Showing posts with label xbox 360 premium. Show all posts
Showing posts with label xbox 360 premium. Show all posts

Sunday, December 14, 2014

Powerboat GT - PC Reviews

Powerboat GT - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $5.87
Today's Bonus: 71% Off
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I like this game. It has some great graphics and realistic boat handling on what looks like real water. Good job on that! Some of the power boats looks great. Good job on that! You have to win races to unlock new levels and buy new boats. Good job on that! But.... the only way to win races is to launch weapons on other racers and they will launch them on you. Sometimes you win, sometimes you lose. All in all this game is fun if you have plenty of time.It's worth a try.

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I bought the game for my 9 year old grandson. He likes flight simulator, different race games, everything about cars, plains, space ships. I decided to try boat game and he loves it. Unfortunately I didn't play it. So, my opinion only rely on his. And as I see he doesn't want to get of computer.

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I didn't know how to rate this, because I haven't been able to play it on my fast computer. There's a small chance it's on my end, but it's never happened before, so I thought I'd warn you.

After configuring my character screen, it hangs with "Access violation at address 000000000. read of address 00000000" error message. I have to Ctrl+Shift+Esc to get out of it. Contacted the software "support", never got back to me.

Another thing is, I don't think it will work with a gamepad, it's keyboard only. I cannot drive and accelerate with a keyboard, but some people can.

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Saturday, November 22, 2014

Best Kirby Super Star Ultra Deals

Kirby Super Star Ultra
Customer Ratings: 5 stars
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I waited for this game for months and now I have my hands on it.

Did I like it? Well, the title of this review should state it!

BEST KIRBY GAME BY FAR!

KSSU is everything Superstar on the SNES was but add in NICER graphics,

some new Boss Themes, "Revenge Of The King", "MetaKnightmare Ultra","True Arena", "Helper To Hero", NEW Bosses, 3 Touchscreen Mini Games, some nice cutscene movies on top of everything that's already there and you got yourself an EVEN more incredible Kirby game!

Seriously, I don't think I have anything bad to say about KSSU. It's just THAT good. Yeah, the games go by rather quick and it's not insanely difficult but trust me you will be kept entertained for hours on end trying to get that oh so perfect 100% rating on your game file! I know

I was.

Hats off to the pink ball! After the decent Squeak Squad & pretty original interesting Canvas Curse....he has a NICE Revamp comeback

game on the DS that he can truly be proud of. If you are a Kirby fan...

do yourself a favor, stop reading and BUY IT NOW!

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KSSU is a enhanced remake of the Super Nintendo game Kirby Super Star with similar graphics to the recent Kirby Squeak Squad. Super Star was a collection of short bite sized versions of the normal Kirby games and each game slightly tweaks the traditional Kirby gameplay. In the other Kirby games (except the original Kirby's Dream Land) Kirby can copy powers from most enemies but one hit will knock that power out of you. In most of these games it takes multiple hits to lose a power and powers have different effects depending if you are moving, jumping, charged up, etc. Also for the first time in a Kirby game there are full 3D cutscenes.

All of the main games and one of the minigames from the original are included in addition to a few new games. Here is a brief description of the games included.

Spring Breeze: This is made up of screens and bosses from the first Kirby game, Dream Land. There is also a two player mode, with player two as a helper.

Dyna Blade: An original adventure similar to SB in gameplay, but with a world map.

The Great Cave Offensive: There are 60 (somewhat) hidden items to collect. There are some fun Nintendo items to find like a Koopa shell, the Triforce, and Captain Falcon's helmet.

Gourmet Race: A race with King Dedede. You are trying to collect more food and get to the finish line before the King.

Revenge of Meta Knight: A timed game where you are trying to destroy Meta Knight's ship the Halberd. (You may recognize it from a board in Super Smash Bros. Brawl) Other crew members of the ship have increasingly concerned and amusing conversations as you progress.

Milky Way Wishes: You can't copy powers in this game, rather you have to find pedestals with powers on them. After collecting the powers you can freely switch at any time.

Arena: You fight all of the bosses.

The new games are:

Revenge of the King: Quasi-sequel to Spring Breeze. It is the same game with harder enemies and some level changes.

Meta Knightmare Ultra: Play the five main original games as Meta-Knight. MK can't copy powers, but has special moves that cost points that you get after defeating enemies.

Helper to Hero: Arena, but you play as a powered enemy instead of Kirby.

There are also a few mini-games: Samurai Kirby, Kirby Card Swipe, Kirby on the Draw, and Snack Tracks. (Samurai Kirby was in the SNES game, the others are new.) They really are nothing special, but they can be played with up to four players.

Together these games make up a great game collection, but all of them are very easy and quite short. If you liked the original KSS, you will like this game. A bit more of a challenge to the game would have been better, but I would easily recommend this to any DS owner.

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If you enjoyed the original super star, this game will not disappoint! It has six ace levels, including Dynablade and Spring Breeze, not to mention three sub games. The main concept is to suck up foes and copy abilities, then use these to fight other enemies, such as King Dedede and Sir Meta Knight. Another great feature is the ability to make friends which will fight along side you. Or you can connect with real friends. Having adventures in groups is better then exploring on your own!

I enjoyed the cute character design that is typical for Japanese anime games [those who have seen the anime 'Hoshi no Kirby'[known in the USA as Kirby!Right Back at Ya!] will recognize some of the characters] and the happy feeling this game gives you, with its bright colors and eye-catching designs!

One thing that bothers me is the easiness of the levels, and how quickly you can finish the game. Still, it's a great buy, especially for children under the age of 12. A must buy for Kirby fans!

Leah Clayton [daughter]

Honest reviews on Kirby Super Star Ultra

When my 7 year old son says he has to have a new DS game, I can't help but think of the games that remain untouched and forgotten on his shelf. With this edition of Kirby, however, I have no worries. A Christmas present: he plays it everyday and then proceeds to tell me about every level or adventure Kirby encounters. The kid talks of nothing else. I come home from work and his first words to me are "You know what, Dad, in Kirby . . . "

I've never played the game, but in the heart and soul of my little guy, Kirby trumps Mario, Sonic, and Pokemon.

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Knowing how much my 6 year old grandson liked Kirby, I purchased the latest Kirby Super Star Ultra for him. To say he loves it would be an understatement. My son tells me they have to restrict his playing time or this would consume most of his day.

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Saturday, November 8, 2014

Discount Skinit Rasta Flag Vinyl Skin for 1 Microsoft Xbox 360 Wireless

Skinit Rasta Flag Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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Skinit Rasta Flag Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller

easy to apply, looks great..secure adhesive which doesnt intefere with play.

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Friday, September 26, 2014

Discount Playseat Flight Seat

Playseat Flight Seat
Customer Ratings: 4.5 stars
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The seat is very sturdy and should last for a long time. I have some concerns that I didn't like. 1. No vertical adjustment for the chair. I had to build a platform with casters to get the right level and mobility. 2. The center slide out platform has to be removed to get out of the chair everytime you get up. 3. The seat was not as comfortable as I thought it would be. 3. Too expensive for what you get.

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I got this a bit skeptical as i had the go-kart seat based Mushaburui low-rider seat in the past, with severe back and neck pain due to having to spend time almost curled up in the fetal position.

Now, the Playseats features a Recaro-like race seat and 2-D adjustable side plates, and a very wisely designed center plate made of beefy plastic and metal base plate. The sturdy redundant center plate allows for customization. I installed a keyboard holder in front of it.

The side plates have hole patterns that match X-52Pro throttle's, but extra drilling was required due to one of the holes laying over the support.

The left plate has an extra hole that allowed me to install a backlit keymap holder.

Of course power supply and powered 10 port USB hub a must.

I have the whole setup on a 24x46 diamond plate on funrniture sliders, so i can just put it in the corner when we want to use our 110" 24p projection system for movies.

Wop, RoF, DCS:BS, IL-2 here i come!

Everything is nice and tight, my X-52Pro/pedals and TrackIT setup look like they were made for it. One word of caution, resist the temptation to install TrackIR on the rig or base plate if you decide you need one, the problem is vibration into the TiR sensors.

Thank you Playseats! I had to use lock washers through and through to make the rig shock proof, i am one of those fidgety PC aviators, and weigh 250 lbs.

Best Deals for Playseat Flight Seat

Was very excited when unpacking my new flight seat. It looks good and is sturdy enough. After assembly and set up was complete with all my control goodies I discovered a quality issue. The reciever for the center shaft was not jigged correctly and as a result the shaft is pointed off center to the left and the platform is tilted low to the right. It was very obivious when I set my notebook on the platform. It will require some engineering (shiming) to correct the tilt issue but the shaft off center can not be corrected. It looks good setting in front of my 55" Sony but I feel like I'm sitting in a broken airplane.

Honest reviews on Playseat Flight Seat

Well made with a recline mechanism which I like. It is a heavy chair so I added wheels for mobility. It is both my regular computer chair and with the attachments my flight simulation play seat. The flight sim attachments are easily installed and removed. I am satisfied. If it came with the wheels I would have rate it 5 stars.

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The product is good, but it was poorly packed and damaged when arrive. The packing was loose and almost all the warping bags were broken, scratches on the metal parts and one of them was damaged and can't use, bent metal.

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Sunday, September 7, 2014

Cheap Call of Duty Modern Warfare 2 game Vinyl Decal Skin Protector Cover

Call of Duty Modern Warfare 2 game Vinyl Decal Skin Protector Cover 6 for Microsoft Xbox 360
Customer Ratings: 5 stars
List Price: $18.14
Sale Price: $10.88
Today's Bonus: 40% Off
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The skin fit perfectly and has protected my Xbox for some time now. It was very easy to install and hasn't peeled at any of the corners like most other skins do. I would recommend it.

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Friday, August 8, 2014

Veecome 320GB Hard Drive HDD for Xbox 360 Reviews

Veecome 320GB Hard Drive HDD for Xbox 360
Customer Ratings: 3 stars
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This item is not 100% compatible with the xbox 360 as listed, while it does work in its basic form your xbox will no longer be able to play backward compatible games. I spoke to Microsoft about the problem as well as searching online. what i was told and confirmed by doing a search on my problem, a lot of these companies are selling rip off drive units using normal laptop hard drives. The problem comes in that when these places setup the hard drive they forget to add a special partition on the drive that the Xbox 360 only uses for backward compatible games, if this partition is mission these games will not work. This is such the came with this company so I am going to try and return the drive unit and search for a Microsoft made drive unit.

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My son has an older Xbox and needed more memory to keep up with newer games. This did the trick!

Thursday, August 7, 2014

Best Rocksmith - Xbox 360 Deals

Rocksmith - Xbox 360
Customer Ratings: 4.5 stars
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I thought I'd give a review from the point of view of someone completely new to the guitar, for those of you out there like me who are wondering if this will really teach you or if it'll be a frustrating waste of money. First off, I'll say that it isn't easy. As someone completely unfamiliar with the frets and the strings, I had a tough time starting out very slow and clumsy. BUT, you'll see improvement REALLY quickly. I've only been playing for about two hours and although I still suck, I'm having a great time and I'm already loads better than I was when I started out. The only reason I stopped was because my finger got sore from holding down the strings. So far, for someone who's wanted to learn and either never had the time or money to take lessons, or found practice to be tedious and dropped it, or just doesn't have a mind for reading music, this is a definite recommendation. If anything changes as I get further along, I'll update this review. But as of now, I love it!

UPDATE 10/21: The good news first I'm still absolutely loving the game and steadily improving. I'm only able to play about one to two hours a day, but even though that's all the time I'm able to put in, I'm already to the point of being able to play along with a song. But (here comes the downside), with my improvement audio lag has become a real issue. Before I was so horrible that I couldn't hit the right notes at all, let alone on time, so it didn't make much difference. But now that I've improved, it's a problem. To be fair, they warn you about this in the form of a pamphlet inside the game box, so it wasn't out of nowhere. I was just hoping that since I wasn't using HDMI, the lag wouldn't be too horrible. Wrong.

For those of you out there with a stereo or home theater system, you'll be fine as long as you run the audio directly from the xbox through that. But since I have neither, I was stuck. I ended up bringing down my old CD player from my bathroom, just to see if that would work. SO much better. But since I didn't want to leave that ugly thing sitting under my TV in my living room I went out and checked around for speaker prices. After the money spent on the game and the guitar, I didn't really want to put too much more money into this. I ended up with a Turtle Island headset for $40. It seems to be doing the trick. Just be prepared for this extra expenditure if you don't have an external speaker system in place.

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As others have said, this game is not a replacement for a human guitar teacher. The advantage here is that you get to jump in and start playing songs right away, and let's face it, that's the reason alot of folks give up on their "regular" lessons early on. Nobody wants to spend five days learing how to tune their guitar even though they should. Nobody wants to spend another fifteen days learning how to play "Mary Had a Little Lamb" even though they should. People want to pick up the guitar and play "Sunshine of Your Love" in ten minutes, and Rocksmith lets you do that... sorta.

Rocksmith won't teach you to play any song you want on the guitar in a week's time, but what it does is get you used to holding the instrument and what to do with your hands. The first time I ever played Guitar Hero, I think I might have hit a total of ten notes in the song. But eventually my left hand learned which button was which and how far apart they're spaced, to where now I can play alot of songs on 'expert' without looking at the controller. Same concept here. Within about an hour my left hand learned how far apart the third and fifth fret were and I could transition between the two with a fair amount of success without looking at the guitar. If you want to learn the guitar, Rocksmith is a great jumping-off point. Play around with it, get familiar with the instrument, then take some professional lessons or buy the self-instructional DVD's if you want to learn the nuts and bolts of what it is you're actually doing. If you don't want to take it that far, play the game for a few months and impress your friends next time you go over to their house by picking up that old acoustic guitar sitting in the corner and busting out some Nirvana Unplugged for them.

Long story short: I bought a guitar, I bought the books, and I bought the DVD's. Nothing was more boring or frustrating than sitting in my living room by myself with a book open in front of me or a DVD playing, trying to teach myself the guitar. I learned nothing. Rocksmith is fun... end of story. If I learn to play the guitar when it's all said and done then great! If not, it's still a ton of fun. Analyzing the reviews out there and most importantly who wrote them should help you make your decision. Gamers are rating it low and musicians are rating it high, that should tell you exactly what you need to know. I'm not saying one group is right and one is wrong, just that one is viewing it as a "video game" like Guitar Hero or Call of Duty, and one is viewing it as an interactive instructional tool for beginners and/or a fun diversion for professionals. If you're a gamer looking for a game, pass. It's too expensive and there aren't any guys with funny accents for you to blow away with an M16 or quests for dragon's balls. If you're a guitarist or a wannabe guitarist who also happens to own a video game console, it's a must buy.

** UPDATE ** Now that I've had and played the game for a week or two, I'd like to expand on my review a bit.

Before I bought Rocksmith I could not play the guitar. I mean it, I could not play a single chord or make any sound that resembled any part of any song in the known universe. Now I can play through "In Bloom" and "Sweet Home Alabama" with relative success every time. Herein lies both the benefit and the drawback of Rocksmith. Yes, I can play both of those songs I mentioned (among others) as long as I'm playing along with the game, but I haven't truly learned the songs. I don't know what notes I'm playing and I cannot apply what I know about playing "In Bloom" to any song not in the game.

When a human guitar teacher teaches you, you learn that placing your left hand here and strumming the string(s) like this is called G-sharp, or E-flat, or the G-chord or whatever. Rocksmith simply shows you that putting your left hand here during "In Bloom" and strumming these strings with your right hand during "In Bloom" will make the proper sound for that part of "In Bloom." I haven't truly learned what it means to play those notes, only how to play them. I don't see how the lessons learned would transfer into being able to read, play or understand any song not in the game.

That said, am I changing my review or my recommendation? Absolutely not! I stand by what I said originally: Rocksmith shows you how to hold the guitar, where to place your hands, and how to play notes. It allows you to play songs right away without trudging through days/months/weeks of music theory or just playing one chord over and over until your fingers bleed. If you want to know the "nuts and bolts" behind why when you place your left hand here and strum with your right hand there it makes the sound it makes, buy some instructional books or hire a human teacher. I guarantee you'll be a step ahead of where you would have after playing Rocksmith than you would if you hadn't.

The only thing I feel really needs improvement before Rocksmith 2 comes out is the on-the-fly difficulty needs more fine tuning. For example, after playing "In Bloom" on what was surely the lowest setting the game offers, I felt like I was getting the hang of it and wanted more notes to come at me. It took a while before it thought I was worthy of more notes but when it finally did, it threw them at me fast and a-plenty! Only after failing miserably two or three times in a row did it slow it back down for me, but even then it slowed it down too much. Finally it hit a happy medium with me and I felt comfortable with the pace, but that was after playing the song through four or five times either too slow or too fast. It's a great concept and amazing technology but it has much room for improvement.

Overall I stand firmly behind my day-one review. Rocksmith may not be the best teacher in the world, but it's a helluva fun game and it took this guy somebody who'd barely even held a guitar and turned him somebody who can actually play the guitar... to a certain extent. But I am getting better!

** UPDATE FOR MY UPDATE **

This game's been out for about a month now and I can say I have some serious time into it. It's still fun and I still like it, but I'm demoting it from my original 5-star review to 4-stars based on some shortcomings I can't ignore. I know my review's already so long most people haven't even read it, so I'll keep this short lol!

1) The adaptive difficulty feature needs some serious refinement. I touched on this earlier, but it switches between "Eric Clapton Mode" and "Chimp Holding a Guitar Mode" too often and never at the right times. When I start to ge the hang of a song, it triples the single notes and throws all the chords at me at once. When I screw that up as I invariably do, it takes me back down to what must be the lowest possible level and it throws me off.

2) There should be a section where you can practice chords as long as you want. As it is now, you can play these short little songs consisting of a few chords repeated, but once you've finished the song you're done. The mini-game "Dawn of the ChorDead" is (or should I say "could be") awesome, but they should let you turn off the scoring and just play as long as you want. It's alot of fun and I felt like I was learning, but when you get eaten by the zombies you have to start all over again. Which leads me to one of my biggest gripes...

3) LOAD TIMES! They're inexcusably loooong and are honestly ruining the entire experience for me. I'm a beginner. I never played or barely even held a guitar before this game came out. I need a section where I can just practice chords, hammer-ons, pull-offs, and all that other stuff over and over again until my fingers bleed. Sure, there are a couple different sections where you can practice all those techniques now... for a few minutes, then you have sit through a load screen for feels like an eternity if you want to do it again. If I could play the Riff Repeater 100 times in a row like I want and not 5 times like it makes you, or I could play "Dawn of the ChorDead" for as long as I want and not only until I miss 2 or 3 chords and get eaten by the zombies, then the load times wouldn't be an issue to me whatsoever.

I still like this game and I still play it often, but it's not perfect. Hopefully Rocksmith 2 will have the necessary improvements.

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In reading the reviews written about Rocksmith so far, I can see a little of myself in almost every reviewer. I was the guy who bought an all-in-one guitar starter kit in his early 20s because he thought he could learn to play from a DVD. I'm also the typical Guitar Hero/Rock Band-turned-real guitarist. I've taken lessons from both self-taught and accredited instructors and have been playing about 2.5 years now. I figured if I could go from failing the easiest song in Guitar Hero I to playing almost every song at 90+% Expert in Rock Band 3, I could learn to play a real guitar if I was willing to dedicate the same amount of time to that as I did a video game. I was really excited when Rock Band 3 announced it would have pro mode. Not only to be able to play a real guitar along with the game, but just to have accurate tabs for some of my favorite songs (accurate in the sense that if I learned the chords and notes, I could play the song--I understand there will always be debates about how some published tabs aren't written the same way the original artist plays a song). Of course you can buy tab books, but why pay $20-30 for each one when you really only care about a few of the songs? I tried to jump right in to RB3 pro mode, only to find it much more difficult than I anticipated. Granted, I started in Expert mode right away, with the idea that I would play along with the chords I knew, fumble through the trickier licks and flub the solos to get through the songs. Here are the main reasons why Rocksmith was such a welcome sight:

1) Horizontal charts. Think about it: sheet music is written horizontally. Tablature is written horizontally. When holiding a guitar, the instrument and your hands are horizontal. By not changing the layout of its pro note charts, Rock Band 3 forces players' brains to have to mentally rotate the frets they're reading 90 degrees in order to interpret them. Who has the ability to do that and play along in real time except established guitarists who are already familiar with a song? The tutorials even show horizontal hand and guitar neck placement when guiding gamers in training mode, so they acknowledge that's the easiest way to learn to play, but didn't think to change the game accordingly. Rocksmith's horiztonal, hologram/3D imagery is much more intuitive, and the notes/chords act as an overlay to your fretboard as the song plays. To me, this makes it much easier to try to line up your hand with what you see on the screen--in terms of finding frets as well as the correct string with your picking hand (something else that is more difficult to do with a vertical layout). In addition, the fretboard on the screen is numbered to coincide with the neck of the guitar the player is holding. That sure beats trying to read the little numbers for each string you need to fret to form a chord or the blue "hill" design of notes relative to the root of a chord in RB3. It also helps anticipate where the next note/chord will be, since the fretboard is what remains constant as the notes change.

2) The use of your own guitar. I applaud Mad Catz and Fender for the designs of the pro guitars they introduced for Rock Band 3. I've owned them both and can't think of any way they could be better, but each one has its flaws. The plastic Mad Catz Mustang doesn't give you a realistic feel, since each row of buttons representing the strings is the same size, eliminating the tactile response of feeling string gauge to know which one you're playing. It also hinders visual response, since all you can see is a sea of identical plastic buttons when you look down to try to find your place. In addition, the coated strings don't vibrate or "give" as much as real strings because they're short and anchored down at each end. I felt like I had to be extra careful not to break it. I've gone through enough standard Rock Band guitar controllers; at $150, I wouldn't want to replace the Mustang anytime soon. The Fender Squier is a remarkable idea in its design for the game, but it's a terrible guitar for standalone playing. That's where Rocksmith really excels. I don't know how well the guitar included in the bundle is designed, but for anyone who already owns a guitar they're comfortable with, it's a great headstart in playing the game over being forced to struggle with an instrument that doesn't feel good in your hands. Guitars are like shoes--you have to find what fits you best and feels the most comfortable or you'll be miserable.

3) "Freestyle" playing within a song/user feedback (this may be the most important difference from all previous rhythm games). When playing Guitar Hero or Rock Band, you only have one chance to get the note right. If you miss it, no sound will come from the game to tell you if the note was played correctly or incorrectly, albeit at the wrong time. After playing Rocksmith awhile, it's obvious the game determines accuracy by the output of your guitar, not which fret you played. That is, if your guitar is out of tune, the game will fault you because it's not using electronics in the fretboard to detect which note was played, it's using the signal sent from your guitar through the cable (just llike an amp would). This is great because you still get feedback from the game that you hit the right note, even if it was late. You still hear the tone from the speakers, not the "chukka-chink" noise of a missed note. This is very rewarding feedback because even if you don't hit the note at the right time and get any points, at least you're hearing what you played and learning the hand/eye coordination and muscle memory necessary to playing guitar. Remember when you learned to read and your teacher hounded you to take the time to sound out a word you didn't know instead of just skipping over it? The same concept applies here. You can't just bypass notes and move on if you expect to learn how to play guitar. You have to force yourself to do it the right way. Having the opportunity to play the note again and hear the way it's supposed to sound allows your brain to associate hand position with the corresponding sound. The audio feedback also makes the game as real as it gets--a guitar doesn't care if you play a note late or wrong, it's still going to make a sound. You'll know immediately if you hit a sour note because the tone of your guitar won't match the song. That makes it incredibly easy to make adjustments without having to look at the screen/guitar/screen/guitar to figure out what you're doing wrong. If the note you played sounds flat, you know to move your finger up a fret; if it sounds sharp, slide it down a fret.

4) The game addresses alternate tuning. As I mentioned in point 3, Rocksmith uses the signal sent from your guitar to determine if you played the correct note/chord. It's the most pure way to communicate with the game. Harmonix should be ashamed of itself for not thinking of such an obvious approach when designing RB3 pro mode, and instead creating cheap replica guitars to be used with the game. I've only seen one alternate tuning in Rocksmith so far (drop D), but making it a point to have players tune their guitar relative to the song being played is a key instructional tool that was overlooked in RB3. I've even read comments on YouTube about how someone trying to learn through that game wouldn't be able to play the song in real life because they wouldn't be aware of the alternate tuning.

I'm relieved to see that the general first impression of the game is a favorable one. As one reviewer said, playing Rocksmith makes you forget you're perfoming a task and takes those familiar with the original Guitar Hero back to the day they first picked up a red plastic SG. Personally, I'm already looking forward to downloadable content so that I can start building my library and stop relying on sites with poorly written tablature to learn a new song. There aren't many things that are a bigger waste of time than memorizing a song just to find out you learned it wrong.

Honest reviews on Rocksmith - Xbox 360

If you want to feel like a rockstar (now) play Rockband, if you want to (eventually) be a rockstar play Rocksmith.

This game has a very specific target audience that must have patience and dedication. It won't make you Dave Navarro, Stevie Ray Vaughan, or Jimmy Page over night but it will certainly get you pointed in the right direction. There is a lot of commitment involved with this game because you are actually learning a real instrument, which is never easy.

I'm a self taught bass player with a handful of 6 strings that I've fiddled with on and off for the past several years. The fact that I can plug my PRS, which I don't deserve at all, into my Xbox and start playing songs is an amazing thing all by itself. I really enjoy this game and think it has tremendous potential as a teaching tool, but there are some kinks that need to be worked out. I would still recommend it to anyone seriously interested in learning guitar.

One of the trickiest parts about learning to play songs on your own is getting the effects right, which can be tough even if you own the same equipment that the song was recorded with. Rocksmith takes care of that for you and if you do well enough on a song you unlock that setting in "Amp" mode. In amp mode you get to play around with your sound and add different effects or play through different amps/guitars with no song requirements just like you would in your basement. I haven't played with it much yet but it seems to be a really cool tool if you have the patience and like to tinker with effects.

As everyone has stated, you start each song at the very root level until you've hit a required percentage of notes to move that section up in difficulty. While this is great for begginners it's frustrating for those of us with some experience. I would like the option to start at higher difficulties and adjust down if need be. Occasionally you will complete the appropriate percentage and get bumped up just to get kicked back down while trying to figure out the additions in the rift, which can again be frustrating.

While I'm talking about frustrating I have to mention the "Riff Repeater" mode which is where you can practice sections of the song. This is absolutely infuriating and a terrible way to be forced to practice specific sections. There are three modes you can choose from, one designed to progress you through the levels until you are playing the song note for note and the other two are just to practice the section. For all of them you are given five chances to play perfectly, or at least a requisite percentage correctly, and then it kicks you at just to start over if you don't perform to standard. The two modes that are not designed to level you up stop each time you miss a note, which is frustrating because it messes up your timing and doesn't give you a very clear picture of which note you missed. I will be doing my best to stay away from these two all together and probably use the leveling mode rarely due to the aggravation and headaches they cause.

On top of the difficulty of learning to play an instrument, there's a bit of a learning curve with the symbols for techniques and sometimes being able to tell which fret you're supposed to be on. If you're familiar with tablature notation you shouldn't have much problem figuring what technique it wants you to use after a couple trys. If you're not familiar with tablature I would recomend checking if there are any technique tutorials before beginning a song. The tutorials are helpful, for example I learned how to palm mute better, and you can skip straight to the exercise if you already know how to execute the particular technique.

In order to play a gig you have to qualify on each song in the set list. It recomends songs for each gig and has a minimum score that you must meet in "Rehearsal," which is not the same as "Riff Repeater." You can add or remove songs from your set list as long as you dont go above/below the min/max number of songs. Unfortunately you have to qualify for every song your going to play for every gig even if you've played it at a gig before. The number of points required to qualify on a song already played at a gig seems to be exponentially greater than the initial time.

The last complaint that I have about the actual gameplay is that it doesn't always register up strokes in some faster sections. For example, "Go with the Flow" by Queens of the Stone Age is full of fast notes that are much less tiring to play if you alternate up and down strokes, but when I do that the game tells me I've missed a large portion of the notes. When I only use downstrokes I hit 100% of the notes... I tried turning my tuning knobs a hair tighter and it helped a little but it's still an issue.

The game, on an ascetic level, is extremely dull and boring. The venues are bland, the crowd is the same three or four people cloned over and over, the intro video puts me to sleep and the menus are dark and simple. The load times are a good bit longer than I would like, but at least you get to play guitar during them.

What I would like to see in the future:

A lot of DLC

Practice mode with adjustable timing and no lives

Bass guitar support

Notes, especially start/stop points of slides, that are more easily identifiable

This game is a great learning tool and intro to guitar. It's always fun to play your favorite songs and maybe add some new favorites to your library. It's a good way to practice and much easier than trying to teach yourself songs with shaky tabs pulled off the internet. Be warned that this product teaches ZERO music theory, so aspiring musicians will be left in the dark when trying to play with other musicians, but that's easily rectified by supplementing this tool with boring, but necessary, books.

All in all I'm very happy with the $80 I spent on this game and am looking forward to playing more when I get home. I will continue to support this product and hopefully some good DLC will come out soon and Rocksmith 2 will have the kinks worked out and be even more enjoyable, and therefore sucessful, game that will introduce many many more aspiring musicians to the joy, and woes, of playing music.

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A little background you get a perspective for where this review is coming from:

I am 28 and have been trying to teach myself guitar for around 7 years with little success. I have found it difficult to afford lessons. I have found dedication to the learning of guitar lacking as I enjoy gaming quite a bit. I will pick up my guitar, learn some new basic skill, and then step away from it for months on end. I then repeat this cycle. When I first played Guitar Hero on the PS2 way back when I hoped that a game would come out to teach the real guitar without the use of some plastic toy.

This is that very game.

For the price of 2 guitar lessons you get a huge amount of content and an UNLIMITED amount of lessons. I have been very impressed with this so far.

I plugged in my Epiphone Les Paul Special GT 2 and the game walked me through a tuning process asking me specific details about my particular guitar to tailer the expierience to the guitar I was using. It detected my volumte and tone settings as well. The game will also check to see of you are in tune prior to each song or riff attempted.

The progressive difficulty is great! You can attempt any song and it will throw the most basic structure of the song at you to start with. As you hit more notes the game will add more notes much like any decent guitar teacher would. The visual response for hitting the note on the guitar helps commit your hand position to muscle memory which is exactly what you need to get familiar with the fretboard.

As far as the visual interface goes and the note delivery you really need to expierience it for yourself. I find it hard to describe other than "natural". It really feels natural. If you have every held a guitar and understand the very basics of tabs you will get it right from the start. In case you don't there is a tutorial on how to read it.

This is the perfect game for anyone who wants to learn the guitar and I cannot praise this game enough for what it has done to my skillset in the few hours I've spent playing. Practicing has always been an issue for me and I don't see that being an issue any further. I want to play this game. I want to play the guitar. It is no longer practice. You get to see your improvement as it happens.

If you want to learn the guitar buy this game. It is $80 well spent.

For gameplay videos, details from the developers etc please visit Rocksmith's YouTube page.

Now that I'm done telling you how great this game is I'm going to go fire it back up and learn a little something :)

UPDATE 10/25/2011:

After a week with the game my intial impressions remain accurate. I have spent more time in the last week playing guitar than I thought the game would encourage me to. In the span of 7 seven days I have learned 2 songs. Actually LEARNED two songs and the techniques required to play them. I am able to play more than just a power chrod arrangement along the lines of anything by Green Day.

There have been some people on Rocksmith's Facebook and YouTube channels complaining about lag. There is an onscreen prompt letting you know there can be lag and how to avoid it. Set your TV to game mode to start with if you are connecting using an HDMI cable to your xbox. I highly recomend getting the seperate audio hookup for the xbox as well. Many who use headphones know of the adapter I'm speaking of. Since Amazon does not allow links in reviews use this search phrase:

"RCA Audio Cable Adapter for XBOX 360 + Slim"

That is the adapter you need. In order to utilize headphones with this adapter you will need another cable:

"Cables To Go 03182 3.5mm Stereo Female to RCA Male Y-Cable"

Once you have both those cables you will have a lag free expierience over headphones. Alternarely you can use that RCA jack to run the audio though a home theater, amplifier, or (with the purchase of seperate RCA cables) a guitar amplifier. I recently purchased a great pair of headphones called Sennheiser HD448's and they perform amazingly well with the game. Anyone who has started the process of learning the guitar knows the investment into the equipment is expensive. Having a high quality pair of studio style headphones is an imporatnt part of that investment and you should have a pair. Sennheiser will give you the best quality for your money at a mid-range price level and will rival over priced models such as Beats by Dr. Dre.

Thanks to Rocksmith and the Sennheiser headphones I was able to power through Go With The Flow by Queens of the Stone Age at 99% only missing notes when I was double checking my finger position and trying to find the rhythm. Finger position became natrual the second time through the track at it's highest difficulty level and I didn't have to second guess my hand position once. Thanks to the instant visual response you know where your hand is and whether or not you're playing the song correctly. Becoming familiar and comfortable with the fretboard has been one of my biggest challenges in teaching myself how to play. It is becoming less of an issue with each hour sunk into Rocksmith. The sense of accomplishment after that 99% score was fantastic. I was also able to watch the replay and identify where I needed to focus.

I really liked the idea of playing the guitar 7 years ago when I bought my Strat Squire on a whim. It's crazy that having the visual response this game provides that I am now actually playing and learning. My Gibson is no longer sitting in it's case in a closet. It is out and used for a minimum of 3 hours a day. You couldn't force me to do that even a month ago.

Speaking of guitars; spend a little money on your guitar. Starter packs are fine but can be discouraging when the quality of the product impedes your learning. As stated above I have had the standard Strat Squire many start with and after a short time with it I just didn't like how it felt. There are budget guitars and there are value guitars. Epiphone from Gibson is the way to go in my opinion. If you are just buying one online and don't want to go to a music shop for a test drive I would recomend this one:

"Epiphone LP Special II Les Paul Collection Electric Guitar, Ebony"

Again, Amazon search phrase. It keeps it's tune very well, has easy action, a smooth neck, and feels right when it's in your hands. For a guitar under $200 this is a great value guitar. If you're willing to spend a bit more then get a hard case for your guitar as well. Epiphone has a case for nearly every guitar they manufacture.

All of this info is meant for the beginner using this game as a learning tool like myself. These are lessons I've learned in teaching myself. I hope you find the review and general info helpful.

Good luck on your journey :)

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Monday, July 21, 2014

Xbox 360 Special Edition White Wireless Controller Review

Xbox 360 Special Edition White Wireless Controller
Customer Ratings: 4.5 stars
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This was a gift to my grandson for christmas. He said he loves it!!! He uses it every day and is always thanking me for it!

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I love this controller, the all white is such a great alternative to the regular grey and white. Looks awesome, but my rechargeable battery color doesn't quite match the control. Not a big problem since I have a silicone sleeve over it.

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Just as good as any other controller. Only special thing it is white, which might not be so special, otherwise it's fine.

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The controller is basically like the new black one but white and to me looks better! I only wish they had included the ability to switch the d-pad like the silver controller.

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Item was as described, it's like any other controller but all white. However, the one I received had something in it, and while I was shaking it a small screw came out. I'm sure it was just to hold the motherboard or something down in there. It turned on and works perfectly, but I kept the screw incase something happens and I have to find out where it came from!

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Monday, July 14, 2014

Discount Super Mario Kart

Super Mario Kart
Customer Ratings: 4.5 stars
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Ever since Super Mario Kart came out it has been a favorite SNES game of mine. Super Mario Kart is the best racing game ever made for the Super Nintendo.

There are 3 different modes you can play in this game: Mario GP (Grand Prix), Time Trial, and Battle Mode. In Mario GP you can choose form eight different characters form Nintendo games: Mario, Luigi, Princess, Yoshi, Toad, Koopa, Donkey Kong Jr. and Bowser. Then you can choose to race in the Mushroom Cup, the easiest, Flower Cup, or Star Cup, the hardest in 50cc, 100cc, or 150cc mode. 50cc mode is the easiest to race in, but in 100cc and 150cc the computer gets a lot faster and more challenging. After you win a Cup you will earn a trophy. If you beat every Cup you will unlock a secret cup which is very difficult. In GP you can play one or two players.

In Time Trial mode you race in any course from the Mushroom, Flower, Star or Special Cup and try to set records for the fastest lap and/or race.

In battle mode you and a friend choose a character to battle against each other. You drive around a course trying to pop each other's 3 balloons. You pop their balloons by shooting green or red shells at them or throwing banana peels at them. This mode is very fun especially if you get tired of GP mode.

If you are looking for a great classic racing game for the Super Nintendo, Super Mario Kart is the game to get.

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Racing games have been a staple of the video game world for years. This game combines just the right mix of silliness with racing to be fun for everyone.

You can choose to be one of 8 Nintendo characters, from Mario and Luigi to the Princess, Donkey Kong Jr., or Yoshi. The object is the same as any other racing game, be the first to complete the race, in this case five laps. Along the way, you can pick up objects to help you and hinder others like turtle shells, banana peels, or the invincibility star. Keep winning, and you move up.

There are three sets of tracks and two speeds for each, so there is plenty of variety to keep you entertained for a while. Plus you can race the computer or one other human opponent. The head to head races are the most fun because your friend will offer some surprises that a computer won't. Finally, you can always battle it out and try to be the first person to knock your opponent off the battle field.

The controls are easy to get used to. I may not be as good at it as my friends, but I've spent many happy hours driving around these tracks.

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Wow! This game is great! I've had it for for a couple years and I still enjoy it. The Musroom Cup, Star Cup etc. (in one player mode) is really fun and my brothers and I could never master one of the levels, which makes us want to play again and again to beat it. Then the other one player thing is time trial, where you choose a course to practice on while being timed. Then you have the two player mode. One option is Battle mode where you and another person get items from the game and battle, while still racing. Then you can also race against another person in a different two player mode. As you can this is a great game.

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One word:classic.Super Mario Kart Has been a favorite game to me since it came out.With different modes like Time Trial and Mario GP (Grand Prix)It easily became the favorite game for America to play.You can choose from eight characters:Mario,Luigi,Princess,Bowser,Toad,Yoshi,Koopa Troopa and Donkey Kong Jr.My personal favorite was Luigi.In Time Trial you can pick races in the Star cup the Flower cup or the Mushroom Cup.Also in the GP you can choose from those cups.There is three modes to race in for the Grand Prix:50cc,100cc and 150cc but you unlock 150cc by beating the game.When you get trophys for beating 100cc you will get a secret cup.Dont be fooled the secret cup is very hard.When you get first place in the secret cup you will beat the game and unlock 150cc.Then once you beat 150cc only then will you be the greatest master of Super Mario Kart.So to end a long story the game is pure classic fun.

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you are just the mario characters in a wild world of the most awesome go-kart tracks in the universe!you can get all sorts of power ups that can be used as weopons or traps on the other players.it NEVER gets old,so play on and on and on and .....

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Thursday, July 10, 2014

Cheap Mortal Kombat Trilogy

Mortal Kombat Trilogy
Customer Ratings: 4.5 stars
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This game, how can you go wrong? You get the ultimate fighting game there has ever been, easy controls, difficult fatalities, brutalities, babalities, friendships, combos. You start up the game and first when the character select screen comes you are blown away! An uncountable amount of characters, secret characters like Knameleon, Smoke, Kahn, Motaro, tons of kombat kodes and secrets. There is even a 2 on 2 mode, 3 on 3 mode and an 8 person tournament mode in the game. No other non 3D fighting game will be the same!

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Okay, so I'm six years too late in reviewing this game, but what the hey: I just recently picked it up really cheap, just to see what it was like since I'm a huge Mortal Kombat fan. Bottom line? It's better than I expected, but not by much.

I've bought around 16 Nintendo 64 games, and not once have I complained about the cartridge format: until now. It served me well through GoldenEye, Perfect Dark, Banjo-Kazooie, Battle for Naboo, and even through Resident Evil 2. Yes the video sequences in that game were highly compressed, but seeing as how squeezing them all in was a miracle by itself, I have no complaints. It's too bad Williams didn't try any similiar compression techniques for MKT. The game feels woefully incomplete, especially when compared to the PSX version. A couple of characters were sacrificed, including Goro, Kintaro, the unmasked Sub-Zero, and classic costume changes for Kano, Raiden, Jax, and a few others. A lot of the classic backgrounds are also missing, noticibly from the original game and Mortal Kombat 2. And then there's the sound, or what tries to pass itself off as sound. While the N64 was capable of Dolby 5.1 Surround by the end of its life span, here it can barely crank out decent mono. Other reviews have said the sound seems canned, muffled, and my personal favourite: like your speakers are set up behind a cement wall. It's all true, every bit of it. If Williams had given the game better sound, I might have been tempted to ease off on it a little.

The gameplay has been carried over from MK3, with a new aggressor meter at the bottom. Thankfully, for the characters that have made it, all their finishing moves are intact, and are still cool to watch. There are also various 2-on-2, 3-on-3, and tournament modes to mess around with. The game does get stale after awhile, but it happens to all fighting games. MKT is good for a few rounds of mayhem whenever you're bored.

I don't regret purchasing MKT, but I wish Williams had taken more time and effort to polish the game, such as reshooting the actors (Brawka in particular feels cut and pasted directly from MKII), and finding a way to cram everything in. MK fans without a PSX should definitely get this. It's not completely satisfying, but it gets the job done.

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Loaded with everyone of your favorite MK fighters pre MK4. MK Trilogy was out dated in appearance the day of this versions release. However, I never played Trilogy for it's graphics. The game play is very addictive I think. Don't get me wrong I do like the look of this game. I wouldn't call this game anything less than perfect just the way it is. Even tho I don't play this game nearly as much as i did.. I did play it for 5 years, 3 years of which was everyday. Mortal Kombat has been my favorite fighting game series for over half a decade now. So what does this great game really offer you... 30 playable fighters, moves and 'alities never seen in an arcade, brutal brutalities and 7 pit like stage fatalites!! Starring: Scorpion, Subzero, Kitana, Raiden, Cage, Reptile, Sonya, Sheeva, Smoke, Cyrax, Liu Kang, Kabal, Nightwolf, Jade, Sindel, Rain, Stryker, Kano & Jax. Just to name a few.

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As the Playstation heated up the console wars, Sega and Nintendo weren't the only competitors this time around. So N64 owners were delighted to hear that MK Trilogy would be released and in 1996, it came out and was a moderate success. But with delight came confusion and disappointment as Nintendo's version wasn't identical to the Playstation version in more ways that one. MK Trilogy turned out to be a decent and dated MK fighting game even by standards back then.

MK Trilogy is a fighting game combining all the stages, characters, game play mechanics and "fatalities" (gory special moves) from all of the past MK games into one glorious version with extra modes and options to give fans of Mortal Kombat the complete experience. Choose from one of 26 characters (plus 4 secret characters that you have to unlock) and you can either play one on one kombat, 2 player vs. kombat, tournament mode or 2 player three on three kombat. The main goal is to beat every fighter you come across and make it to Shao Khan, the game's main villain. Each character has its own background story, ending, moves and fatalities so the game will keep you busy as far as using different characters by yourself or taking on another player. There are numerous codes to enter with varying results so find a guide online and try them out yourself.

The PROS: Everything about Mortal Kombat is all in one game: the stages, characters, moves, options, music, game play, codes and secret characters make an appearance. MK fans will dive in head first and feel right at home. And the 2 player modes let you challenge another player for added replayability. Plus, no load times means every match starts immediately.

The CONS: While the Playstation version had loading issues, it turned out to be the better version overall. Thanks to cartridge limitations, the N64 version doesn't feature the extra characters found in the Playstation version and takes a big hit in the graphics and music department. Animation frames are missing which means the graphics are not as smooth as it should be. The music doesn't sound as good as it should be since it's been compressed to save space. The controls are spot on but some will find the N64 controller a little cumbersome at first so it will take some getting used to before you forget about the initial inconvenience.

What's disappointing is that had this come out a year later, MK Trilogy could have turned out better since other developers opted to ship their games in cartridges with more space and it would have helped out. Because of key sacrifices, this game will only be cherished by the fans and somewhat acknowledged by everyone else. This game would later re-inforce the notion that CDs were the better medium to make games on while cartridges had less space to work with and were more expensive to manufacture. You can pick this up cheap and I would recommend this game to the fans and those who never played the Playstation version.

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As you can see, YES I AM A MORTAL KOMBAT FAN. I used to obsess over everything that was Mortal Kombat:

1. All the games

2. Both of the movies {I am awaiting the 3'rd movie next year}

3.The Outworld Arena

4. Anything else

I just love how the blood flies everywhere when a guy is punched or killed or uppercutted. I recommend this to any Mortal Kombat fan.

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Friday, June 27, 2014

Reviews of Resident Evil 5: Gold Edition - Xbox 360

Resident Evil 5: Gold Edition - Xbox 360
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $19.39
Today's Bonus: 52% Off
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If you have Xbox 360 and can NOT, i repeat, can NOT connect to the internet on your console via Xbox Live then do NOT buy this. You must be connected to the internet to download the DLC (downloadable content) via Xbox Live. When it says DLC included on the game cover, all this means is that you receive a pre-paid code to enter, which will grant free access to downloading the DLC to your console. Xbox requires you download the DLC as if it were a patch or an update instead of the DLC coming pre-loaded on the actual game disc. I have Xbox Live and everything has worked very well for me. You will save more money buying this than if you were to buy the game and the DLC separately. Remember you MUST HAVE internet access via your console to download the extra playable content. Hope this clears up any confusion.

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I realize that it's frustrating to have gone out and bought the game only to find it's the original Resident Evil 5 with a token for the downloadable content. But actually, if you don't already own the game, it's a really good deal. It's cheaper than how much the game was when it first came out, and the extra content is free with the token, so you really save money. So yes, Capcom wasn't clear about how this package worked, but I still rate it 5 stars because it's still a great game with a good storyline, great graphics, tons of replayability, and now extras that can be downloaded.

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Resident Evil 5:Gold Edition is certainly a great idea if you do not already own the game being as it comes with the game itself,being cheaper than the game was before, and comes with the expansions that add to massive playability compared to the older game. Now a quick warning that if you already own the game don't go whining about how you were cheated at buying the same game twice, CAUSE THAT'S WHAT IT IS! This is merely the same game with all the expansions freely included, and the rights to having a cooler looking box cover than your friends whom hastily bought it when it first came out.

Versus Mode-This is really four different game modes to play with up to 3 other people besides yourself. You can do a little team deathmatch or deathmatch itself and try to kill the opposing players with monsters running around. Slayers and Team slayers are where you fight to get a much higher score than the other players by killing enemies.

Lost in Nightmares-This is an expansion scenario in which it explains Chris Redfield and Jill Valentine's adventure before resident evil 5 and explains a little bit more on how it happened. This expansion is fun and comes with a classic mode*(see bottom) which gives a little bit of "nostalgic" feel to the game.

Desperate Escape-This expansion explains how Josh Stone and Jill Valentine escape the tricell institute and come back to save Sheva and Chris at the end of the game. This expansion is pretty fun with lots of action and certainly adds to the replayablility with a brand new character to play as.

Mercenaries Reunion-Just wow, this expansion adds onto the massive hit on the Resident Evil 5 game by increasing the great fun it previously was. More enemies, More Melee attacks, Team attacks, Cool New music, and EIGHT (yes 8!) brand new characters to play with in mercenaries with some of your buddies.

Eight New Characters-Chris(warrior)Chris(Heavy Metal)Sheva(Fairy Tale)Sheva(Business Suit)Josh Stone, Excella Gionne are a few of the new characters in mercenaries including Rebbecca Chambers(Co-star's of Resident Evil 0-1) and Resident Evils very own Barry Burton are also joining the Frey.

All in all this is a great deal if you do not own the game already, but if you do it might be best just to go buy some microsoft points. =)

*classic mode simply means being a fixed camera like the origional resident evils, only for die hard fans, if your interested try checking up some of the origional resident evils on youtube.

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If you want DLC (Downloadable content) you have 2 options:

(1) Buy Gold Edition for PS3. Its on the game disc already no need to install.

(2) Buy Gold Edition NEW for xBOX 360. You'll have the redeem codes all to yourself.

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do not buy this game used, only buy it new. the used copies already have the extra dlc content redeemed so you will only end up with the core game itself, not any of the extras. the new ones will have the extra content codes ready for you to use.

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Thursday, April 24, 2014

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
Customer Ratings: 4.5 stars
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I'm 14 year's old and I've played only the latest Elder Scrolls game, Oblivion, and one of Bethesda's other games, Fallout 3. In this review I will discuss the pros and cons of Oblivion. I hope you find it useful.

Oblivion: RPG, Open World, Leveling System, No Online features.

This review contains no spoilers.

Please note that I have not tried all available downloadable content (DLC).

Oblivion is a medieval fantasy world, including things such as swords and goblins.

Bethesda's Elder Scrolls IV: Oblivion has earned itself a Platinum Hit award, has received a perfect score of 10 in GameInformer (video game magazine) and I'm sure there are tons and tons of other reviews on this game talking about how pefect it is. All of that is true.

In the beginning of the game, you can, of course, customize your character. However, Oblivion has the most intricate character-customizing system I've yet to encounter. You can set the jaw bone, eye color, hair style and color, skin color, wrinkles, face width and many, many more options. You can practically make the character look like the real you in this game (with the exception of possible acne, possible facial hair and height, though the height varies between different races of characters).

Pros:

Open World As described in some of my other reviews, many players prefer not to have an open world to explore and would rather just complete designated missions. There are always others, however, who prefer open world leveling up games to explore. So far out of all the open world games I've played, which are about 6 or so, Oblivion has the largest world I've yet seen, next to Rockstar's Red Dead Redemption. I have a character of my own on Oblivion, and so far I've discovered somewhere between 100 and 300 areas, and still I haven't discovered them all. Even players who have several huge world games should not be disappointed in Oblivion's world.

Gorgeous Graphics Close attention to details in buildings, rolling hills, lush forests, snowy mountains, and burning wastelands make Oblivion one of the best-looking games out there. As Bethesda does in many of its games, the facial expressions in the characters, such as smiles and grimaces, as well as facial structures and eye color, are very lucid.

Varying Missions Don't worry about constantly having to participate in the main story, you can always, at any point, stop whatever mission you're currently playing and do whatever you want in Oblivion's massive world. Missions can vary from closing portals to demonic realms to cleaning a town of vampires. It's going to take you a long, long time to complete half the quests in the game.

Leveling system For those who haven't played a game with a leveling system, it's where you kill a certain amount of enemies and complete several missions to increase your level, making you stronger and more durable. Oblivion's level system is fairly simple, but is always exciting when you do manage to level up. You automatically gain more health and deal more damage, and can choose to increase specific attributes to enhance your character, such as running faster or being more persuasive.

Several Fighting Styles Oblivion has a fighting style to suit everyone's preferance (besides guns, Oblivion does not contain modern weaponry). You can be a swordsman, a stealthy assassin, or a (rather overpowered) wizard. You can toss lightning at enemies, shoot them with a bow and arrows, take them out quickly and silently from the shadows, even summon undead creatures and demons to help you fight.

Cons:

No Online Features or MultiplayerYou may not want to play online against or with other players, but it's always nice when a game offers it. Oblivion does not offer online play, nor does it offer multiplayer. It is solely a single-player game.

Maturity Rating Oblivion has little to no gore, if anything it's some drops of blood coming out of your enemy when they die. Not much sexuality, but when you loot enemies you are allowed to take their armor, which can reduce them to their underwear. There's some alchohol in it, but it isn't monotonous. No smoking, and practically no swearing, besides maybe 3 or 4 occasions of someone saying "damn" (which, in a game this size, isn't very notable). I usually add the maturity rating as a con if a game has earned one.

Well that's pretty much all the cons I can think of off the top of my head. Numerous pros, surprisingly few glitches, considering how big the game is, tons of missions and ways to fight, leveling system, and very little maturity in the game make Oblivion an obvious choice if you're considering buying a role playing game.

I hope this review has been helpful to you.

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I'm giving this a single star just so people will find this review and make note of the fact that this is the Platinum Hits Edition, not the Game of the Year Edition the product description implies.

There are no expansion packs included with the version. No Shivering Isles, no Knights of the Nine.

The game is still the great Oblivion, but it is just Oblivion.

This applies to the Xbox 360 version only, I don't know what's included with the PC version.

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I've been playing this game for a while now and it's hand down my favorite game. I was a huge fan of Morrowind as well. It's so awesome and there are so many possibilities in this game, I just wish I had more time to play it. I'm always trying to talk people into buying this game and for $20 you'd be crazy not to just try it. I'm hoping they come out with a new one soon. :)

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I've spent more game time on Oblivion than any other game I've owned. I've played the game on the PC platform as well as on this XBox360 platform. Between the two, in terms of being able to lose oneself in the gaming experience, my preference is XBox360. If you value being able to use cheats or mods then you'll want to give this a pass and go to the PC version.

Oblivion feature open game play, meaning you can, with few exceptions, choose the order in which you complete missions throughout the game. There is a primary game mission to follow which is probably a good choice when you first start, until you get used to the rest of the game and then you'll probably find you quickly develop some favorite missions and quests which you'll choose to follow before you return to the main method.

Interesting as well is the leveling system which progressively increases the challenges (and the rewards) of missions as well as the available loot and items you can obtain throughout the game. If you wish the options available to finish all the missions and explore all the available caves, mines, forts, etc. can easily lead to up to 200 hours of game play.

Add to this graphics that all immaculate, scrolling that leaves you feeling like you're in the midst of an animated movie which you're directing and you have all the ingredients for a classic gaming experience.

All that's missing is a multi-player option, which, when you think about it, is probably more the result of the use of the available resources to make the stand-alone option as good as it is.

When you're finished with your character, you're not finished. You'll find it an easy thing to return to the game and change your character and characteristics and then go through the game as a thief, a warrior, a mage and despite the familiar missions the challenge morphs enough in it's new approach that you'll not mind that and will want to play the game again.

Be aware that there are add-ons available through XBox that you will want to look at, in particular the Shivering Isles and Knights of the Nine. The cost of adding these on are high enough (despite the time that has passed) that you'd be wise to buy an edition with those additions on, as you'll save money.

All in all, it's hard to imagine a much better RPG. If you like the genre at all you'll have to have this game. If you're not necessarily and enthusiast, this game may just make you one.

5 stars.

bart breen

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I've been a fan of the Elder Scrolls games ever since I got sucked into Morrowind and spent endless hours on my XBox doing everything there was to do in that game. Oblivion is so much more of what made Morrowind great. And it is ENORMOUS. You can spend hours just wandering around this new world fighting, collecting and improving your character to your heart's content. Unfortunately, unless you put great effort into following and understanding the story and then working to progress through it, you will fall into the repetitive boredom that such a freeform game can become. If you just follow the storyline you miss out on all the other things there are to do, collect, discover and create. But if you get lost in all the extra stuff, it can be easy to lose track of the storyline and get bored doing the same old things over and over again. You also have to discover and destroy so many Oblivion Gates that this can be repetitive as well.

Simply put, this is a beautiful game with a lot to do...maybe too much...and you might get bored long before you come close to finishing the game.

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Thursday, February 27, 2014

Cheap Warriors Orochi - Xbox 360

Warriors Orochi - Xbox 360
Customer Ratings: 4 stars
List Price: $49.99
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this game is great, the fans of dynasty warriors and samurai warriors will enjoy it imensly. the levels are long and beutiful and chocked full of guys, as long as you want to you can wade through enemy troops being able to now choose three officers instead of one, you switch between them during battle using the triggers meaning you can zip around the map with faster characters then switch to the powerhouses when in battle, you can also switch during combos making it harder to be stopped. goemon ishkawa and kunoichi are back but katsuie shibata and koji sasaki are left out. still, one of the best warriors games so far, if it had a character creation system it'd be perfect but alas there is none. with 4 storylines to choose from it's fun for hours of rampaging slaughter.

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This is worth every penny to any Dynasty/Samurai Warriors die hard fan!

First off the graphics are the same. Frame f=rate may be a little smoother but overall the game is worth the price when you compare it to the rest of the Dynasty Warriors franchise. Someone mentioned that it's too easy to unlock the characters....ok dude it's over 70 playable fighters how hard does it have to be for you to feel like you got your money worth? Play it on the hardest mode then say that. Who has that much free time? Not everyone, that's for sure. I think the game is excellent how it is. I like how they made the upgrade system and the 3 tag team is a plus. Until they step up with a next generation game with todays expectations, Warriors Orochi is the BEST of the series next to the Dynasty Warriors GUNDAM for any GUNDAM fans. The price for Warriors Orochi is fair to what the game offers and I can bet you in a year this will be a very hard to find game on certain systems. I've played most of the Dynasty Warriors series since it started off as a one on one sword fighting game like SoulCaliber for PS one. This is a must have to any D.W. fan! No other Dynasty or Samurai Warriors game has this many playable characters available on the same game. Some games are ment to trade in and some are ment to keep. My opinion, this is a sleeper hit for the series and a keeper. There is really no need to buy a Dynasty or Samurai Warriors game if you get this one.

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For those who don't enjoy hours upon hours of repetitive game-play, then this game is not for you. For those who've enjoyed the offerings of the Dynasty and Samurai Warriors series, then this game is right up your alley.

The game contains over 80 playable characters, and, if I had to make any criticism, it would be that these characters are too easy (phenomenally easy) to unlock.

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I've been a fan of Dynasty Warriors, Samurai Warriors and Koei games in general for quite some time now. And there are certain groups of people for which Koei games are a favorite. If you read many of the gamer magazines you'll find that most Koei games automatically receive low ratings. I think that there is a bias against Koei games but I really don't care what other people think about the franchise, I'll continue to buy Koei games because I like them. Warriors Orochi brings together the warriors from both DW and SW with an interesting storyline. I would've like more cinematics. This game feels slightly rushed but still a great bet for geniune fans.

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It was an idea that should have been test marketed a little more because if most of the players who play Dynasty Warriors 5, 6, 7. or 8 are playing for one major reason.... slash and kill as many of the enemy as possible. Pretty straight forward. In Orochi, they threw in some weird changes that do not enhance this pleasure. If you like being able to change characters with the push of a button and keep track of their health and other things, you might like this. I myself will stick with the basic slash and kill approach.

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Reviews of Halo Reach - Limited Edition -Xbox 360

Halo Reach - Limited Edition -Xbox 360
Customer Ratings: 5 stars
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The Halo Reach Limited Edition, will have Halo fans around the world going crazy. If you are a hard core Halo fan like my self, then the Limited Edition is for you!

The overall game play I found was pretty well done. I found that it felt like i was playing a completely different game, even though it contained the Halo creatures and characters.

The thing that really finished it off for me was the Journal. It is contained within an ONI (Office of Naval Intelligence) Black Box, Archive Module. As if it was directly from the Halo Universe. The design is very well done. As for the journal itself....Lets just say that you might need a towel... The journal is perfectly detailed and crafted, containing extra little goodies inside, ranging from surveillance photos, news kiosk tear off sheets, Spartan profiles and much more.

If you willing to spend a few extra bucks on the Legendary Edition then go for it. The only thing different between the two is that you get everything in the Limited but an additional NOBLE TEAM statue. But the Limited Edition for me was more then enough.

So if your thinking of buying the Halo REACH Limited Edition, I HIGHLY recommend it to anyone.

Happy Shopping!

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Halo: Reach Circa 2010

GOOD:

Tried and true (Halo) FPS experience that many other games have copied over the years.

Great Co-op Gameplay allows up to four players to go through the entire game from start to end.

Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.

Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.

Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.

Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.

Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.

BAD:

Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).

Can't play Forge maps in Fire Fight mode.

IF IT FITS YOUR TASTE:

A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.

Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.

The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.

The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.

Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.

An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.

There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).

NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).

Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.

Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.

GAME IT'S MOST ASSOCATED TOO:

Halo 3: ODST (Xbox 360)

Halo 3 (Xbox 360)

Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)

ADDITIONAL NOTES:

There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.

Don't put down that controller once you beat the game as there is a surprise post credits.

People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.

The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.

The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.

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I adore this game. I play it all the time and i play WAY more than call of duty. This game is a great way to i guess calm down if you are not happy or if call of duty is being annoying.(very often) i am a big gamer and by my opinion of 2010 this is #1 beating call of duty by a long shot. Honestly i think the xbox would be just like the ps3 without its exclusive games such as this one. This game is a NEEDED game for xbox live.

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I won't speak to the game, as there are already a ton of reviews on gameplay and everyone knows the strength of the Halo franchise. What I will state is that for the mid $20s this is a great value. The diary is fantastic, the packaging is great and plus, you get the game as well. Definitely worth a pick up if you have been holding out.

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Halo reach was exactly what I expected. The graphics were great and the storyline was thrilling. Defiantly worth owning if you are a halo fan.

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