Showing posts with label xbox 360 console deals. Show all posts
Showing posts with label xbox 360 console deals. Show all posts

Monday, February 2, 2015

Buy Fallout Vault-Tec Modify Limited Edition Watch (Gray/Black) #/500

Fallout Vault-Tec Modify Limited Edition Watch #/500 NEW! 1 2 3
Customer Ratings: 4 stars
List Price: $1,499.99
Sale Price: $134.99
Today's Bonus: 91% Off
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Big and chunky, just what you would expect from Vault Tec! The watch face Vault Tec logo looks very sharp! The watch fits in the silicone bands neatly and securely, and is pretty comfy to wear. Just be careful, 'cause the face is NOT crystal and could get scratched. The watch face comes packed seperately in it's own little plastic box along with the two different colored bands, and a tag indicating what number your watch is in the series of 500. I was hoping for a little Fallout brochure, but none included. Everything is tidy in a Fallout tin. Ladies, this watch is biiiig, dont expect it to fit on your wrist like your Gruen or Timex. Fallout junkies should love the watch to either keep as a collector's item or to wear and make your Fallout Gamer buddies very very jealous.

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Tuesday, January 20, 2015

Reviews of Lost Planet: Extreme Condition (Collector's Edition)

Lost Planet: Extreme Condition
Customer Ratings: 4 stars
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Had a lot of fun playing this game back in the day, remember getting really mad at how much I sucked at it though. So years later I still find myself wanting to get the collector's edition and try again and its so much better.

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I'm new to the whole XBox scene so my current definition of difficult may change with playing experience, but I'll say this is a hard game to play. While you may be able to run through some parts without doing anything, when you play it out, it's intense. The graphics are incredible, the action intense and the story is okay. My major disappointment is the lack of coorperative play in the campaign. My daughter bought this for my birthday and when we went to play in co-op, like Halo 3, found it non-exisitent. This was a real downer.

I would like to see more XBox 360 games designed with co-op play against good AI and not just for the XBox Live arena.

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Having waited for this game as long as a year and a half I can honestly say it is by itself a decent game. I put decent instead of great simply because after waiting for something for so long you (IE:myself) start to think that WOW this game is gonna be the best thing since sliced bread. Basically what I am saying is Lost Planet is a good game. I just expected and assumed it was gonna be SOOO much more. So in the end I let myself get too overhyped. The online is sweet though!! (WARNING for newbies! Link up with people you play with first because the online community is pretty tough on noobs) The main game is very scenic if snowny wastelands can be counted as scenic. LOST PLANET gets a soild 7.5 in my book. Thanks for reading!!

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Lost Planet has great graphics, and has a good story. The story is that Earth died, so all the survivors abandoned Earth to go to this other planet which has extremely colder climates than Earth. The people have survived there for a little while, and discovered all sorts of creatures. The biggest, is Green Eye. You play the game as Wayne, a stubborn, young survivor who is working with his dad. In the beginning, you meet Green Eye, who doesn't give a very nice welcome. You run to the right, take the stairs and keep following the other people until you find a suit. Jump in the suit, and attempt to kill the giant lobster. Of course, you don't kill him, but your dad (Wayne's dad) gives up his life for you, by taking a hit from Green Eye. Horrified, you become a popsicle in your suit. Later, a group of people find you and let join their group. Oh, and don't worry! You'll meet up with Green Eye again, and this time, you have to kill him. This game is really fun, the creatures are extraordinary, but it is extremely hard. However, the last boss to the game is super easy, I beat the boss on the first try. It's probaly a really good idea to get the official gamer's guide. It'll help A LOT!!

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This game is awsome to look at but as far as game play look somewhere else. you can run through the stages to the boss and not fight anything inbetween. it gets old realy REAlY fast. Again Graphicaly this game is one of the best there is on xbox 360 (It realy is). but the game itself sucks. so if you are looking for eye candy boy this is the game for you. if you are looking for a good game (like me) pass on it.

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Monday, December 22, 2014

Buy eForCity 6ft Premium High Speed HDM Cable (Version 1.3b) 1080p M

eForCity 6ft Premium High Speed HDM Cable 1080p M / M Black Cable w/ Blue Plug Compatible with Xbox 360 Xbox One PS3 Sony PS4/ PlayStation 4
Customer Ratings: 4.5 stars
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Ive been sold for the greater picture quality every sence my first lcd tv bke in 09 now I cant have my led/lcd/hd/3d ready/wifi ready/smart remote and, smart remote devices be seen with out a HDMI CABLE no way that's like having your fav bowl of corn flakes an no milk so what do you do go and put water on it nooi u go an buy the milk right? Right so please if u don't have your milk go and get sum.

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I am very glad i bought this one! It's a good deal, and i am very happy with this buy

Sunday, November 23, 2014

Discount Crash Twinsanity - Xbox

Crash Twinsanity - Xbox
Customer Ratings: 4 stars
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I just got a demo copy of the PS2 version and it is great. The graphics were good, they were very colorful, and the XBox version will look better with fur shading, real lighting, real shadows, and a good steady framerate. The game has the same feel as the first two, and is as good as i hoped.

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*CRASH BANDICOOT TWINSANTIY(XBOX)*

I was pleasantly suprised after playing this even though it doesn't seem to be getting much praise. This game is a blast with tons of eye-candy, very fun and challenging levels, at times, very challenging. My kids(10 and 7) play most of the time but every once and a while they have to call upon "The Master Video Gamer"(Me-38) to help them through a section. I can't help but get caught up into it while playing, so much so, the kids have to remind me to give the controller back. It's fun!

Look, I've been a Crash fan since the beginning(PS1) and this is a fantastic addition to the series. Even though there's no furriness(I don't think that's a word?) to Crash like the first XBOX Crash and the graphics are alittle on the PS2 side(which isn't bad by any means) the game is very fun and beautiful to look at. I guess I'm just trying to figure out why all the hate?

If you're a Crash Bandicoot fan, you'll love it.

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I bought this game to my son, 6 years old, but I am addicted to the game! Lol! It's funny and not to hard to play. Important to say, because nobody could answer to me: it works on Xbox 360.

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Crash Bandicoot Twinsanity does not have the same exact gameplay as the original 4 Crash games, but the gameplay type is still very fun. No matter how old this game gets I personaly think it will always be a fun platformer for all ages to enjoy, I highly recomend you click that add to cart button :D!

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Me and my sister are Crash fans and our neices wanted to play games with us this was easy for them to learn and less... grusome then alot of games out there (they wont play any kid looking games) we had lots of fun and its become a new family game ::))

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Monday, October 6, 2014

Buy Record of Agarest War 2 Limited Edition - Playstation 3

Record of Agarest War 2 Limited Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $32.49
Today's Bonus: 46% Off
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Aksys' newest releases, outside of the stellar "BlazBlue" franchise, have been leaving me in the cold. A lot of the titles they've been cranking out recently come across as blatant pitches to snag the smallest niche of anime fans, with uninspired plots, girls with chests bigger than their head, and an emphasis on cheesecake versus original characters and good gameplay. Coming from a lifelong anime fan, that's saying something. Now, on the surface, the "Agarest War" franchise looked no different. Here we had marketing reliant on the sexualization of the female characters and no real information about the game itself, and the bonus items which came with the collector's editions reeked of sleaze. Superficially, I hated the game. But with its devoted fanbase, and because a friend with connections pulled aside a copy because he thought I'd like it, I decided to give this new entry a go. Lo and behold, it has turned out to be one of the rare RPGs I plan on playing to completion. "Record of Agarest War 2" is nothing groundbreaking, but it's unique and original enough to merit a play.

The plot starts you off in the shoes of Weiss, who has killed a god but lost all memory of the incident. After a chance encounter with a mysterious and buxom woman clad in borderline dominatrix gear, he is informed that he is in fact to serve as a vessel to atone for the sin of slaying a god, and if he fails his task, he must shack up with a woman and create a child that will serve as a new vessel. As the game progresses, you will indeed have to do just that, and through the span of multiple generations, you'll fight hoards of demons, score with some lovely ladies, and uncover the destiny of your bloodline.

Now, this generation spanning is something that has apparently been a focal point of the entries prior to this one, but as a first-time player, I have to admit that it's absolutely fascinating. Depending on how you interact with the woman you choose as your bride, and how you adjust your statistics through battling, your protagonist's predecessor will change. The sheer notion of a piece of entertainment having such an in-depth feature is definitely a sign that there are some things the interactive medium can do that movies and books will simply never be able to. In fact, I feel that this should have been a primary selling point instead of the cleavage and rear ends of the admittedly attractive ladies in the game.

As far as the gameplay goes, it was a bit of a mixed bag for me. While I play plenty of JRPGs, and a decent amount of the occasional SRPG, I found myself kind of lost when it came to navigating the plethora of statistics, menus, and other things. While the core combat system is actually quite good (an interesting mix of turn-based fighting mixed with the speed, action and control of a hack-and-slash game, coupled with a dual-grid system), the amount of effort it takes to plan out what gear to equip and whatnot is just irksome. It definitely feels like the developers were intending to make the game come across as "deeper" by just adding more hoops to jump through than necessary. The experience as a whole could have benefited from some serious reduction in menu clutter.

What makes up for this, in a way, is the very snazzy way battles are paced. There are three or four different types of maps you will find yourself navigated. One is the standard World Map that you run around on to get from one place to another. While you will still encounter random battles, you also have the option to trigger a battle at any time. When grinding for levels, this is an indispensable feature that other RPGs with random encounters should take note of. Having the ability to sit in one place and grind levels until you feel confident enough to progress is a very empowering feeling. The second type of map you'll be navigating are what you might call this game's "dungeons." Bridging areas of the World Map are smaller maps that are divided into several different zones that you progress through in a board game-like fashion. Each tile you progress to instigates a battle, and you can fight as few or as many times as you like. There are diverging paths that feature treasure and other goodies to claim, as well as tiles that will help you meet requirements on the main town's commission board, which will net you spells, armor, and ingredients required for alchemy and blacksmithing.

Speaking of towns, it houses the third kind of map you'll see. It's a menu that you pick locations on, and then go to them. Pretty straightforward, I know, but it segways into the second major focal point of this game: the dating sim aspect. Now, "Sakura Wars: So Long, My Love" set my standard for what to expect from a dating sim/RPG hybrid, and while this certainly doesn't exceed that experience in my book, due to the fairly limited range of conversation, it does almost match it. What it does beat that game in, however, are the production values. Instead of static images, the lovely ladies (and handsome men, if you're into that) are fully animated, living and breathing, all with unique animation that creates an interesting 2D/3D hybrid. This makes the experience as a whole so much more engaging than many other games that try and touch the SW franchise's signature dating sim/RPG blend. I enjoyed getting to know the cast through the interactions, and despite the aforementioned limited conversational choices, it's a defining feature that sets it apart from imitators.

However, while the overall story arc and character development is exceptional in "RoAW2", I have a serious bone to pick with the dialogue. If you're familiar with the worn cliche many gamers hold about JRPGs, about them having seemingly endless amounts of inane banter that is ultimately redundant, then you know where I'm going with this complaint. To be entirely honest, several lines of conversation in this game have bored me to death, and I like to think that I have a pretty large attention span. But it can't be helped. Characters repeat each other's dialogue, and characters making awkward pauses such as, "Uh-!", "Oh, uh-!" or the infamous "...", happens way too often, frequently occurring multiple times in a row with certain characters. I'm not saying the dialogue is awful, but it's tiresome and wears on the nerves after a while, making the experience seem longer than it is. An "autoplay" option helps alleviate the pain somewhat, but only a bit. The story is good, the characters are great, but the dialogue needed some serious work. Also, the font and styling of the text is formatted in a very odd manner. Things are surrounded by hyphens when they should be either italicized, capitalized, or put into quotations, making the emphasis in some dialogue only understandable when the voice actor actually speaks it. Also worth noting is that there is no English voice track. That doesn't bother me one bit, but some may be deterred by that.

Graphically, the game is quite pretty. What really stands out are the exceptional monster designs. Most of the enemies break free of the typical trappings of fantasy RPGs, and some of them are surprisingly frightful to gaze upon. The environments are nice and varied, and the character art is very crisp and appealing to look at. That same overall sentiment can be echoed for the soundtrack, which is infectious and passable enough to give praise to. Nothing too new, but nothing terrible. Overall, pleasant and helps to whisk you off into the fantasy world of the game, which is sometimes too much to ask some soundtracks for. It's always nice when it does happen, though.

With Square Enix focused on running their two main franchises into the ground, and Atlus branching out into new, more varied territory, it's nice to see Aksys putting out a game that screams niche. But furthermore, it's nice to see that some of these games are quite good, such as this one. While "Record of Agarest War 2" will not change your life, it will entertain and thrill you. Futhermore, it will draw you into its own little world, and with games of this variety, what more can you really ask for? This is a solid little game with plenty of nice imagery, a good story, and memorable characters; in this critic's opinion, it's a great title to spend your Summer downtime working on.

Plot: 8

Gameplay: 8

Graphics: 8

Sound: 8

Overall: 8

P.S.: A couple of notes on the Limited Edition of the game. The artbox it comes in is pretty and well-designed, and is decked out with art that differentiates from that of the cover illustration, so if you're into collecting those like I am, then you'll be pleased to know it will look great on your shelf. Now, the main draw here is definitely the blow-up doll of catgirl Felenne, and trust me, it's every bit as adorable as it looks. What's refreshing is that the plastic used for it isn't the cheap stuff; this thing seems pretty durable, and it's a decent size as well at around 9 inches (10 if you count her cat ears.) As for the hand towel, it has exclusive character art on it, and it is wrapped in a heart-shaped sandwiched between two pictures of Fiona; it reads "A Wonderful Tower Experience." Yeah, nothing sexual about that at all, huh? Speaking of sexual things, there's the art book. Now, I was a little disappointed by the paper quality of the book, because it's really just the same kind of glossy paper used for higher-end instruction manuals. As for the illustrations, well, erm... they'll all pretty dang suggestive. I mean, we're talking borderline softcore pornography, or as fellow anime fans would refer to it as, "ecchi." If you're living with your parents, maybe you shouldn't show this to mom and dad. If you've got a girlfriend, fiance or wife who's easily ruffled, hide this. If you live all by your lonesome, then, well... enjoy yourself, I guess.

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Record of Agarest War 2 is the official sequel to the first Agarest game released in North America in 2010. Like that game and its prequel, Zero, the story follows an amnesiac protagonist whose only purpose in the game is to atone for a grave sin he forgot he committed in the past. While this plot element is nothing new to this series, or any jrpg for that matter, it is a key component to the generational gradient in which the story unfolds and also the character relations, which are well thought out, interesting, and many times comical.

A tremendous change to the series is the revamped battle system, which borrows heavily from Cross Edge. Instead of choosing six main characters to fight with and level up, you now choose four characters and everyone levels up equally whether or not they participate in battle. Skills and combo compatibility remain the same, and you can still link characters to perform combos and larger attacks, but the manner in which this is done is very different. It's all planned beforehand in a menu where you assign all your skills to the four face buttons and during that process you can see which combos you can execute. Now, I know I'm only summarizing combat but believe me when I say that it is much, much more detailed than is worth getting into right now. Agarest vets might grasp it easier than first timers simply due to familiarity with the menus and the high level of customization, but if you've ever played (and enjoyed) a Disgaea game, none of this should seem too difficult either. It really does depend on your familiarity with strategy rpgs, or at the very least, your willingness to overcome a relatively high learning curve.

Moving on, then, what truly makes the Agarest games unique is that you get to play through generations of the first hero's lineage, meaning in gen 2 you command his son, and in gen 3 his grandson. Making this aspect even more impressive is that in each generation the hero can choose one of three select women to bear his son, and depending on whom you choose skills, weapon proficiency, and physical appearance will vary. As you progress throughout the story you will engage in conversations and events with the heroines and your subsequent actions determine their affection levels towards you, which also affect the aforementioned stats. A high affection with one lady will yield stronger progeny, that is unless you created the initial hero (Weiss) with abilities that align to the heroine.

As you may assume from that last line, character creation factors into your heroes' play style. You choose from three basic classes (warrior, sorcerer, and battle mage) and then customize that base in various ways that you think would best suit your preferences. This is a similar process to Zero but it seems to be a bit more streamlined and intuitive here. Once you're done you'll get to see your Weiss and be able to go back and change whatever you want in case you're dissatisfied. Some people spend hours on this alone, and admittedly it is pretty fun.

Maps in this Agarest game come in three flavors. A free roam field is a nice departure and is made even more enjoyable by the ability to activate random encounters at the push of a button. The second type is the traditional Agarest layout where you navigate various points on a field by connecting the dots, as it were, but in Agarest 2 this layout has been reserved exclusively for "dungeons" since the world map is now free roam. The third type is town maps, which are really neat this time around. Unlike previous Agarest games which only had four or five points of interest (item shop, blacksmith, etc.), Agarest 2 has several, each with its own purpose in advancing the story and building on character interactions. Not only do you delve deeper into the hero and heroine relations but also the townsfolk, which is really nice, and as an added bonus it even overlaps with side quests.

As for side quests, the title system has evolved into a "commission" system, which is essentially a job list posted by Agarest's denizens. Upon completion of a commission you get useful rewards and occasionally you get to meet the people who posted the job and earn secondary rewards and witness additional character/world development.

Two complaints come to mind, the first of which isn't so much a complaint as a personal gripe, and that is Agarest 2 doesn't seem to contain the same comedic value as the previous games. Jainus, for example, has been toned down incredibly from past games' equivalents, Winfield and Eugene, and there seems to be an overall paucity of humorous events scattered between the "serious" ones. For a series known for its humor this is sorely missed, especially since the story, admittedly, isn't profoundly interesting or groundbreaking.

The second complaint is that the game, upon initial loading of a save file, suffers from horrendous lag. It's inexcusable because not only is this a sprite based game, but also combat is time based, approaching a QTE semblance, which means accuracy takes a frustrating backseat until the game catches up to itself. Lag even plagues the menu screens, which again is inexcusable in a game that derives much of its playability from menus. A simple install feature would fix this problem but mysteriously the developers omitted one, unlike previous Agarest games.

Overall, Agarest 2 is so different from its predecessors yet it retains a lot of features that still make it worthy of its moniker. I don't even necessarily miss the old battle system, as much as I loved it, because the new one is fresh and fun despite being in many ways overly complicated. "Overly" because the game doesn't do a grand job at explaining its mechanics but once you grasp it you'll be switching out characters like crazy and stressing over which skills to learn, and in this case "stressing" is used positively because it is absolutely addictive. And that pretty much sums the game and the series for that matter. Addictive because there are tons of stats, weapons, and characters to manage. The developers have opened up the interactive portions of the game as well, adding more things to do such as bathhouse mini games, while streamlining combat in what might appear to be a better balanced game. Keep in mind, though, this is still very much a hardcore strategy game despite the fresh coat of paint. New players might do better to try a previous entry in the series, but if you're determined to play this one first, try reading my brief guide in the regular edition review, as it will help tremendously to understand the meat of the game (combat). With that said, enjoy!

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I still recall when I first played Suikoden I after buying it at Babage's (remember that store, Millennials? It later became EB Games)... anyway, when I played Suikoden I (and then II), I recall an incredible story, great anime-style graphics, and the game really "stayed" with me. Although Record of Agarest War II is not to that level, the game was fun, filled with great anime-style characters, and fun story.

When Suiko I came out, it was a "Sleeper hit" in the USA. Now it is hailed as a classic, the "holy grail" of the PlayStation era for RPG players. I think Agarest War 2 will be one of the games in the long run. That is, if players are willing to forgive the game for some flaws. I will explain below. Some players love it and some hate it there seems to be no middle ground on this game. The problem here is that some people don't like what is essentially a mix between 80s and today's RPG equipments, dialogs/story, and etc,. Many players are simply too lazy to read the dialog and story to REALLY get into the game. Others are too lazy to want to customize their characters to win battles with more ease and then grow in levels. RPGs are heavy on leveling and unless you grew up in the 80s and 90s when RPG "grinding" was the norm, you will have a hard time enjoying real RPGs today.

One of the chief complaints about this game is the Japanese voices were never subbed in English. That is a huge problem for me too (and many other RPG gamers), but I always turn off the voice chat anyway, as I rather read the speech-balloons. :) So that is an individual preference. The other complaint is the menus, which are heavy on % hit rations and statistics and such, which seems too technical for some. I don't mind it, as I like to optimize the characters, weapons, and such, but again,l I grew up in the late 80s playing RPGs like Shining Force, Sguining n the darkness, Suikoden, and others, where that is what we had to do to barely make it... nowadays, the games are so easy, they are ridiculous. So when Agarest 2 came up with an "old school" battle system, some people complained about being "too much work" to have to outfit characters properly. The menus are sometimes too much, but not enough to kill this great game for me. And I have not even played the other Agarest War games in the series.

The game has a lot of cool features that far outweigh the negatives. The battle system is basically a blended an RPG battle system, an active fight system with a turn-based RPG combat, and some hack-and-slash action all blended into one. They also included a "generational" aspect to the game, where you can leave a "legacy" through family, somewhat like Phantasy Star III (Genesis). They really focused on making it more "unique" in that sense. This is also a JRPG (Japanese-based RPG game) and there is plenty of "fan service" (hot anime ladies in tight outfits some that are hot in the "cute" sense of the way and others that are sleazy). I like the cute ones better, but each to their own.

The game world is plain GORGEOUS. Full anime-style, all beautifully drawn and colored. I fell in love with anime games in the Genesis and PlayStation, so this is these games "on steroids" in terms of graphical color and beauty. Just awesome. You have also an weapon and magic system that is based on gathering items to make them into weapons and such. This is a system that has been expanded in games like the "Atelier" series games or the alchemy games that were out in force on the PS2 and the current generation consoles.

This game also has a date-sim aspect (think True Love on the PC) or Thousand Arms on the PS1... or even Sakura Wars:" So Long My Love on the PS2. Date sims these days have gone downhill whereas they have morphed into plain old Hen-tai garbage that you hit "skip" on chat dialogs and wait for "it". This is NOT one of these cases. You have to play an actual game (not just read dialogs) to grow and beat enemies and as an added bonus, you get to meet the lovely ladies and date them. They are actual characters that require development and interaction with. The dialog has been well-translated into English and they use emphasis (italics, bold, caps, etc) to make it understandable what the tone of the conversation is.

The Limited Edition (LE) comes with "naughty" anime pillowcase and doll and a semi-naked girl towel as bonuses, which I think the wife would frown upon, but it is all good, they can stay in the box. LOL It also comes with an artbook, which is great if you enjoy character development... and cute anime girls in either sleazy and cute positions/outfits. I like the cute/lovely ones, but that is a personal preference type:)

Overall, this is a very good game, save for the few flaws mentioned. You will be drawn to the story, but don't expect a Suikoden II quality and caliber of story. This is still a great game that can be enjoyed thoroughly and I believe it will receive its place in gaming history for RPG fans over time. This is not Suikoden and it sure isn't a Shining Force caliber-story, but the game world, date-sim aspects, and character development will sure pull you in and you will enjoy the game to the end. Give it a try, you might really like it.

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for those who like strategy rpgs like myself its great buy. if it werent for disgaea i wouldve never played a strategy game and missed this great game.

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i was happy receiving this on the mail and couldn't wait to open it! this is a must if you play any of the other Agarest war

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Friday, June 13, 2014

Review of Xbox 360 Resident Evil Controller Faceplate

Xbox 360 Resident Evil Controller Faceplate
Customer Ratings: 4 stars
List Price: $14.99
Sale Price: $9.99
Today's Bonus: 33% Off
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I have to disagree a little with the previous review in regards to this snap-on controller faceplate. First and foremost the graphics for this product are right here on the page, nice blown up screen shots of what this looks like. So if you are unimpressed with the graphics that you see, why buy it? I will agree that the faceplate snaps on perfectly. A little bit of a draw back to it being a faceplate, is that it causes the buttons to be inlaid, only slightly though;I don't feel that it interferes with the functionality of the controller.

As far as going to Novasonic Mods, I went to check out the website. If you don't speak or read Spanish, then you will need to translate the page. There are some nice looking examples on there of custom mods, but no pricing list? You have to contact the guy directly by email and discuss what kind of mod you want. Who knows how much this will cost!! and it looks like you would have to disassemble your controller, or at least mail it to the guy so he can do the modification!!?? There is a link to Z Mart Games, where there are supposed to be some mods for sale, problem is, it is all in Spanish!

In concluding my review, this product is great if you are a Resident Evil fan and like what you see.It fits great and is also priced reasonably.I highly recommend this product.

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Resident Evil has long been one of the icons of the new era of gaming since it's inception on the original PlayStation. Fans far and wide have been buying, trading and selling various items of merchandise for years. And with every other RE release we see a plethora of items to decorate and customize your system-o-choice.

The faceplates for 360 are an excellent way to make each of your controllers stand out. And though I haven't had any technical problems with this one, it simply is one of the lamest ones I have purchased yet. It fits perfectly into place but the art is just very boring. I would have rather had one covered with zombies are at least have her aiming, shooting or slashing with some form of weapon.

If you are a die hard RE fan you might as well get it, it'll probably make you happy. Game based faceplates are hardest to find their are a few out there but your going to have to buy them from someone most likely. However if you truly want something original I advise looking for custom gear. Search up "Novasonic Mods" to see what I am talking about.

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Tuesday, May 13, 2014

DDR Multi-Platform Super Sensors Energy Super Deluxe Dance Pad Review

DDR Multi-Platform Super Sensors Energy Super Deluxe Dance Pad with DDR Game Extreme
Customer Ratings: 4 stars
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I was looking for an inexpensive dance pad, and this worked well for the price. It has a plastic top, not too slippery on the feet a little bit of texture to it which works.

It doesn't sit completely flat on the ground if you don't stick it down with something (perhaps some doubled-over duct tape) keep this in mind if you buy it. It can also slip around underneath you if you don't stick it down. I haven't tried it on carpet, so I can comment about how it does on that surface.

It also has a very strong plastic smell to it if you are sensative to new plastic smell as I am it takes awhile to air it out, up to several weeks of sitting out to take that smell away if it bothers you.

For the price, it is worth it, nice and large, though smaller than the arcade versions.

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Wednesday, April 23, 2014

Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB Review

Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB LB, ABXY, Trim, Triggers, Guide
Customer Ratings: 4 stars
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gave me a regular Phillips head screwdriver. the main thing I needed was the torx. very dissappointed. no point in all the parts if I cant open the controller.

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I explicitly checked to make sure that this product would come with the T8 screwdriver, which it purported to. When the package arrived......no screwdriver. After purchasing the correct screwdriver from Home Depot, I took apart my controller to install the customization pieces. The A,B,Y, and X buttons weren't long enough to properly activate the receptacle pad under the buttons. They would respond about 50% of the time when installed. Next, the pieces that were supposed to fit, lining the top and bottom of the controller didn't even come close to fitting. Finally, one of the analog sticks this came with stuck when installed. The stick would get stuck in a position and wouldn't return to the neutral position. Were I to attempt playing a game like that, my character would run indefinitely forward. Looked cool when customized, but if you use your controller for anything other than display, like I don't know, CONTROLLING YOUR GAME, then I definitely wouldn't buy, as every piece with the exception of ONE was faulty and/or unusable. Most upsetting was the lack of screwdriver. I love screwdrivers.

Best Deals for Xbox 360 Controller Custom Mod Kit - White - Thumbsticks, Dpad, RB

I bought and all the button fit great until i figured out there are no start and back buttons, which is fine because there wasn't supposed to be. I wanted to take a part a whit controller of mine and switch those buttons, and when I got about half way thru unscrewing all the screws they were all striped. I thought that was weird so I started trying to screw all the other skews back in, but they seemed striped too. As it turns out the screwdriver that came with the set was striped. So I'm stuck with an open and half open Xbox controller until the new one comes. If you buy this item I recommend ordering a separate screw driver with it.

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The largest piece was broken and the tool in the picture was not in the kit. Maybe you will have better luck

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This is a great product, the quality exceeded my expectations. My only concern was the 'start' and 'back' button that didn't fit exactly (left too much space). This wasn't a problem for me though since I was going for an all-white theme, I just left the old ones on.

Aside from that, all the buttons look and feel as if Microsoft made them, fit perfectly and look great! They are slightly whiter than the original Xbox finish, but I don't mind it and I think it looks great!

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Thursday, December 26, 2013

Review of Guitar Hero: Van Halen

Guitar Hero: Van Halen
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $8.98
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The titles on the game are great. Even the ones that don't fit into the whole VH/80's band-era. Career mode really blows as there really isn't anything close to a career to it. Just play songs and get stars to unlock new songs. I didn't like seeing wolfgang singing (Michael Anthony's voice) in the game. The band looked really cheesy in career mode. But, once I got through "career mode" and was able to go to quickplay with all the songs in my list and my own band, it wasn't so bad. Love the songs, hate the game. Worst GH game I have bought yet, overall.

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Back 2 or 3 years ago, when Guitar Hero was just becoming super popular, I thought to myself, you know they should really do a guitar hero: van halen!! But I thought the chances of that were very slim. I was of course wrong. When I first heard about it, I absolutely couldn't wait to get my hands on it. I was excited, but I was even more excited when you could get it for free with Guitar Hero 5!! 2 games in one!! So I did, and got it more than 2 months before the release date, and started rocking out!! Well here's the positives...

+ Extremely Fun!! The first song you play in Career is the incredibly awesome "Panama," and then "Running With The Devil," as an encore, and after those two I was hooked.

+ Track List is Great!! 25 of Van Halen's best songs all collected in one game, and none of them disappoint. And the 3 solo's are very difficult and will take a while even for the Experts to master them.

+ The band doesn't look extremely deformed which is good. They all look at least passable and/or decent.

+ Some replay value. If you want all the achievements, and want to unlock the classic looks of the band. Which is a very nice and different look to see the classic Van Halen band rocking out.

+ David Lee Roth is pretty interactive. He really gets into the music, and makes it seem all the more fun. Especially during "Jump."

+ You can play a song more than once and not get sick of it. I've played at least each Van Halen song twice. Some over 10 times and I still love them!!

+ Crowd is nice to have. The sing along to the lyrics and go crazy when you use star power. In GH5, you could hardly hear them.

Then some little things, which bother me a bit...

+/No Sammy Hagar. I would like to play, "Why Can't This Be Love," and "Dreams."

+/No Michael Anthony. Wolfgang, made the whole Base Career look unappealing. Mike's vocals are still there, it's just stupid to have Wolfgang there taking the credit.

+/Feels rushed, but I shouldn't complain since I got it for free.

+/The guest acts or okay, not a lot of them seem to fit in, but they're still fun. Just not as fun as the Van Halen songs. And Wolfgang picked most of them, so what do you expect?

And only one negative,

No interviews or videos, I wish they showed us the band all together and see them making the game.

This game is one fun rockin' game, once you get to appreciate it. All the Van Halen songs are good, but some guest acts could have of been changed. This game deserved better. Not a must own guitar hero, but still good. I'm a huge fan, so there's my exception. Recommended for fans who want more songs to play or Van Halen fans (With Roth).

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Yes, the goings on in the Van Halen camp are childish, ego-driven fiascos of embarrassment. The antics of Eddie Van Halen and David Lee Roth are well-publicized, and Michael Anthony is the latest victim of Eddie's ego. This, unfortunately carries into this Guitar Hero game with the bass players ommission. He is insultingly replaced with Eddie's son Wolfgang, who I have no problem with...he seems like a good dude...but Mike is a constant in Van Halen's illustrious career and his backing vocals are part of VH's core signature sound. Its not that Wolfie doesn;t belong on the game, he just doesn't need to REPLACE Michael Anthony even on the classic-look characters.

While most all fans liked the Hagar era, purists never felt VH was ever the same without Diamond Dave and Diamond Dave was never the same without Van Halen. The two go together like oreos and milk. The Van Halen that is featured in this game is a salute to the Van Halen that is inducted into the Rock and Roll Hall of Fame...sans Hagar, with Wolfie being a HUGE asterisk. There is NO excuse to exclude Michael Anthony...none at all, and Eddie should live to regret this decision. But, as a DLR era Van Halen fan, this game allows me to have LOADS of fun. "Little Guitars" is a nightmare on medium and fun to play. Once I found the groove, the track proved to be the most fun of all. This game would get 5 stars if Michael Anthony was featured, so there is no denying that this game is a blast for fans of Van Halen's music. Wether or not the game would be better with Sammy tracks is debateable. I feel it should be a separate game, because the two bands, while both called "Van Halen" were WORLDS apart in feel, and attitude. Its like two completely different band experiences between a Sammy lead VH show and a DLR lead VH show...so why not two separate games?

Fans of Van Halen should buy this game. Its fun...and thats why it exist...and that is why Van Halen is the perfect fit for GH! VH is one of the most fun bands on the planet...and Eddie, while an egomaniac, is a Guitar Hero.

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This game has the classic Van Halen songs you hoped for, if you're an old rocker like me, with graciously zero Sammy Hagar inclusions. It also has a slew of "guest artist" tracks which are varied and well chosen, mostly also from the 80s.

But don't expect the Original 4 to be present on the Guitar Hero concert stage: David Lee Roth; Eddie and Alex Van Halen; Michael Anthony. Remember, head banger, this is a new century. Marketing dictates you get the newer blend of Van Halen and their kids (Wolfgang) in this edition, sporting short haircuts and CG age defying makeup. David and Eddie awkwardly dance around this digital stage like they're about to fall backward into wheelchairs. For comparison, a far better job was done with Guitar Hero Aerosmith and Steven Tyler's lips.

This is a fun game, and you'll probably be too busy following the on-screen notes to pay much attention to the antiquated David Lee Roth in the background waving and pretending he loves Eddie's fretboard finger tapping. Everyone knows these 80s rock star revivals are last ditch efforts for the artists to pull together retirement accounts since they ended up living longer than any of them expected. I was just hoping the emotional disdain and plastic smiles of these angry old birds wouldn't carry over so successfully from the real world. Maybe Red Octane/Activision did too good a job.

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Yes, if you need extra bells and whistles like biographical info on the band, songs, etc you will find it lacking. However, there is more then enough info on VH out there for those who already don't know the story, especially during the David Lee Roth era and subsequent comeback in 2007. As for the core meat of the game itself, and the songs to play the guitar to go (which is the only instrument I use, this is Guitar Hero after all), this game is second to none in the series. The main reason, Eddie Van Halen is a guitar hero in his own right and almost all of Van Halen's songs were built around great guitar rifts and structure. There is hardly a VH song and maybe not one included in this game that just has a boring repeat riff. Almost every Van Halen song has a great solo and their damn fun songs to listen to especially if you are a VH fan. Also I got this game free with a purchase of GH 5, but I would have rather it been the other way around. If you love Guitar Hero series, especially playing guitar or bass, then you have to pick up this game. Btw good luck making it through 1 minute of Eruption on difficult!

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Friday, December 13, 2013

Discount Skinit Call of Duty® Black Ops II Vinyl Skin for 1 Microsoft Xbox

Skinit Call of Duty® Black Ops II Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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Bought these as a present. They fit perfect, they look cool and they were reasonably priced. They look and feel like a durable product.

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I was happy to find this item! Since the Call of Duty XBOX 360 wireless controller is so expensive & our grandson wanted it for Christmas, finding this vinyl skin to place on the black wireless controller we bought him turned out to be GREAT, according to him. Saving so much money from this purchase gave us money to buy him another item he wanted. we highly recommend this item THRU AMAZON!

Best Deals for Skinit Call of Duty® Black Ops II Vinyl Skin for 1 Microsoft Xbox

Very disappointed! The product description is not very clear, there are alot of commas so here it is.. This item is a sticker! a cool one but not the "skin" I was looking for

Honest reviews on Skinit Call of Duty® Black Ops II Vinyl Skin for 1 Microsoft Xbox

truth is i had to make cuts her in there just so the skin it would fit properly on my controller, and still its not that great but for its price it makes my controller look nicer

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