Showing posts with label online xbox games. Show all posts
Showing posts with label online xbox games. Show all posts

Friday, February 13, 2015

Reviews of 2in1 combo Silicone Skin PINK and RED Game Controller Protection

2in1 combo Silicone Skin PINK and RED Game Controller Protection. Comes in manufacturer sealed zip-lock bag.
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $7.99
Today's Bonus: 60% Off
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I ordered this set for my boyfriend and I. We both have standard black Xbox controllers, so this made it easier for us to determine which one belonged to whom! They also provide comfort while playing, and they eliminate hand sweat too :P

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Sunday, January 18, 2015

Best Surf's Up - Xbox 360 Deals

Surf's Up - Xbox 360
Customer Ratings: 4.5 stars
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This is one of the last video games I ever would have thought to buy. I usually stay away from video games based off kid's movies, especially ones I didn't like all that much. However, while shopping, my wife and I found ourselves playing the game on an xbox 360 demo unit. We had just gotten xbox 360 (as a wedding gift lol) and I told my wife, there are probably much better games 2 player games for us.

Well, I couldn't find much else I thought she'd like, so I bought her Surf's up. I thought it'd be fun for an hour and they we'd both get bored of some glitchy controls or lack of any fun. Surprisingly, the gameplay, while simple (afterall it's for little kids), is great. The controls are tight and the different characters have varied if not distinct feels to them. With a few different goals to reach on each level and over a dozen levels, we're still enjoying the game. The tricks and scoring are a little simple and too easy for most kids even. However, completing a course with a high score and all the gates gets pretty challenging (though you only have to do one or the other).

Besides having more levels, characters, modes, etc. The one thing that really could have made this game 5 stars would have been more complex tricks, ones that don't just require a button press or two and to give extra points for varying your tricks. Then they could raise the highest scoring goal and give the game a little more depth and challenge.

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"Surf's Up" was a surprisingly great movie and my daughters and I loved it. Typically, games based on movies (especially animated features) can be really lame. Fortunately, this one is as terrific as the movie, and a whole lot of fun! It's easy enough that my 7 year old picked up most of the controls right away. But it's got enough challenges and unlockable characters, boards, environments etc. that we're still playing it and finding it exciting weeks after we first got it. I would say that this is not only how a movie game should be done, it's how all games should be done. A great game all around. "A+"

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I bought this game so that my son would have something to play. What I didn't expect is how much I was going to enjoy it. Easy enough that a 5 year old can understand how to play and have fun with it without getting frustrated, and fun enough that his mom will keep playing after he goes to bed.

You really can't ask for much more.

Honest reviews on Surf's Up - Xbox 360

Very entertaining and fun for kids about 8 to 12. My 9 year old grandson enjoys it tremendously.

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This is a five star rating because this game is fun filled and exciting. It's a "E" for everyone to play and enjoy.

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Thursday, December 11, 2014

Discount Tomb Raider: Underworld

Tomb Raider: Underworld
Customer Ratings: 4.5 stars
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Tomb Raider: Underworld is another decent -if not outstanding -installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.

As a Tomb Raider experience, this showing is similar to past games. All of Lara's classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new "adrenaline moment" move, in which the on-screen action slows and you must decide how you want to handle the situation -there's no sequence of buttons to press, and no right or wrong way of doing things. However, I found that these moves were scattered widely throughout the game, and weren't as plentiful or as exciting as the developers had hyped them. The wall climb is another new move, which is well designed and makes you think a little more about how to get to higher ground -you don't necessarily need to look for ledges. In fact, Lara can now climb rock faces as well, so this game tends to mix-it-up for long-time fans. Additionally, in order to find treasures, Lara must break open clay jars -which is somewhat new but also counter-intuitive if Lara values artifacts. Lara's movements are a little more acrobatic, and sometimes her stance just doesn't seem right.

The camera remains the biggest problem in this game, as it had been in both Legend and Anniversary. You simply learn to cope with it, and fortunately it is never a game-breaker. There are "invisible walls", which are areas of a map that Lara can't pass. There are moments when Lara can get stuck in a corner, or simply stuck in the scenery -I encountered several issues where her feet were apparently caught on a rock or a plant. By contrast, although enemies are persistent in this game when you kill them (bodies don't disappear), Lara's feet pass right through them -as if they're vapor. Enemies have no physics at all once they are dead. From an A.I. perspective, the enemies are fairly non-responsive and very easy to defeat.

The game shines in level design. Each level is huge. There are no annoying loading screens or loading delays -everything is loaded in the background, so play is non-stop. The game offers a sonar map on Lara's PDA, which I found totally useless since it did not provide points of interest or way-points. There are many puzzles -sometimes you'll be faced with 2 or 3 puzzles within a level. Puzzles are well-designed but not incredibly difficult. There are no bosses in this game, which is odd and disappointing, considering the number of bosses that appeared in Legend. In a way, however, the puzzles have become bosses because of the skill associated with them (Southern Mexico, as an example).

In addition to the graphics, the sound is superb. The musical score is present at the right moments, but can get extremely repetitive sometimes if you're stuck in a sequence trying to figure something out. CGI animations are smooth, with excellent voice-acting.

The game is fun to play, and the story is tightly-woven and entertaining. If you've played Legend, you'll be satisfied with the one or two twists thrown your way to close that storyline. However, if you didn't play Legend or Anniversary, you might not understand this story at all. I don't think the developers did a good job at making this a stand-alone game. The ending seems very final -there's nothing left to anticipate. I also thought that the game was entirely too short -much shorter than Legend while also much easier to complete. The only replay value is in the "achievements", many of which will be unlocked in the first play-through. It's a good game and worthy of play by fans, but certainly does not trump the previous games.

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If it weren't for the (relatively few) flaws, this game would be a masterpiece. I've been a fan of the tomb raider series for a long long time, but for whatever reason haven't played the last two. I'm glad I gave this one a go.

The pros:

Gorgeous and expansive levels

Great acrobatics

Puzzles are the perfect difficulty

Lots of puzzles

The cons:

Controls take some getting used to, especially the grappling hook

Lara gets "stuck" in the environments sometimes, especially if it's right on top of a terrain change. Can usually escape pretty easily, but it's annoying nonetheless

Invisible walls and "special" walls. I prefer delimiting the boundaries of where you can travel by walls that are simply just too high to jump on. Invisible walls feel cheap. "special" walls are walls that you can jump on and climb (as opposed to unspecial walls that look absolutely identical, but for some reason Lara refuses to grab it). In this sense the environment isn't totally autonomous, I would like to be able to do everything that the laws of physics allow me to do. If there's a wall that isn't any higher than my hands when I raise them straight up, I should sure as heck be able to climb it.

Axis inversion doesn't work on vehicles. This is a little weird, and really feels like a bug in the game, but when playing 3rd person games I really like axis inversion. It's broken on vehicles.

Lack of keyboard mapping. On the Xbox 360 version anyway, there is no option to remap keys.

Autosave feature is a little weird. It uses 8 save slots, the same 8 save slots for if you do manual saves. So if you do a manual save, it will get overwritten later by an autosave.

There is also the obvious comparison to Uncharted: Drake's Fortune. I would rate them about the same, each with its own cons, with Uncharted just having a different set of cons. There are obviously a lot of similarities between the two games, but if you liked Uncharted you won't necessarily like TR:U. For starters Uncharted is much more heavily focused on the combat. In Tomb Raider you might encounter a total of 10 enemies in a level which takes you 3 hours to beat. In Uncharted you would have encountered 100 enemies in that same level. Because of this, the combat system in TR is less refined. There's no "taking cover" for example.

All in all though TRU is a solid, if not the best, game in the Tomb Raider series to date. If you're a fan of Tomb Raider, you will love this game, no question about it.

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"Tomb Raider: Underworld" (TRU from now on) is easily Crystal Dynamics best effort since they took over the TR series from Core Design. It's obvious that the designers have been listening to the fans, and they addressed nearly all of the complaints that people had about their previous attempts.

Here's what they improved:

1. Level design.

Their first attempt, "Tomb Raider: Legend" had extremely linear levels, allowing for practically no exploration. This flew in the face of everything TR was supposed to be about. They improved on this with their second game, "TR: Anniversary," but that was a remake of the original TR game. TRU is the first time that Crystal Dynamics has created their own, original, open levels. They're not quite as open as, say, the levels in TR3, but even on those occasions when you are merely progressing along a predetermined path, the world just feels more open because of its clever design and the massive scale of it all (remember how big St. Francis' Folly in TR1 felt when you first played it back in the late 90s? Well, that's NOTHING compared to enormity of some areas you'll discover in TRU! There's a level towards the end of the game where you have to scale a rotating tower, and the massive scale of it is awe-inspiring. It really adds to the sense of vulnerability you'll feel.)

2. Combat

One of the common complaints about "Legend" was that you seemed to be in a firefight with a ton of mercs every few seconds. TRU scales back the combat drastically, returning the focus to exploring, platforming and puzzle solving, with just enough combat to keep you from ever getting too relaxed. And, if you find the combat too easy (or too difficult), you can adjust the amount of damaged Lara does to her enemies (and the amount of damage that enemies do to Lara.) There are separate sliders that you can move to tailor the gameplay to your preference.

3. Zip & Alistair

These two characters were a mixed blessing in Legend. They helped provide Lara with more personality by constantly chatting with her as she explored, but they also ruined the sense of isolation, and their comments often got a bit tedious (not to mention the fact that they sometimes told you how to solve puzzles when you'd rather figure it out on your own.) In TRU, they no longer to chat with Lara as she explores. They're still in the game, and they show up in cutscenes, but they don't intefere with the adventure. Instead, Lara now has a camcorder, and at key points in certain levels, she'll film certain things and comment on them. It's a good compromise-she still has a personality and we still get some background info on what we're exploring, but the sense of isolation that people enjoyed so much in the original games is back. Also, if you do find that you need a hint, you can ask Lara what to do. Her first response will be somewhat vague, but it might be enough. If you're still stuck, ask her again, and she'll be more specific. This is a very effective way to implement a hint system.

4. The Grapple

The grappling hook that Lara used in Legend and Anniversary is back, but it's implemented better this time around. Just like in Anniversary, Lara can use her grappling hook to run along walls, pull objects, etc. but the designers smartly avoided forcing you to use the grappling hook in situations where it's more frustrating than fun. In Anniversary, for example, there were certain wall runs that were only difficult because you were constantly battling with the controls to get Lara to do what you wanted. In TRU, the designers realized what works and doesn't work, and they seem to have kept this in mind (mostly) when designing levels. You'll still need to do wall runs, but because of the way they're set up, they're more often fun than frustrating.

5. Boss Battles (or the lack thereof...)

There are no boss battles in TRU. This could be seen as a con to some people, but I see it as an improvement. TR games, for me, are not fighting games, and always found boss battles to be more of a roadblock than entertainment. Also, unlike in Anniversary, you're never forced to pull off the tricky adrenaline headshots. If you want to do them, fine, have fun. But if you'd rather just shoot away until your enemy is dead, that's fine too.

6. Lara's moves

Lara finally feels like the character she was always meant to be because her move set has been expanded to give her more flexibility than ever. If you're hanging from a cliff, and a swarm of bats flies towards you, you know longer have to hitch yourself up to solid ground before you can start shooting at them. Just hang on with one hand and shoot with the other. There are plenty of other little new moves like this that really make the game flow better than ever, and all of the moves were motion-captured by an actual gymnast, so it feels more believable than it ever did in previous games.

7. Locales

After the first two TR games, the series started including more and more levels that took place in very non-TR-like locations, such as big cities, hi-tech towers, military bases, Paris streets, etc. TRU really brings the focus back to what TR was originally about-exploring ancient ruins. There are a couple of levels that take place on a ship, but other than that, it's all classic TR environments.

But, as I said in the title of this review, the game is "ALMOST" perfect, meaning not everything is as it should be.

The biggest problem is that in spite of how massive the levels are, it really won't take you very long to complete this game. Now, this is partly due to the fact that Lara simply moves faster than she did in the old games, so getting from point A to point B takes less time. It's also due to the fact that you're rarely left running around aimlessly in circles trying to figure out what to do next, as you often did in the old games. These are both good things, and if these were the only reasons the game took less time to complete, I couldn't fault it at all. But the truth is, there simply aren't enough levels. There are a small handful of massive levels, and a few mini levels in between. What's feels really cheap, though, is that some of the mini levels are actually repeated! (WARNING: If you want to be completely spoiler free, skip the rest of this paragraph) For example, there's a level that takes place on a ship near the start of the game (actually, it's just a small part of the enormous first level.) It's fun the first time around. But towards the end of the game, you have to replay it, and it's pretty much identical, with only the enemies being in different places. Similarly, there's a prologue level that takes place in Croft Manor. Later in the game, you replay the EXACT same sequence. This is a cheap way to pad an already fairly short game.

Another complaint-The game starts out a bit weak. The opening level (after the short prologue level) starts you off in a somewhat disorienting underwater sequence. It looks impressive, but it's not as much fun as it should be. And once you finally get inside, the level still doesn't make a great impression. Not to say it's bad, but it just seems a bit bland compared to the great stuff that comes later. All I can say is, stick with it and you'll be rewarded.

Some people have complained about the camera being uncooperative, so I feel I should mention it here. Honestly, I haven't had any major trouble with it. There are times when you won't be able to see something that you're supposed to jump to, but the game works around this by giving you visual clues. If you suspect that you might be able to jump safely in a certain direction, try pointing in that direction. Lara will prepare herself for the jump if it's do-able. If there isn't a safe way to jump in that direction, she'll either shake her head, or just do nothing. So although you can't always see everything, just pay attention to Lara's reactions, and you'll be fine. This is actually an improvement over previous games, where you often had to take blind leaps of faith with no indication from Lara about whether or not you'd be safe.

One other very minor complaint-The story. It's not that the story is bad at all, and it certainly has some great moments that'll stick with you, but the villains are too rarely seen, to the point where it's easy to forget about them. Legend, I feel, did a better job of keeping the main villain central in the plot. In TRU, you'll see the villains near the start of the game, and then they pretty much go away entirely until the end.

Still, all things considered, TRU is a great game, and now that it's cheaper, its short gameplay isn't really such a factor. If you value quality over quantity, you can't go wrong with this one.

Honest reviews on Tomb Raider: Underworld

The graphics for this game are better than the previous generation as expected, the game play is smoother and climbing much easier than before. I was pleasantly surprised by this game.

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Fun game. Controls and moves are easy to learn, nice graphics, good story, length is fine. Where the game really shines is in its puzzles, environments, and level design. It seems a lot of thought went into these, especially in the Jan Mayen Island and Arctic Sea levels and the Lara's Shadow add-on (all of which are fantastic). Criticisms that the levels are confusing are overstated IMO. You do have to explore the area to figure out what to do next but that's part of the appeal of adventure games. My only complaint is that the camera angles fly here and there (I would like to give the game a 4.5 out of 5 for this reason) but it's not bad enough to be frustrating (just mildly annoying).

I paid full price for the game when it was released last year and don't regret it. At $20, it's a bargain for fans of the series or anyone who is looking for an alternative to first person shooters.

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Saturday, November 29, 2014

Discount Xbox 360 NFL New York Jets Controller

Xbox 360 NFL New York Jets Controller
Customer Ratings: 4 stars
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After about a month of solid use the stick began to screw up and some of the buttons started to stick. I go it for $15 at the time, but it still wasn't worth it.

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My Daughter is a Die hard Jets Fan and wanted this controller so bad I just had to get it, she loves it and It goes with her room. I am glad Amazon had it and was able to get for her.

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I really like this control. I sit close to the console so the wire is not a problem. They fit my hands well and the reposition of the xbox button and start button works well with the RPG's I play

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Friday, November 21, 2014

Buy Mass Effect Sniper Shooter RPG FPS Game Vinyl Decal Skin Protector

Mass Effect Sniper Shooter RPG FPS Game Vinyl Decal Skin Protector Cover 2 for Microsoft Xbox 360 Slim
Customer Ratings: 5 stars
List Price: $18.14
Sale Price: $10.88
Today's Bonus: 40% Off
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I'm a HUGE fan of the series and this graffix was a nice addiction to my collection of Mass Effect paraphernalia.

My only "problem" is that the pic of Garrus is at the bottom and a little on the small side~!

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Monday, November 17, 2014

Glory of the Roman Empire - PC Review

Glory of the Roman Empire - PC
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $9.39
Today's Bonus: 77% Off
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While the game is indeed very simple and easy to get into, it is incredibly tedious, and will take a certain degree of micromanagement. In the first few campaign missions, the game is wowing. The graphics are better then any other Rome-based city builder I have seen, the interface is simple, and there is minimal micromanagement. The smaller your soon-to-be metropolis, less micromanagement. But, you simply have to use micromanagement, as the game forcibley makes you enlarge your city. As soon as your city gets too large for just a few administrative and distributive buildings, the citizens start complaining about how they need this, that, ect. So, you must provide this, that, ect. for them. Then, maybe they, for some random reason, will catch the plague. Well you have to fix that! Or maybe a house will be on fire. That needs to be fixed too! Thus, you must lay out many scaffolds at once before you even think about houses. I liked how they incorporated slaves into the game, as workers, and how if you worked them too hard they would revolt. However, if you get a notification that a house is on fire, then it's gone. You can try to get a prefacture up to stop it, but it's already gone unless you begin rebuilding it right away. Add this to the fact that the learning curve may be a bit flat for you, and the game gets fairly boring fast. If you get bored with the campaign and jump the gun to the free-build, then woah! What the heck is a Domus? So, simply, you must continue with the campaign, because you can't start the free-build given the fact that there are too many unexplained buildings.

One of my favorite features (probably because I love Latin) is the ability to change the entire game lettering and wording into Latin, the ancient Roman language. The grammer is a sketchy at times (using "ad" in something such as "there are too many"), but overall it really does well. I would have liked to see some slaves that the Romans might have considered "exotic" (such as african, german, british, ect. people) as maybe a trade item.

The game gets a 3 for fun and 4 overall, it will entertain you garenteed for a few hours, but unless you take time to get through the repetitiveness, it will not continue to excite you.

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It's limited in complexity compared to the old standards like Age of Empires/Mythology/Kings, and has more than a few irritating quirks. For example, the the panoramic view you are given seems more designed to show off the scenery (which is pretty nice) than to get you a useful view of, say, enemy troops. Unlike Black and White, which gives you full range of motion, here as you move upward for a good overall shot, your field of vision is restricted to only what is directly below you, which is a tiny fraction of the map. No horizon shots whatsoever. That combined with the fact that enemy soldiers aren't marked on the minimap means you are constantly surprised when angry Israelis come to kick you off their land.

I also dislike the lack of control over troops. Archers running out of towers to get slaughtered by axemen. Velits that won't show up to battle til they're good and ready. I also had a case of disappearing mercenaries on one map where the number dwindled to zero before the first battle. Never found an explanation for that. Overall, the battle aspect of the game from a strategy perspective is nearly nonexistant, so don't get your hopes up. No individual control over units means no say in how your guys respond to attacks, and its generally dull even when they manage a win.

Another quirk which I discovered in the challenge mode is that if someone burns down your only woodcutter's lodge and you have less than 4 units of wood stored, game over. It doesn't actually stop, you just can't build anymore buildings, even a woodcutter's lodge, *AND* all your existing buildings that need wood for upkeep go up in flames. Craptacular.

Also (this is the worst of all), the cheat codes don't seem to work. I tried them all.

One big plus, though, is the Latin. You can play the whole game with Latin narration and text. It's also the absolute first game about Romans I have ever played that didn't have British voiceovers. It sounds authentically Latin (to me). The producers are German, so I guess they don't suffer the same delusions as we anglophones. It's a nice touch.

Anyway, aside from the issues, it was an interesting diversion, but at the end of the day I'm going right back to Age of Whatever. Maybe the next version will knock my socks off.

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To me Glory of the Roman Empire is a work of art and a really great game. The graphics are far above average. Learning to play is simple and the level of the game is not complicated nor demanding. As I mentioned in another interview elsewhere, you can play GotR without having to worry about Caesar making a lot of difficult demands which must be met within a certain period and distract from the actual city building aspects by forcing the player to spend time and exert himself in seeing these are met or, face the possibility of losing the game. There are outbreaks of plague and you will have fires but, these are easily dealt with by building a special building which doubles as a drug store and doctor and erecting fire stations to cover populated areas. All in all I find the game quite enjoyable and my only complaints are that most of the maps are not large enough and the game does not contain and editor.

Honest reviews on Glory of the Roman Empire - PC

I have tried installing it twice and when I try to play it it tells me that i'm missing a library file. I've done the research and it turns out that there is no patch for Win 7. So if you have Win 7, or, as I hear, Vista as well, just don't waste time and effort in this game.

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Wednesday, October 22, 2014

Reviews of Xbox 360 Official NFL NY Jets Controller Faceplate

Xbox 360 Official NFL NY Jets Controller Faceplate
Customer Ratings: 4.5 stars
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I had to get this cause i had just bougth madden when it came out and i was looking for a face plate for my controller. This was perfect cause it was my favorite team and i had liked how it can just snap on and snap off when u need it off. Perfect for those NY Jets Madden gamers!

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It just snaps on right over the controller easily. It's just as comfortable as the regular controller and doesn't feel too bulky. Snaps on and off with ease, and protects against stains. That's if you're as stupid and clumsy as myself and spill soda on it... Grape soda...

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Friday, October 10, 2014

Fable III Limited Collector's Edition -Xbox 360 Reviews

Fable III Limited Collector's Edition -Xbox 360
Customer Ratings: 4 stars
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If you want to see what exactly you get in the collector's edition with your own two eyes, then check out this video review!

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Fable III is a great game. It's playable, and enjoyable, and I recommend it to anyone who enjoys Fable or even just a good story. But it just doesn't quite hold a candle to its predecessor. It pains me to say so, because I am a long-standing fan of Peter Molyneux, but the best way I can think of to describe Fable III is that it is Fable II with its heart cut out.

I could go on for pages about everything that falls short of the mark in Fable III, but I think it can all be summed up very succinctly: if you enjoyed engaging the world in Fable II, doing things like making all of Bowerstone fall in love with you, buying every piece of property in Albion, dressing a certain way to get a certain reaction from townsfolk, and buying specific food, alcohol, or luxury items to use or give as gifts, do not expect the same experience from Fable III. The game has been streamlined to the point where using the context-sensitive menu is a requirement, not a luxury.

You can still purchase property, but upkeep costs, while realistic, make being a magnate more trouble than it is really worth. You can no longer select which expressions you wish to use to impress people. Eventually, whole towns will fall in love with you, but it's a function of the backend of the game, not your specific actions toward them. Categories of items have been collapsed into single generic items. There is no way to see your inventory except by selling it. The quest log is buried and almost unnavigable, and overflowing with `relationship quests' that you don't even have to accept before they show up in the log.

There are good points, of course the new Albion is huge, and you can really feel the difference in size between Fable II and Fable III. It's fun to walk through the kingdom and play `find the landmark' many of them have changed almost beyond recognition. An old `friend' has built his new mansion in a place that is almost certain to infuriate series fans.

Fast travel is a necessity, now, where in Fable II I often found myself forgetting it was an option and walking. Of course, the combination of this new, larger Albion and the general loss of world detail I've described is that the world feels kind of empty. This isn't helped by the fact that the townsfolk algorithm has changed and you may now find yourself leaving a conversation and crossing a bridge only to find the person you just finished conversing with already on the other side.

The breadcrumb trail is also now a requirement I didn't use it at all in Fable II but I just don't see how you'd manage without it in Fable III. You'd certainly do a lot of stumbling around. Quest text is minimal and location descriptions are vague.

The story is very good, although I found myself wanting to see more familiar faces. Despite being the son or daughter of your character from Fable II, the cast is 99% fresh. I did notice that the alchemist from Bowerstone Market was still named Gary, but that may have been a fluke.

Perhaps most damningly, despite the direct lineage of the games and the main characters, there is no way to import data from Fable II into Fable III. No matter what choices your father or mother made, they have had no effect on Albion 50 years hence. This, to me, is a bigger blunder as the locked camera angle in Fable II multiplayer. How could a series so focused on individualized experience miss this?

For a certain kind of gamer, this game would be a five. For most, it would probably be a four. For me, unfortunately, it's a three. What I've always loved about Molyneux's games is the personalization of the experience, and it feels like the only thing left to personalize in Fable III is your hero's appearance. That's done really well, but I expected more.

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I'm not going really review the game-play of Fable 3. I figured you can find that anywhere, on other reviews, IGN, etc. I'm just going to concentrate on the general packaging, and DLC items which I don't think anyone has covered.

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LIMITED COLLECTOR'S EDITION BOX

The package came in perfect condition from Amazon, nothing was damaged.

The package itself came in a "book" which holds the game, and has a compartment at the bottom of the case. The inside is lined with red velvet, which feels nice and makes it look "rich".

The compartment holds a coin engraved with a "good" and a "bad" side. A Fable deck of cards is located right next to the coin. The coin is has a decent weight, and not made out of cheap plastic material. I don't intend to open the pack of cards, so I can't comment on that. The book has a strap of magnet, which hold the book closed. Overall, it's a very nice quality item.

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DLC FOR ALL NEW BOXES

The game box has 2 DLC cards inside for anyone who buy the game new. 1 card is for the highlander clothing set, and tattoo. The other one is for Raise Dead Potion, Slow Time Potion, and a Red Setter Dog Skin. Of course, there's also a manual and the game CD, too.

The Potions aren't really special, since I was able to find many more slow time potions while I was playing. I used the raise dead potion by mistake... but it wasn't all that great either. I spawned 2 dead bugs that helped me fight, which ended up dying pretty quick. I also preferred the default Collie dog skin over the Red Setter.

So, if you don't buy the game new... don't worry, it's nothing really special. But it's free, so it's great.

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FREE DLC FOR EVERYONE

Make sure you go online to the Fable 3 in the Market Place using your Xbox Live. Then click on the Download section. There you can download a free weapons DLC, which you get to use early in your game, so it's a great starter DLC.

Don't buy the Dog Outfit... it's not worth the money, it's just a gimmick.

----------

THE GAME

The graphic is using the same engine as Fable 2, so the quality is the same as Fable 2, but it looks a lot more massive. The world is noticeably larger.

There's no menu now. Instead of a menu, you instantly is teleported back to your Sanctuary. In your Sanctuary, you can change your outfit, your setting, teleport to other locations, etc. Your outfit is displayed on a manikin, which you can see what it will look like before putting it on.

The voice acting is superb, there's not a lot of reading. It seems everything is a voice over. Even when you find books, it will instantly voice over a summary of the book. Which I think is a great addition to the game.

----------

CONCLUSION

For some reason, I got a headache from playing the game. The motion sickness type headache. I guess it's because I haven't played a console game for awhile, but I have had it before and eventually I got used to it. Just a warning to the people who hadn't played a console game for a bit, be prepared not to be able to play for a long haul.

Overall, I love the game! There's so much to do, and I think it's a big improvement over Fable 2.

Highly recommended!

Honest reviews on Fable III Limited Collector's Edition -Xbox 360

There are plenty of reviews on the game of Fable, so I'll stick to a review about the Limited Collector's edition. As a huge Fable fanatic, I could not resist purchasing this over the standard set.

Unfortunately, I was disappointed. The collector's edition comes with a coin, cards, and in game DLC. The in game DLC is not very big -a few potions and some dog changing stuff. The rest of the game is exactly the same. The coin is kinda cool, but I never really use it. I guess I used it to decide whether my first character would be good or evil, but I ended up restarting one of the other side.

The cards are pretty cool. They feel nice and of good quality. I have not gotten a chance to use them in a poker setting, but they still were cool to have.

Overall, worth extra money for the collector's edition? Not really.

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Fable 2 was pretty fun, but a little annoying the menus and maps were pretty awful: nothing in any particular order, no way to relate to where you were out in the field. Lionhead sought to do something about these quibles... by making them prettier and more immersive in Fable 3, but not by solving the problems. Didn't even give 'em a looksie!

Then they thought they'd do the same to the leveling system. It is far more prettier when you level up, and the level up "menu" is pretty immersive, but by making all the experience you earn in the field generic rather than ability linked, they've taken what little depth they had in the series in the first place.

Which, strangely, seems to be exactly what they were going for. For all their blathering about choices and promises, this game really doesn't give you many. Whereas before, you used to have to choose exactly which expression was appropriate for the situation, the game chooses for you you merely get to choose whether you want to be naughty or nice. Lots of stuff like that.

I also feel the need to point out that, even with this "special" edition, you're gonna feel a little cheated. For all the little extra things you get for "free", you'll find an equal amount of dlc you have to pay for, right from the get-go. Things like costumes for your character. Sure, you don't need them, but when it's obvious they've left empty spaces in your inventory menu for them ahead of time? Yeah... That smacks of crass commercialism...

Which is not to say that I didn't have a fun time playing this game, all the wit and charm of the previous entries were there, as well as many of the same voice samples... If you liked them, you'll like this. Just don't expect to be amazed this time, and don't be surprised if you feel like you've been here before...

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Thursday, October 9, 2014

Reviews of Star Trek: Conquest - PlayStation 2

Star Trek: Conquest - PlayStation 2
Customer Ratings: 4 stars
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This game combines turn-based combat and strategy with the dogfighting seen in Star Trek: Encounters, and I think it does a great job of it. Because this is a Star Trek-themed game the conquests all bear the name of locations from the shows, and the factions correspond to the ones seen in the Dominion Wars epsiodes. There are also special weapons and characters from the Star Trek universe, and there's even good, if repetitive, voiceovers bringing home the theme. However, beyond that this is just a basic turn-based war simulator, but it's really fun and has immense replay value if you like that kind of game. You can choose the level of difficulty, which really does change the kind of game you get, and being able to select which faction you play and how many and who you play against makes for a lot of different possible outcomes. I also like that you can select between different combat resolutions, giving instant results based on the opposition stats, a more drawn out but computer controlled shootout, or an arcade-like dogfight where you can really get the benefit of those fast scoutships. There is a difference for which one you choose, so it takes some real consideration. Now, there are some drawbacks to this game. My main criticism is that once you've mastered this game it's hard to get a real challenge out of it again. It remains fun, but the limited kinds of ships and structures you can build keeps it from being engaging from a Star Trek-fan-point-of-view. I recommend this game for fans of war strategy and general enjoyers of all-things-Star Trek. Hardcore fans, this may not be for you...

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Overall a pretty decent game.

The good: 1: Easy to learn.2.Simple control. 3:Each race has its strengths and weaknesses. 4: Star Trek at war!

The bad: 1: After a couple games, starts to lack depth. 2: Races are unbalanced, Klingons dominate. 3: Federation just as war-like as other races.

The ugly: Why is the Wii version twice as much?

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This is a very fun game. You need to get a little used to it, but after awhile it gets really fun. One of the reasons it is fun is because it is never the same. It always changes.

A tip on the game........

When you get into a battle, unless you are positive that you are going to win, select the "arcade" syle. It not only lets you have the fun of doing it, but it also came make the outcome change from what it would have been if you selected "sim" or "instant."

Overall this game is really fun. Hope you enjoy.

Honest reviews on Star Trek: Conquest - PlayStation 2

Star Trek: Conquest is bargain bin cheap, and for good reason. The game, while entertaining, is extremely shallow and will not take long for you to tire of it. I've played two "campaigns", the deepest game mode included in the game, and I'm already growing tired of it.

I can forgive many of the game's faults, like its "galaxy at war" premise, lack of diplomacy, limited number of ship types, and the complete absence of main characters (at least as far as the Federation goes), but there are some aspects of the game that are hard to look past. Probably my biggest gripe is that there is precisely ONE map in the entire game. One. Once you've played it, that's it. There's no randomness to the map. Nothing on the map changes from campaign to campaign, which makes replayability almost nil.

It also doesn't help that there are a very limited number of "neutral" races to fight. The map starts with 20+ neutral systems, and when you visit one, you are confronted with a random enemy. These random enemies seem to be limited to the Borg, the Xindi, and the Ferengi. That's it. And they all fight exactly the same. The Borg are no harder to defeat than the Ferengi. The conspicuous absence of species like the Bajorans and Andorians is hard to overlook, considering those species have had ships shown in Star Trek episodes and their homeworlds are included in the game. Having to fight the Ferengi to win control of DS9 was just plain WRONG.

The lack of variety in the game might not be a big deal were it not for the fact that it is very easy to win. It would seem the only difference between the difficulty levels is the amount of resources you get to start with and the use of "fog of war". The computer opponents don't fight particularly well in battle, their overall strategy is lacking, and this doesn't seem to change between difficulty levels. Out of the dozens of battles I've fought, I've lost only two, and those were cases where I was greatly outnumbered. The game is very little of a challenge.

The game does have some merits. The ship combat is entertaining, though does get repetitive over time. The overhead view of the "battleground" is not as thrilling as a view from the ship's bridge might be, but its passable. The controls work reasonably well and it's very easy to learn them.

As far as a turn-based strategy game goes, ST:C is only okay. The game seems like it has a lot of potential for expansion, but this first effort was lacking in depth and game balance. Each star empire is limited to three fleets, which is probably plenty for the small map, but the limited number means that fleets that can move between more systems in a turn are much more valuable than their slower counterparts. Each of your fleets has a leader, and the leader determines the number of systems you can move through in a turn. Most leaders (2/3 of them) allow only one move, at least on their lowest experience levels, but a few allow you to move twice. I have found these leaders are far more powerful than the others. They fight more battles, and thus earn experience faster. This lets them "level up" quicker, which makes them even MORE powerful. In my time playing, my speedy leaders have always reached the top experience level (level 5), while all other leaders manage at best level 2.

The treatment of Star Trek canon is not bad in the game. Other than a thinly-explained "galaxy at war" situation, the game does not have any glaring inaccuracies. However, I do have to complain briefly that the game was poorly checked for spelling and grammar as I have noticed numerous, glaring errors when it comes to the text in the game.

*The Bottom Line*

ST:C is only a passable game, and would certainly have received a worse rating had it been any more expensive. The game is good for a few hours of play, but once you've been through the campaign mode a couple of times, the appeal wears off. The game is very shallow in terms of strategic depth, and replayability is very poor. If you're looking for a deep strategy game with lots of options, or a true-to-the-show Star Trek experience, look elsewhere. If you enjoy a quick strategy game that won't take you long to finish (you can play through a campaign in 2-3 hours), it might be worth shelling out a few bucks for this game. Just don't expect to be challenged by it.

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This game is easy to learn and fun to play. After a few hours, it turns into a fancy game of Tic-Tac-Toe.

As a big fan of Interstel's Empire and Master of Orion I and II, I was disappointed

There are 3 fundamental problems with this game:

1) You can only have 3 fleets, which are basically the same thing as units. Can you imagine playing Empire or MOO with only 3 units for the entire game? It's insane! As soon as your fleet leaves to conquer a planet, the enemy moves in and steals one of your planets.

2) There is no build time, so once you get going, you can build EVERYTHING you need in one turn. So you can wipe out an ememy fleet and it's back to full strength on the next turn.

3) You get into situations where the game is an endless loop. They move their unit to steal your planet and then you move your fleet to where they just were, stealing their planet. It's a tie and the game NEVER ends, even if you have more planets.

With a little tweaking, this could have been an awesome game.

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Wednesday, September 17, 2014

Review of Skinit Ohio State University Buckeyes Vinyl Skin for 1 Microsoft

Skinit Ohio State University Buckeyes Vinyl Skin for 1 Microsoft Xbox 360 Wireless Controller
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $11.24
Today's Bonus: 44% Off
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This matches the skin-it for the xbox. My grandson loves it for his Buckeye Bedroom. It makes the xbox & the remote look like they were made that way.

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Skinit is great on flat surfaces (IE X box, lap tops, even a cell phone) Curved surfaces is a no. The fitting of a curved surface is not accurate. I bought this applied to controller and no matter how hard I or my coworker tried, there were bubbles and wrinkles. I threw it away the day it was received.

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This is nice for OSU fans who have a plain colored xbox controller. The only thing that I didn't like it that it seemed a little small it fits perfectly, but it seems like they could have made it a little bigger to fit more of the controller around the sides. Still nice though!

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Although this item will be loved by my boy friend.. I am not very happy about the fact I was suppose to receive it 2 days ago and havent... This product is what my boy friend wanted and I was happy to get it for him.. I have bought from Skinit tons of times and never had this bad of service.

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Monday, September 15, 2014

Xbox Wireless Network Adapter MN740 Reviews

Xbox Wireless Network Adapter MN740
Customer Ratings: 4.5 stars
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After reading these reviews I had already printed my return label when I decided to call Microsoft just to double-check. Yes it does work on the 360. I did the following, and at least it worked for me:

1. Do not use the disk that comes in the box.

2. Just plug it in, go to "settings" and put in your encryption key if you have one, if not just leave it alone.

3. Try more than once. For some weird reason it only worked at the second try.

I have this adapter in the basement and the router in the first floor. It works great, comes with the cable, and I saved $50...

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I have had this bridge for like 3 or 4 years. I bought it for my original Xbox. Once you interface with the bridge through your Xbox (or Xbox 360) and enter the correct settings (wep encryption key and so forth)to connect with your wireless router, this thing doesn't care what it's plugged into. I've actually used this bridge to connect my Toshiba HD DVD player to the internet for firmware upgrades. Currently, my son has it connected to his PlayStation 2 to play PS2 games online! Once you have it set to connect to your router, it doesn't care what it's connected to.

Pro's: It's fast/Can be used as a universal bridge for any device

Con's: This bridge can only be interfaced through the Xbox or Xbox 360. You cannot simply plug this into a PC and interface with it to make settings for it. It's completely Xbox dependant to change any settings within it./Only supports WEP encryption. And like someone else mentioned, there IS no firmware update for it to make it support WPA (which is a racket by MicroSoft to try to get you to buy their new $100 bridge).

If you want a bridge that supports WPA, buy the Dlink DGL 3420 ($89). You can interface with it through your PC (a major plus) to make settings for it and use it for any device, including the Xbox 360.. just like the MN 740.

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This wireless adapter was made for the original Xbox to connect to Xbox LIVE, though it is compatible with the Xbox 360. The main problem with it that I was not initially aware of is the fact that it only supports WEP encryption. If your wireless router uses WPA, it will not work.

Also, unlike the Xbox 360 wireless adapter, you need an AC adapter to supply power to it, as well as a CAT-5 cable which plugs into the 360's Ethernet port. The Xbox 360 wireless adapter, on the other hand, just pops right into any of your 360's USB ports, and then you're good to go after typing in your router's SSID and password.

The Xbox wireless adapter is a bit bulkier and less aesthetically pleasing, though most people don't care about the appearance of a product like this. The 360 wireless adapter is considerably smaller and more streamlined, though, making it far more visually attractive and better for fitting into smaller spaces (especially when taking into account that it doesn't need a bulky external power supply).

If your router supports WEP encryption, you don't mind needing an AC adapter to power it and you're not willing to spend more than about $40-$50 for a wireless bridge, then this product may be for you. However, the Xbox 360 wireless adapter is superior in every way besides the cost. I actually managed to snag a used 360 adapter for about $70 which was a great deal in the end after previously struggling with the original Xbox adapter. The decision of which to get is your choice, but make sure your setup will allow you to use the original before purchasing it. On the other hand, if money isn't an issue, then a used Xbox 360 adapter is the better option.

Bottom line: Only get if you don't mind or aren't fazed by the issues with the original that I mentioned. 3 stars.

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Just like the majority of the reviews on here, this guy works with the Xbox 360 with no problems. The device found my wireless network with no problems. And after entering my WEP security, I was able to connect to Xbox Live.

Save yourself some money (and a USB port) and buy this one over this:Xbox 360 Wireless Network Adapter

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After reading the other reviews, I thought that I must have bought the wrong wireless adapter and would need to return this one for the $95 one for XBox 360. But, I did just what psquare said, I did not use the installation CD. It recognized my network instantly, just typed in my WEP code and it was as simple as that!

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Sunday, September 14, 2014

Discount Painkiller Hell & Damnation Collector's Edition

Painkiller Hell & Damnation Collector's Edition
Customer Ratings: 3 stars
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Painkiller is a highly over looked game (untill Yahtzee reviewed it that is), what Painkiller is basically when you get down to it is a arcade-y style shooter with weapons that you've never used before.

A spinning blade melee weapon/also fires a laser, a shotgun with a freeze alt fire, a gun that shoots shurikens and lightning, a gun that shoots saw blades and a soul beam that can control enemies, a stake gun that fires basically tree sized stakes and who's alt-fire is a grenade, a rocket launcher with a minigun alt-fire

and more.

Seriously there's not many games that play like this and NONE that has weapons like this, except maybe the original painkiller. The story isn't worth mentioning, the enemies swarm you in big dumb hordes (huge variety of enemies to boot)

So this is the HD touch up, it's great, very very great not many remakes can boast that I think. It has NONE of the expansions from the original but honestly most of them were garbage anyway.

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This game is a joke! this is a buggy-filled sack of s***. This remake has damaged the original version of Painkiller. AI enemy is dumber or the dumbest I have ever seen in a video game, you can see jumping skeletons, minions bumping against each other, ghouls stuck in walls... Terrible game!! Don't trash your money on this release, you better off spending your time watching a movie.

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Saturday, August 16, 2014

Xbox 360 3-In-1 Power Kit Reviews

Xbox 360 3-In-1 Power Kit
Customer Ratings: 3.5 stars
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Ordered this to be a Christmas gift. I was so happy to get the box, but when I opened it....it wasn't even the right thing. Something completely different ( a fan for an original xbox). Contacted them and they said they would send me the real thing I ordered, no extra $, and I could keep the fan for free (even though its useless and is still in the package as I'm typing this almost 2 months later).

So I waited and waited and I knew it wasn't coming before Christmas so I had to file a claim and get my money back. First time ordering from this company and I am not impressed by them. They were very polite and that was nice of them, but the actual service is "iffy".

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So far, so solid. Had it about a month now, and it works as described. I am dinging it a star for slow, SLOW charging, but it's still a solid pick up.

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I'm new 2 da hard core gaming world so I feel dumb when I say that I really didn't know this produt exsisted at first. now that I have it it is awesome and saves batteries. I love it!

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