Showing posts with label xbox 360 sales. Show all posts
Showing posts with label xbox 360 sales. Show all posts

Friday, January 30, 2015

Sonic Free Riders - Xbox 360 Review

Sonic Free Riders - Xbox 360
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $14.96
Today's Bonus: 50% Off
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Let me introduce Sonic, master of the most grueling thigh workout on the Kinect. You probably thought you'd need to buy an exercise title featuring a screaming trainer to get a good workout. Well, it turns out this little racer will bring you to your knees as you use your whole body to twist, turn and jump your hoverboard through 16 tracks.

You can upgrade your board gear temporarily with energy pickups like a soda rocket or fully to extreme gear, which is available in both board and bike formats. The hoverboard reacts like a snowboard on steroids. Maneuvering requires your whole body:

* Cornering involves bending your body forward at the waist or backwards to steer;

* Jumping is self-explanatory but power jumping requires you to crouch down for a few seconds before leaping into the air;

* A kick dash is completed using a kick gesture using your back foot with a good follow-through;

* Braking requires squaring your shoulders toward the screen; and

* Your hands are kept busy to catch rings, grab horizontal bars, wipe away foggy screens and to cling to the bottom of trains (?!).

The game provides an extensive tutorial along with a host named Omochao, who also serves as the game commentator. I highly recommend casual gamers take the time to go through the tutorials. This isn't a bowling game you can simply step up and play.

I completed two racetracks and slumped into the couch. A trickle of sweat ran along my spine, my legs trembling. Brain synapse fired in all directions and soon I was hearing Robert Klein wailing on the harmonica and singing "I can't stop my leg."

The gameplay is not as extensive as the granddaddy of kart racers, Mario Kart DS. However, what Sonic Free Riders lacks in depth is more than made up with by the physical racing experience that comes from using the Kinect system. Even my 8-year old son stopped after competing in four consecutive races to catch his breath and get a drink of water.

So, what are the negatives?

* The controls are not perfect. Don't let early frustration turn you away. The game doesn't respond as smoothly as it would if we were gripping steering wheels. We found it helped to recalibrate the Kinect for this game and widen our playing area a couple feet to allow side-by-side racing.

* The menus are maddening. I'm tired of sweeping options left and right. Game designers need to hold back their Kinect zeal. Keep the menus basic, like a simple drop-down menu format, and save the wild moves for the game itself.

* The online features aren't that attractive. Fortunately for us, with four in our family, there's plenty of competition at home.

In summary, if you are willing to invest practice time, this is a fun, family game that also delivers a good full-body workout, too. With the initial library of Kinect games including dogs like Game Party: In Motion, "Sonic Free Riders" is a good value, especially for kids. Rating: Four stars.

Hey, look. My leg stopped.

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Well, Sonic Free Riders starts off with this frustratingly long/annoying tutorial, and once you're past it, and hit a few rounds of "World Grand Prix" you BEGIN to get the movement down. The first day of playing, my body was all over the place, trying to lean left & right way too hard and by habit, turning my body forward instead off to the side (like a skateboarder). The character was drifting way off course and I was just getting angrier". Well, After a about the 3rd track in, the frustration began to dissipate, as I was able to nail a good deal of the controls, which felt rewarding. Sonic feels more like a non-Kinect launch title as it has more depth then the other titles. Yes, it's definitely true that sometimes, the game can be super finicky with your movement, but not enough to ruin the game like I originally thought. Sega crammed a lot of moves in this game, so it's going to take practice, as this has a bit of a learning curve. I also like that it's the only debut game (I think) that has menu driven voice commands. Overall, thumbs up but I would not recommended Sonic Free Riders to the casual gamer (lol the irony).

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I have seen this game recieve negative reviews overall, and I'm still trying to figure out why. Sonic Free Riders is my favorite game for the Kinect, and I am totally hooked on it. It's like riding a snowboard, and I think I actually get a better work out from the game than actaully snowboarding. You have to lean left and right as you steer your way around the course, and actually crouch down and then jump when you hit a ramp. And it's not just leg movements either. There are weapons which require different types of hand moves to be deployed, and even a special ability to let you punch through obstacles in your path. After playing this game for awhile, you are definitely going to be sore from the intense workout you just recived. And even better, it's a much more enjoyable workout rather than a treadmill or stationary bike, for instance.

Honest reviews on Sonic Free Riders - Xbox 360

This game is terrible at tracking the movements with kinect. If it had been the only game I had tried, I would have thought the kinect system itself was a failure. But many of the other games are great: especially Dance Central, and Kinect Adventures.

Besides being bad at tracking they take way too long explaining how to do the movements,and if you mess up, you have to hear the same LONG explanation over and over... they should just allow you to skip the explanation and try again.

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Name: Mike

Age: 21

Sonic Free Riders is the only Kinect game i find myself booting up when I don't have company over. When I'm entertaining guests it's always Kinect Sports or Dance Central; but if it's just myself, this has been my go-to game for single play. Once you get past the long (admittedly annoying) tutorial and begin to learn the ins and outs of the controls the game proves to be very fun. This is not a pickup and play casual game. It takes time and patience to learn the controls and exactly how to move your body. Because of this, Sonic Free Riders is one of my most played Kinect games. It has the hardcore-ish appeal that I need for a single player game, PLUS I get to use my Kinect and get a good workout.

I'd recommend this game for anyone looking for a reason to use their Kinect when they don't have guests over. It has its flaws here and there, but overall it's a solid game and i always have a good time with it.

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Monday, January 26, 2015

Xbox 360 Officially licensed F.P.S. Pro Wired GamePad Reviews

Xbox 360 Officially licensed F.P.S. Pro Wired GamePad
Customer Ratings: 4 stars
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I've had the controller since Oct.20.2012 and They're still working.

-Pros-

For FPS players the combat button is really useful for call of duty so you don't have to mash the left stick so much to run.

I like the LED lights, they still work.

The AXBY, Menu button, select and start buttons are nice and flat and don't feel squishy and annoying to press.

My controller is still in good shape, no control stick getting stuck slightly at all.

-Neutral-

LB & RB may feel weird at first, but you'll get used to it, they're good, clicky.

The controller has a nice feel, but it will wear down, but all controllers do that.

Just pointing it out there, I dropped my controller a few times by accident because I kept pulling the cord at times because I use it for PC games too and I keep it close and the controller still works perfectly fine for me.

-Cons-

If the DPAD was thinner, it would've been better.

Not much else I can really say bad about the controller.

The Controller still works and it's been about 7 months already, It's a great controller, despite Madcatz's reputation, I think this is one of their nice works.

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One of the side grips wobbles a bit, but the controller functions as advertised, is comfortable in my hands and build quality seems solid. Works fine with steam games on pc with Windows 7 once xbox 360 controller drivers are installed.

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Control is nice for just about any game other than fighters. The game is built to withstand aggressive gameplay. Good.

Honest reviews on Xbox 360 Officially licensed F.P.S. Pro Wired GamePad

Cool for the price!! Long cord is convenient. I would recommend this if you don't want to spend lots on batteries or have to worry about your rechargeable battery dying during a game.

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Being an avid gamer, mostly FPS games (HALO & Skyrim), I have only used wireless controllers. The times I spend playing would most always require me to charge the wireless controller during gaming. Which essential made them wired controllers and the same would go for the headsets. So, why not get a wired controller and not have dead battery packs or dead batteries laying around.

I went with the F.P.S. Pro after reviewing the product on Youtube compared to the Razr Onza controller done by arCtiCvBi. I have to say the programmable thumbstick colors was a turning point for my purchasing of the controller. I also like how easily you can change the combat buttons; left thumbstick color, left bumper, A or B button on the left side (combat 1) and right thumbstick color, right bumper, X or Y button on the right side (combat 2). Naturally you have to select the colors you want every time you turn on the XBOX controller.

Not having to worry about the controller dying is quite a weight lifted as well. Overall...I enjoy the feel, look and durability of the F.P.S. Pro wired controller.

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Thursday, January 22, 2015

Reviews of Xbox 360 Call of Duty: Black Ops Controller Faceplate

Xbox 360 Call of Duty: Black Ops Controller Faceplate
Customer Ratings: 5 stars
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A great fit, super easy install and awesome look. Paint holds up well (no chipping etc). 2nd cover from these guys, never a bad deal.

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Awesome one-of-a-kind looks, but feel isn't so smooth for gameplay. Also, this faceplate looks much better on a black (not white) controller.

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Perfect stocking stuffer for my Black Ops addicted son!! The item seems very durable, and was shipped promptly during the busy season!

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how can you play without this? essential for pwning noobs, and becoming the XxleetxnoobxslayerxX you've always dreamed about! extra words

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Friday, November 28, 2014

Best Sins of a Solar Empire - PC Deals

Sins of a Solar Empire - PC
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $13.95
Today's Bonus: 30% Off
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This is an EXCELLENT game that takes the galaxy civilization games a clear step further. Open-ended like a new science-fiction world and played as a seat-of-your-pants RTS game, this is a very intelligent hybrid that I greatly enjoyed.

In effect, SINS is a successful blend of the wonderful GALACTIC CIVILIZATIONS and HOMEWORLD series, with a sprinkling of TOTAL WAR for good measure. This is NOT a turn-based civilization game, so expect a much faster pace. What this means is that while it maintains the characteristics of classic turn-based civilization games (exploration, expansion, exploitation and extermination), by relieving from the micromanagement tedium, it allows for an intense RealTime Strategy experience. Now, this probably may not appeal to turn-based purists, but I would advise an open mind: this is a good game.

This concept-blending is new, so expect a slow learning curve it took me a number of ...false-starts to get the hang of it: after all, it plays like an RTS and (although simplified) it still has enough of turn-based features that need to be taken care of. The interface is simplified and informative at the same time, with info trees sliding out only when needed.

There are three different factions to choose from (financiers, technologists and psitecs) yet, their differences focus mainly on research tree-branching and ship designs. What I did not like was that the ships of all three factions are effectively the same and their differences are only skin-deep. What I would have liked to find (and was disappointed to the point of withholding the 5th star for fun) was ship design and building! Remember how much fun was to design our own spaceships (from freighters to battleships) in GALACTIC CIVILIZATIONS II? Well, no such luck here. Let's hope they keep it in mind when the patch gets prepared.

Quick and constant exploration is not only encouraged by a necessity if one wants to survive let alone win. Spaceships built within a solar system cannot travel beyond it, unless using "wormhole"-like singularities. This adds to realism but can stretch your finances to their breaking point since only locally built ships can be used. Moreover, it makes really hard to locate the strategic points to either built defenses or focus an attack. The AI will constantly be bypassing your planning like the Maginot line and leave you with such a French feeling...

The graphics (of all of backgrounds, planets and units) are very nicely done. I really liked the multiple afterburners tracing through space as a spaceship squadron was dopplering past my screen...And less-than-cutting-edge PC owners rejoice: even 4-5 years old systems can handle this game like a breeze!

What I truly appreciated was the realistic scale of things. Galaxies are much larger than star systems, which in turn are much larger than planets, which in turn are much larger than space stations...than spaceships and so on. How is this achieved? Excellent zooming!

SUPREME COMMANDER was the first game to introduce strategic zoom; however, SINS implements it much better and shows how it should had been done: from a galaxy to a single planet and to a single spaceship, zooming in or out firmly maintains the effectiveness of battle controls by grouping and simplifying the info-tiles as one zooms out. In SupCom, we had to chose between either discerning the units or moving ...info-tiles around the battlefield not a bad first attempt, mind you. In SINS, one almost never looses perspective: ongoing battles, critical hotspots, or colony revolts are all easily identifiable in real-time.

On another note, SINS OF A SOLAR EMPIRE is a STARDOCK release which, yes, means their specialized installation utility. Nevertheless, this game hides no DRM or other intrusive security idiocy. Since trust and respect between a game publisher and its customers is a two-way street (and STARDOCK was willing to prove its friendship first), SINS deserves our support.

HIGHLY RECOMMENDED!

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First, this game isn't exactly what you may have heard. Don't expect a real time version of Gal Civ 2, or a sort of Europa Universalis in space, this is an RTS game first. Game play consists of collecting resources, building ships, and hurling big piles of them at big piles of enemy ships. It has some characteristics of TBS space games, like warp lanes, planet hopping, and a broadly slower pace. It also has some light approximations of the research and infrastructure elements of TBS titles, but there's no empire-building here to speak of. There are also no victory conditions beyond "annihilate the other guy." The bulk of your time will definitely be spent on traditional RTS activities, so if you don't care for that genre, don't invest.

I have played this unique title for several weeks now, and come to some conclusions. It's an interesting game with a steep learning curve for an RTS. I finally have a good feel for the rather unique interface, and it works reasonably well. The empire tree is a novel tool to control building and to try to track structures and ships in your empire. It lacks a sense of relative position, however, and as such I still find myself missing a mini-map. The main problems, however, all stem from one simple component of the design: the real time battles take place in the same timeline as the real time strategy. That is, while your ships are fighting, time is ticking by all across your empire. Got 3 battles going on? You can only watch and manage one of them. The AI's ok at handling fights for you, but I dislike being reliant on that. For that matter, the graphics are gorgeous and the battles are genuinely exciting, it kind of sucks that at best I can only watch one at a time and frequently I'm pulled away from that to handle managerial issues. The empire tree mitigates this at times, but fails to do so at others. It's not the universal control panel that I believe the designers intended it to be.

It's probably also worth mentioning that there are only three factions, and they play quite similarly. The art and voice work for each is well done and quite distinct, but the vaunted unique tech trees are actually about 75% equivalent to one another, at a guess. The result is that there's little different between factions beyond the aesthetic.

The single player diplomatic system is peculiar. I'm not fond of it, and it bears a few words simply because I've never seen a system like this before. In a free for all, single player game your opponents will give you "missions" to curry their favor. These can be straight-up extortion, like "give us X amount of this resource" or they can be something like "kill X number of ships/structures belonging to this enemy." Performing the task in the time allotted will increase relations with the faction in question, failing to do so will lower relations. What's a bit strange is that even if you're actively engaged in hostilities with an opponent (like, say, bombarding and recolonizing their worlds) they'll still message you with these missions. Even when you've made friends with a given AI, in many cases performing these tasks are a practical impossibility. Imagine, for example, being in the midst of a massive war with one enemy when your "ally" demands that you destroy a large number of ships and structure from a different enemy in a short amount of time. This kind of thing causes you to lose allies when you need them most quite often and for no good reason. If it were a bit more context-sensitive (ie when you're fighting a joint war, the requests involve the destruction of the opponent you're both actively attacking), it'd work better. Since your other actions in the game beyond these "missions" affect your relations with the AI players not at all, as best I can tell, I find it's best to simply play with locked teams and avoid the system altogether. The result, though, is that the diplomacy element of a 4X game is either broken or missing, here, depending on how you play.

On the positive side, the random map generator is the single most powerful function of its type I've ever seen in a game, bar none. It's better than the map generation in the Civilization series, and that's really saying something. There appear to be hard caps on almost nothing, you can create a map of any size to virtually any specifications you can dream of (and that your PC can handle), it more than compensates to the lack of a story-based campaign IMO.

It's also worth noting that the game is very modable. With a sufficiently engaged, motivated fan community (which this game appears to have, at this early date) and with the level of support and additions I expect from a Stardock product, there's reason to think it'll only get better with time.

So for what it is, I'd say the game is pretty well done. It seems reasonably polished, very stable, the AI's adequate while you're learning, and the graphics and sounds are great. It scales well to low and high end systems. The capital ship level up system is neat (if borrowed completely from Warcraft 3) and the battles are quite cool looking. The problem, at heart, is that the large scale strategy (which already has a few flaws, as mentioned) and the tactical battles conflict with, rather than complement, one another. It's two games that don't quite fit together, and thus make one flawed game when all is said and done.

But don't take my word for it. The best way to find out about Sins is to play the demo, which the devs have said will be out within a month or so of Sins' release (that is, sometime in March '08). You are wise to wait and do this, as there's never been a game quite like this one and whether or not it works for you is going to depend a great deal on your personal tastes.

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I must say, if Sins of a Solar Empire is typical of the products that Stardock is going to release, they just might be the next Blizzard Entertainment. Though most of the fundamentals in this game aren't exactly revolutionary, they are presented with an attention to detail and level of polish that make the game seem new and exciting. Sins is surprisingly easy to pick up and play, but is definitely a game that would take time to truly master.

The basic resource and base model is something that should be familiar to most RTS veterans3 resources (creditsfrom tax income, ore and crystals from harvesting) and facilities orbiting planets. There is a limit to how many can be built around a planet, and this varies depending on how well developed said planet is. You can also build defensive platforms and production facilities for your fleet. Research is also a pretty standard model, and is based on how many research labs you possess.

Where it starts getting interesting is the way you expand your empire, which you surely must in order to survive. Sins definitely favors aggressive players, as they will have more spaces for buildings and more credit/resource income as a result of higher population and more asteroids to harvest. At the start of a game, you usually have one home world connected to a few other systems. These may be colonizable, and may notand in general, the better the planet the stronger the defense forces of the indigenous population. This means your pitiful starter fleet will likely not be able to conquer any prime worlds without taking losses, which can be bad if your opponents decide to attack you in the meantime. Additionally, some sorts of planets require research to colonize, and you need to colonize to build. This makes scouting of potential objectives and a general strategic plan essential.

To move between systems, you have to follow 'warp lines' connecting them. That is, you can't just go from your homeworld to any other system directly, but likely have to pass through several (and potentially hostile) worlds on the way. In order to make a jump, your ships have to travel to a fixed distance from a planet, power up their drives, and make the transit at high speed. This is a lengthy process, so you have to keep in mind that your forces might not get back in time if you need to mount a defense against a surprise attack. Thus you will always have a problem with balancing your defensive and offensive capabilities, and in safeguarding chokepoint planets that have warp lines to many systems. This is similar in concept to the map model in some other games, such as Conquest: Frontier Wars. It also allows battles to be taking place in multiple systems simultaneously, which can lead to some seriously frantic action.

There are three factions in the gamethe TEC (essentially, humans), Advent (a bunch of weird female human psychics), and Vasari (the 'real' aliens). Though they have radically different looks and somewhat different weapons and technology, the corresponding ships of each empire are about equal in strength. Thus it's more an aesthetic choice and matter of personal preference. Ships are broken down into frigates and cruisers, and capital ships. The latter are your 'hero' units that gain experience and have powerful weapons and special abilities. Your first is free, and it's critical that you keep them alive and kicking. The other vessel types are the grunts of the fleet, and are substantially cheaper and more expendable. The vessel types, in all three classes, have a wide array of roles ranging from colonization to direct battle to fighter/bomber carrying mother ships. You can't afford to specialize in all technologies and upgrades, so it's best you figure out what you like to use and stick to that. There is no really clearcut paper-rock-scissors setup like in most RTS games, so as long as you invest in at least two roles (e.g. carriers and main battle units) you will likely be fine.

Research and expansion are critical if you plan to win against computer or human opponents, who will be your serious adversaries in any campaign. There's also pirates, who can be irritating, and local forcesbut these are generally far less aggressive than other players. You can also help your empire along by trading goods on the black market and even by bribing pirates to attack your enemies. There's also a simple diplomacy interface where you can form alliances and break them at will (if you aren't a fan of backstabbing, you can also enforce permanent alliances before a game starts).

Admittedly, combat is a bit simplistic. You pretty much send ships at others, and even if you don't they auto-engage if in the same system. It's all done on a 2-D field even though the game is fully 3-D, so there's no 'depth' to the battlefield a la Homeworld. You can maneuver ships and order individual ones to retreat, and can manually manage special abilities, but it generally works to just leave them on automatic. However, the game graphics and interface are so attractive and slick that you tend to not notice. Effects and detail make it fun to watch even though you're not doing a whole lot, and the sound design is also excellent.

The game supports full online play, but also includes a pretty challenging AI for skirmish mode. I have found the 'easy' setting to be hilariously weak and the normal setting to probably be a bit too much of a step up, however. Additionally, computer opponents seem to do really weird things on occasion, such as building tons of siege frigates or forming a grand alliance to wipe you out (if there's more than one). Nothing that can't be patched, but still weird. Online is probably where you will have the most fun, since real people are generally a lot more inventive than the AIand Sins gives you a lot of ways to use your cunning to give your opponents a hard time.

Despite its complexity the game is pretty easy to pick up and play as a novice. There is a very brief tutorial that teaches you the control and user interface basics, and then the best way to learn is to just start a game vs. one easy computer. After you beat them down (or not) you will likely know enough to play seriously.

The one big letdown in Sins is the lack of a single player campaign. It is such a glaring omission that it's hard to forgive, even with the superb gameplay and production values. This universe just begs to be explored in terms of a developed storyline, and the opening cinematic leaves you salivating over how much fun that would be... but there isn't one. Maybe in version 2.0? Please? I'd seriously beg for one if it helps.

The bottom line is that Sins of a Solar Empire is a finely polished, extremely fun strategy game. It is fast-paced, has great strategic depth, and looks amazing. If you've ever played and appreciated any RTSnot even necessarily ones set in spaceyou will most likely love this game.

Honest reviews on Sins of a Solar Empire - PC

First off, my bona fides: I've been playing computer games for over 30 years; heck, I was designing computer games nearly 30 years ago. I don't even want to think about how many hundreds (if not thousands) of hours I've spent playing various games (mostly 4X and RTS) over the years. You can check out some of my other game reviews here on Amazon (via the link above) to get a sense of my preferences and biases.

I gave SINS four (4) stars overall because it is way above average for the clean, innovative user interface and general quality of the software. It's slick, professional, and absolutely solid. The user interface takes a bit to learn, but once you get the hang of it, it helps you get things done very quickly. And the ability to zoom smoothly from very close to very far out make operating at different scales very easy.

On the other hand, I have a hard time giving the game more than three stars for fun because every game I've played so far (and I've played a lot) ultimately degenerates into shuffling fleets from system to system as your remaining opponent(s) attack. And since ship movement is so slow (yes, even on the 'quick' setting), I find myself spending a lot of time just staring at the screen, watching my fleets inch their way to the current system(s) under attack. Resources (credits, metal, crystal) and 'slots' (logistical and tactical) tend to be so constrained that it's very hard to set up a system that can really defend itself without a decent fleet on hand.

There are no real politics beyond very simple agreements (cease fire, peace treaty, trade agreement, share intelligence). Other (AI) factions make demands of you -initially for resources, but then for attacks on other factions. You are under a time limit and you have no option to decline gracefully; you either fulfill the demand (and receive a reward comprising some mixture of good will, credits, metal, and/or crystal), or you fail to do so, and you lose goodwill with the faction. Note that you cannot turn around and make those same demands on the AI factions -an asymmetric disparity that is (IMHO) a serious flaw.

A typical Sins game starts out interestingly enough, but tends to become tedious towards the endgame. Because both movement and construction are so slow, progress in the latter portion of the game tends to be slow as well:

-Faction A attacks Planet X occupied by Faction B

-Faction B starts bringing its fleets from elsewhere to Planet X

-Faction A manages (or not) to wipe out the population on Planet X

-Faction B manages to bring enough ships to bear to force Faction A to retreat

-Faction A starts the slow process of building new ships to replace those lost in the attack and then moving them (slowly) to where its fleets are

-Faction B starts the slow process of recolonizing Planet X (if necesary), after which it can start the slow process of rebuilding the logistical and tactical infrastructure of Planet X, as well as the slow process of building new ships to replace those lost during the battle for Planet X

Or, alternately, Faction B retreats from Planet X, in which case it is Faction A that has the slow process of recolonizing and rebuilding Planet X.

Fleet tactics during battles mostly consist of aiming all your ships at one of your opponent's ships for the 30-60 seconds it takes to destroy it, then repeating that until your opponents flees or is destroyed, or you flee or are destroyed. The variety of technologies that the different capital ships can have are nice, but if you have two or more battles going on simultaneously, it's pretty difficult to do any actual tactics or maneuvering for more than just one battle.

Now imagine that you're doing this simultaneously against 2, 3, or 4 AI factions. It's easy for them to wear you down, but hard for you to make real progress against one of them.

Did I mention the pirates? If you have pirates in the game (some games exclude them), they'll show up out of nowhere and attack your systems also. You can bribe them to go attack other factions.

In the end, it's that combination of simultaneous attacks, slow production, slow movement, and slow progress that pretty much makes Sins very tedious in the endgame. Based on the glowing reviews I've seen here and elsewhere, there must be people who really enjoy that sort of thing and/or have some magic strategies that make all this work.

In sum: great technology, great UI, great initial gameplay, and very tedious endgame. YMMV. ..bruce..

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Don't like the space pirates? Thank goodness the latest release (downloadable from Stardock) has a series of "game options", including one to make them "inactive". In the (admittedly beginner-level) game I'm playing, they're still there on their maniacally-armed planet, but so far I haven't had them putting bounties on my head.

I leave it to the more experienced gamers to fathom how things work. Me I'm puzzled that, as quickly as I can get a scout ship to start exploring my little corner of the solar system, the "other guys" all seem to have large fleets of frigates and cruisers, even battle cruisers (!), already assembled. And those damned PIRATES! One look at their "home world", and I'm simply ready to abandon all hope. Dozens of defensive platforms, and scores of ships! Does the game START with everyone BUT me ready for massive combat? (And yes, this is with "Easy" mode selected.)

As another reviewer has pointed out, things CAN get a bit tedious. I had a 2.5-hour space battle I went through three capitol ships and countless frigates and cruisers, but somehow the "other guys" (playing in single-player mode) seemed able to match my output ship-for-ship, PLUS a few extra. Had I left it to AI strategy, it would have been a massacre. But after so long a battle, I simply wasn't enjoying it and bailed.

The system-building option also strikes me as a little unusual. I suppose you could use it to give yourself either a huge advantage or to handicap a game, but in normal play, I prefer the random assignments of resources. Your ability to acquire knowledge and to build ships depends on the availability of vital resources: metal and crystal. If you're fortunate enough to start with or conquer a planet with multiple crystal asteroids, you have a great head start over the poor slob with one or none.

Dedicated gamers will find scope enough to occupy them for weeks, probably months. Casual gamers: don't expect anything to get settled in just a couple of hours. The *smallest* game, a single-system scenario, takes about 8-10 hours of play. Unlike other games I've played, there's no "just putzing around and exploring" this is definitely a hostile system, with most planets armed to the teeth and itching for a fight. (Diplomacy? Why does someone want to have me perform some oddball "mission" at the same time they're bombarding the bejeezus out of my home planet?)

All that said yes, I'm having a good time. Very fluid graphics, lots of "good stuff" to work through, and great value for your gaming dollar. If you're on the fence, I hope a demo comes out soon, because it really is a fun and involving game.

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Thursday, November 27, 2014

Best Xbox 360 Rechargeable Controller Battery Pack Pink 2 Pack Deals

Xbox 360 Rechargeable Controller Battery Pack Pink 2 Pack
Customer Ratings: 3.5 stars
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I bought these during a time when i was low on funds and thought i had to get new batteries because my old ones wernt charging, so i bought 2 packs of these just so i could have a backup set because i didn't think that they were actual microsoft products. come to my surprise when i got them they were! ive only used the first 2, i still have the other 2 stored up in my gaming cabnet for that fateful day when my batteries die!!

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When I ordered this product I was concerned that it would be a knock off. These batteries are indeed genuine Microsoft.

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Batteries would only charge if I plugged the charger in a few times and then wouldn't hold a charge at all. Junk.

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Microsoft doesn't make these batteries anymore (or the blue ones). That is why some of them don't work. These are OLD if you DO order them and they work, consider yourself lucky.

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(Bought from Direct Distributor) I, as many people have written in these reviews, was nervous that this was going to be a knock off Microsoft product that may not fit my charger or even my controller but they are indeed genuine Xbox controller batteries. If you play your Xbox360 as much as I do, it's frustrating to either keep changing the AA batteries or having your rechargeable battery pack die while you're mid-level. Though they may be pink, it doesn't change the way this product works and it's nice to have two extra batteries charging in case one dies, it's an easy pause and change and you're back to beating the bad guys. Great item to have and the price they are on here are unbeatable!

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Tuesday, November 4, 2014

PELICAN ACCESSORIES Eclipse 2 Wireless Controller For Xbox Reviews

PELICAN ACCESSORIES Eclipse 2 Wireless Controller For Xbox
Customer Ratings: 4 stars
List Price: $83.95
Sale Price: $54.00
Today's Bonus: 36% Off
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Got a set of 2 of these controllers as a gift and I immediately had problems with the recievers. The controller would work great for about 2 minutes then the signal would be lost. I tried to get help through Pelican's on-line customer service and although they agreed that I had a faulty reciever (actually ended up being two faulty recievers) and offered to send me a new one I never recieved one. I've tried several times to resubmit my complaint but I've never recieved another response from them. I would not recommend this product nor any other Pelican product. There must be something better out there.

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Works great, no noticable delay, love the low battery warning light.

Having a 1 1/2 year old, I got tired of trying to play Xbox with my friend in the living room and having controller wires stretched out all over the room. She'd constantly get tangled up in the wires, or grab a controller to try to play with dad then turn a couple circles getting the wires wrapped around her. Now I don't have to worry. There are absolutely no wires comming out of the controller. The only wire at all is about 6" connecting the receiver to the xbox.

After reading the good review of this here and gamespot I decided to get a pair of these controllers. I liked the fact that they had the low battery warning light. That way you know before you start a game if the batteries need changing. I don't have a big living room, so I've not come close to testing out the 50 foot range. But I haven't experienced any problems while playing Halo 2.

I hooked up both controllers out of the box and read the instructions. I forgot which controller went to which receiver but it didn't matter. Pushed the change channel button on each receiver and then hit any 1 button on each controller after waiting 3 seconds after pushing the change channel button just like the manual said. That was all it took, perfect communication since, even after many times of turning the power on the controller on and off.

It was just hard to find any of these for sale on the internet. Had to go to an auction site.

Now I wish I hadn't already spent the money to buy the wired controllers I already had. For around $30 these wireless models aren't much more than the wired controllers. Well worth the little bit extra.

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There are other wireless controllers out there that are better, but they all cost more than $50. For $30 you cant get anything better. Everyone that has a gamecube has the wavebird, the best wireless controller out there, and for the Xbox this is the closet to the wavebird. It's light and close to the size of the regular controllers from the xbox. Unlike most wireless controllers you have the rumble feature with this controller. Turning the rumble on will drain your batteries a lot faster but it only takes 2 AA so it's not too bad. With all the wireless controllers you always have to make sure you don't keep it on all day, well with this one it will turn off by itself if you don't use it for 15 min. it also has a cool button layout, all of the button layouts are the same as the regular controllers but this one has the white and black buttons also on the top of the controller similar to the L1 and R1 buttons on the playstation controllers. Overall this is the best controller you can get for $30, I would buy this controller over the regular xbox controllers. The only bad this is that you cant play xbox live with this controller, so if you are looking to play online and this is the only controller you have don't buy this, but if you are just looking for an extra controller this is better than the regular ones.

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I bought 4 of these controllers thinking they would be as reliable as the original pelican controllers. 1 Worked right out of the box, 1 had to be manually set, and the other 2 didn't work at all in automatic or manual mode. I recommend sticking with the original Pelican 1 controllers or going with a different brand. Otherwise you have a 50% chance of getting a bad controller.

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I got this controller for a gift, and i was kind of skeptical of using it. but i love it. i love the feel of it and i love that it has the white and black buttons on the shoulders of the controller above the triggers. it has great range. i also really like the rubber grips. this is the only controller i use now.

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Friday, October 10, 2014

Fable III Limited Collector's Edition -Xbox 360 Reviews

Fable III Limited Collector's Edition -Xbox 360
Customer Ratings: 4 stars
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If you want to see what exactly you get in the collector's edition with your own two eyes, then check out this video review!

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Fable III is a great game. It's playable, and enjoyable, and I recommend it to anyone who enjoys Fable or even just a good story. But it just doesn't quite hold a candle to its predecessor. It pains me to say so, because I am a long-standing fan of Peter Molyneux, but the best way I can think of to describe Fable III is that it is Fable II with its heart cut out.

I could go on for pages about everything that falls short of the mark in Fable III, but I think it can all be summed up very succinctly: if you enjoyed engaging the world in Fable II, doing things like making all of Bowerstone fall in love with you, buying every piece of property in Albion, dressing a certain way to get a certain reaction from townsfolk, and buying specific food, alcohol, or luxury items to use or give as gifts, do not expect the same experience from Fable III. The game has been streamlined to the point where using the context-sensitive menu is a requirement, not a luxury.

You can still purchase property, but upkeep costs, while realistic, make being a magnate more trouble than it is really worth. You can no longer select which expressions you wish to use to impress people. Eventually, whole towns will fall in love with you, but it's a function of the backend of the game, not your specific actions toward them. Categories of items have been collapsed into single generic items. There is no way to see your inventory except by selling it. The quest log is buried and almost unnavigable, and overflowing with `relationship quests' that you don't even have to accept before they show up in the log.

There are good points, of course the new Albion is huge, and you can really feel the difference in size between Fable II and Fable III. It's fun to walk through the kingdom and play `find the landmark' many of them have changed almost beyond recognition. An old `friend' has built his new mansion in a place that is almost certain to infuriate series fans.

Fast travel is a necessity, now, where in Fable II I often found myself forgetting it was an option and walking. Of course, the combination of this new, larger Albion and the general loss of world detail I've described is that the world feels kind of empty. This isn't helped by the fact that the townsfolk algorithm has changed and you may now find yourself leaving a conversation and crossing a bridge only to find the person you just finished conversing with already on the other side.

The breadcrumb trail is also now a requirement I didn't use it at all in Fable II but I just don't see how you'd manage without it in Fable III. You'd certainly do a lot of stumbling around. Quest text is minimal and location descriptions are vague.

The story is very good, although I found myself wanting to see more familiar faces. Despite being the son or daughter of your character from Fable II, the cast is 99% fresh. I did notice that the alchemist from Bowerstone Market was still named Gary, but that may have been a fluke.

Perhaps most damningly, despite the direct lineage of the games and the main characters, there is no way to import data from Fable II into Fable III. No matter what choices your father or mother made, they have had no effect on Albion 50 years hence. This, to me, is a bigger blunder as the locked camera angle in Fable II multiplayer. How could a series so focused on individualized experience miss this?

For a certain kind of gamer, this game would be a five. For most, it would probably be a four. For me, unfortunately, it's a three. What I've always loved about Molyneux's games is the personalization of the experience, and it feels like the only thing left to personalize in Fable III is your hero's appearance. That's done really well, but I expected more.

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I'm not going really review the game-play of Fable 3. I figured you can find that anywhere, on other reviews, IGN, etc. I'm just going to concentrate on the general packaging, and DLC items which I don't think anyone has covered.

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LIMITED COLLECTOR'S EDITION BOX

The package came in perfect condition from Amazon, nothing was damaged.

The package itself came in a "book" which holds the game, and has a compartment at the bottom of the case. The inside is lined with red velvet, which feels nice and makes it look "rich".

The compartment holds a coin engraved with a "good" and a "bad" side. A Fable deck of cards is located right next to the coin. The coin is has a decent weight, and not made out of cheap plastic material. I don't intend to open the pack of cards, so I can't comment on that. The book has a strap of magnet, which hold the book closed. Overall, it's a very nice quality item.

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DLC FOR ALL NEW BOXES

The game box has 2 DLC cards inside for anyone who buy the game new. 1 card is for the highlander clothing set, and tattoo. The other one is for Raise Dead Potion, Slow Time Potion, and a Red Setter Dog Skin. Of course, there's also a manual and the game CD, too.

The Potions aren't really special, since I was able to find many more slow time potions while I was playing. I used the raise dead potion by mistake... but it wasn't all that great either. I spawned 2 dead bugs that helped me fight, which ended up dying pretty quick. I also preferred the default Collie dog skin over the Red Setter.

So, if you don't buy the game new... don't worry, it's nothing really special. But it's free, so it's great.

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FREE DLC FOR EVERYONE

Make sure you go online to the Fable 3 in the Market Place using your Xbox Live. Then click on the Download section. There you can download a free weapons DLC, which you get to use early in your game, so it's a great starter DLC.

Don't buy the Dog Outfit... it's not worth the money, it's just a gimmick.

----------

THE GAME

The graphic is using the same engine as Fable 2, so the quality is the same as Fable 2, but it looks a lot more massive. The world is noticeably larger.

There's no menu now. Instead of a menu, you instantly is teleported back to your Sanctuary. In your Sanctuary, you can change your outfit, your setting, teleport to other locations, etc. Your outfit is displayed on a manikin, which you can see what it will look like before putting it on.

The voice acting is superb, there's not a lot of reading. It seems everything is a voice over. Even when you find books, it will instantly voice over a summary of the book. Which I think is a great addition to the game.

----------

CONCLUSION

For some reason, I got a headache from playing the game. The motion sickness type headache. I guess it's because I haven't played a console game for awhile, but I have had it before and eventually I got used to it. Just a warning to the people who hadn't played a console game for a bit, be prepared not to be able to play for a long haul.

Overall, I love the game! There's so much to do, and I think it's a big improvement over Fable 2.

Highly recommended!

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There are plenty of reviews on the game of Fable, so I'll stick to a review about the Limited Collector's edition. As a huge Fable fanatic, I could not resist purchasing this over the standard set.

Unfortunately, I was disappointed. The collector's edition comes with a coin, cards, and in game DLC. The in game DLC is not very big -a few potions and some dog changing stuff. The rest of the game is exactly the same. The coin is kinda cool, but I never really use it. I guess I used it to decide whether my first character would be good or evil, but I ended up restarting one of the other side.

The cards are pretty cool. They feel nice and of good quality. I have not gotten a chance to use them in a poker setting, but they still were cool to have.

Overall, worth extra money for the collector's edition? Not really.

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Fable 2 was pretty fun, but a little annoying the menus and maps were pretty awful: nothing in any particular order, no way to relate to where you were out in the field. Lionhead sought to do something about these quibles... by making them prettier and more immersive in Fable 3, but not by solving the problems. Didn't even give 'em a looksie!

Then they thought they'd do the same to the leveling system. It is far more prettier when you level up, and the level up "menu" is pretty immersive, but by making all the experience you earn in the field generic rather than ability linked, they've taken what little depth they had in the series in the first place.

Which, strangely, seems to be exactly what they were going for. For all their blathering about choices and promises, this game really doesn't give you many. Whereas before, you used to have to choose exactly which expression was appropriate for the situation, the game chooses for you you merely get to choose whether you want to be naughty or nice. Lots of stuff like that.

I also feel the need to point out that, even with this "special" edition, you're gonna feel a little cheated. For all the little extra things you get for "free", you'll find an equal amount of dlc you have to pay for, right from the get-go. Things like costumes for your character. Sure, you don't need them, but when it's obvious they've left empty spaces in your inventory menu for them ahead of time? Yeah... That smacks of crass commercialism...

Which is not to say that I didn't have a fun time playing this game, all the wit and charm of the previous entries were there, as well as many of the same voice samples... If you liked them, you'll like this. Just don't expect to be amazed this time, and don't be surprised if you feel like you've been here before...

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Wednesday, October 1, 2014

Buy Battlefield: Bad Company Gold Edition -Xbox 360

Battlefield: Bad Company Gold Edition -Xbox 360
Customer Ratings: 4.5 stars
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I won't go into how the game performs online, in single player, etc. Others have done a fine job of that already. What I know many people want to know is if the Gold Edition is worth buying over the standard edition or not. Well, I'll try to help you decide that for yourself, but in short (and in my opinion No).

Simply put, all you get are some videos of the multiplayer maps with some tips on how to approach each map. I had hoped for more from these videos, honestly, and I don't really think they offer much insight at all. They seem rushed more than detailed. More than likely, these will be available online somewhere if they aren't already.

You also get immediate access to five additional guns that buyers of the standard edition will need to wait until they've reached rank 25. That's cool, I guess, but not really that great of an incentive.

You also get a small fold out poster...

If you're a collector of special editions, then great go for it. If you really don't care that much or are swaying between the two, get the regular one this one really isn't worth the extra cash. In my case, the store I purchased the game from actually had the standard edition on sale while the GE was regular price. So I ended up paying eighteen dollars extra for these five guns, poster, and videos. In my mind, that was a poor choice. For the usual ten dollars more, I'd have been less disappointed, but still not totally satisfied.

Explanation of my star ratings: I have this edition of the game 3 stars simply because I feel the additional content wasn't worth the additional price. I gave the game itself 4 stars overall because, while I'm enjoying it a lot, it doesn't keep me as immersed as Call of Duty 4 did.

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To me, there are a lot of factors considered when figuring out the difference between a good game and a great game. Especially when the average price of a game hovers around $60-$70, I want the most play out of my games. Sure, I like graphics and dialog as much as the next guy, but there are intangibles that take a game from everything else out there up to the next level. For me, Bad Company did everything it takes to make a game an instant classic.

First off are the graphics. This game is visually stunning. There's no hokey fake imagery masquerading as a serious backdrop. Everything is lifelike 3D with realistic effects like sun shining through windows and trees swaying in the wind. It's like you're there and living the situation. The game makers took obvious care in this and it really shows.

Secondly, the gameplay itself. There's no fancy controls. Change weapon, reload, fire, special weapons, all easily accessible and not confusing at all. Within five minutes I had the control scheme down and was enjoying myself immensely. Guns fire with recoil like you'd expect in reality and bullets behave the same. You can control remote artillery also, man the gun turrets in a tank, and call in remote air-strikes. The sheer variety of weaponry in this game is amazing in itself, but then you add in the effects of the guns you're using and you have where the game takes itself from fun to classic.

The intangibles are what defines a game to me. The very first time you shoot a rocket at the wall of a house just to watch it disappear you'll be hooked. There's nothing like seeing that chunk of concrete and drywall go flying to bring out the kid in a person. Also, running into a building full-speed in an armored vehicle brings out emotion in me that just cannot be described. It's sheer joy and amazement. This is the most fun I've had playing a game in a very long time. But the fun doesn't end there.

For the purists, you can use the building destroying system to your advantage. There's a technical aspect to the destruction you can use to your advantage also. Blow a chunk out of a building to create a sniping spot to pick off the enemy. Knock out a wall to expose an enemy on a gun turret. Don't feel like running around to a door? Make one. Although you can't destroy everything (building support beams stay in place to avoid a flat battleground), you can destroy damn near everything. And it's all fun to watch explode.

And yet even though catering to anyone who likes the first person war shooter, the game never takes itself as seriously as a game like Call of Duty 4. I'm thankful for this, because it adds a certain comic element that runs with the theme of the game (Enjoy the explosions, don't take yourself too seriously and just have fun!). In this, some game purists might be driven away. For instance, you can never really lose in this game. If you die, your character is respawned close to your dying point. All the bad guys are still dead, but you regain full health and ammo. In one way it puts you back into the action all the sooner, in another it really cheapens the value of a life. The very worst that can happen in this game is failing a "protect the tank(s)" mission and you have to wait through a short load to try again.

That's really the only reason why I gave this a final of four stars instead of five. The "cheapening" of gameplay might drive away someone looking for a serious shooter. Me? I'm happy just to watch a building disintegrate due to all the awesome artillery at my fingertips. Also, the re-playability is huge, mostly because nothing is ever the same twice. There are hundreds of ways to approach each mission and the enemy never reacts the same way twice. I bought the Gold edition and haven't regretted it once.

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This could be the COD4 run for your money game. I enjoy this a little better that COD4 due to the fact you have vehicles. The gameplay is smooth and graphics are top notch!! Dont get me wrong COD4 is a great game and it gets a 9.75 out of ten from me. Bad company gets a 10. GREAT JOB EA!!! You will not be dissapointed if you get his game!

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I am not a big fan of the FPS genre. I play them from time to time, but they always seem WAY too complicated to me, and they usually are not easy to sit down and then pick back up a month later. I hate complex systems where I have to remember all these special combos in order to play the game. That is NOT this game.

You can pickup this game in a few minutes. The controls and simple and well organized (unlike the controls in Army of TWO or RB6).

The graphics are amazing. Yes, there are glitches and places that you can't destroy everything. But the ability to blow a wall out of a building to get at the enemy behind it awesome and very satisfying.

The single player game is a movie cut scene driven system. It is well written for an FPS and keeps the player moving into the game very well. You unlock new weapons in the game by finding them on dead enemies for the most part.

The online gameplay is amazing. You start with a few weapons and unlock more through gameplay. Your character has some RP elements to it by being able to spend your unlock points on things you like to do. You can unlock sniper rifles if that is all you like to do for example rather than getting a new assault weapon.

Playing online has been a lot of fun for me. I don't normally like FPS online play (too many kids with foul mouths yelling all the time). But this has been a lot of fun to play and level your character. You gain ranks and medals through online play.

VEHICLES!

You can also drive and shoot a lot of vehicles. In particular I love the ability to jump on a tank someone else is driving and be their gunner. If they jump out you can then take over and drive as well. Helicopters are included as well (hard to fly, but cool).

FUN FUN FUN Squad concept too

I have not had this much fun playing an FPS since the original Unreal series. The maps are huge and leave a lot of room to run around. You fight a series battles on each multiplayer map. You can also choose to spawn with your squad, or to go back to the base. This is a lot of fun when you have a good squad as you can look out for each other while playing. There is a system between matches where you can rate your play with each squad mate and then you are paired up with people you like when they are online. Makes it even more fun when you get to know people online and then play together with them.

Gold edition might not have been worth it, but for me I thought it was nice to get the extra weapons.

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Great game, lots of fun things to do, and Gold Rush is a great game type. The only problem I had was the pre-order from Amazon. I pre-ordered the Gold Edition and never got a code for the sniper rifle. I just assumed that I'd get one, but apparently Amazon thinks that the gun is included on the Gold Edition disc when it clearly is NOT. It's a different set of weapons! And good luck explaining that to anyone. I've sent 2 emails and talked to a guy on the phone and it's like I'm getting them to give me a million dollars or something. Just give me the code and we can both move on with our lives! Anyway, the game is top notch, I just won't be doing another pre-order via Amazon.

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Friday, September 26, 2014

Review of Xbox 360 20GB Hard Drive

Xbox 360 20GB Hard Drive
Customer Ratings: 4.5 stars
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I used to have a xbox pro with a 60 gb hard drive that came with it. my stuff was stolen last year. all i had left was one game and a controller. i had decided to start playing that darn thing again and needed a cheap hard drive. it came within 4 days and it works great!

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This is awesome I mean it's

Lik any other harddrive but worked perfectly wen I got it but they glitched the order I guess and gave me a 60GB!!!!! Maybe the same will

Happen to you....

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I needed a replacement hard drive for an xbox 360 I acquired from a friend. This product came through fairly quickly and works very well. I'm sure there are bigger HDs available that'll be cheaper / GB however I don't tend to save a lot of data like music and movies on my console, so this is good enough for me.

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Ordered this for my xbox 360 and it works great. I have had no problems with it at all. Well worth the price I payed for it, and it was a lot cheaper than any other similar product I've looked at

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Needed it as I got an xbox 360 with no drive, and wanted to play original xbox games as well. You need a drive to do this. It came quickly and works flawlessly so far.

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Friday, September 19, 2014

Cheap Riven: The Sequel To Myst

Riven: The Sequel To Myst
Customer Ratings: 4.5 stars
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Back in 1993, a little game called Myst appeared. Everyone went crazy for it -it featured amazing graphics, addicting search and explore gameplay, and it was actually educational. A main part of the game was reading, so it figures that many parents were so supportive of it. It was also, though, terribly spooky at times. You could be anywhere in the world of Myst and still feel a general sense of... well, spookiness.

But Myst was in 1993 -and even though it held well throughout several years (which is amazingly good), it started to be noticed more as a classic than current technology.

So how well can "Riven: The Sequel To Myst" hold up against "current technology" and the original classic? By simply making the adventure more intresting, more long, and with more "spookiness" -an original Myst-cliche that adds drama to the game.

"Riven" is even more rewarding than "Myst" so much to the fact that it is sometimes speechless. There's five CDs to the game -that's clearly enough for anyone to buy this game. Even as it starts out, you better look for clues. The developers made it so that if you do not look for enough information, you could go from one disc to another in less than 20 minutes.

The graphics, while nice, aren't the best in the world. Even the control (using the Playstation controller) is sometimes sticky. But believe me, you'll get used to it.

It's definetly worth a buy from any fans of the "Myst" era.

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First if you are a myst fan then Riven is a must-have. Riven the sequel to myst easily lives up to its name. The graphics are magnificiant for playstation although it may be sticky at times.

Riven is a thinking puzzling game if you like to be confused to the point you dont know what to do then it hits you and you know what you have to do this was made for you. Riven is a five disk game and its length mainly depends on how fast you can put things together, so dont be intimidated by the 5 disks. Althought Riven is the sequel to myst you can play it without playin myst first. I would suggest playing Myst first thought to learn the storyline. But if you havent played Myst, Riven is still a game that is worth having.

See if you can solve the puzzle......

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Except for having to switch discs all the time!!! I know it's a fact that this game was so big, you had to swap discs, that's the only reason I didn't give it a 5!!! Other than that the game is completely immersive. It puts you right in the world of Riven. This game inspired me to purchase Myst. Part I in the series. I hope that they make more of these games for the Playstation 2 and 3 coming out. Myst III: Exile was the last game to be ported on the Playstation 2. Come on Cyan, put more out for the Playstations!!

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And that happens a lot in Riven. When I say lost, I mean confused and don't know where to go next. I had played the other Myst games but never picked Riven up so I finally got around to it and it's a fun game for those who like taking copious amounts of notes. Be warned, this not a casual game. Your brain will be wracked for the... for all of this game, but for super dorks like me, that's part of the fun. It's like a getaway for all those who enjoyed archaeaology and anthropology. Or, if not that so much, it's a fun game for those who love the exploration and discovery that usually take a back seat in other games. Plus, it's the first Myst game to walk in an actual populated, civilized world. So if you're like me and you love exploration and discovery, play Myst first (duh) and then pick up Riven.

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The Playstation version of Riven is definantly not as good as the PC version, but it still adds up to be a great experience. Solid gameplay, crips graphics, and top-notch sound. But still falls short in some areas. Disc changing can get very tedious. That's one reason why I recommend the DVD version for the pc. But it's no doubt this game will suck you in and keep you sucked for a long time. Get ready to experience a whole new world.

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Thursday, September 4, 2014

Reviews of Final Fantasy XIII Original Edition

Final Fantasy XIII Original Edition
Customer Ratings: 4 stars
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I'm about 20 hours into the game more or less and I love it! It seems like it would be difficult to understand at the beginning because of all the tutorials but it's easy! Yes it's linear but that's not a big deal to me. Got it on time. Great game! If you have an HD tv get an HDMI cable. It makes a great difference in the graphics. Music is spectacular and plot is tremendous.

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This game has some great and fine qualities that are overshadowed by bad development.

ABT (Action Battle Time). Taking turn based gameplay to the next level of if you're not paying attention, you'll lose and fast. Now, this is a feature I actually really enjoy, because it requires a lot more strategy over normal turn based games.

Free roam? Huge worlds? Don't count on it, FF XIII is extremely linear until the very end where the world opens up slightly. You will be running down what seems like never ending paths. Don't get me wrong, the scenery is beautiful. Square Enix never lets you down on breathtaking worlds that can you leave you watching cutscenes over and over.

Class system? It's beautiful. You can't freely pick abilities like in other games and class advancement is linear. However, the ability to change classes live in battle on all characters (setup as paradigms) is crucial to your victory in the game. If you're getting pounded by some flying monster just switch to a tank, healer and buffer. You're good to go for a revenge all out offensive in no time flat.

Personally, I would recommend this game if you can get past the idea of linear maps and running for hours. If not, skip over it.

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I Love this game, i don't mind the "linearity" of the game, because ALL JRPG'S ARE LINEAR! Plus the story is great, the characters are awesome, and graphics are phenomenal on the 360. I was lucky enough to get the LTD. Edition for the game and game guide for XIII-2, and plan on pre-ordering Lightning Returns Final Fantasy XIII later on this year. "Die-hards" don't like this game, i say get over yourselves, and admit this is a GREAT game, and more than worthy of the title Final Fantasy.

Honest reviews on Final Fantasy XIII Original Edition

Excellent graphics,sounds and camera movement.

Good enemies, it's an amazing game.

Square Enix is the best company of RPG games!

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I would always recommend a final fantasy game, but with this amazing game and the amazing scenery and graphics... You just cannot go wrong.

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Monday, June 30, 2014

Reviews of Matte Red Xbox 360 Modded Controller (Rapid Fire) COD Black Ops

Matte Red Xbox 360 Modded Controller COD Black Ops, MW2, MW3, MOD GAMEPAD
Customer Ratings: 4 stars
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This controller is good but it is a bit confusing because you have to program it set it on the right mode then set the rapid fire speed it took me about 4 weeks to figure it out.But other than that it works amazing and u can thoot 50 shots per second.

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Tuesday, June 24, 2014

Cheap Q*bert

Q*bert
Customer Ratings: 5 stars
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Seeing my little Q-bert friend back on the screen brought a tear to my eye and a smile to my face. I grew up playing Q-Bert and this was just as fun as hanging out in the arcade when I was ten years old. The game play is great; lot's of fun.

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I have this game for both the Playstation One and Game Boy Color. This game is a true classic. It is one of my favorites. It is hard, but fun. I strongly recomend Q-Bert. You will have a lot of fun with this game. It is a great game for kids too.

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Very true to the 80's arcade original. Great graphics and lots o' levels for plenty o' fun.

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