Showing posts with label new xbox 360 games. Show all posts
Showing posts with label new xbox 360 games. Show all posts

Friday, February 13, 2015

Gears of War: Judgment Reviews

Gears of War: Judgment
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $19.96
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Let me preface this by saying Gears of War is my favorite action series by a long shot. As a fan of multiplayer action shooters, the series up to this point, has never let me down. I felt that the transitions from Gears 1-3 markedly improved with each iteration. From Chainsaw duels to meat shield tagging, it seemed like the action only got more intense and more fun. I was looking forward to judgement needless to say.

Then I played it.

Epic, what in God's name happened? Cover system? Pointless. Weapon re-spawns? Endless. Down but not out? Gone. Graphics? Subjective, but for me not as crisp as Gears 3 (for example the Hammer of Dawn, absolutely does not carry the punch and melty flavor it had in previous games, you may even argue that it was better in Gears 2) Fun? Subjective, but for me palpably absent.

The decision to take away down but not out, you may think would encourage people to use cover more, team work more. I've played about 35 hours of multiplayer so far, and this thought process couldn't be more wrong. They turned the game into what is essentially Gears version of an arcade shooter. You pick your primary weapon to start with, Lancer, Gnasher, Hammerburst, Retro Lancer, Sawed off, or the new Marzka, and your choice of one grenade (Wall tagging is gone by the way, another disappointing decision to me). From there you are put in a 5v5 match like the previous game. FROM that point, you will likely come to the same conclusion as most, just take the gnasher, run in, shoot once, and melee. Congratulations, you have mastered Gears of War Judgement. Now that alone isn't necessarily a deal breaker. Some could argue that it's faster now, but I for one don't remember ever playing the previous games complaining about the speed. But enter the multiplayer rotation once, and 4 maps later, you will have seen it all. Yes, Gears of War judgement only comes with 4 Multiplayer maps. There are a few maps for Overrun mode, similar to horde but pvp and with you controlling locusts swarms between rounds (pretty fun). But as far as actual classic gears of war 5v5's, there are 4 maps the game launches with. That is not a misprint. And no, it doen't matter that you spend a lot of money paying for maps the last time around, they don't do you the courtesy of throwing in Gridlock or Clocktower, they don't care if you expected more value for the 60$ you just spent.

A free map came out recently. That makes 5 now. But if you didn't download it in time, you will have to pay for that too Via Season pass, or get even more ripped off by buying the map packs separately. What a joke! I remember buying the other gears games and thinking that Epic was a great company, because they actually gave you quite a bang for the buck. Not any more suckers.

The maps themselves by the way, those 4 maps mentioned earlier. SUCK! I dont mean to be crass but they are EASILY, EASILY, the WORST maps epic has ever came up with. A confusing mess of ups and downs, with WAY too many power weapons that respawn about 15 seconds after someone just picked it up, so don't worry boomshot guy, there's another one waiting for you just around the corner.

We were supposed to get excited by being able to jump down glass windows, off of the sides of buildings down int he the streets etc. Well I've played it folks, and it doesn't do jack. I had a group of 9 Xbox live friends who were not only amazing gears players (look up on youtube AdamBerg11 if you want proof) but avid ones as well. Not one of them, literally not one of them, played this game beyond the first week. Don't blame Epic, you'll say. Blame People Can Fly, they did this to our beloved Gears. Let's just hope that's true, and that Epic get's back on the ball with this franchise which I'm sure has planned installments for the upcoming Next Generation Xbox.

Save your money. I didn't.

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Like most people I was very excited when I found out that the Gears of War series was going to continue. I had played the previous 3 and enjoyed them all, both solo and co-op. Gears 2 introduced Horde Mode which was my favorite game mode to play online with friends. It seemed that the Online Deathmatch was too difficult for my tastes and the matchmaking system did not work well. Still Gears of War 3 improved on all fronts; deathmatch, Horde Mode, and campaign. Gears of War: Judgment took 4 steps backwards. I was suspicious when i read the news that Cliff B had left the team, and after playing the game i can understand why he left. They took his baby and just pushed it onto the market to collect money from loyal fans like myself who expected great things from this franchise. The co-op campaign was fun that is why i gave it 3 stars for the fun factor. But the Horde mode is gone, replaced with a similar mode but lacks the RPG element that GOW3 had. If you are on the fence about this game please take my advice and wait until you can purchase it for $30 or less because it is not worth 60.

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Now before I begin, no I did not buy this off Amazon, I bought it from gamestop so that's why there's not an Amazon verified purchase in my review. I've been a fan of GoW since the first game and have them all. I've loved the campaign for all of them and loved the multiplayer, even when they added the sawed off to Gears 3 which was ridiculously overused by I got through it and still loved it.

But after playing this game for about 8 hours it just felt different and odd. I know the developers were going for the game to be different and of course it's always good for a game franchise to change it's ways. That's if it's in a good direction of course. Now don't get me wrong, this is still a pretty solid game but it just has something missing to it.

Campaign: Haven't played too much of it but it seems promising. People on here say it's about 5-8 hours but I don't really mind that. Knowing that you should just not rush through it and then complain about it being short. Play it little by little and it will last. There really wasn't anything I found wrong with the campaign. I've actually enjoyed the Declassified Missions option to it. It adds a little more fun to it since it allows to to gain stars to unlock stuff.

Multiplayer: This is where I was mostly disappointed as follows:

Pro's: -Most of how it runs feels the same aside from the new controller scheme (Y button to switch weapons instead of the d-pad and LB for grenades)I'm not making a huge deal out of it because it only takes a little while to get used to.

-Lot's of skins for your character and weapons to unlock.

-When you're waiting to respawn you don't need to wait the full amount of time, you can just press A to respawn immediatly.

-A few new weapons you can start off the match with as opposed to being limited to the Lancer, Hammerburst, Gnasher and Sawed-off.

-You can roll off high ledges to the ground below you now.

-If you're a huge fan of TDM as I was in GoW3, then you'll enjoy it more now since the winning goal is 50 kills with only 1 round.

Con's: -The first thing I noticed was that they got rid of being DBNO. Now when you would usually just get down, you just die. You don't really get a chance if you're being shot at from far away to crawl away into safety or revived. You just die. Not really a big fan of that.

-With the fact that DBNO being gone, you can now be melee'd twice and get killed from that. So now if someone is wall bouncing around you they just need to melee you twice and you're dead. It's pretty lame but again it takes some getting used to.

-Only 4 multiplayer game types so far: Overrun, Free for all, Domination, and TDM. Seems like they got rid of KOTH, Execution, and Wingman which I loved to play. I'd assume they'll add it on later on as DLC possibly or as the special event of the week but who knows.

-You can spawn with only one primary weapon now. I always liked that fact that I'll spawn with my lancer, gnasher, and snub everytime I respawn but now you need to choose between spawning with a Lancer, Retro Lancer, Hammerburst, Gnasher, Sawed-off, Booshka, or Markza along with what grenades you choose and your snub. So you can't spawn with both a lancer, retro lancer, or hammerburst alongside with your gnasher or sawed-off. This isn't a huge deal but it is slightly annoying. Upon spawning though you CAN pick up a map spawned weapon to replace your snub pistol so it would be like having two primary weapons but then you don't have your snub. It may be a small inconvenience but it is still is one.

-Lastly is the fact that you seem to spawn with very little ammo. I always spawn with my gnasher equipped which I noticed makes you only start off with 8 gnasher shells. Now I haven't played GoW3 in a while so I don't remember the exact number you start out with my with this number, you run out of ammo quickly. Luckily there's a lot of ammo boxes around so those help you out but it's still a bit of an annoyance.

Overall this game IS worth having but don't put $60 down for it. Wait until the price goes down to at the most $40. I just feel this game isn't as enjoyable as the previous games. Of course a lot of you might disagree but I'm sure there's a lot of you that will agree with me. Maybe with some more gametime I can say more positive things about the game but as of right now, this is all I have to say.

UPDATE 3/25: I've had this for almost a week now. I keep trying to give this game a shot but I honestly can't. I may be mistaken but now you can use a gnasher while you're using a boomshield? Are you serious? You can take someone out easily enough with the snub and boomshield but now you can use I guess any weapon you have equipped? Literally this game is just full of scrubs. I've played a little more of the campaign and it's a lot more disappointing than I expected. Mostly because I'm not a fan of how it plays out like an arcade game. I was thinking that it would only happen every once in a while but it's not. And in the campaign you can use executions and meat shields but you can't in multiplayer? Really? I've never played a game with as bad multiplayer as this. I gave this game a shot for a week and it just threw my expectations out the window. The only reason why I rated Fun with 2 stars was because of the very few games I get where it actually feels like the original Gears instead of running and gunning and explosives everywhere.

Honest reviews on Gears of War: Judgment

When I first got into Gears of War, was when I bought my 360. It was literally the first game I bought, and I was blown away by it. I am not "one of those Gears fans", you know, the one's that refuse to believe that there was a good Gears game since GoW1. I thought Gears 2 was just as good if not better, and 3 was a worthy entry in the series, and that it was a fitting END. But, as with most franchises today the idea of making more money off a name has become more important than releasing something that is worth releasing.

Gears of War: Judgement was the first time I wasn't desperate to get the game day 1. Not because it didn't look impressive, not because I've lost interest in Gears, but more because for the first time Epic wasn't working alone, and also the fist without Cliff and Rodd. That thought frightened me and unfortunately it was entirely based in reality. This is not Epic's Gears of War franchise, this is People Can Fly's attempt at Gears of War. The last time the two paired up was the ill recieved Bulletstorm, which I did enjoy, but since I beat have yet to go back.

Judgement's only strength is it's campaign. the campaign is fun and offers a little something different than what we have all become used to. Yes you are still fighting locust in the same point A to point B linear fashion, yes you are still using Lancers and Shotguns, but it still feels fresh and fun. The Declassify option is the shining feature, making play in a certain way to attempt to attain a 3-star rating on your missions, like using only pistols, or adding more and varied enemy types. It really adds a bit of replayability trying to rack up high scores with your friends. It's not all roses in the campaign though, Difficulty is nerfed to hell, if you used to feel challanged on Hardcore or Insane, a 3 year old could literally survive on these difficulties. I started straight off on hardcore and at no point felt challanged, even declassifying never added difficulty. Enemies that were never present in GoW1 are magically here, then gone for the next 2 games, then come back in 3, and the introduction of new and mainly useless weapons make for a less than inspired twist on gameplay.

But, once the campaign and the weirdly out of place and timeline Aftermath is over, the multiplayer is all you have left. Well, then you officially have nothing. Multiplayer has to be the worst in Gears history. Overrun is about the only gametype that even feels like it should be there. Execution takes forever to finish just one match, Team Deathmatch has been taken from 15 cumalitive kills then last chance to being 50 kills, Free-For-All is absolutely abysmall, Domination is a sad attempt to be CoD, and not fighting locust, no Down But Not Out, just make Multiplayer all around a frustrating experience. As you level you unlock prize boxes (much like in Mass Effect 3) but they offer nothing more than comestic changes for your guns and character. The biggest frustration is the lack of the 4 weapon series staple, Where as you could have an Assault Rifle, Shotgun, Pistol, and Non-Lethal Grenade you may now only have one Non-Lethal Grenade, One pistol, and Either an Assault Rifle or Shotgun. This completely removes the ability to take people on based on where they are. You won't make it very far if you have a Sawed-Off and the other team has nothing but Lancers. What they should have left alone they retooled the most and made it the series worst Multiplayer experience to date.

To wrap this up this game is the definition of rent not buy, play the campaign enjoy it and then chuck it out the window. Hopefully this is the official end of the franchise.

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If you're thinking about buying this game just hold off until the price goes down, which I'm sure will be soon.Worst $65 I've ever spent. Honestly, Gears of War 3 is better than this.

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Sunday, January 11, 2015

Cheap Marvel Ultimate Alliance for Xbox

Marvel Ultimate Alliance for Xbox
Customer Ratings: 5 stars
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I bought this game twice I played it on 360, PS3, and now original Xbox.

I bought it for the original Xbox, because there really are a lack of good games for that console.

Perhaps I am just spoiled by the modern technology, but I still love my original Xbox, and I have collected quite a few games I enjoy frequently play, Marvel Ultimate Alliance is one of them.

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This game is awesome for anyone who love heroes. Full of action, and a great storyline. Very fun. Worth getting

Friday, December 12, 2014

Discount Skylanders Giants Single Character Pack Core Series 2 Flameslinger

Skylanders Giants Single Character Pack Core Series 2 Flameslinger
Customer Ratings: 5 stars
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This skylander is FAST! Excellent for beating time themed missions. Also once upgraded he his fire arrows can be shot higher in the air hitting otherwise untraceable enemies. He has less armor than many other skylanders but is fast enough to avoid most attacks while attacking from afar with his arrows. Also a plus that he can work on the old game as well.

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The whole faminly loves this game. Its fun for all ages and we rec'd this package on time and as listed in the details. Great game for any family to play!

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Love the game! Love the choice of characters. Such a great game for your children. Get it for them, you won't regret it.

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I would def recommend flameslinger to any parent or child. He is an awesome character to have in the game. He's a series two which means he can play with spyro or giants.

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He loves slander products... All of them . So anytime he has a chance to get a few from us he does.

He likes them!

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Wednesday, November 19, 2014

Review of Datel Twin Pack White Wildfire Wired Controller with Rapid Fire

Datel Twin Pack White Wildfire Wired Controller with Rapid Fire for Microsoft Xbox 360 by Modern-Tech
Customer Ratings: 4 stars
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Controllers are not the greatest quality but just what you need to help boost achievements that take time which require rapid fire buttons. The price tag on two of these was really a great bargin.... Hence you fet what you pay for except you order WHITE and recieve BLACK!! Lmao no biggie but again not whati ordered.....one other thing they ship the two controllers in a bubbled envalope really should be shippwd in a box.. Guess i got lucky and where not damage even though controller boxes where crushed beyond belief.... Overall satisfied with purchase...

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Friday, November 7, 2014

Review of Heroes Over Europe - Xbox 360

Heroes Over Europe - Xbox 360
Customer Ratings: 3 stars
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Bottom line: if you liked Secret Weapons over Europe, Heroes of the Pacific, and Blazing Angels then you'll like this game. It's more of the same i.e. shoot down enough bombers before they make the red graph on the upper right hand side fill up. Here are the drawbacks: (1) some slowdown during the more intense battle sequences, (2) inability to customize aircraft I really liked that feature from Blazing Angels 2, and (3) there are no wingmen to speak of no one is coming to bail you out if an enemy is on your tail again, another feature from Blazing Angels 2 that I liked. The biggest new addition they have is the "Ace Kill" if you get close enough to an enemy for a few seconds you will get a closeup of the enemy plane. If you can hit the vital part of the enemy plane in a few seconds, you can destroy it with a single shot. The single player campaign is about the length of that for the other games, though the variety of missions didn't seem as good. Simply put, even without playing it, you've been down this road before. I personnally like these games so it was still a worthwile purchase for me.

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To be fair, I haven't touched the single player yet, so this is strictly for multiplayer. I am ALWAYS up for a good dogfight. I had deep hopes that this game would offer more than the standard "fly in big loops until you line up a target play. Boy, does this deliver! Very tight controls mean that you can truly utilize your flying skills and the abilities of your aircraft in order to capture what it must have been like to blast at enemies in the air using these WW11 craft. Responsive, intense, fun modes (by yourself or team dogfights, dive bombing, hiding in the clouds, battle and war odes, there is all kinds of stuff to enjoy in multiplayer. Add to that a boatload of planes available right off the bat and we have a winner! This game is loads of fun online, it's probably going to be meaty in single player too. Maybe I'll write up another review once I've torn myself away from the amazing multiplayer component of the game.

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This was easily as much fun as Crimson Skies, which is an Xbox legend, but with authentic WWII planes! Great fun and very addicting.

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Great one player game if you're a WW2 buff. I loved it. Some of it was pretty tuff so I had to put it on Rookie be able to beat that level. It's worth it with that low price.

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this game is very short, i thought it would be a bit longer, the controls were fairly easy to pick up on, and the graphics and action are both pretty good. it it was a bit longer and had different single player games other than just a campaign it would be a little more fun.

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Wednesday, November 5, 2014

Buy Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset

Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset - Playstation 3
Customer Ratings: 4.5 stars
List Price: $79.99
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Customer review from the Amazon Vine Program I have been a gaming headset user for quite some time now. From the moment I got my first headset I knew I'd never go back to a normal headset or ear buds. Just no where near the same quality. I have always opted for the more expensive models such as Turtle Beach Ear Force XP510 Premium Wireless Dolby Digital Gaming Headset, but I understand that type of budget is not for everyone.

Enter the Turtle Beach PX22. It offers an affordable price, but doesn't lose any of the solid Stereo sound quality. This is not a Dolby Surround sound model, but it doesn't have to be. It offers solid volume control, bass and tremble sound is clear and crisp, Chat quality is also really good with controls on the control box.

Easy to hook up and painless to understand. Sometimes, well most times really, simple is good and that's exactly what the folks at Turtle Beach have done here.

This headset is the obvious successor to the PX21 and is better in every way. The PX22 feels much more sturdy than the PX21. A larger headband, more comfortable ear pieces, more crisp sound, and better chat quality. All wrapped up in a reasonably priced package.

A feature that may be missed by some, unplug it from the little mix amp toggle thing and it's a standard headphone jack usable by MP3 players, phones, Playstation Vita etc. Sound quality doesn't suffer at all.

Bonus for reading this review. If you are new to Turtle Beach headsets or just unsure about how they name their products. Anytime you see PX or a combination of that the P stands for usable on Playstation, X for Xbox so PX means it will work for both systems. I only bring that up because I didn't know that until a couple months ago. :-)

Regardless, the PX22 is a fantastic headset and one that should certainly appeal to gamers on a budget that don't want to sacrifice quality.

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Customer review from the Amazon Vine Program First a quick PS3 game system use review:

I love this headset! The cable is a total of 17 FEET from the USB end to the headset, plenty of room to either sit as far away from the TV as you want, or to hide the cables to keep everything neat.

The unit looks nice, black with blue stitching. The ear pads are nice and comfy AND vented(the blue plastic has tiny holes in it).

The top of the headset is cushioned and thinner than PS one, it also has a nice tilt it so it doesn't lay on your head if you don't want it to -even after several hours playing Borderlands 2 I barely noticed them on.

It has separate bass and treble controls so you can tailor the sounds to just the way you like and it. These have a nice sound to them it sounds clean and crisp and you hear a nice *thud* when you expect it really really nice. Besides a master volume, On the chat side it has separate chat/game volume setting and also "Dynamic Chat Boost" that raises the chat during loud gameplay (explosions firefights, etc..)

The unit is 100% powered by the USB, no extra batteries/charging, it uses the PS3 Multi-cable (or the Xbox 3609 Audio adapter cable).

another cool point -The RCA jacks allow the headset to put them INLINE, so you can hook them up AND still have the sound running to whatever they were running to previously (the TV, sound system, Surround sound, Amp whatever...)no need to have set up for either one or the other.. nice touch!

Basically once you are set up, you are good to go!

Basically many people love wireless headsets, (I do also, and have the Basic Sony PS3 Model) but they do seem to have a bad habit of dying at *just the wrong time*.

These are a great addition if you already have a cordless set.. and if you don't have any headphones? Get these first! :)

Really nice!

*****

Jim

More detailed review w/iPod use reviewed:

As stated above, these are very comfy and sound GREAT. I had these on (playing Borderlands 2) and totally was immersed in the game.

I have a pair of PlayStation Cordless Headphones (the 7.1 virtual surround model) and they work fine, but the battery dies after a while.. nice to have a cabled model to just plug in and not worry about it, so that's where these come in.

Last night I was on for a pretty long time, was also online in coop mode so I was trying the chat also. The Mic is on a swivel with a goose-neck. You can control your volume as well as others as on other models, but on this one it's pretty cool how the voice levels adjust to when the gameplay is quiet, but when it is loud (during firefights or other loud sequences) the chat volume also gets louder, so you aren't yelling, (and you can still hear others clearly). I tried it on Borderlands 2, there isn't as much talking as in other games, but I am sure you will find pretty cool also!

Sound wise, these have more of a "left/right" sound compared to a surround model, but these have a better *sound* to them since you can adjust the boost and treble. It just sounds clean and crisp and You hear a nice *thud* when you expect it really really nice.

The cable from the USB to the controls is 14 feet, then you plug the headphones into it, and that is another 3 feet (of much thinner cable) so yeah, you have oodles of cable. I use it with a PS3, I also tested it with an iPod (7th gen Nano) for this all you do is unplug it from the control and plug it into the iPod like any other headphone. You use the iPods equalizer & volume and it sounded great, no problems no over-driving. (I may be wrong but I think the Headphone's amp is stronger than an iPod, so I doubt you can over-drive the speakers.)

You can also use this with your phone by having having the control box/amp plugged into a USB, you then you hook your phone into it.

this way you can listen to your music and still take calls (with the headset's mic) I haven't tried this, but figured I would toss it out there. Finally you can use this with our computer with the USB and audio out jack.

The unit comes with a Xbox 360 Chat Cable, RCA Splitter Cable, 3.5 mm4 Pole Aux Cable and even Turtle beach stickers.

Let's see I think that about covers it, this is a REALLY nice headphone setup and here are 6 reasons why I like it:

1)The cable is super long (major plus in my book).

2)The sound is VERY crisp, with separate treble/bass.

3)The unit can be VERY loud without breaking up.

4)Really Cool chat controls

5)Versatile not just stuck using these with a game system.

6)RCA jacks allow the headphones to go inline with your existing setup if any.

7)Comfy with vented earpieces and they look nice!

Five Stars :)

Jim

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Let me just say this, if you are considering the PX21's, don't bother. These are far superior. I bought the PX21's and the Tritton AX180's to test out first. I didn't like the Tritton's at all, so I used the PX21's for about a week. The mic on the PX21's broke after a week so I returned them and found these PX22's. They had just come out, and they were $30 more, but they were worth every penny.

The overall construction is much better than the PX21's. They are much more comfortable and you have more audio control options on the controller. You can adjust bass and treble as opposed to just bass on the PX21. You can adjust the volume of your own voice in YOUR headset. You can even hook up a phone or ipod and listen to music while you play. You can control the game, chat, and music volume all independently. And the cable is longer than any of the others I tried, so it reaches my couch!

Even the packaging on the PX22's were much better than the PX21. It's like they hired a new company to do the packaging. That means something when it's not falling apart after you open it.

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The PX22 headset is possibly the best headset you can get for the price. I've had it for a week, and it's downright amazing. It has a bass/treble booster, adjustable mic monitor/chat booster, and game booster. You can take phone calls with it, listen to music too. If you're looking at the PX21 verses this, buy this. It's worth the extra $30 and I feel like it's a lot more durable than the PX21. It has huge 50mm speakers which can be great. The only downturn to it, is that it hurts my head/ears after awhile because it's so tight. I don't think it's a big enough problem not to rate it 5 stars.

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I was looking for a headset that was compatible with my consoles and pc. I first tried the Turtle Beach PX5. The sound was great on the consoles and the headset was very comfortable, but the sound on the PC was hollow. I decided to give the PX22 a shot.

The headset was easy to set up. I wouldn't say the sound is mind blowing, but its very, very good. Deep bass, good mids, and high highs. They sound almost identical to the X12, from what I remember. Folks said they could hear me loud and clear on the mic.

I really like the inline amp. It makes it a breeze to find a good mix of voice chat and volume and its easy to adjust on the fly, as opposed to changing the mix in the control panel.

The only negative that I have is that they're not as comfortable as the PX5. The PX5 feels like its barely hugging your head, whereas the PX22 has a bit of a tighter grip. If you had your eyes closed, there's no doubt in my mind that you would choose the PX5 over the PX22 for fit every time.

If you want a universal headset with nice audio range, its a great value. If you want a headset you'll only use on consoles, I would also consider the Turtle Beach PX or XP family geared towards consoles. They have a few more features, but more importantly, they are a little easier on your head. However, the value that the PX22 brings tips the scale in its favor, in my opinion.

Overall, I'm happy with the purchase and am keeping them and selling my PX5.

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Tuesday, November 4, 2014

Buy Quake 4 - Xbox 360

Quake 4 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
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This game starts out pretty boring but really gets better. I would recommend to people who like 1st person shooters. However, you do need to get through the first, boring part.

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I remember the original Quake on the PC and it was great fun to play this game and see how far the series has come. A great game with great weapons, environments, and enemies.

Friday, September 19, 2014

Reviews of Warhammer 40,000: Fire Warrior

Warhammer 40,000: Fire Warrior
Customer Ratings: 4 stars
List Price: $39.95
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First of all, ignore every other review you read here at venerable ol' Amazon.com

Even if they had a good point, it was lost by the use of 8 year old grammar.

THIS game may be the saving FPS for PS2, and while not getting the commercial support, from a technical standpoint may be the only thing Sony has against the Halo Juggernaught. With so many once loyal MoH fans turning their backs on Rising Sun (im not sure why) PS2 needs a hit. FPS are entering a new era, spearheaded by Halo and hopefully DOOM3, unfortunately, both are for XBox (fine for me, ive got both ps2 and the x)leaving PS2 a tad High And Dry.

Enter Games Workshop and their remarkably gritty British gaming world of Warhammer 40,000. While merry ol' England may not at first seem to be the source for grit, as compared to our own oliver stone and quentin tarantino culture, their form of grit is one born of apathy. Look at so many examples of their darker exploits, like Judge Dredd and Death's Head. Very Dark properties indeed.

So how does WH40K jump onto that bandwagon? By dooming us all. In the FAR FAR future (40,000 is the YEAR) we are a species consumed with warfare. An archaic symbol of a once proud Emperor now sits immortally on his Golden Throne, kept alive through unnatural technical means, while mankind breeds enormous super soldiers capable of spitting acid, crushing a mans skull with a few fingers, and wear huge explosion proof armour suits. Vicious Aliens, including Eldar (think space elves, but more violent) Orks (think orcs, and...well, yeah...orcs.) and Tau (think techno-samurai) amongst many others which come and go (necrons=terminators, etc)

not to mention the thousands of Space Marines who joined the daemonic forces of chaos and were changed by the hell spawned powers of the Warp, returning these Chaos Marines to murder and plague that which they once loved.

Pretty dark eh?

well this is the world this game takes place in. a thriving gaming community has kept Games Workshop in business for a couple of decades now, despite costing around $5 per miniature (and a typical army would be about 30 soldiers or so, to begin)

I myself run 3 armies (Sisters of Battle, Chaos Marines of Khorne, and The Dark Angels) and yet this game far supercedes any expectation i could have had.

instead of you being the space marine, noble and gallant (think Sega Saturns' Space Hulk) you are a young Tau, whose people have been attacked and kidnapped by self righteous human space marines.

Now.

Take THAT storyline concept, give it the same gameplay mechanics as Halo, and the scripted event on the fly concept that MoH: Frontline gave us, and youve got Fire Warrior.

thats quite a buildup, so ill throw in the bad and ugly...

Its ONLY on PS2. but like i said, ps2 deserves its fair share of fps too.

Enemy graphics get a little stale. Yes we all know the xbox can out perform the ps2 any day, but still, for the first few missions the humans look identical, only 3 colored suits!

Look response is a tad slow. this is mainly a design flaw in the ps2 compared to the analog controllers on the xbox remote.

auto-save

i hate auto-save, because i invariably die just before i hit the next one and will have to re run the entire mission.

but dont let those stop you. this game is excellent, and makes good use of every inch the ps2 can give.

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THIS GAME ROCKS!!! (pun)

Of course a lot of gamers belch out that one for the lamest games around. But in this case I find it to be right on the money.

First let me say that I hate DARK games..Let me see doggone it! And Warhammer 40K is about the darkest game I've come across, It still rocks. Thank the gods for the nightvision option, I do wish it lasted a little longer.

I love the original 40K book/board game, but putting that aside, this game still rocks. The 40K theme is just an added bonus. It did take me by surprise that I would be fighting against the Imperium though, but what the hay Space Marines have to die too.

As far as the controls, like the above/below review mentioned, it's just like 4 or 5 other games. Left view, right move, it even lets you set the movement/sight ratio to let your controller's sensitivity move you along faster or slower. L1 fire, SQ change weapons, I had it down after the first level. Which you have to or you DIE, over and over.

Graphics are great, yes it is a little dark, but when you can see I find the scenery more than adequate, if you HAVE the time to look around. Because, this is a very fast pace game, if you stand in one spot for more than a minute you'll be attacked.

Weapons, weapons, who's got the weapons? I/you are always on the look out for the biggest and badest guns. Some shoot fast but aren't powerful, some are powerful but don't hold many bullets or refills are hard to come by. I found it best to have a Tau weapon for power and carry an enemy gun so I can have plenty of refills, seeing how you can grab reloads from the fallen. The occasional melda-guns are really powerful, but you can rarely fill one up with ammo. They are placed close to strong enemy though, so I usually grab one use it up then drop it for the one I had before. Note, take notice if you only have one or two rounds chambered in your weapon, there's nothing worse than jumping out into a crowd of angary space marines and having to reload.

Fire Warrior isn't just smash and grab. Although a lot of the main play is run threw, there are a few curve balls they throw at ya, from time to time, I think just to give you a little break between white knuckle battles. I had to sit and scratch my head a few times, wondering just where the heck to go.

And almost every level has a secondary O.P. that you may choose to pass up, but they're usually out of your way, run go figure this out and still make it out in time, "kinda things" that I didn't start getting until my second trip threw. You have to beat the game on normal mode before hard mode kicks in. (If you pause the missions are listed on the screen as well as the option to hear the last few radio broadcasts.)

The AI is as good as any of the latest PS2 games I've played Red Faction, TimeSplitter 2, although none of them will knock Halo off the top shelf. Yes, you do have the random "Stuck Feet" when you just happen to step in the perfect place, your just stuck in the mud, can't move, but what games don't have those. And yes some of the sergeants with grenades throw them at walls killing themselves, I say, thank goodness I don't have to kill that grenade totin' S.O.G.

The commodores and captains in the beginning are kinda hard to beat, considering the weapons you have to start with, but this just prepares you for the real fighting with the heavily armored Space Marines to come later in the game. Some of the Terminator/monsters in this game are just unbelievably tough, as they would be in "Real Life".

OK..so there's got to be a negative! Well, if I had to find fault with this game, I'd say it would be the lack of a backpack. Yes, you can carry a hand full of grenades and you do have a primary and secondary weapon, even a sword if you run outta ammo. But gimme a back pack, an extra health or 5 would help a good deal and we all like collecting odd trinkets threw our games. Medals, rare pistols, a flaming bayonet something out of the ordinary. But really health and a full clip of bullets is all a real Tau warrior needs anyway.

All this said, if you like first person shooters this one is a must have, if you like 40K this is a must have, if you like a game that can keep you on the edge of your seat for many many hours, this is the game for you.

But be prepared, When you hit the ground you better be running, and shooting and looking for ammo and health. Or you'll DIE DIE DIE!!!!

Oh yeah..Did I mention this game is DARK!

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Putting occasional and minimal strength language and "after effects" in defeating an enemy, I personally hold this game higher than those who have found the Halo series their home. With an excellent story, horrific plot twists and bosses that would make a space marine cry, this game truely gives a more hands on experience of what Warhammer 40k could really offer someone. I recommend this game to anyone who calls warhammer cool, because this is just plain awesome!

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The action and story in this game is intense and captures you from the first battle. The one down side to this game is that the graphics are just average at best. With such a great story and pulse pounding action I am disappointed with the lack of detail in the graphics. The graphics remind of DOOM or Duke Nukem, not what you expect in todays gaming world.

But with that said the story in this game is fun, new, and exciting. All of things I have been missing in first person PS2 games. With better graphics this game could have challanged HALO easily.

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Ive been a 40k fan for awhile and have been eagerly anticipating the release of this game. It kept getting pushed back and pushed back, building my hopes up each time. So when it finally came out I snatched it up. Playing around a bit I realized it was not what I had expected. So far the single player is cool, but not ground breaking. The biggest upset however came in the multiplayer mode. A limited number of weapons and levels paired with the lack of bots make for an almost boring experience. Dont get me wrong I like this game, but if not for the 40k theme this title would bring little to the table. If your looking for a good FPS for PS2 pick up Time Splitters 2 or Red Faction 2 for they both offer hours worth of variety that Fire Warrior sadly just doesn't have.

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Monday, September 1, 2014

Review of Obscure

Obscure
Customer Ratings: 4.5 stars
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"Obscure" is a slick, enjoyable survival horror game that compensates for its flaws with budget appeal and a high school setting that, while trite by now in the realm of Hollywood feature films, is virgin territory for a video game. Whether or not the setting and characters suit your tastes as a gamer is entirely another matter. Even so, most fans of the survival horror experience will find something to enjoy in "Obscure."

The storyline is a bit contrived and convoluted, ultimately boiling down to the usual illegal genetic experimentation. Predictably, this work results in horrific mutations and zombies that stalk the living. Oh well, at least the fact that all of this takes place within the confines of a high school sets it apart from all the other games recycling that premise. And like 1998's The Faculty, it's ultimately up to a ragtag band of grade schoolers to step up and save the day. Yes, definitely keep The Faculty in mind and see if you can't spot the similarities the resemblance of the hoodlum character to said feature's Josh Hartnett being almost criminal. Despite the fact that the game's developers are French, the depiction of American high school students is not as offensive as it could have been save for a few misfires here and there, primarily each and every character's obsession with basketball.

Each of the five different characters represents a sort of high school archetype, such as the aforementioned hoodlum (easily the most likable of the gang), the jock (not as bad as it sounds), and the nerd (so irritating it's hard to convince yourself to take on his mantle). They have their own personal strengths and weaknesses, most of which make sense given the nature of their characters. For instance, the jock is the strongest of the bunch while the hoodlum can pick locks. When it comes down to gunplay, however, each and every one of the five is, perhaps disturbingly, quite adapt with a firearm to the point where it's hard to tell if any one is more qualified than another.

When all five characters are available, you can choose to play as one while a second computer-controlled companion joins you switching back and forth between them is a snap. Unfortunately the rest of the game's interface is a chore. Switching between weapons in times of desperate need is maddening, as is using that first aid kit before you take a final, killer blow. Compensating for this, however, is a game that's fairly merciful in terms of its difficulty on the normal settings.

The game's environments are quite well done, if not very subtle. You've never seen a high school like this one it looks more like an insane asylum that's been shut down for years than a place of study. Each room and location still has a functionality to it, though. None of them feel like they were designed by guys making a video game so much as guys trying to create a fairly convincing high school setting that just happens to serve as the backdrop for a video game, complete with horrific overtones. All in all, the ambience is perhaps the game's strongest quality.

The monsters in "Obscure" are the usual sort, for the most part, but a few of them do stand out (particularly the nasties that appear later on, very H.P. Lovecraft in appearance). In any case killing them is more interesting than it might have been thanks to some satisfying weapons and, more importantly, the use of real or artificial light. Light actually harms these creatures, so taping a high-powered torch to your pump action shotgun is a good way to even the odds. Each monster comes complete with its own shadowy field, however, and only the strongest beams can break through it, making said creatures particularly vulnerable to physical attacks for a short period of time. This element gives combat a little extra something.

The puzzles in "Obscure" are boilerplate for the genre nothing really special or mind-bending is on display here. On top of this, the game is a fairly brief affair, so gamers looking for more to sink their teeth into may want to look elsewhere. However, one of the best features of "Obscure" is its budget price. Though it would have been a decent game at normal cost, the added bonus of paying less here equals getting more, and must be factored in to any review. In other words, "Obscure" doesn't break the mold, but it does what it does pretty well, complete with some impressive production values and at this price, it's hard to go wrong if you've even a passing interest in the material.

(Note: Five stars on a curve given the budget price tag)

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Yeah, it's got a crappy story and acting, but it's got alright controls, nice action, and cooperative play that ISN'T ONLINE! That's right, not everyone has high speed internet. If you know someone who can stand your presence enough to sit beside you and play a horror game, then get this game.

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This game is great in everyway for a game that got it done with a low budget the game is more like resident evil not "Silent Hill" the game goes places resident evil hasnt even tried yet

the +'s

First off its really two players/the second player can just start with you whenever---also the game gives you much better/quicker character switch then Resident evil Zero

you can reload in game without pressing start

you can shoot while you walking/running etc.

the game is good for its price and its a game capcom needs to take notes from.........but if your going to buy any game research it check review and .......you know

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This game is like a low budget horror film, but has a pretty good story and some what interesting characters. My only complaint is that the first quarter of the game is too hard. There is almost no health and bashing weapons do almost no damage. Once you get a gun with a light on it is gets a lot easier and the is a suplus of healing items. Great game!!

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A friend and I have been on a pretty big horror kick lately, movies and what not. We decided to pick this up and play it on the original xbox, sadly it isn't backwards compatible for the 360.

The game starts out with a friend of the main characters being taken hostage by some kind of mad scientist in the basement of the high school. The high school is then over taken by these odd looking plant like monsters. The story unfolds through notes and photos found in the school, and cut scenes on occasion.

The game play is fairly simple but can be difficult, and you need to find CDs within the game to save your game, and ammo is a bit scarce at times. But overall we had a lot of fun with this, the game lasted about eight hours but the time flew by. We really had to use co-op strategy to run and gun against the bad guys and swap items among each other and what not.

I would recommend this to survival horror game fans who don't mind their games being tongue in cheek in the vein of Buffy the vampire slayer. And would also definitely recommend taking this game apart in a co-op setting. It's definitely more fun that way.

Graphics: B( Nice graphics for the old school xbox, cut scenes are OK. But overall the game looked pretty nice, especially some of the backgrounds.)

Sound: B(The voices can be a touch annoying, but the grumbles and scary noises are a nice touch. )

Fun: C+ ( My friend and I had a good time with this and really enjoyed the survival horror co-op game play. Besides one part in the very beginning being the only part we jumped at, I would say give it a pass if you truly like your games to scare you. Plus the story line is pretty cliche. )

Overall: C+ (A nice package overall, decent length, good difficulty, eh storyline, but fun on the whole. Would recommend it for co-op fans, not someone who likes to go into survival horror alone. Give it a try, you might dig it's cheese factor LOL. )

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Friday, August 22, 2014

Dante's Inferno - Xbox 360 Reviews

Dante's Inferno - Xbox 360
Customer Ratings: 4.5 stars
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This is a solid effort from Visceral Games. The game plays very similar to God of War I/II but the leveling system seems richer with more possible combos and the morality element (absolution or damnation) adds a unique twist to finishing moves and your overall leveling progression. The real standout for Dante is the artwork. The environments are beautifully rendered (if you can say that about hell) and wonderfully creative. I haven't finished the game yet but I can't wait to see the additional circles. Overall I think reviewers were a bit too critical with this one. Some were sensitive to the use of the underlying fiction and others feel it too closely resembles GOW. My personal opinion having read the Inferno is that it's a lot of fun to see the environments and characters in visual form (obviously the story has little / no overlap) and that what makes GOW great makes Dante's Inferno a blast to play too. Imitation is not a bad thing here.

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When I first heard about a Dante's Inferno video game a year ago, I instantly got excited with goosebumps. While I never finished reading the actual book, I was aware enough of it to know what the game was being based on and knew it had the makings of a great video game. As soon as they would allow me, I pre-ordered the game.

A few days before the game's release, reviews started showing up online and with great interest I read them.. every single review, ALL OF THEM made out Dante's Inferno as a failed attempt to clone a gaming series called God Of War and rated the game somewhat poorly for doing so. I was bothered by this. I'm old enough to know that a review is only one person's opinion and that just because "Sam" didn't like a game doesn't mean "Tom" won't. So, I was going to get the game anyway. As for God Of War, I'd heard of it before, but I'm probably one of the few people that has NEVER EVER played that game, as I do not own a PS3.

So, the big day came and I got my copy of Dante's Inferno, along with BioShock 2 at a GameStop midnight launch. I chose to play Dante's Inferno first.. and wow! What a thrill ride it has been thus far for me. I ended up devoting that first day to the game as the game's story and fast paced adventure absolutely took over me. And while playing it, I didn't think about all the 6.5 and 7.0 scores reviewers were giving the game.. when my mind would stray, I would think about how all those reviewers said God Of War was better. Really? Because if God Of War is better than Dante's Inferno, then, my God, God Of War must be absolutely EPIC. For the first time in years, I actually want a PS3 now just to see, because I'm enjoying Dante's Inferno THAT MUCH. The game is a blast to play.. but no, not perfect. My only real complaints is that there are a few cheap death spots.. most notably on the level for GREED and I'm not a big fan of quick-time events. But beyond those areas, the game rocks hard.

As for BioShock 2.. the game I got along with Dante's Inferno. I've devoted a day to it, as well. Completely different kinda game. More slower paced, but great, as well. For now, though, I'm actually enjoying Dante's Inferno more.

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No SPOILERS. This is not a "bad" game (my review is really 3.5 stars, but that's not possible here). Five years ago, this game could have been all the rage. But it's horribly derivative now. But if this was just a God-of-War knockoff, that would be okay nothing wrong with going with what's good. Problem is, it's not. It's nowhere near as good, even after being later in time. Unless you're a DIE HARD for this genre (GOW, Devil May Cry, Rygar anyone?), you will find this game kind of boring if you've played some of the other titles recently. I would rent or borrow this first. Because I'm an addict I payed $56 to get it on release day I wish I would have waited. There is nothing horrendous about this game, just nothing great hence 3 stars.

STORY

The "story" is there Dante Alighieri's Divine Comedy (with some twists), but it doesn't seem to be intertwined with the action. It's kinda like story...action...story...action rather than one blended product. I rarely felt like it "mattered" (unlike say ME2).

GAMEPLAY

As for the gameplay, this really truly is a hack and slash again, not necessarily a bad thing but just hacking and slashing wave after wave of demon gets boring rapidly. Yes, you can use combos and some combos are cool, but you hardly ever need to. I'm mixed on the "puzzles" and on puzzles in general in games. In this game, they're out of place, and rather easy. Again, not necessarily bad (See where this is going? Not bad, just not great...).

VISUALS/GRAPHICS

The visuals are quite stunning though and kudos for the 60 FPS gameplay soon the be the industry minimum if you ask me. But the camera is annoying as all, well, hell. It's so awkward that it's a "fixed" camera unlike the MANY next-gen games that we're all used to where we have much more control over the camera. This takes away from the visual presentation IMO. I absolutely hate it.

VALUE

You can get through this game in about 12 hours. And I don't think there is any real reason to play it again. At $56, that's just not enough value for a game that's really nothing special. I'd wait till it's bargain bin or rent it or borrow it. At about $29, this game would be well worth it. In fact, I'll probably sell my copy now that I've finished it...

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A long time ago I picked up a role-playing game at Gen Con titled "Abyss" which was a reimagining of "Dante's Inferno" on steroids. It was gloriously violent, decadent, and imaginative. When the Open Game License was released for Dungeons & Dragons came out, I was convinced this was the chance for "Abyss" to triumphantly return and, after tracking down the license holder and a publisher, wrote an entire book for the game. But then the 4th Edition of D&D was released and the publisher's interest waned. "Dante's Inferno," the video game by Visceral Games, is what I imagine that tabletop game would have looked like.

When I completed my manuscript I sent it to my cousin, a renowned scholar) on "Dante's Inferno." He demurred criticism, explaining that he had never played a video game before (it was a tabletop game remember) but that he appreciated the effort. I imagine that's the response most people familiar with Dante Alighieri's "The Divine Comedy" will feel about this game: it's not very accurate, but if the kids are interested in literature that's a good thing, right?

In the video game, Dante Alighieri (Graham McTavish) is transformed from an Italian poet to a Templar Knight on the Third Crusade. A deeply flawed warrior, he manages to break his vow to Beatrice (Vanessa Branch) before slaughtering Muslim prisoners of war at the city of Acre. Sin and death surrounds Dante, from his doomed fellow crusader and brother-in-law Francesco (Tom Tate) to his brutal father Alighiero (JB Blanc) to his forlorn mother Bella (Pollyana McIntosh). Dante's disillusionment is central to the belief that as a Templar his soul is untouched by the murders he commits it is a credit to "Dante's Inferno" that it takes on such weighty matters as the Papal Bull of the Crusade. But Dante is one tough mother, so when he is stabbed in the back and death comes for him, Dante wrestles the Geiger-like scythe from him and proceeds on a quest to return to Beatrice...only to discover that Satan has absconded with her soul into hell. Thus begins Dante's descent, accompanied only by the poet Virgil (Bart McCarthy).

And that's the part we've all been waiting for: fighting in literature's most infamous hellscape. The nine circles of hell are lovingly (hatefully?) inspired by Hieronymous Bosch and other medieval artists: ferrying with Charon, battling Minos, resisting Cleopatra, slaying the many-mouthed Cerberus, facing his father's greed, and overcoming the gigantic fire demon Phlegyas.

It's impossible not to learn about the original text by playing "Dante's Inferno" a quote flies at you every time you die. There are a variety of damned souls throughout that can be saved or condemned through mini-games which in turn gives you new powers, all of them drawn from the poem. You can't help but admire a game that's willing to teach you a piece of classic literature even as you beat it up.

There are a lot of flourishes in "Dante's Inferno" that have nothing to do with the poem and everything to do with its predecessors, "Devil May Cry" and "God of War," from the big honking scythe to the fact that Dante can fight for up to ten seconds in mid-air, from the completely unnecessary tassels that dangle from his arms to the power-ups that reward you for button mashing. This is a game where strategy is not so much rewarded as beaten out of you. And yet "Dante's Inferno" is also a jumping, puzzling game, brutally uncompromising in sending Dante to his doom. The medium difficulty is just about right for fighting but makes many of the other challenges too hard; the easy setting makes the various puzzles surmountable but the fighting too easy.

By the sixth circle the creative team behind "Dante's Inferno" seems to have run out of steam. Whereas in the previous circles we were gifted with whirling two-headed demons that spilled gold, corrupt infants with blades for hands, moaning temptresses with tentacles unfurling from their abdomens, and shuddering behemoths of disgusting filth, the sixth circle just starts repeating itself. We get horned demons, then horned demons with axe and shield, and then horned demons with wings and two swords that can turn into flames. The eighth circle with its ten "bolgie" is the worst, as a narrator explains the sinners and sins rather than actually showing them after spending hours with wailing corpses flailing, boiling, and skewered, it's obvious the design team ran out of ideas and budget. Things don't pick up again until the last circle, when you face down Satan himself. Compared to earlier battles, the final fight was a cakewalk.

The end of "Dante's Inferno" isn't the end of course in the game or in the poem but it will be interesting to see if Visceral Games can make Purgatory just as compelling.

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A lot of people say this game is like having God Of War for the 360. Well... the game has a similar gameplay but definitely the storyline is way different. I read the Divine Comedy by Dante Alighieri and let me tell you, the game is way more enjoyable if you read the book first. So from the book's perspective, this game is a very good approach. Of course the game does not cover all topics from the book but still the main thing is there.

I personally like all these hellish and demonic themes. Dante's Inferno portrays in a good way all this inferno world. There are scary parts like when you arrive to the Limbo and you meet these babies with hooks instead of arms... and when you hit them, you listen them crying as newborn babies... damn... this is scaring. You see also people trapped in the walls, all of them mourning and crying. So in a way this game depicts the experience of being in hell, for sure a terrible place. There are putrid corpses all around, blood and fluids, impaled people, and a lot of satanic environments. I just love it :)

There are interesting things in the gameplay such as collecting souls and exchanging them for new abilities, once in a while and after certain combats you get some sorts of magic and from time to time you find people that must be absolved or punished. Depending on your decisions through the game, your virtue or evil will grow, allowing you to reach new abilities for each mood.

Yesterday I was playing and I came to a point when Beatrice, Dante's wife, was being kissed by Lucifer in an spectacular cinematic. God ... this game is dark... very dark.

If you play it fast, maybe you'll see the game falls short but I like to take my time to see every detail on screen... so for me the game's length is fine. The bosses are hard to beat, so you'll have your hands busy with this game. The colors, sounds and graphics in general are amazing.

The game is definitely worth its price. I recommend it if you like dark themes and of course if you are a dedicated gamer. Don't think about the God of War thing, you'll enjoy this game as much as you have enjoyed your GOW.

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Monday, July 21, 2014

Xbox 360 Special Edition White Wireless Controller Review

Xbox 360 Special Edition White Wireless Controller
Customer Ratings: 4.5 stars
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This was a gift to my grandson for christmas. He said he loves it!!! He uses it every day and is always thanking me for it!

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I love this controller, the all white is such a great alternative to the regular grey and white. Looks awesome, but my rechargeable battery color doesn't quite match the control. Not a big problem since I have a silicone sleeve over it.

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Just as good as any other controller. Only special thing it is white, which might not be so special, otherwise it's fine.

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The controller is basically like the new black one but white and to me looks better! I only wish they had included the ability to switch the d-pad like the silver controller.

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Item was as described, it's like any other controller but all white. However, the one I received had something in it, and while I was shaking it a small screw came out. I'm sure it was just to hold the motherboard or something down in there. It turned on and works perfectly, but I kept the screw incase something happens and I have to find out where it came from!

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Friday, July 18, 2014

Reviews of Guns of Icarus Online

Guns of Icarus Online
Customer Ratings: 5 stars
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And this has long since become one of the most engaging and intense multiplayer titles I've ever picked up.

But, this isn't for your usual CoD player. This is for the player who likes to focus on teamwork and coordination. The Battlefield series touches into this in some ways but not to the degree that Guns of Icarus Online takes it. In GoIO, you either work together or you die together.

For starters you are given three classes to choose from. Pilot, engineer, or gunner. All three roles can be interchanged mid battle should the need arise but they won't be as specialized in the role due to extra tools each class gets over the other. It doesn't take long to get good at one or the other, but it will take experience. The best pilots in the game only get there by learning from others and by learning the limits of each ship (there are six by the way). The best engineers likewise only get there by learning what tools to use and when to use them. Gunners are perhaps the only class in game which requires mostly the skills you bring to the game (a good aim), but it is more than that. A good gunner knows what ammo to use and when to use it. They transition between guns and along the way help repair when needed.

It is a punishing game if you think within the box of your class. Gunners and pilots do not come with the tools to do heavy repairs but need to be able to help if a ship is under heavy fire. Engineers need to not only keep an eye on the repairs but also on ships approaching. Giving call outs and in a moment, hopping on a gun to deal critical damage to an enemy ship. Pilots are very much the orchestrators of everything.

So hopefully that is an idea of the intensity matches can get. Each ship has a crew of four players. If one person is not working together, but sitting on a turret or does not understand what they need to repair...that ship can be easily obliterated by opposing ships.

Matches can be very one sided because of this, and then they can be very tense and tough battles other times. I've been in fights where we were down by 3 or 4 kills and came back and won because our ships regrouped and changed our attack plan. The other team couldn't adjust and we went one after another picking their ships off.

The community is one of the friendliest and will help new players grasp the concepts. So if all of that just terrified you, don't. Come on in and fly with us!

But despite how grand that all seems, do not forget that this game is an indie title. It is not a big budget dev putting it out. With that comes advantages as well as disadvantages. The developers are very friendly and responsive but the game has it's bugs. Some are annoying, some aren't. However, when you consider the bugs with the level of gameplay it makes the bugs seem so small that they stop mattering as much.

The game is beautiful and the immersion is fantastic. It is clear this title is a labor of love and what is fantastic is...it stemmed from a simple idea. The devs who played Battlefield saw the vehicle concept there and saw how one could create an entire game around just that. Which is why I note earlier, BF comes close but not to the degree of this. In BF vehicles are fun but there is not always an emphasis on working together to crew a tank or helicopter. It often times comes down to people just using vehicles as a means of quick travel.

In the end, I regret not buying this title sooner. I waited on it, didn't give it much of a look other than a glance. Then finally on a Steam sale I jumped. Now I'm over 150hrs into the game and can't put it down. I really urge new people checking this out to give Guns a shot. It isn't a perfect game, but the gameplay is beyond what you'll ever get from the big studios who only make things for money. The potential for it in the future is wonderful and it keeps getting better.

See you in the skies!

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Guns of Icarus Online was a risky venture for Muse Games. Tired of the control investors took over their products, they shed the political shackles and got down to making the game of their dreams. It turned out incredibly well for the rest of us.

You are a gunner, and engineer or a pilot onboard the airship of your choosing. You will do battle against other airships for control of points, or for total destruction of the opposing team. This job is best done with a crew of four human players, and because of this, the in-game community is very interesting. Veteran players spin up new players on the job, barking commands over their headsets and showing them the ropes. Veteran teams work together like a well oiled machine, producing some of the most exciting player versus player matches out there.

The competitive scene is very intense, with multiple clans fighting it out for bragging rights in various tournaments set up by the community. The developers of the game are known to join in on these matches, as well as casual matches throughout the week. This is one of the few games in which you can actually count on meeting the entire development staff in game at some point, flying with, and even befriending them as you go.

The Devs are extremely well integrated into the community and will not only shoot the breeze with you on the forums, but will actually listen and implement change on occasion if a good idea is tossed their way.

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I'm in love with this game, so, sadly, my only review of it would be biased. If you are interested in playing, look up some gameplay footage to see if it strikes your fancy.

A team of four crewmembers all get on the same ship: one person pilots, and the other three can either be a gunner or engineer. While all three rolespilot, gunner, engineerhave specific jobs, they are not barred from pulling double duty. All players get one special tool per role, and an extra tool for their specialization; the pilot gets two extra tools that influence the ship's movement, the gunner gets two extra ammo types when using guns, and the engineer can get two extra repair items. However, this also means that the pilot gets one engineer tool and one ammo type, etc. etc. This sort of relationship between members keeps the game fresh, because many different strategies can be put into play. For example, an engineer could shoot a gun, and repair everything he needs in the area, or a pilot can start repairing while his ship flies on cruise control.

The community is very nice, as well. There are several 'Community Ambassadors' that were picked as volunteers to act as mediators to problems and moderators of the forums. Most, if not all, questions relating to game problems or aspects of the game will be answered very quickly if asked.

The game's lobby has three different chat types: One to your crew, one to your team, and one to the entire community. If any question is asked in this 'Regional' chat, there are many people who are willing to jump in and help.

Honest reviews on Guns of Icarus Online

Look, it's just the best online experience there is, it's the perfect blend of action and teamwork. If you like the steampunk setting, fast paced combat or just online cooperative play in general, this is a must have.

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So I suppose I should start off this review with a confession. I have played nearly 800 hours of guns of Icarus online and I have no plans to stop playing anytime soon.

This is simply the best co-op multiplayer experience I have ever found. Think L4D but with more cooperation. Working as a team is necessary to accomplish anything, thankfully the game naturally encourages teamwork.

The best part is you get to do it all while flying through the air in steampunk airships, coordinating complex tactics and formations with at times over a dozen crew members and teammates at once. It is just so incredibly rewarding when you get everyone working together just right and the beautiful enemy airships disintegrate in front of your eyes (the game really is gorgeous).

As great as all of that is and sounds it's only half the reason I've played this game more than any other game I've ever owned. The community is simply fantastic and the devs really care. I'll be honest and admit I used to play a lot of big name games made by the giant corporations of the gaming world and I enjoyed them. But it was really awful having to deal with all the trolls and punks and bigots and everything else that is prevalent on the internet. Furthermore you often felt like the developers would just make the game and dump it on you without ever touching it again or fixing problems that existed when they made it.

GOI is different. The community is friendly and welcoming and anyone that tries to ruin the game for anyone are taken seriously and handled by the community and the devs. Even better than that though is that it's made by a small group of people that really care about the game. The game is constantly updated tweaked added onto and really nurtured and cared for. You can actually email the devs directly and get a response in less than 24 hours and they not only listen to the community they are actively involved. They play in tournaments, post on the forum, play matches with the community and lurk in the lobby chat to talk to the player base.

This game may not be for everyone; but if you're the type of person, that likes people, and playing games co-operatively with said people to vanquish your foes you really should check this out; just be prepared to get hooked, because if you're anything like me, you might never stop playing.

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Monday, July 7, 2014

Buy Dino Crisis 2

Dino Crisis 2
Customer Ratings: 4.5 stars
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I recently purchased Dino Crisis 2 and beat it. My official judgement for the game is simple, it is a must have. I gave it five stars. Graphics are excelent, plotline is good but a times will make you turn heads. A great game all around.

You control two dynamic characters, Dylan Morton a TRAT special task force member with a confusing role. Regina returns for this mission. If you are into games where things just jump out at you unexpectedly, Dino Crisis 2 is the game for you, because it is packed with much heart-pounding action and intensity. Within thirty minutes of play, I had already blasted about twenty maybe thirty dinos and came in contact with about four species.

I hope I was able to help you in your decision to buy this outstanding game.

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As far as Im concerned this is way way better than the first Even though this is not a survival-horror (I dont see how it could be). This game would fit in the action/adventure. You get lotz of sweet weapons like the 9MM,Heavy Machine Gun,Shotgun,and the cool Rocket Launcher and(my personal favorite) the almighty Anti Tank Rifle.Ragina also gets a preety awesome missle pod. There are way more dinosaures than you can shake a leg at. On every screen there has to be atleast 2 dinos if not 3 or 4. There are about 20 dinos on here for every single dino on dino crisis 1. There are also lots of different dinos like the swimming thingers that live in the water,the Flying thingers, Ovi Raptors,Allasaures and of course the main dinos the Raptors. Even our old buddy the T-Rex is back and there is an even LARGER dino that the T-Rex fears. Every time you kill a dino you get points called extinct points that you can use to buy tools, gunns, ammo and recovery items. The replay value is great because after you beat the game you get the extra crisis mode where you get to buy dinos and battle them with a friend and every time you beat the game you get a new dino.There is also anouther mode you unlock called the dino colliseum.I recommend this game to everyone,though some of the horror-survival lovers will be a bit dissapointed...Buy it!!!!

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Dino Crisis, the original, was an o.k. Resident Evil style game with dino's thrown in for fun.

Well, Dino Crisis 2 breaks the mold of the Resident Evil game play style and implements a tremendously addicting new way to kill dino's! More of an arcade tomb raider shooter, DC2 really brings home the feeling of "walking with dinosaur's". There are more than 10 different types of dino's, most of them very familiar (some are from Jurassic Park).

Game play is very easy (I've only played the normal difficulty so far), yet extremely entertaining. Each dead dinosaur is worth a number of "points". Kill a few dino's in a row and build up combo points. Kill a dino when it's attacking and receive a counter multiplier. All the points you collect are used to buy better weapons, ammo, tools, and health items. Since your able to hold two weapons at a time in DC2, getting better weapons with more points is a very important part of the game.

Overall, DC2 is far better than the original Dino Crisis, yet creates a new type of survival horror, "Blast-A-Dino" Horror.

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We all thought that Resident Evil: Nemesis was really as good as it gets for the survival horror series, the pre-renders, the character detail, and even the CGs were beautiful. Dino Crisis 2 takes all of that and makes it better. As usual just like any survival horror game, DC2 uses the pre-rendered backgrounds instead of real-time environments. The pre-renders look just slightly better than any RE game out there, and improving upon pre-renders is a pretty tough task. The I haven't seen many CGs, but the intro CG isn't as clean as those found in Nemesis. Though when I first took a glance at Dino Crisis 2, I noticed that the character detail was significantly improved. The body structures are far smoother than any game out there right now, the hands, legs and the head are all jointed to the body seamlessly. There is absolutely no polygonal clipping, everything is smoothed out properly and Capcom gave the game that little extra to please gamers like me. Dino Crisis 2 also displays three to four dinosaurs on one screen with absolutely no slow-down. The visual detail in each dinosaur is extremely realistic, I have never seen enemies as detailed as those velociraptors or that incredibly huge one-eyed Tyrannosaurus Rex, folks mark my words these are the best visuals of all the survival horror games (excluding Code Veronica). Overall I am deeply impressed with the graphics that DC2 boasts, this is without a doubt one of the best looking PS games of the year.

DC2 is survival horror but not exactly. What do I mean? Dino Crisis 2 takes the Resident Evil formula, throws it into the blender along with some new elements to create a game that feels like a whole new experience. Instead of the walking around picking up bullets, new guns and what ever, you now buy them! Yes buy them, but not exactly with money, you use your Extinction Points which are picked up by killing dinosaurs. Smaller dinos are worth anywhere from 100-600 points and at times more. The larger dinosaurs will grant you 2500+ points for your shopping needs. You buy equipment, med-kits, and back-up weapons from a computer like gismo which can be found slapped on walls. Accessing this little computer, will open up a menu that will ask you to Save or Shop. When you shop you can even upgrade your current weapon by adding more ammo to it by buying a new cartridge that can hold more bullets or flame power. If you are running low on ammo then you can also stop by one of the computerized shops to charge your weapon back to full power. Another new feature added in Dino Crisis 2 is the Combo System. The Combo System works like this; when you kill a dinosaur and then kill another one while the point score number is still showing then you will get a combo for that. If you have multiple enemies on the screen then use something that will hit at least two enemies at once, or just try to kill enemies as fast as possible. Every time you enter a new door your statistics and final score will show for what you had for that particular area, and if you are skilled enough and don't get harmed once you can earn an extra 2000 points.

Dino Crisis 2 starts out with what may be the best intro video that a game has seen, I won't get into it, I want to leave that for you to see. You start out as Regina and Dylan, the two main characters of the game. They arrive at the jungle via time-machine only to find out that the amount of dinos that inhabit in their is far too much for the troops to take care of. After some awesome sequences, the game sets you up as Dylan, a T.R.A.T trooper who is equipped with a blade that can be used for slashing away vines that have grown on a locked door. Dylan's main weapon is a shotgun with 200 bullets of ammo. As you walk around the game will waste no time throwing velociraptors at you, they will surround you so you better use the R2 button [to do a 180 degree spin] effectively. After Regina will take over because of an emergency that happens just a few minutes after you pick up the control of Dylan. She is equipped with a Handgun and a Stun Gun that can be used to zap electronically locked doors so they would open. A map is another inclusion that can be used to our advantage, blue marks mean open doors, red marks mean closed doors and an "S" stands for a shop. The map will pin-point your location and really help you out throughout the game, this is a very useful feature. Dino Crisis 2 can only be described as the best survival horror game that Capcom or any other company has made, and yes that is including Resident Evil: Code Veronica, it's that good!

The voice acting between RE1 and RE2 was a dramatic leap in both timing and quality, and the same can be said for Dino Crisis and Dino Crisis 2. The voice acting is superb, with excellent quality, voice comprehension and best of all near perfect timing. The screaming of the dinosaurs is the one thing that makes the sound such a killer (sorry about the pun), the T-Rex will scream so loud that it will actually move you backward. Background music also accompanies you when you are battling of dinosaurs, and best of all you can hear the dinos in the bushes as they are trying to attack you.

Controlling your characters is exactly like Resident Evil games. Nothing can be really said about the control except that you can side-step and do a few new things.

This game is awesome, it is highly recommended in every department

9.6 / 10

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Dino Crisis 2 picks up a year after Dino Crisis. There are all new characters, and of course Regina from the old game. You are playing as Dylan and Regina, who seem to be sent as mercenaries to rescue the survivors of the Third Energy incident, and they also have to find information on the Third Energy project; but they soon realize that they'll have to fight for survival as well. Instead of being like the traditional Capcom Horror Survival, it's more of a Adventure title, they've also turned it into a combat game. There are bosses, mini bosses, and the more you go head to head with the dinos, the better score you will have. You also need to pick up Extiction Points (these are from killing the dinosaurs) to gain ammo and other supplies through the game. Another objective is to find all 11 Dino Files, which are each placed somewhere throughout the game. It's not scary and doesn't make you sit on the edge of your seat like the Resident Evil series and the first Dino Crisis. The graphics are very nicely done, the movies are improved, the sound is better, and the story line is definately interesting down to the suprising end. A good video game, you may not want to buy it, but it is a very good one to rent.

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Tuesday, June 24, 2014

Buy Primal Rage

Primal Rage
Customer Ratings: 5 stars
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Before our time, giant monsters walked the Earth as gods. Somehow, for thousands of years, they were suspended in space, unable to break free. Now, a meteor strikes Earth and devastates our civilization. The continents shift into seven new masses of land. And, worst of all, the ancient gods are set loose upon the planet. They must battle to the death until there is only one left, who will become the ruler of the new Earth. You dive into this grim new world in an attampt to be that lucky one. Choose your fighter -any of seven giant monsters ready to annihilate. You must conquer each continent by destroying the god who inhabits it. After you've achieved world domination, there is a grand finale waiting for you with the toughest battle yet (I won't give anything away about this, but you can be assured it's a real mind-blower). Do you have what it takes to rule this planet and make the few humans left in it's ruins your worshipping slaves? We'll see about that!

Primal Rage is a fighting game similar to Mortal Kombat. You battle with a side-view of both characters on the screen. Special moves and fatalities are included. And, in addition to the usual health meter, there is a smaller meter with your brain next to it. When the fliud in the bar runs out, you are flung into a daze and temporarily immobilized (this decreasing of the fluid occurs more and more when you're getting beat up). The graphics are also very satisfying, with stop-motion animation that gives you that classic arcade feel. The visuals are great, and the characters are just plain awesome. So, speaking of characters, here is a summarization of the fighters and their battlegrounds:

ARMADON: Much like a brown triceratops (although it stands on two feet) with spikes and horns as his main weapons. He lives in "The Hollows", an underground cave-like setting.

BLIZZARD: Basically a huge blue gorilla with wild hair. Powers of the cold (you know, kind of like "Sub-Zero" in MK) are his main weapons. He lives in "The Cliff", a mountainous area with lots of snow and ice.

CHAOS: Another giant ape, although a bit smaller than Blizzard and red in color. Much of his fighting power comes in the form of his control over his bodily fluids (yeah, this dude's kinda nasty). He lives in "The Ruins", which is basically a destructed city.

DIABLO: Much like a red T-Rex. His main weapons would probably be considered his power over fire. Lives in "The Inferno", which is basically a crumbly land full of valcanos.

SAURON: Another T-Rex-like character, this one being a yellowish tint. He doesn't really have many supernatural powers or a "theme", so his main weapons would probably just be his strength and massive size. He dwells in "The Cove", a sandy area next to the ocean (yes, like a beach, but it's not really as pathetic as it sounds).

TALON: Much like a Velociraptor. This little booger's fast and sharp, so his main danger would have to be those claws! He lives in "The Strip", which appears to be a spot of grasslands.

VERTIGO: Like some wicked mix between a snake and an I-don't-know-what-the-hell-it-could-be-but-it-sure-is-ugly, this is the only female in the game. Her powers are those of mind-tricks mostly. She lives in "The Tomb", a Stonehenge-style grassy area.

In conlusion, this is obviously a great game. But, of course, you've got to play it to appreciate it. I'm not huge on video games, but I've always enjoyed Primal Rage to it's fullest. With plenty of reason to play this over and over again, I'd recommend it to any fan of fighting games. Lot's of fun, plenty of gore, and a great theme/storyline.

(Note: Technically, this review was written for the PC version, yet there is pretty much no difference between the two. So these comments are in reference to either one.)

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this the best game for fighting fans. primal rage may be 2-d but it is fun.it has 7 playable chariters with 1 hidden one this is thebest game ever to fight.

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It took a while to get here thanks to Nemo, but i finally got it. It even came in a Fancy box.

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Primal Rage is a Arcade Fighting game ported to the PlayStation by Atari. The story has a apocalyptic story line as the world goes back to the Pre-Histories when a meteor hits Earth (now Urth). Seven Creatures Emerge and reek havoc on the people. Each Dinosaur is a god to different areas.

Gameplay: 8 out of 10

Plays like a normal Arcade fighter except instead of People it is Dinosaurs and each fighter has there own fatalities.

Sound: 4 out of 10

There really is no music except for the menu and selection screen

Graphics: 7 out of 10

Good for its time

Value: 9 out of 10

Playing as Dinosaurs and Apes make this game different than the rest.

and the humorous ape Chaos's fatalities (and other fatality's) make this game fun.

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Story: This game actually has a story to it. A fighting game with a story, who knew. The story is: A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world. These seven gods are giant dinosaurs and apes which is pretty cool. Now, as one of these crazy blood thirsty monsters, you are set out to conquer the Earth. The story is pretty good in my opinion.

Gameplay: This fighting game is unlike any other fighting game you'll ever play. I say that because you get to fight as dinosaurs and giant apes, how cool is that ? In this game you play as one of seven dinossaurs/apes (five dinosaurs and 2 apes to be exact). You can either play as Diablo, a hellish looking T-rex, Blizzard, a cold blooded killer ape, Sauron, a crazy telepathic T-rex, Talon, a crazy fast and deadly raptor, Vertigo, the poisonous long necked dino, Chaos, a crazy King kong like ape, and Armadon, a vicious crazy triceratops. Well, just like any other fighting game you got your basic moves like you got your high and low attacks. But, instead of punching and kicking like humans do, in Primal Rage you get to tail whip, bite, slash with your claws, and kick slash with your claws too. Mixing some of those moves up add up to some deadly combos. If you do these fast enough you can make your enemy brain dead for a couple of seconds which means they can't move and it's your chance to get more attacks on your opponent which is very helpful. Each character has there own special moves like Blizzard has his Ice breath attack, and Chaos with his weird fart bubble attack which is weird but cool, Sauron has his telekinetic force field, Diablo has his fireball attack which is pretty rad and those are just some of the cool special moves you can pull off. After you have beaten your opponent in two rounds, you can choose to humilliate them by performing a finishing move on them. (like a fatality on mortal kombat). For example, Sauron's Crusher, he just jumps really high in the air and then he just stomps on corpse and turns it into mushy guts. It's a pretty awesome finishing move. Primal Rage has a 2-player versus mode which is pretty fun to whoop your friends at.

Graphics: The graphics look great with it's awesome looking levels like Diablo's level that has the raging volcano is nice to look at as is Armadon's cave level which looks too cool. The dinosaurs/apes themselves just look fantastic. Blood spraying out of your opponent and yourself is just plain brutal and awesome to look at as is watching your opponents heart explode when you just beaten him.

Sound: The music in the game is interesting with its tribal tunes.The roar and yelps of the dinos/apes sound outstanding.

Replay Value: This is one of those fighters that you come back to in like a week or so. The 2-player versus mode well definetly bring you back as well as the single player. All in all it's a great fighting game that should be played from time to time.

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