Showing posts with label xbox 360 console price. Show all posts
Showing posts with label xbox 360 console price. Show all posts

Wednesday, February 11, 2015

WWE '12 Reviews

WWE '12
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $14.96
Today's Bonus: 70% Off
Buy Now

I think THQ has done a great job with the latest WWE game. If there is one thing I totally dislike about this game its the fact that the controls are different from the previous game. In SVR 2011, the right analog stick was used to perform the grapple moves. In this game, they've changed that. There have also been other changes made. To make matters worse, you can't adjust it in the options. I don't like the changes they've made to getting out of an opponent's pin attempt. Used to you caould mash buttons to break a pin, but now its more like a mini-game. There is a bar that appears. You have to hold the A button & release it in a small shaded area. This takes some getting used to. Those are about the only negative things about this game.

I like the limb target system in this game. I just wish that you could target the individual legs like you can with the arms. The struggle submission system has been replaced by the Breaking Point submission, which consists of mashing buttons to get your opponent to submit. You also have the ability to perform a wake up taunt. This will cause your opponent to get up in a daze allowing to do your finisher more effectively.

As for the newest customization feature, you can now customize an arena. This feature allows you to customize the apron, the inner part of the ring, the ropes, turnbuckle pads, the mat outside the ring, the announce table, the ring posts, the barricades, & the electronic bill boards. Plus you can also decide what name plate you want to use during the character's entrance (that displays their name). I would have added the ability to customize the stage area such as the Titantron & stage decorations.

When you create a wrestler, you can choose up to four different words that the ring announcer addresses you by. This is very similar to THQ's WWE Raw 2 for Xbox. I wish they would have also used this for the play-by-play commentary name as well. I have a character that I normally create called Jack Hammer. Its cool that the ring annoucer will call him Jack Hammer as he's going out to the ring, but Michale Cole & Jerry Lawler will only address him by one of the limited names listed.

WWE Universe Mode has also been given some better features too. While I haven't played too much into this mode yet, there are some matches that are called "Today's Remarkable Match". When you play that, something will happen. This could be anything from you getting attacked by somebody after a match to an alliance being formed. You can also customize the shows that are being used by changing their logo & the name of the show. While I haven't seen it yet, I've also heard that you can customize which titles are used in Raw & Smackdown.

Road to Wrestlemania Mode is different than last year's installment. Rather than choosing one of six characters to play as, you play in three different storylines. First you play as a villan, then you play as an outsider, then as a hero. The presentation is almost like watching it on TV. The pay-per-view events now actually have a narrator that says, "WWE proudly presents (PPV name)". This is where you will also unlock various items.

This game is a must have for any wrestling fan. While it isn't controller friendly, its still worth buying because of the newer features that it has.

Click Here For Most Helpful Customer Reviews >>

I enjoy the graphics, smoothness, and the excitement of the matches, but you can read about all of that in the other reviews, and there's no sense in me repeating it. The controls are a bit of challenge for a newbie like me, but that doesn't really bother me.

What I like in particular is that there's a real sense of drama to the matches that doesn't really exist in the previous games, where there's a lot more of one wrestler (or "superstar" as the WWE calls them) dominating the other. But with WWE 12, the method of kicking out from a pin, and the way a match can seesaw back and forth, etc., creates a really compelling tension and excitement each time. I would compare it to a basketball game in which the scoring goes back and forth and one side or the other can still win all the way until the very end, as compared to football games in which the outcome is usually a foregone conclusion way before the end.

I'm also amazed at how they got the facial expressions on the wrestlers so accurately. Part of the emotion of the TV shows (the soap opera aspect, if you will) comes from the expression on the faces of the characters, which of course helps to develop those characters and make the viewer feel more involved.

All in all this game is a must-have for all fans of Raw and Smackdown.

Best Deals for WWE '12

For this year's edition game publisher THQ drops the Smackdown Vs Raw moniker in favor of the new and simpler "WWE 12" but it's still clearly a continuation of the franchise, and I can't say that there any drastic change except perhaps the controls. Each year there are things to like and things to hate about every WWE/Smackdown Vs Raw titles, rarely do we get perfect or near perfect games (Smackdown Here Comes The Pain and Smackdown Vs Raw 2006 both come to mind as excellent wrestling games) and WWE 12 is no different. It hits and misses in some departments but it's playable and offers some WWE fun.

I like the new controls, when I first heard of them I was skeptical and thought I would hate them. They're a little hard to figure out initially but as with any games it gets easier and now they've grown on me. They pretty much ditched the previous controls and now you use A for grapples, B for strikes etc. and for the most part the controls are just fine. I can appreciate that they were trying to mix up the gameplay a little, the old controls were working fine as they were I think there should have been the option of keeping the old controls at least. The only real problem in the gameplay is probably the AI level. On Road To Wrestlemania the AI can be pretty harsh on you at times and often it's very difficult to execute a reversal. Something about the reversals is just not right with WWE 12.To make things worse, sometimes the game will indicate the need to repeatedly press the A button to regain balance but 95% of the time it never works, no matter how many times you press A. The AI beat me plenty of times and I've had to replay some matches more than I would like to admit. It's "challenging" alright but also frustrating. Graphics are excellent this year and look better than ever. The superstars, their facial expressions, the arenas and the crowds...everything looks gorgeous.

I find most of the problems with the game to be in the Road To Wrestlemania mode. First off, everything is scripted, every match has been pre-determined. You can't lose technically, because the game won't let you continue past a match until you win it OR have the outcome pre-determined that you lost. It's all about wrestling until you either win or beat your opponent enough to press Y and then a cut scene sequence is launched and all you do is watch. While you're backstage you can't run or turn the camera which makes backstage play fairly mediocre. All you do is walk slowly until you get from point A to B (and most of the time it doesn't lead to anything interesting) and sometimes you have to guess where you need to go. The backstage fights however, are fun. You unlock a lot of the roster, different suits, titles etc through the completition of the mode. Add to this the mode isn't all that long; you go on for basically a few weeks per wrestler. I remember when story mode used to be about a year long, leading up to Wrestlemania and all the Pay-Per-View events.

You get The Rock as a free downloadable character with the game already, but I feel roster isn't exactly WWE 12's strong point. There aren't as much wrestlers as I would've expected and not enough Legends and Divas unfortunately. THQ has announced some download packs for Wrestlers like Batista, Trish Stratus, Shawn Michaels, Mick Foley and Jerry Lawler but I feel that this is a cheap move from THQ's part and that they should have been included at least as unlockables. Why pay $59.99 and then have to pay extra for superstars that should have been included in the first place? Sad move by THQ. I've noticed that occasionally bugs will happen, but not the kind that freezes the game. It happened twice so far that an opponent performed an Irish Whip in the ring and sent me in a frozen motion in the crowd. One of these happened in an Elimination Chamber match.

I was certainly glad to see the WWE Universe mode again. In the past I would spend hours making my own scenarios in my head and executing them in WWE games. Maybe I'm one of the few who likes this mode but this helps justify my purchase of WWE 12. Create matches is still here and this year they've added create an Arena which is a very cool addition, you can build your own Arena to your liking. Create A Wrestler is for many one of the best aspects of the WWE series and it continues to be excellent here. For me, a lot of the fun is found in exhibition play with some friends defending titles and playing our favorite match types over and over. It never gets old.

The game is very fluid which is what THQ goes for, looks and feels fantastic, and it plays very much like a real wrestling match by which I mean you can interrupt finishers and grapples from another wrestler, you won't just stand there waiting like previous titles. For all its flaws, WWE 12 remains a fun and entertaining wrestling game. The in-ring action is spectacular at times and always appealing. It offers the most realistic possible WWE experience a video game can offer. It even has all the "WWE Presents..." before the PPVs adding to the realism factor. I also like the commentaries in this title. In retrospect if THQ offered a larger roster and didn't try to rip us off into buying wrestler "packs", had a better and longer Road To Wrestlemania it would've made WWE 12 a better game. For all its worth I'll give WWE 12 3-3.5/5 stars, I like the gameplay and I'll be playing and enjoying the game for some time but I think the average gamer and WWE fan should rent before buying this title at full price.

Honest reviews on WWE '12

Excellent game . My kid love it. They stay busy for hours.I would definitly recommend this game to my friends and family.

Find helpful customer reviews and review ratings for WWE '12

The new Predator graphics engine brings the WWE franchise to a whole new level. The Road to Wrestlemania is a little weak, but the game is just pure non-stop fun. Brock Lesnar vs. The Rock. Enough said.

Buy Fom Amazon Now

Tuesday, February 10, 2015

Littlest Pet Shop: Winter - Nintendo DS Review

Littlest Pet Shop: Winter - Nintendo DS
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $29.98
Today's Bonus: $0.01 Off
Buy Now

I bought this game for my 9 year old daughter for her birthday. After I gave it to her I didn't see her for quite awhile. She is still heavily playing it after several days. Her 11 year old sister likes it too. The pets are adorable like the toys and the animation is wonderful. You unlock pets and mini games and items as you go along through the game. This game has a lot of variety. My daughter enjoys the coloring game. You play the games and get awarded ribbons and kibbles as points. There seem to be quite a few games to keep the kids interested. You can name the pets as you unlock them and try to collect them all. New locations are unlocked too. I would recommend this no fighting, non violent kids game, especially if your kids are or were into the Littlest Pet Shop toys. There are play sets to play on and different areas to explore. It's a neat little game that employs many different challenges and activities in a fun atmosphere.

If I ever get the chance I am going to spend some time playing it too!

Click Here For Most Helpful Customer Reviews >>

My little 5 year old daughter used to fight with her 8 year old brother for the gameboy. Eventually we bought her her own but she never seemed to enjoy the games as much as her brother. Many DS games are too hard for little kids and most involve reading. Lately my daughter has been playing with littlest pet shop toys so it seemed like a really likely choice for a DS game she would enjoy all on her own. Sure enough it keeps her interest and she really enjoys it. Littlest Pet Shop: Winter has reading so little ones will need some help getting started. But there are lots of simple activities and games well pitched to small children that hold their interest once they get in such as

* pick and name and dress up a bunch of littlest pets

* Coloring (a game where points (kibble) are awarded for how closely you can match the example). Not only do little ones have to stay in the lines, they must pick colors and pen widths from a simple menu.

* Treasure hunt (you move around over a little meadow and dig looking for easter eggs.

* lots more and more games and new pets are unlocked as kids work their way through.

The graphics are really nice and the overall tone is sweet, nice, and non-violent.

Best Deals for Littlest Pet Shop: Winter - Nintendo DS

My daughter likes the Littlest Pet Shop toys so I bought her this game for X-mas. She played with it for a few days but then got bored with it. She told me the games were too easy and there wasn't much else to do. She's very experienced with video games for her age (7 years old) so perhaps that has something to do with it. I think a younger child or one her age that isn't familiar with video games will like it.

I tried playing with it myself, and though it is super cute, I think it's too simple a game for teens and adults. One thing I don't like about it is that you can't choose which pets you want, they give random pets to you at certain intervals. Also, there isn't much to do with your pets except dress them up. The games are not challenging enough for adults to play. I got bored with it fifteen minutes into the game.

Cute game, but I wouldn't buy it unless it's for someone 7 years old and under.

Honest reviews on Littlest Pet Shop: Winter - Nintendo DS

This was purchased as a gift for a 4 year old. she loves it and can use it well. There are a lot of fun things to do with this game. Select pets, buy gear, collect coins to buy more stuff. It's fun, fun fun.

Find helpful customer reviews and review ratings for Littlest Pet Shop: Winter - Nintendo DS

My daughter got a DS for Christmas last year and this game was the first game she opened. Once she got the hang of the DS and the game, she loved being able to go through the different tasks and unlocking the various animals. 2 months later, she's still playing it quite a bit she'd actually spend hours playing it if I would let her. The game is easy enough for her to go through the various activities and follow the directions without getting frustrated, but yet not too simple that she gets bored with it.

That said, I can understand how older kids and adults might not find this game as fun as other games out there. But for the time being, while my daughter still finds it fun, I'd defintely say it's a keeper.

Buy Fom Amazon Now

Thursday, January 22, 2015

Best Xbox 360 Rock Band Special Edition Deals

Xbox 360 Rock Band Special Edition
Customer Ratings: 4.5 stars
Buy Now
Let me first admit that I'm a Guitar Hero fan. I adore playing all of the Guitar Hero games, and we have multiple guitars in the house (for multiple platforms) so that we can jam together. When Harmonix turned over Guitar Hero III to another company, I was really curious what they would choose to do next. I am THRILLED with the result Rock Band, which combines together all the fun of singing karaoke, playing guitar (lead and bass) plus DRUMS!!!

My boyfriend is in several bands, and he plays lead guitar, bass guitar and drums. I love to sing. So we have played many, many games in all of these genres (including the Donkey Kong Konga game which is surprisingly fun). We were quite interested to see how the Harmonix guys would merge these variety of instruments into a single game.

First, the instruments. The guitar is FAR better than the guitars previously released for Guitar Hero. The buttons are "full fret" making the much easier to press. You don't have that annoying ridge line. You get TWO sets of buttons in fact one for easier guitar solo play. You have sound settings. I can't say enough about this guitar. The only thing it lacks is stickers :) Really, couldn't they include a sticker set or two, to customize the thing? A minor flaw :)

The drum set is REALLY cool. It comes with a stand and it has a very nice feel to it. My boyfriend complained a bit about the wood sticks not being smooth, but heck, you're not paying for high quality sticks here.

There is a four-plug USB hub so you can actually plug all these items into your XBox 360 :) And there's a few headset adaptors, and a microphone. We already had several of these.

Now for gameplay. The graphics are visually lovely, although really, with up to four people playing and singing, the background stuff is pretty meaningless. The screen is taken up by all of the progress bars and alert bars and so on. I do have to comment that the customization for your characters is AWESOME. You customize their style of movement (punk, rock, etc), their facial look, hair style, eye color and much more. Plus you can buy all sorts of great outfits in the store. Never mind equipment. They really went overboard in this area.

I found when I played an instrument whose track was on the far left (the lead guitar, for example) that I could easily see the "overall progress" bar showing how everyone in the band was doing. I could see that the drum guy was doing poorly and slipping down into the red. However, when *I* was playing the drums and the visual for my drum track was on the far right I had NO idea how well or poorly I was doing. That overall band progress display was on the far left (past the other instruments' tracks) and there was no way to watch both my own drum note list and see how I was doing at the same time. So you almost need to designate whoever is playing in that far left track as the "band alert person" to yell out if someone is doing not so well.

The band works as a unit. If for example the drums are doing poorly, but the guitarist is doing well, the guitarist can use their energy the rev up the crowd which helps everyone in the band. So the guitarist can save the drummer, for example. On the other hand, if the drummer is really bad, after a few failures, the crowd gives up. You can't have the remaining players try to play the song out.

Which brings up one of my only complaints about the game. Let's say you start a band "Asia" with the leader being a drummer. Now any time Asia wants to continue on their career, the drummer MUST BE PLAYING. In real life, band members change positions sometimes. You have a drummer who also likes to sing. But here, if you have a position set as the leader, the game can't be played (with that band and the songs it's unlocked) without that instrument being played. We found that really annoying. You should be able to say that person X now wants to play instrument Y and keep going.

Now, interestingly, my boyfriend plays the drums. He found the drum pads AWFUL to use and thought they were broken. We swapped off and he took over guitar while I played with the drums. I did a 100% performance. So it's something about the way you hit them. I *think* they have to be hit pretty close to dead center, with a sharp rap. I'm not a drummer so undoubtedly I'm not hitting them "technically right" but I am able to sail through many songs on easy with 100%. So it's a matter of getting used to how they work.

The vocal / mike track is much like any karaoke game, and you "yell" to activate overdrive. It's a lot of fun. I did try several songs with a mike stand setup so I could play guitar and sing at the same time. It was a lot of fun but part of the mike track is "cowbells" where you're supposed to thwap the microphone in time to the beat. Unfortunately if you're busy playing the guitar or drums you no longer can thwap the microphone. I tried yelling "POP" and it worked about half the time, if I used a very snappy sound to my POP. Still, it's a shame you can't sing and play because of this.

The songs in this list are GREAT. I really love some of them, and there were few that I simply didn't like at all. It's cool that they have multiple venues per location, instead of the Guitar Hero games where there was just "one Boston" and so on. You have to actually earn a Van or Bus or whatever to move on to a new city. You actually build up a fan base as you go, and lose it if you do poorly. That is all very cool. On the down side, the progression of songs is rather odd. You can play 2 songs you like in Boston, and then go to Chicago and play the exact two songs again to earn more stars there. The songs seem to unlock slowly. I'm also not overly fond of several modes where you have no idea what songs are coming up until 2 seconds before the songs begin.

They do have a training mode and solo mode, but really you figure the great appeal of this game is to play with your friends, using the various instruments. So we found that interface where you are stuck with a single leader, and it is very much one-person-one-instrument oriented, to be a bit frustrating. Sure, I love playing drums but I love playing guitar too! Sometimes I love to sing. It didn't seem like it should be THAT bad to let a person switch instruments once you'd unlocked a bunch of venues and songs.

Finally, I really like that right from the start you have access to all difficulty modes, and can set them by person. So if you have a really great guitarist in your family, and someone who is perhaps younger or just getting started, the great guitarist can set themselves to difficult and the younger person can set to easy and both can have a really fun, challenging time.

I am really looking forward to new song downloads too, and imagine that could make this game last years and years and be just as much fun.

Highly, highly recommended if you can get your hands on this thing. We were there right when the store opened to get our hands on ours, and it sold out immediately. Well worth tracking down!! Note that I have photos of the instruments on my website and am happy to answer any other questions you guys have about this game.

Click Here For Most Helpful Customer Reviews >>

When I first heard that Harmonix was creating Rock Band, I thought to myself, "Guitar Hero Remix". Until I heard about the mic and then the sweet drum set. So I was amped for this to come out. Then GH3 came out and all I could think of was "Dang...Rock Band better be awesome cause I just can not put GH3 down". Then I hit up my local Best Buy with a mock set-up of RB..and once I hit those sticks on those drum pads..I was in heaven. I was already going to buy RB, but now I HAD to have it.

I bought it the day it came out as soooon as my local Target opened up. Went straight home (with Kane & Lynch also...which at this time hasnt been played..heh) and began opening it up. After a few minutes of setting up (drums take a few parts to put together..nothing hard though..no tools), I was ready to go.

I started off with the drums (like probably most people). I'm gonna have to say..they are a lot tougher than I thought they were gonna be. I've never played drums in my life so it's gonna take a little time to get used to them. When I tried them at Best Buy...they had a demo that didnt include the base pedal. Well now I have to worry about stepping on that, while also worrying about where I'm slamming my two sticks at also. Sounds easy right? I really dont think so..least not yet..lol. By no means am I dogging this part though. I can see that this will be a lot of fun, especially when you start playing on Hard. On Easy the beats are so slow that I really do not feel like a rocker... I feel more like I'm some slow drummer in some jazz band. But I know it's like that to get people like myself accustomed to this new piece of equipment.

Secondly, I grabbed the new guitar. I put it on Medium and began playing a bunch of songs. I looovveee this guitar. The top fret buttons feel so good. One the edge of the green button and the orange button, there is a lift about half an inch high. So when you start playing on Hard or Expert and you start moving up and down the fret buttons trying to hit every button, you won't get lost cause you'll bump into those lifts. Definitely helps out. Also at the bottom you have 5 more fret buttons with the same color. Once a 'solo' appears on screen (the background will be a shade of blue) you can use these buttons and not even have to strum. Just hit the buttons once the button appears on the line. So much fun and you feel like even more of a rocker. The selector on the guitar has a bunch of sound effects that you can do on the fly. Pretty cool I guess, but I swear I cant hear a difference. Not saying it's not there, but I just havent heard the difference yet. The ONLY gripe I have about the guitar is the Whammy Bar. Its so dang long and almost gets in the way of my strummer. It looks very good, but I'm just not diggin it. It's not crazy bad where you would hate the guitar, but I would have liked it just a bit shorter. One last thing about the guitar. My roommate is insanely good at Guitar Hero and he is in absolute love with this new guitar and the new way it plays out on Rock Band. He doesnt even want to look at the GH guitars anymore..lol. He has issues with the whammy also though.

The Mic is next. I've never played a karaoke game before on any system. I never really cared for it (even though I do like Karaoke sometimes...when I'm drinking). I also didnt really know how it worked. Well before I stopped playing RB for a while, I decided to try it out. HOOKED. Seriously hooked on this part of the game right now. I was laughing at first while singing cause it was just funny to me, but then I really started getting into it. Then my roommate wanted to join in with the guitar. So we picked Creep and aced the crap out of it. Next thing you know we had Mississippi Queen playing and then I'm standing up and just rockin the mic. Right then I could just TELL this was going to be a very fun party game. I'm getting off track here. Ok, back on. When you sing you have to keep the pitch or tone of your voice on track with the line that shows on the screen. There is an arrow that will let you know if you are to high or to low. When it's time for your 'energy' meter (star power), you can just make any noise or statement you want to to activate it. I just usually hold out the note of the last word longer than usual to activate it...or scream ARE YOU READY TO ROCK?! (cause it always gets a laugh..lol). The only thing I dont care for is that you have to tap the mic on certain parts to make a tambourine sound or a cow bell sound. It's not bad if you are JUST singing, but I can see how that would be crap if you were playing a guitar or drum also. It doesnt HURT you if you miss those beats, but you dont get extra points. So far I love the mic, but probably cause I've never played those Karaoke games before like I said.

Although the 360 version isnt wireless cause of Microsofts greedy self (they use a proprietary wireless that they charge companies to use and Harmonix didnt want to pay for it so they could keep the PS3 and the 360 versions the same price), it's not TOOOO bad. The wires are a lot longer than the GH guitar wires. Plus the 4 port USB that comes with the game is a godsend for this game (make sure you have one more outlet for the USB plug). Hopefully they'll make some wireless stuff later.

When you start your career, you'll get to start customizing your guy or gal you want to use. Lot of different things you can do also...I was very surprised. If you ever played any of the Def Jam fighting games, then you might think back to those games like I did. Faces, Rock Styles (fighting styles on Def Jam), Hair, Height, Color, Rings, Bracelets, Pants, Shoes, Shirts, Tattoos. It's crazy. Lots of items to choose from the start and more and more as you get farther into the game. I unlocked 5 things in 5 songs I believe. I cant talk much about career mode since I stopped after my first 5 songs since I had to get ready for work. What I played though was really fun and what I've read and seen on videos (mainly from the rockbands website) its seems like it's going to be a blast.

I still love Guitar Hero. 1, 2 and 3. Not 80's, but whatever. I'm still gonna play them because of certain songs. But I think Rock Band has become my new favorite. Especially since once in a while, we have a good group of people show up to just drink and play GH. I think Rock Band is gonna replace that thanks to the 4 player support, GREAT song list, and more than just a guitar or two to play with. Actually I know it is..lol.

While you are reading this... I'm pretty sure I'm playing Rock Band. =D

***UPDATE for 22 Nov 07.***

2 more gripes about this game.

1. Harmonix seemed to use a LOT of constant repetitious notes..for example..you have to hit the blue button say...6 times in a row..then the red..6 times in a row..then back to blue..6 times in a row...then yellow..six times in a row...and on and on. I dont mind this on some songs...but I'm just saying they used it a lot this time around. Even my roommate was getting aggravated with it.

2. I believe my guitar is starting to act up like others that I have read. My strum bar after only a day is getting less responsive on the down strokes. I'm missing notes for no reason. I started using the up stroke instead and now I'm hitting ever note. I'm gonna send a request for a new guitar soon. Usually I'm not a victim of the faulty hardware that many people come across (I've never even seen a red ring of death in person on the 360...knock on wood), but this time I think I am. *sigh*

Cool stuff I like though since I first posted.

1. I figured out how to use the Guitar sound effects switch. Gotta be using star power (energy..whatever). Very fun!

2. Love how the star power adds up even while you are using it. Huge improvement over GH's.

Thats it for now.

LOVE this game...really I do. Just wish the guitar didnt start messing up. =(

***UPDATE for 23 Nov 07.***

2 really cool new things I like.

1. I REALLY love how when you are doing good during a song...the crowd starts to sing along with the song. WOW! That made me feel more like I was there than GH ever did. Very cool feature.

2. During Thanksgiving...I took my game over to a friends house. We had enough people to put a 4 player group together. Talk about A LOT of fun. 2 people never even touched GH before. Yet they had a blast playing all three instruments. The one girl I was playing with who I would have thought would've been on the mic more since she likes karaoke STOLE the drum set almost the whole time..she loved it. It was a lot of fun watching her beat the crap out of the set..lol. I was on mic most of the time since most were scared of it. Sometimes other people took the mic over, and even though they were sometimes bad..it was never embarrassing. Most of the time the other people were to engaged into their own playing or either it was so bad that it wasnt embarrassing, but just down right funny.

I had way to much fun with that game this Thanksgiving. Like I said way earlier..I knew this would be a great party game. We didnt even think about putting GH in.

Best Deals for Xbox 360 Rock Band Special Edition

I pre-ordered the Special Edition of the game and had it delivered in time for Thanksgiving with the family and the kids. As the other reviewers have commented, this is a great game, lots of fun especially when playing multiplayer.

Only problem is, there seems to be a production flaw in the guitar's strum bar. Strumming down only works a fraction of the time, and at times it will think you've hit it multiple times when in fact you only hit it once. As a result, even if you're playing perfectly, you end up getting booed off the stage because the guitar controller is not working properly. On the other hand, strumming "up" works fine. I tried tweaking the "calibration" on the game through setting after setting, but it didn't work.

After doing a quick internet search on the EA RockBand community bulletin board, I realized that many other users have been having the same problem, and that the guitar controller is to blame. The manufacturer/publisher must know about these problems, because it only took me a few clicks at the EA Games website to order a replacement.

Until the replacement guitar controller gets here, I found that you can still play the game by strumming up--finger plucking, like you would do on a bass--but this makes fast songs like "Highway Star" almost impossible to complete, though I was able to do it. Once they get these defective guitars out of circulation, I might give this game five stars. But I would wait until these defects are worked out before shelling out the big bucks for the game.

Honest reviews on Xbox 360 Rock Band Special Edition

I am a parent and purchased this game for my kids for Christmas. I gave it to them early so they could get more enjoyment out of it. The first time they played it the drum foot pedal broke in half. I contacted EA support and was told they would send me another one in 3-5 days, which would have been okay, but they would charge my credit card $125, which they would refund once they received the old one, or they would send me packaging to return the old one and they would send me another 2 weeks after they received it. I asked how much it was just to purchase another one and was told it was $25 but I couldn't get one that way due to demand, but I was free to purchase them when they released individual instruments later in the year. I have to say my kids did get to play this game as their cousins got one and they loved it, but obviously the customer is not important to EA. I do not understand why they feel the need to charge their customers 5 times the price of the hardware to replace their broken product, I would gladly have paid for a replacement so this wouldn't ruin my kids Christmas, but I think 5 times is excessive. Overall I think the game is a lot of fun for the kids but I am very unhappy with the hardware support.

Find helpful customer reviews and review ratings for Xbox 360 Rock Band Special Edition

I've only had Rock Band for XBox 360 one day, but I can easily recommend it to any and all. This special edition comes with everything you need to play the game a guitar, mic, drum set and the game. There is a fourth instrument however bass, which is played using the guitar. If you want to play guitar and bass at the same time, a second guitar is needed. Fortunately, the guitar hero guitars work well if you have them. If not, I recommend buying Guitar Hero 3 bundle for xbox360, which comes with a wireless guitar. The instruments for rock band are all wired (to USB ports on xbox 360), which can be annoying, but on the plus side, they don't require any batteries!

Thanks to Karaoke Revolution and Guitar Hero, singing and playing faux-guitar are nothing new for video games. They've been done, and done well. In fact, you should check them out too.

What hasn't been done before is the drum set. The set you receive is made from mostly aluminum and hard molded plastic, extremely durable. Gaming magazines have reported the drum set as taking tons of abuse without being worse for the wear. The 4 well-sized drum pads are on a ~30° tilt, are adjustable in height and have a good, rubbery spring to them. The foot pedal is awkward at first and could be more responsive, but certainly does the job. Everyone in the family will be eager to give it a try, and once won't be enough. One word of caution unless you're a percussionist, start off with Easy and expect to make plenty of mistakes. It will probably take a LOT of practice to make it up to Hard, but then again, being a good drummer takes a lot of practice too. And perhaps the best feature of Rock Band, unlike other music video games, is by the time you hit Expert, you'll actually be able to play drums.

The special edition bundle may be pricey, but if you and/or your family are at all musically inclined, you'll get more than your money's worth. Just one note of caution although far from the volume or noise of a real drum set, between the drums and singing, you may want to set this one up in the basement.

Buy Fom Amazon Now

Review of All Star Baseball 2003

All Star Baseball 2003
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $8.28
Today's Bonus: 83% Off
Buy Now

General/Summary: This is quite possibly one of the best looking baseball games that I have ever played and the gameplay goes hand in hand with it. At first I thought that this was just another mediocre baseball game but then I started to realize what this game is about. The detail in this game is amazing, the options and extras are very nice because it adds alot more life to this game. I'm sure the only reason anyone would read this is to find out if it is better than High Heat 2003 or Triple Play(ugh), well I used to own High Heat 2002 and I have the demo of 2003 and I would say that without a doubt All Star Baseball is better. In HH(the demo) it was way to easy to strike the opposing batters out, and i'm guessing that anyone who knows any kind of pitching strategy could easily win with 20+ k's. All in all All Star Baseball is actually more of a sim than High Heat

Gameplay: The gameplay is great. It reminded me of the MLB series from 989 for the Playstation. When you choose your pitch each button is assigned to a certain pitch, so x might be fastball and square might be change-up.(each pitcher has the right pitches that he has in real life) Then you would move the cursor to where you want in or out of the strike zone and press x to throw it. You can also throw pick-offs too first, second, and third,, simply by pressing the corresponding button, and you can also do a mid-windup pick-off which I was quite pleased with. All you have to do is wait till the pitcher is half way through his windup then you press the base, which base he's able to throw to depends on if he's a right hander of a left hander. If the batter hits the pitch then you move your fielder to the red circle and wait for him to catch it. If it's a ground ball you have two options. You can go to the circle and let him pick it up and then throw or you can push the base button before he has the ball to make one fluid play. This is referred to in the manual as "future throw". There is also two ways to bat in this game, you can use the easy batting or the regular batting. The regular batting is where you have a cursor and you try and line it up with the ball cursor, you can tilt the cursor to hit pop-ups or grounders or pull it or go with it. Then there's the easy batting which is just like high heat, you just time it right and swing. This is what I used because I find the batting cursor too hard. You can also guess the pitches on regular batting. If you guess right your cursor gets bigger and the opposite happens if you guess wrong. There are also player cards in this game which is quite fun. Basically you get points for doing things like a double-play and you buy packs containing six cards. The more cards you have the more cheats you unlock, it's really fun. If you're an arcade fan then play this game on rookie and pitch like you don't know the difference between a fastball and change-up, but if you're a sim fan then just use the right strategy, you might want to play on a harder level, but I played a one to nothing game on rookie so I actually think that this is more of a simulation than High Heat 2003

Graphics: These graphics are amazing, the stadiums are very accurate, and the actual field very much resembles the real field. It seems like they've used the 3D cyber-scan on every player because pretty much all of them look like their real life counterparts. You can know who someone is just by looking at their back because of their body build. The animations are also very good, when you're fielding a ground ball you see the player catching it, bringing it up to his chest then starting to throw it just like in real life. Every know and then you will notice the ball magically going to the player even though he's two feet away from it but it doesn't happen very often, and when it does it's not that distracting. My favorite part is the replays, you can't do a manual replay but there is one for every play, and it's simply amazing. When you hit a line drive and you see the ball flying by the people in the crowd you can't help but feeling that it's real. Speaking of the crowd, they're just your typical videogame crowd, flat paper like, but they do move and if you see them straight on then they look quite good.

Sound: I have heard better but not much. The announcers are almost always right and they'll usually tell you the stats of the player from last season in his first at bat. I remeber I was the Blue Jays and I was playing the Yankees and Carlos Delgado hit a game winning home run in the 11th inning. The next game the announcer said "He came up big yesterday with a homerun to win it." I was astonished to hear it. The crowd reacts nicely to what's going on. In the later innings they'll get louder if it's close or if it's a blowout they'll quite down. If a big play is made they'll get louder for the appropriate amount of time and then quite down again. Basically they react to the situations very well. I'm pleased that the sound doesn't take anything away from this game, although it doesn't add that much. I hope this helps in your decision.

Click Here For Most Helpful Customer Reviews >>

Two words...Franshise mode...finally somebody got it right thank you Akklaim Sports. The player detail is absolutely beautiful. The replays after each play make it almost feel like you are sitting in the stands or from the TV camera replay looks like you are watching an actual game. Expansion mode is also very fun with some very creative expansion nicknames and logos added by the software people along with some citys that should have teams such as Hawaii, Norfolk, VA, Puerto Rico, Oklahoma, Vancouver B.C. As far as the gameplay there is only one flaw that I have seen and that is sometimes when you are fielding the ball your player chasing the ball might make a catch that looks like the ball would land at least 5 feet away from where he was standing. But other times you will watch balls bounce off of players gloves and watch squibbers get under the diving infielders. Overall this is the best baseball game ever made for ANY system. The realistic feel and no 17-15 games make it that much more realistic. I have played four games with scores of 8-5, 8-3, 2-1, and 3-2. I cant get myself away from this game because every time I turn off the playstation 2 i just yearn to turn it on and play even more. Triple Play is dead...come on EA Sports add fantasy mode and i might give you a chance again but right now All Star baseball 2003 from Akklaim is the king of baseball video games. BUY THIS GAME NOW !!!!

Best Deals for All Star Baseball 2003

All-Star Baseball 2003 is a fabulous game. Although I've never played any games from the High Heat series, this blows Triple Play out of the water. All the different modes of play alone put it ahead of all the other games (nobody else even has a franchise mode!!). Fielding and Pitching is very well represented. Only a slightly odd looking catch will happen every now and again, but this is just a minor glitch. I've seen a couple of people complain about the hitting being difficult. If you don't want realism, then buy Triple Play. The scores are normal for a real baseball game 4-2, 5-3, 2-0, etc. It's realistic, so therefore hits don't happen all the time. There are bloop singles, line drives off the wall, hard grounders past the infielders, everything is represented. Without a doubt, buy this game, you won't regret it!!!

Honest reviews on All Star Baseball 2003

Ive been waiting since the idea of franchise mode for a baseball game to include it, and its finally here. With Trades,Free Agents, and best of all, a farm team, this game provides the most options to create a roster. Also, the addition of the 15 and 60 day DL creates even more chances to mimic reality. Players get better, or worse, depending on age. Perhaps one of my favorite aspects of this game is the Stadium and Throwback jersey options.. I was overjoyed to see another game at Tiger Stadium, and the chance to try and homer over the centerfield wall at the Polo Grounds. The graphics are beyond comparison, and the gameplay, contrary to other reviews, is quite good. Hitting SHOULDNT be easy, because the homer happy Triple Play series is extremly irritating. The Pitching interface requires you to mix your pitches and hit your spots. Anyone complaining about those two aspects is seriously missing the greatest joys in this (or any) baseball game. I would recommend this game to anyone looking for a baseball game to spend thier summer playing.

Find helpful customer reviews and review ratings for All Star Baseball 2003

This game is the best baseball game u can buy today. It has all the teams, all the stadiums and more. Graphically it doesn't quite match up with EA Sport's Triple Play, but it does offer many other features that EA doesn't provide. A couple features from the gameplay.

The part i liked most about being at bat, is the way it keeps track of your previous at bats. It tells you where you hit the ball on the field, what kind of pitch you hit and where the pitch was located in the strike zone.

The batting is a bit difficult but if you use the batting practice mode, you'll get better in no time.

-The feilding in this game is great. The advance bas throw is amazing. If you are used to playing Triple Play it might take a bit of getting used to it, but sone you'll be turning Double Plays with ease.

Here are a couple from the franchise mode:

Expansion: Let's u choose from many big citys/towns/states from across the US, including: Sacremento, Jacksonville, Virginia, DC, and even Alaska.

Farm Team: I have waited years for a good game to have a farm team. No more players living forever. Now when your all-star players retire, you have a brand new crop of players to replace them. This is one of the most difficult parts of the game. You must use your best judgement in when to bring up your young players and when sending them back down to the minors would be better than them sticking it out in the bigs.

History: This game is great at keeping you up-to-date on the past. It keeps track of all-time records both career and season records. It also keeps track of how many Gold Gloves players, ROYs, and MVPs your team has produced over your 20 year season.

Signing players: Just like if you have ever played Madden 2002 you must resign your players. You can even decide to go out on the market and steal someone else's star player.

Problems: One thing in the franchise mode is the schedule. You play the same schedule for 20 consecutive seasons. That just makes it a bit boring when u look at match ups.

Overall= Best Baseball game for the PS2 on the market

Buy Fom Amazon Now

Wednesday, January 21, 2015

Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360 Reviews

Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $23.20
Today's Bonus: 23% Off
Buy Now

I don't have much to compare PGA Tour 13 to as I haven't played a game since 04 back on PS2 and don't remember a whole lot about it. Regardless, as a golfer I can say, the game is some serious fun! I tried the demo back a few weeks ago and was turned off, everything seemed off and unbalanced. Luckily the final game turned out better than I expected.

This review is mainly for the Kinect version of the game, as that is all I have used to play and is the main reason for me finally diving into another Tiger Woods game. There are 3 sides to Kinect controlling: The actual fairway and green play, the menu system between these shots and the voice controls. First off, one of my favorite aspects of most Kinect games is the voice control abilities. Just saying "change club...4 iron" is so fluid and intuitive, it seems almost slow to choose with a controller. This is also the preferred method of doing things as whoever designed the hand-controlled Kinect menus must have been sleeping most of the work day as they are atrocious. Trying to select a menu item is pulling teeth using motions, always use voice controls until they patch this.

As far as actual gameplay once setting up your shot, the Kinect shines bright. You face your TV and swing parallel to it so that Kinect can read your full swing instead of limit side view by the device. This is the first use of Kinect by the PGA Tour team and there are some subtle movements I do as a golfer that it will not pick up on, twisting your wrists to change club-head angle does not seem to have any effect and occasionally Kinect will stutter a bit when trying to recognize what you are intending to do with your hands, as well as stutters in your avatars actions when you swing. However, you won't notice those much if you keep your head down and eyes on the imaginary ball at your feet as the game replicates what you are doing with your swing very well. It takes some getting used to, ghosting golf swings, but I found a stick to hold that gave me a better feel of really holding a club, which translated into more confident shots.

Aiming is something that takes practice and can be daunting for some at first. You raise your right hand out and make a fist that you can then move left, right, up, or down to dictate direction and depth, then clasp your hands together and the game will instantly recognize you want to hit the ball. One final aspect I will touch on is the Online Country Clubs. You join a group of other people (random or friends) and start a team that can garner you extra bonuses for you and your teammates based on how well you and they play. It also makes setting up Xbox Live matches with teammates pretty easy and adds to the overall feeling of being on Tour.

Overall, I am impressed with the Kinect controls. I have wanted a true Golf simulation using Kinect, and this is a great first entry into the PGA series for the device. The immersion offered is almost as good as being on the links (except no cart fees!). The online features are pretty good, and Xbox Live play is a mostly lag-free experience. Also of note; I am from and live in Augusta, GA. The Masters is seriously big time around here. Getting to virtually play on the Augusta National is a thrilling thing for me. I think every golf fan alive wants to take 18 holes on that course!

Click Here For Most Helpful Customer Reviews >>

I skipped Tiger 12 so this review is in comparison of Tiger 11. First off, the game is much more challenging right off the bat. The new "Swing Tempo" kicked my butt in the first round I played. On the first hole I exceeded my shot limit and shot a 50 on the front nine! I was cursing EA and telling myself I was going to immediately sell the game. Things got better on the back nine with a 34. On my second round I shot a 27 on the back nine ... so it appears that maybe I will have a chance to succeed and get used to the new swing system.

As others have noted, putting is much more difficult to gauge but the hardest thing for me is the chipping. I think once I get used to the tempo things will go better. The setup is really nice and the overall physics seem to be much improved over Tiger 11. The graphics are much improved over Tiger 11 and were much better then I anticipated. And not having Scott Van Pelt as an announcer was worth the price of the game itself.

EA is getting docked a star for taking outright greed to the next level. In fact, it's quite impressive on how they have decided to blatantly gouge us. I went with the Master's edition because the five "extra" courses for $10 was cheaper then paying around $7 each on DLC. The fact that EA dangles the DLC courses during your career by making them events is downright shameful. At least you can earn coins to temporarily unlock them, but I'm sure they are making millions off those that don't have the time.

In the end, I went against my morals and bought the game knowing full-well how greedy EA is mainly because they finally decided to break the mold and introduce a new swing system and game style. However, this will be the last Tiger Woods game I will buy until they give us all the courses from years past and only charge for "new" DLC courses. I've already abandoned the Madden series due to EA's push for greed instead of innovation. I really hope the NHL series does not fall prey to the greed. Imagine only getting the Western conference and having to pay for DLC to unlock the Eastern conference ... oh, crap ... I hope EA isn't reading this review as I may have given them a new idea!!!

Pros:

* Graphics

* Sound

* New swing style

* A better golf sim then years past

Cons:

* Putting system

* EA greed

Best Deals for Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360

If you notice the people giving this game bad reviews are the ones that want this game to be easy and much more "arcade" like, if that is what you are looking for then this game isn't for you and maybe EA should have included an "arcade mode." But they did not so it is a golf simulation game and as a golfer of 20 years, this game is great. It is as close to real golf as you can get. Playing on "TOUR Pro" difficulty, which means no putt preview or adding spin, puts you into a real golf simulation. You have to actually plot your way around the golf course, execute different shots and use some strategy to succeed. To me that is great, I get no joy out of the old version of this game where shooting 50 for 18 holes is standard, I enjoy playing a tough round and grinding out a 70 after paying for some bad drives and scrambling for some bad decisions to attack tough pins, makes for a rewarding experience. That is what makes this game great because you have to play the golf course and every situation it hands you, not just take dead aim from everywhere. The swing mechanic is great because you can't load up at the top and get your swing right, you must have tempo to hit good shots. If you want to hit it further, you must swing the club faster by moving the stick faster all why maintaining the proper swing plane. Mechanics can be difficult to grasp but with a little practice at the Augusta Practice Facility in the Collectors' Edition, you will be hitting the shots you want in no time. It's also great to have to create shots by changing ball position and the strike on the ball rather than pushing the x-button like past years. The putting mechanics can be difficult to grasp as well and was the and still is the weakest part of my game but I am improving by putting in time at the Augusta Practice Facility as well. So if you are truly an avid golfer this is a game you will absolutely enjoy as it tests your strategy and skill and hard work practicing will pay off with a very enjoyable simulation of real golf, if you are looking for an "arcade game" to try and shoot an obscenely low number go play Tiger Woods 10.

Honest reviews on Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360

I bought this game for my son and he loves it apparently it has extra courses on the special edition which he loves.

Find helpful customer reviews and review ratings for Tiger Woods PGA TOUR 13: The Masters Collector's Edition - Xbox 360

Been playing this game regularly for about a month. The longer I play it, the more enjoyable it is. Moreover, it is looking as though the new swing methodology is cramping the style of those who have the modified controllers. there are not as many scores more than 30 under par.

About the only thing that is less than great is that it is often hard to see the top of the swing meter due to background coloring. There have been some "freezing issues", but not so many that it is a problem.

I'm likin it.

Buy Fom Amazon Now

Friday, January 2, 2015

Blackwater - Xbox 360 Reviews

Blackwater - Xbox 360
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.99
Today's Bonus: 60% Off
Buy Now

This game was terrible. The gameplay was aweful and not engaging at all. The kinect, which is awesome in some aplications, does NOT work well in this game. The characters in the game are, oddly enough, distinctly feminine and look like what I would guess to be the programmer's idealized and projected self image. The dialog is a string of terrible one liners.

I literally got it, played it for 10 minutes, then walked away for a bit thinking "am I missing something or is this game this terrible?" I then went back to it, played it for a couple minutes, and decided I wasted enough time. While the seller was good with fast deliver, the game itself was a castrated version of call of duty.

The company who created this should be ashamed of themselves. This is the first review I think I've made on amazon, but it found that it was worth taking the time out of my busy schedule to make this public announcement.

HORRIBLE.

Click Here For Most Helpful Customer Reviews >>

I picked this game up for $8, and for that I'd say it was WELL WORTH IT...

First off, this IS the future. The game is amazing in how it handles cover. I actually find myself using training techiques like "slicing a room".

The tactics are very cool, having to duck behind or below cover. The downside of the game is the aiming with hand is a little imperfect. It is a RAILS game and not a free flow game, but that's okay.

What this game REALLY needs is light gun compatibility. If I could aim to shoot this game would so rock.

Best Deals for Blackwater - Xbox 360

It's an OK shooter. I got it for the interaction with the kinect. Moving around and being a bit more active than just sitting there playing the regular shooter games.

Honest reviews on Blackwater - Xbox 360

I'm going to ignore who Blackwater is to avoid all political talk other then to say, I purposely bought this used at Gamesto, though I still brought it back.

This is a very budget title. Horrible graphics, writing/plot, acting, repetitive shooting on rails gameplay. This is the usual shovelware that brings down a peripheral or console & insulting its' customers. I'm not expecting Halo or Gears of War, but better then good Wii graphics would be great.

Menu:

You can calibrate your reticule, but I found leaving as is worked for me best. The menu gives little options, you have many useless "checkpoints", but the game is only broken down about three points that any death won't send you all the way back to the beginning. There are three difficulty choices. You can calibrate reticule, a/v settings.

Gameplay:

It's the usual on rails shooter. There are ammo, grenades, path choices, wall & statue collectables, etc. to shoot to pick up. You do pull back your whole body left/right/down to take cover as you can't be shot much before you die & AI do shoot at you decently, that you do have to take cover. Hiding behind cover to not get shot will bring your health back, but it can be hard to find the right angle to take cover w/o getting shot. Having to move your body is a great addition that no shooter game had before which adds more real-life difficulty b/c you hand will always move away from targets like real life. The AI for the enemies, etc. are not smart at all, many bugs, disappearing items, etc.

They change the gameplay a bit w/the path choices, riding in a truck & changing characters you play as you go by gun choice: sniper, machine gun & shotgun.

Controls:

You point with one arm & it automatically shoots when the reticule is on person. This is a bad choice as shooting could be handled by the other hand like Cabela's Adventure Camp shooting mini games that have you bring the other hand from your chest down to shoot. You reload by slapping your elbow which works well & you can throw grenades. When I first played, my reticule was wobbly & slid like it was ice. I read up on the 'net that when that happens, restart the xbox & the next time, it was almost as steady as any mouse. You also have quick time events of jumping from rooftop to rooftop & kicking down doors.

You can also use the regular xbox controller for all gameplay, but it takes getting used to using the right stick to take cover & in the beginning it's very easy, but as you get 1/2 through it, the controls seems a bit slow.

Multiplayer:

Up to 8 local taking turns on challenges, no online play.

Why did I bring it back? The company who this is based on, the poor graphics for an HD console, the auto shooting, bad programming & it just was not fun. This could have been so much better & more fun with the right company & good programming. I'd love to have Raving Rabbids shooting mini games use this with their plungers.

For a video review on youtube:

"Blackwater Review Platform32"

"CGRundertow BLACKWATER for Xbox 360 Video Game Review"

Find helpful customer reviews and review ratings for Blackwater - Xbox 360

It's okay game play. When playing, puts you in the game which you are using all total body movements..

4

Buy Fom Amazon Now

Saturday, December 6, 2014

Review of Rallisport (Jewel Case) - PC

Rallisport - PC
Customer Ratings: 5 stars
List Price: $9.99
Sale Price: $6.42
Today's Bonus: 36% Off
Buy Now

Great Racing Game! Graphics are great, configurable, controls work, drives very realistic. Best game to have force feedback. Audio is good!

Click Here For Most Helpful Customer Reviews >>

This is the best ralli racing game on the market as of 2005. Microsoft has put out one awesome game with graphics, controls, and sounds. Details...details...details....if youre driving in a safari race, you can see zebra herds running in the distance. Dirt is flying up as you handbrake around tight corners, the sound of the engine changing gears is so lifelike. Car damage could have been a little better perhaps, but thats the only area Colin 2005 has over this older game. I'm still playing this game online in 2007, so there are plenty of folks out there still racing! You can do career mode, time trials, online, and as in other games you have to unlock your way to different cars and tracks. Two levels...easy and normal and both are pretty easy. First time thru i literally won every race the first time on easy mode, so you might want to steer away from that. Controls are simple and easy to configue using either keyboard, wheel, pad, or stick. Theres a new sega ralli game comign out later this year that might knock off this game from the best ralli racing spot, but until then this is king! Graphics and sounds are killer and the game takes up less than 2gb on your hard drive. Even with a poor video card, you can get pretty good graphics and framerates. I started with a 5600fx card back in 2003 and upgraded later to my 7800gsoc. I got great graphics and effects with both, so this game ISN'T a system hog. Get it..you'll luv it!

Buy Fom Amazon Now

Sunday, November 23, 2014

Review of Zuma's Revenge! with Bejeweled 3 and Feeding Frenzy 2 - Xbox 360

Zuma's Revenge! with Bejeweled 3 and Feeding Frenzy 2 - Xbox 360
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $12.99
Today's Bonus: 35% Off
Buy Now

My Wife loves the Zuma's Revenge and the Bejeweled 3, not sure if she plays the Feeding Frenzy 2 or not.

Click Here For Most Helpful Customer Reviews >>

Bought this for Bejewled 3 which is a favorite game of mine. Our Playstation 3 was on the fritz so I bought this to use on our xBox 360 to get me by lol. My kids were happy to see their fave games, Zuma and the fish game as they call it, were included just like on our other disc.

Best Deals for Zuma's Revenge! with Bejeweled 3 and Feeding Frenzy 2 - Xbox 360

I purchase this game for my 6 yrs old son. He liked playing it as long as his older brother plays with him. I received my

item quickly. I would recommend seller.

Honest reviews on Zuma's Revenge! with Bejeweled 3 and Feeding Frenzy 2 - Xbox 360

She loves the 3 different games and the different levels and story modes to get all the you need to complete this game.

Find helpful customer reviews and review ratings for Zuma's Revenge! with Bejeweled 3 and Feeding Frenzy 2 - Xbox 360

These games are relatively old, but my wife and I still like playing them. Not much else to say about it though.

Buy Fom Amazon Now

Tuesday, November 11, 2014

HDE USB Hard Disk Data Transfer Cable for Xbox 360 Slim Review

HDE USB Hard Disk Data Transfer Cable for Xbox 360 Slim
Customer Ratings: 4.5 stars
List Price: $15.99
Sale Price: $5.37
Today's Bonus: 66% Off
Buy Now

This product is meant to be used on PC. I tried to transfer data from my old Xbox hard drive to the new one using an Xbox 360 slim. I did not receive any pop-up message when I connected the transfer cable. Thus, I had no way of transferring data to my new hard drive. Just to be sure, I went to the xbox storage menu (system). The transfer cable showed up as a usb (no id or text beside it, just a picture of a grey usb). The only way to get it to work was to configure the device as a compatible xbox 360 usb using the "Configure Now" option. DON'T DO THIS, IT WILL FORMAT YOUR HARD DRIVE LEAVING YOU WITH AN UNDETECTABLE HARD DRIVE. THE HARD DRIVE WILL NO LONGER WORK AS AN OFFICIAL XBOX 360 HARD DRIVE. IT WILL ONLY BE DETECTED THROUGH THE USE OF THIS TRANSFER CABLE. THIS WILL ONLY GIVE YOU UP TO 32GB OF STORAGE WHEN YOU COULD HAVE UP TO 320GB INSTEAD. Although this device isn't meant to be used as a transfer cable on an xbox 360, you can use this cable to connect internal laptop hard drives (2.5 inch drives)externally. Basically, you can use an old internal hard drive as an external portable hard drive. Just format your old drive and it will show up like any other external WD HDD. Overall, this product will not transfer data between hard drives on your xbox. But the product is good at completing other tasks. There might be a way to transfer data between hard drives using a third party program like Xplorer 360 (its free). You will need a specific Xplorer 360 application for your hard drive. There is an Xplorer 360 320gb version along with 20gb, 60gb, 120gb, and 250gb versions. I would need Xplorer360 320GB edition for my 320GB (not an official microsoft product) hard drive. I haven't tried this method but I believe it could work. Its too late for me to try this method because I already used the "Configure Now" option on my 320GB hard drive. After formating my useless drive on my PC using the transfer cable, my 320GB drive is just another internal/external drive that can't be used on an xbox. Btw, I tried HDDHACKR. Its not compatible with my Samsung/Seagate hard drive because HDDHACKR only supports WD HDDs (mostly Scorpio versions). After a few hours of browsing and searching, I couldn't find a solution to fix my hard drive. There isn't a safe and effective way of hacking a Samsung/Seagate hard drive to work on an xbox 360/xbox 360 slim. I know i went off topic but I just wanted to warn you and let you know about what problems you might have encountered. Sorry for the long review, I hope I helped or prevented something... :)

Click Here For Most Helpful Customer Reviews >>

Works for all hard drives xbox 360 and computer hard drives. I haven't found any problems with this data transfer cable.

Wednesday, October 8, 2014

Best Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard Deals

Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard Edition
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
Buy Now

I am not even fan of fighting games, yet I can't stop enjoying this. Playing as my favorite characters , so many modes and replay value. Playing online etc this game will last you for a long time. The story mode was surprisingly amazing, I mean a great story in a FIGHTING game? hell yeah somehow they pulled that off. Get this.

Click Here For Most Helpful Customer Reviews >>

Its a decent game. Pretty similar to Mortal Kombat vs. DC Universe. Story line is also decent. I could have given this 4 stars. But I am giving it only 3 because I was let down by the PS4 version. This game makes your PS4 looks like a PS3. There is no PS4 level graphics in this game. I guess the textures are of higher resolution, and that's pretty much it. The "Ultimate Edition" is not much of a use for me.

I should have rather gotten a used version of the game for PS3 than spending $59.99 for the PS4 version with sub par graphics.

Best Deals for Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard

Held off on getting this game for PS3, and was pleasantly surprised to find that it was going to be available for the PS4 launch. This is easily one of the best fighting games I've ever played. Not super technical as far as moves go, but it looks great and it's fun to play both with other people and on your own in story mode. Would definitely recommend.

Honest reviews on Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard

Building up from the Mortal Kombat reboot that was also an incredible game, comes Injustice: Gods Among Us that lets you control many of your favorite comic book characters and puts you in a fight were you'll be able to pull off some fantastic looking combos with very fluid pace. We all know the satisfaction of creating a super long combo only to be topped by a Super Move virtually killing your opponent in one move.

But the usual rounds we're all used to where once you drain your opponents life you both go back to zero is gone. If you finish the round with 5% of your life, that will carry over to the next round as is. If you're good (or lucky) enough to beat the other one with that, my hats off to you!

It's a nice and welcome change to the usual formula we all know.

Graphics-wise I do not see a very big improvement over the PS3 version and I do believe that the actual game looks better than the pre-rendered cutscenes. Maybe the improvements to the graphical engine were made only to the actual game but they did not render them again. I've definitely seen better.

There are so many game modes to try. You have your regular story mode where you'll be able to try the different characters and their moves while following a somewhat OK storyline or you can try going on a ladder mode å la Mortal Kombat where you fight a few opponents and you'll get a brief story on that character at the end.

Several of this modes pay homage to MK with a small twist and they're definitely fun.

Controls are spot on once you get used to them. I think this is one of the best fighting games of the PS3 generation. We'll see how long it can keep that spot for the next one

Find helpful customer reviews and review ratings for Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard

I have never enjoyed a fighter game in my life. When people were going crazy for street fighter, I was focusing on Final Fantasy or Dragon Warrior. So, Fighters have never had a spot in my gaming library. I picked this game up on a lark, and because there's not a whole lot of choices right now on the PS4. I didn't expect to enjoy the game, just tool around with it a bit and go back to playing Killzone, however I found myself quickly hooked on this game!

It's made by the same folks who did the Mortal Kombat games(And in fact has 1 MK character in it..Scorpion), so you know the game is polished. The graphics are absolutely incredible and will make your eyes melt with pleasure!

So, what's so great about this game? Too much to list, but I will try and list a few! Most charactered have several different costume options/skins, so you can wear a classic superman outfit, or superman from the current movie costume. You can wear a classic batman outfit, or his outfit from Arkham city, You can be Classic Green Arrow, or "The Hood"/Arrow from the series. There are a lot of costumes.

Also, the arenas are interactive, and will become damaged as you have your superbrawl. you can also interact with items around the arena. There's not TOO many arenas, but enough to give you a variety of choices. I hope more arenas get released as DLC.

The best thing though, is the story mode. Now, I am not a big fan of fighters, so I am not sure if it's common or not, but this game has a full featured campaign mode, which is basically cutscenes connecting to a pre-determined arena battle. It's an enjoyable story as well, and I couldn't stop playing.

Once the campaign is done, the funs not over though, since there's STARS Missions, Multiplayer Arenas and Single player arena battles(Which should just basically be practice for multiplayer mode).

Buy Fom Amazon Now

Tuesday, September 9, 2014

Reviews of Shrek 2 - Xbox

Shrek 2 - Xbox
Customer Ratings: 4.5 stars
Buy Now
We bought this for my 6 y/o daughter to go with the X-Box we bought for Christmas. We have not owned a game system except for a game-boy since the original Nintendo came out. This game has been fun for us all. We all play at the same time, which makes for some family fun. My daughter is able to play some alone without getting too frustrated and does well when we all play. Personally I enjoy the comedic elements that have been well thought out. If you are a hard core gamer you will probably get bored of it quickly. It may not be as challenging as you like. We have gotten over half way through without a cheat book, which is amazing for most games.

Click Here For Most Helpful Customer Reviews >>

This is a quaint game geared for the younger set, but brimming with fun, but not too challenging puzzles. You control one of four characters from the movie in your group (Shrek, Princess Fiona, Gingerbread Man, and yes Donkey) and each has a special ability. Other characters join and leave your group as the game progresses (some new friends not even in the movie). You'll need each one's special ability to make it further through the games storyline. It's very gamer friendly (read, fun for kids), and you rarely die, just a 'do over' until you get it right. The camera controls get a bit awkward at times, forcing the player to zoom in to see the action. Also, the more linear environments get cramped and with 3 other characters helping you do battle, it can get confusingly chaotic. The game is spiced with many 'mini-games' (Hero Time) that feature one character that again, should appeal to the younger gamer. The voices are either the actors or dead-on imitations, so the dialog is snappy with plenty of humor presented in the movies. Aside from a few quirky camera controls and crowded fighting and the overall shortness of the game ... any little Shrek-head should have a good time with this.

Best Deals for Shrek 2 - Xbox

i(37) played this game with my nephew(8) the other night on his birthday .. this is a Great game .. funny, characters have great individual personalities & traits! .. just like ever with any cool game, we started playing, laughed alot, lost track of time & 1 hour had passed .. he was playing PS2 .. im buying it for my XBox tonight .. you should buy it for your system .. definitely worth it!!

Honest reviews on Shrek 2 - Xbox

My husband just bought this for my five year old daughter (preschool graduation gift:)). She hasn't been able to leave it alone. Now, she's a little more advanced in the world of gaming than some her age, and definitely better than me, her mom so I can't recommend it for every kid but if your kid is adept at x-box they should enjoy this one. It doesn't hurt that she loves the movie as well.

Find helpful customer reviews and review ratings for Shrek 2 - Xbox

I am the mother of four. I have three boys ages 2,4 & 6 and a little girl age 3. This game has been fun for all of us. You can play up to four players and the game is fun to watch as well as play. My older boys have had so much fun playing this game for hours and hours. We've won the game countless times and started over again from scratch. The game has many levels and lots of tasks to do. The graphics are great and the challenges are fun. My four year old has a little trouble with some of the harder parts, but my six year old is able to take the lead with ease. Great game for family fun, cheering each other on and playing a game with the familiar faces of characters they love in the movies. *It's a bonus that with each level, the four characters change to make it more interesting.

Buy Fom Amazon Now

Monday, September 8, 2014

Reviews of Evolve360 Controller Faceplate *CHROME*

Evolve360 Controller Faceplate *CHROME*
Customer Ratings: 3 stars
Buy Now
I finally got the xbox 360 controller faceplate and when I was putting the controller back together I realized that the faceplate that I had just boughten doesn't have any threading inside the screw holes. This results in it being impossible to screw your controller back together so it does not stay together very well while playing. DO NOT BUY THIS UNLESS YOUR POSITIVE THIS ISSUE HAS CHANGED!

Click Here For Most Helpful Customer Reviews >>

When this piece showed up, the finish was a perfect mirror, it really looked incredible. Installing it involved disassembling the controller which was a pain but not too difficult. The screw holes in the new faceplate didn't seem threaded as the screws were nearly impossible to get started. Overall, the install was something I don't want to do again.

The finished product though made me feel the whole ordeal was worth it....however, after 20-30 hours of gaming, the finish started to fade. Now, after 60 or so hours, the sides of the controller where your palm contacts the faceplate, is a grayish white with no chrome left on those sections. Anywhere on the faceplate where your hands/fingers come in constant contact, such as near the thumbsticks, has no chrome finish left.

If you are a casual gamer that digs mods, it really looks great. If you plan on puttin in some hours, I'd look to a different product.

Best Deals for Evolve360 Controller Faceplate *CHROME*

I got this gift for my boyfriend for christmas and he loves it more then Halo 3. Perfect gift for any person who loves xbox live games.

Honest reviews on Evolve360 Controller Faceplate *CHROME*

This works good, it works better than the stickers if you know what your doing.

Buy Fom Amazon Now

Tuesday, August 12, 2014

Best Fear 2: Project Origin - Xbox 360 Deals

Fear 2: Project Origin - Xbox 360
Customer Ratings: 4.5 stars
Buy Now
If any of you played the original, you remember many of the WTF Mate moments that made the game. It's rare that an FPS actually succeeds in making a horror game that works. Others have tried, but failed miserably (This means you Condemned 2!!) whereas FEAR captivated many gamers with creepy atmospheres, bizarre moments of hallucinations, and one strange little girl that you wanted to either hug or give a swift kick to.

In other words, for us gamers FEAR 2 had a lot to live up to and they did alright but I fear the FEAR franchise is going the way of Halo; letting it go to their head.

The story is simple. You are Delta Operator Beckett sent in to extract a bad CEO from some company doing bad things in a town plagued by weirder things. In the process, all goes to hell and so does reality and the story as well. The story keeps you reeled in w/o the main character engaging in any dialog and without any cut scenes scene outside of first person. This is what made the first FEAR and Project Origin does a good job of staying faithful. The ending, however, is a Halo 2 "that's it?!" since it ends so bloody abruptly. When the credits started to roll, my brother and I looked at each other and spent a whole minute exchanging "uhhhs" and "huh." Like a rug in The Big Lebowski, endings are supposed to tie the story together but perhaps I am spoiled by RPG endings.

Despite the WTFness of the ending, Project Origins does sport some major improvements. The animations are top-notch and true to reality. When you have to press a button, move something, or open a door, you actually have to temporarily move your weapon while your other hand does the action. This grounds the animation in reality and is executed properly, especially when you use the ladder (which is automatic instead of requiring you to carefully place your aimer). The aiming reticules are also improved as the weapons have red-dot or neon iron sights similar to actual firearms. Even the recoil is accurate and the movement through the sights as movement causes the red dot to move around since they are never really fixed but projected.

Another improvement is the weapons and their balance. The shotgun is no longer an end-all weapon and you can hold more then 100 rounds of assault rifle ammo as opposed to the first FEAR. Grenades are also more abundant and you don't accidentally shoot incoming grenades (which causes them to explode in midair) as easily as the first game, which caused me more deaths than anything else. The special weapons are also more abundant such as the penetrator (now the Hammerhead) and the sniper rifle. Not to mention new weapons such as the laser. Sadly though, the particle weapon seems only to come at the end of the game.

And yet another improvement is the enemy AI. Replicants are no longer just small obstacles but considerably smarter opponents. In the first FEAR, you could slow time down through "reflex time" (which is in Project Origin), dash into a crowd of Replicant soldiers, lay waste, and then take cover. Not in Project Origin... or as much. Now the enemy will actively try and outflank you so it is easier to get pincer in by enemy troops. Sadly, they no longer talk like Half-Life marines but still scream like them. The stealth ninjas only appear towards the end of the game and are a lot easier to handle as they appear in better lighting so it's easier to recognize the distortion they create. No more hiding in wait.

They also created three new, and very annoying, enemies. The first are what I crawl "non-tongue lickers," a play on the Resident Evil version but they do not have tongues. They will, however, crawl agilely across floors and walls and lunge at you. The second are what I call "puppet masters," civilians that have little stringy tentacle thingies that resurrect the dead to kill you. To me, these guys were the most annoying because they usually soak up the bullets like a sponge and will continually bring back those you just killed. The third are the power units, similar to those in the first FEAR, but a lot more dangerous as they have shields and will chase you down. However, you get to drive two later on!! That was my favorite part as I was driving the armor down the street, laying waste to... everyone, almost casually. The only features missing in the power armor is a Mr. Coffee and an MP3 player since I was humming "On the Road Again" by Willie Nelson while launching rockets.

The last improvements, and probably the most important, are the atmosphere and the freaky moments. The first FEAR executed this almost flawlessly so how do you improve upon that without going overboard? Simple, Monolith simply spread them out so the player, who probably played the first one, will keep expecting it and then lower his guard since it doesn't happen as much. I noticed there weren't nearly as many freaky apparitions or lunge in front of you moments, although you do wrestle with Alma more. My personal favorite scene involved an elementary school and a crap load of lockers. There is also a lot more blood and gore as the first one.

Now, despite all these advantages, there are three distinct complaints I wish to bring up.

The first is the length of the game or the lack thereof. My brother and I started at 3pm, played until 5:30, stopped until 7pm, resumed then, and beat the game at 11pm. If you do not count restroom and food breaks, our total completion time was (rounded up) 6 ½ hours. The first time around in FEAR, which had around 13 intervals as opposed to Project Origin's 7, took twice as long and then half the time the second time around. An FPS should take longer than that but, as they did with Halo 3, they figured quality would trump quantity. It doesn't quite work this time around. They could have expanded significantly or, oh I don't know, MADE THE ENDING LONGER!!

The second is how the wacky linear nature of the environment is hard to tell at times. By that, I mean it can be very hard to find the hidden ladder needed to advance, or the door, or even see the lock you have to shoot out. Dead Space did an amazing thing with the interface by allowing the player to press a button to see where they had to go and it did not take away from the overall experience. This isn't Resident Evil 2, where you bounce back and forth in the police station like a ping pong ball.

The third, and probably my biggest complaint, are the blatant transition glitches. I swear, my brother and I are glitch magnets. When Alma attacks and you have to fend her off your person it ALWAYS effects the environment whether it be opening an elevator door or knocking some boxes down. However, three times the transition did not occur and we were stuck to either wander around endlessly or reset to the last checkpoint. The first time was in the elementary school right after we fought the principle. We went back to the elevator and fought off Alma. Normally, she opens the doors but this time they did not and we wandered around for 20 minutes trying to figure out where to go. Once we restarted, we did the fending off again and this time the doors opened. GLITCH!! This happened two more times during the same play through. THIS is bad.

All in all, FEAR 2 will dazzle previous FEAR fans with brilliance while no players will be dazzled with BS as you seemingly have to be a fan to appreciate it. Nonetheless, if you're a new player then do yourself a favor and get the first FEAR, THEN get this one. It is well worth it, I promise you.

Overall, an 80/100

-10 for glitches

-5 for lack of length

-2 for hard to find paths

-3 for bad ending

Click Here For Most Helpful Customer Reviews >>

It's clear as you play through Project Origin that Monolith has spent some time thinking about the science of horror. With a goal to walk a delicate tight rope with the game's design to ensure that the transitions between straight-up shooting and a foreboding, malevolent atmosphere with semi-frequent scares is executed with style. It's a line that the team has managed to tread with some aplomb. Project Origin may have its weaknesses, but in terms of its blend of shooter and horror, it has the weighting just right. Backing up the general melting of reality that is Project Origin's horror motifs, is a rock solid shooter.

There's an awful lot to like, however. There's a much greater variety in locales than in the original, and the way you progress through the world is excellent. The story is really well handled and intriguing too. There's regular radio chatter from your team mates and other characters, as well as intel pick-ups that fill you in on Alma, Armacham, Replica soldiers and everything else. Perhaps most impressive is the city itself. You arrive on the surface a while after the explosion, in a dilapidated warehouse with a car embedded halfway through a second storey wall, with most of its corrugated iron roof panels missing, exposing a muddy brown, broken sky. The sound design is every bit as good as the visual design, if not better. From roaring rushes and pained moans, to frenzied whispers in your ear as you creep down a corridor, HUD juddering, the effects do wonders for the atmosphere. So too does the strong soundtrack.

In the end, Project Origin is a fantastic piece of work and deserves to be applauded in many ways. Taking the original much loved game and transforming it into a suspenseful, adrenaline pumping sequel. A very entertaining game that ought to be tested and highly recommended.

Best Deals for Fear 2: Project Origin - Xbox 360

The Good: Amazing atmosphere, stripped away the bad stuff from FEAR 1, awesome mechs, well balanced

The Bad: Mostly same weapons, a tad short, lame multiplayer, stupid cliffhanger ending (FEAR 3?), more or less the same as FEAR 1

FEAR was a hyped up FPS back in 2006 that started the whole "creepy girl with the black hair over her face" thing. FEAR was so great, not because of it's FPS action, but because of it's well executed disturbing atmosphere. FEAR 2 is no exception with everything bad stripped from the first and lots of new things thrown in. FEAR 2 is your basic FPS at heart, but if you look beyond the veil you'll see something truly wonderful and that's, once again, the incredible atmosphere FEAR 2 portrays. If you didn't already know, Alma is the creepy girl we are after that is somehow connected to soldiers called Replicas, whilst she can control them telepathically. While the story in the first game was almost impossible to follow the same problem infects FEAR 2 until toward the last few chapters where the developers stop playing mind games and finally spill the beans on what and who Alma really is.

The main thing here I need to talk about though is atmosphere, you walk through school hallways hearing lockers slam and things swirling around with darkness all around you. Disturbing ghostly apparitions appear that you must shoot, creepy super humans infect certain areas, and just overall the flashbacks you get of Alma are pretty damn creepy. The most scary parts in the game were when your flashlight somehow stopped working and all you can do is find your way around with flickering lights. While the atmosphere is great (especially with headphones on and the lights off!) FEAR 2 has some new gameplay mechanics that make the game even better. While new guns are added a lot of the older ones are improved (along with the difficulty toned WAY down). Most of your guns are average such as machine guns, shotguns, rocket launchers, sniper rifles etc. The only unique guns are the Hammerhead (shoots green needles that impale enemies to walls), the Laser rifle (a giant laser that shreds through everything), and the Pulse rifle (which shoots giant blue orbs that disintegrate everything in it's path). Of course these guns are harder to find and are rarer, but they have their uses.

My favorite addition are the mech sections...yes who would have thought FEAR would have mechs. Remember those annoying mechs in the first FEAR? Well now you can ride them! Hop into these heaping piles of metal and you get your standard machine gun and rockets, but the mech controls so well and the machine gun feels so powerful. It's great to see your enemies explode in a gory mess after a few machine guns rounds and you really feel you're more powerful for them for once. If your health starts running low hop out for a few minutes and your health will be restored. Included with old mechanics are the slow-mo, health injectors (that are really hard to find), easier to unlock achievements, and still lame multiplayer. I also have to mention how firefights are nicely balanced with just wondering around enjoying the atmosphere.

Everything is just superb cosmetically with great voice acting, beautiful visuals (although they could still be better), and great lighting effects. Of course the campaign is a tad short running in at about 6-8 hours and the cliffhanger ending is really retarded (aren't they all? *HALO 2*) Overall the game just builds up into a nice climax and that's what we usually love with shooters. While I recommend FEAR 2 for a great weekend rental it's nothing really more than that. The game is still (to it's core) FEAR 1 which was monotonous shooting and FEAR 2 kind of feels that way towards the end.

Honest reviews on Fear 2: Project Origin - Xbox 360

I ordered this game after my brother-in-law gave me the first one and I was very happy to find that it built on the already fantastic game play. I was a little thrown at first because the controller operations were different from the first (I'm not a pro gamer, so jumping back and forth from different games gets me discombobulated enough to blow myself up or stand there looking silly while enemies pound me). Once I got the hang of it though I could focus on the crisp new ways to interact with the environment.

I'm not going to recap other reviewers info about the storyline and the creep-factor; both are very, very cool and this is a fun game for those that like virtual violence and gory, Gothic themes. Here's my "like-the-most" list:

-grenades are newer and the "cook" feature is great...even though i blew myself up a couple of times

-great new selection of weapons....loved the sniper rifle

-the flashlight stays on...no more "recharging", I know it sounds petty but it made a difference to me to not have that annoying feature. I know it was supposed to add to the anxiety factor of the first F.E.A.R., but I just found it a pain

-upgraded actions like leaping over barriers are a nice touch

the mech-suit is very cool, I especially enjoyed blasting my way down the street feeling invulnerable

The save points seem closer together, which is also a nice improvement. Like the first one, I still find running around the insides of buildings boring and to be honest, I think that they should have focused more on moving the game forward and the gore action rather than "problem solving" your way out of a basement. But it seems less prevalent than the first one and you generally can find your way and get back to the action. Being able to slide furniture and whatnot to make cover is cool, though I really rarely used it at all. The story line is intriguing and the flashbacks and movie-cuts are top notch. I'm looking forward to getting the third episode.

Find helpful customer reviews and review ratings for Fear 2: Project Origin - Xbox 360

The game itself is fine. It is a good shooter. I wouldn't put it up there with Rainbow Six, or Gears of War, but it is good with a good story line.

My only issue with the game is that out of two FEAR 2 discs, and using two new Xbox360s machines, the discs will not play on either. They play fine on two older machines that I have access too. The only way I could get it to work on an Xbox360s was to download it from Xbox Live.

So, Microsoft was of little help here. They don't recognize an issue. I am not a computer whiz, so I might be missing something, but I think there is an issue with this game and the new consoles.

I'd recommend not buying the disc if you have an Xbox360s until Microsoft resolves the issue. If you have an older Xbox360, by all means, it is a very playable game.

Buy Fom Amazon Now