Showing posts with label xbox buy. Show all posts
Showing posts with label xbox buy. Show all posts

Thursday, December 18, 2014

MySims Sky Heroes - Xbox 360 Reviews

MySims Sky Heroes - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
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He liked it at first but lost interest quickly. Probably not the game's fault, it's just not something that he was into.

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We have 3 boys ages 5 to 11 and all 3 love this game. It's a game that they love to play that all 3 can play.

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My son love airplanes this is fun game ! For 7-8 yrs he has a lot fun bcs can explore some places and good for kids...

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We got this video because our six-year old son loves simulated flying videos and games AND it's geared toward kids. We're delighted that it doesn't contain swearing, sexual references, or gore. However, watching it makes me quite motion sick (though it doesn't have this effect on our son). And the other characters are constantly breaking over the radio with messages in some nonsense language. There are a number of special weapons that one can acquire but they're only explained in text (as opposed to audio) for a few seconds, so they're easy to miss.

Flying in many video games is somewhat challenging and the same is true for MySims Sky Heroes. Oddly, it requires more coordination and practice than some adult flying games. One of our guests, who is less devoted to flying than our son, gave up on the game after about five minutes.

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Ok, so I bought this for my kids, aged 7 yrs and 9 yrs. They both like playing it and have fun. My husband, however, gets upset when he plays . .says it's too hard to find the targets, etc. I honestly get just as much amusement from watching them as I do him ..

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Tuesday, December 2, 2014

Discount Rock Band 2 - Xbox 360 (Game only)

Rock Band 2 - Xbox 360
Customer Ratings: 4.5 stars
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The prime difference between what the folks at Harmonix and the people at Neversoft/RedOctane are doing with their perspective games comes down to very important semantics. Neversoft's Guitar Hero series is a franchise. Harmonix's Rock Band is a platform. It's a huge distinction and the truth is that Rock Band's method benefits the consumers a lot more.

So when you're purchasing Rock Band 2, you'll getting a lot more value than you can imagine. Sure there's the 84 song (all master cuts) list and the 20 additional free bonus songs coming really soon, but what's important to note is the promise that Harmonix is keeping with: Rock Band is a platform, meaning every song under the Rock Band umbrella (with a few unfortunate nixes) will work with their games. So not only do all the songs you've been downloading for a year work, but also all but three songs in Rock Band 1 can be ripped to your hard drive (for a nominal $5 for licensing fees). This is a phenomenal value that values the customer more than paying for individual "expansion" packs that have no connectivity to one another. Platform versus franchise.

Alright, so there's a huge value here. But once you dig into the actual game, there's some good and some blah. Harmonix revamped the touring mode so that, regardless of playing single or multi, you have one World Tour. Previously, songs unlocked in solo play would show up in the multiplayer; here, though, regardless of whether you're playing by yourself or with friends, you're unlocking songs as you travel throughout the world. It's a lot more fun and emphasizes group play.

One of the issues I've run into is that the people I play Rock Band with aren't the best of players. We do it for fun and we'd invariably run into a brick wall in the tour where they'd have to move up to the next difficulty and couldn't. So far, we haven't run into that situation and have gotten a lot more out of touring that we used to. I hope this continues as this is the most exciting and fun aspect of the game.

Other game types have been included, as well. Your band can do the "Tour Challenge," which basically throws various set lists at you to get through. These set lists can be songs from a specific band or songs difficult on a certain instrument or songs of a certain theme, etc. A second game type is "Battle of the Bands" and puts your band against another band virtually, with a leaderboard to track your progress.

If you're looking for more character customization options, you'll probably be disappointed. There's a few more new hair types and a couple more faces, but for the most part it feels like the first Rock Band. This is a common thread throughout Rock Band 2: it feels a lot like the first Rock Band. It's more of a slow evolution. By far the best changes are ones that should have been in place the first time around, namely the fact you don't need a band leader and that you can have one character play any of the instruments. This is probably my favorite part of the new game (minus the songs).

But the songs are the real showcase. There's a lot of diversity here with a lot of new bands, some oldies and everything in between. But most of the songs are a ton of fun to play, which is the most important part. If you have Rock Band, this is a no brainer as the gameplay modes are more fun and you're not losing songs. If you're new, this is a terrific place to start. Many many hours have been logged so far and I can't wait for more.

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vs. Rock Band 1:

Rock Band 2 doesn't add too many features, but the new challenges and especially the drum trainer are great. In the first Rock Band game I constantly ran into patterns on songs I was completely unfamiliar with. I could either fail the song over and over, or hit practice mode. But either way, I'd likely be ill-prepared for the next song. The drum trainer lets you practice pure rudiments, basics that many patterns in the songs are built from. Plus, you get to feel like you are actually learning how to play an instrument (and unlike guitar, you are).

However, my favorite feature is the new World Tour mode, despite having only minor changes from Rock Band 1. Now you can use any members for a band at any time, which actually was the reason my wife stopped playing and I just played on the solo mode (which is now gone unfortuantely). Aside from the missing solo mode, a minor difference (and not so practical now that I have a couple hundred songs), Rock Band 2 really does a great job of upgrading and adding new features.

Songs:

The library of songs added in Rock Band 2 is great. I think just about anybody could find 20 songs on the list they like, probably many more. The list is pretty ecclectic, so I doubt anybody will be a fan of each and every song, but it's definitely a solid list with all master recordings and mainly big names. Of course the sheer volume, 104 songs (including those yet to be released) plus all the downloadable songs you can buy and those in Rock Band 1 are the biggest draw.

Overall:

Rock Band 2 doesn't mess with what Rock Band 1 did right and simply refines the experience and beefs up the content. Harmonix did a great job with this game and I only wish that the bundle had come out as early, as the prices for everything individually is much higher, (not that I need a new mic). If you don't have any fake guitars or drum sets cluttering up your TV area, well, maybe you should hold out for the bundle and save some $$$. Or who knows, maybe the Guitar Hero World Tour instruments will be superior anyway? But if you do have the Rock Band 1 bundle, or even an old guitar hero guitar, Rock Band 2 is a must have.

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So if you've even heard the words "video" and "game" put together outside of Fox News' patented Chicken Little hysteria over violence and such, you're well aware of just what Rock Band and Guitar Hero are all about. Good. That'll make this easy. "Rock Band 2" Takes every single little thing every living breathing gaming entity on the planet loved about the first one and added every little thing that was lacking and then some. Seriously, some may call this a full-priced expansion pack, but for what you're getting here you'd be an idiot not to buy this game if you already have the original pack. And if you missed out then there is no reason not to start here with the Special Edition's new and improved peripherals. I called the battle between RB and GH a draw before since GH had such a cooler over-the-top style, better translation of music-to-game and better songs to boot. No more. Rock band is the top of the music game hill right now and Guitar Hero World Tour is going to have to rock some serious socks off if it hopes to surpass this one.

First off, the most important part of the game: the music. Like Alice in Chains, Nirvana, and Pearl Jam? Sure you do. How about Bob Dylan, Blondie, and The Go-Go's? Darn skippy. Not hard enough? How about freakin' Testament, Mastodon, Megadeth, and System of a Down? My head is banging just thinking about it. Not legendary enough? The Who, Bad Company, Journey, AC/DC, and Fleetwood Mac do anything for you? Heard it all before? Well then check out the brand new never before heard new Guns n Roses song. Favorite band still not here, you say? Lacuna Coil, Sonic Youth, The Mighty Mighty Bosstones, and two different D's ( Social AND Tenacious) wish to make the pain go away. That's just a few of the EIGHTY FOUR master recordings you will jam out to. Not enough? How about a free code to download TWENTY MORE FOR FREE when they become available? And endless downloadable content including entire albums from Megadeth, Judas Priest, Boston, and an ever-growing list of many mucho more is an even bigger clincher. Plus, for a $5 fee you can import your entire Rock Band 1 library. If you love any sort of rock music, you will love this game.

Okay, the new additions. There is no reinventing of the wheel here, but the road is much smoother. The useless solo mode has been eliminated and instead solo play is integrated into the awesomely awesome world tour mode. I have not the time or the Rock Band-playing friends with too much time on their hands to embark on a lengthy multiplayer campaign so this is a dream come true. The best aspects of the original was saved for the multiplayer. That's no longer the case. You can also choose to play bass when going solo now so three cheers for that. The basslines are translated much better than the guitar parts anyhow. This time around you aren't tied down to any instrument at all going it solo; you can switch freely among them as you progress through the game. You can pass on the songs you don't like (or that kick your rear end) whereas in the original's solo mode you'd have to slog through every single song. Even the Flyleaf and Jet ones. Torturous!

Using the barely upgraded create-a-rocker feature I recreated my original RB band Midget Apartheid's lineup to a T and now I can play with all of my custom thrashers onstage at once when playing alone instead of having a bunch of lame stock-rockers filling out the ranks. I love this. Sadly, my band name was deemed "not classy" by the fascists at MTV Games and I'm barred from online play until I change it. I'm not changing it. It rules. Anywho, the online component is brilliantly integrated into the tour mode with optional battles and challenges where you can compete against other online bands that pop up as you travel. "Sage Tellah and the Spoony Bard Band" is sounding like a cool band name at this point (if you get that reference, you are now my friend). It's not selling out or caving in if I pretend it was my idea, right? I wanna try this new component out!

This is the simply the coolest music game ever put together from top to bottom. The only problem that remains is that a few of the songs are duds ("So Whatcha Want" is awful on guitar) and there are still times when you don't feel like you're controlling the music so much as you're just pressing combinations of buttons because the game says so. Guitar hero always makes you feel like you rule the guitar track. At times in Rock Band you are obviously playing a drum or bass part on the guitar and hearing something you aren't playing and vice-versa. There were also drum parts where all I heard was the bass drum and yet they still had me flailing away. This throws me off to no end because I listen to the music intensely and take rhythmic cues from it. It pulls me right out of the game when I'm hearing one thing and playing something else entirely. I can forgive this because it isn;t always flagrant and everything else is so heavenly. But no excuses, Harmonix. Fix this and you've got a contender the best game of any genre ever. Maybe it already is.

Bon Scott was a prophet. This I know to be true. He hath spake the blessed verse that hath come to be many a decade ago when he bequeathed unto us these words that best describe the experience that is Rock Band 2.

"Let there be sound", there was sound

"Let there be light", there was light

"Let there be drums", there was drums

"Let there be guitar", there was guitar

"Let there be rock"

And so on this day it has come to pass that (ramma lamma lamma lamma) Rock Band 2 is king. It's got the drums, it's got the singing, it's got the guitar/bass, it's got the songs, it's got more songs if you don't like those songs, and it's got a much better interface than any of it's predecessors. You like music? Got an up-to-date video game system? Beg, borrow, steal, or sell your family members' organs if you have to; but buy this game.

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RB2 doesn't stray too far from the formula that made RB1 so fun and successful. So for the sake of brevity I'm only going to focus on what has been changed.

There are of course many new songs which keeps this game fresh, that is easily the most obvious change from RB1 to RB2. Besides that some of the gameplay modes have been tweaked and some new elements added.

World tour mode can now be played any way you like it. You can play solo, local with buddies, or on Live. To make this new freedom functional the band leader restriction has been removed, so you can play with whoever is around with whichever band you like. No need to go creating new bands when dongman420[this is a fake name ... I hope] isn't available for a gaming session. The inclusion of online world tour is easily the biggest draw, and it's one of those features that really makes you wonder how you ever lived without it in RB1. Too much fun.

There is also a battle of the bands mode, which is exactly what it sounds like [band vs. band], and something called tour challenges. Tour challenges generate random setlists from your library of "hard" songs, although they may not actually be all that tough. The setlists are culled from all of your content, including downloaded songs and imported RB1 tracks, which is a nice treat. It's a neat little feature that keeps gameplay fresh.

As a side note the track select screen is nearly identical to RB1's store screen, which is cool because you can see at a glance the difficulty of song per instrument. I also like that you get album info on each track in the form of a little cover art icon as well as the publishing year. A small change but a really nice touch.

The drum trainer is, for me, the coolest new feature aside from online world tour. I'm an RB drummer and I've sort of hit a wall with my drum skill. The trainer lets you select from songs, beats that are rated in difficulty, and even a bunch of drum fills to help your fills not suck. I've been playing on expert since RB1 launched, but since I've been playing the trainer my scores have become even higher. A great inclusion if you dig the drums.

All the other changes are pretty much cosmetic. The note and multiplier graphics are slightly different, and there are new band animations, background effects, and over drive effects. It's a good looking game but not drastically different from RB1.

Taken as a sequel RB2 does everything right, it takes the gameplay that made RB1 addicting and ratchets it up a few notches. (I will avoid the spinal tap pun ... you're welcome) Harmonix hasn't reinvented the wheel with this installment in the series, but really why would they? They've taken an "if it ain't broke don't fix it attitude" towards RB, and made a ton of little improvements that make the RB2 experience more seamless and more fun. If you loved the first one you'll love this one ... pick it up.

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If you liked Guitar Hero or the original Rock Band, then this game is a must buy. And if you have never tried it, you owe it to yourself to unleash your inner rock star.

Mainly this game offers a ton of new music. It comes with 85 songs on the disc and a code to download 20 more. Plus for about $5 you can copy all the songs from Rock Band 1 over to play! They have plans to offer 500 songs for this game by the end of 2008. And the cost for downloading new songs is way cheaper than Guitar Hero.

It's a fun game to play alone, but it is a really fun game to play with friends or at parties. They have also added a no fail mode so you can get through songs no matter how bad one person might be!

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Wednesday, November 26, 2014

Halo 3 & Fable II Combo Pack Review

Halo 3 & Fable II Combo Pack
Customer Ratings: 5 stars
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waited for a while and got the wrong stuff, contacted the seller through amazon and they were prompt to contact me back and arranged to send out the right games. initially i recieved two cases, a fable II case with just a bonus features disc in it, and the combo pack case with just Halo 3 inside of that. The seller sent out the correct copy of Fable II in a fable II case, and just let me keep the bonus disc and case. dissapointing at first but the seller promptly fixed the problem.

as far as the games go... they've been around, check em out on youtube, i like them so that's why i bought them :)

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Thursday, November 13, 2014

Transformers: War for Cybertron - Xbox 360 Reviews

Transformers: War for Cybertron - Xbox 360
Customer Ratings: 4.5 stars
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Strangely enough, gaming seems to be on a roll when it comes down to working with licenses. Last year, Rocksteady Games surprised everyone by not only making Batman: Arkham Asylum one of the few games that were great for a comic book license but it was a great game period, license or not. It doesn't stop there as later this year, developer Beenox is will release Spider-Man: Shattered Dimensions which looks to be quite promising with its unique approach by having 4 different art styles with 4 unique gameplay styles and could look to be another solid entry in a franchise that has been very hit or miss. Now we have Transformers: WFC done by High Moon Studios (Bourne Conspiracy) and it's again another surprising entry in a franchise that's just as bad as the previous 2 licenses and like Batman, your attitude will shift from "please be good, please be a good game" to "wait, this is a good game? wow, imagine that". In many ways you can tell this studio genuinely loves the Transformers universe and they took extra care in making everything fit the license from in-jokes to callbacks to designs that looks back towards G1 rather than Michael Bay (which is a really good thing) and with a campaign featuring co-op drop-in/drop-out for up to 3 players, a Horde mode variant called Escalation and a very frantic and addicting multiplayer, this is one of the biggest surprises this year and makes for a great summer game.

Story: Taking place on the planet of Cybertron, there's a huge war raging between the Autobots and the Decepticons as Megatron is trying to take over the planet and rule over everything with an unstable energy known as Dark Energon. Using the uneasy forces of sky commander Starscream, Megatron goes through Cybertron en route for the key to win the war. Meanwhile, after the leader of the Autobots is killed, their side is left without a leader so in comes Optimus Prime to lead the Autobots against the forces of Megatron. Like most installments that have accompanied the Transformers license, you play as both factions with your choice on which soldier to bring. Want to play as Bumblebee? Go for it or the badassness of Soundwave, even? And of course one nice thing is that the game has drop-in/drop-out co op so it's not like Lost Planet 2 which needed a lobby so if you see a friend playing, just join them.

Graphics: The game uses Unreal Engine 3 which occasionally means there's some odd textures but you'd have to look really hard because the game looks really cool. From the awesome character designs and the smooth-as-silk animations during the transformations, the game has a very futuristic look from neon and steel in bizarre architectural patterns and makes the game really feel alien. This has a downside however in that the game at times can get slightly repetitive and unlike games with a snow level, jungle level and desert level, WFC tends to be all metal hallways with the occasional differing locales. I did notice occasional some framerate issues here and there but it's actually a really good looking game otherwise.

Sound/Music: The voice acting is really stellar and when you hear that distorted voice of Soundwave and the awesome tones that is Peter Cullen's Optimus, you know you're back in the 80's again. But then again, when you don't hear that kind of weird high-pitched almost squealing voice of Starscream it kind of sticks out a little bit but the voice acting barely has any problems. Same with the sound design from the transformation sounds, the gun sounds and the game really makes the gameplay standout. It's the score I have a problem with in that it's kind of fine but a lot of times it felt like the music didn't elevate a lot of the firefights and most of the time it just blended into the background and not really take over.

Gameplay: The game is a 3rd person shooter but this is not Gears of War in that you don't take cover but rather this almost has a Lost Planet / Alan Wake feel where it helps to hide behind things so you don't get shot up but you don't take cover in the typical sense. Controls are very intuitive, especially when you're in your vehicle forms and while normally you'd think it would feel clunky and too strange to control, these ones feel remarkably comfortable. The game comes with the choice of 4 classes: scouts (cars, have cloaking abilities to sneak up on people), leaders (trucks that help buff out the party), scientists (jets which are weak but have a healing gun and a turret that reveals cloaked enemies) and the soldiers (the tanks with lots of health and big power melee moves but are slow). The class balance feels really well-tuned and like Aliens vs Predator, there doesn't seem to be that "god class" since tanks can still be taken down by a cloaked scout whereas that class can be found out by a scientist's turret. While they're all fun to use, you might find yourself excelling more in one class so I made a bad scientist yet I did really well as a scout. The game also has that ol familiar Call of Duty approach with challenges for completing certain tasks, XP rewards for accomplishing certain things during the match (such as stopping an enemy's killstreak, meleeing people twice in a row or killing someone with barely any health left). And of course that also means perks which can help you beef out your characters with abilities. The game comes with various modes which are really just renamed and "Transformers" versions of your favorite gametypes so we have Deathmatch, Team Deathmatch, Conquest, Countdown to Extinction (bomb planting at enemy base), and Power Struggle (CTF) though of course TDM was the landslide favorite.

Another mode the game included is Escalation which a lot of people will compare to Horde mode but really it seems more like Nazi Zombies from Call of Duty: World at War. As you gain kills and assists, you gain points which you put towards purchasing things for your character so since you ammo and health doesn't drop, you have to buy it and if you need access to better weaponry, open up doors and in a cool touch, you don't have to spend all your points at once so for example if you want as a team to have someone carry the healing gun but none of you can afford its high price tag, you can either periodically put points into it which accumulate or just split the difference. Here, you can play as the actual Transformers whereas normal multiplayer just as nameless ones you can paint and rename but if you want to play Escalation as Megatron then go for it. One thing you'll find however is that Escalation gets tough and frequently so in later waves. As the waves progress, more enemy types and just more of them in general show up which can range from big melee-dealing baddies to cloaked scouts to flying jets so it really helps if everyone plays as a different class but even then, health and ammo really start to drain fast and it becomes tough staying alive when your health can drop quite quickly. One slight gripe is that unlike Nazi Zombies which were instantaneous upgrades, you have to wait for a bar to fill before you can access your ammo, health or weapon and even then you have to hold X to acquire it which kind of gets annoying when you need that health drastically and you're filling up a stupid bar.

Edit: In my original review, I remarked that the DLC characters was kind of stupid when they're separated by retailers (with Enslaved and Fallout: New Vegas this fall being the biggest offenders) but the first DLC has been put out for the game with 2 multiplayer maps, 2 Escalation maps as well as 5 pre-order characters including the DLC ones (Jazz, Shockwave, Demolishor) but also adding 2 more (Scattershot, Onslaught) but the thing is unlike Call of Duty or Battlefield, the community for the game is somewhat...small and the chances other people have bought the DLC too might be small so it's kind of tough to recommend it. There's nothing "wrong" with it per se but if you felt annoyed by stuff like Resistance 2 or Bioshock 2 where you felt not everyone bought the map packs then the DLC might not be too favorable.

If you're a Transformers fan, it's hard to argue against the quality in War for Cybertron. But this isn't a case of putting with crap for so long only to find the one non-crap title and think it's the best thing ever because of it but rather this is a really well-made game through and through. From a stellar multiplayer, the addicting Escalation, the fanservice offered and the care and love the studio put into this game, this is definately a game to check out for the summer, provided you're going to be in your house at all, that is.

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If there was one period of time in Transformers lore that always teased fans with mystery and lack of details it would probably be the robots time on their beloved homeworld of Cybertron. Sure, there were references to Cybertron and in many medias some stories even took place there but the ultimate history remained unseen. Fortunately for the fans and gamers, that's not the such case anymore. Transformers: War for Cybertron, developed by High Moon Studios and published by Activision is a third-person shooter that allows the player to play a role in the epic war for Cybertron by playing as the heroic Autobots or ruthless Decepticons. Who knew a robot war in space thousands of miles away could be so good?

To start off I think it's important to note in no way is this game associated with the Michael Bay Transformers film series. This game is its own, it's no quick cash-in, as Hasbro has kept on board to ensure the series is represented faithfully and expertly. If I had to describe this game in the simplest terms I'd probably say it's Gears of War but with Transformers. Both utilize the "over the shoulder" targeting and playing through WFC you just can't help being reminded me of it. Whether you're a diehard FPS guy or a casual fan that has hardly ever played a shooter, you can pick up on the shooting fairly quick. (It's one of those easy to pick up but long to master things) I won't lie, it's not the easiest game in the world; it was much harder than I expected it to be honestly. Whether you're a pro or not and you may find yourself on one of the lower difficulties because it is a challenging game, especially on your first run.

The story is split into two campaigns, one each for the Autobots and Decepticons and you are given the option to play through either faction's story first. Each level allows you to play as one of the iconic characters from the series and the game does support co-op (up to 3) but the co-op must be through Live, it is not local co-op. Might seem like a drag but I honestly think his game is too big and technical to support splitscreen so it's understandable. Regarding the length of the story, honestly I thought it was just right but many people have complained it's too short. It's true there aren't many levels in each chapter but the thing is these levels aren't short, you're not going to be in and out in 15 minutes doing them.

The true gem of this game, however, is not its story, the characters, or the incredibly awesome sounds your robot makes when it transforms as that honor goes to its multiplayer system. It's been forever since I've seen a multiplayer this rich in innovation and fun. With seven different games, everyone is bound to find something they like:

"Escalation" is pretty much like the "Horde" in Gears of War where you and your allies are pitted against unlimited waves of enemies until you die.

"Deathmatch" and "Team Deathmatch" are self-explanatory, you or a group of allies battle it out in a giant robot battle royale. For "Deathmatch" whoever has the most points wins and in "Team" whatever team hits 40 kills first wins.

In "Conquest" you and a team travel around a map capturing enemy points while defending yours at the same time. If you ever played any of the Star Wars: Battlefront games that's basically what this is.

"Code of Power" is this game's "capture the flag". You have a limited amount of time to steal the enemy team's Code and take it to your base to score.

"Countdown to Extinction" is a game that really tests your teamwork as you have to plant a bomb in your enemy's base while dealing with them trying to do the same thing to you. It's a multi-step process so working together is the big thing here if you want to win.

There is also a ranking system in this game, which allows you to pick a class of transformers and through playing games and gaining XP you can level it up. Leveling up will allow you to pick from new abilities and customization so you can play your custom character anyway you want to in the online modes. Sadly there is not too much you can to do to customize your look; you must pick from existing skins (called chassis in this game) and just add a primary/secondary color to it. Not much at all, which really does suck.

To conclude, I gave this game a 4 out of 5 because I honestly don't think it's lacking too much. The game's replayability isn't great if you don't include multiplayer as there is nothing extra to do in the campaign once you finish it. In multiplayer there is an obvious lack of customization for your character which is a downer and perhaps its biggest fault is the fact there's no host migration. Nothing can kill your fun quicker than having the game end instantly because the host quit. If they don't patch this I sincerely hope the sequel incorporates this because it's annoying and a big turn-off to gamers. Ultimately, if you're a huge Transformers fan I would recommend this in a heartbeat; if you're a casual fan or just a shooter fanatic whose looking for a new game I say rent it. It's worth playing regardless whether you buy or rent it, as it is a good game that's worth the experience.

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I loved every minute of this game! I'm a Transformers freak so this one did it for me. There was a very good Transformers game on PS2 by Atari that was FAR better than the last 2 movie games. This one still beats that one by far. The visuals, sound effects, music, and environments were excellent! They had an Autobot & Decepticon campaign. The Autobot campaign was a little tougher. I was suprised because I support the autobots, but I think I like the decepticon campaign slightly better...LoL. When I fired Megatron's fusion cannon, I felt powerful, LoL. Playing as Starscream was great as well as my decepticon favorite Soundwave. I am still an Optimus man at heart. Dialogue was great during firefights. I try not to spoil things in my reviews for games. The online play is excellent too! I am definitely going to keep this and purchase FALL OF CYBERTRON.

Honest reviews on Transformers: War for Cybertron - Xbox 360

It's a fun game. It can get old after a while, but it has enough unique qualities in campaign and multiplayer to make it a good alternative to halo, call of duty, and battlefield. Limiting multiplayer to online hurt the game a bit, but this is so far the best experience you can get in a faithful transformers game.

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It's actually disheartening that it has taken this long for a delevoper to produce a competent Transformers game. This game basically does for Transformers what Arkham Asylum did for Batman. It restores credibility to the franchise, for the video game medium in particular. Developer High Moon devilvers immersive G1 nostalgia, coupled with classy fan service. It became clear early on during my playing of this game, that the development team grew up on Transformers, and knew how to accruateley portray these characters, and craft an intriguing "prequel" of sorts that would please genuine Transformers fans, and not Michael Bay's misrepresentation of the source material.

PROS:

1. Beautiful visuals really immerse the player in the world of Cybertron.

2. Voice acting and dialog are well performed, with few exceptions. There was

much of an emphasis placed on sound, and this carries over to all aspects of the game. From combat, voice overs, transformation, everything sounds as it should, very authentic.

3. The transformation mechanic is well implemented. At the end of the day, this particular feature will decide if this is a good game or not. Obviously, transformation is a big part of Transformers. If this isn't properly handled, then the quality of this game will suffer to no end. Thankfully, this is the highlight of War for Cybertron. The player can transform at will, and the motion is seamless and intuitive, not to mention just plain cool. The levels are specifically designed to incorperate transformation as a means of progression, so this isn't just a cheap gimmick laced novelty that wears off. It undoubtedly adds a layer of dynamic gameplay, that seperates itself from typical shooters.

4. Loyal fan service and proper character treatment make this a wonderful escape from the Michael Bay debacle.

CONS

1. This game offers no offline support outside of campaign mode. This is very disappointing, considering how plentiful online multiplayer is. There really should have been some "couch co-op", where you could play with your buddy in split screen. Instead, you are relegated to playing co-op with people you either don't know, or best case scenario... know but cannot play with them on the same system. This provides a far less intimate playing session, and ultimately less engaging. If there is a sequel, hopefully they can toss in at least one or two split screen modes! On a quick side note, there does seem to be a movement within the industry to focus solely on online multiplayer, and pretty much ignore offline. This really does suck, and i would like to go on record as saying so!

2. The third person shooter mechanics are half baked and under realized. The generic gunplay and limited weapon selection is tolerable, but the lack of a proper cover system is a huge oversight in my opinion.

3. While the levels are beautiful, the visuals can become rather repetitive, with little variation. I would have liked to have seen a more diverse color scheme. Although the character designs do redeem the "visuals" aspect of this game quite a bit.

Bottom Line:

If you are a gamer, and a Transformers fan. Then you should alreadly own this game, period.

This is by far the best Transformers game ever made.

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Friday, November 7, 2014

Review of PS3 Carrying Case By Doberman Case for Sony Playstation Slim Travel

PS3 Carrying Case By Doberman Case for Sony Playstation Slim Travel Plane Carry-On or Storage
Customer Ratings: 5 stars
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I really like this case. For the first time in years I feel safe bringing my game system everywhere I would like. I'm constantly bringing it back and forth from work on a weekly basis. It gets tossed into the car and away I go. Would I recommend it? In a heart beat. To someone out of the country? No. My grand total after tax, shipping, and duty was just over $200. Is it worth it? Only time will tell. As the saying goes, its better to have it and not need it than to need it and not have it. It gives you peace of mind.

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This case is what every traveler needs if you want to protect your PS3. I do a lot of flying throughout the year and this case has come in handy. Last year I dropped a my old PS3 in the airport while I was carrying my luggage because the strap broke on the basic case that I had purchased. Well I went out and bought a new one and decided I needed something better to protect it. This Doberman case is the answer. I have flown 4 times with it this year and I love it. I have dropped it once and had no damage to the case or my PS3. This case is awesome. Highly Recommended.

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Tuesday, October 28, 2014

Sniper Elite: Nazi Zombie Army 4 Pack Reviews

Sniper Elite: Nazi Zombie Army 4 Pack
Customer Ratings: 4.5 stars
List Price: $44.97
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Admittedly, this game does not have the best third-person-shooter mechanics out there. You can vault over some obstacles and not others, picking up ammo by walking near it doesn't always pick everything up, the cover system is clunky and mostly useless, etc. The graphics are also very, very poorly optimized at the time of this review. I have an NVidia 680M (quite a powerful card, able to play Battlefield 3 completely maxed out at 45-60FPS), and if I set all the graphics settings on and to maximum on this game, the FPS crawls at under 20FPS. Even turning off the extra graphic features like the super-sampling (the buggiest setting on the game), ambient occlusion, etc, my game will still only run at 60FPS sometimes, while it drops down to as low as 30FPS sometimes.

So with all of those complaints, why did I still rate the game at 4 stars? Simple, it's good fun played with friends. The gameplay is simple enough, you just are trying to get from point A to point B, while fending off zombies, clearing them out, holding down your position while they "siege" you, and taking out boss enemies at the ends of levels sometimes. While most of the enemies are dumb, shambling zombies, you'll fight a lot smarter and more dangerous enemies as you go along. There is a large enough selection of weapons to make up your load-out (sniper rifle, automatic rifle/shotgun, pistol), as well as a variety of grenades and mines, to keep things fresh and let you experiment with your style as well.

Be sure to try the game out in single player too though if you want to experience the awesome "x-ray bullet cam" shots that are kind of the Sniper series trademark. Very cool, very fun.

In closing, awesome game, difficult, fun with friends, but naturally lacking in some aspects. Pick it up!

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Sniper Elite: Nazi Zombie Army delivers what it says on the box: you fight an army of Nazi zombies. I primarily enjoyed this game in co-op mode with friends, in particular the siege aspect that occurs in many parts of the game that require you to think about how you want to use the resources at hand (trip mines, grenades, etc) in order to survive. The rifles feel sufficiently different from each other that there's bound to be a favorite for everyone, and the situations are varied enough not to feel old.

What I didn't enjoy as much were the boss fights, which felt a bit too staged and didn't fit well with the rest of the game. As I said earlier, the siege part was where it shines--the game is called Sniper Elite, after all--but several of the boss fights felt far too hectic and were an exercise in frustration.

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Gave it 5 stars because the codes are still working and the people who received these codes are enjoying the game a lot. So thank you for this awesome sale and game.

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Monday, October 20, 2014

Super Smash Bros. Brawl Reviews

Super Smash Bros. Brawl
Customer Ratings: 4.5 stars
List Price: $29.99
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My 10 y/o son LOVES this game! I am usually pretty careful about how much and which video games I let him play (this is the only "T" rated game he has, and he only has 1 E-10 game, everything else he has is "E" rated). The action/violence level is relatively tame -all cartoon characters battling eachother, no blood, no visible injuries, the character who loses the battle kind of flies out of the scene. The battling itself isn't very graphic, with highly fictionalized "weapons." That said, my son and his friends love the game, lots of interesting "level-ups" and plot twists, plus fun characters you'll recognize from elsewhere.

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I wasn't much of a console gamer for a long time after the N64, but one game that stood out on it was Super Smash Bros. Fast forward to 2008 and I broke down and got a Wii for the party-gaming potential. I have not been disappointed. Yesterday, this game arrived.

Oh boy. This is a heck of a lot of fun. The number of things to do is incredible. You can even practice your character's moves against your choice of inert or active opponents. Nintendo seems to have intended this game to be epic as they not only include an in-game retrospective of the entire line of Nintendo gaming products going back all the way to the NES, they include time-limited trial versions of the classic games.

Wifi works wonderfully. Online matches are frantic and fun.

One odd thing is that the wireless pointer feature of your wii controller is completely inert once you load the game. This is one area where they shouldn't have stuck to their rootsit feels silly to move a token with the analog joystick when I could theoretically just point at the character I want to use. But you get used to it.

If you have a kid, he will spend months getting all the unlocks (there are lots). If you have a kid inside you, you will rediscover some console joy.

The maps are pretty amusing/crazy. They touch on many themes/ideas from previous Nintendo works. Put it this way: There is a Pictochat map. The terrain is drawn as you play... Many maps have destructible terrain or areas you cannot jump up through, which adds a strategic element.

The characters are varied and seem very well-balanced against each other. (Aside: I love how the announcer says "KING DEDEDE" so seriously.)

If you are completely new to the game, you still have a pretty good shot at winning by button-mashing, which I consider a good feature. If you have mastered the combos and moves however, you still have the advantage.

I haven't played the adventure mode much but it is also fun.

You pretty much have to buy this game if you own a Wii. This is as much a Wii-defining game as Super Mario Galaxy or Wii Sports is.

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Even though I was Nintendo label die-hard and fan of their coin-op franchise from the beginning, Super Smash Bros or brawl titles in general haven't interested me too much.

So the most anticipated title of 2008 wasn't guaranteed to strike my electric fancy. But, when you add WI-FI play for free online brawling and custom controls in order to configure anything from the Wii controllers to the old school (4 variations on play) you've got me curious. Add to that the longest list of cross-title cross-era characters ever produced (Thirtysomethings: remember "Battle of the Network Stars" ). Characters from `87s' Kid Icarus (Pit) and Metal Gear's Snake, Pikachu and various Pokemon. Loads of Mario characters including the man himself: Diddy and Donkey Kong (Donkey Kong dating from Mario's 1981 coin-op premiere of the title of the same name), Wario, Yoshi, Princess Peach, Bowser, and more. Other melee cameos include the Ice Climbers, Metroids' Zero Suit Samus, Kirby, King Dedede and his Meta Knight, Sonic, LINK & Zelda (from '86 and on), Star Fox, Lucas & friends from Mother 3... and lots of other unlockables. Some noteable, but Non-playable, assist trophies include Devil from Devil World, Star Fox's Andross, Mr. Resetti from Animal Crossing, Little Mac from Tyson's Punch-Out and even Excitebike ('85) is on the scene. What is particularly cool about these appearances is the consistency of style for each character regardless of genre or era of the characters. Nintendo has outdone itself on graphics on this one, even when they are "dumbing" down the graphics for cross-game effect. The sound effects are true to this as well, with as many retro SFXs as cool new ones.

Options for play include Solo vs. PC, Multiplayer play vs. 3 friends or on-line options. Other options include the Classic game (you beat `em you advance) or a storyplay campaign which is surprisingly worthwhile. The variety of Brawl locations and is amazingly broad as are the detailing of each location gimmicks. From Yoshi's Island to a stadium to the exterior of a StarFox ship sailing the stratosphere, this alone will extend the life of BRAWL's replay longevity. Characters move satisfyingly fluid, and their variety per character is exciting.

The Mini-games are fun and nice samplings of other titles, both new and old. If fact, many of these made me ready to seek out some games I hadn't looked at before. If anything BRAWL is a great sampler title.

Super Smash Bros. Brawl is going to be top of the "4 player fighting" genre for some time to come, I think. Well worth the release push-back.

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We can play for hours doing different things different ways. My kids are 7,7,8,16,16,20 and we never get bored of playing this game. There are plenty of options for playing teams, opposition, or single player. The configurations and characters are almost endless. The review title says it all. I wish they could just figure out how to make it a motion sensitive game; When you jump it jumps; when you swing, it swings.

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During the past year, Nintendo really showed what it takes with the success of the Wii. Dominant games like The Legend Of Zelda: Twilight Princess and the definitive Super Mario Galaxy, really proved the Wii with its ultimate gameplay. But, that success has also been as a dominant question with Super Smash Brothers Brawl. While its prequel, Smash Brothers Melee was the biggest-selling title from Nintendo's last home console, the Gamecube, many still had wondered if Nintendo was going to be able to top that outrageous game of madness and excitement. Well, Nintendo has done it, and taken the brawl to a whole new level of fierceness. Its time to brawl!!

Super Smash Brothers Brawl for the Nintendo Wii, is one of the most anticipated games to be released this year, and it absolutely dominates the competition. The gameplay is very addictive as you play with all your favorite classics characters like Mario, the adorable Yoshi, Link, the fierce Bowser and many others. There are also a lot of new characters here to unlock too like Sonic The Hedgehog, Wario, King Dedede from Kirby's Dream Land, Diddy Kong and Olimar from the overlooked Pikmin series. There are also secondary characters which have been added as well, that come and assist you to the depth of the gameplay like the Nintendogs, which block the screen so you can't see where your opponents are during the game, and Andross from the Star Fox series. The graphics look great, and appeal to each and every level you can challenge on from the abstractism of Warioware, to the madness of racing along the Mario Raceway from Mario Kart. Each level is packed with excitement for gamers of all ages.

The control is also new to some gamers, and traditional for veterans too, as you can manuver your favorite characters 4 different ways: the Wii Remote alone, the Wii and Nunchuck controller, the Wii's classic controller and even the Nintendo Gamecube controller. The Wii controller and nunchuck take awhile to get used to, but the classic and Gamecube controllers work very well, making it simple and addictive gameplay. On top of that, you also can now challenge against others not just in the living room, but you can now also play against other Brawlers online through Nintendo's Wi-Fi connection, which makes the gameplay even more addictive for anyone who wants to brawl farther than they've ever done before.

All in all, Super Smash Brothers Brawl is a must buy for anyone who owns the Nintendo Wii. It is just great from start to finish and brings in every depth of excitment and gameplay for a super smash for anyone who has the need to smash the competition. It is definitely a great game all around and a great addition to your Wii video game library.

Graphics: A-

Sound: A-

Control: A for Gamecube and Classic Controller; B for Wii Remote & Nunchuck

Fun & Enjoyment: B+ for solo gamers; A for multiplayer action

Overall: A-

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Sunday, October 12, 2014

Best Xbox 360 Official NFL Dallas Cowboys Controller Faceplate Deals

Xbox 360 Official NFL Dallas Cowboys Controller Faceplate
Customer Ratings: 5 stars
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My husband was thrilled with this cover of his favorite team. So easy to snap on and looks really cool on the controller. Def a hit!

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my husband loves this he got it for christmas and he said it was better then getting his whittmen jersey

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Nice cover. Can be kind of slick. But my friend liked it alot. Nice Design. Easy to install. May get one for my team

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I was trying to find a Dallas Cowboy controller but had no luck then i found this. it was perfect!!! hubby loved it!!

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my boyfriend really loved this. fits perfect and makes a boring controller look much better. after seeing bad reviews on the actual dallas cowboy controller i figured this was a much safer bet considering it is significantly cheaper.

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Wednesday, October 8, 2014

Best Ace Combat Assault Horizon - Xbox 360 Deals

Ace Combat Assault Horizon - Xbox 360
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $12.62
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This review will not concern anyone new to the series because If you have never played an ace combat you will have no idea of what was changed. If you are a new player to ace combat go ahead and pick this up. You will more than likely enjoy it just.

For those who have been playing ace combat since PS2 (only ones I can relate to since I never played it on PSone) here are some things to consider:

Before starting the game:

Make sure you set all settings including invert settings (at least the gunner). There will be an opening credit scene where you need to operate the guns and it will not let you pause to change the settings (which was stupid and sucked for me lol since I didn't know this).

Flight controls:

you only have two options... the new assisted flight option where you cannot roll and the "original" option where you are not bolted to the screen and can roll. The original option is what you will want to use since it resembles the older ace combat games. You get 3 views. Inside the cockpit, a full screen view, and a third person view that shows the aircraft.

For the helicopter the views other than full view are obstructing (for me at least). 3rd person takes up close to half the screen and cockpit view gives you tiny window to look out through.

Damage:

You regenerate your air damage while flying pretty darn quickly in this game which means you really have to be bad if you blow up in the game * will retract this and say latter you will die but usually due to stupid reason...or at least fail a mission*. And you don't ever have to land unless you need restock ammo (which throughout the whole game I never needed to).

Also you can fly away with only critical damage if you hit the ground!?(playing on normal). Now if you nose dive into the ground you blow up however. With the Helicopter you can pretty much bounce off anything without taking damage.

(update)Story:

Finished the game and can concur with my original statement. Story is throw away. You don't feel anything for your team. The characters are kind of awkward really. Especially the ending dealing with your pal Guts. Now you never felt anything for the team in previous ace combat games either but you had a great feel for the cause as to why you were fighting. You don't get that amazing feeling like in older ace combats with some epic music playing while the sky is covered with jets and crowds cheering you on. The story really is stupid.

Gameplay:

Everything in this department has changed.

You no longer buy planes like in past games. There is no longer a map at the end of missions showing you're in game trail of kills and no point/Rank system that I saw. If FORCES you to use the new dog fighting controls for many of the air battles or you will have a hard time destroying the lead targets. You enter the dog fighting mode and need to keep the enemy within the circle or you will lose him. You're on his tail and shoot missiles and bullets till the plane blows up. There are counter moves and flares as well if someone locks in on you. Expect to use this new DFM and various variations of it a lot since there are certain times you must trigger these modes to advance in the mission. Explosions will be zoomed in on which are fun and entertaining but gets repetitive. Most noticeable change that hurts the series is the briefing segments from the past. This isnt present anymore so you have no idea what you will be facing and hence no idea what to what use as your special weapon.

Why the COD reference?

They have clinged to a slogan quote that referring it to COD is underselling it to hopefully sell more copies and you can tell why when you play. You don't feel a sense of pride like you did in the others. There is no heart to the game story wise like the others and there are many ideas, controls, and missions (AC 130 mission very COD4) that resemble COD. Even down to the quick lock where if you are on a helicopter mission you can auto target the enemies much like the same way in COD or the gunner wearing a skull mask.

When all is said and done its still fun but not the same kind of fun as the past. Dumbed down...Yes. Realistic?...No. Ace combat never was (you're kidding yourself if you think that). Something you should consider buying? Yeah it is a good rent or purchase but id wait for a sale. They decided to change things up to try and sell the series better due to the poor sales of the last entry but if they just released the same formula with minor tweaks and shorter missions than the last AC on both PS3 and XBOX 360 instead of just one they would have been fine.

If you are an Ace combat vet hold of awhile on this or rent it to see if its right for you. They have removed a lot.

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Dear Namco,

If I wanted to putz around in a helicopter, I would play that POS Apache Air Assault game. If I wanted to lumber along in an AC-130, I would play Call of Duty. What I want is to strap into a 1200mph fighter jet, do a little fancy flying, and overcome the insurmountable odds to become the victorious ace you know, the Demon Lord of the Round Table.

In the Ace Combat series I've evaded Megalith and Nimbus, shot down Skybird and Aigaion, and scrumbled with Yellow Squadron, Strigon Squadron, and Pixy's ADFX-02. Those were good times. And in Assault Horizon you've tossed them all aside in your desperate pursuit to be Infinity Ward. The story, despite being penned by a bestselling author, is barely noticeable. The graphics are better, but to cram them on the Xbox's limited capacity you made extensive use of repeated animations. And the now-infamous Dogfight Mode is a debacle (ps it's a flying game, you're almost ALWAYS dogfighting. You don't need a separate, dumbed-down mode for it).

I mean, I kinda get what you were trying to do. And I understand that after AC 4, AC 5, AC Zero, and AC 6 were all pretty much the same you ran the risk of being labeled stale. Was HAWX breathing down your neck as this went into production? Sure. But you had millions of copies sold and a legion of fans under your belt, so why did you let those things rattle you?

I think you've made a serious miscalculation with Assault Horizon that will alienate loyal players to the series (who will refuse to acknowledge this as AC7, and will just wait for that game) while not making a compelling enough game to attract new players. I forgave you for making me fly around in a trainer plane when I had a perfectly good F-22 in the hanger. And I hoped you'd learned from that misstep. So seriously, get it together for Ace Combat 7, will ya?

Regards,

Mobius One

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I ran out and bought Ace Combat Assault Horizon because I love airplane games. And for the past decade it would be a safe statement to say that the Ace Combat games were among the best if not THE best aircraft games available on consoles. I played Ace Combat 6 a lot and loved it. Assault Horizon is just a sad, tragic even, installment for a great franchise.

What went wrong? First the flight controls got dumbed down. "Optimum" mode is like flying in molasses and terribly frustrating: it is impossible to roll your aircraft. This mode can be disabled if you prefer better controls. However no matter which controls you use, the new "close combat" system turns the thrilling fights of previous games into hair-pulling frustrating exercises in button pushing. Assault Horizon calls this experience "dog fight mode." In a nutshell if some one is shooting at you slow down and click right and left bumpers all at the same time (as long as some random circles on your screen are lined up) -do all of this and you can evade incoming missile. The same convoluted button pushing is REQUIRED if you want to shoot sown target leaders (basically enemy aces)-no matter how many missile locks, how good your attack angle, or any other factor the only thing that matters is putting the leader in some on screen circle and clicking a bunch of buttons simultaneously. It totally destroys the sense of flight in the game.

Single player / campaign mode is a total bust. There is a faint glimmer of redemption in the online modes. There is a pretty innovative and fun capture the flag mode. But it is currently difficult to find a lot of players online.

At the end of the day, if you were shopping for a flight game for the xbox 360, I have to say stick with (or go find a copy of) Ace Combat 6. HAWX 1 & 2 are also overall better flying games on the xbox. It breaks my heart, but the only honest recommendation I can make about Assault Horizon is SKIP IT.

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I have to admit, I kind of enjoyed this game. For the first 2 or 3 hours at least. And then it hit me. The entire experience has been reduced to a series of... well basically minigames. Fun minigames, yes. With absolutely gorgeous visuals and the beautiful music I've come to expect from Ace Combat. But none of the other stuff I've come to expect from Ace Combat. It's an arcadey series and had no intention or need to change that... but it didn't need to make a massive change TOWARD the arcade either. Dogfight time... lemme click the shoulder buttons... alright now fire when the circle turns red. Oh he's trying to engage me? Lemme line up these arrows and... BOOM shoulder buttons... haha I'm SO good at dogfighting. Alright, took some damage, time for a forced landing. Don't worry about the throttle, just keep this plus in the diamond... PERFECT. Dang I'm SO good at landing! And that's basically how most of the game goes. Dogfighting, landing, airstrikes, door gunner, heavy bombing runs, all made so easy a 10 year old could do it. But I could get through Ace Combat 4 at about that age too. As a matter of fact as someone with (admittedly limited though including landing) flying experience, I started to feel like the game was insulting my intelligence. It was fun, for sure, but it wasn't the series I know and love. It required some skill, but raw reflexes and recognizing simple patterns is required by any minigame. Finally, the story and characters, though acceptable, were seriously underdeveloped.

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This game is overly scripted. For example, some enemies are scripted to die by crashing into the ground. If you just so happen to lock onto that enemy, no matter how many missiles you hit him with, he will stay alive until the scripted sequence plays. These scripted sequences completely removes the player's sense of accomplishment. Moreover, in dogfight mode, the game steer you towards the enemy. The semi-autopilot does not feel like flying, more like being pulled along on a string towards the enemy jet.

The non-fighter missions are completed ripped off from Call of Duty series. The reason this works for CoD is that you play first on the ground and understand the pain of groundfighting. When you get into an AC-130, you then feel empowered by the 120s annihilating enemies that gave you so much trouble before. The AC-130 in Ace Combat feels mind-numbingly like popping bubble wrap. You pull the trigger when enemies show up, and that's about it.

The variety of weapons that derived from the previous series like the multi-targeting missiles are rendered useless in this version, since they just miss on purpose. They are enforcing the dogfight mode, so rarely do you see enemies die outside of going into the dogfight mode. If you dislike linear cinematic games, this game will frustrate you to no ends.

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Thursday, August 21, 2014

Reviews of FPS Freek Prestige by KontrolFreek

FPS Freek Prestige by KontrolFreek
Customer Ratings: 4.5 stars
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I was very skeptical when I first got these, but I quickly changed my mind for the better. I got the for the positive reviews and because they are legal at MLG events. So back to the product. When I I started playing with them I did worse but like other reviews said you just have to get used to it. After an hour I started to do better with 1V1's and so I turned my sensitivity to 10 and my accuracy and my KD started to improve on COD Black Ops.

Overall Performance:

This is not a miracle accessory. It does help a good amount but don't expect it to make you a god at FPS's. If you want to improve your game and have the money to spend the get this. if you are just a casual gamer who just plays every once in a while then keep your money because this is not something you will need. I hoped this helps your decision,

Justin.

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Works perfect, I feel more comfortable and more accurate playing Call of Duty with this on my controller. It doesn't decrease any timing away from your melee knifing. Your thumb may be further away from the controller but the attachment is ATTACHED to the analog sticks so when you melee someone it will be just as normal as if you'd take the attachment off. I am going to clear some things up. IT DOESNT ruin your original analog, it doesnt make your thumb cramp up, and you don't bump thumbs unless you actually are trying to. Best way to use these are to put it only on your aiming side of the controller [the right analog]. There is no reason to put one on the left side of the controller unless you have OCD and like everything symmetrical. I recommend this to all FPS gamers.

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I've tried these special edition Black Ops "Prestige" FPS Freeks as well as the regular version and the Halo: Reach "Legendary Edition" FPS Freeks. I would say that if you're looking for a concave (i.e., Xbox-style) grip, then go with the regular edition (either Classic White, Vipr, or Vipr Ultra) instead; the regular FPS Freek, I've found, offers a better grip because the material the rubber is made out of feels slightly more tacky/grippy, and less slippery. These Prestige Edition FPS Freeks have a harder rubber material that's more slippery to your thumb, I've found. Another reason the grip is worse is that there is a new set raised dots set in a circular ring pattern around the edge of rubber, which I presume was originally conceived as a way to improve grip, but I instead found that these extra raised dots decreased the surface area contact/grip between your thumb and the rubber (and thus, harder to keep a grip).

In short, I would go for the "Classic White" or "Vipr" varieties of the FPS Freek, as I find that they are better designed overall and offer a better grip, as well as being a few dollars cheaper to boot. I might post a review of the regular FPS Freeks and the "Legendary Edition" FPS Freeks sometime in the future. On a side note, the Legendary FPS Freeks are a convex (i.e., PlayStation-style) version of the FPS Freek, with a rounded top that's more similar to the analog sticks on the PS3 controller, if you're more accustomed to that style of grip.

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This is my video review of the FPS Freeks by Kontrol Freek.

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This is actually my first review, but after my experience with this product, I felt that I should share my thoughts.

I have read many online reviews and heard a few of my favorite YouTube commentators recommend the FPS Freek, so when I recently received an Amazon gift card, I finally decided to try them for myself. I chose the FPS Freek Prestige edition because it appeared to have more grip than the original model.

Let me start by saying right off the bat, I'm already a good COD player. I play about twice a week with a group of 1-4 of my friends. In Black Ops, I'm 11th prestige, so I've had a decent chance to get familiar with the game and each of the multiplayer levels. I mostly play CTF, playing the objective and capturing flags. When I received the FPS Freek on March 29th, I had a 1.18WL and 1.46 KD. As of today, April 11, I have a 1.22 WL and 1.49 KD.

Can I really say that my improvement these last two weeks has been 100% attributable to the FPS Freek? No, but I can say that I was stuck on 1.46 KD for about a month, and that the only thing that I've changed during this period has been the addition of the FPS Freek. Also, I just "feel" like a better player. I'm able to get on target more quickly and I'm winning more of those gun battles that I previously may have lost. It's a great feeling when you're taking damage and you're able to turn around on the enemy and get the kill.

About analog controller sensitivity-I was already on level 4. I have since moved up to 5 and will continue experimenting with higher levels.

Is an improvement of .03 for my KD worth 10-15 dollars? For me, it was plenty worth it. With over 30,000 kills, it takes A LOT to move your ratio in any direction. To be where I am after only two weeks, I am VERY pleased with my purchase. I recommend giving it a try!

*** Here's a tip. If the ~15 dollars seems a bit much to you. Split a pair with a friend. I actually only use a single FPSFreek on the right analog stick. It's really unnecessary to have one on the left analog stick since most of your aiming should be done with the right stick.

*UPDATE* June 7, 2011

Just wanted to update this review and mention that I'm still very pleased with this product. As of last night, I'm up to 1.28 WL and 1.52 KD at sensitivity 5. One of my friends was so impressed at my recent play that he actually purchased a set for himself. For the price of an expansion Map pack, I think these are a great buy.

*UPDATE* July 4, 2011

I'm up to 1.34 WL and 1.54 KD. I just passed the 41,000 kill threshold, so these small improvements while only playing once or twice a week are quite impressive. I'm still very pleased with this product!

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Saturday, August 2, 2014

Discount Designer Skin for Xbox 360 Remote Controller - Weeds White

Designer Skin for Xbox 360 Remote Controller - Weeds White
Customer Ratings: 5 stars
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Doesnt make your game skills any better, but this thing is pretty cool looking. Spice up the controller you hold in your hands for hours every day. You wont regret.

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Shipping was terrible I couldn't even track the order. It arrived on time but I was unable to track my package. The product is great and worked great!

Friday, August 1, 2014

Review of NBA Jam - Xbox 360

NBA Jam - Xbox 360
Customer Ratings: 4 stars
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So, if you are like me and my friends and spent lots of quarters on the original arcade game, this will take you back.

We played the heck out of the older versions on the Sega Genesis, N64, Sega Dreamcast and the odd Xbox 3-on-3 version.

Since Jam went away we switched to EA's NBA Street.

Street was fun, but it was almost became as complicated as a fighting game with all of the combos you needed to do.

This Xbox 360 version is a total remake of the original arcade game. Big Head mode and all.

This isn't a deep game, but there is more to it than just "Play Now", but it isn't NBA 2K11.

So the question is, is Jam worth the full retail price? I would say no unless you are dying for a multiplayer game that doesn't involve a gun or you

are an old school fan like me.

This is one of the few multiplayer games I can play with my son and his friends. Most games, like the Lego series are only two player games.

I rated it four stars because it is a great re-make of a great game.

It plays just like the old arcade machine.

I love the gameplay. I love the graphics and the play by play is fun.

There are some quirks.

The on-line gameplay is broken for now. That is inexcusable. You can't play anyone, I assuming this will be fixed ASAP. (right EA?)

The rosters are not the latest. Miami has Lebron and the Knick have Amare' but Ariza is still on the Rockets.

There is a championship mode which is fun for single player action and they have some unique challenges they call "Re-Mix", but the heart of the game

is just playing with one to three other friends.

This is classic Midway video game. If you have played NBA Jam or NFL Blitz you know the rules, who ever is in last place, they will have the advantage (ala Mario Kart).

This is done so every game is close, it is a fun challenge to try to put someone down by 20.

The computer cheats big time, but there are some tricks you can do to keep the CPU at bay.

The game has some fun rewards that you will earn when playing, for example if your player scores all the points you get a ball hog award.

I have tried most the teams.

I found the surprise player is Arenas on Washington.

So basically, if you are looking for a more arcade like basketball game that is not a sim like NBA 2K11, this might be for you.

If you want something to compete with your friends that will have you all screaming, yelling and insulting each other, this is it.

But if you want a deep single player type game, I would pass on this.

Try NBA Street. It has more to it.

Update: OK, the single player is more fun than I thought.

I am addicted to unlocking every player....

The campaign mode tasks you with beating every team, there are boss battles after

every few matches. This is one way you unlock the legends from the fist NBA Jam (Arcade Version).

For example you have to challenge Spud Webb and Dominique Wilkens or go to Golden State and take on Chris Mullins andTim Hardaway.

If you beat them, you can play them in the multi-player.

Also, it you pull off certain tasks like 10 blocks in a game and such you will unlock more legends.

These Legends are added to the rosters of the respective teams they played for.

So Worthy is now available with Kobe, Lamar and Pau.

i haven't gotten to the main boss battle which looks to be Magic and Bird on the same team.

The hardest team to beat on Hard Mode has been Orlando. Dwight blocks everything and he and Vince Carter dunk really hard.

It is hard to block them.

I have been using Arenas and Minute Bol as my tandem.

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If you liked the original NBA Jam back in the rip roarin' 90's, you can stop reading here. Just go and buy the game.

If you're on the fence, here's the low down on the game.

If you're expecting something deep like what you seeing in the 2K or NBA Live series, you probably won't like this game.

If you're not a fan of arcade sports games, don't bother buying it.

But if you like simple & mindless arcade fun, this game is for your. Much like the original NBA Jam, this game is basically is 2 on 2 basketball. I won't go into detail about the rules & nuances, but you pretty much just do insane dunks, ridiculous flying elbows and pushoffs and crazy 3-pointers back and forth until someone wins the game. There are no fouls, and you can also opt to turn goaltending off. With every big score comes some crazy 1-liners from the game's (somewhat famous if you played the original) announcer.

From a gamer point of view, if you like your sports games rough, fast and fun then NBA Jam is for you. If you're looking for realism, look elsewhere, you won't find it here.

The game plays extremely well, and the graphics are fancy. Basically you can now have an NBA JAM arcade deck in your home now thanks to this game. From a fun point of view, this game rocks house. Virtually anybody can pick up and play this game, which is wonderful.

My only small gripes are that:

1) They took away the injury aspect of the game. I liked how in the old NBA Jam you take into account injuries to a player. Considering I play like a jerk and stop at nothing to shove people, I used to like seeing how badly I could KO someone like Scottie Pippen back in the old game and force the AI to replace him in the 2nd half. You can't do that here, and that sort of eliminates the incentive of changing lineups during halftime.

2) The game really isn't worth $50 bucks. I got it dirt cheap thanks to a store discount, so that's why I got it. But frankly I think you should wait for the price to come down before purchasing this game.

3) The lineups get old ... like now that Orlando made that big trade, you really wish you could move Gilbert Arenas to the Magic et al. I wish you could move ppl around.

But those are minor gripes. In the end, I think the game is really fun and retains the fast paced spirit of the original NBA JAM. Just wait for the price to go down before you buy.

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I wanted to love this game but it is missing so much, that much of the fun factor has been taken out.

There is NO TAG MODE. This means that you can never control the other player on your team. Makes for clumsy controls.

No HOT SPOTS. I liked the SNES version with hot spots but this doesn't have the option.

PROS:

The announcer is solid but he uses the BOOM SHAKA LAKA to death. A couple of other entertaining quotes though.

The new break the backboard challenge. This is where you square off and the first team to execute a number of dunks to beak the other team's backboard.

OVERALL Not worth . $20 tops. Skip it.

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I just wanted people to know kmart is selling nba jam for xbox & ps3 for 29.99 untill dec 11 2010 good luck I got mine sweet not worth 50 or 40 just right at 30

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If you are looking for a fun sports game then be sure to check out NBA Jam for the Xbox 360! I started playing NBA Jam at the arcades back in the '90s and was a huge fan. I also owned copies of NBA Jam and NBA Jam Tournament Edition for the Sega Genesis and played those a ton too back in the day.

This new version of NBA Jam for the Xbox 360 has totally met my expectations and then some!

It took me a couple of games to get good with the new control layout. It can be frustrating at first but I guess no more than a lot of other games out there. My kids (ages 7 and 10) were frustrated too when they started playing but I told them to stick with it and now they are playing great.

The online play has been fun. It's not without some glitches but it works almost all of the time and each game only takes 12 mins to play so even if there is an error it is not like you waste a bunch of time.

And speaking of 12 minutes per game, that's one of the things that makes NBA Jam so much better than a lot of games out there where you have to devote hours to each session. I like the fact that I can come home from work and play a few games, make some progress on my campaign, and then shut it down. No need to set aside hours for this game.

I agree fully that playing against human opponents is the most fun. What others have written here is certainly true. But I find that playing the CPU is a lot too and trying to unlock all the accomplishments and secret players will keep me happy for many hours to come.

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Wednesday, July 16, 2014

Skylanders Spyro's Adventure Stump Smash Review

Skylanders Spyro's Adventure Stump Smash
Customer Ratings: 4.5 stars
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Stump Smash is a tree (or an ent, if you will) with two giant tree stumps as hands, in which he puts to good use for smashing enemies. His basic attack just alternate smashes with his hands, but does quite a bit of damage. His second attack spews out rolling acorns (that can bounce off walls) which does low damage but can slow down any enemy it hits, which is useful since Stump Smash isn't the fastest Skylanders. Stump Smash also seems to have the highest amount of health compared to any other Skylanders, thus, making him great for players who aren't as careful and just likes to run in and destroy things.

And for those who are wondering about his element: it's life. This means that he covers an element that is NOT a part of the starter pack (which only has Tech (Trigger Happy), Magic (Spyro), and Water (Gill Grunt)).

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Stump Smash is a Life-type Skylander. His initial attacks are his stumpfist combo (time it just right to get a REALLY painful third hit, which deals double the normal smashes), and he can spit out spinning acorns, which, though deal low damage, compensate by slowing enemies down. This ability comes in handy since Stump Smash isn't the fastest Skylander, off the bat.

One downside, however, to his attacks side is because he's actually pretty big, his stumpfists actually have a TEENY tiny bit of reach, which makes him vulnerable is an enemy is right in his face. This can be resolved when you upgrade him with a Meganut attack (you can make Stump Smash roll this big, spiky nut-thing, acting like an attack ball).

Now, onto his speed, even THAT can be fixed if you choose the Smash-N-Bash path, and give him Stumpfist Combos (His Stumpfist Charge makes him much faster, and it's a deadly combo to begin with).

I wish I could give him 4 1/2 stars, because he's not good enough for all five, but he's not bad plain enough for four. Play him right, and you'll have a high-HP, bashing, smashing tank!

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Every seller here is price gouging you. Your better off waiting until the initial popularity dies down and buying them for the original $7.97 price at wal-mart and various other places like Best buy or Target. Even Toys R' Us is only $9.99 every one of these retailers are rip off artists looking to steal your money. Even Drill Sergeant and Whirlwind are going to be released at the end of this month as part of a 3 pack in the states so they are no longer exclusive. So don't pay these prices. Boycott Amazon's price gouging and just be patient.

Well, Stump Smash is my children's favorite character. We bought him after christmas for 7.97 at Wal-Mart. He is a tough old tree for certain. His smash attacks and acorn shot is pretty impressive and his hammers even grow when upgraded. A bit slow for my taste but very very powerful. A must have in my opinion.

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This is the only life element that can go on water. You need the soul gem to do it and the soul gem is in Paralis Pastures. Use your Trigger Happy to go through the tech gate and get the soul gem. Stump Smash is a good skylander to have if you like skylanders for attack power. The only problemis he is a bit slow but his attack makes up for it. I recommend this character to anybody who likes and has Skylanders.

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Stump Smash is a great addition to your Skylander crew only because 1. they havent released other life figures other than Stealth Elf who is hard to find and 2. you need a life element to access more than you would think. He is pretty slow when it comes to walking around but he makes up for it with his strength and upgrades.

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