The game itself is very fun, especially with a friend. I must say I do not like the new inventory system, and I miss the creepy mysterious vendor that sold you goods in RE4, I felt that added more realism to the game, rather than the way you buy items in RE5, at the end of every stage, it seems very artificial, and kind of takes you away from the immersion of the game.
The game is definitely more action oriented, which makes sense when playing co-op, but I hope to see some wierd puzzles in the later levels.
I'll say that this Resident Evil is the most "Un-resident Evil" out of all of them, at least from what I have seen so far. The gameplay is still great, but most of the new additions and changes have detracted from what makes Resident Evil so cool and unique, and feels more like a generic shooter/action game. (The gatling gun/motorcycle thing. It's fun and all, but to me it just doesn't fit the Resident Evil vibe of previous games.) I do like the end of chapter stats though, that is cool.
This next part refers to the bonus stuff that comes with the Collector's Edition. I'll say first off that it honestly is not worth the $30 extra dollars I paid for it. I'm such a huge fan of the games though, that I bought it mainly just to support Capcom, and because of the cool looking metal case and bonus DVD. The action figure is pathetic, looks like a cheap GI Joe toy, except you can't even move the arms or legs, it's just cheap, badly painted plastic that is just stupid, and it doesn't even look like Chris Redfield.
The Tricel carry bag I thought I would use it to carry maybe books or some papers for whatever, but again, it's just a cheap poorly made canvas bag. I haven't even taken it out of the plastic wrapper since I don't want to waste my time with it.
The necklace is the same, fake looking pleather string with the Kijuju Africa symbol on it, I'll never wear it, it's still wrapped in it's plastic wrapper too.
The BSAA security patch, which I thought would be the dumbest item, turns out is actually the coolest to me. I might actually have to sew this on a denim jacket one day, it's actually a semi high quality material, and looks pretty official looking. I can at least pretend I'm Chris Redfield on a secret mission then.
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Resident Evil 5 has to be the greatest game I have ever played on any of the current-generation consoles (Xbox 360/PlayStation 3/Wii). The graphics are simply the best I have ever seen and the gameplay is full of action and suspense. Facial expressions are so incredibly realistic it's difficult to distinguish the cut-scenes between real movies. The voice-acting, music score, and sound effects are simply outstanding and unbelievable. The gameplay is full of hardcore action with a hint of suspense, all driven by a very compelling and ultimately conclusive plot. While I tried not to directly compare the game to its predecessor, Resident Evil 4, it is difficult not to do so as Resident Evil 5 is almost on par with the previous installment from the GameCube (which happened to be the greatest game on the previous generation consoles). There is one major flaw that the developers incorporated into Resident Evil 5 that does not make it as perfect as Resident Evil 4.The one greatest, painstaking, heartbreaking flaw is the entire co-op addition. Don't misunderstand me; Capcom did a perfect job with incorporating cooperative play in this game. It's indescribably fun and addicting, and I completely give the mechanics and gameplay of co-op play a 5 out of 5. But this is true only when playing with another person (either online or offline). The Resident Evil series has always been a solo game, with only one character going through the entire game. This simply adds to the suspense (just look at Resident Evil 4). Much of the suspense and fun is taken away due to the addition of Sheva as your partner throughout the game. You're no longer alone on your mission; someone always has your back, and this completely destroys the foundation Resident Evil gameplay was founded upon. It's evident the developers made the game and the story around the cooperative aspect. The entire main game revolves around cooperative play with your partner, sadly. This is what ultimately hurts the whole game and the story as well, unfortunately. The plot incorporates Sheva heavily and this in turn results in a rather predictable and duller storyline as compared to Resident Evil 4 (and all of the other main Resident Evil installments, RE0 to RE3). Resident Evil is a survival-action game (as defined by Resident Evil 4); this is not supposed to be sloppy Halo 3.
Other than that, the game is fantastic. Do not let the addition of co-op play turn you away from this game, which continues from RE4. If you played RE4 (and hopefully RE0 through RE3), then RE5 is a must purchase; it must absolutely be played in order to truly experience Resident Evil on the next-gen consoles. Rather than looking down on the incorporation of Sheva and co-op, embrace it and have fun with it.
This game is made even better with the inclusion of the familiar Mercenaries mini-game, which was incredibly fun in RE4 and now better and improved in RE5. Once again like its predecessor, Resident Evil 5 contains a host of rewards and unlockables for you to accomplish. This only adds to the replay value of the entire game, besides the fact that playing the main game over and over again is incredibly fun. The rewards and unlockables in RE5 are as great, if not, better than those from RE4.
IGN gave Resident Evil 4 a deserving score of 9.8/10. For some strange reason, they scored Halo 3 with a 9.5/10 but Resident Evil 5 with a 9.0/10. This is entirely unjust. As Resident Evil 4 fittingly earned a 9.8, then Resident Evil 5 deserves a 9.7/10. As a rating from Amazon, I give it four-and-a-half stars (4.5/5, ****+).
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I've been a fan of the Resident Evil games since the very first one. I even bought a gamecube just to play Resident Evil 4. At any rate, I LOVE Resident Evil 5. It's so much fun and has so many achievements and unlockables that you can play it over and over without getting bored. It's not as creepy as its predecessors, but I love the edition of Sheva and the co-op play! I love playing this game online with my friends. Only downfall is that the versus mode should've come standard with the game. Other than that I highly recommend this game!!Don't waste your money on the collector's edition, though. I was so excited to see it that I bought it right away. I was a bit disappointed with the "free" collector's stuff. The chris figurine is incredibly small, the messenger bag is rather small, the patch is cool, and the necklace is cool but I've never actually worn it out anywhere. So yeah, just stick with the "plain" version. No need to spend an extra $30 on toy-ish collectibles.
Honest reviews on Resident Evil 5 Collector's Edition -Xbox 360
This game is easily one of the most entertaining games I've played on my xbox. I know many complain that it's not as good as RE4, but even if that's true, this is STILL a fun game. I'll venture to say as it's already compared to, it's better than Gears of War.Yes it's a different Resident Evil game, but just as many gamers would be complaining if it was an exact clone of a previous RE title. Judge it for what it is, and that would be a genuinely good game. I gave it 5/5 because during my spring break, I couldn't stop playing until I did just about everything you could do on this game. I can't wait for DLC. This game has replay value I've not seen in years, coming from a veteran gamer.
That being said, make sure you have a buddy to play with, because flying solo can be significantly less interesting and enjoyable which I think maybe why there are a few negative reviews. Get a friend and go kill some zombies!
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If you're looking for advice on whether you should purchase the collector's edition or not, my recommendation is no. $90 is very expensive for what you ultimately get. The figurine is maybe 2 inches tall and isn't an action figure, like the Resistance 2 one. The messenger bag is smaller than anticipated. Nifty, I suppose. The patch is, well it's a patch and the pendant is also very small. For $90, I'd recommend a pass. I really like the tin container, but you don't really get your money's worth; buyer's remorse hit me like a chainsaw-wielding majini.Onto the actual review:
Not every game can be a paradigm-shifting masterpiece. After years of trying to perfect Resident Evil 4 (including at least two completely scrapped attempts), it hit the Gamecube like a storm and completely changed how people viewed the venerable survival horror series. It was as perfect a game as I've seen recently, with amazing pacing, the perfect meaty length, intense action sequences and enough horror to still call it a horror game. In an ironic twist, Gears of War took inspiration from Resident Evil 4 and now Capcom returns the favor by taking some inspiration from Gears of War for Resident Evil 5. Unfortunately, they didn't take it far enough.
If I had to sum up my Resident Evil 5 experience in a few words, I'd say it was frustrating, exciting, annoying, action-packed, thrilling and ultimately a little bit unsatisfying. If RE4 threw out the entire kitchen but kept the sink (the horror), RE5 ditches the sink entirely. And that's where my problems come in.
Before I get too far ahead, the story is probably the weakest part, unfortunately. As convoluted and B-grade as it is, part of my love for the RE series stems from the stories. Here we have Chris Redford and his partner Sheva, members of the BSAA, who are in Africa trying to track down a man named Irving. Of course, the area they go into is swarming with a new form of Plagas-infected townspeople and Chris has ulterior motives in going to Africa that ties into his backstory. The story is kind of a mess and is easily the weakest in the series. The best part comes at the end as it brings closure to some story fragments started way back in 1998.
A lot of people complain about the controls. While the emphasis on action seems counter-balanced by the stiff controls, its the same control scheme used in RE4. And that's fine with me, for the most part. The further reliance on action does tend to add some aggravating moments but I honestly didn't realize there was a control problem through most of the game. The action sequences run from very good to just decent, with a few set pieces that really deserve attention. And of course the boss fights are hugely over-the-top and add some of the best moments of the game in terms of variety.
No, my biggest grief with the game is that it feels like a strange alien copy of a series I've loved for over 10 years. Where's the horror, I kept asking myself. Where are the scares? I would have been satisifed with a cheap window-shattering scare by the time the game was over. Everything just felt so...run of the mill. Most of the great parts of Resident Evil 4 were recycled. The beginning sequence where you're chased around for a time, moving quietly to avoid detection, QTEs, fights against giant rejects from Lord of the Rings...it all felt so familiar. And it doesn't do much much to push the genre forward.
If anything, it takes a few steps back. I love co-op as much as the next gamer, but horror is based about feelings of isolation and it's hard to have that feeling when not only is there another person with you, but it seems as if at any time, the cavalry can arrive to shoot missiles and provide backup. Playing through the game with a real person is a fine and fun experience, but a lot of people will be forced to play with the sometimes good A.I. partner and that's a shame.
Sheva, as controlled by the computer, does an adequate job most of the time. She's a rapid healer and isn't selfish with ammo. But she also is guided by AI principles and does some absolutely stupid things at the worst possible time. Like jumping off a cliff and running back, through the final boss who insta-kills her (and ends your game). Try having that happen to you three or four times. I have never been so frustrated at a game, but when death is sometimes predetermined based on the whims of your partner and not actual skill, my frustration meter goes through the roof.
Overall, I enjoyed my ten (definitely not the 17 of RE4) hours spent in Resident Evil 5's twisted world. It provided enough variety and fun to warrant a couple play throughs, especially with a human partner. However, I never got the giddy feeling I felt playing Resident Evil, RE2 or RE4. I'd definitely recommend giving it a go because it does offer some great moments toward the end of the story and surprised me with how it ended, but don't go in with the same expectations of RE4. Here's hoping that Resident Evil 6, with its proposed "complete reboot," puts the kitchen sink back in.
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