Showing posts with label buy xbox game. Show all posts
Showing posts with label buy xbox game. Show all posts

Thursday, February 12, 2015

Buy Diablo III - Playstation 3

Diablo III - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $49.96
Today's Bonus: 17% Off
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The majority of console titles being released nowadays are either first person shooters or sandbox games. Isometric Action RPGs, a genre so basic, so essential, I never thought would become scarce, hasn't seen a decent release on the current console generation in almost 7 years. Not one. Back in the PS2 era, the golden age of console action RPGs, we had the holy grail. Baldur's Gate: Dark alliance, and its more than worthy successor, Dark alliance II. The genre was so in vogue, even the Everquest universe brought a worthy contender to the table with the release of Champions of Norrath, and Champions of Norrath 2: Return to Arms. Oh, those were the days. I used to sit on the couch with my girlfriend (nowadays my wife) and play together for hours on end. Just us, exploring dungeons, marveling at the prospect of a dropped piece of armor or sword, which we would immediately pick up and analyze in order to compare to the one we were wearing. Since the current generation of consoles was released, we have waited, and waited, and waited for a worthy successor of one of these games. And there hasn't been any. There have been flops like Sacred, or Dungeon Siege's console version but none that were remotely decent (with the exception perhaps of Lord of The Rings: War in the North. Technically NOT an isometric RPG but a brilliant coop action RPG game nonetheless, which filled somehow the void we carried as gamers for over 6 years). Enter The Lord of Destruction.

The wait is finally over. Diablo III is that game. That worthy successor to Baldur's Gate: Dark alliance we had waited for (for more than half a decade mind you). From the moment you pick up the controller you can tell Blizzard nailed this port. It doesn't even feel like a port. It's like the game was designed with this control scheme in mind from scratch. Movement is fluid, combat satisfying. Everything is there. The search for better and shinier loot is just as fun as it was back in the PS2 with Baldur's. The co-op action is flawless. Minimap, skill trees, chests, weapon racks, everything you may have possibly missed is there, and then some.

If there is maybe one department where the game takes a hit vs. the PC version are the graphics. They're not bad. They do feel a bit...cartoonish. But they're totally current gen. You just can't compare the graphics of a current PC (even a mid-range one) with the graphics of a game, running in 720p on a console like the PS3, released 7 years ago, and already on it's way out. If you have never seen the PC graphics, these will look totally OK to you. Nothing to write home about but not bad by any stretch of the imagination. And my only other gripe with the game (now, this is a minor thing and I'm definitely nitpicking), is that I wish 2 players playing local co-op could enter their inventory at the same time instead of player 1 having to wait while player 2 compares 10 different kinds of armor in order to be able to enter his inventory, or at least, there should be an option to enable this. I'm rocking a 55 inch screen, there's plenty of room for both player's inventories. If a player has a small screen they could disable this option. The upside is when my wife is going through her inventory, I get to see everything she's carrying and sometimes a weapon or piece of armor catches my eye so she gives it to me and viceversa so it's not like it's super boring or anything like that. Like I said, I'm definitely nitpicking. This game is seriously awesome. I can't wait to see what Blizzard does with this game on the PS4. Even if it's just a graphics overhaul, I'll buy the PS4 version in a New York minute and play it all over again (Heck I intend to play the PS3 version all over again several times). Just take my money Blizzard. Keep releasing games like this on the console and keep taking my money. And I hope this game sells like hotcakes so publishers realize there IS a market for this genre on the consoles, and that gamers like us will buy anything you release in this genre as long as it plays this nicely.

Now, don't get me wrong, I love first person shooters as much as the next guy, but sometimes a gamer needs a break from that. No online lobbies, no 8 years olds yelling at the top of their lungs threatening to quickscope me or anything like that. Just me, my girl, the couch and the dungeons (wait, that sounded a bit kinky. But I digress). Sometimes you just want to sit on the couch with a friend, relax, and just have some fun. Sometimes, we need to get back to basics. And what a glorious playground Diablo III is for that purpose. Welcome home Lord of Destruction. What is thy bidding my master?

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As ports from PC to systems go, there haven't been too many successful examples. Most games suffer from trying to take the PC/Mouse controls and set them up on a system controller. Or suffer from the limited graphic capability on systems. (Or are like Starcraft on the N64, one of the very worst PC to console ports of all time, and the last time Blizzard tried to do this).

I'm happy to report, Diablo III bucks this trend in a BIG way, and is a must-purchase for RPG and loot fans.

Controls can't get much simplier then what Blizzard accomplished on the PS3. Move with the left stick. Look around with the right. Attack buttons are mapped to the face buttons on the controller. No gaming mouse required! You'll get into the flow of battle and wonder how you ever survived using a gaming mouse or keyboard; it's that intuative.

Naturally, the graphics do take a hit, but it still looks better than you would expect a port has any right to.

Another thing you will notice is the Inventory interface is a little clunky, but that's a minor gripe.

If by some chance you've never played any Diablo games, it's a very simple concept. Slash and hack anything that gets in your way. Mix in a little magic. Grab the loot that drops at random. Rinse and repeat.

The bottom line is this game has at least 30-50 hours (or more) of gameplay and if they release the PC expansion as DLC you can take another 5-10 onto it as well.

As I stated in the open, most PC to console conversions are poor or worst, a complete abomination of the game. Diablo III is neither of those, and if you're the type who love Borderlands for the loot, you will adore Diablo III as well.

The grades:

Presentation: 8

Graphics: 8

Controls: 9

U/I: 7

Replability: 10

Overall: 9/10

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Of course this game is going to get bouts of negative reviews. Because it sucks right? No. No it does not.

Diablo III has been a huge subject of gaming controversy since its release last year on PC. A lot of people were sorely disappointed and as a result, the Diablo fanbase has turned into a giant swarm of hate. And thus, because this is Diablo III, the negative reviews are piling up.

Please ignore the negative reviews. They are not credible. Why? Because even if someone hates the PC version of D3 for completely legitimate reasons, THIS IS NOT THE PC VERSION. The console version of Diablo III is not a mere port of the PC game.

This version has been touched up and fine tuned specifically for consoles. Not only that, but every single PC patch that was released to enhance the original game has been include in the console game's content. Thus, the console version is a far more polished game and is undoubtedly a five-star experience.

The two biggest topics of controversy on the PC version (the Real Money Auction House and the Always-Online connectivity) have been completely removed from this version of the game. Now, the main reason for this was because neither of those things were even possible to replicate on consoles, but nevertheless, they are gone. And because of this, there is no more lag or server errors. And the loot drops have been fine tuned and enhanced since the Auction House can no longer be used to buy better gear.

Believe me, I've heard the countless stories about how much of a let down the PC version was. I'm not saying that I don't believe the players who have the PC version that it isn't a let down. But to come onto a product page of a revamped version of the game and give it a 1 star rating just because you are upset at Blizzard is not only childish, but it's about as silly as those people who negatively review products because of a late delivery from their mail provider.

Enough. Diablo III is a great game. If you hate it, more power to you. But don't review this one poorly just because you're offended by Blizzard's mistakes.

(Now if you ACTUALLY hate the console version for legitimate reasons, then that's another story...)

Honest reviews on Diablo III - Playstation 3

Whew, it has been a long wait! I thought Dungeon Siege 3 would be the best we could hope for on the PS3. This is a terrific game from the company that invented the "Diablo" genre. I have not played it on my Macintosh and I am glad that I waited. A few pros and cons:

Pros:

*Multiplayer is great with no dumbing down of secondary (not player 1) players.

*Eight difficulty levels within each "Master" difficulty level (Normal, Hell, Nightmare, and Inferno) that can be changed at any time.

*Lore is audio based as well as text based.

*No two button finger maneuvers for effects. I have never seen a game do the button mapping better.

*Intelligently designed-this is an understatement.

*Fun (another understatement).

*Random dungeons, leveling up, and replay-ability.

*Thank goodness we did not have to wait for the PS4 version.

Cons:

*Local multiplayer only allows one player at a time in their wonderfully engineered and easy to understand inventory screen.

*Expansions will be delayed for the console.

*No in-game keyboard chat like Diablo 2.

I love this game-it does so much right and is a kick in the pants to play. My two recommendations for future patches:

1.) Allow 2 players in inventory at the same time.

2.)Allow USB keyboard chat.

Thank You Blizzard for bringing this masterpiece to the Playstation 3--I appreciate your outstanding product.

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First Impressions

I wanted to share some of my findings with the Console version of Diablo 3 since I've been playing on the PC version since beta. On my pc Diablo 3 account, I've leveled each class to 60 (except my wiz who is 57) and have played my monk and witch doctor to paragon levels above 60. I share this info because I feel it's important that you know that I speak from some level of familiarity with the game.

I am a PS3 Noob

Diablo 3 is the very first game I've played on a PS3 console. Frankly, I purchased the PS3 and the game on the same day. I read some reviews on the console version of the game and wanted to try it out. I know, it's a lot to spend for a simple game play-thru, but I figure since I'm single and don't need the money to buy jewelry, I can use it for Beer and video gaming.

Control

I found controlling the characters quite simple. The controller layout is shown in the game menus so you can see how it's originally laid out. You can set the game (in menus) to elective mode, which allows you to assign any spell or ability to any controller button. I found this a big help. On PC, D3 is a point and click title where you hit the spells and special abilities with buttons 1 thru 4 if they're not bound to your mouse. With the Console version, you pound on X for your primary attack. Blizz did an admirable job of making the transition from keyboard to controller as it relates to PS3. There is no keyboard mode for this game that I'm aware of on PS3, so keep that in mind. Moving your characters (at least to me) was extremely intuitive. I found using the joystick to move your character to be simple, smooth and accurate. No complaints. I was also pleased to find an "evasion" ability added to each class that is bound to the second control stick. Each character can now roll or strafe to avoid damage.

Graphics

I've read a number of comments where people were displeased with the graphics on the TV. I'm actually glad I read those before firing up my copy because I was pleasantly surprised by how good the game looked. I was expecting something less than HD quality, but found extremely good color, contrast and visual effects. I'm playing on a 42 inch 1080P TV. Nothing special, I think I paid $500 for it. All the lines were smooth and all the colors sharp and crisp. I am using the HDMI cable directly into my TV.

Sound

I love the game sounds of Diablo 3. Many go all the way back to the very first Diablo for PlayStation (which I still have by the way, and no. .you can't have it). The voice characterizations, background sounds and other audio candy is wonderful in this game. Having the surround sound on your TV certainly makes this game come to life.

Game Play

The play through itself has been a blast. The learning curve (for me) on the controller ended when I got through Act 1. After that, I was hammering buttons and firing off skills like I actually knew what I was doing. The monster fights are very similar (to pc) with some modest exceptions. The differences are subtle and noticeable if you've played on PC, but not largely different, and equally as fun. Quest rewards sometimes provide gear due to the lack of an auction house as was available (and will be till March 2014) on PC. Crafting is also much the same except the requirements have been reduced to compensate for lower drop rates of items you salvage for crafting materials.

Item Drops

This has been a huge point of discussion which led me to want to try the title myself. "Magic Find" or "Farming" is a significant part of the game play with the Diablo franchise. The quest for better items and increasing your character stats can quickly become an obsession. The PS3 version of Diablo 3 doesn't disappoint in the item drop category. Granted, you don't get as many items as you do on the PC, but from my limited experience I can tell you that the items are better suited for your character and for the level of your characters progression on the console than on the PC. I did not have to buy any items for my character from the vendors (although you certainly can) for leveling. I was able to play comfortably and effectively with items that I found on my play through. The key difference here between the PC and the console (for me) was that with PC, you rarely (if ever) found a direct upgrade for a piece you were wearing after you got past level 30 or so. With the console version, the upgrades don't fall like rain, but they will fall. I had a great deal of luck exploring every nook and cranny of each zone before leaving to the next. And for those that were waiting for it, yes. . . unique items do drop on the console version. And they aren't what I would consider over-blown for your level. My experience (yours will vary) was the unique items I found were level appropriate and replaced within 3 or 4 more levels with better blue or yellow gear. I got my first unique at level 13. It was a 15 dps upgrade and I used it for 2 levels. Finding shiny items is why we play Diablo 3, and the console version delivers. I've not played at level 60 yet because I'm still leveling. My hardcore monk is level 22 and my hardcore witch doctor is level 57.

Vendors

Some vendors sell yellow items mixed in with the typical blues. This is random so each game the items and vendors selling them will vary. The farther you proceed into the game, the more items they seemingly offer. Again, I didn't need to purchase any (and gold is still tough to get) so I didn't bother. But I can confirm they are there.

Followers

These guys seem to do more damage in the Console version, but I can't be certain. I did let my follower pound on some mobs a few times and they did die, so I definitely think there's something to this. Another neat feature is that you can respec your follower. So if you want to try other follower talents, feel free. You can change them whenever you like. On a personal note, the Scoundrel is still the funniest one to listen to when you're questing.

Game performance

This is a bit of a sticking point with me. I bought a brand new PS3 and a brand new copy of D3. There seems to be a great deal of disc thrashing with this game, but I'm not sure if it's this title or just the PS3 in general. I have a 250GB hard drive so space isn't an issue. Since D3 is the only game I've played on it, the drive is empty, less the space taken by saved characters. It doesn't make the game unplayable, and it's not a rubber-banding type of issue, but my game does hesitate at times when the mob density is highest. It recovers quickly and moves on, so I don't know if this is something to do with the game or the system. I did a little research and from what I've read, the game plays strictly from the DVD and cannot be uploaded to the hard drive (I've not verified this) so that may be a factor. Although since it can be downloaded from the PSN store, I'm not sure why you cant upload it to your drive from the DVD. Again, I'm a PS3 noob so I could be wrong here.

Crafting

This seemed to turn out more upgrades than I typically experienced on the PC version. Granted, all of my crafting has been done below level 60 so far (57 and 22) but I did have some luck.

Character Leveling

This part of the game on the PC became a chore, but it's pretty fun on the console. The difference here really lies in the ability to find level specific upgrades for your character. On the PC, my experience was that all upgrades need to be purchased from the auction house or needed to be crafted. With the console version, my experience so far (both toons I'm playing) have been able to manage very well with the gear they find on their journey. Again, unique items did drop for me, making leveling seem more like low level magic finding than an actual grind to level 60.

Loot 1.0, 1.5 or 2.0 ?

I've read too much on this topic so I'll just summarize. More item drops (while leveling) are usable in the console version than the PC version. Unique items don't drop like rain on the console, but you will find them. As I shared, I got my first at 13. Used it for a few levels and dusted it for a yellow. The game (per blizz) was made to allow you to level without the need for an external source to obtain items and gear. So far, I've found this to be an accurate account based on my limited experience. Again, we play Diablo 3 for the pretty glowing items that drop in the hopes that they will benefit our toon (or at least one of them). So far, my loot experience has been fun. I am not worried about obtaining upgrades because I know that I will. So far so good.

TL;DR (Too Long; Didn't Read) Review

Like many, the luster of the PC version wore off for me. I was reluctant at first to try the PS3 version of Diablo 3, but I'm very glad I did. Diablo 3 for the console is fun. Loot falls and in many cases was an upgrade for my toon (yes. unique items drop too). Using the controller is simple and intuitive. I play Hardcore, but losing a character doesn't hold the same negative connotations as it does on the PC because I know I can find gear to replace what I've lost during the course of leveling up. The sound and graphics were quite enjoyable for me. If you've enjoyed this title on the PC, you'll really enjoy it on the console. The game itself is very much the same, with the added benefit of knowing that you will find shiny new items. Feel free to comment or ask questions.

dom

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Wednesday, January 14, 2015

Review of Monopoly Tycoon - PC

Monopoly Tycoon - PC
Customer Ratings: 3.5 stars
List Price: $14.99
Sale Price: $12.50
Today's Bonus: 17% Off
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This isn't a bad game. I tend to use the full range of stars for reviews, so truly fantastic items get fives. Threes don't mean the game isn't worth your time, it just might not be your taste.

Positives: A well thought out spin on the classic monopoly game. All the elements are there. Railroads, properties, color groups, hotels, and of course, monopolies.

Looking for a competitive game that won't drain your whole afternoon? Want to know exactly how long the game will last? This game can be played with definite limits. A plus for those who have time windows to play in.

Differences: The game isn't so much about controlling the whole gameboard (in this case a city) or driving others to bankruptcy. Instead, you play against others in a race to complete the goals of the scenario. This might be overall sales, empire value, or election to mayor. Some scenarios do pick off players one at a time (in a Weakest Link style fashion), but this doesn't mean that player went bankrupt, just that they were in last place in some fashion when voting was conducted in the town by its "citizens".

Negatives: Marketing fluff This isn't really a sim, but a complex game. To call this the world's first competitive sim isn't anywhere near the mark. Rollercoaster Tycoon is more of a traditional sim, and Simcity more so. This is definitely a souped up boardgame that is complex enough to require a computer to model it. Second complaint, this game has nothing to do with Rollercoaster Tycoon (Chris Sawyer). The folks at Deep Red have made a great game, but the association by the publisher ("brought to you by the folks who brought you") is plain irresponsible. That's like saying Activision "makes" Quake.

Depth: The game seems to have a lot of different strategy. I have gone down several paths to win scenarios. In other words, I don't feel like I've played the game out, yet. The Computer AI is challenging, but doesn't seem to practice the same depth of strategy I do. You get the feeling you can manipulate it. Online play may be a key here (haven't played online as of this writing).

Overall, I find this game fun and challenging, with enough variation to allow for subtle strategy changes mid game. Some people ARE reporting lockups and freezes on the community boards, but its unclear whether something is really wrong with the code itself, or these are jsut isolated issues. I myself am not dropping a warning on this for game stability.

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Update: This will not play on Vista/Windows7 unless you disable the music/sound in the game menu. Which is disappointing because it's cool when the decade changes...the music changes to suit that decade. You may also have to right-click on the icon, choose properties, Compatibility and change to XP SP2.

Monopoly for the PC has been out for some time, so I don't know why the complaints about how this "isn't Monopoly". What's so exciting about regular Monopoly that take hours to play?

This game is fast pace and cut-throat. I can just imagine what the multi-player is like. Being that I haven't played that yet, I'll just stick to the single-player. It has the familiar game pieces (as their 3D representative character) and blocks. The premise is similar, but with a twist. Instead of hopping around a board via die roles, you pick a block and start building. The single player gives you progressive challenges each with 3 difficulty levels. You only need to complete the easiest level to progress to the next. You also have railroad and utilities that you can buy in some scenarios.

In single mode, you are pitted against 2 computer challengers and get scenarios such as "Be the first to make $2,000 in 1 day of business." This is where the "sim" comes in--you're not only building a wide array of shops, you're trying to build what will draw the consumers and shut out the competition. You poll the people in the neighborhoods near where you want to build to find their desires, which change over time. Fill a block with businesses and take it to auction--if you outbid the others, all of your stores get free rent/utilities for a period of time so that your bottom line grows. The game starts in the 1930s but ever 1 "day" is a five year advancement in time and you gain the ability to build new business that weren't available in the previous time period. Fads come and go so a store that was popular in the 1940s may not be in 1960s. That's okay because you can renovate and change the type of business it is.

If it sounds like you get bogged down with all this, don't worry, you don't. You don't have time as it's very fast paced. Building is a matter of choosing a business type and dragging the mouse over x-number of squares and it zooms to completion immediately. The larger the building and/or the nicer the frontage, the more it costs. You can also sell off businesses that aren't doing well or change them into a different business. You have day businesses and night ones so you have to pick your building time well. Money comes in from customers, but goes out when it's time to re-order supplies and pay rent at 6 a.m. Also, you want to keep an eye on your cash levels and those of your opponents so you can send your block to auction at the best advantage for you.

Like the traditional Monopoly, you can get "Chance" cards, some good, some bad. No passing go or landing in jail, though. One thing that's a neat touch is that the music changes to the appropriate period as you move through the decades.

The only things that can be frustrating is the auctions--the characters can be tediously the same. (If you decide to quit the auction, you can click a button and speed up the pace. I wish it would just do that itself instead of bidding continuing to come from the computerized opponents.) The other thing is that it takes you through specific challenges--you're not just allowed to play a regular multiplayer against the computer (at least at first--I haven't finished all of the challenges.) The scenarios do help you get started if you didn't do the tutorial, but it would be nice if you could pick and choose which ones you want to play instead of forcing you to complete each challenge before moving on to the next.

All in all, they've kept true to the idea of Monopoly, but have given a new spin to an old game.

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Monopoly Tycoon is significantly different from the Monopoly board game we've all played, so even if you liked the original game, you might not like this one. Monopoly Tycoon is a real-time strategy game where the object is to build up city blocks and satisfy the needs of the city's residents in order to win. The pace is fast, and the computer opponents know the rules and play hard even on the easy difficulty level.

Let me point out that you CAN play games against the computer without playing a scenario. I've read reviews that say this is impossible, but they are mistaken. The game allows you to host a multiplayer game with up to five computer opponents. You can also select various types of win conditions. Even though you are hosting a multiplayer game, if you want to play by yourself, simply start the game without any human opponents. Simple. But be warned; when playing multiplayer, you cannot pause the game nor speed up the clock.

There are a lot of positives to this game. I've had no problems installing or playing the game, and I only have a Pentium III/500 Mhz. The graphics are excellent -true 3D with easy camera controls, wonderful lighting effects, night and day, cars and people that move about the streets, and more. The environment really makes the game -it is well done and fun to look at.

Unfortunately, you don't spend much time looking at your creations. You're always on the lookout for new business opportunities, which typically means identifying a need for a given block (for example, your citizens might want a grocery store) and then building the appropriate store to service that need. Repeat indefinitely. You rarely have time to sit back and appreciate what you've built! The game does have some time-saving features that become easy to use with practice. But ultimately I found myself wishing that I had some time to enjoy my city.

There's some fun buried beneath the surface of this game, but it won't appeal to the average gamer. Unless you like economic warfare mixed with real-time strategy, this game probably isn't for you. And it really doesn't bear much relation to Monopoly. But it's still an innovative game, and it's certainly fun to look at -when you feel you can spare the time just to look!

Honest reviews on Monopoly Tycoon - PC

The guys at Deep Red have done it again. The last time I was driven to write a review was when I had lost an entire weekend playing Risk II, created by the same bunch that have developed this little gem.

If you're into tycoon games or the best of the Sim games, you will surely love this baby. It will blow your Monopolies clean off! I've not long had my copy because I had to import it, but I've barely stopped playing it since I tore the pack open.

The AI provides great opposition, the 3D is genuinely gorgeous, the learning curve is nice and shallow, the entire game oozes quality from the moment you install it. I've just finished playing 10 hours straight over a LAN with my girlfriend. She's got bigger monopolies than me but boy, did I have fun beating her, and winning the race to be Mayor. The scenarios are so varied in this one all of the citizen's of the city vote each day for the player that they want to be Mayor. How cool.

I guarantee, if you're like me, it will turn out to be the best 40 bucks you've ever spent. Be quick though, it seems to keep selling out. I guess that's confirmation of the fact that this is one awesome product.

Way to go, Infogrames this is your best yet!

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There is in computer games (as everywhere) an attempt to mine existing licenses for extra cash. That's why you get things like "Clue: The Movie" and "Lord of the Rings: The Dental Floss". The results of this are often tedious and atrocious, keeping the wrong elements while discarding the stuff that might be fun. Developer Deep Red has gotten it right with "Monopoly Tycoon" by keeping the property names and a few key concepts of "Monopoly" and combining them with business simulation concepts and real-time action as found in "Roller Coaster Tycoon".

First thing to keep in mind is that this is NOT Monopoly-The-Board-Game nor even Monopoly-The-Computerized-Version-Of-The-Board-Game. It's a Real Time Strategy game, and time moves rather quickly. It requires far more "twitch" than, say, Roller Coaster Tycoon or Trevor Chan's marvellous (but far more complex) "Capitalism" series.

It's also a business simulation: You can buy property, build hotels and apartments, and even the railroads and four utilities (Gas Works and Telecoms are added to the board game's Electric Company and Water Works)--but most of the time you're surveying the people of the city, building businesses, and adjusting prices when your competitors try to undercut you.

A few things make this work: A good selection of scenarios with different goals; pleasant, fully 3D graphics which capture the flair of the board game, AI which does a pretty good job of thwarting the obvious plans, and brevity, brevity, brevity. You =can= play a long game but the scenarios are mostly on the short side and it's possible for a game to swivel back and forth between players rather dramatically.

The titular "monopoly" itself carries over nicely from the board game: With it, you can build hotels AND it allows you take over a competitors' businesses. (You can do that without a monopoly, too, but it's drastically more expensive.)

There are downsides: the overall coolness of the 3D presentation is offset by the rather bland building graphics (where every store more-or-less looks like every other), the musical score consists of one short-ish (albeit good) track, the vital data you need to get to quickly is spread out in a couple of places--and this seems to stem from the developers' desire to make the game a little harder--and some things about the mechanics are not entirely clear (again, perhaps from the same desire to make the game harder).

But, all-in-all, as a short diversion, Monopoly Tycoon is pretty sweet. It's a shame that a sequel is so unlikely.

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Monday, November 17, 2014

New Xbox 360 Controller Metal Silver 9mm ABXY/Guide bullet buttons Review

New Xbox 360 Controller Metal Silver 9mm ABXY/Guide bullet buttons & Metal thumbsticks Kit
Customer Ratings: 3.5 stars
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Absolutely love the replacement buttons for my controller. These metal buttons are cool to the touch and do not in any way inhibit use. Would recommend for anyone wanting to customize their controller.

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on the new controllers they get stuck on the sensor but all you do is file the sensor a little but on the old controllers it works prefect you know if the controller is new it will look like it has gold lines all over the board but if you don't see gold than you will have no problems also I love theses buttons all mettle vary durable

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First of all the tumbsticks are the wrong size and they don't fit the motherboard also the ABXY/ bullet buttons are really loose they shake alot when the vibrators vibrate and they're not the real deal they're like really cheap feeling pretty much all that your paying for are for the bullet buttons so if I were you I wouldn't get this product.

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Tuesday, October 14, 2014

Reviews of ROME: TOTAL WAR GOLD EDITION (MAC 10.4 OR LATERUB)

ROME: TOTAL WAR GOLD EDITION
Customer Ratings: 4 stars
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Rome: Total War has been my favorite strategy game for the past few years. I've had to stay in the Windows world, though, since there wasn't a native Mac version.

I've been kicking the tires of Feral's Mac port for the past couple of days using the Rome: Total Realism Platinum mod (which Feral has also enabled for the Mac, along with a couple of the other most popular mods). No problems so far; the game has been flawless, with no crashes or observed bugs. Thumbs up to Feral not only for bringing the vanilla game over to the Mac world, but for enabling the more historically accurate variants too -it really makes the game much more enjoyable. You can read detailed instructions on how to enable the mods on Feral's forum on Facebook ().

The only negative comment I can make at this point is that it puts a heavy load on my system (2.2 GHz Intel Core 2 Duo MacBook Pro). The Activity Monitor maxes out while I'm running the game, even in campaign mode (which I thought should tax the system less than the battle mode). The keyboard gets uncomfortably hot and the fans go at max speed. Make sure your system is up to the task!

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I originally played this game for the PC and was excited when it finally came out for mac. My impression has been mixed.

Rome: Total War

This is the better of the two games. I first started playing as Brutii and so far so good. I have had no problems. However, when I tried the game as Gaul, problems started to arise. I was besieged early on by a Roman army, but when I tried to attack with the army in the settlement, the game just froze. On one settlement, there were added buildings to one of the religious buildings (5 tiers of upgrades instead of the usual 3).

Rome Total War: Barbarian Invasion

This is the game I have had problems with. I started playing with the Franks. When I tried to capture the Saxons capital, the game crashed. I tried several ways (play the battle out, auto-resolve, etc.) but the game crashed each time. The same thing happened when I played as the Saxons trying to take London from the Romano-British.

Overall, the game has been fun to play. Other than the above mentioned problems, the game play has been very smooth. I am hoping a future update will fix some of these problems. I have sent an email to Ferral Support, and am still waiting to hear back. Until then, I will give the game 3 stars for the conversion problems.

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The total war series as a whole is amazing.With a campaign map of Europe where cities are developed and forces moved on a turn by turn basis, and then real time field and siege battles, they have a formula which is unique and amazingly addicting. However, despite the many advances after Rome,I still find it to be my favorite. Something about the feel of Roman legions cutting down barbarians and the true epicness of the empire you can create is dear at heart to me.

This game is also one of the most realistic games I know,economy's require skill to maintain armies have to be marched over a series of turns to reach their foes,and the battles themselves have realistic unit sizes with a moral system that means more than just saying, attack here.And if your thinking that charging your cavalry onto a line of phalanxes will get the job done then you will be in for a quick lesson as to what happens when a long spear impales a horse right through the heart.

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Overall its a great game as is to be expected from the Total War line. I own this game in both the PC and Mac version and the PC runs more smoothly but both will periodically freeze and kick you out of the game.

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This game is exactly like the windows version(as it should be) No weird crashes, bugs or features. The only differences are the online play(which nobody plays anyway) and the not very many mods out their for mac version. All the cool skins/levels/mods are all windows so unless people start modding mac version, you wont find any.

If you want this game and have a mac, this works just fine.

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Thursday, October 9, 2014

Forza Horizon - Xbox 360 Review

Forza Horizon - Xbox 360
Customer Ratings: 4.5 stars
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Ill start out the review by saying they did a great mix of simulation and arcade racing to get a nice balance. You can purchase upgrades for your vehicle and the vehicle class system from the previous Forzas makes a return, but they removed the ability to fine tune the parts like the transmission, psi of tires etc. (unless Im just totally missing something, someone correct me if Im wrong)

There are less vehicles than in the previous Forzas and car damage seems to be lower and this time only cosmetic, but theres still a fair amount to choose from including Ferrari and Lamborghini.

The soundtrack is surprisingly not bad either with a lot of decent tracks added in.

The graphics arent bad, though not up to Forza 4 quality. However the environments are large and varied which is nice.

So why the two star review? The big complaint I have about this game is the horrible cash grab this game has turned into.

You pay $60 for the game itself, then they ask $50 additional for a season pack for more cars. The advertising is starting to get a little obnoxious too. Every time you get in game achievements you get a popup with a sponsor like Adidas or Oakley with their logo at the bottom showing your progress. Not only that, they added the token system where if you dont have enough money to buy in game cars, you can use real money to get them instead. You can also spend real money to uncover the map to find secret locations. This is such a horrible idea and a slap in the face to customers. Instead of doing races to build up your money it just makes you feel like youre wasting your time because you can just use real money and get what you wanted much faster.

Maybe you could get away with this garbage if you released this as a $10 Xbox Live Arcade game, but not a $60 release.

Shame on you Microsoft.

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I've got to play almost 3 hours of Forza Horizon so far. Initial thoughts are that it feels like a blend of Dirt and Forza series in one. The menu's resemble Dirt, and the feel of the cars is a blend of both simulation and Dirt-like arcade feel. I love the handling, but it's definitely not 100% realistic. It is very easy to drift cars and that makes it a blast to drive. In real life, it's much more difficult than that. Unless you're drifting AWD in snow, that's easy! I've turned off all assists, and in doing so have doubled my winnings per event from the bonus you get for turning off assists and other difficulty settings.

All the upgrades are still there, the liveries, etc. The open-world is pretty awesome, but not even close to as big as I was expecting it to be. A good 2 hours of my playtime was spent driving around exploring, and I've already covered a little over half the roads in the game. If I hadn't of stopped so frequently for participating in the minor tasks I probably could have driven every road already.

The awesome part of this game is that it doesn't take long to get into some good cars, unlike most racers. You can choose between an '11 STi and an Evo X within the first 20-30 minutes of play. You have to choose one for an offroad race event early on. I chose the STi, as I owned an 08 WRX until recently, and loved it. I left it stock for the first hour of play. It sounds just like a Subie should! I found a golf course fairly quickly and proceeded to 2nd gear drifting all over that place for a couple minutes. Man that was fun! There are key areas all over the map where you can find good spots just to have fun drifting. There's also plenty of dirt-road sections to have fun on. The developers did a great job of making these surfaces believable. You can feel the bumps, and really see how the road surface effects the gas pedal/acceleration of the car.

Before my second hour of exploring, I decided to do some minor upgrades to my STi. I chose exhaust, new fuel injectors/pump, CAI, lowering springs, front & rear swaybars, etc. Everything I chose to upgrade was mimicking how I had my prior WRX set up. I tried to simulate the same estimated power. I'll have to try driving the I-70 interstate in game and seeing what the top speed is. Speaking of speed runs, there are some hidden race tents you can find that unlock and act as fast-travel stations if you wish to use them. Each one, so far, has three events you can opt-in to complete, and in any order. Winning these events gives you a discount for fast-travelling to that station. Win all of them, and you can travel there for free! One of the events let me drive a Bugatti Veyron and I had to achieve a top speed of 235+. I hit 246mph, which I thought was very high. The sensation of speed after you hit 200+mph is simply insane! That's crazy fast, but then I heard on the radio about one of the computer guy's breaking 256. Wow!

Speaking of radio, you have three stations, including an off position. You can switch at any time by pressing right or left on the d-pad. One is an electronic style/dubstep mix. Another is rock, and the third is bass/pop heavy songs. The soundtrack is great! I usually turn off racing music as I hate the soundtracks to most of them and usually only want to hear the engine of the car I'm driving. I initially turned the music down to half, and fairly soon turned it back up to full. You can still hear the roar of your car's engine, but you also get the music. It sounds really good coming through any decent set of speakers, and especially so with the right surround sound and subwoofer. Enjoy it!

The events in the game unlock according to your rank, which I think you start around 265 or something like that. I've already broke the 200 barrier. I think the end goal of the game is to become #1. It really seems like I could blow through this game very fast, as I'm under 200 already with just under 3 hours played. It's not necessarily a bad thing, as the online can always take up way more time. I have only done a handful of events so far, so I'm not sure yet if you are even required to do any events in order to rank up to #1. So far, I've simply been exploring the map, and have gotten most of my rank increases from burnouts, drifts, smashing street signs, close-encounters with traffic, excessive high-speed, etc. You automatically rank up after accruing a set amount of these points.

There are 100 red signs hidden around the map. If you drive through one, you receive +1% off all auto-part upgrade costs. In theory, if you find them all, every upgrade is free for all cars. I'm already up to around 27% off upgrade costs. Also, randomly on the radio there will be an announcement about a hidden car in a garage nearby. I know if you drive to the garage you unlock that car, but I haven't yet found any of these. I think I've found a couple barn locations, but I am thinking that you have to go to the one that is announced specifically at the time it is announced in order to get it. I'll find out as I play more.

I believe all the A.I. cars you see driving around are real-world vehicles. I've seen your standard buses, trucks, rear-ended a Ford, and I think I've seen the new Subaru BRZ driving around a couple times as a random civillian. I'm crossing my fingers and hoping that I can get that car eventually. I want one of those bad. All the other A.I. racers in-game are driving their cars around in real-time as well. If you get up behind one of them, you have the option to challenge them. You'll immediately get put into a race 1 on 1 to a random location on the map. The GPS will help guide you there, but it doesn't matter how you get there, as long as you get to the finish first!

The GPS in the game is actually quite good. It's a little annoying listeng to the turn-by-turn directions when a good song is on that you are trying to listen to, but the GPS does a great job if getting you where you need to go. You can open the map at any time and change the location of your GPS tracker, or turn it off. The world-map is great, although I do wish I could zoom in/out just a little more.

So far, I'd give the game an 8/10 in my book. Initially it's been very fun, but only time will tell on how my opinion changes, especially when compared with the upcoming Need for Speed: Most Wanted, another open-world racer due out next week, 10/30. For Forza fans, if you're looking for a realistic, simulation like all the other Forza games, this really isn't it. For fans of the Dirt series, there's plenty to like, and you'll feel more at home with the handling. It's still a good blend of the two. The driving feels fun and that's what's most important for an open-world racer!

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Horizon is alot of fun, but it should have been a $30 downloadable add-on rather than marketed as a full game. It feels far more like a Need for Speed title than anything close to a previous Forza. The game play is quick and easy to get used to, however it's also quick in that only takes about 2-3 days to complete the game. The scenery in the game is the best thing that Horizon brings to the table, it leaves you wanting to build cars just to roam around the map. This would be great if the average car company offered more than 2-4 cars, would have been a HUGE improvement if they integrated the real Forza car catalog but it's more of a demo range of cars.

This would be a really good purchase if you found it in the $10 used bin at your local Gamestop.

Honest reviews on Forza Horizon - Xbox 360

When I first heard about Forza Horizon, I thought the game was taking the wrong direction. The new Need for Speed: Most Wanted is basically Burnout Paradise 2, and I thought Forza Horizon was Turn 10's take on trying to be more Need for Speed to attract people my age (I'm 21), but aren't necessarily gearheads. Little did I know, it's basically a free-roam version of a Forza title, but less simulation. The release of the demo a few weeks before the game's released made me very excited to play the full title. Luckily for me, a local Meijer had copies of the game ready to go at midnight, so a short walk led me to having a copy of the game in my hands.

TL;DR version: I LOVE THIS GAME!!! If you like Need for Speed-ish games, but want something more realistic, grab it. Don't even think twice about it. If you're a die-hard Forza fan, play the demo first. If you're curious, again, play the demo first.

Forza Horizon is based on the fictitious Horizon festival in Colorado. The Horizon festival centers around a rave theme, which is appropriate considering that EDM has taken off in the States. Along with the theme comes the race events, which you'll take part in, with the goal of working your way through the ranks to take down the three-time champion, Darius Flynt. It reminds you of a friendlier version of the original Need for Speed: Most Wanted, since, although you are racing in the streets, the game does not center around illicit street-racing. However, there is an option to engage in illicit street races, and they also carry a hefty pot if you just so happen to win one.

From the beginning of the game, you're introduced to Scott Tyler, one of the three DJ's for Horizon's three radio stations. Scott is the DJ for Horizon Bass Arena, a station for those that like House (it sounds a bit like Acid House to me), Electro, Dubstep, and Drum & Bass. Horizon Pulse is the Indie station, and Horizon Rocks is, obviously, the Rock station. Although it's described as being more of a "Hard Rock" station, it's more of a "Punk Rock/soft Rock" station. If you're expecting to hear something that sounds like Disturbed and Metallica, you're going to be sorely disappointed. If you're not a fan of Skrillex, Modestep, Wolfgang Gartner, Netsky, Nero, Digitalism, or Sigma, you're not going to like Bass Arena. Fortunately, the Xbox 360 allows custom soundtracks for every game, so you're not forced to listen to the stations if you don't want to. Personally, I LOVE Bass Arena because EDM is currently my favorite genre of music.

Once you fire up the game, your thrown in a 2013 SRT Viper, cruising on the streets of Colorado, when Scott Tyler states that the champion is on his way to the festival and he "does not play nice with others". At the same time, Darius's Ferrari 599XX (yes, the race-version) passes you and you're instantly thrown in a race against a car that's much faster than yours. It's not a complete blow-out, and it's possible to pass him, but slip up once and he'll gladly show you what the exhausts look like. There is no reward for reaching the "finish line" before Darius, though it is an exciting experience to be thrown right into a high-speed race with Drum & Bass thumping in the background. The "finish line" is actually a group of racers, with your nameless protagonist among them, listening to the radio and watching as the Viper you were driving and Darius pass them, still in a heated race. You're then informed that there are only ten spots left to participate in the festival, meaning you're thrown in another race in an attempt to earn a spot in the festival. Once you finally reach the festival, you're greeted by the CEO of the whole event, Alice Hart, then introduced to Dak, an elderly gearhead who clearly has a place in the game.

Your very-first car in the game that you get to buy is, surprisingly, either a 2011 Subaru Impreza WRX STI or a 2008 Mitsubishi Lancer EVOLUTION, because your first event is an off-road event. Introducing the first-born child of Forza and Dirt, ladies and gentlemen. Unlike the previous titles, you start off in pretty-decent cars. It's also insanely easy (compared to previous Forza titles) to obtain money and to buy faster cars. I was able to buy the million-credit Koenigsegg CCXR before I was even halfway through the main career. The game rewards you for turning off assists and turning up the AI difficulty. For example, turning off everything, but leaving the transmission on automatic and the AI difficulty on medium doubles your winnings in every race. If I'm not mistaken, the highest bonus you can receive is 120%. That means, for example, if you win 30K in a race, you'll actually walk away with 66,000 credits, because the 120% bonus granted you an extra 36K. It may sound like the game is a walk in the park, but Hard and Insane difficulty settings actually live up to their names. Matter of fact, I don't think the computer makes mistakes on Insane.

Also, from the start, you're introduced to the "Stars" of the Horizon festival. For example, the first Star you must defeat in order to move up in the ranks is Romana Cravache. This is where the similarities between Horizon and Most Wanted come into play. In order to advance in Most Wanted, you needed to complete the challenges set by the Blacklist member you're trying to beat, then race him/her. Beating them gave you a chance to win their car. In Forza Horizon, you must win enough races to earn the amount of points needed to advance to the next wristband. They go from Purple to Gold, with Gold being the last wristband you earn. Once you earn enough to advance to the next wristband, the Star of the previous one will challenge you to a race. If you win, you keep their car. When it comes to the story, you're actually beating the Star drivers to the next wristband, knocking them out of the competition. Them challenging you to a race and putting their pink slips on the line is more of an attempt to get "revenge" due to you eliminating them from the competition.

When it comes to gameplay, Forza Horizon attempts to balance out realism with an arcade-feel. Imagine not worrying about damage like in Need for Speed, but still needing to pay attention to cornering and throttle control like in Forza. Returning from Forza Motorsport 4 is the option to have Manual with a clutch. You can still upgrade your cars, for example, by putting a body kit or the always-present Forza bumper and spoilers to improve your handling, but tuning has been completely eliminated from the game. The only "taste" of tuning you get is you have the option to upgrade a lot of the cars to whatever Performance Index you want. You can take a B-class EVOLUTION an mod it so that it can participate in R1 class, but that doesn't mean it's going to perform very well at the class. I bought a Gallardo Superleggera (a stock S class), had it at R3 class, and tried to upgrade it to R1 class. It's horrible at R1 class, but is amazing to drive at R3 class. To add to the simulation feel, this game still requires you to learn the appropriate line to navigate the track. You're not going to take many corners at 150mph a la Need for Speed, unless you're on the highway in a Koenigsegg. To better explain how the game feels, imagine Forza Motorsport 4, but easier. You don't have to worry about throttle control to prevent oversteer as much (unless you're in a high-powered vehicle), and you don't have to take every corner perfectly in order to win the race. It's more forgiving this time around.

The cars in the game range from your typical "middle-class" vehicles to the toys for the wealthy, to a few full-blown race cars. Some of the cars include the Koenigsegg CCXR, the Pagani Zonda R, Bugatti Veyron Super Sport, Ferrari F50GT, Ferrari 599XX, Toyota Supra, Nissan Skyline GT-R R34 V-SpecII, Nissan GT-R, Shelby GT500, and the Lamborghini Aventador, just to name a few. A full car-list can easily be found online. While the game does have a nice blend of cars, and a lot of cars I actually like, I can't help but feel the race cars are out of place here. The theme is an event that takes place on closed roads (with the occasional illicit street races). You would think all of the cars in the game would be street-legal to match the setting. To balance it out, though, you can't go to many events with the fastest cars in the game, and the ones that DO allow the fastest cars aren't unlocked until the last wristband anyway. It works well with the whole, "Darius only races the best drivers at the festival" story bit, because the best drivers are driving the fastest (sometimes race-built) vehicles.

There are a few things I didn't like about Forza Horizon. For one, whenever you're in a race against one of the Star characters, they tend to repeat their lines and movements. With Ali, this wasn't as big of an issue for me because I actually liked him, but if you didn't like the characters the first time you ran into them, you'll hate them by the time you finish the game. Another thing I didn't like was that the map, as big as it is, doesn't have a lot of road to take up the vast amount of empty space. You'll also find yourself on the same track throughout multiple wristband events. For having 216 roads to discover, you'd think they would be able to have more variety in the tracks. Granted I only remember repeating five of the circuits, but still, that's five too many. The story, while again, featuring characters I do like, is a bit too bland. You start as the new guy without a name, work your way through the ranks, beat Darius, and then........nothing. You just beat him. You win the last festival race, beat him in a street race, win his car, and the credits role. For having such a long build-up to the final race between you & Darius, I was hoping for at least an ending. Instead we get "Well, this car is now yours" and credits. To say the ending is a disappointment is an understatement. Also, the day/night cycle is too short. According to the official forums, it's about 45 minutes. While I appreciate the cycle, I wish it were much longer, especially since night-racing is so much fun.

Overall, Forza Horizon is an amazing game, that actually does a pretty good job trying to capture the modern "young adult" culture in regards to style and music. The game is very-fun to play, has a nice blend of an arcade feel with realistic physics, and successfully blends the two things I love the most, electronic music and cars.

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The Demo didn't really do this game justice. I frankly hated it. But as a loyal Forza fan one thing ran through my mind that forced me to make a purchase: " I have never been burned by a Forza game...ever. Literally...never." And that was the deciding factor. I took the risk, made the jump, etc. It was a leap of faith and it paid off. I bought this game for the same reason I DIDN'T buy Medal of Honor Warfighter: There are studios you can trust to deliver everytime (Turn 10, Rockstar) and there are studios you can trust to chisel you and let you down everytime (Activision, EA). The studio on the box pretty much makes the decision for you.

Horizon is one of the outright funnest video games you will ever play. Its fantastic. The visuals are amazing, the driving mechanics are fun and enjoyable. I opened the box not expecting a whole lot. The idea of the greatest racing sim ever doing an Arcade game turned me off as it did 95% of all forza fans. But the results came out right. I wouldn't really even call Horizon an arcade game per se. I think that would be exceptionally unfair. I would say that it simply "isn't a simulation." There are a lot of rungs on the latter between a racing simulation, and an all out arcade game, and Forza Horizon occupoies the territory that exists somewhere between the two. The open world was a great decision. As was the inclusion of some kind of "narrative" i.e., that you are racing in a giant festival as an amatuer, trying to take on the heavy weights for the title. There are a few cutscenes here and there, as well as a few characters, something that has been tried in other racing games unsucessfully. The story works, and the characters work. They don't get in the way of the action, which is the important part.

Forza Horizon is the ultimate example of why open world games are the only true antidote right now for the stale trend of increasingly linear titles that play themselves. Cars became popular in America in the 1920's because of the freedom they gave to the youth. They gave young people the ability to go anywhere, and to do anything. Funny how this wonderfully joyous impulse has never really been captured in a video game. Vehicles are supposed to take you places, but the only place they ever take you in racing sims is in a circle. Horizon is a great game to get untrapped.

Their are a few stumbles though. The music is great, but as with all in game radio stations, by the second gaming session, you have already heard every song, and want to simply turn the radio off. Being able to download new songs and radio station chatter each week would be great, but it has never been tried by any video game, ever, a missed opportunity for sure.

There are also WAAAY too many loading screens. There is a loading screen when you start a race, a loading screen when you finish a race, when you mod your car, when you navigate the menus while modding your car (loading screens within loading screens!) it can become a bit of a nightmare. If this game has one major flaw it is undoubtedly this. Its hard to be immersed when your constantly being taken out of the game to look at a picture of a car you can't drive. Its the definition of buzzkill gameing and really is kind of inexcusable.

Other than that, Horizon is a must buy.

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Monday, October 6, 2014

Review of 60GB Hard Disk Drive for Xbox 360 Slim

60GB Hard Disk Drive for Xbox 360 Slim
Customer Ratings: 4.5 stars
List Price: $99.95
Sale Price: $31.68
Today's Bonus: 68% Off
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If you're like me, you bought one of the $200 4gb Xbox slims and are here searching for a hard drive. I've had mine now for 3 weeks, and it works awesome. Plus, it enables full usage of Halo: Reach so I can finally do co-op and firefight over xbox live. Get this and save some money instead of wasting it on one of those "official" Microsoft hard drives.

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I got exactly what I paid for and it arrived very quickly. I did not realize that generic hard drives do not play original titles prior to ordering it though. Someone who wants a hard drive for playing original x box titles should get a real hard drive. The one that I purchased does not, although it works perfectly and I will be ordering from this company again soon. Thank you

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I just received my HDD in the mail for my Xbox 360 4gb slim. I popped this into the slot and it works great! I would definitely recommend this to anyone who isn't looking to pay the $120 for the Microsoft HDD.

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If you're like me, I have a 4gb Xbox Slim and could not play Battlefield 4, so I bought this and am now playing perfectly. I was expecting to receive it in 1 to 3 days, but ended up being 4. However, i easily opened the top part of my Xbox and popped it right in! It fits perfectly. Do not buy the $120 Microsoft Hard Drives. Buy this one and save tons of money.

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I received my HDD a couple of days before the delivery date.

Very satisfied, it works and was easy to install! My Xbox 360 Slim has no problems.

Buy this to save money while getting good HDD space.

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Thursday, October 2, 2014

Cheap Disney Infinity - Series 2 Power Discs - Complete Set with Album

Disney Infinity - Series 2 Power Discs - Complete Set with Album Case
Customer Ratings: 5 stars
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I called up my local Target and sure enough they had 3 in stock. They also didn't have a clue what I was talking about, but be patient and be persistent. What was weird is we were shopping at that same target the night before and I didn't notice this offer. I think what threw me was that they stacked these on the bottom shelf; I assume because they are large and hard to hang on traditional hooks so that's how I missed it. I think companies that buy out these items at release date just to resell on Amazon.com at double the price are pretty uncool in my book. I completely understand the concept of collector's pricing, but that shouldn't happen till long after the initial stock in stores has been depleted. Maybe that's entrepreneurialism to some people, but I just think it's a evil way to make a buck.

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Got this at Target for $59.99. So the ones you see on here for $100.00, you can get the same thing at Target stores, Last I checked today was unavailable online. Stores should have plenty. I LOVE it! it has ALL 20 discs with the Album, So NO running around to stores trying to find all of them & spending money On mostly doubles. I probably spent $60.00 just on packs. Great Idea they had!

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It's a $60 Target Exclusive. A lot cheaper than buying the blind packaging and hoping to get them all. Of course, if your Target is currently out of stock, there are always people online who are nice enough to buy them in bulk from Target and sell them for double the retail price. Or you could go to the Target website. Your choice.

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Friday, September 19, 2014

Assassin's Creed: Revelations Reviews

Assassin's Creed: Revelations
Customer Ratings: 4.5 stars
List Price: $19.99
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I should say I'm an Assassin's Creed fan. I fervently defended the uniqueness of the first game, Assassin's Creed, which was ultimately revealed to be a bit of a mess compared to the stellar Assassin's Creed II. When Assassin's Creed: Brotherhood hit the scene, I initially saw it as a stalling tactic instead of releasing "AC 3", with some multiplayer slapped on, but I ended up loving that one too, and the MP, while needing some execution improvements, was refreshingly unique.

When Revelations finally rolled around, I was actually excited about both learning more of the Desmond/Ezio story and also seeing a cleaner, more user-friendly multiplayer experience. I picked up a copy of the game on Black Friday for $35 and have played the game a good amount, both SP and MP, since. Here are my thoughts, starting with the singleplayer:

GRAPHICS 8/10

Graphics are about on-par with what they were in AC:2, with some improvements in the facial movements during the cinematics. The game still runs the same engine as AC:2 and Brotherhood, so combat and climbing and crowd movement look almost identical. The new city, Constantinople, is different from the Italian cities but I think it doesn't quite show off the graphics like Rome or Florence from prior games.

GAMEPLAY 7/10

As I mentioned, climbing, combat and moving with the crowd is mostly the same as prior games, which isn't a bad thing necessarily. There are some new movement features, such as the grappling claw and (by proxy) the zipline. Nothing to write home about. Combat and crowd have the added factor of bombs, but as some have already pointed out, they are not exactly essential to Ezio's arsenal. 1-2 recipes are all that you'll need for most of the game. It can be interesting to use some of the other bomb types in various scenarios but again, in terms of combat experience, they aren't that fascinating.

The new gameplay additions come in the form of a tower-defense minigame as well as contracting recruited assassins and remotely controlling territory (I believe it's called the "Mediterranean Defense" minigame). These, honestly, I could do without. I liked the mission-style usage in the past game as a way to level up your recruits and score a bit of extra cash while you collected flags/chests and whatnot, but the new minigames just put too much pressure on you to keep up with what's going on. Tower defense is pretty lame; honestly I'd rather just go down on the ground and melee combat my way through attackers. Overall, I can appreciate UbiSoft wanting to expand their game but I would have done without the new minigames.

STORY 8/10

I don't want to give anything away. You'll have needed to play Brotherhood to really understand what is going on. The actual pacing of the story depends on your playstyle, but I myself found it adequate and in the same overall tone and style of the previous 2 games.

SOUND 9/10

Sound quality stays at the usual levels of excellence from the prior games. In my experience the voice actors do a good job all around, and the game's sound effects are solid too.

REPLAYABILITY (SP) 5/10

A low score here shouldn't be unexpected. Replayability from the single player perspective is mostly the same as it was with the prior games. You're free to roam the city, cause chaos, do the minigames and side missions as you please once the campaign is finished. Is it as fun? In my opinion, not really. I'd rather move on to another game, but that's just me; to each his own.

MULTIPLAYER 9/10

Here's where the game moves from a 3/5 star to a 4/5 star. The multiplayer is a great experience. Unless you've played Brotherhood, I guarantee you will not have tried something like this before. The multiplayer is completely unique and mostly involves trying to trick other players. Reflexes and coordination is almost secondary to how strategy and deception in this multiplayer; can you make other players think you are just an NPC (a computer controlled character), while figuring out which of the characters walking around on your screen is your player target? That's the gist of multiplayer and, while I can understand it's not for everyone, I find it to be a blast.

The good news here is the MP is MUCH more streamlined than it was in Brotherhood. There is an XP system much like most MP games these days (MW3, BF3) allowing you to level up and spend points unlocking and upgrading abilities to suit your playstyle. I'll admit there's a bit of a learning and leveling curve; high level players will have significant ability advantages over starting players, but the game can still be a lot of fun.

New MP game modes like Deathmatch, Assassination, and Corruption add even more depth to the multiplayer experience. I bought this game mostly for the multiplayer. If it sounds like it's something you're into, I'd heartily recommend giving it a shot.

OVERALL 7.5/10 (4 stars)

As I mentioned I bought this game for $35. November and October had heavy hitters in the video game world, and this game not only warranted a buy in my mind but the multiplayer has it as the #2 or #3 game that I'm playing now (behind Battlefield 3 and Skyrim depending on my mood). The fact that it can pull some of my interest and playtime given the other games out there should say something about Revelations.

However, I realize that the appeal of this game to me, personally, may not be something shared by all gamers. Would I pay $60 for this game? No. I would, myself, be happy to have paid $45, maybe even $50. For someone unsure about this game, I would wait until a $40 price point. For fans of Brotherhood, particularly of the multiplayer, however, you are probably like me and would be content with a $45 price tag.

I hope my review was helpful. Feel free to ask me any followup questions in the comments section. Thanks for reading!

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ACR finalizes Ezio Auditore's last journey in the AC Trilogy.

Individual reviews are very mixed. My opinion is that it's awesome and what weaknesses there are (features that I'm not crazy about) aren't enough to spoil my love of this game.

Some of the issues people have can just be ignored by not using things or altering what you do in the game to counter-balance it.

There are 2 aspects to this game for newbies to AC on the one hand it's the end of a trilogy and since AC is story intensive, it's important to get the backstory to understand what's going on, so I'd recommend picking up the previous 2 games if interested.

At the same time, the Missions and gameplay are not as difficult as previous versions making it a nice intro to new AC gamers less of a learning curve.

NEW ADDITIONS:

The HOOKBLADE for faster climbing, hook and run maneuvers and zooming down ziplines (fun but there are limited ziplines to use & I found myself unable to use some of them during gameplay due to being at the wrong end of them),

BOMBS are alot of fun and offer new applications for strategy during missions. They seem a little intimidating at first, but there are 4 side missions with a Bomb expert to get familiar with them and a mission tutorial on how to make them. It's not hard.

RECRUITING SYSTEM/MASTER ASSASSINS/DENS

This was a great revamp of the Assassin Recruit system. You now have several Assassin Dens and appoint a Master Assassin over each one.

You also get 2 separate missions with each one which are really good.

Also, Leveling up the Recruits is now turned into a relevant game on its own, so it isn't just random mission to gain them XP. It makes it more enjoyable.

STALKERS were a nice addition. They randomly surprise you from behind and try to kill and steal from you.

Yes, Ezio is 51 yrs old in this chapter but he isn't slowed down any, he almost moves faster than previous games thanks to the Hookblade addition.

What I liked most in this game were the excellent missions. They were less restrictive (better 'sync' objectives & less cumbersome) and they weren't long and tedious. Any longer missions were split into 2 parts.

However, there are a couple very difficult challenges, so it's not a complete cakewalk either.

Alot does depend on your skill level.

Some CONS:

The story is good but could have beem amped up to be more exciting, dramatic and intense even though there are some exciting parts in the later missions.

There are less main and side missions in ACR than previous games so it is shorter than others.

The majority of players didn't favor a new feature, DEN DEFENSE a mini game where Templars try to take back your Den and you organize Assassins to defeat them.

It's difficult, confusing and there's a learning curve to it.

However at the same time, they've made it somewhat avoidable so you can optionally work to keep from having to play it.

Level your Master Assassins up to Lvl. 15 which will "lock" the den so that Templars can't contest it.

Or keep your "notoriety" (now called Templar Awareness) low by taking out Officials that appear when it raises and/or bribing nearby Heralds.

High Awareness causes the den attacks.

The last Con to add is that there were bugs and glitches for some people and 1 Patch was just released to address that. I had no problems with my game.

Some missions were cinematic and had an "Indiana Jones" feel to them with high action. That was fun.

Some humor and romance sprinkled in with a now more mature Ezio which was done very well and was refreshing.

It made for a very nice, solid, enjoyable game where I didn't end up wanting to whip my controller into the tv screen.

Soundtrack is great (grows on you as you play), some great Characters, Graphics are well done (though less vibrant in color than ACB) and the City was interesting (there is also Cappadocia which you travel to for some new scenery).

Overall it's a very good game that I will replay often just for the fun of the missions.

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...even if alot of the other reviewers were less than thrilled. I mean it was a fantastic game that continued this great franchise with alot of in game variety, uniqueness, amazing visuals, great voice acting, and great music that really emerses you in the era of the game. Geez, i guess expectations these days are at an all time high with this video game generation.

Honest reviews on Assassin's Creed: Revelations

Assassin's Creed Revelations (ACR)

Ezio is back for one last hurrah before the third installment of the Assassin's Creed saga. He has traveled to Constantinople the Crossroads of the World to discover the knowledge of Masyaf from Altair's clues.

Pros

Combat works just like always

Graphics are outstanding

They've added bombs

Cons

Just about every extra or mini game was cut

Story is just unforgivably bad for many reasons

Weapons and game in general are nearly identical to previous

Cutscenes lack any familiar faces

Unsure what's happening outside Animus

Gameplay 5 of 10

It's really sad to see this happen to such a standout series, but they fell into the CoD mentality. And in many ways the lack of innovation is apparent in the game. In short, if you've played ACII or Brotherhood this will be a depressing game to play. At least it was for me. After playing for less than five hours you notice a few things that just show a complete lack of effort. First of all, the city is smaller than Rome. Is it like that in real life? Who really knows; but shouldn't it be at least the same size just for gaming purposes? Secondly, there are very few side missions. You have the assassin's guild where you level up your assassins and do imaginary side quests where you can't see what's going on. You have the thieves' guild, mercenary guild and collectables. They removed SO much from what AC: Brotherhood had. Sure it was a little scatterbrained at times, but the gaming value was great because you just had so much that could be done.

Aside from a few minor additions and this "defend the city" mini-game it is for all intents and purposes a large expansion for Brotherhood. If there were a number attached to it I'd say it's Assassin's Creed 2.75. That's right, it's ¼ of a game. It could have easily been a DLC for Brotherhood for $30 in my opinion. Sure it's a holdover for ACIII, but it is by no means worth paying $60 for. Thank God I didn't. Gameplay is the same exact engine from ACII in 2009 for obvious reasons. Combat is literally identical. Purchasing weapons, pouches, shops etc. is all the same. The map is the same, viewpoints same, same same same. What isn't the same is the magic that I first felt when I played ACII. It was the feeling I had when I first played Final Fantasy VII. You could tell they had made something truly brilliant. Instead of being ridiculous and just expanding on ACI, they listened to the critics and fans and fixed almost every problem the game had.

Features and Extras 3 of 10

The only extra I really count is the Animus Island. This is sort of a spoiler but you find out literally the minute the game starts. Desmond is stuck in the Animus and you go through these really weird simplistic platforming levels where Desmond reminisces about his life. It looks like Tron. Why does this not impress me? Because they were so rushed (or lazy) that you don't even get to see the videos from his life he just talks about them as you bounce from platform to platform. And you only have the ability to do basic jump and create walkways. You don't have any assassin capabilities. Gone are the interesting puzzles and historical data as well as almost anything that made the game worth a second play. A lot of assumptions are made by Ubisoft. First off, they assume you've played the game before because they don't even have optional tutorials or the training grounds from AC: BH. They also assume you won't notice they've cut so many things or that you understand the backstory of Altair and Ezio's past. Why Ubisoft, why?

Weapons 5 of 10

There is only one new weapon bombs which you can craft. And they tried to really "blow" this out of proportion like the combat was going to be way different. It's a nice feature and is occasionally helpful, but I find it cumbersome in the heat of the moment. Crafting is a little customized as you can use multiple ingredients for the three constituent parts. Aside from the bombs all the other weapons are minimally changed.

Story 4 of 10

The story is woeful, boring and hard to follow. Ezio is looking for the "wisdom of Nicolo Polo" who is Marco Polo's father. And honestly it's a cobbled together collection of uninspiring cutscenes. Prince Suleiman whom Ezio met on the boat coming to Constantinople is one of four main characters and probably the only one who isn't instantly forgettable. Ezio is in Constantinople for some reason but I have no idea why. I'm not even sure who the main antagonist is yet. This is just another reminder of how this is a shadow of ACII or even Brotherhood. The developers couldn't even be bothered to make cutscenes with Desmond's crew in them. This is because you're stuck in the Animus the whole time? Give me a break. The only redeeming quality to the story is it has one historical figure in it.

Graphics and Presentation 10 of 10

Visually the game is mind blowing. The detail put into every little thing creates a tapestry of beauty that borders on a pure work of art. For an action/adventure game it looks better than anything I've yet seen and that includes the Uncharted series. Every piece of armor has intricate engraving and lighting is lifelike. Textures are detailed even with close up views. The people's faces look so realistic it's hard to describe. Ezio's hair in particular appears to have individual strands. And this is hard to believe because the first game looked amazing at the time. But they managed to build on that and maybe spent a bit too much time on it.

Conclusion Maybe rent

Despite the unbelievably good graphics, it doesn't redeem the slovenly game development that was dropped in our laps. The gameplay is surprisingly much less fun that AC: BH even though it's so similar. To sum it up: the storyline sucks, the extras are non-existent, weapons are almost the same, map is smaller, graphics are better. There's less of everything aside from graphical content. I'm being generous when I give this game three stars as I really think it's closer to two. What is so painful and disappointing is how great the previous games were in comparison to this one. Stay away if you're not a huge AC fan, because this one is a money making machine nothing more. Let us hope that they dust off their keyboards and use the full capability of a multi-million dollar development company for ACIII.

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I enjoyed my time with AC:R and would recommend it to fans of the series, if just for some of the story content. Still, the amount of familiarity you experience is a little disappointing. You play in a new city, interact with new characters and a "new" story yet I rarely felt that I was doing something that I hadn't done multiple times in the previous games. To put it bluntly, the gameplay is starting to get stale.

Bomb crafting is new to the series and I will be concise. It can be cool at times, but it feels forced and is overall completely unnecessary to succeed in the game, especially considering the vast amount of options you usually have (hiring factions, ranged weapons, calling in assassins). Mediterranean defense returns but once I promoted Master Assassins to guard my dens, I never bothered with it again. "Missions" take only a few minutes and you eventually realize you're spending a lot of time sending your assassins out to do things that don't really affect the game. Den defense never bothered me because I always try to keep my notoriety down (I only had to do one den defense the mandatory tutorial one).

The multiplayer has been greatly improved over Brotherhood, but it still doesn't have that spark that would keep me playing for more than a week or two. There's still a huge amount of potential here, but AC:R has failed to nail it. You also run into the problem of 3-4 people spending every game blindly running around, causing half of your time to be spent in chase sequences. This isn't the game's fault, but it's still annoying.

Overall, fans of the series will probably get their money's worth here. Revelations is my least favorite AC game, but it's still polished and fun enough to earn my recommendation.

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Wednesday, September 3, 2014

Discount Call of Duty: Modern Warfare 2 Controller Faceplate for Xbox 360

Call of Duty: Modern Warfare 2 Controller Faceplate for Xbox 360 - Camo
Customer Ratings: 5 stars
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Great product, clicks right on top of your normal stock faceplate, durable, brings 'life' to the controller... my boyfriend loves it. madcatz shipped promptly and I received before Xmas like I hoped.

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Wednesday, July 30, 2014

Review of High Speed 1.4 HDMI with Ethernet Gold Plated Cable Supports 3D

High Speed 1.4 HDMI with Ethernet Gold Plated Cable Supports 3D + Audio Return Channel for Microsoft Xbox 360 SONY PLAYSTATION VIDEO GAMES - 25 Feet, Blue/Nylon
Customer Ratings: 5 stars
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Exactly what I expected. Actually ordered this for in in-wall installation where I figured (correctly) that the bend behind the TV would benefit from the flat cable. Also it did well holding up dragging through the wall. Most importantly the 1.4 rating is superb as I am able to hook up a video camera to the TV and it routes the sound into my receiver. One TV, One HDMI....it's the way it should be (and wish I could get a refund on all the redundant hook-ups on the TV!!

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Tuesday, July 15, 2014

Cheap No More Heroes: Heroes' Paradise - Playstation 3

No More Heroes: Heroes' Paradise - Playstation 3
Customer Ratings: 4 stars
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As a long time fan of the original NMH on the Nintendo Wii, I was happy to see the PS3 "Heroe's Paradise" port make it to the NA market.

This review focuses on the port and its differences from the original rather than the game itself and is intended for those who have already played NMH on the Nintendo Wii.

SCE's addition of the Move made it an obvious candidate for Move support as NMH was one of the handful of games I personally found to be enhanced in the fun factor on the Wii due to the addition of motion controls. In all fairness these are basically limited to vertical shaking (to recharge the Beam Katana), rapid circular motions (during weapons clashes) and motion specific slashes (finishing moves or throws), but I still found them more satisfying than basic game pad controls. Many of the mini-games dispersed throughout NMH also make fair use of motion controls, which have, for the most part, been replicated with the Move.

While the game is fully playable with both the original SIXAXIX controller or the DS3, the game may lose some of its charm for those who originally played it on the Wii, so for those players, Move is the preferred controller choice.

Despite the better technology utilized by the PS Move over that of the original Wii motion controls (back in Q1 2008), there are some flaws with the PS3 port, in particular, responsiveness. This was never an issue with the original Wii code yet the failure to recognize user input flawlessly with the PS Move has been an issue regularly during play testing, whether that's due to the tolerances being tighter or simple unoptimized port code, I can't comment.

What the port does offer over the original is 1280x720 native output resolution, which is quite an improvement over the original's 720x480. Small details and distant object renders are now visible and the general issue of jagged/stepped pixel visuals (which are simply characteristic of any game on the Nintendo Wii) has been drastically reduced on HD displays. Texture-wise, I'm noticing bump maps where there were either none or just weren't noticeable on the Nintendo Wii, making the characteristic NMH flat shaded texture work look considerably less flat.

Additions the the Heroe's Paradise edition include new "dream sequences" spaced in-between boss fights, featuring characters from NMH2: Desperate Struggle, which can be unlocked to play against in the new score centric boss fight mode (scores uploaded to online leaderboards). Also added was the ability to watch cut scenes after they have been unlocked while in Travis' apartment, a minor (and somewhat hidden) feature that is nonetheless a welcome addition for those who enjoyed NMH for the over the top storyline and cut scenes.

Other negatives include a significant amount of frame tearing under many conditions (something that was a non-issue on the Wii's SD visuals) which points to poorly optimized code as the visuals of NMH are anywhere between extremely modest and sub-par for a console that features games with visuals such as Killzone 3, Uncharted 2, etc. Intentionally stylized was where the art direction went with NMH (much like Valkyria Chronicles or the more recent Catherine) rather than any attempt at photorealism, yet this works perfectly for the manga/anime style story of Travis Touchdown and No More Heroes.

As a budget title, NMH is worth a second trip for PS3 owners who enjoyed the original (it was this reviewer's most played Wii game dating back to Q1 2007) due to the enhanced resolution, modestly updated visuals and minor additions. For those who haven't, even as a game that dates back to 2007, the bizarre storyline and over the top characters will still appeal to many, particularly those who delve into the odder side of Japanese pop culture and anime.

While not a perfect port (it's actually fairly flawed due to the screen tearing issue, slower game save times, and Move controller responsiveness that is actually worse than that of the Nintendo Wii Remote), it is still No More Heroes and the world of Santa Destroy looks sharper and more detailed than it ever has.

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So I've been playing this game for a couple of hours and I think I'm ready to lay down my verdict. I had been anticipating this game for quite some time, as I had never had the chance to play through the Wii version. In some respects I am very disappointed, but the game does deliver in others.

I'm an optimist, so let's start with the good. Quite frankly, this game has some of the best cutscenes I've ever seen in a video game. I'm saying that while openly stating that the graphics are pretty awful for a PS3 game. However, the sense of humor and style in each of the boss scenes will at the very least elicit a chuckle out of you, which is something that most new games fail to do. I openly cracked up laughing during one of the scenes when Travis is asked if he feels fear, and his response is "Wouldn't know, never felt it." It's somewhat reminiscent of the movie Kill Bill, except with more humor and less intellectualism. In addition, the boss battles are truly entertaining. There's a great deal of variety, and each boss has his/her own distinct sense of style. You have 10 assassins to kill to get to the top, and you'll have a blast with every single one of them.

Now let's get to the bad. Quite frankly, any battle that isn't a boss fight is dreadfully boring. It essentially boils down to hold down the lock on button to block every single attack (there's almost no reason to let go of this button ever) and then spam buttons until the enemies die. The motion gimmick where you flick the controller in a direction to finish off an enemy may have been fun when the Wii was new, but now it's just a jarring and unwelcome interruption during combat. Pretty much every fight boils down to holding down L2, and spamming triangle and square until everything dies. I got so bored, I was literally watching youtube videos while playing the levels leading up the bosses. With the combat out of the way, No More Heroes has its own city which you can navigate in a GTA style fashion. Except...there's no reason for the city to be there at all because there's NOTHING in it. If there are only a few places you can visit (less than 10), why bother creating a huge city to house it? They might as well just have designed the city like your bedroom, and have you just select the destination. The sandbox style city construction isn't conducive to anything when there's absolutely nothing to do in the sandbox... Another gripe of mine is the saving. It's a huge pain in the ass. To save, you have to enter a restroom. It takes about 10 seconds just to enter the restroom, then it has to load, then you have to watch another 10 seconds of Travis sitting down on the toilet, and then toilet paper wrapping across the screen. Then you press save, and it takes 20-30 seconds at times, then you have to watch him stand back up, it has to load again, and then you'll reappear at the main screen. Saving shouldn't be a two minute endeavor! The game wasn't hard enough to justify saving since I wouldn't die, and I hated dealing with saving so much that I would only save when I was planning to turn the game off. It doesn't need to be that damn annoying!

So anyways, this is a lengthy review so I'll try to sum it up. If you're the kind of gamer that actually loves watching cutscenes (think Metal Gear), you'll probably enjoy this game because the cutscenes are quite amusing. And basically, that's what this games boils down to. I found myself playing just because I wanted to see the cutscenes, and the actual game itself was just a punishment I had to endure before watching the scenes. I know, I know, I could just youtube the cutscenes but for some inexplicable reason my brain tells me that that would be "cheating." The boss battles are an exception of course, the boss battles are fantastic. With that said, if you're the kind of gamer who hates cutscenes, repetitive gameplay, or button-mashing style beat em ups, this game is really not for you. I can almost guarantee that you will hate it. 90% of the game really does boil down to holding the lock on button and mashing on square and triangle.

With that said, I hope this review was helpful, I know the diehard No More Heroes fans out there will want to murder me but I tried to be as objective as possible.

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I hate the term, but No More Heroes could certainly be called a "guilty pleasure." Crass language, over-sexed characters, glitchy graphics... But honestly, I loved this game on the Wii and I love it more on the PS3. The graphics have vastly improved coming over to the world of HD, but they're still average when compared to the PS3 library of games. The horrible bike driving remains, and some extra boss battles from NMH2 have been added. The game works well with the PS Move, but I'm enjoying playing it with a standard controller, for accuracy's sake.

And really, the awful translations and dialogue really are part of the charm of this game. Santa Destroy is a bland city, but for some reason I love it, and the story that's being told. For $40, this probably isn't a good buy, but for $30 and under it's a worthy addition to your collection if you have a dark sense of humor.

Honest reviews on No More Heroes: Heroes' Paradise - Playstation 3

There is no way around the fact that this game is awesome at it's core. Unique, fun and has plenty of suda 51 style.

People complain about the job missions but they are not bad and very few are annoying. On average they last 2-3 min anyway. The battle stages are awesome and have very interesting boss battles.

Honestly I tend to dislike open world games, but this one does it right, in fact better than most. While the world is a lot less detailed than GTA or red dead redemption, almost everything has a purpose. Everything I do in the open world helps lead me to my next fight. That is called MOTIVATION boys and girls. A lot of the Rockstar games are garbage because they fail to offer in game motivation for doing anything in the open world. They are the equivalent of virtual ADD since you are surrounded by meaningless distractions that do not cause any development or forward momentum at all. OK, so if you think its like that, and you enjoy those immersive environment based games, the open world will feel shallow to you.

The battles are a combonation hack n slash with some times button presses and elements that discourage mindless mashing.

This game contains some screen tearing that normally pisses me off, but it is so unique and fun that I almost do not notice. Driving around the overworld was unwieldy at first but you will get the hang of it. There is some odd stuff going on with collision while on the bike also. This is why I docked the game a star.

In the end I think how much you like this game may rest on how you feel about the style of it and how much you can look past blemishes to appreciate the unique aspects.

***I cannot compare to the wii version and used a dualshock durring my playthrough (not Move).

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My first introduction to Suda51 was Shadows of the Damned. I really enjoyed the quirky, adult humor and characters of that game. It also made me want to try one of his most well known games, No More Heroes. It's quite interesting reading the reviews for the PS3 version, because the majority of people who have played the original Wii version don't sound all too impressed with this copy of the game. As for me being an individual who never played the original, I can definitely say it was one of the more enjoyable PS3 games I've had pleasure to experience, simply due to the fun factor. Shadows of the Damned was "ok" and cute (yes, you read that correctly, I said cute), but I didn't enjoy it as much as NMH. In No More Heroes, the story is cheesey, completely dumb and waaaaay over-the-top. That may sound like a negative to some people, but I found it works so well in this. It's like if Quentin Tarantino suddenly became obsessed with Star Wars one day and decided to make a game, only to reference it like crazy. The story, gameplay, side missions and bosses in No More Heroes never got old for me, even after three playthroughs. The upscaled graphics I thought looked nice as well.

I did run into quite a few screen tearing issues and glitches (DLC Saber/Mine Mission, Bike getting stuck next to objects), but those are little things and not really game breaking. I know this sounds like a 4 or 5 star review, but I gave it a 3 star because it becomes a really short game after playing it once. You can get to Rank 1 in a matter of a few hours if you decide to skip all the side mission tasks.

If Amazon allowed an extra half star to their review system, I would add that half star just for the amount of fun I had while playing this. Good game.

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