Showing posts with label xbox 360 core console. Show all posts
Showing posts with label xbox 360 core console. Show all posts

Wednesday, January 21, 2015

Review of The Testament of Sherlock Holmes - Xbox 360

The Testament of Sherlock Holmes - Xbox 360
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $14.49
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Add a star if you like slow, methodical mysteries with little action.

I love a good mystery game, but I hate point-and-click games, so there's not much out there for me. In the past few years, the best mystery games I can cite as meeting my sort of parameters I can cite are Heavy Rain and LA Noire. So I was excited when I found out that a new Sherlock Holmes video game was coming out.

Wee bit of background: I had not played the Sherlock Holmes / Jack the Ripper game that came out a few years ago (frankly, I didn't even know it existed), nor did I play any of the strictly PC Holmes games, so I can't provide any basis of comparison there. The last Holmes game I played were the two FMV games that came out for the Turbografix and Sega CD way back around 1990.

In The Testament of Sherlock Holmes (TToSH), you basically have an overarching mystery in which Holmes appears to have been set up for the theft of a necklace after having solved the mystery of where the necklace was. As the evidence mounts against him, even Watson doubts Holmes' innocence. During this time, you have the opportunity to play both Holmes and Watson, as the perspective switches between the two characters. In addition, there are several smaller mysteries that you must solve, such as the murder of a bishop.

So far I dig TToSH but I also get that it won't be for most players. On the one hand, I love the whole process of picking up clues and trying to put them together till you reach a conclusion. There is a really fantastic and unique system called the deduction board in which you see all of the facts listed in Holmes' notepad and then link those facts in order to reach a particular conclusion. I liked that a lot, as finally I feel like I am actively involved in solving a mystery and not merely pointing a character in a direction or clicking a mouse on disparate items (although there is some of that as well).

There are some problems with the game though. I'd say the biggest problem is that you can't really proceed from clue-finding mode until you pick up all of the clues which is stupid because sometimes the only clue you've missed is irrelevant. So, for instance, when I was in the bishop's chambers at the scene of his murder, the one fact I missed was that the steamer was full of water, which really didn't add any relevance to the other clues. One thing I liked about LA Noire was how you could miss some clues, and the game could proceed without them, even if it meant you ended up not solving the mystery properly. And other issue is the puzzles, which are occasionally tricky, and not in a way that is always intentional. It's one thing to not be able to solve a puzzle because the puzzle itself is hard; it's another thing to not be able to solve it because you're not sure what the game is expecting you to do. With TToSH, it's fairly easy to hit a brick wall if the player is not particularly clever.

I would also note that the description of the game in many sources, such as IGN, Wikipedia, Gamespot, etc., refers to the game as an "open world adventure". It's not. There is no sandbox. You are given a map with various disparate locations that you can visit. You don't get to explore Victorian London. I'm frankly quite a bit disappointed by that since I was excited by the notion of getting to just stroll around the city. I haven't finished the game yet, but I'm four hours into it and there has been little or no exploration so far.

Bottom line: As a Holmes fan, I love this game. I love the mysteries, I love the detail. No, the graphics are not up to par, and the stiff character faces require some getting used to, and the game could stand to be a bit more atmospheric in terms of shading and music. But it's great having a Victorian era mystery again, as I haven't played a good one since Dracula Unleashed back in the early 90's.

If you require frequent action, then this game really isn't for you. If you don't mind a slow, measured pace, then you could like this a lot, as I do.

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Really could have been awesome, like LA Noire. However, you must solve each case exactly the way the game wants, there is a use for each and every item in the game, there is no free roam, you spend a lot of time walking around trying to look at everything to find what you missed. In short, you end up trying to make the game happy. Plus there is a glitch that prevents you from walking through doors or walking away for about five seconds after they open. There are a lot of doors, so this adds up to like ten minutes waiting at open doors spinning in circles. Should have been way cooler.

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The characters, story line, settings and artwork are all very well done. But navigating the characters around the crime scenes and obtaining the active item indicator are a pain. They are very awkward.

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My son and I had a good time playing this game. The movement of the characters is a little strange at times but it has a good plot.

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Before writing this review, I'd like to note that I did not purchase the previous Sherlock Holmes Vs Jack the ripper game, therefore, I can't compare the two. With that said, here's my review-

Graphics-

While I actually like this game a lot; the graphics are not good at all. The graphics aren't even average to be honest, but there are some parts of the game that look a lot better than the majority of the game.

The in game characters look fine as far as the main characters are concerned, but then there are characters that either look identical to another in a different outfit, or, the lesser know characters just don't look good at all. Most of the backgrounds aren't much to yelp about either, and although they're not bad looking, there are certain aspects about the backgrounds that ruin the experience for me. Namely and for example, sometimes grass or plants look too green and at times there's a good amount of screen tearing or graphical bugs.

Speaking of bugs, one of the worst graphical bugs would be getting stuck in front of an open door which happened to me at least 6-8 times. Other bugs included Watson blocking my path one too many times.

Some of the backgrounds looked good such as the Cemetery in Whitechapel or the cobblestone path of the Whitechapel district and of course, Sherlock Holmes office which has a fine amount of detail. I often wondered why the rest of the game didn't look like this. The graphics had potential, but I feel it wasn't given enough of anything to make it more than a below average looking game for the 360.

Sound-

I love the sound of this game. The background music is suitable for games like this, but the voice acting is excellent. At times, the dialogue can be funny with Sherlock and Watson wisecracking one another, but if there was one thing that got on my nerves in this game would be the sound of the footsteps. The footstep sound effects are loud, and I mean extremely loud. Luckily, you can turn down the sound effects.

Gameplay-

Here's where the review becomes a mixed review. I like this game, however, I don't particularly care for most of the puzzle elements.

The Testament of Sherlock is somewhat like L.A Noire, except without fighting or gunplay. Instead, you progress the game based on pure wit. The small number of action sequences are few and far between if any to be honest. With that said, the game is very engaging and easily sucks up a few hours per play.

Sherlock has the ability to use all detective abilities including the help of his partner Watson and his dog, Toby. I have to admit that it felt fun to actually wonder where or who the villain was and every time I got close to figuring out who the killer was or what situation I'd analyze, the trail went cold or the villain was that much craftier.

The best part about this game would be the fact that you weren't given the L.A Noire style interrogation by questioning. L.A noire seemed never to have a good answer or a useful answer, with this game, it's a much different ball game.

This is what I liked about the game. Now, onto my gripes-

With so much mystery and puzzles packed in this game, I'd have to say that the puzzles or clue gathering could be very frustrating most of the time. Not because it isn't supposed to be hard, but because something is hidden somewhere right under your nose and you've little to no clue about how to find it or what to do next.

The puzzles themselves are very hard at times. But luckily, the game gives you an option to skip puzzles based on how close you are to completing them or how long you're puzzled. (No pun intended) I caught myself often saying "WTF, I already looked there/WTF, I already tried that and it didn't work but now it does...really?".

Then, there's Sherlock Holmes Deduction pad in which you'll have to piece together facts in order to conclude this or that...these parts were easily some of the most frustrating parts of the entire game and I didn't care for them at all. Often, I found that solving these parts seemed as if I solved them prior or at least something eerily similar.

With all that said, this game is pretty good. Unfortunately, in this day and age there are so few of these game types.

This is also a pretty long game. Solving anything takes a good chunk of time. This is not a short game.

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Tuesday, November 18, 2014

Xbox 360 Headset Review

Xbox 360 Headset
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $14.99
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The headset arrived quickly and was exactly as described. Now I can more clearly hear 12-year-olds' mothers yelling at them in the background while I shoot them in the head.

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This is exactly the same as the Headsets you would by at BestBuy for 20 bucks plus tax.

Except its half the price and there's no tax.....

'nuff said.....buy it already!

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The mic that came with my 360 bit the dust and I opted for this as a replacement rather than one of the more expensive alternativeness. It works great; it sounds great; and if you treat these right, they last several years.

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The head set is very nice where I got it from sent it very quick great condition Brand new box. THE ONLY SET BACK........ is that the On/off switch in next to your chin so it can get annyoing taking your hand off the controller to turn your mic on or off, especially in halo or call of duty. Other than that the head set is in beautiful condition. 5 stars

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I ordered this Xbox 360 Headset through Quick Buys as fulfilled by Amazon. As you can see on the item page, a black Xbox 360 Headset by Microsoft is pictured. If you go to "View and share related images" (Customer Images) underneath the picture of the headset, you will find an image "from Mike" of a green and white Microsoft box case which the headset comes in.

What I got with my order is a grey and white headset. It came in an orange bag with no Microsoft packaging whatsoever (as opposed to my recent purchases of Microsoft Xbox-related orders from Amazon). Further, the internal copper wiring next to the mic switch is exposed (the sheath is not attached properly) because it was assembled poorly. Please take a look at my photo in the the "View and share related images" section on the item page for further detail.

Thankfully, Amazon was extremely quick and courteous in resolving the issue. It is in my opinion that Quick Buys needs to either change its product advertisement/imaging, or be flagged so other customers do not purchase and receive an item that is not as advertised.

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Tuesday, September 30, 2014

Review of Star Wars - Episode I - Racer

Star Wars - Episode I - Racer
Customer Ratings: 4.5 stars
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This fast paced thrill ride is an adventure for young and old alike. It is the most popular Nintento 64 video game in our home. The tournament style races allows a player to race and upgrade oveer twenty different vehicles to race on several race courses on 8 different worlds. The two player mode allows our family to race each other, increasing the bragging rights from intergalactic racing to our own home as to who is the best racer. To instructions are outlined clearly, and the joystick/button controls are logical. This simulation creates a fell like you are flying 3 feet off the ground against other opponents, but also makes the time fly by while you are piloting your pod to victory. Responsiveness of the video simulation is excellent, which makes this game a winner in our home. Try it and you will experience the trill of being an intergalactic pod racer for yourself.

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Best Worms 3D - PC Deals

Worms 3D - PC
Customer Ratings: 3 stars
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Worms has been one of my favorite game series and Worms 3D does not disappoint. Highly recommend it if you've ever enjoyed playing the others.

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I HATED this game. I don't how it plays on the consoles, but it's really hard to move your worms with any precision using the keyboard and mouse on the PC. I strongly recommend you do NOT buy this game for the PC!! A very frustrating experience.

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Tuesday, September 16, 2014

Review of Xbox 360 Faceplate Forza 2

Xbox 360 Faceplate Forza 2
Customer Ratings: 5 stars
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The XBox 360 comes with a removeable faceplate, allowing you to snap on new faceplates to customize your XBox 360's look.

First, the packaging. All of the XBox components we've bought have come in a thick plasic unit, to keep it safe from thieves I imagine. The faceplate plastic outerwear tells you to cut across the very top with scizzors, to help you open it without damaging the faceplate. However, at the very bottom is the instructions, so you have to dig them out!

To begin installation, you have to of course pry off the starting faceplate. This isn't exactly an easy task. At the very bottom of the faceplate (beneath the USB area) is a slot that you have to pull out on. Unless you have a very strong fingernail, find a screwdriver and pull out gently. That should get the faceplate to pull off straight towards you.

You'll be able to see that there are 4 tabs on the upper face and 3 on the lower face that hold the faceplate on. The tabs don't have "edges" like I've seen on most computer faceplates, they are more rounded. Hopefully this will help them not wear out as quickly, but I'm not sure personally that I would want to continuously add and remove faceplates from this system. The tabs don't look like they would last up to multiple pulls.

Simply press the new faceplate on, and you're all set. I like the blue one shown, but they also have a wood-themed one, a black flame unit and a silver unit.

Is it really necessary to have a new faceplate for your XBox 360? Of course not. But it does add a bit of personalization to your unit, and the price is pretty reasonable!

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This is a great buy, it's very dark and actually kinda feels like carbon fiber. Probably coolest looking faceplate out there, buy this.

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I like cars, and love those carbon fibre hoods, if youre looking to give your Xbox a racy feel this it, its discreet yet it is very cool

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I had the original 360 in boring, ugly white for years before I upgraded my whole entertainment center. After getting all new sleek, black electronics in there, the only thing that didn't look right was the 360. Rather than buying the Elite black just for the looks, I bought the Carbon faceplate. It. Looks. Awesome. Now I wish all my electronics had a carbon look.

Installation was simple. The cutouts for the memory, DVD slot, and power ring are just right. No complaints at all.

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Had a small yet deep 1/8th inch scratch on one edge (black marker fixed) and the spring for the front USB lid was completely busted (had to replace with spring from old face plate), and it clearly was labeled as "used, but in like-new condition." ... But, I'm just happy with it because it looks so darn cool on my black 360 case with the blue LEDs on the back fan. Besides those two things, I was very happy.

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Friday, August 8, 2014

Cheap Jaws: Ultimate Predator - Nintendo Wii

Jaws: Ultimate Predator - Nintendo Wii
Customer Ratings: 3 stars
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I finally bit the bullet and bought a Wii last week. While buying the Mario/Wii bundle I also bought this game. Being a big Jaws movie fan and owning the previous Jaws game, "Jaws Unleashed" for the PC, I thought it would be fun to play a man-eating shark on the Wii. Well I've been playing it over a week now and can say that overall it is a pretty fun game. Nothing in the Zelda, Mario Bros. realm of "fun", but it's still better than most of the games out there today.

Pros:

Has the actual Jaws song in it (John Williams version) unlike "Jaws Unleashed"

Graphics are pretty decent overall. Lots of blood when biting and attacking other fish/people. Kinda cartoonish which

is why the game is rated "T"....although the 3DS version is rated "M", which boggles me??

Fun to be a shark and eat everything in sight

Doesn't have the extremely hard "search & find" levels like "Jaws Unleashed" had, although some levels are kind of frustrating (you have to bite and drag a person across the surface of the water in one level, which took me awhile to understand)

Easy & fun Wii controls; Guiding the shark through the water and lunging at victims with the Wii remote is fun

Cons:

The fun only lasts for about an hour or so...this game is like a book, where you read a couple of chapters & then put the book down only to pick it up another day to read a couple more chapters

A couple of the levels are somewhat frustrating to understand at first

Doesn't have an "open world" setting like the previous Jaws game did. You CAN swim anywhere you want, but there are some restrictions

Some parts of the game have glitches; The shark became stuck in an underwater reef a couple of times and I had to manually restart the level, but then again I can't think of a game that doesn't have glitches like that.....especially in "Skyrim" (sheesh, now that game has some SERIOUS glitches, haha)

No multiplayer (not that there would be, but I'm sure somebody out there is curious to know)

Overall, this is a good game for the avid Jaws enthusiast or to a person that likes to attack and eat anything in it's path when it comes to playing video games. The controls seem pretty smooth and easy using the Wii remote, not to mention it's fun to command a giant shark around the sea! I probably put about 4hrs into this game so far and it doesn't look like there's an ending any time soon, so that's a good note. Hope this review helps a little bit! ~ Thanks for reading

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My son is in love with jaws. He's 9 and a wiz at video games. When we received this game he was ecstatic. It was everything he wanted. Unfortunately he conquered the game in a week. But he loved every minute of it.

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I'm only a casual gamer, so I sort of went into Jaws: Ultimate Predator more or less blindly, reading just a handful of so-so reviews beforehand. I played it to completion about 20 levels over a span of 6 to 8 hours and I have mixed feelings about it.

First the good. I really liked the variety of environments the game offers; it isn't just looking at the same old ocean floor over and over again. You have to make your way through alligator infested swamps, bust out of scientific research facilities, scavenge sunken ships, dodge volcanic explosions, and even explore ancient temple ruins. And because your settings change so often, so do the types of enemies you encounter. Barracuda, hammerheads, squids, whales, scuba divers. and even plesiosaurs(!) are just a handful of the creatures that stand in your path towards freedom, and some of them are actually quite challenging and require a certain amount of critical thinking or stealth to overcome. The music is authentic and the sound effects are very realistic which adds to the ambiance. The plot was okay, playing out over a series of cartoonish cutscenes genetic engineering gone corrupt, something something something but I honestly wouldn't think about it too hard, lol.

My main gripe, however, is with the awful controls. You play in a fully free-roaming environment, which sounds great but I'll be gosh darned if I didn't get stuck in every single corner. Since you're playing as a great white shark, you need a somewhat wide berth to get yourself situated, and it just wasn't happening. The camera angle would turn every crazy angle so you couldn't tell up from down, or it might pan above the surface of the water, making you lose track of yourself completely. I met my demise many times simply because I couldn't see anything. (I've considered if maybe this was just me, but a friend who is a more seasoned gamer tried it out and said the same thing.) The combat system, while easy to learn, was iffy at best, despite the numerous upgrades you can unlock. It was slow and unresponsive, which means an enemy could potentially strike you two or three times before Jaws will land even one hit, then he'll go back to being stationary for several seconds waiting to unleash his next hit, even though you've been furiously mashing the A and B buttons the whole time. Meanwhile you're getting pummeled to death. Hence the so-called "combo" system was rendered practically useless, not to mention half his attacks went right through the enemies anyway with no effect. (It didn't bother me so much, but it might be worth noting that there's virtually no blood in the game. The occasional red cloud would pop up for a brief moment here and there, but despite the T rating it definitely has the younger audience in mind.)

So overall the game was an odd mix of fun and frustration. But like I said, I did stick with it to the very end, so it wasn't TOO painful. The shortcomings will make themselves evident soon enough, and it's just up to you to figure out ways around them. If Jaws was a little less clunky and a little more fluid, it would have easily been worth upwards of 4 stars. But as it is, it's a "just okay" adventure game that I don't regret buying for the price I paid, but am in no big hurry to re-play anytime soon, either.

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This game is not very good. It almost reminded me of Ecco The Dolphin from years ago on Sega except that was way better than this game. The game play is hard to master and remember with so many different moves. It is very hard to see and you kind of get dizzy trying to figure out where you are. It lacks a lot of things and I would not recommend it.

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the 3ds version has blood and people screaming when you kill them.

the wii version has no blood and is boring. the controls are bad...they could have used the wiimote much better than they did...controlling jaws is way to sensitive. makes it hard to control him.

graphics are horrible even for wii standards...cut scenes are just images..the 3ds graphics are great and even more in 3d.

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Tuesday, August 5, 2014

Buy Xbox 360 Les Paul Wireless Guitar

Xbox 360 Les Paul Wireless Guitar
Customer Ratings: 3.5 stars
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This is the second guitar to come packaged with a Guitar Hero game on Xbox 360. This product is guitar only; click the bundle option if you need to buy Guitar Hero III as well. Buy this to get another copy of the best--for playing purposes--guitar on the Xbox 360.

This guitar is great and works on both GH II/III as well as on Rock Band. The strum is reliable, though loud, and the frets are responsive. Other nice features are that it is black, can be customized with faceplates, and is wireless. Two AA batteries last a good while, maybe 20-40 hours.

The sole downside is that the edge of the guitar where your lower arm may rest is not really comfortable, so your skin may feel a bit chafed after extended play. Still recommended over anything else, especially that Rock Band guitar, which doesn't even work on Guitar Hero.

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I'm in a tough spot. I loathe the design of the Rockband guitars the strum bars feel too stiff, the buttons are loud, the guitar is terrible at sensing when you raise it vertical for star power. That leaves the guitar hero guitars as a backup. Fortunately, the Les Paul frets, strum bar and star power accelerometer all work exactly as they should. I like precision when I'm playing, so I like to hear the click from the strum bar and a super-fast reset back to the neutral position so you can strum again. In short, when the les paul is working, it is *perfect.*

The problem is, the guitar is never really working properly. This is mostly due to some really terrible design decisions. The neck detatches (presumably for easy transport), and as such there is another set of contacts between the neck and body. Turns out they really screwed up the design of this section and most people's guitar neck and bodies tend to separate and lose contact with eachother. This leads to buttons not working properly.

To make matters worse, Activision and Red Octane's return system is a travesty compared to EA's and rockband. When something in RB breaks(and believe me, it does. Often.), I can go to the EA website, tell them it is broken and within about 2 minutes, they are sending me a replacement drum set or guitar or kick pedal, as well as a prepaid box to send back the broken instrument.

When I tried to replace my les paul after the red and blue buttons stopped working after *two weeks* I had to send them an email which took a few days to get a response on, then it was MY responsibility to send them their defective product, then I got to wait 4-6 weeks while they deduce that it is, indeed, broken, then they sent me a refurbished one back. Oh, and the only reason I even got this pathetic level of service was because my guitar was still under 90-day warranty.

p.s., The replacement guitar also stopped picking up the green button after about 10 days. I ended up unhooking and repositioning the circuitboard/contact plate on the neck of the guitar myself, and it was upgraded from "unplayable" to "merely irritating."

Weak.

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Guitar works fine when it's working. The detachable neck sucks though. The contacts lose connection and you are stuck with a guitar that doesn't work.

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We have had two broken guitars within 1 year. On both occasions, the green buttons stopped working. 1st guitar had problems within a month.. second one lasted about 6 months. Thankfully we bought at Costco, so the returns were painless. While we love Guitar Hero III, the guitar is problematic to say the least.

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the wireless les paul sucks. the game is fun id rate it 5*, but this guitar sucks.

they made it so the neck of the guitar comes off, which is apparently for better storage but who cares. now thanks to that sometimes when u hit long notes and hold them, they break off randonly because of that stupid detachable neck.

on my guitar i have the green button like everyone else but it is hard to press in i dont think all the guitars are like that but it bugs me, and for some reason the select button doesnt work wen i try to use it to activate star power. which is something i need for star power (ill explain down below) and again i dont think that that will happen with all the les pauls but that also bugs me. and maybe the select button doesnt activate star power on GH II but it does on GH III and i tested it and it didnt work.

the reason i need the select button is because the les paul is so touchy. im telling the truth, you will not move and star power will go off. but then sometimes you will throw that guitar around and star power wont go off. its retarded. so to control the star power, i have to stand up with the guitar slightly pointed down. at first star power always went off, but then i just straightened the guitar, but it still happened, so now, like i said up above, i hold it slightly tilted downwards wen i get starpower. and doing that is annoying and uncomfortable, and sometimes i will lift the guitar up adn fly around my room with that thing and star power still wont go off. man this guitar sucks most of the time.

but two good things, batteries come with it, and the guitar doesnt eat up up the batteries. and its wireless so there is no cord to hassle with.

but yea id reccomend another type of wireless guitar if there is one, or a wired one cuz this one is just to touchy, and also for me (i dont know if u have this problem but i do) the green button is hard to press down, and the select button doesnt work so that sux.

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Saturday, August 2, 2014

Best Turtle Beach Ear Force XP300 Wireless Gaming Headset - Xbox 360 Deals

Turtle Beach Ear Force XP300 Wireless Gaming Headset - Xbox 360
Customer Ratings: 4 stars
List Price: $169.95
Sale Price: $128.47
Today's Bonus: 24% Off
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Customer review from the Amazon Vine Program Having tolerated the Turtle Beach X41 wireless headphones for a while, stepping-up to the XP300s has been incredibly satisfying. Turtle Beach seems to have finally provided all the functionality that I've desired (plus some I didn't expect), while improving the overall comfort and feel of the headphones. While a few things have been overlooked, my overall experience has ben positive.

Comfort: I can wear these for hours. The padding on the earcups is very comfortable, and they don't make my ears (or head) warm. The over-the-head band is comfortable as well, but while the headband expands sufficiently to increase size, I still wish they were just slightly smaller. However, they don't fall off and they stay positioned while moving around.

Sound: There are two things to consider regarding sound quality with wireless headphones:

1) the transmission through wireless. These are considerably improved over the X41s I was using. I can't detect any hiss during non-audio segments, and haven't had any issues with interference with other wireless networks (I am running simultaneous wireless-G and wireless-N networks in my home, in addition to 5 Ghz cordless phones). The XP300s run on two bands (2.4 GHz and 5 GHz), and will automatically switch between them based upon interference. Only once in a while do I detect this transition, but it is seamless. No pops, no clicks -perfect audio always.

2) sound output. While these are improved over the X41s, they still don't exactly hit the mark when it comes to the bass response. Overall, however, the sound quality is relatively balanced, with very good midrange (for voices) and decent, if not exceptional bass response. Treble/highs are perfect, from my perspective. The headphones offer the ability to adjust the "tone", so you can boost the bass (or bass and treble, as an option). While there is also an option to increase the stereo field (like an artifical surround sound), I think it stretches the sound too thin.

Connection: I am using this with an Xbox 360. Unlike the X41s, however, there is no optical input on the control device. You have to use any available analog audio output (either on your 360 or on the back of your TV) and connect it directly to the control device. This could make connections challenging in some situations, and the lack of an optical input provides a less-than-ideal audio response. Fortunately, the control device/transmitter is small, and it does provide an auxilary-in jack, so you can also connect an MP3 player or any other device to it. The control unit/transmitter is powered by USB, so you will need a free USB jack in order to power the transmitter.

Power: the headphones have built-in, non-replaceable rechargeable batteries. They are charged via a proprietary USB cable (you'll need another USB port for this). Fortunately, they can be charged while in-use, so a "low battery" warning doesn't mean you need to switch to something else. Unfortunately, once the low battery warning starts to beep, you have no idea how much additional time you have available. Fortunately, I've been getting 15-20 hours from them.

Wireless Chat: These XP300's solve the one problem I've had with the X41s and other similar headphones -they now provide true wireless chat with the 360. The package includes a small bluetooth transmitter that plugs into your 360's controller. It then syncs with the headphones, and transmits audio via bluetooth. From my perspective, incoming chat is perfect, and nobody has complained about the quality of my voice. The benefit here is that I can finally put my controller down, and get up and walk around the room (or out of the room, within about 30 feet), without having to carry a semi-wired controller around with me. I can still hear things and talk to others without being tied to the controller. NOTE: if you are using the 360's "Chatpad", you can't use the included controller transmitter. You will either need to remove your Chatpad from the controller or use the included cable to hardwire your headphones to your controller (which is how the X41s work).

Bluetooth: In addition to wireless chat, the headphones will also sync to a cellphone via bluetooth...and it can handle booth wireless chat and a cellphone connection simultaneously. This means that you can take calls from your phone while gaming -this is incredible functionality that is extremely helpful -no more missed calls, and no more taking a headset off in order to take a phone call.

What keeps these from being perfect? The documentation isn't entirely clear. I spent the better part of 20 minutes just trying to get the headset to sync to its transmitter, because the documentation wasn't clear (just hold the power button down beyond the initial tones). From my perspective, the documentation also seemed to be "backwards" regarding the wireless chat "sync indicator". Like a normal bluetooth headset, if it's flashing infrequently, it is synchronized. I had to experiment using a second 360 over LIVE just to figure this all out. However, once you get everything synchronized, things seem to work quite well thereafter without further intervention required.

I also haven't had much luck with balancing the mix of chat and game audio. No matter what settings I choose in the 360's dashboard settings in conjunction with various volume levels/controls on the headphones, I can't find a mix that works best for me. I typically end-up turning down game audio to compensate.

Overall, I'm pleased with the XP300s. However, I can't overlook the lack of an optical connection, the confusing documentation and syncing processes and indicators, and the chat/game-audio mix issues. They still aren't "perfect", but they hit enough of the mark for me that they are my new favorite gaming headphones.

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Customer review from the Amazon Vine Program

I upgraded to this Turtle Beach Ear Force XP300 from a pair of MW3 Ear Force Bravos, so most of my thoughts and comparisons are from my experience with those.

Set up:

I found these just as simple as other models of Turtle Beach headsets. I set mine up with a PS3, and just as with previous models, you use an included RCA splitter cable, transmitter (XP300 dual-band) and a USB charging cable. To chat via Bluetooth on the PS3, you sync it by going through your PS3 main menu in Settings -> Accessory Settings -> Manage Bluetooth Devices. Start the system scanning for this new headset then press and hold down the Bluetooth button on your headset at the same time. It will beep and the two will be paired. You then need to select this headset in your PS3 Bluetooth menu to start using it. If prompted for a code it's "0000". For the xBox, there is an included XBA Bluetooth adapter that connects directly to the controller to set up Bluetooth chat.

You can also connect music players like MP3 players, iPods and such via a 3.5mm cable (not included) to the transmitter and listen you your music at the same time as hearing everything going on in game and in chat. You can also sync the Bluetooth in this headset with your cell phone (if it has Bluetooth) and use it to answer incoming calls. You just press the Bluetooth button once to answer it and again to end the call. You can also make outgoing calls if need be, however unless you're using voice dialing, you will still be using the phone itself to dial the number.

Pros:

Pretty simple and clear directions in the included handbook. Maybe a little better outlined than in previous versions. An issue in the past for some people during initial set up was the mixing up of the two USB cables, one that transmits sound, the other for charging the headset. Looking similar, if they were hooked up wrong, headsets would still charge but no sound could be heard. To fix this they have made the USB cable that transmits the sound permanently attached to the back of the transmitter, with only the USB power/charging cable detachable. This is bound to save time for people, if nothing else the customer service people who walk customers through troubleshooting set up.

The mic on the headset is nice. Extremely maneuverable and a good length so you don't have it too close to your mouth. It picks up sound very well, so if you have stuff going on in the next room, it's likely those you're talking to will hear it faintly.

The ability to attach a music player via 3.5mm cable is great, You can listen to your music and talk to people in game without forcing everyone else to listen to your music too. I have hooked mine up with my tablet (Kindle Fire), an iPod touch and an iPod shuffle, they all work great. Just plug in and push play on your player and you have your music.

Several pre-set settings for sound.

With the Tone button you get:

1) Flat

2) Bass Boost

3) Treble Boost

4) Bass and Treble Boost

With the Sound Field button you get:

1) Normal

2) Narrow

3) Wide

These setting are definitely needed for different games. I've been listening to the game play through this headset with games like MW3, Heavy Rain, inFamous 2, GTA IV and Uncharted 3. Each game needs a totally different set up to get the best sound. With games like Heavy Rain where it's often very quiet with subtle background sounds and talking, it needs a completely different configuration then games like Modern Warfare 3. So before deciding if you like these, be sure to try out all the different sound settings, since with some games the wrong setting can make the game sound bad.

The cushioning on the headset is ample. It has a very wide band over the head with lots of cushioning, so no problem with comfort there. The ear pads are also very plush, which help keep out outside sounds when wearing them. They keep out sound so well that the only way I hear things going on around me is if they are being picked up by the mic.

To save battery this headset also automatically shuts off after approx 5 minutes of not being used. The battery lasts a good amount time time at about 15 hours per charge.

Cons:

Just a few minor ones.

When playing music with an MP3 player/iPod by attaching it to the transmitter, the music quality is not quite as good as headphones hooked directly into a player. This probably has more to do with the sound pre-sets being optimized for game sounds instead of regular music. However, you do still get decent sound for listening to your songs while playing.

No included 3.5mm cable for use with the auxiliary input. While this isn't necessary for use during game play or for chat, it is needed to listen to music through the transmitter. With a great feature like this and at these prices, it would have been good to have this added in as one of the included cables. If you want to buy one, you're going to need something like this Mediabridge 3.5mm Male To 3.5mm Male Stereo Audio Cable to play music through your headset.

Conclusion:

Large and comfortable headset with easy to navigate buttons, it takes no time at all to adjust the sound to what works best for the type of game/movie/music/chat you're hearing. Two separate volume settings (one for chat, the other for game volume) make adjusting the settings during game play extremely easy, so you don't miss a second of what's going on. This Turtle Beach Ear Force XP300 headset is sure to be a force to be reckoned with in the wireless headset market.

Best Deals for Turtle Beach Ear Force XP300 Wireless Gaming Headset - Xbox 360

This headset is very flawed. I would love to blame it on the fact that maybe I just got a bad set it happens. But I have now returned TWO of these same model. My first set I had for one month and one night the chat stopped working, I could hear others but they couldn't hear me. It also had many problems with wireless chat disconnecting randomly. It was very easy to put it back on by pressing the button on the puck that connects to the controller, but this would happen sometimes over 5 times in one gaming session. Annoying to say the least when you get cut of in mid-sentence. With the second set, the chat disconnected even more frequently and also would come completely unsynched from the transmitter often. After a week it wouldnt even synch at all to the transmitter and was completely dead (even when charging). I've returned both sets and am considering going with a different brand. I like the idea of wireless chat but I refuse to spend more on the XP400's or XP500's just to have the same problems. Very dissapointed in Turtle Beach after this experience.

Honest reviews on Turtle Beach Ear Force XP300 Wireless Gaming Headset - Xbox 360

Pros:

-Very comfortable headset. The fabric mesh is so cushioned and the headband adjustments fit 99% of all heads

-High quality sound. Something that Turtle Beach has always came through in

-Very customizable. You are able to adjust any sound cues possible, as well as how far you want the sound-field

-Many different features. Pick up phone calls with the headset while gaming (dual pairing bluetooth).

You can use the headset with Skype as well. An auxiliary input lets you connect an iPod Touch or any mp3 player to listen to music while gaming

-No interference. New 5GHZ WiFi base station gives you no interference at all

-Fully wireless. The new XBA allows you to chat wirelessly, making this headset capable of using no wires at all

Cons:

-Wish the price would be dropped a bit :(

-At first the headset does not feel the most comfortable, but you will get used to it quickly

Final Verdict:

The Turtle Beach XP300 Headset is definitely worth your money, but it will cut your savings pretty low. The features alone make this headset worth every penny. Having a wireless headset makes it so much simpler to game, not worrying if you'll trip over them. It provides a much cleaner setup. I would recommend anyone to purchase this headset who is looking for a durable, light, comfortable, great sounding, feature packed headset for their Xbox 360 or PS3.

I give this headset a 9.4 out of 10

Find helpful customer reviews and review ratings for Turtle Beach Ear Force XP300 Wireless Gaming Headset - Xbox 360

I bought this headset to replace my Turtle Beach X12Turtle Beach EarForce X12 Headset which had finally gone out on me after a little over a year of use. And to be fair, people had accidently stepped on it a few times and that headset was used for 10 hour gaming sessions sometimes so in all circumstances it help up well. But anyway, for the XP300, I've had it for almsot 2 months now and so far its been working great with just a few minor propblems but first I'll list the pros.

The first good thing about this headset compared to the X12 is obivoulsy is that its wireless which was a god send 'cuz i cant tell you how many times ive tripped over the cords from that X12. Another good thing is that the battery surprisingy lasts for a good while, about 6-8 depending on wether or not I use the mic. It also still works when your charging it too so you dont have to wait for it to recharge. The next good thing is that its easy to set up, just hook up the cables, link up the bluetooth in the headset to the bluetooth adapter and your pretty much golden, its that simple. Another big pro for this one compared to the X12 is that lowering the chat volume actually lowers it this time, unlike the X12. And this one even changes the tone of the sound in the headset.

Now as for the cons, I have a few problems that aren't major but annoying. The first is that the description said I could hook up my phone to the headset via bluetooth to answer calls and talk trough the headset. Well i tried that and my phone wont seem to connect at all to it, though i suspect it has something to do with my phone since i've researched this online and havent really found a lot of other people having this problem. The last problem I have with this headset is that sometimes the bluetooth adapter on the controller disconnets from the headset and I have to re connect. But due to it like only taking 5-10 seconds to reconnect it, its that that big of a issue.

This one right here is neutral since this headset was my first wireless headset of any kind so I can't really judge this category very well. But I found the range on this not to terribly long, I would go to the kitchen to get a drink which is only like 20-25 feet at the most from my room which I game and sometimes the game audio cuts out. The chat audio and mic still come in clear but not the game audio. Like i said i dont know wether this is good, average, or bad range on a wireless headset so I cant say wether this part is a pro or con.

Overall I think this headset is a pretty good upgrade from the X12, though if you want a little more, get the XP500 not the 400. The XP400 is identical to the 300. the only difference is that the 400 has a dolby sound processor. Thats it. So if you want more get the XP500. But anyway ya, espically since they lowered the price here on amazon down to $100 from the $170 its usally at because of the new Xbox One which doesnt work with these headset, its a good deal on this headset if you plan to keep playing on your 360 for at least the next 6 months. So my answer is buy this headset

!

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Saturday, July 26, 2014

Cheap OMSI The Omnibus Simulator (PC) (UK)

OMSI The Omnibus Simulator
Customer Ratings: 4 stars
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I love simulators that involve driving large vehicles or operating heavy machinery. In terms of bus simulators, there's plenty of them out there... but none of them are as good as OMSI. Most "bus simulators" I've played feel very cheap, are too simple, and lack any realistic driving mechanics or vehicle physics.

OMSI, on the other hand, is a true simulator. No doubt about it. You get to drive a very accurate, detailed, digital version of a real German omnibus. Nearly all the dashboard controls and buttons are fully operational. The physics feel realistic. You actually feel like you are sitting high up in the drivers seat of a large machine, commandeering a beastly bus, engine roaring beneath your feet, cruising through Berlin. Did I mention that the sound effects are incredible? The engine noises are spectacularly-well done. They even captured the rickety windows and loose parts of the bus shaking and vibrating when going over bumps, which sounds extremely realistic. The graphics, however, are average for a simulator game.

Someone else gave this game 1 star because they couldn't figure out how to move the bus (hint: you have to release the parking brake, and switch into Drive). Really? It's unfortunate when a product gets a poor review because people can't be bothered to learn how to use it.

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The game came three weeks earlier, and was brand new out of the package, fantastic service keep it up harley

Best Deals for OMSI The Omnibus Simulator (PC) (UK)

the best game ever get now very clean game ! best bus sim out there so get it prob one of best sims out there

Honest reviews on OMSI The Omnibus Simulator (PC) (UK)

OMSI Bus Simulator is the best game ever!! It is so realistic with the sounds and buses and it really taught me a lot. I have been watching videos of it nonstop and I just knew this was the best game ever!!!

Find helpful customer reviews and review ratings for OMSI The Omnibus Simulator (PC) (UK)

He saw this and had to have it, a little complicated at first but then he started to get the hang of it!

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Saturday, July 19, 2014

Cheap Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts, MW3, Black Ops 2, MW2, Rapid fire mod
Customer Ratings: 5 stars
List Price: $199.99
Sale Price: $119.99
Today's Bonus: 40% Off
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If you are reading this review trying to figure out which seller you should buy your modded controller for... Look no more.

A great product is not only based on what it is, but what comes with it as well, Genius mods will not only provide you with the fastest, most stable and powerful mod controller in the market

but they will also provide you with grade A costumer service (and believe me about costumer service as I work for costumer service for a major airline).

I live in Costa Rica and I decided to buy the controller in the nick of time with 2 day shipping so that I could get it in a quick flight i had to Folsom California, needless to say the controller made it to the final destination ahead of time in pristine condition with a very nice look. The guys at Genius mods answered my emails in just minutes even at 11pm on a saturday night, now that is costumer service. They made sure the controller was shipped quickly because they knew in advance of my situation and how I needed it by a due date because of my quick travel.

As of the controller, the feel is great, it is solid, sturdy and great quality look like. The mod is amazing, I have used it mainly for Gears of War 3 and you can simply destry everything in your path with the hammerburst... Drop-Shot for COD is insane, you will take down everybody and hey, no one will ever hit you! I have also tried the mod for other titles such as: Left 4 Dead 2, Rainbow Six Vegas 2, Battlefield 3 and Resident Evil 6 and it just gives you an amazing edge over your opponents.

Don't hesitate to buy from these guys and make sure you follow them on Facebook and Twitter as they hold amazing deals and giveaways on a regular basis.

Joze Ramirez

GT: AR3PA JXZ3

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I had ordered 2 controllers. One worked perfectly, the other did not so I sent an e-mail which was responded to with a personal phone message within the hour. GeniusMods, sent me a replacement controller RIGHT AWAY so I would have for Christmas and a return label to send the one that didn't work perfectly back. I would give 10 stars for customer service if I could and I should note that the other controller works exactly as promised and my sons are sharing it until the other arrives. If by some remote chance, yours is not perfect, I would suggest just giving those folks a call and they will make it right as they know what it takes to run a successful business. Also, their product is easy to use, instructions basic for 10-12 year olds to understand and makes for less frustrating play!!! Thank you GeniusMods!!!

Best Deals for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

I ordered this item as a Valentines day gift for a true Gears of War 3 Gamer! I had a bit of a problem with the shipping USPS did not deliver my package until 13 days after the order was placed. However, I placed 2 calls to GeniusMods and each time, got a live, knowledgeable person on the phone. They promply resolved the issue and made everything right. They even remembered that i called earlier in the week and began investigating the issue. I cannot say enough about the wonderful customer service they provide.

Now, as far as the modded controller, it is absolutely great! very Sleek, sturdy and the mod offers more than I anticipated. We have only tried it out on GOW 3, but judging from what i observed, it is awesome. Lay them down with the Hammerburst!

I have heard absolutely no complaints about it! I would not hesitate to purchase any other item from GeniousMods! thank you.

Honest reviews on Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

bought this for myself it is a great controller and would recommend this to any gamer love that the battery last and long as the factory xbox controllers

Find helpful customer reviews and review ratings for Drop shot, Auto-aim, Jitter Xbox 360 Modded Controller COD Ghosts

i love this controller this is the first modded controller i ever got and i am very pleased. If i ever decide to get another one i know where to look just simply amazing.

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Wednesday, May 21, 2014

Cheap Snakebyte Premium Remote XL Plus Controller for Wii, White (SB00061)

Snakebyte Premium Remote XL Plus Controller for Wii, White
Customer Ratings: 5 stars
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I purchased this exact same model/brand almost a year ago. My kids were a overly rough with them being only 5 and 6, but they held up great under fire. The old ones still work well, but are starting to lose connectivity/sync with the Wii frequently from being dropped a LOT. Since seeing these for $13 (I purchased two to get the free shipping) after spending $25 each on the last set, it was a no-brainer. These are great controllers, you won't go wrong. Here is the data from my review of the $25 ones a year ago:

From a functional standpoint, I have been pleasantly surprised by its ability to maintain sync and function seamlessly with all the motion plus games I own. They appear sturdy and seem rugged enough for younger ages. There is a sync button on the top right of the controller (instead of by the battery reservoir ), but it is flush with the face plate, so my kids and I have had no issue with inadvertently depressing it.

The box contains two generic 1500mAh NiMH AA-size rechargeable batteries, two wrist straps, a mini screwdriver and a charging cable. The charging cable is simply a mini-USB (snakebyte end) to USB (Wii end). The mini Phillips head screwdriver is for battery reservoir cover, which has a screw instead of a lock-clip. This is a bit inconvenient if you use alkaline batteries, but favorable if you utilize the rechargeables via charging cable to prevent inadvertent disposal. From what I have read, there is a two-year product warranty on snakebyte accessories, which I think would be beneficial for Amazon and its vendors to advertise. HOWEVER, keep the box as the website clearly states that "all returns must be returned in original box with packing, manual and all included items originally included with product".

Overall I say this is a great controller for the price, being at least as good as the Nintendo brand, if not better in some aspects.

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It's all a wii control, works perfectly, even sometimes seem to work better than the originals, recommended to all interested in acquiring wii controls discounts

Saturday, May 17, 2014

Best N3II: Ninety-Nine Nights - Xbox 360 Deals

N3II: Ninety-Nine Nights - Xbox 360
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.99
Today's Bonus: 15% Off
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This game bears little resemblance to the original and plays more like Dynasty Warriors now. Everything that was unique about N3 has been removed. The over-the-top orb spark attacks have been nerfed and are no longer very impressive. All characters play EXACTLY the same, including the same available spells, unlike the first game where everyone had their own moves and abilities. Cut-scenes, levels and boss battles are reused between characters, and you can play down any the characters' paths in whatever order you want, which seems like an okay idea but really undercuts the narrative. Voice acting is pretty bad on like half the characters.

All that aside, the game is fine for what it is -a Dynasty Warriors clone. If you go in expecting it to be like the original Ninety-Nine Nights, you'll be disappointed. If you just want to play something like DW but with different characters then this game is pretty good.

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N3II is far better than the original.

The Overall story revolves around a Entity called The Lord of the Night's conquest of the world, leaving the country of Orphea one of the last standing. While the first game's story was merely connected by chance meetings of few characters, N3II story is about 5 individuals who unite under Orphea's banner to fight back against the Lord of the Night (reminds me of power rangers). While each character has their own narrative which shows their part in the game's events, the flow is disjointed. You learn about the Lord of the Night mainly in Galen's side, while Sephia's does not reveal a thing and only serves expand her character(that's when i learned of her very one-sided crush on Galen). One could play each missions in chronological order with out beating any character final mission. All 5 characters are unlocked by Galen's 4th mission. 3 1/2 stars

Graphics

The game has nice detailed graphics, it's not AAA gorgeous, but it's still good. Unlike the first game which can show hundreds of troops, N3II has just two hundred at most, no slowdown. The setting feels akin to Lord of the Rings, Color Range varies for each level, From dark and gritty to Arctic blue. The levels are huge and have diversity, You will fight in Forts, castles, caverns, forests, caves, and N3 II version's of Hell/Purgatory. Animation is smooth, though enemy movement seems a little too fast. Each weapon has their own design and each character has extra costume colors, both reflect the chosen character in cutscenes. Camera can freak-out when fighting to close to walls and a FEW graphical hiccups. blood effect are average and could be turned off, while gore is mainly separation at the torso and waist, as well as one arm for giants. Partial nudity, because some people don't understand, is at most a Bikini, which is what Zazi wearing, and when the cut-scenes focus on Sephia tattoo some cleavage. Strangely enough every character basically dual wields 4 stars

Sound

I don't recall hearing music in certain cut-scenes, though none of it is memorable to begin with, it does fit the mood. Combat sounds are as expected, but may drown out the in game chatter. The voice acting for the most part is decent, and most fit the lip sync. Maggni is the only one I'm bothered by for the sole reason that I think he's an idiot. The Lord of the Night doesn't sound menacing enough. Japanese VA is available. 3 1/2 stars

Game-play

Anyone who enjoyed Dynasty Warriors 6 or 6 Empires will feel at home. Just like DW6, N3II does away with branching combos and basically uses DW6 Empire's Renbu and Skills. While the X Combo is not endless, the Y combo is slower, but is a stronger and wider set. X can flow to the Y set but just continues and finishes the Y combo, holding the Y button during a short combo will add a slam while holding Y near the end of the chain will add a few more hits followed by a launching attack. Characters special called Orb Attack (Super Combo) and Orb Spark (Area Attack)which can be activated by either a tap or holding down the button respectively, and the power depends on how many section the bar is filled out. Plus the 2 air attacks, a dash attack, and the murderous counter attack (Block then YY, or break a block YY)that's all characters have. The Skill System is like DW6 Empires, while holding a button you can activate a skill map to the buttons, these skill vary and range from physical attacks, magic of all types and stat buffs. you can dodge as well, which can cancel most attacks. Again, if you enjoy DW6, you will enjoy this game.

One thing N3II does differently is something i call " Devil May Cry Lite" focusing on strategic combat, very lite (sometimes horrendous) platforming, and small puzzles. Characters play the same, but they have an exclusive action. Other than Zazi's action, most are very useless in combat. Levels are long (some linear) and checkpoints are placed at the halfway point and the boss battles

Co-op is limited to Xbox live, and serves more as a challenge mode. You aren't really missing out much other than a few skill and very crappy "legendary" weapons

Fixes the first game's problems, in N3II it seems like every character except Maggni was trained in ninja running, difficultly has 3 settings, Recovery items are more common (the game still expects you not to get hit), length is, varied prepare to spend 30-45 minutes on most missions (most have a boss to finish). Boss only missions take 10 minutes tops. Galen took me round 7 hours, while Sephia was 4-5.

4 stars

DLC is planned for those who care.

and don't expect the manual to have any information (Honestly five pages of the basicsrest is the same 5 in different languages.)

All in all, this game while a step back regarding combat, takes many steps forward as an 1 vs 100 game.

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N3II was a gamble on my part. While I staunchly support the hack n slash genre this one got negative marks across the board at many review sites. Was it "that awful"? The masochist in me bristled with excitement as I placed my order!

Disappointingly I must confess this is not a "So bad it's epic!" affair. N3II is simply "rather decent" for the genre and it fails at being the terrible intriguing train-wreck most gaming critics made it out to be. It's not going to blow any minds or stand out as a footnote in history but it's unabashingly enjoyable once you get pass the slight learning curve!

The first thing you'll notice is N3II expects you to sprint around while blocking and tumbling. If you don't pay attention to your surroundings archers, shamans, and annoying bird-things will whittle you down quickly. This game takes the philosophy of "death by a thousand paper cuts" and runs with it shamelessly!

N3II likewise has the distinction of being much harder than a typical Dynasty Warriors title. Some stages end with huge boss battles that can decimate your hero of choice and send you home crying. In other dire situations you must defend a castle gate from an onslaught of enemies who can do damage to the surrounding fortifications over time. "Winning" is one half trial and error and one half leveling up your weapons, stats, and equippable spells. Akin to an rpg N3II expects you to "grind" as you re-do certain missions to farm for experience orbs and hidden items.

Aesthetically N3II went through a bit of an identity crisis. The first game was lively,colorful,and whimsical. It wasn't too embarrassed to make you fight a giant frog-man wearing a king's royal red cape or put you into the shoes of a cute water bubble casting witch flying around on an enchanted staff. N3II by comparison splatters the blood of your enemies onto the camera lens as you cut them in half. The color palette is dimmed by somber broodishness and it really does seem that N3II switched out its' Narnia influence for something that is closer to ASOIAF or Lord Of The Rings. Whether or not you will take to the new style or not depends on the kind of person you are. I can appreciate the direction of both iterations despite the fact their extreme opposite polarities makes it hard for me to accept N3II as a "genuine sequel" to its' predecessor. It's the same shock of alienation that would occur if I watched the first Harry Potter film than proceeded to view Deathly Hallows. That's how jarring the atmospheric differences truly are. Perhaps Konami got "gritty and mature" to appeal to western audiences but sadly we're discussing a genre that is a hard sell here no matter how many severed limbs and brooding protagonists are added to the equation. Combining N3 with N3II would likely result in some kind of freakishly awesome gaming wonder-crack! A shame we'll probably never get a third iteration of this series.

Concerning the combat, I don't take issue with enemies cheaply juggling me once in awhile. Turn about is fair play and I appreciate the added challenge. However, the camera can undermine the player a little too often. It sucks to be mercilessly brutalized in a corner because I cannot even see the location of my character. Luckily this doesn't break the game. A quick evasive roll forward or to the side can usually help you get your bearings. Again, N3II encourages you to not stay idle too long. Amidst a swarm of cheap adversaries taking advantage of you ? Move your arse! Getting pelted by arrows as you try to mow down the infantry? Then change your tactics and go after the snipers on the ridge!

While it's wonderful N3II encourages you to be strategic during fights it's equally a downer you can't order around your allied troops. This was a feature that made the first game more satisfying and there really is no justifiable reason to leave out squad commands in the follow up.

To make up its' shortcomings N3II adds "check points" to the fray. Personally I found them to be very helpful but other gamers have lamented over the fact "auto saves" can be spread too far apart depending on the chapter. I cannot help but to sympathize with the caveats of my brethren. Most games allow us to record or progress whenever we want so why stick to an archaic design choice?

N3II opens up with the lord of night being resurrected. If he can merge the orb of light with the orb of darkness he'll become immortal yet if he cannot do it by the 99th morning he'll revert back to ashes. The elf capital gathers 5 heroes together to restore peace and tranquility to the land. Galen is a dual wielding swords master. Sephia is an elfin princess and wind sorceress who uses bladed silken shawls. Maggni is a stubborn ogre brigand who prefers to maul foes with his bladed shields. Zavvi is a beautiful coa coa skinned elfin archer. The last character is a goblin assassin named Levv who uses chained blades to eviscerate crowds of cronies and to pull himself up to higher locations. On the plus side every character has a lot of attributes and gear to customize. They also have unique skills that aid them in exploring each environment differently from their peers. On the negative side their attack animations and movement patterns are roughly identical.

I may give off the vibe of being unimpressed based upon what I've written up so far. Yet you know what? I totally love this game! It's the first of its' ilk to come along and give me a decent work out even on the easiest setting. While the plot is simplistic it's not cringe worthy and the voice acting is tolerable. It's neat having to tactically balance the re-charge rate of used spells with the next mob busting orb spark attack.

Putting it bluntly, if you find experience farming, buffing up characters,collecting loot,blasting hundreds of adversaries into the air at once, and slicing monsters apart to be soothing and theraputic N3II is worthy of your consideration despite its' faults!

Bias opinion

With easy puzzles, rpg lite elements, multiple playable characters, platforming elements, and outright insane boss monsters N3II may entice hack n slash devotees who are craving for a more challenging adventure. Overall it's a good addition to its' genre but it's not so "ground breaking" it'll usher in brand new followers

The janky camera, a few poorly placed save points, and the lack of local co-op are N3II's main blemishes. Assuming you can forgive those follies it is an addictive, loot intensive, and grind intensive jolly fun jaunt!

For you if

If you're a massive battlefield hack n slash enthusiast, like a challenge, and you are generally put off by the anime aesthetic N3II offers a gloomy and grit covered dark fantasy tale for a cheap reasonable price. It may not end up on your "best games of all time" list but it will delight you deep down in the recesses of your more carnal and self gratifying subconscious!

Not for you if

If you never got into Dynasty warriors and Sengoku Basara or if you preferred the setting of the first N3 this game will not woo your socks off in the slightest. What we have here is a relatively okay game with a few glaring flaws that are hard to ignore for gamers who have set their bars of excellence on a higher level. Even for hack n slash fans N3II isn't quite as impressive as Dynasty Warriors 7 or Sengoku Basara 3. The drastic changes in setting and atmosphere are bound to metaphorically ruffle quite a few feathers the wrong way to boot.

Overall "4 practice bodkins out of 5"

N3II is a game of "mechanics" and what it does it does quite well. This is not a game that needs multiple patches. This is not a game that freezes or corrupts recorded data. It was crafted with the upmost care and attention to detail. Poorly placed save points and an ornery camera are "annoying" but neither imperfection is so glaringly awful it turns the core experience into an unplayable mess.

Fun factor "4 practice bodkins out of 5"

For hack n slash fans N3II delivers a lot of fun wrapped up in its' addictive farming and grinding! The darker fantasy setting,steady challenge,rpg level up system, and big monstrous bosses do much to seperate N3II from other hack n slashers in a good way.

Yet the lack of local co-op, inability to control allied soldiers, and sometimes frustrating spikes in difficulty need to be addressed all the same.

If anything this game intrigued me enough to check out the first one that started it all. Though it's unlikely, I would welcome another N3 game on the consoles with open arms!

Pros

+Fun addictive combat

+Characters are nice to look at

+ Orb spark attacks are befittingly flashy

+Platforming segments and light puzzle elements prevent excessive monotony

+All 5 characters have their own story lines and diverse ways to move through the game's many areas.

+Boss monsters are surprisingly well designed and range from awe inspiring to just plain creepy.

+Compelling dark fantasy atmosphere

+Check points

+Hidden items give a lot of incentives to re-play missions.

+Serviceable voice acting and a decent sound track

+Battles require tactics to win

+Online co-op

Cons

-Camera is spastic sometimes

Enemies can easily juggle you if you don't play it safe.

-Protagonists don't seem as "diverse" as they were in the first game.

-Occasionally check points are spread out too far apart.

-The blood, gritty realism. and violence in N3II may alienate the fans who were fond of the previous game's more vibrant and enchanting setting.

-Cannot earn exp. orbs in the coliseum

-The ability to control allied troops is absent

-No local co-op

-Real time event button mash sequences during a few boss battles (Do they have to be in EVERY game now?!)

Honest reviews on N3II: Ninety-Nine Nights - Xbox 360

The "professional" reviews for this game rated it as "boring" "stale" and "monotonous" which describes Easy Mode. Playing on Normal forces you to add some variety to your gameplay, while playing on Hard can crush your soul in the first level if you are not prepared.

This game plays like a very fast, very strong Dynasty Warriors. Any fan of the Koei series or this game's predecessor will be pleasantly surprised with this gem.

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N3II is Konami's attempt to continue on with the Ninety Nine Nights saga. Instead of bringing in characters from the previous game, they've rebuilt the game engine and the characters. None of the characters from the original game have made it to this new game. That's not really an issue for me, as they weren't overly memorable anyway.

Even the original Ninety Nine Nights was a Dynasty Warriors "clone" of sorts. It was a mostly simple hack and slash, kill everything on the screen game. At the time it looked very good though by today's standards, it is obviously lacking. N3II is an upgrade to N3 and not a whole lot more. Graphically it looks good for a game of this style with so many enemies on screen at once, but as with most games of this type, the game play is all but bankrupt given the repetitive nature of the game.

I picked this game up on a lark for ~$15. I will say that for $15 it is certainly enjoyable, but anyone that paid full MSRP of $60 for it when it was released probably feels ripped off.

Graphics:

As stated, graphically it looks nice, I guess. The frame rate is a bit uneven as more enemies show up on screen. One issue I've seen other reviewers write about, and I agree, is that the amount of enemy types is small compared to how many of them you have to murder. Every one of the 1000s of enemies you'll kill in a given level are exactly the same to the point of being forgettable. Character animation is smooth and the graphical flourishes in the game are nice. Backgrounds are detailed well and draw in distance, while not perfect, is nowhere near as poor as a Dynasty Warriors game.

Graphics get 3 stars tops.

Game play:

I hope you enjoy pressing X and Y a lot, since that's pretty much what the game play amounts to. Every once in a while you'll fire off a powered up attack and kill lots of enemies by using orb power, but for the most part, press X and Y. Also on occasion you will want to use your special attacks, the ones assigned to all of the controller's face buttons (XYAB) while pressing LB. It's like they added that capability in just to toss things up a little bit and give a false sense of variety. In the end, it's just you slashing at enemies, sometimes killing a bunch of people in the process.

You can upgrade your characters with the experience you earn throughout a level, lending an RPGish feel to the game. One word of caution; UPGRADE WEAPONS and LEVEL UP, A LOT. This game will thrown tons of faceless, worthless enemies at you for hours, followed by a ridiculously cheap and tedious boss battle. If you don't power up the proper weapons and powers and level your character up, these battles will be nigh impossible for you to finish without divine intervention. It's truly a horrible experience to spend almost 2 hours on a level, on the verge of constant death, only to think you've finished the level to find you have to fight a demon you just aren't prepared for. And if you quit the game to the mission select screen? ALL of the experience you earned to that point will disappear, which lends further to the endless frustration these cheap battles lend to the game. It's like artificially increasing the difficulty of a game to make it seem more worthwhile. These boss battles harken back to SNK style fighting game boss battles; endlessly cheap, except finishing off these bosses isn't anywhere near as rewarding a feeling as defeating an old SNK boss.

Game play gets 2.5 to 3 stars. It is just like every other hack and slash game you've played to a fault.

Music/Sound Effects:

If you have your 360 connected to a surround receiver, be prepared to turn the receiver WAY DOWN. For whatever reason, Konami has decided that the game needs to be designed to be louder, it seems, than any other game in your 360 library. Switching from Borderlands to this caused me to have to really watch the volume. I adjusted the volume in the options, but it amazes me how loud this is when turned all the way up compared to other games in my library.

Music is orchestral/symphonic in nature and not bad. It's also not overly memorable. I prefer this orchestral feel over the fake guitars and ridiculousness of say, Dynasty Warriors game. Konami's composers aren't in love with MIDI guitars it seems, which is a good thing.

Voice work is decent both in English and Japanese. Nothing amazing, but OK. A far cry from Dynasty Warriors 2 and 3 that used just people in Koei's offices for voice work (and it showed).

Music/SE get 3 stars as well. Nothing stands out as exceptional in either case.

Packaging:

Cover art is nice. Back cover is bland and the description rather boring. The manual, yes, an ACTUAL manual, isn't badly done either.

Packaging is 3 stars as it is nothing fantastic and nothing horrible.

Over all:

N3II is simple OK. Mostly forgettable. At sub $20, it's worth a play through for some fairly easy achievements if nothing else. If you have your choice between this and another game that strikes your fancy, I say get the other game first. This isn't a completely horrible choice, but it's also so derivative of Dynasty Warriors and other games in the genre that it's simply boring. If you've never played a hack and slash game and just want to spend 45 minutes mindless killing stuff, this is definitely not a bad choice in game. I'd recommend this over any of the current generation Dynasty Warriors games (5 and 6; I haven't played DW7 yet as I will never pay $60 for a game I've basically already played) in terms of graphics, though it is a lot tougher, in my opinion, than the DW games because of the horrible boss battles.

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Monday, May 5, 2014

Review of Fuel - Xbox 360

Fuel - Xbox 360
Customer Ratings: 3.5 stars
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FUEL quick Review (progress: 2nd base unlocked)

VEHICLES: 8/10 The handling is good, but the motorcycles are the most responsive. The emergency brake is effective and useful. When the stats show a vehicle is meant for offroad or asphalt, it's true. A road vehicle will struggle offroad, but as soon as it hits the road, acceleration kicks in as well as better handling. As you continue to unlock and buy more vehicles with Fuel points, you'll notice faster, better handling vehicles start showing up compared to the slow ones at the start. Overall, responsive controls, nice enough physics and plenty of interaction with the environment with varying terrain and jumps. You start the game with a free ride choice of a buggie or a dirtbike, and can quickly earn an ATV and car on the first zone. Finish the first zone, and 21 vehicles or so will be available to buy with your Fuel dollars, including Monster trucks, new motorcycles, buggies, ATV's and cars. Very nice.

GAMEPLAY: 7/10 For the fastest progress, use the MENU and win the 3 races on Rookie, then jump into the Challenges and complete them. Each time you win first, you get Fuel Credits (and Fuel dollars). The credits offer access to the next Shack Base on the giant map. Unlocking new rides is a highlight of the game.

RACES: 8/10 So far, they're the most enjoyable part of the game. The competition does seem to get a fast start, but you'll catch up fairly quickly, where after that, you can take the lead. Rookie mode is very forgiving, Expert is average difficulty and Pro is tough. The guide arrows are a big help. The biggest complaint? You can't pick your ride (so far anyway).

CHALLENGES: 7/10 Chase the Helicopter is fun, along with a few others, except for the Blitz/CHECKPOINT race, which for whatever reason, they barely give you enough time to work with on the clock. Took plenty of retries to win. No option to change difficulty in Challenges.

GAMEWORLD MAP: 9/10 Enormous. If you're just going to explore, it will take a long time as the reviewer said it would. You can go anywhere in the entire game right from the start in free ride, but you won't be able to unlock any checkpoints or rewards really until you win races and challenges.

You can pick a dirtbike or Dune Buggie from the start of the game and just explore. The terrain to cover gradually changes as you progress, offering new visuals from deserts, waterfronts, mountains, snow, thick forests, wastelands, winding roads, plains and more. The game is seriously massive in scale.

REWARDS: 9/10 Winning races/challenges and reaching new checkpoints in your local zone that you've already unlocked will earn you Fuel points which are needed to unlock new base/shack zones with new races and challenges, Fuel Dollars, to buy new rides that are unlocked by winning enough times, and gear for your rider. The rider gear and paint for your rides is a nice touch that could've been overlooked, but wasn't. It's not very in-depth in customization like Midnight Club, but it's welcome nonetheless. The new rides are affordable and a noticeable improvement on the first set of rides.

CAMERAS: 7/10 Three cameras to click through while riding, the default being the most advantageous during racing, since it gives you a better view of the action. But for exploration, the up close 2nd camera is very nice, really showcasing the detail of your rider and vehicle, bringing you closer to the action. The third view is first person, which is solid and looks even better when you see your vehicle shadow, giving you the sense you're almost in the vehicle, but really, this game should have also included an INTERIOR DASH VIEW, to really get the sense you're inside a vehicle instead of looking at a remote control toy. Overall, good camera views to experience the game world with.

OPTIONS: 4/10 There needs to be more options. You can't map the layout of your controls, there's no way to adjust the day/night cycle or set the time of day in free ride, but thankfully, you can adjust the sound, HUD displays, and a few other minor options for the game.

DAY/NIGHT CYCLE: 5/10 Count 12 minutes of daytime, then realize the entire world takes well over 3 hours or so just to reach the other end. That means every 12 minutes you're riding in moonlight darkness, missing all the scenery during exploration. During races, it's automatically set, which is fine. There seriously needs to be a way to set Constant DAY TIME, Constant Night time, or DUSK/DAWN at the very least to really enjoy what scenery this game is offering. At night, all the details are neglected but for your headlight view.

MULTIPLAYER ONLINE: Unfortunately, I haven't played it online yet, but hear it's good.

GRAPHICS: 7/10 The first time I plugged the game in, the gritty look to the graphics, which appear a bit sharp with very high contrast, didn't appeal to me right away. Night time reminded me of a PS2 game at times, a bit oversaturated and flat looking, but the daytime graphics, once you get used to the high sharpness level, are pretty good for such a giant game world. Just don't expect the detail and realism of DIRT or GRID, which are really refined graphically. Good graphics during the daytime overall. The vehicles look nice, with mud building up if you hit the wet dirt. Characters really can be seen best when riding the motorcycle.

SOUND: 7/10 The vehicles each have a unique engine sound, but once you hit top speed, the constant tone seems a bit dull after awhile. Overall though, the engines sound realistic. Some wind can be heard, with crickets at night. Impacting the ground uses the same thud each time it seems, but I still have much more to discover.

OVERALL: 8/10 The racing isn't revolutionary, but it's fun in an ATV OFFROAD FURY kind of way and is enjoyable. The scale of the map world delivers and offers plenty of variety if you have the patience to explore it, but I suggest playing the races first to see what the game can offer in terms of gameplay and fun. I still have to find a city to explore, as the game is enormous. It was a bit dull before starting the races, but now that I'm finally making progress unlocking new rides, outfits and reaching new checkpoints to new races, the game is fun. Give it enough play time to unlock new rides and you may enjoy it despite the harsh reviews.

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From what was portrayed in the cinimatic teasers for fuel, was deception of what the game really possesses. Though the size of the play area is one for video game record books, it doesn't have the capability to carry this lackluster of a game. In my perspective, codemasters devoted entirely too much time in the shaping and molding the map, and not nearly as much time on the cars and sounds. There'S absolutely no phyics in driveabilty whats-so-ever. This is a dissapointment in following a great game like Grid. This make believe enviroment might have actually felt somewhat real, if the cars, buggy's, trucks, and bikes actually drove with just a little bit realism. I'm not asking for a complete simulation, but couldn't you have given codemaster fans something similar to grid?

Which brings me to my next point. The sounds on this game are so horrible that it will seriously remind you of a PS2 video game sound. There are no distintive sounds, and you will most definitely hear the same exact sound everytime your bike or car cathces some air. I was hoping the muscle cars would at least sound like "a muscle car", nope I was wrong and very let down. It's funny how ever single ride makes the same ticking sound when revving your engine. Also, all the rides just seem slow, it says your hitting a 100, but it feels like 40 miles per hour.

The weather was somewhat satisfying, I can't really complain about the day and night cycle with weather changes. But as it was shown in the trailer... I have yet to see a tornado swarn down on side of the road in the middle of a race. I have yet to see any explosions from cars flippig and blowing up. Also it seems to rain more than anything in this game, I was showing my girlfriend the free roam, and she tells me I hate who ever thought about the amount of rain that falls.

I was very impressed with the size of the map, the different roads, change of scenery, and most imporatantly... no loading times in-between areas. But again this pro can not make this a great game, I might have actually enjoyed my road trip from one end of the map to the other if I had a car that was believeable. I stress how unimpressed I was with the controls and handling of the cars, you would expect codemasters to take it to the next level after giving us grid, but now they decide to pull their punches on this one.

This game is definitely a renter and not a purchase for full retail price. No way, you will become very bored of not being able to crash, drive with a cockpit view inside the car, or run away from a chaotic tornado. I advise you rent first if you are still undecided, better to spend 8 bucks then 60 and be stuck with it.

Best Deals for Fuel - Xbox 360

I received this game several weeks back from a friend of mine who didn't want it -he hadn't even unwrapped the box due to his total disdain for any kind of game that doesn't allow the player to kill others.

So I took it off his hands and gave it a whirl. I had absolutely no idea how good or bad the game was, so I was as open to it as a very liberal teenaged political activist of some sort. Immediately I noticed early on the complete lack of any story per se. All you know is that global warming has somehow totally destroyed society, and has scorched the earth. Leaving the planet in a state of chaos with constantly shifting weather patterns, dried lake beds, and cities that have been nearly totally destroyed by the sheer awfulness of Al Gore's prophecies. Luckily for the off-road crowd, it left the planets supply of all-terrain vehicles intact, so let's go racing!

You begin the game with no money and only a small handful of slow, poorly-controllable vehicles. I noticed in my very first race how utterly bland the racing is. There are no turbo boosts, no powerups, nothing to modify or change the racing scheme. You glide to the end of the race with very little, if anything at all except trees and other trees to get in the way. And as the game went on, and I amassed more money, cars, and territory to race in, nothing really changed to any discernible degree. Sure, the vehicles I had were a wee bit faster, but they all retained the slimy controls. This game sits in this extremely awkward and weird gray area in between smooth arcade racing and complex racing sim, but it fits to neither very well and only feels slimy and unnatural to drive; like some mischeivious chef smeared cooking oil over everyones cars while they tasted his cupcakes.

Something I soon became aware of is the way the game works the crashes. When you crash, and you will crash plenty of times, the game immediately goes to a loading screen to re-process your car back onto the road. However, the manner in which they determine a crash is entirely inconsistent. You will slam into a redwood tree at 95 miles an hour with no ill effects (on a motorcycle, no less), but if you bump over a small rock, at speeds slow enough to count the trees, you crash. It got to the point that I avoided ramps, jumps, or major inclines of any kind, for fear of the game arbitrarily crashing my vehicle despite a perfect landing. And, just to really get under your skin like a tenacious insect, they often re-spawn you facing a wall, a sheer cliff, or the wrong direction entirely, forcing you to slowly back up and realign your car to the race. And with the way the AI behaves, you probably won't lose anyway.

You see, this game doesn't use rubberband AI where the other cars all stay pace with you to give you direct competition no matter how you drive, instead, every other vehicle blasts off at the races beginning at a thousand miles an hour. However, they all hit the brakes towards each races end to allow you to essentially take the game. I almost got the suspicion every other AI car had betted on me to win so they threw the game. This happens EVERY single race, and it gets to the point of utter absurdity. The only thing that ever changes is the occasional race where one car behaves absolutely perfectly to the end without missing a turn or jump. Of course this really got to me, as it felt like the game was just f***ing with me or something.

One of the selling points I noticed with this game is the fact that there is something like 5500 square miles of gameworld to explore. And believe me, that is a lot of open space. There is an achievement for driving from the Northwest corner to the southeast I attempted this only to give up after an hour and a half left me less then halfway there. And honestly, the only difference in the terrain is going from grassy mountaintops to snowy mountaintops to sandy mountaintops. It's basically just 5000 square miles of palette-swapped hills. So all it really comes down to is that there really is nothing to explore here. It's an empty world with nothing in it except the occasional paint scheme to find, something which you really shouldn't give two sh**s about. Do you really want to slowly chug your way up some random mountain, just so you can unlock a paint scematic for a single car you may not even have yet? I started to wonder if anyone on the development team brought forth their thoughts on the worlds complete emptiness or if they simply passed time until their checks came in the mail.

I give this game two lonely stars for it's bland, uneventful, hard-to-grip racing. it feels like no one really gave much on the actual racing mechanic of this game. However, I will give this game three stars overall, as I still play it despite all of it's (major) flaws. Maybe that is because it's the only racing game I have, and motorstorm is a PS3 exclusive.

So in leiu of nothing better, this game just barely holds down the fort. However, if you had to choose between an old hotwheel your sisters toddler just put in his mouth, or the car your wife has to get yourself to work, which one are you going to decide on?

This is a pass. Wait and see if these halfwits can come up with anything better.

Honest reviews on Fuel - Xbox 360

As soon as I read in Game Informer that this game was offering a map literally the size of the state of Connecticut, I had to buy it. I got it when it was first released, and played it off and on when I was bored with the MMO my wife and I usually play. Because I only played it for an hour or two here and there, I never progressed far.

Recently, we've been staying away from our old MMO in anticipation of Rift, so I have a lot more time to play console games. Let me tell you, I've been playing Fuel more than just about anything else -which is saying something given that we have about 25 titles to pick from on disc and then another 40 or so downloads between our 360 and PS3.

The game really is just HUGE. And while it's true that there are only so many different kinds of terrain, they have done a great job of mixing them up so that the scenery changes often while you're cruising along. There is a Free Ride mode, where you can just go exploring for barrels of "Fuel" which are scattered all over the map. Hitting a single barrel gives you 100 units of Fuel, while hitting a pyramid of four barrels gives you 400. This "Fuel" currency is what you must use to buy better vehicles as you progress through the game. In addition, Free Ride mode is where you get to tag various vehicle wrecks, or "liveries," which award you with new paint jobs for your vehicles, as well as "Vista Points," which are often truly beautiful views from the top of a cliff or some such, which award you new clothing and tattoos.

The game map is divided into a number of zones, which are unlocked as you earn Stars by completing races in Career Mode. In addition to the Career Mode races, there are also ten Challenges in each zone. In the Career races, you can pick from any of your owned vehicles in a given class to compete with. Often, but not always, you can go back using a more powerful vehicle that you earn later on to help you complete the harder levels of Career races. I say not always because some courses are so jam packed with tight corners that you are actually better off with a somewhat slower vehicle that is easier to control. Every Career event has three levels of difficulty, and some zones have six Career events. Every time you beat a new Career race on any level of difficulty, you are given an award of either a Doppler Truck or a "Maverick" which will appear on the map in the zone you're in, and which will travel along a random course. In the Free Ride mode, you can go around and "tag" each of these Dopplers and "Mavericks." Each Doppler will unlock one of three things: Either all of the liveries, all of the vistas, or all of the Challenges in the zone. Each "Maverick" gives you a new vehicle to use.

The Challenge races are set up such that you can only use the vehicle which is designated for that particular Challenge, even if you have much better vehicles in that class. The reward for each challenge is a certain number of Fuel units. Each zone gives you three Challenges initially, and the other seven can be unlocked by tagging the Challenge Doppler for that zone, as explained in the preceding paragraph.

So, given that you will be competing in all sorts of races, then cruising around the map unlocking other events, vehicles and decorations, there is truly an AMAZING amount of content here. If you are the type who just wants to go from event to event in a predetermined fashion, and aren't much into the exploration aspect of the game, then this might not be for you. Some of the longer races are well over 20 miles and are often offroad, so if you blow a lead late in one of these events you will have to be patient enough to start over as many times as necessary to get it right.

This brings me to the computer AI. For the most part, the AI is pretty even and fair. However, there are times, especially in longer races, when the computer opponents at the front of the pack will get a significant lead (usually about 300 meters or so), and then suddenly they become completely un-catchable. You could be rocketing at top speed through a downhill straightaway, but the computer car in first place will continue to widen its lead. Likewise when you are able to gain a large lead over the computer opponents. Once you're about 300 meters ahead in one of the long races, there is almost no way you can lose, even if you accidentally total your vehicle by sliding off the road or hitting a tree. Fortunately, these problems only rear their heads once in a while.

Another thing about the game is that the difficulty of the events doesn't necessarily ramp up in a straight line at all times. Some of the races are so easy that you'll easily beat them on your first try, while others require precision navigation through heavily wooded offroad areas or are circuit races on courses with multiple tight corners, and you may find yourself having to attempt these events 20, 30 or even more times to finally get them right. And some of these events could be challenges or career races in the highest difficulty right at the start of the game. The best thing to do in that case is just get enough career stars to unlock some more zones, get some new vehicles and do some Free Ride mode exploration, and come back to the really hard events later.

All-in-all, you can't go wrong with this game if you like a title which offers a lot of variety. Codemasters went out of their way to pack a lot of content into this package, and while it's certainly not perfect, it really is a lot of fun, and you may find as I do that there is a big feeling of accomplishment to be had when you finally complete some of the harder events.

Now that this game is down to a cutout price, it's very much worth looking into for something to pass a lot of time with.

Find helpful customer reviews and review ratings for Fuel - Xbox 360

I have a long and fun history with Codemasters published racing/driving titles starting back many years ago when Codemasters titles were NOT available in the USA and had to be ordered from European importers.

One of my first and still favorite Codemasters games was "Insane Racing" which FUEL appears to be the spiritual sequel to. "Insane Racing" was open world like FUEL, but was fun and accessible.

The first thing I noticed was just how awful the graphic are in FUEL. They are so bad that at night or at dusk/sunrise, you can't see well enough to drive and avoid obstacles. I kept ending up in the ocean.

Another thing that I found was that the handling of the vehicles was a joke... I wasn't expecting something approaching simlike, but these vehicles aren't even fun to drive.

I think the designers sacrificed a lot of quality just to have a large racing area. What good is a large racing area if the actual racing in any of it isn't fun or enjoyable?Sorry, but this one is pure rubbish. Avoid like the plague.

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