Showing posts with label xbox 360 250 gig. Show all posts
Showing posts with label xbox 360 250 gig. Show all posts

Monday, January 19, 2015

Cheap Authentic Microsoft Xbox 360 Wireless Gaming Receiver for Windows

Authentic Microsoft Xbox 360 Wireless Gaming Receiver for Windows
Customer Ratings: 4.5 stars
List Price: $15.95
Sale Price: $15.45
Today's Bonus: 3% Off
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I am a recent console gamer to PC gamer convert and was looking for a way to make the wireless Xbox controllers work on PC.

This little gadget does just that. MS only sells the receiver with an additional controller at $60 retail; ew bad deal. There are quite a few knock off receivers on Amazon, so be sure you are buying a legit one. The official one is BLACK with "Microsoft" on top with the sync button in the middle with 3 curved lines next to it like next to the controller sync button as well as "Microsoft Xbox 360 Wireless Receiver for Windows" written on the bottom.

For $18.95, it's cheaper than buying a wired controller and lets you use up to 4 controllers at once for multiplayer. I use this to play Skyrim and Borderlands 2 via Steam's Big Picture mode, among other titles with controller support.

***Make sure you install the driver from the included disc BEFORE connecting the adapter!*** Microsoft also has the driver to download from their site. The included driver on the disc works just fine.

Note: the seller I ordered from was STEALTH GAMER. Beware if it comes from a different seller. Don't be afraid to send sellers an email to confirm if the product is a legit MS product. The knock offs will not work properly.

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Allowed me to use my wireless Xbox 360 controller with my Windows 8 laptop seamlessly. No button mapping was required, and everything functions completely including the rumble feature. I couldn't be more impressed!

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Bought the authentic Microsoft version thinking it would work even though the reviews were inconsistent. Read some reviews where it did not work in the system's USB port but did work in a separate add on card. It did not work on my system USB so I bought the add on card and it still would not recognize the controller. I have windows 7 64 bit as my operating system. Software loads fine just never recognizes the controller.

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I can't vouch for the authenticity of this product as being an official Microsoft Product. Not because it isn't, simply put I don't know. What I do know, though, is that when I plugged this in, it worked perfectly right out of the box without the need for a driver. I hooked up and was playing video games with my wireless xbox 360 controller in minutes. Is it worth the couple extra dollars for this product versus the fakes on ebay? Yes I think it is.

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just works and that's all I wanted. What more is there to say about a device that allows you to use an xbox controller?

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Tuesday, December 16, 2014

Amped: Freestyle Snowboarding Reviews

Amped: Freestyle Snowboarding
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $19.95
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I just purchased the game and I absolutely love the game. The graphics like all x-box games look like your watching a live match it looks realistic and plays realistic. The game is fun, fast, but very hard too control if you are new to the snowboarding genre. In my opinion the game has a steep learning curve. this is definitely 5 stars

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This is not a game so much as an excercise in addiction control and you will fail! The need to play this tugs at you every few minutes when your XBox is turned off. This is by far the best XBox launch title other than the magnificent Halo. But the difference between the two is that Amped has a tremendous amount of replay. Graphically this title go's far beyond anything else ever made. It's also one of the first XBox titles to take advantage of the built in Hard Drive by storing all the environmental data such as Trees and backgrounds. So there will be literally no popup or distance fogging commonly used to improve frame rates. You can literally see forever particularly on the huge mountains such as the Altibahn. There are so many different levels of bump mapping and textures on the snow alone it makes your head spin. There is plowed snow, Poweder, lined, Ice, packed, you name it.

Gameplay is where it's at though. This is the way Snowboarding should be. Total freestyle. Not some SSX clone running down unreal tracks and knocking others down along the way. This is all about choosing your own line, and pulling incredible moves.

Do yourself a favor, if you own the XBox, buy this now. This truly shows why the Xbox is the most powerfull console created.

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I've owned Amped for four weeks (over 60 hours of play), and I rented SSX Tricky for five days (over 20 hours of play). I'm a skier, not a boarder, and I love Amped. SSX Tricky has its good points too, but with that game the characters break dance on their boards and can't wander off the given path. In Amped the boarder is firmly attached to his bindings, and behaves more realistically. If you want a racing game with cartoon-like characters, go for SSX Tricky. If you want a fun single-player game get Amped. One funny addition in Amped is the taunts from the other boarders when you bite a trick: 'You dropped your pocket!'

Pros:

Fun! High replay value. Either go for high scoring tricks, or wander the mountain looking for snowmen to run over. Or ride the entire length of a ski lift cable.

More realistic physics than SSX Tricky (OK, so no one can jump 50 feet high), but you can stop anywhere on the mountain, and pick your own path down the mountain.

Beautiful graphics: whisps of snow, shadows, sparkling snow, hard ice

Customize the background music to CD's you rip to the XBox hard drive

Cons:

No simultaneous multi-player: you take turns.

No time challenges, no gate racing

Tough learning curve if you have Tony Hawk trick habits

Honest reviews on Amped: Freestyle Snowboarding

Amped: Freestyle Snowboarding is a Valium-fueled take on snowboarding. You're free to do what you want, when you feel like it, and while you're under stress in the middle of a mission. The overall experience is oddly relaxing, especially early in the game when there's no real pressure to beat every goal in order to unlock new levels. Just as in games like Tony Hawk, the only frustration comes in the repeating levels to get a specific medal but even then, you can always restart in a flash.

Match that with the open air feel of the levels, the breathtaking coolness of sliding through powder, and the breezy sound effects and in-game chatter, and you've got yourself the gaming equivalent of sitting in the hot tub after a long day on the slopes. Amped is a new way to look at snowboarding, and it's fun and large enough to keep you interested for hours and hours. Sure, there are some problems with the way the game controls, but the overall package is well designed, and most of all, totally charming. Amped manages to be simultaneously epic and down-home at the same time, thanks to the mixture of cool presentation, easy to navigate goal structure, and time-free boarding on giant mountains. You won't sweat while playing a game of Amped but then again, we're talking about snow, aren't we?

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I purchased this game after getting Halo, DoA3, and Proj. Gotham. Got a gift-certificate for the b-day and Amped seemed like the only cool loking title other than the football and nascar, which I dont get into those two types of games. When I get it home Im expecting to be able to fly right through this like another Tony Hawk title, but no...oh no, crash after crash after crash! I could hardly get down the first section of the mountain. I was so used to playing T.Hawk and SSX that it was strange switching to the new game, felt like the switch from Mat Hoffmans BMX to Dave Miras BMX 2. All the while that Im tumbling down the mountain trying to figure out the controls, all of the camera men and even the snowmen are making fun of me! It was making me a little crazy. So with ease, in the sometimes odd menu system, I turn off the camera man voiceovers and turned on some of my own music from the hard-drive. After much tinkering with this beautiful looking game, I was getting the hang of it. I soon felt like I was really snowboarding and I was getting the idea behind Amped, it is a snowboard simulator made with fun and style in mind. Now I am pulling off runs worthy of saving the replay to show friends later. The structure of the game is great, you want to be a pro so you have to work your way up. Get sponsors for new clothes, boards, and gear. Unlock then new mountains as you go along and new sections of each mountain. The levels are great and the sense of speed is really there. This game is definately fun and I highly recommend it to fans of the sport. If you just want something easy to get the hang of stick with SSX: Tricky.

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Friday, December 12, 2014

Portal 2 - Xbox 360 Review

Portal 2 - Xbox 360
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $22.90
Today's Bonus: 24% Off
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Portal 2 really has it all. The characters are likable, the story line is engaging and intriguing, and the game play requires you to use your brain. Having played Portal 1, I can say that in my opinion this game is better.

I have to start with Wheatley. This character is voiced by Stephen Merchant, who is from The Ricky Gervais Show and An Idiot Abroad. He's hilarious in his own right, and he voice acts Wheatley to perfection. You can't overstate just how much Stephen Merchant's voice talents lend to the success of this title.

Depending on your ability to solve the puzzles quickly, Portal 2 will give you anywhere from 10-13 hours of game play with a single player play through. There's more, though! Portal 2 has a co-op mode, so you and a friend can take on the Portal 2 landscape together, which is a lot of fun. The downside of all puzzle games, of course, is that the replay value is relatively low. That shouldn't disuade anyone from purchasing this game, though. It's that much fun.

The puzzles are definitely challenging and require you to think, but they're not unreasonable to the point you want to quit in frustration.

I gave it a 4 out of 5 overall due to the replay value not being high. This should not take away from the game itself in any way. It was handicapped from the get go just due to the genre. Had they added the ability for users to create and upload their own puzzles to the rest of the Portal 2 community, this game would get a solid 5 out of 5 from me.

Portal 2 is a great game worthy of your collection.

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I know a lot of people are going to write excellent reviews about game play etc. I wanted to make a quick note about how outstandingly funny this game is. The comedic writing is excellent throughout, the timing and general performances (from Stephen Merchant in particular, but the whole cast too) are spot on and I have been laughing out loud while playing the game on my own. I never laugh when I'm alone.

The game is rated E for everyone, but I'm pretty sure that some of the jokes might go slightly over a 8 year-old's head. That is a huge plus in my book. I have played a few other Xbox360 games that were supposedly funny (Battlefield Bad Company 1 + 2 for example), and they left me cold. Juvenile this game is not.

So yeah: Challenging puzzles, original and hilarious writing. What more could you ask for?

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I've only played the 2 player, but I'll update after I finish the single player campaign:

Wow, just wow. When I got this game, the first thing I did with a pal was tear into the coop. This is one of the freshest, most original games in a long time. Having 4 portals is just insane. The map is divided into what are essentially "worlds" connected to a large hub, and you select which you want to go in. At first my friend and I were worried because we were flying through it, but suddenly right in the middle of world 2 we had to slow waaaay down and really think it through. It only gets harder from there, but never unbearable. Glados also keeps the mood up with constant cracks at the players, so just when you start to get frustrated, she'll say something to make you laugh.

CONCERNING CAMPAIGN LENGTH: I have 3 sections left in what is the last "world", but it's safe to say that the coop campaign length clocks in at roughly 7 hours.

There are a multitude of fps's released so far this year and most of them feel very much like you've played them before. If you want a truly unique experience, pick this up.

Honest reviews on Portal 2 - Xbox 360

Creative, entertaining and extremely funny. I wish there were more games like this for the Xbox. Unfortunately, it seems that they all involve massive amounts of blood and gore instead of thought provoking puzzles.

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I am really enjoying this game. The puzzles are challenging and game play is fun. Beware though if you have issues with motion sickness. I can only get through about 20 minutes of gameplay before I get queasy. Online, I found many people suffering from the same problem. It has not stopped me from playing!

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Friday, November 7, 2014

Best Madcatz/Saitek RB Replica Wireless Guitar Deals

Madcatz/Saitek RB Replica Wireless Guitar
Customer Ratings: 5 stars
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The official Xbox 360 Rock Band Wireless Fender Wooden Stratocaster Replica is a work of art as much as it is a gaming tribute. It's every-bit as beautiful as the real thing. It is the REAL thing sans strings replaced by buttons and a strum bar. Every positive thing you'll read in these user reviews is true. Unfortunately, it does have some defects. While I haven't had any issue with buttons jamming or the start and back knobs getting in the way of the whammy bar, the whammy bar itself is just too damn loose a particular problem with "real" stratocasters. Gravity will always pull the whammy bar down and out of reach unless it's cradled under your hand while strumming. Obviously, this isn't a deal-breaker, but it makes using the unattended whammy bar nearly impossible on hard and expert because you have take your hand away from the strummer to grab it. If it weren't for this glaring flaw, I'd have given this five stars easily.

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Guitar is well constructed and will last, unlike the plastic ones. I have owned 2 of these for over a year now and the strummer and buttons work like they did when I bought them. These are basically a Fender guitar modified to be a gaming guitar and everything about it is heavy duty and built to last. I noticed immediately that I played better as these guitar controllers are more precise. The are bigger and heavier, like real guitars, so that took a little getting used to and can be tough on younger children.

If you are left handed you may want to consider that you will have to do some modifications on your own for the strap placement. Although knowing what I know now, I would still purchase this guitar and modify its strap if I was left handed.

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Besides the awesome look, this thing really performs. It is the first time I've had a guitar (controller) that really works for both up and down strokes. The buttons are seamless and the smoothest I've ever played. This really stepped my game up to the next level. The only note that I'd make is the length. It is about 6-8" longer than a standard controller, so it took a little bit to get used to, but very worth it. I highly recommend this to anyone looking to really step up their game-play.

Background; I play a lot and tend to wear out controllers. I have a full Ion drum set as well, so this was just a logical next step anyway. I'm an Expert/Hard player and in the 3% range on the leaderboard for both guitar and pro drums.

Honest reviews on Madcatz/Saitek RB Replica Wireless Guitar

This is simply a fantastic guitar controller. It's a full sized wooden body guitar so it is big and heavy, but the fret buttons are great and tilt mechanism is flawless. Highly recommended for the serious RockBand player.

BIG NOTE: the strum-bar on this guitar is super-clicky, so if you love the RB2 and hate GH guitars, think twice. I hate the click but still love the guitar and am trying to figure out a way to mod the strumbar.

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I purchased this on sale at Amazon for about $100. At that price this was well worth it. I don't really play Rockband nearly as much as I did when the game was released. Back story: In a relatively short period of time I went through 3 of the original guitars. The first (the original RB wired version) died of strum bar failure although I was able to open it up and jury rig a fix. The second (the wireless RB version) failed on overdrive activation (but otherwise was functional), the third (the wireless from the RB2 bundle) doesn't register the yellow fret unless pressed very directly (pressure must be straight down on the key hard if you have small hands). I pretty much gave up on the game because of the quality of guitar peripherals (I remain somewhat miffed that at the low durability of such expensive add ons). Oh, that tiny little spring for the whammy bars also broke on the first two (although winding a rubberband around the outside of the bar to the bottom guitar strap peg fixes that problem)

So, I purchased this version on a whim and since my friends still like to break out the game every now and then. I can say the feel is excellant the extra weight feels good once you get used to it. More to the point the strum bar (although it is clicky) is very solid and seems like it will hold up over time (there is very little play in it and the return action is good so strummer can use this without getting the double strums that happen when the bar is too loose).

So, I would say if you intend to play a lot you might actually save some money (and certainly some frustration) by buying something like this. However, I would also say that at the normal price I would consider this too expensive personally.

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Wednesday, October 22, 2014

Rinne no Lagrange: Kamogawa Days Game & OVA Hybrid Disc Reviews

Rinne no Lagrange: Kamogawa Days Game & OVA Hybrid Disc
Customer Ratings: 3 stars
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The game is only one player, and is a little like the recent Gundam/mecha games, where you have to take down the enemy mechas with your teammates. Though it is a shame that this doesn't have the online multiplayer feature, for it had so much potential. Nonetheless as a fan of the series, it was fun playing as the main characters in this game. I recommend this for any fan of the show.

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Friday, October 3, 2014

Buy Darksiders - Xbox 360

Darksiders - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $19.37
Today's Bonus: 3% Off
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I'll preface this by cribbing lightly from early professional reviews. Yes, the game borrows concepts from GoW. Yes, there are aspects reminiscent of Legend of Zelda: Ocarina of Time. Toss in Devil May Cry and Portal while you're at it too.

Does the game suffer from this? Absolutely not.

I believe Darksiders will prove out to stand on its own merits:

Art/color/effects. The Darksiders world is painted vividly. Bloody, scarlet reds. Vivid, electric blues. Hellfire crackles and belches with palpable heat. Death effects are varying and plentiful. The Chaoseater rips through opponents with satisfying degrees of violence and gore. Joe Mad's character designs are top-notch, fresh, and lend strongly to the 'playing a comic book' feel. You'll like it or you won't but I love it. The angel and demon designs, the shattered, demonically-warped landscape, the weaponry, War's armor it's just awesome.

Voice acting. Mark Hamill is worth the price of admission. The other voice talents do an able job, but his role really stands out, and he does an impeccable job.

Combat. Button-mashers will find a lot to like. Newcomers will quickly feel at home with the combat setup. Experts won't feel like they're jogging around a dumbed-down rail-fighter. Combos are expressive and fun to achieve, and their resulting effects are satisfyingly brutal.

Story. I won't detail the twists and turns the story takes, but the fact that you're War, one of the Four Horsemen of the Apocalypse, sent back to Earth to figure out who screwed you over, and why, and kill everything standing in the way of that it doesn't need to be any more cerebral. Revenge and justice are always a solid theme to an action slasher, and the story here doesn't fail.

The soul-currency system is a nice touch. There are many, many items in the destructive environment that will kick out souls that can be traded in as currency for new combat moves, weapon enhancements, health/rage buffs, etc. Some of these items raise an eyebrow (souls confined in a parking meter? ok.), but the gathering process is still fun.

Early boss fights are decent, but these battles really shine with selected increased difficulty.

The puzzles aren't terribly difficult. You're not going to employ any Half-Life 2-type problem-solving to figure them out, but they factor into the overall gameplay logically and seamlessly.

Some players might get hung up in the comparisons to other games in the genre. Others might see similarities or common themes as strengths building on what gamers like, discarding other elements. My advice enjoy Darksiders based on what you see, what you hear, and what you beat the holy (and unholy) crap out of in-game. Anticipate at least 17-20 solid hours of gameplay, with plenty to discover on subsequent playthroughs.

Start to finish, this game was a 9/10, and earned a spot on the shelf next to Halo 1-3, Fallout 3, CoD4, and Bioshock.

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Very seldom do I actually write a review, but after seeing the horrible and unjust review that X-Play on G4TV gave, I had to speak up. So I will take this opportunity to lay it out.

X-Play: "I want to see more gore for something rated Mature."

Reality Check: When I ripped the wings off angels and then decapitated demons; that is what I expected in a game rated M.

X-Play: "Weapon Options are Limited."

Reality Check: Sword + Gun + Scythe + Cross blade + Gauntlet + Add Ons + Turrets = Almost more than I can keep up with when I'm playing.

X-Play: "Finishing off enemies is repetitive."

Reality Check: While yes, it can be repetitive at times, but as you level up and become very powerful or use the "turrets" or the horse in the game; you find yourself doing the finish moves less often, especially on the weaker enemies.

X-Play: They knocked the swimming for some odd reason.

Reality Check: The swimming is fine and fluid and adds a lot of depth to the dungeons. No pun intended.

X-Play: "Puzzles were predictable and easy."

Reality Check: Not all are "easy" nor are they predictable at all. You will have to think, especially when it comes to finding some of the chests.

X-Play: "Lacks Originality or a Soul."

Reality Check: I do not know what this game is compared to aside from mechanics "borrowed" from some of the all time bests, but in my opinion it gave the game an old soul that everyone can enjoy. Take something that works and use it. Sometimes people just want a game that is fun, easy to learn, and challenging at the same time.

X-Play: "Hack and slash that is cliché."

Reality Check: NOT AT ALL! I do not think when I stun an enemy with my cross blade, shoot it in the face, then lunge forward with a stabbing blow, and then reel any other nearby enemies with a flame saw sword move, and then finish it off with a gauntlet ground pound, and then raise my horse on the fly and slash away from a higher position while galloping around. Hmmm...How is that cliché??? Let's not forget you can turn into a 25 flaming monster and there are also special "magic" powers that can be used as well.

I could go on and on. Bottom line is that this is a fun game that has given me plenty of surprises.

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Thank you Vigil. Finally, a game developer who 'gets it.' It's obvious that Darksiders was a labor of love, created by gamers, for gamers. I've played a lot of games over the years, and Darksiders masterfully crafts together the best elements of the genre while stripping out the garbage we could all do without. Why is Darksiders possibly the best pick-up-&-play action/adventure game ever?

+ Easy-to-learn, forgiving controls.

+ Variety of gameplay elements (swordplay, throwing objects, climbing, swinging, swimming, shooting, riding, treasure hunting, weapon upgrades, puzzle solving, etc.).

+ Beautiful artistic style, animation, and environments if you've enjoyed Joe Madureira's art in other mediums, playing Darksiders is an awesome interactive experience that brings his artistic vision to life in high definition.

+ Frequently saved checkpoints, plus save-anytime feature, and multiple save blocks that can be copied between memory cards and hard drives.

+ Epic fantasy storyline.

+ Effective defensive moves (block and dash/dodge).

+ Easily-controllable camera/perspective.

+ Engaging puzzles that don't take forever to figure out and complete.

+ Fast-travel network to quickly move between distant previously-visited areas.

+ No 'artificial challenge' that handicaps and punishes players.

+ No flow-breaking, action-obscuring quick-time events.

+ No unskippable cut-scenes.

+ Amazing audio that artfully conveys the epic scale of the characters and battles.

+ On-screen mini-map (and full map on the paused game's options screen) keeps you from getting lost and wondering where to go next.

+ Saved slots are indicated with the location and play-time you saved at, along with your difficulty level and health, making it easy to remember which file to load among multiple saves.

Whoever crafted the controls and usability/accessibility features of this game deserves the gaming industry's most prestigious award and recognition. For all the different gameplay elements, the controls always feel fluid and familiar. Most of us play a variety of games, so familiarizing ourselves with a new game's control scheme (or re-familiarizing ourselves with an old favorite later) can be rough. Darksiders takes this pain away by keeping the controls simple and always displaying the appropriate controller button on-screen next to each actionable icon. Many gamers buy or rent used games that don't come with instruction manuals, and thankfully Darksiders can be quickly and easily grasped without ever laying eyes on a manual. Awesome, powerful attack combos can be pulled off with merely a couple button-presses. The on-screen tips (which are saved in a log accessible via the paused game's options screen) walk you through every step of the way. Any action that consumes resources (like a magical attack that use up your wrath meter) requires two buttons to be pressed simultaneously, so you never accidentally slip and hit the wrong button and waste your resources.

If you've played other popular contemporary action/adventure games, you'll likely find familiar gameplay elements here. Darksiders pays homage to the most fun aspects in popular gaming while leaving OUT the frustrations that are too common in most other games. Most thankfully, Darksiders AVOIDS the maddening handicaps that too many other games rely on to inject what I call 'artificial challenge:'

Few and far-between save points (sometimes real life happens the phone rings, a visitor knocks at the door, dinner's ready, etc. and you don't have an hour to play until the next save point).

Only allowing one save file (preventing you from having multiple games in-progress, or reverting to an earlier save point).

Pathetic defense (no ability to block incoming attacks, limited ability to dodge incoming attacks, limited opportunity to take cover, etc.).

Leaving you helplessly stunned/paralyzed and vulnerable for a brief period after sustaining damage, allowing enemies to endlessly juggle you to death.

Convoluted control schemes and complex combo moves that are too long or tricky to reliably execute in the heat of battle.

Scarce resources (never any health or ammo around when you need it).

Obstructive camera perspectives that obscure your view of the action.

Requiring you to swim through areas while only giving you very limited breath.

Defeated enemies release floating orbs for you to collect, but you must be in very close proximity to receive them (I'm here to kick butt, not chase butterflies).

Performing an attack move (or being attacked) too close to a ledge causes you to fall off that ledge.

Falling off a ledge is an instant game-over, restarting you at a prior point.

+++ Darksiders does NOT punish the player with ANY of these buzz-kills. If you ever felt like throwing your game controller through your television out of frustration from cheap shots like this that other games shamelessly and repeatedly hit you with, then Darksiders will soothe those old wounds and renew your joy of gaming. Darksiders is by no means lacking in challenge, but it lets you focus on battling bad guys WITHOUT battling short-sighted, penalizing game mechanics. Darksiders doesn't keep finding cheap ways to end the fun and hinder your progress like many other games do. EVERY game developer should take serious notes on how smoothly and accessibly Darksiders flows for the player.

I have a hard time coming up with even minor things I would change about Darksiders:

I've become spoiled the last few years on the auto-regenerating health systems that many popular games have, so I wish Darksiders didn't require the player to find health-replenishing items (although it partially compensates for this by providing plenty of health pick-ups and a weapon modifier that gives you a little health boost every time you inflict damage on enemies).

I wish the enemies and bosses displayed a health meter so I could see how much damage my attacks are inflicting (to find the most effective attacks) and know how close (or far) I am to defeating an enemy.

The screen that lists your available attacks for each weapon does not indicate what level each attack has been upgraded to (the only way to know is to check what the next level available for purchase is at a shop).

The shop/purchase screen does not give you a last-minute confirming ('Are you sure you wish to buy this item?') back-out option when you buy something, so don't hit that 'buy' button accidentally.

The shop/purchase screen does not show you how many of a particular item you may already be carrying in your inventory.

While the 360-degree moveable camera perspective is great, I wish the speed/sensitivity of the camera movement was adjustable (sometimes I want to whip the camera around faster to get a view of something, but again, Darksiders partially compensates for this with the 'lock-on/focus' trigger that instantly resets the camera to the direction you're character is facing).

There's a combo meter that counts your consecutive hits during fights, but I haven't seen any reward system that ties to racking up long combos (so why count them?).

The only technical glitch I've noticed so far is some graphical screen-tearing.

Do yourself a favor and play Darksiders, and wrap yourself in a cozy blanket of fun, frustration-free action/adventure gaming. Do the gaming world a favor and buy this game to promote this kind of development so that future games will follow the fine example Darksiders sets. Vigil, please make sequels (and/or other games) that keep the same gamer-friendly spirit of Darksiders. Darksiders is not just a game it's a gift to gamers.

Honest reviews on Darksiders - Xbox 360

Why this game is Awesome.

I love this game. The graphics are great, the story is straightforward yet compelling, the combat is amazing, and the puzzles are challenging. Darksiders is a terrific game and a blast to play. All of the negative comments seem to be based on the fact that it is like "Prince of Persia, with elements of Zelda and God of War mixed in" or something to that effect. Well, I have never played any of those games, so to me it is just a great game. Imagine if someone told you a new movie was out that had the story and character motivation of The Lord of the Rings, the space battles of Star Trek II The Wrath of Kahn, and the hyperkinetic light saber fights of Revenge of the Sith. Now imagine you had never seen any of those. You would probably think it was an awesome film. That is Darksiders. Don't listen to the negatives. This is a great game, and more to the point, really fun and enjoyable to play, which is what a game should be.

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Xbox 360

Purchased on Sat Jan 16th

I almost didn't get this game due to some of the bad reviews, but I figured I would give it a shot. I personally LIKE when a game has familiar controls or a style because it is easier for me to slide into playing rather than learning the controls (Too Human took forever to get used to!). This game reminded me a lot of God of War, which being one of my favorite games, was not a bad thing at all. Over all, I really enjoyed the entire game play experience and even the storyline. Usually I just fast button through the cut scenes but this time I wanted to know what was going on. I liked that there was a load of things to find but that they weren't all totally necessary for the end game. Sure there are the achievements, but spending hours checking and rechecking every location for the one item out of 30 you missed is boring. Some of the puzzles got a bit confusing, but nothing was so hard that I gave up (The first boss fight was a personal nightmare for me though).

Overall, this has quickly become one of my favorite games that I can easily see having a lot of replay even if it is just to ride around and kill bad guys.

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Monday, August 25, 2014

Buy Peter Jackson's King Kong - Xbox

Peter Jackson's King Kong - Xbox
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $1.05
Today's Bonus: 95% Off
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Disappointed with the limited amount of ammo to start the game. Graphics are OK. Disappointed with how hard it is to kill the big dinosaurs.

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this game came really fast in the mail and its a really fun game for brothers and the whole family to share. if you have seen the movie get ready to play the game it has extra things that wasnt in the movie.get this game,its packaging is really great quality and the game is really cheap and the disc had no scraches on it. buy this game if you want to experience being a freakishly large ape.

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Sunday, August 10, 2014

Reviews of 2in1 combo Silicone Skin Military Camouflage Black Green and Red

2in1 combo Silicone Skin Military Camouflage Black Green and Red White Game Controller Protection. Comes in manufacturer sealed zip-lock bag.
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $8.80
Today's Bonus: 56% Off
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I ordered these for a change or addition to my xbox 360, they came quick and weren't too challenging to put on.

they stretched but went back to normal.

the second one isnt red and white, its red and black with white border, you can see in the picture.

i wont bother uploading a picture since it will be identical to the provided pictures

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if your looking not to spend alot of money to make your controllers look nice and get a better grip this is the product for you

Best Deals for 2in1 combo Silicone Skin Military Camouflage Black Green and Red

Unlike other's I've purchased on here. This one is durable, made of good material and a good fit. I'm glad I purchased.

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Monday, August 4, 2014

Halo: Combat Evolved Anniversary Review

Halo: Combat Evolved Anniversary
Customer Ratings: 4.5 stars
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It seems these days we gamers get inundated with HD remakes and remasters all the time, most of which amount to nothing more than bare-boned ports slapped with some up-rez paint and stretched to widescreen and, most importantly, the price of a brand new game. Until now, those seemed like adequate, maybe even "good" efforts. Not anymore. Developers of the world, start taking notes; THIS is how you do a truly awesome, worthwhile remake. 343 Industries was not content to lazily shove a ten-year-old game into your face with no substantial updates and call it a remake, using manipulative, fancy terms like "HD" and "remastered." No, instead they opted for something much more grand, and much more glorious. There's a lot to cover here about Halo: Combat Evolved Anniversary, so I'll get right to the campaign. If you don't like long reviews, tough, don't read this one. Halo CE is too great to be confined to a short, anemic review, and this version deserves a lot of detail. I make no apologies for that. I'll tell you right now, this is an absolutely incredible deal at $40 (it would be a great deal at $60!). Halo fans rejoice, the developers have heard your cries and answered them in Halo: Combat Evolved Anniversary!

Full disclosure: I am a single-player campaign first, co-op second, competitive multiplayer third/last, kind of guy. Halo is about the only series I've ever actually cared playing competitive multiplayer for. I've sunk countless hours into all iterations of Halo multiplayer, including the original. That been said, I play video games almost exclusively for the immersion and story, and this game was a revelation for me ten years ago. Halo: CE's campaign is legendary, second to none in terms of sci-fi epics, and it is what I will give the most attention to in this review. However, for you multiplayer enthusiasts, I will try to be as detailed there for you too. Here we go...

I never thought I'd finding myself saying this, but Halo: Combat Evolved now has graphics and art design that at least matches, and in some areas surpasses, Halo's best past efforts. Well, sort of. You see, there are two engines ever present while you play. The new anniversary engine that 343i and their partner developers created adds a whole new layer of delicious, high fidelity visual goodness that, surprisingly, surpasses even Halo Reach's phenomenal graphics engine at times. The original Halo had ground breaking visuals at the time of its release, and really gave the epic story a feeling of grandeur and scope rarely seen before or since in a sci fi video game. Now, once again, I'm finding myself in absolute awe at the scope and sheer beauty in this game. This is true when looking at the broad picture down to the tiniest details. From the incredibly striking, sexy Mjolnir Mk. V armor that has a pristine green sheen, to the glowing projectiles (which are independent light sources and look really dynamic lighting up the world as they fly), to the way grenades dynamically shower the scene with glowing cinders, to the barrage of sparks when bullets ricochet, to the updated enemies (covenant and flood both look awesome!), to the updated marines, to the Halo ring itself in all its majesty (jaw-droppingly gorgeous sky-boxes and environmental vistas included), Halo Anniversary truly exceeds all possible expectations graphically. It does an awesome job staying true to the spirit and philosophy of the original's art design, while maintaining coherency with Halo's later sequels, while still making it all feel so new and fresh again. The art design in this game was always top-tier and spectacular and now, finally, it has the console power it needs to really shine through, and boy does it ever!

The new visuals here, from the graphical quality to the astounding art design, all add up to make that feeling of discovery and awe more strong than ever. I don't want to give away how they brought Halo's iconic levels into the year 2011, because you're in for a treat when you discover it all for yourself (again). In every conceivable way, each level in the campaign was recreated with a clear reverence for the source material, while greatly improving levels that generally weren't very beloved by the fanbase (I'm looking directly at you Library!). I played the original Halo more times than I care to count, but this feels like I'm playing it for the first time. It's like falling in love all over again. Hit "back" on your controller and "classic mode" activates, transporting you back in time to the original engine entirely, graphics and all, and it is very striking to see how far technology has come in a mere ten years. It's also amazing to see that pretty much the only thing "dated" about the original Halo: CE is its graphics. "Classic mode" is a great feature.

It is also worth noting that in "Anniversary mode," they redid the cutscenes to make the shots more effective, the animations more refined, and to enhance the overall story telling. Don't worry though, there's no changes to the story like stupid "Greedo shooting first" moments injected in. We all know Master Chief shoots first. >:D They DID add really cool motion comic terminals (ala Halo 3) that connect all of the existing (but mainly Combat Evolved) Halo games into the upcoming new Reclaimer trilogy, as well as really tell 343 Guilty Spark's own sad, poignant tale. These terminals are really well done, the way this new story is conveyed is awesome, and the story itself is, no surprise, extremely deep and well-written.

Some of the audio has also been redone for this release. The voice acting is the exact same as before, with the original recordings used and not even put through any processing or remixing, but everything else has been enhanced. Weapons retain the feel pretty much the same as they did way back when, but they also now sound a lot more powerful and have way more oomph to them. It's an amazing feat to retain the same spirit of a ten-year-old masterpiece, while actually improving on those old aspects and making them feel brand new again (a theme I have stressed throughout this review. It really is amazing how well they did this). My hats off to the audio director, who clearly poured his soul into this project. The musical score was also rerecorded with the Skywalker Symphony Orchestra, and it sounds spectacular. Again, it only enhances the original, but changes nothing. It's very respectful, and as a diehard Halo fan, I was most pleased playing this. If you don't like the new musical recording, there's a place in the main menu where you can activate the old soundtrack files. Yet another nice feature, no? The music and sound effects mesh beautifully well. The glee I feel listening to high fidelity 7.1 surround sound with my white Astro A40 Audio System with this game is unmatched. Amazing sound design for sure, but I expected no less from Halo. Even ten years ago, Martin O'Donnell's work in this particular aspect of the game was revolutionary and it still holds up masterfully, even today.

Well, those are the biggest changes to this version of Halo: CE's campaign. As I said earlier, the game has two engines. One is for visuals, and then there's the *always* present original engine dictating every sort of under-the-hood, coding related aspect of the game, with its entire gameplay glory still intact, warts and all. This can be both a great thing and a bad thing, depending on your perspective. The physics, the AI, the weapon values, the level design coding, and anything else related to gameplay is the exact same as you remember it, pixel for pixel. This includes glitches like freakishly deformed dead character models and jerky motions at times (I found these more humorous than detracting from quality). All the great/dumb tricks you could do in the original, you can do here. The ridiculous mini-mortar cannon pistol? It's here in all its glory. The levels are all exactly the same with the same layout you remember. The Assault Rifle has 60 rounds and is a beast; by far its most powerful iteration of all the Halo series. Grunts flee in terror when their leader is taken out.

I could go on and on, but the point I'm trying to make is that Halo CE pretty much defined how a FPS should play on a console, rivaling even a PC's place as the go-to location for FPS gameplay. 343i respects that, and so changed nothing about the gameplay; it is FPS perfection for console. The amazing thing is that when combined with the new visuals and audio, it feels like a brand-spankin-new game, and even today could be a game-of-the-year champion, EVEN among all the heavy hitters that this year boasts. New additions like never-before-seen skulls and co-op over Xbox live are just cherries on top of this awesomesauce-drenched sci-fi cobbler.

I personally do not have a Kinect or 3-D capable television, so I cannot speak as to the quality of those features in this review. However, if as much work was put into implementing those things as there was put into literally everything else in this game, well, I think you Kinect/3-D enthusiasts will more than likely have a lot to enjoy here.

The multiplayer also got a lot of love. There are six multiplayer maps remade beautifully from Halo CE, Halo PC, and even one classic from Halo 2. There's also one firefight map added from the campaign (along with a brand new chance to play firefight with friendly AI-controlled ODSTs). These are all played in Reach's engine, and you can download them onto your system to play from Reach directly, or you can just play these maps from the menu on the screen. The thing is, the developers really worked hard so that from the menu, you can select playlists that perfectly emulate the classic Halo CE multiplayer from the old days, played on the classic maps you remember. When playing in these classic playlists, I feel like a 13/14-year-old again, at the good ol' LAN parties, with big, clunky SD televisions, playing Halo CE multiplayer all night long with my friends and their friends. It's awesome! They also made one variant to each of these maps so that, if you want, you can play them utilizing Reach's style of multiplayer, armor abilities and all. So technically, there are TWELVE maps here and again, these maps are great whether playing in "classic" playlists or ordinary "Reach" playlists. With such drastic differences in gameplay possibilities between those two, this equality in greatness is no small feat. Great job 343! I honestly wish more developers cared about their fans so much.

I could really go on forever about this version of what is easily one of my favorite games of all time. I was very skeptical when I heard they were developing a remake of this game, but Anniversary does not disappoint one tiny bit. I really didn't think they could refine such a classic masterpiece, but by god, 343 Industries, as well as Saber Infinity and Certain Affinity, did what I honestly felt impossible and actually made this classic feel new again! Let me be clear here; the developers were clearly cogniscant of Halo's massive shoes, and so respectfully recreated the experience perfectly while refining all aspects that had aged, namely visuals and audio, while adding some supplementary story (terminals) and gameplay (skulls) elements. They did a fantastic job. Even if you don't like the changes, classic mode essentially wipes them all away and you can enjoy Halo in all its original glory, now in widescreen and HD resolution. My golden standard for faithful, enhanced remakes are The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Final Fantasy IV (DS), Klonoa, and now Halo: Combat Evolved Anniversary. I challenge any and all developers to top these games in terms of remake greatness, but I know most will fail. This is magic in electronic form. Buy this game! Better yet, buy it NEW and *reward/encourage* 343 Industries for actually improving on perfection! Buy it, devour it, and once again, LOVE IT!

My feelings on 343 Industries taking over Halo: "I think we're just getting started..."

Update 12/12/11, I would like to take this opportunity to present my own opinions on the pricing and multiplayer issue people seem to be having:

Historically, for the typical price of $10, you can have access to three-four new maps for Reach. Three multiplayer matchmaking maps, maybe one firefight map, and no new playlists. That's it.

Halo 3: ODST, was originally $60 for essentially a 4-6 hour expansion campaign, firefight, and three exclusive new multiplayer matchmaking maps for Halo 3, as well as the entirety of Halo 3's multiplayer suite (all of which most people had shelled out tons of money for already). Bungie themselves stated it was only worth the price of an expansion, the publishers thought differently. Sixty bucks...

Halo Anniversary's entire multiplayer can be bought by itself and played entirely through Reach for $15 off of the Xbox Live Marketplace... Let's see here, if you buy Halo Anniversary in its entirety for $40, that means you're essentially paying $15 of that for a new firefight map with exclusive new friendly AI capability (which is basically like having AI buddies in campaign who will use turrets effectively, and are great to have if you strategically play with them in mind). You also get *SIX* classic maps beautifully recreated for matchmaking. You could say TWELVE since each map was tweaked (new pathways, ramps, paths, etc) to compliment the type of gameplay Reach's multiplayer offers. They also offered certain gametypes and playlists that do very closely emulate the classic multiplayer gameplay of the original (if not perfectly). Some of the "classic gameplay" ones show up as vote options mixed with Reach gameplay. So really, is $15 for the multiplayer so outrageous?

That means, if my first-grade math serves me correctly, the campaign is $25. Yes, $25 for one of the most influential, highly praised video game campaigns of all time (and one that is easily 8 or 9 hours long if you rush, 10-12+ if you take your time. I've probably sunk at least 25-30 hours into this version alone because of its high replayability factor), with major visual and audio overhauls, as well as widescreen for the original, many new control options, much better cinematics, 3-D capabilities, pretty substantial additions with Kinect, achievements, co-op over Xbox Live (It works FINE, I've played many times over Live, sometimes as host, sometimes not, it never stuttered for me once), really cool side-story via stylish motion comic terminals (that gives hints for Halo 4, another plus), inventive and fun new skulls, classic mode itself, and a slew of other features... Is $25 so unfathomable for something that had so much work put into it?

And for that matter, is it so offensive and outrageous for this package to garner high-praise? I'm seeing *very* snobbish reviews and comments all over the place, by people that are offended that others would rate this package so highly... I mean, really?! C'mon people... do I really need to reiterate the fact that here, a 5-star is defined by the phrase "I love it?" The 5-star reviews here are by people who loved this game, why hate on them and put them down for that fact? I just don't understand people who want to dictate to others what they can and cannot like/love simply because the product didn't fulfill their every wish and whim. That in itself is absurd. Reviews are subjective to the reviewers' opinion, it's a very simple fact.

Honestly, I think the campaign is worth $40 by itself, but no, it's $25 (and as of June 6th, 2012, it's a mere $15!), along with a $15 multiplayer, which, by the way, is a steal of a deal at $15 if you compare its value to Halo's history of map pack content and prices. So please, stop with the complaining, and show a little reason. All of this about multiplayer was clearly explained beforehand. The outrage and snobbish cynicism is getting more than a little old.

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Usually I don't get excited for remakes. This one, in fact, I ordered simply so I could run the original Halo on a 360 without emulation. I honestly wasn't expecting a lot--but I sure got it!

The campaign is, simply put, awesome. It looks SO much better than the original, but at the same time it plays just the same. This isn't just some half-baked 'slap some new paint on it' project--it feels like a brand new game. In addition to the makeover, Halo CE now includes skulls, which I like--especially the infinite ammo skull for those times when you just want to shoot stuff without worrying about conserving ammunition.

Multiplayer was a little bit of a disappointment for me, mostly for two reasons: my favorite multiplayer maps didn't make the cut, and I was hoping for the original Halo multiplayer experience instead of just Reach multiplayer on remastered CE maps. But that's not enough to dampen the experience. As I said, the multiplayer is with the Reach engine (you can download the Anniversary maps to play them within Reach, as a matter of fact), so if you get this game, don't get it just for the multiplayer--stick with Reach. If you get this, get it for the campaign--although the new Firefight map is also really cool.

Best Deals for Halo: Combat Evolved Anniversary

I've not written a game review before, but I felt I had to this time because I really think this game is not only being underrated because of the multiplayer uproar, but a major factor for it being released in the first place is being completely overlooked. More on that below. I am a software engineer who has been playing computer/video games for 40+ years now (Pong, anyone?), and yes, I am that old. Of the hundreds of games I have played, the Halo series, and Halo CE in particular, easily ranks in my Top 10, probably Top 5. The reason? Its campaign gameplay is virtually unmatched for depth of play, difficulty adjustment, engaging storyline, audio/visual presentation, and on and on. It's just plain fun! I've played Halo CE numerous times over the years, either the full campaign or individual levels. I like Halo multiplayer as well and have spent much time online, but that's not the reason I buy the Halo games. I don't want to repeat what other 5-star reviewers have said about this game (I found the reviews by Relytia and Pyanfar Chanur to be particularly good), but I would like to make some additional comments that will hopefully tie things together for potential buyers wanting to know what to expect from this game.

First, the Anniversary campaign uses the same gameplay software as the original game a huge money & time saver for developer 343 Industries. In consequence, the levels play exactly as before, with the same enemies in the same locations, and even the same checkpointing system. This latter may be a shock to those who have never played the original since you cannot save whenever you want, but I actually approve of it since it forces you to be a little less cavalier about dying. Since I consider Halo CE to be the best of the Halo games, I am very happy with the decision NOT to try to remake the game as some sort of Halo Reach clone. Note that this does not mean that 343i could not tweak the gameplay, because a lot of game mechanics are buried in easily accessible external data tables and hence are not updates to the software itself (this does not include the new skulls or terminals, which require some software support). I have played 3 levels at different difficulty settings and though it might be my imagination, I cannot shake the feeling that gameplay has been tightened up a bit for example, I get the impression that the assault rifle does more, and the needler less, damage than the original game. If so, kudos to 343i for taking the time to tune parameters that most players will never notice.

Second, the Anniversary campaign uses the Saber3D display engine, which not only renders game objects in 3D space (which all game rendering systems must do) but can also output them for use with a 3D display system. And this it does...Halo CE Anniversary in 3D is AWESOME! I play using a 60" plasma 3D TV, and playing in 3D ups the fun factor by orders of magnitude. I cannot adequately describe just how much more immersive the game feels in 3D. The 3D renditions of weapon, effect and character models merit particular applause. Now, for the first time, I can easily visually discern exactly when to use the assault rifle to melee a pesky Elite the 3D effect is that good and the animations can be distracting just watching them. Not to mention that the gore splatters are splattier and the explosions, uh, explodier. 3D has been largely overlooked or trivialized by most, if not all, reviewers here. Even the professional reviewers are guilty of this, and they do so at their peril. People resist change, but 3D is simply far too intuitive and far more natural to our stereoscopic-wired brains to be ignored.

Third, the 3D goodness extends to the sound domain as well. The remastered sound effects add considerably to the gameplay experience, for example the reverberating echo of the sniper rifle adds significantly to the illusion of a large-caliber, high-powered weapon. Best of all, in my opinion, is the increased localization in the surround sound stage of the voices. By and large the Covenant foes are a vocal lot, and the game makes especially good use of this in alerting you to the presence of enemies that are out of your line-of-sight, just before they open up on you. This 3D spatialization is so good, in fact, that it prompted me to replay the first couple of levels without referring to the motion tracker (consciously, at least), using only audio cues to react to the unseen. Not only was it surprisingly effective, it ratcheted up the tension level and gave game play a more realistic atmosphere. I can hardly wait to find the skull that disables the motion tracker completely! I highly recommend this experiment to all who play using surround sound systems.

So, put it all together and what do you get? 3D or no 3D, you get beautifully rendered characters and vehicles, light reflecting from overcharged plasma pistols and grenades, energy halos that expand out from Elites when their shields fail, sparkling richochets from missed assault rifle rounds, plasma grenades that audibly hiss through the air as they arc toward you, trees with bark and moss, rocks with granulated faces, waterfalls with spray/spume, snowflakes you think you can grab, dust clouds forming behind your racing Warthog, just to name a few. True, the passage of time has not been particularly kind to the unchanged AI, and there are other 10 year old idiosyncracies as noted in other reviews, but you are still (re)playing what I think is one of the best FPS campaigns ever committed to DVD.

And oh yes, IMO the 3D implementation contained herein is a major reason, if not the major reason, why this game was given the green light in the first place. Think about it, a major game title just begging for a facelift, practically free gameplay software, a 10 year anniversary marketing opportunity, and the next iteration of a huge franchise looming on the horizon. Talk about serendipity. I suspect this game is the proof-of-concept of next-gen graphics for Halo 4 and beyond, and a good indication why the Halo series will continue to be console-centric. Console developers are well aware that one of their biggest advantages over the PC is the immersion factor of their games, and a 3D game played on a big-screen TV with a home theater 5.1 surround system simply cannot be matched by a PC. Further, I predict that this game will prove to be the 3D benchmark by which other 3D-aspiring console games will be measured, in much the same way that the original Halo CE became the benchmark for console FPS games. I've played Crysis 2 and GoW3 in 3D and they are simply not in the same league. Ironically, one of the main reasons for this is the relative simplicity of the Halo CE game world as a consequence of using the original game's software, ie. scenes with relativly fewer and/or well-spaced objects tend to project a much better defined 3D depth that heavily cluttered scenes. Games such as Halo Reach, which is both much more cluttered and is heavy on textures, bump-mapping and the like, provide a much busier looking and more realistic-seeming environment, but one which is much more problematic for a 3D display engine. There are solutions, but they require more horsepower than the current generation consoles can provide. Does this mean we can look forward to a next-generation Xbox console timed to the release of Halo 4? Talk about deja vu! And if so, you heard it here first.

As I was saying, this 'cleaner' game world lends itself to 3D on current-gen hardware a big bonus to 343i no doubt, and the 3D imaging itself has other consequences. For one, some reviewers have commented (positively or negatively) on the brighter, more varied color palette and increased color saturation as compared to the original game, these are all requirements for good 3D presentation. Crysis 2 and GoW3 both suffer in this regard, and though GoW3 is noticeably brighter, it's not enough. For another, dynamic lighting (ie. reflections and shadows) is key to good 3D when there is motion involved, again, other reviewers have commented on how much improved the lighting and shadow effects are. An example of this concession to 3D is the outdoor portion of the Truth And Reconciliation level, which is far brighter than the original, to the point that the 'flashlight illumination' of the sniper rifle in no longer really necessary. Darkness absolutely kills 3D depth perception is still the single biggest problem with military night vision equipment so I predict the other 'dark' levels will also be brighter. In the 3D FPS gaming future, I expect that dark/night environments will be handled differently than daytime, perhaps using something akin to the Halo 3:ODST VISR mode.

Finally, to those reviewers who have dissed the release of Halo CE Anniversary for its multiplayer component, I feel your pain, but unlike the game software, the original multiplayer code would have to be essentially rewritten in order to take advantage of the current (Bungie) network architecture. The additional time and cost are significant, and from the 343i point of view there would be nothing to be gained, future-wise. As other reviewers have noted, 343i made no bones about the fact that a full re-imagining of the multiplayer component of Halo CE was not on the table, hence the next-best-thing-to-free port of the Halo Reach multiplayer component into Halo CE Anniversary. I know it's not much consolation now, but after all, you didn't have to shell out 60 bucks, and if I'm right about this game being a preview of what's to come, then the future of Halo is looking pretty bright, multiplayer included :)

Honest reviews on Halo: Combat Evolved Anniversary

Allot of people spent many hours playing the multi player maps with each other and that I would say is a big reason people sprung the money for this release, to get the experience they had with the original (thats how it was sold to us) only its all in HD. Well its INCOMPLETE since its missing original multi-player maps and its a rip-off that the multi player experience is all REACH Hell I don't like Reach and expected when I paid my hard earned cash for this remastered original to play just like we remembered....anything other than that is deceiving and a let down. FAIL

Find helpful customer reviews and review ratings for Halo: Combat Evolved Anniversary

Please, PLEASE, do not base your decision or review on this game on the negative reviews that complain it doesn't have classic multi-player. These people do not know how to write a negative review on a product. They give it one star, because they did not take the time to read what was on the box, and what features it has (or doesn't, in there case) so when they got they game, expecting something that was NEVER, EVER, advertised to begin with. Did they review the campaign? No. Did they review the maps for Reach that were included? No. They pop it in, load multi-player, see that its maps for reach, and freak out. This is not CoD, where you pay $60 every year for the same game, and even same maps.

When you write a negative review, write what the flaws in the product were, and how it can be improved. Do not write a negative review about something the product never said it was going to do. That's like me writing a review about say, a shoe, and giving it one star because I didn't like the color of it when the construction and quality was fine. Common sense, kids.

* * * * * *

This is a great game. It was 10 years ago, it is now. You are paying $40 for the re-mastered campaign, and some Multi-player maps from the old days to play in Halo: Reach. You CAN play two player co-op on system link, split screen, and now XBL.

THERE IS NO CLASSIC, REMASTERED MULTI-PLAYER.

THERE NEVER WAS.

THEY NEVER SAID THERE WOULD BE.

CAMPAIGN ONLY.

The DLC on XBL is $15. So, the game Retails at $40 (MSRP). You are paying $25 for the Campaign (with some new content like Skulls and terminals) and $15 for the DLC for Reach. The game comes with a code for the new maps so that you can save them to your xbox and play them with the Reach disk in, so you can play all the maps you have. You can only play the new maps off the disk.

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Friday, July 18, 2014

CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound Review

CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound and Control Module
Customer Ratings: 4.5 stars
List Price: $129.99
Sale Price: $99.99
Today's Bonus: 23% Off
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I hate making an overly dramatic statement about anything, but I can't help it this time. This is simply the best, most full-featured headset I've ever used. That is, at least for me and the features I care about.

Let me start by saying, I've been an avid PC gamer for as long as there have been sound cards and headsets to go with them. Within the last two years, I've tried out, no less than, 6 different headsets from manufacturers like Asus, Plantronics, Corsair, Turtle Beach, Sennheiser and Logitech. If you're anything like me, you do a lot of review reading to try and figure out what will work best for you. It's amazing how wide the discrepancies can be in headset reviews. In my experience, each headset always had strong weaknesses to go with any strengths. This time, it seems we may have finally broken the mold.

This is what I look for in a gaming headset, and how the Sirus performs (as well as some comparisons to others I've tried).

Comfort. You're going to be wearing this thing for possibly hours on end--it's no fun to have to keep taking off your headset to rub your head or worse, have to quit because you just can't take it any more. For me this is one of the big highlights of the Sirus headset--it's a really comfortable fit. It doesn't put your head in a vice-grip like the Plantronics GameCom 377 I tried out. I *think* I have a large head, and it fits snug, but is adjustable height-wise, as well as having some free ear cup movement so it adjusts to the back of your head. When putting on a headset, I usually know very quickly if the fit is going to be a problem. After a few hours, these have done what they're supposed to do: let you forget that you're wearing something over your head. Are they the best I've ever worn? NO. They are a little heavy, and still seem a bit tight to me. The old Turtle Beach AK-R8's were the most comfortable because of the headstrap design that let the headset "rest" on your head to stay on instead of relying on "pinching." My comfort rating: 8/10.

Audio capabilities. I don't keep a separate set of headphones at my computer to switch out when I decide to listen to music. I want to use my headset for gaming, listening to MP3s, and watching videos. As most headsets, the Sirus headset comes with software to adjust the audio settings. The software is very robust, and the sound responds well to the adjustments. There are a lot of advanced features to play with (including a 10-band equalizer), but you might not know it if you don't read the manual because they're hard to find. The equalizer really helps to bring out the best sound you're looking for. I've always thought the environment effects were a gimmick, but they're there if you so choose.

For games, I tried the set out in Call of Duty: World at War and Age of Conan. Each game utilized the headsets capabilities and provided a clear sense of direction of sound, though not always perfect: it can be hard to tell if someone is coming from the front or the back, but maybe that's just me or the limitations of the technology. It was certainly better than the Corsair 2000's simulated 7.1 surround.

For music, my tastes vary greatly, and I audited songs from Smashing Pumpkins, Rush, Metallica, and various 80's pop songs. The sound was good, but sometimes required tweaking if you wanted to hear certain highs or lows accented. Of course, this seems to be the nature of music in general; you emphasize highs on something like Rush's Moving Pictures album, but desire more bass on Metallica's ...And Justice For All. Either way, the Sirus can accommodate whatever sound you're trying to achieve. (Note: RIGHT click on the speaker icon!!). My audio capability rating: 9/10.

Usability and features. One of the features I've really come to enjoy is the control dial that comes with the Sirus headset. The control dial has buttons to mute the mic, mute the headset, and switch between the various speakers of the headset while the dial itself adjusts the levels of each. The control dial is a weighted, circular device that goes between your headset and the computer. It's a really nice interface to control the volume as well, so you're not fumbling for some kind of in-line cable thing, and the weight of it keeps it from sliding off into your lap. I was also impressed by the fact that CM included analog connections if you didn't want to use the built-in USB audio card. Granted using the analog hookups would eliminate being able to use the control dial, but it's still good to have the option. Again, the software is great, however some of the features can require some searching to find. My usability and feature rating: 9/10.

Bass. Yes, this might be included under "Audio capabilities," but I felt it was so important that bass needs it's own entry--whether it's for music or for games. Let me start by saying that "good bass" means a lot of different things to different people. Good news. In my opinion, this headset can make everybody "bass happy." I mean that by saying that the bass is so configurable that it will make everybody happy. Yes, that's a bold statement, but I think it's true. Let me give some background.

As a frugal consumer (and what my daughter calls a cheap-skate), I always try and research every semi-important investment I make, headsets are no exception. In the world of headsets, and specifically with bass, I've been misled to think that the size of the driver is everything (e.g., "50mm driver for awesome bass!!"). I've used the Turtle Beach X12 and the Corsair Vengeance 1500 which both have 50mm drivers, and my ears could never tell the difference. What seemed make more of a difference was the frequency response; all of the cans that didn't go any lower than 20Hz seemed to suffer when it came to good bass. I know there are limitations of what the human ear can hear, but cans that have a lower freq. response range always sound better. These are no exception, the range is 10Hz 20Khz. The Sirus headset uses 40mm, not 50mm, drivers for it's sub sounds and I can't tell a difference.

Along with some of the aforementioned songs, I tried out simple bass lines by U2, Bush (Chemicals Between Us), and Ozzy Osbourne (Zombie Stomp). This headset follows right along with incredible reproduction and accuracy (from a consumer's point of view!).

My favorite bass feature of the Sirus headset has to be the "Flex Bass II" setup. Not only is the bass amplified through the built-in sound card, but you can adjust the "clean-ness" (for lack of a better term) of the bass. This is really cool as it allows you to adjust the bass level as well as the cut off frequency! Moving the frequency slider back and forth makes an incredible difference on how clean the bass is! It's by far the best feature I've seen on a headset. My bass rating: 10/10.

That being said here are some of the things I don't care about (which may or may not be important to you):

Noise cancelling or sealing out all noise from the outside. The Asus Vulcan ANC set drove me absolutely nuts by completely sealing off my ears from the outside world. While that may sound cool, it felt like I had ear-plugs in and every touch of the headset vibrated in my head--kind of like putting your ear up against a door and listening in. Worse, the "Active Noise Cancelling" they had cuts out ALL bass! Really?! The noise-cancelling headphones I use at work (Sony MDR-NC40) actually improve the bass when noise-cancelling is activated!

Quiet for others around me. Anytime this is brought up as a "feature", it always seems to compromise performance for the headset. Plus I don't care. :)

Not being wireless. Of course having the exact headset in a wireless option would be awesome, but you can't get the exact headset. At least, not yet. :)

Aesthetics. This headset is awesome looking--lighting on the sides, etc.. it's just I don't care.

I used to say, "oh, I'm not an audiophile, but..." Now I just say that I know what I like and I pay attention to statistics, details, and read up on anything I can regarding headset audio. I hope this review can at least steer you in a direction one way or another. I don't write a lot of reviews, but after a such a long and tiring search for a decent headset that fits my needs, I felt compelled to possibly help someone else in the same position.

As a side note: NO, I was not paid, nor given this headset. I bought it straight off the shelf like anybody else would.

#UPDATE# 6/10/2012

I've found an issue with the headset that's apparently a "known issue" on Cooler Master's CM Storm website: the microphone (when in USB mode, i.e. using the control dial) is very weak and won't pick up any bass--almost giving you a chipmunk sound! I apologize for missing this when I originally wrote the review; I didn't notice a problem when I looped the audio back through the headset, but once I got on Ventrilo, the issue became very apparent. I verified the issue with my buddy who bought the same Sirus headset as I did and we joined up to tweak any setting we could. Needless to say, it was a frustrating experience as nothing could get it right.

Cooler Master's website gives the following in their FAQ:

"There is a known problem with the mic sensitivity of Sirus in USB mode being notably weaker than in 3.5mm mode."

Well, the problem goes way beyond just being weaker. They go on to say:

" A few early Sirus Headsets shipped with badly calibrated MICs resulting in poor MIC performance in USB mode."

I'll give them credit for recognizing the problem, but that's nothing without a good resolution. I've submitted a ticket to see what they will do to fix the problem, and I'll report back. Thanks, and again I apologize for missing this the first time.

#UPDATE# 9/26/2013

I never got any kind of response despite multiple attempts at communication. This is a very disappointing conclusion to this review--and I've docked them two stars as this headset is only mediocre if you can't use it the way it was intended to be used.

-Chris

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I've had these headsets for about 2 weeks now and are my very first pair of headsets that I have bought. The only other headsets that I have used are simple in-ear headphones from Creative, so my experience is very limited. My first impression after unboxing them was that the build quality was extremely well done. There's not a single thing on the headset that suggests that CM had skimped on cheaper materials. They are incredibly sturdy and feel very nice in hand. The headset looks beautiful and the red lit CM logos on the ears blend in quite nicely, so aesthetically, these are top notch in the looks department.

Wearing them was quite a treat as well, they fit nice and snug on your head. Some people complain about the slight vicegrip like feel, it might be my head size, but the vice grip feel is very minimal and the effects only set in after roughly 6+ hours of use. The cushioned headband sitting on top of your head is nice and rarely noticeable and makes for a comfortable fit. The headset comes equipped with 2 sets of ear cushions: a mesh and a leather version. The mesh cushion is AMAZING, it allows for alot of breathing room and thus reduces the heat inside that ear chamber which results in a longer more comfortable usage period. The leather version is nice and snug as well, but as we all know, continued usage leads to some discomfort as the ear chamber gets too hot. The ear cushions did not provide as much noise cancellation as I had originally hoped for. The leather cushion does not provide that much of a noise cancellation environment compared to the mesh one, so I would personally always stay with the mesh as the breathing room comfort is unmatched. The sound will be fairly loud coming out of the headset, so if there is another person inside the room, they might be susceptible to some noise.

The headset comes equipped with 2 types of connection. The more mobile connection consists of an USB along with 4 other audio connections (orange, pink, black, and green). This solution provides for a nice mobile connection if you want to use this headset with a MP3 player. The second connection connects to a master control station via 2 USB ports. The master control has options for rear, front, master, center, and bass controls. There are also mic and headset buttons that allow you to mute those options or not with a click of the button. The control dial however, feels a little flimsy and cheap which was disappointing. I chose to stick with the master control doohickey dongle because I mostly use this at my desktop. The mic is extremely clear and does not pick up any unnecessary noise . There is a red LED indicator on the mic (left ear) to let you know if it's on mute or not.

The included software just lets you further fine tune the sounds, but the master control dongle does the job just fine, install the software if you want to feel like you're in control.

Now for the performance aspect. The highs and mids are are extremely nice and crisp, watching movies and playing games and listening to music is very enjoyable. The one major downside to these headsets and probably the only downside is that bass is not very deep or booming making the lows seem a little weak. I based off my sound testing off of Red Hot Chili Peppers playing at Slane Castle which provide a wide array of sounds which I felt could nicely put the headsets to the test. Note I have the videos downloaded and not streamed from Youtube, so sound quality is even across the board. To make an overview, the bass is a little on the weak side, the control dial is pretty flimsy, and the noise cancellation is a little lacking. But overall these headsets were a very nice purchase and I am glad I bought them for $110. I give these headsets a booming score of 9/10. Hope you guys enjoyed my review and could leave some feedback on what I could improve on when writing these, so I can better understand what people look for. Thanks guys and gals.

Best Deals for CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound

Impressed with my CM Storm Sniper case I have found CM's Storm brand to be very nice in quality. But, I still read up on other headsets first. Corsair certainly sells some which perked my interest. 50mm drivers/etc were what almost had me. But in the end, the recommendation to Sirus a guildmate in my SWTOR guild gave me, pushed me over the top. He uses a Sirus and has very much loved it. My recent purchase of a Asus Xonar DG also added to it some. Wanting to try out the 5.1 audio functions I realized that while Corsair had the huge drivers, it didn't seem like it offered a true 5.1+ surround experience.

The Sirus itself doesn't disappoint. It is a very solid, sturdy, and comfortable headset. I never knew how good audio could be on my PC till I bought this headset. Everything is just so much richer that it makes me wish I hadn't wasted years on cheap Radioshack headsets. But I will note that to get the full benefit of the headset will vary depending on your system. For my Xonar I had to tune settings a bit before I was finally happy with it.

So why then do I not give this a full 5 stars? Simple. Documentation with the headset is very minimal. It implies that people want to run this through the provided puck device. While it works good with it, it isn't the same as a full sound card. In fact, I own a little C-media USB audio attachment. They are very basic in functionality but they work good if you don't need major audio. The puck is similar. It provides a few better audio options than my little device, but it relies a lot on the user manually tuning the audio via the dial.

When I saw the puck I was hoping it would work in tandem with my Xonar. This turned out to be false. In fact, I could not get the mic to function properly until I completely removed the puck from the system. This is a shame. I would have much rather had the device still function as an in cable mute or volume dial. So if you are buying with that in mind, this is fair warning. It is either via direct plug in to the sound card/onboard audio or via USB with the puck.

Overall, I'm very satisfied with my purchase. Would I have chosen differently if I knew about the puck issue? Possibly. But for the price and the quality, the Storm Sirus holds up very well and it would have been a hard sale to convince me off of. But if you are a novice with PCs, you might want to go with something more basic. It may take tweaking to get this headset to shine it's best. Perhaps for you it would be best to use the puck connection since it is more automated. You just won't get the same quality of sound without being plugged directly into the system's audio.

Honest reviews on CM Storm Sirus - Gaming Headset with True 5.1 Surround Sound

Pro: Great sounding, great looking headset. They are very sturdy, and quality built. Very easy to use and setup. Best PC headset pound for pound.

Con: The puck isn't used when you are not using the 2 USB connection setup. When using the 3.5mm jacks for sound, the cable is pretty short.

Conclusion: Get these if you are looking for a true 5.1 headset for your PC (will not work with other devices). You will have to adjust the volume controls for the different drivers according to the game you are playing. One setup doesn't work for every environment. Example, In BF3 I like to turn up the bass and main volumes. In Diablo 3, I have to crank it way down since they over-do the bass on some of the spells. Overall I'm never going back to 2.0 headsets ever again. I've used some of the best in the past, and none compare to these! Fry's carries them in stock, and they price match newegg and amazon.

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The sound of these headphones is awesome when you play with it until you like it. The bass is deep, the mids are clear, and the highs are great. I tried these both with the control and hooked up to my sound card. They work great with both and I heard someone on GW2 come up behind me. So they are awesome with games. Great headphones and now that the price has dropped they are awesome.

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Tuesday, May 20, 2014

Best Dynasty Warriors 7 - Xbox 360 Deals

Dynasty Warriors 7 - Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $26.47
Today's Bonus: 34% Off
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I've played Dynasty Warriors since 4 Hyper, so I haven't played them all, but I've played a lot. Recently more than average time on Dynasty Warriors online, which is a whole different ballgame than the console versions.

Now on with it...

Dynasty Warriors 7 has updated graphics and is beautiful. I can't take advantage of the 3D stereoscopic abilities but on my projector it looks really nice. The fluid cut scenes blend seamlessly with the action in story mode. The music is great and you can select which track will play (or random) in conquest mode.

Story Mode: Select your favorite faction and proceed through Wei, Wu, Shu, or Jin. Each stage is different and generally has a clear purpose. You cannot select your character, it depends on the level you are playing. Personally I like this, you get experience with various move sets and weapons. Talk to various people in cities and build/modify weapons, etc.

Cons: One player only

Chronicle Mode: Unlock various stages which form a grid of the map of China. Completing one stage unlocks adjacent stages. Stages have various purposes; unlock a character, get a special weapon, unlock a city, normal battle, etc. Stop in to cities and upgrade/forge weapons (add seals), pay allies to aid you/get animals, answer questions at the scholar for special items/achievements, etc. Tons of stages! You can switch to an unlocked character using the X button at the battle select screen. Unlimited saves mid-battle (Though you cannot restart in the middle of a battle if you fail).

Cons: Load screens take time

Cannot lock onto a general and sometimes they move out of view. An orange arrow shows what direction they are in.

I found myself wishing the enemy generals had a musou bar indicator. The real damage you take from them is from their musou, and if you're just starting your combo when they start their musou, you WILL be hit.

-XP is in the form of skill points and allows you to add skills to your player. This must be done individually for each player, not combined. Done by killing generals and collecting items from KO'd generals (Attack+, Defense+, etc)

-Seals can be unlocked for weapons and added to them. This is the weapon upgrade system and seals unlocked apply to all weapons.

-Find/purchase higher level weapons. Use the Blacksmith to forge them and unlock seals. Takes time but can unlock multiple seals at once using numerous slots at the blacksmith.

-One player can use ANY 2 weapons. Their main weapon has a special EX attack. This can be viewed in the start menu by clicking on "moveset". Upgrade skills to obtain more combo attacks and increase to 2 musou bars! Also can unlock an aerial musou through gaining skills.

-User can carry 2 weapons at once and switching executes a special attack dependent on the weapon type you are switching from.

-Expertise stars determine your ability to use an item. Can gain stars but some cannot be used well no matter what.

-Gain allies by talking to them and they will join you in battle if you select so. Takes time to build the bond and allow this, but not too long. Can hire some for 1000 gold and they join for one battle.

-Animals include Horse, Panda, Elephant, Wolf, Hawk, tiger. Some are ride-able and some fight for you.

-36 different movesets.

-Ability to change outfits as you unlock them.

Online play

-To play online (only conquest mode) press the start button and select "online play". If you want to play with a friend you know form a party first. Then click on the battle you want to fight and select to recruit an ally from a party. You can also recruit from anybody by leaving it open for anyone to join. You can also join a random battle.

-You can see others on the map in the form of golden swords over a hex. They are recruiting and you can join in.

-Only 2 players :(

-2 player split screen for local play. Second player hits the start button to join at the battle select screen.

-NO PVP mode. Only coop.

-When a power-up is dropped, both players can get it, though the power-up may not be the same for both, it does not disappear for the other player if you grab it.

*At the time of this review there is some lag in the form that the other player may see you doing something which you've already completed. Sometimes enemies killed remain on the screen for the other player, or you will appear to walk through a wall. This may be repaired in a future patch. I noticed no frame rate drops, still very smooth gameplay.

This game, IMHO requires more skill than DW Strikeforce and all previous actually with the exception of Dynasty Warriors Online (if you want to master combos, EX attacks, weapon switching, and musou all in sequence). DWO is PVP oriented so it is unrivaled in the required skill to play as you are fighting other people. That being said, you can always set it to easy mode and PWN everybody if you so desire, though the rewards will be reduced. There are 5 difficulty settings from very easy up to chaos. Chaos mode is suicide unless you have a maxed out player, even then it is difficult.

That's all I will say for now, any more would spoil the game for you. It's well worth the money and a very long game. Hope this helps you get started :)

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Everyone "enjoys" and "dislikes" certain genres. If we want to be honest all games are repetitive. Usually our end verdict is based on what sort of "repetition" we enjoy the most. So with Dynasty Warriors 7 you maybe asking yourself "Is it worth it?" Did Koei/Tecmo and Omega Force actually bring the franchise into the present? Being a retro old school fool whom often revisits my ps2 I can easily recognize when one of my favorite games series goes through significant "polish". If a port from a last gen console is "rehashed" and chucked onto my 360 I'm going to be able to smell it like an ever vigilante German Shepherd. Luckily, Dynasty Warriors 7 deserves to be called a modern day marvel! Er,that is assuming if you like your somewhat tactical hack n slash game play!

So what is Dynasty Warriors? For those not in the know it takes place in Feudal China when three kingdoms vied for control of the land. Much akin to George R R Martin's A Song Of Ice And Fire, the story is ripe with forbidden romances, betrayals, tyrants, and fragile alliances. However, because the people at Koei/Tecmo want DW to be accessible to a larger audience there's a distinct lack of blood and swearing. "Sex" is implied but not thrown into your face as some sort of "Tussle with the concubine under the sheets until the vase falls" mini game.

Dynasty Warriors 7 has a distinctive core of game design which carried over from the gnarled roots of its` forebears. You choose to play as pivotal protagonists and antagonists from the Romance Of The Three Kingdoms era then you sally forth to slay thousands of wizards, archers, and tough guys. Sound daunting? Fret not! Unless you jack up the difficulty to "Chaos" or "Hard" your adversaries are suitably dim witted. Some review sites may rag the game for this but it truth it's a blessing in disguise. If opposing clusters of troops carried out orders with well organized precision they would kill a lone warrior in a matter of seconds. Dynasty Warriors is not about total realism. It's supposed to make you feel empowered. When you slay a general of equal skill or send hundreds of peons flying with one swing of your weapon your inner child should squeal with glee! If you feel your pulse slow down from boredom instead, this type of franchise probably isn't for you.

Luckily for fans and newcomers alike, Dynasty Warriors 7 mixed in much needed spice to the formula. Of all the iterations over the years this one likely has the most potential to draw in new gamers who previously sat upon the fence of uncertainty. Shall we go over what has changed?

"Animal husbandry"

Previous dynasty warriors games had horseback riding. It was a good way to break up the monotony of slaying whole armies on foot. Assuming you had to be somewhere fast, a slick stallion could mean the difference between victory and total annihilation.

Horseback riding has returned in DW 7 and it's vastly improved! Now your four legged friend can jump, swim, do a rush attack, and be called to your side at any time with a shrill whistle command. This is much more convenient than running around the map wasting precious minutes to "jack someone's ride".

Additionally in "conquest mode" you can tame tigers, hawks, bears, elephants, pandas, and wolves to either ride or fight alongside you!

"Art of war"

As you play out the sagas of each kingdom every chapter has set objectives. In story mode you can even use siege equipment such as ballista and catapults to mow down opponents or break down fortress walls. Missions such as freeing tigers to cause mass panic, submerging a castle in water by opening a flood gate, and escorting an important person to safety are much more fun to do. Honestly in Dynasty Warriors 5 a lot of the quests unfolded in a dry and uninspired manner. Not so here!

"Traversing the terrain"

Dynasty warriors 7 is a tad guilty of setting you along a preordained trail. You can sometimes look upon places which seem as if you can go there but in reality an invisible wall impedes your progress. However, you can now swim, slide down more cliff faces, and climb ladders. While your destinations are the same how you get there is up to you. Being DW was never set up like an expansive open world rpg, this never got under my skin. The added plat forming and exploration elements are likewise appreciated!

"With knowledge comes power young warrior!"

DW 7 goes back to the charge system and forsakes the renbu system. Being I didn't play DW 6 I do not know exactly "what" came before hand. However, it's safe to say I like the present combat a lot!

Each character has a "skill tree" to boost damage you do to enemies when on horseback, add to your musou gauge, increase your speed on foot, and generally turn you into a more proficient killing machine.

Your basic attack, defense, and vitality ratings are all improved by collecting shield, food, and sword icons from fallen foes.

"Instruments of pain"

The weapon variety in Dynasty Warriors 7 is very impressive. "Arm cannons" "battle harps" and "bladed yo yos" are stranger additions and while the outlandish array of battle implements are not historically accurate they are fun to use.

Each warrior can switch between two weapons in the heat of combat. Everyone can be equipped with anything before skirmishes begin but you should keep an eye on the star ratings. If say Sima Yi has a "1 star" next to the drilling lance chances are he's not going to be all that great at using it.

Seals put into weapon slots can improve range, attack power, speed, mystic properties, and combos.

"Musou attacks" flash, crackle, burn, smash, and freeze with renewed intensity and visual gusto! Assuming you found DW 5's "super moves" to be lacking this issue has been completely rectified.

"Do you see what I see?"

Koei and Omega force are a tad guilty about recycling graphics. If you asked me the difference between DW 3 and DW 5 it would be hard for me to list key examples. Warriors of Orochi 2 was probably the best looking outing on the PS2 and though it brought in better level design and more varied playable characters it was still using an outdated engine.

Dynasty Warriors 7 by comparison looks utterly beautiful! A lot of love and thought went into the character models and the environments are not quite so drab, jagged, and flat. Many more combatants can be on screen at once and they all carry a larger plethora of unique weapon types. Granted this was achieved via deliberate frame skipping but everything flows so silky smooth only the most abrasive of snobs are going to notice.

You can also rotate the camera with the left analog stick. I use this for dubious ends (pantie and thong watching) but I imagine it can be helpful during tense fights as well.

If someone tells you DW 7 is "ugly" or looks outdated they're clinically blind or bias beyond rationality.

"Justin Bieber tried to defile the Metal...But the Metal struck him down!"

Frankly the music in DW 5 sounded uninspired to me. Sure, there was plenty of electric guitar solos but they were soulless to my ears. I kept going back to Warriors Of Orochi 2 and its' more inspired soundtracks to feel "pumped" while cutting my way towards glory.

I'm happy to report the band also brought back the "awesome" in Dynasty warriors 7! Every track amplifies the atmosphere and emotional investment of each situation. Most are standard Rock N Roll Heavy Metal fare but a select few compositions add in some Arabic or oriental under tones. This is something I for one appreciated. To all you composers out there who were involved in DW 7's development let me offer my sincerest gratitude!

"I shall shine brightly...yes, even more so than now!"

Personally I was really fond of the voice acting in Dynasty Warriors 7. It was on a whole new level. However, when there are over 60+ defenders of the realms with unique personalities, different beliefs, conflicting ideals, and even varied sexual preferences your bound to come across at least one performance that rubs you the wrong way. This did happen to me with Zhang He at first but as I got to know him better it was easy to let it slide. Call him "fruity" if you will, but he tares it up on the battle field! Besides, the world is diverse. We cannot expect everyone to conform to our bias standards of coolness. I commend game developers whom create "super heroes" or "super heroines" even minorities can relate to. Given Zhang He's characteristics his voice actor did a wonderful job! (The same goes for the rest of the cast as well.)

"Sit down around the fire lads and lasses! Let me tell you a story of lords, knights, princesses, love, betrayal, and fallen kingdoms eternally retold..."

Story mode is more immersible than it has ever been for the series. Cut scenes transition flawlessly into the battles themselves. Before you enter the fray you can talk to other soldiers around the base or even chat it up with your dearest companions. Weapons can be bought and forged on the spot.

Instead of letting you play as one officer through an entire chronicle Story Mode shuffles you around and plants you in the shoes of alternating characters whom were the most pivotal during certain events. Like a good book you may go from Cao Cao's suspenseful escape to Dan wei's noble sacrifice. Events such as Sun Shang Xiang's tragic love affair with Liu Bei are delivered with much more feeling.

The biggest con of "story mode" is the lack of co-op. Aka you feel totally on the edge of your seat at all moments which is a great accomplishment. Yet admittedly sharing it all with a friend would have been that much sweeter.

However, from that "sacrifice" we get the best recounting of the 3 kingdoms era to date!

"War lords just wanna have fun....smash, hack, and talk smack.....Oh yeah!"

Local and online co-op can be found in Conquest mode. After a dose of melancholy historical tragedy it's nice to go into something that is more of a "fantasy what if..." approach to ancient China! As you conquer multiple hexagons on a grid map via the tried and true feudal negotiation approach (kill,kill,kill, and save villagers) you can ally yourself with anyone, build up friendly or romantic relationships with fellow officers, take your animal familiars into battle with you, shoot the spit with towns folk, answer trivia questions, and unite the lands minus the unnecessary jerk baggery. In conquest it's possible for Cao Pi and Sun Ce to be best pals or for Liu Bei to flirt it up with Zhen Ji. Characters neglected in "story mode" get their own "legendary battles" in conquest mode to boot. After you play through their segments you unlock them.

I'm unsure how fans will feel about Conquest mode but personally I was glad to partake in missions which were mostly different from those found in free mode (which is basically replaying the exact same scenarios in story mode with different characters)

In the future I hope DW keeps conquest mode even if "free mode" marks its' return after a brief hiatus.

"Omitted features"

1. There's no create a character mode. For me this is fine because my custom avatar wouldn't seem nearly as important when standing next to the "true greats' anyway.

2. Animal guardians and sworn allies in Conquest mode replace body guards.

3. Again there's no "free mode".

"Biggest gripe"

Load times.....ugh!

"Nicest feature"

In Conquest mode you can choose any musical score you want for the upcoming conflict. My favorite listening pleasure so far is "Crisis".

Overall

I cannot recommend Dynasty Warriors 7 high enough. Even if you're not a huge fan of hack n slashes I would suggest a rental at the very least. With Jin becoming a new playable fraction and everything else having been "improved" by leaps and bounds this is the best DW game to jump into to get your feet wet.

Being this is the very finest of its' genre it's safe to say if you don't enjoy DW 7 nothing else of a similar vein will persuade you to change your mind.

Regardless, Koei/Tecmo and Omega Force put in 110% percent and should receive recognition for doing so!

Best Deals for Dynasty Warriors 7 - Xbox 360

My Review. When i first heard of the new Dynasty warriors 7 back in september i had my doubts....The past bunch of dynasty warriors titles have been downgraded and for the most part a large waste of time and cash....But i decided to give this one a chance since koei had promised an improvement....and let me say it is a HUGE improvement and a GIANT step in the right dircetion for koei!!!!! It actually feels like a REAL game with a complete storyline that, a.) makes sense b.) Is histroically accurate and c.) is innovating and exciting!. The story mode actually feels like a story rather than bits and pieces of a puzzle that are hard to understand or put together. In past titles i barely paid attention to the story since for the most part really had no flow, or reason, and didn't really make ANY sense. The storyline in 7 is kingdom based and really takes you into ancient china. The new seemless play offers a much needed and awesome transitioning effect, while the town and cities offer a large variety of new things to do, from training to shopping, to talking. The warm town enviornment gives you a much needed break from chaotic battles and hardcore music.

Another change to the series is the Dual weapon system which has its positives and negatives. On the positive side there are many weapons to choose from and 2 weapons at once provide for thrilling new levels of combat. On the negative side many of the movesets are cloned, with the exeption of each characters unique musou and Ex attack, so you might get tired of using the same sword over and over and over again for each character who uses a sword as their EX weapon. Other than that the dual weapon system is a great new addition to the dynasty warriors series.

Another new addition to the series is conquest mode which delivers a whole new experiance as you free roam china and conquer it. You play as any one of the dynasty warriors characters and begin a series of battles while visiting and exploring towns. Each battle is replayable and some battles called "Legendary Battles" are unique to a specific character. This is a really cool feature that provides tons more of gameplay. In town you will be able to talk and interact with other characters as well as explore the many different shops, and venders. Now, Conquest mode is just like a free mode, you can play with your friends either splitscreen or online. this provides even more fun to players.

All in all dynasty warriors 7 is true to its fans and delivers a great hack n slash title that all fans of the series will enjoy. With its much needed added content, improved graphics, largley expanded roster, and new modes this is a dynasty warriors title that is actually worth the money. Yes there are slight negative components but the major improvements make up for koei's slack.......8.9/10

Honest reviews on Dynasty Warriors 7 - Xbox 360

Being a significant fan of the Dynasty Warriors series since DW2 I eagerly waited for this game to come out. I had gotten DW6, but was so unsatisfied with it that I traded it in, and have subsequently been without my DW fix for over a year.

For those of you new to the series, Dynasty Warriors IS a repetitive game. To most of us, it is a guilty pleasure. There is something very satisfying to mowing down 1000s of enemies on the field of battle, even if you find yourself repeating the same 3 or 4 combos over and over again. If you like the idea of fighting in a fullfledged battle, hacking through your enemies ranks and bringing down lieutenant after lieutenant, then this is the game for you. It's repetitive, but in a way that is fun and satisfying for many people. It seems like it is either a hit or miss for people, so someone unfamiliar to the idea may want to rent a copy first.

That being said, I felt this game was a worthy addition to the series. Although upon getting it, I wanted to believe it was the best to come out to date, I feel it felt short on what it could accomplish. Since it actually only offers two modes of play, I will break down each of those.

Story Mode: The main mode allows you to select one of the families and follow their story to completion. You do not get a choice of character as you would in previous games, and are instead given whatever character is most relevant to that battle from that families point of view. The story mode is far more impressive than it has been in the past, and actually feels like you are watching a story unfold, verses many of the previous games where the story was merely a filler between each battle. The story is the same as it always has been, but I think this game unfolds it the best of any of them. You are denied access to 2 player for story mode, so that is unfortunate. Also, you can't choose and level a character, since the character of choice is constantly being chosen for you. You can't even select other characters that were historically in the battle of choice. The story mode specifically decides who you will be. However, the story mode is very impressive. The story really helps show you each characters place in the events that unfold and the relationships between them. It is very impressively done.

Conquest: The Conquest mode borrows heavily from the Empires sub games, and gives you the ability to conquer all of China province by province. These allow 2 p, but the battles are NOT fullfledged battles. Almost all of them are "missions". Kill this guy before he escapes, defend this base, ex.... So unfortunately, if you have a second player, he won't be able to get into any real full battles by your side, as those are all in the story mode, which doesn't offer 2p. Even in conquest mode, you will face many character levels that force you to be another character other than the one you desire to be. Other than that, the mode offers you the ability to buy weapons, mounts, animal body guards, increase how much other generals "like" you. You can take quizzes and test your knowledge for gold rewards.

Leveling: A big part of DW7 is being able to level your characters. As I mentioned before, the game often forces you to play as other characters, making it quite difficult to level your character of choice. Like the previous games, killing a lieutenant gets you access to bonus life/defense/attack or items, which take the form of weapons now. You can equip any weapon you find, however, certain weapon's are more powerful than others, offer unique special traits, and characters have more or less skill depending on which weapon they use. So one character may be great at using a sword but is penalized for trying to use an axe.

Each lieutenant you kill also earns you skill points, which you spend in a rather small skill tree unique to each character. The tree mostly amounts to adding each attack combo (strong and weak attacks have to be added separately), increases your musou guage and distance your weapon reaches. The tree is quite small, so don't think you will be able to run 3 or 4 musous if you get enough skill points. As far as I can tell, Musous cannot be extended either like in previous games so that it lasts longer. However, you can unlock a second musou attack and be able to use one or the other.

Items also have been replaced by seals. Very similar to Lost Odyssey, each item has a seal attached to it. When you either leave the item with a blacksmith or use the item long enough, you obtain the seal. Each item can have 2-3 seals attached to it, which doesn't have to be the seal it can create. Once you obtain a seal, you can attach it to any weapon you want and as many weapons as you want. The seals are the equivalent of items, and I would personally have just preferred to get items. It just adds one more worthless step.

Overall: To avoid being too much longer, I will just sum it up. The game has nothing else to it. No freestyle mode, no arrows, and no character creation. The game is nice, but it seems like DW creators can't help but cut stuff out as they add new stuff. This game really does suffer in my mind for it's lack of freestyle. You should be able to pick a level, a side, a character, and a difficulty whenever you feel like it. This game loses 2 stars because of the lack of a freestyle mode and for the other issues I mentioned. I really do like this game, but if DW8 brings back freestyle I will be dropping this one for that in a heartbeat. It really is a shame too cause they really did do the story perfectly and conquest mode isn't bad either. This game could have been close to perfect (as perfect as DW series can get) if they didn't cut out that vital mode.

Find helpful customer reviews and review ratings for Dynasty Warriors 7 - Xbox 360

DW 7 is a far cry above the previous installments are the series. Gone are the clunky renbu fight mechanics, the copy paste move sets for the majority of the cast, and only making a musou mode for less then 10% of the roster. The musou mode has been overhauled, making it closer to historically accurate and brand new. The weapon switch system offers variety, even mid battle. And the combat is INFINITELY more streamlined then in the DW6 games, harkening back to the days if DW4/5. However conquest mode doesn't quite make up for the lack of a free mode, and the lack of a CAW feature is saddening, even if it is nice to see the return of some characters that had been left out of the previous games. No doubt those features will be in the expansion when it comes out though.

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