is time consuming. Horse don't really work in the wilderness. Something stops them up every 20 feet. A rock, a tree, a river, etc. Everything is impassable to a horse. So in order to travel around the wilderness, you need to run. It's time consuming. There are fast travel options that let you move from key place to key place, but most of the side games take place in the wilderness and aren't near key places.

One of the cool things about this game is the new software that makes the cities much more lively. They are filled with much more people, soldiers, animals, and goings-on than the other AC games. The downside to this? If you get you notoriety up in the city, it will take you 10-15 minutes of running before you can become anonymous. I will be mentioning time consuming aspects of this game. I'm not exaggerating. When I say 10-15 minutes, I mean it. This may not sound like a lot, but it is. You will be forced to run around the city like a chicken with your head cut off looking for a nook or cranny where there aren't British or Loyalist soldiers. They are on every corner. Also, hiding isn't as easy or available in this game. Bails of hay and wells are few and far between. This really takes away from the enjoyability of this game.

When the developers were spit balling ideas, they should have stopped about halfway through their session. This game feels like they through everything into it. A game can be too complex. A game can have too much content. Making money in the other AC games was fairly simply. You ran a business from your main hide out or bought stores and landmarks. In this game there is an extremely complex system used to make money. You need get homesteaders on your land, buy supplies, find recipes, have them make products using the recipes and supplies you have and then send convoys to places to sell you product. Sounds simple? It isn't. It's so freaking time consuming, complex and boring that I've decided to continue the game without bothering. I didn't buy Sim City, I bought Assassin's Creed. I want to spend the game going on quests, killing people, and buying/upgrading weapons. I don't want to spend hours putting together wooden barrels and then selling those to different vendors based on the highest rates I can get. If I wanted to do that, I would join a manufacturing company in real life and do that. This is a game. Let's not re-invent the wheel. Let's keep it fairly simple and enjoyable.

The Desmond missions are almost unplayable. There are no maps, no hints, nothing. You just go in one direction until something happens causing the game to dysynchronize. Then you do it again. And again. And again. It's nothing but trial and error. No skill involved. You just go into one area and maybe you get lucky. Then you move into another area and agents see you dysyncing the game. This happens over and over again.

Now for my biggest criticism of the game. The main story isn't fun. At all. It's extremely boring. Even worse, it's 10-20 seconds of game play, then saving screen, then cut scene. Those of you that have played it will know I'm not exaggerating. For example, you get locked up in prison. Game play starts. You walk down stairs, talk to a guy, then saving screen and clip scene. The next day in prison, you go downstairs and talk to a guy, then saving screen and clip scene. Then you need to walk to the gallows which is slow and takes 10 second. Then saving screen and clip scene. It's like this throughout the entire game. It may not sound bad, but when you start to get immersed in the game, it really becomes aggravating when game play stops every 20-30 seconds or when they go to game play for something that could easily have been taken care of in the clip scene. It becomes tedious.

Also, the clip scenes are terrible. There are times where you can't hear what people are saying. The sound effects of the battle in the background drowns out the main characters voices. Although, even when you can hear what they are saying, it isn't very interesting. About half way though the game I just began skipping them. Compare this to the other AC games where the clip scenes furthered the story in an interesting way.

What are the good aspects of the game? The hunting is fun. The fighting is improved, but simplified. You can essentially win every fight using two buttons. However, the best part of the game are the naval missions. One of the side games puts you as captain of a ship. You can go on missions that usually involve you sinking one or dozens of British ships. It is cool, innovative and fun. It is the only bright spot in an otherwise disappointing game.

I didn't want to write this review. I wanted this game to be good. I really did, especially after Resident Evil 6 and Resident Evil Racoon City turned out to be such horrible games. I was really looking forward to this, but I was let down.

Don't let this review stop you from buying it. I'd suggest waiting for the price to come down. I assume you can get a used one fairly soon as it has little to no replay value like it's predecessors. Instead, let this serve as a warning. When you play the game, after having read this, you can't pretend you were surprised at what an underwhelming game this was.

I'll be trading this game back, whereas I didn't trade back the other AC games. That should tell you all you need to know.

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To display here how much I have enjoyed the Creed series to date would be impossible. The franchise took a chance and ran with it, I remember how new it felt, then Ezio came into the picture, and blew everything out the water, visually, and narratively. Altair was a engaging character, and Ezio was a fun loving personality and a half, which is probably why they centered 3 games around him. Now we are at Creed 3, and just what happened? Like everyone else, I got frustrated at chases in previous itinerations, especially getting a little too close to a wall, and our hero would try to run up it, ok, what did I expect? Here in 3, I could be feet away from a wall and I teleport just to attempt to run up, or attempting to get to an objective in a time limit, mistakenly jumping on a rail/ledge, and he wont get down, no matter how many times I slam the B button, or even try to jump off in one direction, and just jumps to another rail that I cant get down from. really? This has happened more times than I can count.

Some of the mechanics have failed more times than I can describe as well. Examples include defense, blocking and countering, typically while in the Animus (not as Desmond) you have indicators that let you know an enemy is about to strike, sometimes they just don't feel like showing up. I don't have a problem using my counter button without them, but they are helpful, especially when you have a very large crowd of enemies surrounding or crowding you, and you can't tell who is going to strike from where with all the movement. Some of the mission challenges are perplexingly painful as well, without giving any story away, a challenge that stood out was to "Not take damage from firing lines", no problem, so for the first volley, I managed to grab a human shield, almost immediately a second line prepped to fire, I attempted to grab another shield, and I couldnt do it, the option showed on the screen, but Connor just would not do it, at all. Even after retying several times, it just wouldn't execute the contextual movement. After getting frustrated, I decided to bypass that area, and found another way to the target, which worked out very well until I actually killed my target, right when I got my mark, a random enemy managed to shoot me with his musket before the cutscene, failing the optional objective, not a firing line, but a random enemy I couldn't see, wow.

When causing a stir in the towns, some of these can be frustratingly bad as well, especially if trying to escape. Somehow, despite the amazingly slow reload rates of a musket, when climbing a building to run off, they turn into semi-automatic weapons, and fire repeatedly, most times they miss, but there have been times when I would be hit numerous times in a row only to fall and see...2 people standing there with muskets. To capitalize on this, I have had areas that were clear when I had no noteriety whatsoever, then Reds would start chasing me unprovoked, which, more times than I care to admit, when I took care of the few coming for me, another group shows up, then another, another, another. I stood my ground with no where to run for upwards of 30 minutes, but they kept bringing in more for the fight. I finally gave up and just allowed myself to die.

Visually, there are typical pop-ins, clipping, etc, as with any other open world style game, but for the most part, the game is beautiful. The setting is gorgeous, lush forests, populated towns, with lots of color. Aside from the occasional issue, I can never mark the Creed series for having ugly, or drab settings.

Story wise, it's a bit thin, Connor has the personality of a brick, and is very hard to connect with his struggle. But don't let that sway you at all, he is a good character, but you will be missing Ezio fast.

To sum up, everything is here for Die-hard Assassin's Creed veterans, but you may feel quite underwhelmed. If you are new to the series, you wont be lost, this is a whole new time period with all new characters, but you may be thrown off by Desmond's side by not knowing the events leading up to 3, but the opening cinematic, or looking online will catch you up real quick, but as a new player, check out Assassin's Creed II, Brotherhood, and Revelations first, which you can get for beans now, or pick up the Ezio Trilogy Box Set.

Honest reviews on Assassin's Creed III

Great game, improved from the last Assassin's Creed. Really no complaints. Worth the money. Excellent graphics and audio, I really enjoyed the historical aspect as well.

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Assassin's Creed III is the single worst AAA game I've ever purchased. The graphics are phenomenal aside from some minor shadow and texture quirks. The controls are good and generally responsive; occasionally Connor/Desmond will try to do something unintended due to the parkour trigger handling obstacles automatically. The story is flat out boring inside the Animus and only slightly more interesting outside of it. Luckily story and graphics are two of the least important parts of a fun game. Unfortunately, fun is something ACIII lacks.

What really killed the game for me was the absolute piss-poor game design choices made by the development team. Missions are pass or fail based on very black and white rules. A good example would be an early mission where you have to sneak into a stronghold and spy without being caught. If you are caught, the mission restarts at the beginning ignoring any progress you have made. Once you understand how the developers meant for you to complete the mission, it becomes very easy. A better and more logical approach would be to either loosen the rules on the mission and let users complete it in their own way or add some freaking checkpoints.

Another problem with the game is the sheer stupidity of being a one man murder machine. Last I checked, assassins were ninja-like killers who only fought face to face when they absolutely had to. When I completed my play-through I had nearly 800 kills, most obtained from fights. I don't think anyone could finish this game with less than 100 kills even if they wanted to; if they could, it would probably be a very frustrating play-through. This leads to the real problem with a game that has the word "assassin" in the title.

Ubisoft seems to have given up on stealth completely, replacing it with a mediocre "you attack, then I attack" combat focus. Enemies still attack one at a time with a random 2 man scripted attack thrown in to make you feel cool. Combat retains the same tried and true counter system as other games, though I think it requires less buttons (been a while since I played ACII). In some areas enemies re-spawn infinitely. so you can easily go on for an hour fighting, if you so desire.

Another problem with the minimal stealth system that is present is that once you get your wanted level up to 3, it's damn near impossible to go anywhere without the entire city being alerted. You can't talk to the town criers until the alarm goes away; if you are just hiding in a hay bale the second you step out, the morons are on you again. Sure, you can run around pulling down wanted posters, but those seem to be few and far between; either that or they are not marked well.

The one true redeeming quality as far as the ACIII gameplay is concerned are the awesome naval battles. Ubisoft could make an entire game based on the naval battles. Nothing is more satisfying than making ships explode with a well placed volley of cannon-ball fire. I have never seen naval warfare executed this well and I hope Ubisoft takes this ball and runs with it.

Overall, fans of the series will cream themselves playing this game. I really wanted to like ACIII because the time period is freaking awesome, but the design problems kept my frustration high. I give this game a ** instead of * for the awesome naval moments. Everything else is mostly forgettable. Anyone that thought the other games were just OK (like me) should avoid this poorly designed, pretty, mess of a game and check out Dishonored instead.

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Monday, November 17, 2014

Buy Army Men: Sarge's Heroes 2

Army Men: Sarge's Heroes 2
Customer Ratings: 4.5 stars
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Well, there certainly is alot to say about Sarge's Heroes. In comparison to all other army men games, this ranks as one of the top (then again, the other games weren't much competition). The graphics sparkle brilliantly using the advantage of the ps2 console. Each movement and environment is very realistic and clear. But, now comes the bad side. It's play control is somewhat, to be desired. In many points in the game, the controller is unresponsive. You push X to fire your weapon, nothing happens. However, this only happens every so often. Angles you look from can also be somewhat choppy, where you either look right or left, nothing in between. Also, the levels are extremely confusing! The objectives are so undescriptive, you have no clue what you are supposed to do (such as in the "Bridge" level.) The game, however is certainly not the easiest Army Men game! Huge tanks shoot one missile at you, and you're plastic shards. But even though it's moderately difficult in that perspective, it's really fun. Cinema scenes are great and so is the music. Overall, a good army men game worth buying.

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I almost didn't buy this game because of the generally poor reviews by professional critics and other reviewers. I just disagree. This is a really fun game! Some here have criticized the control system, but I find it just fine. This game wasn't meant to be Tomb Raider, but rather an entertaining strategy/3ps. I also enjoyed the storyline (yes I know folks this game is not realistic) which mixed war with romance. :-)

I recommend this game emphatically. This is the first one I've playerd, but I've ordered "Air Attack" from Amazon zshops which I highly anticipate.

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My dad and I really like to play this game. The graphics are excellent. You can also adjust the difficulty levels to make it as challenging for you as you like. Not to mention blowing up stuff is a great way to end a bad day! We still have a long way to go on it, but I look foreward to trying to outsmart my dad on the dual action. Have fun!

Honest reviews on Army Men: Sarge's Heroes 2

This game is great! You can be any character you want( Any character on the shelf that is ) in two player. This game is fun!

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This game is awsome!!!! You have no idea how awsome this game is! It makes me fell like I'm a plastic army man!! Most of the levels take place in a toy store or a house! The first level is a dinner table! It makes me look like I'm on MY dinner table as a plastic army man!! I also like boot camp even though it's not like a real mission! I love the referagarater level! And I also love level 10! That level is not like some other levels, you try to save the BLUE nation! I also love multiplayer! I only hate how in two player you have to fight each other! Over all, a awsome game!! This is my first army men game TOO!!!!!!

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Saturday, November 15, 2014

Cheap Skylanders SWAP Force Hoot Loop Character (SWAP-able)

Skylanders SWAP Force Hoot Loop Character
Customer Ratings: 5 stars
List Price: $14.99
Sale Price: $14.96
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I love Free Ranger Swap Force character. I changed his name to "Fried Chicken". You can change the top half and also the bottom half's name. Named "fried" because he can fry his enimies with blast of lightning either through his blade swipes, lightning eyes, or his tornado that also produce lightning blasts. He utilizes his tornado for picking up enemies and twirling them around at the same time as using his other attacks, he also uses his tornado legs for a speed boost. He's a very strong, effecient character, my favorite swapping character so far.

**Update**

You cannot necessarily do two attacks at once with Free Ranger. Unless you switch his top half to Rattle Shake's or Grilla Drilla's. You can send out the auto fire snake with "Rattle" or send out the monkeys with "Grilla" and they WILL attack the bad guys as they are spinning around in a tornado. Therefore two attacks at once. This is very, very effective. :-)

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Great product, very expensive. Kids loved it but should have waited so we could have gotten more for our money.

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MY GRANDSON IS GOING TO LOVE THIS. HE HAS ALL OF THE OLD SKYLANDERS. BUT HE WANTED THE SWAP-ABLE NEW ONES.SO I AM GETTING HIM THE STARTERS GAME AND A FEW SWAP-ABLES.

Honest reviews on Skylanders SWAP Force Hoot Loop Character (SWAP-able)

I like Magna Charge, he works good in the game. Works nicely, and it is a Swappable, good character. Strong attacks. First buy as swap force figure, good choice. Also, only avabile at Target, nitro Magna Charge with Rattle Shake or Free Ranger.

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Rattle shake is awesome!if you upgrade his bottom path you can hold x to shoot a snake that bounces between enemies and he can also through a skull that a snake pops out and shoot venom!His bottom is awesome but I won't talk about it!

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Friday, October 31, 2014

Review of Playstation Move Navigation Controller

Playstation Move Navigation Controller
Customer Ratings: 4.5 stars
List Price: $29.99
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One of the questions most people will have is: is the Move Navigation Control required to play the Move? The quick answer is--not right now. I'll put it another way: I ordered one with my Playstation Move Starter Bundle. After playing 5 different Move games and demos, it's still unopened in the package. My guess is it'll stay that way for a while.

The Move Navigation controller is really just a Dualshock controller that's designed to fit in one hand more comfortable. As with the Dualshock, it has a joystick, four directional buttons, and the most commonly used "X" and "O" Playstation buttons all within easy reach of your thumb.

Sony designed the Move controller (wisely IMO) not to have a joystick nor directional buttons. That makes it simpler and more elegant, but it also makes certain things (such as scrolling through a menu list of options) awkward to do with the Move controller alone (although not impossible--you can navigate through menus using the Move controller alone by pressing and holding the Trigger button and moving the controller up, down, left, and right).

But so far I've found so far that just holding the Dualshock in my left hand and controlling the buttons and joystick with my left thumb is sufficient, if a little clunky, for most of what I need to do (unless you have freakishly long thumbs the "X" button will be hard to reach--but happily, pressing the "Move" button on the Move controller will do what you need in most cases).

I'd assumed that like the Wii Nunchuk the Navigation Controller would have motion control built-in so you can control the on-screen action with both hands. It doesn't. For games that require motion control using two hands, you'll need to buy a second Move Controller. Most games that support two-handed operation will also provide the option to play one-handed, but I strongly recommend getting the second Move Controller, as it makes the experience truly immersive. Gladiator Duel on Sports Champions is a great example.

As new games are created for the Move I'm sure the Navigation Controller will become more useful, especially with FPS-type games where you need to move and shoot at the same time. But if you're looking to save a little money, I'd recommend holding off on the Navigation controller for now and spending the money on a second Move controller instead until you find a game that really needs it.

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This was originally titled the "sub-controller" and that was much more fitting. Sony is somehow getting away with charging $30 for half a dual-shock. Only, it's not really half a dual-shock as it features NO RUMBLE. So, you're getting half a six-axis, right? NO. There is NO motion control feature included for your $30. This, to me, is the most disgusting thing about the Move setup, especially considering you REALLY DO need the navigational controller for games like RE5 and Heavy Rain (you can play with half a dual-shock, but it gets to be very uncomfortable very fast).

I can almost guarantee Sony will add rumble to the navigational controller within the next 6 months (probably prior to the release of Killzone 3). So, if you're not a hardcore gamer, I'd wait. If you ARE and you REALLY want to use motion control on RE5 and Heavy Rain, I would recommend this, albeit reluctantly at this price.

Is there anything wrong with the controller? Not really. It's well designed and mostly comfortable. The bumper button is too close to the thumbstick, which can lead to numb fingers and a sore wrist, but if you don't have large hands, this may not be a problem. Sony just needed to add either motion or rumble or both to justify this price. Nintendo charges $19.99 for their sub-controller (IE "nunchuck") and it has motion control.

The navigational controller would be priced right at $19.99 with rumble. Or at $9.99 as it currently is. Better yet, Sony could have included it in the starter pack and made everyone happy.

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Holy PS3 accessories :)

The Navigation Controller is Motion Controller's (aka 'the Move') natural complement. It is not a 'must buy' at this time but it helps to have one for certain games where it's meant to be operated with 'the other' hand. If you don't have one, you can get away with a DualShock or a Sixaxis.

To make an informed decision on whether a purchase is warranted at this time (or ever) it's important to be aware of the following:

At the time I am writing this, not too many 'Move' games need the Nav. Probably because, one week after Move's official launch there aren't too many Move games out there but that will change I just ordered Heavy Rain which does use the Nav and I've had Little Big Planet 2 on order for quite a while.

There is nothing that that Nav can do that your DualShock or Sixaxis can't. In fact, the Nav Controller is nothing but the left side of the DualShock 3 plus the X and O buttons (PS button too) and minus rumble and motion sensitivity. You can, therefore, use your DualShock instead of the Nav on games that may require it.

These being said, the Nav is a well-designed, quality built accessory that does what it's supposed to do very well. It may not look like much but holding and using it feels 'natural' and all the familiar controls are easy to reach even though it may take a little practice to get used to the unexpected but necessary O and X. And, of course, the Nav does NOT come with a wrist strap because it does not need one. The Nav Controller will not be used to hack and slash or punch or parry. As its name implies, its main use is for 'navigation', meaning mostly the analog joystick, but the L2/L3 triggers and the D-pad are also there when needed in Aragorn's Quest you use the L2 to raise the shield.

Rating the Nav controller for what it is and what it does, I find no faults with it whatsoever. I appreciate its exceptional design, quality and its apparent durability. Some of the early Move games that take good advantage of the Nav Controller include Heavy Rain, MAG, Aragorn's Quest at the time of this review, Little Big Planet 2 coming up in a couple of months, many in between, I hope. To the extent that the Move proves itself a success with game developers, the Navigation Controller will find its uses and its users. I believe it to be so because holding the DualShock in one hand while swinging the Motion Controller with the other is not a good way to play a game.

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The nav controller is pretty much a duelshock rolled into one piece to fit in your hand. everythings laid out nicely and it fits in your hand perfectly. Has the analog stick, x and o button, d-pad, and the L1 and L2 buttons. The L2 feels nice as it has a little curve to it now, so your fingers dont slide off(never had that problem, just heard people complain before) It doesn't take nearly as long to charge compared to the motion controller. Does not come with a strap which I heard people complaining, but you dont swing it. no need to be moving it, so that why theres no strap. Been using it as i play heavy rain, which i really love with the move. Theres about 3 games out right now that youll need this nav controller for, and more in the future. if you want to play RE5, MAG, or heavy rain, then I say go buy this. If not, just wait on it then. All in all, this is a great addition to the controllers and comes in handy.

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The PS3 Move Navigation Controller may look like a Wii's nunchuck, but it serves a very different purpose. Where the nunchuck has motion sensing, the PS3 Move Navigation Controller is solely for button pushing.

This small, easy to hold device lets you use your left hand for button related tasks using the joystick for moving around a landscape, using the standard X and O buttons for performing actions. So for example if you are in a sword game you can have the motion-sensitive wand in your right hand, swinging your sword, while using your navigator in your left hand to walk across the field of battle and seek out your next opponent.

You might ask, if all this controller does is let you use a joystick and a few buttons, why even buy it? Why not just use a normal controller in the left hand? Certainly you can do that but the normal controller is set up for two handed use. Many people find it challenging to hold that controller just with the left hand in a way that easily gets them access to the joystick and the two buttons. With this navigation controller setup, it clearly is all arranged for one handed use.

If you want to play a game that requires both hands to be motion sensitive for example a boxing game where you punch with your left hand and also punch with your right hand this is NOT the controller you want. For that type of activity you'll want two wand controllers, one for each hand.

That means that for a typical player on a PS3 move system you need two wand controllers PLUS one navigation controller. You wouldn't use all three at the same time, but some games will have you using the two wand controllers and other games will have you use the wand in one hand and the navigation controller in the other.

You can see where this is going. If you have two gamers in the household who want to play head to head games, you now need FOUR wand controllers plus two navigation controllers to have them covered. It's time to give your PS3 system its own shelf, to handle all these accessories!

In any case the nav controller works well, is very useful for games, and I highly recommend it for any Move gamers.

We purchased our controller from Amazon with our own funds.

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Sunday, October 19, 2014

Review of James Bond 007: GoldenEye - Nintendo Wii

James Bond 007: GoldenEye - Nintendo Wii
Customer Ratings: 4 stars
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Goleneye for the Wii has some high expectations to live up to. The original N64 game was a classic, revolutionizing the FPS genre on consoles. Could this Wii game of the same name be just as important?

I think your enjoyment depends on just how into modern FPS you are. Personally, I absolutely loved Goldeneye Wii. But that's because I love the Call of Duty games...

Finishing the single-player campaign and logging in dozens of hours into the multi-player game is an ENORMOUS amount of time for me to invest in a game, in fact the last time I can think of spending that much time gaming was when Modern Warfare 2 came out. Which makes sense, since the game is so similar to that series.

Goldeneye isn't at all a remake of the Rare game. Everyone throws out "re-imagining", but that doesn't really explain it. The game is completely new, relying only on elements of the movie script to move along the gameplay. Eurocom uses a few familiar locations to invoke memories of playing through the N64 title, and then promplty throw you off with completely new level designs. The game is definitely its own beast.

The single player game is very fun. There's four difficulty levels, and it follows the mission structure Rare made famous. On the lower two difficulty settings only one or two missions are required per level, and they are usually simplistic (like "follow the bad guy" or "get out alive"). The higher two difficulty settings, including classic mode, involve more missions, and while you can finish levels without completing everything, you'll be unable to move on with that specific difficulty. I've been playing it on 007 difficulty (the equivalent of Secret Agent in the original) and have had to redo missions when missing something.

Goldeneye apes a lot from the Call of Duty series. The single player is very cinematic, the gameplay is almost exactly the same (from the constant location icon, to the look down the sight of your gun, to the icon indicating you're crouching), and the multiplayer might as well be called Call of Duty: James Bond. But is that such a bad thing?

Yes, the game is much more cinematic than the original, but it's VERY well-done. The voice acting is superb, the animation is excellent, and the pre-scripted events in the game just make it feel so much more alive than the original. And while you may or may not like the pop-up targeting, replenishing health, and down the sights view, you don't have to play that way. Eurocom had the great sense to make Goldeneye extremely flexible, and that's very much appreciated. Classic mode might be for you, and there's a wealth of more traditional control options available.

That said, I'm a big fan of the COD games, and I enjoyed playing Bond in that style. What separates Goldeneye from, say, Modern Warfare 2 is its reliance on stealth gameplay. I always thought the original's focus on stealth gameplay was a bit artificial, I never felt overwhelmed when setting off alarms or having enemies call for backup. In this game, it's practically required at the higher difficulty settings. This game does great job of allowing for different play styles. There's usually more than a couple paths to get around enemies (including a large number of vents) and you'll really have to take advantage of silencers on your pistol and sniper guns. The game also allows for melee stealth kills, which work great. Sneak up behind an enemy (by crouch-walking), and then snap your nunchuck forward and Bond will pull off a cinematic, and silent, kill. It works VERY well and gives the game its own feel.

The enemy AI is certainly better than the original, which is to say it isn't brain-dead, but not the best in the world. That's partially because there's a focus on stealth; because the game encourages you to sneak up and silently take out enemies, sometimes a fellow adversary a couple feet away might not even take notice. Again, it's not that big of a deal. It always feels like the AI smartens up once a large firefight ensues. Backups are called in and they become aggressive about taking you out. They'll flank you, throw well placed grenades to smoke you out, use cover, etc...

While not as deliberate as in something like Gears of War, Goldeneye has a pretty well implemented cover system. There's barriers around everywhere, and it's always smart to crouch behind them and pop up for a couple of shots. The best part, of course, is that most cover options are destructible, forcing you to constantly search for a better cover option. It's nothing super new, but it's really obvious that more attention was given to this game than most other third-party Wii games.

I've tried using three separate control schemes: Wiimote + Nunchuck, Classic Controller Pro, and the GC controller. And while the CCPro was instantly familiar and well-done, the Wiimote + nunchuck ultimately won out. There's a number of preset sensitivity preferences, of which I used "Experienced 3" the highest sensitivity. On top of those presets, you can customize the sensitivity further. I upped the sensitivity of movement while looking down the sight of the gun, as well as the turning axis (which helps making a 180 turn while in multiplayer matches).

Pointer controls take a little getting used to, especially getting your pointer hand to sit still, but once you've figured out that sweet spot (like I did above), the controls can't be topped on a console. Whether looking down the sights of my gun or mowing down enemies on the fly, the shooting feels silky smooth. As long as the frame-rate is running just as well, which it is 90% of the time.

Unfortunately, there is that 10% in which the game stutters. This usually happens when there's not only a ton of enemies on screen but also when some fancy particle effects are being used. In one way you'll appreciate the effort to make this game look good, in another you'll just wish the game had been created with optimized gameplay in mind. Again, drops in frame-rate are fairly rare, and if you were a fan of the original...

The multiplayer may be the best FPS experience on the Wii. Like Call of Duty, the game features an XP system that rewards players for kills, wins, and a whole bunch of conditions met. First time playing the complex? Here's +25XP for ya. Assisted in a kill by finishing it with a grenade? Here's an extra +20XP. It always feels like the game is constantly rewarding you in the beginning, probably because of how unbalanced you'll be against more experienced players.

Obviously the more XP you earn, the more you'll level up. Leveling up leads to unlocking better weapons, stat boosts, and "gadgets" Goldeneye's version of perks. These include gun modifiers like silencers (that will keep you off enemy radars), different sights, etc... The highest levels yield the best extras, like fan-favorite proximity mines. You can even customize you character with multiple "loadouts". Nothing I've said will be new to you if you've played a COD game since Modern Warfare.

None of these features would matter if the levels weren't well-designed and the matches ran smoothly, and so far so good. While I can't yet say if the maps are as memorable as the original's (that will warrant dozens more hours in gameplay) my suspicions tell me they aren't. They're a bit generic, and the levels that aren't meant to resemble the original's slightly resemble the original Modern Warfare's least popular maps. Not a big surprise there. With a max of eight players online at once, the maps typically run a bit small, which may be fine for fans of the original, but will disappoint anyone who became a FPS fan following the original Halo.

Luckily though they are small, the maps are fairly well designed with numerous access points, decent camping spots, and recognizable features that help in familiarizing yourself with the maps. Again, you might be disappointed if you're expecting maps from the original. Nothing is as good as the Temple,Facility, Complex, or Archives, though some replacements (Facility and Archives) are still pretty well done.

The multiplayer modes are also worth mentioning. While Conflict and Team Conflict are your standard deathmatch modes, there's also Golden Gun mode, Heroes mode, Goldeneye mode, etc... all fun and unique modes that really do separate Goldeneye from Halo and COD. You'll also be able to unlock a few hardcore modes that lower health and lose the radar. There's a lot of game here.

Of the dozens of hours I've put into the game so far, the majority have been dedicated to the multiplayer. Matches typically run smooth, which is somewhat rare for Wii games not made by Nintendo. I use a WiFi connection rather than the USB ethernet dongle, which is what I've always been told is a contributor to choppy online play, yet Goldeneye runs smooth almost all the time. I've only had a couple of matches run choppy, both of which took place in the nightclub level (which may be a factor, as the lighting is a bit hectic), but the game was still playable, there weren't any delay in input and on-screen action, simply a slower pace. I've also yet to have a dropped match, though when the host does leave the game after a match you might as well back out. The game will attempt to reassign a host, but it takes a bit, and usually fails since everyone else drops out.

I didn't intend for this to turn into such a long review, but there's just so many things to talk about when the topic is Goldeneye Wii. I think it's a great game. By far the best FPS on the Wii, which just seems right Goldeneye on a Nintendo console. The game is a complete package with a very well produced single player game and a very deep multiplayer that should satisfy until the next big thing comes along. And let's be honest, it might take until Wii 2 before we see another high-profile exclusive Wii FPS worth buying.

Ultimately, the only people who should be cautious approaching this game are those who don't like FPShooters and those who only want an exact remake of their beloved Goldenye. This isn't that classic, but it's probably the best Bond game since the original Goldeneye. Judged solely on its own merits, it should be in every Wii owner's collection.

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The Classic is back.

007 Goldeneye for the Wii is the classic redone, only this time with the controls that we all know and love from Metroid Prime 3. It remains the same solid FPS that we all grew up with, with a few improvements in storyline and graphics (relatively speaking).

THE GOOD:

-The motion controls make this game so much easier than any other FPS I have played. Please see Halo for example.

-Improved nuance. Ex. The sound of ears ringing when a grenade goes off nearby, or the way the head shifts with the movement of Bond's body

-Bring in the Daniel Craig. While the original GE was done with Pierce Brosnan, the modern Bond is a nice addition to an old classic.

-The familiar: Judi Dench as our beloved M.

-New Weapons: now kill with more ways than ever!

-Options: Go in stealth or guns blazing. Take your pick. Either usually works in any scenario if you're careful.

-Multiplayer: It is incredibly true when they say "bringing multiplayer back to its roots."

THE BAD:

-Graphics, dammit! "Metroid: Other M" is a clear example of what can be achieved with the Wii's limited graphics. Or how about Mario Galaxy 2? The machine is better than most give it credit for.

-The graphics again: Seriously, Nintendo, time to go HD. Gamecube graphics + 1 does not cut it anymore.

-A bit of change to the original story. Forgivable, however. It's GoldenEye.

OVERALL:

It's a solid FPS for the Wii, something that is desperately lacking. We have Metroid Prime and that's more of a puzzle/adventure than a true FPS. The controls are fluid, the nuance is great, and we have the lovely Judi Dench narrating our mission objectives to us. It is easily the best Bond game since Nightfire or Agent Under Fire for the GCN.

Highly recommended.

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As a teenager I spent countless hours with friends playing GoldenEye for the N64, and to this day I rate it as the second best multiplayer experience that I have ever had on a console (Perfect Dark takes the cake). Naturally I had high expectations for a reboot of the GoldenEye brand, but it seems that I set my sights too high and Eurocom set its sights too low.

GoldenEye for the Wii is not simply a remake, but a reboot. Daniel Craig takes the place of Pierce Brosnan as James Bond (I prefer Brosnan, but it doesn't really matter), and the story has been tweaked to reflect more modern technologies, namely a cell phone that does just about everything. The story is far from cerebral and hardly memorable, except for the scenes and areas you might recognize from the original game. While the single player campaign is enjoyable for the first runthrough if you like gratuitous explosions and dispatching a ton of enemies, it is ultimately short (under 10 hours), unrewarding (unlockables are few and far between), and plagued with annoying quick time events (moments that take you away from the gun action and ask you to press a button or waggle your controller so that you don't die). The thing that kills me most is the lack of replay value in the levels. Yes there are multiple difficulty settings and time trials, but, as far as I can tell after beating the game on the default difficulty setting, there are no mods like in the original game (such as infinite ammo or invincibility). Luckily the controls are outstanding, the graphics, while not great in the scheme of things, look decent for the Wii, and the nostalgia factor is there. And sound... Meh. Voice acting is good, but the synching is not ideal, and the music is simply not as interesting as the original game, despite using the same composer.

Multiplayer is the sole reason to lay down any amount of money for this game. You can play with 4 people split screen, which I think any console FPS worth its salt should do well, and GoldenEye does it well enough. However, where are the options that we knew and loved from the original game? Modifiers are limited, and so are the number of characters to choose from. I don't even think you can do License to Kill mode (1 hit kills) while offline! You also cannot put away your weapon. In the original putting away your weapon not only allowed you to karate chop, but it also made it so that players could not automatically target you. And why the heck is there regenerating health, like just about every shooter has today? If you get shot doesn't it make more sense that you don't suddenly heal? I miss running around like a madman, weapon put away to make myself a harder target, while trying to reach armor. Also there are no weapon sets and respawning ammo; now there are only loadouts (a collection of three or so weapons that you must use together until you die, unless you pick up something a dead player dropped). Really the lack of modes and weapon selection is what bothers me in offline multiplayer. Maps are largely disappointing (not to mention surprisingly dark) and the Facility, my favorite level in the original, is sadly one of the worst.

Online multiplayer is addicting because you VERY SLOWLY earn experience to unlock new weapons and gadgets for your custom loadouts (you pick the three weapons that you use). The games run smoothly for the most part (it gets choppy if you're hosting) but the implementation is miserable. Low level players are lumped together in games with high level ones who unfairly have access to more powerful weapons (presumably because not enough people play the game to warrant a separation of levels), you lose all of your hard-earned experience in a match if the host leaves the game, and you cannot choose your skin (there is one mode that lets you choose what you look like, but good luck unlocking it considering how long it takes to level up). Before a match you get a choice between two randomly chosen levels that you can vote on, so you don't even really get to pick the map.

In conclusion, do not buy this game for the single player experience. If you get it, do it for the multiplayer. The linear gameplay in single player, lack of modes, modifiers, and overall options make this game a sad addition to the GoldenEye brand (perhaps one day some cheats will be released--there is a cheat menu--that prove me wrong). While online multiplayer is undeniably addicting if you feel like you must unlock and try out all of the weapons and limited modes, it falls short in many other departments. What made the original game great was tons of unlockables (many of which were incredibly challenging to earn), a non-linear single-player experience, top-notch multiplayer level design, and a HUGE variety of gameplay options. GoldenEye for the Wii does not offer a similar experience.

Honest reviews on James Bond 007: GoldenEye - Nintendo Wii

When it comes to videogames, there is nothing I enjoy more than a good remake of a classic game. I'd rather have a remake of a superb, 13 year old game (like N64's "Goldeneye"), than a new and original but lousy one. This has been done a few times before with great results: PS1's "Resident Evil" was remade (from scratch) for the Gamecube in 2002, PS1's "Metal Gear Solid" was remade (from scratch) for the Gamecube in 2004 (under the name "Twin Snakes"), and PS1's "Silent Hill" was remade (from scratch) for the Wii in 2009 (under the name "Shattered Memories"). This remake of "Goldeneye" is just as good as those. However, this is more than just a remake of N64's "Goldeneye" from 1997. This is like "Goldeneye" + "all the other cool stuff from the James Bond-franchise" thrown together in the mix and shaken (not stirred). Classic guns (including the golden one) and characters from past Bond-movies are playable in the multiplayer mode. These characters include:

-Jaws (That big scary 7'2'' tall guy with metal teeth played by Richard Kiel in "The Spy Who Loved Me" (1977) and "Moonraker" (1979))

-Francisco Scaramanga (Played by Christopher Lee in The Man with the Golden Gun (1974))

-Oddjob (The Hawaiian guy with the lethal hat played by Harold Sakata in Goldfinger (1964))

-Ernst Stavro Blofeld (This is the Blofeld played by Charles Gray in Diamonds Are Forever (1971). Not the Blofeld played by Donald Pleasence or Telly Savalas)

-Baron Samedi (That scary voodoo-guy with the peculiar laughter and face-paint played by Geoffrey Holder in Live and Let Die (1973))

-Rosa Klebb (The dangerous little lady with the red hair and lethal shoe played by Lotte Lenya in From Russia with Love (1963))

-Red Grant (That blond henchman played by Robert Shaw in From Russia with Love (1963))

-Julius No (Played by Joseph Wiseman in Dr. No (1962))

The multiplayer is split-screen just like old times (up to 4 players), but an 8-player online multiplayer is also available. The single player story mode pretty much follows the same story as N64's "Goldeneye" from 1997. The only big difference is that you will be seeing the face and hearing the voice of Daniel Craig, rather than that of Pierce Brosnan. Personally I would have preferred Brosnan. Also, the rest of the cast (except Judi Dench) has been replaced by new "actors". Trevelyan, Ourumov, Onatopp etc. have different faces and voices than you see in the movie. Also here I would have preferred the old cast: Famke Janssen, Sean Bean, Robbie Coltrane etc.. But this isn't enough to ruin the game. Like I insinuated earlier, this is a remake made completely from scratch. This is not the Nintendo 64-game just printed onto Wii-discs. So you will have the pleasure of seeing the best graphics around. You can play this game with almost every controller ever released by Nintendo since the release of Gamecube: The Wii Remote with Nunchuk, Wii Zapper, Classic Controller, Classic Controller Pro, and the Nintendo GameCube controller can all be used with this game. I'm a bit old fashioned, so I prefer using the Gamecube-controller. Some parts of the story in this game are actually closer to what happened in the movie than the N64-game ever was. Like in that park in St. Petersburg when the identity of Janus is revealed, this time you will actually be sitting in the helicopter when those two rockets are fired. And you'll have to find a way to escape, just like in the movie. Some changes are made regarding locations I might add. The things that in the movie happened in Monaco, are here happening in Dubai, and what usually happened on Cuba is now happening in Nigeria etc.. I think this game is perfect as it is. Would have been fun with even more than 8 classic characters in multiplayer though. I am missing the likes of Auric Goldfinger, and I wouldn't mind having seen some of the newer characters like Jinx from Die Another Day (2002) and Solange from Casino Royale (2006) if you know what I mean :-). This game also lacks some of the humour that made the original so great. The AK-47 is among the weaponry here (wouldn't be Goldeneye without one) along with MP5 and SPAS 12, but nearly all the weapons have fictional names. Another thing that would improve this game: The original N64-game hidden somewhere like an easter-egg (just like "Maniac Mansion" was hidden in "Day of the Tentacle", and the original "Donkey Kong" was hidden in "Donkey Kong 64"). For example, in a video game arcade cabinet standing somewhere in that nightclub in Barcelona. I would even say this is the game of this decade (the 00s) I have been looking forward to the most, and for good reason. Oh, and unless you have been living under a rock the last 13 years, you know this is a first-person-shooter.

P.S. Is it just me or did they stop making games like "Goldeneye"(N64) and "Ocarina of Time"(N64)? Miss those times....

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You should know what you are getting with Goldeneye for the Wii. This is a sort of remake of the Goldeneye story. Although many characters and events from the movie are in the game they are done so in a more realistic "Daniel Craig" way, and thats great. The controls take some getting used to if you are using the nunchuk and remote. For a Wii game the animations are great. From a bad guy running away and shooting at you at the same time, to an enemy stumbling because you shot him in the leg. The only downside to the game is that the graphics make it hard to see enemies. In the second level you are in a dance club and must fight your way out, the problem is that the environment is blue and dark and you have enemies shooting at you from everywhere. Its just a small annoyance in an otherwise fantastic game.

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Sunday, September 14, 2014

Reviews of Red Dead Redemption: Undead Nightmare - Xbox 360

Red Dead Redemption: Undead Nightmare - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.99
Today's Bonus: 25% Off
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This does NOT CONTAIN Red Dead Redemption's single player campaign. Undead Nightmare is its own single player campaign (along with the multiplayer bits outlined below when you buy the disc version of Undead Nightmare)

For those wondering, if you already have any or all of the Red Dead Redemption DLC, this probably isn't the most cost effective way to collect the rest (assuming you pay MSRP; currently Amazon is running it for $20 (Nov 29, 2010)).

Here's what you receive in this set, including current price on Xbox Live:

Undead Nightmare $10 (800 points)

Liars and Cheats $10 (800 points)

Legends and Killers $10 (800 points)

Outlaws to the End FREE and NOT INCLUDED in this set; I'm not sure if you can download this and use it w/ UN, though I don't believe you can

Xbox Live Total price: $30 (2400 points)

One option that is ALSO available on Xbox Live is the Undead Nightmare Pack for $20 (1600 points). The only reason this isn't the best option is under 2 circumstances: you've already bought ANY of the DLC ($10 each) OR if the MSRP of this stand alone edition is $20 (which, as of Nov 29, 2010, it is on the 360). Except for those circumstances, $20 is always cheaper than $30.

Another reason to buy this set is if you don't own the original RDR and JUST want to play multiplayer RDR, as this game contains the same multiplayer community as the original RDR and can be played with those that have just UN OR those that have RDR only. DLC restrictions not withstanding of course. This being said, however, I don't feel the multiplayer tight enough to justify buying this just to play multiplayer. And given the UN piece is single player (with exception to the horde style mode), and you won't necessarily know the characters (there is little to no character development as Rockstar assumes you already know the RDR cast), buying UN as anything but DLC doesn't make a ton of sense to me personally; this review is for those that decide to go this route anyway.

The final reason you should pick this up as a standalone release is if you don't have the hard drive space for the DLC. That makes perfect sense. Of course, the other option is to buy the DLC and buy a USB hard drive or USB memory device fast enough to install content to, which would allow you to use UN AND other DLC you may wish to own and your hard drive is full.

Now for the review of the content proper.

Undead Nightmare. In an interview with a Rockstar employee, the statement was made that Undead Nightmare (UN) should be taken like this:

The cast of Red Dead Redemption (RDR) has evenings off but has access to the set, makeup and cameras. Being bored and having nothing else to do, they get together in the evenings and create a new production with the same characters and a twist on the RDR story and that is what UN is all about.

This description seems to make you think it isn't RDR canon then. It is. And that's the cool part. It plays right into the whole RDR game perfectly; well almost. RDR, for the most part, is believable. UN, well, we know zombies or the walking dead don't exist (plausible deniability here on my part!), but with the way it starts, and ends, it fits in the world almost seamlessly. If you take out the fact that zombies don't exist (plausible deniability again).

You take over John Marston's character once again. Without giving away too much of the plot, John feels tasked to finding a cure for the undead walking because of an issue that, once again, hits VERY close to home.

They've almost nailed this DLC to perfection. They bring back many of the characters you know and love from RDR and give you extra quests with them. Some "return" if you know what I mean, which is cool too. The music takes the RDR music and turns it on its head. Given the sickness present in the world, which infects people and animal alike, it is only right that the music is also infected!

What I don't like is the repetitive nature of the DLC. The quests are all well and good, but having to save towns constantly from zombie hordes is a bit tiring. Ammo is supposed to be kind of scarce, but given killing zombies isn't all that difficult, ammo tends to be quite plentiful, especially if you free all the towns whenever they are being over run. The other part I despise is the challenges. You think some of the challenges on the RDR are repetitive, mindless and don't fit well within the world? These are about the same. Sure, one can argue that the challenges help you and fit in the world by granting you more ammo and weapons, but really, it just feels like something added to be able to put the "20-30 hours more content!" bullet point on the box. If you ignore the challenges and only do the quests, you're probably looking at about 10-15 hours total, max, for UN.

Legends and Killers Packadds areas to the multiplayer map, characters and the tomahawk weapon. The tomahawk adds challenges to the single player game, but nothing more for single player. My comment above on the challenges not really adding much stands for this content. IMO this one isn't worth $10 on its own.

Liars and Cheats PackAdds new multiplayer mode (stronghold) where you defend a place or attack it on teams/posses, horse races in multiplayer, multiplayer Liars Dice and Poker (no Blackjack loving here), more characters, new map locations in multiplayer (plus hunting grounds) and the Explosive Rifle weapon (along with corresponding multiplayer and single player challenges; My comment above on the challenges not really adding much stands for this content.) Of all of the multiplayer focused DLC, this is the best of the set IMO given how much it adds.

Over all UN is a fun game that continues in the spirit of RDR. I'm just not sure it's worth the price of standalone admission given how much you miss out on having not played RDR.

Why 4 stars? The single player and multiplayer games are FUN. Even without playing RDR you can have fun w/ either, though I believe having played RDR gives you a better appreciation of the UN game, which is why I gave it only 4 stars instead of 5. As far as buying UN on its own, it really only makes sense if you meet any of the criteria outlined above. If you own RDR and have the drive space for DLC, buy the UN collection pack and get all of this without needing to wait for the disc. For those that own RDR, this is probably a 3 star release.

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After finishing Red Dead Redemption main game I wanted more, so I decided to pick a copy of this game at another retailer. This is another full story, related with the original story, but completely different, like in a parallel universe to call it that way. Uncle has become infected with this zombie plague and infected John Marston's wife and kid, so John decides to tie them (wife and kid and not kill them), and leave them locked at home until he finds a cure.

John needs to travel the same RDR world but infested with zombies and help survivors on each town and clear them out, while learning what is causing this plague and how to erradicate it. There is a main story, side quests and more stranger missions. This expansion is tougher than the original RDR because:

1. You cannot fast travel unless you have cleared a town and as long as it remains on a "SAFE" status.

2. Zombies can only be killed with headshots or by burning them with fire. You have very limited ammo, and there are no stores. Dead Eye is very very important on this expansion to survive, to make accurate shots.

3. Unlike RDR where enemies try to shoot you but they protect themselves to not be killed, zombies do not care about getting killed, so all will jump at you. Need to have a horse to move faster than then

4. Survivors really help you to kill them, if you help them. If you shoot at any of the survivors, they will also try to kill you.

5. Great new weapons like the torch and tomahawk

6. Great new horses (4 apocalypse ones), War horse (surrounded by fire) is awesome, because you can burn whatever you touch with it

7. Single player is a whole brand new story (8 to 10 hours to beat). That is the lenght of many other top games available and this is just an expansion.

8. Include all multiplayer maps

9. You can play without the need of having the original RDR disc.

10. Extremely fun and scary at the same time.

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I am very poor at video games and buy very few, but this one looked so interesting, I could not pass it up.

I was definitely not disappointed.

This game keeps me entertained for hours, it never freezes and it has very few glitches.

When this game is on sale for $19.99 or less, it is an absolute steal, in my opinion.

Honest reviews on Red Dead Redemption: Undead Nightmare - Xbox 360

First, let me state that I LOVED Red Dead Redemption. I played that game to death until unlocking the 100% completion achievement. After that, there's literally nothing to do but take in the beautiful landscape. You could TRY the multiplayer, but let's face it, most people online are morons and would rather be self-satisfying jerks than play a game the way it was intended. Having said that, I found out about the Undead Nightmare DLC only after I sold my copy of the game. I don't remember how I stumbled upon this, but the Undead Nightmare stand-alone game came along and I had to have it. No, you do not need the original game disc to play this. It's basically Red Dead Redemption with a shorter list of story-based missions, and it's about ZOMBIES! Yes, the "zombies" thing might start to be getting old to some, what with the Treyarch Crud-of-Doody title's zombie modes, and the Left 4 Dead & Dead Rising franchises, but taking into account the RDR proper game mechanics, and you've got yourself one "hell" of a good time (sorry, I really didn't have to, but I did anyway).

The game eases you into how to deal with this new style of enemy by first only pitting you against a few at a time. You start to feel confident that this game is going to be a push-over, that is until you start running into more and more of them. Next thing you know, you're out of ammo and you're scrambling to get out of there as soon as possible. I had to rethink how to play the game, and strategize how to combat a large group of enemies more than when they were human! RDR: Undead Nightmare single-player campaign reminds me more about what I liked in the first place about RDR, instead of feeling like more of the same which usually happens with add-on packages.

A great little bonus is full access to everything the online multiplayer has to offer, plus the specific DLC game modes that were originally sold separately. Perfect for me, seeing as I had beaten the single-player of RDR like a dead horse, but had barely scratched the surface of the multiplayer. For those that don't already own, or have beaten and traded/sold their copy of RDR, this is WELL worth the money.

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Its a really fun game. It's like lead 4 dead combined with Grand theft auto into one amazing game. The campaign is really fun, especially with zombies everywhere and you can play multiplayer with other people who don't even have undead nightmare.

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Saturday, September 13, 2014

Dragon Ball Z: Budokai Reviews

Dragon Ball Z: Budokai
Customer Ratings: 4.5 stars
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Until now, the only American video game for for Playstation was Dragon Ball GT. Because of the limited print run this game has been very hard to find. Well, the wait is now over! Dragon Ball Z: Budokai is now avaible in your local video game store!

Dragon Ball Z: Budokai is the most intense way to expreience the epic battles of Dragon Ball Z! 5 fighting modes, including Story Mode, which takes players from the Saiyan Saga to the Cell Games saga. Up to 23 of the most popular hereos and villians of DBZ are in this game, each with their own 60 combo moves each.

Character list:

Android #16

Android #17

Android #18

Android #19

Captain Ginyu

Cell

Dodoria

Frieza

Young Gohan

Teen Gohan

Great Saiyaman

Goku

Hercule

Krillin

Nappa

Piccolo

Raditz

Recoome

Tien

Trunks

VEGETA!!!!

Yamcha

and Zarbon

Just get it.

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Dragonball z Budokai is one of the best Dragonball z games ever released. You can choose up to 23 great warriors like Goku, Vegeta, and many others. There are a great deal of unlockable characters. The best part about this game is that you can edit skills in the Edit Skills section. If you are a Dragonball Z fan, then you will love this game. The story follows the anime series very accurately.

The hardest thing abouut the game, though, is the Tournament Mode. Basically, the only way to win is to knock the person out of the ring. As you progress through the tournament, it will get very difficult. for me it took me five long days just to beat the tournament mode, and when you get to the end, you get a bonus character,(I am not telling who the character is.)

I wished they could have put more detail on the game, for example, adding the Majin Buu Saga, but I guess I can see why they Infogrames did not put that part in because the saga is not done on Cartoon Network.

Overall, I think the game is a great game. If you are a Hardcore DBZ fan like me, then you should go out and get it. Maybe the developers will make a part two of this game, at least I hope so.

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Dragonball Z: Budokai closely follows the story line from Dragon Ball Z. It begins with the Saiyan saga and finishes with the Cell saga.

Graphics: 5/5.

The graphics are really good in this game. While they aren't "great" compared to other games such as Final Fantasy, you have to keep in mind that the characters are meant to have an anime look.

Gameplay: 4/5

If you have play Final Bout, you shouldn't worry, because the gameplay has vastly improved in Budokai. The controls are easy to learn, and all of the moves are simple to pull off.

Story: 5/5

Quite simply, if you enjoy Dragon Ball Z, than you will enjoy the story line. Its the same thing!

Sound: 5/5

The sound in Dragon Ball Z: Budokai is nothing shorter than amazing. While duking it out with your favorite villian, you can listen to the music of the actual fight from the TV show. The game uses the actual voices from the TV show for an extra touch of realism.

Summary:

While Dragon Ball Z: Budokai is a fun game, it does have some flaws. One of them is tournament mode. The computer is really, really cheap. If you play tournament mode, expect to get angry once and a while. Another thing is that most of the projectiles need to be used at close range. For example, to use Piccolo's Special Beam Cannon, you to kick your opponent in a certain way. You will kick them in the air and hit them to the ground. You then shoot it it at them. So if you are expecting something like you would find in Street Fighter, than this game is not for you. Another downside is you cannot jump, or duck, or even fly when you want to. The makes game play a lot more difficult. However, there are some very interesting things about Budokai that seperate it from the rest. Their is a unique character customization in which you can create the ultimate character. Basically, Dragon Ball Z: Budokai is a good game if you are a Dragon Ball fan. If you just want to buy a good fighting game, then look somewhere else. You won't find it in this game.

PROS:

+ Good game play.

+ Easy super moves.

+ Great graphics and sound.

+ Customization of allows your to create the ulimate character.

+ Burst mode

CONS:

The tournament mode tends to be a little cheap.

Almost all projectiles need to be used at close range. (ie. Special Beam Cannon, Kamehameha, etc.)

Good for Dragon Ball fans, bad for fighting game fans.

You cannot jump or duck.

You cannot fly whenever you want.

Honest reviews on Dragon Ball Z: Budokai

Ok,Lets get started. This game is pretty good for a DBZ game. If you just looking for a good fighter I suggest elsewhere.

There is basicly 7 modes Story,practice,WorldTourny,Duel mode,Hercule,Editer,and options. On story mode its pretty basic. Youre first time around you play as Sayiana and unlock a couple of characters. Youll fnd it dissoted if youre not fammiler with DBZ. Fans will know obviously though. You go there Android,Namek and Satyian in story mode.It goes through Raditz to cell.With small cinemas. Practice is as it suggests.World Tournement is to earn oney and buy capsules wich I will explain later. Its Adebt Novice and Adavanced. Advanced is basicly SUPER hard. When you beat adept and advance you can buy Hercule and Great Sayiaman.Duel is just a 2 player mode or you pick who you wanna fight.Hercule is a survivor mde as you play with Hercule through wonderfull matches. Editor is my favorite option alowwing you to cutomize a Zwarrior.

Graphics is so so not bad but not good. For PS2 it could have been better. Characters are good 3-d shaded. Sound has ok music and orginal AMERICANN voices.

Capsules is basiclly moves you get. Without capsules you cant do anything. But you can easily get them by beating story 3 times and get tons. If you wish with the Dragon Balls three characters geta special ability Breakthrough wich gives you more capsules. The biggest thing I disliked is. Youre grounded! No jumping not ducking. To fly you half to get hit!No powr struggles etc. On the good side you can knock people into wall,cliffs,moutaines etc. Fighting is too easy. p,p,p, g is basicly everyones Kamehameha realated move.

Bad

Graphics ar soo

Backrounds are bland

Character moves are exactly the same

Simple fighting

Good

DBZ

Fastpaced

Stages change with a strong punch.(Into a mountaine. Then fight on a mountaine)

Orginal Hyper battle

All in all If you dont like DBZ rent it. If youre a fan the score would go up a star. DBZ fails and succesfull in many ways.

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This game is really cool. I liked it alot!" I got it a few months ago and I was impressed. It features some of the greatest moves from the show, such as: Special Beam Cannon, Kamehameha, Spirit Bomb, Galick Gun, etc. The gameplay is great and I like the fighting action as well. However, that's just the good stuff. What really pisses me off is that doing major combo moves like Burning Attack, Spirit Bomb, etc. is that it gets really frustrating when you try to do the move but it never shows until you do it the 10th time! Also, the story line stops at the end of the Cell games Saga!! Can you belive it? No Majin Buu, no Dabura, no S.S.2 or S.S.3 Goku and no Goten and Chibi Trunks!!'' However the game is pretty good overall, and it's much better than Final Bout for sure. Tournament mode is not bad either. But let me give you a tip; it's really important that you learn how to sidestep before you go and try to beat tournament. Trust me, the most difficult thing to beat in this game is tournament mode if you don't know how to sidestep because if you get near the edge of the tournament ring, you're opponent will have an 85 percent chance of knocking you out of the ring if you don't know how move away from the edge. there's types of tournaments in tournament mode: Novice, Adept, and Advanced. If you win Novice, you get 10,000 Zenie. If you win Adept, you get 30,000 Zenie along with Hercule. If you beat Advanced, you 50,000 Zenie along with Great Saiyaman. Now how can they have Great Saiyaman in this game but not have the Great Saiyaman Saga or Babidi Saga in Story Mode?" Anyway, the money earned from winning tournaments is really important since you need it to buy skills from Mr.Popo's Skill Shop. I've already gotten all the characters. There are 23 playable characters in total: Goku, Kid Gohan(Gohan from the Saiyan-Frieza Saga), Teen Gohan(Gohan from Cell Games Saga), Great Saiyaman, Vegeta, Future Trunks, Cell, Android #19, Android #18, Android #17, Android #16, Recoome, Ginyu, Frieza, Hercule, Krillin, Tien, Yamcha, Zarbon, Dodoria, Piccolo, Nappa, and Raditz. Overall, this game is awesome!! As a hardcore DBZ fan, I would give this game 3 stars since it didn't have the Buu Saga story line. But as a video gamer, I would give this game 4 and a half stars since the gameplay, and music is great. You should get this game regardless of it's ... storyline.

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