Showing posts with label xbox bundle. Show all posts
Showing posts with label xbox bundle. Show all posts

Sunday, February 15, 2015

Cheap Tom Clancy's Splinter Cell Conviction CE

Tom Clancy's Splinter Cell Conviction CE
Customer Ratings: 4.5 stars
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SC Conviction is a nice game, the graphics are terrific, the playability is different from any predecessor Splinter Cell games. You spend more time on combat than stealth mode, that no was a problem for me because I like the both styles.

I didn't play the multiplayer because nobody on my list has the game yet, So I can't talk about it.

My sad part, is that I already have the $69.99 price on CE since I put my pre-order on last Black Friday, so the Ubisoft discount was not a big deal for me.

My USB unfortunately arrived defective, if you want get that game, just go for the standard version, I think the additional content will be open for everybody at .

Standard Version is the best choice! The game still sweet, is very well designed, the Sam is a bad guy and I like it, I hope the multiplayer will be good, if you will buy only for single player, you will fell your money a little bit worthless, because the campaign is very short, so is better you wait price drops.

Sorry my English, I Live in Brazil :)

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Conviction is a great title. The gameplay does a great job of balancing the ability to take things more combat focused. It will still rampant things up more but it won't be instantly game over (minus one area) but the inclusion of mark and execute forces you at times to want to stay stealthy. Mark and Execute is like targeting enemies in Rainbow Six: Vegas but in this case you pull the moves off which makes for a fast paced Jason Bourne still cinematic as you do it. It looks incredibly cool. TO get mark and execute you have to take out enemies secretly.

Beyond that, the graphics are good and the soundtrack does a great job of pumping up certain moments. The game though is a bit short but the story is pretty cool and the narrative is well spoken with great voice overs. Now the single player game is short but there is other modes as well and co-op is a great addition that allows you to tackle a whole different story without Sam Fisher. You will both have to work together to sneak around and do the same as you do in the single player game (of course with different objectives).

As you progress you will gain, points as you take out enemies in certain ways and by doing other things. This allows you to upgrade many of the available weapons, special gadgets, and even your costumes (used in certain modes). It is a great game. I have had issues with co-op at times but you can end with a good connection. Its that when you disconnect, you lose all your progress from the checkpoint so will have to start over.

Fans of Splinter Cell games should enjoy this games and people who don't like Splinter Cell should find this game a welcome change for the series. It does little nice things by displaying the objective within the environment, has a new ability to use a shadow image of yourself that signals where the enemy has last seen you against themselves, and there is a cool little interrogation you can do in the game. I recommend this game.

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It's finally here, a new Splinter Cell, or is it? This new game has some of the same names and faces, and even design choices of previous games, but seems to not fit the old style as much as it used to, but that's okay in many ways. While this new Splinter Cell is not quite like others, it's still good. As for the game itself, it is amazing, the gameplay is rich and fun, story interesting yet not overdone.

Needless to say, while the game by itself is amazing, it doesn't feel exactly like Splinter Cell, but in many ways that's okay, while this game could have been a remake of the Bourne game, it still plays well and is fun, and if you ever like stealth action at all, this is a must pick up for anyone.

Honest reviews on Tom Clancy's Splinter Cell Conviction CE

I had purchased Tom Clancy's Splinter Cell Conviction on launch and enjoyed the game. I had only played through the campaign on normal and beat it the next day. I didn't bother to try out any of the other game modes so I sold it back in April 2010 and forgot about it. After searching through amazon for cheap games I came upon the Collectors Edition of Splinter Cell Conviction. Being that the price was the same as the standard edition, It was an instant purchase.

I'm so glad I picked up this game again because playing through it a second time and exploring the other game modes make me wish I never got rid of it! Splinter Cell Conviction is an amazing game. The combination of stealth and action was perfectly blended in the gameplay and made it a blast to play through. Deniable Ops is fun to play repeatedly and with the Insurgency DLC out makes for hours of fun.

The collectors edition was a great package overall, the Fifth Freedom art book was a nice touch and was nostalgic for me to look back on the old splinter cell games from the first xbox. I was disappointed in the USB credit card being defective. But however after a brief google search I found the content was on the website. The steel book looks great with the iconic night vision goggles in bullet holes on the cover. I am glad a re purchased Splinter Cell Conviction and am looking at buying more collectors editions for older games here on amazon.

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In Conviction, Sam has left Third Echelon following the death his daughter and of his friend Lambert. While he is gone, the new Director, Tom Reed, has completely changed how the agency operates, making connections with less than savory people. Fisher is suddenly brought back into the game by Anna Grimsdotter when a mercenary tries to have him killed, but explains that its part of a conspiracy involving his daughter that goes all the way to the top of Third Echelon. Great storyline, excellent gameplay. The new style and addition of Last Known Position and Mark and Execute make this more fun than ever, and the Realistic difficulty is (with a few execeptions) realistic. Enemies respond to your actions, call for backup, and make smart movements. Multiplayer is good, with an independent storyline. Also, actions and achievements earn you points which allow you to unlock new weapons and gadgets to keep you playing.

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Friday, February 13, 2015

Gears of War: Judgment Reviews

Gears of War: Judgment
Customer Ratings: 3 stars
List Price: $39.99
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Let me preface this by saying Gears of War is my favorite action series by a long shot. As a fan of multiplayer action shooters, the series up to this point, has never let me down. I felt that the transitions from Gears 1-3 markedly improved with each iteration. From Chainsaw duels to meat shield tagging, it seemed like the action only got more intense and more fun. I was looking forward to judgement needless to say.

Then I played it.

Epic, what in God's name happened? Cover system? Pointless. Weapon re-spawns? Endless. Down but not out? Gone. Graphics? Subjective, but for me not as crisp as Gears 3 (for example the Hammer of Dawn, absolutely does not carry the punch and melty flavor it had in previous games, you may even argue that it was better in Gears 2) Fun? Subjective, but for me palpably absent.

The decision to take away down but not out, you may think would encourage people to use cover more, team work more. I've played about 35 hours of multiplayer so far, and this thought process couldn't be more wrong. They turned the game into what is essentially Gears version of an arcade shooter. You pick your primary weapon to start with, Lancer, Gnasher, Hammerburst, Retro Lancer, Sawed off, or the new Marzka, and your choice of one grenade (Wall tagging is gone by the way, another disappointing decision to me). From there you are put in a 5v5 match like the previous game. FROM that point, you will likely come to the same conclusion as most, just take the gnasher, run in, shoot once, and melee. Congratulations, you have mastered Gears of War Judgement. Now that alone isn't necessarily a deal breaker. Some could argue that it's faster now, but I for one don't remember ever playing the previous games complaining about the speed. But enter the multiplayer rotation once, and 4 maps later, you will have seen it all. Yes, Gears of War judgement only comes with 4 Multiplayer maps. There are a few maps for Overrun mode, similar to horde but pvp and with you controlling locusts swarms between rounds (pretty fun). But as far as actual classic gears of war 5v5's, there are 4 maps the game launches with. That is not a misprint. And no, it doen't matter that you spend a lot of money paying for maps the last time around, they don't do you the courtesy of throwing in Gridlock or Clocktower, they don't care if you expected more value for the 60$ you just spent.

A free map came out recently. That makes 5 now. But if you didn't download it in time, you will have to pay for that too Via Season pass, or get even more ripped off by buying the map packs separately. What a joke! I remember buying the other gears games and thinking that Epic was a great company, because they actually gave you quite a bang for the buck. Not any more suckers.

The maps themselves by the way, those 4 maps mentioned earlier. SUCK! I dont mean to be crass but they are EASILY, EASILY, the WORST maps epic has ever came up with. A confusing mess of ups and downs, with WAY too many power weapons that respawn about 15 seconds after someone just picked it up, so don't worry boomshot guy, there's another one waiting for you just around the corner.

We were supposed to get excited by being able to jump down glass windows, off of the sides of buildings down int he the streets etc. Well I've played it folks, and it doesn't do jack. I had a group of 9 Xbox live friends who were not only amazing gears players (look up on youtube AdamBerg11 if you want proof) but avid ones as well. Not one of them, literally not one of them, played this game beyond the first week. Don't blame Epic, you'll say. Blame People Can Fly, they did this to our beloved Gears. Let's just hope that's true, and that Epic get's back on the ball with this franchise which I'm sure has planned installments for the upcoming Next Generation Xbox.

Save your money. I didn't.

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Like most people I was very excited when I found out that the Gears of War series was going to continue. I had played the previous 3 and enjoyed them all, both solo and co-op. Gears 2 introduced Horde Mode which was my favorite game mode to play online with friends. It seemed that the Online Deathmatch was too difficult for my tastes and the matchmaking system did not work well. Still Gears of War 3 improved on all fronts; deathmatch, Horde Mode, and campaign. Gears of War: Judgment took 4 steps backwards. I was suspicious when i read the news that Cliff B had left the team, and after playing the game i can understand why he left. They took his baby and just pushed it onto the market to collect money from loyal fans like myself who expected great things from this franchise. The co-op campaign was fun that is why i gave it 3 stars for the fun factor. But the Horde mode is gone, replaced with a similar mode but lacks the RPG element that GOW3 had. If you are on the fence about this game please take my advice and wait until you can purchase it for $30 or less because it is not worth 60.

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Now before I begin, no I did not buy this off Amazon, I bought it from gamestop so that's why there's not an Amazon verified purchase in my review. I've been a fan of GoW since the first game and have them all. I've loved the campaign for all of them and loved the multiplayer, even when they added the sawed off to Gears 3 which was ridiculously overused by I got through it and still loved it.

But after playing this game for about 8 hours it just felt different and odd. I know the developers were going for the game to be different and of course it's always good for a game franchise to change it's ways. That's if it's in a good direction of course. Now don't get me wrong, this is still a pretty solid game but it just has something missing to it.

Campaign: Haven't played too much of it but it seems promising. People on here say it's about 5-8 hours but I don't really mind that. Knowing that you should just not rush through it and then complain about it being short. Play it little by little and it will last. There really wasn't anything I found wrong with the campaign. I've actually enjoyed the Declassified Missions option to it. It adds a little more fun to it since it allows to to gain stars to unlock stuff.

Multiplayer: This is where I was mostly disappointed as follows:

Pro's: -Most of how it runs feels the same aside from the new controller scheme (Y button to switch weapons instead of the d-pad and LB for grenades)I'm not making a huge deal out of it because it only takes a little while to get used to.

-Lot's of skins for your character and weapons to unlock.

-When you're waiting to respawn you don't need to wait the full amount of time, you can just press A to respawn immediatly.

-A few new weapons you can start off the match with as opposed to being limited to the Lancer, Hammerburst, Gnasher and Sawed-off.

-You can roll off high ledges to the ground below you now.

-If you're a huge fan of TDM as I was in GoW3, then you'll enjoy it more now since the winning goal is 50 kills with only 1 round.

Con's: -The first thing I noticed was that they got rid of being DBNO. Now when you would usually just get down, you just die. You don't really get a chance if you're being shot at from far away to crawl away into safety or revived. You just die. Not really a big fan of that.

-With the fact that DBNO being gone, you can now be melee'd twice and get killed from that. So now if someone is wall bouncing around you they just need to melee you twice and you're dead. It's pretty lame but again it takes some getting used to.

-Only 4 multiplayer game types so far: Overrun, Free for all, Domination, and TDM. Seems like they got rid of KOTH, Execution, and Wingman which I loved to play. I'd assume they'll add it on later on as DLC possibly or as the special event of the week but who knows.

-You can spawn with only one primary weapon now. I always liked that fact that I'll spawn with my lancer, gnasher, and snub everytime I respawn but now you need to choose between spawning with a Lancer, Retro Lancer, Hammerburst, Gnasher, Sawed-off, Booshka, or Markza along with what grenades you choose and your snub. So you can't spawn with both a lancer, retro lancer, or hammerburst alongside with your gnasher or sawed-off. This isn't a huge deal but it is slightly annoying. Upon spawning though you CAN pick up a map spawned weapon to replace your snub pistol so it would be like having two primary weapons but then you don't have your snub. It may be a small inconvenience but it is still is one.

-Lastly is the fact that you seem to spawn with very little ammo. I always spawn with my gnasher equipped which I noticed makes you only start off with 8 gnasher shells. Now I haven't played GoW3 in a while so I don't remember the exact number you start out with my with this number, you run out of ammo quickly. Luckily there's a lot of ammo boxes around so those help you out but it's still a bit of an annoyance.

Overall this game IS worth having but don't put $60 down for it. Wait until the price goes down to at the most $40. I just feel this game isn't as enjoyable as the previous games. Of course a lot of you might disagree but I'm sure there's a lot of you that will agree with me. Maybe with some more gametime I can say more positive things about the game but as of right now, this is all I have to say.

UPDATE 3/25: I've had this for almost a week now. I keep trying to give this game a shot but I honestly can't. I may be mistaken but now you can use a gnasher while you're using a boomshield? Are you serious? You can take someone out easily enough with the snub and boomshield but now you can use I guess any weapon you have equipped? Literally this game is just full of scrubs. I've played a little more of the campaign and it's a lot more disappointing than I expected. Mostly because I'm not a fan of how it plays out like an arcade game. I was thinking that it would only happen every once in a while but it's not. And in the campaign you can use executions and meat shields but you can't in multiplayer? Really? I've never played a game with as bad multiplayer as this. I gave this game a shot for a week and it just threw my expectations out the window. The only reason why I rated Fun with 2 stars was because of the very few games I get where it actually feels like the original Gears instead of running and gunning and explosives everywhere.

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When I first got into Gears of War, was when I bought my 360. It was literally the first game I bought, and I was blown away by it. I am not "one of those Gears fans", you know, the one's that refuse to believe that there was a good Gears game since GoW1. I thought Gears 2 was just as good if not better, and 3 was a worthy entry in the series, and that it was a fitting END. But, as with most franchises today the idea of making more money off a name has become more important than releasing something that is worth releasing.

Gears of War: Judgement was the first time I wasn't desperate to get the game day 1. Not because it didn't look impressive, not because I've lost interest in Gears, but more because for the first time Epic wasn't working alone, and also the fist without Cliff and Rodd. That thought frightened me and unfortunately it was entirely based in reality. This is not Epic's Gears of War franchise, this is People Can Fly's attempt at Gears of War. The last time the two paired up was the ill recieved Bulletstorm, which I did enjoy, but since I beat have yet to go back.

Judgement's only strength is it's campaign. the campaign is fun and offers a little something different than what we have all become used to. Yes you are still fighting locust in the same point A to point B linear fashion, yes you are still using Lancers and Shotguns, but it still feels fresh and fun. The Declassify option is the shining feature, making play in a certain way to attempt to attain a 3-star rating on your missions, like using only pistols, or adding more and varied enemy types. It really adds a bit of replayability trying to rack up high scores with your friends. It's not all roses in the campaign though, Difficulty is nerfed to hell, if you used to feel challanged on Hardcore or Insane, a 3 year old could literally survive on these difficulties. I started straight off on hardcore and at no point felt challanged, even declassifying never added difficulty. Enemies that were never present in GoW1 are magically here, then gone for the next 2 games, then come back in 3, and the introduction of new and mainly useless weapons make for a less than inspired twist on gameplay.

But, once the campaign and the weirdly out of place and timeline Aftermath is over, the multiplayer is all you have left. Well, then you officially have nothing. Multiplayer has to be the worst in Gears history. Overrun is about the only gametype that even feels like it should be there. Execution takes forever to finish just one match, Team Deathmatch has been taken from 15 cumalitive kills then last chance to being 50 kills, Free-For-All is absolutely abysmall, Domination is a sad attempt to be CoD, and not fighting locust, no Down But Not Out, just make Multiplayer all around a frustrating experience. As you level you unlock prize boxes (much like in Mass Effect 3) but they offer nothing more than comestic changes for your guns and character. The biggest frustration is the lack of the 4 weapon series staple, Where as you could have an Assault Rifle, Shotgun, Pistol, and Non-Lethal Grenade you may now only have one Non-Lethal Grenade, One pistol, and Either an Assault Rifle or Shotgun. This completely removes the ability to take people on based on where they are. You won't make it very far if you have a Sawed-Off and the other team has nothing but Lancers. What they should have left alone they retooled the most and made it the series worst Multiplayer experience to date.

To wrap this up this game is the definition of rent not buy, play the campaign enjoy it and then chuck it out the window. Hopefully this is the official end of the franchise.

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If you're thinking about buying this game just hold off until the price goes down, which I'm sure will be soon.Worst $65 I've ever spent. Honestly, Gears of War 3 is better than this.

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Friday, February 6, 2015

Review of Just Dance 4 - Xbox 360

Just Dance 4 - Xbox 360
Customer Ratings: 4.5 stars
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I'm a 57 year old male with no kids at home and bought the Xbox mainly for exercise. I have a sense of humor and the exercise my wife does with DVDs led by mean girls is drudgery. This is a blastI can dance around like a madman for 20 minutes and work up more of a sweat than doing anything else. Plus, it's hilarious and entertaining. They have done a great job appealing to everybodyincluding me. Whether dancing on a flatcar in Arizona, in an elevator or on a wrestling mat to great tunes it is really fun. Many of the other dances are pop songs geared toward tween girls of course but they have a great selection of classics and goofy tunes/dances that are fun for everybody. The graphics are great too. As opposed to other reviewers I find the controls better and easier to use than on Just Dance 3. It takes some getting used to but that is just part of the game for me. Motion tracking seems better on this version too so racking up points is easier and there is more incentive to get the moves right. I am much more flexible, have better balance and lighter on my feet now when not playing the game and it has been a big help keeping me young. Great job, Ubisoft and I'm looking forward to more add-on tunes.

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There is a very important update to this review at the bottom--make sure you read it.

Everyone is of course talking about the different interface that this game uses, so I thought I should address that. First of all, they have done away with the option to use the controller, so you have to use the Kinect. That's a little annoying for me, because now I have to select the song for my three-year-old, since she can't possibly figure out how to point to everything. So here's how this new interface works: instead of going up and down with your hand and swiping across your body to select the song, you now have to "point" to the song you want. You keep your hand close to your body in order to hover the game's hand over a song, and then you point your finger (by extending your arm towards the screen) to select it. One point will preview a song, and then you point again to pick it. It takes a little getting used to, but I just got this thing and am already getting the hang of it after 25 minutes of play. One thing I LOVE about the new interface is that you have to raise your hand in order to be in control of the Kinect. As long as no one else raises their hand, you will stay in control. It is endlessly annoying when my two-year-old jumps in front of me while I'm trying to control things on other games, so I really appreciate this aspect of this game.

Someone said it really bothered them that the game asks if you want to share your pictures after every song. It does indeed do this, and it's a little stupid, but it takes me about 5 seconds to get past it, so I think I can deal with that.

Now for the actual game: I love it! The songs are fresh and new, and they're totally fun to dance to. I love Good Feeling because it seems to have some true hip-hop moves, and I feel like a bit of a bad a** when I dance to it. The first one my daughter and I danced to was Love You Like a Love Song, and it was awesome to look at. The graphics are very vibrant and pretty, and they seem to be much clearer than the last game's. Also, in Just Dance 3, I seem to get screwed in the gameplay a lot. For instance, I know I just did a move perfectly, but it'll only give me a "Good." (I swear I know when I hit a move or not.) It seemed to be stingy with its "Perfects." Just Dance 4 has gotten better with this aspect. I feel like I'm being judged fairly, and that makes me REALLY happy. I should mention that raising your hand in the screen before the song starts does not change difficulty levels. I'm not sure if you can change that sort of thing in the options or something, but you can't do it there.

I haven't been playing this long enough to comment on all the extra features of this game, but there do seem to be a lot more than in Just Dance 3. There are several challenges for each song, so that'll keep us busy for a while. I'm really happy I bought this, and it'll provide hours of fun for me and my daughter especially (my son's a little disappointed that there isn't a robot song in this game). I recommend it, if you feel confident in your Kinect abilities.

UPDATE 11-17-12

If you look at the comments on this review, you'll see that Ubisoft has now made this game compatible with the controller. It works great, and now my daughter can pick the songs herself, which is awesome. Thanks, Ubisoft!

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Introduction :3

I have been wanting this game since the beautiful day it was announced and I saved up every penny to pre-order! At first I had problems using the kinect and now they have made a controller update! I still use both either way! This game is packed with Sweat breaking dancing! I have collected all the mojo I could and unlocked everything! Now my new conquest is to beat all of the Dance quests provided to help with earning mojo!

Problem and Solution(*****)

After every flippin song they will ask you if you would like to share horribly unnatractive photos and videos of you dancing. In order to disable that and make it never come on is to go to XBOX preferences and select sign in offline it will appear you are offline but still on the account just without XBOX LIVE or go to the Settings menu on JD4 and click the camera to disable it!

Cool and Interesting Rewards!

After dancing and having a blast you earn Mojo! Mojo was introduced in Just Dance 3! As all of us know after earning a Fruit load of Mojo you unlock random items but these items aren't so random at all! With the kinect feature you can spin around a roulette and fairly get your reward! Rewards end at level 32

Song List (*****)

The song list contains a unique interesting blend that creates Just Dance 4. There are recent songs and old songs! The list seems like a compilation of songs that use to be at the peak of fame during a certain Music Generation. Elvis Presley's Jailhouse Rock is a fun and interesting dance for all of ages to come. Asereje the ketchup song was very popular when I was much younger! So if you have a palette of interesting friends then this song list will be enjoyable!

Song List Part 2: Just Sweat and Join in! (*****)

You may be like what does he mean "To Have fun" Well what I mean is to enjoy yourself while dancing! If you are struggling with being overweight then go on to Just Sweat and It will sure to help! Just Sweat includes I think 5 plans and unlockable plans for you to get funky and down with! If you hate Justin or One Direction brush it off your shoulder and just join and and have fun there is no need to be negative!

Dance Central?!

As all may know this little fan war Just Dance vs Dance central has been going on since the release of JD3. For my opinion the Just Dance Series lives with simplicity, their game is designed for all ages to play! All of their moves are easy to understand and uses a cute grading system. As for Dance central its title lives up for Extreme dancers, ones who wants a challenge in dancing not suitable for younger children to play. People who want to pursue their life want to feel all the colors of dance so they would prefer Dance Central. Just Dance lives with simplicity anybody can get the moves down fast and easy! And thats what I have to say on the discussion!

Overall I think Just Dance 4 makes up for JD3. Just Dance 3 gave a bad impression on just dance but since I played JD 1 & 2 I just wanted to keep playing more! I dont really understand why most people hated JD3. JD3 was an opening to all the motion consoles! I was so happy when I heard the news! The day when I ordered JD3 and when it came in I lost 10 pounds playing it in a week because It was suck a fun and enjoyable game to play! And then when Thanksgiving came in me and my cousins all joined in and Just Danced for 6 hours straight!!!! We all had the time of our lives!

Honest reviews on Just Dance 4 - Xbox 360

Been a huge fan of jd series.. But I have to say, the interface is awful and there is no option of being able to use the controller.. I hate it! It does take forever to get to a song you want! Jd 3 were able to use the controller.. That's the only negative in my opinion. Now onto the positive, the scoring in my opinion got better, you actually have to use your whole body! I wasn't moving my legs and i was getting ok and goods but once i started using my legs and really getting into it, i was getting perfects. The game still has golden notes.. Mojo.. Where you can unlock things.. The songs are awesome, played for two hours tonite, haven't tried out the just sweat yet.. I honestly don't bother with it because it doesn't keep track of all calories burnt. After session is over you lost them, and on the wii i loved to rack up sweat points and check my total. Also the best thing they did was move your silhouettes above each of your names. A lot of songs your really moving around and changing spots with one another and spinning around one another and you get scored still and it doesn't change you to a different color... When playing just dance 3 or just dance greatest hits.. We noticed after some red exes that our silhouettes were different colors.. I would start out blue and end up red..that was pretty annoying! so, that got upgraded in my opinion..

Some of the songs are ridiculously hard to dance to. Example final count down, several parts of the song one character jumps and the other rolls under neath.. I told my hubby no way am i rolling under him while he's jumping lol.

One of our favs is I've had the time of my life and you definitely feel the dirty dancing aspect of the song! Awesome dance and song.. I also love the the fact you can unlock songs with different versions.. Like Rhianna umbrella.. One was just with the dancer and the other was the dancer and she used an umbrella prop (which I thought was VERY hard btw).. And there was a extreme dance version of one direction.. After you fill the mojo bar you get a chance to spin with different things on the board.. New songs, dance cards, mash ups etc..

Basically, this game has a high replay value! Its still got the awesome back grounds and colorful people with some cute and quirky costumes! I have heard a lot of people tell me to get wii version (i do like the wii) but I decided against it because it's MUCH better to play a dancing song and not have to hold a wiimote! Yes the interface and getting around to pick a song really does STINK but it's not enough for me to buy the wii version.. Once song is selected and we're playing it is MUCH fun and hours of it! I would not trade my kinect version EVER for the wii version! Plus being able to record yourselfs dancing and playing it back is REALLY hilarious! We've had tons of fun with the game and it's the best one in the series, I LOVE all the songs and I feel like they went above and beyond on this game and the only reason they get 4 stars is because of the interface other wise it would definitely be 5 stars!

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I have owned all the dancing games on the kinect and have loved them. The interface on this is horrible and does not work well. Tried to dance and could only do about three dance in 45 minutes because the interface does not let you select and play in the game.

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Monday, January 19, 2015

Backyard Hockey - Nintendo DS Reviews

Backyard Hockey - Nintendo DS
Customer Ratings: 5 stars
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We were late getting into the Nintendo DS thing. I personally dislike video games. My son is a hockey player and when he found out there was such a game, he had to have it. Especially because it has a Martin Brodeur player. He loves this game. They first few hours he had it, he had already made it to the Stanley Cup. It would entertain him for days on end if I would let him, but I keep it to an hour maximum. He would rate it a AAA+

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I bought this for my 8 year old son who loves sports games. He LOVES it! He plays it all the time. Definitely a great choice for any little hockey fan!

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My 7 yr old son loves this game. It' the only hockey game available on DS . Works on 3DS Systems too.

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My son love this and not many games for DS that are hockey! Easy for a 7 year old to use.

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We had never heard of the Backyard series and since my son doesn't really play on his DS I was hesitant to get it.....boy was I wrong. He loves this game (I hear they have all kinds of sports versions so I may have to check into others).

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Sunday, November 2, 2014

Reviews of Wii Dance Pad

Wii Dance Pad
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $15.00
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This is a great pad, it does not move when playing and it works great with the Wii.

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Orignially, was purchased for Disney DDR and Walk it out wii games. It worked great for the Disney DDR and our girls loved it until they tryed it with Walk it out. Unfortunely, it was not recogized by Walk it out game. It did slip and slide around on our hardwood floors too. I think it would be fine once they straighted out flat but it was not worth us keeping since it would not work for both games.

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I bought this product as a second dance mat for DDR for the Wii. It is so much fun for the kids as well as the adults in the family to use. Set up was easy and it works as well as the mat that came with the DDR bundle.

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There should be information about compatibility for this product. It will not wok for the Walk It Out and that's the product I bought it for. I feel ripped off.

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We recently bid and won a DDR game on ebay, unfortunately they failed to mention in the ad that the game came without the pad. So we quickly came to Amazon and ordered this generic. I expected it to be a piece of crud, but we were very happily surprised that it works just fine! My husband and I had a laugh riot trying to dance to DDR, we are both total clutzes. We did find that it slipped but that was easily remedied by putting it on top of a yoga mat. Problem solved!

For the price, this is an excellent faux ddr pad. Very happy with the purchase.

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Wednesday, October 15, 2014

Buy Dance Central 2 - Xbox 360

Dance Central 2 - Xbox 360
Customer Ratings: 5 stars
List Price: $28.00
Sale Price: $12.93
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Great quality and great condition. I enjoy myself with this game it is fun and also a great way to lose weight.

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More Challenging than i anticipated, in a good way. Plenty of room for improvement on my part. Good solid purchase.

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the game was great but the packaging was not. it can play through PAL xbox even though the disc is an NTSC. good thing the cd was not broken.

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Wednesday, September 17, 2014

Call of Duty Modern Warfare 2 - Xbox 360 Review

Call of Duty Modern Warfare 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
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I've divided the following review into sections, based on the type of gameplay from Modern Warfare 2:

Single-Player Campaign:

Pros:

1) Action: The single-player campaign from Modern Warfare 2 is one of the most intense, white-knuckle, action-packed campaigns of any video game I have played EVER. The story is relatively good, and, except for one or two points (mentioned in cons), flows reasonably well. The missions themselves are adventures that will blow your mind. I don't want to spoil anything for prospective players, but as seen in the multiple trailers that preceded the game itself, snowmobiles, silenced snipers, heartbeat sensors, and steering television-guided missiles are among the many amazing things that come in this package. I have played the entire campaign through twice since the game's release midnight on Tuesday, November 10, 2009 the first time on regular difficulty and a second time on veteran difficulty and it definitely did not get old in between. Imagine a blockbuster action cinematic but you're the hero.

2) Challenge: The single-player campaign from Modern Warfare 2 is very challenging, more so than that from Call of Duty 4: Modern Warfare. Some might see this as a con, but I deem it otherwise. I would say that playing the campaign on regular is approximately equivalent to playing COD4's campaign on hardened. Regular to hardened represents a reasonable level of difficulty; veteran, however (and speaking from experience for the entire campaign) is, at some points, nigh impossible, and I'm NOT exaggerating. On two or three missions there were certain points where I died probably about two dozen times before managing to fight past the enemies or figure out a way to evade them. This, however frustrating, makes for all-the-greater amount of satisfaction when you beat the level, though.

Cons:

1) Storyline: Although the storyline flows reasonably well for the most part, there are one or two crucial turning points in the campaign that, simply put, just don't make too much sense to me. This is kind of jarring to a player who places emphasis on believability and cohesiveness. However, the fun of the campaign is damaged only slightly by this.

Campaign Overall Rankings:

Story: 3.5 stars

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 4.5 stars

Special Ops Missions:

Background Info:

The special ops missions are additional content missions that, for the most part, resemble campaign missions from either Modern Warfare 2's single-player campaign or, on occasion, from that of Call of Duty 4. You can play the missions solo or with a friend on split screen or over Xbox Live, etc. The ops are divided into 5 categories of difficulty, Alpha through Echo. You unlock the higher levels by earning certain amounts of "stars" in the spec-ops missions. For most missions, the number of stars you earn (1-3) depends on the difficulty of the mission that you set (Regular-Veteran). There are 69 possible stars total, which means there are 23 spec-ops missions. I have unlocked all levels through Delta so far, and each has 5 missions, which presumably means that Echo category has only 3, albeit they are surely very challenging.

Pros:

1) Action: Spec-ops missions have several different determinants when determining how much action is in a given mission. Among these determinants are the mission type (more on that in just a second), difficulty, and playstyle. Some missions are definitely run-and-gun, others you will need to rely on stealth, and some the choice is really up to you. Personally, I like the ability to determine how to play a mission to some degree.

2) Variety: The Modern Warfare 2 Spec-ops missions have a lot to offer in terms of different playstyles and objectives. Each mission is categorized based on how it plays in general. Examples of categories include stealth, wave defense, race, assault, and timed assault. The environments also vary a lot, just like that in the campaign, which many of the environments are based off of. So, if you love sniping Ultranationalist dog patrols in the snow, there's something for you; same story if you want to run-and-gun through a marketplace in Rio de Janeiro defusing bombs before the clock runs out.

3) Challenge: Once again, Modern Warfare 2 comes up challenging, and once again I state this as a pro. Although there are slight variations based on the individual missions, the difficulty you set can make a huge difference. I have played through all of the Alpha and Bravo missions on veteran difficulty and the decisions a player makes, as well as how you work with your teammate in split-screen or online co-op, can make a huge difference. Players will also be forced to use good judgment, such as in the stealth missions when they decide whether they should engage or try to sneak past.

Cons:

I really can't think of anything I would genuinely change about the Spec-ops mode. The only thing I can think of that frustrates me is that I definitely pay for my mistakes on the harder difficulties but that's to be expected, right?

Special Ops Overall Rankings:

Story: N/A

Action: 5 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4 stars

Overall: 5 stars

Multiplayer:

Pros:

1) Maps: For the most part, the maps in Modern Warfare 2's multiplayer mode are very well-done. Most of them are larger than those in Call of Duty 4, although there are still some nice small ones like Rust that can be fun with as few as 2-6 people. The main thing I notice about the maps is the vast increase in dynamics. Nearly all the maps have many routes from point A to point B, whether that be across a street, along some back alleys, underneath in a tunnel, or over the rooftops. The environments themselves are quite interesting, and the graphics are, of course, exemplary. All the gametypes I have played (mainly Team Deathmatch, Sabotage, and Capture the Flag) work well in terms of where players start, where they spawn, and how they can approach the game.

2) Equipment: The sheer amount of STUFF you can acquire in Modern Warfare 2's leveling-up system will blow your mind. While the number of weapons is increased about a third to a half again that of Call of Duty 4 with additions of new firearms, some of which replace others that have been removed, as well as a number of new equipment and sidearm options the number of ways to customize said weapons has at least doubled. Whereas in COD4 one could only put one of three equipment attachments on a given weapon (four if you count the grenade launcher, the others being silencer, red-dot sight, and ACOG scope), there are at least 6 for pretty much every gun in Modern Warfare 2. Examples of new attachments include the heartbeat sensor, extended magazines, full-metal jacketed bullets, underslung shotgun, and holographic sight. This variety provides tons of fun when unlocking new attachments by completing challenges and experimenting with different customizations. On top of this, with the bling perk, one can put two attachments on the same weapon, allowing even greater possibilities when building your loadout with the class customization tool.

3) Other Variety: Some other aspects of multiplayer have also been expanded on in Modern Warfare 2 from Call of Duty 4. Some that bear particular mention include the killstreak bonuses, perks, and game modes.

A) Killstreaks: Whereas in COD4 there were three killstreak bonuses (UAV radar, Airstrike, and Attack Helicopter, given at 3, 5, and 7 kill streaks respectively), there are 15 in Modern Warfare 2. Some examples of new ones are predator missile strike, stealth bomber run, AC130, EMP, and (the one that scares me the most) Tactical Nuke, the description for which simply says "End the game with a bang." However, you don't gain them all at once (that would turn games into ridiculous streak-fests). Instead, at certain levels you are able to unlock another killstreak bonus, having started out with UAV, a new bonus called Care Package, and Predator Missile strike. Once a player has more than three bonuses unlocked, the player can choose, at any time prior to any game, which three to have active.

B) Perks: Perks, for those not familiar, are selected bonuses or abilities that a player selects as part of their class when playing multiplayer. There are several new perks in the game that confer interesting and useful, but not overpowered, abilities. Additionally, prolonged use of a perk now eventually allows the achievement and use of a "pro" version of the perk, that gives an additional bonus. A few examples of this are the Bling and Stopping Power perks. Bling "Pro" allows a player to extend the bonus of Bling (two attachments on primary weapon) to the player's secondary weapon or sidearm. Stopping Power "Pro" gives the player an additional damage bonus against vehicles.

C) Game Modes: I am very happy that there are a few new game modes in Modern Warfare 2, particularly with the inclusion of an all-time favorite, Capture the Flag. Other new additions include a gametype called demolition and several traditional game types that are played in third-person mode, similar to Gears of War.

4) Volume: Whereas Call of Duty 4 had 55 levels in any given progression, Modern Warfare 2 has 70. Add that to 14 different online playlists and 16 starting maps (and Activision has announced at least 2 DLC map packs will be on the way), there is a great deal of replay value in Modern Warfare 2's multiplayer.

Cons:

1) Party Chat: It's in practically every review, I know, but I should include it anyways: most playlists in Modern Warfare 2 (all except Mercenary Team Deathmatch, Free-for-All, Ground War, 3rd Person Teams, and 3rd Person Cage Match) require you to be in game chat mode no talking to friends who aren't in the game over a separate party. This isn't an extremely big problem in my opinion, but it can be slightly annoying, especially if there is someone else in the game who is being annoying. However, you always have the option of muting particular players. If you really wanted to, you could just mute everyone in the playlist except your friends, unless they're not playing with you.

2) Particular Maps: This is a purely subjective con, but I'll throw it in here anyway. One or two (and only one or two) of the multiplayer maps are not very well built for gameplay, in my opinion. If you buy the game, I personally would advise trying to avoid Wasteland, but maybe that's just me. For the most part, nearly all the maps are quite fun.

Neutral Comments:

This is a section where I'll mention just a few of the differences between Call of Duty 4 and Modern Warfare 2 that don't fall into pro or con in my opinion.

1) Death: Simply put, you die easier in Modern Warfare 2. Whether this is a move to reflect realism, a "consequence" of more advanced firearms, or just a change Infinity Ward happened to make, it is a reality. It took me an hour or so to get used to it, but it's just part of the game, and it's the same for everybody playing. I don't think this is a positive or negative change.

Multiplayer Overall Rankings:

Story: N/A

Action: 4.5 stars

Variety: 5 stars

Challenge: N/A (depends on other players)

Replay Value: 5 stars

Overall: 5 stars

Total Game Overall Rankings:

Story: 3.5 stars

Action: 4.8 stars

Variety: 5 stars

Challenge: 5 stars

Replay Value: 4.3 stars

Overall: 4.8 stars

Would I recommend this game to a friend?: YES

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Wow. I came late to the party. I saw the mixed reviews and decided to wait. Instead, I picked up Battlefield 2: Bad Company, which early reviews were calling better than MW2. However, I came away feeling "meh" about it. Eventually, I traded it in and decided to get MW2 anyways. Even though I'm late to the game (and there's literally hundreds of other reviews for this game already), I'll at least add my 2 cents because I think this game has changed the landscape for EVER. This is literally the best game I've ever played. Ever. It's really that good. This is the game you can demo to all your friends who wonder if they should get an Xbox360.

I don't play multiplayer too much, so my review is focused on the campaign. I don't understand why so many people complain about it being too short. I don't think it's too short at all. The missions and locations are the best I've ever seen. There's maps in the snow, the desert, the forest, the ocean, urban ghettos, an airport, etc. You'll be running, driving snow mobiles & boats, jumping over roof-tops and cliffs. The story & special effects are truly amazing. There's rain, snow, blizzards, wind, fog, etc. It really seemed like every few missions I would see something so amazing I would think I'll never forget that moment. Then I'll play another mission and see something that topped it. Having just finished the game, one of the last missions had an EMP go off and helicopters falling from the sky and parts flying everywhere. Then all the electronics in your guns quits working. And as your running around shooting the bad guys, there's not only rain coming down, water flooding places, but all these red embers from the crash sites flying all over the place. I'll never forget it. Then after I finished the game, I was blown away by what they did with the credits. I won't ruin everything, but I'll reiterate that everything (and I mean everything) about this game is top-notch.

I'll also just throw in the quick comment about the co-op missions. I've played some of the COD games in the past and whenever I would have a friend over, I would never be able to play it with them because there was no real co-op. Either you had to jump online to play split-screen (which can be intimidating for new players) or you play 1-on-1 on an empty map. MW2 changes that. And by doing so simply adds to what was already the best game I've ever played. The co-op has a TON of 2-player missions. Some of them are even pretty dang tough. It's the variety of them that makes them so much fun too. It's not just 2 people trying to kill everything on the map. Some of them are speed races, beat the clocks, wave survivals, and my favorites: one person in the air and the other on the ground. And it's implemented flawlessly. Some of them will definitely make you say Wow.

Many people only rate products that they either really love, or really hate (unless they're just bored or completists). Add one to the Really Love column.

Well done Activision. Well done. I don't know if there will be another game that will amaze me like this one did.

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I felt compelled to write a positive review for MW2 after buying black ops recently. Black ops just cannot be compared to this game, they are in two different leagues. This game is so smooth and realistic, the sound and the graphics really come together to give the player a truly immersive experience. This is an amazing game, one of my all-time favorites.

Honest reviews on Call of Duty Modern Warfare 2 - Xbox 360

Read any of the other comments for a full review. This game sets the standard for all other FPS. Black Ops is fun and a good switch off but this is still the best on the market. I think it says something that even with newer games out and this one being on the market so long, it stil sells for $60 at Best Buy. An absolute 'must have' for any gamer.

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I have been playing Modern Wafare 2 non-stop since release, and I absolutely love it. If you have any interest in shooters, this is the game for you. The overall package is unlike any other game this year, and is hands-down one of the best FPS's ever made. The graphics have improved significantly from the original, and I can tell Modern Warfare 2 was built from the ground-up. It's a great deal on Amazon, with the credit of $10. I received a $20 credit because I preordered.

I will break this out into three categories: Campaign, Spec-Ops, and Multiplayer

Campaign:

The campaign for Modern Warfare 2 is similar in play style, length, and quality to the original Modern Warfare. Infinity Ward has sacrificed overall length and storytelling to focus on fast-paced, white-knuckle action and suspense. It is defeinitely worth playing for anyone that has Modern Warfare 2.

Pros

+The action is great. Their are tons of terrorists to kill, and plenty of realistic and fun military weapons and gear to use. I thought it was a blast to play around with Predators, and order an APC to attack a certain area. I really appreciate the time and effort Infinity Ward puts into the weapons and gear because I am a nerd for military video games, and I have actually seen many of the weapons in the game.

+You visit plenty of real-world locations throughout the campaign. This makes for a lot of diversity in the missions and environments. Many shooters tack on repetitive hallways and areas just to say their games takes X hours to beat, but Infinity Ward obviously puts some tender loving care into their mission design.

+A few notable missions in the campaign are some of the best I have ever played in any video game. They are just stunning in the presentation. I dont want to spoil them for players that havent experienced the campaing, so I will leave it at that.

Cons

-The story of the campaign has plot holes all over the place. By the time you finish the campaign, you wont have much of an idea as to what you have just done. It seems like the scripting and plotline is measurably worse than the first Modern Warfare. It is still the typical "hunt down and kill the bad guy" type story, but told with less cohesiveness. It is almost as if Infinity Ward thought of a bunch of awesome missions for the player to experience, requiring him to travel all over the world to complete them, and then forced in this ridiculous and way over-the-top story to blend it all together.

-I finished the campaign on hardened difficulty in 7 hours. If you are a veteran of Call of Duty, I recommend you play on hardened your first time through. This is a fairly short campaign, but with a lot of attention payed to details. I dont think a short, but well done campaign is a bad thing. However, the story is not great this time around and really leaves something to be desired in terms of to what context the player's actions should be framed.

Spec-Ops

Spec-Ops is the cooperative segment of Modern Warfare 2. It is a series of 23 missions, broken into groups of 5, that will remind you of the "Mile High Club" mission after the credits rolled in Modern Warfare 1. You can play these split screen or online with one other person. Spec-Ops are great fun when played cooperatively, and are a surprisingly good addition to a Call of Duty game. I dont have many complaints about Spec-Ops

Pros

+The missions are a lot of fun. You can tell that some of these missions are ideas that Infinity Ward thought of for the campaign, but didnt quite fit in to what they wanted to do. Their isnt necessarily a story in any of the Spec-Ops missions, they are just there for the challenge and fun. Infinity Ward got pretty creative with some of these missions, like a mission in an AC-130. Most of the missions are based on missions in Modern Warfare 2, and I've noticed a couple based on Modern Warfare 1.

+Their is plenty of challenge and replayability to Spec-Ops. Each mission has 3 difficulties corresponding to "stars". 1 star is regular, 2 is hardened, and 3 is veteran. Almost every mission seems to be beatable on regular by yourself, but for some you're required to play with someone else. I dont think anyone would be able to finish any of the Spec-Ops missions by themself on Veteran, except maybe some of the early ones. This goes to show how much cooperation is required.

Cons

-I would like to be able to play some of these missions with more than 2 total players. How awesome would it be for you and 5 of your friends to be in several AC-130's, shooting terrorists and completing objectives? Resistance 2 has 8-player cooperative missions, but they arent as exciting and creative as Modern Warfare 2's Spec-Ops.

Multiplayer

Their is so much to say about Modern Warfare 2's multiplayer that I could write an entire separate review for it. I think most people that buy Modern Warfare 2 are primarily looking for multiplayer, and their purchase will be justified. If you liked the multiplayer in Modern Warfare 1, you will like it in the sequel. Their can be up to 18 players in one game at a time, although this is only in the "Ground War" playlist that just has team deathmatch and domination (a capture points mode). Most of the games are 12 player affairs, which I think is fitting for this game This is not Battlefield, it's Call of Duty. You earn experience for a variety of things like: kills, winning the game, assisting your teammates with a kill, completing general "challenges" or challenges pertaining specifically to a certain weapon, perk, or equipment, completing objectives like planting a bomb or capping a flag, etc. As you can see, Infinity Ward has thought of a plethora of ways to reward the player for their accomplishments. Your experience will accumulate, and you will "rank up" at certain intervals. Each level will earn you new weapons, perks, equipment, and challenges that you can use and pursue while playing the multiplayer. You can also customize your killstreaks now. This means you can unlock and "equip" 3 killstreaks, and when you get that killstreak in a game you reap the rewards. Finally, there are deathstreak rewards that work much like the killstreak rewards. It can help a struggling player to get back into the game. It is a blast to play with friends, and I highly recommend that you do. Modern Warfare 2's multiplayer is some of the best I have ever played on a console, and I think most people will love it.

Pros

+The progression of ranks will keep you addicted to Modern Warfare 2 for months, possibly for over a year. Infinity Ward struck gold when they blended a first-person-shooter with great controls and an rpg-like progression system in Modern Warfare 1. Modern Warfare 2 takes the relatively "safe" approach and keeps the formula mostly the same while expanding on it.

+Infinity Ward has re-worked the perks and has added plenty of new weapons and attachments. Their is much more to play around with now. Each perk has a "pro" version that you unlock by completing challenges for the appropriate perk. For example, you unlock Scavenger Pro by using the Scavenger perk and running over 150 dead bodies to resupply yourself. The pro version gives you the same benefit as the base perk (resupply by running over corpses), and adds additional magazines for your primary and secondary weapons. The pro perks are a great idea, and the new weapons are excellent.

+There are 16 playlists currently. This makes for a lot of diversity in the types of games you play. I have not become the slightest bit bored of playing the multiplayer yet as there are so many different games to play.

+Infinity Ward's map design is so great you will find yourself just staring at things in the environment. Their is an incredible level of detail to each map these are some of the most detailed boards I have ever seen in a game. The maps are right up their, if not better than, those in Killzone 2, Battlefield: Bad Company, Halo 3, and any other popular shooter you can name.

Cons

-XBOX Live has had it's problems with potty-mouth children playing mature-rated games online, and Modern Warfare 2 is a poster child for it. You wont believe how young some of the players are, and the completely unacceptable and appalling language that comes out of their mouths. Get used to: racial and sexual slurs, swearing, obnoxious sounds, singing, and voices; and teenagers calling each other "noobs", bragging about "owning"...you get the picture. I dont know how a 13-yr.-old boy gets his hands on this game, but their are way too many kids online. This is not necessarily a knock exclusively on Modern Warfare 2, but with millions of players online, you will know exactly what I am talking about in your first hour of the game. This is a fair warning to brace yourself. I suggest you find yourself some adult gamers, add them to your friends list, and play with them as often as possible. Your Modern Warfare 2 experience will be INFINIT(el)Y better.

Get it? INFINITELY...Infinity Ward?...Get it? Ok, nevermind...

-You will get killed quickly and frequently if you spend all of your time on your own unless you like being a sniper. This is another reason to do as I said above find some other adult gamers and play with them. You will have a better time socializing with friends, and working together to complete objectives like capping a flag.

-Their seems to be more snipers in Modern Warfare 2 than in any other Call of Duty I have played. And I have played all of them. If you arent a sniper, it seems like you get killed much more frequently and easily, by enemies you cant even see. I have more frequent deathstreaks now than I ever have, and it gets frustrating. I am guessing the reason there are more snipers is the fact that killstreak rewards are enticing, and you die much less often when you are in the same window in a warehouse sniping the whole game. I try to focus on playing game modes where you have to move around, like domination and headquarters.

-I have a personal and subjective knock on the game: the perk stopping power is still in. Stopping power makes your bullets do more damage. In my opinion it messes up the balance of the game because if you choose to use any other red perk, you will get killed by people with stopping power all the time. 90% of the time I die, and I see the player that killed me, he was using stopping power. I am therefore forced to use stopping power to be competitive, which prevents myself and every other player from being able to use and enjoy the 5 other red perks. If it takes me 4 more bullets to kill someone as it takes them to kill me, I am at a huge disadvantage and my kill/death ratio will detetiorate to an embarassing level. I wish Infinity Ward would make stopping power a deathstreak reward like they did with juggernaut (extra health) and martyrdom (drop a grenade when you die).

Thank for reading!

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Monday, September 15, 2014

Discount Wanted: Weapons of Fate - Xbox 360

Wanted: Weapons of Fate - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.09
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As others have said, this game is very, very short, very simple, and has little replay value. The only challenge to this game is in learning the controls for the first time. After about thirty minutes or less you have those down and then you are left with one of the easiest games ever produced. This game does have some fun moments initially, but after experiencing them for the 50th time, it gets old. What is really sad is that this game had huge potential, it was based on an amazing movie, the ability to curve bullets provides a good chance for innovative gaming, and the few slow-time scenes were fun, if scripted. The problem is, the game does not have any of the wit of the movie. Every line of dialog is forced, sounding like it was written by a third-grader who just liked the swearing in the movie (this must be why Wesley apparently developed a bad case of Torette's) and the storyline starts off well but quickly dies a horrid death due to (again) forced twists and conflicting scenes. This would have been better more as a Hitman-type game, where you had targets that you had to take out, but had to use your skills such as bullet curving and slow-time to do it, not as the third-person shooter it was.

The bullet curving could have been the best thing about this game, creating a unique fighting style, however it is so formulaic, it becomes boring quickly (lock, angle, shoot, done). There are several scenes where your adrenaline kicks in and you go into a slow-time mode where you can shoot bullets out of the air and take out the baddies, this is fun but is very scripted each time, would have been better if you could have used this ability during the normal game and could use your bullet-curving power with it.

The NPC's are horrible as well. There are basically three types of bad-guys, once you figure them out the game might as well be over. The first is the thug, usually one hit take-down, the second is the slightly stronger thug, takes multiple bullets, but just bullet curve, then shoot when he stumbles. The third is the elite hitman, he can doge your rounds to an extent, but still is easy to take down (the melee attacks take down anything with one hit anyway). There are also a few snipers and shield troops, but they are just variants of the above. All enemies appear in a set manner, so if you do happen to die once, you will know where they are the second time. The bosses are a joke. All have a set pattern and are ridiculously easy, even the last boss.

Finally, the weapons, or lack thereof I should say. There is no variety here and I'm not sure why they even bothered with ammo limits, as I never found myself low on ammo or having to scrounge. The sniping scope was lame, hard to aim and a one shot-one kill, no matter where you hit. The fixed MG was bad, but with this one, once you figured out where to put your gun as you hid behind it, you could get the sights on pretty quickly when you pop up to aim. A cool thing would have been to be able to set up a sniper shot like in the movie, set a trap for your target, pick a sniping location, and calculate the path of the bullet (or maybe even control the round in the air). Again, more like Hitman, would at least make you think for a second.

Pros:

-Decent Graphics (not Great).

-Innovative Game-Play in Places.

-Easy Achievements (A pro for some...I'm just trying to be nice, lol).

Cons:

-Wasted Potential for a Great Game.

-Extreme Lack of Variety (guns, baddies, overall game-play).

-Horrible Script and Confused, Forced Story.

-Short (less than 4 hours for most).

-Lack of Replay-Value (even with the additional modes).

-Lack of Online Gaming.

This game is good for a rental when you are bored and have absolutely nothing else to do for a few hours, otherwise, stay away. Play the demo, if you don't mind doing anything but that over and over again, maybe you will like it.

My 2¢

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Beat it in three hours. Easy breezy. Great for the xbox achievements but fun factor was minimal.

The levels I was looking forward to were button cut scenes. So that was a let down.Fun to play through once. But nothing else to keep you playing again.

You play on medium and you get the achievement after beatin the level plus the achievement for EASY too. Whats the point? Its cool. Just not great.

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I hardly knew anything about the comic wanted this is base off of but when i saw the movie i loved it instantly i am a very big fan of guns and action so when i herd there wast a game about this movie i wanted to check it out there is a lot of mixed reviews and opinions about this game but i liked it and the story is also nice and awesome and its very much what you would aspect from the movie blood and gore like the movie. The game Wanted Weapons of fate takes place right after the movie and it about Westley trying to find out what happed to his mom or something and this game is awesome what i liked about is that you play as Westley and his father cross and do really cool missions like trying to escape a plane to fighting enemies and a wide selection of levels. this game is more like gears of war were you go cover to cover and pop out of hiding and shoot enemies and in this game it feels like it but at a faster rate which makes it cool and gives you more easy to take down enemies

IF you see the movie or read the comics this is what you may like

-curving bullet to kill enemies

-slow motion parts were you have to shoot down bullets and enemies before they hit you

-go up to enemies and do killer finishing moves

-get Westley's and cross's costumes found in the comic books

-And sorta different types of other guns that can be used

-unlock comic covers and different playable characters found in game and more

So if you like wanted i would defiantly would recommend this game its cheap and good well worth paying for it i would look up gameplay first to see if this game is for you.

Honest reviews on Wanted: Weapons of Fate - Xbox 360

Extremely short campaighn, with a low production value to boot. But it's got one thing going for it. Curving bullets never gets old, and that one gimmick is what makes this game worth while. It's one of the better games in the bargain bin, but you're not missing much if you pass it up. If you do go for it though, have fun curving them bullets. You will love it. The demo is free in the X-box marketplace. And as it turns out that demo is like ten percent of the game, seriously. But the demo gives you a real good feel for how the whole game is.

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Curving bullets is really cool. Easy game for achievment hunting. I recommend playing this game. I had a blast playing it.

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Monday, September 8, 2014

Discount Mortal Kombat: Komplete Edition - Xbox 360

Mortal Kombat: Komplete Edition - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $14.98
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I have just finally got around to getting this game. I have been a serious MK fan since the first one was in arcades. Sill have the SNES & Genesis MK's. Still got the Sega Saturn & PS one's too! I have been a little on the fence about some of the MK's that have came out since the Dreamcast days. Deception & a few others were pretty cool. Yet I just felt they weren't as good as the first 3 (and Ultimate 3 & Trilogy). MK vs DC didn't grasp my attention that much. And so when this game came out I was pretty excited! I didn't wanna shell out $59.99 when it first dropped....So I waited and have been playing it quiet a bit since just yesterday. It's a overall great game! It's challenging for sure, and though I still favor the more realistic characters & levels of the first 3, the graphics are awesome! The controllers are pretty good. They seem to have altered some of the controls for doing a characters moves & combos. The game has a good amount of characters to choose from (especially this Komplete Edition) this version has extras. Including 4 extra characters one of which is Freddy Krueger.Kinda weird seeing & playing as him in the MK world, but I'm definitely down! You also get to play as Sektor & Cyrax when they we're human. It's pretty cool, though in my opinion I like playing them as the cyborgs/robots in this. The game has the features of detail that fighters haven't had in games before. As you fight, your body & clothing show wear & tear. You get gashes,ect....And parts of your clothing get ripped and can be missing parts of it. The levels are well designed. And it apprears they all have a level fatality. The sound is great both in it's tracks & sound effects! There are several ways to play this game. With friends/siblings in vs mode, or with different challenges & story mode. If you've been a overall big fan of the franchise like myself. I'd highly recommend this game to you! Or, if your fairly new to the MK series this is a great one to get into! And if you are among the new to series statistic....I recommend visiting the older games of this franchise. In my opinion the first 3 (+ Ultimate 3 & Trilogy) are still the best of the MK's to this day! But like I said, this is a overall great addition to the series. And the best one they have made in years!

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This is easily one of the best fighters of this console generation. Please check out my full review here: http://www.youtube.com/watch?v=2lRqQygz734

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This is a great buy if you didn't buy the original game. Though the old one is a bit cheaper now if you're planning on getting all the DLC it probably best to get the Komplete Edition because it comes with all of it plus the movie and cd.

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The newest addition to the Mortal Kombat franchise is now available for XBOX 360 and PlayStation 3! Mortal Kombat: Komplete Edition features life-like graphics combined with amazing new Fatalities, and even includes all 4 DLC characters, including Freddy Krueger from A Nightmare on Elm Street! It also includes all 15 downloadable classic skins including exclusive skins, like MK1 Ermac and MK3 Cyber Sub-Zero! It's a must-have for Mortal Kombat fans nationwide!

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The game works perfectly. I had the normal MK9 game and it broke and then when this one came out I was very happy

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Thursday, September 4, 2014

Buy Def Jam Vendetta - PlayStation 2 (Jewel case)

Def Jam Vendetta - PlayStation 2
Customer Ratings: 4.5 stars
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Ok, first of all I hate wrestling games and have never liked one enough to buy it or even play it.

This one is way different.

It isn't like other wrestling games,you can break your opponents arms or legs if you perform submission moves on that part of the body enough times, for Submission wins, you can K.O. them with fatality-like Supermoves, or hey you can go for the tradition al pin.

You can pick from a variety of "def Jam" artists including: Method man, Ghostface Killah, Redman, DMX,Ludacris,Funk master flex, N.O.R.E.,Capone,Kieth Murray,WC, and Joe Budden(who is the only guy on def jam who hasn't released an actual album in the whole time he has been on their label,What's up with that?)

Anyway, the more you play the more money you get to make your "story mode" characters better(buy power, speed,stamina,etc.)there is a "Survival" mode,as well as up to four player multi player set up.

MY ONLY COMLAINT?

the fact that if you beat the game and get all the characters and all outfits and everything, and you go to play multi player?

the person you play against doesnt have all the characters.

They have to beat the game through with all the story mode characters to get them and save them to a seperate identity so that you can have all players for 2 player mode.

AND THE GAME IS LONG!!!!! 40 wrestlers to beat, it can take some time, and not all of them can be pinned.Some HAVE to be K.O'd like a fatality(like the end boss).Also there are some pretty unfair matches,One of which you have to fight 3 guys and you cant pin them, you have to K.O one of them! Hard stuff!

In my opinion fans of fighting games and wrestling games will like this game,but make no mistake about it this game relies on grapples very heavily like a wrestling game.If you want to do big damage you have to learn them.

Worth buying for sure!!!!!!!!!!! but hey , rent it first if you want to be %100 sure!!

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But, so are you

Pros:

-Pretty good graphics

-Nicely done wrestling-style battle system

-Music from all the main Def Jam artist

-Some of the blaze finishers are Spectacular

-I get to be some of my favorite rappers(DMX, Ludacris, Mef/Red)

-Great voice acting(despite some voices arent in for long)

-Nice setups for devistating combos

-EA big has created another masterpiece, with the help of Def Jam

Cons:

-You don't have any weapons to use

-Where's the create a fighter mode

-Game's too short(beat it in just 3 days)

-Where's Jay-Z(So I can kick his copying...) Ja Rule(So I can kick his fake ...), Freeway, Beanie Seigl, Slick Rick, and LL Cool J? That would'ave made the game a lot better(getting revenge for artist who made me waste my money, and more artist whom I appreciate), and longer.

This game definitly made me forget about Smackdown real fast. Despite the cons, this game definitly will please fans of wrestling, and all of def jams fans as well. So if you are fans of either, this should be in your collection of PS2 games(or gamecube games)

Final Words:This game was superb, no doubt, but I just hope that if they make a sequel to this, let's just hope all of the problems this game has will definitly be tweaked, so everyone can enjoy a much better, and longer game.

Peace

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this is a very good wrestling game.the graphics are very good.it is very cool.also dmx is my favorite rapper.if you are ooking for a challenging yet fun and entertaning game,this is the one for you.why play wwe or wwf when you can play this game.and for the person who does not like this game because it has rappers....shut up.

Honest reviews on Def Jam Vendetta - PlayStation 2 (Jewel case)

I finally got a chance to play Def Jam Vendetta and something occurred to me this game is great! To think that the only games with rap and hip hop influences were Parappa the Rappa and Wu-Tang Shaolin Style (which was a great concept but the execution came up short). Now for Vendetta. It seems that EA just cant be stop when it comes to over the top action and sports. Okay now I know some will say wrestling is not a sport but how cares when you can pit Method Man against Ludacris. This game rocks tight controls great storyline, awesome audio, and outrageous moves. Now with such greatness you would think there would be no flaws but there very minute. The only thing most wrestling game fans may want is create a character and various match types like ladder or steel cage matches. Basically if you thats all you want then youre missing the big picture of what Vendetta is. Dont wait for the sequel go and get this game you will not be sorry! WAY TO GO EA! WAY TO GO DEF JAM!

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yo this game is tight from the opening credit till the end yeah the game is a bit short but so what u can't get any beter than this. this game beats out wwe and all other wrestling games i mean look at the finishers every wrestler has 2 and there all different from the front and back pluss the def jam artist's yeah u can't create a wrestle but it's still tight graphic's are tight story mode could have had more characters but who cares it was great also overall theis game is dope u don't need another wrestling game expect when back yard wrestling comes out if it is good enough

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Wednesday, August 6, 2014

Best AND 1 Streetball - Xbox Deals

AND 1 Streetball - Xbox
Customer Ratings: 4 stars
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It's easy to see the flaws in this game. And it's easy to be less than thrilled by the And1 commercialization that has occurred in the few years of its popularity. But honestly, I've played this game more than any of the other XBOX games I have. It's just fun. Here's the cons:

1) The controls can be intimidating and until you get them can be frustrating; but once you get them, it's easy to pull off the moves you want.

2) Some technical flaws (dunking the basketball nowhere near the rim..and I mean dunking, not taking off). This happens about once per game but I can live with that since there are so many animations that go on.

3) Lack of alley-oop animations...you can alley-oop like crazy and it's a lot of fun, but there's only about three alley-oop animations which is a bit of a buzz kill...where's the behind the head alley-oop and the under the leg alley-oop?

4) Graphics are less than spectacular. Though the animations run the gambit from excellent to disappointing depending on the moves.

5) The story mode is below average. I play it mainly for the quick games and multiplayer...I try to beat my highest trick points score, etc. Just for the fun of the gameplay...

Well, with so many cons, why did I give it 4 stars?

THE PROS:

1) Large variety of moves

2) Lots of blocks once you get the timing down

3) You can put in your own soundtracks (nothing like playing streetball to a Megadeth and Pantera background music...)

4) Create-a-player is pretty good.

5) Create-a-move could have been better but does give you a lot of options, too bad they ALL have to end in dunks.

6) Just plain fun; you can pick it up for 20 minutes and play a game and see some flashy moves and dunks and don't have to worry about salary caps, injuries, coaching, etc, like in most simulation basketball games. However, all the moves are real so it's not over-the-top like NBA Street.

Overall, if you like AND1 you'll like this game; if you enjoyed Street Hoops, but were disappointed in the execution you'll like this game. If you hate Streetball or only like NBA or College games, this ain't for you. You might want to play it first before buying but I highly recommend giving it a chance. I hope they make a sequel in the future where they fix the flaws and add some better graphics, more alley-oops, etc.

My suggestion, skip the story mode, get a cheat code from online for the $1,000,000. Create a bunch of cool players. Ball against the computer or your friends.. Story mode is lacking but you have to play through it to unlock the moves and players...boo...but it's not too hard so it's worth it.

Have fun!

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Thursday, July 31, 2014

Reviews of Jak 3 - PlayStation 2

Jak 3 - PlayStation 2
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $12.95
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Note: This review is spoiler free with regards to the game's story

All good things must eventually come to an end, such as the star wars series, the lord of the rings trilogy, and the Jak and Daxter trilogy (not including the racing game and Daxter's own PSP game). After two excellent games, our favorite elfin friend and his furry sidekick come to the last entry in the Jak trilogy. The big question is: Is it a good ending? I'm pleased to say that overall, yes.

Jak 3 takes place an undetermined time after the conclusion of Jak 2. Haven city has become divided after relentless attacks by robots, metal heads and other nasties. The population blames Jak for these problems and he finds himself flown out to the wasteland, a harsh and unforgiving desert where nobody can survive without help. Abandoned by those he saved, Jak and his buddy Daxter set out on thier final adventure.

Like it's two predecessors, Jak 3 is a platforming game combined with a gun shooter. You get various jumps, kicks, punches and leaps, and you also get a wide array of firearms to take out your foes when your fancy Kung-Fu and karate aren't enough. Jak's moves remain largely unchanged from Jak 2 (which will now be called J2). He can still punch like a man, jump like a kangaroo, and leap like a bullfrog.

Gunplay remains pretty much the same as well. You get four guns (blaster, rifle, machine gun and peacemaker), but in a nice twist, each weapon gets various upgrades as the game goes on. The rifle for example, starts out in it's default setting. Hower, the next upgrade allows it to shoot richochet bullets while the third upgrade gives it a flying platform that shoots bullets in all directions. Each gun has three upgrades and playing with them is a blast. The peace maker for example, can fire a shot that paralyzes all enemies and makes them float around (whee!) while it's final upgrade...well, let's just say that you'll be shooting mini-nukes a lot.

The biggest change to Jak's game play comes in the form of vehicles. While J2 had flying vehicles and zoomers, Jak 3 has cars (and not the nice, talking Pixar kind). Because half the game is set in the desert, Jak and Daxter get around on dune buggies. There are eight of them and each has various unique traits. Some are really, really fast, one can jump riddiculously high (wheee!) and some of them will spin out of control at the slightest twitch of the control stick (boo!). You'll be spending a lot of time driving the buggies and for the most part, it's enjoyable and fun, though some of them (such as the sand shark) can be a bit difficult to handle.

Another new feature of Jak 3 is the sheer size of it. J1 and J2 had two enormous areas to run around in. Here, you have not one, not two, but three, yes, three! gigantic areas to run around in. And like the previous games, there are no loading times, an astonishing feat considering how enormous both worlds (Spargus city, the wasteland and Haven city) are. You'll definatly see a lot of amazing sights during your trips throughout Jak 3's world (such as how Haven city has...ahem...changed since the last game).

Dark Jak powers return as well, but are now balanced by a new side to our hero...light Jak. If Dark Jak is the attacking force, Light Jak is the defensive force. Dark allows you to kill things really quickly, while Light allows you to heal, fly (this is so AWESOME!), surround yourself with an inpenetrable shield, and even slow down time to a crawl. Both powers can be activated at any time as long as you have light and dark eco in your meters. And in a very nice touch, you can stop being light or dark at a touch of a button to save your energy for when you really need it. While both light and dark do come into play at vital moments during gameplay, both are really just a little added bonus to spice up gameplay when you want to, as you can play throughout the game without needing to use either force (except for scripted moments where you need to). But then again, being able to heal yourself whenever you want is a very handy thing! *smile*

Like J2, Jak 3 has you going from place to place, talking to people and doing what they tell you to do. And when you finish with that, you head over to the next person and do what they want to do, etc. It's a linear system that makes it easy to tell where to go and what to do next and it sounds fairly restrictive, but it does have one big strength: You don't have to start the next mission until you want to. If you want, you can wander around the wasteland blowing up wanderers for twenty hours, go hunt down twelve precurser orbs and watch the sun go up and down three times, and then tackle the mission. This free roaming system allows you to do what you'd like to do if you don't feel like doing missions for a while.

One thing i'd like to address before we go any further is the difficulty level. If one takes a look at my review for J2, one can find a lot of anger and hatred directed towards Naughty dog for making J2 the most unnecessarily hardest game i've ever played (and it still is by the way, tied only with Spider man for PS2). I am very pleased that Naughty Dog towned down the difficulty a lot for Jak 3. No longer does each and every mission require twenty attempts before you pass it, and no longer will you be throwing the controller into the TV while screaming obscenities becuase that a**hole Errol won that fricken race again. Here, the difficulty seems just right. Not too hard, not too easy. Most missions require a few attempts before they are completed, and a few can be finished on one try. There are still a few that are quite difficult, and one or two that are grit-your-teeth inducing, but overall, nothing as infuriating as many moments from the previous entry in the series. Oh, and there are only a few "go through the ring" missions this time around. Thank goodness.

In addition to the free-roaming gameplay, there are also plenty of secrets to unlock in this quest. There are over 600 precurser orbs to find and collect in Jak 3, and by doing so you get to unlock various features such as unlimited dark and light Jak power, invincibility, extra vehicles, various weapon upgrades, etc. While some are hidden behind corners, many of these orbs are collected by doing various challenges that people throw your way, such as searching around a paticular area, going through rings (grumbles), following a little blue light and even stopping time. There are plenty of things to do to get those little shiny orbs, but the results are well worth it.

In addition, Jak 3 arguably has the best moments in the series in terms of "wow" factor. Fighting a gigantic sixty story tall monster with only a dune buggy is a moment that sends shivers down your spine.

Even with all these fine points, Jak 3 does stutter a little bit in what is arguably the most important part of the game...the story. J2 is most memorable to me for it's story. It had many twists and turns and you never really knew what to expect next. The story in Jak 3 is a good one and it does keep your interest in what is going to happen next...but ultimitly, it left me unsatisfied.

How so? The three biggest ones are charachters, the precursers and the ending.

And for those of you worrying that i'm going to tell you who the precursers are (which I won't) i'm going to keep this as spoiler free as I can.

First off, the charachters. We have Jak and Daxter of course, and those two are always fun to watch and care about. We have many returning charachters such as Torn, Sig, and Samos, and we have some new residents from Spargus city. The problem? Almost all of the returning charachters have zilch charachter development. It's assumed that you know them from the last game and because of that, Jak 3 takes no time to explain who they are or what they do. That may be okay, but pretty much none of the charachters are expanded at all. Torn is still gruff and tough (but not as much as last time), Ashelin is the firm leader, and Samos gives warnings on what may happen to the planet if things go badly. Keira, who was such a vital charachter in J1 and J2, has absoloutly nothing to do in the story aside from look pretty and important. Sig...well, he's just there because he's cool. The only returning charachter who kept me interested was Tess, who fufills the "dumb blonde" role. Her relationship with Daxter is sweet and lighthearted and kept my interest easily. Errol returns as well (though I won't say how), but he's gone from "insanely irritating" to "average irritating", a sad departure from his compellingly egotistic nature in J2.

Of the new charachters, only one, Damos, kept my interest due to his charachter. Tough, yet gentle and caring at the same time, he's easily the most compelling of Jak's new companions. The new villian, count Veger, isn't that compelling, though he does have some very powerful scenes (especially one near the ending).

One of the claims on the back of the game box is that we'll discover the shocking secret of who the precursers really are. As I said earlier, I won't reveal who the precursers are (someone did that and ruined the suprise for me), except that in my personal opinion, we should have never find out who the precursers were and leave them as a mystery. I personally felt that seeing who they really are sucked out all the suspense and mystery, esepcially since they have been talked about at length for two games now. It's like revealing the face of doctor claw. When you go back and experience your old memories, there is no more mystery or wonder anymore. In my personal opinion, these beings should have remained hidden forever.

However, the saddest part of the game for me is the ending. Again, I won't ruin it for you, but it's always sad when game developers have to wrap an entire trilogy up in three minutes. Some people criticise the ending of the film, Return of the King, saying that it goes on too long. However, the ending to the lord of the rings film trilogy took it's time wrapping up the threads from three movies and bringing closure to the story and leaving one satisfied. However, Jak 3 doesn't do that. As the game goes on and gets closer to the end, the feeling of dread and the idea that everything can be destroyed just vanishes and is pretty much gone by the time the final boss battle comes (and sadly, the battle itself isn't that exciting or memorable).

The ending does end the trilogy, but leaves the door wide open for more games (of which two have already happened). I've invested a lot of time on these three games, i've grown attatched to it's charachters and I would like closure to all thier stories. Saldy, that doesn't happen. Everything is left wide open when, in my opinion, it should have been closed. There is no real ending here, at least, one that ties everything up nicely.

But despite my points with the story, I do want to stress that Jak 3 is a very good game. It's a satisfying blend of storytelling, platforming, shooting, driving, and action. It's one of those games where you keep saying "Just five more minutes, just five more minutes", only to discover that time has flown by and it's two in the morning. It's addictive, fun, and, for me, a blast to play. I definitly recommend it, especially if you find it for under twenty dollars.

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This game is the last game in the jak seris. The end of the trilogy. Here is what I KNOW about Jak 3. Hope you find it useful...

It is a year after Jak 2. Jak is banised to the wastland because the people dont trust him because his Dark powers and his "relationship" with Krew and Kor. So the council banish him to the wasteland (home of sig). Ashlin gives him a beacan and they leave. Daxter and Pecker stay behind and go with Jak. Damious, The king of Spargous, takes you to his kingdom...

*Each gun can be upgraded 2 more times making 3 different forms for each gun

*3 factions are at war in Haven City

*Metal Heads, Freedom leage gaurds(Blue KGaurds)and Kg.

*Light and Dark Jak

*New moves for dark jak and old ones.

*Can save Light Jak after goin in a eco vent

*Moves for LJak: Fly, Heal, Slo time, ect.

*More than 11 of your own vehicles

*Hover Board upgrads

*5 time larger than Haven City

*Erol is back and is part robot.

*You fight Sig

*Can use a glider

*Can use a robotic KG

*A daystar doom thing comes in to play. Think is green sun.

Illupdate with new info

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Jak and Daxter: The Precursor Legacy was a pure platformer at heart. It was more kid-friendly and goofy. Naughty Dog decided that they didn't want Jak and Daxter ending up like their previous Crash Bandicoot so they changed things up a 'bit' with Jak II. Jak II was darker, but not as dark as other games out there. It had the perfect tone of darkness for it to be a sequel to such a kiddy game. Jak II also had almost nothing to do with the first game. But enough of that, out with the old and in with the new. Enter Jak 3:

It's been a while since Jak defeated Metal Kor and saved the city...or did he? Now with Ashelin temporarily ruling Haven City the Krimzon Guards don't exist anymore. Instead now they're the Freedom League Guards. Now the Metal Heads have returned somehow recuperating quickly after losing their leader. This has made Ashelin get off the throne thus Torn not being the Freedom League commander so a member of Haven City's Grand Council called Count Veger takes control of the Freedom League. Also, the Krimzon Guards mysteriously return with a new leader. The battle of the three factions continues as they all struggle for control of Haven City. And who do they blame for this problem? Jak of course. Count Veger blames Jak to save his own tail since he's the real problem because he wants control over the city. Soon the entire city believes Jak is responsable because of his 'friendship' with Krew. The Council decides to banish Jak to the Wasteland for life. Of course Daxter decides to join him and for some reason so does Pecker. After Jak and company can't take the sand and heat anymore, they're found by King Damus; the ruler of Spargus. Spargus is a small city in the big Wasteland where other exiled people roam. But it's not all easy for Jak when he's taken to Spargus. There they value survival over all other things and Jak has to prove himself to King Damus and his right-hand-man Kleever. After a while, he'll find ways to eventually get back into parts of Haven City although it's nothing like before. When Jak makes his way into Haven City he finds out that the city is now a destroyed battlefield. But that's not even half of the problem. This Precursor monk called Seem keeps talking about this mysterious Daystar and that the world's final trial is coming. She also tells Jak that his dark powers will eventually consume him so a Precursor(or is it an Oracle?)grants him light powers. So now Jak will have both Light Jak and Dark Jak. I gave this game five stars because it's the ending of the epic trilogy and Jak II was a real good game but don't judge the game yet since it's coming out on November. (...)

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Jak 3 is the end of the Jak trilogy, and gives Jak and his sidekick Daxter the largest world ever to explore. Jak can now use both Light and Dark eco powers, too!

Sure, there are a lot of comparisons between this game and the Ratchet & Clank series. And yes, both are similar in many ways. But I wouldn't say one is "better" than the other. Both have their unique traits that make them equally as fun. I definitely buy both and enjoy both greatly.

With Jak 3, you get a massive 'wasteland' to explore and run missions in, in a variety of dune buggies. There is also a desert city (Fremen and Dune, anyone?) and of course your home city to explore. There are missions involving riding missiles, riding hoverboards, stomping around in four legged tanks, searching for eggs, zooming on races a la pod racer, and much more.

The storyline is fun, but very linear. It's always quite clear what you need to do next to progress the game along. You earn weapons upgrades as you go, and earn secrets to alter gameplay in a variety of fun ways. The sound is reasonable, and the graphics are cartoony but well done, especially the animation in the cut scenes. The characters move very fluidly.

I do have to say that gameplay balance is a bit uneven. Some missions you fly through with no problem at all, and wonder what the deal was. Other missions you replay 30 times in a row until you manage by chance to get through it OK. If you get a walkthrough guide and just zip from egg to egg, sure you can finish it very quickly. If you actually take the time to explore the areas, seek out items for yourself, and play with the various mini-games, you could enjoy the game for several weeks. I'm not sure that the game is a replayable-minded as Ratchet, though. With Ratchet, we gladly replayed it many times to get the upgrades and secrets only available on the multiple passes through the game. With Jak 3, we're just happy to be done with it.

Certainly a great game to get and play, and there's even a secret that lets you blast away at Ratchet & Clank in the shooting gallery! :)

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J2 set a new standard for game versatility. It had racing, shooting, action platform, puzzle, jetboarding, and strategy. Every kind of gameplay was represented and that was what made it stand out. J3 on the other hand is 75% racing. Since I'm not a huge racing fan, it hurts the game a little for me.

Don't get me wrong. The game is fun, and judging it on its merits alone, it deserves 4 stars. But I had expectations that simply were not met. J3 is a victim of its amazing predecessor.

The storyline isn't as strong either, and the final revelation about the Precursors, while cute doesn't fit with elements of the previous games. But that's not important, and if the game was more fun, I'd easily forgive the story problems.

I do recommend it. If you like racing, you'll probably enjoy it. If you don't, you'll probably still enjoy it, though not as much. But it's just a bit of a letdown.

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