Showing posts with label xbox 360 connect. Show all posts
Showing posts with label xbox 360 connect. Show all posts

Monday, January 26, 2015

Discount AC Power Supply for Microsoft XBOX 360

AC Power Supply for Microsoft XBOX 360
Customer Ratings: 3 stars
List Price: $49.99
Sale Price: $23.70
Today's Bonus: 53% Off
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I got lucky when I showed up to country because the guy that lived in the CHU before me left his xbox 360. The catch? He burned out the power supply by plugging it straight into a 220v...ouch! Ordered this baby, got a power converter, and from there it was plug and play. Product works great, its basically the same one that originally comes with the 360's. No hiccups as of yet and I've had it for a couple of days. If you need a new power supply, I recommend this one for sure.

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It works. Don't spend $40, $50 or how ever much Gamestop wants to charge you. If you know the type of Xbox power brick you need, buy it for less on Amazon or thru the web. I got this power supply for a free Xbox 360 my friend gave me(he bought another one and told me that I could have this one which was only missing a power supply). I didn't want to pay $40 at Gamestop and didn't want to order it thru Microsoft. I realized I need the 203W version and saw this product on Amazon. It arrived early and the Xbox works perfectly. What else do you need. I'm extremely satisfied with the purchase.

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The product description specifically says "This item does not work for the newest version XBOX 360 SLIM for Kinect" but that is what I received. I ordered an AC adapter for the XBOX 360 Elite (150W) and received the XBOX 360 Slim (135W) version. Pathetic.AC Power Supply for Microsoft XBOX 360

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i bought this thinking it was for the old xbox-360 but got the newer one for the 360 slim..it really pissed me off when it arrived and i opened the package seeing the cable

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I'm just going to copy someone elses review because the same thing happened to me:

Despite the description saying:

Product Features

replacement for original Microsoft XBOX 360 power adapter. This item does not work for the newest version XBOX 360 SLIM for Kinect

check back of your XBOX console to determine which power supply is compatible

item works with Consoles that require 203W or less

The item I received was labeled "Xbox Slim" and "135W." The sellers for this item listing seem to rotate rapidly. Mine came from "Super Electronics." Returning and buying local to be sure I get the right item.

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Sunday, December 28, 2014

Review of Skylanders Spyro's Adventure Zook

Skylanders Spyro's Adventure Zook
Customer Ratings: 5 stars
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Added this beast to the group and opened up new characters to the game. Enjoyed the adventure it brings to the game, works with both spyro and giants platforms.

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Ugh.... obvious point-out aside. I had a feeling that Zook would be a fun character to play (and NOT just because he's a walking, Rastafarian-accented, bamboo guy with a bamboo bazooka.), over all, he's a decently reliable far-range-attack Skylander, a few notches down from Flameslinger and Gill Grunt. He also has MIRV mortars which allow an elevated attack (with a pineapple missile, lol), and he "grows" a barrier to slow down oncoming enemies, making him more effective at KEEPING his enemies far. His speed is good, but his armor and attack lack a bit (at first, until you boost with with challenges).

His tactics.... along WITH being a reggae plant-man with an awesome, somewhat scruffy face with a big toothy grin... makes him a worthy add-on to your Skylander cast.

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Love Skylanders for my boys. They love them!! They love all the characters! They don't have one they don't like. They like them all & I like these toys for my boys.

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The packaging was excellent. arrived a day before promised. Good quality.The colors were bright good price.I would recommend this product.

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Bought this to complete the collection and found it to be a great character on the game and worth having over other Skylanders in I and my kids prime lineup. It has since been released in Skylanders Giants with a new look but same functionality. However I still have the original and it works on all three games so far. Great character for the game.

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Thursday, December 11, 2014

GOLD Xbox 360 Modded Controller (Rapid Fire) COD MW3, Black Ops Review

GOLD Xbox 360 Modded Controller COD MW3, Black Ops, MW2, MOD GAMEPAD
Customer Ratings: 4 stars
List Price: $159.99
Sale Price: $99.99
Today's Bonus: 38% Off
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I honestly did not know about the rapid fire feature, I was just looking for a gold controller because my boyfriend had mentioned wanting one. He is an avid gamer and he loves it! It is kind of squeaky, but it makes no difference to him.

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Son loved receiving this a his b-day gift,

only he found it hard to program.

He did watch the you-tube training but still

felt a little lost, I will say that tech support were more than

willing to teach him over the phone. He loves it

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Wonderful product you guys put together. I bought a mod kit that was a pain and never worked. Your controller was plug and play, great set of instructions, and delivered exactly what I was expecting. Great Job and great controller!

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This controller is awesome! Its worth the price and looks super cool.The rapid fire is also sooo good. I really recommend this controller.

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i got this 2 months ago & its works . kinda hard to figure out the different modes but the controller is legit oh yea its works on mw3 but only on certain guns.

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Saturday, November 29, 2014

Buy Gioteck TX1 THROAT MIC for XBOX 360

Gioteck TX1 THROAT MIC for XBOX 360
Customer Ratings: 3.5 stars
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This is yet another standard microphone being passed off as a throat mic, ala the MadCatz MW2 throat mic. This mic at least lets you adjust the pickups, but is still only built to fit up to a small to average neck, large necks still left out. audio clarity is much better, but is only on par with the OEM headset. the air vibration mic in this throat mic is more sensetive, so my friends could hear me just fine... They also could hear just fine all that was occurring in the game. They indicated the sounds from the tv nearly drowned me out when speaking, and on the occasions that a friend in our party chat was placed on the other team he was able to use my mic for advanced warning when we called in strikes, or started taking objectives.

I recommend avoiding the entire category of throat mics for the XBOX till someone creates a throat mic actually based off the skin contact microphone. Looks like I will be loking at the throat mics created for hunting/paintballing as many of them use the correct technology and have multiple pin adapters, maybe one wil work with the 360.

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I don't want to sound fake, but the mic works perfectly. I'm a bigger guy (19inch neck) and it sits very well, albeit at maximum alignment. I was skeptical when I bought it, but it was worth every penny.

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I can finally see why this product had been discontinued after such a short lifespan. This doesn't go without saying I'll keep using it, though.

I like with how the product was designed, so I didn't have to worry about how to put it on.

Being very concerned about the mic attached to the product, I tested it using the Xbox LIVE voice messaging system. It sounded pretty oversensitive since it could hear my button presses and stick and bumper clicks. Turns out that it faces away from the neck to pick up sound from around the user instead of directly from the user. When tested in-game, though, I haven't heard any complaints.

I also tried testing the mute switch. Although the console says it hears nothing, I could still hear some unbearable noise from it... Until I realized that the earpiece is a LOT louder than a stock headset. Honestly, I find this beneficial.

This product may make or break a relationship with the manufacturer because of these loose ends. Take precautions between you and the audio coming from your game console if and when you decide on this one.

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This mic is awsome. The technology involved is pretty sweet also. I like this mic because you don't have a mic hanging in front of your face when you are trying to eat. The earpiece fits nicely in your ear. The only down side is you can't adjust the sensetivity of the mic; it will pic up someone talking across the room. Overall I highly recomend this mic to anyone.

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Don't listen to these people who are rough critics who say it is a rip off or what ever. I believe it is a great mic especially for the price. The quality is pretty good but its not a mic that can only hear you. It hears things outside the throat like the game your are playing, but thats what the default mic does too so I dont really find it that big of a deal.

Great product

i highly reccomend it

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Sunday, October 19, 2014

Review of Crash SuperPack

Crash SuperPack
Customer Ratings: 4.5 stars
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I was really suprised how fun this game really is. Both games are equally fun and hard. I have had this game for over a month and I play it everyday. The Nitro racing game is pretty much like Mario Kart but there seem to be way more tracks and characters to race with. Overall I give this game the highest possible rating. This is the best game I've ever owned.

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When I played this game, I got so sucked into this game for 3 minutes! A must get game! ~A kid's review

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Crash 2: N-Tranced

If you have ever played Crash before, you know how amazing it is. There is side-scrolling, and then there is chase scenes, and being in space, and being in a hamster-ball-type-thing. Not many other games can boast such variety in their game play. And yes, this is a very challenging game, but once you complete even just one level, it is immensely rewarding. Maybe some of the levels are impossible at first, but that is the challenge. Besides, it is so easy to gain new lives during the course of the level. The boss levels can be ridiculously challenging, but again, once you finish the boss, you are rewarded from your hard work. It is more of a puzzle game, at times. If you have never played Crash, this is an awesome game, one like no other. Highly recommended.

Crash: Nitro Kart

I haven't played this as much, but it is very good. It is basically the same exact thing as Mario Kart, just with different content. The adventure version of this game is more like the Diddy Kong Racing on DS, and also, I haven't played this feature very much. Yet, if I ever get discouraged from playing Crash 2: N-Tranced, I just switch to this game to race.

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This is a great combination of games if you're looking for a dose of Crash to take on the go, but...whoever wrote the Product Description for this entry only has half a clue what they're talking about. The cartridge does indeed contain Crash Nitro Kart, a rather decent portable port of the console Kart racers. But I'm not sure where they got that 'N-Hanced' thing from--as even the box image itself tells you, the other game on the cartridge is Crash Bandicoot 2: N-Tranced, which is a 'normal' Crash game with platforming and other elements. Though to be honest...waaay too many of the 'hamster-ball' levels compared to the classic platforming, IMHO.

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Friday, September 26, 2014

Discount Urban Reign - PlayStation 2

Urban Reign - PlayStation 2
Customer Ratings: 4 stars
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...you might want to give Urban Reign a try. Because, that's exactly what this is. A *FIGHTING GAME*. Many official reviews I've read online seem to be missing this crucial fact.

Urban Reign was not meant to be about intricate plotlines like an RPG...or freely roaming cities like Grand Theft Auto...or crazy side-games...or transparent distractions. It's emphasis is on the *FIGHTING*. And, there's a lot of fighting to be had in Urban Reign...after all, this is a tribute to the old beat-em-up days of Final Fight and Streets of Rage.

The best part is that you can get as involved as you want. You can button mash like a zombie if you wish, and I suppose that will get you a certain degree of success. However, if you are interested in going further, you will find a surprising depth typically lacking from the beat-em-up genre. There are special reversals, juggle combos, and (dare I say it?) STRATEGIES you must adopt to ensure victory. If anything, I believe the gameplay in Urban Reign takes this dormant genre in a promising new direction.

The single player experience will keep you busy for a while; unlocking many of the goodies requires you to familiarize yourself with the story mode. A warning: check your ego at the door. Story mode will own you. Period. The 1-on-4 whoopings will be frustrating, so if you fear challenges, steer clear.

However, the multiplayer experience is where the game shines. The action is fast paced and fairly intelligent...if you learn the nuances of the game, it probably won't get boring anytime soon. Especially with the library of characters, moves, and modes. Think Super Smash Brothers, but decidedly less cute...

Or if you don't feel like beating up on your friends, Challenge Mode allows you and a buddy to take on a series of computer controlled teams. It's not quite the co-op story mode we all wish for...but, it's a start...

Bottom line: Urban Reign is a FIGHTING game, first and foremost. All other aspects of the game play minor roles. No massive cities to explore...no intricate tasks to perform...nothing. Nothing but the fighting, that is. And, as fighting games go, it's a pretty dang fun one.

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Unfortunately, beat-em-up's are kind of a thing of the past. A few years ago they made a one last surge though and Urban Reign, reigned supreme.

Back in the day, this genre ruled the arcades and consoles with hits like Double Dragon, Final Fight, and Streets of Rage. But slowly over time, the brawler got left behind and there was a sense that what could be done had already been done and that there was no more left to do. That's a real shame because it's a great genre and though it past, nothing came to take it's place.

A few years back, there was a small resurgence with Final Fight, Beat Down and Urban Reign all making an apperance around the same time. Final Fight and Beat Down attempted to mesh some GTA "mature" themes into their games and forgot the gameplay and they failed because of it. Urban Reign flew under the radar as the other 2 were publicized and promo'd alot more. But Urban Reign had something the others didn't, the developers of 2 of the greatest fighting franchises.

Urban Reign keeps the beat-em-up theme intact but takes a fighting game approach to the genre. Instead of walking through the city and trashing every thug in sight, missions are set up through a quick story recap that puts you on one stage to dispatch of anywhere between 1 and 5 street punks at a time. The stages vary in size from a back parking lot to a city block with ample running room. The story in pretty straight forward and revolves around various gangs vying for power and control of turf. Your a hired gun, assigned to fend off and expose the new threats. Which makes little difference to you as your just going in to crack skulls all the same. But the 100 missions are interesting enough to pay attention and the voice acting and cut scenes are actually pretty good.

The graphics are suprisingly good for a PS2 game. Even today, they hold up very well. I have to believe that they only benefit from the smaller focused stages and characters. That's another good thing, as your not just beating up the same 5 guys wearing different jackets like in older games. Every one of the 60+ characters has a unique look, fighting style and move set. Most of them are unlockable and playable in alternate modes, including Marshall Law and Paul Phoenix from Tekken. The soundtrack includes some rocking tunes that'll put you in the mood for some pummeling and the cracks and smacks of combat accomodate perfectly.

But it still all comes down to gameplay and that's where Urban Reign shines. Though theres only 1 button for strikes and 1 for grapples, the fighting is actually pretty deep. In the first few stages, it doesn't seem too fun or interesting, but as you go on, you upgrade your character with fight points and aquire new moves along the way. Eventually, you'll be able to pull off some impressive and really cool looking combo strings. It's like a mix of a traditional fighting game, a beat-em-up and a wrestling game. There's slams, throws, grapples and even double teams with an AI or human partner. There are also weapons strewn throughout stages and a super combo meter that can be built up to unleash a few different combos. The other 2 face buttons are used for run and evade. I really like the evade button as it requires more skill than a block button and makes the fighting flow and look more natural.

This is also a pretty challenging game. There's 5 levels of difficulty and the challenges only increase as you move up, so spend your points wisely on the attributes that'll help you the most. Some of the bosses and hardcore fighters will test your patience but there's always a method that'll differ to use on each. Always be observant to what works best and where they take the most damage and go with that.

As for downsides, the camera can be a little funny at times. When the action really gets going or your running around the stages, the camera has a hard time keeping up and your opponent will be off screen. You can move the camera with the shoulder buttons but it moves a little slow and your not always sure which way to move it. You can also find yourself being juggled against walls or in corners by opponents but luckily, you can use your power combo meter to break or evade their juggles. They can be a little frustrating sometimes but not enough to ruin the game.

Overall, this is a very satisfying game that flls a genre that's all but lost. Graphics and sound are very good here but gameplay is king. There's also plenty of unlockable modes and characters for solo, and multi-player (up to 4), that add depth and replayability. I know I'm guilty of passing on Urban Reign as I just didn't know what to expect and I only recently picked it up for cheap. But I'm sorry I did as it's alot of fun and fills a catagory that I didn't have already in my library. Definitely recommended for Tekken and beat-em-up fans.

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Urban Reign is one of those game that will appeal to a certain audience and was made for specific type of gamers. Its a beat em up game similar to final fight, death by degrees etc. Created by the same team that brought you the Tekken series it has that Tekken feel to it like that electric sprite you get whenever you hit someone.

It has has all the makings of a beat em up urban areas, gangs to beat upc, weapons like bats, pipes, etc. The story is not something you'll really focus about, basically your a brawler for hire named Brad Hawk who goes around beating up various gangs and their members to rid the streets of urban chaos, well for the second half at least for the first half your just beating up people left and right just for the hell of it.

Ok so the story is out of the way, now the gameplay its fighting from stage to stage just beating up people by whatever means but on occasion you'll be tasked to damage a enemies leg or their arms. Now there's 99 missions and this why I gave the game 4 stars the levels can get repetitive because you'll be revisiting the same areas but with different enemies. And this is the same with boss characters you'll fight the same ones again; first by themselves and then with more enemies by their sides, its lazy but hey I guess they had to stretch the 99 mission some how.

Now this game is notorious for its sudden peak in difficulty, this is why I said its meant for specific gamers. If you like beat em up games, not fighting game that's just one on one;in this game you'll have guys coming at you from all sides juggling you to the point that it feels cheap and this can be maddening on the later levels. But one thing I like is that there is Multiplayer which helps you forget about how difficult the later missions can get. You can play with a buddy or just duke it out with more players in a deathmatch type modes; the multiplayers is the best part about this game.

Urban Reign is a game for those who want the old school beat em up experience with challenging opponents who are just as tough as you. The multiplayer is a great add on that relieves the game that other wise would of been to hard for casual gamers.

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Urban Reign is a great game if you willing to accept two things upfront. One its one hard game. And two,the story is pretty much nonexistent. With that said,lets start the review.

When you first start Urban Reign (hereafter UR)your greeted to a few nice cut scenes that start to flesh the story out. Sadly after that the story is told via text before you start your missions (of witch there is 100 of). The fighting in UR uses only 2 buttons for attacks,but you can make a lot of combos and grapples with them,I'm amazed at what Namco did with the fighting engine here.

Graphics wise UR is fairly good its about on par with Metal Gear Solid 2. It runs nice and smooth at (to the best of my knowledge) 60FPS with no slowdown at all.

One thing that should be mentioned is this game is HARD. I shamelessly turned the difficulty down to Very Easy after the first 5 missions and it was still hard. Two of the bosses here will absolutely open countless cans of whup*** on you. (Napalm 99 and Golem) But disarm them and use there weapons against them to make the battles about 10x more easy,going hand-to-hand is not an option.

Like I've said above the story is pretty bland in UR but it's alright if you accept it for what it is. UR main competition in 2005 was Beat Down:Fists of Vengeance (Beat'em ups are a dying breed. The only one out on current consoles is Yakuza 3.) And that game was utter crap. It was trying to be a beat'em up/GTA hybrid that didn't work out to good. UR is way better than BD in every department (except graphics witch are about on par,remember they were released within a month of each other.) I definitely recommend you pick up this game I found it in a bargain bin at Canadian Tire (think sears for our US friends) and am happy I got it,You will be to!

I should also add I gave it 4 stars due to the insane difficulty and unpleasing story (its like not being satisfied after having s*x)

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A smart and repetitive fighting game that will have you wondering why you haven't played this game yet. A unique set of controls will have you in a trance while you stomp, pile-drive, snap-arms, and run up walls flipping backwards to kick someone in the face.

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Wednesday, September 17, 2014

Call of Duty Modern Warfare 2 - Xbox 360 Review

Call of Duty Modern Warfare 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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I've divided the following review into sections, based on the type of gameplay from Modern Warfare 2:

Single-Player Campaign:

Pros:

1) Action: The single-player campaign from Modern Warfare 2 is one of the most intense, white-knuckle, action-packed campaigns of any video game I have played EVER. The story is relatively good, and, except for one or two points (mentioned in cons), flows reasonably well. The missions themselves are adventures that will blow your mind. I don't want to spoil anything for prospective players, but as seen in the multiple trailers that preceded the game itself, snowmobiles, silenced snipers, heartbeat sensors, and steering television-guided missiles are among the many amazing things that come in this package. I have played the entire campaign through twice since the game's release midnight on Tuesday, November 10, 2009 the first time on regular difficulty and a second time on veteran difficulty and it definitely did not get old in between. Imagine a blockbuster action cinematic but you're the hero.

2) Challenge: The single-player campaign from Modern Warfare 2 is very challenging, more so than that from Call of Duty 4: Modern Warfare. Some might see this as a con, but I deem it otherwise. I would say that playing the campaign on regular is approximately equivalent to playing COD4's campaign on hardened. Regular to hardened represents a reasonable level of difficulty; veteran, however (and speaking from experience for the entire campaign) is, at some points, nigh impossible, and I'm NOT exaggerating. On two or three missions there were certain points where I died probably about two dozen times before managing to fight past the enemies or figure out a way to evade them. This, however frustrating, makes for all-the-greater amount of satisfaction when you beat the level, though.

Cons:

1) Storyline: Although the storyline flows reasonably well for the most part, there are one or two crucial turning points in the campaign that, simply put, just don't make too much sense to me. This is kind of jarring to a player who places emphasis on believability and cohesiveness. However, the fun of the campaign is damaged only slightly by this.

Campaign Overall Rankings:

Story: 3.5 stars

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 4.5 stars

Special Ops Missions:

Background Info:

The special ops missions are additional content missions that, for the most part, resemble campaign missions from either Modern Warfare 2's single-player campaign or, on occasion, from that of Call of Duty 4. You can play the missions solo or with a friend on split screen or over Xbox Live, etc. The ops are divided into 5 categories of difficulty, Alpha through Echo. You unlock the higher levels by earning certain amounts of "stars" in the spec-ops missions. For most missions, the number of stars you earn (1-3) depends on the difficulty of the mission that you set (Regular-Veteran). There are 69 possible stars total, which means there are 23 spec-ops missions. I have unlocked all levels through Delta so far, and each has 5 missions, which presumably means that Echo category has only 3, albeit they are surely very challenging.

Pros:

1) Action: Spec-ops missions have several different determinants when determining how much action is in a given mission. Among these determinants are the mission type (more on that in just a second), difficulty, and playstyle. Some missions are definitely run-and-gun, others you will need to rely on stealth, and some the choice is really up to you. Personally, I like the ability to determine how to play a mission to some degree.

2) Variety: The Modern Warfare 2 Spec-ops missions have a lot to offer in terms of different playstyles and objectives. Each mission is categorized based on how it plays in general. Examples of categories include stealth, wave defense, race, assault, and timed assault. The environments also vary a lot, just like that in the campaign, which many of the environments are based off of. So, if you love sniping Ultranationalist dog patrols in the snow, there's something for you; same story if you want to run-and-gun through a marketplace in Rio de Janeiro defusing bombs before the clock runs out.

3) Challenge: Once again, Modern Warfare 2 comes up challenging, and once again I state this as a pro. Although there are slight variations based on the individual missions, the difficulty you set can make a huge difference. I have played through all of the Alpha and Bravo missions on veteran difficulty and the decisions a player makes, as well as how you work with your teammate in split-screen or online co-op, can make a huge difference. Players will also be forced to use good judgment, such as in the stealth missions when they decide whether they should engage or try to sneak past.

Cons:

I really can't think of anything I would genuinely change about the Spec-ops mode. The only thing I can think of that frustrates me is that I definitely pay for my mistakes on the harder difficulties but that's to be expected, right?

Special Ops Overall Rankings:

Story: N/A

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 5 stars

Multiplayer:

Pros:

1) Maps: For the most part, the maps in Modern Warfare 2's multiplayer mode are very well-done. Most of them are larger than those in Call of Duty 4, although there are still some nice small ones like Rust that can be fun with as few as 2-6 people. The main thing I notice about the maps is the vast increase in dynamics. Nearly all the maps have many routes from point A to point B, whether that be across a street, along some back alleys, underneath in a tunnel, or over the rooftops. The environments themselves are quite interesting, and the graphics are, of course, exemplary. All the gametypes I have played (mainly Team Deathmatch, Sabotage, and Capture the Flag) work well in terms of where players start, where they spawn, and how they can approach the game.

2) Equipment: The sheer amount of STUFF you can acquire in Modern Warfare 2's leveling-up system will blow your mind. While the number of weapons is increased about a third to a half again that of Call of Duty 4 with additions of new firearms, some of which replace others that have been removed, as well as a number of new equipment and sidearm options the number of ways to customize said weapons has at least doubled. Whereas in COD4 one could only put one of three equipment attachments on a given weapon (four if you count the grenade launcher, the others being silencer, red-dot sight, and ACOG scope), there are at least 6 for pretty much every gun in Modern Warfare 2. Examples of new attachments include the heartbeat sensor, extended magazines, full-metal jacketed bullets, underslung shotgun, and holographic sight. This variety provides tons of fun when unlocking new attachments by completing challenges and experimenting with different customizations. On top of this, with the bling perk, one can put two attachments on the same weapon, allowing even greater possibilities when building your loadout with the class customization tool.

3) Other Variety: Some other aspects of multiplayer have also been expanded on in Modern Warfare 2 from Call of Duty 4. Some that bear particular mention include the killstreak bonuses, perks, and game modes.

A) Killstreaks: Whereas in COD4 there were three killstreak bonuses (UAV radar, Airstrike, and Attack Helicopter, given at 3, 5, and 7 kill streaks respectively), there are 15 in Modern Warfare 2. Some examples of new ones are predator missile strike, stealth bomber run, AC130, EMP, and (the one that scares me the most) Tactical Nuke, the description for which simply says "End the game with a bang." However, you don't gain them all at once (that would turn games into ridiculous streak-fests). Instead, at certain levels you are able to unlock another killstreak bonus, having started out with UAV, a new bonus called Care Package, and Predator Missile strike. Once a player has more than three bonuses unlocked, the player can choose, at any time prior to any game, which three to have active.

B) Perks: Perks, for those not familiar, are selected bonuses or abilities that a player selects as part of their class when playing multiplayer. There are several new perks in the game that confer interesting and useful, but not overpowered, abilities. Additionally, prolonged use of a perk now eventually allows the achievement and use of a "pro" version of the perk, that gives an additional bonus. A few examples of this are the Bling and Stopping Power perks. Bling "Pro" allows a player to extend the bonus of Bling (two attachments on primary weapon) to the player's secondary weapon or sidearm. Stopping Power "Pro" gives the player an additional damage bonus against vehicles.

C) Game Modes: I am very happy that there are a few new game modes in Modern Warfare 2, particularly with the inclusion of an all-time favorite, Capture the Flag. Other new additions include a gametype called demolition and several traditional game types that are played in third-person mode, similar to Gears of War.

4) Volume: Whereas Call of Duty 4 had 55 levels in any given progression, Modern Warfare 2 has 70. Add that to 14 different online playlists and 16 starting maps (and Activision has announced at least 2 DLC map packs will be on the way), there is a great deal of replay value in Modern Warfare 2's multiplayer.

Cons:

1) Party Chat: It's in practically every review, I know, but I should include it anyways: most playlists in Modern Warfare 2 (all except Mercenary Team Deathmatch, Free-for-All, Ground War, 3rd Person Teams, and 3rd Person Cage Match) require you to be in game chat mode no talking to friends who aren't in the game over a separate party. This isn't an extremely big problem in my opinion, but it can be slightly annoying, especially if there is someone else in the game who is being annoying. However, you always have the option of muting particular players. If you really wanted to, you could just mute everyone in the playlist except your friends, unless they're not playing with you.

2) Particular Maps: This is a purely subjective con, but I'll throw it in here anyway. One or two (and only one or two) of the multiplayer maps are not very well built for gameplay, in my opinion. If you buy the game, I personally would advise trying to avoid Wasteland, but maybe that's just me. For the most part, nearly all the maps are quite fun.

Neutral Comments:

This is a section where I'll mention just a few of the differences between Call of Duty 4 and Modern Warfare 2 that don't fall into pro or con in my opinion.

1) Death: Simply put, you die easier in Modern Warfare 2. Whether this is a move to reflect realism, a "consequence" of more advanced firearms, or just a change Infinity Ward happened to make, it is a reality. It took me an hour or so to get used to it, but it's just part of the game, and it's the same for everybody playing. I don't think this is a positive or negative change.

Multiplayer Overall Rankings:

Story: N/A

Action: 4.5 stars

Variety: 5 stars

Challenge: N/A (depends on other players)

Replay Value: 5 stars

Overall: 5 stars

Total Game Overall Rankings:

Story: 3.5 stars

Action: 4.8 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4.3 stars

Overall: 4.8 stars

Would I recommend this game to a friend?: YES

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Wow. I came late to the party. I saw the mixed reviews and decided to wait. Instead, I picked up Battlefield 2: Bad Company, which early reviews were calling better than MW2. However, I came away feeling "meh" about it. Eventually, I traded it in and decided to get MW2 anyways. Even though I'm late to the game (and there's literally hundreds of other reviews for this game already), I'll at least add my 2 cents because I think this game has changed the landscape for EVER. This is literally the best game I've ever played. Ever. It's really that good. This is the game you can demo to all your friends who wonder if they should get an Xbox360.

I don't play multiplayer too much, so my review is focused on the campaign. I don't understand why so many people complain about it being too short. I don't think it's too short at all. The missions and locations are the best I've ever seen. There's maps in the snow, the desert, the forest, the ocean, urban ghettos, an airport, etc. You'll be running, driving snow mobiles & boats, jumping over roof-tops and cliffs. The story & special effects are truly amazing. There's rain, snow, blizzards, wind, fog, etc. It really seemed like every few missions I would see something so amazing I would think I'll never forget that moment. Then I'll play another mission and see something that topped it. Having just finished the game, one of the last missions had an EMP go off and helicopters falling from the sky and parts flying everywhere. Then all the electronics in your guns quits working. And as your running around shooting the bad guys, there's not only rain coming down, water flooding places, but all these red embers from the crash sites flying all over the place. I'll never forget it. Then after I finished the game, I was blown away by what they did with the credits. I won't ruin everything, but I'll reiterate that everything (and I mean everything) about this game is top-notch.

I'll also just throw in the quick comment about the co-op missions. I've played some of the COD games in the past and whenever I would have a friend over, I would never be able to play it with them because there was no real co-op. Either you had to jump online to play split-screen (which can be intimidating for new players) or you play 1-on-1 on an empty map. MW2 changes that. And by doing so simply adds to what was already the best game I've ever played. The co-op has a TON of 2-player missions. Some of them are even pretty dang tough. It's the variety of them that makes them so much fun too. It's not just 2 people trying to kill everything on the map. Some of them are speed races, beat the clocks, wave survivals, and my favorites: one person in the air and the other on the ground. And it's implemented flawlessly. Some of them will definitely make you say Wow.

Many people only rate products that they either really love, or really hate (unless they're just bored or completists). Add one to the Really Love column.

Well done Activision. Well done. I don't know if there will be another game that will amaze me like this one did.

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I felt compelled to write a positive review for MW2 after buying black ops recently. Black ops just cannot be compared to this game, they are in two different leagues. This game is so smooth and realistic, the sound and the graphics really come together to give the player a truly immersive experience. This is an amazing game, one of my all-time favorites.

Honest reviews on Call of Duty Modern Warfare 2 - Xbox 360

Read any of the other comments for a full review. This game sets the standard for all other FPS. Black Ops is fun and a good switch off but this is still the best on the market. I think it says something that even with newer games out and this one being on the market so long, it stil sells for $60 at Best Buy. An absolute 'must have' for any gamer.

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I have been playing Modern Wafare 2 non-stop since release, and I absolutely love it. If you have any interest in shooters, this is the game for you. The overall package is unlike any other game this year, and is hands-down one of the best FPS's ever made. The graphics have improved significantly from the original, and I can tell Modern Warfare 2 was built from the ground-up. It's a great deal on Amazon, with the credit of $10. I received a $20 credit because I preordered.

I will break this out into three categories: Campaign, Spec-Ops, and Multiplayer

Campaign:

The campaign for Modern Warfare 2 is similar in play style, length, and quality to the original Modern Warfare. Infinity Ward has sacrificed overall length and storytelling to focus on fast-paced, white-knuckle action and suspense. It is defeinitely worth playing for anyone that has Modern Warfare 2.

Pros

+The action is great. Their are tons of terrorists to kill, and plenty of realistic and fun military weapons and gear to use. I thought it was a blast to play around with Predators, and order an APC to attack a certain area. I really appreciate the time and effort Infinity Ward puts into the weapons and gear because I am a nerd for military video games, and I have actually seen many of the weapons in the game.

+You visit plenty of real-world locations throughout the campaign. This makes for a lot of diversity in the missions and environments. Many shooters tack on repetitive hallways and areas just to say their games takes X hours to beat, but Infinity Ward obviously puts some tender loving care into their mission design.

+A few notable missions in the campaign are some of the best I have ever played in any video game. They are just stunning in the presentation. I dont want to spoil them for players that havent experienced the campaing, so I will leave it at that.

Cons

-The story of the campaign has plot holes all over the place. By the time you finish the campaign, you wont have much of an idea as to what you have just done. It seems like the scripting and plotline is measurably worse than the first Modern Warfare. It is still the typical "hunt down and kill the bad guy" type story, but told with less cohesiveness. It is almost as if Infinity Ward thought of a bunch of awesome missions for the player to experience, requiring him to travel all over the world to complete them, and then forced in this ridiculous and way over-the-top story to blend it all together.

-I finished the campaign on hardened difficulty in 7 hours. If you are a veteran of Call of Duty, I recommend you play on hardened your first time through. This is a fairly short campaign, but with a lot of attention payed to details. I dont think a short, but well done campaign is a bad thing. However, the story is not great this time around and really leaves something to be desired in terms of to what context the player's actions should be framed.

Spec-Ops

Spec-Ops is the cooperative segment of Modern Warfare 2. It is a series of 23 missions, broken into groups of 5, that will remind you of the "Mile High Club" mission after the credits rolled in Modern Warfare 1. You can play these split screen or online with one other person. Spec-Ops are great fun when played cooperatively, and are a surprisingly good addition to a Call of Duty game. I dont have many complaints about Spec-Ops

Pros

+The missions are a lot of fun. You can tell that some of these missions are ideas that Infinity Ward thought of for the campaign, but didnt quite fit in to what they wanted to do. Their isnt necessarily a story in any of the Spec-Ops missions, they are just there for the challenge and fun. Infinity Ward got pretty creative with some of these missions, like a mission in an AC-130. Most of the missions are based on missions in Modern Warfare 2, and I've noticed a couple based on Modern Warfare 1.

+Their is plenty of challenge and replayability to Spec-Ops. Each mission has 3 difficulties corresponding to "stars". 1 star is regular, 2 is hardened, and 3 is veteran. Almost every mission seems to be beatable on regular by yourself, but for some you're required to play with someone else. I dont think anyone would be able to finish any of the Spec-Ops missions by themself on Veteran, except maybe some of the early ones. This goes to show how much cooperation is required.

Cons

-I would like to be able to play some of these missions with more than 2 total players. How awesome would it be for you and 5 of your friends to be in several AC-130's, shooting terrorists and completing objectives? Resistance 2 has 8-player cooperative missions, but they arent as exciting and creative as Modern Warfare 2's Spec-Ops.

Multiplayer

Their is so much to say about Modern Warfare 2's multiplayer that I could write an entire separate review for it. I think most people that buy Modern Warfare 2 are primarily looking for multiplayer, and their purchase will be justified. If you liked the multiplayer in Modern Warfare 1, you will like it in the sequel. Their can be up to 18 players in one game at a time, although this is only in the "Ground War" playlist that just has team deathmatch and domination (a capture points mode). Most of the games are 12 player affairs, which I think is fitting for this game This is not Battlefield, it's Call of Duty. You earn experience for a variety of things like: kills, winning the game, assisting your teammates with a kill, completing general "challenges" or challenges pertaining specifically to a certain weapon, perk, or equipment, completing objectives like planting a bomb or capping a flag, etc. As you can see, Infinity Ward has thought of a plethora of ways to reward the player for their accomplishments. Your experience will accumulate, and you will "rank up" at certain intervals. Each level will earn you new weapons, perks, equipment, and challenges that you can use and pursue while playing the multiplayer. You can also customize your killstreaks now. This means you can unlock and "equip" 3 killstreaks, and when you get that killstreak in a game you reap the rewards. Finally, there are deathstreak rewards that work much like the killstreak rewards. It can help a struggling player to get back into the game. It is a blast to play with friends, and I highly recommend that you do. Modern Warfare 2's multiplayer is some of the best I have ever played on a console, and I think most people will love it.

Pros

+The progression of ranks will keep you addicted to Modern Warfare 2 for months, possibly for over a year. Infinity Ward struck gold when they blended a first-person-shooter with great controls and an rpg-like progression system in Modern Warfare 1. Modern Warfare 2 takes the relatively "safe" approach and keeps the formula mostly the same while expanding on it.

+Infinity Ward has re-worked the perks and has added plenty of new weapons and attachments. Their is much more to play around with now. Each perk has a "pro" version that you unlock by completing challenges for the appropriate perk. For example, you unlock Scavenger Pro by using the Scavenger perk and running over 150 dead bodies to resupply yourself. The pro version gives you the same benefit as the base perk (resupply by running over corpses), and adds additional magazines for your primary and secondary weapons. The pro perks are a great idea, and the new weapons are excellent.

+There are 16 playlists currently. This makes for a lot of diversity in the types of games you play. I have not become the slightest bit bored of playing the multiplayer yet as there are so many different games to play.

+Infinity Ward's map design is so great you will find yourself just staring at things in the environment. Their is an incredible level of detail to each map these are some of the most detailed boards I have ever seen in a game. The maps are right up their, if not better than, those in Killzone 2, Battlefield: Bad Company, Halo 3, and any other popular shooter you can name.

Cons

-XBOX Live has had it's problems with potty-mouth children playing mature-rated games online, and Modern Warfare 2 is a poster child for it. You wont believe how young some of the players are, and the completely unacceptable and appalling language that comes out of their mouths. Get used to: racial and sexual slurs, swearing, obnoxious sounds, singing, and voices; and teenagers calling each other "noobs", bragging about "owning"...you get the picture. I dont know how a 13-yr.-old boy gets his hands on this game, but their are way too many kids online. This is not necessarily a knock exclusively on Modern Warfare 2, but with millions of players online, you will know exactly what I am talking about in your first hour of the game. This is a fair warning to brace yourself. I suggest you find yourself some adult gamers, add them to your friends list, and play with them as often as possible. Your Modern Warfare 2 experience will be INFINIT(el)Y better.

Get it? INFINITELY...Infinity Ward?...Get it? Ok, nevermind...

-You will get killed quickly and frequently if you spend all of your time on your own unless you like being a sniper. This is another reason to do as I said above find some other adult gamers and play with them. You will have a better time socializing with friends, and working together to complete objectives like capping a flag.

-Their seems to be more snipers in Modern Warfare 2 than in any other Call of Duty I have played. And I have played all of them. If you arent a sniper, it seems like you get killed much more frequently and easily, by enemies you cant even see. I have more frequent deathstreaks now than I ever have, and it gets frustrating. I am guessing the reason there are more snipers is the fact that killstreak rewards are enticing, and you die much less often when you are in the same window in a warehouse sniping the whole game. I try to focus on playing game modes where you have to move around, like domination and headquarters.

-I have a personal and subjective knock on the game: the perk stopping power is still in. Stopping power makes your bullets do more damage. In my opinion it messes up the balance of the game because if you choose to use any other red perk, you will get killed by people with stopping power all the time. 90% of the time I die, and I see the player that killed me, he was using stopping power. I am therefore forced to use stopping power to be competitive, which prevents myself and every other player from being able to use and enjoy the 5 other red perks. If it takes me 4 more bullets to kill someone as it takes them to kill me, I am at a huge disadvantage and my kill/death ratio will detetiorate to an embarassing level. I wish Infinity Ward would make stopping power a deathstreak reward like they did with juggernaut (extra health) and martyrdom (drop a grenade when you die).

Thank for reading!

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Friday, August 1, 2014

Quake 4: Special DVD Edition Reviews

Quake 4: Special DVD Edition
Customer Ratings: 4 stars
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Sometimes, very rarely a 3D shooter playes better on a console than it does on a PC. Well, it's not one of those times. As a matter of fact for those who have played a PC version of Quake 4, playing it on Xbox 360 will be a huge step down. Surely the HDTV graphics are there and overall the game looks similar to the PC version, but controls are again the weakest link here.

Well, since the opening was about the "bad parts" of the game, let's go ahead and get though them before we get to the "good ones".

Having played Quake 4 on PC, and deciding to be a hot shot by start the Xbox 360's verion right away on the "corporal" difficulty, I quickly realized how bad of an idea that was. Aiming is certainly something that takes a good time to get used to with a controller. But even after about 5 hours I was still no where near good at locking into enemies and strafe dodging shots as I was on a PC after only 10 minutes of play.

Surely by switching to the "private" difficulty I was able to get though the game with a relative ease but the excitement wasn't there. All underminded by the fact that 3D shooters are meant to be played with a keyboard and a mouse.

The graphics in this game while not "Half-Life 2" realism like, are certainly pretty. And if you enjoy watching people get cut in half with saws, you will certainly appreciate all the character, textures, particle effects (yes, blood) and lighting quality of this game. (On the same note, if you enjoy it TOO much, you may want to see a doctor *wink*).

The problem, however, lies in the inconsistent FPS (Frames Per Second). Many times FPS plunge into low teen numbers, making the game a slide show for a few seconds. It wouldn't have been a problem if that happend every now and then but frames don't stay consistent for more than a couple of minutes at a time. Combined with already hard to work with targeting system, it can bring pure hell in certain situations and quickly lead to death. Which then leads to perhaps the last big problem in the game long "loading" times. Loading times can last in excess of 30 seconds. And although they don't appear often if you progress though the game (about once every 30 minutes), they can become enormously irratating if you keep dieing. In situations where it takes more than simply shooting at the enemy (usually boss fights), it may lead to situations of running into a room, getting nailed with one hit and looking at "loading" screen. It can test a patience of those who are not sure what they are doing and die in seconds only to look at spinning Quake logo for half a minute, over and over.

On the good side, however, the game is a well made 3D shooter from the point of level designs, overall graphics, and a relatively deep storyline for a what most would consider "mindless shooter". The story is easy to get into: Stroggs are continuing the fight against the human race. So as one of the marines you get dropped off on their planet to show them who the boss is. The missions are the ones that tell you story from a "brotherhood" military point perspective. You know that the war is going on, but inside the game it's more about surviving together with fellow marines. Assigned to the squad, you constantly on the move to help others, and AI (CPU controlled NPCs) do a surprisingly good job helping you as well. Which certainly takes away the feeling many other shooters give you that you are actually "baby sitting" the NPCs instead of working as a team.

Through out the game you get to know quite a few peronalities and spend most of the game fighting along side of them. Never knowing who will live and who will die. It isn't until you get deeper inside enemy bases that makes you understand why this game deserves a strong "M" rating. The images of graphical torture of captured fellow marines, blood and gore are everywhere. But what can you expect from a complex called "Strogg's Medical Facility"?

The level and environemt designs are good, but at times can get a bit seamless. And the fact that many missions force you going back and forth though same rooms certainly doesn't help. But it isn't significanly de-valueing the game overall.

There is a good choice of weapons in the game that get modified through out the game for a bigger punch. And there are a number of vehicles available for the use through out the short missions (usually outside). It seems fun but certainly nothing you haven't aleady seen before in other 3D shooters.

Multiplayer is pretty good and certainly adds a good amount of fun to the game. However, Xbox 360's version suffers from the same problems mentioned above. Where things like precise controls play bigger role than they do in a campaign mode. Making a PC version truly shine and leaving 360's version in the dust.

Overall, this game is an almost perfect example of what you would expect from "big hitter" companies like Raven Software and Id Software. But I wish they had taken a slight risk and tried to add something new to the game to spice it up and make it stick out from the rest.

PC version of this game strongly deserves 4.5 our of 5 stars. Xbox 360 version, however, is proabably somewhere in between of 3.5 and 4 stars out of 5. Mostly due to problems mentioned in the beginning of this review. One thing can be guaranteed is that you will have a blast playing it if you are into linear Gory, and Bloody 3D "twitch" shooters. The only suggestion here is to get the game for a PC if you have a powerful enough computer. If you don't, you will still have a blast on Xbox 360. Just probably not as a big one.

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The latest in the Quake series is just short of perfect. Quake 4 follows the story from Quake II (which is included in the DVD edition of the game), and, like Quake II, is completely unrelated to Quake I and Quake III.

The story itself is fairly well done, better than most shooters (hard to be worse than nothing, lol). A couple small things here and there are unexplained (like the multiple Makrons...), but they are definitely not story stoppers. Moves pretty well.

Top notch graphics, based off the Doom 3 engine. A little intense for most computers, but once you set it to what your box can handle, it still looks wonderful. I had mine set to near-lowest settings (since my hardware is nearly three years old), and it still looked and moved fluidly.

The gameplay is fantastic, with nearly non-stop action. There's a lot of unit-based action, with the player spending quite a bit of time with other soldiers and even developing a bit of a bond with his own unit, Rhino squad. Enemies are always coming from everywhere, though a cleared area usually stays clear (thank you id). There are a couple pathetic attempts to include puzzles later in the game, though they are easy enough.

There are a few vehicle levels (riding in a troop carrier, driving a tank, driving a mech, and riding in a tram) which are very well done, proving difficult but not impossible. I would've liked to see more tank or mech time, but the game is already pretty long.

The sound is pretty sad. I had to pull some tricks out of nowhere to get it to work, and even then it all sounds really tinny. It gets the point across, though, so it's not a total failure. Honestly, I'm not even sure if there is music in the game. I want to say that there is, but I can't remember any for the life of me. So I suppose the soundtrack, if there is one, is completely forgettable.

Scores:

Gameplay 9/10

Sound 6/10

Graphics 9/10

Story 8/10

Overall 9/10

Well done and very much worth picking up when they support more hardware (or if you have the extra cash and an itchy trigger finger).

*Note: the above scores are my opinion, and are not based on any system. Also, I run Quake 4 on a AMD Athlon XP 2600+ with 512MB DDR400 and a GeForce FX5600 with 256MB vram, which is running SuSE Linux 10.0.

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Whoa! Some folks are comparing this to DOOM! No way! Firstly, the AI is much improved. You aren't stuck in constant corridors where the AI doesn't have to have a brain. It just has to 'be' right in front of you, and come at you.

Not so here. I have actually watched the enemy AI step away and hide behind a pole until i passed the pole and shoot me in the back! You gotta keep your eyes on this one.

Of course, it can be a system hog. I have a P4 3200 + 1 GIG DDR RAM + 256 MB DDR PCI EXPRESS ATI VIDEO + SOUND BLASTER AUDIO. With those specs, i got a REALLY sweet framerate that hardly dropped under 75 fpm. That with a 1024X768 screen setting and *MOST* features cranked. I was glad they alowed key binding to be changeable, and that they included the save anytime feature also. NO FREAKIN' CHECKPOINTS! I see minor comparisons to HALO and DOOM and even F.E.A.R. But, not so much that the game feels derivative. I thought the graphics were sweet at the settings i chose. And, the weapons sound incredible. You can almost smell the gunpowder. This is worth every penny.

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Once again, you, the player, return as a battle hardened marine fighting the forces of an alien enemy on the planet Stroggos. Your enemy, the clever and malevolent half machine half human Strogg have been invading earth for years, stripping the planet of its natural resources and using the body parts of the deceased for gory experiments. Now, in a last attempt to stop the invasion, you are sent to Stroggos to destroy your enemy before they destroy your world. However, the planned invasion on Stroggos goes awry, many of your comrades are killed and your ship is wrecked. Now, with the help of a few remaining fellow soldiers, you must battle your way through this bizarre and malevolent alien world. However, your worst fears are soon realized when it becomes apparent that to defeat your enemy, you must become one of them! The battle for earth begins . . .

Game Play

When I first started playing Quake 4 I was immensely impressed. The graphics were marvelous, the plot absorbing, and the general aura of palpable tension enthralling. However, as the game progressed I became less enamored. I freely admit that I have no gaming skill whatsoever, and am a frequent user of cheat codes, however, I was able to play Doom 3 through without a great deal of reliance on cheat codes. Buoyed by my success, I assured myself that at last I had acquired some amount of skill and would be able to enjoy Quake 4 . Alas, but it was not to be! As the game wore on, I instantly tired of getting killed every few seconds, getting stuck, lost, confused, and just generally enraged. I gave in and searched the internet for my trusty old cheat codes. So much for that self fabricated palaver about having acquired some gaming skill. Still, I was certain that once I typed in my cheat codes (the ones that gave me all the weapons and made me invincible) I would be able to finish the game. After all, how pathetic would it be to have the invincibility cheat code on and still loose! Surely even I wasn't that bad. Well, I was. Actually, I'd prefer to blame that on the game. Okay, so I'm not that skilled a gamer but even so, a game really shouldn't be that hard. So, why was this game so impossible? Let me count the ways:

Complexity of the Missions:

As can be assumed by this sections title, the mini-missions that were present during each level were particularly complex. Within the first few levels, the player is inundated by seemingly impossible missions to acquire objects that can't be found, save other soldiers who seem to throw themselves into harms way, open doors that just won't open (even when I cunningly gave myself the cheat code for a rocket launcher in hopes that I could just blow up the door), etcetera. As the game wore on, the fun dissipated and each mission became like a chore. After finally completing a task, I was rewarded with yet another extraordinarily difficult mission until finally I became so stuck and so dispirited that I gave up and refused to finish the game. Even with every cheat code known to man, I simply couldn't get past that impossible level. I was only four levels in when I became irreversibly stuck. This then, was why I choose to write this review. For a highly experienced gamer this game will probably not seem quite as unfeasible, however, the extreme level of complexity will still prove annoying despite the gamers skill and tenacity. For a fairly new gamer like myself, avoid this product at all costs! Quake 4 is for experienced, skilled, and infinitely patience gamers only!!!

Ineffectual Cheat Codes

This then brings me to my second qualm, the ineffectual cheat codes. Although not everyone is so reliant on these odious codes, I found that sadly I was. So, imagine my surprise when I donned the invincibility cheat code and still got killed! How is that even possible you ask? Well, the design of the game is such that in each level the player will be presented with a mission that, if failed, is often fatal. Therefore when the player doesn't finish the mission in time the game automatically stops and the player is obliterated forcing them to start the same level all over again. Therefore, the cheat codes are completely ineffectual, useless, futile, inadequate, ad infinitum.

Along these same lines is the critical timing of the missions. Often I was killed because I did not perform the feats with enough speed. Being a new gamer, I found it extremely tiresome that such great skill and unwavering attention was expected of the player. I much preferred the method that the Doom series employed where the player was allowed to choose their own level of difficulty. This enabled new players to start the game and become accustomed to the gaming world whereas older players were allowed more challenges. Had this method also been presented in Quake 4 I feel that many of my complaints would have been rendered void. Sadly, this was not to be.

Character Provided Information

Compiled with the level of sheer complexity, is the character provided information. Unlike the Doom games, each level is so complex and the missions so minutely detailed, that it became essential for the game creators and programmers to use other characters, such as army commanders and other soldiers, to deliver important mission oriented messages. Through their explanations, the player learns of the current circumstances, ongoing storyline, and the various minutias regarding an impending mission. Because of this, it is essential to have the computer sound blaring. As I soon discovered, this is any easy way to irritate your family members especially when you feel like indulging in a game while they try to watch television. Also, because all essential information is conveyed through dialogue, it is essential to listen carefully to everything the characters' say. This level of concentration soon becomes yet another irritating aspect inherent in Quake 4.

Weapons

As if the game was not already difficult enough, the weapons provided made actually hitting a target nearly impossible. Only the machine gun was actually useful in striking the aforementioned targets. The other weapons, including the advanced weapons only to be acquired later in the game, were completely powerless and therefore made actually hitting a target nearly impossible. The targets themselves were always provided with better weapons, were able to move faster, hide more efficiently, etcetera, therefore culminating to make them nearly indestructible.

Enemies

The Strogg themselves prove to be rather undeveloped villains. Unlike the Doom villains, we are never truly allowed to see our adversaries. They are often two far away to see and for the player's own safety, especially without the benefit of cheat codes, it is imperative to shoot at them from a distance. Therefore, the villains are never truly seen thus diminishing the level of terror expected from a horror/action videogame.

Also, the programmers made use of the same villains in several levels resulting in the gamer being subjected to a re-run of identical carnage sequences. This repetitive feeling of déjà vu was yet another flaw in the ever crumbling façade of Quake 4

Besides all these qualms, the concept of the villains themselves, half machine, half human, simply didn't evoke as much imaginativeness as could have been expected. Perhaps I have been spoiled by years of Doom but the concept behind Quake 4 simply wasn't as imaginative or terrifying as it could have been. Still, the rich storyline and character details more than made up for this small fault.

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All of these flaws, laboriously explained above, proved fatal to the Quake 4 experience. Although they were several nice elements to the game, these elements were simply not enough to overcome the great complexity of the plot, the endless mind numbing missions, and the countless conundrums presented in each tiresome level. However, for the benefit of the reader, I have provided a brief segment below that detail the more pleasant elements of the Quake 4 experience.

Graphics

After having just recently finished Doom 3 , I was instantly able to recognize the graphics employed in Quake and was not overtly surprised to learn that Quake 4 relied on the Doom 3 engine. As in Doom 3 the virtual world of the Stroggs was fully brought to life with fluid graphics, realistic companions, and (unlike Doom) excellent lighting. The graphics were almost perfect and certainly the best that I have seen to date.

Storyline

Although the storyline of Quake 4 was not as unique as the Doom saga, it was more highly developed. The aura of tension and mystery was sustained throughout the few levels I managed to master and the greatest regret that I have about discontinuing my excursion in the Quake world was that I would be unable to witness the ending of the finely crafted storyline. Indeed, at times the game acquired and almost cinematic feel that left the gamer hungry for more. Sadly the sheer complexity and hopelessness of the mission made it impossible for me to continue further in the Quake world and therefore, I remain ignorant as to the story's conclusion. However, judging by the beginning portions of the tale, I can only assume that the story continued onward at an exciting and intriguing pace. Would that I could have finished it.

Characters/Dialogue

Unlike the Doom 3 saga, Quake 4 boasts superior characters. Instead of pursuing the same Doomesque aura, the programmers allowed for greater variety of characters in Quake 4rendering them far more important to the continuation of the tale. Indeed, the marine is rarely ever left alone and is either accompanied by a squadron of his soldier comrades or his commanders. Each character is essential to the story and thus a more realistic aura is created. This was one of the most enjoyable aspects of Quake and effectively helped to construct a distinctly personal and relevant aura.

As for the character's dialogue, this aspect is far less believable. The dialogue is generally corny and over done but still helps to keep the gamer's interest and proves to be an entertaining if unrealistic addition to the Quake 4 atmosphere.

Special Edition

I purchased the Special Edition CD-ROM. Included in this edition are the following features:

* Concept and Production Art Gallery

* Quake II plus expansion packs Reckoning and Ground Zero

* The Making of Quake 4: Behind the Scenes

* Interviews with id Software and Raven Software

Conclusion

Although Quake 4 boasted several nice features most notably the cinematic story telling and the inclusion of more than one character, the devastating flaws that surrounded the game proved fatal to the gamer's enjoyment. The complex missions, impossible time limits of each adventure, the poor weapon design, and the ineffective cheat codes all conspired to take a game with great potential and render it un-enjoyable and irritating. Recommend only for those with extreme patience and great gaming skill.

Ravenova

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Well this is my first real taste of Quake. I played the original shareware Quake 1 back in the day and I also owned Quake 3 Arena for Dreamcast. Now I know Quake 3 was insanely popular but since I didn't own the keyboard attachment, the game was frustrating as heck. Now with Quake 4 here, I have come to realize why everybody loves the Quake series so much.

For starters, the game's graphics are fantastic. Truley some of the best out there and they are improved over Doom 3's as well. The sounds are great too although the machine gun's sound will really start to irritate you especially in multiplayer. As for the singleplayer campaign, its pretty decent. Basically its an old school style of gameplay where you blast the living heck out of anything that walks. My complaint with the single player is that its over way to quickly. The vehicle levels are over before you know it and the story isn't the best either. But the shooting is well done and since thats what you're doing most of the time its fun to play.

Now the multiplayer portion of the game isn't really my favorite style for online FPS games. Its basically a combination of Quake 2 and 3's maps with much improved graphics. Most of the people online are seasoned vets and since I am a noob when it comes to this games multiplayer, I usually end up dead more often than alive. So if you loved the other Quake games online, then you will surely enjoy this one too. If your like me and enjoy games like Day of Defeat, Call of Duty, Ghost Recon, or the Battlefield games, then you won't probably care too much for Quake 4's online aspects unless you put in a great amount of practice.

Normally I wouldn't have spent more money on the special edition version of the game just to have it on dvd as opposed to multiple cds, but I had a giftcard and since I never played Quake 2, I bought it. Although I have only played a few levels of Quake 2, it is a very fun game and I'm sure the included expansion packs are fun too. Well, if you're looking for a new FPS and you are either a long time Quake fan or are new to the series, then you will most likely have some good old fashioned fun with Quake 4.

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Wednesday, July 2, 2014

Buy Star Wars Racer Revenge

Star Wars Racer Revenge
Customer Ratings: 4.5 stars
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This is an incredible game. I just bought it the other day and I love it. But I'm still not finished. Sure, I've beaten a few tourniments, but there is more.

See, the reason I'm writing this is because I've been reading a lot of reviews saying that it's just too easy. What they fail to mention is that even though Tournament mode is very very short, you have to play it with all your racers in order to make everything equal. In addition, there are secret characters that are unbelieveably hard to get. These are:

Episode 1 Sebulba: Win first place in all races on regular Sebulba's career.

Episode 1 Anakin: Beat the best lap time for each race (it seems easy at first, but those last two races make it almost impossible).

Watto: Beat the best 3-lap race time for each track (see above parentathis).

Darth Maul: Beat the best KO number in each race (oddly enough, it's the first race of the game that gives me the most trouble)

Darth Vader: Unlock EP1 Anakin, Watto, and Maul, then (and only then) win the tourniment with one of those three.

How difficult are these characters to get? Well, let me put it this way: I've been playing almost nonstop for a week and the only onje of the above characters I have is EP1 Sebulba (though I'm close to getting Maul).

So if you want praise for this incredible game, read some of the other reviews. However, read this one after to dispell the "too easy" myth. Sure, winning the tourniment mode with one character is wicked easy (I did it in a matter of hours). But try winning it with 18 and unlocking 5 more.

Dos neek ta tunk bantha poodoo.

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Unlike most people, I owned the PC version of the original Racer and I absolutely loved it. Even before I had seen the movie I was deeply obsessed with that game. There's nothing coller that racing inches above the ground and near sonic speeds. The sequel offers everything the first offers with a couple of exceptions and a lot of extras.

First my few complaints: there seem to be fewer tracks on fewer planets offering less variety. Basically you get the water planet (Mon Calimari), the desert planet (Tatooine), the jungle planet (Gamorra, sounds like a venereal disease, and my least favorite world), the planet with one side day and the other night, which was my favorite and maybe one other. Maybe my memroy hypes the PC version into something better than it was, but it seems that there were a lot more planets or at least a lot more tracks. Lack of variety in the tracks means the game is potentially very short, even though replayability is good.

My other problem might seem trivial, but there's no first person perspective without the pods in view. It was my favorite view on the first one for a couple of reasons. 1: the pods obstruct your view even thought they're meant to make a more realistic simulation. It's hard to see the upcoming turns and the guys in your way. 2. Without the pods it really increases the illusion of speed. It just sucked you in and made you feel like you were hauling ...

Other than these two minor complaints, this is an excellent game. There are tons of racers both old and new, including an older (non-Jake Lloyd) Anakin with a redesigned pod. I've already beat the game once with Teemto Pagalies and have every racer through Sebulba ( I think there are more, but I'll get to that later).

The music and sound, as with most Star Wars games) is excellent. Sebulba's pod still makes that cool thumping noise and the John Williams score is well... John Williams. The visuals are very impressive, especially the characters and pods. It seems like the backgrounds are a little rough and blocky at times, but I think that's to improve the frame-rate and you're going so fast you don't have time to stop and look.

One of the cool features you can unlock is the art gallery. In the gallery there are all the pods plus three that I find particularly interesting: a pod for Watto, one for Darth Maul and one for Darth Vader. In the credits there are voice acting credits for Darth Maul and Vader voices. It seems obvious that there is some way of unlocking these pods, but I don't know how and I'm dying to find out. Those Maul and Vader pods look ruthless.

The game is a lot of fun and made me remember why I loved the first one so much. There's something very cool about hitting turbo in a big underwater tube and letting the centripical force carry you upside dwon over your opponents at 600 mph. Or bursting out of one tunnel into a cavernous gap and after some mad hang-time, flying into another tunnel waaay on the other side.

Even without the Star Wars theme this is a strong game that stands on it's own. Star Wars fans or fans of high speed racing should not miss out.

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Options include single events, tournaments, and two-player mode. The tournament is where the hard hitting action is at. In tournament mode, your pod racer works his way through different race courses and earns money for pod upgrades (speed acceleration, cooling, defense, repair, etc.) along the way. The first 2 or 3 tournaments may seem to lack a serious challenge, but that all changes around the 4th or 5th round. It doesn't take much to go from 1st to last by hitting a wall. I've won races by as little as .1 seconds with the top 5 pods all coming within a few seconds of each other. I've also taken a wide turn while in 1st and finished 3rd. The game description says that speeds reach up to 600mph, but I have gone in excess of 700mph. Quality game with excellent graphics and game controlls. Would have given 5 stars, but the 2 player mode just wasn't meant to be... not enough room on the screen to accommodate it.

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I bought this for Christmas for my kids. We're all Star Wars fans, and we play it almost daily. I'm 33, and I enjoy it just as much as my kids. Racing at 500 or 600 miles an hour--what's not to like?

PROS: It recreates the feel of the Star Wars universe nicely, with opening scenes and even music from the movies as you race. There are enough tracks for plenty of variety, and the feeling of the different "alien" worlds each track is located on is created nicely. The game starts with only four tracks available to race, however, and you must win first place in a number of races in Tournament mode in order to unlock the remaining eight or so tracks. This offers challenge and incentive to progress through the game. The same goes for the pods/characters. You start the game with Anakin's pod and a few others (around seven or eight if I remember correctly), but more than half of them remain to be unlocked. I think there are a total of around 15-20 pods once all are unlocked, with Sebulba's pod being the last one to unlock. (NOTE: For those unfamiliar with Playstation games...A memory card is required for the game to recognize that tracks and pods from previous gaming sessions have already been unlocked)

CONS: The downside is it is quite challenging to win races sometimes. Also, the damage caused to your pod by bumping into obstacles can get annoying. There are no options within the game to change the level of difficulty or turn off the damage, which is really needed when you have young kids playing. My boys are four and six-years-old, and they frequently cannot finish a race because their pods reach the damage limit and explode too quickly. There is a button you can hold for a number of seconds to repair your pod, however. Still, for young kids who just want to race to have fun, it would be nice to turn that damage feature off.

I assume this game was designed for children, so I found it perplexing that I, having several hundred hours of racing games experience on a Sony Playstation 2, could not easily win each race here. I had to attempt certain races several times to win first place. Not a big deal for me--it was a fun challenge. But I'm calling it a downside to the game because my children still have yet to win any race. In fact, it's so difficult that they always come in last place. Furthermore, even when you find yourself racing really well and in the lead, taking every corner with precision, and racing at top speed, somehow the computer-controlled pods will be right on your tail the whole time and as soon as you make a mistake, they will fly right past you. I realize that this keeps the game challenging, but sometimes it would be nice to reap the rewards of building a lead.

CONCLUSION: Despite the drawbacks I've written about, this game is an excellent value. My boys and I have had hours of fun, with countless more to come. Sure, my boys don't like to come in last place every time, but they keep playing it because it's so much fun. If you can live with the drawbacks, the PROs to the game will delight you. I highly recommend this game.

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When Pod Racer came out on the N64 it was an instant hit. My friends and I spent many weekends playing it and admiring the graphics, and the sheer brutal speed of the game. Sound and game play were great too.

Now Pod Racing comes to the PS2 which is cool since I don't own an N64.

First and foremost this is a good game, it's fast, adictive and has good gameplay. I don't think that it has the brutal speed of it's fore-runner though. Nor are the graphics quite up to the task either. I think the problem with the graphics is simply that the PS2 can't anti-alias the screen, so the picture has sharp edges, not actual jaggies mind, just slightly too sharp edges, which remind you you are playing a game.

The biggest problem, for me, is the exclusion of Watto's Junk yard and store. In the N64 game you browsed the new and spare parts you wanted to buy. In this one, you simply adjust a bar representing one or other attribute of your pod. I preferred the N64's junk yard, it added character to the game. It kinda makes me wonder why too, the N64 game was cartridge based, this PS2 game has an entire CD to play with, so it's not like there wasn't room.

The addition of a combat element to the game you bash your opponents until they go bang, adds an element to the race, but at the end of the day it's still a pod race.

Is this a great game? Yes, buy it, play it. Is it better than the old Pod Racer? Well, it does remove the annoying screech of Annakin throughout the game, but apart from that, it's more of the same. The graphics are great, but don't have the smooth finish of the N64 version.

Lastly, no matter what *anyone* says, this isn't a "new" game, or "new" version, it's little more than the same game ported to the PS2. And to be honest I am very happy with that, I missed my Pod Racing. All I need now is that ice world track from the old game and a nice strong coffee to get my speed up.....

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Tuesday, May 27, 2014

Review of 5 Pack of HDMI 6FT Cables: 1.3a Category 2(Full 1080P

5 Pack of HDMI 6FT Cables: 1.3a Category 2(Full 1080P Capable)(Compatible with Xbox 360 & PS3)
Customer Ratings: 4.5 stars
List Price: $15.99
Sale Price: $5.80
Today's Bonus: 64% Off
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Because of other reviews, we tested all 5 right away and they all worked fine. Great price, so we're happy.

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These cables are great to have on hand they're cheap and they work great. You can't beat the price of these cables and convenient 5 pack.

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The product performs as expected. I have no complaints about the functionality of the cables. They are a bit narrow, almost insubstantial, maybe a bit cheap-feeling. The connectors do feel quite solid and well built. No real complaints at all.

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The quality is as good as other cables and the value of this 5 pack is amazing! I got 5 cabled for less than most stores charge for one.

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Cables a bit thin for my liking but otherwise working great so far. Will continue to use them to see how they hold up.

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Friday, May 16, 2014

Best Kengo: Legend Of The 9 - Xbox 360 Deals

Kengo: Legend Of The 9 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.77
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Pros

Fans of the original Kengo, a very niche game, will like this game.

This is not a traditional hack and slash game like Onimusha, Ninja Gaiden, or Way of the Samurai. It is a really more like a fencing simulator. So if you rush in hacking and slashing in combat mode the CPU will kill you over and over. The game will be rather frustrating to play until you have learned how to control your sword clashes, evade, and then counter.

As you play your character through the main mission the system keeps track of your fighting mannerismseven the negative oneslike tendencies to hack wildly and missing your opponent most of the time. Then you can take your AI and pit it against others on the Xbox Live National Leaderboard to see the outcome. I think this is rather innovative. Also by being able to watch your AI fight, it gives you a chance to reflect on your fighting style vs others.

The graphics are definitely better than previous generations of the Kengo games. Shadows are soft, there is light blooming, and costumes are bump mapped.

Cons

Buggy. It has frozen several times after completing a mission making it impossible to save your progress. So you are left with having to repeat the level.

Like the previous generation of Kengo games, it is repetitivebut then so is real kendo or iaido practice. As I said this is really more of a simulator than a "game".

The dojo skill building mode from the previous Kengo games is lost. Skills are now built by progressing through the main storyline.

The camera is much worse than previous Kengo games.

One will always try to compare this game with Bushido Blade. If you played the original BB before playing any of the Kengo games, chances are you will never be sated. It all depends on what you are looking for. Kengo's sword fighting mechanics and sheer number of waza are much more extensive than BB. As someone who practices Kendo, I find BB just too dumbed down to be interesting. Kengo gave me a far more realistic and interesting fighting experience than any of the BB series games ever did.

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I'll admit, when I first put this game in, I was sorely disappointed and frustrated beyond belief. I'll also admit that I didn't even glance at the book before I played, so I didn't know that your health gauge regenerates if you stand still with a full stamina bar. I didn't know you could lock onto a nearby samurai, instead of running around in circles hacking wildly, trying to stay alive. So... I'll admit when I first put this game in after months of anticipation, I hated it. Then I read the book, thinking "No one in there right mind would release a game this broken", and while I tried the game the way it was meant to be played, I noticed a fairly deep and strategic fighter. This game is by no means meant for everyone.It's a very niche title. You really need to be a fan of Samurai and be sick of "Button Mashing" fighters to enjoy this. Those that enjoyed the first American "kengo" release, will miss the training sessions from "Master of bushido", but if you do not try to play this like Onimusha you may enjoy it. I would definitely rent it first, even with the low price tag.

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Is it "technically impressive"? No. It's not Skyrim, Mortal Kombat, Uncharted 3, Modern Warfare 3. It's Kengo: Legend of the 9. Got it at Gamestop for $4. Best game ever.

Graphics and presentation: Not the best. It doesn't attempt to wow you. It's just "good enough."

Gameplay: Great. You have your standard vertical attack, horizontal attack, block button, but the really cool button is X. X allows you to clash swords with someone (Or "grapple"/grab them), but depending on how you flick the left stick or which buttons you press, you can roll them around, drive them around, kick them on the floor, or they can counter-grab you or counterattack. It's really exciting ...

Most samurai games are hack-and-slack. Attack. Dodge. Attack. Dodge. Block. Kill 100s of other people like that. This is not the case here. You have two bars: HEALTH and STAMINA. THERE ARE NO HEALTH POTIONS (for you to heal, your STAMINA has to recharge to full and YOU CAN'T MOVE -how cool is that?). You have a stamina bar that runs out if you don't use your energy wisely (you can do what I do and turn all the gauges off for real immersion; of course, this means you got to gauge your health and stamina with psychic powers or intuition, if you're into that kind of thing, but it's pretty awesome to play a samurai game with no interface, just you, the graphics, and the controller). Sure, you can go around slashing everything, but once they block and attack you (maybe 4-5 times), you're dead and have to restart the level. This means you have to smart. You can't just barge into a battle. If it's you versus 10 guys, run until you can get one guy on your own or can safely attack him without someone sneaking up behind you to attack you (doesn't happen often but the point is you can only block the person IN FRONT OF YOU, which is easily done with the targeting feature, but can be painful just like in real life when you're got people surrounding you: strategy: run away until you can corner one). In most everyone versus you battles, you'll be fine, but when it's one-on-one (boss battles), you better be careful because he'll be more likely to block or attack you. This isn't because the AI cheats; it's basic psychology. You have to take it seriously. One mistake (like getting hit 4-5 times in a row ... even though to kill non-boss characters, you have to hit them 1-3 times -which is how it's done in real life in case you didn't know) and you'll have to restart the level. Each level is basically the same: attack lots of people (fend off people trying to kill you) and finally an end boss (the hard part, because the boss will be smarter; your best bet is to grab them ... grab = X button = 2 swords clash and you have to push or pull ... you know, like in Bleach or Rurouni Kenshin when 2 swords stick to each other and the characters are talking, except here, you'll be thinking about how to not get killed versus making heroic speeches).

Game modes: combat (fighting game so the health bars are longer, but you can go on up to 9 rounds), online (haven't tried that yet), main story (you versus lots of foes; note these are historical figures so you can't create your own character but you can allocate experience points, etc.), options (very few), customize characters (from story mode).

Japanese audio; English subtitles.

Combat mode: This is the coolest mode ever. Don't like fighting off 20 guys and then losing to a boss battle (in story mode). Combat mode is where ALL the characters in the game are already unlocked (except maybe 1 or 0; not sure) and you can play 1-2-3-4-5 match rounds, just you and the AI, like a fighting game, but as with the story mode, you can turn off the interface and just fight. It's like a real samurai fight.

As I've said, best game ever. Let me know if you have questions. I just want to give this game the credit it deserves because it really is the best game I've ever played. The graphics aren't Uncharted 3, the menus aren't streamlined like in Skyrim, it's got Japanese audio, but the fighting gameplay mechanics are really fun and special. I've never played a game like this. Granted, if you're a completitionist or if you don't like losing, you might not like this game, but if you want to try something new, if you're into playing games because you want to have fun, then definitely give this game a try (I would say ... BUY). Remember: not all samurai fights end in victory; fight for your life. Once you develop your own style, you'll have a lot of fun with this game.

Weird note: Sometimes when an AI character swings his sword, he hurts the men around him. Kind of funny to watch (doesn't happen enough), but the point is there's a bit of strategy involved. If there are 10 guys around you, you could try and hack and slash away, but ... you could also try and run away, turn around and see who managed to catch up to you and kill him before the others catch up.

Settings: Japanese places like downtown Edo, temple, grassy knoll, a camp, autumn leaves (really pretty), etc. Definitely a must-buy if you're into Japanese landscapes and history.

On a more technical note, each character has three stances (three difference styles to hold the sword) and there is 1 female character. The others are historical figures like Musashi, Okita, Kojiro, etc.

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Ever since genki has made fighting games they have been doing something new, making them feel real. The Bushido Blade games reinvented the genre with their realistic sparing and simple controls. These games sparked a small revalution with fighters opting for a more realistic approach, however this was only attempted by small or unknown companies and was ruled as ''shallow'' or ''uninspired'' because it didn't mimic Street Fighter[no disrespect]. Games like Kakuto Chojin and Tao Feng are looked down on for being different but are very good games and they both have alot in common with Bushido Blade.

When the first kengo came out it was all I wanted to play, having already enjoyed Bushido Blade I sank my teeth into it and loved it completely. I was eagerly awaiting a second Kengo and finaly it was anounced however it didn't make it to the states WTF! Then Finaly several years later Kengo 3 was anounced and it later came out as Kengo Legend of the 9 on the 360.

K9 was pretty cheap pretty soon so I quickly picked it up. I was impressed with how good it was because nobody seemed to like it at all and none of the Kengo fans out there[I know you're out there]were standing up for it. Kengo definitly is not for every one it's an acquired taste like Resident Evil if you haven't been there from the beginning you don't understand it it's true. Kengo is not a lightning fast, flashy, move blaster like most fighting games out there. Kengo is a slow, thoughtful sparring game where range and timing are the most important things to master to stay alive.

This game is hard even on ''easy'' and it's not forgiving at all, if you die restart at the beginning and so on. Some of the swordsmen mainly the other ''NINE'' are hard to grapple with and throw in some cheap shots here and there but you get over it. The controls are good and it is easy to link all styles together. The combat does alow for some freestyle thought but you do need to grab, throw and strike when they're stunned in order to get the higher scores and cash in for new moves. Some of the fodder enemies seem to just keep coming out with no end in sight and hurt you just enough to effect the upcoming battle with a real samurai but if you can hold your mud you'll do just fine. One of the best things about Kengo is the ability to take out a badass shooting his mouth off with one well timed attack.

The only really big gripe I have with this game is the lack of extra game modes, the main mode will keep you busy for a good long while but after that everything else kinda sucks. The vs mode is fun for a little while but not long and the challenge modes don't even play with the same rules layed out in the main mode, so you need to adjust which is lame. There is not much replay value but the main game is enough.

The best thing about this game and what is completely overlooked is the authentic samurai and battle locales herein. The battle between Myamoto Musashi and Kojiro is almost completely accurate to real life save for the fact that Musashi did not use his swords but a wooden oar handle.

Kengo is not for everybody but if you like samurai and history combined with realism you'll probably enjoy it if you give it a try, and god knows samurai and realism don't often meet up games.

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Arrived quickly and was what I ordered, in good condition.. I was hoping for a bit more Bushido Blade style gameplay, but this is still pretty good, for as much as I hate seeing health bars in sword fights. Either way, I wasn't able to find this anywhere else, so I'm glad I found it.

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