Showing posts with label games at best buy. Show all posts
Showing posts with label games at best buy. Show all posts

Thursday, January 22, 2015

Best Apex (Xbox) Deals

Apex
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $24.40
Today's Bonus: 51% Off
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i got this game as soon as i could because ive been closely following its development since i first heard about it two months ago. seeing screenshots and reading the previews only brought images of grand turismo and my favorite of all racing games, tokyo extreme racer zero.

the game is beautiful. the courses are gorgeous. the cars are realistic. blah blah blah, youve heard it before and you will hear it again.

the gameplay? its very fun and challenging. Apex, however, is by no means a driving sim. true, the engine sounds are very close to their real world counterparts, and the licensed cars are meticulously cloned, but the driving is very biased, and elementary. but its very fun. imagine ridge racer with grand turismos looks. this is something that will split gamers opinions.

Apex, does have one big, and nearly fatal flaw. its AI. its the one AI in the playground that doesnt play well with others --that means you. ive played the game for 15+ hours now and i gotta say, getting started was extremely tough and the AI can become nausiatingly frustrating. if you show signs that youll ever have to attend anger management classes, consider Apex a rental first...youll save yourself a lot of money, because i was on the verge of throwing my xbox out the window. first of all, the CPU will never spin out. NO MATTER WHAT, THE CPU WILL NEVER EVER SPIN OUT. you may be able to get in front of a car and pin him against something else, but that almost never happens. second, if youre trailing, either the car in front of you will use his nitrous oxide tanks (which you dont get as far as i know) and will leave you in its rear view mirror, or get right in front of you to make passing very difficult. dont think of making the slightest mistake like a late breaking manuver, or the cars you thought were 4 seconds behind you will come out of nowhere (whoever was in charge of creating the AI should me smacked)

the music is boring and forgetable...some sort of generic, ambient, jazz techno...i dont know. but the sound effects are a lot better. their what youd expect, which is good engine noise.

despite Apex's AI with a god complex, you cant deny the unique gameplay, or its enthralling nature. from the start i was immersed and couldnt get enough. you get to name your company and choose a logo for it. the characters you hire for your production company are all charasmatic and quirky (as charasmatic and quirky as game characters get).

personally, i think rallisport challenge is the ultimate xbox driving game. the graphics are very detailed, and even ambiant at times (but you knew this). and the gameplay is a lot better. but what apex has that rallisport doesn't, is a very personal element that more than makes up for the things it falls short on.

oh yea, this game would have been rad with xbox live support.

** i recommend this game to anyone, even non racing fans, but if you are at all easily irritated, rent first**

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When I first loaded this game it looked great. The graphics are extremly good. The feeling of speed is there and both the tracks and cars are very detail. it works alot to drag you into feeling like racing.

It has a really great feature. You get this run down metal shack. As you win races and do well this building changes. Constant upgrades and soon you can have a complex. That coupled with personalities within. The builder, the designer, the pretty secretary and sales all goes towards adding that something extra. The cars themselves have 3 levels with the end one fully decked out in racing colors. you get to chose which cars are built. This made the game immensly fun.

But where it really counts the game falls short. The racing. Yes the speed is there. But I found it very hard to win races and I am not a bad racer. The other cars do not spin out and anytime you connect with them they will get the better of it. You can hit thier front bumper with your rear and they will slide infront. It can be extremly hard to catch the leaders and you will always start in last place and have to race through the field.

I like to race clean. I like to race and not have to bang off other cars. But that is not possible in this game. I found more often than not that the only way to get in front was to wait till they were braking at a slow corner and ram them to brake.

For all the good of this game it just keeps falling short. A tragedy really as this game was so close to being the most fun I have had in a car game since Gran Turismo 1.

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Apex definitely has a lot going for it: excellent racetracks, stunning graphics, great car control, custom soundtracks and cheesy-but-fun characters to "interact" with.

But--and this is a big one--even though the game *looks* very realistic, the gameplay is not. Not at all. Specifically, the game is constantly adjusting the other cars based on *your* performance. If you wreck badly and travel the wrong way, you can easily (very easily) turn around and catch right back up with the pack. As soon as you catch up to them, they start moving faster again.

That by itself might not be too bad, but the opposite thing happens, too. If you work your way into first place, the other cars will virtually always remain right on your tail--no matter what you do. The computer *adjusts* them to make sure they are right behind you. If you edge onto the shoulder for just a moment, expect to be passed by one car. If you get all 4 tires off the track, expect to be passed by at least a couple of cars.

So, the cars you are racing perform, not based on their stats or characteristics, but on *your* performance. Essentially, having a superb 3rd lap will guarantee that you will be passed lap 4, even if you are near perfect. The incentive--don't do *too* well until the last lap.

In most races, there ends up being less than one second difference in the top three spots. No doubt the designers thought this approach would make the game competive for all skill levels. And no doubt they thought it would make the game more exciting to always have the cars so close. But, really, it's more like being punished for doing well. (Lightly graze your bumper on the final turn... expect to fall into 3rd, 4th or 5th place.)

They have this disclaimer when the game starts: "Results of the game will only reflect the ability of the player." Why would they feel the need to say that?

The only time I was ever able to pull more than a few car lengths ahead was at the end of the Roadster level. On the track with the very long straight-ways, I was able to get significantly ahead. (My car's top speed was then apparently greater than the top speed of all others.)

For the record, I've played through Project Gotham *twice* and I've got over 260,000 Kudos. I breezed through Sega GT 2002 in a couple of days. I think I've got reasonable "ability". Sorry Apex, close but no cigar.

Ok, I'm done. :-)

Honest reviews on Apex (Xbox)

"APEX Racing" for the XBOX is deep. There's not one negative thing I could say about it. Lavishly smooth graphics with NO slowdown. That's always a plus in my book. The cars handle great. I love how the car never feels like it's going to spin into a fish-tail at every turn like many racing games. While it's a bit arcadish, it still has a fantastic feel to it. Lastly, there's 54 tracks(as it claims on the back of the game case). I'm sick of spending a fortune on a race game, only for it to have 8 or 12 tracks. I have a feeling I'll be playing this one for awhile.

2 thumbs up to Atari and Milestone for a fantastic racer.

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It is the best racing game ever because you create your own car company and race against other cars like Ford, Chevy, and Toyota!! When you win you get sales for the car you raced and can get better and cooler cars if you get enough!!!!!!!!!!!

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Monday, January 19, 2015

Discount Wii Black Console with New Super Mario Brothers Wii and Music CD

Wii Black Console with New Super Mario Brothers Wii and Music CD
Customer Ratings: 3.5 stars
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**Please note this particular console is not backward compatible with Gamecube. It only plays Wii games. For me this is a deal breaker. If you want a backward compatible console buy the Mario Kart Wii bundle, which is backward compatible and cheaper. Deciding between the Mario Kart Wii bundle and this bundle is a no-brainer in my opinion. Why pay more for this particular Wii that does less? UPDATE 11/7/2011 It appears Amazon is discontinuing sales of the Wii Mario bundle. It looks like Amazon will only directly sell the Wii console with Super Mario Bros. If you want the Wii Mario bundle you will have to buy from an authorized Amazon reseller and pay more money or you can go to another major retailer that is still stocking the Wii Mario bundle.**

The recent bundle releases are the Wii Console with Mario Kart Wii Bundle Black and the Console Black With New Super Mario Bros. The question you need to ask yourself is which of these bundles best fits you. I'll discuss what you get in each bundle and the differences/similarities below.

Included with the Mario Kart bundle for $146.98 (price fluctuates): a Wii console, Mario Kart Wii with Wii Wheel, nunchuk controller and Wii remote plus (black or white depending on the bundle you pick).

Included with the New Super Mario Bros bundle for $149.99: a Black Wii console, Black Wii remote plus, Black nunchuck, New Super Mario Bros. Wii, and the Super Mario Galaxy 2 soundtrack

SIMILARITIES:

Each bundle contains a Wii console, nunchuk controller and remote plus.

KEY DIFFERENCES:

The Super Mario Bros. Wii CANNOT play Gamecube games. The New Super Mario Bros. bundle only comes in black. The Mario Kart bundle comes in black OR white.

The Mario Kart bundle includes Mario Kart and a wheel ($45.52 if bought separately), whereas the New Super Mario Bros. bundle includes the New Super Mario Bros. game ($43.99 if bought separately).

CONCLUSION: The prices are similar enough, $146.98 (fluctuates and sometimes goes to the low $140s) vs. $149.99, that it is silly to pay the same amount for a console that doesn't offer backward compatibility. Buy the Mario Kart Wii console. I'd recommend picking up the Super Mario Bros. game separately. This game is incredible. A blast from the past with 2-d scrolling and multiplayer. One of my favorites and a perennial best-seller on Amazon.

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Warning! This wii console is not backwards compatible with game cube games, it has no port for the dance revolution pad, and you can not stand it upright. The Super Mario Bros game comes in a cheap paper sleave instead the usual plastic jewel case. So your game is more likely to be scratched and has no trade in value without the jewel case. Do yourself a big favor and buy the wii bundle that comes with Mario Kart. This is still backwards compatible with the game cube games. It costs a little more but its well worth it!

Best Deals for Wii Black Console with New Super Mario Brothers Wii and Music CD

I've read a lot of less than five-star reviews for this new Wii package but I have a different perspective on it.

I bought this for a family member who has never owned a Nintendo Wii and doesn't care for the game Mario Kart but loves Super Mario Bros. So this was a win-win product solution for me. It just depends on who the product package is for and their likes/dislikes. I'm concerned the negative reviews are going to make first-time buyers think there are other issues with the gaming console. If I bought the bundle that included Mario Kart, I would have had to buy Super Mario Bros separately, adding about $50 more to the cost. And not everyone cares about playing Nintendo GameCube titles, it's just a preference.

If anyone is a hardcore Wii user, I can't imagine they would consider this product anyhow, just wait for the next version of Nintendo Wii to be released in the near future.

Game On!

Honest reviews on Wii Black Console with New Super Mario Brothers Wii and Music CD

First, let me just say I love the Wii and love LOVE New Super Mario Brothers Wii. In fact, that game is the reason I bought a Wii. So my 3 star rating is not an indictment on the system or game, but rather the value of this bundle compared to the Mario Kart bundle. As a previous reviewer mentioned, this does not feature compatibility with Gamecube games and/or accessories. Obviously, that is a big negative. You'll be missing out on a vast library of games that include Mario Sunshine, Metroid Prime, and many other greats. Many of these games could be purchased rather cheap on here, eBay, or Gamestop.

Then there's another "feature" they removed that I don't think was mentioned yet. And that is that this system is not meant to be set up in the vertical position. This Wii is designed a little differently and is a bit smaller, what with all the Gamecube "guts" taken out. It is not designed to be placed vertically, only down like the picture on the box indicates. Consequently, it does not come with a stand. Obviously, a lot of people enjoy the vertical positioning of their Wii, whether it be for aesthetic reasons or space saving necessity.

And then, of course, you have the price. I think 149.99 is worth it for the Wii and this great game. Not, however, when there is much better value out there. Even at the MSRP of 149.99, the Mario Kart bundle is a better deal because of the Gamecube compatibility and vertical placement option. However, as some of you may be aware, Target and Walmart have permanently dropped the price of their Mario Kart bundles to $134. So you are paying 16 dollars less for a system that features Gamecube BC and a vertical stand and vertical placement option. It seems like a no brainer. In fact, when I heard that this bundle without these features was getting released, I figured it would be priced at about 100-120 dollars. I was surprised that this inferior bundle would be priced the same or in some cases like I mentioned, higher) as the superior Mario Kart bundles. The good news is that this bundle is not replacing the Mario Kart bundles. They will still be manufactured and available, this is just an alternative.

So in conclusion, I just don't think this is a good buy against the Mario Kart bundles. I love the Wii and the Mario game and urge everyone reading to buy one... just not this particular one. At least not until there is a price drop or you find a great deal that makes it worth not having the removed features. You can always buy the New Mario Bros game separately. And the advantage of doing that is that you get the game in a nice full sized red Wii case. With this bundle, you are getting it in a cheaper paper sleeve case, like Wii Sports in the past, which leaves the discs more prone to scratching and also lowers it's potential resell value, if you ever decide on selling it back for whatever reason. Hopefully this helps you make a better decision on which Wii Bundle to buy or not buy

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Let me clarify that my rating isn't about the Wii in general; that deserves a 5-star. Nor is this about the bundled games, which may be worth more or less depending on the person. My review is about this particular console package, which is definitely inferior to this one: Wii Console with Mario Kart Wii Bundle Black.

Both this bundle and the other come with the standard accessories, one game, and the console itself. There are also some small items in each one (the SMG 2 soundtrack and the Wii Wheel, respectively), but I'm largely ignoring those. As both bundles sell for about $150, the significant differences are simply these:

This console is not backward compatible. The other bundle's console is.

This console can only be placed horizontally. The other one can be placed horizontally or vertically.

And that's really about it. If this bundle was selling for $100 or so, I could see buying it. But it's directly competing with a different console package that provides more. Happy hunting!

PS As a point of comparison, Japan is also getting a new Wii bundle next month. It retains the same price, backward compatibility, and vertical placement; but it also has an extra Wiimote.

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Thursday, January 15, 2015

Review of Lost Planet: Extreme Condition Collector's Edition (Amazon.com

Lost Planet: Extreme Condition Collector's Edition -Xbox 360
Customer Ratings: 4.5 stars
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Lost Planet: Extreme Condition Circa 2007

GOOD:

Tight fitting responsive controls (which can be adjusted).

Great looking graphics and effects, also the animations are done very well.

Shooting feels spot on, with more then a few guns (a grenades) to choose from (like rocket launchers, energy guns, ect... as for different types of grenades, you get ones like sticky and EMP to name a few). It should be also noted that while on foot you could pull weapons off mechs (only when the mechs are not in use) and use these over sized weapons.

Grappling hook -Shot (like the one in the Legend of Zelda Series or like the grappling hook from Tenchu), which lets you scale tall buildings, and fly across the landscape.

Online Gameplay (versus other players), this really helps extend the life/fun of the game long after you have beaten it.

BAD:

Enemies can be pretty cheap, Example, after you get hit with a powerful weapon like a rocket you go into a fall and have to get up to recover, during your recover animation many enemies will strike at you making you fall over again. What ends up happening is you get stuck into a cycle where you fall over after getting get shot at or hit and while getting up it happens again (enemies shoot you or hit you) so you never fully get back up and fight back, you just fall again. It is very hard to break this cycle after it starts; usually it only ends if the enemies miss or you die.

Using mechs or any energy weapon uses up you reserve of "Heat Energy". If your "Heat Energy" runs out you can't pilot any Vital Suit or use any energy weapon. It should be noted that in this game "Heat Energy" ties directly into your life bar if you run out of this "Heat Energy" your life will slowly drain till you die. This makes prolong use of any Vital Suit (Mech) or any energy weapon a risk to your health.

Pretty confusing story which many people will not get nor care to understand.

IF IT FITS YOUR TASTE:

Sci-Fi 3rd Person Shooter (camera behind the player).

The game takes place on a world covered in ice and snow, lots of levels have snow and winter theme.

Life energy or Heat energy plays a big role in this game, this energy ties directly into your life bar if you run out of this energy your life will slowly drain till you die. It should also be noted that this happens even while in doors and underground not just outside in the cold. The only way to refill this energy is to kill enemies or destroy objects in the game, by doing so you'll see a pool of gold colored substance when your characters body touches it your energy bar will refill.

Fight lots of "Bug" like enemies as well as human enemies.

Lots of mechs and Mech Combat mechs are robotic suits of armor you pilot, in this game they are called Vital Suits, they can also equip their own weapons.

Game is broken up into 11 levels (so essentially this a fairly short game).

Shoot at to collect "markers" for a higher score (there are "markers" in every level and the look like big spinning coins).

Wining matches online unlocks new character dress options for your online avatar.

Online portion of this game has your standard set-up with Death Match, Team Versus, ect...

GAME ITS MOST ASSOCATED TOO:

Mercenaries: Playground of Destruction (Xbox, PS2)

Armored Core: Last Raven (PS2)

ADDITIONAL NOTES:

This is the Special Edition of this game that comes in a metal case and comes with an Art book as well as a Mixed media CD (that contains Videos, Wallpapers/Photos, Music, and windows icons for your PC). This Special Edition also comes with a new multiplayer level (Battleground), which will be available to all Xbox Live players for free a few more months from now (people who got/get this Special Edition can play this multiplayer level early).

There are already a few new multiplayer levels available to buy over Xbox Live. The 4 new Levels ready for download and use in online multiplayer action they are called Radar Field and Island 902, which come in one pack and then there is Hive Complex and Trial Point which come in a second package. Both packages sell for 400 Microsoft Points or $5.00 USD each.

The Korean actor Lee Byung-Hun is the model for the main character named Wayne.

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Lost Planet is a third person shooter spearheaded by Keiji Inafune (creator of the Megaman series) in which manages to place equal emphasis on both on-ground and mecha battle sequences. The setting takes place on an entirely cold driven planet. So cold in fact, that the player is required to gather "Thermal Energy" while in battle to maintain their body at a substantial temperature. You play the role of an amnesiac character by the name of Wayne of whom must unravel the secrets of his past, in the process bringing unity to the land.

The graphics and physics in Lost Planet are easily some of the best seen on a console game by far (rivaling that of Gears of War). In some instances (where the climate is cold as can be) excess snow can be seen accumulating on your character's clothing and track (on the ground) once having entered an opened door area. The particle effects and audio are perfectly done, along with debris physics. There are cases where you can interact with the environment, like say, shooting down a boulder (which will dissipate into rubble) on a mountain or fort to clear from an enemy stronghold. Another instance, is how you're enabled to shoot down a steel rail from a ceiling ontop of the enemy. The smoke effects can come with a price, as at times, it can be hard to maneuver yourself once enshrouded in large amounts. This helps add to the intensity of the battle. Music is also very coherently composed. Mostly orchestral, which helps give the game it's cinematic feel.

The detail in each enemy is simply amazing. Some boss characters are so well detailed and animated that they practically look tangible on the screen. Several enemies can been onscreen at once with rarely a trace of slowdown or a single drop in framerate (and some bosses take up nearly the entire screen).

However, that doesn't go without saying, as there are a few notable issues (nothing breathtaking) in LP. For one, the enemy A.I. is dimwitted for the most part. Snow pirates can easily be mowed down with simple run and gun tactics. It's also discouraging as to how (in some instances) an enemy can be knocked off of a mech, and won't even bother to get back on it. This is especially questionalable when there are several unused vehicles spotted on point, yet the enemy won't even bother to use any of them to their advantage. In other cases, the a.i. comes off too sensible, with the slightest sound setting them off on full alert without scrutiny. All in all, the enemy a.i. is a mixed bag.

Another complaint is it seems as though your character is constantly getting knocked down, then heaving (rinse, repeat). For instance, there was this time in which I was hit by a laser (which sent me sprawling to the ground) only for my character to raise and immediately get blown away by a rocket launcher. This can be frustrating at times. A better wake-up mechanic/command could have helped out to suppress this problem. Especially when you're having a hard time locating your character on screen due to all of the smoke and debris particles surrounding.

Last complaint is the lack of NPCs'. During the very first mission in LP, (the backstory stage) your character Wayne is fighting alongside multiple NPCs. This was a unique trait and feature, and it was rather disappointing to discover that none of this was carried into any of the latter stages in the game (unless you count the online mutiplayer). From that point on, you're all on your own.

With all of that said, Lost Planet is still an exceptional action-shooter. Some critics have panned the game for it's lack of innovation. Who said the game needed to be innovative, much less claimed to be unprecedented? The title does what it promises; deliver an action filled (but rather short, the game can be completed in under ten hours) shooting experience. While LP's not tactical like say, Rainbow Six or Gears of War, it's still a masterful shooter in it's own right, in how it manages to blend the words of third-person shooting and mecha immersively into one.

Lost Planet managed to sell over a million copies just two days after it's release in both the US and Europe. It's fairly safe to say that we'll be seeing more from the franchise on the 360 in the near future.

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Part mech warrior, part fps, Lost Planet is an enjoyable shooter with a simple run and gun approach featuring linear boss based level design that is appealing as a throwback for long time gamers, though it will likely hurt the campaign replayability. For a $60 game thats a bit unfortunate, but if you have xbox live the multiplayer content should make up for that. Elsewise it would be better off as a rental.

As far as the controls and what not, it's not overly complicated but remembering which mech you are in and what the controls are would really be the only issue there. Well that and the annoyance of trying to pick up weapons for the mech itself. The B button serves several functions and if you don't line up properly over the weapon on the ground and press B you will exit the vehicle, especially bothersome during boss fights when you need to get weapons on the ground as quickly as possible...

The graphics are amazing, no arguing that, however the story really is pretty weak. It feels foreign, like something was lost in translation, which probably wouldnn't bother anime fans because the characters are basically cookie cutter stereotypes from the genre.

All in all, its fun but I must admit I was hoping for a more tactic based campaign with intuitive AI more in the vein of Gears, but LP is still a lot of fun and while not really offering anything new the gameplay feels very familiar. But like most others have already stated the multiplayer is really where the game shines.

Honest reviews on Lost Planet: Extreme Condition Collector's Edition (Amazon.com

I don't really like TPS (Third Person Shooters) as much as FPS (First Person Shooters) and mecha doesn't thrill me (I hated Mechassault) but this one does a pretty decent job.

PROS:

excellent graphics, good environments, snow, smoke, etc

some fantastic fire fights

multitudes of enemies and bosses all with there own behaviors and characteristics gradually introduced to you throughout the game

tons of work put into the cut-scenes (as much as a half-hour or an hour or so almost like a mini-movie) and you can thankfully bypass them!

decent amount of weapon variety with there own characteristics; you can also detach mecha weapons and drag them around

decent length to the game

although a TPS, you can zoom in with many weapons to make it appear as if you're in an FPS (although certain actions like reloading will throw you back into TPS).

vehicles the game shines here. It's a mecha game (they call it a V-suit) so you get a lot of different things to operate. Big boss anime-style mecha toward the end.

decent button/stick configurations (although no exact mapping)

never had to consult the internet because of some glitch or something I was required to do that wasn't intuitive.

CONS:

No save anywhere (though for the most part you will not need it)

the entire game bends on you collecting thermal energy (like collecting health packs or armor) or you die, but there is so much of it laying around that it never affects game play. There is no dire urgency to collect it much of the time. Plus, collecting 100 bits of it scattered all over the battlefield is rather annoying. Why not have the game require you to collect 1 pool of the stuff every so often.

camera isn't always cooperative. your view will occasionally go off into a place you didn't want it to.

main protagonist character acting leaves much to be desired. Plus he's a bit of a puss and never hits on any of the hot anime chicks in the cut-scenes. 10 million cut scenes and he never even gets to first base.

I'm going to place the story/plot somewhere in the middle even though I didn't really get into it. They put a lot of effort into it (you can tell with all the cut-scenes) and it's a little unfair to criticize games for bad or non-stories (Doom3 didn't need one). Overall a good combo of mecha/TPS.

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I bought this game and played it all the way through on single player and it was about a 4/5 star game. It has great graphics, great gameplay but needed something else. Well then I played multiplayer on Xbox Live and this should have a 10 star rating, this is by far the best online gameplay of any game I have played to date, even better than Gears of War.

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Sunday, November 23, 2014

Discount Crash Twinsanity - Xbox

Crash Twinsanity - Xbox
Customer Ratings: 4 stars
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I just got a demo copy of the PS2 version and it is great. The graphics were good, they were very colorful, and the XBox version will look better with fur shading, real lighting, real shadows, and a good steady framerate. The game has the same feel as the first two, and is as good as i hoped.

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*CRASH BANDICOOT TWINSANTIY(XBOX)*

I was pleasantly suprised after playing this even though it doesn't seem to be getting much praise. This game is a blast with tons of eye-candy, very fun and challenging levels, at times, very challenging. My kids(10 and 7) play most of the time but every once and a while they have to call upon "The Master Video Gamer"(Me-38) to help them through a section. I can't help but get caught up into it while playing, so much so, the kids have to remind me to give the controller back. It's fun!

Look, I've been a Crash fan since the beginning(PS1) and this is a fantastic addition to the series. Even though there's no furriness(I don't think that's a word?) to Crash like the first XBOX Crash and the graphics are alittle on the PS2 side(which isn't bad by any means) the game is very fun and beautiful to look at. I guess I'm just trying to figure out why all the hate?

If you're a Crash Bandicoot fan, you'll love it.

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I bought this game to my son, 6 years old, but I am addicted to the game! Lol! It's funny and not to hard to play. Important to say, because nobody could answer to me: it works on Xbox 360.

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Crash Bandicoot Twinsanity does not have the same exact gameplay as the original 4 Crash games, but the gameplay type is still very fun. No matter how old this game gets I personaly think it will always be a fun platformer for all ages to enjoy, I highly recomend you click that add to cart button :D!

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Me and my sister are Crash fans and our neices wanted to play games with us this was easy for them to learn and less... grusome then alot of games out there (they wont play any kid looking games) we had lots of fun and its become a new family game ::))

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Tuesday, November 18, 2014

Best Metal Gear Solid: The Essential Collection Deals

Metal Gear Solid: The Essential Collection
Customer Ratings: 5 stars
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As far as value goes, this is superb. These games are really worth so much more than other games on the market as far as production value and depth go. They are absolutely timeless. Content-wise, this is certainly five stars.

You may be interested to know about this set however...

The games are not individually shrink wrapped. In fact, the shrink wrap didn't even cover the whole box set and there's an opening on the side which the games "bindings" are. I could almost slip out the games without messing with the shrink wrap at all.

Also, the first game is on a ps1 disc and you need a ps1 memory card or ps3 to save like A. Pintor said. "Metal Gear Solid" is still on 2 discs so the set is 4 discs total.

All the discs are black with white font. So they match as a set but look different than the original released version discs.

Each game has a pretty meaty manual as well that match the front and back of their respective game case.

yup, if you're missing just one game in this series, its worth picking up the set.

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The Metal Gear Solid Essential Collection is a great way to play all that has come before the highly anticipated Metal Gear Solid 4 is released.

I have heard alot of griping because the second disc from Metal Gear Solid 3 Subsistence is NOT included. Though I was a bit peeved about this at first, I do own an original copy of Subsistence which included the original versions of Metal Gear 1 and 2 from the Japanese MSX and I can understand Konami's decision in this regard.

The main draw of the 2nd disc of Persistence was Metal Gear Online. The serves have long been shut down and it would be pointless to release a game you can't even play any longer.

I've also heard much griping about Metal Gear Solid (1) being on two CD-ROM discs instead of a DVD-ROM. Use some logic here folks: Konami is giving you Three games for under $30. The original Metal Gear Solid is quite expensive and/or hard to find anymore. Metal Gear Solid 2 Substance is rather pricey for the PS2 version (the inferior Xbox version is fairly easy to find cheap). And even though the Persistence disc (disc 2) of Metal Gear Solid 3 Subsistence is not included, all the changes made to the game (camera angles, etc.) ARE included on the disc.

For those new to the series or wanting to pick up the games again since they no longer have them, $10 a piece is pretty damn cheap! For those collector's out there like me, you are getting all three games with beautiful new artwork, Metal Gear Solid in a very nice DVD amaray-style case (yes!) and a cool slipcase to house it all.

If you are playing Metal Gear Solid (one) on a PS2, you will need a PSOne memory card as per usual with all PSOne games. It works just fine on a PS3 (any model) and you can set up a virtual memory card.

If you are playing Metal Gear Solid 2 on a PS2, you are good to go. If you are planning on playing it on a PS3, make sure you have either the 20, 60 or 80-gig models as the 40-gig model isn't backwards compatible.

If you are playing Metal Gear Solid 3 on a PS2, you are good to go as well. Again, you have to have a 20, 60 or 80-gig PS3 model (backwards compatible with PS2 software) to play it on the PS3.

I highly recommend this series to anyone. At $30, it's a bargain price. I would also recommend the Devil May Cry collection for $30 and the Grand Theft Auto Trilogy for $30. Tremendous deals, you are getting NINE games that originally cost over $450 for less than $90 now. That's an 80% discount folks!

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I have been a fan of the MGS series since I bought a Playstation 2 seven years ago. I applaud Konami for releasing this box set. This presents newbies the chance to catch up with the story just in time for the PS3 release of Metal Gear Solid 4. For $30 this is a steal. All 3 games are well worth the price of admission. You simply can't go wrong with this deal.

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What can I say? This is a collection of three of the finest video games ever created. If you've never played them, this is a great and inexpensive way to start. I guarantee, by the time you're halfway done with Metal Gear Solid 2, you'll be hooked like nothing you've ever experienced!

My only qualm with this box set is the decision to leave out disc 2 of the Metal Gear Solid 3: Subsistence set. This second disc contains the original Metal Gear and Metal Gear 2: Solid Snake for the MSX system. You'd think that by "Essential Collection", that would include the two games that started it all!

However, the other games are presented in their original state and they are incredible. Well worth it!

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I recently acquired this collection a few hours ago at Gamestop, and as a long time MGS fan I've played and beaten all the games in the Metal Gear Solid franchise, including "Twin Snakes" on the GC. With that said, after beating the games I sold them. But never bought the later releases such as "MGS2:Substance" and "MGS3:Subsistence", so just finding out that this collection was coming out by Konami has made me ecstatic to play these great games again and I was guaranteed that I'd get my money's worth.

I haven't played MGS3 in 3 years, since the day it was released in '04, and same with MGS1 and 2 which was a long time ago. They're still the great games I've remembered them to be. If you've kept up in the gaming world, you've heard critical acclaim of these 3 stellar games, and if this is your first time playing MGS and want to backtrack from MGS1 to keep up with the story to follow the upcoming MGS4 installment, then this is a no-brainer to BUY THIS!

There are a few things I dislike about this package and didn't know why in the heck Konami couldn't include. Like another reviewer has said, the MGS3: Subsistence is an incomplete package without the second disc and why couldn't they fix the memory card issue on MGS1? Not only can't we save games if we don't have a original PS1 memory card, but you literally can't find these in stores anymore! Unless you go on eBay. But if you own a PS3 or have a PS1 Memory Card already this just proves you're lucky. With that said, this makes this Essential Collection a bit flawed.

Pros:

All three MGS's in one package at a great price.

Two of them being the "Director's Cut"

The original MGS on original 'black disc' PSone discs. A rarity to see since they haven't made these in a while.

Cons:

MGS1 not save compatible with a PS2 Memory Card.

The second disc for MGS3:Subsistence is missing.

All in all though, this collection is a must have if you don't own any of the MGS games in your library.

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Saturday, August 30, 2014

Discount X360 Slim Vault - Gundam White

X360 Slim  Vault - Gundam White
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $19.99
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Fits perfects. Increases ventilation and the controller hook is a nice touch. Very please with my purchase. Hopefully they'll make next gen cases

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First off, a screw to mount the controller holder was missing. No big deal, only needs 2-3 really to hold it in place. Next, I noticed it was made of fairly cheap plastic. I was expecting this to be a bit more sturdier with the name "vault" slapped on it. I also feared it not fitting properly as I put the casing on, but it proved to fit just snug after I was done.

Overall, despite the few negative things I saw... I actually like it a lot. This is definitely for someone who's looking for a touch of aesthetic appeal & a space saver. Which was exactly what I was looking for. So 4/5 seems fair overall.

If you're thinking of purchasing this product. Ask yourself if you REALLY think it'd be useful. If your answer is "yes", get it.

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i really just needed something to stabilize the system, as kids in the house tend to get rambunctious. for that its great. The color really makes the system stand out and goes great with the surrounding decor.

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This is a great item to have if you fear your xbox being knocked over, potentially causing damage. Good for homes with kids and pets.

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Got his for Christmas. My kids (all three of them) like this very much. it gives the Xbox stability which is a very good thing.

Also the price was right.

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Saturday, August 9, 2014

Buy Gal*Gun

Gal*Gun
Customer Ratings: 4 stars
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Heheh. I don't think anyone would even admit to playing this game. Perverted premise aside, the game functions as a "rail shooter": it looks sort of like an fps in that the screen shows a first person's perspective, but the player cannot control where the protagonist ("Tenzou") goes. There is a target that you control with the left analog stick on the controller and the "A" button is for shooting. Once in a while, you can zone in on a character and press the "Y" button to activate the " 'dokidoki' field." When you're in this "field," you can press the "top right" button to zoom in. It's fairly simple in that the play mechanics are kind of rough (i.e., the target isn't accurate), so missing targets isn't a big issue.

The game itself is also somewhat simple. However, you should be proficient in Japanese in order to understand the dialogue and options given to you. This is important if you care about getting the "good ending" and the game achievements that come with them. Otherwise, anyone can play this game as a shooting type of game. It's kinda fun, a bit addicting, and perversely funny. Since there are four "heroines" the protagonist pursues, the player has to play the game four times. The game itself should take about 90 minutes to 2 hours per heroine to beat depending on whether you're reading/listening to the dialogue. The complete game should take a few hours to beat.

Graphics are alright. The characters look like a mix of 2D and 3D polygons. Whether this is good or bad is a matter of preference. I tend to gravitate towards the flat, two-dimensional, "cartoon" look rather than the pseudo-realistic style of today's popular games; so, if you like Japanese cartoons and/or animation in general, this should look good. One of the downsides I noticed was the music: I think there were, maybe, three or four songs for the entire video game soundtrack/album. Yeah, kinda repetitive, but inoffensive.

Since this is an import, prices for it can be quite steep. I would not recommend paying more than 80 bucks for this game. The game should cost between $70 to 80 new and less than that if it's used. There's an extensive free demo available on 360 live, so players can see for themselves.

Lastly, as odd as this may sound, the game is censored/edited. This was done early on in the game's release. The game developers decided to take out certain game camera angles that used to allow the protagonist do upskirt zoom-in shots. Hahah. I'm not making this up it's as embarrassingly-perverted and juvenile as it sounds. This game edit does not affect the gameplay at all, but I suppose those who wanted to hit pay-dirt may have to look elsewhere.

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Saturday, June 14, 2014

Discount BlazBlue: Continuum Shift EXTEND - standard edition - Xbox 360

BlazBlue: Continuum Shift EXTEND - standard edition - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $11.49
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The animations are great. The characters are original and fun. It probably helps if you also like anime, but the stages and characters are beautifully put together. The fighting system is fun and a little different from Street Fighter or King of Fighters. Overall, I'm really impressed with it. Especially for the price. It feels very similar to Persona 4: Arena, but after playing the two pretty extensively I'd have to say this one takes the cake.

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Is it better than Continuum Shift? Yes. Is it worth the money? Yes. It is rebalance and adding the DLC characters and Relius Clover makes the game more fun.

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If you love fighting games that are really fun and challenging this is the game for you. The story is really good if you like playing story mode.

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What I love about Blazblue is that it is very different from any fighting game you have ever played. It's really a great game!

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Such an amazing game, story mode is fantastic the fact that each character plays completely different drives you to working to master them

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Saturday, May 31, 2014

Review of PS3 Eagle Eye Mouse and Keyboard Converter

PS3 Eagle Eye Mouse and Keyboard Converter
Customer Ratings: 4 stars
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Like most I was very excited to read the reviews and watch the demos. I ordered and installed the product, and set everything up properly. The customer support is great, and the new firmware fixed any small issues the product had with jaggedness. There is no lag, and aiming is, technically, more accurate than is possible with a controller.

HOWEVER, I ultimately returned the product. The problem that I haven't seen mentioned is that the main thing that makes using a mouse so much better than a controller simply doesn't translate onto PS3:

On a PC, a mouse is LINEAR. If you move the mouse 2 inches to the right your character turns a certain amount. If you move the mouse 2 inches to the right quickly, the character turns the EXACT SAME AMOUNT, he just does it MORE QUICKLY. This is not the case when using a mouse on Black Ops, Medal of Honor, etc. The Eagle Eye basically translates the "mouse is moving to the right" action into "right analog stick is being pushed to the right." This, in theory, works well. However, on the PS3, the speed of your character's turn depends not on the speed that the mouse moves, nor the distance, but on a fixed in game sensitivity. For example, if you set your sensitivity to 2 in Black Ops, your character can only turn at a certain max speed. If you try to swipe your mouse to the right quickly, the PS3 only understands that the right analog stick is being pushed breifly, and your character will barely move. If you move the mouse relatively slowly, the character will turn farther, because the PS3 thinks the right analog stick has been pushed right for a longer period of time. This is the opposite of how it works on PC, and is very disconcerting. This is no fault of Penguin United, it is simply the way the game undertands inputs, and it cannot be changed unless the game has an option to undestand inputs in a linear way, such as the native mous/kb option in UT3. Ultimately, This was very frustrating/confusing, and I wound up losing more firefights trying to fight this effect and my own inutition than I would have if I had simply used the controller.

C/N You get to use a mouse and keyboard, but the REASON a mouse and keyboard is better in the first place doesn't really translate.

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Take your time and do the advanced Calibration several times to tweak it perfect. It takes several games to get the feel just right.. but after you get it calibrated it is pretty close to a PC experience. The major difference is the linear action of a PC mouse and the analog action of the Eagle Eye mouse, you just can not trun around as fast as you can with a PC mouse. It is impossible to replicate it exactly but you can get close. When you set up your keys dont forget the long blank space below the controller that sets your scope mode button for calibration. And after you do advanced calibration for non scope mode, do it again with your player in scope mode. This really allows you to fine tune the players actions while scoped and can make it like shooting fish in a barrel. I played MW3 campaign first and got the feel down then you can go online and it is amazing how most of the controller players look like they are in slow motion. Well worth the 50 bucks if, like me all your friends are scared of PC games and you still want to own them..

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The bad reviews on this device may be prior to the 3.0 firmware update/application for the Eagle Eye and/or may be from people who just didn't take the time to calibrate it properly or tweak it.

That being said, just as background and setup, I'm a mid-30's gamer who grown up rocking the FPS online PC games all the way back to the original Quake1&2, Wolfenstein and the ever awesome Half Life on those fantastic dial ups. It's ingrained that a keyboard and mouse are the necessary tools for an FPS. I transitioned to the PS3 because of the expense of continually updating my gaming rig each year and in buying the PS3 I've gone though quite a few Keyboard/Mouse setups for it. Most noteable is the SplitFish series of PS3/xBox mouse setups.

The SplitFish has it's advantages with an easy plug'n play, but the calibration, adjustments and precision are far lacking in comparison to the Eagle Eye. Moving from one game to the next you find the SplitFish 'feeling' is way different on each game. Now this isn't a review on the SplitFish, but a review on the Eagle Eye. I have had more issues trying to dial in and change and setup the SplitFish to get the PC Game feel and in the end had no luck. The SplitFish will never feel like a PC game setup. Period. I eventually just "lived with it".... until I jumped the CoD line and moved to BF3 where the SplitFish is completely and utterly useless by the stair effect.

Being useless I moved onto another Mouse/Keyboard setup and bought the Eagle Eye. I was weary based on some of the review, but I'm happy I bought it. Here, let me say that again in big'ol letters I"M HAPPY I BOUGHT IT. It's far beyond the SplitFish setup.

I'm running an older 3500 dpi Razer Deathadder with the Razer Nostromo as my keyboard and, no joke, DonkeyTron! Let me translate DonkeyTron.... yeah, it friggin rocks. The Eagle Eye recognized both hardware and worked perfectly. It's not exactly like playing on a PC, but it is so so very close. You get precise aiming movements and the ability to have all your key command / usage buttons at your finger tips and it was fairly easy to setup and be up and running/playing in minutes with something that will 'work' and 'dominate'. I say that because, you are able to do a pretty quick setup and have the thing working much better than any other keyboard/mouse combos I've tried, but to really get it super dialed in to your preference it takes a couple more minutes to tweak things. (Caveat: I'm super picky about how my hardware performs, so this could just be me.)

SETUP: The instructions are a little lacking (box instructions), but the setup is fast and easy. If you're on Linux you're SOL and will have to find a Windows machine.

The one thing they leave out of the setup is that the keyboard and mouse that you're going to be using with the PS3 need to be plugged into the windows machine and the drivers HAVE to be installed. For some crazy reason (early morning) I totally missed this and took me 5 minutes to "think" about it.

The Eagle Eye comes with the 3.0 firmware and software and it's super easy to setup ad use. Once running, it's a matter of clicking on the PS3 button shown in the wonderful example PS3 controller image (in app) and then clicking the keyboard or mouse button that you want to assign it to. Once that's done, then it's a matter of taking all three devices and hooking them up to your PS3. TaDa!

USE: I've had some uber bad stair effect with many mouse/keybaord combos for the PS3, but it's nearly non-existent with the Eagle Eye. In BF3, the SplitFish is almost un-playable, but with the Eagle Eye there's no stair effect it's smooth, precise and fast.

I did run into the 'slow turning' that some people mentioned. If you have you're ingame settings too low then, when you try and 360 spin turn (like you can in PC FPS games) you'll have to pick your mouse up and slide it multiple times. This is just a matter of taking the time to dial in the settings. Once dialed in this is a great product.

CONS: Instructions are very short, but then when you run the app there's sidebar instruction that run you through things. Could they be a little more detailed? Yes. Do they give you enough information? Sure.

It is wired. The Eagle Eye device, that is. To me, this really isn't a huge con, but it does add some more cords to your gaming setup.

PROS: Price.

Easy setup.

Solid product doesn't seem like it's going to break.

Supported Hardware the list is very long and includes some great gaming keyboards/mice.

Online support there's a ton of documentation and information online.

Multiple Key Mappings this allows you to setup more than one mapping for the device. e.g. I have two on mine right now. One for BF3 and one for CoD since there's a slight variation in the buttons and I can adjust the aiming speeds for each.

PC FPS Feel well, almost PC feel. It's pretty damn close and I've used almost every keyboard/mouse setup for the PS3.

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I'm a skeptic when it comes to console gaming but after weighing the pros and cons of each console, I went with a PS3. This is my first console since Super Nintendo and I've been really happy with it except for one thing...First Person Shooters. FPSes feel like you are drunk on PS3.

It was by accident that I stumbled across a YouTube review of Eagle Eye but for the price it was worth a shot. I am so glad I made the decision to buy it. I've already been cursed at in-game for being such a good shot and went from that guy at the bottom of the scoreboard with 1 kill and 20 deaths to the top 5 every time. I've used it for BF3, Golden Eye, and CoD4. All of them work great with the Eagle Eye.

As for finding the correct mouse and keyboard, it worked with a cheap Logitech M310 wireless mouse and GE wireless keyboard I picked up from Target for $15 total.

As to the people giving this a negative review, it is either (1) they are too inept to read the instructions and calibrate it correctly, (2) not adjusting in-game sensitivity, or (3) not using a correct mouse or keyboard.

Pros: Quick install, faster aiming, compact, and great for PC gamers coming to console.

Cons: It has 95% of the feel of a PC game (it still feels a bit off), not compatible with all mice or keyboards, and it will make your wife angry that you spend more time gaming.

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This item does work well but I did notice that if it isn't switched to "Setting 1" when the PS3 is turned on then it won't detect it. (Remember what keyboard button you set as the Playstation sync button! You have to sync it just like any other PS3 controller.) Sometimes it does simply mess up and disconnect, but maybe only once every 40 hours of game play. This is most likely a PS3/Game issue, not due to the Eagle Eye though.

I'm using it for COD (I have every version) with the Logitech G500 mouse (on the highest dpi setting all the biggest weights installed). You will have to adjust your customized settings in the game, the Eagle Eye, and mouse for days to get it where it fits you best. The uploaded settings on their website by other users are ridiculous, placing keyboard buttons way too far apart to play any game. I will be uploading my custom settings to their website soon once they are refined to perfection. The cable is a good length, I've got a 50 inch screen with the Tritton AX. These ($160) earphones have a shorter cable by a couple feet, but the Eagle eye is super long... I don't know what customers were complaining about... Add the keyboard and mouse cables and now it ends up being 9 feet long, at least 3 feet more than you should ever need?! 4 feet is enough.

With the DPI on 5700 for the mouse and the Max speed setting maxed out on the Eagle Eye settings the movements are exactly like those of a computer, but using a 300-600dpi wireless mouse ($5) and/or with the max speed restricted, the movements are jumpy, 'knocking' into positions about 6 times per second. YOU HAVE TO FIND A GOOD COMPATIBLE MOUSE AND SET THE EAGLE TO MAX SPEED! You can always where the sensitivity in the game down to a 3 to slow it down after that.

All 10 keyboards I have work but of the 5 mice I had only 1 worked, my cheapest wireless one imported from China... so I had to go out and buy the G500 to make the games playable.

Clearly the price makes this a steal, other similar products are over $100. Other integrated mouse-like PS3 controllers aren't adjustable enough to recreate PC like mouse movements. The only major flaw I saw is that after saving the sensitivity settings (in game using the F1 F2 F3 etc. keys), when connecting it to the PC I could not pull the settings off of the Eagle Eye back into Windows 7 64, it locked up my PC for all but 1 of the some odd 10 or more times I tried. (Had to CTRL-ALT_DEL to close the program.) Fortunately 1 pull was enough, and they matched the website sensibility settings uploaded for BLOPS exactly, so there is really no need to keep testing them again since if you don't change your mouse, these will stay the same.

I am using the same setup for both Uncharted (all versions) and Call of Duty (all versions). So far they work great, have completed from start to finish all versions (and prestige'd in all) fairly easy in just 1 month of gaming. If you are taking advantage of the cheap new/used/old games for the PS3 as an alternative to the long list of expensive/incompatible PC games out there (PC games that are also easily hacked) then THE EAGLE EYE IS NOT OPTIONAL! YOU MUST HAVE THIS IF YOU HATE GAME CONTROLLERS LACK OF SENSITIVITY SETTINGS AS MUCH AS I DO!!! Once you've learned to adjust the settings properly you'll same a ton of money by getting used/older games for the PS3 instead of going the pricey PC route, so the cost for this item, no matter how cheap/expensive really becomes irrelevant.

This is an excelling gaming investment for a PC-Mouse gamer going to the PS3!

(if you have enough PC knowledge to navigate the fairly simple software instructions properly)

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Sunday, April 6, 2014

Cheap Homefront: Prima Official Game Guide

Homefront: Prima Official Game Guide
Customer Ratings: 4.5 stars
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A cool game guide. Had everything I wanted to find. Just a pity it's such an old game. Had tons of information I found useful.

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Great strategy and resource for those who enjoy game guides. Very helpful when in tough game spots and worth the price.

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So, I Don't Know What To Say About An Official Guide... But Here Goes, This Is A great game, and a useful guide

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Tuesday, April 1, 2014

Cheap NFL® Dallas Cowboys - Blast Vinyl Skin for 1 Microsoft Xbox 360

NFLĀ® Dallas Cowboys - Blast Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 5 stars
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The controller skin fit my controller perfect so now i have a personalized xbox controller. It came in a timely manor and nothing was damaged

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its great all my firend ask where i got this when we play xbox.. now i cant ever lose mine cause if someone takes it it has the skin on it

Tuesday, January 7, 2014

Cheap MX vs ATV Alive - Xbox 360

MX vs ATV Alive - Xbox 360
Customer Ratings: 4 stars
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I have been playing the game for the past 5 hours or so and wanted to get a quick review out, will try to follow up with more. First of all, to the negative reviewers. . . the reason that the game is less than $40 is because they intentionally left things like SX out of it so that they could keep working on them and sell them as DLC. Same with real bikes, Suzuki, Yamaha and KTM will all be available to download soon for a few Microsoft Points. This is by design. Honda and Kawasaki don't seem to be included in future downloads, maybe they couldn't work out licensing. Also, if you are complaining about not being able to whip, scrub, etc. it is because you still have the stock frame and need to keep playing to unlock (or pay the 480 Microsoft points to unlock all upgrades).

This game takes everything that kept me playing MX vs ATV Reflex for the past year and added real world riders, nearly photorealistic environments, better sound, better collisions (bar banging) and tons of upcoming DLC for things like SX and real bikes. No, I am not fooled, I will absolutely end up paying full price for the game after getting all the DLC. . . but for someone who doesn't want SX or care about real bikes, then they will save some money. I have watched a lot of SX and MX on Speed over the past year or two, and it is very cool to ride against real riders rather than the random computer generated (non-persistent?) AI riders in Reflex.

There a few negatives, but not many. For example, out of the box there don't seem to be any points series, but I assume that you will download those. Also, you start with most of the good stuff locked and need to play for a few hours to level up. This is no different than Gran Turismo, etc. and to me adds to the enjoyment of the game. By the time I have unlocked the good stuff, I will be much better at the game. It is a little harder to crash in Alive than it was in Reflex, but that is not a bad thing. Neither is the bike on rails though, it feels fairly well balanced overall.

I am ok with giving this game a 5 for fun and overall because the predecessor was one of the few games I played for a full year after I bought it and this one (after 5 hours) takes all the things I enjoyed about the previous one and adds more.

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I've been an avid follower of the mx vs. atv series ever since it's inception. Being a motocross rider myself there are many things I can see that I don't like right out of the box, but they are pretty minor. You really have to give this game a chance because once you level up your rider and bike, the bike handling and all the good features we crave are unlocked. You basically just start off like a goon, the 125 is very underpowered and the James Stewart Compound's tracks are pretty much impossible to clear anything on the 125. The bikes handle better in my opinion, not nearly as twitchy as the reflex controls, but I find the bikes wheelie way to easy and the clutch feature doesn't function as a real life clutch. You have to hold the clutch button down and let it "power up" which is nothing like a real bike. It's nice to race against guys and not instantly crash upon coming in contact with them. I feel like they went in a step backward in the realism department for the bikes and riders and stepped forward for the actual gameplay. I miss the little things like the throttle twisting on the start gate, you can actually see yourself revving the bike. Like I said these things are minor and I think the overall game will get better as time goes on.

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MX vs. ATV Alive is more like a true-to-life MOTOCROSS simulation. You won't find supercross tracks--THIS IS MOTOCROSS! You won't find tricks, flips, and silly stunts. THIS IS MOTOCROSS!

The controls aren't easy, timing is crucial, and understanding how to use the clutch, brake, seatbounce, powerslide, corner, and lean are critical elements to being competitive in this game. THIS IS WHAT ITS LIKE TO REALLY RIDE MOTO! They finally made a MX game that is realistic and made from the mind of a real rider instead of some fat computer nerd who THINKS he knows what it's like. If all you want to do is hold the gas down and win, go play midnight club.

MX vs ATV Alive is finally like RoadRash in that you can upgrade your bike! FINALLY!!!

You can also bang bars with other riders and not turn completely sideways (like what happens in virtually all other MX games!). Now, instead of tomahawking several controllers into my floor, my rider stays up and thanks to the reflex engine I have a chance to gain my balance (AGAIN, JUST LIKE REAL MX!)

Understand that IF YOU MAKE A MISTAKE -YOU WILL BE PASSED. This is typical of real life. You can't slam into a tree, get up, and expect to keep your position--that makes absolutely no sense.

My advice for the people who gave it 1 or 2 stars, you guys really need to STICK with the game for more than a few laps or you'll have find appreciation for the game like this.

Take time to learn the tracks, figure out which obstacles require a seatbounce vs the ones that don't. FINISH THE RACE EVEN IF YOU'RE LAST! You'll at least gain Exp and rank your bike up to unlock more powerful parts which will make you faster and more competitive. Why is everyone on live such a sore loser? It's just a game!

Beyond my praise, sure, this game could use some improvements:

For 1, the 1st person view still SUCKS. They fixed the headshake from Reflex, but the point of view / field of view is still way off. It looks like a helmet cam, perched atop someone's helmet instead of the way real riding is actually perceived. In real life, you can plainly see the gas tank, handle bars, and front fender at all times. You rarely see these in the game except in hard corners or when in a wheelie. This makes it extremely difficult to gauge which direction the front tire is pointed and thus makes 1st person game play difficult. Hopefully they'll fix this in the next game!

Second, the roost. C'mon guys. Why haven't you watched guys in the dunes dust off a nasty berm? Roost could have made this game a LOT more fun especially if a player in front of you splashed some mud up on the camera or blasted you with dust. Again, just speaking from real life.

Overall, I absolutely love this game and it's the best MX game I've seen so far. Of course there's room for improvement, but this is a definite buy!

FYI My experience includes real life experience in motocross and motocross games for the past 2 decades! I've played every motocross game for console and computer. Everything from excite bike for nintendo to Motocross madness 1, 2, all of the MX vs. ATV series, etc.

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I was on the fence about this game, and waited a few days to buy it. Now that I've played it, however, I'm very pleased with the purchase and think the game is a big improvement over Reflex. Note: I've been playing the game with Jump Assist and Corner Assist off. The controls felt terrible when I tried with them on.

PROS:

____Improved reflex system/controls

Say goodbye to randomly getting knocked off your bike by opponents. You can also say goodbye to inexplicably rocketing 45 degrees to the left when you hit a jump. The controls are less twitchy, and you feel more in control of what you are doing. I think the system takes a little more finesse (which is good), without being on the razor's edge that was Reflex.

____Audio

The engine noises in Reflex drove me insane, being either A) wide open or B) some 8-bit sounding garbage. Then there was the issue of the engine sound cutting out entirely when you went off a jump or were in whoops. The engine noises are now progressive and can trail off, and are far more realistic. A much needed and well-executed change.

____Customizable races You can change the difficulty, opponents (MX, MX/ATV, just 250s or 125s and 250s), and # of laps (from 3-30) at the start of each race. Longer races are SO much better in MX, because the track really changes and there is time to commit and recover from mistakes.

____Ride whatever you want.

Rather than needing to place in races to make money to upgrade your bike, you level in this game. Thankfully, you can level up doing whatever you want. Do a 3 lap race, do a 15 lap, or ride Free Ride, it all gets you XP. I was worried about having to level up, but it hasn't been an issue.

____Terrain deformation

Much improved over Reflex, the changes happen at a slower, more realistic rate and yet ultimately can be more significant. The track -reallychanges over the course of a race. You need to take it a little easier before the ruts are really built up, and changing lips and bases of jumps make racing more dynamic.

____Graphics

The lighting is fantastic, notably going in and out of shaded areas. The fabric effects are neat, and the terrain and roost are also improved over Reflex.

CONS:

____Free Ride areas feel fenced in.

In Reflex the Free Ride areas were HUGE and really felt free. You could explore mountaintops and anything you had the skill to ride over. Unfortunately, in Alive the free ride areas feel more like boxes, with less interesting contents. There are intrusive invisible walls, and it feels less like a gentle "don't go so far from the base" and more like "You will play in this box on these hills." (They are fun, and it's nice to get XP in them, but they lack compared to Reflex's)

____No tutorial; awkward for the first few races.

The game doesn't do a good job of introducing itself. There is a new seatbump system (push R3 while holding the right stick down to get far more air) which is necessary to clear many gaps, and if you don't know this, a lot of tracks are very frustrating as you case jumps again and again. Also, after playing a lot of Reflex with upgraded bikes, it took me a few races to adjust to my new, slower machine and the slightly different physics and controls (but it was worth it!!). I'm still not sure where I should be using the clutch outside of starting from a stop.

____2-stroke and 4-stroke are different classes

In Reflex, there were 125(2-stroke) and 250F, then 250(2-stroke) and 450F. Now the progression is 125 2-stroke, 250F, 450F. You can still race whatever bike you want on whatever track, so this is fairly minor.

____No replays at all

The "highlight reel" in Reflex was sort of weird and clunky, but it was better than nothing... which is all there is now.

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This game is fun, but too frustrating. It could have been so much more. I do not recommend purchasing it, not even used. In fact, I am not even going to sell my copy. I am going to drive a stake through it, burn it, then smash it and scatter the pieces.

About me: avid motocross and supercross fan, long time rider and gamer.

Pros:

Very good graphics

Wide variety of outdoor tracks

Good audio

Partial control of the rider and bike; ability to wheelie, whip, scrub

Rider to rider bar banging and collisions

Cons (this is only a partial list):

No shifting control; no independent front and back braking; the controls have no feel they are more like on/off switches (this may be the fault of the xbox controller?)

Running off the track (even if you gain no advantage) resets you to the point you left the track usually losing several places. It would be better if they could just limit the top speed and let you merge back in, without gaining any positions, the way they do it in real supercross.

The first person camera does not display enough of the front of the bike it needs a larger vertical field of view; even better would be some way to easily look around. The 3rd person camera is not bad but you do get blocked by other riders which makes it tough.

The motorcycle customization is saved but the choice of rider is not.

Only bogus bike manufacturers are included all brand name bikes have to be downloaded for an additional charge.

No career mode.

There are only two supercross tracks (if I remember correctly they cost extra) and neither are real tracks in the current supercross series. Actually, they look more like arenacross tracks.

Multiplayer mode: you can't place a vote for the location of the next race IF you just entered the lobby. The other riders may choose a track that you don't have and the game doesn't tell you which one it is it just displays a question mark. SO after waiting five minutes for the current race to finish, then waiting for the voting to complete, you get kicked because you are missing some unknown content. The fix is to download ALL available content, at an additional cost of course. It may not be worth it; I have never seen a full starting gate online. There are usually no more than 5 players of any level.

The performance upgrades all deliver the same performance. The bikes come equipped with stock parts. At a certain level different upgrades are unlocked. An FMF pipe gives an increase over stock, but it gives the same increase as every other brand and model of pipe. Same thing for tires and suspension. It would be awesome if all the riders had different specs (height and weight) and you could change/adjust tires, suspension, pipes based on the rider and track conditions.

Bogus physics and stupid AI the bike can come to a complete stop, standing on the front wheel, without ever touching the brake. The bike suspensions have NO dampening the front end constantly bounces up in the air after landing a jump. Uncontrollable, random wheelies; even downhill in the snow. The rider reflex allows you to push the front of the bike down when in the air, but it will not help hold the front end down during a wheelie. The AI controlled bikes can jump farther, turn quicker, jump over, under, and around you. I can win at a couple of the tracks EVERY time I race; there are many others where I can't place higher than 9th or 10th. No matter how many times I restart, a random rider will take me out in the corner, a barrel, or a tire, or a barrel and a tire will roll out in front of me as I exit a turn, or I'll randomly lose traction, or randomly hook up and wheelie through a turn, or wheelie downhill through the mud and snow, again. Frustrating.

This game tries to be a sim, but in the end it is really just an arcade game. It is sad that this is the best (only?) game in the genre. Someone, please, build a motocross/supercross simulation with career mode, the ability to tune the bikes (suspension settings, tire choices, engine mods, dynamometer), better multiplayer (online race series each weekend for prizes?), better controls, and a track designer.

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Friday, December 13, 2013

Play & Charge Kit Cable Only for Xbox 360 Reviews

Play & Charge Kit Cable Only for Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
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It works, which when all is said and done is what you need, but it's not fantastic. For one thing, it doesn't stop charging when the battery is fully charged. Also, it won't charge unless the battery is on. However, it does work and if you don't want to buy anymore batteries for your controller, you can just hook it up to this and not worry about it. However, it's a bit short, so that might not be the best idea. Don't get me wrong, I use this all the time. But it could be better. For the price though, who can complain?

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It's a lot shorter then the Microsoft ones that come with the battery packs but thats what I wanted because the longer cord keeps getting tangled and was unnecessary. I had 2 Microsoft charge cords that stopped working. I will update on here if this cord does the same.

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It was a great charger that connected my controller to the xbox360 console with or without a battery attached to my controller.

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this thins has found perfect use in my home i plug the thing into my computer and sit down and play games^^

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I gave this five stars for three reasons:

-It is priced right

-It works great

-And... It is priced right

I read some reviews about it breaking and this or that. Knowing that, I am just extra careful. Although, I opened the device up to inspect the contruction and unless someone is using this as a weapon, I don't see how normal usage would cause it to break. Oh well, works great for me.

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