Sunday, October 19, 2014

Review of James Bond 007: GoldenEye - Nintendo Wii

James Bond 007: GoldenEye - Nintendo Wii
Customer Ratings: 4 stars
List Price: $29.99
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Goleneye for the Wii has some high expectations to live up to. The original N64 game was a classic, revolutionizing the FPS genre on consoles. Could this Wii game of the same name be just as important?

I think your enjoyment depends on just how into modern FPS you are. Personally, I absolutely loved Goldeneye Wii. But that's because I love the Call of Duty games...

Finishing the single-player campaign and logging in dozens of hours into the multi-player game is an ENORMOUS amount of time for me to invest in a game, in fact the last time I can think of spending that much time gaming was when Modern Warfare 2 came out. Which makes sense, since the game is so similar to that series.

Goldeneye isn't at all a remake of the Rare game. Everyone throws out "re-imagining", but that doesn't really explain it. The game is completely new, relying only on elements of the movie script to move along the gameplay. Eurocom uses a few familiar locations to invoke memories of playing through the N64 title, and then promplty throw you off with completely new level designs. The game is definitely its own beast.

The single player game is very fun. There's four difficulty levels, and it follows the mission structure Rare made famous. On the lower two difficulty settings only one or two missions are required per level, and they are usually simplistic (like "follow the bad guy" or "get out alive"). The higher two difficulty settings, including classic mode, involve more missions, and while you can finish levels without completing everything, you'll be unable to move on with that specific difficulty. I've been playing it on 007 difficulty (the equivalent of Secret Agent in the original) and have had to redo missions when missing something.

Goldeneye apes a lot from the Call of Duty series. The single player is very cinematic, the gameplay is almost exactly the same (from the constant location icon, to the look down the sight of your gun, to the icon indicating you're crouching), and the multiplayer might as well be called Call of Duty: James Bond. But is that such a bad thing?

Yes, the game is much more cinematic than the original, but it's VERY well-done. The voice acting is superb, the animation is excellent, and the pre-scripted events in the game just make it feel so much more alive than the original. And while you may or may not like the pop-up targeting, replenishing health, and down the sights view, you don't have to play that way. Eurocom had the great sense to make Goldeneye extremely flexible, and that's very much appreciated. Classic mode might be for you, and there's a wealth of more traditional control options available.

That said, I'm a big fan of the COD games, and I enjoyed playing Bond in that style. What separates Goldeneye from, say, Modern Warfare 2 is its reliance on stealth gameplay. I always thought the original's focus on stealth gameplay was a bit artificial, I never felt overwhelmed when setting off alarms or having enemies call for backup. In this game, it's practically required at the higher difficulty settings. This game does great job of allowing for different play styles. There's usually more than a couple paths to get around enemies (including a large number of vents) and you'll really have to take advantage of silencers on your pistol and sniper guns. The game also allows for melee stealth kills, which work great. Sneak up behind an enemy (by crouch-walking), and then snap your nunchuck forward and Bond will pull off a cinematic, and silent, kill. It works VERY well and gives the game its own feel.

The enemy AI is certainly better than the original, which is to say it isn't brain-dead, but not the best in the world. That's partially because there's a focus on stealth; because the game encourages you to sneak up and silently take out enemies, sometimes a fellow adversary a couple feet away might not even take notice. Again, it's not that big of a deal. It always feels like the AI smartens up once a large firefight ensues. Backups are called in and they become aggressive about taking you out. They'll flank you, throw well placed grenades to smoke you out, use cover, etc...

While not as deliberate as in something like Gears of War, Goldeneye has a pretty well implemented cover system. There's barriers around everywhere, and it's always smart to crouch behind them and pop up for a couple of shots. The best part, of course, is that most cover options are destructible, forcing you to constantly search for a better cover option. It's nothing super new, but it's really obvious that more attention was given to this game than most other third-party Wii games.

I've tried using three separate control schemes: Wiimote + Nunchuck, Classic Controller Pro, and the GC controller. And while the CCPro was instantly familiar and well-done, the Wiimote + nunchuck ultimately won out. There's a number of preset sensitivity preferences, of which I used "Experienced 3" the highest sensitivity. On top of those presets, you can customize the sensitivity further. I upped the sensitivity of movement while looking down the sight of the gun, as well as the turning axis (which helps making a 180 turn while in multiplayer matches).

Pointer controls take a little getting used to, especially getting your pointer hand to sit still, but once you've figured out that sweet spot (like I did above), the controls can't be topped on a console. Whether looking down the sights of my gun or mowing down enemies on the fly, the shooting feels silky smooth. As long as the frame-rate is running just as well, which it is 90% of the time.

Unfortunately, there is that 10% in which the game stutters. This usually happens when there's not only a ton of enemies on screen but also when some fancy particle effects are being used. In one way you'll appreciate the effort to make this game look good, in another you'll just wish the game had been created with optimized gameplay in mind. Again, drops in frame-rate are fairly rare, and if you were a fan of the original...

The multiplayer may be the best FPS experience on the Wii. Like Call of Duty, the game features an XP system that rewards players for kills, wins, and a whole bunch of conditions met. First time playing the complex? Here's +25XP for ya. Assisted in a kill by finishing it with a grenade? Here's an extra +20XP. It always feels like the game is constantly rewarding you in the beginning, probably because of how unbalanced you'll be against more experienced players.

Obviously the more XP you earn, the more you'll level up. Leveling up leads to unlocking better weapons, stat boosts, and "gadgets" Goldeneye's version of perks. These include gun modifiers like silencers (that will keep you off enemy radars), different sights, etc... The highest levels yield the best extras, like fan-favorite proximity mines. You can even customize you character with multiple "loadouts". Nothing I've said will be new to you if you've played a COD game since Modern Warfare.

None of these features would matter if the levels weren't well-designed and the matches ran smoothly, and so far so good. While I can't yet say if the maps are as memorable as the original's (that will warrant dozens more hours in gameplay) my suspicions tell me they aren't. They're a bit generic, and the levels that aren't meant to resemble the original's slightly resemble the original Modern Warfare's least popular maps. Not a big surprise there. With a max of eight players online at once, the maps typically run a bit small, which may be fine for fans of the original, but will disappoint anyone who became a FPS fan following the original Halo.

Luckily though they are small, the maps are fairly well designed with numerous access points, decent camping spots, and recognizable features that help in familiarizing yourself with the maps. Again, you might be disappointed if you're expecting maps from the original. Nothing is as good as the Temple,Facility, Complex, or Archives, though some replacements (Facility and Archives) are still pretty well done.

The multiplayer modes are also worth mentioning. While Conflict and Team Conflict are your standard deathmatch modes, there's also Golden Gun mode, Heroes mode, Goldeneye mode, etc... all fun and unique modes that really do separate Goldeneye from Halo and COD. You'll also be able to unlock a few hardcore modes that lower health and lose the radar. There's a lot of game here.

Of the dozens of hours I've put into the game so far, the majority have been dedicated to the multiplayer. Matches typically run smooth, which is somewhat rare for Wii games not made by Nintendo. I use a WiFi connection rather than the USB ethernet dongle, which is what I've always been told is a contributor to choppy online play, yet Goldeneye runs smooth almost all the time. I've only had a couple of matches run choppy, both of which took place in the nightclub level (which may be a factor, as the lighting is a bit hectic), but the game was still playable, there weren't any delay in input and on-screen action, simply a slower pace. I've also yet to have a dropped match, though when the host does leave the game after a match you might as well back out. The game will attempt to reassign a host, but it takes a bit, and usually fails since everyone else drops out.

I didn't intend for this to turn into such a long review, but there's just so many things to talk about when the topic is Goldeneye Wii. I think it's a great game. By far the best FPS on the Wii, which just seems right Goldeneye on a Nintendo console. The game is a complete package with a very well produced single player game and a very deep multiplayer that should satisfy until the next big thing comes along. And let's be honest, it might take until Wii 2 before we see another high-profile exclusive Wii FPS worth buying.

Ultimately, the only people who should be cautious approaching this game are those who don't like FPShooters and those who only want an exact remake of their beloved Goldenye. This isn't that classic, but it's probably the best Bond game since the original Goldeneye. Judged solely on its own merits, it should be in every Wii owner's collection.

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The Classic is back.

007 Goldeneye for the Wii is the classic redone, only this time with the controls that we all know and love from Metroid Prime 3. It remains the same solid FPS that we all grew up with, with a few improvements in storyline and graphics (relatively speaking).

THE GOOD:

-The motion controls make this game so much easier than any other FPS I have played. Please see Halo for example.

-Improved nuance. Ex. The sound of ears ringing when a grenade goes off nearby, or the way the head shifts with the movement of Bond's body

-Bring in the Daniel Craig. While the original GE was done with Pierce Brosnan, the modern Bond is a nice addition to an old classic.

-The familiar: Judi Dench as our beloved M.

-New Weapons: now kill with more ways than ever!

-Options: Go in stealth or guns blazing. Take your pick. Either usually works in any scenario if you're careful.

-Multiplayer: It is incredibly true when they say "bringing multiplayer back to its roots."

THE BAD:

-Graphics, dammit! "Metroid: Other M" is a clear example of what can be achieved with the Wii's limited graphics. Or how about Mario Galaxy 2? The machine is better than most give it credit for.

-The graphics again: Seriously, Nintendo, time to go HD. Gamecube graphics + 1 does not cut it anymore.

-A bit of change to the original story. Forgivable, however. It's GoldenEye.

OVERALL:

It's a solid FPS for the Wii, something that is desperately lacking. We have Metroid Prime and that's more of a puzzle/adventure than a true FPS. The controls are fluid, the nuance is great, and we have the lovely Judi Dench narrating our mission objectives to us. It is easily the best Bond game since Nightfire or Agent Under Fire for the GCN.

Highly recommended.

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As a teenager I spent countless hours with friends playing GoldenEye for the N64, and to this day I rate it as the second best multiplayer experience that I have ever had on a console (Perfect Dark takes the cake). Naturally I had high expectations for a reboot of the GoldenEye brand, but it seems that I set my sights too high and Eurocom set its sights too low.

GoldenEye for the Wii is not simply a remake, but a reboot. Daniel Craig takes the place of Pierce Brosnan as James Bond (I prefer Brosnan, but it doesn't really matter), and the story has been tweaked to reflect more modern technologies, namely a cell phone that does just about everything. The story is far from cerebral and hardly memorable, except for the scenes and areas you might recognize from the original game. While the single player campaign is enjoyable for the first runthrough if you like gratuitous explosions and dispatching a ton of enemies, it is ultimately short (under 10 hours), unrewarding (unlockables are few and far between), and plagued with annoying quick time events (moments that take you away from the gun action and ask you to press a button or waggle your controller so that you don't die). The thing that kills me most is the lack of replay value in the levels. Yes there are multiple difficulty settings and time trials, but, as far as I can tell after beating the game on the default difficulty setting, there are no mods like in the original game (such as infinite ammo or invincibility). Luckily the controls are outstanding, the graphics, while not great in the scheme of things, look decent for the Wii, and the nostalgia factor is there. And sound... Meh. Voice acting is good, but the synching is not ideal, and the music is simply not as interesting as the original game, despite using the same composer.

Multiplayer is the sole reason to lay down any amount of money for this game. You can play with 4 people split screen, which I think any console FPS worth its salt should do well, and GoldenEye does it well enough. However, where are the options that we knew and loved from the original game? Modifiers are limited, and so are the number of characters to choose from. I don't even think you can do License to Kill mode (1 hit kills) while offline! You also cannot put away your weapon. In the original putting away your weapon not only allowed you to karate chop, but it also made it so that players could not automatically target you. And why the heck is there regenerating health, like just about every shooter has today? If you get shot doesn't it make more sense that you don't suddenly heal? I miss running around like a madman, weapon put away to make myself a harder target, while trying to reach armor. Also there are no weapon sets and respawning ammo; now there are only loadouts (a collection of three or so weapons that you must use together until you die, unless you pick up something a dead player dropped). Really the lack of modes and weapon selection is what bothers me in offline multiplayer. Maps are largely disappointing (not to mention surprisingly dark) and the Facility, my favorite level in the original, is sadly one of the worst.

Online multiplayer is addicting because you VERY SLOWLY earn experience to unlock new weapons and gadgets for your custom loadouts (you pick the three weapons that you use). The games run smoothly for the most part (it gets choppy if you're hosting) but the implementation is miserable. Low level players are lumped together in games with high level ones who unfairly have access to more powerful weapons (presumably because not enough people play the game to warrant a separation of levels), you lose all of your hard-earned experience in a match if the host leaves the game, and you cannot choose your skin (there is one mode that lets you choose what you look like, but good luck unlocking it considering how long it takes to level up). Before a match you get a choice between two randomly chosen levels that you can vote on, so you don't even really get to pick the map.

In conclusion, do not buy this game for the single player experience. If you get it, do it for the multiplayer. The linear gameplay in single player, lack of modes, modifiers, and overall options make this game a sad addition to the GoldenEye brand (perhaps one day some cheats will be released--there is a cheat menu--that prove me wrong). While online multiplayer is undeniably addicting if you feel like you must unlock and try out all of the weapons and limited modes, it falls short in many other departments. What made the original game great was tons of unlockables (many of which were incredibly challenging to earn), a non-linear single-player experience, top-notch multiplayer level design, and a HUGE variety of gameplay options. GoldenEye for the Wii does not offer a similar experience.

Honest reviews on James Bond 007: GoldenEye - Nintendo Wii

When it comes to videogames, there is nothing I enjoy more than a good remake of a classic game. I'd rather have a remake of a superb, 13 year old game (like N64's "Goldeneye"), than a new and original but lousy one. This has been done a few times before with great results: PS1's "Resident Evil" was remade (from scratch) for the Gamecube in 2002, PS1's "Metal Gear Solid" was remade (from scratch) for the Gamecube in 2004 (under the name "Twin Snakes"), and PS1's "Silent Hill" was remade (from scratch) for the Wii in 2009 (under the name "Shattered Memories"). This remake of "Goldeneye" is just as good as those. However, this is more than just a remake of N64's "Goldeneye" from 1997. This is like "Goldeneye" + "all the other cool stuff from the James Bond-franchise" thrown together in the mix and shaken (not stirred). Classic guns (including the golden one) and characters from past Bond-movies are playable in the multiplayer mode. These characters include:

-Jaws (That big scary 7'2'' tall guy with metal teeth played by Richard Kiel in "The Spy Who Loved Me" (1977) and "Moonraker" (1979))

-Francisco Scaramanga (Played by Christopher Lee in The Man with the Golden Gun (1974))

-Oddjob (The Hawaiian guy with the lethal hat played by Harold Sakata in Goldfinger (1964))

-Ernst Stavro Blofeld (This is the Blofeld played by Charles Gray in Diamonds Are Forever (1971). Not the Blofeld played by Donald Pleasence or Telly Savalas)

-Baron Samedi (That scary voodoo-guy with the peculiar laughter and face-paint played by Geoffrey Holder in Live and Let Die (1973))

-Rosa Klebb (The dangerous little lady with the red hair and lethal shoe played by Lotte Lenya in From Russia with Love (1963))

-Red Grant (That blond henchman played by Robert Shaw in From Russia with Love (1963))

-Julius No (Played by Joseph Wiseman in Dr. No (1962))

The multiplayer is split-screen just like old times (up to 4 players), but an 8-player online multiplayer is also available. The single player story mode pretty much follows the same story as N64's "Goldeneye" from 1997. The only big difference is that you will be seeing the face and hearing the voice of Daniel Craig, rather than that of Pierce Brosnan. Personally I would have preferred Brosnan. Also, the rest of the cast (except Judi Dench) has been replaced by new "actors". Trevelyan, Ourumov, Onatopp etc. have different faces and voices than you see in the movie. Also here I would have preferred the old cast: Famke Janssen, Sean Bean, Robbie Coltrane etc.. But this isn't enough to ruin the game. Like I insinuated earlier, this is a remake made completely from scratch. This is not the Nintendo 64-game just printed onto Wii-discs. So you will have the pleasure of seeing the best graphics around. You can play this game with almost every controller ever released by Nintendo since the release of Gamecube: The Wii Remote with Nunchuk, Wii Zapper, Classic Controller, Classic Controller Pro, and the Nintendo GameCube controller can all be used with this game. I'm a bit old fashioned, so I prefer using the Gamecube-controller. Some parts of the story in this game are actually closer to what happened in the movie than the N64-game ever was. Like in that park in St. Petersburg when the identity of Janus is revealed, this time you will actually be sitting in the helicopter when those two rockets are fired. And you'll have to find a way to escape, just like in the movie. Some changes are made regarding locations I might add. The things that in the movie happened in Monaco, are here happening in Dubai, and what usually happened on Cuba is now happening in Nigeria etc.. I think this game is perfect as it is. Would have been fun with even more than 8 classic characters in multiplayer though. I am missing the likes of Auric Goldfinger, and I wouldn't mind having seen some of the newer characters like Jinx from Die Another Day (2002) and Solange from Casino Royale (2006) if you know what I mean :-). This game also lacks some of the humour that made the original so great. The AK-47 is among the weaponry here (wouldn't be Goldeneye without one) along with MP5 and SPAS 12, but nearly all the weapons have fictional names. Another thing that would improve this game: The original N64-game hidden somewhere like an easter-egg (just like "Maniac Mansion" was hidden in "Day of the Tentacle", and the original "Donkey Kong" was hidden in "Donkey Kong 64"). For example, in a video game arcade cabinet standing somewhere in that nightclub in Barcelona. I would even say this is the game of this decade (the 00s) I have been looking forward to the most, and for good reason. Oh, and unless you have been living under a rock the last 13 years, you know this is a first-person-shooter.

P.S. Is it just me or did they stop making games like "Goldeneye"(N64) and "Ocarina of Time"(N64)? Miss those times....

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You should know what you are getting with Goldeneye for the Wii. This is a sort of remake of the Goldeneye story. Although many characters and events from the movie are in the game they are done so in a more realistic "Daniel Craig" way, and thats great. The controls take some getting used to if you are using the nunchuk and remote. For a Wii game the animations are great. From a bad guy running away and shooting at you at the same time, to an enemy stumbling because you shot him in the leg. The only downside to the game is that the graphics make it hard to see enemies. In the second level you are in a dance club and must fight your way out, the problem is that the environment is blue and dark and you have enemies shooting at you from everywhere. Its just a small annoyance in an otherwise fantastic game.

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