Click Here For Most Helpful Customer Reviews >>
I bought the special edition for a reason, game came to me with a broken case and no code for the game extrasnone of this was listed on posting. Game disk has no scratches and plays well.
Showing posts with label new xbox 360 one. Show all posts
Showing posts with label new xbox 360 one. Show all posts
Saturday, January 3, 2015
Reviews of Ghost Recon Future Soldier Signature Edition
This is the Signature Edition which was offered through Gamestop. If you can get your hands on one I would recommend it because the guns included are excellent. Overall this game is fun whether playing the campaign or multiplayer. The campaign is very good and I don't mean very good for a shooter. Anyone who has played the Battlefield 3 campaign knows how terrible most games like this usually are. The campaign is actually worth playing. It can be played alone or with three of your friends. Playing the campaign helps unlock items for use in the multiplayer game also. I found the story itself to be less than great but the gameplay makes up for it. The use of different weapons that aid the entire squad adds a realistic feel and a reason to have a team. You actually work with other team members and the AI is really pretty good. Squad coordinated sniper kills are very fun to do and the team members find their own targets quickly and accurately. Drones are usable in campaign and multiplayer and can serve as spotters or attack drones. The drones are controlled by the player which gives players a good idea of enemy placements and map layouts. This is fun and helpful. Who doesn't want to rain a barrage of frags on those enemies hunkered down in a well defended area? Multiplayer is fun and challenging. It is based off of team work and team objectives not the number of kills. This makes multiplayer much more rewarding than in other shooters as you get to see team mates looking out for each other and working towards goals. It helps to eliminate the selfish elements found in so shooters today. Give the game a chance or just come back to an old favorite if you are familiar with the franchise and I doubt you will be disappointed.
Saturday, December 27, 2014
Cheap Tiger Woods PGA TOUR 14: Masters Historic Edition -Xbox 360
Customer Ratings: 
List Price: $69.99
Sale Price: $44.09
Today's Bonus: 37% Off

The Tiger Woods PGA Tour series has been solid if unspectacular this generation carrying with it somewhat limited appeal. Hampered by a heavy reliance on downloadable content the justification to purchase yearly has waned considerably.
That won't necessarily change with Tiger Woods 14. People who play yearly may not find as much value as novices. However for those who have skipped recent versions or who would be new to the series it can be easily recommended.
While Tiger Woods 12 had the compelling draw of The Masters for the first time, and Tiger 13 attempted to create a new experience with the Legacy Challenge, it would take travelling many years farther in the past to find a golf game that captured my attention in the way that Tiger 14 has. Any assumption that a gimmicky element would be needed to create interest has been proven wrong by a product that simply delivers realistic and satisfying gameplay as accompanied by a rich and involving feature set. Feel free to check out a few gameplay videos (Career, Legends of the Majors, Live Tournament) on the Pastapadre Youtube Channel.
One very successful element introduced in Tiger 14 is the "Swing Style" feature which gives each current golfer a more personalized feel along with the ability to craft a swing style when creating new golfers. Now each individual is classified in the following categories: Type (Power or Control), Shape (Draw or Fade), Trajectory (Low, Medium, or High), and Handedness (Left or Right). The tutorial helps in getting a feel for some of the differences and the selection screen explains the choices. They can be changed later if so desired. Draws and fades are manageable this year but it can still be difficult to nail that stick movement.
Legends of the Majors is the flashy new mode for this year. It involves playing through events from history within the confines of the time they took place. That means playing with the legends, old course designs, and equipment. The visual filter defines those time periods but feels out of place in a sense given the experience is otherwise all from the golfer's perspective.
Some of the challenges are fairly easy like re-creating a shot, while others take more work such as matching a performance over several holes or a round. Whether they are overly frustrating or just tough remains to be determined. There are 62 challenges overall and most are worthwhile but there are some that clearly could have been omitted. Why am I being asked to play in 1922 as Rory McIlroy against Keegan Bradley? Legends of the Majors is a decent distraction and going through the history of the sport is a valuable journey but it's not something that will hold much value outside of the initial play through.
The Live Tournaments online have been enhanced by adding more of the social element that had been lacking last year. There is of course still the traditional ways to play online but the Tournaments now offer the ability to see the shot arcs for up to an active 24 players on a hole and include group voice chat. I have no expectation of ever winning a public tournament, and that can still be discouraging in a sense, but setting them up with Clubs or friends makes for a fun experience regardless of performance level. Country Clubs have been expanded to 100 members and that too now features chat functionality.
Other additions of note are the LPGA tour, "Simulation" difficulty, and varied tee times that include night golf. Playing in nighttime conditions is more than just the darkness as the sound effects from the environment like the chirping birds are gone. It just has a new feel to it like playing on the historic courses provides in Legends of the Majors. EA probably should have taken sunglasses off golfers who wear them though when it turns dark out. I would not be the right person to assess the "Simulation" setting but from all other accounts it appears to provide the experience very talented players have been looking for.
Presentation would appear to be the weakness of Tiger 14. The commentary is bland, overly generic, and occasionally incorrect. The camera angles range from satisfactory to downright horrible. Quite often after taking a shot particularly when putting it immediately cuts to a camera angle that makes it impossible to actually tell what is happening. They may be meant to enhance the drama but all they do is remove oneself from the moment. The on-screen informational displays do well to communicate information with the leaderboard, scorecards, and Country Club stats but others seem pretty pointless especially when the statistical leaders for a category are all the people who have yet to tee off.
Last year's method of being able to earn DLC courses through time spent playing has been removed due to heavy criticism and problems with the implementation on the PS3. Though not necessarily the wrong decision EA should have provided some alternate method that worked instead of falling back on the old way of doing things where the only way to obtain them is by spending significant chunks of money.
While the enjoyment being had with Tiger 14 may be partially attributed to having not invested much time with the series over the course of the generation and particularly last year which just fell flat and was pushed aside quickly it can't be discounted due to just that. The addictive nature of the gameplay and strong depth of content could be realized by many. Tiger 14′s additions and improvements have the merit to be appreciated by the both the hardcore and more casual crowds and that is a balance that has been tough to come by in the past.
***HISTORIC EDITION*** Includes six courses and a playable Bobby Jones not found in the standard version. For the $10 difference the value is there if the courses are important or would have been bought as downloadable content otherwise as the Historic Upgrade package is $20 through Xbox Live Marketplace/PlayStation Network Store.
Instead, I found a golf game that's quite possibly the best Tiger Woods PGA Tour game, ever! Yep, I really really like this game. It combines all the good parts of past TW PGA Tour games and none of the bad. You even get--count 'em--a generous serving of 25 golf courses included (in the Historic Edition)! Better still, unlike the last Masters edition I bought, if you don't have the course that's next on the tour, no problem. You're not forced to buy the course, you can simply substitute an existing one to your tournament.
Pin Packs, which are collectible pins that boost your stats for a round, are available at the Store, but you don't have to buy them if you don't want to, and you don't have to feel you're missing out on something if you don't. In fact, after I purchased a Pin Pack just to see what it was, I haven't bought any since. I don't need them to play. You can purchase Pin Packs with either MS points, or with game coins earned from playing.
Country Clubs are back. Start your own or join an existing one, reap the benefits of club bonuses with friends. Plus now, Night Golf! There's even an achievement called "Find the Werewolf"! (google this for a Youtube video)
I find the golf mechanics are pretty much perfect this time around, from the swing meter to the putting, although sometimes the camera on the putting surface is in the wrong position. There's a demo available on Xbox live so you can see for yourself. By far, the best feature of the Historic Edition is the ability to play against legends from the past. This is presented in scratchy sepia tone and is just so much fun to see the old courses, clothes and of course, golf clubs--cleeks, jiggers, and baffing spoons etc.
If you're an armchair golfer who has played past TW PGA Tour games and are on the fence with this one, give the demo a try. I did, then I came right back to Amazon to purchase it! Great golf game!
The game play itself is very good not much different from last year's though. The biggest difference I have noticed is with the putting. It seems that you have to hit your putts a little harder than in years past. I do like you can choose from a power golfer or a control golfer. In addition, you can choose whether your golfer hits fades or draws.
After approximately 100 rounds played I'm really enjoying the game even with the bugs. One really negative thing is that EA has removed the ability to 'earn' courses with your coins like you could in last year's game. Now all extra courses have to be purchased. If you purchase all courses, you're looking at over $50, not including the price of the game. If you're like me and play this game a lot, you'll probably break down and buy the courses.
I'll update my review after the patch is implemented on Xbox Live.
My husband and I are total Xbox newbies so we can't compare this game against any other version. What I can say is that after playing it pretty much non-stop for the entire weekend our only complaint is that when we strike a putt the view immediately changes to a far away shot, as if you are now a spectator watching the play from way too far away. It bugs. The problem with this is, I can't watch my own putt from my own perspective so I can't pick up any tips if I miss the shot. This feature is rather frustrating, most likely because we're avid golfers. If the viewing angle was closer I might not be so bothered by it but it's way too far away to help me in any way and that part sucks. It may be a setting I can tweak but I doubt it. I've been through most of the menus by now and haven't seen such an option, at least not yet.
So far though that is my only complaint to report. The graphics are amazing, and for avid golfers it is really cool to be able to 'play' such revered courses like Augusta, Pebble Beach, and St. Andrews. This is as close as I'll probably ever get to 'playing' them so I'm thoroughly enjoying seeing what these courses look like with no spectators and grandstands and scoreboards all over the place. I know it's simulated but still, if you like golf this is pretty darn cool!
Update: After playing this game for several months now I can say that my opinion of it is still very high but I do notice a lot of glitches that are starting to bother me. I think the most frustrating is when the clubs in my golf bag revert back to the Starter set before you start a new round of golf. Since no one thinks of checking their clubs before each round, this glitch can really upset you when you think you have your 8 degree Nike driver (and all its attributes) only to realize you're now stuck using their default 11.5 degree starter club and it's extremely limited attributes. When your gaming profile is up to 90+, losing your upgraded clubs can really hinder your skills! I've also noticed several other little glitches that are apparently known issues if you check out the blogs on EA Sports. For example, if I select my female golfer as my profile player sometimes a warning pops up that says my other profile golfer will be removed from my console. So then if I want to use my male player later, I have to completely log out of EA Sports and log back in to get both profiles back. I am using my local hard drive for storage instead of their cloud storage so I don't know if that is why this keeps happening or not. One other issue is when I recently tried to enter a sponsored tournament their registration servers were unavailable every time I tried.
List Price: $69.99
Sale Price: $44.09
Today's Bonus: 37% Off
The Tiger Woods PGA Tour series has been solid if unspectacular this generation carrying with it somewhat limited appeal. Hampered by a heavy reliance on downloadable content the justification to purchase yearly has waned considerably.
That won't necessarily change with Tiger Woods 14. People who play yearly may not find as much value as novices. However for those who have skipped recent versions or who would be new to the series it can be easily recommended.
While Tiger Woods 12 had the compelling draw of The Masters for the first time, and Tiger 13 attempted to create a new experience with the Legacy Challenge, it would take travelling many years farther in the past to find a golf game that captured my attention in the way that Tiger 14 has. Any assumption that a gimmicky element would be needed to create interest has been proven wrong by a product that simply delivers realistic and satisfying gameplay as accompanied by a rich and involving feature set. Feel free to check out a few gameplay videos (Career, Legends of the Majors, Live Tournament) on the Pastapadre Youtube Channel.
One very successful element introduced in Tiger 14 is the "Swing Style" feature which gives each current golfer a more personalized feel along with the ability to craft a swing style when creating new golfers. Now each individual is classified in the following categories: Type (Power or Control), Shape (Draw or Fade), Trajectory (Low, Medium, or High), and Handedness (Left or Right). The tutorial helps in getting a feel for some of the differences and the selection screen explains the choices. They can be changed later if so desired. Draws and fades are manageable this year but it can still be difficult to nail that stick movement.
Legends of the Majors is the flashy new mode for this year. It involves playing through events from history within the confines of the time they took place. That means playing with the legends, old course designs, and equipment. The visual filter defines those time periods but feels out of place in a sense given the experience is otherwise all from the golfer's perspective.
Some of the challenges are fairly easy like re-creating a shot, while others take more work such as matching a performance over several holes or a round. Whether they are overly frustrating or just tough remains to be determined. There are 62 challenges overall and most are worthwhile but there are some that clearly could have been omitted. Why am I being asked to play in 1922 as Rory McIlroy against Keegan Bradley? Legends of the Majors is a decent distraction and going through the history of the sport is a valuable journey but it's not something that will hold much value outside of the initial play through.
The Live Tournaments online have been enhanced by adding more of the social element that had been lacking last year. There is of course still the traditional ways to play online but the Tournaments now offer the ability to see the shot arcs for up to an active 24 players on a hole and include group voice chat. I have no expectation of ever winning a public tournament, and that can still be discouraging in a sense, but setting them up with Clubs or friends makes for a fun experience regardless of performance level. Country Clubs have been expanded to 100 members and that too now features chat functionality.
Other additions of note are the LPGA tour, "Simulation" difficulty, and varied tee times that include night golf. Playing in nighttime conditions is more than just the darkness as the sound effects from the environment like the chirping birds are gone. It just has a new feel to it like playing on the historic courses provides in Legends of the Majors. EA probably should have taken sunglasses off golfers who wear them though when it turns dark out. I would not be the right person to assess the "Simulation" setting but from all other accounts it appears to provide the experience very talented players have been looking for.
Presentation would appear to be the weakness of Tiger 14. The commentary is bland, overly generic, and occasionally incorrect. The camera angles range from satisfactory to downright horrible. Quite often after taking a shot particularly when putting it immediately cuts to a camera angle that makes it impossible to actually tell what is happening. They may be meant to enhance the drama but all they do is remove oneself from the moment. The on-screen informational displays do well to communicate information with the leaderboard, scorecards, and Country Club stats but others seem pretty pointless especially when the statistical leaders for a category are all the people who have yet to tee off.
Last year's method of being able to earn DLC courses through time spent playing has been removed due to heavy criticism and problems with the implementation on the PS3. Though not necessarily the wrong decision EA should have provided some alternate method that worked instead of falling back on the old way of doing things where the only way to obtain them is by spending significant chunks of money.
While the enjoyment being had with Tiger 14 may be partially attributed to having not invested much time with the series over the course of the generation and particularly last year which just fell flat and was pushed aside quickly it can't be discounted due to just that. The addictive nature of the gameplay and strong depth of content could be realized by many. Tiger 14′s additions and improvements have the merit to be appreciated by the both the hardcore and more casual crowds and that is a balance that has been tough to come by in the past.
***HISTORIC EDITION*** Includes six courses and a playable Bobby Jones not found in the standard version. For the $10 difference the value is there if the courses are important or would have been bought as downloadable content otherwise as the Historic Upgrade package is $20 through Xbox Live Marketplace/PlayStation Network Store.
Click Here For Most Helpful Customer Reviews >>
I've played Tiger Woods PGA Tour games on my Xbox for many years. There have been some ups and some downs (yeck...remember the caddie?) So I went into this not expecting to be impressed, given some of the things I've read about servers being down and game bugs galore. I can honestly say that, a month after the official release, I've experienced none of that.Instead, I found a golf game that's quite possibly the best Tiger Woods PGA Tour game, ever! Yep, I really really like this game. It combines all the good parts of past TW PGA Tour games and none of the bad. You even get--count 'em--a generous serving of 25 golf courses included (in the Historic Edition)! Better still, unlike the last Masters edition I bought, if you don't have the course that's next on the tour, no problem. You're not forced to buy the course, you can simply substitute an existing one to your tournament.
Pin Packs, which are collectible pins that boost your stats for a round, are available at the Store, but you don't have to buy them if you don't want to, and you don't have to feel you're missing out on something if you don't. In fact, after I purchased a Pin Pack just to see what it was, I haven't bought any since. I don't need them to play. You can purchase Pin Packs with either MS points, or with game coins earned from playing.
Country Clubs are back. Start your own or join an existing one, reap the benefits of club bonuses with friends. Plus now, Night Golf! There's even an achievement called "Find the Werewolf"! (google this for a Youtube video)
I find the golf mechanics are pretty much perfect this time around, from the swing meter to the putting, although sometimes the camera on the putting surface is in the wrong position. There's a demo available on Xbox live so you can see for yourself. By far, the best feature of the Historic Edition is the ability to play against legends from the past. This is presented in scratchy sepia tone and is just so much fun to see the old courses, clothes and of course, golf clubs--cleeks, jiggers, and baffing spoons etc.
If you're an armchair golfer who has played past TW PGA Tour games and are on the fence with this one, give the demo a try. I did, then I came right back to Amazon to purchase it! Great golf game!
Best Deals for Tiger Woods PGA TOUR 14: Masters Historic Edition -Xbox 360
Game play is great, but the game is plagued with a lot of bugs at this point. I have read that a patch has been sent to Xbox for approval. Hopefully this fixes some of the bugs. One of the major bugs is that when you equip coins during online matches you don't get the benefit of the boosts. Not a big deal for me since I don't use pins. That being said, I receive negative XP every time I play an online match it doesn't amount to much, but it is annoying. I have also heard of a lot of people having issues with the game freezing. I have only had the game freeze 3 times all 3 times were during loading screens while not in a match. Another issue when playing online matches is the view of your opponent's shot. All you can see if the back of their golfer it does not follow the flight of their golf ball. There are few others that have had other issues that I have not experienced.The game play itself is very good not much different from last year's though. The biggest difference I have noticed is with the putting. It seems that you have to hit your putts a little harder than in years past. I do like you can choose from a power golfer or a control golfer. In addition, you can choose whether your golfer hits fades or draws.
After approximately 100 rounds played I'm really enjoying the game even with the bugs. One really negative thing is that EA has removed the ability to 'earn' courses with your coins like you could in last year's game. Now all extra courses have to be purchased. If you purchase all courses, you're looking at over $50, not including the price of the game. If you're like me and play this game a lot, you'll probably break down and buy the courses.
I'll update my review after the patch is implemented on Xbox Live.
Honest reviews on Tiger Woods PGA TOUR 14: Masters Historic Edition -Xbox 360
Picked this up for the 1st time in a couple years, absolutely so much fun to play. I'd read a few negative reviews on the standard edition, one guy complained about career mode and said he couldn't hit it more that 200 yards to begin with this isn't true. Within 5 hours of gameplay, my guy can bomb it 280 290 yards and they give you an option to get the masters brand clubset early on so that your stats are actually better than clubs you can't get until level 60 or more. If you like golf video games, pick this up. There is so much to do and the legends mode is incredible, I wish they would do some realistic legends teams in madden similar to this (69 Jets, 75 Vikings, etc). I couldn't recommend this game any higher, just get it.Find helpful customer reviews and review ratings for Tiger Woods PGA TOUR 14: Masters Historic Edition -Xbox 360
We finally upgraded from our old PS2 to the Xbox 360 so my husband can play against his sons online. This was our first purchase with our new system and we are already addicted to it. And based on their growing stats I'd say they're completely addicted to it too.My husband and I are total Xbox newbies so we can't compare this game against any other version. What I can say is that after playing it pretty much non-stop for the entire weekend our only complaint is that when we strike a putt the view immediately changes to a far away shot, as if you are now a spectator watching the play from way too far away. It bugs. The problem with this is, I can't watch my own putt from my own perspective so I can't pick up any tips if I miss the shot. This feature is rather frustrating, most likely because we're avid golfers. If the viewing angle was closer I might not be so bothered by it but it's way too far away to help me in any way and that part sucks. It may be a setting I can tweak but I doubt it. I've been through most of the menus by now and haven't seen such an option, at least not yet.
So far though that is my only complaint to report. The graphics are amazing, and for avid golfers it is really cool to be able to 'play' such revered courses like Augusta, Pebble Beach, and St. Andrews. This is as close as I'll probably ever get to 'playing' them so I'm thoroughly enjoying seeing what these courses look like with no spectators and grandstands and scoreboards all over the place. I know it's simulated but still, if you like golf this is pretty darn cool!
Update: After playing this game for several months now I can say that my opinion of it is still very high but I do notice a lot of glitches that are starting to bother me. I think the most frustrating is when the clubs in my golf bag revert back to the Starter set before you start a new round of golf. Since no one thinks of checking their clubs before each round, this glitch can really upset you when you think you have your 8 degree Nike driver (and all its attributes) only to realize you're now stuck using their default 11.5 degree starter club and it's extremely limited attributes. When your gaming profile is up to 90+, losing your upgraded clubs can really hinder your skills! I've also noticed several other little glitches that are apparently known issues if you check out the blogs on EA Sports. For example, if I select my female golfer as my profile player sometimes a warning pops up that says my other profile golfer will be removed from my console. So then if I want to use my male player later, I have to completely log out of EA Sports and log back in to get both profiles back. I am using my local hard drive for storage instead of their cloud storage so I don't know if that is why this keeps happening or not. One other issue is when I recently tried to enter a sponsored tournament their registration servers were unavailable every time I tried.
Tuesday, December 16, 2014
Buy Gauntlet: Dark Legacy
First off, let me apologize for the three preceding reviews, two of them are talking about the wrong product and one isn't telling you anything that helps. The reviewers have no business posting.
For those who are on the fence about whether or not they want to order this game or not, let me help a little. First off, I own the PS2 version of this game. Now, as we've seen so far, either the Gamecube release is exactly the same or improved over the PS2 version. With that in mind, either way this is a five-star game. The game that the misguided reviewers are discussing is Gauntlet Legends. Now, Gauntlet: Dark Legacy basically took Legends, doubled the number of boards and characters, and improved the graphics. There is no need to own Legends, I would just purchase this one, since everything that appears in Legends is encompassed within Dark Legacy.
As far as gameplay goes, if you like hack'n'slash type games, where you can pick up items and build your character, then this is for you. One improvement in this game is that initially there are eight characters that fall under four classes (warrior, archer, wizard, and valkyrie). As you collect the bonus coins on the different levels, you can unlock a few more (four or five, don't remember the exact number). Each class has a dominant trait (strength, armor, speed, and magic) and a special magical ability that grows more powerful at certain level-ups (wizards can use magic to change poison into food).
IMPORTANT TIP IN THIS PARAGRAPH, PLEASE READ:
You can increase each characters traits by leveling up or with gold that you collect. On the PS2 version, once one of your traits maxed out at 999, you wouldn't gain any more for the remaining three traits at level-up. From there on, you would have to increase those with gold. The one thing that upset me, since I didn't know, was that when one trait maxed out, the others reverted back to number they would have reached on their own, therefore wiping out any extra points you purchased for those traits. In essence, you should allow your character to level-up on their own and then once they max out the dominant trait, buy the rest. Basically, you should sit on your gold until one trait reads 999, otherwise you will waste gold. That was my only complaint but once I figured that out, it was a moot point and did not take away from gameplay. One of the other improvements was that one character took up a file on Legends. On the PS2, one file will hold all 12+ characters under one name.
The boards are expansive and very detailed. The enemies are relentless, varying and plentiful. One of the other great things is that the number of enemies and items is dependent upon the number of players. The more the merrier and the more chaotic. Every time I thought I had beaten the game, another board opened up. It's a fairly straight-forward game, kill everything, collect items and gold, buy items, increase character traits at level up, defeat mini-bosses and stage bosses. It's truly an adventure game, the only RPG element is the character traits, but that is the extent. This game is a lot of fun if you just want to fight and not have to do a whole lot of thinking. It's more challenging with multiple players but definitely worthwhile as a single player. There is a certain strategy to some boards to minimize the damage that your character takes.
Basically, if Nintendo changes nothing from the PS2 version, it would still be worth it. Somehow, I feel that they will add or change some things for the better. Either way, it's worth buying. One warning, if you want a true RPG, look elsewhere. This requires minor puzzle solving and very little battle strategy.
This game features 8 starting characters, 20 some odd secret characters, 60 totally different levels, 10 different boss battles (that you can replay for more treasure and experience) 30 power-ups, and more collectibles than you can shake a stick at. This alone is enough replay to make any gamer's head explode, but the maker's also decided to include countless costumes for you character(s) to wear (The dwarf's S&M outfit had me rolling on the floor).
My one gripe with this game is that Midway decided not to update the graphics to take advatage of the gamecube's graphical power. Bad for some, but I enjoyed those old school graphics that made me feel as if I had the arcade coin-op in my own home. (for those of you who are wondering, the feature that made your charater's health deplete over time is thankfully absent in the home version).
The best 4-player game I've owned since super smash bros. melee, and with the ability to save multiple characters on one file, Gauntlet the ultimite pick-up-and-play party in a box.
but now that I've played I see why many people say it's great
This game is not ment to played alone because If you play it alone all the demons etc will finish you up.
It's so cool because you can be speaking to you friend and saying
:" Help, me use your magic". cool uh
If you buy games for there graphics you better not buy this
Because the graphics are pretty poor but the gameplay is exelent
The more you play with the character the more powerfull It becomes for exemple I like the blue wizard so I only use him
at level twenty he became the blue mage
that's pretty cool
Thank you for reading my review
Although this is not, by any stretch, an RPG (which is where I spend most of my time) the mindless mayhem is a bit of pleasant nostalgia for me. You start with 8 character classes in the beginning and can open up new upgraded versions as you play. Each has four color based skins that change slightly at certain levels.
One of the main drawbacks, in my opinion, is the linear design of the different boards. In each one you are forced to wade through every single monster the designer thought to throw at you, pretty much in a predetermined order.
Overall the game is a lot of fun to play and has pretty good replay value. I have 4 different characters going simultaneously, 3 for me to play alone and one I play with a friend. (Two player combos are great!) I am sure that I will log a lot of hours on this game.
For those who are on the fence about whether or not they want to order this game or not, let me help a little. First off, I own the PS2 version of this game. Now, as we've seen so far, either the Gamecube release is exactly the same or improved over the PS2 version. With that in mind, either way this is a five-star game. The game that the misguided reviewers are discussing is Gauntlet Legends. Now, Gauntlet: Dark Legacy basically took Legends, doubled the number of boards and characters, and improved the graphics. There is no need to own Legends, I would just purchase this one, since everything that appears in Legends is encompassed within Dark Legacy.
As far as gameplay goes, if you like hack'n'slash type games, where you can pick up items and build your character, then this is for you. One improvement in this game is that initially there are eight characters that fall under four classes (warrior, archer, wizard, and valkyrie). As you collect the bonus coins on the different levels, you can unlock a few more (four or five, don't remember the exact number). Each class has a dominant trait (strength, armor, speed, and magic) and a special magical ability that grows more powerful at certain level-ups (wizards can use magic to change poison into food).
IMPORTANT TIP IN THIS PARAGRAPH, PLEASE READ:
You can increase each characters traits by leveling up or with gold that you collect. On the PS2 version, once one of your traits maxed out at 999, you wouldn't gain any more for the remaining three traits at level-up. From there on, you would have to increase those with gold. The one thing that upset me, since I didn't know, was that when one trait maxed out, the others reverted back to number they would have reached on their own, therefore wiping out any extra points you purchased for those traits. In essence, you should allow your character to level-up on their own and then once they max out the dominant trait, buy the rest. Basically, you should sit on your gold until one trait reads 999, otherwise you will waste gold. That was my only complaint but once I figured that out, it was a moot point and did not take away from gameplay. One of the other improvements was that one character took up a file on Legends. On the PS2, one file will hold all 12+ characters under one name.
The boards are expansive and very detailed. The enemies are relentless, varying and plentiful. One of the other great things is that the number of enemies and items is dependent upon the number of players. The more the merrier and the more chaotic. Every time I thought I had beaten the game, another board opened up. It's a fairly straight-forward game, kill everything, collect items and gold, buy items, increase character traits at level up, defeat mini-bosses and stage bosses. It's truly an adventure game, the only RPG element is the character traits, but that is the extent. This game is a lot of fun if you just want to fight and not have to do a whole lot of thinking. It's more challenging with multiple players but definitely worthwhile as a single player. There is a certain strategy to some boards to minimize the damage that your character takes.
Basically, if Nintendo changes nothing from the PS2 version, it would still be worth it. Somehow, I feel that they will add or change some things for the better. Either way, it's worth buying. One warning, if you want a true RPG, look elsewhere. This requires minor puzzle solving and very little battle strategy.
Click Here For Most Helpful Customer Reviews >>
This game has been hounded by many reviewers for its less than spectacular graphics and how the gameplay is not intuitive. But Gauntlet delivers exactly what it is supposed to: A hack-and-slash adventure with some new improvements. This is mainly a multiplayer game, but I can tell you that I played it for hours in singleplayer mode and have had a great time. I have two single player games going right now, one with the Warrior and one with a Falconess (secret character). I also have two multiplayer games going with my brother, and we are having a blast. The game requires hours of fighting your way through levels, collecting treasure and items, hitting switches, and raising your experience level (which is highly addictive, by the way). If you are looking for a game with revolutionary gameplay and graphics, then this is not up your alley. But if you simply want a game to sit down and enjoy either by yourself or with a friend, then Gauntlet: Dark Legacy definitely delivers.Best Deals for Gauntlet: Dark Legacy
In the arcades, this game fed an addiction inside me I didn't know I had. It's over the top fantasy elements (the sorceress is a perfect characature of the overly volumptuous damsiel in distress) and wonderfully slash-happy game play (envision your character standing on a ledge, hundreds of feet above boiling lava, surrounded on all sides by knife wielding mutants, crazed orcs, and kamikaze bomb carriers, all lusting after your untimely and greusome demise) both combine to create a fun and highly addictive gaming experience that's worth the 50 bucks this game will cost you.This game features 8 starting characters, 20 some odd secret characters, 60 totally different levels, 10 different boss battles (that you can replay for more treasure and experience) 30 power-ups, and more collectibles than you can shake a stick at. This alone is enough replay to make any gamer's head explode, but the maker's also decided to include countless costumes for you character(s) to wear (The dwarf's S&M outfit had me rolling on the floor).
My one gripe with this game is that Midway decided not to update the graphics to take advatage of the gamecube's graphical power. Bad for some, but I enjoyed those old school graphics that made me feel as if I had the arcade coin-op in my own home. (for those of you who are wondering, the feature that made your charater's health deplete over time is thankfully absent in the home version).
The best 4-player game I've owned since super smash bros. melee, and with the ability to save multiple characters on one file, Gauntlet the ultimite pick-up-and-play party in a box.
Honest reviews on Gauntlet: Dark Legacy
I didn't know about the Arcade version of gauntletbut now that I've played I see why many people say it's great
This game is not ment to played alone because If you play it alone all the demons etc will finish you up.
It's so cool because you can be speaking to you friend and saying
:" Help, me use your magic". cool uh
If you buy games for there graphics you better not buy this
Because the graphics are pretty poor but the gameplay is exelent
The more you play with the character the more powerfull It becomes for exemple I like the blue wizard so I only use him
at level twenty he became the blue mage
that's pretty cool
Thank you for reading my review
Find helpful customer reviews and review ratings for Gauntlet: Dark Legacy
Having been a fan of the old arcade gauntlet years ago, my eyes almost bugged out of my head when I saw this title. And though I may, for that reason, be a little biased, I am extremely happy with my purchase.Although this is not, by any stretch, an RPG (which is where I spend most of my time) the mindless mayhem is a bit of pleasant nostalgia for me. You start with 8 character classes in the beginning and can open up new upgraded versions as you play. Each has four color based skins that change slightly at certain levels.
One of the main drawbacks, in my opinion, is the linear design of the different boards. In each one you are forced to wade through every single monster the designer thought to throw at you, pretty much in a predetermined order.
Overall the game is a lot of fun to play and has pretty good replay value. I have 4 different characters going simultaneously, 3 for me to play alone and one I play with a friend. (Two player combos are great!) I am sure that I will log a lot of hours on this game.
Tuesday, August 26, 2014
Best Powerpuff Girls: Mojo Jojo A-Go-Go Deals
The best PpG video game,bar none! Exciting gameplay, and just about the best PpG graphics of any of the 5 PpG video games available. Looks almost like the tv show!
As to game play, it was a little hard. Adult PpG fans should like it better than the kids for this reason. Too bad that BAM! did not devote as much attention to thier other PpG videogames than they did to this one. A MUST HAVE for the hardcore adult PpG fan.
so you're not disappointed, this is a SIDE-SCROLLING GAME. the powerpuffs fly across streets, cities, and sky as you either dodge or clobber enemies with your fists or eye beams. i recommend buying this!
This one, though, has that R-Type DX feeling, which I wasn't sure about either. What's really cool about this game is that it has the CUTEST LITTLE GIRLS IN THE WORLD. But that's not really all. In the game you fly around and stuff like on the GBC games with the Powerpuff Girls. A side-scrolling game. What's better is that instead of just one character at a time (unless two of them die) you control all three. You can change which character is in front; they have different attacks. Each Girl has a separate life bar thing. You know? So you won't want to keep one Girl out the whole time. A bit of strategy, I guess, in using a certain one for the best situation.
What I thought was awesome was that you can pick up things in the surroundings like a mailbox. Or a tree. That sounds awesome. Having the cutest little girls in the world kick you-know-what.
That's about all I've got. Blossom, the red-head, is a good leader. Bubbles, bright-eyed blonde in blue, is so cute and happy. Buttercup, cute one in green, has that kick-butt attitude.
As to game play, it was a little hard. Adult PpG fans should like it better than the kids for this reason. Too bad that BAM! did not devote as much attention to thier other PpG videogames than they did to this one. A MUST HAVE for the hardcore adult PpG fan.
Click Here For Most Helpful Customer Reviews >>
this is one of my favorites to play! even if you don't like the powerpuffs this game SHOULD change your mind. :P it has beautiful graphics, actual voices from the show, group attacks, the ability to pick up logs and other things, individual special powers, and secret passage ways!!so you're not disappointed, this is a SIDE-SCROLLING GAME. the powerpuffs fly across streets, cities, and sky as you either dodge or clobber enemies with your fists or eye beams. i recommend buying this!
Best Deals for Powerpuff Girls: Mojo Jojo A-Go-Go
Ever since I saw the game on Amazon.com,based on my favourite cartoon action series of The Powerpuff Girls on Cartoon Network,I was impressed and anxious to get it.After I bought it,it was a bit difficult to play at first,but once you get to know the game,where the enemies are,and where the power-ups are,it began to become easy.It took me a long time to get to Level 5 and there was no saving mode on the game,but I did find a way to restart the level I lost,by moving it the right arrow in the right corner on top of the screen until it reaches the right level.You can't save it during the game,but you can come back to the game with which you started.Your video game is the best.Ignore those other reviews of how bored the other customers were,that's their problem,your game is the best and has exciting mind-blowing action.It deserves to be successful.Honest reviews on Powerpuff Girls: Mojo Jojo A-Go-Go
I don't really like powerpuff girls that much, so I bought this game for my ppg fanatic sister and it turned out that we had problems deciding who could play it at the moment. It has cute graphics, and neat level design. My only down is that it takes a while to get really good at it. (It took me a week to get me to the second level and I am a video-game wiz) but after that I seemed to catch on. I really recomend this.Find helpful customer reviews and review ratings for Powerpuff Girls: Mojo Jojo A-Go-Go
I don't know about you, but I usually stay away from these kind of games... You know, the kind that use a name or something of a movie, blonde music star, etc.This one, though, has that R-Type DX feeling, which I wasn't sure about either. What's really cool about this game is that it has the CUTEST LITTLE GIRLS IN THE WORLD. But that's not really all. In the game you fly around and stuff like on the GBC games with the Powerpuff Girls. A side-scrolling game. What's better is that instead of just one character at a time (unless two of them die) you control all three. You can change which character is in front; they have different attacks. Each Girl has a separate life bar thing. You know? So you won't want to keep one Girl out the whole time. A bit of strategy, I guess, in using a certain one for the best situation.
What I thought was awesome was that you can pick up things in the surroundings like a mailbox. Or a tree. That sounds awesome. Having the cutest little girls in the world kick you-know-what.
That's about all I've got. Blossom, the red-head, is a good leader. Bubbles, bright-eyed blonde in blue, is so cute and happy. Buttercup, cute one in green, has that kick-butt attitude.
Monday, August 25, 2014
Reviews of Ear Force PX3 Programmable Wireless Gaming Headset
Got this headset because I am up at night a lot and don't want to wake up others in the house with my surround sound system. I considered the PX5's and x41's but ultimately went with the PX3's because they're rechargeable (unlike the PX5's) and appeared to be made much better than the x41's.
I've had them for a few days now and so far I'm extremely happy with them. They're super comfortable and sound great. I know they don't have "true" surround sound, but when I'm playing shooters I can locate sounds instantly. It makes me wonder what it would be like with the DSS add-on. Playing COD I noticed that even when I get flashed, I'm still able to quickly turn to the correct direction most times and get a decent chance at taking the guy down, which is something that was difficult even with my surround sound system. Also, the way the RCA cord is designed allows you to run any other sound systems you might have straight through the headphones' red-white audio cord. This was one of the things I was apprehensive about prior to buying as I was not looking forward to switching the cords out all the time, but I was pleasantly surprised when I opened the box to find such a well-designed cord.
The only reason I'm not giving this a five-star rating is because at times the sound can get a little bit digitized (the way that poorly compressed videos sometimes sound), but it's nothing distracting and it's not even present in most games. I've only noticed it in Dragon Age where there's a lot of quiet scenes with talking, and even then it only seems to happen with certain voices.
Overall, I wouldn't hesitate to recommend these to anyone. Useful for FPS players as well as just people like me who don't want to disturb those around them. Even as a bit of an audiophile myself, I'm very happy with these headphones.
I must say, I was very skeptical of wireless heaphones when researching for the pair I wanted. Playing WOW can require calling out events in a timely manner and there are so many bad reviews for just about every make and model, so it makes it hard to ultimately deside to go wireless. I wasn't sure if the small amount of negative reviews for the PX3's were because of the very little overall reviews in general or the quality of the headset, until I got them hooked up. This review is after one week of use:
INSTALLATION:
Installation is extremely painless. Completely plug and play. You will probably need to set the Turtle Beach headphones (Listed as Speakers in your Sound Control Panel) to Default, as well as the microphone. All you really need to do is go to "Sound" in your control panel, enable and set default for both.
SOUND:
Even though they are just a stereo headset when used on your PC, they still sound great. Apparently, you can add a device that will turn this headset into full surround sound, but it costs around $80. These are already expensive enough. You may as well just buy the PX5's at that point. The volume control is on the headset making it very convenient. There is also a volume bar on that appears in the bottom right corner of your display when adjusting volume, lettign you know your level and minimum / maximum levels. I really feel that surround and 5.1 should have been incorporated for the price they are charging, but my gaming does not require it so oh well. My understanding is that you get these capabilities with XBOX and PS3, so no worries for your first person shooters. You also loose the audio presets when using with PC or MAC.
TRANSMISSION:
I keep reading complaints about crackling and popping with wireless headsets. I am lucky enough to have my PC and the transmitter close to the center of my house, but the furthest point is still about 25-30', and I have crystal clear audio in all areas of my home. I even tested outside at about 40-45' through walls and couldn't get an issue. Considering I will never go further than that, I did not want to continue to push it because, knowing my luck, I might never get it working perfectly again.
MICROPHONE:
Surprisingly, everyone I chat with, using Ventrilo, says that I have never been so clear. Some say I sound different, even from my real voice, but much more clear. My biggest complaint is the lack of a programmable talk button. One button to program as any key would have been huge here. It is nice to move around the house without missing the conversation, but it gets frustrating when you can't respond. My way around this is to remove Push-to-Talk and mute my mic when not talking. Since the headset at least has the mic mute on it, this is not a bad way around it, I just hate contantly changing settings, muting, and un-muting.
BATTERY:
Uses a Lithium Ion Battery so I am getting the specified 10 hours, sometimes a bit more, so can't complain. Best part is, you can use while charging, so you do not have to worry about downtime for charging. The charging cable is USB Mini to USB-A and it is about 15' long, so you have plenty of length no matter where your PC is.
Overall, I am extremely pleased with this headset and very happy to no longer be tethered to my PC. I gave four stars for the lack of a programmable talk button, the loss of audio presets when used with PC, and the loss of surround sound with PC. The cost may be up there, but after the pile of poor wireless headset reviews I have read, I decided to spend the extra cash to make sure I got it right the first time, and with this headset, I really feel that I did.
** As a side note, this headset can be used as wired to your PC, but does not come with the data transmission cable to do so. this means, you will need to purchase a separate USB Mini to USB-A 5-Pin cable. The included cable are only 3-Pin for power. So be sure to double check the specifications to ensure that the cable is 5-pin to support power, along with transmit and receive data transmission. You can always maintain the wireless connection while keeping the power cord plugge in. Eventually though, the battery will no longer hold a charge so you will need a data cable. Hopefully this will not be an issue for quite a long time being a Lithium Ion battery.
*** UPDATE ***
So far, the headphones still work great. I have noticed an issue when my PC is idle for long periods of time. I never put my PC to sleep or log off, but I do lock when away. When I come back, I typically need to disconnect and reconnect the USB in order to get the mic working again. Kind of a pain, but nothing too horrible. One thing that is supposed to resolve this, although for some reason it does not for me, is turning the USB Sleep mode off in your Advanced Power Settings. I have also pulled all nighters which run the battery down. After the 10-11 hours, if I let the battery get too low, it will not function while charging. I am trying to find a 5-pin USB cable to then make this a wired headset, but so far, I am not finding anything that allows my computer to recognize the headset at all. Will update if I do.
65 days after I got them, the left side broke all the way at the hinge. Can't fix them with tape, I might be able to fix them with some epoxy. Right now they are unusable. 140 bucks for 65 days of use is more than 2 dollars a day..
[edit 2]
After about a month of use, the left side broke, and the left headphone was hanging out, supported only by the wires. I used some tape and now they work fine, but at 140 bucks this is outrageous. I had headphones that were twice as cheap and broke after a year. Giving them 1 star again.
[edit]
The original review was for using them with Windows XP 32b, and I gave them a star for that. Since then, I tried them on Windows 7 64b and added two stars, because some of the problems got fixed due to the USB drivers and audio stack being improved in Windows 7 64.
The following problems were fixed:
1. When the headset loses connection, the sound will resume after the connection is reestablished, and the program playing the audio doesn't have to be restarted. Because of this, there is no need to put them in PS3 mode.
2. The volume wheel changes the volume only a bit at once, rather than going from no audio to full volume in a few clicks. The wheel is still loose though, and you can accidentally change the volume when putting them on or taking them off, but the effect is not as bad as before. Games also don't crash anymore.
Nevertheless, the poor range and nagging power saving shut off and beeps are still there, and I can't give them more than 3 stars.
------------original Windows XP review-------------------
Before I begin, I want to say that I had two other wireless headsets, a Travelite HS-1000W USB Wireless Headset and a Logitech ClearChat Wireless USB Headset.
Both broke after about a year, and I thought that if I pay more I will have a higher quality product.
The item reviewed here works on PCs, PS3 and Xbox 360. I only used them on a PC (WinXP), so this review will only reflect the use with a PC, but some of the problems will be the same on all the supported platforms.
Let's see the pros:
1. Good construction, quite a bit heavier than my other headphones, but not a problem.
2. Very good sound quality for music and video games (but read the cons too).
3. Long USB power cable, but it can get in the way sometimes.
4. Won't hurt my ears, as the other two headsets did.
5. The customer support people respond fast, although they can't help much.
And now the cons:
1. The headphones will go to sleep after 5 minutes of inactivity. If the microphone is on, they won't go to sleep so long as it picks up loud noises. The sleep behavior can't be changed or disabled.
2. A minute or two before going to sleep, they will make a moderately loud beep every 15 seconds, driving you crazy.
3. The range is worse than the other two, cheaper headsets that I had. The Asus one had the best range.
4. They pick up lots of interference from stuff like microwave ovens. The other two headsets did that too, but not nearly as bad as this pair. The PX3 will pick up my microwave oven from another room, about 15ft away.
5. Sometimes (quite often) if you briefly go out of range while playing music, watching videos, etc. the program that was playing the sound will stop playing sound, until you restart it (which is extremely annoying). The other two headsets did this as well, but not nearly as often.
6. If you switch them to PS3 mode while connected to a PC, you can use your PC sound card, rather than the built in USB one. This is a good thing, and helps with the previous problem, BUT if the sound volume drops under a certain threshold, the headphones will mute the sound briefly. If you turn on the volume controls all the way up, this is usually not a problem with most things EXCEPT for talk shows that have no background music or sounds. When the person makes a slight pause, such as in between words, the sound is cut off completely during that pause, and this gets very, very annoying, although it is hard to describe the effect in words.
7. The volume wheel is very loose, and I accidentally muted the volume or turned it all the way up while taking the headphones off or putting them on.
8. While I had the headphones in PC mode, some games, such as Fallout 3 crashed because of an error in Direct Input, due to the control buttons on the headset. Not sure if this is a problem on my system or it happens to others too, but the solution is to either switch them to PS3 mode or disable the HID devices associated with it in control panel.
And now some real examples where they will work well in PC mode:
1. If you watch a video or play a game, and you won't move away from the computer for the duration of the video or game.
2. If you listen to music or podcasts while working and don't plan to stop the audio for more than 3 minutes, and you don't move away from the computer with the headphones on.
On the other hand, if you like to use them while moving away from the computer, you can run into the situation described above, where they briefly lose the connection and the program playing the sound will stop until restarted. So let's say you are watching a 30 minutes news video, then decide to go get some coffee without taking off your headphones. If your headset loses the connection, you will need to restart the whole browser, then start the video again, and manually go to the place you left off.
If you want to do what I mentioned above without having to restart the browser, you can switch them to PS3 mode and set your default sound card as the one your computer came with. You will need to connect a special cable between the computer sound card to the PX3 transmitter. That cable does not come with it, btw.
This solution works pretty well, except for talk shows that have no background music.
One more thing: If you like to listen to music or podcasts, while doing some work on your computer, then you want to pause whatever you are listening to do concentrate on some other task, after a few minutes the headphones will start beeping in your ears every 15 seconds (unless if the microphone is on and there is quite a bit of noise in the room).
TLDR;
If you buy them for games or music, they should be fine. If you buy them for anything else, read the full review.
I've had them for a few days now and so far I'm extremely happy with them. They're super comfortable and sound great. I know they don't have "true" surround sound, but when I'm playing shooters I can locate sounds instantly. It makes me wonder what it would be like with the DSS add-on. Playing COD I noticed that even when I get flashed, I'm still able to quickly turn to the correct direction most times and get a decent chance at taking the guy down, which is something that was difficult even with my surround sound system. Also, the way the RCA cord is designed allows you to run any other sound systems you might have straight through the headphones' red-white audio cord. This was one of the things I was apprehensive about prior to buying as I was not looking forward to switching the cords out all the time, but I was pleasantly surprised when I opened the box to find such a well-designed cord.
The only reason I'm not giving this a five-star rating is because at times the sound can get a little bit digitized (the way that poorly compressed videos sometimes sound), but it's nothing distracting and it's not even present in most games. I've only noticed it in Dragon Age where there's a lot of quiet scenes with talking, and even then it only seems to happen with certain voices.
Overall, I wouldn't hesitate to recommend these to anyone. Useful for FPS players as well as just people like me who don't want to disturb those around them. Even as a bit of an audiophile myself, I'm very happy with these headphones.
Click Here For Most Helpful Customer Reviews >>
***** THIS IS STRICTLY A PC REVIEW *******I must say, I was very skeptical of wireless heaphones when researching for the pair I wanted. Playing WOW can require calling out events in a timely manner and there are so many bad reviews for just about every make and model, so it makes it hard to ultimately deside to go wireless. I wasn't sure if the small amount of negative reviews for the PX3's were because of the very little overall reviews in general or the quality of the headset, until I got them hooked up. This review is after one week of use:
INSTALLATION:
Installation is extremely painless. Completely plug and play. You will probably need to set the Turtle Beach headphones (Listed as Speakers in your Sound Control Panel) to Default, as well as the microphone. All you really need to do is go to "Sound" in your control panel, enable and set default for both.
SOUND:
Even though they are just a stereo headset when used on your PC, they still sound great. Apparently, you can add a device that will turn this headset into full surround sound, but it costs around $80. These are already expensive enough. You may as well just buy the PX5's at that point. The volume control is on the headset making it very convenient. There is also a volume bar on that appears in the bottom right corner of your display when adjusting volume, lettign you know your level and minimum / maximum levels. I really feel that surround and 5.1 should have been incorporated for the price they are charging, but my gaming does not require it so oh well. My understanding is that you get these capabilities with XBOX and PS3, so no worries for your first person shooters. You also loose the audio presets when using with PC or MAC.
TRANSMISSION:
I keep reading complaints about crackling and popping with wireless headsets. I am lucky enough to have my PC and the transmitter close to the center of my house, but the furthest point is still about 25-30', and I have crystal clear audio in all areas of my home. I even tested outside at about 40-45' through walls and couldn't get an issue. Considering I will never go further than that, I did not want to continue to push it because, knowing my luck, I might never get it working perfectly again.
MICROPHONE:
Surprisingly, everyone I chat with, using Ventrilo, says that I have never been so clear. Some say I sound different, even from my real voice, but much more clear. My biggest complaint is the lack of a programmable talk button. One button to program as any key would have been huge here. It is nice to move around the house without missing the conversation, but it gets frustrating when you can't respond. My way around this is to remove Push-to-Talk and mute my mic when not talking. Since the headset at least has the mic mute on it, this is not a bad way around it, I just hate contantly changing settings, muting, and un-muting.
BATTERY:
Uses a Lithium Ion Battery so I am getting the specified 10 hours, sometimes a bit more, so can't complain. Best part is, you can use while charging, so you do not have to worry about downtime for charging. The charging cable is USB Mini to USB-A and it is about 15' long, so you have plenty of length no matter where your PC is.
Overall, I am extremely pleased with this headset and very happy to no longer be tethered to my PC. I gave four stars for the lack of a programmable talk button, the loss of audio presets when used with PC, and the loss of surround sound with PC. The cost may be up there, but after the pile of poor wireless headset reviews I have read, I decided to spend the extra cash to make sure I got it right the first time, and with this headset, I really feel that I did.
** As a side note, this headset can be used as wired to your PC, but does not come with the data transmission cable to do so. this means, you will need to purchase a separate USB Mini to USB-A 5-Pin cable. The included cable are only 3-Pin for power. So be sure to double check the specifications to ensure that the cable is 5-pin to support power, along with transmit and receive data transmission. You can always maintain the wireless connection while keeping the power cord plugge in. Eventually though, the battery will no longer hold a charge so you will need a data cable. Hopefully this will not be an issue for quite a long time being a Lithium Ion battery.
*** UPDATE ***
So far, the headphones still work great. I have noticed an issue when my PC is idle for long periods of time. I never put my PC to sleep or log off, but I do lock when away. When I come back, I typically need to disconnect and reconnect the USB in order to get the mic working again. Kind of a pain, but nothing too horrible. One thing that is supposed to resolve this, although for some reason it does not for me, is turning the USB Sleep mode off in your Advanced Power Settings. I have also pulled all nighters which run the battery down. After the 10-11 hours, if I let the battery get too low, it will not function while charging. I am trying to find a 5-pin USB cable to then make this a wired headset, but so far, I am not finding anything that allows my computer to recognize the headset at all. Will update if I do.
Best Deals for Ear Force PX3 Programmable Wireless Gaming Headset
When I first got this head, I was thinking to myself, alright! A really good headset that I can use for xbox and pc. Well, I was partially right. You can use this headset on xbox perfectly, VERY good volume, but the pc is a different story. For PC users, the volume is VERY good as well, but the microphone doesn't work for a lot of things. It shows up, but it can only be used for skype, ventrillo, team chat. For users that record videos for youtube and use programs to do voice over, it will not work. For myself, the mic didn't work for Fraps or Sony vegas. Thanks guys, this is my first review and I felt people just had to know...Honest reviews on Ear Force PX3 Programmable Wireless Gaming Headset
[edit 3]65 days after I got them, the left side broke all the way at the hinge. Can't fix them with tape, I might be able to fix them with some epoxy. Right now they are unusable. 140 bucks for 65 days of use is more than 2 dollars a day..
[edit 2]
After about a month of use, the left side broke, and the left headphone was hanging out, supported only by the wires. I used some tape and now they work fine, but at 140 bucks this is outrageous. I had headphones that were twice as cheap and broke after a year. Giving them 1 star again.
[edit]
The original review was for using them with Windows XP 32b, and I gave them a star for that. Since then, I tried them on Windows 7 64b and added two stars, because some of the problems got fixed due to the USB drivers and audio stack being improved in Windows 7 64.
The following problems were fixed:
1. When the headset loses connection, the sound will resume after the connection is reestablished, and the program playing the audio doesn't have to be restarted. Because of this, there is no need to put them in PS3 mode.
2. The volume wheel changes the volume only a bit at once, rather than going from no audio to full volume in a few clicks. The wheel is still loose though, and you can accidentally change the volume when putting them on or taking them off, but the effect is not as bad as before. Games also don't crash anymore.
Nevertheless, the poor range and nagging power saving shut off and beeps are still there, and I can't give them more than 3 stars.
------------original Windows XP review-------------------
Before I begin, I want to say that I had two other wireless headsets, a Travelite HS-1000W USB Wireless Headset and a Logitech ClearChat Wireless USB Headset.
Both broke after about a year, and I thought that if I pay more I will have a higher quality product.
The item reviewed here works on PCs, PS3 and Xbox 360. I only used them on a PC (WinXP), so this review will only reflect the use with a PC, but some of the problems will be the same on all the supported platforms.
Let's see the pros:
1. Good construction, quite a bit heavier than my other headphones, but not a problem.
2. Very good sound quality for music and video games (but read the cons too).
3. Long USB power cable, but it can get in the way sometimes.
4. Won't hurt my ears, as the other two headsets did.
5. The customer support people respond fast, although they can't help much.
And now the cons:
1. The headphones will go to sleep after 5 minutes of inactivity. If the microphone is on, they won't go to sleep so long as it picks up loud noises. The sleep behavior can't be changed or disabled.
2. A minute or two before going to sleep, they will make a moderately loud beep every 15 seconds, driving you crazy.
3. The range is worse than the other two, cheaper headsets that I had. The Asus one had the best range.
4. They pick up lots of interference from stuff like microwave ovens. The other two headsets did that too, but not nearly as bad as this pair. The PX3 will pick up my microwave oven from another room, about 15ft away.
5. Sometimes (quite often) if you briefly go out of range while playing music, watching videos, etc. the program that was playing the sound will stop playing sound, until you restart it (which is extremely annoying). The other two headsets did this as well, but not nearly as often.
6. If you switch them to PS3 mode while connected to a PC, you can use your PC sound card, rather than the built in USB one. This is a good thing, and helps with the previous problem, BUT if the sound volume drops under a certain threshold, the headphones will mute the sound briefly. If you turn on the volume controls all the way up, this is usually not a problem with most things EXCEPT for talk shows that have no background music or sounds. When the person makes a slight pause, such as in between words, the sound is cut off completely during that pause, and this gets very, very annoying, although it is hard to describe the effect in words.
7. The volume wheel is very loose, and I accidentally muted the volume or turned it all the way up while taking the headphones off or putting them on.
8. While I had the headphones in PC mode, some games, such as Fallout 3 crashed because of an error in Direct Input, due to the control buttons on the headset. Not sure if this is a problem on my system or it happens to others too, but the solution is to either switch them to PS3 mode or disable the HID devices associated with it in control panel.
And now some real examples where they will work well in PC mode:
1. If you watch a video or play a game, and you won't move away from the computer for the duration of the video or game.
2. If you listen to music or podcasts while working and don't plan to stop the audio for more than 3 minutes, and you don't move away from the computer with the headphones on.
On the other hand, if you like to use them while moving away from the computer, you can run into the situation described above, where they briefly lose the connection and the program playing the sound will stop until restarted. So let's say you are watching a 30 minutes news video, then decide to go get some coffee without taking off your headphones. If your headset loses the connection, you will need to restart the whole browser, then start the video again, and manually go to the place you left off.
If you want to do what I mentioned above without having to restart the browser, you can switch them to PS3 mode and set your default sound card as the one your computer came with. You will need to connect a special cable between the computer sound card to the PX3 transmitter. That cable does not come with it, btw.
This solution works pretty well, except for talk shows that have no background music.
One more thing: If you like to listen to music or podcasts, while doing some work on your computer, then you want to pause whatever you are listening to do concentrate on some other task, after a few minutes the headphones will start beeping in your ears every 15 seconds (unless if the microphone is on and there is quite a bit of noise in the room).
TLDR;
If you buy them for games or music, they should be fine. If you buy them for anything else, read the full review.
Find helpful customer reviews and review ratings for Ear Force PX3 Programmable Wireless Gaming Headset
This was my first turtle beach, and it is just wonderful. The other guy says that no presets have been released, he didn't really look that hard. You have to download the turtle beach presets manager ( Create an account at turtle beach first), hook up your transmitter to your computer, and download them to your device (They come in bundles, are free, and there is a ton of them). The PX3s are not fully programmable like the PX5s or the XP500s because all the presets are uneditable, but the PX3s are also cheaper. Also, the sound is great to me, the PX5s are probably better, but I wouldn't know. True, they do not have surround sound, but you can still tell from which direction footsteps are coming or you're getting shot at. But i guess if you've had a set of turtle beaches without surround sound before (I haven't, like I said this is my first set) then you would probably want to buy the PX5s, but if you've never owned turtle beaches, I would highly recommend getting a set of these. Also, if you have the PX3s or any other stereo headset without surround sound, you could always upgrade to surround sound by getting the Ear Force DSS 7.1 Channel Dolby Surround Sound ProcessorTuesday, August 19, 2014
Discount Madden NFL 25 Anniversary Edition with NFL Sunday Ticket -Xbox 360
I recently received this item thanks to same day delivery. I just wanted to confirm that the free trial for NFL Sunday Ticket actually works. I do not have an account with Directv. The game will come with a username and password that you just enter in. I did have to download the Sunday Ticket app that was specifically made for tablets as the username/password didnt work on the main Sunday Ticket app. Im using the Galaxy Tab 3 8 inch and everything works fine. Tried it out on my laptop also and everything worked!!!
*The Anniversary Edition packs in NFL Sunday Ticket access for PC/tablet/phones. At $40 over the game's cost that is undeniable value to consider in making the purchase*
MODES
-Connected Franchise: This is obviously the big one especially with the return of Owner mode and I wrote over 3000 words and posted nearly 100 screenshots regarding it on my site detailing everything from the executive duties of an Owner and how things progressed within the entire Connected Franchise universe having played every game in a season and extended into year two.
Owner mode provides some compelling elements which will be especially fun when joined by friends but Connected Franchise as a whole fails again in tying events from the league into the actual games. That could severely dampen long-term enthusiasm towards the mode.
-Skills Trainer: Similar to NCAA Football 14 the Skills Trainer provides an opportunity to learn, improve, and refine play in very specific areas. It does a good job of teaching things like the option as well as aspects like hot routes and audibles which novices may need explanations on. There are also Ultimate Team bonuses given for getting "Gold" in each of the individual drills.
On the flip side it has the same faults as NCAA. Things that are out of the control of the user can screw up success. It gets frustrating going for the "Gold" and missing out because a receiver drops a pass or a defender sacks a QB when you needed to get an interception.
The Skills Trainer was personally approached with the hope of learning the new "Precision Modifier". Getting to test out the timing and various functions is the valuable thing here. What the Trainer didn't do was explain what "in range" actually means or go beyond just a handful of moves when there are 30 something combos possible.
-Madden Share: This is something that will become valuable as users get the game and start uploading their own personal content. During the evaluation period there were some files there to download but they may have just been tests from other users so it didn't make sense to spend time pulling any down not knowing whether they would make for quality useful content.
Files that can be uploaded/downloaded through Madden Share are rosters, playbooks, and slider sets. Video highlights can also be uploaded to the EA website.
Any roster set can be used to start a Connected Franchise including the user-edited ones obtained through Madden Share. Custom Playbooks can also be taken into CF.
-Ultimate Team and Online Play: Without many users to face online it would be inappropriate to judge Ultimate Team (which brings in the fun Seasons concept) or online play performance in general. Will update this section at a later date.
GAMEPLAY
Many of the enhancements apparent in Madden NFL 25 were first introduced in NCAA Football 14. The two series share a gameplay development team which means Infinity Engine 2.0, work done to the offensive line, enhanced player control, and much more are found in both. It might be the more wide-open gameplay or the lesser talent on the field but NCAA 14 plays a much cleaner game than Madden 25.
Sloppy is the best way to describe Madden's gameplay this year. It feels that way when playing it and it looks that way when watching it. There are glimpses of good things there's no doubt about that and it can still be fun to play but overall it's hard not to walk away and say it's a mess despite that.
The Infinity Engine seems to have been downgraded not enhanced. There is a distinct lack of tackles appearing organic (or any impact between players or gang tackles) and instead you get an overload of frantic collisions and guys knocking into and off one another plus bizarre looking pileups. Everything is much stiffer than last year and even what was played back at E3.
CPU QB's are competent if not unrealistically so. Other than one or two boneheaded throws each game even the highest rated QBs will do that they march their teams up and down the field fairly consistently. Completion percentages in the demo were ridiculously high. They haven't been as bad in the final version of the game. Lower rated QBs might even struggle at times though that usually isn't for the entire game. The one time that happened was holding Brandon Weeden to under 50%. Most other games are around 70% or higher even from guys like Mark Sanchez.
There are a few reasons this seems to be the case. Few throws will hit the ground. They'll more likely be jarred loose in a hit or intercepted. QBs are generally accurate and they find receivers in big space pretty often. Whether poor zone or man coverage is to blame is difficult to determine.
The pass rush is also inconsistent. Most sacks aren't due to immediate pressure but end up as coverage sacks. In my franchise I had some success controlling Cameron Wake and forcing off-target throws. The user shouldn't be forced to play the D-line (and not everyone has a Wake) in order to get pressure on the QB.
CPU running backs can threaten and they tore me up a few times in my franchise season, but that becomes an afterthought to trying to find a way to stop the QB. Heavy blitzing may be needed to push the CPU into third and long situations where their success level dramatically drops. Third and short or mid they probably convert over 75% of the time when the actual NFL average on third downs is around 39%. CPU punters are still idiots and kick it into the end zone at every opportunity. The CPU kickers only missed one field goal against me the entire season (short and off the bar rather than wide).
The "Precision Modifier" is going to have its share of supporters and detractors. On one side it adds more dynamic and exciting events. On the other it doesn't balance out well in terms of risk and in some cases, with the right players and the right timing, can almost be unstoppable. I'm personally not a fan of it in concept or execution.
It's interesting EA made this an option because there is very little reason not to just hold down the left trigger at all times when running forward. In my franchise season there were two fumbles noted while using the modifier with a back or receiver out of 14 total on the season. Of course there were more instances where contact took place without the modifier activated than with it, but that still goes to show there is very little or no correlation to turnovers and using the modifier.
Going up against a shifty player in open space controlled by someone who has the modifier down will undoubtedly be frustrating. Even power guys, when they stiff arm, end up dragging the defender sometimes 10 yards down the field in that animation. There was also an instance where Darren Sproles stiff-armed a linebacker to the ground.
The CPU will use some modifier moves though somewhat infrequently. The over and over spinning seen in the demo definitely wasn't present in any of the games played with the final version. What they will do is awkwardly throw out stiff-arms when no one is even in range.
The read-option is a lot of fun to utilize and is represented well in Madden. While some thought it was too easy in NCAA Football this year there is more balance found in Madden considering the talent of the defenders, the rate of fumbles being higher, and the always looming risk of injury. A fragile quarterback is not going to be able to take hits during a game and survive it. There were also instances where the QB would make the right read and still get crushed by a defender who identified it. The CPU only used it a few times with Cam Newton and Geno Smith running it sparsely in my franchise season.
The one play I may start removing from my playbook: HB Draws. It seems as though the offensive line frequently gets pushed so far back that the runner has no where to go once the ball is handed off. The one I'll be using more frequently: WR Screens. Against a soft defense getting the ball in open space to a quick and agile target can result in big plays.
As was the case with the demo there are issues with catch attempts at the sidelines. Quite often a receiver won't make a concerted effort to get their feet down when they seemingly have plenty of space to do so. Even top rated receivers don't always complete the catch in bounds.
Deep shots downfield can also be troublesome. This is where most of the INTs came off the CPU and in pass breakups by the CPU. In one-on-one coverage on a leading-lob pass the ball rarely gets over the top. User picks are easy to make on those attempts. Even with a step on the defender the ball usually ends up short and incomplete or picked off.
Those looking for more penalties will still not be satisfied. My team committed 12 over the 17 games played in the season. A few of them were self-inflicted (defensive offsides, false starts, late hits on QB) and the others were some for clipping, a few personal fouls for late hits on the sideline, one facemask, and one offensive pass interference that was called on my left guard.
The Hit Stick finally has some use again as big hits do force some fumbles. Holding the stick down also activates "Heat Seeker Tackling" which acts somewhat as a magnet when in range but if out of range results in a big whiff.
I went into injuries at length in the franchise write-up. There are lots of them, which doesn't make it unrealistic, but the same players seem to get hit with them over and over and its usually key contributors.
In fourth and short situations coming out in goal line the CPU does not match unless near the goal line. That makes sneaks essentially automatic. The only thing to worry about would be the QB getting injured.
The booth will automatically review a close touchdown as they should, but never review close turnovers and the user isn't even given the option of manually challenging them. This was something mentioned last year as an issue that apparently didn't make it onto the radar to get fixed. This omission upsets me.
There are five camera angles including "Legacy" which is the standard one from recent years. Considering how many expressed hatred towards the new standard camera angle that was locked in for the demo it's important to note that.
PRESENTATION
Like everything else in Madden NFL 25 presentation has its ups and downs. There are only a few different game openings, personalized celebrations look alright but they're done within awkward cut scenes, the halftime show isn't a halftime show, the lack of ties during games to league events dampen interest in
Franchise mode, and commentary hasn't taken a big jump. The intro videos for primetime or playoff games in Franchise mode though are pretty cool.
Commentary is steady but it's surprising how little has been added or old lines thinned out. If I have to hear Phil Simms criticize a QB for checking down again, the one where he says it's just the QB worried about stats, my head might explode. In general for year two in the booth there is still too much left unspecified in their calls. "What a win for that one team" is literally something that was said after a game.
Danielle Bellini is the new sideline reporter and fits in well but most of what she has to report is very generic and often leaves out identifying the team or player names. Where she's most valuable is reporting on injuries at different points in the game. Unfortunately even with those she's stuck saying something about how the team wouldn't tell her what was wrong with the player. "The team wouldn't say." So then what's the point?
The touchdown and sack celebrations look good upon first viewing. The more they're seen though the more looks wrong with them. Players will show up out of no where to celebrate, it'll happen in spots where the play hadn't ended, the camera view may be blocked by other players, or it's noticed that there are no other people actually on the field. What's worse though is how players just stop and stand there after crossing the goal line or catching a pass for a score before a celebration or replay kicks in.
Auto-replays also have issues with individuals being lingered on from a single camera for too long. In some cases players run towards the camera and end up out of frame as they approach it. The graphics, while still largely excellent, seem far more muddied and flat (the lighting in particular) than recent years.
Rain and snow thin the crowd out to about 60% of capacity. Even in franchise for the Super Bowl fans apparently won't show up due to bad weather. Outside of a few team specific crowd chants or PA sounds the atmosphere in games is uniform from stadium to stadium. Hopefully with the "Living Worlds" part of the next-gen Ignite Engine they'll get some definition to the unique experiences that each fan base and stadium delivers. It should also be noted that the crowd still reacts improperly to the results of challenges. They'll boo a favorable result.
The post-game "Never Say Never Moment of the Game" is almost always a let down. Generally the play of the game is identified as a field goal that didn't actually determine the outcome. Or even worse an extra point.
MISCELLANEOUS
-The wind indicator is reversed. How this seems to happen year after year is beyond me. It can even be seen in how the rain or snow is being pushed one direction and the indicator pointing the opposite way. Keep that in mind with any kicks and adjust accordingly.
-Another release that doesn't include surprise onside kicks.
-Game results can be shared on Facebook but the share to Twitter functionality is gone.
-There is still no screenshot feature included. The next-gen systems will have that built in.
-If a team is running out the clock when kneeling and the opponent has no timeouts can we get a chew clock option for that in the future please?
OVERALL OUTLOOK
Madden NFL 25 feels like a 10 week bridge to next-gen rather than hitting a pinnacle in the way the series did late in the PS2/Xbox generation. It may satisfy many there certainly are improvements over last year both on the field and off despite the gripes that will be had but there will sadly be no Madden reaching "classic" status during the 360 and PS3 generation.
My overall impressions of the game are similar to last year's version. Graphics, presentation, gameplay, etc. are all very familiar and unchanged. I just like the updated rosters and additional tweaks to franchise mode.
I was a little concerned about whether the Sunday ticket code was going to work for me because I am able to receive DirectTv service in my area. However, when you enter the code into the website, you are not required to enter any credentials or location whatsoever. So, pretty much anyone can use the code and get the Sunday Ticket! The great thing is that the trial version is for Sunday Ticket Max (includes the Redzone Channel). I am excited to watch every football game on my laptop (hook it up to my TV via HDMI cable) and iPhone.
I wouldn't be surprised if this deal is endorsed next year also. If it wasn't for the Sunday Ticket deal, then I wouldn't have purchased the $100 version of Madden. But, I did, so I'm happy, and you should too! Enjoy!
I call support and they tell me to call EA Sports for support of my account. EA Sports website tells me to call Directv. Sat on hold for 30 minutes to be cutoff.
Not happy with Directv. Less likely to ever subscribe thanks to this experience. Will not waste my money next year if they have the combined promotion.
Click Here For Most Helpful Customer Reviews >>
Madden NFL 25 is one of the most difficult to evaluate sports games in recent memory. It carries with it considerable value thanks to a deep feature set, distinct improvements to gameplay, and appreciable fun factor. For every positive though there seems to be something dragging it down from potential excellence. Features aren't completely fleshed out, gameplay looks and feels chaotic, and legacy issues remain unaddressed.*The Anniversary Edition packs in NFL Sunday Ticket access for PC/tablet/phones. At $40 over the game's cost that is undeniable value to consider in making the purchase*
MODES
-Connected Franchise: This is obviously the big one especially with the return of Owner mode and I wrote over 3000 words and posted nearly 100 screenshots regarding it on my site detailing everything from the executive duties of an Owner and how things progressed within the entire Connected Franchise universe having played every game in a season and extended into year two.
Owner mode provides some compelling elements which will be especially fun when joined by friends but Connected Franchise as a whole fails again in tying events from the league into the actual games. That could severely dampen long-term enthusiasm towards the mode.
-Skills Trainer: Similar to NCAA Football 14 the Skills Trainer provides an opportunity to learn, improve, and refine play in very specific areas. It does a good job of teaching things like the option as well as aspects like hot routes and audibles which novices may need explanations on. There are also Ultimate Team bonuses given for getting "Gold" in each of the individual drills.
On the flip side it has the same faults as NCAA. Things that are out of the control of the user can screw up success. It gets frustrating going for the "Gold" and missing out because a receiver drops a pass or a defender sacks a QB when you needed to get an interception.
The Skills Trainer was personally approached with the hope of learning the new "Precision Modifier". Getting to test out the timing and various functions is the valuable thing here. What the Trainer didn't do was explain what "in range" actually means or go beyond just a handful of moves when there are 30 something combos possible.
-Madden Share: This is something that will become valuable as users get the game and start uploading their own personal content. During the evaluation period there were some files there to download but they may have just been tests from other users so it didn't make sense to spend time pulling any down not knowing whether they would make for quality useful content.
Files that can be uploaded/downloaded through Madden Share are rosters, playbooks, and slider sets. Video highlights can also be uploaded to the EA website.
Any roster set can be used to start a Connected Franchise including the user-edited ones obtained through Madden Share. Custom Playbooks can also be taken into CF.
-Ultimate Team and Online Play: Without many users to face online it would be inappropriate to judge Ultimate Team (which brings in the fun Seasons concept) or online play performance in general. Will update this section at a later date.
GAMEPLAY
Many of the enhancements apparent in Madden NFL 25 were first introduced in NCAA Football 14. The two series share a gameplay development team which means Infinity Engine 2.0, work done to the offensive line, enhanced player control, and much more are found in both. It might be the more wide-open gameplay or the lesser talent on the field but NCAA 14 plays a much cleaner game than Madden 25.
Sloppy is the best way to describe Madden's gameplay this year. It feels that way when playing it and it looks that way when watching it. There are glimpses of good things there's no doubt about that and it can still be fun to play but overall it's hard not to walk away and say it's a mess despite that.
The Infinity Engine seems to have been downgraded not enhanced. There is a distinct lack of tackles appearing organic (or any impact between players or gang tackles) and instead you get an overload of frantic collisions and guys knocking into and off one another plus bizarre looking pileups. Everything is much stiffer than last year and even what was played back at E3.
CPU QB's are competent if not unrealistically so. Other than one or two boneheaded throws each game even the highest rated QBs will do that they march their teams up and down the field fairly consistently. Completion percentages in the demo were ridiculously high. They haven't been as bad in the final version of the game. Lower rated QBs might even struggle at times though that usually isn't for the entire game. The one time that happened was holding Brandon Weeden to under 50%. Most other games are around 70% or higher even from guys like Mark Sanchez.
There are a few reasons this seems to be the case. Few throws will hit the ground. They'll more likely be jarred loose in a hit or intercepted. QBs are generally accurate and they find receivers in big space pretty often. Whether poor zone or man coverage is to blame is difficult to determine.
The pass rush is also inconsistent. Most sacks aren't due to immediate pressure but end up as coverage sacks. In my franchise I had some success controlling Cameron Wake and forcing off-target throws. The user shouldn't be forced to play the D-line (and not everyone has a Wake) in order to get pressure on the QB.
CPU running backs can threaten and they tore me up a few times in my franchise season, but that becomes an afterthought to trying to find a way to stop the QB. Heavy blitzing may be needed to push the CPU into third and long situations where their success level dramatically drops. Third and short or mid they probably convert over 75% of the time when the actual NFL average on third downs is around 39%. CPU punters are still idiots and kick it into the end zone at every opportunity. The CPU kickers only missed one field goal against me the entire season (short and off the bar rather than wide).
The "Precision Modifier" is going to have its share of supporters and detractors. On one side it adds more dynamic and exciting events. On the other it doesn't balance out well in terms of risk and in some cases, with the right players and the right timing, can almost be unstoppable. I'm personally not a fan of it in concept or execution.
It's interesting EA made this an option because there is very little reason not to just hold down the left trigger at all times when running forward. In my franchise season there were two fumbles noted while using the modifier with a back or receiver out of 14 total on the season. Of course there were more instances where contact took place without the modifier activated than with it, but that still goes to show there is very little or no correlation to turnovers and using the modifier.
Going up against a shifty player in open space controlled by someone who has the modifier down will undoubtedly be frustrating. Even power guys, when they stiff arm, end up dragging the defender sometimes 10 yards down the field in that animation. There was also an instance where Darren Sproles stiff-armed a linebacker to the ground.
The CPU will use some modifier moves though somewhat infrequently. The over and over spinning seen in the demo definitely wasn't present in any of the games played with the final version. What they will do is awkwardly throw out stiff-arms when no one is even in range.
The read-option is a lot of fun to utilize and is represented well in Madden. While some thought it was too easy in NCAA Football this year there is more balance found in Madden considering the talent of the defenders, the rate of fumbles being higher, and the always looming risk of injury. A fragile quarterback is not going to be able to take hits during a game and survive it. There were also instances where the QB would make the right read and still get crushed by a defender who identified it. The CPU only used it a few times with Cam Newton and Geno Smith running it sparsely in my franchise season.
The one play I may start removing from my playbook: HB Draws. It seems as though the offensive line frequently gets pushed so far back that the runner has no where to go once the ball is handed off. The one I'll be using more frequently: WR Screens. Against a soft defense getting the ball in open space to a quick and agile target can result in big plays.
As was the case with the demo there are issues with catch attempts at the sidelines. Quite often a receiver won't make a concerted effort to get their feet down when they seemingly have plenty of space to do so. Even top rated receivers don't always complete the catch in bounds.
Deep shots downfield can also be troublesome. This is where most of the INTs came off the CPU and in pass breakups by the CPU. In one-on-one coverage on a leading-lob pass the ball rarely gets over the top. User picks are easy to make on those attempts. Even with a step on the defender the ball usually ends up short and incomplete or picked off.
Those looking for more penalties will still not be satisfied. My team committed 12 over the 17 games played in the season. A few of them were self-inflicted (defensive offsides, false starts, late hits on QB) and the others were some for clipping, a few personal fouls for late hits on the sideline, one facemask, and one offensive pass interference that was called on my left guard.
The Hit Stick finally has some use again as big hits do force some fumbles. Holding the stick down also activates "Heat Seeker Tackling" which acts somewhat as a magnet when in range but if out of range results in a big whiff.
I went into injuries at length in the franchise write-up. There are lots of them, which doesn't make it unrealistic, but the same players seem to get hit with them over and over and its usually key contributors.
In fourth and short situations coming out in goal line the CPU does not match unless near the goal line. That makes sneaks essentially automatic. The only thing to worry about would be the QB getting injured.
The booth will automatically review a close touchdown as they should, but never review close turnovers and the user isn't even given the option of manually challenging them. This was something mentioned last year as an issue that apparently didn't make it onto the radar to get fixed. This omission upsets me.
There are five camera angles including "Legacy" which is the standard one from recent years. Considering how many expressed hatred towards the new standard camera angle that was locked in for the demo it's important to note that.
PRESENTATION
Like everything else in Madden NFL 25 presentation has its ups and downs. There are only a few different game openings, personalized celebrations look alright but they're done within awkward cut scenes, the halftime show isn't a halftime show, the lack of ties during games to league events dampen interest in
Franchise mode, and commentary hasn't taken a big jump. The intro videos for primetime or playoff games in Franchise mode though are pretty cool.
Commentary is steady but it's surprising how little has been added or old lines thinned out. If I have to hear Phil Simms criticize a QB for checking down again, the one where he says it's just the QB worried about stats, my head might explode. In general for year two in the booth there is still too much left unspecified in their calls. "What a win for that one team" is literally something that was said after a game.
Danielle Bellini is the new sideline reporter and fits in well but most of what she has to report is very generic and often leaves out identifying the team or player names. Where she's most valuable is reporting on injuries at different points in the game. Unfortunately even with those she's stuck saying something about how the team wouldn't tell her what was wrong with the player. "The team wouldn't say." So then what's the point?
The touchdown and sack celebrations look good upon first viewing. The more they're seen though the more looks wrong with them. Players will show up out of no where to celebrate, it'll happen in spots where the play hadn't ended, the camera view may be blocked by other players, or it's noticed that there are no other people actually on the field. What's worse though is how players just stop and stand there after crossing the goal line or catching a pass for a score before a celebration or replay kicks in.
Auto-replays also have issues with individuals being lingered on from a single camera for too long. In some cases players run towards the camera and end up out of frame as they approach it. The graphics, while still largely excellent, seem far more muddied and flat (the lighting in particular) than recent years.
Rain and snow thin the crowd out to about 60% of capacity. Even in franchise for the Super Bowl fans apparently won't show up due to bad weather. Outside of a few team specific crowd chants or PA sounds the atmosphere in games is uniform from stadium to stadium. Hopefully with the "Living Worlds" part of the next-gen Ignite Engine they'll get some definition to the unique experiences that each fan base and stadium delivers. It should also be noted that the crowd still reacts improperly to the results of challenges. They'll boo a favorable result.
The post-game "Never Say Never Moment of the Game" is almost always a let down. Generally the play of the game is identified as a field goal that didn't actually determine the outcome. Or even worse an extra point.
MISCELLANEOUS
-The wind indicator is reversed. How this seems to happen year after year is beyond me. It can even be seen in how the rain or snow is being pushed one direction and the indicator pointing the opposite way. Keep that in mind with any kicks and adjust accordingly.
-Another release that doesn't include surprise onside kicks.
-Game results can be shared on Facebook but the share to Twitter functionality is gone.
-There is still no screenshot feature included. The next-gen systems will have that built in.
-If a team is running out the clock when kneeling and the opponent has no timeouts can we get a chew clock option for that in the future please?
OVERALL OUTLOOK
Madden NFL 25 feels like a 10 week bridge to next-gen rather than hitting a pinnacle in the way the series did late in the PS2/Xbox generation. It may satisfy many there certainly are improvements over last year both on the field and off despite the gripes that will be had but there will sadly be no Madden reaching "classic" status during the 360 and PS3 generation.
Best Deals for Madden NFL 25 Anniversary Edition with NFL Sunday Ticket -Xbox 360
Initially, I was going to purchase the standard Madden 25. But then when I learned that Amazon is promoting a 17 week trial of NFL Sunday Ticket for an additional $40, it was hard to pass up such a great deal!My overall impressions of the game are similar to last year's version. Graphics, presentation, gameplay, etc. are all very familiar and unchanged. I just like the updated rosters and additional tweaks to franchise mode.
I was a little concerned about whether the Sunday ticket code was going to work for me because I am able to receive DirectTv service in my area. However, when you enter the code into the website, you are not required to enter any credentials or location whatsoever. So, pretty much anyone can use the code and get the Sunday Ticket! The great thing is that the trial version is for Sunday Ticket Max (includes the Redzone Channel). I am excited to watch every football game on my laptop (hook it up to my TV via HDMI cable) and iPhone.
I wouldn't be surprised if this deal is endorsed next year also. If it wasn't for the Sunday Ticket deal, then I wouldn't have purchased the $100 version of Madden. But, I did, so I'm happy, and you should too! Enjoy!
Honest reviews on Madden NFL 25 Anniversary Edition with NFL Sunday Ticket -Xbox 360
First it tricks you to believe you get the full nfl Sunday ticket not true only mobile devices. Secondly, it only works on some mobile devices. The copy, user and password I received will not work on an iPad. Impossible to get support, directv send you to ea sports who give you the run around and will to allow you to talk with a person in support. Would never ever ever trust ea sports and directv with this promotion. Absolute waste of money and time, verging on illegal hw they packaged this piece of crap product, offer.Find helpful customer reviews and review ratings for Madden NFL 25 Anniversary Edition with NFL Sunday Ticket -Xbox 360
I paid the extra $50 for the Sunday Ticket pre-order. The directv website has been down the first two weeks of the season at kickoff.I call support and they tell me to call EA Sports for support of my account. EA Sports website tells me to call Directv. Sat on hold for 30 minutes to be cutoff.
Not happy with Directv. Less likely to ever subscribe thanks to this experience. Will not waste my money next year if they have the combined promotion.
Sunday, July 6, 2014
CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect Reviews
Customer Ratings: 
List Price: $14.99
Sale Price: $13.49
Today's Bonus: 10% Off

must say a beautiful kit and a money saver ,I was looking for the TV holder and for a little extra got this kit, has the extension cable ,which was very useful plus the holder which I must say at first I was a bit skeptic, price too good to be true, but I must say I am very happy with the quality and value
PERFECT EVERYTHING YOU NEED IF YOU HAVE BUY A KINECT
CTA DIGITAL MAKES GREAT PRODUCT !!!!
GREAT BAG IF YOUR ON A BUDGET
List Price: $14.99
Sale Price: $13.49
Today's Bonus: 10% Off
must say a beautiful kit and a money saver ,I was looking for the TV holder and for a little extra got this kit, has the extension cable ,which was very useful plus the holder which I must say at first I was a bit skeptic, price too good to be true, but I must say I am very happy with the quality and value
Click Here For Most Helpful Customer Reviews >>
The mounting kit was well packaged and instructions to install were good. I had no problem putting my Kinect onto the mounting provided. I had an older LCD which was a bit "thicker" then the new ones that are out, and the bracket was adjustable enough to accommodate the larger thickness of my screen. Once installed, the rotation and movement of the Kinect was automatic and worked flawlessly. Enjoyed my first experience with Kinect. Total installation time was less the 1/2 hour after I read the instruction manual carefully.Best Deals for CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect
Excellent starter kit that gives you extra space when playing. Product shipped quickly and was easy to put together. Would definitely reccomend this product and will purchase another in a few weeks for my boyfriends xbox.Honest reviews on CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect
I tend to keep my things nice and new in order to use "forever", so I've bought everything good could keep my expensive electronics perfect. This product meets my expectations. Nicely fit and comes in black. However, I still hesitate to screw the base on my expensive 3D TV though. :(Find helpful customer reviews and review ratings for CTA Digital The Premium Starter Kit for XBox 360 Kinect (Kinect
PERFECT.. 9.5-10.00 !!!!!PERFECT EVERYTHING YOU NEED IF YOU HAVE BUY A KINECT
CTA DIGITAL MAKES GREAT PRODUCT !!!!
GREAT BAG IF YOUR ON A BUDGET
Tuesday, July 1, 2014
Best Risen 2 Dark Waters X360 Deals
Customer Ratings: 
List Price: $39.99
Sale Price: $14.89
Today's Bonus: 63% Off

Very fun pirate game way better then the first one. lots to do. if you like pirate games an rpg then this game is fore you.
The idea behind the game is sooo good. Piratical Adventure Fantasy -RPG ...yeah!
The quests are ok, and I like the theiving thing.
Mehs:
Controls aren't complex.
Cons:
It's slow. Excrutiatingly slow. walk all over the island(s).. walk walk walk ...of course you can fast travel.....somewhat
You're always on an island... wheres the sailing the high seas...
Voodoo magic? Bah, barely useful.
imagery... some of it looks ... blurred to me, tree leaves look like stretched blobs of various greens.
In short, this game could have been way better and it's got a 3 star from me purely because of the idea behind it.. otherwise, it'd be 1 to 2 star. Having said that, some people might really enjoy this some of the imagery is good.. the quests are ok
List Price: $39.99
Sale Price: $14.89
Today's Bonus: 63% Off
Very fun pirate game way better then the first one. lots to do. if you like pirate games an rpg then this game is fore you.
Click Here For Most Helpful Customer Reviews >>
Pros:The idea behind the game is sooo good. Piratical Adventure Fantasy -RPG ...yeah!
The quests are ok, and I like the theiving thing.
Mehs:
Controls aren't complex.
Cons:
It's slow. Excrutiatingly slow. walk all over the island(s).. walk walk walk ...of course you can fast travel.....somewhat
You're always on an island... wheres the sailing the high seas...
Voodoo magic? Bah, barely useful.
imagery... some of it looks ... blurred to me, tree leaves look like stretched blobs of various greens.
In short, this game could have been way better and it's got a 3 star from me purely because of the idea behind it.. otherwise, it'd be 1 to 2 star. Having said that, some people might really enjoy this some of the imagery is good.. the quests are ok
Sunday, June 8, 2014
Review of John Daly's ProStroke Golf (Compatible with Move) - Playstation 3
Customer Ratings: 
List Price: $29.99
Sale Price: $17.38
Today's Bonus: 42% Off

I think that this game is being overlooked because it is John Daly and not Tiger Woods. I have both and must say this is the one I perfer when using the Move. Tiger Woods didn't feel real. It was actually bad when using the move. Now I gave the game 4 stars becuase it has its problems. Ball aim is hard to move, graffics are alright, and the menu is very hard to navigate. But when it comes to swinging the club and feeling like an actual shot it is great. Definetly the best golf out yet for the move. Give it a try. Plus $30 is a great price for this game.
This game provides a unique golf gaming experience using the Playstation Move and I would buy it again, but only for that reason.
First, a little about TW as several mentioned that game. I haven't played with a game console since playing on a used, old Atari 5200. It has been PC games for me for a while. I finally decided to purchase this ps3 sports champion bundle w/move 2 1/2 months ago because of the versatility with internet and being game console, I won't have to reinstall all my games every time my PC acts up. I immediately bought madden 11 ($20.) and tiger 11 ($37) along with tomb raider underworld as her and Indiana Jones were fav's on my PC. I would not pay $72. for ANY game. Period. In my opinion, anyone that does, does not have their priorities straight, or plain has more $$ than they know what to do with.
I have to say. TW took a big step back. I played his golf and Microsoft linx and TW and they were much better back then as far as game play. On ms linx, I could name and save cool shots, save any # of games in mid play and had more options of swing.
On TW 11, sure, the graphics are incredible. It looks much better than any golf coarse I have ever driven by or seen on TV when flipping through the stations. Jim Nance has a great voice and that is why they pay him the big bucks.
So, if you want to make a cartoon likeness of yourself and stroll through a peaceful park while the computer plays for you, then TW is your "game".
It is not golf.
One can literally make a fabulous shot off the Tee blindfolded. Last time I checked, Ray Charles was never on any tours.
The greens are also ridiculously bumpy on that game, making the putting harder than it should be and are super fake. So if WATCHING the computer play mostly by itself with a neat picture is your bag, play TW, if you really want to feel like you are on the Linx, John Daly is the stuff you want. The putt looks, reacts, and 'feels' way more like an actual putt on this Daly game than the tw.
I read some negative comments that I just couldn't understand why.
One saying the graphics on this Daly game are poor. No, they are nice. They are realistic enough to really enjoy the game. TW is spectacular and that is where the money and effort went into. In fact, that is the one and only thing TW has going for it.
I read a comment about the player customizing. there are tons of clothing options for the players in this game. Way more than TW. Even a glove that can be worn on either hand. Either way, does it really matter?
Someone else said that the volume didn't work properly. I guess they listened to people since those reviews were written as the clothing and sound work nice. But you know, who cares either way? With some games you need volume to know what is going to happen. With golf, I turn the volume off and crank some Steely Dan, Rolling Stones, or Neil Young or Greg Allman..
Same with the ads. There are a few billboards with I guess the name of the production company. They look natural. I may not have even noticed if not for reading comments.Maybe they listened her too, as there were none on the bottom of screen. Maybe the makers listened here too.
On that subject, with TW you have to sit for an eternity of self promotion for a game you already bought.
It is OK the first time, but every time you load it? Come on!
And if you want to go to a different menu or edit a player, you must restart and suffer through it again.
Pitiful.
I often like to play a hole or two, save and come back to it later. By the time TW loads, I am already bored of the game.
It doesn't even let you do something else while it gets ready as it makes you take a demo shot. Insulting.
About this Daly game's play itself, which is what should really matter to a person instead of clothing options and leaves blowing in the flower scented breeze.
The one and only negative is adjusting where you hope to land the ball with the move controller. It IS still extremely touchy as another person mentioned. I am hoping I can figure out how to make aiming adjustments with the navigation controller. In all fairness, it did get a bit easier after a few holes and TW has the same problem, although not quite as touchy.Maybe some feedback and they make a patch for the Nav control if it does not already work with it?!? I tried utilizing it mid-game. If I get it to work, I will edit this critique.
I first played a practice 3 holes with my duel shock controller and it was a nice practice mode. Excellent options. After every shot, it gave me the option of trying the shot again or going on. I like that very much. I might want to try a particular shot 10 times or so and experiment with different options under the same condition to figure things out.
I intended to play 3 holes with the move control, but before I knew it, I was on the 7th hole.
Let me tell you. Boy do I suck at it. Both ways. It is very challenging. There are a lot of options for the swing, stance, club, and so on.With the move control, I kept hitting too hard. Just like in real golf. Not with the putts or drives, but chipping, mostly. It will take getting to know the system. Just like in the real game.
Look at it like chess and checkers. Checkers can be learned in a few minutes, but once you learn chess, is way more interesting. I use that analogy when people try to say that soccer or baseball is better than football. :) (In real life, not the video games)
To get the hang of this game, you actually have to read the directions. TW is so simplified, it doesn't even come with directions. At least read enough to learn that there are three difficulty levels and within them are three swing sensitivity levels you can choose from..
PLUS, there are visual tutorials that teach you how to make all the cool shots you want to learn to make.
Click on the L2 for yellow tracer and see what the ball will do as you move the stance and club controls around. This game is sweet!!
Putting some spin on the ball and curving around the trees on a dogleg is fun and can make the difference between par and birdie. or, in my case, between double and triple bogey! Yes, the game is hard. Golf is hard. If a challenging game is exciting to you, then this is it.
I intend to learn the fine points so my pals will have to buy the refreshments every time when we play. A fancy "lucky" move here and there at critical times should do it.
This can be considered a golf simulator, and a pretty nice one at that. I would have given it 4 stars because of the sensitivity in pointing the move controller and aiming where you want the ball to go, but after harsh reviews because the game is too real, I had to bump it up to 5 as some of the reviews are not fair to the creator or to you.
Did I read that right? Did someone actuallyput the game down because it is too good? Too real?
Just because one person isn't happy unless they get an eagle every hole, doesn't mean a game is not great.
Sounds like a person that throws their clubs in real life.
In fact, the difficulty is what makes it great as THAT is the game of golf. I look forward to getting more familiar with the features and also how hard to swing when chipping as well as the coveted fade, draw techniques. this is gonna be soooo cool.
My "new" batman asylum has plenty of competition. which is good. Don't want to get sick of any game. They have more re-playability than if we burn out on em.
In conclusion, the guy put alot into this game. I bought a copy from Webs best Deals through Amazon for $14.50 (including shipping), used in very good (looks new to me) condition. Can't beat that with a stick. After the what seems to be standard 2-3 day wait for them to ship it, seems like 2-3 weeks when waiting for them to send it) it got here in 2 days instead of the 2 week estimate. New egg ships lightning quick, but the games are about twice as much. I am sure I will play TW with my dual shock controller upon occasion, but I regret paying so much and would never have if I had found this first. Live and learn, right?!? Hope this helped someone out there.
--(UPDATE)--
They just released 4 FREE Downloadable Golf Courses from PSN on PS3! They seem to be even better than the original golf courses! Very cool!
I play golf in real life and I know what a 40-80-120-175 yard shot should feel like and it does it perfectly almost! The distances are amazing! TW is Horrible compared to this. It's like they just threw it in there with no feel and control. In JD on Tour Pro setting I hit the ball almost exactly where I want every time! It really feels natural! It feels like my actual Swing!!! Hitting Punch shots is really cool. You can close the club face on shorter shots to hit it longer and lower just like in real life! Every move in JD has an effect on the ball!! Chipping the ball is captured perfectly too!!
I LOVE how you DON"T have to hold the trigger in to swing. You just press the Move button once!
(TOUR PRO is EXTREMELY HARD so DON"T use it if you can't swing great!) Use the Pro Middle Setting
--The Ball physics are great and realistic.
The advertisements don't bother me as they are not really in the way of anything, on signs on the course just like any other golf game.
My Overall Summary
Playing with the move is amazing here!. This is by far the best Move experience I have played (hitting shots).
I HIGHLY Recommend it!
If you want a Golf Game for the Move, THIS IS IT!!!!!
Yesterday I decided to give it another spin. I actually was looking forward to playing again today. One reason I like the game is the tee shot. It is rather difficult for me to hit a straight shot every time, contrary to TW. Just like my real golf game, unpredictable. If I swing 100 percent I will either fade or slice the ball, just as in real life. Changing your stance helps. I like the unpredictability.
Graphics are just good enough not to be obviously bad. The announcers are rather poor but goofy and amusing at times. Once you learn the adjustments, setup, options, etc, the game is kind of a hoot.
Putting is rather difficult. As it should be! I guess that is why I like this game ... it is a challenge to score well.
I never thought I would put a positive spin on this game!
List Price: $29.99
Sale Price: $17.38
Today's Bonus: 42% Off
I think that this game is being overlooked because it is John Daly and not Tiger Woods. I have both and must say this is the one I perfer when using the Move. Tiger Woods didn't feel real. It was actually bad when using the move. Now I gave the game 4 stars becuase it has its problems. Ball aim is hard to move, graffics are alright, and the menu is very hard to navigate. But when it comes to swinging the club and feeling like an actual shot it is great. Definetly the best golf out yet for the move. Give it a try. Plus $30 is a great price for this game.
Click Here For Most Helpful Customer Reviews >>
I purchased this game to use with the Playstation Move controller. The Move controller integration works well with the game and has different difficulty settings so any skill level player could enjoy the game. On the highest difficulty setting I hit much worse in the game than I did in real golf. On the medium difficulty setting the game showed similar results to my real golf game (which isn't all that great). Swinging with the Move controller feels similar to a real golf swing especially when placing a golf ball on the floor to use as a reference. I would like to read a review from a more knowledgeble golfer about the likelihood of improving a golf swing by playing this game. The disappointing part of the game is everything else. The graphics aren't very good compared to the Tiger Woods PGA 2011 golf game and the golf courses don't look that great either. Also the announcers make the same comments over and over.This game provides a unique golf gaming experience using the Playstation Move and I would buy it again, but only for that reason.
Best Deals for John Daly's ProStroke Golf (Compatible with Move) - Playstation 3
I read the reviews while waiting for this game to arrive.First, a little about TW as several mentioned that game. I haven't played with a game console since playing on a used, old Atari 5200. It has been PC games for me for a while. I finally decided to purchase this ps3 sports champion bundle w/move 2 1/2 months ago because of the versatility with internet and being game console, I won't have to reinstall all my games every time my PC acts up. I immediately bought madden 11 ($20.) and tiger 11 ($37) along with tomb raider underworld as her and Indiana Jones were fav's on my PC. I would not pay $72. for ANY game. Period. In my opinion, anyone that does, does not have their priorities straight, or plain has more $$ than they know what to do with.
I have to say. TW took a big step back. I played his golf and Microsoft linx and TW and they were much better back then as far as game play. On ms linx, I could name and save cool shots, save any # of games in mid play and had more options of swing.
On TW 11, sure, the graphics are incredible. It looks much better than any golf coarse I have ever driven by or seen on TV when flipping through the stations. Jim Nance has a great voice and that is why they pay him the big bucks.
So, if you want to make a cartoon likeness of yourself and stroll through a peaceful park while the computer plays for you, then TW is your "game".
It is not golf.
One can literally make a fabulous shot off the Tee blindfolded. Last time I checked, Ray Charles was never on any tours.
The greens are also ridiculously bumpy on that game, making the putting harder than it should be and are super fake. So if WATCHING the computer play mostly by itself with a neat picture is your bag, play TW, if you really want to feel like you are on the Linx, John Daly is the stuff you want. The putt looks, reacts, and 'feels' way more like an actual putt on this Daly game than the tw.
I read some negative comments that I just couldn't understand why.
One saying the graphics on this Daly game are poor. No, they are nice. They are realistic enough to really enjoy the game. TW is spectacular and that is where the money and effort went into. In fact, that is the one and only thing TW has going for it.
I read a comment about the player customizing. there are tons of clothing options for the players in this game. Way more than TW. Even a glove that can be worn on either hand. Either way, does it really matter?
Someone else said that the volume didn't work properly. I guess they listened to people since those reviews were written as the clothing and sound work nice. But you know, who cares either way? With some games you need volume to know what is going to happen. With golf, I turn the volume off and crank some Steely Dan, Rolling Stones, or Neil Young or Greg Allman..
Same with the ads. There are a few billboards with I guess the name of the production company. They look natural. I may not have even noticed if not for reading comments.Maybe they listened her too, as there were none on the bottom of screen. Maybe the makers listened here too.
On that subject, with TW you have to sit for an eternity of self promotion for a game you already bought.
It is OK the first time, but every time you load it? Come on!
And if you want to go to a different menu or edit a player, you must restart and suffer through it again.
Pitiful.
I often like to play a hole or two, save and come back to it later. By the time TW loads, I am already bored of the game.
It doesn't even let you do something else while it gets ready as it makes you take a demo shot. Insulting.
About this Daly game's play itself, which is what should really matter to a person instead of clothing options and leaves blowing in the flower scented breeze.
The one and only negative is adjusting where you hope to land the ball with the move controller. It IS still extremely touchy as another person mentioned. I am hoping I can figure out how to make aiming adjustments with the navigation controller. In all fairness, it did get a bit easier after a few holes and TW has the same problem, although not quite as touchy.Maybe some feedback and they make a patch for the Nav control if it does not already work with it?!? I tried utilizing it mid-game. If I get it to work, I will edit this critique.
I first played a practice 3 holes with my duel shock controller and it was a nice practice mode. Excellent options. After every shot, it gave me the option of trying the shot again or going on. I like that very much. I might want to try a particular shot 10 times or so and experiment with different options under the same condition to figure things out.
I intended to play 3 holes with the move control, but before I knew it, I was on the 7th hole.
Let me tell you. Boy do I suck at it. Both ways. It is very challenging. There are a lot of options for the swing, stance, club, and so on.With the move control, I kept hitting too hard. Just like in real golf. Not with the putts or drives, but chipping, mostly. It will take getting to know the system. Just like in the real game.
Look at it like chess and checkers. Checkers can be learned in a few minutes, but once you learn chess, is way more interesting. I use that analogy when people try to say that soccer or baseball is better than football. :) (In real life, not the video games)
To get the hang of this game, you actually have to read the directions. TW is so simplified, it doesn't even come with directions. At least read enough to learn that there are three difficulty levels and within them are three swing sensitivity levels you can choose from..
PLUS, there are visual tutorials that teach you how to make all the cool shots you want to learn to make.
Click on the L2 for yellow tracer and see what the ball will do as you move the stance and club controls around. This game is sweet!!
Putting some spin on the ball and curving around the trees on a dogleg is fun and can make the difference between par and birdie. or, in my case, between double and triple bogey! Yes, the game is hard. Golf is hard. If a challenging game is exciting to you, then this is it.
I intend to learn the fine points so my pals will have to buy the refreshments every time when we play. A fancy "lucky" move here and there at critical times should do it.
This can be considered a golf simulator, and a pretty nice one at that. I would have given it 4 stars because of the sensitivity in pointing the move controller and aiming where you want the ball to go, but after harsh reviews because the game is too real, I had to bump it up to 5 as some of the reviews are not fair to the creator or to you.
Did I read that right? Did someone actuallyput the game down because it is too good? Too real?
Just because one person isn't happy unless they get an eagle every hole, doesn't mean a game is not great.
Sounds like a person that throws their clubs in real life.
In fact, the difficulty is what makes it great as THAT is the game of golf. I look forward to getting more familiar with the features and also how hard to swing when chipping as well as the coveted fade, draw techniques. this is gonna be soooo cool.
My "new" batman asylum has plenty of competition. which is good. Don't want to get sick of any game. They have more re-playability than if we burn out on em.
In conclusion, the guy put alot into this game. I bought a copy from Webs best Deals through Amazon for $14.50 (including shipping), used in very good (looks new to me) condition. Can't beat that with a stick. After the what seems to be standard 2-3 day wait for them to ship it, seems like 2-3 weeks when waiting for them to send it) it got here in 2 days instead of the 2 week estimate. New egg ships lightning quick, but the games are about twice as much. I am sure I will play TW with my dual shock controller upon occasion, but I regret paying so much and would never have if I had found this first. Live and learn, right?!? Hope this helped someone out there.
Honest reviews on John Daly's ProStroke Golf (Compatible with Move) - Playstation 3
-The Best Move Controlled Golf Game Period!!--(UPDATE)--
They just released 4 FREE Downloadable Golf Courses from PSN on PS3! They seem to be even better than the original golf courses! Very cool!
I play golf in real life and I know what a 40-80-120-175 yard shot should feel like and it does it perfectly almost! The distances are amazing! TW is Horrible compared to this. It's like they just threw it in there with no feel and control. In JD on Tour Pro setting I hit the ball almost exactly where I want every time! It really feels natural! It feels like my actual Swing!!! Hitting Punch shots is really cool. You can close the club face on shorter shots to hit it longer and lower just like in real life! Every move in JD has an effect on the ball!! Chipping the ball is captured perfectly too!!
I LOVE how you DON"T have to hold the trigger in to swing. You just press the Move button once!
(TOUR PRO is EXTREMELY HARD so DON"T use it if you can't swing great!) Use the Pro Middle Setting
--The Ball physics are great and realistic.
The advertisements don't bother me as they are not really in the way of anything, on signs on the course just like any other golf game.
My Overall Summary
Playing with the move is amazing here!. This is by far the best Move experience I have played (hitting shots).
I HIGHLY Recommend it!
If you want a Golf Game for the Move, THIS IS IT!!!!!
Find helpful customer reviews and review ratings for John Daly's ProStroke Golf (Compatible with Move) - Playstation 3
I first bought this 6 months ago at Best Buy because I really wanted to play a different golf game. I knew I was risking my money. Played for a couple of days and pretty much determined that the game was poor, just as I expected.Yesterday I decided to give it another spin. I actually was looking forward to playing again today. One reason I like the game is the tee shot. It is rather difficult for me to hit a straight shot every time, contrary to TW. Just like my real golf game, unpredictable. If I swing 100 percent I will either fade or slice the ball, just as in real life. Changing your stance helps. I like the unpredictability.
Graphics are just good enough not to be obviously bad. The announcers are rather poor but goofy and amusing at times. Once you learn the adjustments, setup, options, etc, the game is kind of a hoot.
Putting is rather difficult. As it should be! I guess that is why I like this game ... it is a challenge to score well.
I never thought I would put a positive spin on this game!
Reviews of PlayStation 3 Rock Band 3 Wireless Fender Telecaster Player's
We were still using our original guitar that came with RB1 until it finally gave up the ghost recently. The styling hasn't changed with the included guitars with the RB bundles and as such the Player's edition takes it one step further than the stock guitars. While you can still 'swing' the guitar up to enable overdrive, there's a nice touch sensitive bart that will do it too.
The buttons on the neck are significantly quieter than the stock guitar, however the strummer is a bit noiser. It is more accurate though.
The wammy bar is more like a real guitar and offers the same resistance you'd find on a real guitar. If you haven't played a real guitar before this may be a turn off, but for real guitarists it will be of no suprise.
It still isn't exact replica sized, but does well for the game and is a nice upgrade for those that want a more realistic feel but aren't ready to jump up to the 'pro series' guitars.I suggest you do not purchase this guitar. The basic model from rockband is better. I thought the loud tapping noise when you strum would go away so I kept it and tried to "break-it-in. I would return if I could but have had it too long. I am so disappointed
The buttons on the neck are significantly quieter than the stock guitar, however the strummer is a bit noiser. It is more accurate though.
The wammy bar is more like a real guitar and offers the same resistance you'd find on a real guitar. If you haven't played a real guitar before this may be a turn off, but for real guitarists it will be of no suprise.
It still isn't exact replica sized, but does well for the game and is a nice upgrade for those that want a more realistic feel but aren't ready to jump up to the 'pro series' guitars.I suggest you do not purchase this guitar. The basic model from rockband is better. I thought the loud tapping noise when you strum would go away so I kept it and tried to "break-it-in. I would return if I could but have had it too long. I am so disappointed
Wednesday, April 16, 2014
Cheap Ice Age 2: The Meltdown - Xbox
I bought this game hoping that it would be good since I liked the movie. I'm not into many shooting type games and thought this game might be a nice alternative. Not only did I find it fun and creative, but my friend's kids (age 8 & 10) enjoyed playing it too. It was cute and the funny things that you have to get Scrat to do made us all laugh. The graphics seemed pretty good with this game too. We didn't have too many challenges with the background/scenery getting in the way of zooming and panning the layout.
Although the game does have some downfalls, we all liked getting into it and trying to finish the levels. There are several stories/movie clips that play in between levels. The clips clue you into the plot, if you've never seen Ice Age II the movie, but they also slows things down and can be a bit boring. Luckily you can also skip them, if you want to, by pressing the "A" button. The end was also fairly disappointing. There was no big competition with the "enemies" or any real challenge at all. There was simply a short movie clip and then the credits. Overall it was fun, but don't expect any really hard challenges or fireworks in the end.
Angelina Santiago
Although the game does have some downfalls, we all liked getting into it and trying to finish the levels. There are several stories/movie clips that play in between levels. The clips clue you into the plot, if you've never seen Ice Age II the movie, but they also slows things down and can be a bit boring. Luckily you can also skip them, if you want to, by pressing the "A" button. The end was also fairly disappointing. There was no big competition with the "enemies" or any real challenge at all. There was simply a short movie clip and then the credits. Overall it was fun, but don't expect any really hard challenges or fireworks in the end.
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great movie all was good my daughter has watched it a few times already and loves it,,,,thanks very much,she saysBest Deals for Ice Age 2: The Meltdown - Xbox
It's not as good as Open Season or Cars but if your children have seen the movies then they will like the game :-)Honest reviews on Ice Age 2: The Meltdown - Xbox
i liked this game very much, but i bought it for my kids so i could get some dishes done. but my kids kept getting stuck in the water on the first level many times or it makes you redo levels that are 2 hard-guess who has to help and still cant do dishes in peace--a little to hard for small kidsFind helpful customer reviews and review ratings for Ice Age 2: The Meltdown - Xbox
I contacted the seller, due to the fact that I ordered Ice age the meltdown for my son xbox. When my son opened his present on Christmas it didn't work for his xbox 360. That's when we realized that the product is for the xbox and not the xbox 360, so I contacted the seller and they said they could not reimburse me for the product because my son had opened it. So I said well I just received this product on 12/23/09 obviously it's still a new game. They responded in a very nasty email (how unprofessional), saying it was my error bla bla bla. I will never order from hitgaming ever again.Angelina Santiago
Sunday, April 13, 2014
Best Kingdoms of Amalur Reckoning DLC: The Legend of Dead Kel Deals
This is a _very_ short campaign. Before going into the campaign itself:
Installation was much easier than installing the original game. Probably due to the fact that, by now, you have the Origin client installed, and the DLC installs thru that. Once installed, it does NOT show up on the main list of games, and the order receipt shows "no serial number necessary", so it was a little confusing at first how to actually PLAY the DLC. It doesn't appear in the main menu under "Downloadable content".
Once the DLC is installed, you "Continue" an existing game, and you'll trigger a new quest to start playing the DLC. You have to be level 10 to trigger the quest, but if you've finished the OC, you should more than meet the requirements. This is rather an interesting method to activate the DLC, and I liked it.
I was level 40 (the max), have most of my skills maxxed, and a nicely outfitted character who migrated right into the DLC campaign.
This said, consider the rest of this review to contain possible spoilers.
As I said, the DLC campaign is very short, and most of it revolves around building your new keep, which is a very sweet residence indeed, a miniature town. In between running the restoration quests, you complete the main story quests for Dead Kel, as many of these quests will intersect. So you'll be in the area anyways.
One word of warning, and a definite spoiler, once you begin the final Dead Kel quest, going into his dungeon, make sure you have enough inventory space to loot every chest and pile, because once you vanquish Dead Kel, it looks like you cannot return.
I didn't log how many hours I played until I defeated Dead Kel, but it was certainly less than 10, and probably something you can hammer out over a weekend. As I said above, since I was maxxed out on character, at no point in playing did I get that "oh crap" feeling, where I was in over my head. That's kind of unfortunate, and as annoying as it is to reload an earlier save, it's all part of the challenge.
Playing a game is not always about rushing to the end, and in this DLC, there are ongoing quests you can keep playing. These are similar to the "tasks" in the OC, and entail you talking to some of the denizens of your new castle, as you dispense justice or take on other challenges.
I have not tried to go back to the mainland of the OC, but I do know you cannot fast-travel to e.g. Rathir, so I don't know if there is a method to return...
There was no increase to the level cap, it's still level 40, and I really didn't find any loot that exceeded what I already had, save a few pieces of armor. I did miss some of the chests, so I'll go back and loot everything I can.
Just purchased and downloaded 9/25
Adds so much to the game, to extend your journey throughout Amalur. If any KOA:R fan does not get this, they are missing out.
This DLC adds:
-Player Housing that you upgrade via quests (rather then just buying from a vendor)
-Additional Advanced Skill Trainers (1 ea. alchemy, merchantile, & stealth)allowing you to max out all skills by end of game
-Additional Twist of Fate Cards (3)
-Additional Main quests (6)
-Additional Sides quests (9)
-Additional Faction quests (14)
-Additional Dungeons (8)
-Additional Armor & Weapons (39)
-Additional Armor Sets(6)
-Additional Monsters (8)
-Beast Training (8) giving you additional bonuses to crit, resistances, damage, stats, etc.
If you enjoy the base game, I would recommend this DLC as it adds even more to the game.
INSTALLATION IS NO PROBLEM IF YOU KNOW THE STEPS:
I see others noting that they had trouble with the install. The game works just fine on Win7 64bit operating systems. You simply have to install it correctly and not miss a step.
What you need to do is first, make sure you are logged out of the game, download the game on origin, once downloaded, (Now this is most likely where they are having trouble by missing this step) while signed into origin, and at the My Games tab (where it lists your other games along with KOA:R, you LEFT click on the Origin tab at the very top left, on the drop down menu, you click on Reload My Games. Once done, you mouse over the Kingdoms of Amalur game (in the My Games Tab) and click on Play. The game will load up and you will see that now under the Downloadable Content (in the menu of the game itself) you will see the DLC with a check mark along side it. Then once you enter into the toon you are playing, you will receive a quest for the DLC (have to be at least level 10 for it to show up).
It's really that simple (hope that helps those who stated they had problems). And you are off to enjoy even more KOA:R!
Personally this should get the same rating as the base game. Still for 4.99 *amazon sale* It was good. Just given the choice between Teeth of Naros and The Legend of Dead Kel I'd choose Teeth of Naros.
Hundreds of quests...
A rich back story...
Many hours of play...
On the downside, the player character gets too powerful, and battles become a cakewalk toward the end.
Installation was much easier than installing the original game. Probably due to the fact that, by now, you have the Origin client installed, and the DLC installs thru that. Once installed, it does NOT show up on the main list of games, and the order receipt shows "no serial number necessary", so it was a little confusing at first how to actually PLAY the DLC. It doesn't appear in the main menu under "Downloadable content".
Once the DLC is installed, you "Continue" an existing game, and you'll trigger a new quest to start playing the DLC. You have to be level 10 to trigger the quest, but if you've finished the OC, you should more than meet the requirements. This is rather an interesting method to activate the DLC, and I liked it.
I was level 40 (the max), have most of my skills maxxed, and a nicely outfitted character who migrated right into the DLC campaign.
This said, consider the rest of this review to contain possible spoilers.
As I said, the DLC campaign is very short, and most of it revolves around building your new keep, which is a very sweet residence indeed, a miniature town. In between running the restoration quests, you complete the main story quests for Dead Kel, as many of these quests will intersect. So you'll be in the area anyways.
One word of warning, and a definite spoiler, once you begin the final Dead Kel quest, going into his dungeon, make sure you have enough inventory space to loot every chest and pile, because once you vanquish Dead Kel, it looks like you cannot return.
I didn't log how many hours I played until I defeated Dead Kel, but it was certainly less than 10, and probably something you can hammer out over a weekend. As I said above, since I was maxxed out on character, at no point in playing did I get that "oh crap" feeling, where I was in over my head. That's kind of unfortunate, and as annoying as it is to reload an earlier save, it's all part of the challenge.
Playing a game is not always about rushing to the end, and in this DLC, there are ongoing quests you can keep playing. These are similar to the "tasks" in the OC, and entail you talking to some of the denizens of your new castle, as you dispense justice or take on other challenges.
I have not tried to go back to the mainland of the OC, but I do know you cannot fast-travel to e.g. Rathir, so I don't know if there is a method to return...
There was no increase to the level cap, it's still level 40, and I really didn't find any loot that exceeded what I already had, save a few pieces of armor. I did miss some of the chests, so I'll go back and loot everything I can.
Click Here For Most Helpful Customer Reviews >>
This DLC is a very enjoyable addition to Kingdoms of Amalur: Reckoning!Just purchased and downloaded 9/25
Adds so much to the game, to extend your journey throughout Amalur. If any KOA:R fan does not get this, they are missing out.
This DLC adds:
-Player Housing that you upgrade via quests (rather then just buying from a vendor)
-Additional Advanced Skill Trainers (1 ea. alchemy, merchantile, & stealth)allowing you to max out all skills by end of game
-Additional Twist of Fate Cards (3)
-Additional Main quests (6)
-Additional Sides quests (9)
-Additional Faction quests (14)
-Additional Dungeons (8)
-Additional Armor & Weapons (39)
-Additional Armor Sets(6)
-Additional Monsters (8)
-Beast Training (8) giving you additional bonuses to crit, resistances, damage, stats, etc.
If you enjoy the base game, I would recommend this DLC as it adds even more to the game.
INSTALLATION IS NO PROBLEM IF YOU KNOW THE STEPS:
I see others noting that they had trouble with the install. The game works just fine on Win7 64bit operating systems. You simply have to install it correctly and not miss a step.
What you need to do is first, make sure you are logged out of the game, download the game on origin, once downloaded, (Now this is most likely where they are having trouble by missing this step) while signed into origin, and at the My Games tab (where it lists your other games along with KOA:R, you LEFT click on the Origin tab at the very top left, on the drop down menu, you click on Reload My Games. Once done, you mouse over the Kingdoms of Amalur game (in the My Games Tab) and click on Play. The game will load up and you will see that now under the Downloadable Content (in the menu of the game itself) you will see the DLC with a check mark along side it. Then once you enter into the toon you are playing, you will receive a quest for the DLC (have to be at least level 10 for it to show up).
It's really that simple (hope that helps those who stated they had problems). And you are off to enjoy even more KOA:R!
Best Deals for Kingdoms of Amalur Reckoning DLC: The Legend of Dead Kel
I preferred The Teeth of Naros. Having played Teeth of Naros first, this was kind of a let down. While I really like Kingdom of Amalur: The Legend of Dead Kel seems like it was meant for someone between level 20-30 and not meant to be played end-game. If you do buy this, make use of this content right away. The free house is a wonderful addition at low levels, it's just not challenging enough end game. The story/charisma is not on the same level as Teeth of Naros. I believe the Titans received more fleshed out character development resulting in a better story.Personally this should get the same rating as the base game. Still for 4.99 *amazon sale* It was good. Just given the choice between Teeth of Naros and The Legend of Dead Kel I'd choose Teeth of Naros.
Honest reviews on Kingdoms of Amalur Reckoning DLC: The Legend of Dead Kel
I have had no problems with this DLC at all. I liked the challenges of the additional quests and story line. I started it around level 12 or so, and found the foes and battles to be slightly challenging, in a good way. I actually had my character face some challenging battles where outcome was determined at last minute. I like that in a game DLC, not a cakewalk and actually gives some more flesh to this game.Find helpful customer reviews and review ratings for Kingdoms of Amalur Reckoning DLC: The Legend of Dead Kel
An open world fully fleshed out...Hundreds of quests...
A rich back story...
Many hours of play...
On the downside, the player character gets too powerful, and battles become a cakewalk toward the end.
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