Showing posts with label xbox premium. Show all posts
Showing posts with label xbox premium. Show all posts

Tuesday, February 10, 2015

Review of Myst Trilogy (Myst Masterpiece, Riven, Myst III - Exile)

Myst Trilogy
Customer Ratings: 4.5 stars
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These are the best computer adventures money can buy! Many imitations don't measure up simply because they aren't as steeped in story, careful in game creation, or respectful of gamers. Those games were spun out hoping to turn a profit. The Myst trilogy games were crafted to tell a story and provide a smooth, exciting experience. The order of the games is Myst, Riven, and Exile. Riven is most successful integrating the puzzles into the story and environment; Myst is least successful, but it doesn't confuse the game. In fact, my favorite of the six worlds in Myst, called the Selentic Age, is the most chaotic. With each sequel, the graphics are more stunning. This is a big part of these games appeal. The worlds are so beautiful you'll want to return to them after you've won all the puzzles to walk around. I've read that some children ask their parents to play Myst so that they can watch the scenery.

Though the system requirements for each game are pretty low, I highly recommend using a graphics card with 3D acceleration for Exile. The 360 degree views are incredible! Having said that, however, I think Riven may be the most beautiful and fun of the three games. [....]

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I don't have these games in this trilogy package, I own the three individual games. Instead of 3 seperate reviews I thought I would combine them. I began with Myst the first of the series. I was blown away by the graphics. Although Myst was developed and marketed years ago, it is still by far the most visually intoxicating game even to date. The sequels, Riven and Myst Exile are of equal caliber. These games are so beautiful that it easy to move about the environments simply for the sheer beauty of it all. Beyond that is the puzzle solving. These are not shoot em' up games, there are clues that you can document along the way (you are supplied with a journal) that when solved provide you doorways to the next puzzle solutions. There is no time limit so you can relax and take your time. Some puzzles are easier than others, for example the most difficult age I experienced was the natural age in Myst Exile. There are a lot of online communities for these games that can help you if you get stuck. The developers have succeeded in creating their own otherworldly scenes that is all their own. It's hard to describe how amazing the visual trip is, it is such a marvel of realistic escapism that you often think of the game when you are not playing it. These environments are places that I would really want to visit! A must must have, top priority game for adventurers. It will become a staple of your collection. No game or set of game compares.

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I picked this up a few days ago having never played any of these games and was blown away. Ive only sampled a little bit from each but I can tell you that its very high quality stuff here and as far as it not working for windows xp, all three games work FINE for me on xp. These games are true classics, whether ppl find them too hard or too boring is beside the point, if your into adventure games please give this trilogy a fair shot, you'll more then likely fall in love.

Honest reviews on Myst Trilogy (Myst Masterpiece, Riven, Myst III - Exile)

Myst. Mention this name to any 'hardcore' gamers who basically survive on mindless shoot 'em up games, they cringe in fear. Why? Is the gameplay that terrible that they avoid it like plague. The answer is a simple 'no'. These gamers are simply afraid of the mature level of gaming that MYST and its series projects and yes, they are afraid of its puzzles. They can't solve it as they don't bother to put in effort.

With that said, MYST is one of the classic bestselling game of all time for nine years since its release... until the Sims took over in April 2002. Myst is an adventure game. The beauty about Myst is its breathtaking images of surrealistic worlds and intertwined within it, is a gripping storyline of family rivalry and good vs. evil. The story starts out with you, accidentally touching a picture panel of an old book, and the next thing you know, you are on the island of Myst. From there, you are left with no choice but to explore.

In this trilogy package, you will get all three games:

MystWhere you uncover the dark secrets of this mysterious island.

RivenYou will tread deeper into rich mythology of the Myst history, and save a dying world.

Myst 3: ExileYou try to rescue an entire civilisation stolen.

Each of these three game feature intelligent puzzles that one can solve if he/she is extremely observant, uses every logic that he/she has in their daily life.

The games also features fantastic soundtracks and breathtaking worlds to explore. People who have played Riven has compared the game's graphics like those seen on National Geographic. Want more prove? Log on to the game's website and you will see that Myst 3: Exile, has won numerous graphical awards since it was released last year. And what about Myst? The graphics that it had when it was first released, is the reason why you have a CD-Rom drive in your PC now. Many poeple wanted to play the game way back in '93 and to do so, they needed a CD-Rom drive.

Myst is indeed a fantastic game to play, and with this package, there's nothing much to loose. Sure, it doesn't work well on Windows XP and Me... but most games on the market don't too.

Myst triology will definately be and adventure that you cannot forget.

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No one told me before I bought this that none of the Myst programs work with any modern Windows operating system.

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Sunday, December 7, 2014

Reviews of EarlyBirdSavings Brand New Silicone Skin Case Combo for Microsoft

EarlyBirdSavings Brand New Silicone Skin Case Combo for Microsoft Xbox 360 Controller Pink
Customer Ratings: 5 stars
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I really enjoyed this controller cover the only thing I would mention about the cOntroller cover is that dog hair sticks to it.

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Alright, first off this thing comes from China. It takes forever and a hand biscuit to get here, and I mean that. You really gotta EXPECT this thing to come in a month's time. Don't expect it to come in 2 weeks, cause it won't.

Now, for the product. It's a silicone case, just as the title says. When looking closely at it, you can see how it was cut, which isn't really a good thing. It's relatively easy to put on, and it's cut very well around the buttons. It hugs the controller as well (my case is a little loose near the RT and RB buttons, but not annoyingly lose.)

I have a BLACK controller, and I must say that the pink looks a little weird against the black for some reason. It looks very nice with the white in that picture, but with the black, it looks a wee bit strange.

It is also a little bent near the bottom--whoever shipped my case decided to ball it up and squish it into a bag tiny enough to hold an electron molecule.

Overall, it's a good buy. It's cheap and it covers your controller with a color that you like! Don't expect it to be amazing--look at the price. This is a good buy for the PRICE, but if this was any more expensive, I wouldn't be happy with the purchase. But come on, who's really looking at your controller? You and your friends, not a beautician.

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Got it in a cute little envelope, abd went on my controller very easily! It helps you grip the controller and is agreat accessory for those gamer girls, or dudes who like pinkand other! With these things you'll decorate your game center, and tell your controllers apart :) I bought this so I know my littlr brother can't take it, and it worked! I recommend this to anyone and everyone, thank you for listening! :D

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Friday, November 28, 2014

Neewer 2x USB Charger Cable for Xbox 360 Wireless Controller PC Reviews

Neewer 2x USB Charger Cable for Xbox 360 Wireless Controller PC
Customer Ratings: 4.5 stars
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Doesn't charge unless the xbox is on. These little things works as described. No complaints. Cord is about 3ft and will charge during play.

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This cord works great. It is a perfect fit, and I have had no issues charging it. It is about half as long as my other standard charge cords, so you have to sit very close to your TV if you want to play with this cord plugged in.

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Sunday, November 16, 2014

Reviews of PS3 FragFX v.2 Controller with Mouse Pad

PS3 FragFX v.2 Controller with Mouse Pad
Customer Ratings: 3.5 stars
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Basics: This is a controller, made by Splitfish, specifically for the PS3. It only works on the PS3. You can checkout their site, it is limited but adequate. The basic premise of this controller is to have the right analog stick replaced by a mouse. Obviously, this is to bring PC controls to the PS3. While the mouse could be used for anything, it is clearly an FPS device.

The Fragfx v.2 hooks to the PS3 by a 10 foot USB cord. No Bluetooth here, my friends. The PS3 powers the controller, so the Fragfx v.2 cannot turn on the PS3. The 10ft cord goes into the back of the left-handed "Fragchuck" (I did not invent this term). Also emerging from the back of the Fragchuck, is the cord going to the mouse. You also receive a pretty good mouse pad with your Fragfx V.2, although I ended preferring my lap desk. Anybody hardcore is going to end up on a desk or table.

The mouse is right-handed and optical. R1, R2, and R3 are represented by the left, right and center mouse buttons; with the "start" button behind the center R3 button. The triangle, square, circle, and X buttons are on the left side of the mouse, under your thumb.

The Fragchuck is left-handed. It has an analog stick on top, used most often to represent the left analog stick on the PS3 controller. Think Wii nunchuck with a bunch of extra controls. The D-pad is behind the stick. Also on top of the Fragchuck are the Select and PS buttons. The Fragchuck has 3 front "triggers". The uppermost trigger is the "Frag" button. Under that are L1 and L2. L3 is the top of the analog stick, same as a PS3 controller. On the right side is a sensitivity dial. Finally, the Fragchuck is your sixaxis controller in this setup.

Bells and Whistles: This controller comes with many extra options. The first is the "Frag" button. When you hold this, the sensitivity on the mouse drops and your sight moves only a little with large moves of the mouse. This is to allow you to make sniper shots more easily. The second extra control is the sensitivity dial on the side of the Fragchuck. This was my favorite feature. By adjusting game sensitivity and then the sensitivity dial, you can fine tune exactly how much action you get on the mouse. You can even change it on the fly.

Additionally, the controller will let you set buttons to rapid fire. You can adjust the sensitivity of the motion controls, and their calibration. You can "switch" the mouse to represent the left PS3 stick on the fly (the Fragchuck analog stick will represent the right PS3 stick in "switch" mode.) You can flip it to "mouse" mode and use it with the web browser. Finally, you can program the motion control to double as any button except, Frag, PS, Select, and Start.

Functionality: Plugging the Fragfx V.2 in for the first time, I immediately saw how easy it would be to drop the darn thing. Not quite as nice as flopping down on the couch and punching the PS button on a dualshock. The 10ft cord was just about right length, I have to sit pretty far from my sports-bar-obscenity-only-an-American-would-own TV. USB extension cords are cheap, so I do not see this as a problem regardless.

I am a freak because the PS3 is my first console. Mouse and keyboard is what most of you learned FPS on; I was coming at this backwards. It was a bit like learning to drive stick after automatic. Initially a mess, but ultimately a more responsive set up. I noodled around with the browser and a couple of other games, but Killzone 2 was the central game in testing. At first I had the sensitivity way too high and got nauseous when one large mouse move executed a 360. Within 30 minutes, my aim was better with the mouse than it had been with 30 hours on the dualshock. I could now weave about while keeping my sight on a moving target. My firing in general had less of a sweeping quality and stayed on enemy heads more of the time. My effectiveness with the starting assault rifles improved. Keep in mind that improvement for me is NOT Barry Bonds using steroids. This is much more like HIV patients using steroids to maintain muscle mass. I am moving from hopeless to decent, not good to Lazlo-quality sniper. During my initial "plug and go" sessions, it was hard to get the sensitivity to the point where I could turn quickly, yet maintain control of my aim. One or the other would suffer, yet it was still better than a dualshock.

What really made the difference for Killzone 2 was the firmware update from the Splitfish website. It really made the sight less jittery and gave me a smooth feel with the game sensitivity at max and the Fragchuck dial at about 4. I could turn like an F18 in the alleys, yet pull up the sight and plonk off a pretty good burst at somebody's favorite head.

Overall, Fragfx v.2 good. The Frag button works but did not magically make me a sniper god. I am not a General in the game, so sniping was limited to single player and skirmish modes. The dial was my favorite feature, allowing me to adjust to circumstances. I could turn it up when on a fixed gun and cover the area nicely. I could turn it down when engaging via the M82 rifle sight. When I tried going back to the dualshock, I went right back to captain-sweepy-shot. The Fragfx v.2 really let me stay on the target better.

Other Options: I tried the Fragfx V.2 on mouse mode, and it works OK. Honestly, I prefer the regular PS3 controller with a keyboard attached (I like the keyboard, but I do not use the touchpad "feature" on the keyboard, that "feature" is a Goddamned nightmare, I freaking well dare you to get the cursor down from the top of the screen, I freaking well dare you).

I do not really have a game to test "switch" mode. This swaps the mouse and joystick. It looks like it is geared for GTA4 and the like, allowing you to use the mouse for the steering wheel or the gun. I don't think switch mode can fully compensate for left-handed people. Even if you switch, the buttons remain the same. You can't use the mouse left handed, the "shape" buttons are no longer under your thumb.

Reassigning motion control is fun. You can make shaking the Fragchuck do almost anything. After programming, shaking the Fragchuck can throw a grenade, reload, swing a rifle butt, etc. It does not work well for any continuous function, like running. If you get the correct download off of their site, you can remap all buttons... except R3 and L3. I would love to remap L3 into oblivion, but c'est la vie.

More than a year later: This review has been edited now that I have had the thing more than a year. It has good durability, still works great. I managed to yank it accidentally once and L2 popped off, but it popped back in and works like it never happened. Two times I have fired up the system and the mouse has not registered. Restart and everything was kosher, so that it a mighty fine track record.

I still can't tell you if this device will move you from good to God. It moves me from bad to decent. I am old and 14 year-olds literally have 500 milliseconds on me at all times. What are you gonna do? I think some folks want a mouse to make them telepathic and able to aim bot anything they see. No product is going to do that.

The price has come down. My initial review said this was not worth it at 80 bucks but was worth it at 50 bucks. The time has come. The cost is similar to a dualshock and this makes a far more interesting backup controller. Give it a shot. Even if you splurge for a XIM and PC and fragenstein setup, if you suck you will still likely suck.

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The Splitfish Fragfx v.2 allows you to play like a pc gamer on the PS3. However, the lack of quality of the product will only slightly improve your overall accuracy if you're already good with the dual shock 3 controller made by Sony.

The product works as advertised (no software necessary) and feels very close to using a mouse for FPS games on the PS3. The mouse and the left grip controller are very light weight and made of very cheap plastic. The mouse is optical, not laser. I cannot even compare this product to a real gaming mouse like the Logitech G5 or the Copperhead, they're in completely different leagues. However, the Fragfx will definitely feel more comfortable to use for gamers coming from the pc gaming platform over to the world of playstation.

Splitfish claims that you can have the DS3 controller and the Fragfx plugged in simultaneously. However, I found that if the original controller is connected, plugging in the Fragfx will not automatically work; it will only recognize the left grip controller and not the mouse. You must first turn off the Sony controller completely (not just unplug it) and then connect the Fragfx, and push the ps button on the Fragfx: THEN the mouse will be recognized and you're good to go.

The Fragfx v.2 can be programmed as advertised, and now has a rapid fire feature (usually called a turbo) that allows you to fire a single shot weapon as if it were a machine gun. However, please note that COD4 and COD5 have disabled this feature in the game, so don't be shocked if your G3 only fires one shot per second with the turbo/rapid fire turned on. Besides, we don't want to be cheating now do we?

Overall, I'm very pleased with the concept of combining a mouse with a controller. It's a brilliant idea! I just wish it was made better and used laser instead of optical technology in the mouse. If you're frustrated with the DS3 sony controller and hate using joysticks, this is a great alternative until something better comes out.

Update Aug 9th 2009: Disappointing

----------------------------------

They claim that the tweak utility works in Windows Vista...

I've been playing around with the "tweak utility" program available on the Splitfish website. Splitfish claims that this utility allows the user to remap the buttons and adjust the button pressure...

Well no matter what I did, I could not get it to save the new button arrangements to the fragfx. Not only that, but every time I click on the tab for the button pressure adjustment feature, my entire computer becomes unresponsive, and I have to force a reboot. I tested this on Windows Vista Ultimate 64 bit, and Windows Vista Ultimate 32 bit: it just doesn't appear to work at all.

Unfortunately, it doesn't look like Splitfish has released any updates for this product since my first review: The tweak utility is still in beta, and the firmware hasn't changed either. I'm very disappointed as I desperately need to change the buttons for certain games.

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I currently own the v1. and have used the v2. I noticed the same problem on both for a pc gamer like myself the mouse buttons are sometimes un responsive. Yes you can adjust the sensitivity and that will help. For the average user just looking to play easy this will most likely not be a problem. However if you are a hardcore gamer (i myself am in between.) you will need to fix this issue. However i have the solution. The basics of the mouse are simple all the buttons are pressure sensitive. This is where the issue lies. If you pull apart the mouse (5 screws) the board you see for the main mouse buttons (l-click r -click) have 3 terminals with a black band. this band is the pressure sensitive interface. To fix your problem you have 2 options the easy and the expert methods.

The easy method

use a fine screw driver and gently and slowely scrape the black substance from the terminals making sure not to remove the underlying contact. Re assemble and adjust your sensitivity to 5 10 for active. Now every time you hit the button your sensitivity is full and you wont have any issues however you loose pressure sensitivity on that button (i only preformed this on my left button because of some games utilizing pressure sensitivity and left is shoot)

The expert method (which i prefer because i like tacticle click of a mouse)

after removing the black band proceed to your electornic supply store (most likely not a radioshack) and purchase a surface mount momentary tac switch. (lowest ms recovery possible) all you need is a two terminal no need for a third ground. also make sure the base is non conductive. all you want is two conductive leads. This switch should match the general size of the rubber push button piece minus the little nub that goes in the button post. if you go too small you will need to rig up something to extend the post too big and you wont be able to re assemble the mouse. Solder this to the terminals (going from left of the buttons 3 terminals) 2 & 3 . Re assemble the mouse and now you have a clicking button where you put the switch. This will work on all buttons in the mouse however you will loose pressure sensitivity.

You will need to adjust the minimum pressure because now it will have residual conductivity and will show pressure. Just adjust for the 5 10 range and you will be set.

For A PDF walkthrough

Also for an alternitive try

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14 years of pc gaming experience and very meticulous when it comes to aiming.Near 1 year on the fragfx version 1 on ps3. I just recently got the version 2 this was the outcome on KILLZONE 2. I hope this is just bad luck or a firmware issue it is up to date by the way. It showed me jitters and lack of micro moving. Version 1 gets 5 stars but till I try another version 2 I cannot give it more than a 2 which is pushing it since it was very jittery while trying to move slow it would jump 10 pixels sporadically.

Version 2 special edition is much better.

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I have been playing FPS games on the PC since the early days of Doom. The only Console FPS game that I was heavily addicted to was Goldeneye and since then I have never found any enjoyment from using a controller to try and aim on screen. That is not to say I cannot do it, I just do not enjoy it as much as feel like I am having to put up with horrible controls to enjoy console shooters.

I have been keeping an eye on the Frag FX since first hearing about it and all the issues with the V1. I held off on making the purchase simply because of all the negativity that I would hear about the controller.

Killzone 2:

When I got the Frag FX V2 I plugged it in and immediatly setup a skirmish in Killzone2. I played with the adjustements until I found a smooth setting that gave me fairly quick turning. I have found that killzone is a pretty bad game to test this controller because it appears that GG designed the game to make it difficult to use this type of controller.

This controler increased my ability to aim while on the run and to hit targets that were on the run. I noticed that if I had someone behind me I had trouble spinning fast enough due to the "weighted" design of the game.

Bioshock:

I then put in Bioshock and I can see how this controller is designed to work now. I had a lot of fun playing with this controller in Bioshock and I am finally decided that it would be enjoyable to work on the survivor difficulty.

Once I got everything adjusted and smoothed out, I felt like I was playing this game PC style. I tend to like my mouse controls loose and quick on the PC so this controller feels a tad bit sluggish and slow. It is 1000 times better than using a standard controller to aim with.

__________________

If you are a PC gamer and love FPS games... you will enjoy using this controller. For me it injected some fun into games that were getting a bit stale to me due to the hassle of the controls.

I was able to get my top 1% ribbon in Killzone 2 and 100% the trophies prior to getting the Frag FX and now with this new controller I have a reason to play the game again... FOR THE FUN OF IT!!!

Hope this reviews helps some of those PC gamers on the fence. I think 90% of the "HATE" reviews are based off on people whole play online and do not want an even playing field.

__________________

After a lot of time with the Frag FX I found that the controller was not able to achieve the speed and quickness that I wanted. I purchased the FragNstein to test out a different controller and found that the ability to adjust that controller was a thousand times greater than the options I had with the FragFX. I also had my FragFX mouse buttons stop working and had to mail the controller to Canada in order ot get it replaced. SplitFIsh did replace it no questions asked!

I am sure that now Splitfish has released products that are closer in quality to the Bannco FragNstein, but the build quality, customer service, and software flexibility (deadzone in particular) of the FragNstein makes it the better choice.

My next possible purchase will be the Eagle Eye to test out a converter rather than trying another controller.

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Wednesday, November 5, 2014

Reviews of Rocksmith 2014 Edition - Xbox 360 (Cable Included)

Rocksmith 2014 Edition - Xbox 360
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $49.99
Today's Bonus: 38% Off
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This is really not a game. There is no career mode with tour buses and goals that typical games have. I think this is a good thing. The achievement that you earn is the ability to play guitar or bass. That's all I'm looking for. If you bought the first edition of Rocksmith and did not like it very much (I didn't like it), don't let that prevent you from getting this. This is like another planet.

Everyone is talking about Session Mode and I'm sure that will be a big selling point for people that already know how to play. For me, a beginning bassist, it's nice to have the band backing, but randomly hitting notes when you have no real idea of what you are doing is cool but I'm sure once I get the hang of playing, this part of the game will be much more enjoyable.

If you want to learn to play, get this. I am doing bass only but I am sure the guitar play works the same way. I am using the Lessons and here is how they are laid out:

You first choose your instrument and click Lessons if you are a noob like me. The first couple show you how to hold the instrument and things like that. Then you start getting videos of different techniques and each of those lessons comes with a practice track. Here is where Rocksmith shines! Using the Riff Repeater feature, you can adjust the difficulty level from 0-100 using a slider: the lower the difficulty, the fewer notes that will scroll on by. If you start at say, 30, you can play that difficulty until you nail all of the notes and then move up to 40 and so on until you reach 100 which is all of the notes.

But that is not all. In addition to choosing the difficulty level, you can also use a slider to increase/decrease the speed. So if you want all notes but really slow, you can have that. If you want fast but fewer notes to play, then you can have that and everything in between. You can also loop the tracks so you play it a couple of times instead of just one, or you can have an infinite loop and the track will rewind and begin again until you stop it. You can pause and ramp up the difficulty and go right back into the track. If you overstep your ability, just pause, open Riff Repeater and readjust as you need to.

This is really an educational package for the Xbox rather than a game but it's amazing. I received it on launch day from Amazon and have been strictly using the Practice tracks in the Lessons and working on the Walking Bass lines in there at slow speed with fewer notes. I've inched up the meters a few times but need to master the level that I'm at now before moving on. Playing the track in an infinite loop has me playing it over and over and over and over again and I can feel my fingers beginning to stretch out and get more comfortable moving around the fingerboard.

The idea that you can plug in that guitar that's collecting dust rather than having to purchase special instruments to play with this game makes it such a worthwhile buy. It will be frustrating in the beginning if you've never played before (I know the feeling very well) but you really do find yourself saying "I'll never get this" and then all of a sudden you nail it and get such a rush. Then you add a few more notes, up the speed a little and get that too and you can't pull yourself away from playing because you realize that you can do it.

I have had DVD tutorials for bass and while good, they don't provide the instant feedback that Rocksmith does. The presentation in this game is lightyears ahead of the original. Loading times are fast and the options were created to accommodate learners of all kinds and proficient players as well.

I just can't say enough about this "game." It's just amazing, fun, and really teaches you to play. While there is no substitute for a real teacher and learning theory and the like, if you are just a hobbyist looking to learn to play some songs and jam out on a real guitar, this is definitely for you.

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Customer review from the Amazon Vine Program My 10 year old son and 39 year old self are having a blast with this game. Neither of us has ever played a "real" guitar before. We have played guitar hero, but there is just one strum bar and five buttons for frets on those guitars. For Rocksmith we have a 6 string guitar with 22 frets. That was (and still is) extremely intimidating to us.

Rocksmith came with

USB plug from guitar to my 360

6 ft HDMI cable

An audio adapter for the 360

An audio cable

Lucky for me my 360 is plugged into a receiver via HDMI so the only cable I needed to use was the USB plug from guitar to XBox.

First thing I had to do was tune my guitar. Rocksmith walked me through it and checked the tones for me (good thing for a tone deaf guy). The cool thing (for me at least) was that the software knew the problem before I did. If I hit the wrong string, it knew and told me to check which string I hit.

So I went through about 5 tutorials and tried to 100% them. The tutorials are excellent. It starts easy...if you can't get it, then it slows it down to get you used to moving across the frets and strings in time. For a noob like me, this was great. The game amazed me when it told me exactly what I was doing wrong in the tutorials (ie: wrong string, wrong fret...it knew). After you get through the first test, it does the same riff with more notes and complexities. It allowed me to practice and have a sense of success before it upped the level.

You can choose to play lead guitar, rhythm, or bass. You can use your electric guitar for bass, but I have not tried yet. I have only tried lead guitar so far but plan on trying the others.

There are 20 or so more lessons to do, but I was interested in trying a song (knowing I would fail). Low and behold, they actually up the level of play on each song as you improve. So the first time through the easier songs was not impossible even for me to achieve some success. I felt like "I can actually do this with some practice".

The part I recently tried was the guitarcade which is awesome. Retro style arcade games that work on your guitar technique. The first game is similar to jet pack joyride, but based solely on how loud you strum the strings and control the volume. The next game is like the old Root Beer Tapper game but you have to hit the right string to "shoot" down the right area. I had trouble with volume and finding strings and these were fantastic ways to practice. It includes high scores, mini achievements, and online rankings. I also tried the slide arcade and a duck shooting game that helps practice slides, frets and strings. There are many more arcade games that I have not tried because I don't know the concept (ie: bending) yet. Some games are more fun than others, but the fun and rewarding way to practice is top notch.

The main thing this does not do is teach you to play guitar by reading sheet music. That was not important to me, but worth noting.

We try and limit video game play for our kids, but this game is so educational that we bend the rules and let our kids play Rocksmith at times when they normally are not allowed to play games.

I highly recommend this game for anyone who wants to learn to play a real guitar for fun. It provides learning, fun, and a sense of accomplishment. It will provide our family many hours of fun time together.

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Customer review from the Amazon Vine Program To be clear, you MUST own, or have one on its way, either an electric guitar or an electric bass. One or the other is required to learn using Rocksmith. Those old plastic instruments we all came to love and adore, then ignore, do NOT work with Rocksmith.

Also, be sure you get what you need. If you have a previous version of the program, and already bought the guitar/bass to USB cable, you don't need to buy the cable included edition again. The old cable works just fine.

Why does Rocksmit seem to work where DVDs and books fail? It teaches you actual SONGS, real songs, not wimpy, silly lullabies or children's songs. You want to learn Slayer? You can. This is the goal of pretty much every guitar player (not to play Slayer necessarily, but play a son in general!) you want to play like your rock heroes. The books and DVDs are good with teaching basics, getting you started, but they tend to just whet your appetite, not get you on the fret like Rocksmith does.

This being said, Rocksmith isn't easy. You won't likely be playing like Randy Rhodes after an hour or two. It will take practice, REAL practice, but... this is again where Rocksmith shines. You play games that help you practice. They can be fun, to the point that you don't really realize you are actually practicing. It's brilliant.

You can adjust the difficulty to suit your needs. If you've ever played, I recommend starting in the 10-20 range, if you've never played, hit the bottom and work your way up. And the most important part: DON'T FEEL BAD STARTING LOW! You WILL get better if you stick with this crazy "game."

Where the game excels at teaching you is the "riff repeater." If you have a part in a song that you absolutely just cannot get, fire up the riff repeater. This thing just adds to the brilliance! It lets you choose the speed and difficulty of the section ramp up the difficulty as you seem to start learning the sections.

Session mode, when I am good enough at actually playing, will definitely be fun. It's OK right now, but I don't feel like I know enough to really enjoy having a band backing up my playing. And it's cool because it tries to match how you are playing with a level of randomness it's not just the same beat and riffs over and over.

And it really does start at the beginning. Really, the beginning. How to hold a pick, tune your axe and so on. I say it again it shines the brilliance of the entire package.

AND THEN there is the option to use a TON of equipment, really expensive equipment in the real world, using just the 360 to simulate the tones and so on that only certain amps and equipment can lend the guitar.

A note on configuration. When the pamphlet included tells you not to include your TV in the mix, and they tell you not to plug your system in w/ HDMI or optical, they mean it. I tried it and the lag really did kill the fun and the lessons. Please make sure you have this configured for the best option to "win" at it before playing, or you will be disappointed.

Bottom line if you've ever wanted to learn the guitar and not have to pay for a lesson every day, this is the best $60 (or $80 if you need the cable) you will ever spend. But like anything, you really only get what you put into it, so make sure to leave your mind open and give the program a chance to teach you. They say 60 days on Ubi's website, and if you stick with it I'm sure 60 days is more than enough to make you quite a few levels better than where you are. Well, unless you are a Randy Rhodes naturally.

Honest reviews on Rocksmith 2014 Edition - Xbox 360 (Cable Included)

If you are a beginner or an advanced player this game is for you. No matter what skill you are the game adapts to you and now rocksmith 2014 has new integrated features that will blow you away. I preordered this game and received it the day it was released. Right after work I turned on my console and started playing it. I have to say it was the best moment ever. I was waiting to play session mode and this new mode is so awesome because the virtual band plays along with you. If you stop they stop, and if you play loud also the instruments play louder. If you are thinking of getting this game, don't hesitate to get it, because on the long run you will become a better guitarist or base player. I will play this game with family and friends and finally. Thank you Ubisoft for making the greatest games ever. I am loving rocksmith 2014 so far and can't wait for the new one to come out.

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Customer review from the Amazon Vine Program To start, here's who I am and what I hoped to get out of Rocksmith. I'm a drummer. I think all drummers are frustrated guitarists and all guitarists would like to play drums. I've owned guitars, still own a couple, but never found the time, or really, was willing to dedicate the time to lessons. Rocksmith came to my rescue. Like many people, I love to play video games, and enjoy things like Guitar Hero and Rock Band, although I always found them to be games, and not realistic, since what you do to "win" on screen has little to do with how you'd play an instrument live.

Rocksmith is a great game and so much more than a game. It comes in three flavors for Xbox: Just the game, the game with the cable, and the game, cable and a guitar. I got the version with a cable included and am using my own guitar, so that is what I am reviewing. If you do need a guitar, the Rocksmith version which includes one presently comes with an Epiphone Les Paul Junior. It isn't a bad deal if you need a starter guitar. A Jr. usually sells for about $130, and this game costs $80 withouta guitar, so a combo selling for $190 is a decent deal. That said, keep in mind typically you aren't going to want to play a gig with a Junior.

So what's in the box?

* Rocksmith 2014

* ¼" audio-jack cable

You might assume, at first glance, that the game is similar in concept to other Guitar hero/Rock Band type games. But it goes way beyond that. Rather than "just hitting colors" to emulate playing an instrument, Rocksmith takes you down the path of learning to play guitar. You may see familiar style screens, a huge fretboard scrolling at you, lyrics, etc. but this is not Guitar Hero. Don't mistake what I am saying the mini-games are present and they are a lot of fun but they are not the primary focus. I did not play Rocksmith 2013, but by all accounts the 2014 version keeps the "guitar lessons" intact while adding much more fun/games. You choose what instrument you will be learning/playing, lead guitar, rhythm guitar, or bass guitar.

You must use a real guitar or bass with this game. For example, You CANNOT use the plastic guitars that come with Guitar Hero. The included cable is a standard guitar cable with an Xbox adapter on one side, so you can disconnect that if you wanted to use this as a straight ¼" guitar cable.

Those expecting all game play, different gaming modes, may be disappointed. There are some "missions" you will play out, but the goal here is really to learn to play guitar. You start off with very basic tasks, how to hold the guitar and pick, tuning the guitar. In the game play, you progress from notes to chords to songs. Of course, if you already know some things, you can skip ahead to what you want to play/try.

There are different modes which allow you to change the speed so you can master a technique. As you progress, Rocksmith adapts to your skill. Once you've mastered notes and chords, you will achieve a level where they aren't displayed, fading off the screen. As you make mistakes, they will fade back in to assist you.

I know kids today will often be self-taught by using gutar tabs. While that works, something like Rocksmith is a more realistic way to learn how to play guitar. Guitar tabs teach you only how to duplicate a song, not to freely play guitar. On the other hand, Rocksmith helps you progress through the steps of actually learning to play guitar.

I found the playing from what is happening on the screen to be a realistic approach. There are a few different modes:

Session Mode: A chance to play freestyle, but stay within the confines of what is on the screen (the right key, etc.). This is a jam session, so to speak.

Virtual Band Mode: Allows you to play and create music, selecting what instruments accompany you, and in what genre, tempo, etc. This is fun, but not something anyone will probably sit and do for hours on end.

Master Mode: more challenging, but also more fun with "Guitarcade" minigames. These are fun to play while improving you bending, sliding and picking skills. My favorite was Return to Castle Chordead, combining guitar practice with a arcade shooter game.

If you must play this like Guitar Hero or Rock Band, you can switch to Score Attack mode, which follows the tried and true formula of different skill levels, and an arrangement for each level.

Rocksmith does track your progress, so it will adjust levels to how it assesses your current skill-set.

There are a few limitations. Remember, the focus is learning how to play guitar, but the game takes you in one direction at a time. So, for example, you cannot switch "on the fly" from rhythm guitar to lead guitar. If you pick one of those, those are the parts you will see and be expected to play. You have to pause and choose the other guitar role. Once you do that, you are now in that role (say, lead) and the role you formerly were playing (rhythm, for example) is the one not displayed. I would have preferred the freedom to jump as you choose.

The song library is pretty good. There is a good mix of music, so the playlist should appear to a rock fan of most ages. I won't list the whole thing here, but to give you an idea, there are 3 songs from the `60's, 7 songs from the `70's, 6 from the `80's, 13 from the `90's, 7 from the first decade of this century, and 24 from 2010 to now. So, clearly someone who listens to today's rock artists may have more they recognize than someone who prefers classic rock of the 70's. The artist range is excellent, from Aerosmith to Kiss to Alice Cooper, The Police to Nirvana, Weezer to System Of A Down, and more current artists, with works from Arctic Monkeys and Alice In Chains. If you are a lover of classic and mainstream rock bands, you may find there is not enough of that and too much Indie music.

Overall, this is an excellent game, and if you want to have fun while becoming a little better at guitar, it is great. Novices will surely like it, if they are truly interested in learning guitar, but even an accomplished guitarist will have some fun. The advanced player probably won't gain anything skill-wise, but will have fun with some of the challenges. I've been using the game for a few weeks. It has kept me entertained enough to learn a little more about playing guitar, while making the chore of a lesson more fun.

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Tuesday, November 4, 2014

Buy Quake 4 - Xbox 360

Quake 4 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $9.95
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This game starts out pretty boring but really gets better. I would recommend to people who like 1st person shooters. However, you do need to get through the first, boring part.

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I remember the original Quake on the PC and it was great fun to play this game and see how far the series has come. A great game with great weapons, environments, and enemies.

Monday, November 3, 2014

Review of Test Drive Off Road: Wide Open XBox

Test Drive Off Road: Wide Open XBox
Customer Ratings: 3.5 stars
List Price: $24.95
Sale Price: $21.85
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I'm a big fan of arcade style racing, and Test Drive:Off Road took it to the next level. (If you prefer more "realistic" racing where you buy parts & make money see my review on 4x4 Evo2 instead.)

Test Drive delivers the one thing I have wanted from a racing game for years, the ability to choose your own way through a course, AND still win. In '98 Microsoft came out with Motocross Madness, where you rode dirtbikes and did tricks for points, but when you were in racing mode, if you left the track, you didn't stand a chance of winning.

Test Drive is different. There are tracks that you can use, and finish, and win on. But you can choose to go off road and win also. You choose your vehicle based on what you want to do. There are power vehicles and speed vehicles. The speed vehicles do well on the relatively flat dirt tracks that lead to the finish, while the power vehicles that have lower top speeds do better leaving the beaten (longer) path and taking the shortcut over the top of the mountain.

That said, there is still a downside: There are a relatively limited number of races, so if you are like me and tend to finish games quickly then this one won't take you long. It can also be frustrating, because when you play in the hardest mode, the other vehicles will attempt to bump you and make you spin out. That is really annoying when you managed to stay in first place through an entire race, and then get spun out 10 seconds before you hit the finish line and you end up in 5th place.

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This is the best off road video I have ever played. The two major reasons why, are there are great trucks to choose from (with many upgrades), and when racing any level, there are no limitations to the track. For example some off road games make you stay on this set path, and of you don't, your speed will decrease. Not in the game. You can climb mountains, go off cliffs,and crash your vehicle as many times as you want, becasue the game lets you get creative and find your own ways to win the races.

But yes, i found one negative to the game. the music played while you are racing is horrible. (i realize this is personal) but it is all heavy metal that just iritates you. You can turn the music off, or thanks to the x-box technology put your own cd in and have it play while you are racing.

All in all it gets an A.

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If you are looking for a good off-road driving simulation, this is not the game for you. The graphics are average at best and the driving model is very arcade-like. There is no vehicle damage, and jumps are insane.

HOWEVER, the forgiving driving model is great for younger kids who can't control more serious driving games. My 5 year old and I have a great time racing each other with this game.

It also has a career mode where you can earn vehicle upgrades by winning races. The "tracks" that are available are a bit limited, but they are a lot of fun, especially the jumps.

Honest reviews on Test Drive Off Road: Wide Open XBox

This game is a great game if u wanna chalenging, hard to beat racing game. This game has awesome graphics and its not so easy to beat it took me about 30 MINUTES to beat one of the races. Although, sometimes you may get frustrated when you race, and sometimes you're in 1st and then someone comes and knocks you out-or spins you out-you end up in 5th.

Good Things-

Awesome Cars (Stock cars in speed and power, Modified cars in speed and power, Pro cars in speed and power, and Unlimitied cars in speed and power)

NOT easy to beat

good graphics

ALOT of races

A GOOD GAME

Good music, and sound

once beaten still really fun to play

really good with multiplayer

free roam is fun

Bad things-

Frustrating at some points

when selecting things have to push the button awfully hard

easy to win once in front of everyone kind of alot

so overall, A PRETTY GOOD GAME RIGHT(...)

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This game has great graphics and a good selection of vehicles (even the Chevy Avalanche), however it lacks one component. . . fun.

In career mode you would expect more feedback throughout the course of the season. All that you get is a flip from one season to another.

By season four the tracks become redundant and you find that you are racing the same four tracks over and over again with difference weather conditions. I became so bored with the game after that I haven't picked it up since.

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Wednesday, October 1, 2014

Reviews of Pokemon Stadium 2

Pokemon Stadium 2
Customer Ratings: 4.5 stars
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I found out about Pokemon characters in another Nintendo game, Super Smash Brothers. I spent many hours annoying friends with Piakchu's battle cry and shortly after rented Pokemon Stadium. I loved the game play in it and a friend and I spent many hours in front of the tv hooting and hollering at each other in the midst of battle.

The other day, Pokemon Stadium 2 hit the shelves and I debated about renting it, said what the heck and just bought it. After investing my money it, I came home, showed it to a few people in the dorm and shortly had three or four people in my room. We had back seat battlers calling out commands to the people with controllers and people wandering in to see what was going on. One of the nice things about the game is the ability for 4 controllers to be used. I was curious how they were going to do this and found out it's in the free battle arena. Each person chooses 6 Pokemon and then right before the battle begins you choose 3 each and then switch between trainers in battle, a bit like a tag team.

About half of the game is one player and the rest of it is in two -four player mode.

I'm still working my way through the gyms and, yes, they do get harder as you move along. I've been frustrated by some of the higher trainers more than once.

The "battle now" idea they have is very good. If you and a friend want to sit down and have a quick little go between the two of you this is a good way to go. It is right there on the main screen and you click on it and the system randomly picks 6 Pokemon for you to battle with, this can be done in one or two player mode.

The little mini-games are so cute. If you pay attention to your own screen, un-like I did the first time, you should do well. If you want to make sure you win there is an easy setting, if you want a challenge set the system to hard.

In event battle there are 4 cups, the Prime Cup, the Poke Cup, the Little Cup and the Challenge Cup. In the challenge cup instead of you using your Pokemon's the computer picks them for you and you can battle on the settings for the Prime, Poke and little cups.

To be honest, I have yet to get through everything. I'm currently working on finding a Gameboy Pokemon game so that I can access everything this game has to offer, (as in Pokemon Stadium you need a transfer pack, and sadly it's not included in the game) yet with out it I've had many hours of battle already. Those new Pokemon are toooo cute. My faves? Of the new guys, I've found good battle buddies in Jumpluff, Skarmory, and Girafarig. My tried and true battle companions from Pokemon Stadium are Rapidash, Pikachu and Snorlax. Now... who'll help you win all those battles?

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This is a great game. In Pokémon Stadium 2, there are a lot of changes and a lot of updates. In GB Tower, you can play your Red, Blue, Yellow, Gold, Silver or Crystal. There are 12 new mini games, new Gym Leaders for Gym Leader Castle, and my personal favorite feature, Mystery Gift. On the Main Menu there is a button that says 'Mystery Gift'. What this does is lets you do Mystery Gift with a girl every day. This is good if you want to get new items to make your '3D Room' look cool in White City, get new items, dolls, beds, consoles and more. My cousin and I like to make fun of the girl there. For example, I did Mystery Gift with the girl, I got PSNCUREBERRY when she got an N64. Not fair right? Like I mentioned before, there is a feature that let's you see your room in 3D. Very detailed! You can see the stiches in the Charmander doll, you can see the console with all the details, see you posters and more! I highly recommend this game for people who like Pokémon!

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Once I get this outrageous title, I will use the old pokemon characters (i.e. Red, Blue, or Yellow) to play through the entire game. However, don't take this game on until you beat the original Pokemon Stadium in both Rounds 1 and 2. You thought it was enough. Think again! The battles are not over! You have 2 more rounds to face in this upcoming adventure. You get to pick from 4 tournaments:

Little Cup=Level 5 or lower.

Nintendo Cup=Level 50-55.

Challenge Cup=Pika, Petit, Poke, and Prime Cups.

Ultra Cup=Pokemon up to Level 100.

You might think this is the same as the original, but don't worry! You'll get to meet new characters (i.e. Chikorita, Cyndaquil, Totodile, etc.). See ya!

Honest reviews on Pokemon Stadium 2

Pokemon Stadium 2 is a sequel to the first one. You can now use all of the Gold and Silver Pokemon in an even better game. There are new features to this game, such as:

POKEMON ACADAMY: Learn rules of battle and strategies on three different levels. To pass each level, you have to listen to lectures, pass a test, and beat trainers set up to help you learn different strategies to use on your opponents.

NEW CUPS: You now have to master 4 all-new, challenging cups. The Little cup is for level 5 and under Pokemon, and strategy is critical. The Poke Cup returns, but has different trainers. With a level range of 50-55, it requires both strategy and power. The Prime Cup is unlimited, and requires a bit of strategy combined with brute strength. The hardest of all, Challenge Cup, makes you fight with a random team on the spot.

MINIGAMES: The new Stadium Minigames are always fun. Gusty Golbat makes you move a Golbat and collect hearts while avoiding Magnamites. In Topsy Turvy, you rapid Spin and knock your opponent out of the ring. When you get 5 Ko's, you win. In Clear Cut Challenge, you try to push A at a log's white line to make your Pinsir or Scyther cut it. In Furret's frolic, you pop up all over and try to push balls into your goal. In Barrier Ball, you play a 4-way Pong game. First one to score five goals wins. Pichu's Power Plant is a more challenging version of Thundering Dynamo. You hook on to one of four lamps and rapidly push either A or B until it goes out. The first one to get a full power meter wins. Rampage Rollout is a race with four Donphans. The people in 2nd third and forth get tornadoes to unleash that make whoever runs into them spin out.In Streaming Stampede, you count the number of Pokemon that run by and push A for each one. If you are within 2, you get points. Tumbling Togepi is like Run Rattata Run. Togepi must dodge logs and Digletts to get to the finish line first. Delibird's Delivery requires you to gather gifts and bring them back to score points. In Egg Emergency, you catch eggs with Chanseys while avoiding Voltorbs which delete from your egg count. In Eager Eevee, you push A when the barrel is raised to get the prize. If you are close to first you get some of it. Pincos make you sit out a turn.

GYM LEADER CASTLE: Like the first one, only with the Gold and Silver Gym Leaders

This is a pretty good game. It is one of the few good Pokemon products. It's a good N64 game pick for anyone interested.

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Saturday, September 6, 2014

ATV: Quad Power Racing 2 Review

ATV: Quad Power Racing 2
Customer Ratings: 4 stars
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As an adult who doesn't have a whole lotta time to spare, this game is great for short 5-20 minute gaming, but can easily result in longer play time because of how addicting it is. The greatest things about this game are 1) the vastness of the tracks, 2) the serious air you can get with the ATVs, 3) the flexibility of the ATVs and 4) the wide range of play options.

The wide tracks allow a lot of room for mistaken swerving. Although there are some narrow spots, even if you bump into the walls lightly you won't fall off. This game is very forgiving when landing basic jumps. I've landed 50 yard jumps on only one wheel or even at an angle and still continued on racing. Landing after tricks is a bit more challenging but a good one for casual gamers. Speaking of tricks, only on another planet would you be able to pull off some of the crazy jumps in this game, but that's part of the fun. Who cares if you can't pull off a 360 backflip on an ATV in the middle of a rock quarry in real life. You can in this game and it's a lot of fun seeing how high and far you can jump during a mad dash to the finish line.

Some of the cons:

-The soundtracks do get old after awhile and allowing an option to upload your own MP3s onto the playlist would have been sweet.

This doesn't detract much from the game though.

-No replay cam. Would have been nice to rewatch some of the insane tricks.

I bought this game for $... at Fry's and it's worth a lot more than what I paid for.

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This is a very fun game. End of story.

Well, there is a bit more to it, actually: This game is not a mile stone in entertainment software. It is not going to rival games such as Rallysport Challenge, Project Gotham, or MotoGP. But it is a lot of fun to play.

It is also easy to learn, which makes this game one of the few games one can play with friends that do not normally play a lot of games. Today, most games are so sophisticated, they just don't allow serious and casual gamers to play together. This game is different! (And has a few nasty features such as kicking the other drivers off their ATV... this can add some spice to a friendly rivalry...)

Just for being a fun party game, I would give this game 5 stars. Of course, that wouldn't be quite fair to games such as Splinter Cell.

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If you like laugh-out-loud, arcade-style racers, then you'll love ATV 2.

It's fast, the physics are totally spot-on, and it's just a ton of fun. Knocing other bikers off their rides, a-la Road Rash, is very satisfying, and will have you yelling at the screen with evil delight.

The graphics are smooth and beautiful, with bump mapping, specular level-mapping, and lots of road-side detail, as well as bikes that articulate and respond to the road in a very realistic manner. Each "world" in the game (there are 15) is unique not only in appearance, but in how the races within it are strategically won. Some have more twists and turns, others are wider and flatter, others still are so foggy that visibility is very short, and some depend more on obstacles suddenly smashing into view after a tight corner.

I only give the game 4 stars because:

The arcade mode makes no sense. You race against other riders, but the only thing that matters is beating the timer, so who cares? Stick to the career mode. It's much more fun.

Tricks are, well, tricky. You have to press a button while simultaneously pressing a direction on the thumbstick. Seems to me this could have been better implemented.

The other modes (Freestyle, etc.) should have been integrated into Career. This would have made Career longer and more enjoyable, and would have given the game more structure. (Hey game designers, write me a book, don't just hand me a typewriter, you know what I mean?)

This is more of a tip, but the default controls are awful. You can change them to something very functional in Options by selecting "controller one". Use "setup C".

Overall though, I in no way regret buying this game, and play it very often.

Honest reviews on ATV: Quad Power Racing 2

Don't you hate when someone makes a sequel to a already bad game?You do? Then it's time to quit hating, Climax's latest is light years better than it's ugly-as-sin predecessor and is already worthy to compete against Sony's Offroad Fury series. The visuals have taken a giantic leap forward, the tracks are more intelligently designed (but still have stupid obstacles that require no memorization to avoid), and the controls have gotten the reworking they desperately deserved. If you can live without that "other" game's online support, then this is golden.

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My freinds and i played challenge taking turns for hours. In challenge you ride through courses, based on fastest time. We laughed so hard. I also own ATV Offroad Fury 1-2. Atv QP2 is fun and isn't just racing and tricks. Day 3 pro level in game I still have more to unlock. A must try. It's just that good. Rent or buy it's worth the trip.

--PS- (Change the controls to type C).

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Monday, August 18, 2014

Spyro 2: Ripto's Rage Review

Spyro 2: Ripto's Rage
Customer Ratings: 5 stars
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I really enjoyed the first Spryo because of the fun and imaginative gameplay that involved fanciful levels and a loveable cast of characters. The first time I played Spyro 2: Ripto's Rage, I was amazed at how much the graphics had improved. If you loved the scenery in Spyro, you'll love the beautiful levels in Spyro 2. In this game, you have several new challenges and abilities. In Spyro 2, you get to swim underwater, which really adds something to the gameplay. Another addition is the orb, which Spyro can get for completing challenges. Although the challenges are sometimes tedious, this is also an interesting addition because it allows you to test your abilities. Spyro 2 expands on the fun and creativity of the first Spyro, and I would recommend it to anyone who loves fun, fantastical gameplay and especially to those who enjoyed the first Spyro.

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As much as I loved the original Spyro -the sequel blows it away.

Everything that I liked best about the original -the interactivity, the detailed and sophisticated environments and fun stuff like blowing things away with cannons -is back and cranked up several notches.

Everything that made the original game sometimes seem repetitive -doing nothing but collecting gems and dragons, the tiny worlds, only being able to use a few moves in any given environment -is dumped.

And while this game really is perfect for kids -the worst thing in it is some cartoon violence of dinosaurs swallowing cavemen and spitting out an enormous bone -it's a hoot for adults, with lots of subtle humor and a game that's challenging enough without having anything as frustrating as Tree Tops from the original game.

An instant classic.

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Tuesday, August 12, 2014

Discount 2.0 & 2.1 Game Console Adapter Convert Rca Plugs To A Single 1/8

2.0 & 2.1 Game Console Adapter Convert Rca Plugs To A Single 1/8
Customer Ratings: 4 stars
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I bought this adapter in hopes to use my PC speakers with my PS2 console. The adapter works perfectly, not sound glitches, or any abnormalities.

However, I want to point out that the product pictured on Amazon.com is misleading, the adapter I recieved is a just a single wire, not a box adapter like the one picture ^ up there.

But if that doesn't bother you this is a great adapter for your X-Box/PS2/Gamecube if you want to use PC Speakers for audio.

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Tuesday, July 15, 2014

Aliens vs Predator - Xbox 360 Reviews

Aliens vs Predator - Xbox 360
Customer Ratings: 4 stars
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It's probably more accurate to call this game Marines vs. Aliens vs. Predator. The single-player campaign is divided into three perspectives. You can play as a Marine, an Alien, or a Predator. Each species' campaign takes place in exactly the same locations, but since your abilities change from species to species, the game-play in each mission remains fresh. As a marine, you're limited to the ground. As a Predator, you gain vertical mobility, since you're capable of jumping short distances to higher locations, such as tree limbs or ledges. The Alien's perspective is truly unique, as you can climb along any surface and jump short distances. Seeing these environments from the ceiling, and thus upside-down, is quite interesting.

It's important to point out that both the Alien and the Predator incorporate a level of stealth. As the Predator, you have a cloak which renders you nearly invisible to most enemies. As the Alien, you can easily hide in dark corners or on ceilings, where most enemies can't find you. The marine, by contrast, seems mostly helpless, without any stealth and virtually no cover-system.

None of the campaigns are masterpieces at storytelling. The marine campaign starts off as most Alien-related stories do. And, as a matter of fact, ends mostly the way Aliens ends. There are two halves of the Marine campaign it's almost as if there was a change in story or development. Your squad-mate "Tequila", ends up harvested and pretty much disappears from the game after you get 60% of the way through. It all makes sense in the end, but the transition seems unnecessary. By contrast, the Predator and Alien campaigns are fairly cohesive, with clear goals and objectives. However, each of them require taking your objectives from on-screen prompts, since technically neither the Predator or Alien speaks "English". As the Predator, I often found myself missing objectives because sometimes this information was communicated in the middle of action. It's really hard to read scrolling text and watch the action at the same time.

From a control perspective, the Marine is the easiest to handle. Movements are smooth. Targeting is spot-on, with excellent hit detection. Only the rifle allows you to closely target your enemies, but in this type of battle, you wouldn't expect to slowly take aim with an assault rifle and target aliens who are charging toward you. The aliens move fast, and you'll be spraying bullets. The Predator allows you to target a specific enemy or location to which you want to jump. It was really difficult, however, trying to find a branch or ledge to which to jump it wasn't always clear. Like the Marine, the Predator is mostly FPS. The Predator also features a weak and strong attack however, connecting with the strong attack is difficult. Overall, the game seems to suffer from a distance-perspective issue it's not clear how close you need to be to an enemy to hit it. The best part of the Predator is the battle disc a small glaive-like disc that you can hurl at enemies and have return to your hand, much like a boomerang. If you ever played Dark Sector, it's much like the glaive from that game.

The alien's controls? This definitely takes some practice. Transitioning from the floor to a wall requires you to press the right-trigger. Holding the right-trigger indefinitely actually just makes things easier, so it's hard to understand why Rebellion just didn't make surface transition automatic. Unlike the marine and Predator, the Alien has no weapons. You are limited to strong and weak attacks, and like the Predator, I found it extremely challenging to connect with strong attacks. Many times, I just lashed-out with a string of weak attacks. Fortunately, unlike the Marine and Predator, who both require "health packs" of sorts, the Alien regenerates health.

The game features some really challenging but not-impossible-to-beat bosses. You'll feel satisfied after these fights. From a replay perspective, there are some decent Xbox 360 achievements to pursue. Each species has its own collectible the most interesting of which are audio diaries that you collect as a marine. These help to fill in the back-story. The collectibles for the Predator and Alien are uninspired, but finding them all is a must for completionists.

Technically, the game is superb. The audio is extremely well-engineered it sounds exactly like an Alien-franchise movie. Graphically, it looks great on current-gen consoles. The aliens and Predators look and move great. Lighting is eerie and appropriate. After nearly two play-throughs of the marine campaign, I did not encounter a single graphical hiccup. It's a smooth game with lots of polish.

Is this a game you should play? Definitely. It may not be able to hold a candle to other FPS titles, but it's not really trying to be an FPS. What this game offers is fun you'll be tense, sweating, and probably cursing at times. It offers just the right amount of frustration and challenge.

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I've been playing this game since the demo and received the game today. I was pleasantly surprised on how they did things. It is easy to get the hand of things once you play it a while. The levels are kind of bland, but if you are like me and enjoy games offline and online then it's definitely worth it.

Pros-

-It's AVP! Its back!

-Fun system to choose whether or not you would like to be an alien, predator, or human.

-Unique idea for the most part

-Fun online multiplayer (this will keep you occupied and on edge the whole time)

-Easier learning gap then most FPS's.

Cons

-The graphics aren't as good as I was expecting, most FPS games have a bit better graphics but the graphics on this aren't bad don't get me wrong.

-The trophy kills are horrible in multiplayer, if you do one it's a big chance someone is right behind you to do one to you (similar to the chainsaw on gears of war)

-Some races need tweaked. (I felt that alien was the most powerful in all aspects of online play)

-There should be a better campaign, but I'm satisfied.

All in all it's a great game. I would definitely rent it to make sure you like it, or try the demo first. But if it's your thing hop in. Well worth the purchase for me.

Best Deals for Aliens vs Predator - Xbox 360

AvP was a smash hit comic book back in 1990, pitting the two most ruthless monsters in the universe against each other in a bloody battle to the death, with humans thrown in for good measure (and let's face it, a plot!). Inevitably, the idea was expanded to a toy line, then a video game franchise, then (shudder) a movie franchise. Frankly, of all the "Big 3" spin offs, the video game series proved to be the best. Starting ironically on the ill-fated Atari Jaguar, AvP was first created as a Doom-ish corridor shooter. It was much slower paced than Doom or other FPS games of the time, but it somehow successfully captured the feeling of playing as the Alien, the Predator and the Colonial Marines. Each species had its own unique play style, with arguably the Alien being the most unique of the three. It wasn't until 1999, some 5 years later, that the same team that developed the original (and probably only) Jaguar "killer app" would bring one of the most memorable and awesome FPS shooters since the genre was invented.

Fast forward 11 years, and you have 2010's Aliens vs. Predator for the PC, XBox 360 and PS3. So what's the verdict?

This review pertains solely to the 360 edition, as the PC edition has enough features to set it apart that it would warrant its own separate review. What it boils down to is a re-imagining of the franchise, bringing with it yet again more unique features and gameplay styles across the three separate playable species. Harkening back to its 1999 predecessor and drawing far less inspiration from the 2002 sequel, AvP is an ultra-violent and medium-paced FPS that combines corridor/wide area shooting battles, stealth and assassination techniques. Each species experiences the same story from their own perspective, with each campaign being continuous and not an "alternate outcome". Players piece together the story by playing through the 3 separate campaigns, particularly in the Marine campaign wherein the player learns the most about Weyland-Yutani director Karl Bishop Weyland's goal of unleashing the potential of an ancient Predator temple that was discovered buried deep within a Predator ancestral world, along with utilizing a new breed of controlled Alien.

Each scenario offers up a different play style that may not be accommodating to all players, as the three species are different enough that it requires some practice. Thankfully, each campaign begins with a tutorial mission (except the Marine mission, you simply learn as you go throughout the first mission). It is in the first two missions of the Alien and Predator campaigns that the player will learn the abilities of both species, as well as how to perform executions...ultra-gruesome instant-kill maneuvers that are vicious enough to possibly disturb some players. Once the tutorial ends, the player uses said abilities in a short stint of combat training as part of the plot, and then the actual campaign begins.

The Alien campaign is entirely stealth based...a true expert Alien player can get through most Alien missions without being detected, except for situations that call for direct combat. The stealth-based gameplay may seem slow-paced, as there is much navigational challenges, but the blinding speed of the alien and the sheer brutality of its instant kills make for an exciting experience.

The Predator campaign consists of stealth, maneuverability and occasionally situations with heavy fighting. Like the Alien, the Predator will rely heavily on stealth and ambush tactics (aided by his ability to Cloak and jump great distances), utilizing ghastly execution moves and sophisticated weaponry capable of widespread havoc with the occasional forced firefight.

The Marine campaign is your standard corridor/open area FPS with extra challenge thrown in...Aliens take a LOT of shots to bring down, and all it takes is one screw up to end your mission. It stands out as being the most frightening campaign, since you lack the superhuman abilities of your extraterrestrial enemies and spend a lot of time wandering dimly lit corridors with very little ammo...or none at all.

This game has seen its fair share of criticism, and I understand why. As a HUGE fan of the franchises (I shun the AvP movies however) it was an absolute thrill to play again as my favorite iconic movie monsters. The gameplay has evolved tremendously since the old 1999 predecessor and the game engine is smooth and sweet. However, many ugly problems rear their head early on in the game, but lets break it down:

The Good:

This game is as close to experiencing the species as you will get. Everything about the Predator and Alien is represented faithfully. There is a coherent story attached to the game that, once you play through all 3 campaigns, comes together rather nicely. The graphics are outstanding, and the level of detail is truly amazing. The grace of leaping through trees as the Predator and the primal feeling of stalking prey as the Alien are both rewarding gameplay experiences. The violence is unlike anything I have ever seen, and frankly the execution maneuvers are among the most gruesome video game deaths I have ever borne witness to. How this game got past certain censors is amazing. The marine experience is difficult but rewarding for the sheer terror it invokes. Overall, the single player campaign is a fun, if short, experience.

The Bad:

What you've heard about the control is true...it's pretty awful. While I didn't experience vertigo as many endlessly complained about, I found that the controls for the Alien's wall crawling abilities were terrible. The Alien would get stuck on objects, endless spinning in circles when all you want to do is dismount. Sometimes it would even mount a wall you don't want it to. Predator controls are sensible but confusing in a fast paced fight, and frankly the difficulty and species balance is way off. Marines have superior firepower but the cruddy targeting system (even on the smartgun) results in countless needless deaths, ESPECIALLY in multiplayer. And that's where the game gets...

The Ugly:

Multiplayer is a mess. On the 360, finding a game can take over ten minutes. There are no dedicated servers, and there is tremendous lag at times. What is worse, the game does not revert to a new host if the host player leaves...it simply ends the match. There goes your hard earned points and your progression towards new skins for your characters. It is plagued with untalented and cheap players who rely on Predator instant kill weapons such as the disc and shoulder cannon. These spammers make the game a chore to play, and it quickly loses its fun. From what I can gather there are only two multiplayer modes: Predator Instant Kill Avoidance or Marine vs. Alien. Apparently they have tried to patch this but these no-talent spammers always find an instant kill weapon to abuse. The executions are also extremely frustrating, taking you out of anything you are doing, even jumping in mid-air. They can sometimes become hysterical, as a chain of 5 or 6 players will all instant kill one another in sequence.

Furthermore, the lack of support this game has received is unbelievable. No Dedicated Servers or patch updates...multiplayer is a mess, and finding a match 8 months into this game's lifespan is now impossible as players have become frustrated with the flaws and moved on to other games. Let's not even get started on the atrocious DLC. $8 FOR TWO $*(#ING MAPS THAT NO ONE PLAYS?!

Also, the single player campaign draws influence from the AvP movies...I think I just threw up in my mouth.

Overall:

Great but short single player experience. Fun but seriously flawed multiplayer that gets old quick. Poor support. Overpriced and useless DLC.

Franchise fans: Definitely pick it up

Genre fans: Worth a rent

Casual gamers: Barely worth a rent

Hardcore gamers/FPS gurus: Completely Avoid

Graphics: 5/5

Control: 2.5/5

Fun Factor: 3/5

Multiplayer/Online: 1/5

DLC/Patch Support: ZERO

If you want a great AvP experience, go with the PC version. I regret taking the 360 over the PC version, which I did only because I had 8 friends who promised they'd play. They all got sick of it in less than a week. Sad but true.

Honest reviews on Aliens vs Predator - Xbox 360

The Aliens vs. Predator franchise dates back a good twenty years, and has sparked a host of movies and games to cash in on the success of the survival horror series. Most recently, that was 2007's Aliens vs. Predator: Requiem for the PSP. Now in 2010 we get the launch of Aliens vs. Predator for next gen consoles and PC. Developed by Rebellion and published by SEGA there is a considerable force behind the development of the title. Given as how SEGA hasn't exactly been riding a wave of quality titles in recent times, it was interesting to see how Aliens vs. Predator played out.

The title focuses on the epic battles between the Aliens, the Predators, and the Colonial Marines who are being torn apart somewhere in the middle. The real attraction in the title is that the game can be played from the perspective of any of these three races, each playing entirely differently to the next.

The Aliens are fast and effective at close range. They use the darkness and their physical capabilities to gain the upper hand. They can cling to walls and run along ceilings, and whip enemies feet out from under them using their tails. Darkness is their friend, and they can use it very effectively to gain an edge. Aliens have heightened senses and can smell the scent of enemies, including predators. The aliens are by far the most fun to play, though the way the controls and camera is implemented, movement quickly becomes disorientating and confusing. However, their speed and attacks make them very entertaining for the most part.

The predators are more of a stealth unit. They are best suited to attacking from above, leaping easily from tree to tree, and using cloaking to come at enemies from behind. The predators can cast energy attacks at their enemies as well from a distance, which work somewhat like heat seeking missiles but are fun and easy to power up in the heat of combat. They are weak against the marines' heavy weapons, and their cloaking is ineffective against aliens, so playing the predator means you always have to have your wits about you. Speaking of wits, as a predator you can change your vision to include thermal scanning, allowing you to easily detect humans. Being able to use different forms of vision is a nice addition, and as the predator class isn't altogether that tough you will need all the help you can get. The predator class was probably my least favourite as it simply doesn't feel well implemented at all.

The humans, as can be expected, are the same as humans from any other FPS. They have firepower but lack virtually any other assistance other than a torch and a handful of flares. Playing as the marines is entertaining at times, but the controls across all the different classes are not particularly well structured, making it a challenge at best. Shooting can be so frustrating: at times that you'll plug more bullets into the ceiling and the floor than into the alien standing right in front of you.

The point of the various classes is to tie the storyline together giving you insight into the different sides in the conflict, and this works quite well. However it seems that by branching off in three directions neither of these has received the time and polish that would have been required to create a truly great game. While all the campaigns start off strong they give way to relatively dull levels and some frustrating design choices that leave players wondering if it couldn't have been done better. In next-gen gaming, invisible walls should be a thing of the past, but they're not as the game forcefully pushes you toward the next checkpoint. The AI is also somewhat frustrating as enemies generally fail to abide by any logical rules, often backing straight towards you making it feel like meals on wheels more than anything, particularly when playing aliens or predators.

Graphically Aliens vs. Predator is no great delight. The levels at times look good enough, and the alien character models look fantastic, but the human models on the other hand look downright hideous, so hideous in fact that I thought I was playing Halo again. A highlight however are the fantastic trophy scenes when you decapitate an enemy to pocket the skull. These are gruesome and fun to execute as they vary just enough to not become overly dull too quickly. The audio for the title is also a real highlight. The marine campaign is rather shocking at times, as you hear aliens scuttling through vents above you, frightening the bejesus out of you. This really adds to the atmospherics in some of the darker more brooding levels, feeling something like F.E.A.R. at times.

The online mode surely must be the highlight. A range of game modes are available mixing the three sides against each other. Deathmatch, Team Deathmatch, Infestation, and Predator Hunt which are a bit like Zombie in Halo where one player has to infect the others, and finally a Survivor mode for endless waves of enemies to battle in co-op. Though the controls are still a hassle the advantage surely is that all players are facing the same struggles. Unfortunately though the player base online appears so low its virtually unplayable. So if you plan on picking up Aliens vs. Predator ensure you've got a healthy friends list to team up with online, then there is certainly a lot of fun to be had.

Overall Aliens vs. Predator falls well short of the mark. The games controls are too confusing and the environments frustrating. Sometimes character movement appears inconsistent and this makes flitting from wall to ceiling difficult at times when playing the alien. The graphics are stunning in parts, but below average in others again reflecting the fact that the developers split their efforts across three campaigns, rather than focusing on one and doing it well.

Aliens vs. Predator certainly has much in common with the movies, but possibly isn't quite the answer that fans of the series were wanting in the way of video game fulfilment. Its a good effort no doubt, but its not quite there yet. Maybe the next iteration.

Find helpful customer reviews and review ratings for Aliens vs Predator - Xbox 360

There was a time when an Aliens VS Predator video game meant for a good, horrifying time. This new take on the franchise once again finds three different campaigns to choose from: the Alien, the Predator, and the Marine. While each campaign starts out spectacularly, eventually boredom will rear its ugly head. This is due to the poor level design and disappointing controls, which often come off as quite stiff. Not to mention that what begins as being a quite scary experience in each of the three campaigns, de-evolves into boring tedium. What saves Aliens VS Predator from being a complete clunker however is that the game is filled with some wonderfully violent moments, as well as some nicely designed character models and some great multiplayer modes. Other than all that though, there really isn't enough here to warrant Aliens VS Predator as being as worthwhile as it could have been, which is a crying shame considering the potential here for something special was quite high. It's still worth checking out though, just don't go in expecting any of the past glories that came with the franchise in the past.

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Wednesday, July 9, 2014

Review of The Sims 3 Collector's Edition - PC

The Sims 3 Collector's Edition - PC
Customer Ratings: 4 stars
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I've played all the Sims games from the original to this one and pretty much all of the expansions and stuff packs. I have to say the changes in this version are well worth the purchase...though there are caveats. One thing to note: this is the first game released as part of EA's backstepping away from DRM. Just the CD key and the CD...no DRM required. Nice timing.

I'll split this review into two pieces and won't go into crazy depth as those depths are covered elsewhere anyway. If you've played the previous Sims games, skip the next section. Otherwise, newbies, read on.

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New to the Sims Universe?

If you're new to the Sims Universe, the simple version is that you should just start here with Sims 3. A lot of the "updates" that were incorporated into this version are long needed and really enhance gameplay. The biggest problem we used to have was loading screens...constant loading screens. Those are gone so now the game is a lot more immersive.

You create and take control of a Sim which you can define with a number of traits and of course design from the ground up to look however you want. It's very RPG in the end but open-ended as you can follow any career or life path you want. Feel like creating an Evil slacker that mooches off the neighborhood? Go for it. Want to be the leader of the free world? By all means.

With a combination of skills you can learn/improve on (Cooking, Fishing, Logic, Charisma, and others), you gradually open up choices and opportunities. Speaking of which, as you progress through your sim life, you'll get opportunities which are essentially missions to undertake with rewards of money and other things tangible or intangible. These combined with random events (like grill-offs, or chess tournaments) are designed to get you out there interacting with other sims and advancing your sim. In the end, what happens is all up to you.

Your sims can eventually die (though you can turn this off) so you'll likely want to look at starting a family and progressing your family tree. This essentially means, the death of one character isn't the end of the game.

Now, this isn't a traditional RPG so you have to keep in mind that there are moments of boredom where you wait for something to happen (really that's only when your sim is at work). You can speed up time but for things like work, you're sitting around for a couple minutes waiting. Not terrible but it can become a drag at times. This combined with the needs for your sim (hunger, energy, etc.) which without help from lifetime rewards (rewards paid for with points you accumulate living your life) can sometimes leave you in a time management crunch. It's one of those things that you learn to deal with as you play but it can become tiresome after a while. Consider yourself warned.

There's also a huge community of people tossing up items, sims, and the like on the Sims Exchange online. EA's also got a store where you can buy more items, sims, lots, etc. for a price. The average item will cost you anywhere from 25-100 sim points. The exchange rate is $1 = 100 sim points. You can buy more points on the site. Just keep in mind that the bread and butter of this franchise is expansion packs and stuff packs which add features and content to the game every 6-9 months. You can either stash cash for these packs or just microtrans your way into a new car or new set of furniture that your sims can eventually buy.

All in all, though, the game is fun. There are interesting interactions and sometimes surprises. You have a lot of freedom which is great but if you're the type that really needs goals, unless you put your sim through the career paths offered in the game, you might find yourself bored with nothing to do. Yes, it's a bit like playing with a dollhouse but I look at it more like an open-ended RPG where you've got to kick your imagination into gear and have some fun playing around with your sim.

Take a look at the Sims 3 site () and watch some of the videos. If you like what you see, you'll probably have fun with this game. If you're a hard-core gamer, you're probably already steering clear of this game so you're good to go. :)

For newbies, I definitely don't recommend the Collector's Edition. Unless you really want that USB flash drive or the $10 of sim points (= 1000 sim points), it's not really worth the extra $20. The prima guide thing is ridiculously short and is more of a teaser to buy their full guide at 25% off. Ignore.

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Sim Veterans, stop here!

What can I say? No more of those damned loading screens! You start up (which is a bit faster than the Sims 2) and load a saved game (no more lot saves) which takes a lot less time to load than lot loads in Sims2.

Once you're in, you've basically got a big map of a town that you're looking at top-down. You can zoom in to the house level but have to switch to sim mode in order to see inside. Kind of stupid...should've been one continuous movement but this is what you get.

At the map level, you get SimCity (3000) style bubbles attached to landmarks that you can click to show the bubble menu (like when you click on a sim) and select actions related to those places. Once you get the hang of it (which doesn't take long) it's really nice not having to go through all the hassles of picking a lot to go to and waiting for loads. It's such a big deal, I can't tell you. One thing they also did was move some of the functions you might have done at home (like ordering groceries) into the logic place for those functions (grocery store).

The UI is still familiar because most things are in their original places but a lot of things have also changed. No more aspiration points or influence. Now, you've got lifetime wishes (essentially your lifetime aspiration) and one off wishes which are sort of like selectable wants. So, instead of the Vegas-style slots where you just got random wants you could achieve, now there's a box with the Sim's wishes that pop-up for a short time. You can add up to four wishes to the Sim's wish list and try to fulfill them for lifetime happiness points. These points are sort of like an amalgam of achievement points, lifetime reward points and whoknowswhat. These points are generated from wish fulfillment but also by just being in a good mood. They buy enhancements or one-off benefits for your sim like Steel Bladder (which eliminates decay on your Bladder meter). Interesting idea but we'll see if it works in the long run.

The other big thing is the traits system. Instead of the five traits (Shy vs Outgoing, etc.), there are a lot more individual traits of which your sim can have up to five. These can be positive or negative traits. If you grow a sim from a baby, the traits are randomly picked (though slanted based on the mother's traits). If you create a sim from scratch, you get to pick them. The traits work a lot like those Sims 2 traits in that they affect the way the Sim responds to events, other people, etc. and also infer bonuses. For instance, you can add the Bookworm trait to make it easier for you to learn from books. They're pretty interesting and definitely add to the color of the game.

What else? 45 degree angles on furniture placement, free movement to anywhere in town without a loading screen, new interactions--some of them based on your skills--and the ability to upgrade some furniture items. There is a lot to see and discover. There are a lot of good enhancements. When you're on the job, you can change your actions so you can slack off or work harder.

What's missing? Vacation homes, pets, apartments, loading screens, etc.

What's wrong? Here's a dumb idea...let's take the interaction to Call someone off your Sim and put it on the landline only. Or you can click into your inventory and select the phone and then finally call out where there isn't a phone handy.

The main problem: we're starting over again. You know we're going to start seeing expansion packs and stuff packs or something like that by Christmas. Sure there are somethings (like hobbies) which are largely included and there are a lot of little things to do as you explore careers and locations and start building your own towns. It still sucks that you can't have pets, can't do the apartment thing, and can't do vacation homes/trips. It always feels like we're getting used again.

Still, all the new changes (and it runs pretty smoothly despite those changes) definitely help take the bite out of that snub. I still can't tell you how great it is not to deal with lot management any more. When you head to work or head off to the neighbor's that first time and follow your sim around, it's beautiful.

What can I say? You have to buy it. I kept my Sims 2 install in place just in case but I seriously doubt I'll head back there any time soon. Give it a little time and I'm sure they'll put out an expansion to rectify some of those missing activities. Then it'll be time to uninstall the old and let all those packs collect dust.

What about the Collector's Edition? It's the same as the newbies. Unless you really want that USB key, it's not really worth the extra $20. The guide is anemic, the sports car is interesting but you'll be able to find something else on the Exchange eventually, and you can just buy $10 of sim points online. If you can find it discounted to the price of the regular game ($49) then it's probably worth the pick up but by then you'd have missed out on a lot of gaming fun.

UPDATE: A few people complained about bugs (babysitter running off with kids, storytelling toggle not working, etc.). EA just released an update for the game, 1.2.7. Fire up the game to download it. Release notes are here:

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I have been playing the Sims since the first incarnation, and purchased every single expansion. When Sims 2 came out, jumped right on that, and was thrilled and blown away by the game right from the get-go. Also bought every expansion pack for that game, too. When I heard about Sims 3, I seriously rolled my eyes and swore I wouldn't jump on the band wagon and get sucked into buying the game at all, envisioning the multitudes of expansion packs that would surely follow. After seeing the many videos and advertisements for Sims 3, I was blown away by what was shown, and I pre-ordered the game shortly after, even paying for Release Date Delivery.

I should have stuck with my original intent of not getting the game. To say I am completely underwhelmed with this release would be an understatement. Let's start with the Sims 3 Collector's Edition pack. The extra $20 spent over the basic edition is hardly worth it. The "extras" listed are actually quite misleading in the wording, making it sound as if you get a lot more than you do. You have essentially spent $20 on a thumbdrive that is compleetly impractical to carry around with you. The sports car download has yet to actually work for me, although I have applied the code at least 4 times so far (that in itself is amazing, as usually any codes used are immediately void once used once). The $10 worth of Sims points is beyond ridiculous, because you will burn through that fairly quickly if you decide to get anything worthwhile. Everything on the Sims Store page is riduclously expensive, and it is quite obvious that EA has held back considerable content to trick players into blowing even more money. I, for one, will not be falling into THAT trap.

Now onto the meat of the matter. This game has been shipped out with a considerable number of bugs. If anyone has checked out and the foum over there, there are tons of people having any number of issues with installing and running the game. Granted, many of these issues may stem from players having computer systems that do not meet the minimum requirements listed. However, my system more than meets these requirements, and I had issues with my system even being able to recognize the game disc as being in the drive. After waiting 40 minutes on hold for a tech support person, I was pretty much told that they didn't know what was wrong, and asked me to attach a file from my computer in a reply to an email they sent. I was then asked to send the SAME file no less than three times, but no solutions were ever forthcoming. Thankfully, my roommate is a computer tech himself, and was able to move some stuff around in the computer itself to get the game to work. Please note, this is the ONLY game I have ever had to do this with. Yeah, it could have been my setup causing the issue, but it just seems odd to me that this is the only game this has ever happened with. Moving along...

So after fighting all night on release day, I finally get to check out the game the next day. The quality of the game itself is just utterly poor; in fact, for a game released in this day and age, it borders on embarassing. The opening video quality was just terrible. It's the same video that's been played on youtube.com for some time... and it looks JUST like it. The quality is grainy as hell, and is a poor representation of what this supposed leap forward in graphics has been hyped to be. The Sims themselves are disappointing to the extreme. The advertisments all claim that you can create millions of unique, REALISTIC Sims. The Sims Creator in Sims 2 blows the Sims 3 out of the water. Every Sim I made looks like a freaking Muppet, and it's not because I don't know how to use the editor. There are maybe 10-12 harstyles for the men, each one more hideous than the last one. I did like the ability to assign 5 key personality traits to the Sim, but that is hardly a ringing endorsement on an otherwise lackluster release.

I didn't really get a chance to play around with the house building tools, but have been seeing that unlike before, where you could place a lot and then start building a house, you now either have to build onto an existing house, or plop a lot, move a Sim in, then build with the Sims remaining money. Hardly a selling point to folks like myself who actually prefer the game just for building and decorating.

I will give a kudos for the ability to change the pattern and color on clothes, walls, floors, and objects. I think that does add a degree of flexability to the game. However, unlike in Sims 2, where you had one item in the list, and clicking that item showed you the other colors available, each time you recolor an object and save it, it's added as an additional item in the list (at leats, that's what I saw. I could be wrong). Seems like that would get confusing very quickly.

The Sims 3 could have been a great game, if it even came close to living up to the hype of EA's marketing. At this point, the game is easily outclassed by The Sims 2's base game release. Too much has been withheld from the Sims 3 base game to make it enjoyable, and I am somewhat dubious as to just how much improvement will be seen from the mulitudes of expansion packs to follow. I personally wish I had waited, or better yet, stuck with my original intent to avoid another Sims franchise.

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With all the hype surrounding this game, I had high hopes for it as a Sims fan since the original. I should have learned my lesson from 'Simcity Societies' and 'Spore'. This game is mediocre at best and vastly inferior to its predecessor.

For one thing, there has been pretty much zero improvement in terms of graphics. The graphics are about the same as Sims 2, and where they differ, 2 usually looks better than 3. The sims in this game all look fat and deformed and there's nothing you can do about it with the primitive version of "Create A Sim" they included. The level of realism is a downgrade. Animations for sims getting into cars or getting bottles out of the fridge for babies are gone: instead they just magically appear. The interface is also clunky and counter-intuitive.

The game was released filled with bugs and, in some ways, just plain broken. Many people have problems with the game speed controls not functioning properly, and the Story Progression toggle, a major game feature, doesn't work at all. If you switch to play another family (which the game makes difficult to do to begin with), don't be surprised if your original family loses their inventory, spawns random babies (even single males), or moves out completely after all the work you put in with them.

As for the game play, the seamless neighborhood was a good idea, but executed poorly. You can't go into most of the buildings anyway. The fact that you can't see into something as simple as a one-floor diner suggests that this was a deliberate move by EA to ensure more expansion pack sales down the road. That and traits, the only other notable new feature, are okay, but seriously do not justify a brand new $70 game.

And lastly, the amount of content included is truly pitiful. Not surprising considering the launch of EA's new "Sims 3 Store" to rip people off. Looking for basic Sims items like a piano, diving board, or changing table? Not going to find it here. The game was deliberately crippled to sell more junk on their store.

That fact was made more apparent by the large amount of content already available on the "Sims 3 Store" on release day, content that would cost hundreds of dollars to buy altogetherhuh, we just paid $50-70 on a new game, content that was ready should have been included in the game in the first place! Not like there was a whole lot in the game to begin with that could somewhat justify this practice. To add insult to injury, prices are ridiculously high as well. $20 for one furniture set?

Also God forbid EA include previous expansion pack content so they would actually have to INNOVATE for new expansions. Instead we'll get the predictable Pets, Vacation, Nightlife, etc. lineup, dropping $30+ each to regain features we lost with the sequel.

And to the sycophantic EA defenders, drop all that "this is only the base game!" nonsense. After dropping $70 on a game, I shouldn't have to spend a single penny more to have a game that at least feels complete. Having major features broken, especially after the four-month release delay, is just lazy. The lack of polish and the bare-bones amount of content included is embarrassing for a costly AAA title. EA needs money, so it thinks it can squeeze its customers for all they're worth with dirty tricks. Well I'm not buying anymore.

I feel bad giving a Sim title 1 star, but I just can't fathom giving it any higher, at least until (and if!) EA addresses the issues. Major disappointment!

Honest reviews on The Sims 3 Collector's Edition - PC

The Sims 2 was a direct, undeniable sequel to the Sims that took everything from the base Sims game and added onto it. The Sims 3 feels much less like a direct sequel but an off-shoot of the series, more like a console version of the game but done right.

That said, considering the new gameplay experiences the game itself as a new incarnation of the Sims would be good but I can't help but feel there is much missing from the previous version.

For starters, you're buying a game with content withheld. You don't have a hot tub or even that many appealing hairstyles because EA decided to withhold these items from the game to coerce you to spend more money immediately after purchasing the game on their website. Additionally, you aren't only unnecessarily spending money for content that should've shipped with the game but you are forced to install the EA Download Manager which is how EA will infect your computer with their invasive Securom virus. While some may argue this unfair practice is A-okay, it's not, and as a consumer you should be appalled and find this absolutely unacceptable.

Secondly, the create-a-sim is extremely disappointing. Based on the ground game of S2 and S3 I found the customization tool in 2 to be far more advanced allowing greater customization. I'm sure in time as the community releases custom content we may have a greater degree of power in customizing our Sims to our likings but from the getgo I found the Sims 2 to be far superior. The only real improvement with 3 is the personalities and how we can tailor them.

Thirdly, the UI... I find the UI to be extremely tacky looking and I loathe the way the job requirements look (A smiley face, for reals?!!?). I can't help but feel EA has undermined the intelligence of those of us who play The Sims. When I first went into Buy mode I was taken aback by how the items are listed by "room" but fortunately you can switch to a category view, however, in Build mode you cannot... The listing of categories in Build mode is little pictures of the wall/fence/roof/etc... Very tacky and annoying and an insult to the intelligence of Sims players.

Less Realistic: Sims no longer visit the fridge to get a baby bottle, they magically swipe it from behind their back and diapers magically vanish in thin air... Rather upsetting at first but considering you can take your baby around town it makes sense (You don't want diapers all over the streets). However, you can call a repairman at any time and he'll be over within an hour. In previous Sims he'll be over the next day which is far more realistic. Children also can't call for repairs or even delivery anymore.

The graphics are far less realistic as well. I feel the Sims look very cartoony as does the entire town in comparison to the Sims 2. In 2 everything looked far more detailed and realistic where as in 3 it looks cartoony, dumbed down and far less realistic. Back to customizing your character, it's impossible to get a decently built male Sim without an oversize neck and it's impossible to get a female Sim with a proportionate bust-size without being obese, this was not the case in 2.

Overall I'm extremely disappointed in the game as I can't help but feel they took away too much. The only obvious improvement is the open town and the personalities but it certainly doesn't make up for what is missing. Also, the heinous practices of EA are unacceptable. Withholding content to charge consumers after paying a premium price (Would be okay if there was a price break in the game itself but at the regular price... No). Also, if you have to do reinstalls good luck trying to replace whatever you bought from EA's store, it's never as simple as claimed.

I would probably issue this game a 2 or 3 star rating but considering all the kool-aid drinkers that are just going to 5 star it blindly I'd prefer to even out the rating some. Nonetheless, the actions of EA easily warrant no stars or a call to boycott until it hits the sales bin.

It should also be known you can only have ONE active household in your town. You can switch to another home but it's almost like having to remove the battery from your cell phone just to switch memory cards, a hassle. You also lose wishes/promises when you switch so it's not at all as easy as it should be.

BUGS: I've experienced two freezes where I had to manually turn off my computer and one crash to desktop, all three incidents were pretty much isolated and not something I would say I fear from the game as I do believe they were attributed to a particular driver that when changed seemed to have resolved the problem.

There is an issue in sound, major issue. For one, 5.1 does not work, at least not for me. I get sound out of the three front speakers, mostly the middle, and that's it. Only when switching to stereo or using my speakers upmixing do I get "surround" which then sounds crappy. Also, an even greater issue, the music in Buy and Build mode sometimes does not play whatsoever which makes you feel very lonely and empty when building/decorating. An even greater issue is the sound cutting out when in Live mode. There are times when two Sims are talking and their voices just cut out and it takes some dramatic maneuvering of the camera to hear them again... It's extremely annoying.

I haven't encountered any game-breaking bugs and don't believe I will as I find myself pretty bored by this game already but what I did encounter is just annoying at best and hopefully will be resolved by a patch.

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I have been addicted to the sims since the original game. I moved on to the sims 2 when it was released and purchased all of the expansion and most of the object packages along the way. So it was a no brainer for me to pre-order this game.. And I have to say I am completely disappointed. I have a quad core PC with plenty of ram and a decent graphics card. But the game is a bit dodgy even on my system. No longer can the direction of the mouse dictate where your view goes you actually have to click and drag now for the screen to move. It is a HUGE annoyance for anyone who played the other games. All of my sims look the same.. The faces are all round and they have chicken gullets. I have tried numerous times to get rid of those using the sims editor and no luck.. The color changing option is cool but it is a daunting task to change EVERY piece of furniture to match or coordinate using this feature.

I like how my sims can go downtown or work easier.. That is pretty cool.. How I can follow them instead of seeing the loading screen or having them disappear all together. But it's pretty retarded that I cannot follow them into the stores stores that I cannot go into or help my sims interact with other sims while they are in the stores or even at work. To me that defeats the purpose. Also you can only load one house hold at a time. Each house hold has its own town.. Which makes it hard for two sims families to come together when their children marry later in life.. Also what is up with the way the pregnant sims walk????

I like the additional interactions with objects and books. The new triplets feature is cool too..

But even with the few cool things this game to me is a dud! I have since gone back to the sims 2. Maybe things will change as time goes on, maybe they will release an expansion pack that will cost another chunk of change that will fix the problems. But for now I would say stick with the sims 2..

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