Showing posts with label what is an xbox 360. Show all posts
Showing posts with label what is an xbox 360. Show all posts

Thursday, February 5, 2015

Best Mad Catz Major League Gaming - Arcade FightStick Tournament Edition Deals

Mad Catz Major League Gaming - Arcade FightStick Tournament Edition for Playstation 3
Customer Ratings: 5 stars
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Before I bought Super Street Fighter 4 AE, I was worried that an XBox controller wouldn't work well enough. I was right. The game requires stick motions for which a thumb just isn't fast enough, and button combinations that would require a world-class heavy metal guitarist to perform on an XBox controller. After 2 weeks of playing with my XBox controller, I was getting some real medical problems in my right hand. (Look up "Flexor Tendinitis" if interested.)

After buying two of these sticks, things are much better. I can execute the moves I want to, when I want to, which makes playing the game much more fun. And I no longer worry about the long-term health of my hands.

I've never used another arcade stick on the console, but I spent the whole 1990's playing fighting games in arcades, so I can tell you this: This controller feels just like an arcade stick and buttons. It's sturdy I'm not worried about breaking it.

The base is heavy and big. It works great playing from my lap, sitting on the couch. I don't need a coffee table or anything on which to set it. The built-in cord is just long enough to reach my 55 inch TV with a comfortable amount of slack. If that's not enough, I'd assume a USB extension cord would work perfectly well.

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Don't pay $300 for this fightstick on Amazon, Microsoft just lowered the price for a brand new one (for xbox 360) to $99 SHIPPED. I just bought two for my arcade cabinet :) Here's the link: http://www.microsoftstore.com/store/msusa/en_US/pdp/Mad-Catz-MLG-Arcade-FightStick-Tournament-Edition/productID.253767700. Again, this is the Xbox 360 model only.

Best Deals for Mad Catz Major League Gaming - Arcade FightStick Tournament Edition

this is my first arcade stick and i have to say that this a great stick feels good, long cord and brings back old memories of playing in the arcade room but now in my own house

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A good product, for a good price. TE Stick, nice packaging buttons are very responsive, stick has good movement. I would definitely

recommend this to everyone.

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Bought this one to go with some I'm building, and this stick is extremely responsive and the perfect profile. (not too big...)

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Tuesday, February 3, 2015

Best Xbox 360 Rock Band 3 Wireless Fender Telecaster Player's Edition Deals

Xbox 360 Rock Band Wireless Fender Telecaster Player's Edition Replica - Butterscotch
Customer Ratings: 4 stars
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I got the Butterscotch colored replica. I had to order it from another vendor because Amazon lists the Butterscotch color as currently unavailable.

If your in the market for a guitar you know how they work so I won't bore you with stuff that isn't different than a stock guitar.

1. The Fret buttons are very nice. They move up and down quickly, are quiet, and are a bit larger than the standard RB2 Strat buttons. I would say maybe 3 or 4 millimeters fatter. Don't get this if your a lefty though as the keys don't surround both sides of the guitar and you would be unable to effectively play if your left handed.

2. The touch overdrive is really nice. I personally chose this guitar for that feature. It is placed above the strum bar rather then below like the GH Guitars. Also it isn't a function button, so you don't have to press it down, just touch. It's really nice for me because I tend to hose things up when trying to tilt into overdrive. Tilt still works, but the touch bar is far superior.

3. The whammy bar is pretty nice. It is solid metal and is adjustable to the side if you prefer. It is tensioned a bit strong by default but you can adjust it via a nut/bolt underneath to your preference.

4. Xbox buttons are placed well and the start/select buttons are a knob now. Pretty cool I thought. Also the whah whah adjuster is vertical now and more out of the way which is nice.

5. The strum bar is a mixed bag for me. It is a "click" bar like the GH guitars so it can be noisy. Also the one I received requires you to bottom out the down strum for a register which is odd. I am going to play with it a bit, it may just need some breaking in. Otherwise the strum is pretty standard fair and works well.

6. Can't say enough nice things about the strap. It's comfortable, easy to adjust, and just overall awesome.

7. Lastly the overall design is nice. The butterscotch color looks really nice and the head has non functional, but movable tuning knobs which is cool. It is a bit thicker than the strat but a hair shorter. I kind of expected it to be longer than the strat but it is not. The Chrome parts look really nice.

Overall I give this 4 stars. It's a nice guitar with some flaws that will be mostly preference to the user. If you have the bones to put down on it, try it out.

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this is 99 bux if you get it at madcatz direct. the seller who priced this at almost 250 bux is ripping you off bigtime.

Best Deals for Xbox 360 Rock Band 3 Wireless Fender Telecaster Player's Edition

Customer review from the Amazon Vine Program I have always been biased to Guitar Hero and its round notes and buttons not just for the way they look but for the feeling of the BUTTONS. With that in mind this is the best ROCK BAND branded peripheral I have played, the original and its RB2 counterpoint were wishy washy on the strum which had its appeal but also its big disadvantages. Enter this fairly well realized Telecaster Replica from Mad Catz a company who continues to make up for its infamous reliablitity issues of the past. This unit does them proud, I don't know if I like the action on the start button but since it is rarely used it can be ignored unless you PAUSE alot. The switch for effects is much more accessible, the whammy bar feels classy if a little flat at first and it likes to drop like a real one. The shortened length of the square note buttons is good (unless you are going lefty) and they pop right back up but they require a good deal of pressure and you will miss notes until you get used to their strength. The strum bar the all important fake rock tool is also pretty choice, you don't feel like you are going to break it if you rock out, it can take some serious down up motion without jumping and the click is finally there for Rock Band enthusiasts. The body and most of the extras feel cheap but at its core the mechanics are strong and can handle big hands and hard strumming and button presses, the weight is nice a little more realism and heft over the originals and the TOUCH PAD is brilliant making up for the really HIGH star tilt activate these units seem to have.

The Beatles plays nice and tight with this as does the incredibly fun LEGO ROCK BAND which I think is an absolute winner of game. This guitar plays well but might limit your setlist as it requires some finger muscles to work perfectly in HARD and especially expert. A good in between unit if you can't invest in the new WOOD models, heck it even makes ROCK BAND COUNTRY fun, and worked with every game I tried it with except Guitar Hero II and Guitar Hero III.

Honest reviews on Xbox 360 Rock Band 3 Wireless Fender Telecaster Player's Edition

Customer review from the Amazon Vine Program I've never been willing to part with the cash to upgrade my stock Guitar Hero 3 guitar but I'm sure glad Amazon was kind enough to give me the chance to. This guitar is larger, a bit more heavy, but that's a good thing. It's not quite "real" feeling but that's okay, I'm not playing real guitar here and I know that. The fret buttons are much easier to use than the stock guitar because they extend all the way to the edge and you can hit them without stretching your finger up the fret. I found the clicker switch to have a longer "throw" which screwed up my timing quite a bit but after a couple songs I was back to rocking as good as I ever did.

If you love Rock Band, then you'll love this guitar.

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I was really happy to get this as an early Christmas gift. Yes! A pretty-looking Rock Band guitar of my very own! I was really excited. My excitement ceased, however, when I started planning.

Perhaps it was just mine--reading the reviews, it seems like everyone generally enjoys the guitar. The star power button seemed like a great idea to me. I constantly make the joke, "I'm the bass player, I shouldn't rock out," so having something that I can tap mid-strum? Sounds good to me. Come to find out, however, that that is also the back button. This wouldn't be so much of an issue if not for the fact that the D-pad on this thing is terrible, so in order to scroll you're basically required to use the strum bar. The start button too is a bit strange. It took me a while to figure out that you have to twist it until it clicks (being the kind of person I am, I don't like to be too hard on my controllers, so this made me really nervous the first time, since I thought I was going to break it). Another thing of note; the buttons only cover half the fret. Not as big of a problem for me, as I've played guitar before, but my fiance struggled, since he tends to play closer to the edge of the frets. The whammy bar also has a really high tension, which takes some getting used to, but from what I understand it's adjustable (I have not tried it myself).

But the biggest problem? The strum bar. There are times where it simply does not register. This guitar was supposed to replace one with issues, so the last thing I want or need is something with problems out of the box! Again, I may have gotten a defective one, however, the quirks coupled with the fact that it doesn't seem to want to work 100% of the time? Argh, aggravating!

I will be returning this. A pretty face isn't enough for me to keep an inferior product.

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Monday, January 5, 2015

Best Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3 Deals

Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $24.99
Today's Bonus: 17% Off
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Tiger Woods PGA Tour 2012 is a solid golf game with great graphics and nice customizable features. Playing the Master's tournament is fun, and experiencing the new courses, sights and sounds make this is an enjoyable experience. However, EA's greed and complete lack of respect for the people who buy their products is finally starting to take its dreary toll.

As I mentioned before, the graphics and sound in this new installment are the best yet in the series. Everything from the birds chirping, to the wind blowing, to spectators chattering, this game demands to be played whilst wearing headphones. The commentary is one of the freshest changes this year with Jim Nance calling the swing by swing. Whether he's commentating golf, football, or basketball, I've always respected the guy for having a sense of humor, and a fresh and enthusiastic voice on the sports he's involved in.

The new courses are pretty cool as well. You can go to ancient Greece, Africa (complete with lions and tigers roaring in the background), and a few other exotic locales that serve up some nice challenges.

I enjoyed how "Tiger's Moments" and "Master's Moments" are integrated into your career as a player. In the past those things felt more like a side chore that had nothing to do with your skill level or advancement in career mode, but now you must complete these things to make you a better pro.

Using skill points to buy things from the shop remains unchanged, and your golfer will advance nicely into the Master's, provided you make some additional purchases (more on that below).

These positive things are just enough to keep the average golf gamer happy and challenged for a long while. Having said that, nothing much has really changed from last year, apart from a few peripheral ideas that fall flat on their face.

Undeniably, the worst addition of this year's Tiger game is the caddy feature. It offers absolutely nothing to the experience other than having to remove him from the screen each and every single time you get ready to hit the ball. You can disable the caddy from speaking, but that still doesn't mean he disappears from the screen. Every play, he'll be there, waiting for you to sweep by him so you can actually line up your shot. The voice of the caddy is unbelievably annoying, as well. Those of you who have played the Mass Effect games will recognize this voice as that of Kaiden, who more or less sounds like a mentally deficient surfer dude. Even if the caddy was offering sound advice which he doesn't always do you'd turn him off just because of his grating voice. Your caddy gains more experience as you progress in the game, and so his pointers are supposed to get better and more accurate, but the fact is, you just don't need him. After a few rounds of experimentation on the golf course, you'll know what to do without him blathering away in the background.

Those of you who plan to play this on the PS3 and use the Move feature will be disappointed as well. The swinging system is just broken with the Move, and after a few frustrating games of watching my swings be completely off with my movements, I gave it up and played the old fashioned way. Something happens when you pull back to hit the ball where the Move controller just never gets it right. The swinging is almost never accurate, and it ultimately feels clunky and awkward.

The biggest slap in the face when it comes to this game, though, is the requirement to purchase additional golf courses in order to get the full Master's experience. As you go on in your career, you will notice courses you must master in order to finally wear the illustrious green jacket. You can skip by certain courses, but your skill levels will take a hit, and you'll have to move ahead onto something else because a course isn't available. Of course, it's available for a small price that EA has arbitrarily set. Some courses cost three dollars, others seven. That's right: SEVEN DOLLARS. Why the price discrepancy? Are some better than others? Sure, you can buy the "Eagle Pack" for 35 dollars which includes the rest of the available courses (this is if you bought the PS3 collector's edition which charges an additional 10 dollars for five extra courses, giving the illusion that you're getting some kind of deal). Otherwise, if you want to get the truly full experience of the Master's, well, you're going to have to cough up a little extra dough for the privilege of playing a game made by EA.

EA really needs to be careful with how they nickel and dime consumers in the coming years. Are you telling me that advertising a Master's game but not giving you the full experience for 60 bucks (70 bucks if you bought the Collector's Edition) is good enough? Does it mention that these additional courses are not available on the game disc itself? Nope. Punishing consumers for buying your product only to find out they didn't quite get the complete version is unacceptable. You can't justify it. Keep in mind that EA is also punishing people who buy used games by charging them an additional fee to have the privilege of using their servers. EA is becoming insanely greedy, and consumers will slowly begin to take notice more and more as the months wane. This needs to be said! I understand that EA is a business, and businesses need to make money, but not making this clear on the game case is a misrepresentation of the product.

Tiger Woods 2012 is a solid game, but you have to factor in ethics and fairness in this case. You can't make DLC a requirement to enjoy the full experience of the Master's. No matter how fun a video game is, there comes a time when consumers must speak with their wallets, and I, for one, will not be buying another Tiger Woods game until this glaring greed is erased for good.

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Most reviewers will cover the presentation, gameplay, Augusta, etc. Yes indeed, this game is fantastic at every turn. From what I've played so far, I'm thoroughly impressed. Do not expect to pick up this game and start straight draining putts like you did in the EA Sports golf games of the past. It's a (more) realistic challenge.

What I wanted to mention to those PS3 owners debating between the standard and collector's edition version is this : the downloadable courses cost between $4 and $7. For an additional $10, you get 5 extra courses with the collector's edition. In my opinion, it's a no-brainer.

The downloadable courses will host events in the "Road to the Masters" segment of the game. If you're going to be playing this storyline (using your created golfer, this is the main gameplay mode this year), you'll be better off getting the courses on-disc rather than shelling out more $$ later.

May I just add that this is the most enjoyable TWoods game since it was created way back when. Yes, I'm old enough to have had the first TWoods games ... the addition of Augusta National is worth the price of admission ten times over, and add all 4 major championships, the Presidents Cup ... this game has reclaimed the excitement of golf on video game consoles.

Best Deals for Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3

I bought a PS3 with the move controller in January, and have been playing Sports Champions pretty regularly on it (frisbee golf, ping pong, etc) and have been having a blast. I decided to buy TW12 because I love golfing and thought move would work pretty well with a golf game.

It does it's a really great experience to nail incredible shots in your living room you could never pull off in real life. Below are a couple of my observations:

1. The controller is not as long as a real golf grip, so as a right handed golfer I grip the controller and pull the trigger with my left hand and the right one hangs off loosely. For shots up to 80% power, I can swing with both hands like a real shot. To get 100% power on drives and long fairway shots, I take my right hand off at the top of my backswing and let it rip with my left arm only. Caution stretch out before playing, I strained my shoulder the first couple times I played and was worried I was actually going to injure myself.

2. It is much easier to get 100% power on your swing with shorter irons, so be careful if you swing with what would be 60% power on your drive with a wedge, it will be 100% and you will go over the green. Each club has its own 100% power calibration, and the more you play with it the better you will be able to swing for that individual club.

3. Putting was really frustrating until I realized I could stop at the top of my backswing for as long as I wanted, which is really different from real golf. This lets you fine tune the power exactly where you want it (in the disappearing yellow zone) before completing the swing. If you try to take a smooth pendulum type putt swing like real life, it is incredibly difficult to hit the right power. I don't see any other way than to stall at the top until you get it just how you want it and then complete the swing.

4. One of the most challenging aspects of the game, just like in real life, is chipping around the green. It is usually with power somewhere around 40 70%, which is very hard to calculate and execute. It feels great when you get it just right.

5. The move controller is incredibly perceptive of the smallest movements. Slightly turning your wrist as you address the ball will change the clubhead angle in very tiny increments (I don't really know how much this affects the overall shot, but I have fun trying to dial it in perfectly). Also, it records my swing plane, confirming my real-life inside-out swing, and also shows me the angle of the clubhead at impact (so I can see the difference from where it was when I addressed the ball).

6. So far I have just made it to Q school to get my PGA tour card. The game will probably get harder then, with less computer assistance and "smoothing out" of my swing problems. As it stands, I haven't yet hit a horrible hook or slice off the tee, which makes me wonder just how much the computer is compensating me. I'll continue to experiment.

This game is tons of fun. With a little "suspension of disbelief" you can really imagine yourself on the course the topography is really there, looks great, and the ball rolls on it very realistically. Enjoy!

Honest reviews on Tiger Woods PGA TOUR 12: Collectors Edition - Playstation 3

I am enjoying this game. So far I have played as an amateur, but I will probably crank up the difficulty. At the current setting, I would have to make an effort to cause a drive to go into the rough. The graphics are fine, and the music and commentary are decent (although after only a few hours of play the remarks of the announcers is already repeating a bit too much).

WARNING: Even with the special edition, if one wants to play all of the events in a season, you will have to purchase the "Eagle" set of downloadable courses (the special edition already provides the "Birdie" set). This ran me just shy of $40 after tax. I haven't purchases a Tiger Woods in some time so I am not aware whether one can transfer courses from prior TW games. Anyway, I as not happy that I had to plunk down the additional money.

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My main intentions for writing this review are to counter some of the negative reviews that I don't think this game deserves. Overall, I think Tiger Woods 12 is a really good game. I also have had this game for about a month and half, so I've played it more than enough to give a full review. I don't like to write a review after only a day or two of playing the game.

My review will concern mainly the offline season mode "Road to the Masters". I will add that the last tiger woods game I bought was 2009, but I have played just about every year of Tiger Woods over the past 7 or 8 years. I don't really see a need to buy the game every year, or really buy any sports game every year. First, I did buy the collector's edition because it was worth the extra money for five extra courses. Right after I received the game I also bought the eagle pack which gave me I think 15 more courses. Like I said, I don't buy this game every year so for about $95 I have a lot of courses to play. I know many complain about all the extra costs, but I like the option of having more courses and I know it isn't cheap to use and get the rights to utilize these courses in the game.

So the pros: The graphics are better than any other Tiger Woods game I have played. I know many have mentioned they aren't, but I notice a pretty big difference especially on Augusta. The addition of Augusta was definitely a big factor in me purchasing this game. August plays pretty accurate as I have been to the course. It looks exactly the same and plays similar to what the pros have to deal with. Overall, I really enjoy the way the game plays especially on tournament conditions and playing on tour pro, which I normally play on. I enjoyed trying to make the tour in career mode, although it really didn't take me long. I won the first tournament, qualified for the nationwide tour and then won two nationwide tournaments to make the pro tour. I also like the caddie system in most cases and it is easy to ignore or custom your own shot. Also, the caddie will help you figure stuff out like the wind. Usually what they select is pretty close so you can still customize your shot by taking some of the caddie's knowledge. The chipping and pitching part with the caddie are almost never used though. It constantly tries to make you hit a shot around 46% or something. So you will always either add loft or choke up to get the shot so you can swing around 100%. If they improve the caddie a little more, I actually think it is a nice touch. There are also many different settings you can set so that is a big plus in the game. The focus feature is alright, but I could live without it. Should also be an option to just take off. You can always play without using it. The commentary is pretty good but just like all commentary in games it gets old. I don't really buy games based on commentary so this isn't a negative for me.

Cons: My first issue is with some of the pin placements. Some are on slopes where even if you land inches away your ball will wind up 20-30 feet away. I have played some of the courses in the game and I can tell you that these greens in real life don't have some of these 45+ degree slopes. Also, no greenskeeper would ever put the pins on a slope like that. It starts to ruin the game when your having a decent round and in a fight for the lead and you come to this type of pin and will make a 6 or 7. If I hit a really good shot into the green and am going to make double or more I usually save and restart the hole so I make a par or bogey. Its quite annoying and disrupts the overall flow of playing a tournament. If just for fun the developers want to make insane hole locations then they can, but shouldn't put into the tournament mode. If you play four rounds of a tournament also, the pin selections go easy (1st round), medium (2nd round), hard (third round), and then expert (4th round). In a real tournament this is somewhat true, but usually you have a mix of easier and more difficult pins in a round.

Also, still no playoff. You tie for the lead and you win, but no playoff. It would be nice even if they just told you the other player made a 4 or something on the first playoff hole. I would like to see the option of in last round or playoff you just see a blue tracer or something so at least you can see where your guy landed. I know they can't have every player actually in the game, but I think having a tracer or just a ball displayed for your opponent would add to the excitement.

This is what I would really like to see added to the game. An overswing. It is way too easy to hit it 98-100% everytime and you pretty much always adjust your shots to do so. I would like to see them make you stop your swing at the correct position at the top. If you go past it would affect your accuracy even more in negative way. This would also give you the chance to hit a drive further, but with less overall accuracy. This could be an option for the higher levels. Even on tour pro mode I just hit too many shots straight. My fairway % and greens in regulation % is higher than what is realistc. This would help make the game more difficult on tour pro without having to play on tournament pro. Putting also gets too easy once your guys putting attributes get higher. Putting is difficult when you first start cause your guy's attributes aren't great, so reading and hitting a putt where you want to is difficult. I would like to see some improvement in putting so that it makes it more difficult to hit a 20 footer with little or no break. Once your good, you don't miss many putts unless they have a lot of break. Also, maybe a career mode where you can pick one if you don't have the extra courses and another one if you do. I bought the extra courses but only one or two of these extra courses only come up in my career. I would like to play Pinehurst, Hazeltine, Oakmont, etc. in my career quite a bit. I also don't need to play fantasy courses in my career mode. They are fine if you want to play for fun, but not realistic for career mode. Fix the few glitches. The one I have right now is saying I've only played 20 tournmanets and Tiger Woods has played 35. Well, I've actually played more than 20 but it keeps me at #3 world rankings, and I can't pass him even when I win all the time. Lastly, the computer's scores. I like that you can adjust it, but I want realistic scoring. On normal the computer usually finishes 4 rounds around 8 to 12 under no matter what course or what conditions. On easier courses they should be around 12-15 under and on more difficult ones around 5-10 under. It just seems like 4 under is the best they will do in a round, unless you move the setting up then they will be 8 under every round and 30 under for all four rounds will win the tournament. Just appears to be too much of a gap and not enough realistic play based on the course, conditions, etc.

Overall, I really enjoy this game and I feel I have gotten my money's worth out of it. The graphics are good the gameplay is fun for the most part, and I like all the courses you can get even if not implemented that well. I probably won't be buying next years or the year after unless the game is incredible.

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Thursday, December 4, 2014

Cheap Xbox Spherex 51000 6-Piece 5.1 Surround Sound System

Xbox Spherex 51000 6-Piece 5.1 Surround Sound System
Customer Ratings: 4.5 stars
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I actually do not own a XBOX. I want a SMALL surround sound system for my living room and I don't want too many bulky electronics. I decided to for for Spherex based on many raved reviews. The satellite speakers are based on the highly-regarded Omnipolar technology developed by Mirage system.

I was not disappointed

Out of the box there's MINIMAL adjustment needed just hook up your TV's analog output and your DVD player's digital output to the subwoofer. There are 2 optical and one coaxial digital inputs and one analog input (total of 4 inputs). No need to buy bulky receiver / amplifier. After breaking-in the satellite speakers for a few hours (this is very important) and then put the subwoofer in the corner of my living room (where it should be placed), I fired up the system for critical listening.

My first impression is that this is a SUPERB, neutral sounding system. I also have a Rotel / Vandersteen surround system in my theater room (over 10 times the cost of the Spherex) and I have to say the Spherex system held on its own. Its sound stage is incredibly wide and deep, especially for my small living room. The treble is smooth, not fizzy. The subwoofer is full and tight-sounding, perfectly matching the satellites. I then hook up my home theater PC to it and play my classical MP3 collection ripped at 256 kbps via the Dolby Pro-logic II mode again superb sounding.

For movies the Dolby Digital and DTS works superbly as well. The sound stage is again incredibtly wide and immersive. Try to watch the Lord of the Ring with Spherex and you will see what I mean.

Now the down-side. There's some mild static noise when no music is playing it does not bother me at all, considering there's nothing in this price range (surround receiver + surround sound speakers) that can match the Spherex (I paid $380 shipped). Secondly, it doesn't look like audiophile product then again it's only $380. Third, it doens't use regular speaker cables (it use RCA plug speaker cable go figure.) I need more than 20 feet for my rear speakers so I have to go to Radioshack to buy longer cables.

Overall I am thrilled by the sound quality of the Spherex system.

Five Mirage Omnipolar speakers + a subwoofer + a receiver easly cost over $900. I have not compared it to the Logitech Z-5500 system which is probably Spherex's closed competition but it does not have the Omnipolar technology.

Bottom line anyone looking for a small surround sound speaker system and don't want bulky electronics should check the Spherex out. YOU DON'T NEED A XBOX TO ENJOY THIS SYSTEM.

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Ok, to start off I'm not an audiophile. I have used and dived into tens, if not hundreds, of audio and video devices and systems. I get to know what I buy and don't stop at just getting a component to work.

So far, this system is performing well, but the sound quality I was expecting, expectations can jade ones experience if they are too high, was not quite there. Part of this is definitely related to the room of use, which is less than optimal for surround. However, I was hoping, based on reviews, that this system with its non-direct focus of sound would help null that out. I also, jsut recently got the system, so its hardly been tuned to its best performance. It far surpasses my fairly new TV's speakers, but that's not really hard to do, since most TV's have mediocre to poor speakers at best.

Overall, the sound is very good. The system installation is trivial. It has 2 optical and one coax digital inputs, which was perfect for my three digital sources; XBox 360, Showcenter 200 (HD video/audio client), and an HD digital cable box. There is an additional analog input (2 coax for left and right and a cable that will convert that to a 1/8" stereo plug for MP3/Computer/.... Also included is the currently non-usable USB port for firmware upgrades as well as playing digital audio from a computer; no new firmware is posted and the PC drivers for the digital audio does not appear to be ready. One final output port allows attachment of headphones or other audio recording device. As I mentioned in my title, that was absolutely perfect for me and my wife; now all our audio is through one "receiver" and can be heard through speakers or headphones. The rest of the plugs are for speakers; all standard RCA type jacks. The speaker wire was surprisingly thin. I would have thought that it would have been a little beefier. Then again, they are only putting 55W/channel front and 16W rear, so I suppose the thickness is relatively trivial at that relatively low wattage. They are upgradeable, since every cable is RCA on both ends. There is also a big expansion slot, but I've not seen any info about probable uses from the company. This could be a source of more inputs, output channels (7.1) although I doubt that, THX filtering maybe, all on an expansion card. The speakers are small and decorative, however, despite wall mounting holes built into the case, they strongly recommending that you not do that; despite all the demos they show at their site places the speakers on the wall (go figure). The reflective sound nature is deadened by position so close to the wall (they recommend 3 feet between speaker and wall) reducing the effectiveness of the surround effect and overall sound quality. Also on this note, placing them in a confining space like a low book shelf or audio/TV cabinet/stand shelf will have a tendancy to make the speakers sound muddy (which was my first experiece with them.) That makes the placement of the center channel speaker difficult; the best would be on top of a tall TV cabinet with the TV inside, if you have one, or on top of the TV, which is impossible for me since me DLP's case is too thin on top. The Sub wofer is good and somewhat adjustable. The included remote is adequate, but a multi-device remote becomes a big help when you start turning on and configuring three devices (TV, Video (DVD), and audio receiver.)

The display unit provide, also is the IR receiver, is intersting and provides a lot of info about what's currently being played. However, it's sometimes difficult to discern which features are really lit from across the room; there are 14 total, 7 on each side, and some turn from green to red to indicate an additional mode.

The only "problem" I've experienced is the unit, when powered of by the remote (power switch on the unit is left on), will sometimes not power back up again from the remote. When this happens, I need to turn the power switch of and then back on, and the system responds normally. They do state in the manual that you should power the unit off, via the switch on the back, when the unit will not be used for a while; just like a receiver or TV. I am a little concerned about this issue, which leads me to my next point.

I like the idea that this is upgradable with firmware via the USB port. New features, fixes (hopefully for the power on one), and performance improvements are just a download away. However (I say that alot), this also leads me to believe that companies are shipping products early, letting the end user debug problems, and fixing the most serious that effects the most users. A great business model for making money and cutting costs, but I feel that gone are the days of getting a reliable product that does what it claims to do and then using it. An example here is the PC digital audio. "The software is not ready yet" is the claim. Well then, why was it listed as a feature instead of a future enhancement. This current firmware fix fascination is leading to this kind of product development; shoot for the stars and if we reach orbit, that's good enough and they'll still buy it. Ok, off my soapbox.

To sum up, sound is very good but didn't blow me away, unit sets up in minutes, wish it an input or two more (1 digital and 2 analog preferrable for a total of 4 and 3) for future needs (again it met mine right now, but I'm out of inputs), upgrades are easy, and reliability is in question (it locks up and won't respond to power command from the remote; hopeful software fix). All in all I'm pleased (mostly because I got it at a great price), but I thought it was a little pricey for the sound that I'm experiencing. I recommend it, if you have some cash to throw around and a place to run all those wires (a common problem for almost all surround systems.) Hope that helps.

Best Deals for Xbox Spherex 51000 6-Piece 5.1 Surround Sound System

I got this 2 days ago, the first one i got was defective ( the IR receiver keeps shutting off), i returned it to Bestbuy and got a different one. I didn't know that in order to hook the xbox up, you will need an "advance av pack". That's all you need to get, the optical cable is included in the package. I fired up the "Saving Private Ryan" dvd, i was amazed. It was like you're inside the movie. I have a Phillips Home Theater system which i thought was excellent. But after hearing the spherex sound, i immediately got rid of my Phillips. Next stop, the game, I popped in Halo 2, awesome experience. You could actually hear if someone is right behind you. DOOM 3, scared the crap out of me, i was like in hell. Hearing those tormented souls whispering in your ear. While emptying the load on my plasma rifle.

If you're thinking of getting this "bad boy", i got one friendly advice for you. "Stop thinkin', just get it".

Honest reviews on Xbox Spherex 51000 6-Piece 5.1 Surround Sound System

I wanted a surround sound system not just for gaming but for watching DVDs in Dolby 5.1 and DTS. After reading extensive reviews from gaming and home theatre sites, the choice was clear.

The Spherex system fits nicely in my apartment without taking up a lot of room, yet offers a sound experience much larger than its size suggests. I am impressed not just by the bass but by the clarity of the mid and high frequencies. Equally impressive is the wide sweet spot.

Gaming experience on the Xbox is so much better with the Spherex epecially Doom 3 (you feel you are truly there with the sound immersion like when the door closes or a monster materializes behind you). Same goes for action movies.

The same sweet spot technology in the Spherex is also found in the higher end Mirage line of speakers at a fraction of the cost.

What's the con about this product? There is only one analog input but this becomes a diminishing requirement with everything going digital nowadays.

One thing I dislike is that the unit may still consume 60W in standby mode. I manually power off the unit via the rocker switch behind the subwoofer to avoid the 60W consumption.

Finally, what other product offers a 10-year warranty nowadays?

Find helpful customer reviews and review ratings for Xbox Spherex 51000 6-Piece 5.1 Surround Sound System

I've done my research and I've purchased this set for myself. There really is nothing that compares to the Spherex system within the same price range. Some might be discouraged by the Xbox logo that is on every component of this system. Some might think that's cool. Others might get the notion that it might be cheapy and/or low budget. Trust me on this...it is far from cheap. When I unpackaged my spherex system, I was amazed by the quality of each component. There are enough audio inputs to support a small Home theatre system. Two optical-in, one digital coax, a port for L-R analog, a headphone jack, and of course, inputs for all 5 speakers. The Sub is powered, not a cheesy passive sub. This will work with any game system, and other devices that support a 5.1 setup. Currently, I have my TV/vcr(analog), Xbox (optical), DVD player(digital coax), and still have room for another optical device if I choose.

My only negative on this system is the IR-reciever. It is very nice, but IF that component dies, you have no control over your audio system. The only way to control the system is through the remote which depends soley on the IR reciever being operational. Never fear...Spherex has a 10 year warranty on this thing. In 10 years, I'm sure I'll be ready for a new setup anyway...but at least my system is protected in the event that something fails. Problem is, if that IR-receiver goes...and you ship that part for replacement, you'll be unable to use your system for a while. Spherex would have been good to had some on-board controls as a backup option...but oh well. Just a minor deal in my opinion.

The sound quality is amazing. I kept reading about how amazed everyone was with the sound. Spherex uses a sound distribution method unlike most speakers you'll find. It emits sound to better reflect off of surfaces and your environment, so that you're in a "sweet spot" no matter where you are in the room. The sound is more realistic than some of the high priced speakers that I've heard. No need for any high priced recievers and separate components. Everything is built into the sub making setup a snap. Heck, my grandma could set this thing up. If you can make your VCR stop blinking 12:00AM, then you can set this up with no problem.

Just do your research. I've read reveiws in various third-party sources (game magazines, home theater mags, audio mags, etc.) and every source rates this system very high (usually 9+ out of 10, 90+ percent, etc.) Don't be fooled by the "dorky" xbox license...this thing is so versatile, that once you hear your games, movies and music on this thing, you could care less if these things were pink with hello kitty faces painted on.

For those looking to spend under $1000 for a nice surround sound package, you won't find anything better than this. Believe me, I've looked.

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Friday, November 28, 2014

Borderlands 2 - Xbox 360 Review

Borderlands 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $24.58
Today's Bonus: 18% Off
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Visuals-90/100(Great art style make for a great looking game)

Story-87/100 (Smartly written, funny, and features a lot of personality)

Sound-88/100 (Great voice acting and moody music compliment the experience)

Game play-94/100(Borderlands 2's RPG elements jell together with a very playable game)

Replay Value-93/100 (A lengthy game, co-op, and much more make for a game you will play over and over again)

When Borderlands was released back in 2009, it surprised everyone with it's unique hybrid of shooting and role playing. Borderlands was definitely unique, and personally, I thought it was the first true RPG/FPS hybrid. Sure, there were games like System Shock 2 beforehand, but SS2 isn't so much a shooter as it is an action role playing survival horror hybrid, and from a FPS standpoint, it's actually horribly repetitive and clunky. But Borderlands combined Diablo-style looting and frantic FPS combat, all the while providing for some of the most intense and satisfying gun play in a shooter. Borderlands was definitely a breath of fresh air in the FPS market, and it's a darn shame we don't have more games in the genre like it. Now, Borderlands is back with this top notch sequel, and the series is better than ever.

I won't say too much about the single player experience, but given the amount of missions available, it seems Borderlands 2 will provide a lengthy, satisfying experience. I'm not finished with the game yet, but I can tell that it isn't going to end any time soon. People who have beaten it already have said the game will take around 30 hours to complete, so single player fans will be satisfied. From what I gather, numerous reviewers are saying that you will want to play through the entire game more than once (!) as well, thanks in part to it's diverse skill classes. Even better, Borderlands 2 now let's you play the entire game with all of your stats in tow, so expect some heady replay value for single player.

As we all know, the story for Borderlands was extremely forgettable. That's not to say the single player campaign didn't have merit, it most certainly did. The art design was nice, Pandora was occasionally a vivid location, and some of the encounters you faced made for some memorable gaming moments. That said, the characters were extremely forgettable (aside from the awesome Claptrap), and the plot line was about as memorable as watching a modern artist craft a generic sculpture out of toilet roll tubes. Borderlands 2, on the other hand, actually had me invested with it's sharp writing and quirky sense of humor, and some of the people you meet in the game will have you reeling with startling surprise. It's mission structure is so far interesting, and the encounters so far have all been memorable. I won't spoil too much, but let me just say that the creatures here will provide you with a sense of being; you will see them as creatures of fiction, not cannon fodder.

Perhaps the biggest part of the game's success as a story is the vivid recreation of Pandora. Video Game developers know that building a world is one of the best ways to tell a story, especially in a First Person Game (just look at Half-Life). It's easily one of the video game medium's biggest strengths, and Borderlands 2 knows this. Borderlands 2 is a great space western experience, with a mood that recalls a comic book if it were hijacked by space western writers. Of course, the famous Borderlands 2 art style is back, and it provides for an awesome artistic foundation for Borderlands 2's vivid recreation of Pandora. And Pandora is beautiful! Borderlands 2 won me over with it's cell shaded, mood setting skies (Yes. Skies), glistening tundras, jagged mountains, colorful vivid industrial areas, and other locations. It's better looking than anything such garbage as "photo-realism" ever will be able to achieve. You see, folks (*cough* as well as certain 2K executive *cough*)? This is what happens when you get away from "realism"! An antidote to the lifeless drudgery of puke browns and vapid grays; the overall dreary, narcolepsy inducing experience. Thanks for this, Borderlands 2 is more of a beaut than Battlefield 3 will ever be.

The Sound track is also very beautiful. The soundtrack truly makes the space western mood they were going for. Great sound effects and voice acting follow suit.

Now, to game play. The basic game play concepts remain the same. Choose a skill class, start building your character and then loot n' gain (experience points, that is)! With loot and experience points, you have the potential to help yourself to a seemingly endless number of play styles, equipment and, of course, guns. Loads upon loads of guns. If you are familiar with the original (and you should be), you will know that the basic core intents of the game play remain the same. However, what Borderlands 2 offers new is what we all want to know. Does it offer something new? Is this Borderlands 2 or Borderlands 1.5? This is Borderlands 2. And aside from it's vastly superior story and setting, Borderlands 2 adds great game play additions that pushes the series forward, and leaves the first game in the dust.

The biggest addition to Borderlands 2 is the revamped skill classes. Character builds are deeper than ever, and much more rewarding than before. Since this is one of the biggest pros of Borderlands 2, it's nice to say that the is better than ever. The biggest change here is that each skill tree feels way more diverse, something the original was lacking. As you pick from four different skill classes, you can use each class to your advantage. Each class has it's own unique abilities, such as Zero's invisible stealth, the Salvador's ability to dual-wield anything, the Axion's ability to use turrets, and Maya's ability to freeze. Beyond the leveling up of your special abilities, the skill trees you build are diverse and the skills you invest in add a much better sense of personal, much more satisfying combat that suits you well. You can add all sorts of abilities, from more helpful defensive skills to offensive based powers like a Borderlands 2 has some real depth to your play style, and it's combination of great combat and true RPG elements makes for a truly great RPG and shooting hyrbid. All of this is aided by a much improved interface that makes the game more playable than before.

As you defeat enemies, you can upgrade the powers of the class, which is rewarded through looting and the gaining of experience points. Bad *cool* points make for some great bonuses, as they augment most other powers rather well. Most importantly, Borderlands 2 rewards you with guns and the ability to use an endless number of weapons, and it's addictive and rewarding as ever. You all know the drill, and it's even better than the first game. The ability to customize EVERYTHING (yes, all caps for a reason), from common features like re-load, to giving your own gun acid, makes sure that you can get creative with whatever gun you want to make. I'm not quite there making the ultimate gun that puts the BFG to shame, but according to what I've heard, anything is possible, including such crazy weapons as a pistol with ammo that doubles as a grenade dispenser, and I'm pretty sure that's not as crazy as it gets. Borderlands 2 proves that you can never have enough weapons, and they ensure that you will never feel empty-handed. Superior AI and a diverse range of enemies round out the experience.

All of this translates to the multi-player extremely well. Borderlands 2 offers four-player co-op, and it succeeds thanks in part to the great game mechanics. Using each character class, you can truly uses each one to their strengths to help out each team mate, in a way that sort of reminds me of Team Fortress 2. One can really get creative if you mix things up and assign certain levels, and since enemies get tougher as you play the game, it becomes vital and more challenging as you go along. Aided by it's diverse abilities, each skill class truly can add something unique to every play through, making for some rewarding and challenging combat that has the potential to be unique for every band of four. Like a good RPG should do, you can actually join in anytime, which makes the game even better so you don't have to commit to a whole game together. It makes game play extremely flexible, and it makes for some of the most accessible and playable multi-player experiences I've played in quite a while.

I do have a few, eh, issues, however. There are some minor graphics hitches here and there, but as long as you don't give all bent out of shape over some pop in textures or the occasional weird visual hiccup, you shouldn't have much trouble over looking this, uh, issue? You still can't really change the appearance of your character as much, which isn't that big a loss but definitely can be a tad disappointing if you really enjoy customizing your character. Oh, and car combat is mostly underused, as you won't find either a glut of vehicle based missions, or some fun car combat a la Rage. Thankfully, most of these niggling issues are minor.

Other than that, this game is just terrific. I don't know much else to say here, but if you are a fan of Borderlands, this is not just a mere revision, it's a whole new great game. Personally, I really don't find myself every playing the original Borderlands ever again, and it's definitely a stand out in the cluttered FPS genre that exists today. It's got humor, it's got replay value, it's got role-playing, it's got terrific gun play, and it's got enough things to do to keep you hooked for days. Needless to say, if you like Borderlands, you want this one. Easily. Go get it.

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The first question people will likely ask is, "Does this game live up to the high water mark hit by BL1 and DLC?" and that answer is a resounding "Yes!"

The second question asked, "Is it better than BL1?" and the answer is "Yes...for the most part."

So what's improved?

Better gun mechanics (sound, feel and diversity), more humor, more frequent boss and sub-boss battles, easier to get a co-op game going and see who's online playing, character skill trees are improved (more focused on your play style than there being clearly better skills to pursue), friends can select quests in co-op games rather than having to tell the "party leader" to do it, grenades are much more useful with some nice variety, the new enemies are well designed (not only are there more, but a few can do things like level up or heal other bad guys), you can now dismember baddies, you can now tag items in your inventory as "trash" or "favorite" so you remember what to sell next time at the vending machine, you can now directly trade with people, you automatically pick up money and ammo (but thankfully not loot), combat is more organic (enemies take cover, flank you, dodge attacks), there are tons of missions (took me 40+ hours to finish the game having completed all but a couple side quests) and perhaps my favorite improvement, you can now move around while in "Fight For Your Life" mode meaning you'll no longer die while stuck behind cover. Also of note, single player is much more enjoyable this time around. There's less down time, more dialogue and the enemies/environments allow for better individual strategy.

So what are the negatives?

The new menus are clunky and difficult to parse (everything is on a slight angle making it tough to read and navigate), while missions have more dialogue and humor they still consist of mostly "shoot that" or "find this" objectives, driving mechanics are about the same (though thankfully you don't take damage from hitting enemies as much), while you can set a waypoint on the map your co-op buddies can't see the same waypoint and sometimes there's simply too much dialogue happening simultaneously. For example if you're playing co-op the first big town you get to is a total cluster as multiple characters are introducing themselves at the same time, or enemy dialog and gunfine easily drowns out character/story related dialogue. This is sometimes incredibly frustrating since you feel like you're missing out on a crucial plot detail or funny quip. Also, for about the first 12-15 hours the environments are a little too similar, but that changes as you continue to progress through the game. That said, these are only minor complaints and the additions far outweigh the handful of small issues.

Recommendation?

If you loved the first BL you'll love this one! The game does start a little slow, but once you get going its clear this game is superior to BL1 in most regards. If you flat out didn't enjoy the first game I'm not sure you'd enjoy the sequel, but if you've been on the fence there's enough improvement in details, mechanics, humor, enemy diversity and feel to both single & multiplayer modes to warrant a second look.

Best Deals for Borderlands 2 - Xbox 360

If Quentin Tarantino made a Spaguetti Western, post-apocalyptic-esque video game, this would be it. I can't believe how much fun this game actually is. Even if you're like me and didn't play the first Borderlands, don't pass this one up so quickly. Where do I start?

GAMEPLAY: if you aren't familiar with BL, the best way to explain this is to take the addicting looting system of Diablo and combine it with the basic elements of an FPS, throwing in some RPG via an inventory and skill tree. That's essentially the mechanics of the game, and it all slams together so well here. You have four basic classes to choose to play from, and each class has three paths to focus on in a skill tree -this means there's plenty of variation to play. In addition to these basic mechanics, the game is open-world, though it may feel semi-linear as you can only explore on an area-by-area basis (think the opposite of an Elder Scrolls game, where you can walk around the entire map without hitting a loading screen until accessing a dungeon). I have to say, with combining so many of our favorite gaming formulas, this game has so many highlights. Sometimes I felt like I was playing something akin to Skyrim. Other times, the ambiance of a specific area or the design of a specific feature reminded me of BioShock. And sometimes certain things brought me back to my Fallout 3 days. However, I never forgot I was playing a completely new adventure that easily whisked me away for hours in the unique and captivating world of Pandora. Lastly, I can't forget the guns. No joke, there are millions of guns you can find. It is so satisfying to find a ridiculous weapon and destroy enemies for the next three hours with it, only to find another weapon that is even better.

SETTING: Speaking of Pandora, it really is a fascinating world. Having a post-apocalyptic feeling yet retaining a notes of being futuristic, there are so many different areas to access. Sometimes you'll be exploring an underground cave full of chemicals. At other times, you'll be questing in a town that feels like it belongs in the Wild West after a nuclear fallout. It's crazy, and I doubt you'll be bored quickly.

STORY: one thing many BL veterans mentioned is the lack of a good narrative beyond funny one-liners in the original game. Like I said I never played Borderlands 1, but I can tell you that in BL 2 the characters are memorable, the writing is well-thought out and downright hilarious, and the story moves at a great pace with scenes of great emotion and other scenes of great sarcasm. This is all coming from a guy who is used to epic stories from Final Fantasy or Mass Effect. Also, be sure to keep your ears peeled while you fight the various enemies. They say and do some hilarious things themselves. But seriously, the writing is just super clever. I mean, what other game has a quest called, "Rocko's Modern Strife"? Classic!

REPLAYABILITY: with the various classes and varying skill trees, there is already plenty of incentive to reboot a new game or two... Or three. However, in addition to these, once you beat the game you open up more challenging modes that guarantee both tougher enemies and significantly better loot. Also, there are a healthy amount of side quests in here to help you clock in the hours that make AAA games a great bang for your buck. If you're a completionist like me, you'll probably spend 50+ hours on your first playthrough. No joke. Or, you can try a different character, pump through the story to get to the better game modes, then spend all your hours doing the side quests and finding the best loot. There are so many possibilities!

One note -definitely not a game for kids. The gratuitous gore would scar small children, and the extremely crass sense of humor means it's not a good idea to give this to a kid/teen who probably wouldn't understand half the jokes anyway. Just saying, parents, be smart and know what your kids are playing!

In conclusion, this is one heck of a game. I feel that it combines the best of so many game genres into a single FPS while adding in a memorable story that motivates you to find out what happens next. Of course, you'll be laughing your face off the entire way.

Honest reviews on Borderlands 2 - Xbox 360

Short version at the bottom:

I'm sorry to admit that I never played the first part of the series, but I have considered trying it out on the hopes that it's even half as good as Borderlands 2. This game stands pretty solidly on two the most important pillars of game development (that cover just about everything else): strong game play and a great story.

First, the game play. It's exactly what they promised (the hyperbole of "870 Gazillion more guns" not withstanding). I spent a great amount of time just experimenting with the different guns and grenades I found throughout my adventure. Additionally, as you progress, you actually feel like you are learning more about the world around you, either from testing for weak spots in your opponents and the environment or by watching the humorous (yet informative) loading screens. Note: I love when I don't hate the loading screens of game; if I'm forced to sit through tons of them, at least make them good please. An important thing to note, however, is that this is a game meant for multiple people running around and causing havoc, as opposed to a loner (like me). You can still have fun by yourself, but you'll might get a bit more out of it you bring a friend. There were a few minor bugs that can force you to restart (and a few that will make you rich beyond your wildest dreams -in game of course -if you feel like exploiting the game) as well as the annoying caveat that cause you to be referred to as a guy regardless of the gender of your character (only really a problem if you're using one of the two female characters), but I can't think of any real game play reasons not to play the game. 5/5

Second, the story. I like Anthony Burch (and not because we almost have the same name). His term as the lead writer on this project only secures my interest in Gearbox and his own work all the more. By the end of each chapter, you may find that your view of the antagonist changes a bit (or a lot) or it may not change at all, but if you like a good story and more than a few good surprises, you'll like this game. I don't want to spoil too much though, since I want others to experience this great story first hand. The game was very story driven, which is good, but if all you care about is the guns you may miss out on some good humor, so keep your eyes and ears open. Also: "References!" 5/5

Overall, I would recommended this game to all who are old enough to buy it themselves (17+ only please; no kids and immature people allowed due to the immature humor at times that should ironically be kept away from the immature). There were some things I found personally offensive due to my beliefs, but it's a fictional world anyways, so I can get over it for the most part. Between the game play and the story, one of them will draw you in and the other one will keep you there. Make sure you pace yourself though; there's plenty of great stuff you might miss if you rush yourself and even with the DLC coming out in the future (some of which is already out), your definitely going to want to something to do until Borderlands 3. 5/5

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Short Version:

The Good-

Tons of fun, tons of guns, tons of humor, tons of learning, tons of great story

The Bad-

Some annoying game play bugs and the things that make the game great can be overwhelming (and annoying) to people who don't care about them; also, keep away from people who can't handle it (you know who you are...)

The Overall-

Great buy, give it a try. 5/5

Find helpful customer reviews and review ratings for Borderlands 2 - Xbox 360

I played BL1 and all its expansions. BL2 improves the franchise making small tweeks. This may be the #1 game that I have played on Xbox. Just finished up 150+ hours of Skyrim and I think BL2 blows it away in terms of shear fun and enjoyment.

Positives:

Better Story

Small tweeks like Baddass Points

More varied enemies

Negatives:

Mini map could be better

Inventory/menu interface takes a few hours to get used to, but never becomes easy and intuitive.

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Friday, October 31, 2014

Cheap Cribbage Quest - PC

Cribbage Quest - PC
Customer Ratings: 4.5 stars
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You won't go wrong with this if you want a simple cribbage game at a great price. This is primarily for people who already know how to play cribbage though. There's no tutorial or practice mode, and the game automatically scores and pegs, so you'll be lost if you don't know the basic game rules.

Pros:

* I've been playing this for about two months now, and it seems stable. The scoring has been correct every time and the software hasn't frozen or quit unexpectedly.

* The interface is intuitive. The cards are large and easy to read, as is the cribbage board that is in the middle of the screen. I can't comment on the sound because I always play the game with the sound off.

* You have the option of playing a normal game or an "Adventure" game. The Adventure game is a multi-level game that involves some animated characters and a story line. You read 1-3 screens of text, and then play a cribbage game that is just like a normal game, except that you earn bonus points for certain card combinations, and sometimes the game is shortened to fewer points than the standard 121. I haven't completed the levels yet so I don't know if it gets more exciting than this... but I'm giving it a thumbs-up for mild entertainment value. However, I think many people would find this narrative game annoying and would prefer to just play the normal game.

Cons:

* The game automatically scores all the hands and moves the pegs. It would be nice to have the option to add up and enter my own hand score, and to validate my opponent's score. This way I'd get scoring practice and it would make the game a bit more fun and realistic by being able to call "muggins", or have it called on me.

* The game automatically tallies hands and applies the score. You can choose to have it count through each hand score too. Perhaps this is a nitpicky thing, but I've always been taught to count all the fifteens first, then the pairs, then the runs, etc: "fifteen two, fifteen four, a pair is six and a run of three is nine." This game counts through the hand in this order nobs, flushes, pairs, runs and fifteens: "a pair for two, a run of three for five, fifteen seven and fifteen nine." Because of this, my family members who are trying to learn cribbage by playing this game don't know how to announce their scores properly when we play a real game. When I play, I just skip these hand scores because this counting method really annoys me.

Overall, this game is a bargain and I recommend it to anyone who already knows how to play cribbage.

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This game is pretty fun, and a great 'time waster.' Now, it requires you to know how to play the actual game before starting, because like the other review said, there's no instructions or tutorial. I will add though, the music on this game is amazing. You will not be disappointed.

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Thursday, October 23, 2014

Reviews of Jurassic Park 2: The Chaos Continues

Jurassic Park 2: The Chaos Continues
Customer Ratings: 4 stars
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Yet another game by Ocean Software, this game if you don't know is a tie-in with the movie. The game is a typical side-scroller shoot-em-up. Unlike other Ocean releases, this game actually manages to get it right. The game effectively captures the exciting elements of the movie and the graphics are great for the monochrome gameboy. The sound is good and gameplay is great. This game is great from the start itself and along the game, you get to lock horns with the likes of the pterodactyl, the triceratops, the raptor and the ferocious T-Rex himself. The levels are intuitive. This is definately a game you shouldn't miss out on though the gameplay is short with about six or seven levels in total which can be finished in around 4-5 hours max if you are average gamer that is. All I can say is try it and buy it.

OVERALL

GRAPHICS-4/5

SOUND-4/5

GAMEPLAY-5/5

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Thursday, September 11, 2014

Buy Bioshock 2 - Xbox 360

Bioshock 2 - Xbox 360
Customer Ratings: 4.5 stars
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I was a bit apprehensive about getting this game I knew for fact that I'd get it, since I loved the original so much, but I was worried that the absence of Ken Levine would be too obvious on its story. However, I kinda ignored the voice in the back of my head, and decided to get the game anyway. When the 'more of the same' reviews started coming in, I wasn't disappointed; I loved the original game enough not to mind going through a very similar the game again (I played through Bioshock two or three times; each time finding something new in the game, or the story).

The beginning of Bioshock 2 seemed promising. It's certainly impossible to top the beginning of BS1 (the whole segment up to the exit from the bathysphere is classic), but there was a lot of promise in the presentation of the new antagonist of the game, including the shrines you find here and there, and the occasional communist drivel she spouts. Once you reach near the end, however, you begin to realize that there's really not much of a twist in terms of a plot. The ending(s) is predictable, at best. In the grand scheme of things, Lamb is barely touched upon; enough to make you wonder why she was chosen as an antagonist. Many of the characters you meet in the game seem transient; the last conflict with Sinclair is almost laughable in its brevity and insignificance. In short, the story of Bioshock 2 doesn't hold a candle to that of the first game.

On to gameplay.

The Big Sisters, which seemed to hold so much promise before the game's release are nothing but another enemy one almost impossible to beat without dying at least early in the game on Medium and Hard. No real story is presented to explain their existence, short of a silly blurb about them being Little Sisters in a specialized suit.

The underwater levels promised early on are nothing but brief stretches of linear path, and not deserving much mention.

The Big Daddy drill is an interesting weapon in the new arsenal, but it lacks in two serious aspects: a) the drill dash is not available until later on in the game, and this move is often crucial for survival, and b) unlike the wrench, it requires "ammunition", which is often scarce to come by, especially on higher difficulty levels. You are pretty much guaranteed to drain the drill's ammo in any serious fight; therefore, you cannot depend on it in any mediumto large-scale fights.

The variety of new weapons offered in the game is great, but you'll soon learn that you really need the drill, the shotgun, and the rocket launcher. The rivet gun becomes useless almost from the beginning even headshots hardly scathe the opponents.

The music! One of the best parts of Bioshock is the music, as it sets the mood perfectly. In Bioshock 2, music is barely heard in five or six locations throughout the game. I have heard more old-timey music waiting for the game to load, than I have throughout the entire game; making me wonder why 2K even bothered licensing the songs.

That said, the game does make some good gameplay changes, including the spear gun, which is a fun weapon reminiscent of the one in Half-Life 2. Hacking is better, if not much more realistic, as now you need to hack as you play. While the underwater moments are all-too-brief, there are a few scenes which are beautiful and deserving a lot more attention, than that given. Another excellent addition was the view of the world through the eyes of a Little Sister if you ever wondered why they refer to the splicers as 'angels', this part in the game makes the reason all-too clear.

All said, I'm far more disappointed by the lack of a solid story in this game, than I am by the elements of gameplay. Living up to the original is not an easy task, and while I didn't expect the same level of innovation from this one, what I did get, I expected a sequel that desperately cried out for the attention of the author of the original.

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Bioshock, when it came out 2 years ago, completely reinvented the way I'd played first person shooters (I had never played System Shock 2). Diving into the sea, into a world eerily familiar to mid-20th century America was one of the most blindingly original, involving experiences I ever had with a controller. My main problem with Bioshock 2 is that this feeling of originality never returns. Despite what the designers do, this new main villain Sofia Lamb just doesn't strike the same terror at Andrew Ryan did and fighting splicers and other big daddies from the other perspectivethat of a big daddy--just isn't as exciting or new as i would expect. The game feels so much like more of the same, and for that I give it fun factor of 5, because it builds on a brilliant foundation, but overall i feel its lack of originality compared to the original earns it only 4.

As an addendum-I can find no issue technically with the gameI think it's running on the same Unreal engine as the first, and I believe that was pretty maxed out in the first one so there was likely not room for substantial improvements. The new plasmids aren't really as cool as the ones in the original game either, as they seem more practical (maybe not a complaint, but being able to go vertical just isn't as sweet as shooting bees at a guy). Graphics were good, sound was just as immersive as Bioshock 1, technically I really didn't have any problems with the game. I stand by the 5 I give it for fun, but I can only really give it a 4 because it just doesn't invoke that same sense of ingenuity I got in the first game.

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Returning to Rapture was refreshing, at first. Bioshock 2 is a good game but not a good sequel. If you are looking for a game that will continue what you experienced in the first game look no further because there isn't one. Without giving any spoilers Bioshock 2 is just a story about the induced relationship between the protectors (big daddies) and little sisters (this is discovered in the very beginning). Splicers have become more advanced, they are both stronger and a bit smarter. Using the drill as a weapon is amazing and absolutely a plus side. There are many other great aspects in the game but I don't want to ruin it. The game gets a little slow in the middle and it is significantly shorter than the first installation but don't let that discourage you, the game has some great gameplay!

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I did not buy this game on the day of its release, as so many people were complaining Bioshock series lost its magic in Bioshock 2. The Rapture city doesn't feel as novel anymore. But now that I have played through with it TWICE, I have to say these folks were dead wrong. Yes, the city, some of the villians and gameplay are similar, but that is why this game is labeled Bioshock 2 and not a new IP. Either way below are the pros and cons for the Bioshock2

PROS:

-CHOICES, CHOICES, CHOICES: One of the aspects, gamers loved about the original is how you have to make choices in terms of litter sister throughout the game and how it affects the ending. In this one, they have taken a step further and improved this choice system. Not only for little sisters, but also for some other things you will have to make choices. This choices will affect the story (dialogues, cut scenes and ending) to a great degree and add decent replayability to the single player mode.

-MYSTERIOUS STORY: The story is suspenseful. It is not as good as the first one, but is still pretty good and will really drive you forward in the game. If you played Bioshock 1, it is certainly a plus; however, certainly not a requirement. Even if you did not play the original, you will be able to understand most of it.

-AMAZING UNDERWATER VISUAL ANG GRAPHICS: The city looks as stunning if not better as Bioshock 1. Better yet in this one you get to play UNDERWATER. While it may not sound as thrilling it truly adds great deal of feeling to the gameplay experience.

-PLAYING AS BIG DADDY: Initially you will be somewhat confused, but this gets to be real fun. You can still use plasmids as in the original, but you get access to heavy duty weapons as you are playing as big daddy. I won't spoil much for you but YOU WILL LOVE THE SPEAR GUN :)

-NEW WEAPONS, PLASMIDS and TONICS: In this game, you get access to all the cool plasmids from the original, but you also get to use some new mysterious plasmids and tonics. Expecially, if you decide to go for good ending, you will get some really cool plasmids. As for weapons, you will just love the big guns. Trust me on it.

-NEW ENEMIES and BOSSES: I don't want to spoil it so I will just say big sisters will make you wet your pants.

-FOUR ALTERNATE ENDINGS: Again refer to choices section

-EPIC MULTIPLAYER: This game offers a very unique multiplayer. It was a wonderful break from games like Modern Warfare 2. The modes such as capture the little sisters can be fun. Just wait till you play as a Big Daddy. The power you get will truly be intoxicating. Oh did I mention you can use very different plasmids than single player in multiplayer mode.

My only complain for this one was instead of focusing on multiplayer, they should have just focused on single player and made it longer. Don't get me wrong , it will still take you a while to go through it (8-12hrs depending on how much you decide to collect).

In summary, to me, Bioshock 2 lived up to the standards. It was enjoyable and has great replay value.

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If you like games with good stories then you will like this game. I don't think it was quite as much fun as the first one, but its still a really good game. If you enjoy action/adventure games like resident evil, halo, mass effect then you will really enjoy this game.

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Friday, August 1, 2014

Quake 4: Special DVD Edition Reviews

Quake 4: Special DVD Edition
Customer Ratings: 4 stars
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Sometimes, very rarely a 3D shooter playes better on a console than it does on a PC. Well, it's not one of those times. As a matter of fact for those who have played a PC version of Quake 4, playing it on Xbox 360 will be a huge step down. Surely the HDTV graphics are there and overall the game looks similar to the PC version, but controls are again the weakest link here.

Well, since the opening was about the "bad parts" of the game, let's go ahead and get though them before we get to the "good ones".

Having played Quake 4 on PC, and deciding to be a hot shot by start the Xbox 360's verion right away on the "corporal" difficulty, I quickly realized how bad of an idea that was. Aiming is certainly something that takes a good time to get used to with a controller. But even after about 5 hours I was still no where near good at locking into enemies and strafe dodging shots as I was on a PC after only 10 minutes of play.

Surely by switching to the "private" difficulty I was able to get though the game with a relative ease but the excitement wasn't there. All underminded by the fact that 3D shooters are meant to be played with a keyboard and a mouse.

The graphics in this game while not "Half-Life 2" realism like, are certainly pretty. And if you enjoy watching people get cut in half with saws, you will certainly appreciate all the character, textures, particle effects (yes, blood) and lighting quality of this game. (On the same note, if you enjoy it TOO much, you may want to see a doctor *wink*).

The problem, however, lies in the inconsistent FPS (Frames Per Second). Many times FPS plunge into low teen numbers, making the game a slide show for a few seconds. It wouldn't have been a problem if that happend every now and then but frames don't stay consistent for more than a couple of minutes at a time. Combined with already hard to work with targeting system, it can bring pure hell in certain situations and quickly lead to death. Which then leads to perhaps the last big problem in the game long "loading" times. Loading times can last in excess of 30 seconds. And although they don't appear often if you progress though the game (about once every 30 minutes), they can become enormously irratating if you keep dieing. In situations where it takes more than simply shooting at the enemy (usually boss fights), it may lead to situations of running into a room, getting nailed with one hit and looking at "loading" screen. It can test a patience of those who are not sure what they are doing and die in seconds only to look at spinning Quake logo for half a minute, over and over.

On the good side, however, the game is a well made 3D shooter from the point of level designs, overall graphics, and a relatively deep storyline for a what most would consider "mindless shooter". The story is easy to get into: Stroggs are continuing the fight against the human race. So as one of the marines you get dropped off on their planet to show them who the boss is. The missions are the ones that tell you story from a "brotherhood" military point perspective. You know that the war is going on, but inside the game it's more about surviving together with fellow marines. Assigned to the squad, you constantly on the move to help others, and AI (CPU controlled NPCs) do a surprisingly good job helping you as well. Which certainly takes away the feeling many other shooters give you that you are actually "baby sitting" the NPCs instead of working as a team.

Through out the game you get to know quite a few peronalities and spend most of the game fighting along side of them. Never knowing who will live and who will die. It isn't until you get deeper inside enemy bases that makes you understand why this game deserves a strong "M" rating. The images of graphical torture of captured fellow marines, blood and gore are everywhere. But what can you expect from a complex called "Strogg's Medical Facility"?

The level and environemt designs are good, but at times can get a bit seamless. And the fact that many missions force you going back and forth though same rooms certainly doesn't help. But it isn't significanly de-valueing the game overall.

There is a good choice of weapons in the game that get modified through out the game for a bigger punch. And there are a number of vehicles available for the use through out the short missions (usually outside). It seems fun but certainly nothing you haven't aleady seen before in other 3D shooters.

Multiplayer is pretty good and certainly adds a good amount of fun to the game. However, Xbox 360's version suffers from the same problems mentioned above. Where things like precise controls play bigger role than they do in a campaign mode. Making a PC version truly shine and leaving 360's version in the dust.

Overall, this game is an almost perfect example of what you would expect from "big hitter" companies like Raven Software and Id Software. But I wish they had taken a slight risk and tried to add something new to the game to spice it up and make it stick out from the rest.

PC version of this game strongly deserves 4.5 our of 5 stars. Xbox 360 version, however, is proabably somewhere in between of 3.5 and 4 stars out of 5. Mostly due to problems mentioned in the beginning of this review. One thing can be guaranteed is that you will have a blast playing it if you are into linear Gory, and Bloody 3D "twitch" shooters. The only suggestion here is to get the game for a PC if you have a powerful enough computer. If you don't, you will still have a blast on Xbox 360. Just probably not as a big one.

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The latest in the Quake series is just short of perfect. Quake 4 follows the story from Quake II (which is included in the DVD edition of the game), and, like Quake II, is completely unrelated to Quake I and Quake III.

The story itself is fairly well done, better than most shooters (hard to be worse than nothing, lol). A couple small things here and there are unexplained (like the multiple Makrons...), but they are definitely not story stoppers. Moves pretty well.

Top notch graphics, based off the Doom 3 engine. A little intense for most computers, but once you set it to what your box can handle, it still looks wonderful. I had mine set to near-lowest settings (since my hardware is nearly three years old), and it still looked and moved fluidly.

The gameplay is fantastic, with nearly non-stop action. There's a lot of unit-based action, with the player spending quite a bit of time with other soldiers and even developing a bit of a bond with his own unit, Rhino squad. Enemies are always coming from everywhere, though a cleared area usually stays clear (thank you id). There are a couple pathetic attempts to include puzzles later in the game, though they are easy enough.

There are a few vehicle levels (riding in a troop carrier, driving a tank, driving a mech, and riding in a tram) which are very well done, proving difficult but not impossible. I would've liked to see more tank or mech time, but the game is already pretty long.

The sound is pretty sad. I had to pull some tricks out of nowhere to get it to work, and even then it all sounds really tinny. It gets the point across, though, so it's not a total failure. Honestly, I'm not even sure if there is music in the game. I want to say that there is, but I can't remember any for the life of me. So I suppose the soundtrack, if there is one, is completely forgettable.

Scores:

Gameplay 9/10

Sound 6/10

Graphics 9/10

Story 8/10

Overall 9/10

Well done and very much worth picking up when they support more hardware (or if you have the extra cash and an itchy trigger finger).

*Note: the above scores are my opinion, and are not based on any system. Also, I run Quake 4 on a AMD Athlon XP 2600+ with 512MB DDR400 and a GeForce FX5600 with 256MB vram, which is running SuSE Linux 10.0.

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Whoa! Some folks are comparing this to DOOM! No way! Firstly, the AI is much improved. You aren't stuck in constant corridors where the AI doesn't have to have a brain. It just has to 'be' right in front of you, and come at you.

Not so here. I have actually watched the enemy AI step away and hide behind a pole until i passed the pole and shoot me in the back! You gotta keep your eyes on this one.

Of course, it can be a system hog. I have a P4 3200 + 1 GIG DDR RAM + 256 MB DDR PCI EXPRESS ATI VIDEO + SOUND BLASTER AUDIO. With those specs, i got a REALLY sweet framerate that hardly dropped under 75 fpm. That with a 1024X768 screen setting and *MOST* features cranked. I was glad they alowed key binding to be changeable, and that they included the save anytime feature also. NO FREAKIN' CHECKPOINTS! I see minor comparisons to HALO and DOOM and even F.E.A.R. But, not so much that the game feels derivative. I thought the graphics were sweet at the settings i chose. And, the weapons sound incredible. You can almost smell the gunpowder. This is worth every penny.

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Once again, you, the player, return as a battle hardened marine fighting the forces of an alien enemy on the planet Stroggos. Your enemy, the clever and malevolent half machine half human Strogg have been invading earth for years, stripping the planet of its natural resources and using the body parts of the deceased for gory experiments. Now, in a last attempt to stop the invasion, you are sent to Stroggos to destroy your enemy before they destroy your world. However, the planned invasion on Stroggos goes awry, many of your comrades are killed and your ship is wrecked. Now, with the help of a few remaining fellow soldiers, you must battle your way through this bizarre and malevolent alien world. However, your worst fears are soon realized when it becomes apparent that to defeat your enemy, you must become one of them! The battle for earth begins . . .

Game Play

When I first started playing Quake 4 I was immensely impressed. The graphics were marvelous, the plot absorbing, and the general aura of palpable tension enthralling. However, as the game progressed I became less enamored. I freely admit that I have no gaming skill whatsoever, and am a frequent user of cheat codes, however, I was able to play Doom 3 through without a great deal of reliance on cheat codes. Buoyed by my success, I assured myself that at last I had acquired some amount of skill and would be able to enjoy Quake 4 . Alas, but it was not to be! As the game wore on, I instantly tired of getting killed every few seconds, getting stuck, lost, confused, and just generally enraged. I gave in and searched the internet for my trusty old cheat codes. So much for that self fabricated palaver about having acquired some gaming skill. Still, I was certain that once I typed in my cheat codes (the ones that gave me all the weapons and made me invincible) I would be able to finish the game. After all, how pathetic would it be to have the invincibility cheat code on and still loose! Surely even I wasn't that bad. Well, I was. Actually, I'd prefer to blame that on the game. Okay, so I'm not that skilled a gamer but even so, a game really shouldn't be that hard. So, why was this game so impossible? Let me count the ways:

Complexity of the Missions:

As can be assumed by this sections title, the mini-missions that were present during each level were particularly complex. Within the first few levels, the player is inundated by seemingly impossible missions to acquire objects that can't be found, save other soldiers who seem to throw themselves into harms way, open doors that just won't open (even when I cunningly gave myself the cheat code for a rocket launcher in hopes that I could just blow up the door), etcetera. As the game wore on, the fun dissipated and each mission became like a chore. After finally completing a task, I was rewarded with yet another extraordinarily difficult mission until finally I became so stuck and so dispirited that I gave up and refused to finish the game. Even with every cheat code known to man, I simply couldn't get past that impossible level. I was only four levels in when I became irreversibly stuck. This then, was why I choose to write this review. For a highly experienced gamer this game will probably not seem quite as unfeasible, however, the extreme level of complexity will still prove annoying despite the gamers skill and tenacity. For a fairly new gamer like myself, avoid this product at all costs! Quake 4 is for experienced, skilled, and infinitely patience gamers only!!!

Ineffectual Cheat Codes

This then brings me to my second qualm, the ineffectual cheat codes. Although not everyone is so reliant on these odious codes, I found that sadly I was. So, imagine my surprise when I donned the invincibility cheat code and still got killed! How is that even possible you ask? Well, the design of the game is such that in each level the player will be presented with a mission that, if failed, is often fatal. Therefore when the player doesn't finish the mission in time the game automatically stops and the player is obliterated forcing them to start the same level all over again. Therefore, the cheat codes are completely ineffectual, useless, futile, inadequate, ad infinitum.

Along these same lines is the critical timing of the missions. Often I was killed because I did not perform the feats with enough speed. Being a new gamer, I found it extremely tiresome that such great skill and unwavering attention was expected of the player. I much preferred the method that the Doom series employed where the player was allowed to choose their own level of difficulty. This enabled new players to start the game and become accustomed to the gaming world whereas older players were allowed more challenges. Had this method also been presented in Quake 4 I feel that many of my complaints would have been rendered void. Sadly, this was not to be.

Character Provided Information

Compiled with the level of sheer complexity, is the character provided information. Unlike the Doom games, each level is so complex and the missions so minutely detailed, that it became essential for the game creators and programmers to use other characters, such as army commanders and other soldiers, to deliver important mission oriented messages. Through their explanations, the player learns of the current circumstances, ongoing storyline, and the various minutias regarding an impending mission. Because of this, it is essential to have the computer sound blaring. As I soon discovered, this is any easy way to irritate your family members especially when you feel like indulging in a game while they try to watch television. Also, because all essential information is conveyed through dialogue, it is essential to listen carefully to everything the characters' say. This level of concentration soon becomes yet another irritating aspect inherent in Quake 4.

Weapons

As if the game was not already difficult enough, the weapons provided made actually hitting a target nearly impossible. Only the machine gun was actually useful in striking the aforementioned targets. The other weapons, including the advanced weapons only to be acquired later in the game, were completely powerless and therefore made actually hitting a target nearly impossible. The targets themselves were always provided with better weapons, were able to move faster, hide more efficiently, etcetera, therefore culminating to make them nearly indestructible.

Enemies

The Strogg themselves prove to be rather undeveloped villains. Unlike the Doom villains, we are never truly allowed to see our adversaries. They are often two far away to see and for the player's own safety, especially without the benefit of cheat codes, it is imperative to shoot at them from a distance. Therefore, the villains are never truly seen thus diminishing the level of terror expected from a horror/action videogame.

Also, the programmers made use of the same villains in several levels resulting in the gamer being subjected to a re-run of identical carnage sequences. This repetitive feeling of déjà vu was yet another flaw in the ever crumbling façade of Quake 4

Besides all these qualms, the concept of the villains themselves, half machine, half human, simply didn't evoke as much imaginativeness as could have been expected. Perhaps I have been spoiled by years of Doom but the concept behind Quake 4 simply wasn't as imaginative or terrifying as it could have been. Still, the rich storyline and character details more than made up for this small fault.

-

All of these flaws, laboriously explained above, proved fatal to the Quake 4 experience. Although they were several nice elements to the game, these elements were simply not enough to overcome the great complexity of the plot, the endless mind numbing missions, and the countless conundrums presented in each tiresome level. However, for the benefit of the reader, I have provided a brief segment below that detail the more pleasant elements of the Quake 4 experience.

Graphics

After having just recently finished Doom 3 , I was instantly able to recognize the graphics employed in Quake and was not overtly surprised to learn that Quake 4 relied on the Doom 3 engine. As in Doom 3 the virtual world of the Stroggs was fully brought to life with fluid graphics, realistic companions, and (unlike Doom) excellent lighting. The graphics were almost perfect and certainly the best that I have seen to date.

Storyline

Although the storyline of Quake 4 was not as unique as the Doom saga, it was more highly developed. The aura of tension and mystery was sustained throughout the few levels I managed to master and the greatest regret that I have about discontinuing my excursion in the Quake world was that I would be unable to witness the ending of the finely crafted storyline. Indeed, at times the game acquired and almost cinematic feel that left the gamer hungry for more. Sadly the sheer complexity and hopelessness of the mission made it impossible for me to continue further in the Quake world and therefore, I remain ignorant as to the story's conclusion. However, judging by the beginning portions of the tale, I can only assume that the story continued onward at an exciting and intriguing pace. Would that I could have finished it.

Characters/Dialogue

Unlike the Doom 3 saga, Quake 4 boasts superior characters. Instead of pursuing the same Doomesque aura, the programmers allowed for greater variety of characters in Quake 4rendering them far more important to the continuation of the tale. Indeed, the marine is rarely ever left alone and is either accompanied by a squadron of his soldier comrades or his commanders. Each character is essential to the story and thus a more realistic aura is created. This was one of the most enjoyable aspects of Quake and effectively helped to construct a distinctly personal and relevant aura.

As for the character's dialogue, this aspect is far less believable. The dialogue is generally corny and over done but still helps to keep the gamer's interest and proves to be an entertaining if unrealistic addition to the Quake 4 atmosphere.

Special Edition

I purchased the Special Edition CD-ROM. Included in this edition are the following features:

* Concept and Production Art Gallery

* Quake II plus expansion packs Reckoning and Ground Zero

* The Making of Quake 4: Behind the Scenes

* Interviews with id Software and Raven Software

Conclusion

Although Quake 4 boasted several nice features most notably the cinematic story telling and the inclusion of more than one character, the devastating flaws that surrounded the game proved fatal to the gamer's enjoyment. The complex missions, impossible time limits of each adventure, the poor weapon design, and the ineffective cheat codes all conspired to take a game with great potential and render it un-enjoyable and irritating. Recommend only for those with extreme patience and great gaming skill.

Ravenova

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Well this is my first real taste of Quake. I played the original shareware Quake 1 back in the day and I also owned Quake 3 Arena for Dreamcast. Now I know Quake 3 was insanely popular but since I didn't own the keyboard attachment, the game was frustrating as heck. Now with Quake 4 here, I have come to realize why everybody loves the Quake series so much.

For starters, the game's graphics are fantastic. Truley some of the best out there and they are improved over Doom 3's as well. The sounds are great too although the machine gun's sound will really start to irritate you especially in multiplayer. As for the singleplayer campaign, its pretty decent. Basically its an old school style of gameplay where you blast the living heck out of anything that walks. My complaint with the single player is that its over way to quickly. The vehicle levels are over before you know it and the story isn't the best either. But the shooting is well done and since thats what you're doing most of the time its fun to play.

Now the multiplayer portion of the game isn't really my favorite style for online FPS games. Its basically a combination of Quake 2 and 3's maps with much improved graphics. Most of the people online are seasoned vets and since I am a noob when it comes to this games multiplayer, I usually end up dead more often than alive. So if you loved the other Quake games online, then you will surely enjoy this one too. If your like me and enjoy games like Day of Defeat, Call of Duty, Ghost Recon, or the Battlefield games, then you won't probably care too much for Quake 4's online aspects unless you put in a great amount of practice.

Normally I wouldn't have spent more money on the special edition version of the game just to have it on dvd as opposed to multiple cds, but I had a giftcard and since I never played Quake 2, I bought it. Although I have only played a few levels of Quake 2, it is a very fun game and I'm sure the included expansion packs are fun too. Well, if you're looking for a new FPS and you are either a long time Quake fan or are new to the series, then you will most likely have some good old fashioned fun with Quake 4.

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