Showing posts with label day one xbox one games. Show all posts
Showing posts with label day one xbox one games. Show all posts

Monday, February 9, 2015

Discount Record of Agarest War Limited Edition -Xbox 360

Record of Agarest War Limited Edition -Xbox 360
Customer Ratings: 4.5 stars
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Record of Agarest War was a title that was on my radar for some time, mainly through seeing it in magazine ads and on websites. I'm a pretty big fan of JRPGs so I was excited to see what AKSYS would bring to the states with this release. After picking up the limited edition yesterday, I've put in a solid 6 hours or so and I'm here to let you know what the game is like in the beginning. If you are on the fence about purchasing this title, you may use this as a guide to see if it will suit your taste (since there aren't many reviews out there for the game). So, without further adieu, my impressions...

Record of Agarest War is a Japanese SRPG (Strategy Role Playing Game). What this means is that you have a team of characters strategically placed on the battlefield and one by one you move them to a position and attack. The enemy will be doing the same. With Agarest though, they treat it a little different than the big boys (namely Disgaea). For starters, turns are broken into a couple steps. You begin your turn by moving all of your characters. When you are finished moving, you and the enemy move at the same time (so where an enemy is standing when you begin moving might not be where he is when you finish). After the movement phase, comes the action phase. You are given action points to do certain things. There are no free attacks, each attack will use points, as does using potions, and items. You can chose to bank points and do nothing that turn and use them for the next round, but you can never go above your maximum point count x2. Sometimes this is a good strategy on bosses, but on small mobs you won't need to do this. Another important part of attacking is that you can link up attacks depending on where you are standing in regards to other players. So, when you move, be sure to pay attention to not only the enemies position, but also where your teammates will be positioned. This all sounds a little complicated but there are some tutorials that taught it well.

So that is the quick and dirty description of the battle system (which in my opinion is the biggest part of a SRPG game). It's not the best, I'll be the first to admit, but I feel it's adequate. Disgaea does it better with obstacles and blocks, plus the maps in Agarest are pretty boring, but for some reason I had fun playing Agarest. The battles never lasted too long and I never felt I was at the end of a cheap attack by a computer. You can upgrade your characters individually after each level they receive, which is a welcome addition to any RPG fans playing the game. The system reminds me of Mass Effect where you have a couple different options and you receive a certain number of points per level you need to sink into each level of your character. As you level up you will unlock more skills and such. It's nothing revolutionary, but it works.

The other draw of the game is the dating sim that is apparently present. I haven't encountered much of it since I'm still very early in the game. I have met on e of the girls you can woo and a decision I made to go around a fort instead of threw it made her like me a little more. I'm sure there will be more choices down the ro ad with girls who like different actions at different times. I doubt you can please them all. The story also ranges across generations. So, at the end of the first generatio n (first of five parts of the game) you will need to pick a woman to have a child with. This will then move into the next generation where new girls will be present and new characters to continue your journey. This was one of the major selling points for me in getting this game, so I'm excited to see how this works.

So, there you have it, my quick and dirty first impressions of Record of Agarest War. If you aren't a SRPG fan, avoid this game. If you are an SRPG fan and ha ven't played Disgaea 3, maybe you should start there to experience one of the best SRPG games out. This game is for the rest of us. We've played Disgaea, maybe it wasn't our thing and wanted something a little toned down, not as serious...maybe you like the dating sim aspect, whatever it is, there is a lot to like with Agarest. Unfortunately, there are also some things to not like and if you are one to be brought down by the small things, you may not like this game.

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Since the RPG "Thousand Arms" for the original Playstation first ported to the United States in 1998, the RPG world was forever changed/corrupted/made super awesome with the introduction of one of the greatest inventions to video games; dating sims. Granted it was in its early years and did not advance the game (it allowed you to forge weapons), but it did allow you to offer your date "to see a blue flame" when they asked if you would fart in front of them (no joke!). This spawned a new sub-genre of questing within the RPG world known as the "romantic interest." Games like "Knights of the Old Republic: Sith Lords" allowed players to choose and pursue their love interest and, in the case of Record of Agarest War, consummate the completion of the quest in order to advance the game.

Record of Agarest War ("ROAW") passes itself off as anything but truly serious RPG if not downright perverse. One look at the box and any potential buyer will instantly get the idea that the sole purpose of this game is to play on the greatest of sexual innuendo whilst still (somehow) maintaining the "Teen" rating. One picture on the side shows an attractive animated woman attempting to shove an over-sized sausage into her mouth playing, leaving the meaning behind the not-so subtle meta-message to the perverted imagination of nerds like myself. The name of the limited edition, "the REALLY naughty limited edition," speaks volumes as does the description on the back stating the game is a "cornucopia of debauchery." I am NOT making any of this up!

In short, this is a game is not marketed to anyone belonging to the AARP. Parents should utilize caution when purchasing this game for their teenage sons living in their basement and, if you choose to ignore said warning, don't be surprised when their minds (and hands) are NOT on their chores, studies, or global warming.

Continuing with the gratuitous level of sexual innuendo contained within ROAW, the contents enclosed in the "really naughty limited edition" are akin to something one would find in either a vending machine located in Tokyo's red-light district (don't ask how I know) or at every booth at CostCon. The first 'item' that I pulled out of the massive box of sin was the mouse pad. While the added gel pad proved comfortable for my wrist, it should be noted the picture printed on the mouse pad was one of the female characters with her... um... you know... better parts as the gel pad. This is really interesting to note since the double peaks in the gel actually proved quite helpful in preventing carpel-tunnel.

The next item on our list of enclosed suggestive trinkets is a pillow case of a "yearning" character from the game. While this is handy for anyone wishing to marry a pillow (legal in S. Korea), the pink color scheme did not bode well with my urban dark blues and blacks in my living space. That and any chick I bring home from the bar will see the pillow and wonder if they'll become my next wind chime. Still, a cool trinket.

Then there's the last item, the soundtrack CD... not much I can make fun of here so we'll move onto the next section of the review; the game itself.

OK, so the game itself is the latest in tactical RPGs, albeit with the main emphasis on overtly suggestive themes and the dating simulator. Similar to Stella Deus, it's a very simplistic tactical RPG although the environments all seem to be the same. Not to mention everyone goes in the same turn with "move" and "action" phases as opposed to one elongated battle with turns divided by who is the fastest. This is an interesting break, but it kinda negates the purpose of being fast since everyone goes once per turn.

Also, ROAW has the element of combos, something not exactly new to TRPGs but what separates ROAW from others is that you must be in specific formation in order to achieve this. Due to the weird nature and oddball formations required to combo, it almost becomes more trouble than it is worth as you then use up all your character's energy to take out one person. Combos are definitely ideal for boss fights and not regular stand-up fights.

Also, the experience system is stretched out and, in many instances, it takes bloody forever to level. Even early on in the game on the easy setting, it took me an hour to level and I was barely a few dungeons in. This makes farming a long and egregious, if not monotonous, process. It's annoying and, to make matters worse, it is required if you wish to advance in the game without worrying about your characters constantly dying.

Another interesting aspect of ROAW is the equipment and adventure guild system. While you can purchase armor as you go, you can also create/smith you own as well. Early on I was able to make fairly decent silver armor and so forth, which gave me somewhat of a competitive edge over the relatively difficult battles that ROAW offers. You also can visit the adventure guild and gain titles that render rewards that make progressing a LOT easier. Farm and develop these things early.

Lastly... the dating simulator.

I should state flat-outright that it took me forever to get there. I was three hours in before I even got to the first date. I remember having a Randall moment from Clerks II, where I would be going through yet another mundane battle and then I would yell out, "Where the (expletive deleted) is the chick!?!?!" When it finally ca-.... er... happened, I was intrigued by how you actually "woo" women; through actions in the game. However, it just got really suggestive after that. I wonder if Barry White would contribute his music to ROAW to make the moment more right.

I'm still playing through the gameplay, but I'm progressing slowly as the battles are long and monotonous and I have to take several breaks since the game really doesn't hold my attention long during farming... until I hit the wooing part, which is what we all got it for to begin with.

All in all, a B-.

Best Deals for Record of Agarest War Limited Edition -Xbox 360

Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:

-You like LONG games (50 hrs minimum)

-You like STRATEGY RPGs (moving around on squares, turn-based)

-You like JAPANESE RPGs (anime style)

-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)

-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)

-You like VARYING ENDINGS based on your decisions throughout the game

Alright. So if you satisfy 4 of those traits, you don't want to miss this game.

Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.

GRAPHICS/AUDIO/ETC

It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.

THE STORY

It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.

I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.

Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.

THE BATTLE SYSTEM

With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.

Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.

Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.

Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.

THE OVERALL GAME SYSTEM

Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.

Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.

Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.

Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.

Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.

The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.

It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.

THE GOOD

-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)

-Decision system makes your decisions from every generation important for the entire game

-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times

-HP is restored after battles, preventing the need to use recovery items outside of battle

-Plenty of different characters to team up with, allowing you to choose how to fight your battles

THE BAD

-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.

-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'

-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.

-Graphics and audio quality are mediocre compared to the console games of this era

-Relatively limited selection of the most powerful move combinations in battle

CONCLUSION

This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.

Honest reviews on Record of Agarest War Limited Edition -Xbox 360

I didn't know what to expect when I purchased this game but I must say I am glad I got it. The gameplay is fun and the basics are easy to grasp. There are quick tutorials in the first few battles that give good explanations for the various options during battle so there is no confusion. The more you play the deeper the battles can become depending on how you play. New characters and formations are introduced that really allow you to decide how you want to play. Certain formations are better for defense while others excel at offense and there are other formations that can give stat boosts depending where you place your characters. Another good point is that the game offers three difficulty levels so the player can pick a difficulty that best suits there skill level. I have played with all three difficulty levels active and there is a difference that becomes more apparent as you progress further into the game. Easy mode is very good for players who don't play many tactics based RPGs and allows you to focus more on the story. Normal is good for just about anybody who enjoys tactics based RPGs and has some skill in them. Hard on the other hand starts off not to bad but gets really intense later on. So be prepared with the best tactics you can muster or you will end up being very frustrated very quickly. The story so far has been better then I expected and the ability to bond with some of the characters really adds a fun element to the game as certain choices will effect how those characters feel about you. In the end this is a fun game with lots to offer for most gamers. Oh and the mouse pad and pillow case are actually good quality as well so don't think there just going to send you some cheep freebies. The soundtrack is also rather good and is worth a listen if your a fan of game soundtracks. Have Fun!

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I no longer buy games at Gamestop and unfortunately they carry the ones that Target and Best Buy don't carry. So I get all my games on Amazon. The arriving was timely. I thought the box was bigger but it's what in the box that counts. The pillow case and mouse pad are awesome!!! I definitely recommend this to fans out there!!!!

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Sunday, February 8, 2015

Review of The Lord Of The Rings: Conquest - Xbox 360

The Lord Of The Rings: Conquest - Xbox 360
Customer Ratings: 3.5 stars
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This review is based on having completed the "War of the Ring" campaign in single and multiplayer co-op and some limited time spent on multiplayer. I have not yet completed the "Rise of Sauron" campaign so cannot comment on it, though I suspect it will very much resemble the gameplay and mechanics of the first campaign.

Overall, I rate this game a 4. It is an action/strategy game in the vein of Star Wars: Battlefront. You take on the role of a warrior, archer, scout, or mage in some of the famous battles of LOTR history. If you play well enough, you may get the opportunity to play a "hero" character, which is essentially a buffed up counterpart to the "grunts" that you normally play and can turn the tide of battle. Playable heroes include Gandalf, Aragorn, Legolas, and Gimli in the War of the Ring campaign. It has the film license and therefore uses scenes and voices from Peter Jackson's trilogy. However, it only loosely follows the story, as the focus in LOTR:C is on conquering certain areas or accomplishing objectives which may or may not jive with the original story.

It is a great improvement over the last gen contributions allowing for a little more strategy and replayability. The "alternate history" campaign is a clever addition that may irritate Tolkien purists but allows for a sense of anticipation and mystery to see how the designers have imagined a world overrun by the forces of Sauron.

Graphics = 3.5

Not top notch by any stretch, but when you consider (as other reviewers have mentioned) that the game has been designed to allow for 150 characters on-screen at once acting independently, they look pretty good. I was a little disappointed at the panoramic/overhead shots of the battlefields and fortresses leading into each mission. Although they capture the essence of the films, they seem blocky and not as detailed as I would have expected for a next-gen game. Character models look good, though I had difficulty in some missions identifying orcs/evil humans from further away. Movement and combat animations are nice but it is noticeable early on that characters of the same class always move in the same way (Grima Wormtongue is a buffed up scout, Aragorn is a buffed up warrior, etc.). In general, the battlefields are beautiful and relatively expansive, especially Pelennor Fields, and are literally full of activity, giving the impression of an epic battle happening around you.

Sound = 4

Don't spend much time appreciating sound but it seemed appropriate. The soundtrack is straight from the films which is nice. The voice of Elrond telling me the objective every 30 seconds was a little annoying at times, but actually did serve well when I got holed up the first time through the campaign and needed to redirect my efforts.

Gameplay = 4

This game is fun. Each class has its own set of strengths and weaknesses and seem to be balanced fairly well. A mage is deadly from a distance and can heal his comrades but won't last long if confronted by a warrior with a flaming sword. An archer has powerful arrows with area affects that are very useful, but become limited and quickly overwhelmed if enemies get too close. Warriors are sufficiently powered for up close combat and have several devastating moves that can eliminate multiple foes at once. They can also take more hits and are in general harder to stumble and kill. Scouts are a little more specialized. They have good melee skills and can string 8 moves together into a fairly effective combo but their real beauty is the ability to become invisible and "backstab", resulting in a one-hit kill. They are more fragile than warriors, however, and cannot take as many direct hits.

The game is essentially objective based. The player is presented with a wide open battlefield where enemies and allies will continue to respawn until objectives are completed. The player has a limited number of "lives" or respawns, before the game will register a defeat; these lives are gradually replenished as major objectives are completed. Exhausting all of your respawns is not the only way to lose a scenario, however. There are also times when a particular area needs to be "held" as a counter ticks down to the arrival of reinforcements or some other in-game event. The failure to hold this area and getting overrun will also end the scenario in defeat.

Winning a scenario involves completing objectives which may include conquests (capturing certain areas on the map), assassinations (eliminating a particularly nasty enemy hero), or sabotage (destroying enemy fortifications or siege engines). These objectives must be completed by the player, as the AI controlled allies will fight and support fairly well but do little else.

One bug that I noticed involved the siege of Isengard. At one point in the mission, you are given the opportunity to control Ents. It just so happened that my Ent was on the receiving end of a couple of flaming arrows and went down fairly quickly. I respawned as a warrior and noticed that all the Ents had been activated but only one or two were actively fighting in the battle zone. The others were either motionless or on the outskirts of the battle fighting with no apparent contribution to the objective, which was to capture a particular area. Without the Ent support, the area to capture was completely overrun. I tried through about five lives to clear the area sufficiently to capture and could never do so. This only happened once, however. Related to this, you will sometimes find that the AI will send a surge of support to the wrong area, leaving you solo to accomplish an objective. This led to my defeat more than once, but I found that the AI would behave differently when I started over and I would find repeat attempts easier to complete.

I spent little time in multiplayer but found it to be fun. It would be nice to have more than 8 vs. 8 to give the battles a more epic feel. No lag, and the battles seem fairly balanced when the characters involved are the standard picks. However, there are no ranking or matchmaking systems to speak of and I'm still at a loss as to how you can play as a hero character. I recall that my buddy and I entered a multiplayer match to find that we were only given the option to select the typical grunts but were fighting against heroes. Of course we lost badly and I couldn't figure out how the game would allow for this type of matchup. Maybe a question that another reviewer can answer.

Replay value = 3.5

The good and evil campaigns will give most gamers a total play time of 8-10 hours. I can't imagine wanting to replay the single player campaigns more than once or twice, but maybe to unlock achievements or conquer the game at a higher difficulty level. The multiplayer could definitely present additional replay value, but based on my experience there would need to be the addition of a matchmaking system and quality downloaded content to keep the game fresh and entertaining.

Bottom line: Rent it or try the demo on Live. You definitely won't regret that. If you're looking for a quality game in the LOTR franchise with some promising multiplayer potential, go ahead and pick it up. Just keep in mind that the campaigns alone are probably not worth the $60 price tag.

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I will give Evil Arts some credit. LotR is one of the very few movie licensed games that do rather well and just doesn't suck because it's a movie tie in. As far as LotR:C is concerned, it's a good winter game that came out after all the great titles came within the last 2 months.

Is it as memorable as the movie based games that came out on the last gen systems?

No.

And sadly to say, this almost has a twinge of too little too late.

Meaning that had this game had been released around the same time the movie titles had come out or around the same time when BF:1942 was popular this title would easily had been a 4 start title but now that these types of games have advanced so much in game mechanics, it's hard to play this game without feeling like you want more.

The game is pretty much a button masher with some elements of capture and defend a point.

You can change your character at will and use lots of combos.

And when you have done enough of the primary tasks, you get to use a hero like Aragorn, Gimily etc...you get the idea.

Graphically speaking the game looks pretty good, the character designs are done pretty well altho there can be some issues with the framerate when a whole lot going on onscreen. All of the backdrops are done wonderfully as if you are playing those scenes from the movies.

The control is pretty straightforward as I stated, this is a button masher so once you go thru the tutorial you should have the conrol downpat.

Soundwise, it's almost a dream...from Helm's Deep to the Pellenor Fields, with the sound of battle and Howard Shore's soundtrack, you almost feel as if you are there.

SO where does it all go wrong?

"been there done that" feel...and some of this gets repetitive after a while and when you get the Hero Character, it's a buffed up version of your grunt.

Still buggy I had to reload the Helm's Deep stage because after I killed a certain group of creatures, the game didn't move to the next objective and after killing hordes of Uruks for 15 mins I realized that I had to start over because...

Lack of clear directions the game is not all that great at always telling you when you have completed objective A or where exactly at Point B you need to be and I think this may have been a bug or something Pandemic overlooked when putting this game together which also leads to

Faulty multiplayer modes getting into a game is easy but not all games are....I was playing mode where you had to move the Ring from one side of the battle area to the other. One thing I did not like and I am not sure if this was a bug or if this was intentional (since sometimes the ring wants to get lost) if a character dies while carrying the ring, you can't find on the map where it is.

Another issue that may not be good for multiplayer is since a lot of games have hopped on to that bandwagon, there is no way (as far as I have seen) to level your character up as CoD has spoiled many gamers with being able to do this...without this mode, this game may leave some gamers wanting more.

Overall if you a fan of LotR, it's a no brainer game but playing this almost makes me wish that another RPG (and not an MMORPG) or something with more substance was released. Not that this game isn't any fun, but it may not capture mine or anyone's attention for too long besides completing it.

3 out of 5 stars.-

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The Lord of the Rings Conquest is shaping up to have the ability to be the best lord of the rings game ever. Made by the studio behind Star Wars Battlefront 1 & 2, Conquest already has a well designed system as its starting point. Four classes are playable: Mage, Warrior, Scout and Archer. Each class provides a unique fighting style that sure to fit everyone. Add in a Co-op campaign, the ability to play a evil campaign where evil reclaims the ring from frodo, and several Instant action modes and it forms a great combination with a lot of replaybility. In Single-Player modes up to 150 AI will fight alongside you. In online you face off on a wide variety of maps in intense 8 player vs 8 player battles. Playing as a troll or ent is tons of fun as you run across the battlefield slamming your foes around. You can even pick enemies up and throw them! There are quite a few heros from the books and movies that are all fun to play as. Following is the good and evil campaigns.

War of the Ring (good campaign)

1. The Last Alliance (Mount Doom)

2. Helms Deep

3. Isengard

4. The Mines of Moria

5. Minas Tirith

6. Pelennor Fields

7. Osgiliath

8. Minas Morgul

9. Black Gate

Rise of Sauron (evil campaign)

1. Mount Doom

2. Osgiliath

3. Minas Tirith

4. Weathertop

5. Moria

6. Rivendell

7. the Shire

Honest reviews on The Lord Of The Rings: Conquest - Xbox 360

Bought this game for one of my sons. He loves it and so does his older brother. They both loved the movie series, and the game plays into that interest. They are ages 14 and 15, and I would recommend it to others looking for a good game for their teenage kids if their kids like this genre of game.

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The game is very difficult to find, so what I recommend is buying an 8 GB flashdrive, and downloading the game straight to the flashdrive. It will only cost you 1200 Microsoft Points (equivalent to $15.00) instead of chancing getting a bad disc. So spend the money on a flashdrive and directly download. On the other side, the game is 100% worth the money, to lovers of the LotR series and to people who just love a fun game! So buy the flashdrive, download the game and have a great time!!! :)

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Thursday, December 25, 2014

Grand Theft Auto Trilogy Review

Grand Theft Auto Trilogy
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $12.22
Today's Bonus: 69% Off
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It says it works on Mac OSX, it shows the mac version of the game, and yet when I opened my package I found the windows version inside. Now I'm waiting for a refund, lord only knows when I'll get it, and I'm stuck paying more for the game elsewhere. If you have a mac, be aware that this is NOT the place to buy this game from. They're far too incompetent to be able to get you the right one.

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The authorization code is in the box, on the back of the GTA San Andreas manual. The game works fine and is a lot of fun. As far as I can tell, the only thing that doesn't work is auto-targeting, but I have been able to pass most of the game using manual targeting.

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I had the same problem with the activation key (as the other reviewer). There was an activation key on one of the manuals, but it didn't work. When I contacted 'product support' they asked me to send in a photo of the activation key, but their firewall wouldn't allow them to receive it (Ha!). But they said that was the ONLY way they could help. Finally I just posted the photo to Flickr and they could see it, but they were still paralyzed. They would tell me they were calling back within an hour, but they never did. It's been three days and still no satisfaction. I checked around on other retail sites and found others having the same problem. I'd say don't waste your time with this purchase. GTA is an awesome game, but there are serious issues with running it on your Mac.

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while inserting disk for first time you must download 8gb (i think its wine) and afterward you must insert the cd in order to play. graphics aren't great. gameplay is difficult due to controls (thats just line any computer game though). its 1 disk with all 3 games; this might not be ideal for traveling as cds have nearly gone out of existence and cd drives too especially in macs. if you are willing to carry a cd its worth it specially bc of price. it comes with manuals and also maps which is awesome.

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I purchased this trilogy for $7.99 but would also have paid more.

It's a great bundle of the my favorite GTA games (3, Vice City and San Andreas)!

I have a 2012 MacBook Pro and all three games work perfectly fine!

It comes in a sealed trilogy DVD-box with all the manuals and poster-sized street maps they used to sell with the original CD boxes.

The code is on the backside of the San Andreas manual and registers all three games one at a time.

Great deal and works perfectly on my mac!!

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Monday, October 6, 2014

Sam & Max: Season One Review

Sam & Max: Season One
Customer Ratings: 4.5 stars
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Sam & Max Hit The Road came out in 1993. 14 years ago. It was a huge success, heralded for its twisted brand of humor and memorable adventure game play. It spawned legions of fans that have been hanging out for the characters return for nigh over a decade.

In 2002, LucasArts announced that a sequel to "Hit the Road" was going into production. In 2004 with the game nearing completion they canceled it. Outrage in the form of 30, 000 signatures in an online petition greeted the news. Sam & Max are beloved characters and "Hit The Road" is considered a classic and one of the funniest games to ever be released.

Luckily ex-Lucasarts employees formed Telltale Games and have finally brought us a new Sam & Max game after 14 long years. Season 1 totals 6 episodes each about 4-5 hours in length. Sam & Max tackle a new case with each episode, while an overarching storyline pieces the episodes together.

The new Sam & Max game really retains that clever brand of humor of previous Sam & Max incarnations. Episode 1 gets off to a strong start. Episode 2 and 3 are quite funny but suffer from simplistic game play. The puzzles in these episodes won't give you any headaches. Episode 4, Abe Lincoln Must Die is where the series really reaches new heights. It's a hilarious romp in which Max runs for president against a robotic Abe Lincoln. The environments are fresh, and the puzzles require greater thought. The music across the entire series is absolutely brilliant. Jared Emerson-Johnson has created some wonderful and diverse jazz music to accompany the game. The voice acting is superb and really brings the characters to life. Episode 5 and 6 finish off the season strongly with more well designed puzzles, hilarious dialog and wacky adventures. Perfect material for Sam & Max to riff off. I can't recommend this game enough. If you want a good laugh and a return to games that are genuinely funny purchase this season. I can't wait for Season 2.

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Adventure games have been sadly sparse these last 10 years or so. But this was always one of my favorite genres, even though I don't have quite the patience to get through a game without resorting to a hint here and there. The original Sam & Max was one of my favorite games for its sometimes crude humor and its clever puzzles. This definitely fits right in with the original, but in general has puzzles that are usually solvable with a little time and thought. Some may complain that a few of the episodes are too easy but I personally find it refreshing to be able to get through them without pulling all my hair out trying to figure out some complicated puzzle that involves dozen of things that have to be done in the right order with all the right items. There's still *plenty* of challenge here while also having a fun plot and humorous dialogue to keep you entertained.

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I've loved adventure games for a very very long time. Leisure Suit Larry, King's quest, Grim Fandango, Monkey Island etc... have always been favorites of mine. I've played many since then and while many are good in their own way, none seem to have been able to capture that creative funny spark which so many from Sierra and LucasArts in days past have been able to do.

When years ago we all learned that Sierra was bring back Leisure Suit Larry I was thrilled but that quickly turned to hate when I learned Al Lowe wouldn't even be part of the team and that it wasn't even Larry Laffer and thus we ended up with a subpar game IMO. Enter Sam and Max, hit the road was is a great game and if you haven't played this original I strongly suggest you do. The question is could this new season of short games after so many years keep up the level of par that the original held? For the most part as many others have said I am pleased to say yes. Season one is funny, held my attention and was fun to play. The puzzles overall are not that challenging which is probably the only let down. However all of them make logical (and comical) sense. If you have never played an adventure game, pick this one up as you owe it to yourself to see what a game from the adventure genre can do. Overall only some of the jokes are repetitive but it's a real blast to play. Four out of five stars only because I feel the puzzles could have been more difficult. I'd say the game is stuck between easy to intermediate and you shouldn't really need a walkthrough.

Honest reviews on Sam & Max: Season One

It's been a long time since Sam & Max: Hit the Road was released, and for about that long, I never thought I'd be able to see or afford the sequal-that-was-not-to-be. You can only imagine my surprise and unbridled joy when I learned that the Freelance Police were back with a new beat, a new look, and the same sarcastic wit that I know and love!

The game itself is still much of the same of what Hit the Road was, but obviously aimed for a demographic that doesn't want to spend a month doing everything. Something I no longer have time to do myself now that I'm out in the real world and not wasting away some high school weekend football game in front of my TV. While the individual episodes only take a few hours to finish, there is a mountain of hidden content in each of the episodes depending on what tasks you do and in what order you do them in. More often than not, you will find hidden jokes by simply using the wrong item in a very illogical way, which is how you also solve most of your puzzles.

Unfortunately, the overall plot is somewhat predictable. I was able to spot who the major villian was from the second episode, so the big reveal was no surprise. This is, thankfully, fixed by the episodic plots contained within each... uh, episode. Each adventure has their own plot twist or strange humor to keep them fun and engaging. The characters are fleshed out to the point where I can't help but like the side cast of crazies.

The production quality of the game is also something to be praised. The writing is on par with not only the past incarnations of Sam & Max, but that of the comics as well! The voice acting only gets better and better as you get deeper and deeper into the game, but they were still really well done from the first episode on. However, my personal favorite element of the game is the music! The sample soundtrack that comes with this version does nothing but leave me wanting more. (So much so, that I bought the official 2 CD soundtrack from the Telltale Games store.)

This game is a must own for anyone that wants to have a good time playing a video game but without the requirement of devoting a whole weekend to it. You can play one episode, take a break, and then pick up again weeks later if you want and still not miss out on the fun that is Sam & Max!

My only gripe is that my computer isn't good enough to see the game in all its high-quality graphic goodness.

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I've been waiting for a new Sam and Max adventure since playing Hit the Road more than a decade ago. I'm glad that it's finally become reality.

I think the episodic nature works well for characters like Sam and Max.

But I do have a few complaints.

1. The voices. Obviously different voice actors are used, but I feel Sam's voice lacks the snarkiness he had in Hit the Road. He plays it too straight here. It's also kind of disappointing when you select a hilarious line of dialog for Sam to say, only to have Sam rephrase it in a straight manner.

2. Many puzzles are too easy. There are limited locations and limited objects, and some of the puzzles are too obvious. In Hit the Road, there was a large variety of objects, some useless, and it was much more challenging to figure out.

3. As mentioned in #2, there aren't that many places to go or people to talk to in each adventure. Everything has a purpose. It would be nice to through in a couple extra persons, places or things in each story.

Despite all that, it's still a worthwhile game. Hopefully they address some of the above in the recently-announced Season 2!

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Tuesday, September 16, 2014

Best Logitech Cordless Headset for Xbox Deals

Logitech Cordless Headset for Xbox
Customer Ratings: 3 stars
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Overall, this headset is very well made. There are problems, though, and it's defintely not for everyone. For those seriously considering purchasing this, let me tell you what wont' get from this:

1)Supperior sound quality. For me it sounds good enough, but there is a noticable hit in sound quality from even the regular XBox Live headset (at least through the earpiece). If you're looking for pristine sound, you should look elsewhere.

2)Longevity. If you're the type that likes to game for hours on end, you might want to skip past this as well. The battery lasts between 6-7 hours. For some, that's more than enough. For others, this may not quite fit the bill. On the plus side, at most it only takes an hour and a half for a complete recharge.

Other than that, I have to say it's a darn near perfect XBox headset. First thing to notice when holding it is the feel of the plastic used. It almost feels a little rubbery which greatly enhances its comfort level. Second is that it's pretty light. Considering it houses a Lithium-Ion battery, I would have expected it to be a bit heavier, but it's very nicely balenced. Third is that it's very comfortable to wear. I can't say enough how good it feels compared to other headsets and, for me, it stays put. Even after hanging my head upside down the headset stayed pretty much in place. And, lastly, the wireless capability. This, for me, was what really brought me to this headset. It's very nice to finally cut the cord from the controller.

My only real gripe is that there is a constant "white noise" that will play through the headset even when nobody is talking. This again goes towards how much you want to sacrifce for the sake of a wireless headset. I don't find the noise overpowering, but it is there and for those who can't tune it out I can understand that it might become annoying.

Basically, if you're crazy about going wireless to cut the hassle and mess of cords (like myself), this headset is great with a few drawbacks that show its limitations. If you're seeking perfection in sound, stick to the cords.

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After I purchased (and fell in love with) my Logitech Wireless Controller, I realized that I HAD to purchase a wireless headset as the Controller doesn't have a place to plug a wired headset into. So, I dropped $80 into the Logitech Wireless Headset thinking that it would be as good as the Controller. Not so.

Although it is designed well ergonomically, the audio had the same white noise and static and popping that other reviewers described (I have 900 MHz headphones that sound better!!). But the thing that made me return the Headset was not MY experience it was how the unit affected the -othergamers' audio. During most of my XBOX Live games, the other players would complain that my headset would interfere with their audio. It would apparently make everyone else's headsets echo and reverberate. Eventually they would apologize (or not) and simply mute my audio and few times I was kicked from the game entirely.

$80 NOT well spent!!!

I give this a one star rating because it's flaws made it unusable for 90% of my XBOX Live sessions.

Sweet ergonomic design Logitech but technically not ready for prime time...

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This product i had doubts about with the single review, even though it was rated rather well.

I got this product today and am extremly pleased with it. The one thing that bugged me with the standard headsets and caused a few of mine to break are because i'd hit the wire going from the controller to the headset and it would break off. With this no more wires and it couldn't be a more possibly comforable headset.

Advantages

-It's light and it fits to almost any ear by the way it is able to expand wider around the ear.

-It's wireless that means no wires to mess with

-Crystal Clear sound, i've heard people comment on how clear i sound

-No big microphone, theres nothing sticking right in front of your face to speak into, it's a small little 3 inch microphone that doesn't even come close to your mouth but still picks up excellent sound

Disadvantages

-A very small kind of static noise taht i can hardly even hear when playing a game

-Has a listed 6-7 hour battery i can't confirm that yet, but it does only take about an hour and a half to fully charge it

This product truely is amazing and i couldn't be more happy with it right now. I highly recommened it if you're looking for somehting that is sturdy and very well designed.

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The liberation of being completely wireless is fantastic! The design is not only flawless in terms of practical use and comfort, but the unit is small and super sleek as well. Where things fall apart is the sound. Voices are distorted, there is intermittent radio static, and a persistent white noise in the background. The sound would have been acceptable for a $20 price, but at 80 bones you can be sure I'll be getting a refund on this one.

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I ordered this Logitech Wireless Headset thru Amazon from Dealz4Real on Aug 12, 2007. I received the item very quickly in 2 days. The product came in its original packaging and appeared to be new; however, it didn't work. There was no packing slip, return slip or any kind of paperwork in the shipping box from Dealz4Real. I e-mailed them from my order confirmation e-mail and told them the product didn't work. They e-mailed me back with the return address and a questionnaire and said it would take 7-10 days to get a replacement item. Well, I did what they said, I have confirmation that they received it on August 24th. Today is September 12th and I still don't have a product replacement, a credit to my credit card, and they won't reply by e-mail. I am not happy and do not recommend using this company. The price was right, but it wasn't worth it!

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Monday, September 15, 2014

Record of Agarest War Zero - Limited Edition - Playstation 3 Reviews

Record of Agarest War Zero - Limited Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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I played Agarest:Generations of War and I had to play this game. Like other reviewers say, it is quite similar to the original game. Although it only has 2 Generations instead of 5, The Free DLC Dungeons and storyline still gave me 120+ Hours of gameplay. The first playthrough is Normal and unlocks Extra mode to allow you to earn trophies and master the game the 2nd time around. The graphics are a small upgrade and a slightly better from Records of War. I was not disappointed and can't wait to purchase Agarest Senki 2 if it comes out in English.

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Note-I've edited this review as a 4/5 star from a 3 for -justthe Limited Edition and not the "regular", though the actual entry can't be changed in the review system. Between the goodies thrown in with the box and parts of the game that are very very fan-friendly JRPG and original Agarest players, it's downright a better product, so this review is kind of with the more 'serious' player in mind.

Anyway, this is actually a prequel to 2010's Agarest War, though no knowledge of the first is needed. The premise here is, for all intents and purposes, the same as the original-a rather epic (in length) adventuring campaign with a very sizable cast of characters and villains that spans generational gaps beyond the years of the original protagonist, drawn out by his offspring that you have some ability to mold through your actions. Good versus evil, light versus dark, all that good stuff. Character offspring is the "hook" to the Agarest series, where decisions made in dialogue raise and lower virtual affection levels of heroines in a way akin to a stereotypical Japanese dating sim. Awkward for some players, certainly, but there are no 'right' or 'wrong' answers. The outcome is -muchthe same regardless in the end, but see below for more info.

The other major selling point on the series, for better or worse, is a rather intricate battlefield system that will certainly cause some head-scratching amongst new players. Team tactics play a large roll and using combined skills of all types add extra damage that's an absolute must as things get harder. There are ~150 skill combinations in total and over about a hundred abilities to learn/research, where the player is limited to only equipping a certain number at any given time. The learning curve isn't bad, but that's partially because of the massively high number of total battles.

Here stands a large point of contention for me, at least-even though the hope is for combat to never really be entirely the same and for players to use all sorts of fancy attacks, it all feels so, so familiar as you move ahead. Drone-like, in fact. As you'll be fighting hundreds of times against what are essentially the same 20 types of baddie, it can become very draining. The sensation of "can we get on with the story now?" can become overwhelming at times. For players of the first, the combat system is almost completely unchanged and has only a few minor tweaks.

Another now-heavily recycled piece of the game is the equipment and upgrade/synthesis type. It's tried and true over several games now, and though there's nothing wrong with the user-friendly upgrading system, some kind of evolution would be welcomed. The interface is bland, items are notoriously hard to find materials for, and names of weapons and armor are almost a 100% copy-paste.

Add things up and the end result is almost exactly that of the first Agarest with no fundamental changes, and only a handful of surface adjustments. The sheer length of the game exasperates this all, though it does make the game a pretty good value. I'm not per say disappointed, but I may have hoped for more. Zero is by no means a "bad" game for RPG or strategy buffs, but it lacks a spark of something that would help to call it "exceptional".

For anyone that enjoyed the first, there's no specific reason why they should stay away from Zero, at least if they know to expect virtually the same game with new scripts and fonts. The multiple-ending system is back, and although I'm sure there'll be a guide as to how to get absolutely all content in one play-through, there's a pretty obvious assumption that the player will go at least a second round on "Extra" (difficult).

If you're looking at this edition, you've probably played the first or know the JRPG market... in which case it's your call on wanting to throw on a little more for a few toys, which include soundtrack and a rather snazzy card deck with characters on one side, and another depicting the protagonist class and secondary trait cards as seen in-game.

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The game is awesome and it's really fun to play with.

Although it's repetitive as hell and it's grind-fest game,

it's still the standard J-SRPG that we fans love.

Hoping to get more j-SRPGS in my collection

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My granddaughter was so excited to get this game. She has been wanting it for some time. She says it is a great game!

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Great game if your into turned based RPGS. The story is very interesting and I've been hooked on this game since it arrived. Guaranteed you will spend countless hours on this game!

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Sunday, July 27, 2014

IndyCar Series 2005 Reviews

IndyCar Series 2005
Customer Ratings: 4.5 stars
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Indycar 2005 definitely has its flaws, but this is one racing game you can't simply start off and win races without a little forethought and planning. Each oval course has it's own individual design differences and you start out test driving your car on the track to find out where you lose speed, oversteer or understeer through the turns, etc. while trying to clock your fastest lap possible. You can go to the "garage" option where you make adjustments to the tire pressure, cambers, springs, front and rear wings, and so on to get the best performance out of your car for that track. Once you are satisfied, you go on to qualify for a starting position, and finally race against other competitors for points in a season.

The learning curve can be a bit steep for someone like myself who doesn't know their way around an indycar, but there is a masterclass mode that covers some of the basics and with practice and patience, adjusting the car becomes easier. Once you get a grasp of what your car can do, you can go on to compete in a series that spans a single season as yourself in a pre-existing team or as one of the available drivers. You can also choose a quick race by selecting a single track. There are difficulty settings that affect the rules of the race and the harder the setting, more rules like damage, pit stops, cautions, and penalties, apply. There are also custom settings that include driver assists to help you get comfortable handling the car. To top it off, you can adjust the number of laps in segments from ten to two hundred.

You spend a lot of time on the track, especially in practice and for many, the repetitive driving on ovals may seem tedious. You really have to like oval racing and indycars to get anything out of this game, so I don't recommend it for the casual player of racing games. For those who are interested in indycars, it's best to rent the game first to see if it meets personal expectations or not before buying it. I own it and prefer to drive manual, without assists and use the driver's view to get the most out of what it lacks in terms of the feel and look of the game, but what I like best is the depth of what you can do with the car setup and race options in season or quick race.

I would like to see this title improved in the way of graphics. The cars do appear to "float" on the track without much ground shadow. Much more can be done to make pit stops seem more like pit stops. Add a few road courses like St. Pete, Infineon, and Walkens Glen, update the driver roster, and I think this game could become quite a hit.

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I was hoping for a better more indepth action of quality here at INDY such as we can find in Forza Motor sport and NASCAR 2005 Chase for the cup even being a bit better as far as race action and graphics compared to this repeat of Indy 500. Don't see much difference in "2005"!

I was a bit discouraged by the arcade like graphics and lack of higher quality race action that I am wanting for an INDY simulator. I want some high quality INDY and nobody has delivered!

Not bad. Fun but a little weak. For example when you stop in the pit the car just pulls into a ghost town and pulls out real quick instead of a crew coming out and completing the job. Not a big deal but the over all game play is a tad toy like as well!

Im looking forward to "ToCa Racer 2006" this winter where we should see some Sprinter and Grand Prix racing with extream quality and eye candy.

This INDY 500 2005 is not bad but we have moved up from this level in my opinion and we really want extream quality and details with our game play and beautiful eye candy graphics!

This is lacking this!

Buy at your own risk..........................................

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While the collision physics may be a little weird, the core game is very good. Graphics and sounds are solid and the controls are phenomenal.

Honest reviews on IndyCar Series 2005

This is the best Indy car game ever made!You can actually unlock cards with actual clips of Indy 500 history like your watching the speed channel.you can fine tune your cars,wings,(front and back)fuel load/tire pressure/dampers/gear ratio's/even change livery's If you unlock them.You can use your own name(unlike the f1 series by EA sports, in which you just choose an actual f1 driver to be)For the most real damage and Indy experience(including going through yellow's pit stops,having to qualify with just the right setup,and like I just told you,real damage/falures and having to adjust your fuel settings 0-7 on your steering wheel,you'll have to put it on pro level(top level in game)and you'll need lots of practice and some knowledge of Indy racing as well to know what to do!I've been watching the Indycars since I was 5,(1981)and I know a lot about making adjustments to my car and which team to choose.For example:You'd want to be on Penske/Target-Chip Ganassi/Andretti/Foyt enterprises/Team Rahal/Red Bull racing,teams like that, not teams like Codemasters.You need a good car.I'm on Rahal cuz the colors are similar to Pat Patrick racing of the early 80's and I thought that Gordon Johncock had the best all-time livery!,(similar to John Andretti's 43/STP Indy car) and Richard Petty's(Owner of John Andretti's current car)Stockcar back in the 80's early 90's.If you are good enough though,you should be okay with whomever you choose.You can even create your own team with your own livery too!(must unlock this first) They have 2 classes of unlockable chassi's/livery's,(Ovals and road courses.)I exclusively race at the brickyard.Where else?!?I am just now at the point where I can go at least 50 laps without having to start over again.I was actually a couple of laps down in an Indy 500 race and I had my front wing replaced,Right rim fixed(messaged)-well that's what it looked like he was doing-LOL!!!and a near miss in a save because I know to slow down on those to avoid the wall,and I caught up and lead the race back on pace with the other drivers on the pit stops too.I know level 4 fuel is where I need to be cuz' fuel will come in to play towards the end of the race,like in real-life,but to catch up I cranked it to 7,which will take about 2 to2 1/2 laps off your fuel total so be careful 5-6 are fast enough if you want to conserve.0 you use for pitstops and yellow's, Anyways, I lost it in turn one in that race and finished 13th on the 126th lap,there was Alot of attrition.That's another cool thing about this race,realistic crash physics and a replay(multiple angles to choose from)to see when a driver crashes out of a race.you have a spotter,like in real-life to let you know who's ahead or behind you, who's out of the race,when to pit,yellow's and when to go green,and when someone is trying to make a pass and on what side.A very well done,yet underappreciated X-Box game.(also forps2)One of the reasons why I have an X-box!I love it!!!

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I may not be the best at race games, but I love how this game looks and reacts. I enjoy the fact that it's an original game for the xbox, but was able to play on my xbox360. You won't get the feel from the wheel when you hit a bump or hit a wall. But, that still doesn't stop me from playing it. It's still a good race game.

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Wednesday, July 9, 2014

Best Just Dance Greatest Hits - Xbox 360 Deals

Just Dance Greatest Hits - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $21.07
Today's Bonus: 30% Off
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I bought this to spice up my exercise routine. It's a lot easier than Zumba so you don't spend a lot of time learning steps. My favorite is "Simon Says" where you follow along with the little avatar at the bottom of the screen. My first song was "Eye of the Tiger" a perfect choice for a workout song. I channelled my inner Rocky and rocked out. I looked like a total dork but I had a lot of fun.

I'm thinking of bringing this out at our next party. After a couple of drinks, I don't think anyone will be to worried about the "dork factor".

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I was pretty excited to see a Just Dance greatest hits coming out! We had previously owned JD1 and JD 2 for the wii.. Bought JD3 for kinect and to our suprise we actually liked it a lot more for kinect.. We don't really care about the scoring we play it to have fun and laugh at each other! I was excited that some of my favorites are on there! Although a bit disappointed to see my all time fav from JD2 bollywood wasn't on there! Its really fun to play and rock out too..

My hubby and I love dancing to girlfriend and jump in the line..

I'd rather have it for the kinect because it's hands free dancing and to us is more fun. I think it was worth the money and definitely keep us tied over til JD4 is released. Plus we missed dancing to those songs! After playing it on kinect we don't really like the wii versions much!

Just Create is also on there which is a lot of fun to mess around with!! Also a Dance off which was a lot of fun to play with.. The dancer starts to dance and you follow and then it says record and you get a couple seconds to freestyle and then the dancer comes back on and it does that again and then you see replay and it replays back your freestyle and everyone playing has to follow your moves to get points.. Pretty fun!!

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"Just Dance Greatest Hits"(Xbox 360 version) is an exciting game filled with some of the more recent dance hits. I bought this game to supplement Dance Dance Revolution as a healthy way to have fun while improving my dance skills in privacy. I was pleasantly surprised at how user friendly it is and even my husband joined in and liked the game. I am still learning how to use the game and maneuver through all of my songs, but I started out playing the game via random song selection. "Acceptable In The 80's" by Calvin Harris was the very first track that came on for me while "Hey Ya" by Outkast was the first random tune that played for my husband. My only caveat with this game is that not all of the songs are by the original artists. For example, when I decided to consciously choose the songs "Barbie" was one of the first choices that came to mind. However, the version by Countdown Dee's Hit Explosion came out ok but I would have preferred hearing Aqua's version of "Barbie". The full track listing to this game is on justdancegamedotcom. "Just Dance Greatest Hits" (Xbox 360) is best for those who like any of the Dance Dance Revolution games and/or dance exercise games with exciting music.

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We love playing this game! The song selection is fun, and the dancing is family-friendly as far as I've seen. I wish the controls weren't so fiddly to work with. For whatever reason, this Kinect game is much more difficult to control than others we own.

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This game is the best of the Just Dance series.

Just Dance 3 was good, because it introduced the 4 player mode, and the choreography sharing, but it was a little bit fresh compared to this greatest hits.

For those who hasn't played Just dance 1 and 2 on the Wii, you should try it, and see how much it's fun to play without any wiimote on some best music titles.

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Friday, June 20, 2014

Best Madden NFL 09 - Xbox Deals

Madden NFL 09 - Xbox
Customer Ratings: 4.5 stars
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When Madden '09 came out, I bought it for the Nintendo Wii. That was a mistake. Being a longtime Madden player since the Nintendo days, I was looking for more than updated rosters. I knew that the wii version would not have graphis like the ps3 or 360, but they were not even close to being legit. The gameplay and overall appearance of the wii version was made for first-time madden players. I then found out that it came out for the ORIGINAL XBOX.

The new features are very nice. Along w/ updated rosters, the gameplay is very smooth and they added "stringed-together" moves while carrying the ball and the QB evade which I was glad to see. My favorite new addition is the sideline catches. Unlike the old Madden, if the ball is thrown towards the sideline, the receiver will go for the ball while attempting to stay in bounds, trust me...it's really nice to have. I played the 360 version, and I read other xbox1 version reviews and I think it is safe to say that the orginal xbox madden runs smoother than the 360. That is just an opinion, which obviously will vary by who you ask. They still have the mini-camps and all the stuff from the '08 version.

Basically, they tweaked Madden from the '08 version and though they did not change a whole lot, the few things that they did add definitely makes this game worth buying.

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Since I bought my first Madden in '05, I have played thousands of games. This is the best product and it is the biggest year-over-year improvement they have produced to date. They have finally have the running game right.

I am 62, hate golf, ride my bike 40 miles a week and spend my 'hobby' time playing Madden, smoking cigars, and pretending to give interviews to the press about how a team owner can create a team that wins every game for thirty years.

Winning is easy, get a 99 throwing power QB, a couple of 99 speed receivers streaking down the sidelines, and learn to pitch and catch to the side of the field that the defensive safeties aren't. Add a good tight-end running a post pattern just in case the safeties are in a cover-two: and you are the king! I play on All-Madden, with the CPU-AI turned all the way up and only lose a couple of games out of a hundred.

Until this year, I couldn't run the ball successfully on the higher levels, and my offense was 80% passing. This year they have finally supported good moves for the running back, and my offense has developed a good running game: much more fun.

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This game is lots of fun. My whole family enjoys playing it. I would recommend this to anyone wanting to have fun.

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My husband loves Madden Football and it was awesome to find regular Xbox games still available. He was thrilled to be able to play again. His other football games have been used so much that they are unreadable.

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This was a GREAT swan song for the 1st gen Xbox Madden games. The ONLY pan I have is that a lot of the 2nd year player names were not updated and there was not a NCAA companion to cross draft for future seasons.

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Sunday, June 1, 2014

Buy BestDealUSA Slim Power Switch Ribbon Flex Cable Part for Xbox 360

BestDealUSA Slim Power Switch Ribbon Flex Cable Part for Xbox 360
Customer Ratings: 5 stars
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All I needed to get my system fully functioning once again. The part came brand new and works great! I would recommend this part to anyone who owns an xbox 360 and the heat sensored buttons do not work properly or not at all.

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Wednesday, May 28, 2014

Cheap NCAA Football 13 - Xbox 360

NCAA Football 13 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $18.80
Today's Bonus: 37% Off
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To whom it may concern:

Here's a hard truth that EA Sports needs to not only hear, but truly understand. What was once a truly great sports game developer that brought fun and entertainment to millions is now quite frankly a complete joke.

I've purchased the NCAA football series religiously since '92 and have looked forward to it every year ever since. This has always been the one game that I've always spent considerable time playing and I don't know how I could have been more loyal to the franchise. Last year's game certainly had its share of issues, so much to the point that I even stopped playing it.

Surely this season would be different.

Then NCAA 13 is released.

I just can't make myself come up with any logical reason the company would release the game in this condition. Surely a company of this size has the resources to do at least some testing before putting it out on the market. I just have to think that if anyone tested the game, they would have been aware of the well documented fact of, "Hey, this thing locks up about once an hour."

Since I know this absolutely isn't the case and the company obviously tests its games prior to release, I am lead to a much more disturbing realization: EA is intentionally ripping off its consumers.

The company has exclusive licensing with the NCAA, so why release a flawed, actually let's call a duck a duck, completely broken game in Early July?? Surely they realize that the season doesn't even start until September right?

The business ethics demonstrated by Electronic Arts are borderline reprehensible. With this level of service to their core consumer, I just can't see the once loyal fans, myself included, standing for much more of this. I will be returning the game. Unfortunately I have no doubt it will be repackaged and sold to some other poor sucker.

I doubt this message will make it past the unfortunate guy who gets paid little to nothing to read these emails as the people who have the power to impact change quite honestly don't give a damn.

But understand this. There's not a soul on this planet who spent their hard earned money on this vast disappointment who does not realize that Electronic Arts just screwed its customer base. I would use the game as a coaster on my coffee table, but the hole in the middle makes it useless for even that.

Sincerely,

John

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Do NOT buy this game if you plan on playing in the dynasty mode. Played the game for two hours and it already froze on me FOUR TIMES! To verify my claim, google "NCAA football 13 freezing issues". In ALL, DO NOT BUY THIS GAME UNTIL THEY COME OUT WITH AN UPDATE. It's official, EA's monopoly of the college football game market is causing them to come out with shottier and shottier games each year because they know people will buy it. Don't join the club!

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I encountered the same freezing errors that the previous posters have found. So frustrating to have your dynasty stalled because EA SPORTS made a serious mistake in programming. Wish they could offer a fix or a refund/replace for those who have had this problem.

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It is not possible to play a complete season on the XBOX360 in Dynasty Mode. At some point, the game will freeze loading your dynasty or during coaching tips as it loads a game. For me Dynasty Mode is what makes the game interesting.

What's worse is, EA Sports is completely unresponsive if the first suggestion (which doesn't work by the way) isn't successful. All your emails will go unanswered after that. It is a complete waste of 60 dollars.

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Dynasty mode is what drives this franchise, and it simply doesn't work in NCAA Football 13. After a few hours, it freezes on the load screen to a game, usually mid-season. I have played multiple dynasties with multiple schools, and the freezing issue comes up each time and makes the Dynasty non-functional. The only recourse is to shut the Xbox off with the main power button.

Truly a waste of money. Shame on you, EA. Shame on you.

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Saturday, May 10, 2014

Xbox 360 NFL Chicago Bears Controller Reviews

Xbox 360 NFL Chicago Bears Controller
Customer Ratings: 3.5 stars
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My 9 year old son is such a HUGE Bears fan this was his favorite present until is stopped working after 30 minutes. The cord continously "pops" out of the Xbox and then when you plug it back it in, it won't "read" that the controller is connected. Can't wait to return it!!

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It's an OK controller but it would be much better if it was cordless like a regular 360 controller. Worth it if you don't sit across the room from your system.

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I loved it when I got it. And I still love it. It's great, more so if your a Bears fan.

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Thursday, April 24, 2014

Mission: Impossible Reviews

Mission: Impossible
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $19.35
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this game has very good graphics and very fun levels. but the n64 mission impossible is better of course. but if anyone is wanting a very challenging game this is what you're looking for. the music gets to bother you after a while but this is a great game. there are ten great challenging levels. you will love it. BUY THE GAME NOW!!!

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This is a game of stealth and suspense, great qualities that are presented through Metal Gear-style play. As we all know, Mission: Impossible on Playstation bombed, the N64 version survived and actually came through as a playable game, but even though all of its prior installment's could have used a little more work, Mission: Impossible finally made it's final stop on GBC, and totally blew me away. So here you go, my review on Mission: Impossible.

Story: A rouge commander has gone haywire and kidnapped a number UN missle scientist. Eathan Hunt is now on a rescue mission from the IMF(Impossible Mission Force) to find the scientist and bring them home, an impossible mission that only Eathan Hunt can accomplish.

Graphics: Mission: Impossible is a very graphically pleasing game. The animations are smooth and the sprites are colorful, a real treat to behold.

Sound: Amazing, the weapons sound great and the soundtrack rings of classic Mission: Impossible tunes, a high honor indeed. I recommend playing with headphones to really absorb and enjoy the sounds that the game has to offer.

Gameplay: Its fun, explosive, and full of action. The stealth is suspenseful and incredibly realistic. Most of the objectives are really do require impossible feets of skill and thats what makes the game just so much fun. The controls are also pretty sleek, really makes it easy to play and get into.

My conclusion is that if you like your action games portable and suprisingly spectacular, get this game now, Oh and you have really got to check out the agent orginizer!

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Hey, I thought this game was pretty good. And if your wondering why I gave it 4 stars is because it was pretty dang easy. I beat it in like 10-20 minutes(No joke. One more thing to a reviewer of this game: How the heck did it take 9 hrs. to be the game!?). But over all the rest was pretty good. Graphics are like GBC's full potential and the sound was pretty good for sneaking around and being a spy And being that it is so short, I have beaten it way too many times. When I first got it, I would beat it like 3-5 times a day(HEY!! I was bored, and didn't own any other gaming system/console/whatever). So, anyway(sorry to ramble on), I am no amateur gamer(never found a game I couldn't be), I'd say it all depends on your skills. Just don't tell me it's too hard for you; I'll ignore you.

Honest reviews on Mission: Impossible

First of all this wasn't a good game that gameboy made. It was to easy. Very easy that I beat the whole game in 9 hours. I didn't use any cheats to do it. I agree with one of the early reviews that the guards can't see you. You can be right beside them and they will would keep walking. The only way that they can see you is if youre in their path of walking. The only reason that I gave it a star was that the last mission was the hardest of them all. This game needs to be improved and longer because it only has 10 short missions. I would only recommed this game to people who love easy and short games. Also people who liked the mission impossible movie.

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