Showing posts with label xbox 3. Show all posts
Showing posts with label xbox 3. Show all posts

Saturday, January 31, 2015

Discount Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller Call of Duty

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller Call of Duty Ghosts, COD MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 4.5 stars
List Price: $169.99
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It worked really well for the first week or so, but then it started to malfunction. We had the option to send it in and get fixed, but i was expecting that to happen in several months, not weeks.

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Although there was shipping issue, it was not the company's fault and they were quick to correct the problem. This was bought for my son, so I have not used it. He would have let me know if there was anything not right. He waited a long time to get a controller like this and really likes it.

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Is this controller worth buying or is it not that good. And if I do get one it better work.

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Thursday, January 22, 2015

Review of Star Wars Knights of the Old Republic - PC

Star Wars Knights of the Old Republic - PC
Customer Ratings: 4.5 stars
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It has been a long and interesting ride with the Star Wars gaming license, with about as many games as there is sand on Tatooine. The latest offerings come in the form of a role playing gameKnights of the Old Republic. Knights is a somewhat confined and well-executed romp through perhaps the greatest franchise ever created. Games magazines are giving Knights high marks, and its well deserved, because she immersiveness of the game rivals just about every other Star Wars title from LucasArts or its stable of developers.

Knights succeeds in just about every categoryit is both stunning to behold and fun to play. Characters are well designed, if a little `same-ish' given that all men and women are the same height, with only superficial variances in model types. The game utilizes a bare-bones version of 3rd Edition D&D at its core, but unlike Neverwinter Nights, KOTOR only uses the system as background support and the mechanics rarely if ever intrude into actual game play. What the game doesn't allow is dual or multi-classing. You can start as either a Soldier, a Scout or a Scoundrel and by 8th to 10th level, you become a Jedi. And your character can only be human. Each class has their pluses and minuses, usually in areas like Skills, Feats and allotment of Jedi powers. Unlike Neverwinter Nights, however, you control the progress of your NPCschoosing their skills, feats, and choice of equipment and weapons that they use. The Jedi classes are almost overwhelmingly superior to their mundane counterparts, but given this is a game about Jedi during their golden age, it is to expected.

KOTOR's story revolves around two former Jedi who, victorious over the Mandalorians, returned to conquer the Republic after falling to the Dark Side of the Force. They arrive at the head of a massive star fleet that no one seems to know where they got it from. It is your job to figure out how they managed to assemble such a large fleet and hopefully do something about it without succumbing to the Dark Side. (You can play through the game, making choices that will eventually determine whether you become light or dark.) Sadly, however, KOTOR's story is essentially the same as Neverwinter Nightsinstead of finding four `words of power', you must collect four star map fragments that lead you to an unknown world inhabited by the remnants of an ancient race that essentially gave the galaxy hyperspace travel. And the answer to where the Sith star fleet is coming from is more akin to a Star Trek story line than that of Star Wars. None of this changes the fact that most of the events that lead up to this revelation are interesting and a whole lot of fun. The various plot twists and the `staggering' revelation about your character always keep it interesting.

In Knights you travel to several worldsyou start on the city-world of Taris, Dantooine, where you begin your Jedi training, Tatooine, Kashyyyk, Mannon, and the Sith world of Korriban. There are innumerable quests that you must undertake, many with light or dark consequences, though most of which are entertaining. In these adventures you are aided by several NPCsa Republic soldier named Carth Onasi, Bastila Shan, a prissy Jedi Sentinel, the perky Twi'lek girl, Mission Vao and her Wookie sidekick, Zaalbar, an astromech droid, Canderous Ordoan ex-Mandalorian mercenary, a cantankerous fallen Jedi named Jolee Bindo, and HK-47, a smart-mouthed assassin droid turned translator. HK-47 steals every scene he is in with his dry, dark humor, wry condescension and quips on the limitations of so-called `meatbags' and bragging about his success as an assassin. There is also a never ending supply of equipment and gear to upgrade characters witharmor, shields, weapons and lovely flamethrowers.

The combat system involves queuing up actions for each character then watching them executed on screen. You can queue up four actions, be they attacks, Force powers, healing items or stimulant injectors (potions, essentially), and each action is executed in sequence. You can pause at any time, assigning actions to your characters, targets to attack, etc. then unpause and watch everything unfold. Though a limited way to do things, it is never dull to watch and the combat sequences are well animated and very flashy. One downside is that you can't switch weapons on the fly, rather you must pause, enter a sub-menu and swap weapons out as you desire. Combat should have been a little more interactive, but since battles rarely last very long anyway, it hardly makes a difference.

KOTOR's graphics are lavish and everything has that all-important Star Wars look to it. Sound effects are bang on. In this BioWare really did such a wonderful job in capturing all of the nuances of what Star Wars is all aboutsomething Lucas can't seem to do in latest batch of prequels. This is perhaps the deepest and most Star Wars-like game since Dark Forces II: Jedi Knight, successfully capturing the best of what Star Wars is. I would have preferred a more 3rd-person-esque style of control and more freedom of movement, because though you can drive your character around the places you visit, you cannot climb, jump, swing, etc., which really would not have been that hard to accomplish within the confines of the game.

Ultimately, it is a very satisfying gamehuge game worlds, which while linear in nature are fun to explore, epic story and fun characters more than make up for its failings. It has some bugs that lead to system lock-ups that forced several restarts. No mention of midi-chlorians, prophecies, or `chosen one's'. It is a very romantic high adventure peppered with humor and a sense of fun kinda what the movies are supposed to be like. What's more is that it provides 40-60 hours of fresh gameplay, making it the best Star Wars game in a long time.

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This is an awesome game. Period.

In many ways, this game redefines the role playing genre. What is very unique about this game is that it has a very rich story. Probably one of the best Star Wars stories ever. This is the first game I have ever played where I simply kept going because I wanted to see what happens next. And I can guarantee you that there will be plot twists you will never be expecting!

Also, the game features some of the most memorable game characters ever. Way to go, HK-47!

The game also makes great use of character-shaping techniques. Are you going to evolve along the light side of the force, or is the dark side too tempting? Are you going to change your mind half way through? Many special abilities can be aquired, turning characters into very unique beings. And then of course, there is the choice of your party members: Do you want the strong wookie to help you out, or would you rather have a violent droid with you? Or perhaps a Jedi knight whom you just saved from the dark side? Or is it all just a trap?

The choices you make throughout this game have a great impact. In fact, this is problably the first game ever that I will play through a second time! Dark side, here I come...

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I had more fun playing Star Wars Knights of the Old Republic than I did watching the first two recent prequels at the theater. The story was more compelling and better yet, I had a chance to decide my Jedi's path. Simply put, this game is one of the best role-playing games for the PC in years. Now the game does use Dungeons and Dragons rules and it's not an action-based game. In other words, you will assign your character and his henchmen duties that they must perform in combat and watch the results (which are determined or prerolled by the computer) played out in front of you. It works similar to the popular D&D gaming series Baldur's Gate only with a more cinematic engine. (It's also made by the same people.) Also, don't expect to meet Luke Skywalker anytime soon as the events in this game take place at least a thousand years before the classic trilogy. Don't let that sway you from buying the game though because it has a fantastic story with its own classic heroes and villains. Blasters, Dark Jedis, classic planets such as Tatooine and plenty of fixtures from the Star Wars universe are in the game. Plus, the story has a nice twist that will knock your socks off! A fun game for any RPG fan. If you don't enjoy the RPG genre or only prefer quick games with little reading, don't pick it up, you probably won't enjoy it, but everyone else should give it a try. If I had to make a list of the top five games for the PC in 2003, this game would be on it.

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You don't have to be a Star Wars fan to appreciate what a great RPG this is, but it can't hurt. Star Wars: Knights of the Old Republic is the best RPG that I have played at least since Baldurs Gate 2, and it is the best Star Wars experience since the first trilogy. There is just so much to see, and so much to experience. Then, when you are finished, you can go back and do it all over again as an evil character instead of a good one.

On a high end video card, the game is beautiful to look at. The level of detail in the graphics is astonishing. The on-screen appearance of your character and your companions changes depending upon what you equip them with, and your physical appearance actually changes depending upon how good or evil you behave. The environments are immersive and realistic, and also varied. You fight on grass-covered plains, beautiful beaches, desert, and even a bit underwater. The grass and the trees sway in the breeze and sand kicks up when you run across the beach. Combat is equally impressive to watch. Lightsaber battles are reminiscent of the big one at the end of "The Phantom Menace". You watch characters thrust, parry, feint, kick, and slice with their lightsabers. And then there's the force powers oh the force powers. They are fun to use, and dazzling to look at.

Every NPC line in the game is voice-acted. Every single last one. And it's all high-quality material. I can't state how great this part is. It's like getting to play through a 40-hour epic movie. Some dialog trees are huge and go on for minutes at a time. Your NPC companions are fun to click on just to see if they have anything interesting to say, and they usually do. They are deeply developed, unique, and have interesting stories to tell. One of them, a homicidal droid, provides a lot of comic relief. Another is brutal mercenary who tells interesting war stories. Chances are, you will want to take different party members with you on different quests just to see what they have to say. Lots of NPC's have their own side plots, which are woven into the game.

The storyline itself is not that great, but it's the way that the story is told that is so great. The themes of Good vs. Evil and Light vs. Dark are shown to you over and over again. These concepts are not explained to you. Instead, you experience them for yourself. You get to witness or perform good deeds, as well as atrocities. If you are playing a good character, then by the end of the game you will have developed genuine feelings of distaste for The Sith and their Dark Lord, Malak. If you are playing as an evil character, than you will have an opportunity to commit some truly heinous acts against helpless civilians, or your friends. All of this gives you a true sense of role-playing that is unparalleled since Planescape: Torment.

The role-playing system isn't as robust as D&D, but there is still a lot to it. There are hundreds of goodies like armor, weapons, and accessories that you can equip your character and companions with. Chances are, you'll play a certain way one time, and then want to try some different setups the next time that you play. You can change the color of your lightsaber, and change the crystals in it to upgrade its properties. You can wield just one lightsaber, a double-ended staff sabre, or one in each hand. You can also choose between brute force or finesse, but brute force seems to be an easier path. As you progress through the game, there is a true feeling of power progression. You can feel yourself changing from a lowly soldier to a godlike Jedi who at the end of the game slices through hordes of powerful enemies like a hot knife through butter. That feeling of progression is what makes great RPG's like this so addictive.

It's simple. This is the best RPG since Baldurs Gate 2 (another Bioware title). If you like Star Wars, or if you have liked any of Bioware's other role-playing games, then you must give this game a try.

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I'm a girl gamer and although I am not a big fan of Star Wars, I LOVED Star Wars: Knights of the Old Republic game. The graphics were beautiful, the plotline awesome, and the character models simply amazing. There are dozens of ethnic models to chose from, and you get to play as either a male character or a female character. Both genders have several unique subplots, including a small but sweet romance. (Oooh, gotta love that Carth).

My only peeve? The turret game! I might've been able to ace this one on the console, but it was super hard on my laptop trackpad. Since the game is mandatory and not 'skippable' I washed out several times before I hooked up an external mouse and learned that you need to aim your 'cannons' in FRONT of the ships you're trying to shoot. This allows for a greater margin of error. Still, I did find this a minor annoyance in an otherwise BEAUTIFUL game.

What a fun and entertaining game! Oh, and shall I mention the landscape of the "Forgotten World" was one of the most beautiful digitized landscapes I've ever seen in a video game? Really cool!

5 STARS for hours of enjoyment.

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Tuesday, January 13, 2015

Soul Calibur V Collector's Edition -Xbox 360 Review

Soul Calibur V Collector's Edition -Xbox 360
Customer Ratings: 3.5 stars
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Soul Calibur IV was a game that shelved its story mode and other assorted single player modes for the ability to utilize online play. With its rather rough netcode and odd decisions in the fighting system that Soul Calibur is known for, it wasn't exactly the best in the series; most criticized it. Does Soul Calibur V learn from its mistakes? Both yes and no.

First off, the most important aspect: Online play.

They have truly set the bar high in this installment with what they have laid before us in terms of multiplayer. The netcode is extremely efficient (almost frighteningly so) and leaves very little lag if you have a respectable connection. There are three different modes to fight other players upon: Ranked match, player match, and the strikingly clever one, Global Colosseo (GC). Ranked and player are basically what you would expect, while GC stands out. You can even chat via text in player match and GC lobbies, in case you have no mic. You can use your custom characters if you want, and with the refined Create a Soul mode, you may get some laughs (some players even made Dragonborn from Skyrim and he looks next to perfect). To make things short, if you're a fan of online fighters, this is a must buy. I suggest this to them wholeheartedly.

HOWEVER, I've yet to touch upon another large part: Single player.

If you intend to buy this for the single player aspects, then I would actually avoid this. Single player simply consists of Training, Story, Quick Battle, Legendary Souls (AKA super murderous difficulty mode) Arcade, and Create a Soul. That's it.

Arcade is what you would normally expect: a timed run through 6 to 7 computer enemies. Nothing mind boggling there.

Quick Battle has 240 different AI opponents you can face, each with their own title you receive when you defeat them. You can fight from an extremely easy difficulty, to insanely difficult. I surprisingly liked this mode.

Story, the main aspect of this single player experience, is sadly a joke. The plot is VERY short (about 3 to 4 hours, if you play it without stopping) and is overall laughable. Almost all the cutscenes are still images with audio applied to them, and the plot is something akin to a terrible fanfiction. It's generic, and the brother/sister bond in it caters to the standard anime stereotype of "brother loves sister too much." It's eerily close to incest. Also, there are no endings for any of the other characters. Just Pyrrha, the Mary Sue who is extremely wimpy in her attitude, and Patroklos, the generic "I'LL NEVER FORGIVE YOU!" brain dead anime hero.

If you want a short version of the review, then go for this: Multiplayer is meaty and full of potential. Single player is a horse being violently strangled by a savage pack of rabid accordions, although it has its moments.

I bought the Collector's Edition at Feb 2nd, and play it almost nonstop (enormous fan of the series). And to answer one thing I've seen other reviews mess up on: You unlock items through leveling. The meager selection you have at the starting of the game for Create a Soul is greatly built upon.

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Soul Calibur V has the best online experience and character customization seen in this franchise to date, but the worst single player experience and arguably its worst changes to the fighting system and roster. The graphics and animations are a treat as always, the music superb and the controls tight and responsive. After that there are a few quirks that take away from the experience, and a few short-comings that prevent the game from being great.

Soul Calibur V is a lot of fun when it comes to multi-player combat, but lacking in single player modes. If you want to spend hours tweaking your costume with stickers or patterns to show off in online modes then this is the game for you. To me, adding a plaid pattern to medieval metal armor set is cheap and tacky, but to each his own. The new character customization system uses many of the armor pieces from Soul Calibur IV, but now you can adjust their look more than you could in the past. This particular improvement doesn't really compensate for faults in other areas.

Fighting against friends is still a great thrill but if you have come to love the single player missions of the past SC games, this one is a letdown. You are forced to use Patroklos for the majority of the story mode, and personally I didn't like his fighting style. This mode can be beaten in one sitting, which is a blessing in disguise. There are not many good modes of play in this game; you have the poorly done story mode, classic vs mode, online play, quick battle and arcade/time attack. There are a few options in online play and they work well especially the coliseum mode. Arcade has been simplified down to 6 battles which you are racing against the clock to get the best time. There are no character specific endings in arcade (there isn't any ending at all), so there is no real reason to try out different characters here. Quick battle reminds me of VF5 arcade mode, you fight against opponents that look like they are wearing randomly generated outfits to win titles. Quick battle is a snore fest.

Kilik, Taki, Sophitia and Xianghua have been displaced for new younger characters that have annoying personalities and voices. Taki's replacement, Natsu could be called Notso, as she is a direct clone of Taki but with blonde hair. She even uses Taki's victory stances but her statements fit more along with an anime and not the melodramatic epic that is Soul Calibur. Many fans will notice a lot of missing characters, but there are some new additions to help with the loss.

There are some genuinely new characters to the game like Viola who has an interesting fighting style using an orb who fits well in the SC universe, and then you have Z.W.E.I. the werewolf summoner who seems like he may belong in another game altogether (FF maybe). There is a new lizard type dude that uses dual axes, as well as the Assassin of Florence, Ezio. Ezio is a perfect fit for this game, much more so than Z.W.E.I. or Notso.

The new super move system is a poorly implemented gimmick borrowed from other contemporary fighting games. You build up a charge meter by attacking or taking damage so you can do a super move that looks flashy and over the top. I'm sure there will be some debate as to whether this addition is needed to keep SC fresh, personally I would have passed on it. The new blocking system removes parrying in favor of using some of your charge meter to do a guard impact that has the same effect parrying used to. This is a bit of a shame as it takes away from blocking properly, and parrying was ton of fun in prior games.

Aside from this the combat is still intense and enjoyable and worth some time, but maybe not as much time as prior releases. Your heart will skip a beat when it's a close match, you my scream out in delight when you win and groan when you are defeated. There are a lot of characters to pick from, and at least a few of them are going to appeal to you.

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Huge disappointment on my end, They used their budget to enhance the multiplayer and screwed over the story. If you are not a fan of fighting games you are gonna have a hard time playing this game...I bought this because all my friends played it, And allot of the prosthetics and clothing DLC should have already been added to the game but you still have to buy it on top of just unlocking it through lving up. 3 was the best just saying.

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So far I'm disappointed with Soul Calibur 5. I have found the stories in the previous games pretty amusing and I also enjoyed creating my own character. Story mode in this version is just not as good. It seems as if only one character has any sort of story. That story is just illustrated with drawings, no real cut scenes. Arcade mode doesn't appear to have any story element either. I can,t comment on the online play as I haven't used it. I didn't buy the game for online play.

The collector's edition wasn't enough to make up for the disappointment from the game itself. I found the book it game in to be fairly well made. The art book was better made than I was expected, but could have had more art.

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As said in the title, this release of Soul Calibur is one of my least favorites of the series. I don't like the new system for getting items, nor do I like the fact that they got rid of a lot of old time favorite characters. Sophitia's children really aren't that great of follow ups to their predecessors and some of the other new characters are just... meh.

I do like the extent of things you can do in character creation, but again, getting items is kind of a hassle. All in all, I give SCV a 3.

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Reviews of Dark Star One - Broken Alliance - Xbox 360

Dark Star One - Broken Alliance - Xbox 360
Customer Ratings: 4.5 stars
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Being a scifi fan,when I first saw this game for cheap,I thought I'd give it a try. My expectations were low. At first I didn't think too highly of my purchase until I figured out all the controls. Such as(you must use reverse thrust to keep the enemies in front of you). The more I played the game the more I liked it. The Metacritic score is 65 out of 100. Though the reviews are positive, they all mention that this is a 4 year old PC port. I believe, if this game would not have come out earlier on PC and was new, it would have scored higher, perhaps around low 80's. Myself, I would give it a 90. The game looks great, contols great, and has different difficulty settings. If things get too tough all you have to do is spend some time upgrading your ship before progressing. The story is on par with any other video game narrative,(That is to say it's average). It has addictive gameplay and is a very long game.

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Before I get into my review I'd like to preface with some quick side notes that don't affect my rating:

1. The Amazon product images as of this writing are unrelated to this item (other than the same publisher: Kalypso). I was nervous about ordering this item because of this, but I did receive the actual DarkStar One game.

2. I've been a serious gamer for over 20 years.

3. I have never played the original PC version (DarkStar One (DVD-Rom)) of this game.

DarkStar One (DSO from here on) is a surprisingly fun space shooter that manages to defy traditional game classification. Is it action? Is it an rpg? Is it an adventure? Is it a space shooter? All of these descriptions fit in some way, and all are used to describe the game in its own marketing, but DSO doesn't seem to favor any one of them. This makes for an interesting and unique gaming experience that doesn't come along very often. The game seems to subtly adjust around around your playing style based on the missions you decide to take on.

If you want some action then get out there and hunt down some space pirates. It seems like the more you hunt down pirates, the more the game throws them at you.

If you want some "rpg" then scour the 300+ solar systems for artifacts to "level" your ship up. The rpg elements in DSO are geared specifically towards upgrading your ship as opposed to your character in traditional rpg style.

If you want some adventure then follow the main/side story lines to solve a mystery surrounding your father's death.

There are even elements of economic management as you can buy/sell trade goods from "Trade Stations" located in every solar system.

Above all, however, DSO's greatest achievement is its potential to function as a great casual game or a game to dive into head first and get lost in for hours. Whether you want to kill a little time with some mindless action or bunk off from school/work to spend the day with DSO...either way, it can deliver. This is fairly rare in video games, IMHO.

But all is not perfect in the world of DSO. Despite the marketing boasts of 1080P for the xbox 360 version, the cut scenes seem like they didn't get a makeover for this port. Personally this doesn't really bother me, and I didn't rate accordingly. Just fair warning that the cut scenes are a bit dated. Other than that the graphics are great with excellent frame rates. Also, space battles can be a bit repetitious but they're still tons of fun. Finally, my number one complaint, and the reason I couldn't give DSO 5 stars: the controls.

Slightly unintuitive but relatively easy to master. The controls are good enough but leave room for improvement. You set your "Basic Propulsion" (your cruising speed, essentially) by holding the left trigger and moving the right stick up (100%) or down (0%). But you can temporarily adjust your speed on-the-fly by moving the right stick up or down *without* holding the left trigger. It sounds strange in print, and it took some getting used to, but once you get the hang of it things start to make sense. But the control scheme fails with its minimalist approach to customization. You can adjust stick sensitivity and invert Y-axis, but that's about it. I would have given this game 5 stars with much more in-depth control customization.

Great game at bargain bin pricing.

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Greetings Amazonites!

Darkstar One is an okay game. It reminds me of some old school PC games; it's definitely more strategy/sim than anything else. You are the pilot of an advanced ship that can be upgraded by spending money or finding artifacts. You have a large galaxy to explore. There is an underlying story, but you can avoid it by doing any number of available missions.

GRAPHICS & SOUND (4 stars): the visual quality is great. There isn't much to gawk at when not in space; the only other environments are static shots of a space station (interior) or some cut scenes of interior areas. While not jaw-dropping, the space environments are appropriately large and impressive. The stars, asteroids, planets, and so on will definitely impress anyone. The other space ships are less impressive--most are a little blocky or have some fuzzy textures.

The sound quality can't be knocked. The music is appropriate and unintrusive; it's not amazing, but it doesn't muck with the gameplay. The sound effects are good, but not great. The weapons, explosions, and other effects convey the atmosphere well.

CONTROLS & GAMEPLAY (2 stars): the controls only pertain to action while in space. You fly, shoot, and manage things with various buttons. I found the controls to be awkward and a little clunky. There's two different ways to accelerate and slow down, but the difference between the two isn't clearly explained. There are ways to match a target's speed, but it's mapped to the D-pad; it's a little odd to steer with the L-stick and then reach down to tap something--requiring you to release the steering control. The in-flight controls could use some serious work.

It takes some getting used to before you can fly and shoot accurately. I found it frustrating, which contributed to the game losing a lot of fun in my eyes. I can easily imagine this game being much more manageable on a PC--and I think it was intended as such.

In the space stations, you're just navigating menus and selecting items--it's a no brainer. The controls are irrelevant.

DESIGN & STORY (2 stars): there isn't much of a story to speak of. The backdrop is something about a mysterious ship left to the main character by his father; somewhere in the game, you can pursue how your father died and unlock the mysteries of the ship. None of this is laid out in the beginning cinematic (which makes no sense). Fortunately, the main story isn't that important. Your quest to complete jobs, upgrade the ship, and explore the galaxy is motivation enough to get out there.

There are plenty of jobs to do and places to explore. The fast travel points (gates in space) make these trips manageable. There are space stations at most major planets or installations, so finding a place to dock is easy. At any docking site, you can buy/sell commodities and upgrade your ship--as well as search for new jobs. While I enjoy the freedom of picking jobs and flying around, the lack of any coherence at all wears thin very fast.

NUTSHELL: The cool space environments and freeform missions aren't enough to counteract the wacky controls and lack of coherent story. It's ultimately a strategy/simulation game involving trade, space dogfights, and random odd jobs--rinse and repeat until you've had enough. If you enjoy these elements, however, you might enjoy this game quite a bit.

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Pros: Fun space fighter game, very rare these days to find anything like it, The PC version was fun but, so I bought this version because....... (see other thoughts)

Love the ship customization options

Cons: You cannot customize the controls for the ship, you must use the left analog stick to control the x/y axis of the ship, this is incredibly frustrating and unnatural to me. Every other flight sim, space sim and shooter you use your right hand or thumb for flight/axis control by default. This is a game breaker for me, and now I'm out 30 bucks

Most star systems are very similar, not much to explore

Other Thoughts: I bought this because I loved the pc version, but it was seriously hampered by copy protection software that caused serious crashes. The fix for these crashes was a overly complex series of steps that wasnt worth my time. I thought the XBOX version would alleviate this issue, but it just gave rise to more of this companies inept handling of software. The company who made this game deserves credit for making a good space sim, but deserves to go out of business for their horrible copy protection, and stupid things like not being able to use the right stick for axis control. This is just laziness in development, and a big part of why you dont see any popular space sims anymore.

RELEASE A CONTROL PATCH AND THIS WOULD GET 5 STARS, unless your left handed I suppose

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This game is pretty good so far if you are into 3D space shooters in the vein of Wing Commander and Freespace etc. With that being saiddo not expect Wing Commander or Freespace. The graphics are dated (actually a port of a four year old PC game), the voice acting is horrendous and laughable, and the cut scenes are few and far between. However the game does provide solid controls, easy navigation, and fun combat. This game was unavailable in Canada for some reason so I had to order it online (NOTEthe picture on amazon.com is wrong for the product as of writing this). I hope to see more of these kind of games in the future!

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Sunday, January 4, 2015

Reviews of Autobahn Polizei - Xbox 360

Autobahn Polizei - Xbox 360
Customer Ratings: 4 stars
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This is a great title for those who loved Wreckless. The mission structures are great, because they encompass an entire section of the city for you to take down the enemy/enemies. Which wouldnt be all that great if the AI was bad. The AI in this game is some of the best AI I have seen in any game. They know the layout of the city and use any means necessary to lose you. I had a mission where I had to track down and run 3 enemies off the road... I followed one a good 10 miles, he proceeded to pull into a circus area and do burnouts around a center divider 3 times... before taking off in an entirely different direction and losing me. The next time I tried the same mission, the same enemy went a different direction in the city and lost me on the highway. If it wasnt for the awesome AI... this game wouldnt be half as good.

The visuals are incredible, given that this is a game developed by a sort of no-name developer. Large, open cities with a ton of life going on around you. Planes flying in the sky, trains stopping and going, picking up products with cranes putting them on board, other traffic that seems to have something to get to. Everything adds to the believability of the city. The only knock against the visuals, which isnt really a knock against them as much as one in the design, is that areas of the city are generally sectioned off by bridges or tunnels that include short load times(generally under 5-10 seconds). This is due to the extreme amount of detail in the cities, as well as the cars/trucks in them. Again, there is a lot going on at any one time, so this is excusable. That and each of the city sections are huge in themselves, so it isnt as if the sections are small and you have to pull out of them.

The controls are well done and each of the cars feel different. There is a lot to unlock, also. Truthfully, this game was a surprise. I bought it because I had some left over credit and I was longing for something like Wreckless... well, since Wreckless. If you never played Wreckless, the gameplay has you finding and ramming other enemy drivers off of the road. There are also delivery and escort missions. Again, the city is huge and the enemy uses every square inch of it to try and lose you. You can and will be chasing the enemy through the city, to the countryside up and around the mountains and back in order to take them down. That is the exciting part of this game. You never know what direction the chase will lead you in and every time you play, it will be different.

I truly suggest that everyone at least give this game a rental, but it is really worth the money to buy. You get a lot of game for your money with this title... and one that you can go back through again, knowing that the experience will be completely different from the last time you played, even though the mission structure is the same.

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NOT AS GOOD OBVIOUSLY AS THE ACTUAL RACING GAMES

BUT THEN AGAIN THESE ARE CHALLENGES ONLY,YOUR NOT

REALLY RACING YOUR COMPLETING CHALLENGES,

WHICH IS ALSO FUN IN ITS OWN RIGHT. THAT IS WHY

I RATED THIS THE WAY I DID.

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Tuesday, December 2, 2014

Hasbro Family Game Night 3 - Xbox 360 Reviews

Hasbro Family Game Night 3 - Xbox 360
Customer Ratings: 3.5 stars
List Price: $39.95
Sale Price: $25.90
Today's Bonus: 35% Off
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First of all, I'll just state that I'm reviewing this based on the Xbox 360 version. I preordered FGN3 based on my enjoyment of FGN1 and downloading all of the games that didn't come on the disc, and I loved them all. But for Family Game Night 3 ("FGN3" from here on), if you loved all the previous games, you'll be disappointed with all five of these. Why? The previous ones were faithful reproductions of the games they were named after, and all of them added *options* to switch up the rules/game settings in case you wanted something a little bit different. Battleship, Yahtzee, Connect 4, etc., were all extremely fun to play alone or with friends. The games included in FGN3 are all unfortunately very disappointing, and none are faithful to the games they were based off of. Allow me to explain...

Twister: 0/10 -

The very worst of the bunch. It has *nothing* to do with the actual game Twister, and they merely decided to use the brand's name to increase sales. I was of course very confused and interested for how they could creatively transfer Twister to a video game. I imagined, maybe you'd get some crazy finger-twisting moves like "left thumb X button, right pinky left trigger", and so on, until a player failed to do whatever the game requested. Could you cheat at such a game? Sure, but I really think it could be a fun idea with a few friends who are actually playing by the rules. But instead, they didn't even attempt to make the game Twister-like.

You start by choosing a song, there are two songs to choose from in each category (Pop, Disco, Funk). Then, you'll see a button sequence come up that you're supposed to repeat. "A X B", then you hit "A X B" in rhythm of the music. Then you get a four-button sequence like "B B X Y", then five, then six, then the game is over. For anyone who has played a video game before in their life, these button sequences are all very easy and you'll get a perfect score every game, making any competition completely dull and end up in a tie.

Mousetrap: 0/10 -

Whether you're playing this with a friend or a computer player, the game is ultra tedious. In the real game, 90% of the fun of this game comes purely from building and setting off the mousetrap. The real mechanics of the gameplay were never very fun to begin with, so when you just watch a virtual mousetrap being made and set off, you take away the fun part of the game and the game you are left with is merely "roll the die, hope you don't land on the mousetrap." There is no depth to it. But the real tragedy of this game that made me give it a zero out of ten? Each time you "build" part of the trap, you have to take a two minute detour from the real game and play a super lame mini game. In the mini game, you try to build a network of pipes to route a ball through. How well you do determines how many trap pieces get placed on the board. This mini game is where you'll spend about 80% of total gameplay in Mousetrap, which is why I say this game is tedious. The only positive thing I can say about this game is I like the sneaky, mouse-like music.

The Game of Life: 6/10 -

This is one of the only reasons to buy FGN3. Though boring with computer players, the game can be fun to play with a friend. Unfortunately, as with all games in FGN3, this one also does not match the real-life board game. It's a lot closer than the others, but there are quite a few features thrown in that greatly hinder the game's enjoyment. For example, there are game spaces you can land on that let you sue another player for up to $100,000. The person getting sued has to waggle the control stick back and forth for like 20 seconds to argue his case to the "judge". The faster you do it, the more your bar gets filled up which indicates how successfully you're arguing. Even if you max out the bar, you still end up paying the other player like $15,000. There are many examples of additions like this that add nothing to the game other than being annoying. Every time a player gets married, you have to take a 5 minute detour from the game to play the "Twister" mini game (yes, the one I reviewed above). Again, another "feature" that slows down the game and is ultimately just annoying to wait for. Even if the player gets zero points on this Twister mini-game, you still have to pay them a $5,000 wedding gift ($15,000 for max ponits). It's game mechanics like that which make the already-boring mini-games even more pointless, because you feel like your score on the mini-game has such an immaterial impact on the game as a whole that you'd rather just skip it. Ignoring all the annoyances that were tacked-on to the original game, it's still fun to try fighting over the best careers, salaries, and houses and seeing who can amass more money over the course of their "Life".

Clue: 6/10 -

Again, the basic idea of the original game is here (find who the murder is, which room it happened in, and with what weapon), but the core of the game is significantly altered in a negative way. The way in which you play this game as opposed to the traditional Clue game, is by landing on question mark squares across the hallways of the Clue mansion. There really is no reason to even enter any of the rooms (you can, but it's strategically a bad idea with how the game is structured). When you land on a question mark square, you'll get "rumor points". Either it will just give you 1-3 points and end your turn, or it will make you play another (boring) mini-game to win from 1 to 3 points. Each time you get to six rumor points, you can make a mock-accusation and find out if any of your guesses for person, place, and weapon were correct. When you get them all right, you can make an official accusation in the poolroom to end the game. So this game has the potential to be sorta fun with a friend, but not half as fun as the real game, and you'll feel like you're missing the point of the game by only going around seeking question mark squares to land on.

Yahtzee Hands Down: 4/10 -

Card version of Yahtzee, only much less fun. You are forced to play with four players always, meaning you'll probably be with some lame computer players, because you'll have a hard time finding four human beings in the same room at the same time who are all going to be willing to play this with you. Basically, you get five cards (instead of using dice) and just try to get whatever the middle of the gameboard says to get. So if it says, "Four of a kind" you keep choosing cards to discard and redraw them each turn until someone gets four of a kind. But there is a time limit before the objective changes. So almost every time a Yahtzee card shows up, you'll have a lot of players get to 3 or 4 of a kind until the Yahtzee card expires then asks you to get a run of 4 instead. Frustrating.

As with previous FGN games, each game has a "remix" mode. I'll briefly go over each one.

Twister: Still the same exact boring game, don't bother with either version of this one.

Mousetrap: Although still not that fun, remix version is much better than the standard mode for this game, and you'll avoid the horribly tedious minigames that plagues the other version. The gameboard and layout are completely different. It's almost a whole new game.

Life: Instead of getting money, you'll get to move forward a certain amount spaces that corresponds with how much money you *would have* gotten in the standard version. The farthest person on the game board wins, instead of the person with the most money (there is no money at all in this version). Less fun that standard mode.

Clue: You'll have the same dice to see how far to move with each turn, but you'll also get to roll another die which does some dramatic things to the game to keep it interesting. Example: Someone gets killed by the murderer (removing that character from accusations of course), or getting to lock someone in a room for a turn. This mode can be fun, I'd play it about equally as much as the standard mode.

Yahtzee: Just alters the speed and flow of the game a bit, but neither mode for this game are really that fun anyway.

Conclusion -

Family Game Night 3 is a big disappointment if you loved any of the previous Family Game Night releases. It suffers from too dramatically altering the original gameplay of each game, with no options to play a more faithful remake of the original. If you're looking for a good casual/family game, I would highly recommend the original Family Game Night if you don't already have it. Otherwise, this one might be worth it when it hits the clearance bin in a few months (for under $20).

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I have got all the Family Game Night games from XBL and have enjoyed most of them so this was a must. I had about 7 adults having a blast with Life. Clue was a little tricky at first but a lot of fun. The Remix is the best way to play. Twister was a little disappointing. It's more of a DDR type of game then Twister. Mouse Trap was a blast playing with 4. Remix was ok but original is better. Yahtzee hands Down is frustrating but a good frustrating if that makes sense. Overall at a $40 price its worth picking up if you're a fan of the series. Plus each game has a remix mode and some are really better then the original.

Life 8/10

Clue 9/10

Mouse trap 7/10

Yahtzee Hands Down 7/10

Twister 3/10

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I bought Family Game Night 3 to play with my wife. We tried all the included games and our favorite is The Yahtzee card game. The rest of the games are ok to play every once in a while, but not as fun as Yahtzee. The big let down of the game is the requirement to have a controller for each player. If you have more than 4 people in your family then someone is going to have to sit out.

Honest reviews on Hasbro Family Game Night 3 - Xbox 360

The only games of value are Clue and Life, otherwise the other three are not fun or enjoyable. You can't just start Yahtzee hands down and play straight away. The game makes you feel like you're rushed. Twister is not a game that translates well as a video game at all. Not worth playing at all. Mouse trap is very repetitive and just seems like there's no skill at all to play. Save your time and money and look elsewhere for a fun family game.

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Like many things, the second and third are not as good as the original. It has fun games, but the original Family Game Night is by far better.

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Saturday, November 15, 2014

Buy Xbox 360 Official NFL Detroit Lions Controller Faceplate

Xbox 360 Official NFL Detroit Lions Controller Faceplate
Customer Ratings: 5 stars
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This faceplate fit perfectly. Set it on and snaps in snug. Best fitting face plate purchased yet! Will definately purchase others for the rest of the controllers.

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There's not too much to say on this other than the faceplate is very sharp-looking, fits official Xbox 360 controllers securely, and looks great in the process. When putting it on the remote, it will snap on (I heard about 4 clicks from when it was snapping on to the contour of the remote). Perfect for Detroit Lions fans or people who just want a change of pace for their remote. My only gripe is not about the product, but that it is much cheaper on Newegg.

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Easiest thing to do is record for posterity the response of my 13 year old when he opened it "COOOOOL!!!"

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Thursday, November 6, 2014

Best Star Trek Online - PC Deals

Star Trek Online - PC
Customer Ratings: 3.5 stars
List Price: $9.99
Sale Price: $8.98
Today's Bonus: 10% Off
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Star Trek Online has been hyped for quite a long time and after a little drama (company changes / rumors of vaporware) it is finally released.

Starting Up:

When starting out I was presented with the same basic "create your character" sequence that is common with most MMOs. A somewhat unique feature is to be able to give yourself specific traits. Character customization is good and keeps everybody looking different. You also get to pick whether you want to be part of the Federation or Klingon Empire (each comprises several different races). In this part of the game you also select what you want your ship to look like. You can do a reasonable amount of customization to your ship which keeps things looking a little unique between everybody. The intro/tutorial does a decent job of walking you through the basics of the interface and interaction with the world.

Game Play:

After everything is set up you start out by doing missions for different people. After you get your missions, you leave the space dock and "fly off" to your mission location. What I found quickly is that the missions consist of two types. Type one is essentially "go to this location and kill the bad guys". Type two is "go to this location, beam to the surface, and kill the bad guys".

As you kill more bad guys and complete your missions, you gain experience to improve your abilities (most of which help you to kill bad guys faster). After you gain enough experience you gain a new rank (go from Lt. to Lt. Cmdr.). Each rank contains 10 grades. So the total number of "levels" you can obtain is 50 I believe. After gaining rank you can buy better ships... so that you can more easily kill the bad guys.

Crafting/Gathering:

One feature is the ability to scan and collect resources. While traveling around you will come across or can scan for anomalies. When found you can scan them up close and collect different resources. These are used for the extremely simplistic crafting system. The idea is that you bring your different items that you have collected from the anomalies to a person and they will use them to upgrade some ship or personal item you are carrying. The idea isn't as bad as the implementation. During the time I've played so far you are extremely limited as to what you can upgrade and what upgrades are done. The upgrades also don't get you items that are really worth the effort of gathering the resources.

Exploration:

Not too familiar with this but my understanding is that you basically go around and complete missions (Kill stuff) for a group of systems within a sector. Then you are awarded exploration points or something like that which you can use to buy ship or personal items. Not much emphasis was put on this part of the game from what I can tell so far.

I haven't got into the PvP part of the game so that is absent from this review.

Pros:

You get to be a ship captain in a star trek environment.

If you liked the combat based episodes of Star Trek then this game is tailored for you.

Space combat mechanics is fairly well done and interesting.

A "Hold your hand" approach to game play. (Could be a con if you like the sandbox approach)

Cons:

If you are picky about graphics quality you will be disappointed.

Pretty much everything in the game is "instanced" and separated by "rooms". What this means is that you are never in a true "Massively" multiplayer environment. Most of the rooms you are in have roughly 50 people and the instances have even less.

Even with the instancing and rooms, the game universe feels small.

The game suffers from the typical "grind" to progress issues.

The point of the game is to shoot anything that moves (i.e. If you're not sure, shoot it). Many feel that this is not what Star Trek was/is about.

Little emphasis placed on Crafting/Gathering and Exploration.

Overall the game will appeal to people who want to play specifically because it is Star Trek. As far as an MMO is concerned... it is not. I suspect that even Star Trek fans (like myself) will want more than what is offered here. I've found the general consensus from people who participated in the open beta is that the game has so much potential but falls short on the delivery.

My recommendation is to wait a few months to buy the game until it is complete and some of the "Afterthought" features are finished.

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As a huge fan of both Star Trek and video games, I have been looking forward to trying this game for years. Trek and an MMO really seem like the perfect marriage, if you think about it. There's a whole galaxy of content and 40+ years worth of stories to draw on. This game was really a no-brainer. Or so one would think.

I had the opportunity to play in Open Beta, through the Head Start, and now I'm about a week into release. So, I've been playing this game fairly consistently for close to a month. I play games a lot, and I have played nothing but this game since beta, and I think I've got a pretty good handle on most of what it offers, so I feel like I have more than enough information to write an informed review.

I bet if you were to ask any Trek fan who had never heard of this game (hypothetically) what a Star Trek MMO would be like, you would get a huge amount of great, creative, fun ideas for a truly massive game that encompasses the vast and noble feeling of Star Trek.

The one thing a Trek fan would NOT tell you is that they would expect ANYTHING like what this game is.

What Cryptic has done here is taken all the 40+ years of lore, all the potential for a massive and engaging game, all the many varied aspects of Star Trek, and they distilled it to a very, very simplistic space shooter that feels about as massive as a shoebox.

All that talk of diplomacy from the TV series? Forget it. This is Trek for the ADD crowd. It's all phasers and photon torpedoes. It's all out war all the time, and you won't stop until every ship in every system is reduced to a pile of floating debris.

Exploring the galaxy? Seeking out new worlds and new civilizations? Hardly. The galaxy is represented by the "sector map" which is a ridiculous looking neon grid where you'll see your ship, and the ships of other players, floating around heading for various neon icons of planetary systems. Notice I said "planetary systems" and not "solar systems?" That's because they only bothered to make one planet for each system.. and with very few exceptions, you can't even go to that one planet unless you've been told to go there by your Starfleet contacts. And when you DO get to beam down to a planet? Each planet consists of a tiny patch of land with nothing but the objectives for the one mission that allows you to go there. I'm talking very very small here. I think the largest one I've seen so far was an indoor environment about a quarter of the size of an old Doom level. You scan your five "whatevers", vaporize a few dozen baddies with a ground combat system that's as bland and boring as they come, beam back up to the ship and then do it all over again in another "system" Wash, rinse, repeat.

One more thing that needs to be mentioned about the "Sector Space" is that each sector is divided into several "blocks" of systems, and in order to get to the next block, you have to go through a loading screen. Not only that, but each block is divided into a bunch of "instances", to keep the server from overloading. What this means is that, when you go to Earth Spacedock for example, 20 of you will go in to Earth instance A, 20 of you will go into Earth instance B, and so on. So, not only do you not get the feeling of a massive galaxy to explore, but you also don't even get to see everyone who's there! Just 20 random people. Even if you are in a group with your buddies and go to Earth, you will almost certainly not end up in the same instance.

This causes the game to suffer in a number of ways. They have a few space stations set up here and there, like Earth spacedock, Deep Space Nine, etc.. and they are clearly meant to serve as social spaces. They have a bar and an observation lounge.. heck.. at DS9 you can even go to Quark's, but there's nothing to do, nobody there, and as a result, nobody socializes. Quark's (which is itself a seperate instance from DS9) is always totally devoid of human players. It's depressing to walk around these places and notice how empty they feel.

So.. the majority of your time, you're going to be floating on the neon grid of Sector Space, flying towards your next boring shoot-em-up mission that's just a reskin of the last one you did, and most of the time, you'll be doing it all by yourself.

To be fair, they do have what they call "exploration missions." What that means is that you're directed to another block of the Sector Space grid. Only, instead of seeing icons of planet systems in the distance, you'll see a pink haze and the same blue grid, with the occasional "anomaly" for you to scan. This will sometimes take you to a random mission in an "unexplored system". But, you'll quickly find that these missions are just like the others, and you'll often be doing the exact same one two or three times in a row as you go from anomaly to anomaly.

All of this exploration stuff takes place in a block smaller than any of the other blocks, and you'll usually see another 15 or 20 people there waiting for these "anomalies" to spawn. When they do, it's a race to get to them, because once a system has been explored, it disappears and pops back up in another spot at another time. Imagine floating in a blue boxed grid with pink fog with 20 other people waiting for these systems to appear. That's what they call exploration in this game. Where no one has gone before? Indeed not.

So.. with all that negativity out of the way, there are some things that I DO like about Star Trek Online. Mainly the space combat. The best part of this game to me is that, as you work your way through the ranks from Lieutenant to Admiral, you will get to control more and more powerful ships at each step. The ships can be equipped with a wide variety of weapons and stat enhancing consoles which you will also upgrade along the way. You also get to commission Bridge Officers, who each bring different abilities to the table. In your first ship, you are allowed to have one Tactical Bridge officer, one Engineering officer, and one Science officer. At first, only one of their abilities will be available to you in space. You may have a Tactical officer with the "High Yield Torpedo" ability, which allows you to fire 2 torpedoes instead of the usual one, or a Science officer with a "Sensor Jam" which will remove the enemy's ability to target you for a short time.

The way you can mix and match your weapons, equipment, and Bridge Officers is very well done. It's obvious that this is where Cryptic spent most of their development time, and I think most players will at least agree that the space combat is fun. It starts off very easy, but as your level increases, your combat options and the enemy difficulty increase quite a bit. Taking down 3 Romulan Birds of Prey with nothing but your quick fingers and wits, escaping by the skin of your teeth.. it's really quite awesome.. and as out of place as it feels to be constantly blowing up ships in a Trek MMO, you never really get tired of it.

So, to sum up.. this is an extremely unfinished game. It's very light on content right now, does not feel anything like an MMO, and needs a HELL of a lot of work before it should even be considered as a serious contender to the other MMOs on the market. That said, I want and hope to see the game grow, so I have decided to subscribe for a few months and see how it goes.

Is it worth it for you? Well, all I can say is read these reviews, watch some gameplay videos, and read up on Cryptic's plans for expanding the game. If you believe they will make good on their promise to make this game better, then give it a shot. It's going to be the only Star Trek MMO that we have for quite a while.

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Imagine a Star Trek RPG where you have your own ship and crew and you travel the galaxy, exploring strange new world and seeking out new civilizations, involving yourself in first contact missions, talking to new species, fighting new enemies and feeling like anything could be over the next horizon.

Now throw all that away, because instead we got a tired MMO.

There is no real RPG here for fans of classic RPGs. The dialogue is bland and perfunctory, without choice or consequence in any serious measure. The enemies are all normal Star Trek enemies, and basically reskins of each other. The exploration is limited to pressing a button on a shiny object and getting some useless mineral reward. If you imagine a game like Mass Effect, Dragon Age or Fallout with the Star Trek license you will be severely disappointed, because you end up with a bland and stale traditional MMO with no feeling of story, exploration or discovery what-so-ever. I think we all pretty much knew this would happen when this was announced as a Cryptic MMO instead of a single-player RPG, but it is still disappointing to see.

Space combat is probably the saving grace here... very fun, and though insanely repetitive it never really grows old much. Ground combat is fun but extremely buggy the last time I played, just not a polished experience at all. Even if combat was awesome across the board though, you still need a reason to fight, and STO gives you nothing... no story, no innovative missions, NOTHING.

Unless you love Guild Wars style MMO missions, avoid at all costs, despite the license. I wish I did.

Honest reviews on Star Trek Online - PC

I played the open beta. I created a couple different Federation characters and one Klingon. Ultimately I felt that game was rushed to market and does not have a true MMO feel due to the heavy instancing. I would recommend anyone interested in this game to give it 6 months and then check on its progress.

PROS:

* I found the space combat to be fun and I did enjoy the graphics and 3-D combat.

* Being able to hail Starfleet to turn in quests and receive new ones is great. I love not returning to the quest giver directly.

* The Federation ships can be customized to produce a lot of detail and diversity.

* The ship replicator easily disposes of unwanted items without having to waste time finding an NPC vendor.

* Some of the space backgrounds and settings were very detailed and nicely rendered.

* Death or ship destruction just results in you re-spawning.

CONS:

* The ground combat felt rushed and primitive. There is no cover system only a lot of standing/crouching and shooting.

* Enemy ground AI was fairly simplistic. They either rushed in to melee or stayed back to perform various ranged attacks.

* Many things seemed rushed or unfinished concerning story and overall polish.

* Klingons characters are currently so devoid of quests/solo content that Crypic is promoting them as a PVP race.

* Klingons also show rushed development in other ways, their ships are not nearly as customizable as the Federation ones.

* Even though this is supposed to be a Massively Multiplayer game, it feels more like a solo game that has some online components.

* Ship exploration is not fully implemented. Currently the bridge is the only "explorable" area of the ship.

* Leveling up can be confusing as skills are not fully explained and the immediate effects of powering up a skill are not always apparent.

* Warping though space is accomplished via "sector space" which just allows you to use impulse engines to fly to an object or sector marker. Then a quick warp animation loads the area.

* Sector space seems good and bad as long transit times are reduced but where is the detail/bonus speed in having a warp 9 capable ship versus a new starter max warp 2 ship?

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I had waited for this game since Perpetual began developing it years ago. I think when Cryptic picked this game up, unfortunately it sealed Star Trek Online's fate.

Pros: 1.The ship combat isn't bad. Initially it is a lot of fun swapping out weapons and blowing up ships.

2.Decent amount of customization. This isn't that big of a selling point for me, but there are many uniforms and customizations available.

3.Some fun moments of homage to Star Trek nostalgia. City on the Edge of Never is arguably the highlight of the game. With the old enterprise and Nimoy's voice overs, it gives any old Trekkie a grin.

Cons: 1. Ground combat/content is terrible. Bridge officer AI is severely lacking. Combat is little more than repetitive button pushing until the enemy is all dead.

2. Space combat gets old. Eventually, much like ground combat, it becomes a flurry of pressing the space bar. (fire all weapons)

3. Almost no depth at all. No crafting, no diplomacy, no variety in missions. Missions come in about 4 or 5 different cookie cutter varieties, with exploration missions being a smaller version of the same content.

4. PvP system is sub par. PvP missions have no rhyme or reason as to when they start, rather than waiting until you have a semi-full group on either side before they begin.

5. Even less depth for Klingon players. At least 80% of this game's content (at present) is Federation only. Klingons are limited to PvP and a handfull of repeatable missions. Other factions completely unavailable at present.

6. Very few subscribers + Shard system = lonely sector space.

7. Still many bugs even months after release. Some of the bugs from open beta were fixed, but a surprising number still remain. Including missions not giving you credit when grouped. Forcing you to repeat missions, or do them all entirely solo.

8. Complete disregard to Star Trek canon. The universe they are proposing is completely combat driven. Inclusions of Star Trek references seem to be gratuitous and not thought out. No diplomacy, exploration isn't exploration, no research missions, no boldly going where no one has gone before. Just blow things up, and don't ask why.

9. Far too easy. Death rarely happens, and when it does it means a simple respawn. The missions and combat are so simple that the only challenge lies in PvP. Leveling is also a simple task, as we reached RA5 (maximum level at present) within the first month playing VERY casually.

In my opinion a few things happened to hinder this game. Cryptic took the engine used on another one of their disappointing MMO's (Champions Online) and rushed it into a Star Trek MMO. The game feels like it was flawed from concept, and then rushed to completion. Speculation is that Atari offered Cryptic a substantial bonus for initial sales on a time line, and Cryptic offered another sub-par product to achieve that goal.

My advice is to avoid this game. I really, really wanted to love this game...but simply couldn't get past its faults. If you are truly thirsting for a quality Sci-Fi MMO, look to EVE, look to Bioawre's upcoming Star Wars offering, but don't look to Cryptic to offer a quality product.

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Wednesday, June 11, 2014

Discount Black 4 in 1 USB Battery Pack and Cable Kit 4800mAh Rechargeable

Black 4 in 1 USB Battery Pack and Cable Kit 4800mAh Rechargeable Battery Pack for Xbox 360
Customer Ratings: 5 stars
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This is an excellent product. I thought it was a bit over priced in the begining, but now i see its worth every penny. I get hours of playtime from this battery on a single charge and can charge it a few different ways. Very versatile. I recommend it very highly.

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This is an excellent product. I thought it was a bit over priced in the begining good yes its ,

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Bought this item as a gift for someone and have not heard any complaints. I'm not giving any further comments as I do not know much more of how this is working out.

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I am very pleased with this bundle, and to think that I almost passed on this deal because of the no name brand. Product arrived on time, it was just as described and everything seems to be working just fine. What I really needed was a charger so the battery (at least for me) was a bonus. Now the materials used to construct this bundle feel somewhat light and cheap but as long as it continues working as it should I have no problem with that. To surmise, if you need a charging cable or even another battery pack this is not a bad alternative especially for the price. On another note, why do I need to rate this item on terms of "fun"?...

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Friday, May 30, 2014

Reviews of Command & Conquer: Red Alert 3 - PC

Command & Conquer: Red Alert 3 - PC
Customer Ratings: 2.5 stars
List Price: $19.99
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Red Alert 3 is a great game with fun units, a strong campaign, great multiplayer elements, and fantastic acting and production values. A lot of effort was clearly put into it and I give the developers all the credit in the world.

I played this game on a friend's computer and did not purchase it myself, and in fact cancelled my pre-order for the reasons I give below.

Unfortunately, I cannot give this game a positive review due to the actions of the publisher, Electronic Arts, in including the dangerous SecuROM software that is installed during installation of the game. This software, SecuROM 7.xx, does not uninstall when the game is uninstalled and will provide security loopholes as well as preventing legitimate CD burning or emulation software from functioning, as well as potentially causing other documented errors. I refuse to install software which is effectively rentware and that does nothing but punish its legitimate customers.

Red Alert 3 has already been pirated and is freely available on multiple torrent sites. At least twenty thousand people are downloading it as I write this review. I will not pirate it myself; but I refuse to provide my money to a company that treats me like a pirate. I will go without. SecuROM, by this very fact, has been proven useless. EA has had major backlash on this issue before with Spore and has not learned its lesson. We shall see if it ever does.

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Here are the facts:

Electronic Arts Says:

"Authorization limits

... you are limited to five authorizations. So what's an authorization? The first time you actually run the game on a machine, we will authorize that machine. If you reach the authorization limit, the game will not run on a new machine. If you make major changes to the computer (switching out multiple pieces of hardware, install a new OS, etc.) you might need to reauthorize the machine."

What they don't mention here is that a "major change" to your computer can be quite a bit less than changing out multiple pieces of hardware. In fact, changing a keyboard, mouse, or joystick or any number of USB devices could be regarded as a "major change". Upgrading drivers for you sound or video card might be a major change. The rules are not defined and you will not know for sure what may or may not use up an authorization.

So if you use up all of your Authorizations? Electronic Arts says:

"Just give us a call...

If you had a run of bad luck, some hardware failures, a botched OS install, your notebook was stolen, you spilled a coke on your keyboard you get the idea and all five of your authorizations have been used up, just give us a call. We'll work with you and provide as many additional authorizations as are appropriate."

What they fail to mention here is that calling Electronic Arts for technical support is not free. You will be charged 2.50/minute plus any toll charges.

Now consider the idea that you have bought 5 Electronic Arts games over time and one by one they all run out of authorizations. When the authorizations start running out, do you honestly want to call EA every time you make a hardware change to ask them to allow you to play a game you already paid for? What a hassle!

Please don't buy this game; don't support this kind of DRM scheme. I don't know if this scheme is to prevent used-game resales or if they really believe it makes a dent in piracy. It doesn't matter why, they are going too far and punishing the honest consumer, so it's time to punish their sales.

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I think Secu-ROM has been beaten to death and dragged through the mud enough for this latest botched game from EA.

If it wasn't bad enough that I was told I would be limited to 5 authorizations, the CD-KEY was invalid and I couldn't even install the game.. EA's offer to fix this? Tough Luck, you can try guessing every key from 0-9, or a A to z Z.

So I decided to confront the developers only to be told that if I didn't tone down my questions that I would be banned from the forum. Then it was later released that if you are banned from voicing your opinion, that you would also be banned from any future or past EA games you own.

Do not buy or support these sleazy, horrible people.

Honest reviews on Command & Conquer: Red Alert 3 - PC

October 2008 marks the return of the long-awaited next installment in the Red Alert series one of the best real time strategy games ever.

Unfortunately, the series, which was originally developed by Westwood Studios, has been taken over by EA (Electronic Arts). EA executives are so paranoid about unlicensed playing of the game that they are shipping every copy of it with hidden spyware known as SecuROM.

SecuROM is developed by Sony, the same company responsible for packaging rootkits with their music CDs back in 2005. (A rootkit is a program that installs itself in the depths of an operating system like Windows, and is designed to be able to take control of the operating system).Needless to say, you should not trust any game that comes with SecuROM. Ask yourself: Do you really know what's in that software and what it it might do once it installs itself into your copy of Windows? You don't, because SecuROM isn't free software.

It's proprietary commercial spyware developed by one of the biggest media conglomerates on Earth. A company that views every customer as a potential criminal.

And with EA's restrictions on how many times you can install the game...it really is like you're renting it.

Why should you, after paying hard-earned money for Red Alert 3, have to call EA Customer Service if you end up needing to reinstall the game one time too many?

Neither SecuROM nor the install restrictions are going to bother people who want to download unlicensed, modified copies of Red Alert 3 that don't have commercial spyware or EA-imposed limitations present.

I would give Red Alert 3 five stars if it didn't come with SecuROM and the install restrictions.

Other reviewers here have been criticized for not actually reviewing the game... which is unfair, because SecuROM is a dealbreaker and people need to know that this garbage is silently included along with the game. If SecuROM isn't the focus of critical reviews, how will people know about it?

Nevertheless, I do want to say the game itself, sans the spyware, is excellent. Anyone who's played the beta will probably agree... great graphics, the units are as silly and cool as ever, the ability to build true naval bases is fantastic, and the built in cooperative playing mode looks like a lot of fun.

It's a shame that EA ruined Red Alert 3 with SecuROM. It really is. It's even worse that they are not listening to the gaming community after the Spore backlash.

If you care about the integrity of your computer do not buy and install Red Alert 3. This applies whether you run Windows or Mac as SecuROM will install itself to either operating system (Sony is quite proud that it developed a version of SecuROM for Apple's OS).

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#1 SecuRom.

#2 Limited installs, requiring EA's servers to always exist if you ever want to reinstall or need new keys.

#3 Coop play is restricted to the internet through EA's servers, no LAN capability.

Avoid.

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Tuesday, May 27, 2014

Assassin's Creed 2 Deluxe Edition Reviews

Assassin's Creed 2 Deluxe Edition
Customer Ratings: 4 stars
List Price: $19.99
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I've played this game on both the XBOX 360 and the PC, and here's what I can tell you. It's a great game on both systems. On PC, it looks better and runs more smoothly, but not by a large margin. PC gamers usually expect more optimization for their platform, and that's understandable. This game looks pretty on PC, but is not a game to showcase your video card, by any means. That aside, it runs at a rock sold frame rate, and I've yet to encounter any glitches whatsoever. I know a lot of other reviewers have had issues, but maybe Ubisoft has patched the game since? The DRM would be annoying, if I were to lose my internet connectivity, but since that happens rarely, if ever, I'm only knocking the game down to 4 stars. After all, I'm here to review the game, not the business practices of Ubisoft. The download from Amazon went smoothly, as did the install. I've really had zero problems with this game, and couldn't be happier with the purchase.

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If you like games that require thought then this is a good one. You can leap and climb all over the games richly detailed environment, which reminds me of Tomb Raider. There are many secrets to be found and upgrades for your assassin...from weapons to dying your clothing. You can even pour money into the villa you stay at for renovations. Many of the challenges have to deal with navigating the games environment and coming up with ways to eliminate a target. The VO seems to be pretty well done so far and the story is also pretty good. Combat is not overly difficult and relies mostly on timing counter attacks. You might have some difficulty figuring out the controls at first, but have patience and take your time learning it.

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First, I love the Assassins Creed series. When AC2 came out though, I could not play it because of the DRM (I only have dial-up). However, years later Ubisoft/UPlay no longer requires a constant internet connection, just the initial sign in the first time (yay!).

On to the game, I loved it. It is much longer (or seemed so to me) than the first, still had an engaging story and threw in some new twists to the series as a whole. Don't worry, I'm not going to spoil anything. My main complaint was that some of the small tutorials or hints would come after I needed them and had to look up how to progress. Also, the controls seemed looser/less predictable so my Assassin would jump off a building or ledge that I did not intend. As a whole the game seemed more difficult which I appreciated (though frustratingly the controls often added to this). The graphics were decent, though by now are a little dated.

I would definitely recommend this game. Especially now that you can pick it up for very little $$.

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While I can understand why Ubisoft thinks they have to do the "always on" authentication, the people who are going to pirate it will find a way. They always do. This is a great game and I have it on the Xbox360. I would've bought two copies (XBox and PC), but with the DRM it would too big of a hassle to play this way. So, I won't be buying this PC version.

Secondly, I also am a MAC owner and wish UBISOFT would put their games out on the Mac. But since it'd be "always on", I suppose it's moot.

I am not a software thief and I wish UBI wouldn't treat me like one.'

About the game -A+! UBI deserves all the praise they get on the game -I am playing AC1 right now (played them in backward order) and both are the crown jewels of video games!

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It all started with a team of top-notch developers who have built a great game.

Then a manager at UbiSoft said "but we need something like Steam on top, and it must look cool, and it must be social, and it must be in the could, and it must be viral, and it must have a dancing baby, ...".

So instead of just starting your game, you have to start Uplay which is totally useless except that in lets you start your game (two screens later) and it re-appears to tell you when you have left the game.

Luckily, they did not have time to finish the dancing baby.

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Tuesday, May 6, 2014

Reviews of Rise of the Guardians: The Video Game - Xbox 360

Rise of the Guardians: The Video Game - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.95
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I really enjoyed the movie with my son but was waiting on a few more reviews before I bought it. Fortunately for us on our trip to the library it was available and we picked it up. I must say that if you're into getting easy achievements then this is the game for you but with no replay value. You'd be done with this game in less than 1 day if you have the time and about 2 if you don't.

You're able to play as each character from the game, Jack, Bunny, Sandman, Tooth Fairy and Santa but it does become monotonous after a while. You do get to visit each realm that the characters live in but you're going to be doing the same thing every time. Fighting nightmares, saving their friends from nightmares, unlocking gates and the other general collectibles that you need to find to 100% the game.

This game is basically a spam of your A button throughout. Also one other thing I should mention is that only the first person signed into the game gets the achievements, the other players are just tag alongs in the game. It is rather linear and everything you need to find is found on the map. Just look at your map and there's no need to wonder where it is.

This game is great for little kids but if you have teenagers you may just want to do a rental.

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Bought this for my 10 yo son and he just can't get enough of this game. He loves it and wants to play it all the time.

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This is a nice game, very entertaining and fun. It's funny and cool to play with your family, even my mom plays it

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I bought this video game for a granddaughter who loved the movie. I have to admit, it has not been the greatest game for capturing her attention. I wasted my money.

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My 7 year likes the game, but was not as interested it as some of his other games. Next time I will get his opinion before purchasing again. I was certain he would love it.

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Friday, May 2, 2014

Call of Duty: Black Ops Prestige Edition -Xbox 360 Reviews

Call of Duty: Black Ops Prestige Edition -Xbox 360
Customer Ratings: 4 stars
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Alright, I'm a serious COD fan and I logged almost a month on Modern Warfare 2, and a little over a half a month on all the other COD titles. You all know what the prestige edition comes with, as it is all listed above, but is it truly worth the extra money?

It's hard to say. It certainly cool and I waited outside of my local Best Buy at 9pm before the midnight release to get in line to make sure I got a copy. The ONLY thing that comes with the prestige edition that is not included in the hardened edition is the RC-XD killstreak remote controlled car. That being the only thing different-I'll go over it a bit.

--It feels cheap and very light (not complaining, exactly what I would expect-I didn't expect a serious quality RC car).

--It takes 12 AA batteries, 6 in the remote and 6 in the car, which drain pretty fast. (especially if the camera is on)

--The car zips around pretty well but won't do well in the grass at all.

--I've played with RC cars all my life and this one is a little difficult to handle. The turns are crazy sharp with the steering dial on the right of the remote, it takes a very steady hand to carefully steer the car.

--The camera (as expected, not complaining) is very low quality and it is impossible to drive while just looking at the screen on the remote. The lens is faced upward and if you're driving it on the street or in the house you cannot see the ground to see where you're going, you see the top 2/3 of a level of a house.

--The microphone is pretty sensetive so if it is on, you'll constantly hear the gears and mechanisms from inside the car and will come through on your remote and it sounds like a cheap $5 toy car engine sound.

As far as gameplay goes, it varies, and truly, it's all depending on what COD games you like the most. I've read other reviews and I do agree with others that it feels a lot like World at War with some minor additions. The online play is not as smooth as IW's Modern Warfare 2 or even COD4.

ONLINE GAMEPLAY

I think the online gameplay takes some adjusting to after playing MW2 because MW2 was so fast paced and sometimes predictable. The spawnpoints on Black Ops from my experience have been all over the place. I very regularly find myself spawning behind people and saying "man I'd be pissed if I was that guy" and many times I AM that guy. The refresh rate is not that of MW2 and the graphics in multiplayer really suffer. I thought that with the popularity of the COD franchise that they would only stride to make each addition better than the last, but truly I think this one falls short. You buy all of your attachments with bets (or contracts) wagered, and that's actually pretty fun. It's like the same thing as challanges, but it puts a little more pressure on you because you have a time limit. Stopping power and danger close are gone, as is one man army. But because there aren't really noobtubes with one man army or people using stopping power and trailblazing, I find that there are MANY MORE campers in here, sitting back trying to achieve their higher killstreaks. Killstreaks do not count toward other killstreaks, so if I get my RC-XD remote controlled explosive car, and get 2 kills..that still doesn't mean I get my carepackage--I still have to shoot/knife/grenade someone myself. This was apparently a complaint of "the rich get richer/poor gets poorer." I personally think if people are having troubles with a game they shouldn't cry about it on blogs and complain to creators because they cannot personally do well in a video game-that's your own fault. Multiplayer in conclusion, not what I expected. I'm getting used to it, but I'm going to miss the pace of MW2 and the way you unlock attachments for weapons instead of having to buy them.

CAMPAIGN

The compaign mode is great. The graphics are MUCH better and I really wish they would have focused on making their graphics better for online play instead of stupid things like putting your clan tag on your gun and things that most people could do without. One thing I loved about World at War was the super satisfying shotgun to the legs during campaign where they blow off, and there's plenty of that here. A great assortment of weapons and plenty to do, including the use of vehicles. I really have no complaints about the campaign, it's very fun and you'll absorb it right away.

ZOMBIES

Of course zombies are great! I think they focused harder on zombies than they did multiplayer also, atleast as far as graphics go. Automated turrets and all kinds of fun stuff to do! Plus, with the prestige or hardened edition, you get the 4 original maps-which is a great value considering what I spent on WAW mappacks in the past. It's fun playing the old maps with the additions of the new guns. I loved playing on Nacht der Untoten and going upstairs and cornering myself in and lining up headshots with the new guns. Of course everyone will like nazi zombies. I personally think Treyarch should be responsible for COD-Nazi Zombies and release a Nazi Zombie based game with a campaign and everything.

Well, that's my review. conclusionCampaign is great, multiplayer lacks in my personal opinion, zombies are great=4/5. If you're a serious collector, go for the prestige and get your RC-XD like I did and let me know what you think of it. I really hope it was helpful to somoene, please vote and let me know whether is helped you out and leave any comments or questions and I'd be happy to promptly respond. Thanks everyone!

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Had a blast with this! The remote control car is about as much fun as the game! A must buy!

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To start I will say that this Call of Duty game is very good. I am a huge fan of all past games and this one is no diffrent. If you have played them in the past you know what to expect. This new one however does have a few changes and they pretty nice. The SP of the game seems somewhat short, im on lvl 11/15 right now only after 2 nights of playing. The action however if far from short though, alot of "movie" moments in the game. The MP is also pretty good, a lot of diffrent maps etc.

So the prestiege Edition comes with some nice downloadable codes, one for the original World at War Zombie maps which are great to have if you are a fan of Zombie mode and also a code for a pretty neat military Avatar Outfit. There comes in a plastic case a 2 prong Black Ops pin that is'nt to bad for anyone who enjoys collecting diffrent game swag. And lastly the big ol' RC Car... firstly I want to mention that this beast takes 12AA batteries lol. So with that said i will tell you that I have NOT tryed it out. It is sitting on its shelf as display only. Maybe someday I will fire it up and see how it rolls but to be honest the only reason I got this edition was I found it for a good price and I really wanted the download maps for Zombie mode. The other stuff is nice to have but the cheapest Hardend Edition I could find was just as expensive as the Prestiege.

I guess what I am saying is if you have no intrest what-so-ever of anything to game collecting or zombie maps then I would strongly suggest just buying the game itself and save yourself the price of what could be a whole other game. If you are like me though and really enjoy collecting game swag and get just as excited for the goodies as you do the game then you have already made your dicision.

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i bought this game at gamestop.for about 6 bucks cheaper than new, anyway when it came to campaign it was a good story that kept you waiting to see who was interogatting you, i beat it in likie 5 hours.. and the thing i didn't like was there was no huge fight or anything, (spoiler alert) you kill dragovich but no big fight except yo drown him. the story was ok as far as it goes but the ending left me a little disapointed.

MULTIPLAYER: online play is ok, ofcourse you can't get others with killstreaks to go for your kill streak which im ok with, as far as that goes, alot of campers and snipers. the graphics are pretty good and most players are at a decent level. if you play local the AI is dumb. when i played local the enemy ai ran past me for like 20 feet and then tried to shoot me.

ZOMBIES: fun, graphics are great but when you play online some ppl aren't at there tv and wont ready up.

OVERALL: good, ais could be smarter and the ending to campaign needs to be better.

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I got this for my hubby and he loves it! the only downside was the price. Two weeks after i purchased it, it went on sale at best buy for $70.

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