Showing posts with label xbox 360 250gb kinect. Show all posts
Showing posts with label xbox 360 250gb kinect. Show all posts

Thursday, January 8, 2015

Xbox 360 Pro 20 GB Reviews

Xbox 360 Pro 20 GB
Customer Ratings: 3 stars
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*NOTE AGAIN THAT THIS WAS PURCHASED FROM AMAZON, NOT ANOTHER SELLER*

A checklist that should tell you exactly why you want this.

-This is a Microsoft refurbished console. That means it will be in 360 packaging with resealed cords, controllers, and headset (I'm tempted to say that my headset was brand new, and maybe even my cords, but I don't want to claim that without knowing. Regardless. There is something nice about not opening a clamshell sealed 360 that smells like lung cancer.) The condition is pristine. NO dirt or smudges. One sticker on the bottom that says refurbished. Mine left a bit of sticky when I took it off. Nail polish remover will get it off without pain if you are worried about that.

-It will come with the new power-brick that is vented, it also has the new Jasper chip. This means: Even though you are getting a refurbished console, it is technically more sound than a brand new 20 gig from Microsoft's original batches. Rest easy my friend. This console was not made to break. It's like it got a tune up. These two features paired together will fight overheating and RED RING OF DEATH.

-It does have HD

-Mine came with 2 controllers, which at the time wasn't advertised (so it was a nice surprise). Cross your fingers about that if it's not openly included.

-If you don't already know, because it has a hard drive you will be able to connect to Xboxlive out of the box, though for online play I would recommend buying a 12 month live subscription. You can easily find them online for 35ish dollars. If you pay more you didn't look hard enough. :)

Hope this helps in your decision.

As for my console it runs like a charm, for long periods (when I say this I mean as I waste my whole day away) without any heat at alland I can really tell the difference because I had a 60gig a few years backthe difference is black and white as far as heat output. I took it on a road-trip (to update it back home) for over 30 hours in total in a backpack that I threw around (gingerly) as I used the bag day to day. Came back home and it was still fine. DO IT. DO IT. DO IT NOW.

Happy Buying

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I bought this refurbished item just over a year ago, and it is still working perfectly. I have since begun to use it more and more, and it has not given me any problems or issues whatsoever. I would reccomend the refurbished product to anyone trying to get into an xbox and not needing more than a 20g harddrive. If you feel that you would need more storage space, the amount of memory would be the only thing holding someone back from being on this system 24/7. The item came with everything listed, reliable purchase, I'm very glad with my purchase.

Best Deals for Xbox 360 Pro 20 GB

I purchased this setup from amazon, not a third party seller. Let me start by saying that this is a refurbished console by MICROSOFT, meaning that it comes with a one year warranty similar to buying a brand new system. When I got my package (with standard shipping it took 2 days!!) in the mail, everything was packaged very very nicely like I was buying a BRAND NEW system. The console itself looks brand new, NO SCRATCHES, NOTHING like that, it doesn't smell like cigarettes, and it works GREAT!!!! And YES it is a Jasper chipset, And YES it comes with HDMI port on the back. It comes with 2 BRAND NEW wireless controllers (they are NOT refurbished), 4 duracell batteries, HD component cables(NEW not refurbished), The new and improved power brick (brand new), and a brand new xbox live wired headset. The only things that came with this refurbished bundle that aren't brand new would be the console, and the 20 GB hard drive. Both of these things have stickers on them that read "refurbished". But seriously you can't even tell they aren't brand new! And you can tell everything else is brand new by the way it looks, and the stickers on the controllers etc. Seriously though, you won't be sorry that you bought this package! I will admit, at first I wasn't too thrilled with buying electronics that have been refurbished, as I would NEVER buy a gamestop refurbished unit! But this has been refurbished by MICROSOFT, so you know it has been repaired by the best, and in the process, they install the new jasper chip, which if you don't already know, makes the CPU run quieter and cooler, and supposedly prevents the dreaded red ring of death issue. Also you can see in the pictures that the console is an old pro unit by the chrome disk tray, but my console that came was an old arcade unit, because it has the all white disc tray..... But wrapping this up, im EXTREMELY happy with my purchase, It is such a better choice to get this rather than a brand new arcade system which is the same price, and I was EXTREMELY satisfied with amazon.com!!! I ordered this bundle, as well as NBA 2K10 on a Saturday night, and it shipped out on Monday morning, and it literally got to my house Tuesday early afternoon!!! If your thinking about getting this, DO IT YOU WON'T BE DISAPPOINTED!!!!

Honest reviews on Xbox 360 Pro 20 GB

I purchased 5 of these systems new from various locations. They were for my grandsons and one for our home for use when they visited to play on. Within the first 15 months all five of them failed with the red ring of death. Microsoft extended the warranty and took them back for repair but sent me back someone else's Xbox that was refurbished. It also took about a month to send one in and get it back.

I basically sent in units in good physical shape and no scratches or damage and got back someone else's refurbished and damaged units. They all failed to within a short period of time! Being an engineer I took them apart and fixed them as they were now out of warranty. It took about an hour per unit to fix them and I got pretty good at it.

The problem is that the cooling design is extremely weak and poorly designed. I had to clean out the heat radiator and fans/fan housing and remove the heat sink from the CPU and GPU. I installed new spacers and improved the flow of cool air in the game case. I remounted the heat sinks using a new thermal interface material (a good one) and the units worked fine after that. I just don't understand how Microsoft can get away with selling junk like this. How many people have invested a small fortune in the game console and games to have the console fail and disappoint their family.

I still have two of the units working perfectly after many years but my disappointment in the product design and in Microsoft is very high!

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First off, i would like to start off by saying that i ordered this item on June 6, 2011. I got this item on June 9, 2011. When i came home and opened the box, there was no controller when the description said that it came with a wireless controller. When i contacted this seller, he tried to scam me by saying that he stated that controllers were 25$ each. WHAT A LIE. Then after i told him that i had read over everything and that it didn't say anything about what he said, he decides that he doesn't want to reply back. So anyway, when i plugged up the xbox, it was working fine until 3 minutes later the power button started flashing red. I called up to gamestop and asked them why the button was flashing red, and the guy that worked there said that it was NO GOOD!!!! He said that this xbox is an older model and that they dont make these anymore. THAT REALLY GOT ME FIRED UP. So i emailed the guy back and said " since you are not replying back, all i need to know from you is how do i get my money back?" Then he emailed me back and said to just send the xbox back and he will refund my money. The next day we went to go send the xbox back. About a week later we went to go check the mail and my money was not there. When i emailed him and asked how come my money was not there, he said he will send my money back when he gets the xbox 360, when clearly he told me in a email that he had just sent out my and i should get it by saturday. And i emailed him that part, he gonna say that he thought that i was somebody else. So that clearly states that other people have a problem with this seller. But long story short, i am waiting on my money to come back and yes i did call amazon, and they said they were going to investigate the situation and that i should have my money in about a week. I really do hope that this information helps.

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Sunday, December 21, 2014

Best Xbox 360 The Beatles: Rock Band Special Value Edition Deals

Xbox 360 The Beatles: Rock Band Special Value Edition
Customer Ratings: 4 stars
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The game itself is a lot of fun, great graphics and easy to grow into. There are some obscure Beatles tunes included, but frankly all are fun to play and there are still quite a few of the Beatles' biggest hits on the software as well. Overall I'm very happy with the game itself.

But the drums are not good at all. Without buying covers for them to dampen the noise, they're extremely loud and 'clacky' to play. The guitar feels very cheap too, and overall based on the price of this bundle I guess I got what I paid for. I intend to replace the drums with a better kit that will be more fun to play, but in the meantime I'm stuck with the cheaper drums (according to other reviewers the RB1 drums...which I never had but assume to be true based on pics of the RB2 drum kit this is no RB2 drum kit).

Do yourself a favor and buy a drum kit and guitar that you like, then pick up this software individually. This kit gets you in the game, but you'll quickly find yourself wanting to upgrade the equipment if you play it for any length of time.

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The game is great, but there's no USB hub, as advertised in the product description and on the box itself. It's only a $5-10 item, but then, where's my discount?

Best Deals for Xbox 360 The Beatles: Rock Band Special Value Edition

As a previous reviewer before me has stated, the box advertises a 4:1 Powered USB Hub as being included but no USB hub to be found in the box. I called EA support after going to the Rock Band support website and was informed that, yes, a USB hub was to be included. Glad to see that I'm not the only one not receiving the USB hub in the box. Will call EA back and ask for the USB hub to be sent (since it is advertised as part of the price).

The game itself is fun. This is my first music-type game and I am finding this to be pretty addicting. Will have to order the Gretsche guitar (with auto-calibration) just so I can pretend I'm a real Beatle. :-D

Honest reviews on Xbox 360 The Beatles: Rock Band Special Value Edition

As other reviewers noted, the instruments which ship with this are from the original RockBand. Under no circumstances should anyone buy this package. RockBand instruments had a very high failure rate, the guitar neck snapping and the drum pedal breaking are the two most common problems. The drum heads are also very noisy and will annoy anyone around you. I've seen several retailers trying to push the RockBand Special Edition for $99. This seems like an underhanded way to try and clear out their warehouses since the average consumer does not realize the faults inherent to the first edition instruments.

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I have the same exact comments as the other reviews. I love the game, however the instruments are a major disappointment. We had already purchased RB 2 for our Wii and decided to switch over to the XBOX 360 when we went for Beatles RB because we thought the graphics would be better. We purchased the Special Value Bundle not realizing that it comes with old RB1 equipment. The whole reason why there's a different guitar included with RB2 is that it was upgraded after people complained about the RB1 guitar. I also just found out today that you can't use the cymbal expansion package with the RB1 drum kit. If I had known, like someone else mentioned, I would have bought a new version of RB2 for the XBOX 360 and then just bought the Beatles RB software. I also did not receive the USB hub in the box. I also downgraded this from 5 stars to 3 for the above reasons.

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Thursday, December 18, 2014

Buy Global Game Gear VGA Cable for Xbox 360 with stereo audio and 3.5

Global Game Gear VGA Cable for Xbox 360 with stereo audio and 3.5 mm adapter
Customer Ratings: 3.5 stars
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This cheap piece of garbage was not only an unwatchable ghosty mess, the audio component had an irritating static hum. Avoid this piece of trash at all costs. Complete waste of time.

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I already own the official Microsoft VGA cable, and when we added two more Xbox 360s to the family over Christmas I knew I needed an extra VGA cable to my son's room. I placed the order before Christmas, so that I would have everything I needed. I tried to save money by not buying the official Microsoft cable and that was a mistake. The images are blurry... and there is definite ghosting on all of the letters. Maybe the people who are satisfied with this cable got lucky, or maybe they don't know what they are missing. There is a night and day difference between this and the official cable.

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I bought this because i wanted to hook up my 360 to my computer monitor. As soon as I started up my xbox after hooking it up i noticed horrible ghosting, that made everything look blurry and ugly. Just pay the higher price for the official microsoft vga cable this may be cheaper but you get what you pay for.

Honest reviews on Global Game Gear VGA Cable for Xbox 360 with stereo audio and 3.5

Works great for the price not disapointed at all just ajusted the resolution on my xbox and it looked graet

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Do not be discouraged by other reviews, this cable gets the job done quite well. Furthermore, the fact that it includes a 3.5 mm to RCA adaptor makes it a great choice for connecting using stereo speakers. For the price, this combo simply cannot be beat! While I have noticed minimal ghosting on occasion, it is hardly visible and goes away with game play or other activity.

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Monday, December 1, 2014

Best Nyko Wii Charge Station Deals

Nyko Wii Charge Station
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $22.89
Today's Bonus: 8% Off
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As many other reviewers, I quickly learned after getting my Wii that the Wiimotes are understandably battery hogs. I'm a little surprised Nintendo didn't build something like this into the system. Regardless, this charger really does the job, and you almost expect to see a Nintendo logo on it because of the great job Nyko has done with quality and style that matches the Wii itself.

I don't use skins on my Wiimotes (just looks like a hindrance to me), so that hasn't been an issue, although I imagine it would be for any charger/cradle, not just this one. The rubberized battery doors required to use this kit really do improve the overall feel of the Wiimote.

I don't know if battery life matches regular alkalines, but that's because I just put the controllers back in the cradle when I'm not using them, and they always stay charged! I haven't had the indicator on the screen get below the full 4 bars while I've been playing so far.

Also, I prefer the wall plug setup used by this as opposed to some other models that plug into the USB port on the Wii. Those models can only charge one controller and take longer because of the power limits of USB. The wall plug also allows you to keep your charger somewhere else in the room if you like.

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Picked this up the other day....suffice to say they are selling like hotcakes at the Gamestops across the country.

This is a definite purchase for a Wii Owner:

Included in the package is:

Charging Stand

2 Rechargeable Battery Packs

2 Rubberized Battery Covers (Necessary to use)

After unpacking the unit....you see that the rechargeable battery pack slides inthe the Wii Remotes battery compartment with a snap and has a protruding part with the 4 metal contacts for the charging station.....this is why the use of the rubberized battery compartment covers is mandatory as the covers have the hole for access to the battery contacts.

Placing the controllers with everything installed into the charger initially worried me as I wasn't sure if I had to remove the Wrist Straps.

Thankfully...you do not have to....there are small grooves on the left and right of the stand for you to lay the Wrist strab connection through.

Charging of the 2 remotes from install took approximately 3-4 hours.....and everything works like a charm and it looks great.

If you have a Wii....buy it.... with batteries....not too bad :)

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I have owned this product about 4 months and have had to replace the battery pack for one unit already.The Battery pack lasted about 4 weeks and then it stopped working it would just get very hot but had no charge. Contacted customer service who had me return the batteries at my expense and they sent me new batteries in a previously used envelope (I mention this as it is indicative of an extremely small shoe string operation not a solid company). The new battery worked fine for awhile but now one battery pack is definitely getting hotter than the other so will probably not last and is out of guarantee. I think this is a good idea just not a quality product needs to be re engineered and made by a quality company.

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On the intial charge the battery melted and nearly ruined my Wiimote if I hadn't checked on it and realized it felt a little too warm. Customer support offered to replace what they determined was a defective battery but declined to replace my Wiimote or give a refund. Great idea but it seems I am not the only one that is having problems with this product. If you have the money to risk it may work out for you but beware that it is a potential fire hazard and could at the very least ruin your Wiimote which cost $40 to replace. I wish I could give this thing a 0 or even negative stars. Buy at your own risk.

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I purchased mine a month ago. After about 2 weeks, one of the batteries went dead (the other worked fine in either controller). I wrote their customer service, and they told me to return it at my expense and they'd send me a new one. They then returned the battery and it still didn't work -same problem. At the same time, the second battery went bad. Rather than pay more shipping, I just dropped it in the trash. I'm using the stand, just not the batteries...

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Friday, November 28, 2014

Best Sins of a Solar Empire - PC Deals

Sins of a Solar Empire - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $13.95
Today's Bonus: 30% Off
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.

Quick and constant exploration is not only encouraged by a necessity if one wants to survive let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line and leave you with such a French feeling...

The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!

What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!

SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.

On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.

HIGHLY RECOMMENDED!

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First, this game isn't exactly what you may have heard. Don't expect a real time version of Gal Civ 2, or a sort of Europa Universalis in space, this is an RTS game first. Game play consists of collecting resources, building ships, and hurling big piles of them at big piles of enemy ships. It has some characteristics of TBS space games, like warp lanes, planet hopping, and a broadly slower pace. It also has some light approximations of the research and infrastructure elements of TBS titles, but there's no empire-building here to speak of. There are also no victory conditions beyond "annihilate the other guy." The bulk of your time will definitely be spent on traditional RTS activities, so if you don't care for that genre, don't invest.

I have played this unique title for several weeks now, and come to some conclusions. It's an interesting game with a steep learning curve for an RTS. I finally have a good feel for the rather unique interface, and it works reasonably well. The empire tree is a novel tool to control building and to try to track structures and ships in your empire. It lacks a sense of relative position, however, and as such I still find myself missing a mini-map. The main problems, however, all stem from one simple component of the design: the real time battles take place in the same timeline as the real time strategy. That is, while your ships are fighting, time is ticking by all across your empire. Got 3 battles going on? You can only watch and manage one of them. The AI's ok at handling fights for you, but I dislike being reliant on that. For that matter, the graphics are gorgeous and the battles are genuinely exciting, it kind of sucks that at best I can only watch one at a time and frequently I'm pulled away from that to handle managerial issues. The empire tree mitigates this at times, but fails to do so at others. It's not the universal control panel that I believe the designers intended it to be.

It's probably also worth mentioning that there are only three factions, and they play quite similarly. The art and voice work for each is well done and quite distinct, but the vaunted unique tech trees are actually about 75% equivalent to one another, at a guess. The result is that there's little different between factions beyond the aesthetic.

The single player diplomatic system is peculiar. I'm not fond of it, and it bears a few words simply because I've never seen a system like this before. In a free for all, single player game your opponents will give you "missions" to curry their favor. These can be straight-up extortion, like "give us X amount of this resource" or they can be something like "kill X number of ships/structures belonging to this enemy." Performing the task in the time allotted will increase relations with the faction in question, failing to do so will lower relations. What's a bit strange is that even if you're actively engaged in hostilities with an opponent (like, say, bombarding and recolonizing their worlds) they'll still message you with these missions. Even when you've made friends with a given AI, in many cases performing these tasks are a practical impossibility. Imagine, for example, being in the midst of a massive war with one enemy when your "ally" demands that you destroy a large number of ships and structure from a different enemy in a short amount of time. This kind of thing causes you to lose allies when you need them most quite often and for no good reason. If it were a bit more context-sensitive (ie when you're fighting a joint war, the requests involve the destruction of the opponent you're both actively attacking), it'd work better. Since your other actions in the game beyond these "missions" affect your relations with the AI players not at all, as best I can tell, I find it's best to simply play with locked teams and avoid the system altogether. The result, though, is that the diplomacy element of a 4X game is either broken or missing, here, depending on how you play.

On the positive side, the random map generator is the single most powerful function of its type I've ever seen in a game, bar none. It's better than the map generation in the Civilization series, and that's really saying something. There appear to be hard caps on almost nothing, you can create a map of any size to virtually any specifications you can dream of (and that your PC can handle), it more than compensates to the lack of a story-based campaign IMO.

It's also worth noting that the game is very modable. With a sufficiently engaged, motivated fan community (which this game appears to have, at this early date) and with the level of support and additions I expect from a Stardock product, there's reason to think it'll only get better with time.

So for what it is, I'd say the game is pretty well done. It seems reasonably polished, very stable, the AI's adequate while you're learning, and the graphics and sounds are great. It scales well to low and high end systems. The capital ship level up system is neat (if borrowed completely from Warcraft 3) and the battles are quite cool looking. The problem, at heart, is that the large scale strategy (which already has a few flaws, as mentioned) and the tactical battles conflict with, rather than complement, one another. It's two games that don't quite fit together, and thus make one flawed game when all is said and done.

But don't take my word for it. The best way to find out about Sins is to play the demo, which the devs have said will be out within a month or so of Sins' release (that is, sometime in March '08). You are wise to wait and do this, as there's never been a game quite like this one and whether or not it works for you is going to depend a great deal on your personal tastes.

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I must say, if Sins of a Solar Empire is typical of the products that Stardock is going to release, they just might be the next Blizzard Entertainment. Though most of the fundamentals in this game aren't exactly revolutionary, they are presented with an attention to detail and level of polish that make the game seem new and exciting. Sins is surprisingly easy to pick up and play, but is definitely a game that would take time to truly master.

The basic resource and base model is something that should be familiar to most RTS veterans3 resources (creditsfrom tax income, ore and crystals from harvesting) and facilities orbiting planets. There is a limit to how many can be built around a planet, and this varies depending on how well developed said planet is. You can also build defensive platforms and production facilities for your fleet. Research is also a pretty standard model, and is based on how many research labs you possess.

Where it starts getting interesting is the way you expand your empire, which you surely must in order to survive. Sins definitely favors aggressive players, as they will have more spaces for buildings and more credit/resource income as a result of higher population and more asteroids to harvest. At the start of a game, you usually have one home world connected to a few other systems. These may be colonizable, and may notand in general, the better the planet the stronger the defense forces of the indigenous population. This means your pitiful starter fleet will likely not be able to conquer any prime worlds without taking losses, which can be bad if your opponents decide to attack you in the meantime. Additionally, some sorts of planets require research to colonize, and you need to colonize to build. This makes scouting of potential objectives and a general strategic plan essential.

To move between systems, you have to follow 'warp lines' connecting them. That is, you can't just go from your homeworld to any other system directly, but likely have to pass through several (and potentially hostile) worlds on the way. In order to make a jump, your ships have to travel to a fixed distance from a planet, power up their drives, and make the transit at high speed. This is a lengthy process, so you have to keep in mind that your forces might not get back in time if you need to mount a defense against a surprise attack. Thus you will always have a problem with balancing your defensive and offensive capabilities, and in safeguarding chokepoint planets that have warp lines to many systems. This is similar in concept to the map model in some other games, such as Conquest: Frontier Wars. It also allows battles to be taking place in multiple systems simultaneously, which can lead to some seriously frantic action.

There are three factions in the gamethe TEC (essentially, humans), Advent (a bunch of weird female human psychics), and Vasari (the 'real' aliens). Though they have radically different looks and somewhat different weapons and technology, the corresponding ships of each empire are about equal in strength. Thus it's more an aesthetic choice and matter of personal preference. Ships are broken down into frigates and cruisers, and capital ships. The latter are your 'hero' units that gain experience and have powerful weapons and special abilities. Your first is free, and it's critical that you keep them alive and kicking. The other vessel types are the grunts of the fleet, and are substantially cheaper and more expendable. The vessel types, in all three classes, have a wide array of roles ranging from colonization to direct battle to fighter/bomber carrying mother ships. You can't afford to specialize in all technologies and upgrades, so it's best you figure out what you like to use and stick to that. There is no really clearcut paper-rock-scissors setup like in most RTS games, so as long as you invest in at least two roles (e.g. carriers and main battle units) you will likely be fine.

Research and expansion are critical if you plan to win against computer or human opponents, who will be your serious adversaries in any campaign. There's also pirates, who can be irritating, and local forcesbut these are generally far less aggressive than other players. You can also help your empire along by trading goods on the black market and even by bribing pirates to attack your enemies. There's also a simple diplomacy interface where you can form alliances and break them at will (if you aren't a fan of backstabbing, you can also enforce permanent alliances before a game starts).

Admittedly, combat is a bit simplistic. You pretty much send ships at others, and even if you don't they auto-engage if in the same system. It's all done on a 2-D field even though the game is fully 3-D, so there's no 'depth' to the battlefield a la Homeworld. You can maneuver ships and order individual ones to retreat, and can manually manage special abilities, but it generally works to just leave them on automatic. However, the game graphics and interface are so attractive and slick that you tend to not notice. Effects and detail make it fun to watch even though you're not doing a whole lot, and the sound design is also excellent.

The game supports full online play, but also includes a pretty challenging AI for skirmish mode. I have found the 'easy' setting to be hilariously weak and the normal setting to probably be a bit too much of a step up, however. Additionally, computer opponents seem to do really weird things on occasion, such as building tons of siege frigates or forming a grand alliance to wipe you out (if there's more than one). Nothing that can't be patched, but still weird. Online is probably where you will have the most fun, since real people are generally a lot more inventive than the AIand Sins gives you a lot of ways to use your cunning to give your opponents a hard time.

Despite its complexity the game is pretty easy to pick up and play as a novice. There is a very brief tutorial that teaches you the control and user interface basics, and then the best way to learn is to just start a game vs. one easy computer. After you beat them down (or not) you will likely know enough to play seriously.

The one big letdown in Sins is the lack of a single player campaign. It is such a glaring omission that it's hard to forgive, even with the superb gameplay and production values. This universe just begs to be explored in terms of a developed storyline, and the opening cinematic leaves you salivating over how much fun that would be... but there isn't one. Maybe in version 2.0? Please? I'd seriously beg for one if it helps.

The bottom line is that Sins of a Solar Empire is a finely polished, extremely fun strategy game. It is fast-paced, has great strategic depth, and looks amazing. If you've ever played and appreciated any RTSnot even necessarily ones set in spaceyou will most likely love this game.

Honest reviews on Sins of a Solar Empire - PC

First off, my bona fides: I've been playing computer games for over 30 years; heck, I was designing computer games nearly 30 years ago. I don't even want to think about how many hundreds (if not thousands) of hours I've spent playing various games (mostly 4X and RTS) over the years. You can check out some of my other game reviews here on Amazon (via the link above) to get a sense of my preferences and biases.

I gave SINS four (4) stars overall because it is way above average for the clean, innovative user interface and general quality of the software. It's slick, professional, and absolutely solid. The user interface takes a bit to learn, but once you get the hang of it, it helps you get things done very quickly. And the ability to zoom smoothly from very close to very far out make operating at different scales very easy.

On the other hand, I have a hard time giving the game more than three stars for fun because every game I've played so far (and I've played a lot) ultimately degenerates into shuffling fleets from system to system as your remaining opponent(s) attack. And since ship movement is so slow (yes, even on the 'quick' setting), I find myself spending a lot of time just staring at the screen, watching my fleets inch their way to the current system(s) under attack. Resources (credits, metal, crystal) and 'slots' (logistical and tactical) tend to be so constrained that it's very hard to set up a system that can really defend itself without a decent fleet on hand.

There are no real politics beyond very simple agreements (cease fire, peace treaty, trade agreement, share intelligence). Other (AI) factions make demands of you -initially for resources, but then for attacks on other factions. You are under a time limit and you have no option to decline gracefully; you either fulfill the demand (and receive a reward comprising some mixture of good will, credits, metal, and/or crystal), or you fail to do so, and you lose goodwill with the faction. Note that you cannot turn around and make those same demands on the AI factions -an asymmetric disparity that is (IMHO) a serious flaw.

A typical Sins game starts out interestingly enough, but tends to become tedious towards the endgame. Because both movement and construction are so slow, progress in the latter portion of the game tends to be slow as well:

-Faction A attacks Planet X occupied by Faction B

-Faction B starts bringing its fleets from elsewhere to Planet X

-Faction A manages (or not) to wipe out the population on Planet X

-Faction B manages to bring enough ships to bear to force Faction A to retreat

-Faction A starts the slow process of building new ships to replace those lost in the attack and then moving them (slowly) to where its fleets are

-Faction B starts the slow process of recolonizing Planet X (if necesary), after which it can start the slow process of rebuilding the logistical and tactical infrastructure of Planet X, as well as the slow process of building new ships to replace those lost during the battle for Planet X

Or, alternately, Faction B retreats from Planet X, in which case it is Faction A that has the slow process of recolonizing and rebuilding Planet X.

Fleet tactics during battles mostly consist of aiming all your ships at one of your opponent's ships for the 30-60 seconds it takes to destroy it, then repeating that until your opponents flees or is destroyed, or you flee or are destroyed. The variety of technologies that the different capital ships can have are nice, but if you have two or more battles going on simultaneously, it's pretty difficult to do any actual tactics or maneuvering for more than just one battle.

Now imagine that you're doing this simultaneously against 2, 3, or 4 AI factions. It's easy for them to wear you down, but hard for you to make real progress against one of them.

Did I mention the pirates? If you have pirates in the game (some games exclude them), they'll show up out of nowhere and attack your systems also. You can bribe them to go attack other factions.

In the end, it's that combination of simultaneous attacks, slow production, slow movement, and slow progress that pretty much makes Sins very tedious in the endgame. Based on the glowing reviews I've seen here and elsewhere, there must be people who really enjoy that sort of thing and/or have some magic strategies that make all this work.

In sum: great technology, great UI, great initial gameplay, and very tedious endgame. YMMV. ..bruce..

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Don't like the space pirates? Thank goodness the latest release (downloadable from Stardock) has a series of "game options", including one to make them "inactive". In the (admittedly beginner-level) game I'm playing, they're still there on their maniacally-armed planet, but so far I haven't had them putting bounties on my head.

I leave it to the more experienced gamers to fathom how things work. Me I'm puzzled that, as quickly as I can get a scout ship to start exploring my little corner of the solar system, the "other guys" all seem to have large fleets of frigates and cruisers, even battle cruisers (!), already assembled. And those damned PIRATES! One look at their "home world", and I'm simply ready to abandon all hope. Dozens of defensive platforms, and scores of ships! Does the game START with everyone BUT me ready for massive combat? (And yes, this is with "Easy" mode selected.)

As another reviewer has pointed out, things CAN get a bit tedious. I had a 2.5-hour space battle I went through three capitol ships and countless frigates and cruisers, but somehow the "other guys" (playing in single-player mode) seemed able to match my output ship-for-ship, PLUS a few extra. Had I left it to AI strategy, it would have been a massacre. But after so long a battle, I simply wasn't enjoying it and bailed.

The system-building option also strikes me as a little unusual. I suppose you could use it to give yourself either a huge advantage or to handicap a game, but in normal play, I prefer the random assignments of resources. Your ability to acquire knowledge and to build ships depends on the availability of vital resources: metal and crystal. If you're fortunate enough to start with or conquer a planet with multiple crystal asteroids, you have a great head start over the poor slob with one or none.

Dedicated gamers will find scope enough to occupy them for weeks, probably months. Casual gamers: don't expect anything to get settled in just a couple of hours. The *smallest* game, a single-system scenario, takes about 8-10 hours of play. Unlike other games I've played, there's no "just putzing around and exploring" this is definitely a hostile system, with most planets armed to the teeth and itching for a fight. (Diplomacy? Why does someone want to have me perform some oddball "mission" at the same time they're bombarding the bejeezus out of my home planet?)

All that said yes, I'm having a good time. Very fluid graphics, lots of "good stuff" to work through, and great value for your gaming dollar. If you're on the fence, I hope a demo comes out soon, because it really is a fun and involving game.

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Thursday, November 13, 2014

Reviews of Xbox 360 Repair Kit XCLAMP 3 Red Light Fix X-Clamp RROD Red Ring

Xbox 360 Repair Kit XCLAMP 3 Red Light Fix X-Clamp RROD Red Ring - Hardware Stars Thermal Paste T8 T10 Torx Custom Precision Screwdriver
Customer Ratings: 5 stars
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I bought this product just to try it out and It actually worked. They give you a website to go to for instructions and its simple. They give you all the tools needed to open it, I would suggest you buy this one because of the price and the quality. If u buy a $20 one might as well get this one for about $10. Just get rubbing alcohol to clean the cpu/gpu. Take it from a customer, just buy this one.

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Monday, November 3, 2014

Xbox 360 Camo Controller Reviews

Xbox 360 Camo Controller
Customer Ratings: 4.5 stars
List Price: $54.99
Sale Price: $49.96
Today's Bonus: 9% Off
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I bought this black wireless controller so I could have another wireless controller. Be advised when reading reviews on this product that it appears some people are reviewing the Xbox 360 Silver Controller and Play & Charge Kit, which is a special controller that is different (and more expensive as of this writing) than the black controller I am reviewing. This controller does NOT have any chrome items on it (other than the usual Xbox Guide button), nor does it have any upgrades to the D-pad.

As far as the controller itself, I didn't notice any structural difference between this controller and my old white controller that came with my Pro 20GB Xbox 360 several years ago. I did notice, however, that this controller properly charges my Play & Charge Kit where my old one did not. Prior to buying this controller, my Play & Charge kit would always show the red light while recharging. Since the recharging appeared to work anyway, I didn't think much of it (especially after calling Microsoft and being informed that the warranty on accessories is only 90 days, though that was in 2008). Since I assumed that the battery was at fault the whole time, I was surprised to find out that this controller charged the battery and (correctly) showed a green light when charging was complete.

Though it did not appear to be a structural change to the controller, I had somewhat forgotten (or not realized?) how much wear my controller has taken over the four years (give or take) since I got my console. The new controller gives me a bit more precision in games, especially with the right stick and the pushing of the sticks (for activities like sprinting). The tactility of the sticks (with little raised lines for grip) were a nice reminder of what my controller seemed to have at one time.

This was a satisfying purchase for functionality and the nice sleek look of black. I should also note that while the description of the item is "Glossy Black," this controller isn't really what I would call glossy like you would call the bezel of an LCD monitor or clear coat on a car. It gives off very little gloss in my opinion, which is fine by me.

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If you are purchasing this controller to use with a PC you must buy the wireless receiver separately. This is a controller only!

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Despite other opinions this controller is only different in color scheme from the older controllers.

In fact my left trigger annoyingly squeaks ironically all my older controllers (5 in total including the red and blue ones which I use as spares and for friends)never squeaked. Basically the color scheme is all black no gray. And a shiny garish chrome power button. It has the exact same feel the older controllers have. I think some of the reviews claiming it has a different feel or has different performance has to be imaginative wishful thinking.

I noticed no change in performance (and due to the squeaking trigger actually worse quality than my older ones!)

I also noticed no different power consumption as compared to the earlier controllers. I use rechargeable batteries so can't comment on AA battery drain but again I'd be wary of opinions that somehow this controller had been redesigned to reduce power consumption when everything else is identical to the older versions. Unless you actually see controlled tests regarding power consumption I'd take these sort of opinions as opinions not fact.

If you like the new color scheme then buy it but do not expect it to be any different from any earlier controller.

Honest reviews on Xbox 360 Camo Controller

I picked this up at walmart instead for about the same price. Never had a transforming D-PAD controller so i figured i try it out. Now this controller feels exactly the same and operates the same as a standard one, but the d pad does help a little when playing games that require heavy use of it. Here are some pros/cons

Pros:

-Design: Camouflage, doesn't get any cooler. THE BACK OF THIS CONTROLLER IS BLACK! ONLY FRONT IS CAMO.

-DPAD: The transforming DPAD looks cool and helps in Fighting games.

-Analog: Analog sticks are a bit different, they have a circular ridge on the very outside making them feel different but in a good way.

Cons:

-Trigger: Left trigger after heavy use has a SLIGHT squeak. If it bugs you that much im sure its fixable

-Analog: Ridge on analog sticks can collect dirt. Just dont be lazy and maintain your controller you'll be fine.

Basically if you want to switch things up with your controllers then this one is nice to showcase or just to have. The design is neat so if you want something different pick this up (:

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I like this controller. I never had Xbox, but I wanted a wireless controller for PC games on my Win 7-64. No problem with a Wireless Gaming Receiver for Windows. I did need to hurdle the slight problem of not all games recognizing the controller, but a cheap little program called Xpadder took care of translating the keystrokes to the controller with little difficulty.

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Monday, September 22, 2014

Review of Xbox 360 Rechargeable Battery 2-Pack

Xbox 360 Rechargeable Battery 2-Pack
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.47
Today's Bonus: 8% Off
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The Xbox 360 Rechargeable Battery 2-Pack is perfect for any gamer who goes through battery's like crazy, or even not, The Rechargeable battery packs are perfect if you are looking for a spare or 2 packs to be on the charger at all times, ready for you to exchange them out in the heat of the battle. The only reason I give a 4 is they gave me a bit of trouble at first charging wise, but it's all fine now. In the end I highly recommend this product for anyone who is looking for more battery packs. If you have any questions comments or concerns, please comment below.

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Microsoft batteries at 1/2 the price that you would find them for in the store. Can't beat it, and I will definitely be back!

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I couldn't find these in the stores anywhere, so I settled for a Komodo brand. It specifically says for Xbox 360. The quick charger wouldn't recognize them, and neither would the play and charge. They are only a buck cheaper than on here, but what good are they if you can't even charge them!!! I won't make that mistake again. I'm going strictly for Microsoft branded gear. I'm so glad I found these here on Amazon! Don't settle for goofy knock-off brands for replacements! Amazon is the best mall ever!!!

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These batteries last very long. I game for at least 26 hours a week, I can play weeks without charging my first battery before I need to replace it with the fully charged one. I have the charge and play kit that works wonderful. I am impressed that they last as long as they do. One thing to remember is to let them drain completely before charging that will make them last longer. This is my second set of batteries as well. My first pair I bought when the xbox360 first came out and they lasted me 5 years. Well worth buying these even for the casual gamer. I saved a lot of money on AA batteries.

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It is not worth investing.

One of these batteries stopped working after 4 months. I couldn't even return it now :(

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Friday, July 18, 2014

CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound Review

CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound and Control Module
Customer Ratings: 4.5 stars
List Price: $129.99
Sale Price: $99.99
Today's Bonus: 23% Off
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I hate making an overly dramatic statement about anything, but I can't help it this time. This is simply the best, most full-featured headset I've ever used. That is, at least for me and the features I care about.

Let me start by saying, I've been an avid PC gamer for as long as there have been sound cards and headsets to go with them. Within the last two years, I've tried out, no less than, 6 different headsets from manufacturers like Asus, Plantronics, Corsair, Turtle Beach, Sennheiser and Logitech. If you're anything like me, you do a lot of review reading to try and figure out what will work best for you. It's amazing how wide the discrepancies can be in headset reviews. In my experience, each headset always had strong weaknesses to go with any strengths. This time, it seems we may have finally broken the mold.

This is what I look for in a gaming headset, and how the Sirus performs (as well as some comparisons to others I've tried).

Comfort. You're going to be wearing this thing for possibly hours on end--it's no fun to have to keep taking off your headset to rub your head or worse, have to quit because you just can't take it any more. For me this is one of the big highlights of the Sirus headset--it's a really comfortable fit. It doesn't put your head in a vice-grip like the Plantronics GameCom 377 I tried out. I *think* I have a large head, and it fits snug, but is adjustable height-wise, as well as having some free ear cup movement so it adjusts to the back of your head. When putting on a headset, I usually know very quickly if the fit is going to be a problem. After a few hours, these have done what they're supposed to do: let you forget that you're wearing something over your head. Are they the best I've ever worn? NO. They are a little heavy, and still seem a bit tight to me. The old Turtle Beach AK-R8's were the most comfortable because of the headstrap design that let the headset "rest" on your head to stay on instead of relying on "pinching." My comfort rating: 8/10.

Audio capabilities. I don't keep a separate set of headphones at my computer to switch out when I decide to listen to music. I want to use my headset for gaming, listening to MP3s, and watching videos. As most headsets, the Sirus headset comes with software to adjust the audio settings. The software is very robust, and the sound responds well to the adjustments. There are a lot of advanced features to play with (including a 10-band equalizer), but you might not know it if you don't read the manual because they're hard to find. The equalizer really helps to bring out the best sound you're looking for. I've always thought the environment effects were a gimmick, but they're there if you so choose.

For games, I tried the set out in Call of Duty: World at War and Age of Conan. Each game utilized the headsets capabilities and provided a clear sense of direction of sound, though not always perfect: it can be hard to tell if someone is coming from the front or the back, but maybe that's just me or the limitations of the technology. It was certainly better than the Corsair 2000's simulated 7.1 surround.

For music, my tastes vary greatly, and I audited songs from Smashing Pumpkins, Rush, Metallica, and various 80's pop songs. The sound was good, but sometimes required tweaking if you wanted to hear certain highs or lows accented. Of course, this seems to be the nature of music in general; you emphasize highs on something like Rush's Moving Pictures album, but desire more bass on Metallica's ...And Justice For All. Either way, the Sirus can accommodate whatever sound you're trying to achieve. (Note: RIGHT click on the speaker icon!!). My audio capability rating: 9/10.

Usability and features. One of the features I've really come to enjoy is the control dial that comes with the Sirus headset. The control dial has buttons to mute the mic, mute the headset, and switch between the various speakers of the headset while the dial itself adjusts the levels of each. The control dial is a weighted, circular device that goes between your headset and the computer. It's a really nice interface to control the volume as well, so you're not fumbling for some kind of in-line cable thing, and the weight of it keeps it from sliding off into your lap. I was also impressed by the fact that CM included analog connections if you didn't want to use the built-in USB audio card. Granted using the analog hookups would eliminate being able to use the control dial, but it's still good to have the option. Again, the software is great, however some of the features can require some searching to find. My usability and feature rating: 9/10.

Bass. Yes, this might be included under "Audio capabilities," but I felt it was so important that bass needs it's own entry--whether it's for music or for games. Let me start by saying that "good bass" means a lot of different things to different people. Good news. In my opinion, this headset can make everybody "bass happy." I mean that by saying that the bass is so configurable that it will make everybody happy. Yes, that's a bold statement, but I think it's true. Let me give some background.

As a frugal consumer (and what my daughter calls a cheap-skate), I always try and research every semi-important investment I make, headsets are no exception. In the world of headsets, and specifically with bass, I've been misled to think that the size of the driver is everything (e.g., "50mm driver for awesome bass!!"). I've used the Turtle Beach X12 and the Corsair Vengeance 1500 which both have 50mm drivers, and my ears could never tell the difference. What seemed make more of a difference was the frequency response; all of the cans that didn't go any lower than 20Hz seemed to suffer when it came to good bass. I know there are limitations of what the human ear can hear, but cans that have a lower freq. response range always sound better. These are no exception, the range is 10Hz 20Khz. The Sirus headset uses 40mm, not 50mm, drivers for it's sub sounds and I can't tell a difference.

Along with some of the aforementioned songs, I tried out simple bass lines by U2, Bush (Chemicals Between Us), and Ozzy Osbourne (Zombie Stomp). This headset follows right along with incredible reproduction and accuracy (from a consumer's point of view!).

My favorite bass feature of the Sirus headset has to be the "Flex Bass II" setup. Not only is the bass amplified through the built-in sound card, but you can adjust the "clean-ness" (for lack of a better term) of the bass. This is really cool as it allows you to adjust the bass level as well as the cut off frequency! Moving the frequency slider back and forth makes an incredible difference on how clean the bass is! It's by far the best feature I've seen on a headset. My bass rating: 10/10.

That being said here are some of the things I don't care about (which may or may not be important to you):

Noise cancelling or sealing out all noise from the outside. The Asus Vulcan ANC set drove me absolutely nuts by completely sealing off my ears from the outside world. While that may sound cool, it felt like I had ear-plugs in and every touch of the headset vibrated in my head--kind of like putting your ear up against a door and listening in. Worse, the "Active Noise Cancelling" they had cuts out ALL bass! Really?! The noise-cancelling headphones I use at work (Sony MDR-NC40) actually improve the bass when noise-cancelling is activated!

Quiet for others around me. Anytime this is brought up as a "feature", it always seems to compromise performance for the headset. Plus I don't care. :)

Not being wireless. Of course having the exact headset in a wireless option would be awesome, but you can't get the exact headset. At least, not yet. :)

Aesthetics. This headset is awesome looking--lighting on the sides, etc.. it's just I don't care.

I used to say, "oh, I'm not an audiophile, but..." Now I just say that I know what I like and I pay attention to statistics, details, and read up on anything I can regarding headset audio. I hope this review can at least steer you in a direction one way or another. I don't write a lot of reviews, but after a such a long and tiring search for a decent headset that fits my needs, I felt compelled to possibly help someone else in the same position.

As a side note: NO, I was not paid, nor given this headset. I bought it straight off the shelf like anybody else would.

#UPDATE# 6/10/2012

I've found an issue with the headset that's apparently a "known issue" on Cooler Master's CM Storm website: the microphone (when in USB mode, i.e. using the control dial) is very weak and won't pick up any bass--almost giving you a chipmunk sound! I apologize for missing this when I originally wrote the review; I didn't notice a problem when I looped the audio back through the headset, but once I got on Ventrilo, the issue became very apparent. I verified the issue with my buddy who bought the same Sirus headset as I did and we joined up to tweak any setting we could. Needless to say, it was a frustrating experience as nothing could get it right.

Cooler Master's website gives the following in their FAQ:

"There is a known problem with the mic sensitivity of Sirus in USB mode being notably weaker than in 3.5mm mode."

Well, the problem goes way beyond just being weaker. They go on to say:

" A few early Sirus Headsets shipped with badly calibrated MICs resulting in poor MIC performance in USB mode."

I'll give them credit for recognizing the problem, but that's nothing without a good resolution. I've submitted a ticket to see what they will do to fix the problem, and I'll report back. Thanks, and again I apologize for missing this the first time.

#UPDATE# 9/26/2013

I never got any kind of response despite multiple attempts at communication. This is a very disappointing conclusion to this review--and I've docked them two stars as this headset is only mediocre if you can't use it the way it was intended to be used.

-Chris

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I've had these headsets for about 2 weeks now and are my very first pair of headsets that I have bought. The only other headsets that I have used are simple in-ear headphones from Creative, so my experience is very limited. My first impression after unboxing them was that the build quality was extremely well done. There's not a single thing on the headset that suggests that CM had skimped on cheaper materials. They are incredibly sturdy and feel very nice in hand. The headset looks beautiful and the red lit CM logos on the ears blend in quite nicely, so aesthetically, these are top notch in the looks department.

Wearing them was quite a treat as well, they fit nice and snug on your head. Some people complain about the slight vicegrip like feel, it might be my head size, but the vice grip feel is very minimal and the effects only set in after roughly 6+ hours of use. The cushioned headband sitting on top of your head is nice and rarely noticeable and makes for a comfortable fit. The headset comes equipped with 2 sets of ear cushions: a mesh and a leather version. The mesh cushion is AMAZING, it allows for alot of breathing room and thus reduces the heat inside that ear chamber which results in a longer more comfortable usage period. The leather version is nice and snug as well, but as we all know, continued usage leads to some discomfort as the ear chamber gets too hot. The ear cushions did not provide as much noise cancellation as I had originally hoped for. The leather cushion does not provide that much of a noise cancellation environment compared to the mesh one, so I would personally always stay with the mesh as the breathing room comfort is unmatched. The sound will be fairly loud coming out of the headset, so if there is another person inside the room, they might be susceptible to some noise.

The headset comes equipped with 2 types of connection. The more mobile connection consists of an USB along with 4 other audio connections (orange, pink, black, and green). This solution provides for a nice mobile connection if you want to use this headset with a MP3 player. The second connection connects to a master control station via 2 USB ports. The master control has options for rear, front, master, center, and bass controls. There are also mic and headset buttons that allow you to mute those options or not with a click of the button. The control dial however, feels a little flimsy and cheap which was disappointing. I chose to stick with the master control doohickey dongle because I mostly use this at my desktop. The mic is extremely clear and does not pick up any unnecessary noise . There is a red LED indicator on the mic (left ear) to let you know if it's on mute or not.

The included software just lets you further fine tune the sounds, but the master control dongle does the job just fine, install the software if you want to feel like you're in control.

Now for the performance aspect. The highs and mids are are extremely nice and crisp, watching movies and playing games and listening to music is very enjoyable. The one major downside to these headsets and probably the only downside is that bass is not very deep or booming making the lows seem a little weak. I based off my sound testing off of Red Hot Chili Peppers playing at Slane Castle which provide a wide array of sounds which I felt could nicely put the headsets to the test. Note I have the videos downloaded and not streamed from Youtube, so sound quality is even across the board. To make an overview, the bass is a little on the weak side, the control dial is pretty flimsy, and the noise cancellation is a little lacking. But overall these headsets were a very nice purchase and I am glad I bought them for $110. I give these headsets a booming score of 9/10. Hope you guys enjoyed my review and could leave some feedback on what I could improve on when writing these, so I can better understand what people look for. Thanks guys and gals.

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Impressed with my CM Storm Sniper case I have found CM's Storm brand to be very nice in quality. But, I still read up on other headsets first. Corsair certainly sells some which perked my interest. 50mm drivers/etc were what almost had me. But in the end, the recommendation to Sirus a guildmate in my SWTOR guild gave me, pushed me over the top. He uses a Sirus and has very much loved it. My recent purchase of a Asus Xonar DG also added to it some. Wanting to try out the 5.1 audio functions I realized that while Corsair had the huge drivers, it didn't seem like it offered a true 5.1+ surround experience.

The Sirus itself doesn't disappoint. It is a very solid, sturdy, and comfortable headset. I never knew how good audio could be on my PC till I bought this headset. Everything is just so much richer that it makes me wish I hadn't wasted years on cheap Radioshack headsets. But I will note that to get the full benefit of the headset will vary depending on your system. For my Xonar I had to tune settings a bit before I was finally happy with it.

So why then do I not give this a full 5 stars? Simple. Documentation with the headset is very minimal. It implies that people want to run this through the provided puck device. While it works good with it, it isn't the same as a full sound card. In fact, I own a little C-media USB audio attachment. They are very basic in functionality but they work good if you don't need major audio. The puck is similar. It provides a few better audio options than my little device, but it relies a lot on the user manually tuning the audio via the dial.

When I saw the puck I was hoping it would work in tandem with my Xonar. This turned out to be false. In fact, I could not get the mic to function properly until I completely removed the puck from the system. This is a shame. I would have much rather had the device still function as an in cable mute or volume dial. So if you are buying with that in mind, this is fair warning. It is either via direct plug in to the sound card/onboard audio or via USB with the puck.

Overall, I'm very satisfied with my purchase. Would I have chosen differently if I knew about the puck issue? Possibly. But for the price and the quality, the Storm Sirus holds up very well and it would have been a hard sale to convince me off of. But if you are a novice with PCs, you might want to go with something more basic. It may take tweaking to get this headset to shine it's best. Perhaps for you it would be best to use the puck connection since it is more automated. You just won't get the same quality of sound without being plugged directly into the system's audio.

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Pro: Great sounding, great looking headset. They are very sturdy, and quality built. Very easy to use and setup. Best PC headset pound for pound.

Con: The puck isn't used when you are not using the 2 USB connection setup. When using the 3.5mm jacks for sound, the cable is pretty short.

Conclusion: Get these if you are looking for a true 5.1 headset for your PC (will not work with other devices). You will have to adjust the volume controls for the different drivers according to the game you are playing. One setup doesn't work for every environment. Example, In BF3 I like to turn up the bass and main volumes. In Diablo 3, I have to crank it way down since they over-do the bass on some of the spells. Overall I'm never going back to 2.0 headsets ever again. I've used some of the best in the past, and none compare to these! Fry's carries them in stock, and they price match newegg and amazon.

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The sound of these headphones is awesome when you play with it until you like it. The bass is deep, the mids are clear, and the highs are great. I tried these both with the control and hooked up to my sound card. They work great with both and I heard someone on GW2 come up behind me. So they are awesome with games. Great headphones and now that the price has dropped they are awesome.

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Monday, May 26, 2014

Review of Logitech Harmony Xbox 360 Remote (Old Version)

Logitech Harmony Xbox 360 Remote
Customer Ratings: 4.5 stars
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Pros: Easy to use, easy to program, supports Xbox 360 out-of-the-box

Cons: Some of the usual Harmony buttons are missing, small number pad takes some getting used to, Expensive

This is not my first Harmony remote. Even though I don't yet have a 360 (I know I'll be getting one sooner or later), I decided to go ahead and upgrade so that I could pass my older Harmony 688 on to a relative who really could use it. As soon as I heard about this remote, I knew I had to have one. As someone who is excited about the Media Center Extender abilities of the new Xbox 360 (because I've been looking for a way to hear my multiple gigabytes of mp3's and wma's through my home theater's sound system), I was thrilled to find out that I'd be able to use a Harmony remote to control the 360.

I really need say only one thing about this remote (or any other Harmony remote, for that matter), and that is that once you've used this device for a week or two, you'll wonder how you ever got along without one. Sure, I've got small gripes about the Harmony 360. Because of the added Xbox 360 compatibility, some of the buttons usually present on other Harmony remotes (such as Sound, Picture, Page Up/Down, and dedicated Activity buttons) have been replaced by the YXAB buttons necessary to emulate the Xbox 360 controller's inputs. Additionally, the number pad feels as if it's been squished into the bottom of the remote; the number buttons are extremely small and very tightly packed together, and I've already inadvertently switched to the wrong channel several times. And then there's the price: $130 initially seems a bit high for a remote. However, I firmly believe--and I don't say this lightly--that this remote is worth every penny of its price tag (even without the $30 rebate for 360 owners). Ultimately, these gripes are very minor drawbacks to one of the best universal remote controllers ever.

The biggest draw of the Harmony remote--and what sets it apart from the other 99% of universal remotes available today--is its simplicity. Whereas other universal remotes have a dizzying array of buttons and modes for individually controlling every component of a home theater system, the Harmony keeps things simple by operating a home theater the way it should be operated: by understanding and executing the activities that the user wishes to experience. When I want to watch DirecTV, for example, I simply press the large Activities button at the top of the Harmony remote, which then displays all of the available activities on the backlit, easy-to-read screen. I then press the button next to the option for "Watch DirecTV," at which time the remote turns on my television and switches to the Video 1 input, turns on my home theater system and switches it to the Video 1 input, and then turns on my DirecTV reciever.

What's even better is that the remote's "Smart State Technology" is cognizant of the power status (on/off) and current input setting (video 1/2/3/etc) of all of my devices, so that I always get to do what I want when I press that Activity button. And even when something isn't quite right (such as having the sound system set to the wrong input, resulting in no audio--which occasionally happens), the remote's Help button guides the user through a step-by-step troubleshooting procedure that even the most technologically impaired can use, by asking questions such as "Is the stereo receiver on?" or "Is the stereo receiver set to the Video 1 input?" As soon as you press the "no" button, the remote then changes the input of the stereo receiver and asks, "Did that fix the problem?" Because of this activity-based functionality and intuitive help system, my wife can operate our fairly complex home theater system like a pro, even though she doesn't have the first clue as to how each component is connected to all of the others. For those of you who have friends and family who are "technologically challenged" (and you know that we all do), this is the perfect gift.

The remote's setup couldn't be any easier, either. Programming the remote is accomplished using Logitech's web-based software and a mini-USB cable (included in the box). You simply input the brand and model number of each of the components you desire to control with the Harmony, and the software automatically configures all of the buttons and settings, in addition to suggesting which "Activities" (such as Watch TV, Play Xbox, Watch a DVD, Listen to CDs, Play Radio, etc) it can setup for you on the remote. After initial setup, the software allows you to add and remove devices, activities, and even individual button functions, so if one feature is working exactly as you'd planned you can manually "teach" the Harmony a specific command from that device's own remote and program it to a specific button. I, for instance, wanted my Harmony's "back" button to jump to the previous channel on my DirecTV receiver, so adding the new command was as simple as pointing my DirecTV remote at my Harmony, telling the web-based software to learn a new command, and then pressing the "back" button on my original DirecTV remote. Voila!

THe design, styling, and fit-and-finish of the Harmony 360 remote are top-notch. Even though I prefer the TiVo-esque design and button layout of my old Harmony 688, the 360 remote is nice; and it's definitely sleeker and sexier-looking than the 688 (or just about any other Harmony remote, for that matter). It also has a nice, solid, and substantial feel to it; it doesn't feel as if it's simply made of flimsy, brittle plastics. Bottom line: if you're home theater setup includes more than just a television and an Xbox 360, then go buy this remote now. If you don't have an Xbox 360 but your home theater has more than one or two components, then go buy this or any other Harmony remote now. Truly, the greatest products and technologies are those that are so successful that we can't imagine how we ever got along without them (the Web, anyone?), and this remote definitely falls into this category.

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This thing rocks!

I do not have a X-Box 360 yet, but I bought this in anticipation of getting the new X-Box. Really what makes this an X-Box remote is a pre-configured profile for X-Box and the Y X A B buttons (like on the controller).

What you get with this is an impossible to open (like all things in plastic these days) package but in that package is a software CD, a set of 4 AAA batteries, a USB cable, and the remote. The remote has 4 AAA batteries installed, but these MUST be replaced by the inlcuded extra batteries. It won't work otherwise.

The remote is configured online using a very extensive database. The remote works by creating "profiles." For example, when setting up the remote, there are already templates ready to go: Watch TV, Watch DVD, Listen to Radio, Play X-Box, Play CD's, and Watch VCR. You tell the software what you have (you will need your model numbers) and asks how your setup works. When all is ready, the Watch TV action does the following (for me anyway): Turns on the TV, turns on cable box, sets the TV inputs and I am ready to go. For DVD: Turns on TV, turns on receiver, turns on DVD, sets TV inputs, sets receiver to DVD.

How cool is that.

The difficulty was my TV. I had to do some tweaking in the setup learing new commands and re-assigning keys mostly because their database did not have the correct commands for my remote.

What remotes are not in the database can be easily learned, and you can completely re-configure the "profiles" as you wish.

It takes some time to set up but it is well worth it. I have no need for any of my other remotes: TV, Cable, VCR, Receiver, DVD, Media Center, and CD.

This is truly a Universal remote!

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I just bought this remote and I can't get over how simple life is now. Let me get rid of all those remotes hanging around. With a touch of a button I can have my 360 on and running perfectly. The same with all my other units. I couldn't get over how simple the program makes this remote to set up. Well worth the price.

Honest reviews on Logitech Harmony Xbox 360 Remote (Old Version)

then you really should get this remote. As for me, mine does not, but I bought it any way because Ive heard good things about Harmony remotes. This is my first Harmony remote if you havent gathered that yet. I must admit that having this remote allows my fiancee to enjoy the home theatre that I have put together, without this remote she would probably rely on the TV's speakers. Logitech includes the necessary software and USB cable to get you up and rollin'. I have a Sony HD, JVC Digital A/C Rec., XBOX 360, XBOX, PS2, and a Sony DVD Player all purchased in the past 6 months, so the hint is its all new stuff. The Harmony website makes programming the remote easy, I would say very easy but there were more than just a couple when I had to restart a function. The compatability of this remote and nearly all other Harmony remotes is phenominal. I have never heard of 90% of the brands the Harmony remotes support, WOW! In the case of this remote it is pre-prgrammed to support the XBOX 360. I am very meticulous in the care and use of my home theatre so it took me a few hours to program this remote, if you arent so peticular it could take as little as 15 minutes. I dont like the look of this remote so much, its monochrome green screen doesnt have the cool factor that the 880 and 890 have (check them out!) but the glow feature wow'd me for the first day, its very bright....in case of a power outage just grab your Harmony. In the time I spent setting up my remote I havent used all the customization options for this remote. For example when I tap the watch DVD button I plan to have all the components turn on, the rec'r change to the proper input and have the DVD door open ready to accept a new disc, yes you can do this. All in all the remote is very slim, where you see the number keypad the height grows to approx 1.5" at the mid section 1/2", top section 1/4". The numerical keys are tight but if you are a homo sapien with 2 thumbs you'll be ok. I would have given this remote a 5/5 if the white part of the body was silver, if the screen was color, and the website a little more reliable. You must understand that the $130 dollars was worth the ease of use, and the freedom from 4 remotes! If you dont plan on using the media center capabilities of the xbox 360 (ie just playing games) then get the 880/890 with the great color screen and much more attractive looking unit, yes they are XBOX 360 compatible!

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First off, I LOVE this remote, don't get me wrong. But instead of repeating all the awesome features and reviews already plastered all over this page, I'd just like to point out a couple things you might want to know before buying this remote:

1) There is a (very short) delay between pressing a key and sending the IR signal. For most uses this is a non-issue, but for TiVo it's quite annoying. In short, it causes you to always be late resuming playing from fast-forwarding, even with the TiVo's built in skip-back feature. While some of this remote's delays/timings can be modified (like the time between macro commands), this is flaw and cannot be fixed.

2)If you don't have an xbox360, there *IS* a reason to get this over the 550: There are MORE buttons. X, Y, A, and B. I use Y and B for the coveted "List" and "Live TV" buttons, which are printed right next to the keys.

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Saturday, April 26, 2014

Discount WWE 2K14: The Phenom Edition - Xbox 360

WWE 2K14: The Phenom Edition - Xbox 360
Customer Ratings: 4.5 stars
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Overall I think the WWE 2K14: The Phenom Edition is a great buy. It comes with nice steel tin coffin box, a copy of WWE 2K14, Disc 1 of the WWE Undertaker The Streak DVD, an exclusive Undertaker-themed controller skin, the Undertaker ABA DLC and the Ultimate Warrior DLC code, and my favorite, a collectible art card personally autographed by Undertaker.

One thing to note is that (at least for my copy) the ink from the pen The Undertaker used when signing my card looks fresh and new. I like that. I will be getting a frame to frame it and hang it up on my wall. Also, the Undertaker-themed controller skin fits very nicely on my XBOX 360 controller. As for the DVD, I have yet to watch it. I will edit upon this review when I do.

I highly recommend picking this up for the autograph, controller skin, DVD and tin coffin box. We all know 2K will release the DLC later on.

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Very awesome game and fun to play. On the downside, certain matches were left out that should have been in 30 years of Mania. Mostly Warrior vs. Savage and Batista vs. HHH. Overall a fun experience though. If you get the option stick with the Standard edition of the game as this version is just lacking overall for the price. My autographed Undertaker card was bent up somehow even though it was in the package and for $100, it just doesn't have enough extras to justify the cost. Also, the American Badass Undertaker DLC is inaccurate as it has his music for after he cut his hair as opposed to American Badass or even Rollin'. As stated, overall fun game, but shy away from this edition and just get the Standard instead.

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Phenom Edition rocked i don't regret by it at all i just need two be more careful next time and by the game for the right situm but over all loved Under Taker autograph and the tin can was really cool two wwe 2k 14 is a very good game this year i would suggest two get it.

Honest reviews on WWE 2K14: The Phenom Edition - Xbox 360

Aamazing game! Best WWE game to date. This game literally has everything and it's teh best becasue it's focoused onthe wrestlers people actually care about like Ric Flair, Nwo, Diesel, Razor, Mr. Perfect, Goldberg, Stiner, Giant, Andre, Studd, Steamboat, Henan, Savage, Hogan, Taker, Kane, Hbk, Hitman, Syxx, Lesnar, Warrior, Austin, Rock, HHH, Eddie G, Million Dollar man, bundy, all the greats are here with more to come in DLC. It feels he most complete thur far. All the classic arena's are here hope to get some WCW ones soon, all the titles from WCW, WWE, ECW, all the matches. It's a huge awesome game, can't wait for the next DLC pack just downloaded the NWO pack. \m/\m/

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Would be perfect if it wasn't for the bugs. Also, Defeat the Streak is rage inducingly hard. Defend the Streak gets annoying after 25 eliminations (the half way point for the big secret achievement), and to top it off... the audio tends to mute itself. The strikes are faster, and there is a smaller reversal window.

The positives? Roster is stacked, including DLC and AI has improved. Running attack spamming is MUCH harder. 30 Years of Wrestlemania is a nice trip down memory lane. Phenom Edition is worth it for the Taker fan. American Badass DLC with his LEGIT signature? Glad I got it...

I would give this a 7.5 out of 10

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Thursday, April 10, 2014

Best Call of Duty World at War Collector's Edition -Xbox 360 Deals

Call of Duty World at War Collector's Edition -Xbox 360
Customer Ratings: 4 stars
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My wife bought this for me as an early christmas present. I wholly enjoyed the previous CoD games, and was really looking forward to this one.

Unfortunately, the CE version is completely NOT worth your money.

Let's list the bonuses, and the problems with each:

The Canteen: This is, in fact, NOT a canteen. It's more like a flask. Oh... and it's welded shut. A hastily applied sticker over the packaging on the back tells us that it is "For display only, not for drinking"

Ok, that's not a huge issue, I mean, it's just a gimmick, right? The other bonuses are pretty good still!

The "Day 1 edge": First off, let me say that most of this will be second-hand information, because MY REDEMPTION CODE WAS BLANK.

From what I understand, there are a lot of people having issues with codes not working, codes not received, etc. In addition, the high-level gun is only available if you play the class it's for. It's NOT fully available... you cannot use it to create your own class.

For all of the problems people are having with their collector's editions, there have been little to no response from the makers. Their support forum has over 100 pages of posts from people having problems, and there is not a single post from an admin or developer, answering them.

If you want to buy the collector's edition, just keep in mind that you very well may not get your money's worth. BUYER BEWARE!

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The only thing worth while in the collectors edition is the Double XP which plays as a game type (Officers Club). You can bring a game party with too so everyone can enjoy double xp which helps fill game types, but you will still have issues finding matches on off hours (Nobody bought collectors basically). The double xp only happens when the company feels like putting it up and so far I've seen it twice. So I'd be wary about buying the collectors at this point since you can't redeem the code to get Double XP at any time you feel like it.

The Canteen is a joke, you can't drink from it. The top is either glued or welded on. It wouldn't surprise me if the canteen contains lead since it is made in China and that is why they don't want you drinking from it.

Early level FG42 access as a preset class you can't edit perks or anything, so it is as good as worthless.

Tin game case is over sized and looks pretty cool but it's just a case.

Overall the game is enjoyable, graphics/audio, plenty of maps, weapons, tank fun. The single player is excellent and 4 player co-op is worth buying the game alone. There is also a bonus co-op game type zombie mode where you fight off Nazi Zombies wave after wave that is a ton of fun. Regular multiplayer though will keep you replaying the game so it has plenty of replay value.

The biggest gripe though I have with online game play is hit boxes & hit detection. If you played Call Of Duty 4 it is painfully obvious how different/off it is at times but you can adjust to it. Toss in the map glitches and some bugs that the company is slow to update, it will at times make you yell out WTF and get you worked up a bit but that might just be me.

With all these complaints I still like the game and feel it is worth picking up, but I'm pretty biased to World War II themed games and prefer them to modern combat. I'd recommend getting the regular version on sale or lower price and avoid collectors edition because it is simply not worth it.

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It's not that bad, they just have some problems to fix. Other than the fact that you can't split screen on Xbox Live and that your progress in campaign doesn't save when you play it in offline co-op, its pretty fun. Also, when you get your code on the card you get in CE, make sure you go to the website to get the token first, not just enter the code off the card into xbox live market place (the website gives you a different code)

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Debate and discussions aside, whatever the reasons may be that the Call of Duty franchise was so decided to go back into the World War 2-era is beyond me and I've stopped all reasons to even considering thinking why or how come as the decision has obviously been made and people all around the world are playing this game, for whatever reason they themselves may have.

I for one am not here to speak directly about the gameplay-while multiplayer is fun and the campaigns are a thrill to play through, my review isn't based on the actual game itself. Instead, I'm reviewing the contents and the context in which 'collectors' find themselves in when it comes to 'whatever edition' of any game that fits one's fancy.

If you're a collector, you pretty much know what you're getting yourself into. Some people collect these certain editions particular to the simple fact that they're for collecting. This is pretty much that exact reason. Honestly, now that I think about it, I do feel kind of ripped off. At least when Call of Duty 4 released its collector's edition it came with an art book-this comes with nothing more than a couple of downloadable featurettes (which quite frankly you won't really be using all that much... unless you're a clan gamer then you'll find the clan tag deal to be something that might float your boat) and a flask you can't even use.

The tin that holds it all in though is HUGE! Probably only seconded by Assassin's Creed's collector edition tin. Most of the interior goes directly to packaging that houses the flask and that's about it. I bought this when it was still 79.99 (tax included as I bought it off a local game store), and seeing a drop in about 10 bucks makes me feel a little bit cheated but that's what I get for being the hasty, collector's edition nut of any release that follows.

In a way, I am kind of disappointed in my decision to go for this game's 'collector' edition but like I said, I pretty much knew what I was getting myself into. Almost every game I own, unless otherwise restrained, is some sort of 'edition' and this adds to just another item in that collective library of glam.

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Dad prefers GRAW2 but my two sons, 13 & 15, really, REALLY like what I call Brawl of Duty 5. They like the campaigns and the online play.

Please note: the language justifies the M rating. There are F-bombs and S-bombs a plenty as well as exploding heads, arms, & legs and large blood splatters. The game rquires much parental supervision and commentary to keep the gore filter (blood splatters) on and to uphold a sense of horror at the loss of human life.

Amazon distinquished itself to me. I had delayed ordering this "collector's edition" so long that it was not available for release day delivery or within that week at the local video game store. I figured Amazon would get it to me within two days of release. Not so!! I don't know how they did it, but we got it on release day, much to the enjoyment of the birthday boy. Thanks, Amazon!!

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