Showing posts with label new xbox 360 slim. Show all posts
Showing posts with label new xbox 360 slim. Show all posts

Friday, December 19, 2014

Cheap Rock Revolution - Xbox 360 (Game)

Rock Revolution - Xbox 360
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $3.99
Today's Bonus: 80% Off
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Okay so, I really really enjoy music games. The first time I played this on an older HDTV it was okay. Not the best game ever, but overall I didn't mind it much.

However when I bought a new TV and thought I would buy the game because I found it for 5 bucks things went downhill. This new TV has a high refresh rate and it caused the game to kind of "skip". I don't really know how to describe it. But I do know that after a few songs I had gotten quite a headache, and was very sick to my stomach.

Another thing to point out is that, unlike Rock Band and the Newer Guitar Hero games, there are no vocals in this game. I only point this out because my friend bought this initially and was really excited to play. She brought it over and said "I'm singing!" and I said "on that?"

"yeah why? Do the vocals suck?"

"There are no vocals"

She said she wouldn't have bought it if she had known. So I thought it is a fair warning.

I mean for a few bucks it's worth a shot if you really really like music games or you just want an easy way to boost your gamer score, but if you have a HDTV with a fast refresh rate it's going to look strange. The straight down view didn't help much either.

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This type of game is fun in general. The graphics are good and the songs are good. However, the 2D freat-board (rather than 3D like Rock Band and Guitar Hero) is hard to look at and hurts your eyes after a while. Song covers I'd rank 4 out of 5.

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The best part of this game is the awesome sound tracks. The games different with the notes coming straight down and not coming at you from perspective, like GH. But for the low price, getting to hear and play all these songs is cool. Check out the songs, and if you're a fan, buy this game.

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Its probably fun if you play the guitar, but dont get this if your a drummer kind of guy like me. The bass pedal comes down as an extra not instead of a line like it rockband. It throws u off so bad.

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This isnt the norm, but I'm a minimalist and dont want a bunch of fake plastic instruments laying around; but I like the music game genre. Played through GH2, GH3, and GH Aerosmith using the standard xbox 360 controller. Sadly, neither RB1 or RB2 will work without instruments (only vocals). Rock Revolution will work a standard controller as guitar or drums. For guitars, the controls are different than the GH scheme (triggers and bumpers). Instead, you have to press one of the colored face buttons and then 'strum' with the D-pad. Its ok, but I prefer the GH scheme. For drums, you hit a colored face button to 'hit' the drum pad, and the left bumper for the kick pad. The GH scheme of triggers and bumpers would have worked better here too, since strumming isnt involved. So i'm glad that Rock Revolution at least works with the standard xbox 360 controllers, I just wish it used a different button scheme. There wasnt an option to change the button scheme. Now i'm hoping that GH World Tour continues to support standard controllers using their legacy button scheme.

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Wednesday, October 8, 2014

Best Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard Deals

Injustice: Gods Among Us Ultimate Edition - PlayStation 4 Standard Edition
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
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I am not even fan of fighting games, yet I can't stop enjoying this. Playing as my favorite characters , so many modes and replay value. Playing online etc this game will last you for a long time. The story mode was surprisingly amazing, I mean a great story in a FIGHTING game? hell yeah somehow they pulled that off. Get this.

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Its a decent game. Pretty similar to Mortal Kombat vs. DC Universe. Story line is also decent. I could have given this 4 stars. But I am giving it only 3 because I was let down by the PS4 version. This game makes your PS4 looks like a PS3. There is no PS4 level graphics in this game. I guess the textures are of higher resolution, and that's pretty much it. The "Ultimate Edition" is not much of a use for me.

I should have rather gotten a used version of the game for PS3 than spending $59.99 for the PS4 version with sub par graphics.

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Held off on getting this game for PS3, and was pleasantly surprised to find that it was going to be available for the PS4 launch. This is easily one of the best fighting games I've ever played. Not super technical as far as moves go, but it looks great and it's fun to play both with other people and on your own in story mode. Would definitely recommend.

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Building up from the Mortal Kombat reboot that was also an incredible game, comes Injustice: Gods Among Us that lets you control many of your favorite comic book characters and puts you in a fight were you'll be able to pull off some fantastic looking combos with very fluid pace. We all know the satisfaction of creating a super long combo only to be topped by a Super Move virtually killing your opponent in one move.

But the usual rounds we're all used to where once you drain your opponents life you both go back to zero is gone. If you finish the round with 5% of your life, that will carry over to the next round as is. If you're good (or lucky) enough to beat the other one with that, my hats off to you!

It's a nice and welcome change to the usual formula we all know.

Graphics-wise I do not see a very big improvement over the PS3 version and I do believe that the actual game looks better than the pre-rendered cutscenes. Maybe the improvements to the graphical engine were made only to the actual game but they did not render them again. I've definitely seen better.

There are so many game modes to try. You have your regular story mode where you'll be able to try the different characters and their moves while following a somewhat OK storyline or you can try going on a ladder mode å la Mortal Kombat where you fight a few opponents and you'll get a brief story on that character at the end.

Several of this modes pay homage to MK with a small twist and they're definitely fun.

Controls are spot on once you get used to them. I think this is one of the best fighting games of the PS3 generation. We'll see how long it can keep that spot for the next one

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I have never enjoyed a fighter game in my life. When people were going crazy for street fighter, I was focusing on Final Fantasy or Dragon Warrior. So, Fighters have never had a spot in my gaming library. I picked this game up on a lark, and because there's not a whole lot of choices right now on the PS4. I didn't expect to enjoy the game, just tool around with it a bit and go back to playing Killzone, however I found myself quickly hooked on this game!

It's made by the same folks who did the Mortal Kombat games(And in fact has 1 MK character in it..Scorpion), so you know the game is polished. The graphics are absolutely incredible and will make your eyes melt with pleasure!

So, what's so great about this game? Too much to list, but I will try and list a few! Most charactered have several different costume options/skins, so you can wear a classic superman outfit, or superman from the current movie costume. You can wear a classic batman outfit, or his outfit from Arkham city, You can be Classic Green Arrow, or "The Hood"/Arrow from the series. There are a lot of costumes.

Also, the arenas are interactive, and will become damaged as you have your superbrawl. you can also interact with items around the arena. There's not TOO many arenas, but enough to give you a variety of choices. I hope more arenas get released as DLC.

The best thing though, is the story mode. Now, I am not a big fan of fighters, so I am not sure if it's common or not, but this game has a full featured campaign mode, which is basically cutscenes connecting to a pre-determined arena battle. It's an enjoyable story as well, and I couldn't stop playing.

Once the campaign is done, the funs not over though, since there's STARS Missions, Multiplayer Arenas and Single player arena battles(Which should just basically be practice for multiplayer mode).

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Tuesday, August 12, 2014

Best Fear 2: Project Origin - Xbox 360 Deals

Fear 2: Project Origin - Xbox 360
Customer Ratings: 4.5 stars
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If any of you played the original, you remember many of the WTF Mate moments that made the game. It's rare that an FPS actually succeeds in making a horror game that works. Others have tried, but failed miserably (This means you Condemned 2!!) whereas FEAR captivated many gamers with creepy atmospheres, bizarre moments of hallucinations, and one strange little girl that you wanted to either hug or give a swift kick to.

In other words, for us gamers FEAR 2 had a lot to live up to and they did alright but I fear the FEAR franchise is going the way of Halo; letting it go to their head.

The story is simple. You are Delta Operator Beckett sent in to extract a bad CEO from some company doing bad things in a town plagued by weirder things. In the process, all goes to hell and so does reality and the story as well. The story keeps you reeled in w/o the main character engaging in any dialog and without any cut scenes scene outside of first person. This is what made the first FEAR and Project Origin does a good job of staying faithful. The ending, however, is a Halo 2 "that's it?!" since it ends so bloody abruptly. When the credits started to roll, my brother and I looked at each other and spent a whole minute exchanging "uhhhs" and "huh." Like a rug in The Big Lebowski, endings are supposed to tie the story together but perhaps I am spoiled by RPG endings.

Despite the WTFness of the ending, Project Origins does sport some major improvements. The animations are top-notch and true to reality. When you have to press a button, move something, or open a door, you actually have to temporarily move your weapon while your other hand does the action. This grounds the animation in reality and is executed properly, especially when you use the ladder (which is automatic instead of requiring you to carefully place your aimer). The aiming reticules are also improved as the weapons have red-dot or neon iron sights similar to actual firearms. Even the recoil is accurate and the movement through the sights as movement causes the red dot to move around since they are never really fixed but projected.

Another improvement is the weapons and their balance. The shotgun is no longer an end-all weapon and you can hold more then 100 rounds of assault rifle ammo as opposed to the first FEAR. Grenades are also more abundant and you don't accidentally shoot incoming grenades (which causes them to explode in midair) as easily as the first game, which caused me more deaths than anything else. The special weapons are also more abundant such as the penetrator (now the Hammerhead) and the sniper rifle. Not to mention new weapons such as the laser. Sadly though, the particle weapon seems only to come at the end of the game.

And yet another improvement is the enemy AI. Replicants are no longer just small obstacles but considerably smarter opponents. In the first FEAR, you could slow time down through "reflex time" (which is in Project Origin), dash into a crowd of Replicant soldiers, lay waste, and then take cover. Not in Project Origin... or as much. Now the enemy will actively try and outflank you so it is easier to get pincer in by enemy troops. Sadly, they no longer talk like Half-Life marines but still scream like them. The stealth ninjas only appear towards the end of the game and are a lot easier to handle as they appear in better lighting so it's easier to recognize the distortion they create. No more hiding in wait.

They also created three new, and very annoying, enemies. The first are what I crawl "non-tongue lickers," a play on the Resident Evil version but they do not have tongues. They will, however, crawl agilely across floors and walls and lunge at you. The second are what I call "puppet masters," civilians that have little stringy tentacle thingies that resurrect the dead to kill you. To me, these guys were the most annoying because they usually soak up the bullets like a sponge and will continually bring back those you just killed. The third are the power units, similar to those in the first FEAR, but a lot more dangerous as they have shields and will chase you down. However, you get to drive two later on!! That was my favorite part as I was driving the armor down the street, laying waste to... everyone, almost casually. The only features missing in the power armor is a Mr. Coffee and an MP3 player since I was humming "On the Road Again" by Willie Nelson while launching rockets.

The last improvements, and probably the most important, are the atmosphere and the freaky moments. The first FEAR executed this almost flawlessly so how do you improve upon that without going overboard? Simple, Monolith simply spread them out so the player, who probably played the first one, will keep expecting it and then lower his guard since it doesn't happen as much. I noticed there weren't nearly as many freaky apparitions or lunge in front of you moments, although you do wrestle with Alma more. My personal favorite scene involved an elementary school and a crap load of lockers. There is also a lot more blood and gore as the first one.

Now, despite all these advantages, there are three distinct complaints I wish to bring up.

The first is the length of the game or the lack thereof. My brother and I started at 3pm, played until 5:30, stopped until 7pm, resumed then, and beat the game at 11pm. If you do not count restroom and food breaks, our total completion time was (rounded up) 6 ½ hours. The first time around in FEAR, which had around 13 intervals as opposed to Project Origin's 7, took twice as long and then half the time the second time around. An FPS should take longer than that but, as they did with Halo 3, they figured quality would trump quantity. It doesn't quite work this time around. They could have expanded significantly or, oh I don't know, MADE THE ENDING LONGER!!

The second is how the wacky linear nature of the environment is hard to tell at times. By that, I mean it can be very hard to find the hidden ladder needed to advance, or the door, or even see the lock you have to shoot out. Dead Space did an amazing thing with the interface by allowing the player to press a button to see where they had to go and it did not take away from the overall experience. This isn't Resident Evil 2, where you bounce back and forth in the police station like a ping pong ball.

The third, and probably my biggest complaint, are the blatant transition glitches. I swear, my brother and I are glitch magnets. When Alma attacks and you have to fend her off your person it ALWAYS effects the environment whether it be opening an elevator door or knocking some boxes down. However, three times the transition did not occur and we were stuck to either wander around endlessly or reset to the last checkpoint. The first time was in the elementary school right after we fought the principle. We went back to the elevator and fought off Alma. Normally, she opens the doors but this time they did not and we wandered around for 20 minutes trying to figure out where to go. Once we restarted, we did the fending off again and this time the doors opened. GLITCH!! This happened two more times during the same play through. THIS is bad.

All in all, FEAR 2 will dazzle previous FEAR fans with brilliance while no players will be dazzled with BS as you seemingly have to be a fan to appreciate it. Nonetheless, if you're a new player then do yourself a favor and get the first FEAR, THEN get this one. It is well worth it, I promise you.

Overall, an 80/100

-10 for glitches

-5 for lack of length

-2 for hard to find paths

-3 for bad ending

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It's clear as you play through Project Origin that Monolith has spent some time thinking about the science of horror. With a goal to walk a delicate tight rope with the game's design to ensure that the transitions between straight-up shooting and a foreboding, malevolent atmosphere with semi-frequent scares is executed with style. It's a line that the team has managed to tread with some aplomb. Project Origin may have its weaknesses, but in terms of its blend of shooter and horror, it has the weighting just right. Backing up the general melting of reality that is Project Origin's horror motifs, is a rock solid shooter.

There's an awful lot to like, however. There's a much greater variety in locales than in the original, and the way you progress through the world is excellent. The story is really well handled and intriguing too. There's regular radio chatter from your team mates and other characters, as well as intel pick-ups that fill you in on Alma, Armacham, Replica soldiers and everything else. Perhaps most impressive is the city itself. You arrive on the surface a while after the explosion, in a dilapidated warehouse with a car embedded halfway through a second storey wall, with most of its corrugated iron roof panels missing, exposing a muddy brown, broken sky. The sound design is every bit as good as the visual design, if not better. From roaring rushes and pained moans, to frenzied whispers in your ear as you creep down a corridor, HUD juddering, the effects do wonders for the atmosphere. So too does the strong soundtrack.

In the end, Project Origin is a fantastic piece of work and deserves to be applauded in many ways. Taking the original much loved game and transforming it into a suspenseful, adrenaline pumping sequel. A very entertaining game that ought to be tested and highly recommended.

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The Good: Amazing atmosphere, stripped away the bad stuff from FEAR 1, awesome mechs, well balanced

The Bad: Mostly same weapons, a tad short, lame multiplayer, stupid cliffhanger ending (FEAR 3?), more or less the same as FEAR 1

FEAR was a hyped up FPS back in 2006 that started the whole "creepy girl with the black hair over her face" thing. FEAR was so great, not because of it's FPS action, but because of it's well executed disturbing atmosphere. FEAR 2 is no exception with everything bad stripped from the first and lots of new things thrown in. FEAR 2 is your basic FPS at heart, but if you look beyond the veil you'll see something truly wonderful and that's, once again, the incredible atmosphere FEAR 2 portrays. If you didn't already know, Alma is the creepy girl we are after that is somehow connected to soldiers called Replicas, whilst she can control them telepathically. While the story in the first game was almost impossible to follow the same problem infects FEAR 2 until toward the last few chapters where the developers stop playing mind games and finally spill the beans on what and who Alma really is.

The main thing here I need to talk about though is atmosphere, you walk through school hallways hearing lockers slam and things swirling around with darkness all around you. Disturbing ghostly apparitions appear that you must shoot, creepy super humans infect certain areas, and just overall the flashbacks you get of Alma are pretty damn creepy. The most scary parts in the game were when your flashlight somehow stopped working and all you can do is find your way around with flickering lights. While the atmosphere is great (especially with headphones on and the lights off!) FEAR 2 has some new gameplay mechanics that make the game even better. While new guns are added a lot of the older ones are improved (along with the difficulty toned WAY down). Most of your guns are average such as machine guns, shotguns, rocket launchers, sniper rifles etc. The only unique guns are the Hammerhead (shoots green needles that impale enemies to walls), the Laser rifle (a giant laser that shreds through everything), and the Pulse rifle (which shoots giant blue orbs that disintegrate everything in it's path). Of course these guns are harder to find and are rarer, but they have their uses.

My favorite addition are the mech sections...yes who would have thought FEAR would have mechs. Remember those annoying mechs in the first FEAR? Well now you can ride them! Hop into these heaping piles of metal and you get your standard machine gun and rockets, but the mech controls so well and the machine gun feels so powerful. It's great to see your enemies explode in a gory mess after a few machine guns rounds and you really feel you're more powerful for them for once. If your health starts running low hop out for a few minutes and your health will be restored. Included with old mechanics are the slow-mo, health injectors (that are really hard to find), easier to unlock achievements, and still lame multiplayer. I also have to mention how firefights are nicely balanced with just wondering around enjoying the atmosphere.

Everything is just superb cosmetically with great voice acting, beautiful visuals (although they could still be better), and great lighting effects. Of course the campaign is a tad short running in at about 6-8 hours and the cliffhanger ending is really retarded (aren't they all? *HALO 2*) Overall the game just builds up into a nice climax and that's what we usually love with shooters. While I recommend FEAR 2 for a great weekend rental it's nothing really more than that. The game is still (to it's core) FEAR 1 which was monotonous shooting and FEAR 2 kind of feels that way towards the end.

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I ordered this game after my brother-in-law gave me the first one and I was very happy to find that it built on the already fantastic game play. I was a little thrown at first because the controller operations were different from the first (I'm not a pro gamer, so jumping back and forth from different games gets me discombobulated enough to blow myself up or stand there looking silly while enemies pound me). Once I got the hang of it though I could focus on the crisp new ways to interact with the environment.

I'm not going to recap other reviewers info about the storyline and the creep-factor; both are very, very cool and this is a fun game for those that like virtual violence and gory, Gothic themes. Here's my "like-the-most" list:

-grenades are newer and the "cook" feature is great...even though i blew myself up a couple of times

-great new selection of weapons....loved the sniper rifle

-the flashlight stays on...no more "recharging", I know it sounds petty but it made a difference to me to not have that annoying feature. I know it was supposed to add to the anxiety factor of the first F.E.A.R., but I just found it a pain

-upgraded actions like leaping over barriers are a nice touch

the mech-suit is very cool, I especially enjoyed blasting my way down the street feeling invulnerable

The save points seem closer together, which is also a nice improvement. Like the first one, I still find running around the insides of buildings boring and to be honest, I think that they should have focused more on moving the game forward and the gore action rather than "problem solving" your way out of a basement. But it seems less prevalent than the first one and you generally can find your way and get back to the action. Being able to slide furniture and whatnot to make cover is cool, though I really rarely used it at all. The story line is intriguing and the flashbacks and movie-cuts are top notch. I'm looking forward to getting the third episode.

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The game itself is fine. It is a good shooter. I wouldn't put it up there with Rainbow Six, or Gears of War, but it is good with a good story line.

My only issue with the game is that out of two FEAR 2 discs, and using two new Xbox360s machines, the discs will not play on either. They play fine on two older machines that I have access too. The only way I could get it to work on an Xbox360s was to download it from Xbox Live.

So, Microsoft was of little help here. They don't recognize an issue. I am not a computer whiz, so I might be missing something, but I think there is an issue with this game and the new consoles.

I'd recommend not buying the disc if you have an Xbox360s until Microsoft resolves the issue. If you have an older Xbox360, by all means, it is a very playable game.

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Monday, August 11, 2014

Lego Star Wars: The Complete Saga - Xbox 360 Reviews

Lego Star Wars: The Complete Saga - Xbox 360
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $19.33
Today's Bonus: 3% Off
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This is a new edition of the previous Star Wars Lego games. They have been repackaged and some extras have been added. The biggest difference is the improvement in graphics and continuity. You can play the game by yourself, with a partner or on-line. And, after you have completed everything, you can do it all in one fell swoop! That is what the game claims, I haven't reached that point yet!

I was introduced to the Star Wars Lego series with the last installment, Star Wars Lego II: The Original Trilogy and I must admit I was a bit disappointed the first time I played this game. There is a significant difference between the difficulty of the games as well as the playability. But, once I realized that it was unreasonable to expect the entire set to be 2007 X-Box 360 quality, I started having a lot of fun.

Now, I should add that my daughter has loved this game from day one. She had played some of the older games at her friend's and was extremely excited to get the game (she made me pre-order it!)

Short and sweet: the game is a lot of fun. It is not too difficult, but that doesn't really matter. There are so many hidden items and very funny scenes that the game is a joy to play. You don't find yourself laughing out loud too often playing video games, but you will be in this one. Storm Troopers in speedos, enough said......

The game is good for children and adults. This is also a game you can play with your children. The two player mode works very well. The two player mode is also good for helping children (and adults) understand the concepts of cooperation and sharing---a definite plus in the world of gaming! There isn't anything too bad in any of the games. Characters explode into a pile of legos and you can shoot buildings apart---that is about it on the violence scale. It is definitely a fun game and you will not be disappointed!

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The original Lego Star Wars was an unprecedented success. Who'd have thought that a game where the you played through the prequel episodes entirely made of Legos would've been such a huge success? Lego Star Wars II: The Original Trilogy soon followed and was overall a better game because they were based off better movies (and some of the gameplay had been refined to be better). The Complete Saga now sees both games put together in one package. You can now play through all six episodes without any interruption. There are new levels to explore, the refined gameplay of the second game is used all throughout and that also means there are more characters.

You'll play through the saga's best lived moments, and there's a multiplayer aspect thrown in for good measure. You and a friend will conquer all six episodes by solving puzzles and using the force. The game is filled to brim with a great sense of humor and you'll be drowned in nostalgia as you play through episodes IV, V and VI. There's nothing to difficult about the gameplay either. You'll take down the bad guys and solve puzzles to open doors. You'll build things to help you out and pilot vehicles like the Pod Racer from Episode I and the X-Wing. You'll also collect studs to by many of the games unlockables including characters and vehicles. Then, of course, there's the customization that'll let you make a custom character. And with well over 100 characters, there are literally thousands of possibilities.

The only real big problem with Lego Star Wars is simply that the game is way too easy. There's no such thing as a game over. Should you die, the only bad thing that happens to you is you lose some studs. At least the game is so much fun that you really don't care. Also, while cooperating with a friend, you can both battle each other and to the victor go the spoils. Its great fun even if you can't die permanently.

This is great for someone who has never played the Lego Star Wars games before, but what about if you have? There's really not a whole lot of new content here for those who played the first two games to begin with. Some levels have been altered, but for the most part, it's all the same stuff. True there are a bunch of new levels, but if you've already got the first two games... the list price just isn't worth it to play what will virtually be the same two games all over again. Even if there are some extras, it's just too much of the same thing.

This then, brings about the question as to whether or not it would just be better to find used copies of the first two games. That really depends. The XBOX360 version has better graphics. It's smoother and runs better. If you buy the original games separate and used, you'll have to downgrade to the PS2, Gamecube or XBOX to have both (since the first game didn't come to 360 at all). The simple solution is this: If you have one, but not the other, it's easier (and cheaper) just to go pick up the game you don't have. If you have neither of them then by all means pick up The Complete Saga.

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I owned both Lego Star Wars for the xbox and Lego Star Wars II for the 360. When this came out, I traded them both in and bought this new. It might not be worth it for everyone to do this, but it was for me. If you're already familiar with LSW, here's the differences I've noticed between having this edition vs. having the original two games:

Episodes I, II, and III (the first Lego Star Wars game) are now fully 360 compatible, so they're in HD and you can earn achievements

There's a new Cantina menu, so you can access all six episodes from one place

The improvements made for LSW2 have been retroactively applied to LSW1, like being able to use vehicles

Twice as many power bricks, which means twice as many special powers (consistently, many of them are funny and useless)

The levels are the same, however there are several additions such as "power-up" bubbles (which make you briefly invincible and I think increase your weapons power) and blue minikit canisters

A two-player section was added with a variety of arcade-style games.

The points where the game was notoriously prone to crashing (crossing the river in Ep. VI superstory, for instance) seem to have been fixed. These problems didn't seem to affect everyone, but they did happen to a lot of people, and prevented me from finishing LSW2.

For me, it was worth buying just to get everything in HD and for the possibility of actually finishing the game this time!

If you haven't played the LSW games before, they're awesome. It's redundant for me to give all the reasons the games are awesome, so I'll just mention that one of my favorite things about it is that it's pretty easy. I can play it and unwind without worrying about dying over and over, and I still get through a level even if I'm distracted or not 100% sober. However, if you're a hardcore gamer, you may find the game to be too easy. The changes for The Complete Saga have made the game even easier. On the other hand, if you go for all the achievements, like undefeated on some of the vehicle levels, you will be challenged.

Honest reviews on Lego Star Wars: The Complete Saga - Xbox 360

The Complete Saga improves over LEGO Star Wars II.

Load time is faster especially for character based levels.

The local co-op camera push bug (first AT-ST floating forward in Battle of Endor, and TIE Fighter turrets popping one player out every 30 seconds) was fixed. One player (in local at least) still needs to drop out sometimes to grab some minikits. (Still get stuck at the farthest, last Death Star Escape platform; don't go there.)

True Jedi only needs to be accomplished in Story or Free Play mode. I sort of miss having to get True Jedi in both modes. They replace that gold brick with a Challenge mode where they take away all extras enabled and give you a time limit to find 10 different (blue) minikits. I'd rather take the old trade since time based levels suck in general.

The lobby is better overall. While the outdoor area is smaller than ever, they make up for it by having two cars available! They also added "Beep-Beep" Extra for honking the horns while in the car. My girlfriend thinks that's the best thing ever. They add the band characters in the bar this time. The mini-kits are no longer in the way. They have a gallery for them which you scroll through. There is nothing for bounty hunters/super ewoks in the lobby.

The Jedi glow detection remains the same. Wish they improved it (needed some work -should prioritize to items and characters over your own buddy). Some NPCs get stuck randomly (but rarely) and twitch in place like crazy. I think it's a new bug.

The grass areas have added lush. It's a nice touch.

There is a new LEGO City: "New Town". It's an improved version of LEGO City with dumber stuff removed and cooler stuff added (boat in water and power lines). Easier to unlock (just 50 gold bricks). They also kept LEGO City as an option too.

There is an alternative New Hope level where you play as Darth Vader and Stormtrooper.

All the stuff from LEGO Star Wars I is definitely improved to at least LSWII standards or better.

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My 8 year old son loves this game. With the complete saga you get quite a bit of gaming here for a very reasonable price. My favorite feature of the game is that a second player can jump in and play or leave at any time, even when the game is in progress. This is nice for a Dad who can't quite keep up with his son's video game habits.

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Tuesday, July 22, 2014

Best Battlefield Bad Company 2 - Xbox 360 Deals

Battlefield Bad Company 2 - Xbox 360
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.49
Today's Bonus: 8% Off
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The single player is great, you wont be disappointed! Graphics are awesome, and the backdrops are very nice eye candy. You can switch out your guns for different ones of your choosing when you come across certain "special crates" scattered around any given level, which is nice because that means you can switch up your play style when YOU want too. The single player campaign is short and sweet (prob 8-10 hours play time), the story doesn't grab you like MW2's, but enjoyable none-the-less. Assuming that the bulk of people buying this game are doing so for the multiplayer, i'll move on to that and devote the rest of my review to it.

I downloaded the demo for this game a little while ago and hated it. The controls were completely different then MW2 i especially dislike that they use the right movement stick for ducking. Can't tell you how many times i try to shoot a guy and ended up ducking and shooting at the same time. So i put it away and went back to MW2, as i was playing i realized that "i hate this game", i'm at the 4th prestige and have over saturated myself with it. I cant stand the quick kill quick death formula anymore, the horrible spawn system, the team selection system, and especially the lack of team work i constantly come across. There is also the infamous "MW2 law", similar to "Murphy's Law", where anything can go wrong in a match and when it does, it always seems to happen to YOU. Ofcourse MW2 is a great game and a worthy purchase, but i personally have had my fill.

That being said, it was unfair to judge BFBC2 so quickly when i had put such an insane amount hours into MW2. So i picked it up again and gave it another shot...i was hooked! I was playing as a medic and realized that i actually wasn't focused on killing people, i was running around reviving my teammates and dropping health packs to keep them going, ofcourse i took out a few stray enemies here and there. "Wow, this is different" i thought, and when i realized how many points i was racking up i liked it even more. I"m actually HELPING my team and getting a ton of points for it. That brings me to the most important aspect of the multiplayer, you are actually encouraged to work as a team, which is a nice change of pace compared to MW2. I get just the same amount of points for shooting someone as i get for reviving them. It works beautifully.

There is a leveling up system which is similar to MW2, nothing as developed though, but there is enough there to keep you coming back for more and you do unlock different sights, guns, gadgets etc... Some are just for the particular class you use i.e medic unlocks larger health packs, but others are more general and can be used for any class, i.e heavy vehicle perks.

The first BFBC had 2 deal breakers for me. One was their crazy health system where you jam a needle into your stomach when your health got low, which ofcourse is something you would have to do 50 times a match. The other was the lack of any kind of kill cam! It's no fun being sniped over and over again and having no idea where the sniper is when you respawn. THANKFULLY, both of those deal breakers have been removed. Your health regenerates (no needle to the stomach required) and there is a kill cam, you don't actually see the enemy kill you like in MW2, but you follow them around until you respawn so you know where they are and can carry out the proper justice.

Also, locating enemies is somewhat unique to this game, when you see an enemy, you have to press the back button on your controller and then a red insignia appears over their head and they show up on your entire teams map for a brief amount of time. I can't express how gratifying it was to spot 3 snipers on a hill, press the back button, and watch them get lit up by my team rockets, bullets, you name it, it went their way. Also, you get assit kill points for things like that, again, encouraging team work.

BFBC2 is a great game, very different then MW2 but in a good way. If you need a break from MW2, give it a try, you wont be disappointed. Again, one of the most impressive things about the multiplayer is how it rewards you for team work and incourages it. If actually playing a first person shooter AS a team, not just "lone wolfin it" while you're IN a team, sounds good to you, pick this game up, you wont be dissapointed.

I gave this game 4 out of 5 stars because it's not perfect. What game is? I have experienced some issues actually getting into a multiplayer match (can't find a match, busy, error, whatever,it means that their servers are full and they can't handle it, and several matchs have ended abruptly due to server issues. But once you actually get into a match, it's a ton of fun.

FYI: Snipers, snipers, snipers! What is the deal, everyone and their Mom wants to be a sniper. It seems that atleast a third to half of the players in the game are snipers. Not sure why, they always have the least amount of points and seem to stay in one spot most of the game.......i digress. Switch it up!

***UPDATE (03/14/10)***

I've been playing this came for quite sometime (all medic, recon, and heavy vehicle upgrades have been unlocked), i must say that it has held up well, although some of its flaws are more noticeable, nothing major per say, but worth mentioning, 1st one being the most important.

1)It's much easier to be a skilled pilot then to be a skilled engineer w/the rocket launcher.

Apache helicopters with missles are extremly unbalanced. What i mean by that is it is far to easy for a skilled pilot to get an insane amount of kills, to the point of feeling unfair because it's so hard to take it down. None of the rocket launchers "LOCK" on, yes you can guide the rocket, but you can't actually "LOCK" on, which is frustrating. When playing 'rush' on the map featured in the demo (the snow map which takes place during the day), there is a powerful Apache on that map, but you're given a good amount of tanks which help with taking it down, so it's not that extreme.

But......

This unbalance issue is taken to a whole new level on the map consisting of the 3 islands (with an autumn backdrop), when you're playing 'rush', the defenders are given an EXTREMLY OVERPOWERED Apache helicopter when/if they reach the 3rd island. I've played 2 games thus far where my team was about to seal the deal and take the 3rd island when the defenders hopped in that freakin apache and annihilated everyone, it got so bad that most of my team dropped out, including myself. No point in playing any longer when you've died 5 times in a row because the apache is hovering over your spawn base firing rockets at you as you spawn in. I equipped the engineer class and so did half my team and we were shooting rocket after rocket trying to take it down, nothing was working. By my 5th death in a row, of not be alive more then 30 secs, i dropped out.

The first time it happend, it was extremly frustrating because my team was actually good, everyone was playing their role well, that's why it seemed extremely unfair.

The second time, i knew the drill at this point and gave it 5min, if it wasn't taken down in that amount of time, we dropped out. At that point, it just becomes a waste of time.

This is by far the biggest flaw i've found in the game. Basically, you've invested 20-30min to get that far in a match, then putting all player skills to the side, it boils down to who can get to the Apache first. They need to either lower the health of that particular Apache or make the rocked launcher system easier to use against it, ie-better guidance, tracking, more powerful, something! It just seems incredibility unbalanced.

2)Spawning is a lot better then MW2, but could use a bit of work.

I was playing a 'rush' match and my team was defending and we were actually able to jump the spawn base of the attackers and smother them the entire match, they didn't get to set one 'com station' off, seemed unfair for the other team, we should'nt have been able to do that.

Also, i've spawned into mortar strikes twice (spawning on a teammate), that was purely bad luck on my part though, nothing against the game.

3)Match making protocol can use some work.

I've found it useful to hit/hold the 'back button' when i first get into a match because some of the time i find that i'm put on a team that only has, let's say 7 people, compared to the other team which as 12. Or i'm put on a team where the top player has 500 pts and the other teams top player has 1600 points, usually a good measure of how "good" your team is going to be.

Again, my rating still stands, it's a great game and a ton of fun, just be aware of the 3 island map playing rush, try to get to that Apache first, if not, be ready for game over.

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It's not a bad game; in fact, it's quite good. This review is in regards to the multiplayer as I have not completed the single player yet. I'm sure most people are primarily getting the game for multiplayer like with COD.

I'm sure there will be an influx of reviews giving the game 1 star and complaining about the graphics or comparing it to MW2. Here's a few things to remember:

1) The environments are gigantic

2) There's vehicles being used all throughout the map

3) Destructible environments

What does all that mean? It means that the game just isn't going to look quite as good or have a comparable framerate as MW2. The Xbox has finite resources and when they make a game of this scale without any loading taking place during gameplay, you have to sacrifice something.

However, I wouldn't necessarily say that a sacrifice in graphics or framerate is a bad thing. When you experience the magnitude of the giant playing fields and the destruction taking place, you should be able to quickly forget all about the smooth polygons in MW2.

Probably the biggest pro for me in this game is that it encourages teamwork. In MW2, most people are just worrying about their K/D ratio and trying to complete challenges by getting the most kills. In BC2, more points are rewarded for assisting the team an completing objectives. If this is something that intrests you and you're sick of all the "lone wolves," then you should definitely check this game out.

BREAKDOWN:

GRAPHICS: 9/10

AUDIO: 10/10 (It's really quite impressive)

GAMEPLAY: 10/10

REPLAY: 10/10

TO sum it up, the graphics, gameplay and audio are really quite impressive for a game of this scale. The most important thing about this game, it's fun. I love MW2, but sometimes I just don't have fun playing it. Everyone gets so angry and frustrated and worried about their k/d ratio or getting their killstreak. In BC2, I feel like I'm just having a fun time and I'm getting a lof of points regardless of my kills. The only thing I'm worried about is trying to win the game rather than reaping carnage without purpose.

Also, the knife melee function is really sweet. It's an overhead stabbing motion that feels a lot more real and intense than in MW2.

If you're a fan of the BF series or just looking for a break from 5th prestige in MW2, you've got to check this game out.

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This game will blow you away. It is everything MW2 wasn't. Don't get me wrong, MW2 is a good shooter... but not on the same tier as BC2. I will review the multilayer aspect, because that is really all I purchased this game for. That being said, I enjoyed single-player on Bad Company 1 and expect it to be at least as good in BC2.

The maps are BIG. You don't run around a small little sandbox that has hills dividing it into separate sections that give it the impression of being bigger than it is, you run around a big map with distanced objective points. The weapons are varied, the classes are unique and all have a use in the chemistry of the team, and the game has a very balanced feel. One doesn't choose the most "powerful" class, they choose the one that they personally like the most and it all balances out from there. The gametypes remind me of BF2 for the PC. They are polished, strategic, and rewarding. Where this game really shines is that the maps have vehicles. This means you can fly a helicopter to transport people from your main base to the other locations that you want to capture. You can also drive around in Hummers, or a tank. The tanks are powerful, but a smart player can spawn as the proper class and eliminate them. Why was Modern Warfare 2 considered a good game? What other online shooters did the 360 have? None really... that is why. Sure, Halo 3, Gears, to name a couple, but in terms of "gritty-realistic" online games, there weren't many. Now that this shooter has made its appearance on the 360, I don't think there will ever be any going back.

Honest reviews on Battlefield Bad Company 2 - Xbox 360

This game is everything MW2 isn't, everything but graphics. The graphics are good but don't beat mw2's but i would rather have a good game than a bad game. I am sick of people ruining mw2 with cheap classes, (no help to some of the game developers.)

This game eliminates that factor, no cheap KILLS! and no over powered guns A IDIOT FREE GAME!

As for the campaign; it is good, and it isn't bad in any way, it actually has a sort of plot rather than going to random areas in Modern Warfare 2 as MW2 has a LOT OF GAPS IN THE STORY. In BFBC you actually get to see some sort of explanation of what is happening during the game, like in game videos. Plus, it might just be me but i think some of the lines in bfbc are actually kind of humorous.

This game beats modern war 2 as the game developers knew what would ruin the game, such as overused, cheap perks in MW2. Plus you can use ACTUAL DESTROY-ABLE vehicles in BFBC's multiplayer mode. And it just seems more real, more natural noises, no boring maps, not like dull boring environments, and cheap respawn killing that takes place during the game. Plus, now when you shot a RPG at the building it actually gets destroyed, not in a cheap way, a very realistic way.

( i am 16 and a guy, don't look at the tag)

OVERALL GAME rating: 9.75/10

MY MW2 rating: 9.25/10

Graphics 8.75/10

Enviornment 10+/10

Weapon variety 9/10

Vehicles 10/10

longevity 9.5/10

*game is true to the price*

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First off, to let you know which FPS's I've played: all the RB6 and Ghost Recons games (GREAT games), Borderlands (GREAT game), MW2 and Black Ops (SP was good), first Halo (eh) and L4D2 (fun at first, got old quick). Of these, only ones I played MP were MW2, BLOPS and RB6. Not the mose extensive gameplay but enough to know when I found a winner. BC2 has EVERYTHING!!!!! Mind you, I never played any of the previous titles from the BF series but wish I did, they were mainly PC games but I'm only console, didnt have money to shell out for a gaming PC. I guess the best one to compare to is what everybody and their mother compares to and thats MW2/BLKOPS and folks, its not even close!!!! The maps in BC2 are ridiculous!!!! easily 4-5 times bigger than any map on the other 2 games. The graphics arent even close either, the detail to the BC2 maps is insane. and did I mention destructible maps!!!! OMG, this had to be my biggest thing that split the to games apart. no place is safe to hide as a noob tube, a tank shell, or RPG can take u out of ur hiding place and into ur grave with the quickness if u aint careful. Plus riding the vehicles, Black ops has a lil remote control car, gimme a break!!! BC2 lets u drive tanks, helis, speed boats, dune buggies, etc!!!! and each has its purpose, its just not filler. and the sounds in this game, the guns are off da hook. Nothing sounds so good as a sniper rifle cracking the wind as its shot, or its bullet whizzing by u if the sniper missed. even the players in the game, everybody is yelling and saying things, what, u think war is a bunch of ppl running around quiet!!! the 4 classes each serve a purpose and u decide on ur play style or whats needed for the situation at hand, any true player in this game will tell you that not one class is overpowered, everyone has a strength and a weakness, cant say that bout MW2 aka sniper paradise. but best of all, this game is all bout strategy and gameplay, no run and gun here or u wont last 5 minutes. this game promotes teamwork, especially in the Rush mode, without it, u will lose. and best of all, this game rewards u for team work by giving each class a "job" to help the team out. kill streaks serve no purpose here so keep ur nukes, u win in BC2, ur team earned it, thats why I feel this game is WAY more realistic and the "truest" war sim out there, even when you kill or get killed, the ragdoll doll effects of the body, especially after an explosion, are entertaining. and I believe thats why so many blk ops ppl put the game down, because of the challenge it takes to play. youtube it and any of the pro gamers will tell u that BC2 is more satisfying for the level of degree it takes to play this game. the ONLY drawback I see to this game that is better on MW2 is the SP mode is horrible on BC2 and dat depending on what weapon u use, it sometimes feels like u are using a full clip to kill someone in BC2 as opposed to fewer bullets in blkops but to me, dat is WAAAAY too minor with all the other pluses this game has. Blkops is ok but step your game up and play a game that will get u addicted, ur family and friends will hate u cuz all u wanna do is play this game....

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Tuesday, May 6, 2014

Call of Duty Modern Warfare 3 Black Ops 2 Game Vinyl Decal Skin Reviews

Call of Duty Modern Warfare 3 Black Ops 2 Game Vinyl Decal Skin Protector Cover 12 for Microsoft Xbox 360
Customer Ratings: 5 stars
List Price: $18.14
Sale Price: $10.88
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This came just in time for Christmas last year. My husband opened his gift (which was a 3 part gift) and was like this is so cool. He put it on his Xbox right away. Thank you very much.

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My son's received these for Christmas and loved them. They are easy to put on as well as remove. Very good description and work just as intended.

Best Deals for Call of Duty Modern Warfare 3 Black Ops 2 Game Vinyl Decal Skin

Received what was described. Took a few times to apply to xbox, but eventually applied it perfectly. Looks good on and doesn't seem like it would damage the outside.

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Sunday, April 13, 2014

Wii Console with Mario Kart Wii Bundle - White Review

Wii Console with Mario Kart Wii Bundle - White
Customer Ratings: 5 stars
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Nintendo dropped the price of their console to $149.99. The previous console package included Wii Sports and Sports Resort, and these have been replaced with Mario Kart and a Wii Wheel. Nintendo also rolled out a line of popular titles for $19.99. The titles include Nintendo Selects: The Legend of Zelda: Twilight Princess, Nintendo Selects: Animal Crossing: City Folk,Nintendo Selects: Mario Super Sluggers and Nintendo Selects: Wii Sports. All of these titles are very good.

This happened on May 15th. The question is, all three systems are out and have motion-based gaming. Which console is best to purchase now?

I say Nintendo is an amazing system and still a notch above the rest, especially given the price drop.

Why? One reason is games. Nintendo has games that appeal to children, teens and even older folks (I'll get into that later). I have an Xbox 360 and PS3, but I find myself playing Wii more. Why you ask? I love my Xbox 360 for Halo/Modern Warfare and other FPS games. That said, when playing games with a group, Wii wins hands down. From racing Mario, Luigi and friends in Mario Kart to battling with Marth and Link in Super Smash Bros. Brawl, Nintendo has cornered the market on group-friendly games. Plus, Nintendo has many of the same FPS like Call of Duty: Black Ops geared towards older gamers that the PS3 and 360 have. To top it off, Nintendo has accessories like the Wii Fit Plus with Balance Board that not only integrate gaming and exercise, but make it fun and user-friendly from 5 years of age on up.

Side-story: I bought the Wii for my parents who are in their early 50s. They thought it was a gag gift. A few days after I bought the gift I got a call, "You're father and I have taken up tennis and we love it!" I thought she was referring to playing tennis with a physical racket, they were referring to Wii Sports.

Who has the best motion-based system? Nintendo's revolutionary motion-based gaming was first to market. Now 360 and PS3 have motion-based gaming as well. All are impressive, especially the Kinect for 360. However, neither the 360 nor PS3 have a great number of games that use their motion-sensor equipment. Nintendo on the other hand has been out for years and has a huge number of games that are motion-based. Buy Nintendo for an established motion-based gaming library.

Graphics? PS3 and 360 win this hands down. Wii graphics are not superior to the 360 and the PS3. However, a visually beautiful/realistic game does not equate to being a fun game. When you are racing at top speed in Mario Kart, you are not paying attention to how realistic the environment is on the side of the road, you are trying to shoot your opponent off the road. Fun games make you pay attention to gameplay, not graphics and Wii does this.

Nintendo is a great system and at $149.99, this is a great entry point. Be sure to buy an additional Official Nintendo Wii Wheel (Mario Kart for 1 isn't as much fun without two players). You'll also want to buy another Wii Remote Plus Black and Wii Nunchuk Controller Black controller. The system only comes with one set in the box. Take a look at the titles that were reduced to $19.99. You can't go wrong with any of these games.

Hope this was helpful, have fun gaming!

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First, if you have an HDTV, you will need special component cables, found here: Component AV Cable for Nintendo Wii to HDTV.

Second, this system only comes with one controller, so you might want to get a second one if you hope to have more than one person playing at a time: Wii Remote Plus Black. And if you buy a second controller, you'll want a second Nun-chuck attachment: Wii Nunchuk Controller Black. And maybe a second WiiWheel if you want for Mario Kart: Official Nintendo Wii Wheel. You might also want to get rechargeable batteries for the controllers: Energizer NH15BP-4 Rechargeable AA Battery 4 Pack.

Third, the Wii Sensor Bar can easily be knocked down, so I used Poster Putty to help keep it secure. Duck Poster Putty, Removable/Reusable, Nontoxic, 2 Ounce/Pack (PTY-2)

Finally, the most common complaint you'll hear is that people get tired of playing with the Wii. "There's no good games," or "I'm tired of playing Wii Sports." If you only use any system to play ONE game, you're going to get bored not matter what you're playing. Paying $150 just to play Mario Kart is ridiculous. You need to optimize your investment by getting more games. So here are 52 of the Wii's notable games.

Wii Sports

Wii Play

Wii Sports Resort

FlingSmash

Super Mario Galaxy

Super Mario Galaxy 2

New Super Mario Bros. Wii

Mario Party 8

Kirby's Epic Yarn

Donkey Kong Country Returns

Punch-Out!! (Wii)

Metroid Prime Trilogy

Pikmin (Wii)

The Legend of Zelda: Twilight Princess

Mario Kart Wii with Wii Wheel

ExciteBots: Trick Racing

Super Smash Bros. Brawl

Animal Crossing City Folk

Red Steel 2

Zack & Wiki Quest for Barbaros' Treasure

Sin and Punishment: Star Successor

Wario Land: Shake It!

A Boy and His Blob

Geometry Wars: Galaxies

Muramasa: The Demon Blade

Boom Blox

Boom Blox Bash Party

Tatsunoko vs. Capcom: Ultimate All-Stars

Monster Hunter Tri

Little King's Story

Fragile Dreams: Farewell Ruins of the Moon

Okami (Wii)

GoldenEye 007 (Wii)

Sonic Colors

Klonoa (Wii)

Disney Epic Mickey

NBA Jam

Tiger Woods PGA Tour 10

WWE All Stars

LEGO Pirates of the Caribbean

Lego Star Wars: The Complete Saga

Lego Star Wars III: The Clone Wars

Lego Indiana Jones

LEGO Harry Potter: Years 1-4

LEGO Pirates of the Caribbean

Lego Batman

Batman: The Brave and the Bold

No More Heroes

No More Heroes 2: Desperate Struggle

MadWorld

Bully: Scholarship Edition

Resident Evil 4 (Wii)

KEEP IN MIND that you should always check a games ESRB Rating to make sure it's appropriate for the person playing it. Most games are rated Teen and under, but there are some Mature rated games that you might not find appropriate. I also am NOT guaranteeing that you'll automatically love every game listed. Some people don't like sports games. Some people don't like First-Person Shooters. Some games are too hard. Sometimes, they're too easy. Or maybe you don't really like "games" and you bought this to do the Zumba (Zumba Fitness) or to Just Dance (Just Dance), that's okay, too. But, like I said, if you want to get the most for your investment, you should consider building a nice size library of games.

I hope I was helpful, and at least, those One-Star Reviewers aren't going to be able to say the Wii "has no games" with this block staring customers in the face.

Best Deals for Wii Console with Mario Kart Wii Bundle - White

I've been a Nintendo fan for years. Generation after generation they put out amazing consoles with excellent games. So it comes as no suprise that the Wii continues the tradition started back in 1985.

The Wii was codenamed the Revolution becasue it was supposed to revolutionize the way we play games. I'm not so convinced that it accomplished it's goal per se, but I do think that it did introduce some new ways to play. When I first heard about the system I didn't think it would be nearly as successful as it was. I thought odd name, last gen graphics, and strange (ablbiet interesting) controller, yeah, good luck with that Nintendo. I was convinced that it would turn out much like the GCN, reasonably successful but nowhere near it's competition.

Well here we are 5 years later and we all know how it turned out. Much to everyones suprise, the Wii turned out to be a tremendous success. People were calling it the Gamecube 2 because it didn't have HD graphics. While the Wii may be similar to the Gamecube (GCN) in terms of archecture, in nearly every other aspect it is a completely different system. It was given marketed as family centered, rather than specifically to the gamer, where the GCN was fairly powerful for its day the Wii was quite underpowered, and the GCN had a focus on contectivity (GB link cable, GB player, Limited LAN support) the wii focused on motion controls.

The motion controls are the heart and soul of the Wii. While the PS3 and Xbox 360 have their respective options for motion controled gaming, it is hard to argue that the Wii not only started this "revolution" but they also have the largest library of motion controled games. So it goes without saying that if you want motion controlled gaming, the wii is not only the best option, it also happens to be the most affordable.

The purpose of this review is not to compare the Wii to it's competitors, it truly is a stand alone system, and is not fair to do so.

In my opinion, the Wii will largely appeal to two large contrasting groups: non gamers and core gamers.

On one hand you have the non gamers, they will immediatley be attracted to games like Wii sports, Wii fit, Kriby's Epic Yarn, Just Dance, Lego Star Wars, and things of that nature. These are games that anyone can pick up and play and have very broad appeal. The reason for the Wii's success is the non gamer, Nintendo captured an audience that no one knew even existed. Games like these are the reason that you will see the Wii in nursing homes and hospitals.

On the other had you have the hardcore or core gamer. Games like Metroid Prime 3, Donkey Kong Courty Returns, No More Heros, Red Steel 2, Tatsunoko vs. Capcom and Mad World are games that appeal to them. Many of these are hidden gems that only the core know or care about they are every bit as good as the better known Wii titles.

Peronally I am somewhat of a rare breed in the fact that I enjoy both, but most gamers will fall under one catagory or another. I think the real diffrenece between the two is the casual gamer will purchase the Wii as a an only system, whereas the core gamer will buy it to go along with a straight hardcore system. But it's that broad appeal that makes the Wii as successful has it has been.

Unfortunatley, the Wii's best years are behind it. 2010 may have been a great year for the system, but 2011, thus far has been very weak. With E3 coming around the corner gamers will see what will be the last major software to be released for the system, and of course it's successor with be there as well. But not all is bleak, Nintendo just recently dropped the price of the Wii to $149 and swapped out Wii sports and Wii sports resort for Mario Kart Wii. Furthermore they rolled out their Player's choice lineup albeit under a different name. As they say, good things come to those who wait. Now is a great time to buy because the better price, better software bundled, and there is a fairly large library of games avalable.

The reason I gave it 4 out of 5 stars was because I do feel it is missing in some key areas that make it hard to give a perfect score. First, I do feel the online aspect of the Wii is very weak. The setup makes it near impossible to find friends online and communicate with them. Very few games sopport voice chat.

Second, because of the popularity of the system there is a TON of shovelware. Shovelware is (as the name imples) garbage software that gets shoveled onto the system so the developers can make a quick buck off the popularity of the Wii. Generally, I would say stick to first party titles if you want to be safe but even some of these aren't worth getting. Games like Wii music are terrible. Do your reseach and you wii be fine. Finally, even though the library is impressive, there are some holes in there. You will be hard pressed to find ambitions RPG's or M rated action games. Don't get me wrong, they do exist, but few and far between.

Overall the Wii is a wonderful system with a lot to offer. The new bundle is excellent and Mario Kart is a game with universal appeal. The price is appealing, for $150 you can't go wrong. Unless you're holding out for Wii U, I would reccomend it to anyone looking for a balanced system with a good library.

Honest reviews on Wii Console with Mario Kart Wii Bundle - White

We got the Wii so we could watch our Netflix shows on our TV. Not only did it only take 10 minutes to set up, but we can use our wireless internet, so less cords! We are very happy with our purchase!

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The New Super Mario Bros Wii bundle features the "new Wii" which despicably removed compatibility with Gamecube games and also does not include a stand. This bundle is a FAR BETTER VALUE; it is backwards-compatible, as the original Wii was intended to be, it includes Mario Kart Wii, which all in all is MUCH MORE FUN than New Super Mario Bros Wii, which is a GREAT game with three or four players, but does not even come close to comparing to Mario Kart in thrill and versatility, and it also includes a matching Wii Remote Wheel. Get the good Wii bundles while you still can! They're phasing in the new, stripped-down Wii, starting with the New Super Mario Bros Wii bundle.

As a side note, for competitive gaming with this bundle, I recommend KMD Shockwave Gamecube Controller, and for additional Wii remotes, I HIGHLY recommend Remote, Nunchuck Controller and Case for Nintendo Wii, which includes a remote which looks just like Nintendo's remote, a protective remote jacket, and a nunchuck for under $20. I own one and it works perfectly. You can't beat that value.

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Monday, January 27, 2014

Discount Age of Empires 2: Age of Kings - PC

Age of Empires 2: Age of Kings - PC
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $14.00
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I had been a die-hard fan of AOE for about a year and a half before AOE2 hit the shelves. I didn't pick it up until about March but I loved this one twice as much as the first and here's why: (1) Unlike the first, AOE2 offers you the ability to garrison units which is great for an ambush. (2) AOE2 also offers players the ability to place units in formations such as the box, staggered, etc. (3) New scenarios which actually help players learn to craft and fine-tune their skills. (4) The ability to save a multi-player game. How many times have you been in an awesome two hour game when something comes up; no more. (5) Great new customizable scenario building tools that make it more fun then ever. (6) Castles, Unique Units, and all the other new buildings and techs. (7)Trading from the marketa simple way to trade for that 200 gold for the easy castle from the feudal age. (8) Recorded gamesa great way to fine-tune your skills by learning from a master. (9)More Random Maps for total playability. (10) Right-Click farming, ah, that is what get's me on this game. Before you had to click a villager click the build, etc. No more! Just right-click the farm, saves you plenty of much-needed playing time. Age of Empires 2 outdoes its predecessor by far and becomes highly addictive and playable day after day after day.

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For those who feel that this game lacks a depth and is not a significant improvement over age I, I must emphatically disagree. The diversity of units, their strengths and most importantly their vulnerabilities, make strategic considerations very important. Even the weakest of units, the peasant, can become an effective defender when garrisioned in a building. Buildings are harder to knock down, and the ability to garrison missile troops and peasants within them make the importance of well planned and diversely equipped invasion forces critical. A force of infantry that is not supported by siege engines will eventually run out of steam when faced with fortified castles and garrisioned town centers. Cavalry raiders can be effectively crushed by cheaper pikemen and camels. Armies made excusively of expensive missile troops can be completely smashed by a single shot from a catapult, or by relatively cheap groups of skirmishers and light cavalry. The effectiveness of countering strategies makes a planned assault and defense critical to game success.

Control of your military units is far more refined than the mob mentality that prevailed in age I. The addition of easy to use formations makes marching multiple unit types (cavalry and archers, for example) far simpler to manage. And the ability to set stances (defensive, aggressive, no attack) prevents your units from fervently pursuing villagers across the map, or attacking things that they cannot hope to destroy. Add features like patrol routes and guarding, and one can easily see that this game is not just a matter of building more units than the other guy (though that certainly helps!) The path finding is also VASTLY improved...

As for the visual and auditory, the attention to detail is simply astounding. Individual villagers of each culture speak in the native language of their civilization. Architectural styles are beautifully rendered, and buildings appear to scale with the units around them. The landscapes are lush and atmospheric, as is the local plant and marine life. The game is simply gorgeous, a pleasure to look at and listen to.

Only a few complaints. Managing farms and automating villager functions is still a hassle. Naval combat, while impressive to behold, is not much different from the disorganized mess it was in age I. The formation improvements used in land combat were not applied to ships for some inexplicable reason. And it sure would be nice to be able to automate the attack-and-retreat tactics that come so naturally to horse archers.

Still, most of my gripes were minor. Overall, I am completely impressed with the game, and plan to play well into the next age...

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Amazing Game! Keeps me awake in class. To those complaining about being unable to keep up with the computer because it can fight while simultaneously building more troops and its economy--here is the solution. Use F3 to pause the game and then direct your troops/buildings/villagers to their tasks at your leisure. Then unpause the game and let them go to work. This takes away a lot of the anxiety and time frustration of trying to be 4 places at once. It also makes it possible to take notes occasionally.

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For my money, this is the finest strategy game on the market. The balance of the various kingdoms is far better than in the original, with all empires having serious strengths and equally devastating weaknesses. One must learn the value of combining force types into effective mixtures of defense and offensive units to even have a chance at success. The serious player will probably take something on the order of a year to master the game, because the complexity level is so high.

The campaigns on this sequel are of a much hgiher caliber than those on the orignal, so single-player use is very much improved. In fact, the campaigns are actually historically accurate, unlike those in AOE. Indeed, the historical section on the CD is fascinating reading in and of itself, and will please those who love the time period, as well as the tactical problems involved.

AOK's real strength, though, is like that of its predecessor: the game's extreme playability over network. I heard that AOE was the most popular network game ever, and there's no reason AOK won't follow in its footsteps. This is GREAT stuff to play in real time with others. Be warned, though: players in Microsoft's Gaming Room are ruthless to the novice. Don't even think about going online until you've gained a level of proficiency playing by your own. And take the time to learn the keyboard shortcuts: you'll need the time it saves.

For most games, I think that strategy guides are a wimp's way out, but with AOK, I highly recommend the Ensemble Studios' guide. It's invaluable to improving the quality of your game-playing experience.

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AOE II has been rated by numerous gaming magazines and online reviewers as one of the top five strategy games of all time. I have to wholeheartedly agree. The improvements over the original AOE are too numerous to count. If you like strategy games and you have never played AOE, push the ADD TO SHOPPING CART button right now. Don't even wait to finish reading this.

This game has everything you could ever hope for in a strategy game. You must manage resources of your civilization, research new technology, build defenses, and maintain diplomatic relations with other computer/real players, all while trying to avoid annihilation. This is a real time game rather than turn based, so even on the slowest speed it is sometimes wonderfully maddening to try to keep track of it all.

The setup allows you numerous options. You can start with allies or solo. There are various levels of difficulty and options for map size, number of opponents, type of terrain, etc. Each civilization has different characteristics and you can choose which ones you want to play against or randomize it. If you just want a short game, you can play for a certain amount of time with the highest score at the end of that time declared the winner. The difficulty levels allow for a challenge game at any level of expertise with the hardest level being impossible (at least for me). The game also includes various scenarios you can play.

This game doesn't get boring. Once you find your level, you can expect a challenging game each time. You might beat it one time and get eliminated the next. A strategy that works in one game fails in the next. You have to reinvent your strategies to adapt to the situations as they arise. Each game is different.

I rate this game a 10/10. It is utterly addictive. I recommend it highly. If you already have the game, look into AOE II: The Conquerers. It is a game extension that makes this great game ever better.

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Saturday, December 21, 2013

Buy Metro: Last Light, Limited Edition - Xbox 360

Metro: Last Light, Limited Edition - Xbox 360
Customer Ratings: 4.5 stars
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when it comes to story heavy linearish games the devs have to walk a thin line. On on side you have boring games like sniper ghost warior and cod where you murder 100s of soilders between each QTE and story element that makes little sense ( if i want to do this i do it open world) and then you have games like bioshock and this game that use their lineararity to build tension and flesh out a great and personal story. Taking your time and not killing is rewarded by a good ending however if you rush threw and kill everyone in sight you will get a bad ending, this ontop of an already and highly memerable experience brings the game above bioshock infinite for me. Its my GOTY so far although i know it wont win on the game websites, anyway do yourself a favor and get this game

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I have been waiting for this game for a long time, as a of a couple of months ago i was shocked to hear that THQ was going Belly Up! I was happy that Deep Sliver picked up this Gem of a Game. For me I fell in love with the First Matro game, and this one doesn't disappoint at all. Yes the Five Dollar thing has made a bunch of people made, but thats only if you dont buy the game new. Ever since EA started with the Online Code, Major companys have been making sure they get there money from the used consumer.

Pros.

Graphics are Great

Keeps up with the scary post apocalyptic game play.

Sound FX are amazing, scares the s*** out you sometimes!

Still got to love that Bullet Currency.

Cons.

Achievements can be flawed, but hopefully fixed with some patches

The game can get repetive but overall its a good game and will have good replay value.

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Coming from a gamer that bought metro 2033 because it did seem very fun, and was not disapointed at all with the first one. Metro Last Light improves on the first on all aspects. Graphics, Atmosphere, Story,Interaction with humans and other beings are all improved 100%. I Am going on my second playthough and i can see myself doing a third or 4th because of how well 4A Games created this game. I am hoping with the demise of THQ there will be another metro in the future. Please anyone that wants a great creepy experience buy this and the first metro you will not be disapointed.

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So i played metro 2033 and i loved it. Then Metro last light comes out. Im excited to pick off where i left off.Now im only a quarter of the way through Last Light. Its not one of those games that i play and cant put down. So i buy the game on release date. I put it in the coming Saturday and im ready to beat it in one day..NOPE! im on the train at the beginning and im walking from front to back to check for items and im hopping around messing with the buttons. Then i find myself on the outside of the train while its moving.I somehow went through the window. It stops and its time to get off. IM STUCK NOW! im able to walk back and forth on the side of the train but cant get back in to get off on the other side. I have to restart! so i then turn the game off and come back to it a day later.Just a glitch, no biggie.Does not really bother me that kind of stuff happens. So now im back to playing. I like close combat with the shotty. Im blasting guys left and right and find that the shotgun is so strong that it knocks them through the wall if they are standing near it whether its brick or steel. WHAT A SHOTGUN! Sometimes they disappear into the wall or half their leg is sticking out shaking. Its still not enough to say its a crap game.The game is well made, its fun, has eerie moments. Another thing i noticed is when i go from place to place, the NPC characters say my name quite often when addressing me, which is fine and all, but i just barely met them and have not told them my name.Now i do know that some know who i am, but isolated areas do not. Not a biggie but something i noticed. Graphics are pretty good, but not great. Overall, im satisfied with the game, but could have waited for a price drop. right now id give the game a 8/10. Edit: 5/25: so I've been playing about an hour a day since my last review. Still not able to finish due to some slight frustration. Lets start off with it being a bit repetitive. Almost all games are like that. Going from place to place etc, but that's not the reason for the frustration. From time to time I die and the game auto saves. So when I die and get ready to restart the game just keeps showing me dying and I can't continue. So I have to restart the level. This has happened to me about 4 times. That causes me to stop playing and forces me to play black ops 2. Ill just come back to metro when I start raging at the quick scopers which will be soon enough! Overall the game needs a little more work, but if you do decide to play it, you more than likely wont be disappointed .

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I bought this game, because of the gameplay I had seen, because of the trailers which really caught my attention.

Anyways...NO regrets! Great purchase, and would buy it again at its current price point. Especially even more so after learning about the developers situation. (They seriously need to move to a "free'er" location than they currently live at.

The atmosphere of the game, is what won me over. This reminded me of the Fallout Series, but with its own twist. Your not getting so much of an open world experience as you are following the journey of a man and his quest to save a small place on earth.

Just throwing this out their, their's a well done lap-dance in this game. But only if you pay for it, and its well placed. Like a oasis in a desert. So it serves a purpose.

Anyways, bullet point time.

Pros-

Graphics

Game-play mechanics

Weaponry Mechanics

-Knife throwing is a blast

Music is well done

Atmosphere of the game, the environments are all varied, in each one it doesn't feel like a repetitious place, even if your traversing another tunnel. Which, all things considered was probably hard to pull off.. being as the place was literally nuked.

Story, (Thanks to the book author)

And the content in the game is well done, you face quite a few scenarios that would probably be found in a post apocalyptic world. Where baser instincts take over. And it was nice to see the touched upon.

Con's

The world isn't open, you can't visit places at whim.

"more of a things I wish were"

Backtracking, because ammo is sparse, you know, so it'd be nice to be able to back track and collect ammo, or revisit places. Or this aside, it'd been nice to be able to pick up more weapons, you might not have been able to use them, but instead put them in your "Junk bag" or "sellers bag" or something.. so you could sell them at vendors. I left many a good firearm laying about. Which sucked.

Ammo choice would have been nice, I'm mainly referring to the shotgun. Been nice to plug some of those ball bearings you find into your shells, or use slugs..

Anyways, if you enjoyed the fallout 3 and newvegas for the 360, you'll more than likely enjoy this game as well. Yeah you can't explore, but its still fun and worth the effort.

disclaimer: all just my perspective.

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