Showing posts with label xbox one reveal date. Show all posts
Showing posts with label xbox one reveal date. Show all posts

Monday, February 2, 2015

Discount Jet Moto

Jet Moto
Customer Ratings: 5 stars
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Just as a little history lesson JetMoto is made by the same people who made the first two Twisted Metal games and Twisted Metal Black. If that is not reason enough to get this game I will give you some more. For anti-gravity racing fans out there buying JetMoto is an easy decision to make, but for all you other gamers JetMoto is a very challenging game to play, it will definitely test you to your limits. Like Wipout, JetMoto is a futuristic racing game but with a twist. The twist is, what makes it different from Wipeout, it is a mix between anti-gravity racing and MotoCross. The graphics, soundtrack, animations, and soundeffects pull you into the game and never let go.

The graphics in this game are very good for the PS1. The texture maps, water splashes, sand effects, and the waves add to the experience. If you have a PS2 you can smooth the graphics out and make them look even better.

Soundtrack: Now this soundtrack is one of the best I have ever heard, right up there with Wipeout's. The music is exciting and beautifully reflects the environments of each course.

Animations: As you race through each track taking tight turns, you can feel the weight of the craft as your rider pulls on it to just make that turn. And when you get some big air it feels like the rider is actually flying through the air.

Soundeffects: The soundeffects are equally superb. The sound of the jetmoto makes you believe that your really racing on a anti-gravity bike. The water slashes, solid landing sound, turbo boosts are all done extremly well.

Now for the one thing I did not mention above, the controls. If you have played Wipout then you are ready to play JetMoto. If you have never played Wipeout JetMoto's controls are overall good, become difficult in the tight courses.

I'll give you some advise, MASTER THE GRAPPLING HOOK! Some of the tracks are frustratingly hard and if it becomes a little too much to bare go to this web site for cheat codes.() Despite its few short comings JetMoto is one of the best anti-gravity racing games I have ever played and definetely worth the your money.

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This game created a whole new race style. With the grapple system, it really was unique. The rider profiles and teams really made it cool. Brings back so many memories.

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Although it hasn't aged well Jet moto still is fun and difficult. It's by the same people who made the twisted metal series so it shares some music.One of the complaints is the graphics, they are pretty bad, the difficulty is also insane on some tracks where the AI is always faster then you. The game also runs slow compared 2 and 3. It's a good game that really hasn't stayed the test of time, but for a nostalgia trip, it's worth the little cash.

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Jet Moto, Sony's answer to Wave Race 64, was an instant hit for Singletrac back in 1996. Singletrac, best known for its' Twisted Metal games, set out to make a futuristic racer in the vein of both Wave Race 64 and Wipeout and succeeded. Players control riders on hoverbikes which hover close to the ground and can be driven over land and water. The game utilizes a system called the Magnetic Grapple in which pressing an assigned button creates a magnetic attraction between the player's bike and red energy poles that are placed throughout the courses. This enables the rider to swing around tight turns with his bike without slowing down. If done properly, it helps players cross gaps to large to get over as well as propelling riders out of turns alot faster than when going in. Chracters are split in teams with bikes adorned with logos of sponsors just like in real-life racing. 20 Characters and 3 tracks are available at the beginning, with seven more tracks unlockable by winning tournaments.

Jet Moto is best known by fans for its' suicide courses. Tracks have a point A and point B. Racers begin at point A racing to point B and back again, all the while facing other oncoming racers coming towards them. It's also known for its' somewhat outrageous track structure mixed in with traditional courses.

I fondly remember setting up all night on the weekends with friends playing this game, just to see who had bragging rights when the night was over. Most of the time they'd win but, every once in awhile, I would win. I'll admit, it took alot to beat this game. I love this game and still play it to this day.

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Game is fun overall but unlocking the upper levels is tough. I would like to own a real machine like it though.

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Tuesday, January 13, 2015

Review of PROTOTYPE - Xbox 360

PROTOTYPE - Xbox 360
Customer Ratings: 4 stars
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I'll say this right off: If you own Hulk: Ultimate Destruction or a Spider-Man game, then you can probably pass up on this game because it is practically the same type of gameplay. However, this game does not have a MARVEL label and can be considered an original piece of work.

-Graphics. The overall look of the game is good. Manhattan island is replicated beautifully, and it shows. If you need to figure out where Gold's Gym is, just have Alex Mercer (the Prototype) jump around the city until you find the sign. Then maybe you can find it while you're driving around! However, some textures seemed stretched or PS2-esque when you look closely. However, this can be somewhat forgiven as the city looks gorgeous when looked at from a tall building.

The animations are smooth and well done. From Alex running over cars and up buildings, to the solider that was just the victim of a Patsy maneuver, to the simple pedestrian puking their guts out because of the virus, everyone seems to come to life, regardless of the outdated graphics.

-Gameplay. I will admit, I was a bit surprised as to the simplicity of the controls. My original thoughts were that you would need more buttons than one could fit on a blackberry just to pull off some of the stunts. But with a nice upgrade system and button layout, wreaking havoc on the army is a breeze that looks fantastic. Some moves don't need to be bought to beat the game (in fact, a lot of them don't even need investing into), but its just fun to watch you uppercut someone into the air and then grab them in mid-air and slam them into the ground. And in case you forgot how to do that one move you love performing in front of your friends, the skill-purchase screen gives a wonderful diagram that tells you what to push in what order.

-Story. Let's face it, the people who buy this game are in it for the action and chaos. However, if you pay attention to what is going on in the life of the protagonist, you may find yourself CARING and WONDERING how the virus got to this point. To enhance the story and make you care, the game shells out people that contain memories vital to Alex Mercer's own mind. Apparently he has some kind of amnesia, so instead of waiting for the effects to tide over he simply abosorbs the people that know something about him. The more memories you collect, the more the puzzle fits together, and the more you want to absorb to find things out...and the more tanks that get destroyed when they kill someone that has a vital memory you need.

-Other Comments. I enjoy this game very much, regardless of what others may think. This is just an opinion that you don't have to listen to. In the end, you will have to play the game yourself to see if you like it or not.

Also, I would like for people to consider this when talking about the graphics: should under-par graphics get in the way of an enjoyable experience? That's like saying a super model is ugly because she's wearing a hand-me-down dress from her mother's side in the 50's. A game's replay value should not be based on graphics alone. Besides, texture loading and framerate would be major issues if released with next-gen graphics. Mass Effect had that problem, Gears of War had it, and so did GTA IV.

Overall, the game is great. [PROTOTYPE] is one of those games that sticks with you until you beat it, then you want to start over to see if you can beat it on hard mode or try a different skill set. The only major downside is that there is no multiplayer. Period. If you want co-op action as you run down the streets of a fear-stricken neighborhood, go play Crackdown.

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Prototype allows you to grow organic body armor with blades sharp enough to cut 10 people in half, jump 50 yards, run up a skyscraper, karate kick a helicopter, grab onto it, force open the cockpit, throw the pilot to his death, fly the helicopter through the streets of New York unleashing guns and missiles on traffic, zombies, tanks, and soldiers, bail out of the helicopter crashing it into a building, glide to the ground, grab an unsuspecting human, digest him, steal his appearance, and blame someone else for what you just did. If that sounds awesome to you, buy Prototype!

Concept: 10/10

Take Spiderman's Symbiotic Suit (aka Venom & Carnage) push it to the limit, give it to a maniac, have him kill an army of zombies and a misguided military in, around, and above the streets of New York. You get to be that maniac!

Story: 9/10

You are Alex Mercer, a very bad man who has inherited superhuman powers. You're on a quest to stop a viral outbreak that turns people into mutant zombies and to stop a rogue general with the military at his disposal. The story is told through cutscenes and missions. Additional story detail can be obtained through "Digesting" key NPC's and stealing their memories. It's exciting, compelling, and well acted.

Gameplay: 9/10

The abilities bestowed upon Alex Mercer are amazing! You get an arsenal of military weapons. You can hijack tanks on the ground and helicopters out of the air! You can run up skyscrapers. You can glide through New York. Your body can morph into different types of weapons. You can take the shape of any NPC, so stealth is also an option. When you destroy things or complete missions, you get points that you can use to upgrade Alex. Rampaging through New York is fun, but it does take time to learn how to use all of Alex's upgrades and there isn't much guidance on what you should upgrade. There is a lot of depth in the game, and you won't fully understand it until you are about 90% of the way through. Once you understand how to fully use all of the powers, the game becomes amazing!

Graphics: 8/10

The graphics are good, considering that the game has to draw all of New York from the ground and the air. The character models are also pretty good. You can expect to see 100 characters, tanks, cars, helicopters, zombies... on screen at once!

Level Design: 7/10

Some levels are better than others. There's a good variety, showcasing all of Alex's Powers. The difficulty differs between easy and you'll die before you can read the Mission Objective. There is no 'right' way to complete a mission. You can use speed, stealth, brute force, or hijack military vehicles. If you fail a mission, you can always upgrade and try new tactics.

Replay Value: 7/10

The game is open ended, there are a ton of optional missions, and different difficulty settings. Prototype's single player campaign is 11-20 hours long, depending on how many optional missions you do. I would strongly suggest taking your time and learning how to use Alex's powers before attempting the later missions. You'll have more fun that way.

Maturity:

The game is rated M for throwing people to their deaths, chopping them in half, blowing them up, crushing their skulls, impaling them, running them over, gunning them down, and splattering them against the ground... Oh, and there's some harsh language, too.

Overall: 9/10

Prototype is a very fun open world superhero game. Trashing New York with super powers and military vehicles is a great way to blow off some steam. Some of the gameplay could use a bit more polish, but the scope of this game is so huge any slight faults are forgiven.

Buy it if you want New York as your playground and you're feeling destructive, if you've ever wanted to play a Venom game without Venom, or you loved Hulk: Ultimate Destruction.

Actually, this game could have been called "Skinny Guy: Ultimate Destruction."

Rent it if you like action games, have an extra 15 hours, and only play through games once.

Avoid it if you like linear missions, playing good guys, or you don't like violence.

If you like this game, I can recommend Red Faction Guerilla, Crackdown, or Infamous (if you own a PS3.)

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A lot of reviewers have discussed a lot of the finer points of the game. I will only to add a few things that I felt were inadequately treated.

GAMEPLAY: PROTOTYPE has two features in this category that work very well for it. Indeed, I think that these are its only two selling points and the source of all its fun. First, its leveling content. You gain evolution points by defeating baddies (no surprise there), and use them to unlock a wide array of abilities. One thing PROTOTYPE can boast is its library-sized selection of powers suitable for almost any style of play with relatively simply controls to execute what amounts to visual ecstasy. I found the ability to skyjack helicopters to be extremely satisfying, but being able to dash up and down buildings and cut hordes of enemies into ribbons was thrilling. And all this points to what I have already mentioned as its second strength: namely, that these abilities should be so flexible and yet so easy to execute. A final positive thing worth mentioning is its use of shape-shifting. Catch the unwanted attention of military personnel? Quick run around the corner after consuming someone and mimic their form. If you were out of line of sight, you'll no longer be sounding the alarms. This is an innovative way of escape, which lets you get right back into the action.

Unfortunately, the game play is not perfect. The targeting system is the cause of great frustration. Since all it takes is a flick of a thumb-stick to switch targets, dashing around or trying to maneuver the camera to get a better view of what you're doing can cause you to switch targets. It might seem like a relatively small complaint, but when you become surrounded by tons of them and you need to target specific foes then, well, it will be an exercise of self-control to not throw your controller across the room. Only choppers have target lock, and this needed to be implemented globally, especially while on foot.

Another sore spot is the redundancy of the game's features. Go here, kill this, go there, kill that. The only break in the monotony is the ability to infiltrate military bases, which thankfully shows up in a fair amount of the story missions. But this is only of minor concern, since people who buy this type of game myself included are more interested in causing chaos than a whole lot else.

GRAPHICS: As some others have indicated, PROTOTYPE's graphics really do not make use of what the 360 has to offer. It seems somewhat reminiscent of PS2 days. I would agree that at high elevations, the city's artful rendering is something worth marveling over, but the truth of the matter is that you spend the great majority of the game close to the ground (especially since nearly all of your powers revolve around this kind of play). You cannot help but notice the inferiority of the detail with respect to other 360 games. But this is not to pooh-pooh on them altogether: the individuated animations do, as other reviewers have mentioned, allow the city to seem as it has a life of its own. But at the same time, we should demand that we, as consumers who spend so much on a game, get both. They should not be mutually exclusive, and in PROTOTYPE they are.

PLOT/STORY: The protagonist of PROTOTYPE is subject to the cliché, yawn-inducing condition of amnesia as a result of his contact with the game's virus. While this presents a novel way of learning the details of the story consuming others to collect their memories it does not really speak to any originality on the part of Activision/Blizzard. You spend your time, as you might expect, working way the up informational chain until the AH-HA! moment is revealed by eliminating the game's pesky antagonists. Unfortunately, the AH-HA! moment is less of a eureka and more of a head-scratching anticlimax. Though story is not usually a primary driver for the design of a sandbox video game, it would seem as if PROTOTYPE has clearly announced that it has no interest in delivering one. By the last third of the game, any interest that the evolution system might have generated for me had worn away and I was scrambling to beat it only so that I would not feel compelled to play the game anymore.

All characters are flimsy and one-dimensional. Even the main character lacked any really interesting features that would set him apart from any other generic antihero. He wants his memory back and he wants revenge for what happened to him. His sister drop an f-bomb every third word even though there really isn't any reason to. The military is super evil because they like making weapons. Nothing new here.

SUMMARY: The game can be quite a bit of fun, but it seems like Activision/Blizzard did not actualize all the game's potential. I would suggest that it is worth at least renting, seeing as it would not take more than ten or twelve hours to beat, but it is certainly not worth sixty or even forty dollars. I regret spending so much. I would advise everyone to wait until it's in the discount bin, and then pick it up.

Honest reviews on PROTOTYPE - Xbox 360

She: "Oh my god. This is the most violent thing I've ever seen. Why are you crushing all those people?"

Me: "No! Watch this. Even if I tried to steer the tank around them, real slow like..."

[demostrating...]

"Look, they keep running in front of the tank. They are stupid! Plus if I get out of the tank and kill enough them for the purposes of eating, I get to do this thing where I look like I am going to take a dump, except instead of s**t, tendrils shoot out of my head and impales everyone in a 20ft radius."

She: [speechless]

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I truly believe that if the developers took a few more months to polish it up, [PROTOTYPE] would have been a real jaw-dropper. There are so many moments that the game almost becomes immensely fun to play, but for me, there always seems to be some irritation the prevents the game from really dropping into "5th gear" so to speak.

I won't rehash the plot. It's a little different and modestly interesting, but the way that it's told, in my opinion, makes it extremely difficult to really immerse yourself in it. The basic idea is that you wake up with amnesia and need to "consume" certain people who are flagged in the city as having a small piece of your memory. Doing this triggers a flash-back and from there, you put together what happened to you. In a nut-shell, it plays like a big jigsaw puzzle. The issue is that you start off knowing so little, that for me, it was difficult to feel like you're understanding what's going on. This lends the game to degenerating into a "run here" "Hit this check-point" "Take out the target" without really understanding why you're doing it. This might be something that certain gamers don't mind, but for me, the style of story-telling was a bit of a turn-off.

The city itself is a replica of New York City. Unfortunately though, it's really pretty ugly. There not a lot of color or variety and it can make it difficult to just "know" what part of the city you're in just by looking at your surroundings and not checking the map. Think for a second, for comparison's sake, at GTA 4. That game was stone-brilliant at the way it crafted its environment! This definitely is a missed opportunity here. Even the citizens don't have a whole lot of variety to them. You can probably count the number of character models on one hand.

The graphics are a pretty interesting mish-mosh of above and below average points. On one hand, the frame-rate is absolutely absurd. There are points where there is so much going on that the feeling of complete chaos will be totally and convincingly conveyed. This is one of the things that [PROTOTYPE] is doing really well and it's impressive! On the other hand, on top of a fairly ugly city, the amount of "pop-in" graphics, I thought, was unacceptable. For example, there's a mini-game throughout [PROTOTYPE] that has you collecting these "landmark" and "hint" orbs of light. One of the best ways to accomplish this is to hijack a helicopter and do a fly-over of the city in order to look for them in open-areas or building-tops. The orbs won't show though, unless you're virtually right on top of them. The ability to see objects at a distance is really poor.

The controls definitely needed work. I had the same complaint about 'Star Wars: The Force Unleashed', but the environment being as destructive as it is, is both a blessing and a curse. There's so much debris to pick up and potentially so many enemies on screen, that in highly-chaotic situations (which is often) it becomes frustrating to try and target the object that you want. I could be mistaken, but the AI seems to default to selecting artificial targets for me to attack, regardless of distance. So lets say I'm in the middle of a war-zone and I'm being besieged by both tanks and a bunch of these mutant hunter-things. If I just hit the "target-lock" button, it'll default to selecting the tank, NOT the monsters that are directly in front of me and beating me senseless. That extra second or two it takes to get the targeting correct makes a huge difference in maintaining your character's health on the higher difficulty levels. The other thing about the targeting is that it's being controlled on the same joy-stick that controls your camera. This isn't doing you any favors when you feel you have a good angle on the action ...

Where [PROTOTYPE] really becomes a game worth checking out though, is your super-powers and your ability to upgrade them! There's a ton of really cool stuff that'll keep you playing just for the chance to unleash some of these beauties! Organic blades, whips, Hulk-like biceps and fists, full body armor, a shield, the ability to glide ... [PROTOTYPE] has got it all! It's wildly fun to drop yourself in a military base (for example) and just go bananas, you really start to feel invincible! Conceal your identity by absorbing a military officer and sneak into a military base. You can then turn around and take an APC, tank, or helicopter for whatever use you please. Wreaking havoc is what you gain experience from, and that's how you earn the ability to upgrade your powers. It's all very cool and a lot of fun!

It's just frustrating that a lot of, what I felt were, missed opportunities here were totally fixable, if the proper time was just taken to do it. Whether it was because of time or money, I was left with the impression that [PROTOTYPE]'s designers really wanted to do more then they were ultimately able to. I'd still have no reservation about giving it a thumbs up though, especially now that it's been released for a while. I'm not sure it was worth fifty or sixty dollars, but at this point you should be able to grab a copy at a price that's more then fair.

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Wednesday, January 7, 2015

Cheap Skylanders Spyro's Adventure Character Pack Legendary Trigger Happy

Skylanders Spyro's Adventure Character Pack Legendary Trigger Happy
Customer Ratings: 4.5 stars
List Price: $69.99
Sale Price: $18.39
Today's Bonus: 74% Off
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***UPDATE*** I went to Toys'r'us over Easter weekend and there were about a dozen of these for MSRP of 9.99USD, and when I went to a different Toys'r'Us on April 9th 2012 there were more than twenty of these exclusive toys on display. Now that they are apparently in stock I wouldn't recommend paying more than MSRP for them. The original review continues below, unchanged.

I haven't seen any of the legendary figures in Toys 'r' Us since Christmas, and I've never seen this guy in there at all. Trigger Happy is one of our favorites, so when I saw the legendary version for about $20 I decided to get him. His starting stats are better than regular Trigger Happy's starting stats, and he shows up in the game with the same color palette as his figure. I know the other exclusive figures (Whirlwind, Drill Seargent, etc.) are now available everywhere that sells the figures, but I think in order to keep these legendary figures exclusive to Toys 'r' Us only a limited run of them was made. I couldn't find any information on the game company's website about this though.

When I purchased this item it came with Prime shipping and came new in the package. All new figures are packaged with a collectable card, a collectable sticker card, and a webcode card for the browser based game.

This product by itself is not a game, it is an accessory for the Skylanders Spyro's Adventure Starter Pack. The video game is available on PS3, Xbox 360, Wii, 3DS and PC. The 3DS game is a different game than the console/PC game.

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legendary trigger happy is one of the most powerful skylanders, and in my opinion is preaty cool. iv had some experience with him and iv found that he is really helpful fighting bosses, mainly because he has 100 luck. so he can out of some preaty nasty fights. i highly recomend him

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The little boy who wanted this loves his skylanders and is always happy to get them as soon as they come out.

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Ok, Before i start, I must say that i am a big time Spyro Fan, and as a Result, i got myself into the Skylanders craze, which at its core, is nothing but a corperate scheme to make a game the should only cost $60 at retail cost more then $200+ dolors by selling some of its pieces individually.

I hunted down almost every skylander that isent rediculusly rare, and as a result, i got through the game just fine. But out of curiosity, i saved some cash to try the the legendarey version of trigger happy out. NOW if you think you should buy this lengendarey piece because he is stronger with diffrent abilitys well think again. He Has the exact same abilitys as the normal Trigger Happy that Comes with the Game. Yes he is stronger then the normal one, But i found it cheaper to spend some time grinding up the powers of the normal one powers up so use in the game.

Bottom line is, your better off buying the 33 other Skylanders that should of been in the game in the first place. Buying this is just a waste of money.

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I really don't know much about this item, but my grandson sure does. He is into anything that has to do with skylanders.

So he was very excited about his gift!

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Wednesday, December 17, 2014

Mario & Sonic at the London 2012 Olympic Games Review

Mario & Sonic at the London 2012 Olympic Games
Customer Ratings: 4.5 stars
List Price: $49.95
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As one might expect, there are similarities between this game and the original 2008 version of this game set in Beijing and the 2010 Winter version set in Vancouver. First, this version of the game is timed to coincide with next year's Summer Olympics in London, so expect to see a lot of references, venues, and trivia to the UK throughout the game. Second, like those games, this is essentially a set of mini-games where you can compete against the computer or each other in various events. Third, you get to choose players from both the Sonic and the Mario worlds to compete, or use your own Mii.

In all honesty, I came in with tepid expectations. After all, these same games have been done already many times by many publishers by now. So with each new mini-game I tried, I braced myself for the same-old, same-old.

But time and time again I was surprised at how fun and fresh each game was to play. Sega has taken an aging franchise and managed to breathe some new life into it.

Here's a list of the traditional mini-games:

Aquatics: There are two events under aquatics. You can compete in a traditional swim meet, where you wave your Wii remote and nunchuk to various swimming strokes. Or, you can compete in "synchronized swimming", where you (and any teammates) need to move your remotes in sync with each other.

Badminton: In this game, you basically whack a shuttlecock back and forth. This is not a very realistic simulation; you can't really aim your shot or do many specialized shots. As you play each side will build up energy which can be used to employ "power shots" that are difficult (but not impossible) to return.

Canoeing: In this game, you wag the remote forward and back to the proper timing to coincide with your canoers' strokes.

Cycling: This one is a pretty accurate simulation of Olympic team cycling. You pump the Wii remote up and down to make your cyclist pedal. Once your cyclist runs out of steam, you move your cyclist to the end of the line to drift off your line of cyclists (making sure you stay aligned). As your cyclist builds up more energy you'll move your way back to the front of the line, and then everyone will sprint at the end. The details on this are impressive; like in the Olympic telecasts, you'll see a line depicting your competitors' time. This was definitely one of my favorites.

Equestrian: This was another favorite. In it, you ride your horse through an equestrian track by moving your Wii remote and nunchuk up and down like a bridle. As you approach obstacles, you need to press "A" with the correct timing to jump, and as you turn curves, you need to twist your Wii remote and nunchuk to keep you and your horse's balance. This was a new take on a concept that's been tried many times, and it works.

Fencing: A pretty standard fencing simulation where you need to parry and thrust, getting points when you strike your opponent or knock him or her out of the lines.

Football: This is a great soccer simulation where each side has four players (you can control 1 or 2 by yourself, or play with a friend to control all four). Again, controls are very intuitive; you move with the nunchuk joystick, press the A button to pass and the B button to shoot (on offense) and press the A button to intercept (on defense). It plays a lot like ice hockey in the Vancouver version.

Gymnastics: Events here include rhythmic ribbon (inspired by Isaac Perry's review, I decided to choose Bowser to dance to the Blue Danube), where you dance around and have to move the remote or press buttons in time to on-screen cues. Uneven bars is a fun activity where you have to time your character as he or she spins and jumps from bar to bar. Trampoline is different from the original version in that you don't need to press a specific set of keys to earn points, but rather create your own routines by shifting the Wii remote in certain ways with the right timing.

Shooting: This was another game I thought had been done to death, but it turned out to be surprisingly fun. You have a limited amount of time to point your Wii remote at the target and shoot it. The targets get increasingly smaller, so it's not as easy as you might think to get a straight shot in. If you happen to have a gun attachment, this one is actually pretty realistic.

Table Tennis: This was another one like badminton. It's not close to a realistic simulation like the Wii Sports Resort version. Instead, it's more a game of timing, where you need to swipe at the ball at the right time. As in badminton, the "power shot" feature makes gameplay a lot shorter.

Track and Field: There are a number of events within track and field. Of course there are the races where you need to waggle your remote fast to win, as well as a realistic relay race. For the field events, there's the discus, the javelin, the hammer throw, and the long jump, which all involve a variation of moving the Wii remote in the right way and then pressing a button to release with proper timing.

Volleyball: This was another of my favorites. It's a great simulation of beach volleyball where you use your Nunchuk to direct one of two team members to the middle of a round target and the A button to hit the ball. The closer you get to the center of the target the more powerful your hit will be. As with badminton and table tennis, you can build up energy to do "power spikes".

You can play each event individually, or compete in a adventure mode called "London Party Mode" where you play a series of events and collect in-game stickers.

In addition, there are a number of "dream events" which are basically mini-games loosely based on Olympic events and taking place in environments familiar to anyone who's played games like Super Mario Galaxy or Super Mario Kart. One particularly fun one has up to four people trying to control a team of horses as they ride through Moo Moo Meadows. Another has you bouncing on clouds trying to be the last one standing. Overall, these mini-games were a lot of fun, if not a little disjointed from the rest of the experience.

All of these games had a couple things in common. First of all, the controls were extremely intuitive; someone who's new to the game can easily pick up a Wii remote and start playing competitively after only one or two tries. Second, the games for the most part supported either competitive or co-op play from 2 to 4 players, which can be a lot of fun in a party setting. As much hype as the PS3 and the Xbox have gotten, the Wii still reigns supreme for any game that requires more than 2 players, as you don't need to squeeze everyone into a limited camera shot. Third, the motion control responsiveness is superb. This is something not a lot of game publishers outside of Nintendo have done very well after all these years, but Sega has done a pretty good job. You're focusing on playing the sports, not figuring out the controls.

The negatives about the game are ones we've seen in many Wii games before. There are many activities where it's easy to get tangled in the Nunchuk and Wii Remote wires. I've already mentioned that a few of the games aren't realistic, but having said that, as long as you go in with the right expectations they're still pretty enjoyable. And from an aesthetic point of view, the game is a lot like the 2008 version; there are only so many ways to draw graphics on the Wii screen. Also, there's no online multiplayer play, which would have been interesting as the real Olympics came around.

But overall, I found this game to be refreshingly enjoyable, especially when playing with multiple people.

To paraphrase Mark Twain, news of the Wii's demise have been greatly exaggerated. For months since the Xbox Kinect and the Playstation Move were announced, many people have been predicting the end of the Wii. But as long as companies like Sega continue to put out inventive games like this one that maximize the platform with both creativity and good execution, I'd say the Wii still has plenty of life in it.

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Mario and Sonic at the London 2012 Olympics is great family friendly game. I was reluctant to get this game at first because I usually play games alone.It is a 4 player "party" type game full of mini events from the Olympics as well as "Dream events" that take place in mario and sonic based levels.The game has a great cast of mario and sonic characters as well as the use of your Mii's.After doing events you get scratch cards that you can win music from Mario and sonic games as well as costumes for your Mii, the costumes add Stats to you me such as Speed and Power that will applay to your mii in events.

On top of all the great fun events There is London party mode where you can travel around the city playing mini games like Find Espio ,and Olympic trivia to collect stickers.

The game has great controls and is challenging enough for an experienced gammer.The game also has online leaderbourds so you can see how good you are vs players from around the world in some events.

I've been having soo much fun playing this alone and can't wait to play with frinds it has a great amount of content, this was a excellent purchase. Highly recomend for your self or family.

Seeing Dr. Eggman do the rhythmic ribbon alone will justify buying this game

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I love this game. You can have up to 4 players or play with the computer. These are the games you can play on it:

1. Aquatics: There are 2 different types of swimming

2. Badminton

3. Canoeing

4. Cycling

5. Equestrian~in it, you ride your horse through an equestrian track by moving your Wii remote and nunchuk up and down like a bridle

6. Fencing

7. Football

8. Gymnastics

9. Shooting

10. Table Tennis

11. Track and Field:

12. Volleyball.

This really is great and fun game for the whole family. My kids love competing with each other. This one has more games that they like on it.

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the grandkids love this game,they spend hours playing it . it seemed to be pretty easy for them to figure out. it is the only game they play.

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My son loves this game. Then asks me why this, that or the other thing about half the game, because he can't figure it out.I feel that kids will find the positives in this game and will love it for that. For me it is too basic for experienced video gamers and not flexible enough for beginners. Controls are often shake wii and press b. Other times I feel like i'm doing yoga. I read good reviews about previous olympics and my son wanted this so I bought it. He loves mario tennis and baseball so I got this for him.

I like the fencing, swimming, horses, long jumping. My son likes more than that. But we play half the game. The rest is just not good. Soccer "football" is awful. Hurdles? Maybe I need Tommy John surgery but I take 8th every time. Yet I take first in swimming every time. So am I good, bad, or crazy?

Half fun. Kids still love it.

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Sunday, November 9, 2014

Review of Journey Collector's Edition - Playstation 3

Journey Collector's Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
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Flow is a good game. Flower is a GREAT game. But Journey... Journey is the best game I've played in my life, and I've been playing since the days of the Nintendo Entertainment System in the 1980s. The following review is SPOILER FREE.

It's difficult to put into words what exactly makes Journey so special. As the title implies, it's more of an "experience", and I might even call it a spiritual/digital pilgrimage, as odd as that might sound. I have never before been so captivated while playing a game, so fully immersed, and so interested in what would come next. This accomplishment is even more remarkable when you consider that Journey contains no dialogue (written or spoken), and breaks many of the standard conventions that gaming relies upon.

My recommendation for your first time through is to play it in solitude, in a darkened room, preferably with a good sound system, as the music is phenomenal. On the visual side, an HDTV is a must, and the larger the screen, the better. This is an incredibly immersive experience, and the more you can focus on it, the more you will get out of it. On subsequent playthroughs, it's fun to watch a friend play, and take joy in their reactions to the wonders they experience.

Journey contains an orchestral soundtrack that is breathtaking, and fits the game perfectly. The visuals are equally spellbinding, and they become more and more fantastic as your journey progresses. Photos do no justice to the feelings that Journey's sweeping landscapes will evoke in you.

One of my favorite aspects of Journey is that it can be completed, from start to finish, in a mere two hours. This means that going back and revisiting this incredible experience is relatively easy, even for those of us who are pressed for time between jobs and real world responsibilities. Journey can be played any evening after work, and it's fantastic to revisit its immersive, therapeutic, and breathtaking world. Making this game short was not a mistake, but a stroke of genius. There is no bloat, and every minute spent in the experience is finely tuned to provide maximum enjoyment, emotional stimulation, and thought provocation.

I downloaded each of these games as they were made available on PSN. Therefore, I do not own the physical copy, so I cannot comment on the packaging or the bonus materials. My review is strictly for the content of the games themselves, and I give this collection my highest possible recommendation.

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I've played through Journey several times, for a few reasons. The first time I played the game, the typical "gamer" in me came out. The goal, to get from beginning to end, while trying to take in some sights along the way. After I completed the game, I got it. It hit me what the point was of the game, and I restarted my Journey again the next night. I spent more time looking around, and found little hidden symbols along the way. Then suddenly someone showed up in the game with me. You can't talk, or type in the game. They are just there. You can chose to run around together or not. These other people just drift in and out in the game, all on their own journey. After I completed the game a second time, I had spent longer enjoying the amazing music and the astonishing visuals through the game. I put it away and didn't play for a while.

Then some time later, I learned there was such thing as players called "white cloaks". I wanted to see one, so I went again into the game and meandered around online. I met one who was on their journey, and decided to play through the game with them. We had so much fun working together. We had no way to communicate, we just had to use our intuition. We completed the game together, and it was almost a shocking moment for me. This game and it's meaning are so much deeper than one can understand on the first play through. The older you are, the more the meaning of this game will touch you.

After working for a while, I finally found all the hidden symbols in the game, and became a white cloak as well. My red garment turns white when I play, and my scarf regenerates itself, letting me fly for longer periods of time. While the game itself is short, it's got enough content for several play throughs. There is an incredibly deep meaning to the Journey, it's what the journey stands for. It's who you meet along the way, and your choices of whether to go alone, or take the journey with someone else. You can't "die" in the game as others have mentioned, but that's because it would defeat the meaning of the game. I agree with what others have said. Play this game alone (not offline, just alone at your home without distractions of other people around), on the best TV you have, with the best sound and in a dark room or in the evening. You will get the best visuals from the game, and have a better environment for contemplating the full meaning of the game. There is much depth to be found in it's simplicity.

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I was cautiously optimistic as I prepared to play Journey for the first time. There were so many glowing reviews by game journalists that I could not discount its quality, however I wasn't completely convinced of its greatness and so approached it with hope and a slight amount of pessimism.

There have been many defining moments with video games that I've experienced in my life. The joy and wonder of discovering likes of Pac Man and Centipede in the arcade as a five-year-old. As I grew up and video games changed, my horizons opened up with the possibility for adventure in The Legend of Zelda on the NES. Super Mario Brothers, Mario 64, The Legend of Zelda: Ocarina of Time, Doom and Half Life. Each of these represented major evolutional steps in video games. Exploration, adventure, 3D worlds, immersion, storytelling. I look back fondly on all of those experiences but in doing so realized that as the years have gone by these types of moments came with less frequency and impact. I love games such as Mario Galaxy, Red Dead Redemption and Skyrim. I can appreciate the mind-blowing quality and depth of these games but they don't stack up to the experiences of my youth with, arguably, vastly inferior games.

It only took a short time with Journey to come to the realization that I was experiencing something that I had been missing for many years. Chills ran down my spine. My pulse quickened. I was enthralled. It was not immediate but grew like a wave, building slowly and consistently until the wave broke in a crescendo that was moving and awe-inspiring that left me speechless and teary-eyed. I had not been affected like this in years and perhaps ever.

Journey is an experience that is a privilege to partake in. It evokes a range of emotions from joy and wonder to fear and heartbreak. The visuals are a sight to behold. It is simple, but not simplistic. It will make you ponder life, friendship, love, loss and triumph. Journey deserves to be experienced.

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Being a person who is detrimentally opposed to purchasing any and all digital content it killed me to not play these games so I overjoyed at finally being able to buy a physical copy of these games and I did so without hesitation. I can only comment on the 3 main games as of now since I haven't checked out the bonus content or the mini games yet and waiting till I have finished and satisfied with the 3 main releases in this collection.

Flower: An absolute joy to play. It has been decades since I played a game and found myself smiling and actually feeling happy playing it. It's such a simple game with no spoken dialogue, no words, no context given or anything. You use one button essentially, have the visuals and music throughout the game and nothing more. I found something akin back to a Disney movie of sorts about good and evil that is told so subtly that its mind boggling as to how they told a story that is barely there using so little and having such an effect on me. I played the game twice and had just as much fun the second time. Its a very soothing game, very peaceful and yet instills a sense of dread at certain points.

Journey: Like so many others, it made me cry at the end. I can't explain why or how but I just felt a surge of happiness that it made me tear up right at the last section of the game. Again it told this story using very little at all beyond just images and interpretation. Although this game seemed to have more story to it. Sadly I can't go into details without spoiling anything, but once you play it you will see what I mean. Wonder, happiness, sadness, danger, loneliness and excitement were feelings I had when playing this game. I played it twice but I'm holding off as I don't want to overdue, this will be a game I come back to again soon but I don't want to wear out its welcome.

Flow: Not a terrible game but just not something I enjoyed. It was fun, interesting and different. But it just felt unfinished and the controls left something to be desired. I didn't hate it by any means but it just didn't resound with me the way the other 2 games did. This was also their first game so growing pains are to be expected and you can definitely see they made a huge leap in their skills when making flower and further polishing themselves with journey.

All in all I can't recommend this collection enough. For 30 bucks purchasing it new shouldn't be a problem because I got more out of these for 30 bucks than I have spending 500 bucks on big name games from the past 2 or 3 years. I reminded me of why I love games like I did when I was a kid instead of just spending 60 bucks on brand x AAA title of the month and going through the motions only to finish it and forgetting most of what I just played. Not to mention your measly 30 bucks will support this amazing developer and keep them making more great titles.

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This is the game that you share with your children, because it's beautifully crafted and non-violent. The underlying messages are there, about how we are destroying our planet. It's packaged in a wonderful story with excellent visual and sound. Remember "Myst"? This is Myst in the 21st century. My favorite game collection of the last five years.

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Thursday, October 23, 2014

Review of Universal Media Remote X360

Universal Media Remote X360
Customer Ratings: 4 stars
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I love having this remote and not having to deal with messing with the controller. It works great, the only down fall is that you have to have the remote pretty much pointed directly at the xbox, unlike a controller that you can use at any angle. I still love having it though!

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Monday, September 15, 2014

Discount Ion IED08 Drum Rocker Premium Drum Set - Playstation 3

Ion IED08 Drum Rocker Premium Drum Set - Playstation 3
Customer Ratings: 4 stars
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I ran into a few problems with the Ion Drum Rocker right out of the box.

First off, the sensitivity of the cymbals are about 65-75% of where they should be. If you're at an expert level, you'll definitely see the difference when you're hitting drum rolls on the high hat (middle of Everlong, YYZ, etc.). Second, you have to hit the cymbal a little harder than usual, which increases arm fatigue. Third, the cymbals are quite loud (not as loud as the RB1 drums, but damn near) in comparison to the tom toms. You can purchase aftermarket cymbals (several available for purchase online & amazon.com!) that would work extremely better.

The bass pedal is also an issue. Sturdy, but it is prone to sticking at the bottom. The pedal is also prone to static issues which cause the entire drum set to disconnect (

Also, my drum module was triggering buttons sporatically (due to a manufacturer defect), but a replacement from amazon.com is on the way to my home.

In conclusion, the Ion Drum Rocker could've been a great drum set, but there were a few quirks that keeps it from greatness. You can get replacements for your cymbals($40-50 a piece) and also the Rock Pedal(great buy for your aspiring fake drum career :D); but it retrospect, you shouldn't have to spend money to upgrade equipment after just spending bucks. Do your research!!!

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I ordered these on December 9th (in the evening) and thanks to a free trial of Amazon Prime, I got it shipped next day for just $3.99. Anyway I received them today and......WOW!!!! This peripheral single-handedly has made Rock Band FUN again!!! It's a completely different experience than the standard drum kit. The symbols add a level of realism that could not come close to being achieved with the standard kit. There is a learning curve, as the symbols will confuse you at times (when to hit them vs when to use the regular pads,) but it's fun figuring it out! The kick pedal is very good (way better than the one that comes with Rock Band and Rock Band 2, but not as good as the Omega Pedal.) It does take a while, took me about 30 minutes, to set up out of the box. There are wires going everywhere, one from each drum pad/symbol, to a central hub but you can zip-tie the cords up so it doesn't look like a rats nest. The kit can be set up to your liking as all the drum pads and the symbols are move-able. The pads themselves are more quiet and give more "bounce" than the rock band kit as well. Over all this is a very good drum kit, I have been playing Rock Band for almost 1 year, got to the point where I could play about 1/2 of the 250+ songs on expert so I have put a lot of time in on the old kit. I love the Drum Rocker and am looking forward to hours and hours of fun using it!!! The BEST kit on the market for playing Rock Band/Guitar Hero World Tour!

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In a nutshell, this is a fantastic electronic drum kit for Rock Band. It's worth picking up if you have skill and the drums and want to advance to the next level.

Some notes before starting out:

When I compare the Ion Drum Rocker to the standard Rock Band kit, I am referring to the original R.B. drum kit, not the R.B.2 kit

I have the Rock Pedal (which works for this kit with a simple 1/8 to 1/4 adapter) and will not discuss the pedal that comes with this kit (though it seems more responsive than the standard pedal)

I have been a "Rock Band drummer" for about 10 months, and can play roughly 75% of the songs on Expert

Let me explain some specifics about this kit via a pros/cons list:

PROS

1) Drum pad placement. Lots of flexibility to move drums pads around--change the angle, height, and placement on the bar. You can set the four pads to wherever is most comfortable for you. The L-shaped rod under each pad gives you some flexibility in height.

2) Noise reduction. The drum pads are much quieter than the standard Rock Band kit. (There are some YouTube videos that demonstrate this, and it is a noticeable difference.)

3) Sensitive pads. The drum pads are velocity sensitive and also have more 'bounce' to them than the standard kit.

4) Easy adjustments. The kit comes with a drum key (an allen wrench, really) that lets you make every adjustment that needs to be made.

5) Cymbals. Come on, you really want this to have the cymbals, right? :> The cymbals are also quiet and really add to your enjoyment when playing. It also makes you focus more closely on what's going on in the music (not just blinding hitting the blue pad without noticing whether you're hitting a tom or a ride cymbal).

CONS

1) Cymbal placement. Well, it's okay, but you're a bit more limited when it comes to placement and angle. The kit comes with a short (~12") bar and a longer (~24"-30") bar, so you have some flexibility in height. The drums give you more freedom of placement.

2) Ships with two cymbals. You can order the third for $50, though.

3) No option for a fourth, or "red" cymbal. Some songs ("Run to the Hills" or "Rio" amongst others) have you hit the red pad as a cymbal, but there's no option to plug a cymbal into a "red" input. Not a huge problem, just a tad annoying (I'm actually more annoyed at the RB programmers for ever turning the red snare drum into a cymbal!).

4) Bigger/Bulkier than the original RB kit. Or maybe this is a con. :> It's not too much bigger, but it is heavier and a little trickier to move.

As a sidenote, I have not had any problems with the cymbals dropping 'fast' notes (mine are set to Ride/Blue and Crash/Green currently, so I haven't tried the Hi-Hat/Yellow).

Overall, the pros vastly outweigh the cons. These seem to be very high-quality drums, and it adds to the challenge of drumming when you have to differentiate between cymbals and toms when you're playing! If you are really into Rock Band drumming, I highly recommend this kit.

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I was beginning to think I was the only one, but I have begun to see more and more comments about other peoples problems with ION customer service and the drum kit... here goes mine.

I got the Ion DrumRocker for PS3 which didn't get released until December. I picked it up the first day it was available, only to have the bracket on the Red drumpad break when tightening, since it is only cheap plastic (again, something meant to be hit hard with a stick should be better constructed). This was not due to over-tightening as the customer service guy tried to suggest since I tightened all of my pads the same way and only had this one break. In addition, both of the cymbals were only registering 50-70% of the time and only when hit VERY hard. I went online and filled out the only form I could find for customer service and didn't get a call within two days. I did more searching and finally found a number (not toll free) to call. When I called, they acted like they were doing ME a favor by allowing me to return the product. They said they were going to send a UPS shipping label by email and that I would get it in two days. Two days later, no shipping label, so I called again, they said they would resend it. Two more days, no label, called again, said they would try a different email address. Two more days, no label. Now they say they will print out a label and send it to me by mail. This went on past through Christmas, and into January and I still did not have a shipping label. Finally, mid-January, after talking to 10 different people and spending hours on the phone, I finally have a label. I send it in and cross my fingers. Three weeks go by and I have not heard anything. I call. They I give them the RA# and serial# of my drum set and my name. They tell me that unless I have the Tracking number of the package, they can't tell me what's going on with my repair. Remember now... THEY printed the shipping label... THEY issued the RA#... and now THEY have no idea what's going on with MY merchandise!! I ask to speak with a manager and after arguing with the guy he transfers me to a voice mail service, so I leave a message and ask for a call back..... Any guesses if I got a call back? One week later (now nearly the end of February, two and a half months after the set was broken) I call again and demand that someone find out where my merchandise is. The guy finally tells me that there's a backlog of repairs and that they did receive my broken parts, but that I wouldn't get replacements until late March or early April -FOUR to FIVE MONTHS AFTER I PURCHASED AND REPORTED THE DEFECTIVE PRODUCT!!!!! I voiced my frustration saying that I'm sure they are filling new orders for drum kits that were placed well after my repair was requested and meanwhile those of us with problems are left out our $300 and without a working product. He tells me a sob story (which I'm sure is a lie) about how he bought a drum rocker kit for his daughter for christmas and it was broken and he still doesn't have a replacement and his daughters ask him every day why santa brought them a broken toy.... oh, woe is me... my poor deprived imaginary daughter without her drumrocker... whatever will I do?

Just when you thought it was over... I decided to use the Ion Drumrocker kick pedal with my stock RockBand kit using an adapter (I like the DrumRocker pedal better) and within 4 songs, the trigger switch in the pedal broke (the same problem described in the first post). Now I've gotten another RA# and shipped off another part from my ION kit, probably not to be seen for another 5 months.....

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This review may get too detailed for the average user, but if you're like me, you want to know everything there is to know.

The first thing I need to mention is that the static issue is a serious problem. While playing on carpet, eventually static builds up and causes the Ion's module to disconnect with PS3 halting your fun mid-song. This can happen several times each song. Check the internet there are some solutions to isolate the pedal and stand by using fabric softener sheets lol! Luckily I accidentally stumbled upon the BEST way to fix this problem. Take an extra 1/4" patch cord, plug one end into the Ion module and let the other end dangle on the carpet. This will ground the module and there will be no way for any static to build up and discharge. Once I discovered this trick, I never lost connection again.

For a Rock Band replacement drum set, this set is AWESOME. If you're already good at RB, these will make you even better. If you don't get 100% accuracy at the end of a song, it's NOT the drums' fault, is YOUR fault. The responsiveness of the drum pads is pure heaven. They bounce back and make drum rolls a breeze. They are nice and quiet for small home or apartment use. The stand is very sturdy and excellent quality. Everything is easily adjustable to put the pads where you like. It's true what others wrote about portability. Tear-down and set up is not easy. Luckily I have space in my house and everything stays together and simply moved to the corner.

Bass pedal very mediocre. I started with Guitar Hero and quickly upgraded to a much higher quality kicker and loved it, so I don't like the pedal style at all. It is playable, but you may want to upgrade. If you do, be careful because although the Ions advertise that you'll be ready to move up to professional electronic drumming at any time because their drums are just like real electronic drums that's not entirely true. Although their pads are like real e-drums, the bass pedal is not. Ion's bass pedal is digital in other words on or off. And that's the signal the Ion's drum module is expecting. If you upgrade to a real bass drum kicker, it puts out an analog signal basically identical to the rest of the pads in this kit. But the Ion module cannot read an analog signal for this input. You'll need to buy a small device that converts the signal.

Cymbals here I can't give as good of a review. The cymbals sound like you're hitting a block of wood and the responsiveness isn't great. They're only moderately fun to play on and they're too loud, but that's not the real let down. I'm a Guitar Hero player 1st, and a Rock Band player 2nd, so if you like to play both, read on. I closely checked all the compatibility charts for GH and RB games, and every recent game supported Ion's drums. I mistakenly thought that the Ion drums would act just like the Guitar Hero World Tour drums (or Band Hero drums). They don't. The GH games will "dumb down" to only 4 lanes of drums just like you were playing RB. This was a huge disappointment to me because I like the added difficulty and realism of playing 5 drums plus a bass pedal as opposed to RB's 4 drums plus bass. The Ion drum module (the "brain") appears to have 8 inputs (1 bass pedal and 7 "drum" inputs). This is NOT the case for GH games. The module really only has 5 inputs: 1 bass pedal and 4 drums. The other 3 inputs are merely duplicates of 3 of the existing drums. They are simply wired in parallel so that a drum (or cymbal) hooked to either input produces exactly the same result. Conversely, in RB2 the cymbals do make a different sound during fills and in freestyle mode. A good thing is that in RB3, the Ions support the pro mode which means the cymbals are differentiated from the pads and you have to play the correct one. If you want to play on more realistic feeling cymbals, I recommend buying Ion's basic drum package and adding other cymbals that are more playable. Either way, there is no way to make GH work with 5 lanes unless you want to buy some extra and/or modded equipment. If you do, read on.

There are ways to play Guitar Hero games with 5 lanes as it was meant to be played, but you have to use extra equipment. There are forums out there to give all the details, but I'll sum it up quickly. You can use a real drum module from a set of real electronic drums by completely bypassing Ion's module. You plug the drums directly into the real drum module, then use the MIDI out from the drum module to the MIDI in on your Guitar Hero drums. If you've thrown out your GH drums, you can buy just the modules (and/or the wireless dongles) on internet auction sites. Do your homework before actually buying a real drum module because the module will need to have reprogrammable MIDI channels so that the GH module gets the correct signal. If the MIDI notes cannot be reprogrammed, you'll need yet another piece of hardware that is made strictly to re-map MIDI notes.

The second way is to just get the MIDI box that accepts drum pad signals, and outputs (re-programmable) MIDI signals. These boxes are much cheaper than true drum modules because they aren't capable of outputting any sounds, only MIDI signals.

The third way is to buy a modded Guitar Hero drum module or mod one yourself. You can make the stock GH drum module accept input from the Ion's drum pads by putting 1/4" female jacks on the GH module and connecting them internally. Check forums for how to do this correctly.

Be warned that if you do use the Ion's to play GH, you CAN'T use Ion's bass pedal because it's digital. You'll have to use GH's stock pedal or some upgrade that's like a real kicker with an analog signal. Also be warned that Ion's drum pads output a VERY strong analog signal and can be too sensitive when used with a modded GH module. You can download a program to adjust the sensitivity of the GH module, but I've found that even at the absolute lowest setting, the pads are still too sensitive and you get false hits from vibrations from other pads. This can be fixed by attenuating each of the signals by using resistors, but that's even more modding!

The final part of this review is to talk about the most fun part to me. You can get rid of Ion's drum module and connect your Ion drums into a real electronic drum module and play along with either GH or RB. This can be done in practice mode, but if you want a real thrill, you can make it work inside a real game too. If you can program your drum module to re-map the MIDI notes, you can take the drum module's MIDI output and put it into Guitar Hero's MIDI input. Now your drums will register inside the game. You can then turn the volume down on the video game's drum track and then turn the volume up on your drums' amp or however you play your real electronic drums. Warning!!! This will make you realize how difficult it really is to drum. The video games have a (relatively) HUGE margin of error where you can strike a drum too early or too late and the music still plays perfectly. With this setup now the drums play exactly when you hit them. This is an extremely fun time. Even better is that you can keep adding more drums (like more cymbals and more toms) and map different drums to same colors making your drums still register in the game. It becomes much more like real drums.

If you're like me and spend too much on this type of video game, I have another suggestion for you. If you think you'll keep upgrading drums or adding lots of stuff, you'll be way ahead of the game if you just start with a real set of electronic drums. You can get basic kits for $500-$1000. I know it sounds like a lot, but trust me if you start with Ion's drums and keep upgrading and adding stuff you'll end up spending much more in the long run. Just realize that you're spending this money on a stand and 4 pads. The Ion module will become useless and the so will the cymbals when you upgrade. If you're going to stay with Rock Band and not go to real e-drums, this kit is awesome, but like I said before, skip the cymbals.

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Wednesday, July 30, 2014

Buy Xbox DVD Movie Playback Kit

Xbox DVD Movie Playback Kit
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $12.42
Today's Bonus: 59% Off
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1) Get this Movie Playback Kit

2) Put the remote away in a drawer (you still need the receiver)

3) Enter the code for an RCA DVD Player into your universal remote

4) Use your universal remote to control your XBox without any custom programming!

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Pros: Inexpensive & has features that high priced DVD players don't come with.

Cons: Hard to find one.

Overall: Great for Xbox gamers who want a High Quality DVD player for under [item price].

My info:

I bought my Xbox in the beginning of January right after I returned my GameCube console. I purchased the Xbox DVD kit about 2 months after from Amazon.com for [item price]. I already have a DVD player but I wanted this anyway. An actually it plays DVDs better then my regular DVD player. The remote is great in my opinion; it's comfortable, convenient, & filled with features.

What comes in the Kit?

The kit comes with the Xbox DVD Remote. The remote has the basic buttons; play, fast forward, rewind, play, stop, pause, up, down, left, right, select, 0-9, & menu. The remote also comes with some extras like 2x 4x, 6x, 8x, 16x, &32x Fast Forward and Rewind. It has a nice Zoom feature ranging from 2x, 4x, 6x, 8x, & 10x. A B feature is also nice to have for repetitions of a scene, click A B once for the beginning of the scene to repeat and push it one more time to end the scene, it will keep repeating until you press A B again. 2 AAA batteries are required to be purchased separately. The range of the Remote is around 20 to 25ft.

The Receiver also is required to play DVDs. The receiver is a small maybe 2 by 2 inches black square. Where does it go? It plugs into any controller port. What does it do? The Receiver activates the DVD compatibility. How does it work? Plug the Receiver into a slot while the Xbox console is turned off. Insert a DVD into the drive and the movie will automatically boot up like a normal DVD player. The kit also comes with a simple instruction booklet.

So how�s the picture & sound quality...?

The quality of this product was amazingly more then I hoped for, in fact it�s superb! The video playback was smooth, quiet, and vivid. The sound obviously depends on the speakers you have, sounds great on my Philips surround sound stereo system.

Do I recommend this product?

YES. This kit is great even if you already have a DVD player and want another. The Remote kit also doubles as a Audio player, you can use it to playback your Mp3 files on the hard drive, no messing with cords. Remember, you mainly purchased your Xbox for gaming and the DVD playback was just an extra, a great extra at that. This Microsoft DVD kit is definitely High Quality all the way, and that�s why I recommend this product.

Hopefully Helped anyone this may concern.

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Cut MS some slack people. They didn't include DVD functionality via the controllers for some very good reasons:

1) That DVD license is expensive. I'd rather have people who are going to use the XBox as a DVD player to be the ones to subsidise the cost, instead of EVERYONE having to do it, since I already have a DVD player.

2) Sony found out the hard way when they released the PS2 in Japan; a lot of people bought the console JUST for it's DVD playback features, and didn't buy games for it. Now, I'm sure a lot of you know the standard console economic paradigm: lose money on the hardware, make money on the software. Thus, Sony lost big bux when this happened. I can't blame Microsoft for wanting to make sure that doesn't happen with them.

3) This is a PROGRESSIVE SCAN DVD player, which means it's designed for higher quality pictures on HDTV. I don't believe a lot of DVD players on the market are capible of that. Seems like a good deal to me.

I've been suprisingly impressed with the XBox. The graphics are DEFINATELY a cut above the PS2 (which I also own.) I find it telling that the LAUNCH title graphics look better than Sony's latest PS2 games. The hard drive is damn convenient. If there is anything to be angry over, it's those poorly designed controllers (Hint: MadCatz makes a decent replacement.)

In the end, those who are serious about using the Sony as a DVD player are going to buy a remote control kit anyhow (I certainly did) This seems no different to me, in the long and short of it. Microsoft was upfront on the box when they said it required the additional kit. It seems to me that a lot of people giving out the one star are just general Microsoft bashers anyhow.

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Very functional, makes you feel like your Xbox is complete. As for the playback quality of the Xbox, couldn't tell the difference between it and the Pioneer DVC-302D that it kicked out of the shelf and being deployed to somewhere else within the house. Of course, you have to connect the Xbox to the Advanced AV pack or High Definition pack with an optical audio cable to get full Dolby Digital 5.1 and DTS, and S-Video or Component video inputs as well for video. Not too shabby overall, even considering the lack of eject and power buttons that some people are complaining about. Gotta get up from the couch sometimes. Good for blood circulation.

As mentioned by another reviewer, you can program your universal remote control with the codes for RCA DVD players and the Xbox IR receiver will respond to it. The power button on the universal remote still won't work though, because this particular button will be interpreted as the display button on the Xbox remote. Worth noting too, that my universal remote doesn't have an eject button.

A very cool feature that I found out when playing audio CDs: when the info button is pressed, the mood display in the left panel zooms in to fill the full TV screen. Instant 32" lava lamp! Kinda looks like a mood setting screensaver. Break out the candles, turn off the lights, and let Peter Gabriel crank out!

Lastly, any geek worth his remote will test this baby with the games. After all, it seems like some of the buttons in the gamepad are mapped in and have equivalent buttons in the remote, right? I popped in DOA3 and tried to control it through the remote, but alas, geek mojo ran out. The remote control does not function as a wireless gamepad.

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I was very disappointed when I found out that my Xbox did not play DVD's fresh out of the box. The growing trend of selling a system in pieces rather than shipping a complete system is one that I'm not very fond of. As much as these game systems cost, they should have everything you need right in the box.

While I loathed doing so, I eventually bought the DVD playback kit because I was going on a trip and wanted to be able to play movies and games during my down time. As it turns out, I like the Xbox so much as a DVD player that I now use it as my primary DVD player. My previous DVD player was an older model JVC and I've had tons of problems with it. It won't play some DVD's and I've had to take it to be repaired three times, twice in the first year I owned it.

I think the compaints in Amazons review are valid. The lack of an eject button or power button on the remote makes it less convenient, but I have to get up to change DVD's anyway so I don't find that much of a bother. I find the in-movie menu easy to use and an improvement over my JVC which basically makes me do the same thign when I want to change subtitles or lanuages. My biggest problem with the Xbox, and not as big as it may sound: for some reason it won't read some disks when you first put them it. This is easily cured by turning the system on and the off again, and it's only certain disks (Donnie Darko was one, Shreck was another) but I was concerned when it wouldn't read the disk and a bit irritated.

The main reson I replaced my JVC with my Xbox is that I think the picture is better, and clearer. With the HDTV cables hooked up, the picture quality on my Sony Wega is crystal clear. Good transfer DVD's like Star Wars TPM look absolutely incredible. I was really surprised at some of the cool high-end features like the ability to zoom. I can't find any documentation to prove that the Xbox is a progressive scan DVD player, but I do know that when you attach the HDTV cables you are given several options for progressive scan viewing in the video section. My TV is not HDTV compatible (although it has component hookups) and I could not play the DVD's with any of those settings. Even though I haven't read anything about it, it doesn't take a rocket scientist to figure out that this IS a progressive scan DVD player with HDTV compatibility.

While I don't think the sound is any better than my old DVD player, it's just as good whether playing Dolby surround, Dolby Digital 5.1 or DTS.

While I was originally outrgaed at having to buy the ability to do something that I think the system should already be doing (and still do) I do feel like I got my money's worth. The Xbox DVD playback far surpasses the other DVD playing game systems and even most mid to low end DVD players. The reviewers that have said they preferred the PS2 DVD playback boggle my mind. They either don't own an XBox with the full get-up or are loyal PS2 owners and want it to be true. I own a PS2 and it's far inferior when playing DVD's. Not even in the same league in this particular category. The Xbox is still the best deal on the market and is only going to get better.

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Wednesday, July 23, 2014

Cheap Guitar Hero Aerosmith Wireless Bundle -Xbox 360

Guitar Hero Aerosmith Wireless Bundle -Xbox 360
Customer Ratings: 4 stars
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Overall Guitar Hero Aerosmith was an entertaining buy. I would only recommend this game to the die hard Aerosmith fan. The game is interesting in the fact that it takes you down the biographical road of Aerosmith as you progress through the career mode. The game features fairly realistic characters of the band as well as video interviews in between each venue. The career is a wimpy 31 songs only 20-21 songs of which are even by Aerosmith. The game does offer 40 tracks overall. If you are looking for some easy achievements this is the game for you, it is nothing like the achievements of GHIII.

Overall i would say this is fan buy only.

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The price was great for the wireless guitar and game. Shipping was fast and everything looked great. We have spent many hours playing the game so far and the guitar is great.

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Do yourself a favor and buy the bundle. The Aerosmith guitar is worth it. This game is a must for Aerosmith fans. The interview clips with the band before every stage is pretty cool. Gameplay is great. Music is great. I only with that there would have been more songs. Overall great game.

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My kids and I got Guitar Hero III for Christmas and pretty much instantly wanted a second guitar to play together. This was a great way to get a second guitar and another game to play at the same time. The cost of this edition was $3 more with the wireless guitar (Dec 2008), what a deal!

The guitar is still the same plastic guitar from the other games, but has an Aerosmith faceplate on it and includes some more stickers. My kids are 8 and 10 and they can play the guitar on easy mode.

We enjoy playing career coop on GH III and that is sadly missing in this edition. You can still do single songs you have unlocked together, but there is no career coop, too bad.

My kids have a vague notion of who Aerosmith is from the Rockin Roller Coaster at Disney World. They enjoyed watching the behind the scenes takes on how the band came to be so famous. Some of the lyrics are a bit racy for their age group, but you can't hear them most of the time. It is the music that they focus on while trying to strum the notes.

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I actually enjoyed this game here are my reasons:

1. Difficulty in easier then guitar hero 3. Because of this I was able to improve my playing drastically.

2. There are very few instances of Notes being thrown up in the guitar solos. I remember in GH3 when all of a sudden a 100 notes with no coherent sense would spam the screen. This doesn't happen here.

3. Easy Achievements: By the time I had finished expert mode I had unlocked over 550 points. I barely reached over 100 in GH3.

4. Great Replay Value: This is the first game in the series that I actually want to complete because I know that I can with some work.

The only downside is that it is missing two songs I would have really loved "Jaded" and "Don't Wanna Miss A Thing" which were the two songs Aerosmith sang at the half time show.

***Also people are bashing this game for the lack of songs but they should note that this is an expansion pack of the first game and that expansion packs never contain near the same content as the original game itself.

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Sunday, June 29, 2014

Buy Rock Band / Guitar Hero Konami USB Microphone (PS2, PS3, XBOX 360

Rock Band / Guitar Hero Konami USB Microphone
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $16.06
Today's Bonus: 60% Off
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I got this for my birthday the day before yesterday, it does the job. I have Guitar Hero: Metellica, Rock Band 2 and (now) Band Hero. The mic does really well but it seems to have a lot of echo to it, but it feels good in the hand and has a pretty good weight to it (I use to sing in bands so I know what mics should feel like). It's pretty sensitive (it picks up voice tremors during long note holds) when you hold it about an inch or so directly in front of your mouth. The cord to it is a good 10 feet or so, so there is PLENTY of room to walk around or just do whatever while singing.

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I bought it for 7US plus 3US shipping. It came broken, it just didnt work, neither on the 360 or the pc. After playing around I realized that the cable was broken inside and with tape and some effort I could get it to work. But the sound quality you get from this microphone is really poor. I have two other microphones, and as soon as you get it, just by the weight of it you realize this one has inferior quality, that aside the sound you get from it its horrible.

Low priced but not even for that price its worth it.

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The Konomi microphone for the Rock Band / Guitar Hero games has a black grill, Konami label, and 15 foot cable. How well does it perform?

First, some background. We own all the Guitar Hero and Rock Band games. We own several other musical games as well. My boyfriend has played in a band for many years, and I've sung for many years. So we have plenty of "real" musical gear in the house as well. When we examine these microphones, we do so with an eye for accuracy.

Also, we have not only multiple of this Konomi microphone, but also the Rock Band branded microphones, the Guitar Hero branded microphones, EA branded microphones, and more. So we're comparing this Konomi one against a variety of competitors.

In terms of looks, the Konomi microphone is decent. The top grill is black. It has a subtle Konami logo in silver, on the shaft area. The cable is nice and long, so you hopefully aren't tripping the guitar players as they dance around in front of you. Also, the end of the cable that plugs into the console has a box that says "Konami" on it. So when you're figuring out which cable to unplug from the unit, you know this one is the microphone.

I do prefer the Rock Band branded microphone in terms of looks. I like the silver grill on the Rock Band microphone. I also like that the "box" actually has a picture of a microphone instead of the more vague "Konami" word. Still, minor issues.

When it comes down to it, the most important thing that a microphone can do is convey your voice as accurately as possible. The Konami microphone certainly shines in that area. I can routinely get 100% on expert level with this microphone. So it won't distort your voice nor lag. Whatever you sing, it'll get through to the game system.

The connector is a standard USB connector, so you can use this microphone with the Wii, XBox 360, and PS3.

Well recommended.

I paid for these microphones with my own funds in order to do these reviews.

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The Rock Band/Guitar Hero Microphones I bought for my grandsons, and they really like them! They were easy to use.

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Super Item. Hours of fun.

Easy to hold. Sound is perfect.

Great Purchase. Clarity it perfect.. Definitely!Super Item. Hours of fun.

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Friday, June 27, 2014

Buy Gravity Rush - PlayStation Vita

Gravity Rush - PlayStation Vita
Customer Ratings: 5 stars
List Price: $39.99
Sale Price: $18.85
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I imported the game a while back and have it basically 100% completed including the DLC. Honestly, there is not much to say besides what has been said already, but the chances are that you are going to love this game. It's unique, and an experience that has a lot of love put into it.

Pros:

-Smooth mechanics, basically the whole reason you play this game is to experience the gravity movement.

-Humongous and very interesting steam-punk-ish cities.

-Interesting characters and story even though a lot of questions were left over after beating the game.

Cons:

-Lag. There were parts of the game that grinded to a complete halt due to lag as well as noticeable lag in battles and sometimes in big cities, however this didn't happen too often and didn't bother me when it did.

-Difficulty vs mechanics. When the battles get difficult latter in the game and in the DLC the mechanics don't make up for it. It can get frustrating only being able to attack straight-on especially when you need to use the touch screen dodge mechanic over and over again, however I have found there are solid strategies to defeating every enemy that maybe weren't so apparent at first.

-Lack of things to do. There's story missions, leader board type side missions (races, beating Nevi for points, etc.), and gem collecting. After you finish the story missions, the game feels pretty empty. Oh yeah, there's also DLC and secret really strong Nevi to beat that were a nice addition but only extended the gameplay for a couple hours.

I know my cons section was extensive, but you can pretend it doesn't exist, because they don't significantly detract from the overall experience. If you like video games (I hate that stupid line from gamefly commercials), then you should really pick this one up.

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While not a perfect experience, Gravity Rush is an excellent demonstration of the Vita being more than a port machine designed for cash-in HD Collections, and goes a long way in restoring some play time to my dust-layered handheld.

After a questionably unnecessary tap or two, the game starts with your hero, Kat, groggily lifting her head, clueless to her surroundings and even her identity. She's dressed like some ornamental grasshopper, her eyes are a rabid shade of red and she's introduced to a very strange cat: this is pretty much all the storyline you get for a while.

The game doesn't give you much peace before introducing you to the core mechanic, gravity shifting. It was about ten seconds after this that I flung my character into a black hole, which was the beginning of wrapping my head around a gameplay structure I never really experienced before. You main movement is done by first defying gravity with a push of the right trigger, aiming the camera where you want to go with the right analog or tilting the Vita, and hitting right trigger again to shift downward gravity in that direction. You can sorta move your character around while "flying," but the most accurate method is always to double-tap the trigger aiming where you wish to "fall." To return to the standard gravity takes just a quick push of the left trigger. All of that plus a weird Megaman-ish gravity slide along the ground makes up your transportation methods.

This works beautifully 99% of the time, and once you get over the initial confusion, you'll feel like some sort of Spider-Man side character using your own unique way of zipping through the city. And speaking of the city, man, that place is pretty huge. I don't just mean for a handheld game, either. For giving a massive sense of scale, I haven't seen a game pull it off as well as Gravity Rush has since...Shadow of the Colossus, perhaps? And it's nowhere near as static/uninteractive as I first feared: pedestrians cower, rails and pillars collapse from your battles and each city sector you go through has a distinct feel to it thanks to a diverse, orchestral soundtrack. You really have to play it yourself to see how incredibly detailed the city structure is, because pretty much every screenshot ever makes it look like leftover footage from Superman 64.

The city and gameplay compliment each other nicely, but of course the rest of the game needs a wee bit more than that. In comes your shadowy, pink-and-black monsters called Nevi. I keep reading it as Navi while playing: I think that's what makes killing them so much more fun. But anywho, Nevi come in multiple forms and sizes, can either dominate the land or air, but their one signature weakness is the pink orb or two on their bodies. Barring your occasional armor plating, that's your bullseye, that's all you have to focus on. Very little in the way of pattern memorization or outsmarting them, just seek and destroy with the combat system.

And this is where things get a little sketchy. See, you have one basic land attack, one basic air attack, and while both can be upgraded to increase damage and complexity, neither one ever really feels efficient when dealing with enemies. Your land kick is obviously going to keep you grounded, but your aerial attack is an all-out charging bull maneuver. That charge attack works fine for a few hours, but then you get these hopping jerkfaces with orbs out of reach from the ground, and they kinda love to hop out of your way while you Bruce Lee right by without leaving a scratch. Later on, the flying enemy with its own charging attack shows up, and these fights consist of the two (or five) of you zipping by each other like a bunch of rams blindly trying to headbutt each other. True, you upgrade a throw attack to toss any spare junk lying around, plus there's the several super attacks which can devastate the horde pretty quickly, but those aren't always available options. Combine this with missions that increasingly rely on combat and less on the clever platforming, you begin to see how this is an issue. Protip: never be still.

While the combat never really takes off, other missions stand out as surprisingly clever and memorable. From the schoolgirl mode that sends you on multiple false leads to fourth-wall-breaking fetch quests, the characters and goals are excellent. Sometimes you even leave the main city, combining the joys of exploration with an even greater appreciation for just how big the game tries to be. Bonus missions like races and combat scoring go the extra mile in adding content, mainly because they can be brutal in their qualifications and conditions.

While some games on the Vita try to be just like their home console version and fail horribly at presentation (Mortal Kombat's Johnny Cage looks like a fifty-year-old man with an afro), Gravity Rush has a look that fits the console perfectly. I even like most of the touch/motion controls. To hell with Uncharted and WipEout. THIS is the game to display the Vita as a true handheld capable of its own experiences, similar to the Pokemon or Mario & Luigi games Nintendo brings to their handhelds. Completely unique in gameplay, massive in spatial scope and memorable in character, Gravity Rush is, more than any other game so far, a reason to buy a Vita.

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As you play through Gravity Rush, two things become increasingly clear. In my review, I will talk about just these two things.

First of all, and especially towards the beginning of the game, it becomes clear that Gravity Rush is by no means a perfect game. Like many reviews have highlighted throughout the internet, controlling protagonist Kat around her world is amazing when under no pressure from enemies, time or both. However, when you are put under one of these pressures, things can get hectic to the point where I was even mildly frustrated in some of the more intense fights or races. Part of this is due to the not entirely reliable lock on of some of Kat's attacks. It is also partly due to the nature of the game which literally has you fighting upside down, making for an epic look but not the smoothest experience. Beyond the controls, the town is vast and beautiful, but a tad empty. The story is extremely charming (it feels a lot like a Miyasaki film) yet tends to switch gears a lot and what little plot is there is kind of hard to follow. And loading times for certain challenges are way too long.

The second thing you realize playing Gravity Rush is that all of those faults mentioned above simply do not matter. This is one of the best games to have come out in quite some time, and not just for the Vita or handhelds alone. The entire experience is so incredibly magical, so incredibly exhilirating, and so incredibly fun that any and all faults in the game are forgotten the second they pass. I cannot remember the last time simply moving around in a videogame made me smile so much. I cannot remember the last time I spent so much time just moving around a virtual world exploring and taking in it's beauty. This is truly a unique experience, enhanced all the more by an amazing soundtrack and one of the most likeable protagonists I've seen in years. You might not always be able to keep track of Gravity Rush's story, but you will always enjoying going along for the ride.

Gravity Rush may not be perfect, but many of the best things in life never are. At the end of the day, it's fault don't matter because it offers one of the most original and enjoyable experiences to grace videogames in years. If you own a Vita, it would be a crime to let this game pass you by. And if you do not own a Vita, then it may be time to consider getting one.

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At first I wrote off this game as another Japanese game that would have a very limited appeal in the US.

Then I played it. The game is original; this hasn't been done before. The characters are very likable, and the gameplay is great.

The hero in the game is a girl named Kat (I'd guess around 16). Other games with female characters tend to use female attributes to make the game appeal to males. This one does not; Kat, while very likable really doesn't have nor uses any of those shallow tricks. The game story has side quests where others will say detrimental things to the character about her looks, etc, but she takes it in stride. The hero is just a good person that wants to do good things and is VERY powerful with what makes her special, and wins over her peer group eventually. Her "romantic interest" (though its pretty much all platonic) seems to be a very bumbling average guy...not the pick of the litter by far. So, in that respect, I think this is a great game for pre-teen or teen girls who may be struggling with issues common in that age group.

With that said, the game should be enjoyable by pretty much anyone. I'm a 37 year old man, and I loved it.

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I had heard about this game but, really had no interest in it till recently. I had heard a lot speculating this game would be amazing so I decided I should check out the demo. From that moment I was hooked and longing for more. I picked up this game at release which is something I hardly do anymore. After playing the actual game I am convinced this is most likely going to be the Game of the Year for Vita if not in general. The game is beautiful and flows so well. The mix between touch screen the visuals and the motion controls manages to showcase the vita's capabilities in a way that has yet to be seen. I have had a lot of fun with my vita thus far and after playing this game it makes me excited for what's to come. I hope developers take a note as to what has been done here and this trend continues and improves. If you have a vita or are thinking about getting one this game is a must. At the least check out the demo and decide for yourself.

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