Click Here For Most Helpful Customer Reviews >>
Overall a pretty decent game.The good: 1: Easy to learn.2.Simple control. 3:Each race has its strengths and weaknesses. 4: Star Trek at war!
The bad: 1: After a couple games, starts to lack depth. 2: Races are unbalanced, Klingons dominate. 3: Federation just as war-like as other races.
The ugly: Why is the Wii version twice as much?
Best Deals for Star Trek: Conquest - PlayStation 2
This is a very fun game. You need to get a little used to it, but after awhile it gets really fun. One of the reasons it is fun is because it is never the same. It always changes.A tip on the game........
When you get into a battle, unless you are positive that you are going to win, select the "arcade" syle. It not only lets you have the fun of doing it, but it also came make the outcome change from what it would have been if you selected "sim" or "instant."
Overall this game is really fun. Hope you enjoy.
Honest reviews on Star Trek: Conquest - PlayStation 2
Star Trek: Conquest is bargain bin cheap, and for good reason. The game, while entertaining, is extremely shallow and will not take long for you to tire of it. I've played two "campaigns", the deepest game mode included in the game, and I'm already growing tired of it.I can forgive many of the game's faults, like its "galaxy at war" premise, lack of diplomacy, limited number of ship types, and the complete absence of main characters (at least as far as the Federation goes), but there are some aspects of the game that are hard to look past. Probably my biggest gripe is that there is precisely ONE map in the entire game. One. Once you've played it, that's it. There's no randomness to the map. Nothing on the map changes from campaign to campaign, which makes replayability almost nil.
It also doesn't help that there are a very limited number of "neutral" races to fight. The map starts with 20+ neutral systems, and when you visit one, you are confronted with a random enemy. These random enemies seem to be limited to the Borg, the Xindi, and the Ferengi. That's it. And they all fight exactly the same. The Borg are no harder to defeat than the Ferengi. The conspicuous absence of species like the Bajorans and Andorians is hard to overlook, considering those species have had ships shown in Star Trek episodes and their homeworlds are included in the game. Having to fight the Ferengi to win control of DS9 was just plain WRONG.
The lack of variety in the game might not be a big deal were it not for the fact that it is very easy to win. It would seem the only difference between the difficulty levels is the amount of resources you get to start with and the use of "fog of war". The computer opponents don't fight particularly well in battle, their overall strategy is lacking, and this doesn't seem to change between difficulty levels. Out of the dozens of battles I've fought, I've lost only two, and those were cases where I was greatly outnumbered. The game is very little of a challenge.
The game does have some merits. The ship combat is entertaining, though does get repetitive over time. The overhead view of the "battleground" is not as thrilling as a view from the ship's bridge might be, but its passable. The controls work reasonably well and it's very easy to learn them.
As far as a turn-based strategy game goes, ST:C is only okay. The game seems like it has a lot of potential for expansion, but this first effort was lacking in depth and game balance. Each star empire is limited to three fleets, which is probably plenty for the small map, but the limited number means that fleets that can move between more systems in a turn are much more valuable than their slower counterparts. Each of your fleets has a leader, and the leader determines the number of systems you can move through in a turn. Most leaders (2/3 of them) allow only one move, at least on their lowest experience levels, but a few allow you to move twice. I have found these leaders are far more powerful than the others. They fight more battles, and thus earn experience faster. This lets them "level up" quicker, which makes them even MORE powerful. In my time playing, my speedy leaders have always reached the top experience level (level 5), while all other leaders manage at best level 2.
The treatment of Star Trek canon is not bad in the game. Other than a thinly-explained "galaxy at war" situation, the game does not have any glaring inaccuracies. However, I do have to complain briefly that the game was poorly checked for spelling and grammar as I have noticed numerous, glaring errors when it comes to the text in the game.
*The Bottom Line*
ST:C is only a passable game, and would certainly have received a worse rating had it been any more expensive. The game is good for a few hours of play, but once you've been through the campaign mode a couple of times, the appeal wears off. The game is very shallow in terms of strategic depth, and replayability is very poor. If you're looking for a deep strategy game with lots of options, or a true-to-the-show Star Trek experience, look elsewhere. If you enjoy a quick strategy game that won't take you long to finish (you can play through a campaign in 2-3 hours), it might be worth shelling out a few bucks for this game. Just don't expect to be challenged by it.
Find helpful customer reviews and review ratings for Star Trek: Conquest - PlayStation 2
This game is easy to learn and fun to play. After a few hours, it turns into a fancy game of Tic-Tac-Toe.As a big fan of Interstel's Empire and Master of Orion I and II, I was disappointed
There are 3 fundamental problems with this game:
1) You can only have 3 fleets, which are basically the same thing as units. Can you imagine playing Empire or MOO with only 3 units for the entire game? It's insane! As soon as your fleet leaves to conquer a planet, the enemy moves in and steals one of your planets.
2) There is no build time, so once you get going, you can build EVERYTHING you need in one turn. So you can wipe out an ememy fleet and it's back to full strength on the next turn.
3) You get into situations where the game is an endless loop. They move their unit to steal your planet and then you move your fleet to where they just were, stealing their planet. It's a tie and the game NEVER ends, even if you have more planets.
With a little tweaking, this could have been an awesome game.
No comments:
Post a Comment